xray16 1.3.2 → 1.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (85) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +112 -106
  3. package/package.json +45 -42
  4. package/plugins/built_at_info.d.ts +1 -1
  5. package/plugins/from_cast_utils.d.ts +1 -1
  6. package/plugins/global_declarations_transform.d.ts +1 -1
  7. package/plugins/inject_file_meta.d.ts +1 -1
  8. package/plugins/inject_tracy_zones.d.ts +1 -1
  9. package/plugins/inject_tracy_zones.js +4 -4
  10. package/plugins/strip_lua_logger.d.ts +1 -1
  11. package/plugins/strip_lua_logger.js +1 -1
  12. package/plugins/transform_luabind_class/plugin.d.ts +1 -1
  13. package/plugins/transform_luabind_class/transformation/class_declaration.d.ts +3 -3
  14. package/plugins/transform_luabind_class/transformation/decorators.d.ts +5 -2
  15. package/plugins/transform_luabind_class/transformation/decorators.js +3 -0
  16. package/plugins/transform_luabind_class/transformation/members/accessors.d.ts +1 -1
  17. package/plugins/transform_luabind_class/transformation/members/constructor.d.ts +2 -2
  18. package/plugins/transform_luabind_class/transformation/members/constructor.js +2 -2
  19. package/plugins/transform_luabind_class/transformation/members/fields.d.ts +5 -2
  20. package/plugins/transform_luabind_class/transformation/members/fields.js +5 -2
  21. package/plugins/transform_luabind_class/transformation/members/method.d.ts +6 -3
  22. package/plugins/transform_luabind_class/transformation/members/method.js +4 -1
  23. package/plugins/transform_luabind_class/transformation/new.d.ts +7 -3
  24. package/plugins/transform_luabind_class/transformation/new.js +5 -1
  25. package/plugins/transform_luabind_class/transformation/setup.d.ts +9 -3
  26. package/plugins/transform_luabind_class/transformation/setup.js +22 -6
  27. package/plugins/transform_luabind_class/transformation/super.d.ts +19 -3
  28. package/plugins/transform_luabind_class/transformation/super.js +17 -1
  29. package/plugins/transform_luabind_class/transformation/utils.d.ts +27 -4
  30. package/plugins/transform_luabind_class/transformation/utils.js +25 -2
  31. package/plugins/utils/ast.d.ts +1 -1
  32. package/plugins/utils/diagnostics.d.ts +9 -5
  33. package/plugins/utils/diagnostics.js +5 -1
  34. package/plugins/utils/tracy.d.ts +2 -2
  35. package/plugins/utils/tracy.js +2 -5
  36. package/types/index.d.ts +55 -55
  37. package/types/xr_ai/xr_action.d.ts +510 -510
  38. package/types/xr_ai/xr_alife.d.ts +566 -566
  39. package/types/xr_ai/xr_enemy_evaluation.d.ts +41 -41
  40. package/types/xr_ai/xr_goap.d.ts +669 -668
  41. package/types/xr_ai/xr_graph.d.ts +47 -47
  42. package/types/xr_ai/xr_memory.d.ts +148 -148
  43. package/types/xr_lib/xr_animation.d.ts +81 -81
  44. package/types/xr_lib/xr_bitwise.d.ts +32 -21
  45. package/types/xr_lib/xr_color.d.ts +45 -40
  46. package/types/xr_lib/xr_debug.d.ts +83 -77
  47. package/types/xr_lib/xr_dialog.d.ts +40 -40
  48. package/types/xr_lib/xr_flags.d.ts +529 -148
  49. package/types/xr_lib/xr_fs.d.ts +149 -148
  50. package/types/xr_lib/xr_game.d.ts +261 -158
  51. package/types/xr_lib/xr_hit.d.ts +41 -41
  52. package/types/xr_lib/xr_ini.d.ts +415 -188
  53. package/types/xr_lib/xr_level.d.ts +652 -225
  54. package/types/xr_lib/xr_luabind.d.ts +64 -59
  55. package/types/xr_lib/xr_map.d.ts +61 -61
  56. package/types/xr_lib/xr_math.d.ts +815 -233
  57. package/types/xr_lib/xr_multiplayer.d.ts +351 -351
  58. package/types/xr_lib/xr_profile.d.ts +192 -160
  59. package/types/xr_lib/xr_properties.d.ts +455 -166
  60. package/types/xr_lib/xr_relation.d.ts +84 -84
  61. package/types/xr_lib/xr_render.d.ts +71 -69
  62. package/types/xr_lib/xr_save.d.ts +727 -223
  63. package/types/xr_lib/xr_sound.d.ts +151 -151
  64. package/types/xr_lib/xr_stats.ts +20 -20
  65. package/types/xr_lib/xr_task.d.ts +111 -111
  66. package/types/xr_lib/xr_time.d.ts +166 -61
  67. package/types/xr_lib/xr_type.d.ts +75 -75
  68. package/types/xr_object/client/xr_anomaly.d.ts +50 -50
  69. package/types/xr_object/client/xr_artefact.d.ts +98 -98
  70. package/types/xr_object/client/xr_client_object.d.ts +76 -76
  71. package/types/xr_object/client/xr_creature.d.ts +164 -164
  72. package/types/xr_object/client/xr_item.d.ts +264 -264
  73. package/types/xr_object/client/xr_level.d.ts +285 -285
  74. package/types/xr_object/client/xr_physic.d.ts +214 -214
  75. package/types/xr_object/client/xr_zone.d.ts +47 -47
  76. package/types/xr_object/script/xr_script_interface.d.ts +584 -584
  77. package/types/xr_object/script/xr_script_object.d.ts +2408 -1390
  78. package/types/xr_object/script/xr_script_trade.d.ts +41 -26
  79. package/types/xr_object/server/xr_server_object.d.ts +794 -792
  80. package/types/xr_ui/xr_ui_asset.d.ts +129 -123
  81. package/types/xr_ui/xr_ui_core.d.ts +106 -97
  82. package/types/xr_ui/xr_ui_event.d.ts +383 -381
  83. package/types/xr_ui/xr_ui_interface.d.ts +901 -903
  84. package/types/xr_ui/xr_ui_menu.d.ts +142 -142
  85. package/types/xrf_plugin.d.ts +59 -51
@@ -1,285 +1,285 @@
1
- declare module "xray16" {
2
- /**
3
- * @source C++ class CZoneCampfire : CGameObject
4
- * @customConstructor CZoneCampfire
5
- * @group xr_level
6
- */
7
- export class CZoneCampfire extends CGameObject {
8
- public constructor();
9
-
10
- public is_on(): boolean;
11
-
12
- public turn_on(): void;
13
-
14
- public turn_off(): void;
15
- }
16
-
17
- /**
18
- * @source C++ class CPhysicObject : CGameObject
19
- * @customConstructor CPhysicObject
20
- * @group xr_level
21
- */
22
- export class CPhysicObject extends CGameObject {
23
- public set_door_ignore_dynamics(): void;
24
-
25
- public play_bones_sound(): void;
26
-
27
- public run_anim_back(): void;
28
-
29
- public unset_door_ignore_dynamics(): void;
30
-
31
- public run_anim_forward(): void;
32
-
33
- public stop_anim(): boolean;
34
-
35
- public anim_time_get(): f32;
36
-
37
- public anim_time_set(value: f32): void;
38
-
39
- public stop_bones_sound(): void;
40
- }
41
-
42
- /**
43
- * @source C++ class hanging_lamp : CGameObject
44
- * @customConstructor hanging_lamp
45
- * @group xr_level
46
- */
47
- export class hanging_lamp extends CGameObject {
48
- public constructor();
49
-
50
- public turn_on(): void;
51
-
52
- public turn_off(): void;
53
- }
54
-
55
- /**
56
- * @source C++ class CCar : CGameObject, holder
57
- * @customConstructor CCar
58
- * @group xr_level
59
- */
60
- export class CCar extends CGameObject implements holder {
61
- public static eWpnActivate: 3;
62
- public static eWpnAutoFire: 5;
63
- public static eWpnDesiredDir: 1;
64
- public static eWpnDesiredPos: 2;
65
- public static eWpnFire: 4;
66
- public static eWpnToDefaultDir: 6;
67
-
68
- public constructor();
69
-
70
- public SetEnterLocked(is_enabled: boolean): void;
71
-
72
- public SetExitLocked(is_enabled: boolean): void;
73
-
74
- public CanHit(): boolean;
75
-
76
- public CarExplode(): void;
77
-
78
- public ChangefFuel(fule: f32): void;
79
-
80
- public ChangefHealth(value: f32): void;
81
-
82
- public CurrentVel(): vector;
83
-
84
- public ExplodeTime(): u32;
85
-
86
- public FireDirDiff(): f32;
87
-
88
- /**
89
- * @returns amount of fuel in vehicle instance
90
- */
91
- public GetfFuel(): f32;
92
-
93
- /**
94
- * @returns fuel consumption rate of vehicle instance
95
- */
96
- public GetfFuelConsumption(): f32;
97
-
98
- /**
99
- * @returns fuel tank size (max possible amount of fuel at time)
100
- */
101
- public GetfFuelTank(): f32;
102
-
103
- /**
104
- * @returns vehicle health value
105
- */
106
- public GetfHealth(): f32;
107
-
108
- /**
109
- * @returns whether vehicle has mounted weapon
110
- */
111
- public HasWeapon(): boolean;
112
-
113
- public IsObjectVisible(game_object: game_object): boolean;
114
-
115
- public PlayDamageParticles(): void;
116
-
117
- public SetExplodeTime(time: u32): void;
118
-
119
- public SetfFuel(fuel: f32): void;
120
-
121
- public SetfFuelConsumption(consumption: f32): void;
122
-
123
- public SetfFuelTank(fuel: f32): void;
124
-
125
- public SetfHealth(health: f32): void;
126
-
127
- /**
128
- * @returns whether vehicle engine is active at the moment
129
- */
130
- public IsActiveEngine(): boolean;
131
-
132
- /**
133
- * Start vehicle engine.
134
- */
135
- public StartEngine(): void;
136
-
137
- /**
138
- * Stop vehicle engine.
139
- */
140
- public StopEngine(): void;
141
-
142
- /**
143
- * Set vehicle hand break in active state.
144
- */
145
- public HandBreak(): void;
146
-
147
- /**
148
- * Deactivate vehicle hand break.
149
- */
150
- public ReleaseHandBreak(): void;
151
-
152
- /**
153
- * @returns current vehicle RPM value (speed)
154
- */
155
- public GetRPM(): f32;
156
-
157
- /**
158
- * Set current vehicle RPM value (speed).
159
- *
160
- * @param rpm - RPM value to apply
161
- */
162
- public SetRPM(rpm: f32): void;
163
-
164
- public StopDamageParticles(): void;
165
-
166
- public engaged(): boolean;
167
-
168
- public Action(value1: u16, value2: u32): void;
169
-
170
- public SetParam(value: i32, vector: vector): void;
171
-
172
- public SetParam(value: TXR_CCar_weapon_param, vector: vector): void;
173
- }
174
-
175
- /**
176
- * @group xr_level
177
- */
178
- export type TXR_CCar_weapon_param = EnumeratedStaticsValues<typeof CCar>;
179
-
180
- /**
181
- * @source C++ class CHelicopter : CGameObject
182
- * @customConstructor CHelicopter
183
- * @group xr_level
184
- */
185
- export class CHelicopter extends CGameObject {
186
- public static readonly eAlive: 0;
187
- public static readonly eBodyByPath: 0;
188
- public static readonly eBodyToPoint: 1;
189
- public static readonly eDead: 1;
190
- public static readonly eEnemyEntity: 2;
191
- public static readonly eEnemyNone: 0;
192
- public static readonly eEnemyPoint: 1;
193
- public static readonly eMovLanding: 4;
194
- public static readonly eMovNone: 0;
195
- public static readonly eMovPatrolPath: 2;
196
- public static readonly eMovRoundPath: 3;
197
- public static readonly eMovTakeOff: 5;
198
- public static readonly eMovToPoint: 1;
199
-
200
- public readonly m_exploded: boolean;
201
- public readonly m_light_started: boolean;
202
- public readonly m_flame_started: boolean;
203
- public readonly m_dead: boolean;
204
- public m_max_mgun_dist: f32;
205
- public m_max_rocket_dist: f32;
206
- public m_min_mgun_dist: f32;
207
- public m_min_rocket_dist: f32;
208
- public m_syncronize_rocket: boolean;
209
- public m_time_between_rocket_attack: u32;
210
- public m_use_mgun_on_attack: boolean;
211
- public m_use_rocket_on_attack: boolean;
212
-
213
- public constructor();
214
-
215
- public isVisible(game_object: game_object): boolean;
216
-
217
- public GetSafeAltitude(): f32;
218
-
219
- public GetRealAltitude(): f32;
220
-
221
- public GetCurrVelocity(): f32;
222
-
223
- public GetSpeedInDestPoint(value: f32): f32;
224
-
225
- public GetOnPointRangeDist(): f32;
226
-
227
- public GetMaxVelocity(): f32;
228
-
229
- public GetfHealth(): f32;
230
-
231
- public GetMovementState(): i32; /* enum ? */
232
-
233
- public GetBodyState(): i32; /* enum ? */
234
-
235
- public GetCurrVelocityVec(): vector;
236
-
237
- public GetState(): i32;
238
-
239
- public GetDistanceToDestPosition(): f32;
240
-
241
- public GetHuntState(): i32; /* enum ? */
242
-
243
- public SetSpeedInDestPoint(value: f32): unknown;
244
-
245
- public SetLinearAcc(value1: f32, value2: f32): void;
246
-
247
- public SetfHealth(health: f32): f32;
248
-
249
- public SetMaxVelocity(value: f32): void;
250
-
251
- public SetEnemy(game_object: game_object | null): void;
252
-
253
- public SetEnemy(vector: vector): void;
254
-
255
- public SetFireTrailLength(value: f32): void;
256
-
257
- public SetBarrelDirTolerance(value: f32): void;
258
-
259
- public SetDestPosition(vector: vector): void;
260
-
261
- public SetOnPointRangeDist(value: f32): void;
262
-
263
- public LookAtPoint(vector: vector, value: boolean): void;
264
-
265
- public GoPatrolByPatrolPath(value1: string, value2: i32): void;
266
-
267
- public Explode(): void;
268
-
269
- public TurnLighting(value: boolean): void;
270
-
271
- public UseFireTrail(): boolean;
272
-
273
- public UseFireTrail(value: boolean): void;
274
-
275
- public GoPatrolByRoundPath(vector: vector, value1: f32, value2: boolean): void;
276
-
277
- public Die(): void;
278
-
279
- public StartFlame(): void;
280
-
281
- public TurnEngineSound(enabled: boolean): void;
282
-
283
- public ClearEnemy(): void;
284
- }
285
- }
1
+ declare module "xray16" {
2
+ /**
3
+ * @source C++ class CZoneCampfire : CGameObject
4
+ * @customConstructor CZoneCampfire
5
+ * @group xr_level
6
+ */
7
+ export class CZoneCampfire extends CGameObject {
8
+ public constructor();
9
+
10
+ public is_on(): boolean;
11
+
12
+ public turn_on(): void;
13
+
14
+ public turn_off(): void;
15
+ }
16
+
17
+ /**
18
+ * @source C++ class CPhysicObject : CGameObject
19
+ * @customConstructor CPhysicObject
20
+ * @group xr_level
21
+ */
22
+ export class CPhysicObject extends CGameObject {
23
+ public set_door_ignore_dynamics(): void;
24
+
25
+ public play_bones_sound(): void;
26
+
27
+ public run_anim_back(): void;
28
+
29
+ public unset_door_ignore_dynamics(): void;
30
+
31
+ public run_anim_forward(): void;
32
+
33
+ public stop_anim(): boolean;
34
+
35
+ public anim_time_get(): f32;
36
+
37
+ public anim_time_set(value: f32): void;
38
+
39
+ public stop_bones_sound(): void;
40
+ }
41
+
42
+ /**
43
+ * @source C++ class hanging_lamp : CGameObject
44
+ * @customConstructor hanging_lamp
45
+ * @group xr_level
46
+ */
47
+ export class hanging_lamp extends CGameObject {
48
+ public constructor();
49
+
50
+ public turn_on(): void;
51
+
52
+ public turn_off(): void;
53
+ }
54
+
55
+ /**
56
+ * @source C++ class CCar : CGameObject, holder
57
+ * @customConstructor CCar
58
+ * @group xr_level
59
+ */
60
+ export class CCar extends CGameObject implements holder {
61
+ public static eWpnActivate: 3;
62
+ public static eWpnAutoFire: 5;
63
+ public static eWpnDesiredDir: 1;
64
+ public static eWpnDesiredPos: 2;
65
+ public static eWpnFire: 4;
66
+ public static eWpnToDefaultDir: 6;
67
+
68
+ public constructor();
69
+
70
+ public SetEnterLocked(is_enabled: boolean): void;
71
+
72
+ public SetExitLocked(is_enabled: boolean): void;
73
+
74
+ public CanHit(): boolean;
75
+
76
+ public CarExplode(): void;
77
+
78
+ public ChangefFuel(fule: f32): void;
79
+
80
+ public ChangefHealth(value: f32): void;
81
+
82
+ public CurrentVel(): vector;
83
+
84
+ public ExplodeTime(): u32;
85
+
86
+ public FireDirDiff(): f32;
87
+
88
+ /**
89
+ * @returns Amount of fuel in vehicle instance.
90
+ */
91
+ public GetfFuel(): f32;
92
+
93
+ /**
94
+ * @returns Fuel consumption rate of vehicle instance.
95
+ */
96
+ public GetfFuelConsumption(): f32;
97
+
98
+ /**
99
+ * @returns Fuel tank size (max possible amount of fuel at time).
100
+ */
101
+ public GetfFuelTank(): f32;
102
+
103
+ /**
104
+ * @returns Vehicle health value.
105
+ */
106
+ public GetfHealth(): f32;
107
+
108
+ /**
109
+ * @returns Whether vehicle has mounted weapon.
110
+ */
111
+ public HasWeapon(): boolean;
112
+
113
+ public IsObjectVisible(game_object: game_object): boolean;
114
+
115
+ public PlayDamageParticles(): void;
116
+
117
+ public SetExplodeTime(time: u32): void;
118
+
119
+ public SetfFuel(fuel: f32): void;
120
+
121
+ public SetfFuelConsumption(consumption: f32): void;
122
+
123
+ public SetfFuelTank(fuel: f32): void;
124
+
125
+ public SetfHealth(health: f32): void;
126
+
127
+ /**
128
+ * @returns Whether vehicle engine is active at the moment.
129
+ */
130
+ public IsActiveEngine(): boolean;
131
+
132
+ /**
133
+ * Start vehicle engine.
134
+ */
135
+ public StartEngine(): void;
136
+
137
+ /**
138
+ * Stop vehicle engine.
139
+ */
140
+ public StopEngine(): void;
141
+
142
+ /**
143
+ * Set vehicle hand break in active state.
144
+ */
145
+ public HandBreak(): void;
146
+
147
+ /**
148
+ * Deactivate vehicle hand break.
149
+ */
150
+ public ReleaseHandBreak(): void;
151
+
152
+ /**
153
+ * @returns Current vehicle RPM value (speed).
154
+ */
155
+ public GetRPM(): f32;
156
+
157
+ /**
158
+ * Set current vehicle RPM value (speed).
159
+ *
160
+ * @param rpm - RPM value to apply.
161
+ */
162
+ public SetRPM(rpm: f32): void;
163
+
164
+ public StopDamageParticles(): void;
165
+
166
+ public engaged(): boolean;
167
+
168
+ public Action(value1: u16, value2: u32): void;
169
+
170
+ public SetParam(value: i32, vector: vector): void;
171
+
172
+ public SetParam(value: TXR_CCar_weapon_param, vector: vector): void;
173
+ }
174
+
175
+ /**
176
+ * @group xr_level
177
+ */
178
+ export type TXR_CCar_weapon_param = EnumeratedStaticsValues<typeof CCar>;
179
+
180
+ /**
181
+ * @source C++ class CHelicopter : CGameObject
182
+ * @customConstructor CHelicopter
183
+ * @group xr_level
184
+ */
185
+ export class CHelicopter extends CGameObject {
186
+ public static readonly eAlive: 0;
187
+ public static readonly eBodyByPath: 0;
188
+ public static readonly eBodyToPoint: 1;
189
+ public static readonly eDead: 1;
190
+ public static readonly eEnemyEntity: 2;
191
+ public static readonly eEnemyNone: 0;
192
+ public static readonly eEnemyPoint: 1;
193
+ public static readonly eMovLanding: 4;
194
+ public static readonly eMovNone: 0;
195
+ public static readonly eMovPatrolPath: 2;
196
+ public static readonly eMovRoundPath: 3;
197
+ public static readonly eMovTakeOff: 5;
198
+ public static readonly eMovToPoint: 1;
199
+
200
+ public readonly m_exploded: boolean;
201
+ public readonly m_light_started: boolean;
202
+ public readonly m_flame_started: boolean;
203
+ public readonly m_dead: boolean;
204
+ public m_max_mgun_dist: f32;
205
+ public m_max_rocket_dist: f32;
206
+ public m_min_mgun_dist: f32;
207
+ public m_min_rocket_dist: f32;
208
+ public m_syncronize_rocket: boolean;
209
+ public m_time_between_rocket_attack: u32;
210
+ public m_use_mgun_on_attack: boolean;
211
+ public m_use_rocket_on_attack: boolean;
212
+
213
+ public constructor();
214
+
215
+ public isVisible(game_object: game_object): boolean;
216
+
217
+ public GetSafeAltitude(): f32;
218
+
219
+ public GetRealAltitude(): f32;
220
+
221
+ public GetCurrVelocity(): f32;
222
+
223
+ public GetSpeedInDestPoint(value: f32): f32;
224
+
225
+ public GetOnPointRangeDist(): f32;
226
+
227
+ public GetMaxVelocity(): f32;
228
+
229
+ public GetfHealth(): f32;
230
+
231
+ public GetMovementState(): i32; /* Enum ? */
232
+
233
+ public GetBodyState(): i32; /* Enum ? */
234
+
235
+ public GetCurrVelocityVec(): vector;
236
+
237
+ public GetState(): i32;
238
+
239
+ public GetDistanceToDestPosition(): f32;
240
+
241
+ public GetHuntState(): i32; /* Enum ? */
242
+
243
+ public SetSpeedInDestPoint(value: f32): unknown;
244
+
245
+ public SetLinearAcc(value1: f32, value2: f32): void;
246
+
247
+ public SetfHealth(health: f32): f32;
248
+
249
+ public SetMaxVelocity(value: f32): void;
250
+
251
+ public SetEnemy(game_object: game_object | null): void;
252
+
253
+ public SetEnemy(vector: vector): void;
254
+
255
+ public SetFireTrailLength(value: f32): void;
256
+
257
+ public SetBarrelDirTolerance(value: f32): void;
258
+
259
+ public SetDestPosition(vector: vector): void;
260
+
261
+ public SetOnPointRangeDist(value: f32): void;
262
+
263
+ public LookAtPoint(vector: vector, value: boolean): void;
264
+
265
+ public GoPatrolByPatrolPath(value1: string, value2: i32): void;
266
+
267
+ public Explode(): void;
268
+
269
+ public TurnLighting(value: boolean): void;
270
+
271
+ public UseFireTrail(): boolean;
272
+
273
+ public UseFireTrail(value: boolean): void;
274
+
275
+ public GoPatrolByRoundPath(vector: vector, value1: f32, value2: boolean): void;
276
+
277
+ public Die(): void;
278
+
279
+ public StartFlame(): void;
280
+
281
+ public TurnEngineSound(enabled: boolean): void;
282
+
283
+ public ClearEnemy(): void;
284
+ }
285
+ }