pymomentum-cpu 0.1.78.post11__cp313-cp313-win_amd64.whl

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Files changed (512) hide show
  1. include/axel/BoundingBox.h +58 -0
  2. include/axel/Bvh.h +708 -0
  3. include/axel/BvhBase.h +75 -0
  4. include/axel/BvhCommon.h +43 -0
  5. include/axel/BvhEmbree.h +86 -0
  6. include/axel/BvhFactory.h +34 -0
  7. include/axel/Checks.h +21 -0
  8. include/axel/DualContouring.h +79 -0
  9. include/axel/KdTree.h +199 -0
  10. include/axel/Log.h +22 -0
  11. include/axel/MeshToSdf.h +123 -0
  12. include/axel/Profile.h +64 -0
  13. include/axel/Ray.h +45 -0
  14. include/axel/SignedDistanceField.h +248 -0
  15. include/axel/SimdKdTree.h +515 -0
  16. include/axel/TriBvh.h +157 -0
  17. include/axel/TriBvhEmbree.h +57 -0
  18. include/axel/common/Constants.h +27 -0
  19. include/axel/common/Types.h +21 -0
  20. include/axel/common/VectorizationTypes.h +58 -0
  21. include/axel/math/BoundingBoxUtils.h +54 -0
  22. include/axel/math/ContinuousCollisionDetection.h +48 -0
  23. include/axel/math/CoplanarityCheck.h +30 -0
  24. include/axel/math/EdgeEdgeDistance.h +31 -0
  25. include/axel/math/MeshHoleFilling.h +117 -0
  26. include/axel/math/PointTriangleProjection.h +34 -0
  27. include/axel/math/PointTriangleProjectionDefinitions.h +209 -0
  28. include/axel/math/RayTriangleIntersection.h +36 -0
  29. include/momentum/character/blend_shape.h +91 -0
  30. include/momentum/character/blend_shape_base.h +70 -0
  31. include/momentum/character/blend_shape_skinning.h +96 -0
  32. include/momentum/character/character.h +272 -0
  33. include/momentum/character/character_state.h +108 -0
  34. include/momentum/character/character_utility.h +128 -0
  35. include/momentum/character/collision_geometry.h +80 -0
  36. include/momentum/character/collision_geometry_state.h +130 -0
  37. include/momentum/character/fwd.h +262 -0
  38. include/momentum/character/inverse_parameter_transform.h +58 -0
  39. include/momentum/character/joint.h +82 -0
  40. include/momentum/character/joint_state.h +241 -0
  41. include/momentum/character/linear_skinning.h +139 -0
  42. include/momentum/character/locator.h +82 -0
  43. include/momentum/character/locator_state.h +43 -0
  44. include/momentum/character/marker.h +48 -0
  45. include/momentum/character/mesh_state.h +71 -0
  46. include/momentum/character/parameter_limits.h +144 -0
  47. include/momentum/character/parameter_transform.h +250 -0
  48. include/momentum/character/pose_shape.h +65 -0
  49. include/momentum/character/skeleton.h +85 -0
  50. include/momentum/character/skeleton_state.h +181 -0
  51. include/momentum/character/skeleton_utility.h +38 -0
  52. include/momentum/character/skin_weights.h +67 -0
  53. include/momentum/character/skinned_locator.h +80 -0
  54. include/momentum/character/types.h +202 -0
  55. include/momentum/character_sequence_solver/fwd.h +200 -0
  56. include/momentum/character_sequence_solver/model_parameters_sequence_error_function.h +65 -0
  57. include/momentum/character_sequence_solver/multipose_solver.h +65 -0
  58. include/momentum/character_sequence_solver/multipose_solver_function.h +82 -0
  59. include/momentum/character_sequence_solver/sequence_error_function.h +104 -0
  60. include/momentum/character_sequence_solver/sequence_solver.h +144 -0
  61. include/momentum/character_sequence_solver/sequence_solver_function.h +134 -0
  62. include/momentum/character_sequence_solver/state_sequence_error_function.h +109 -0
  63. include/momentum/character_sequence_solver/vertex_sequence_error_function.h +128 -0
  64. include/momentum/character_solver/aim_error_function.h +112 -0
  65. include/momentum/character_solver/collision_error_function.h +92 -0
  66. include/momentum/character_solver/collision_error_function_stateless.h +75 -0
  67. include/momentum/character_solver/constraint_error_function-inl.h +324 -0
  68. include/momentum/character_solver/constraint_error_function.h +248 -0
  69. include/momentum/character_solver/distance_error_function.h +77 -0
  70. include/momentum/character_solver/error_function_utils.h +60 -0
  71. include/momentum/character_solver/fixed_axis_error_function.h +139 -0
  72. include/momentum/character_solver/fwd.h +924 -0
  73. include/momentum/character_solver/gauss_newton_solver_qr.h +64 -0
  74. include/momentum/character_solver/limit_error_function.h +57 -0
  75. include/momentum/character_solver/model_parameters_error_function.h +64 -0
  76. include/momentum/character_solver/normal_error_function.h +73 -0
  77. include/momentum/character_solver/orientation_error_function.h +74 -0
  78. include/momentum/character_solver/plane_error_function.h +102 -0
  79. include/momentum/character_solver/point_triangle_vertex_error_function.h +141 -0
  80. include/momentum/character_solver/pose_prior_error_function.h +80 -0
  81. include/momentum/character_solver/position_error_function.h +75 -0
  82. include/momentum/character_solver/projection_error_function.h +93 -0
  83. include/momentum/character_solver/simd_collision_error_function.h +99 -0
  84. include/momentum/character_solver/simd_normal_error_function.h +157 -0
  85. include/momentum/character_solver/simd_plane_error_function.h +164 -0
  86. include/momentum/character_solver/simd_position_error_function.h +165 -0
  87. include/momentum/character_solver/skeleton_error_function.h +151 -0
  88. include/momentum/character_solver/skeleton_solver_function.h +94 -0
  89. include/momentum/character_solver/skinned_locator_error_function.h +166 -0
  90. include/momentum/character_solver/skinned_locator_triangle_error_function.h +146 -0
  91. include/momentum/character_solver/skinning_weight_iterator.h +80 -0
  92. include/momentum/character_solver/state_error_function.h +94 -0
  93. include/momentum/character_solver/transform_pose.h +80 -0
  94. include/momentum/character_solver/trust_region_qr.h +80 -0
  95. include/momentum/character_solver/vertex_error_function.h +155 -0
  96. include/momentum/character_solver/vertex_projection_error_function.h +126 -0
  97. include/momentum/character_solver/vertex_vertex_distance_error_function.h +151 -0
  98. include/momentum/common/aligned.h +155 -0
  99. include/momentum/common/checks.h +27 -0
  100. include/momentum/common/exception.h +70 -0
  101. include/momentum/common/filesystem.h +20 -0
  102. include/momentum/common/fwd.h +27 -0
  103. include/momentum/common/log.h +173 -0
  104. include/momentum/common/log_channel.h +17 -0
  105. include/momentum/common/memory.h +71 -0
  106. include/momentum/common/profile.h +79 -0
  107. include/momentum/common/progress_bar.h +37 -0
  108. include/momentum/common/string.h +52 -0
  109. include/momentum/diff_ik/ceres_utility.h +73 -0
  110. include/momentum/diff_ik/fully_differentiable_body_ik.h +58 -0
  111. include/momentum/diff_ik/fully_differentiable_distance_error_function.h +69 -0
  112. include/momentum/diff_ik/fully_differentiable_motion_error_function.h +46 -0
  113. include/momentum/diff_ik/fully_differentiable_orientation_error_function.h +114 -0
  114. include/momentum/diff_ik/fully_differentiable_pose_prior_error_function.h +76 -0
  115. include/momentum/diff_ik/fully_differentiable_position_error_function.h +138 -0
  116. include/momentum/diff_ik/fully_differentiable_projection_error_function.h +65 -0
  117. include/momentum/diff_ik/fully_differentiable_skeleton_error_function.h +160 -0
  118. include/momentum/diff_ik/fully_differentiable_state_error_function.h +54 -0
  119. include/momentum/diff_ik/fwd.h +385 -0
  120. include/momentum/diff_ik/union_error_function.h +67 -0
  121. include/momentum/gui/rerun/eigen_adapters.h +70 -0
  122. include/momentum/gui/rerun/logger.h +102 -0
  123. include/momentum/gui/rerun/logging_redirect.h +27 -0
  124. include/momentum/io/character_io.h +56 -0
  125. include/momentum/io/common/gsl_utils.h +50 -0
  126. include/momentum/io/common/stream_utils.h +65 -0
  127. include/momentum/io/fbx/fbx_io.h +109 -0
  128. include/momentum/io/fbx/fbx_memory_stream.h +66 -0
  129. include/momentum/io/fbx/openfbx_loader.h +49 -0
  130. include/momentum/io/fbx/polygon_data.h +60 -0
  131. include/momentum/io/gltf/gltf_builder.h +132 -0
  132. include/momentum/io/gltf/gltf_file_format.h +19 -0
  133. include/momentum/io/gltf/gltf_io.h +148 -0
  134. include/momentum/io/gltf/utils/accessor_utils.h +299 -0
  135. include/momentum/io/gltf/utils/coordinate_utils.h +60 -0
  136. include/momentum/io/gltf/utils/json_utils.h +102 -0
  137. include/momentum/io/legacy_json/legacy_json_io.h +70 -0
  138. include/momentum/io/marker/c3d_io.h +29 -0
  139. include/momentum/io/marker/conversions.h +57 -0
  140. include/momentum/io/marker/coordinate_system.h +30 -0
  141. include/momentum/io/marker/marker_io.h +54 -0
  142. include/momentum/io/marker/trc_io.h +27 -0
  143. include/momentum/io/motion/mmo_io.h +97 -0
  144. include/momentum/io/shape/blend_shape_io.h +70 -0
  145. include/momentum/io/shape/pose_shape_io.h +21 -0
  146. include/momentum/io/skeleton/locator_io.h +41 -0
  147. include/momentum/io/skeleton/mppca_io.h +26 -0
  148. include/momentum/io/skeleton/parameter_limits_io.h +25 -0
  149. include/momentum/io/skeleton/parameter_transform_io.h +41 -0
  150. include/momentum/io/skeleton/parameters_io.h +20 -0
  151. include/momentum/io/urdf/urdf_io.h +26 -0
  152. include/momentum/io/usd/usd_io.h +36 -0
  153. include/momentum/marker_tracking/app_utils.h +62 -0
  154. include/momentum/marker_tracking/marker_tracker.h +213 -0
  155. include/momentum/marker_tracking/process_markers.h +58 -0
  156. include/momentum/marker_tracking/tracker_utils.h +90 -0
  157. include/momentum/math/constants.h +82 -0
  158. include/momentum/math/covariance_matrix.h +84 -0
  159. include/momentum/math/fmt_eigen.h +23 -0
  160. include/momentum/math/fwd.h +132 -0
  161. include/momentum/math/generalized_loss.h +61 -0
  162. include/momentum/math/intersection.h +32 -0
  163. include/momentum/math/mesh.h +84 -0
  164. include/momentum/math/mppca.h +67 -0
  165. include/momentum/math/online_householder_qr.h +516 -0
  166. include/momentum/math/random-inl.h +404 -0
  167. include/momentum/math/random.h +310 -0
  168. include/momentum/math/simd_generalized_loss.h +40 -0
  169. include/momentum/math/transform.h +229 -0
  170. include/momentum/math/types.h +461 -0
  171. include/momentum/math/utility.h +251 -0
  172. include/momentum/rasterizer/camera.h +453 -0
  173. include/momentum/rasterizer/fwd.h +102 -0
  174. include/momentum/rasterizer/geometry.h +83 -0
  175. include/momentum/rasterizer/image.h +18 -0
  176. include/momentum/rasterizer/rasterizer.h +583 -0
  177. include/momentum/rasterizer/tensor.h +140 -0
  178. include/momentum/rasterizer/utility.h +268 -0
  179. include/momentum/simd/simd.h +221 -0
  180. include/momentum/solver/fwd.h +131 -0
  181. include/momentum/solver/gauss_newton_solver.h +136 -0
  182. include/momentum/solver/gradient_descent_solver.h +65 -0
  183. include/momentum/solver/solver.h +155 -0
  184. include/momentum/solver/solver_function.h +126 -0
  185. include/momentum/solver/subset_gauss_newton_solver.h +109 -0
  186. include/rerun/archetypes/annotation_context.hpp +157 -0
  187. include/rerun/archetypes/arrows2d.hpp +271 -0
  188. include/rerun/archetypes/arrows3d.hpp +257 -0
  189. include/rerun/archetypes/asset3d.hpp +262 -0
  190. include/rerun/archetypes/asset_video.hpp +275 -0
  191. include/rerun/archetypes/bar_chart.hpp +261 -0
  192. include/rerun/archetypes/boxes2d.hpp +293 -0
  193. include/rerun/archetypes/boxes3d.hpp +369 -0
  194. include/rerun/archetypes/capsules3d.hpp +333 -0
  195. include/rerun/archetypes/clear.hpp +180 -0
  196. include/rerun/archetypes/depth_image.hpp +425 -0
  197. include/rerun/archetypes/ellipsoids3d.hpp +384 -0
  198. include/rerun/archetypes/encoded_image.hpp +250 -0
  199. include/rerun/archetypes/geo_line_strings.hpp +166 -0
  200. include/rerun/archetypes/geo_points.hpp +177 -0
  201. include/rerun/archetypes/graph_edges.hpp +152 -0
  202. include/rerun/archetypes/graph_nodes.hpp +206 -0
  203. include/rerun/archetypes/image.hpp +434 -0
  204. include/rerun/archetypes/instance_poses3d.hpp +221 -0
  205. include/rerun/archetypes/line_strips2d.hpp +289 -0
  206. include/rerun/archetypes/line_strips3d.hpp +270 -0
  207. include/rerun/archetypes/mesh3d.hpp +387 -0
  208. include/rerun/archetypes/pinhole.hpp +385 -0
  209. include/rerun/archetypes/points2d.hpp +333 -0
  210. include/rerun/archetypes/points3d.hpp +369 -0
  211. include/rerun/archetypes/recording_properties.hpp +132 -0
  212. include/rerun/archetypes/scalar.hpp +170 -0
  213. include/rerun/archetypes/scalars.hpp +153 -0
  214. include/rerun/archetypes/segmentation_image.hpp +305 -0
  215. include/rerun/archetypes/series_line.hpp +274 -0
  216. include/rerun/archetypes/series_lines.hpp +271 -0
  217. include/rerun/archetypes/series_point.hpp +265 -0
  218. include/rerun/archetypes/series_points.hpp +251 -0
  219. include/rerun/archetypes/tensor.hpp +213 -0
  220. include/rerun/archetypes/text_document.hpp +200 -0
  221. include/rerun/archetypes/text_log.hpp +211 -0
  222. include/rerun/archetypes/transform3d.hpp +925 -0
  223. include/rerun/archetypes/video_frame_reference.hpp +295 -0
  224. include/rerun/archetypes/view_coordinates.hpp +393 -0
  225. include/rerun/archetypes.hpp +43 -0
  226. include/rerun/arrow_utils.hpp +32 -0
  227. include/rerun/as_components.hpp +90 -0
  228. include/rerun/blueprint/archetypes/background.hpp +113 -0
  229. include/rerun/blueprint/archetypes/container_blueprint.hpp +259 -0
  230. include/rerun/blueprint/archetypes/dataframe_query.hpp +178 -0
  231. include/rerun/blueprint/archetypes/entity_behavior.hpp +130 -0
  232. include/rerun/blueprint/archetypes/force_center.hpp +115 -0
  233. include/rerun/blueprint/archetypes/force_collision_radius.hpp +141 -0
  234. include/rerun/blueprint/archetypes/force_link.hpp +136 -0
  235. include/rerun/blueprint/archetypes/force_many_body.hpp +124 -0
  236. include/rerun/blueprint/archetypes/force_position.hpp +132 -0
  237. include/rerun/blueprint/archetypes/line_grid3d.hpp +178 -0
  238. include/rerun/blueprint/archetypes/map_background.hpp +104 -0
  239. include/rerun/blueprint/archetypes/map_zoom.hpp +103 -0
  240. include/rerun/blueprint/archetypes/near_clip_plane.hpp +109 -0
  241. include/rerun/blueprint/archetypes/panel_blueprint.hpp +95 -0
  242. include/rerun/blueprint/archetypes/plot_legend.hpp +118 -0
  243. include/rerun/blueprint/archetypes/scalar_axis.hpp +116 -0
  244. include/rerun/blueprint/archetypes/tensor_scalar_mapping.hpp +146 -0
  245. include/rerun/blueprint/archetypes/tensor_slice_selection.hpp +167 -0
  246. include/rerun/blueprint/archetypes/tensor_view_fit.hpp +95 -0
  247. include/rerun/blueprint/archetypes/view_blueprint.hpp +170 -0
  248. include/rerun/blueprint/archetypes/view_contents.hpp +142 -0
  249. include/rerun/blueprint/archetypes/viewport_blueprint.hpp +200 -0
  250. include/rerun/blueprint/archetypes/visible_time_ranges.hpp +116 -0
  251. include/rerun/blueprint/archetypes/visual_bounds2d.hpp +109 -0
  252. include/rerun/blueprint/archetypes/visualizer_overrides.hpp +113 -0
  253. include/rerun/blueprint/archetypes.hpp +29 -0
  254. include/rerun/blueprint/components/active_tab.hpp +82 -0
  255. include/rerun/blueprint/components/apply_latest_at.hpp +79 -0
  256. include/rerun/blueprint/components/auto_layout.hpp +77 -0
  257. include/rerun/blueprint/components/auto_views.hpp +77 -0
  258. include/rerun/blueprint/components/background_kind.hpp +66 -0
  259. include/rerun/blueprint/components/column_share.hpp +78 -0
  260. include/rerun/blueprint/components/component_column_selector.hpp +81 -0
  261. include/rerun/blueprint/components/container_kind.hpp +65 -0
  262. include/rerun/blueprint/components/corner2d.hpp +64 -0
  263. include/rerun/blueprint/components/enabled.hpp +77 -0
  264. include/rerun/blueprint/components/filter_by_range.hpp +74 -0
  265. include/rerun/blueprint/components/filter_is_not_null.hpp +77 -0
  266. include/rerun/blueprint/components/force_distance.hpp +82 -0
  267. include/rerun/blueprint/components/force_iterations.hpp +82 -0
  268. include/rerun/blueprint/components/force_strength.hpp +82 -0
  269. include/rerun/blueprint/components/grid_columns.hpp +78 -0
  270. include/rerun/blueprint/components/grid_spacing.hpp +78 -0
  271. include/rerun/blueprint/components/included_content.hpp +86 -0
  272. include/rerun/blueprint/components/lock_range_during_zoom.hpp +82 -0
  273. include/rerun/blueprint/components/map_provider.hpp +64 -0
  274. include/rerun/blueprint/components/near_clip_plane.hpp +82 -0
  275. include/rerun/blueprint/components/panel_state.hpp +61 -0
  276. include/rerun/blueprint/components/query_expression.hpp +89 -0
  277. include/rerun/blueprint/components/root_container.hpp +77 -0
  278. include/rerun/blueprint/components/row_share.hpp +78 -0
  279. include/rerun/blueprint/components/selected_columns.hpp +76 -0
  280. include/rerun/blueprint/components/tensor_dimension_index_slider.hpp +90 -0
  281. include/rerun/blueprint/components/timeline_name.hpp +76 -0
  282. include/rerun/blueprint/components/view_class.hpp +76 -0
  283. include/rerun/blueprint/components/view_fit.hpp +61 -0
  284. include/rerun/blueprint/components/view_maximized.hpp +79 -0
  285. include/rerun/blueprint/components/view_origin.hpp +81 -0
  286. include/rerun/blueprint/components/viewer_recommendation_hash.hpp +82 -0
  287. include/rerun/blueprint/components/visible_time_range.hpp +77 -0
  288. include/rerun/blueprint/components/visual_bounds2d.hpp +74 -0
  289. include/rerun/blueprint/components/visualizer_override.hpp +86 -0
  290. include/rerun/blueprint/components/zoom_level.hpp +78 -0
  291. include/rerun/blueprint/components.hpp +41 -0
  292. include/rerun/blueprint/datatypes/component_column_selector.hpp +61 -0
  293. include/rerun/blueprint/datatypes/filter_by_range.hpp +59 -0
  294. include/rerun/blueprint/datatypes/filter_is_not_null.hpp +61 -0
  295. include/rerun/blueprint/datatypes/selected_columns.hpp +62 -0
  296. include/rerun/blueprint/datatypes/tensor_dimension_index_slider.hpp +63 -0
  297. include/rerun/blueprint/datatypes.hpp +9 -0
  298. include/rerun/c/arrow_c_data_interface.h +111 -0
  299. include/rerun/c/compiler_utils.h +10 -0
  300. include/rerun/c/rerun.h +627 -0
  301. include/rerun/c/sdk_info.h +28 -0
  302. include/rerun/collection.hpp +496 -0
  303. include/rerun/collection_adapter.hpp +43 -0
  304. include/rerun/collection_adapter_builtins.hpp +138 -0
  305. include/rerun/compiler_utils.hpp +61 -0
  306. include/rerun/component_batch.hpp +163 -0
  307. include/rerun/component_column.hpp +111 -0
  308. include/rerun/component_descriptor.hpp +142 -0
  309. include/rerun/component_type.hpp +35 -0
  310. include/rerun/components/aggregation_policy.hpp +76 -0
  311. include/rerun/components/albedo_factor.hpp +74 -0
  312. include/rerun/components/annotation_context.hpp +102 -0
  313. include/rerun/components/axis_length.hpp +74 -0
  314. include/rerun/components/blob.hpp +73 -0
  315. include/rerun/components/class_id.hpp +71 -0
  316. include/rerun/components/clear_is_recursive.hpp +75 -0
  317. include/rerun/components/color.hpp +99 -0
  318. include/rerun/components/colormap.hpp +99 -0
  319. include/rerun/components/depth_meter.hpp +84 -0
  320. include/rerun/components/draw_order.hpp +79 -0
  321. include/rerun/components/entity_path.hpp +83 -0
  322. include/rerun/components/fill_mode.hpp +72 -0
  323. include/rerun/components/fill_ratio.hpp +79 -0
  324. include/rerun/components/gamma_correction.hpp +80 -0
  325. include/rerun/components/geo_line_string.hpp +63 -0
  326. include/rerun/components/graph_edge.hpp +75 -0
  327. include/rerun/components/graph_node.hpp +79 -0
  328. include/rerun/components/graph_type.hpp +57 -0
  329. include/rerun/components/half_size2d.hpp +91 -0
  330. include/rerun/components/half_size3d.hpp +95 -0
  331. include/rerun/components/image_buffer.hpp +86 -0
  332. include/rerun/components/image_format.hpp +84 -0
  333. include/rerun/components/image_plane_distance.hpp +77 -0
  334. include/rerun/components/interactive.hpp +76 -0
  335. include/rerun/components/keypoint_id.hpp +74 -0
  336. include/rerun/components/lat_lon.hpp +89 -0
  337. include/rerun/components/length.hpp +77 -0
  338. include/rerun/components/line_strip2d.hpp +73 -0
  339. include/rerun/components/line_strip3d.hpp +73 -0
  340. include/rerun/components/magnification_filter.hpp +63 -0
  341. include/rerun/components/marker_shape.hpp +82 -0
  342. include/rerun/components/marker_size.hpp +74 -0
  343. include/rerun/components/media_type.hpp +157 -0
  344. include/rerun/components/name.hpp +83 -0
  345. include/rerun/components/opacity.hpp +77 -0
  346. include/rerun/components/pinhole_projection.hpp +94 -0
  347. include/rerun/components/plane3d.hpp +75 -0
  348. include/rerun/components/pose_rotation_axis_angle.hpp +73 -0
  349. include/rerun/components/pose_rotation_quat.hpp +71 -0
  350. include/rerun/components/pose_scale3d.hpp +102 -0
  351. include/rerun/components/pose_transform_mat3x3.hpp +87 -0
  352. include/rerun/components/pose_translation3d.hpp +96 -0
  353. include/rerun/components/position2d.hpp +86 -0
  354. include/rerun/components/position3d.hpp +90 -0
  355. include/rerun/components/radius.hpp +98 -0
  356. include/rerun/components/range1d.hpp +75 -0
  357. include/rerun/components/resolution.hpp +88 -0
  358. include/rerun/components/rotation_axis_angle.hpp +72 -0
  359. include/rerun/components/rotation_quat.hpp +71 -0
  360. include/rerun/components/scalar.hpp +76 -0
  361. include/rerun/components/scale3d.hpp +102 -0
  362. include/rerun/components/series_visible.hpp +76 -0
  363. include/rerun/components/show_labels.hpp +79 -0
  364. include/rerun/components/stroke_width.hpp +74 -0
  365. include/rerun/components/tensor_data.hpp +94 -0
  366. include/rerun/components/tensor_dimension_index_selection.hpp +77 -0
  367. include/rerun/components/tensor_height_dimension.hpp +71 -0
  368. include/rerun/components/tensor_width_dimension.hpp +71 -0
  369. include/rerun/components/texcoord2d.hpp +101 -0
  370. include/rerun/components/text.hpp +83 -0
  371. include/rerun/components/text_log_level.hpp +110 -0
  372. include/rerun/components/timestamp.hpp +76 -0
  373. include/rerun/components/transform_mat3x3.hpp +92 -0
  374. include/rerun/components/transform_relation.hpp +66 -0
  375. include/rerun/components/translation3d.hpp +96 -0
  376. include/rerun/components/triangle_indices.hpp +85 -0
  377. include/rerun/components/value_range.hpp +78 -0
  378. include/rerun/components/vector2d.hpp +92 -0
  379. include/rerun/components/vector3d.hpp +96 -0
  380. include/rerun/components/video_timestamp.hpp +120 -0
  381. include/rerun/components/view_coordinates.hpp +346 -0
  382. include/rerun/components/visible.hpp +74 -0
  383. include/rerun/components.hpp +77 -0
  384. include/rerun/config.hpp +52 -0
  385. include/rerun/datatypes/angle.hpp +76 -0
  386. include/rerun/datatypes/annotation_info.hpp +76 -0
  387. include/rerun/datatypes/blob.hpp +67 -0
  388. include/rerun/datatypes/bool.hpp +57 -0
  389. include/rerun/datatypes/channel_datatype.hpp +87 -0
  390. include/rerun/datatypes/class_description.hpp +92 -0
  391. include/rerun/datatypes/class_description_map_elem.hpp +69 -0
  392. include/rerun/datatypes/class_id.hpp +62 -0
  393. include/rerun/datatypes/color_model.hpp +68 -0
  394. include/rerun/datatypes/dvec2d.hpp +76 -0
  395. include/rerun/datatypes/entity_path.hpp +60 -0
  396. include/rerun/datatypes/float32.hpp +62 -0
  397. include/rerun/datatypes/float64.hpp +62 -0
  398. include/rerun/datatypes/image_format.hpp +107 -0
  399. include/rerun/datatypes/keypoint_id.hpp +63 -0
  400. include/rerun/datatypes/keypoint_pair.hpp +65 -0
  401. include/rerun/datatypes/mat3x3.hpp +105 -0
  402. include/rerun/datatypes/mat4x4.hpp +119 -0
  403. include/rerun/datatypes/pixel_format.hpp +142 -0
  404. include/rerun/datatypes/plane3d.hpp +60 -0
  405. include/rerun/datatypes/quaternion.hpp +110 -0
  406. include/rerun/datatypes/range1d.hpp +59 -0
  407. include/rerun/datatypes/range2d.hpp +55 -0
  408. include/rerun/datatypes/rgba32.hpp +94 -0
  409. include/rerun/datatypes/rotation_axis_angle.hpp +67 -0
  410. include/rerun/datatypes/tensor_buffer.hpp +529 -0
  411. include/rerun/datatypes/tensor_data.hpp +100 -0
  412. include/rerun/datatypes/tensor_dimension_index_selection.hpp +58 -0
  413. include/rerun/datatypes/tensor_dimension_selection.hpp +56 -0
  414. include/rerun/datatypes/time_int.hpp +62 -0
  415. include/rerun/datatypes/time_range.hpp +55 -0
  416. include/rerun/datatypes/time_range_boundary.hpp +175 -0
  417. include/rerun/datatypes/uint16.hpp +62 -0
  418. include/rerun/datatypes/uint32.hpp +62 -0
  419. include/rerun/datatypes/uint64.hpp +62 -0
  420. include/rerun/datatypes/utf8.hpp +76 -0
  421. include/rerun/datatypes/utf8pair.hpp +62 -0
  422. include/rerun/datatypes/uuid.hpp +60 -0
  423. include/rerun/datatypes/uvec2d.hpp +76 -0
  424. include/rerun/datatypes/uvec3d.hpp +80 -0
  425. include/rerun/datatypes/uvec4d.hpp +59 -0
  426. include/rerun/datatypes/vec2d.hpp +76 -0
  427. include/rerun/datatypes/vec3d.hpp +80 -0
  428. include/rerun/datatypes/vec4d.hpp +84 -0
  429. include/rerun/datatypes/video_timestamp.hpp +67 -0
  430. include/rerun/datatypes/view_coordinates.hpp +87 -0
  431. include/rerun/datatypes/visible_time_range.hpp +57 -0
  432. include/rerun/datatypes.hpp +51 -0
  433. include/rerun/demo_utils.hpp +75 -0
  434. include/rerun/entity_path.hpp +20 -0
  435. include/rerun/error.hpp +180 -0
  436. include/rerun/half.hpp +10 -0
  437. include/rerun/image_utils.hpp +187 -0
  438. include/rerun/indicator_component.hpp +59 -0
  439. include/rerun/loggable.hpp +54 -0
  440. include/rerun/recording_stream.hpp +960 -0
  441. include/rerun/rerun_sdk_export.hpp +25 -0
  442. include/rerun/result.hpp +86 -0
  443. include/rerun/rotation3d.hpp +33 -0
  444. include/rerun/sdk_info.hpp +20 -0
  445. include/rerun/spawn.hpp +21 -0
  446. include/rerun/spawn_options.hpp +57 -0
  447. include/rerun/string_utils.hpp +16 -0
  448. include/rerun/third_party/cxxopts.hpp +2198 -0
  449. include/rerun/time_column.hpp +288 -0
  450. include/rerun/timeline.hpp +38 -0
  451. include/rerun/type_traits.hpp +40 -0
  452. include/rerun.hpp +86 -0
  453. lib/arrow_bundled_dependencies.lib +0 -0
  454. lib/arrow_static.lib +0 -0
  455. lib/axel.lib +0 -0
  456. lib/cmake/axel/axel-config.cmake +45 -0
  457. lib/cmake/axel/axelTargets-release.cmake +19 -0
  458. lib/cmake/axel/axelTargets.cmake +108 -0
  459. lib/cmake/momentum/Findre2.cmake +52 -0
  460. lib/cmake/momentum/momentum-config.cmake +67 -0
  461. lib/cmake/momentum/momentumTargets-release.cmake +259 -0
  462. lib/cmake/momentum/momentumTargets.cmake +377 -0
  463. lib/cmake/rerun_sdk/rerun_sdkConfig.cmake +70 -0
  464. lib/cmake/rerun_sdk/rerun_sdkConfigVersion.cmake +83 -0
  465. lib/cmake/rerun_sdk/rerun_sdkTargets-release.cmake +19 -0
  466. lib/cmake/rerun_sdk/rerun_sdkTargets.cmake +108 -0
  467. lib/momentum_app_utils.lib +0 -0
  468. lib/momentum_character.lib +0 -0
  469. lib/momentum_character_sequence_solver.lib +0 -0
  470. lib/momentum_character_solver.lib +0 -0
  471. lib/momentum_common.lib +0 -0
  472. lib/momentum_diff_ik.lib +0 -0
  473. lib/momentum_io.lib +0 -0
  474. lib/momentum_io_common.lib +0 -0
  475. lib/momentum_io_fbx.lib +0 -0
  476. lib/momentum_io_gltf.lib +0 -0
  477. lib/momentum_io_legacy_json.lib +0 -0
  478. lib/momentum_io_marker.lib +0 -0
  479. lib/momentum_io_motion.lib +0 -0
  480. lib/momentum_io_shape.lib +0 -0
  481. lib/momentum_io_skeleton.lib +0 -0
  482. lib/momentum_io_urdf.lib +0 -0
  483. lib/momentum_marker_tracker.lib +0 -0
  484. lib/momentum_math.lib +0 -0
  485. lib/momentum_online_qr.lib +0 -0
  486. lib/momentum_process_markers.lib +0 -0
  487. lib/momentum_rerun.lib +0 -0
  488. lib/momentum_simd_constraints.lib +0 -0
  489. lib/momentum_simd_generalized_loss.lib +0 -0
  490. lib/momentum_skeleton.lib +0 -0
  491. lib/momentum_solver.lib +0 -0
  492. lib/rerun_c__win_x64.lib +0 -0
  493. lib/rerun_sdk.lib +0 -0
  494. pymomentum/axel.cp313-win_amd64.pyd +0 -0
  495. pymomentum/backend/__init__.py +16 -0
  496. pymomentum/backend/skel_state_backend.py +614 -0
  497. pymomentum/backend/trs_backend.py +871 -0
  498. pymomentum/backend/utils.py +224 -0
  499. pymomentum/geometry.cp313-win_amd64.pyd +0 -0
  500. pymomentum/marker_tracking.cp313-win_amd64.pyd +0 -0
  501. pymomentum/quaternion.py +740 -0
  502. pymomentum/skel_state.py +514 -0
  503. pymomentum/solver.cp313-win_amd64.pyd +0 -0
  504. pymomentum/solver2.cp313-win_amd64.pyd +0 -0
  505. pymomentum/torch/character.py +809 -0
  506. pymomentum/torch/parameter_limits.py +494 -0
  507. pymomentum/torch/utility.py +20 -0
  508. pymomentum/trs.py +535 -0
  509. pymomentum_cpu-0.1.78.post11.dist-info/METADATA +121 -0
  510. pymomentum_cpu-0.1.78.post11.dist-info/RECORD +512 -0
  511. pymomentum_cpu-0.1.78.post11.dist-info/WHEEL +5 -0
  512. pymomentum_cpu-0.1.78.post11.dist-info/licenses/LICENSE +21 -0
@@ -0,0 +1,369 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/archetypes/points3d.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../collection.hpp"
7
+ #include "../component_batch.hpp"
8
+ #include "../component_column.hpp"
9
+ #include "../components/class_id.hpp"
10
+ #include "../components/color.hpp"
11
+ #include "../components/keypoint_id.hpp"
12
+ #include "../components/position3d.hpp"
13
+ #include "../components/radius.hpp"
14
+ #include "../components/show_labels.hpp"
15
+ #include "../components/text.hpp"
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+ #include "../indicator_component.hpp"
17
+ #include "../result.hpp"
18
+
19
+ #include <cstdint>
20
+ #include <optional>
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+ #include <utility>
22
+ #include <vector>
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+
24
+ namespace rerun::archetypes {
25
+ /// **Archetype**: A 3D point cloud with positions and optional colors, radii, labels, etc.
26
+ ///
27
+ /// ## Examples
28
+ ///
29
+ /// ### Simple 3D points
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+ /// ![image](https://static.rerun.io/point3d_simple/32fb3e9b65bea8bd7ffff95ad839f2f8a157a933/full.png)
31
+ ///
32
+ /// ```cpp
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+ /// #include <rerun.hpp>
34
+ ///
35
+ /// int main() {
36
+ /// const auto rec = rerun::RecordingStream("rerun_example_points3d");
37
+ /// rec.spawn().exit_on_failure();
38
+ ///
39
+ /// rec.log("points", rerun::Points3D({{0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}}));
40
+ /// }
41
+ /// ```
42
+ ///
43
+ /// ### Update a point cloud over time
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+ /// ![image](https://static.rerun.io/points3d_row_updates/fba056871b1ec3fc6978ab605d9a63e44ef1f6de/full.png)
45
+ ///
46
+ /// ```cpp
47
+ /// #include <rerun.hpp>
48
+ ///
49
+ /// #include <algorithm>
50
+ /// #include <vector>
51
+ ///
52
+ /// int main() {
53
+ /// const auto rec = rerun::RecordingStream("rerun_example_points3d_row_updates");
54
+ /// rec.spawn().exit_on_failure();
55
+ ///
56
+ /// // Prepare a point cloud that evolves over 5 timesteps, changing the number of points in the process.
57
+ /// std::vector<std::array<float, 3>> positions[] = {
58
+ /// // clang-format off
59
+ /// {{1.0, 0.0, 1.0}, {0.5, 0.5, 2.0}},
60
+ /// {{1.5, -0.5, 1.5}, {1.0, 1.0, 2.5}, {-0.5, 1.5, 1.0}, {-1.5, 0.0, 2.0}},
61
+ /// {{2.0, 0.0, 2.0}, {1.5, -1.5, 3.0}, {0.0, -2.0, 2.5}, {1.0, -1.0, 3.5}},
62
+ /// {{-2.0, 0.0, 2.0}, {-1.5, 1.5, 3.0}, {-1.0, 1.0, 3.5}},
63
+ /// {{1.0, -1.0, 1.0}, {2.0, -2.0, 2.0}, {3.0, -1.0, 3.0}, {2.0, 0.0, 4.0}},
64
+ /// // clang-format on
65
+ /// };
66
+ ///
67
+ /// // At each timestep, all points in the cloud share the same but changing color and radius.
68
+ /// std::vector<uint32_t> colors = {0xFF0000FF, 0x00FF00FF, 0x0000FFFF, 0xFFFF00FF, 0x00FFFFFF};
69
+ /// std::vector<float> radii = {0.05f, 0.01f, 0.2f, 0.1f, 0.3f};
70
+ ///
71
+ /// for (size_t i = 0; i <5; i++) {
72
+ /// rec.set_time_duration_secs("time", 10.0 + static_cast<double>(i));
73
+ /// rec.log(
74
+ /// "points",
75
+ /// rerun::Points3D(positions[i]).with_colors(colors[i]).with_radii(radii[i])
76
+ /// );
77
+ /// }
78
+ /// }
79
+ /// ```
80
+ ///
81
+ /// ### Update a point cloud over time, in a single operation
82
+ /// ![image](https://static.rerun.io/points3d_row_updates/fba056871b1ec3fc6978ab605d9a63e44ef1f6de/full.png)
83
+ ///
84
+ /// ```cpp
85
+ /// #include <array>
86
+ /// #include <rerun.hpp>
87
+ /// #include <vector>
88
+ ///
89
+ /// using namespace std::chrono_literals;
90
+ ///
91
+ /// int main() {
92
+ /// const auto rec = rerun::RecordingStream("rerun_example_points3d_column_updates");
93
+ /// rec.spawn().exit_on_failure();
94
+ ///
95
+ /// // Prepare a point cloud that evolves over 5 timesteps, changing the number of points in the process.
96
+ /// std::vector<std::array<float, 3>> positions = {
97
+ /// // clang-format off
98
+ /// {1.0, 0.0, 1.0}, {0.5, 0.5, 2.0},
99
+ /// {1.5, -0.5, 1.5}, {1.0, 1.0, 2.5}, {-0.5, 1.5, 1.0}, {-1.5, 0.0, 2.0},
100
+ /// {2.0, 0.0, 2.0}, {1.5, -1.5, 3.0}, {0.0, -2.0, 2.5}, {1.0, -1.0, 3.5},
101
+ /// {-2.0, 0.0, 2.0}, {-1.5, 1.5, 3.0}, {-1.0, 1.0, 3.5},
102
+ /// {1.0, -1.0, 1.0}, {2.0, -2.0, 2.0}, {3.0, -1.0, 3.0}, {2.0, 0.0, 4.0},
103
+ /// // clang-format on
104
+ /// };
105
+ ///
106
+ /// // At each timestep, all points in the cloud share the same but changing color and radius.
107
+ /// std::vector<uint32_t> colors = {0xFF0000FF, 0x00FF00FF, 0x0000FFFF, 0xFFFF00FF, 0x00FFFFFF};
108
+ /// std::vector<float> radii = {0.05f, 0.01f, 0.2f, 0.1f, 0.3f};
109
+ ///
110
+ /// // Log at seconds 10-14
111
+ /// auto times = rerun::Collection{10s, 11s, 12s, 13s, 14s};
112
+ /// auto time_column = rerun::TimeColumn::from_durations("time", std::move(times));
113
+ ///
114
+ /// // Partition our data as expected across the 5 timesteps.
115
+ /// auto position = rerun::Points3D().with_positions(positions).columns({2, 4, 4, 3, 4});
116
+ /// auto color_and_radius = rerun::Points3D().with_colors(colors).with_radii(radii).columns();
117
+ ///
118
+ /// rec.send_columns("points", time_column, position, color_and_radius);
119
+ /// }
120
+ /// ```
121
+ ///
122
+ /// ### Update specific properties of a point cloud over time
123
+ /// ![image](https://static.rerun.io/points3d_partial_updates/d8bec9c3388d2bd0fe59dff01ab8cde0bdda135e/full.png)
124
+ ///
125
+ /// ```cpp
126
+ /// #include <rerun.hpp>
127
+ ///
128
+ /// #include <algorithm>
129
+ /// #include <vector>
130
+ ///
131
+ /// int main() {
132
+ /// const auto rec = rerun::RecordingStream("rerun_example_points3d_partial_updates");
133
+ /// rec.spawn().exit_on_failure();
134
+ ///
135
+ /// std::vector<rerun::Position3D> positions;
136
+ /// for (int i = 0; i <10; ++i) {
137
+ /// positions.emplace_back(static_cast<float>(i), 0.0f, 0.0f);
138
+ /// }
139
+ ///
140
+ /// rec.set_time_sequence("frame", 0);
141
+ /// rec.log("points", rerun::Points3D(positions));
142
+ ///
143
+ /// for (int i = 0; i <10; ++i) {
144
+ /// std::vector<rerun::Color> colors;
145
+ /// for (int n = 0; n <10; ++n) {
146
+ /// if (n <i) {
147
+ /// colors.emplace_back(rerun::Color(20, 200, 20));
148
+ /// } else {
149
+ /// colors.emplace_back(rerun::Color(200, 20, 20));
150
+ /// }
151
+ /// }
152
+ ///
153
+ /// std::vector<rerun::Radius> radii;
154
+ /// for (int n = 0; n <10; ++n) {
155
+ /// if (n <i) {
156
+ /// radii.emplace_back(rerun::Radius(0.6f));
157
+ /// } else {
158
+ /// radii.emplace_back(rerun::Radius(0.2f));
159
+ /// }
160
+ /// }
161
+ ///
162
+ /// // Update only the colors and radii, leaving everything else as-is.
163
+ /// rec.set_time_sequence("frame", i);
164
+ /// rec.log("points", rerun::Points3D::update_fields().with_radii(radii).with_colors(colors));
165
+ /// }
166
+ ///
167
+ /// std::vector<rerun::Radius> radii;
168
+ /// radii.emplace_back(0.3f);
169
+ ///
170
+ /// // Update the positions and radii, and clear everything else in the process.
171
+ /// rec.set_time_sequence("frame", 20);
172
+ /// rec.log("points", rerun::Points3D::clear_fields().with_positions(positions).with_radii(radii));
173
+ /// }
174
+ /// ```
175
+ struct Points3D {
176
+ /// All the 3D positions at which the point cloud shows points.
177
+ std::optional<ComponentBatch> positions;
178
+
179
+ /// Optional radii for the points, effectively turning them into circles.
180
+ std::optional<ComponentBatch> radii;
181
+
182
+ /// Optional colors for the points.
183
+ std::optional<ComponentBatch> colors;
184
+
185
+ /// Optional text labels for the points.
186
+ ///
187
+ /// If there's a single label present, it will be placed at the center of the entity.
188
+ /// Otherwise, each instance will have its own label.
189
+ std::optional<ComponentBatch> labels;
190
+
191
+ /// Optional choice of whether the text labels should be shown by default.
192
+ std::optional<ComponentBatch> show_labels;
193
+
194
+ /// Optional class Ids for the points.
195
+ ///
196
+ /// The `components::ClassId` provides colors and labels if not specified explicitly.
197
+ std::optional<ComponentBatch> class_ids;
198
+
199
+ /// Optional keypoint IDs for the points, identifying them within a class.
200
+ ///
201
+ /// If keypoint IDs are passed in but no `components::ClassId`s were specified, the `components::ClassId` will
202
+ /// default to 0.
203
+ /// This is useful to identify points within a single classification (which is identified
204
+ /// with `class_id`).
205
+ /// E.g. the classification might be 'Person' and the keypoints refer to joints on a
206
+ /// detected skeleton.
207
+ std::optional<ComponentBatch> keypoint_ids;
208
+
209
+ public:
210
+ static constexpr const char IndicatorComponentName[] = "rerun.components.Points3DIndicator";
211
+
212
+ /// Indicator component, used to identify the archetype when converting to a list of components.
213
+ using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
214
+ /// The name of the archetype as used in `ComponentDescriptor`s.
215
+ static constexpr const char ArchetypeName[] = "rerun.archetypes.Points3D";
216
+
217
+ /// `ComponentDescriptor` for the `positions` field.
218
+ static constexpr auto Descriptor_positions = ComponentDescriptor(
219
+ ArchetypeName, "positions",
220
+ Loggable<rerun::components::Position3D>::Descriptor.component_name
221
+ );
222
+ /// `ComponentDescriptor` for the `radii` field.
223
+ static constexpr auto Descriptor_radii = ComponentDescriptor(
224
+ ArchetypeName, "radii", Loggable<rerun::components::Radius>::Descriptor.component_name
225
+ );
226
+ /// `ComponentDescriptor` for the `colors` field.
227
+ static constexpr auto Descriptor_colors = ComponentDescriptor(
228
+ ArchetypeName, "colors", Loggable<rerun::components::Color>::Descriptor.component_name
229
+ );
230
+ /// `ComponentDescriptor` for the `labels` field.
231
+ static constexpr auto Descriptor_labels = ComponentDescriptor(
232
+ ArchetypeName, "labels", Loggable<rerun::components::Text>::Descriptor.component_name
233
+ );
234
+ /// `ComponentDescriptor` for the `show_labels` field.
235
+ static constexpr auto Descriptor_show_labels = ComponentDescriptor(
236
+ ArchetypeName, "show_labels",
237
+ Loggable<rerun::components::ShowLabels>::Descriptor.component_name
238
+ );
239
+ /// `ComponentDescriptor` for the `class_ids` field.
240
+ static constexpr auto Descriptor_class_ids = ComponentDescriptor(
241
+ ArchetypeName, "class_ids",
242
+ Loggable<rerun::components::ClassId>::Descriptor.component_name
243
+ );
244
+ /// `ComponentDescriptor` for the `keypoint_ids` field.
245
+ static constexpr auto Descriptor_keypoint_ids = ComponentDescriptor(
246
+ ArchetypeName, "keypoint_ids",
247
+ Loggable<rerun::components::KeypointId>::Descriptor.component_name
248
+ );
249
+
250
+ public:
251
+ Points3D() = default;
252
+ Points3D(Points3D&& other) = default;
253
+ Points3D(const Points3D& other) = default;
254
+ Points3D& operator=(const Points3D& other) = default;
255
+ Points3D& operator=(Points3D&& other) = default;
256
+
257
+ explicit Points3D(Collection<rerun::components::Position3D> _positions)
258
+ : positions(ComponentBatch::from_loggable(std::move(_positions), Descriptor_positions)
259
+ .value_or_throw()) {}
260
+
261
+ /// Update only some specific fields of a `Points3D`.
262
+ static Points3D update_fields() {
263
+ return Points3D();
264
+ }
265
+
266
+ /// Clear all the fields of a `Points3D`.
267
+ static Points3D clear_fields();
268
+
269
+ /// All the 3D positions at which the point cloud shows points.
270
+ Points3D with_positions(const Collection<rerun::components::Position3D>& _positions) && {
271
+ positions =
272
+ ComponentBatch::from_loggable(_positions, Descriptor_positions).value_or_throw();
273
+ return std::move(*this);
274
+ }
275
+
276
+ /// Optional radii for the points, effectively turning them into circles.
277
+ Points3D with_radii(const Collection<rerun::components::Radius>& _radii) && {
278
+ radii = ComponentBatch::from_loggable(_radii, Descriptor_radii).value_or_throw();
279
+ return std::move(*this);
280
+ }
281
+
282
+ /// Optional colors for the points.
283
+ Points3D with_colors(const Collection<rerun::components::Color>& _colors) && {
284
+ colors = ComponentBatch::from_loggable(_colors, Descriptor_colors).value_or_throw();
285
+ return std::move(*this);
286
+ }
287
+
288
+ /// Optional text labels for the points.
289
+ ///
290
+ /// If there's a single label present, it will be placed at the center of the entity.
291
+ /// Otherwise, each instance will have its own label.
292
+ Points3D with_labels(const Collection<rerun::components::Text>& _labels) && {
293
+ labels = ComponentBatch::from_loggable(_labels, Descriptor_labels).value_or_throw();
294
+ return std::move(*this);
295
+ }
296
+
297
+ /// Optional choice of whether the text labels should be shown by default.
298
+ Points3D with_show_labels(const rerun::components::ShowLabels& _show_labels) && {
299
+ show_labels = ComponentBatch::from_loggable(_show_labels, Descriptor_show_labels)
300
+ .value_or_throw();
301
+ return std::move(*this);
302
+ }
303
+
304
+ /// This method makes it possible to pack multiple `show_labels` in a single component batch.
305
+ ///
306
+ /// This only makes sense when used in conjunction with `columns`. `with_show_labels` should
307
+ /// be used when logging a single row's worth of data.
308
+ Points3D with_many_show_labels(const Collection<rerun::components::ShowLabels>& _show_labels
309
+ ) && {
310
+ show_labels = ComponentBatch::from_loggable(_show_labels, Descriptor_show_labels)
311
+ .value_or_throw();
312
+ return std::move(*this);
313
+ }
314
+
315
+ /// Optional class Ids for the points.
316
+ ///
317
+ /// The `components::ClassId` provides colors and labels if not specified explicitly.
318
+ Points3D with_class_ids(const Collection<rerun::components::ClassId>& _class_ids) && {
319
+ class_ids =
320
+ ComponentBatch::from_loggable(_class_ids, Descriptor_class_ids).value_or_throw();
321
+ return std::move(*this);
322
+ }
323
+
324
+ /// Optional keypoint IDs for the points, identifying them within a class.
325
+ ///
326
+ /// If keypoint IDs are passed in but no `components::ClassId`s were specified, the `components::ClassId` will
327
+ /// default to 0.
328
+ /// This is useful to identify points within a single classification (which is identified
329
+ /// with `class_id`).
330
+ /// E.g. the classification might be 'Person' and the keypoints refer to joints on a
331
+ /// detected skeleton.
332
+ Points3D with_keypoint_ids(const Collection<rerun::components::KeypointId>& _keypoint_ids
333
+ ) && {
334
+ keypoint_ids = ComponentBatch::from_loggable(_keypoint_ids, Descriptor_keypoint_ids)
335
+ .value_or_throw();
336
+ return std::move(*this);
337
+ }
338
+
339
+ /// Partitions the component data into multiple sub-batches.
340
+ ///
341
+ /// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
342
+ /// instead, via `ComponentBatch::partitioned`.
343
+ ///
344
+ /// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
345
+ ///
346
+ /// The specified `lengths` must sum to the total length of the component batch.
347
+ Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
348
+
349
+ /// Partitions the component data into unit-length sub-batches.
350
+ ///
351
+ /// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
352
+ /// where `n` is automatically guessed.
353
+ Collection<ComponentColumn> columns();
354
+ };
355
+
356
+ } // namespace rerun::archetypes
357
+
358
+ namespace rerun {
359
+ /// \private
360
+ template <typename T>
361
+ struct AsComponents;
362
+
363
+ /// \private
364
+ template <>
365
+ struct AsComponents<archetypes::Points3D> {
366
+ /// Serialize all set component batches.
367
+ static Result<Collection<ComponentBatch>> as_batches(const archetypes::Points3D& archetype);
368
+ };
369
+ } // namespace rerun
@@ -0,0 +1,132 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/archetypes/recording_properties.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../collection.hpp"
7
+ #include "../component_batch.hpp"
8
+ #include "../component_column.hpp"
9
+ #include "../components/name.hpp"
10
+ #include "../components/timestamp.hpp"
11
+ #include "../indicator_component.hpp"
12
+ #include "../result.hpp"
13
+
14
+ #include <cstdint>
15
+ #include <optional>
16
+ #include <utility>
17
+ #include <vector>
18
+
19
+ namespace rerun::archetypes {
20
+ /// **Archetype**: A list of properties associated with a recording.
21
+ struct RecordingProperties {
22
+ /// When the recording started.
23
+ ///
24
+ /// Should be an absolute time, i.e. relative to Unix Epoch.
25
+ std::optional<ComponentBatch> start_time;
26
+
27
+ /// A user-chosen name for the recording.
28
+ std::optional<ComponentBatch> name;
29
+
30
+ public:
31
+ static constexpr const char IndicatorComponentName[] =
32
+ "rerun.components.RecordingPropertiesIndicator";
33
+
34
+ /// Indicator component, used to identify the archetype when converting to a list of components.
35
+ using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
36
+ /// The name of the archetype as used in `ComponentDescriptor`s.
37
+ static constexpr const char ArchetypeName[] = "rerun.archetypes.RecordingProperties";
38
+
39
+ /// `ComponentDescriptor` for the `start_time` field.
40
+ static constexpr auto Descriptor_start_time = ComponentDescriptor(
41
+ ArchetypeName, "start_time",
42
+ Loggable<rerun::components::Timestamp>::Descriptor.component_name
43
+ );
44
+ /// `ComponentDescriptor` for the `name` field.
45
+ static constexpr auto Descriptor_name = ComponentDescriptor(
46
+ ArchetypeName, "name", Loggable<rerun::components::Name>::Descriptor.component_name
47
+ );
48
+
49
+ public:
50
+ RecordingProperties() = default;
51
+ RecordingProperties(RecordingProperties&& other) = default;
52
+ RecordingProperties(const RecordingProperties& other) = default;
53
+ RecordingProperties& operator=(const RecordingProperties& other) = default;
54
+ RecordingProperties& operator=(RecordingProperties&& other) = default;
55
+
56
+ /// Update only some specific fields of a `RecordingProperties`.
57
+ static RecordingProperties update_fields() {
58
+ return RecordingProperties();
59
+ }
60
+
61
+ /// Clear all the fields of a `RecordingProperties`.
62
+ static RecordingProperties clear_fields();
63
+
64
+ /// When the recording started.
65
+ ///
66
+ /// Should be an absolute time, i.e. relative to Unix Epoch.
67
+ RecordingProperties with_start_time(const rerun::components::Timestamp& _start_time) && {
68
+ start_time =
69
+ ComponentBatch::from_loggable(_start_time, Descriptor_start_time).value_or_throw();
70
+ return std::move(*this);
71
+ }
72
+
73
+ /// This method makes it possible to pack multiple `start_time` in a single component batch.
74
+ ///
75
+ /// This only makes sense when used in conjunction with `columns`. `with_start_time` should
76
+ /// be used when logging a single row's worth of data.
77
+ RecordingProperties with_many_start_time(
78
+ const Collection<rerun::components::Timestamp>& _start_time
79
+ ) && {
80
+ start_time =
81
+ ComponentBatch::from_loggable(_start_time, Descriptor_start_time).value_or_throw();
82
+ return std::move(*this);
83
+ }
84
+
85
+ /// A user-chosen name for the recording.
86
+ RecordingProperties with_name(const rerun::components::Name& _name) && {
87
+ name = ComponentBatch::from_loggable(_name, Descriptor_name).value_or_throw();
88
+ return std::move(*this);
89
+ }
90
+
91
+ /// This method makes it possible to pack multiple `name` in a single component batch.
92
+ ///
93
+ /// This only makes sense when used in conjunction with `columns`. `with_name` should
94
+ /// be used when logging a single row's worth of data.
95
+ RecordingProperties with_many_name(const Collection<rerun::components::Name>& _name) && {
96
+ name = ComponentBatch::from_loggable(_name, Descriptor_name).value_or_throw();
97
+ return std::move(*this);
98
+ }
99
+
100
+ /// Partitions the component data into multiple sub-batches.
101
+ ///
102
+ /// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
103
+ /// instead, via `ComponentBatch::partitioned`.
104
+ ///
105
+ /// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
106
+ ///
107
+ /// The specified `lengths` must sum to the total length of the component batch.
108
+ Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
109
+
110
+ /// Partitions the component data into unit-length sub-batches.
111
+ ///
112
+ /// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
113
+ /// where `n` is automatically guessed.
114
+ Collection<ComponentColumn> columns();
115
+ };
116
+
117
+ } // namespace rerun::archetypes
118
+
119
+ namespace rerun {
120
+ /// \private
121
+ template <typename T>
122
+ struct AsComponents;
123
+
124
+ /// \private
125
+ template <>
126
+ struct AsComponents<archetypes::RecordingProperties> {
127
+ /// Serialize all set component batches.
128
+ static Result<Collection<ComponentBatch>> as_batches(
129
+ const archetypes::RecordingProperties& archetype
130
+ );
131
+ };
132
+ } // namespace rerun
@@ -0,0 +1,170 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/archetypes/scalar.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../collection.hpp"
7
+ #include "../compiler_utils.hpp"
8
+ #include "../component_batch.hpp"
9
+ #include "../component_column.hpp"
10
+ #include "../components/scalar.hpp"
11
+ #include "../indicator_component.hpp"
12
+ #include "../result.hpp"
13
+
14
+ #include <cstdint>
15
+ #include <optional>
16
+ #include <utility>
17
+ #include <vector>
18
+
19
+ RR_PUSH_WARNINGS
20
+ RR_DISABLE_DEPRECATION_WARNING
21
+
22
+ namespace rerun::archetypes {
23
+ /// **Archetype**: A double-precision scalar, e.g. for use for time-series plots.
24
+ ///
25
+ /// The current timeline value will be used for the time/X-axis, hence scalars
26
+ /// should not be static.
27
+ ///
28
+ /// When used to produce a plot, this archetype is used to provide the data that
29
+ /// is referenced by `archetypes::SeriesLines` or `archetypes::SeriesPoints`. You can do
30
+ /// this by logging both archetypes to the same path, or alternatively configuring
31
+ /// the plot-specific archetypes through the blueprint.
32
+ ///
33
+ /// ## Examples
34
+ ///
35
+ /// ### Update a scalar over time
36
+ /// ![image](https://static.rerun.io/transform3d_column_updates/2b7ccfd29349b2b107fcf7eb8a1291a92cf1cafc/full.png)
37
+ ///
38
+ /// ```cpp
39
+ /// #include <cmath>
40
+ ///
41
+ /// #include <rerun.hpp>
42
+ ///
43
+ /// int main() {
44
+ /// const auto rec = rerun::RecordingStream("rerun_example_scalar_row_updates");
45
+ /// rec.spawn().exit_on_failure();
46
+ ///
47
+ /// for (int step = 0; step <64; ++step) {
48
+ /// rec.set_time_sequence("step", step);
49
+ /// rec.log("scalars", rerun::Scalars(sin(static_cast<double>(step) / 10.0)));
50
+ /// }
51
+ /// }
52
+ /// ```
53
+ ///
54
+ /// ### Update a scalar over time, in a single operation
55
+ /// ![image](https://static.rerun.io/transform3d_column_updates/2b7ccfd29349b2b107fcf7eb8a1291a92cf1cafc/full.png)
56
+ ///
57
+ /// ```cpp
58
+ /// #include <cmath>
59
+ /// #include <numeric>
60
+ /// #include <vector>
61
+ ///
62
+ /// #include <rerun.hpp>
63
+ ///
64
+ /// int main() {
65
+ /// const auto rec = rerun::RecordingStream("rerun_example_scalar_column_updates");
66
+ /// rec.spawn().exit_on_failure();
67
+ ///
68
+ /// // Native scalars & times.
69
+ /// std::vector<double> scalar_data(64);
70
+ /// for (size_t i = 0; i <64; ++i) {
71
+ /// scalar_data[i] = sin(static_cast<double>(i) / 10.0);
72
+ /// }
73
+ /// std::vector<int64_t> times(64);
74
+ /// std::iota(times.begin(), times.end(), 0);
75
+ ///
76
+ /// // Serialize to columns and send.
77
+ /// rec.send_columns(
78
+ /// "scalars",
79
+ /// rerun::TimeColumn::from_sequence("step", std::move(times)),
80
+ /// rerun::Scalars(std::move(scalar_data)).columns()
81
+ /// );
82
+ /// }
83
+ /// ```
84
+ ///
85
+ /// ⚠ **Deprecated since 0.23.0**: Use `Scalars` instead.
86
+ ///
87
+ struct [[deprecated("since 0.23.0: Use `Scalars` instead.")]] Scalar {
88
+ /// The scalar value to log.
89
+ std::optional<ComponentBatch> scalar;
90
+
91
+ public:
92
+ static constexpr const char IndicatorComponentName[] = "rerun.components.ScalarIndicator";
93
+
94
+ /// Indicator component, used to identify the archetype when converting to a list of components.
95
+ using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
96
+ /// The name of the archetype as used in `ComponentDescriptor`s.
97
+ static constexpr const char ArchetypeName[] = "rerun.archetypes.Scalar";
98
+
99
+ /// `ComponentDescriptor` for the `scalar` field.
100
+ static constexpr auto Descriptor_scalar = ComponentDescriptor(
101
+ ArchetypeName, "scalar", Loggable<rerun::components::Scalar>::Descriptor.component_name
102
+ );
103
+
104
+ public:
105
+ Scalar() = default;
106
+ Scalar(Scalar&& other) = default;
107
+ Scalar(const Scalar& other) = default;
108
+ Scalar& operator=(const Scalar& other) = default;
109
+ Scalar& operator=(Scalar&& other) = default;
110
+
111
+ explicit Scalar(rerun::components::Scalar _scalar)
112
+ : scalar(ComponentBatch::from_loggable(std::move(_scalar), Descriptor_scalar)
113
+ .value_or_throw()) {}
114
+
115
+ /// Update only some specific fields of a `Scalar`.
116
+ static Scalar update_fields() {
117
+ return Scalar();
118
+ }
119
+
120
+ /// Clear all the fields of a `Scalar`.
121
+ static Scalar clear_fields();
122
+
123
+ /// The scalar value to log.
124
+ Scalar with_scalar(const rerun::components::Scalar& _scalar) && {
125
+ scalar = ComponentBatch::from_loggable(_scalar, Descriptor_scalar).value_or_throw();
126
+ return std::move(*this);
127
+ }
128
+
129
+ /// This method makes it possible to pack multiple `scalar` in a single component batch.
130
+ ///
131
+ /// This only makes sense when used in conjunction with `columns`. `with_scalar` should
132
+ /// be used when logging a single row's worth of data.
133
+ Scalar with_many_scalar(const Collection<rerun::components::Scalar>& _scalar) && {
134
+ scalar = ComponentBatch::from_loggable(_scalar, Descriptor_scalar).value_or_throw();
135
+ return std::move(*this);
136
+ }
137
+
138
+ /// Partitions the component data into multiple sub-batches.
139
+ ///
140
+ /// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
141
+ /// instead, via `ComponentBatch::partitioned`.
142
+ ///
143
+ /// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
144
+ ///
145
+ /// The specified `lengths` must sum to the total length of the component batch.
146
+ Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
147
+
148
+ /// Partitions the component data into unit-length sub-batches.
149
+ ///
150
+ /// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
151
+ /// where `n` is automatically guessed.
152
+ Collection<ComponentColumn> columns();
153
+ };
154
+
155
+ } // namespace rerun::archetypes
156
+
157
+ namespace rerun {
158
+ /// \private
159
+ template <typename T>
160
+ struct AsComponents;
161
+
162
+ /// \private
163
+ template <>
164
+ struct AsComponents<archetypes::Scalar> {
165
+ /// Serialize all set component batches.
166
+ static Result<Collection<ComponentBatch>> as_batches(const archetypes::Scalar& archetype);
167
+ };
168
+ } // namespace rerun
169
+
170
+ RR_POP_WARNINGS