warscript 0.0.1-dev.ffaa090 → 0.0.1-dev.fff719b

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/effect.d.ts +1 -3
  4. package/core/types/effect.lua +26 -29
  5. package/core/types/frame.lua +24 -21
  6. package/core/types/player.d.ts +16 -0
  7. package/core/types/player.lua +60 -15
  8. package/core/types/playerCamera.d.ts +2 -0
  9. package/core/types/playerCamera.lua +123 -5
  10. package/core/types/sound.d.ts +17 -25
  11. package/core/types/sound.lua +85 -44
  12. package/core/types/tileCell.d.ts +11 -1
  13. package/core/types/tileCell.lua +97 -0
  14. package/core/types/timer.d.ts +9 -8
  15. package/core/types/timer.lua +45 -23
  16. package/decl/native.d.ts +846 -790
  17. package/destroyable.d.ts +1 -0
  18. package/destroyable.lua +9 -0
  19. package/engine/behavior.d.ts +14 -1
  20. package/engine/behavior.lua +230 -70
  21. package/engine/behaviour/ability/apply-buff.lua +5 -5
  22. package/engine/behaviour/ability/damage.d.ts +6 -3
  23. package/engine/behaviour/ability/damage.lua +24 -36
  24. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  25. package/engine/behaviour/ability/emulate-impact.lua +18 -3
  26. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  27. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  28. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  29. package/engine/behaviour/ability/restore-mana.lua +6 -6
  30. package/engine/behaviour/ability.d.ts +6 -2
  31. package/engine/behaviour/ability.lua +16 -22
  32. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  33. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  34. package/engine/behaviour/unit.d.ts +39 -3
  35. package/engine/behaviour/unit.lua +269 -6
  36. package/engine/buff.d.ts +21 -8
  37. package/engine/buff.lua +193 -121
  38. package/engine/internal/ability.d.ts +7 -1
  39. package/engine/internal/ability.lua +49 -9
  40. package/engine/internal/item/ability.lua +63 -11
  41. package/engine/internal/item+owner.lua +12 -6
  42. package/engine/internal/item.d.ts +18 -17
  43. package/engine/internal/item.lua +135 -49
  44. package/engine/internal/mechanics/ability-duration.lua +1 -1
  45. package/engine/internal/mechanics/cast-ability.lua +6 -3
  46. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  47. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  48. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  49. package/engine/internal/misc/frame-coordinates.lua +21 -0
  50. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  51. package/engine/internal/misc/get-terrain-z.lua +11 -0
  52. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  53. package/engine/internal/misc/player-local-handle.lua +5 -0
  54. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  55. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  56. package/engine/internal/unit/ability.d.ts +35 -0
  57. package/engine/internal/unit/ability.lua +98 -9
  58. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  59. package/engine/internal/unit/allowed-targets.lua +9 -1
  60. package/engine/internal/unit/attributes.d.ts +17 -0
  61. package/engine/internal/unit/attributes.lua +46 -0
  62. package/engine/internal/unit/bonus.d.ts +2 -0
  63. package/engine/internal/unit/bonus.lua +10 -0
  64. package/engine/internal/unit/fly-height.d.ts +7 -0
  65. package/engine/internal/unit/fly-height.lua +20 -0
  66. package/engine/internal/unit/interrupts.d.ts +12 -0
  67. package/engine/internal/unit/interrupts.lua +28 -0
  68. package/engine/internal/unit/main-selected.lua +12 -27
  69. package/engine/internal/unit/order.d.ts +20 -0
  70. package/engine/internal/unit/order.lua +136 -0
  71. package/engine/internal/unit/scale.d.ts +7 -0
  72. package/engine/internal/unit/scale.lua +20 -0
  73. package/engine/internal/unit+ability.lua +10 -1
  74. package/engine/internal/unit+damage.d.ts +2 -11
  75. package/engine/internal/unit+damage.lua +10 -14
  76. package/engine/internal/unit+spellSteal.lua +1 -2
  77. package/engine/internal/unit-missile-launch.lua +52 -14
  78. package/engine/internal/unit.d.ts +39 -26
  79. package/engine/internal/unit.lua +375 -236
  80. package/engine/local-client.d.ts +2 -0
  81. package/engine/local-client.lua +30 -0
  82. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  83. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  84. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  85. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  86. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  87. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  88. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  89. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  90. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  91. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  92. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  93. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  94. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  95. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  96. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  97. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  98. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  99. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  100. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  101. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  102. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  103. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  104. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  105. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  106. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  107. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  108. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  109. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  110. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  111. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  112. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  113. package/engine/object-data/entry/ability-type/web.lua +52 -0
  114. package/engine/object-data/entry/ability-type.d.ts +11 -11
  115. package/engine/object-data/entry/ability-type.lua +35 -13
  116. package/engine/object-data/entry/buff-type/applicable.lua +5 -0
  117. package/engine/object-data/entry/buff-type.d.ts +5 -11
  118. package/engine/object-data/entry/buff-type.lua +11 -27
  119. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  120. package/engine/object-data/entry/destructible-type.lua +155 -0
  121. package/engine/object-data/entry/sound-preset.d.ts +17 -0
  122. package/engine/object-data/entry/sound-preset.lua +104 -0
  123. package/engine/object-data/entry/unit-type.d.ts +17 -4
  124. package/engine/object-data/entry/unit-type.lua +197 -85
  125. package/engine/object-field/ability.d.ts +4 -4
  126. package/engine/object-field/ability.lua +7 -6
  127. package/engine/object-field/unit.d.ts +72 -3
  128. package/engine/object-field/unit.lua +268 -7
  129. package/engine/object-field.d.ts +25 -6
  130. package/engine/object-field.lua +357 -118
  131. package/engine/random.d.ts +9 -0
  132. package/engine/random.lua +13 -0
  133. package/engine/standard/entries/buff-type.d.ts +3 -0
  134. package/engine/standard/entries/buff-type.lua +3 -0
  135. package/engine/standard/fields/ability.d.ts +2 -2
  136. package/engine/standard/fields/ability.lua +2 -2
  137. package/engine/standard/fields/unit.d.ts +12 -0
  138. package/engine/standard/fields/unit.lua +20 -0
  139. package/engine/synchronization.d.ts +11 -0
  140. package/engine/synchronization.lua +77 -0
  141. package/engine/text-tag.d.ts +36 -2
  142. package/engine/text-tag.lua +250 -10
  143. package/engine/unit.d.ts +5 -0
  144. package/engine/unit.lua +5 -0
  145. package/net/socket.lua +1 -1
  146. package/objutil/buff.lua +11 -10
  147. package/package.json +2 -2
  148. package/patch-lua.lua +9 -0
  149. package/patch-lualib.lua +1 -1
  150. package/utility/arrays.d.ts +2 -0
  151. package/utility/arrays.lua +11 -0
  152. package/utility/callback-array.d.ts +17 -0
  153. package/utility/callback-array.lua +61 -0
  154. package/utility/functions.d.ts +8 -0
  155. package/utility/functions.lua +13 -0
  156. package/utility/linked-map.d.ts +26 -0
  157. package/utility/linked-map.lua +66 -0
  158. package/utility/linked-set.d.ts +2 -0
  159. package/utility/linked-set.lua +26 -1
  160. package/utility/lua-maps.d.ts +15 -2
  161. package/utility/lua-maps.lua +53 -2
  162. package/utility/lua-sets.d.ts +2 -0
  163. package/utility/lua-sets.lua +7 -0
  164. package/utility/records.lua +20 -1
  165. package/utility/types.d.ts +3 -0
  166. package/core/types/order.d.ts +0 -25
  167. package/core/types/order.lua +0 -55
@@ -38,6 +38,7 @@ local getHandleId = GetHandleId
38
38
  local getItemBooleanField = BlzGetItemBooleanField
39
39
  local setItemBooleanField = BlzSetItemBooleanField
40
40
  local unitHideAbility = BlzUnitHideAbility
41
+ local unitDisableAbility = BlzUnitDisableAbility
41
42
  local match = string.match
42
43
  local ____type = _G.type
43
44
  local ____tostring = _G.tostring
@@ -231,6 +232,19 @@ ____exports.getOrderIdByAbilityTypeId = function(abilityTypeId)
231
232
  local parentTypeId = availableFields[abilityTypeId]
232
233
  return order2orderId(orders[____type(parentTypeId) == "number" and parentTypeId or abilityTypeId] or "")
233
234
  end
235
+ ---
236
+ -- @internal For use by internal systems only.
237
+ ____exports.abilityTypeHasField = function(abilityTypeId, field)
238
+ field = ____type(field) == "number" and field or getHandleId(field)
239
+ if commonFields[field] then
240
+ return true
241
+ end
242
+ local id = availableFields[abilityTypeId]
243
+ if ____type(id) == "number" then
244
+ id = availableFields[id]
245
+ end
246
+ return not not (id and id[field])
247
+ end
234
248
  ____exports.Ability = __TS__Class()
235
249
  local Ability = ____exports.Ability
236
250
  Ability.name = "Ability"
@@ -246,15 +260,7 @@ function Ability.prototype.getSnapshot(self)
246
260
  return nil
247
261
  end
248
262
  function Ability.prototype.hasField(self, field)
249
- field = ____type(field) == "number" and field or getHandleId(field)
250
- if commonFields[field] then
251
- return true
252
- end
253
- local id = availableFields[self.typeId]
254
- if ____type(id) == "number" then
255
- id = availableFields[id]
256
- end
257
- return not not (id and id[field])
263
+ return ____exports.abilityTypeHasField(self.typeId, field)
258
264
  end
259
265
  function Ability.prototype.getField(self, field, level)
260
266
  local fieldType = match(
@@ -402,9 +408,37 @@ end
402
408
  function UnitAbility.prototype.decrementHideCounter(self)
403
409
  unitHideAbility(self.u, self.typeId, false)
404
410
  end
411
+ function UnitAbility.prototype.incrementDisableCounter(self)
412
+ local unit = self.u
413
+ local typeId = self.typeId
414
+ unitHideAbility(unit, typeId, true)
415
+ unitDisableAbility(unit, typeId, true, false)
416
+ self.d = (self.d or 0) + 1
417
+ end
418
+ function UnitAbility.prototype.decrementDisableCounter(self)
419
+ local unit = self.u
420
+ local typeId = self.typeId
421
+ unitDisableAbility(unit, typeId, false, false)
422
+ unitHideAbility(unit, typeId, true)
423
+ self.d = (self.d or 0) - 1
424
+ end
405
425
  function UnitAbility.prototype.interruptCast(self)
406
426
  self.owner:interruptCast(self.typeId)
407
427
  end
428
+ function UnitAbility.prototype.onDestroy(self)
429
+ if self.owner.state ~= 2 then
430
+ self.owner:removeAbility(self.typeId)
431
+ end
432
+ return UnitAbility.____super.prototype.onDestroy(self)
433
+ end
434
+ __TS__SetDescriptor(
435
+ UnitAbility.prototype,
436
+ "isDisabled",
437
+ {get = function(self)
438
+ return self.d ~= nil and self.d > 0
439
+ end},
440
+ true
441
+ )
408
442
  __TS__SetDescriptor(
409
443
  UnitAbility.prototype,
410
444
  "level",
@@ -489,6 +523,12 @@ function ItemAbility.prototype.interruptCast(self)
489
523
  setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, true)
490
524
  end
491
525
  end
526
+ function ItemAbility.prototype.onDestroy(self)
527
+ if self.owner.state ~= 2 then
528
+ self.owner:removeAbility(self.typeId)
529
+ end
530
+ return ItemAbility.____super.prototype.onDestroy(self)
531
+ end
492
532
  __TS__SetDescriptor(
493
533
  ItemAbility.prototype,
494
534
  "level",
@@ -20,6 +20,7 @@ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slo
20
20
  local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
21
21
  local isItemOwned = IsItemOwned
22
22
  local isItemPowerup = IsItemPowerup
23
+ local getItemAbility = BlzGetItemAbility
23
24
  local getItemX = GetItemX
24
25
  local getItemY = GetItemY
25
26
  local setAbilityRealLevelField = BlzSetAbilityRealLevelField
@@ -31,6 +32,8 @@ local unitAddItem = UnitAddItem
31
32
  local unitRemoveItem = UnitRemoveItem
32
33
  local unitUseItem = UnitUseItem
33
34
  local unitResetCooldown = UnitResetCooldown
35
+ local unitInventorySize = UnitInventorySize
36
+ local unitItemInSlot = UnitItemInSlot
34
37
  local COOLDOWN_STARTER_ABILITY_TYPE_ID = compiletime(function()
35
38
  if not currentMap then
36
39
  return 0
@@ -55,22 +58,24 @@ local COOLDOWN_STARTER_ITEM_TYPE_ID = compiletime(function()
55
58
  itemType.activelyUsed = true
56
59
  return itemType.id
57
60
  end)
58
- local dummy = assert(CreateUnit(
61
+ ---
62
+ -- @internal For use by internal systems only.
63
+ ____exports.itemAbilityDummy = assert(CreateUnit(
59
64
  Player.neutralVictim.handle,
60
65
  dummyUnitId,
61
66
  0,
62
67
  0,
63
68
  270
64
69
  ))
65
- local cooldownStarterItem = UnitAddItemById(dummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
66
- local cooldownStarterAbility = BlzGetItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
67
- ShowUnit(dummy, false)
70
+ local cooldownStarterItem = UnitAddItemById(____exports.itemAbilityDummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
71
+ local cooldownStarterAbility = getItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
72
+ ShowUnit(____exports.itemAbilityDummy, false)
68
73
  local function startItemCooldownInternal(handle, cooldown)
69
74
  local cooldownGroup = getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP)
70
75
  setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, COOLDOWN_STARTER_ABILITY_TYPE_ID)
71
76
  setAbilityRealLevelField(cooldownStarterAbility, ABILITY_RLF_COOLDOWN, 0, cooldown)
72
- unitResetCooldown(dummy)
73
- unitUseItem(dummy, cooldownStarterItem)
77
+ unitResetCooldown(____exports.itemAbilityDummy)
78
+ unitUseItem(____exports.itemAbilityDummy, cooldownStarterItem)
74
79
  Timer:run(restoreCooldownGroup, handle, cooldownGroup)
75
80
  end
76
81
  restoreCooldownGroup = function(handle, cooldownGroup)
@@ -85,7 +90,7 @@ ____exports.startItemCooldown = function(handle, owner, cooldown)
85
90
  end
86
91
  ---
87
92
  -- @internal For use by internal systems only.
88
- ____exports.abilityActionDummy = dummy
93
+ ____exports.abilityActionDummy = ____exports.itemAbilityDummy
89
94
  ---
90
95
  -- @internal For use by internal systems only.
91
96
  ____exports.doAbilityAction = function(handle, action, ...)
@@ -104,11 +109,11 @@ ____exports.doAbilityAction = function(handle, action, ...)
104
109
  end
105
110
  x = getItemX(handle)
106
111
  y = getItemY(handle)
107
- unitAddItem(dummy, handle)
112
+ unitAddItem(____exports.itemAbilityDummy, handle)
108
113
  end
109
114
  local result = action(handle, ...)
110
115
  if not isOwned then
111
- unitRemoveItem(dummy, handle)
116
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
112
117
  setItemPosition(handle, x, y)
113
118
  if isPowerup then
114
119
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
@@ -139,9 +144,9 @@ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
139
144
  isPowerup = true
140
145
  end
141
146
  unitRemoveItem(owner, handle)
142
- unitAddItem(dummy, handle)
147
+ unitAddItem(____exports.itemAbilityDummy, handle)
143
148
  local result = action(handle, ...)
144
- unitRemoveItem(dummy, handle)
149
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
145
150
  unitAddItemToSlot(owner, handle, slot)
146
151
  if isPowerup then
147
152
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
@@ -151,4 +156,51 @@ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
151
156
  end
152
157
  return result
153
158
  end
159
+ local depth = 0
160
+ local itemBySlot = {}
161
+ ---
162
+ -- @internal For use by internal systems only.
163
+ ____exports.doUnitAbilityAction = function(unit, abilityTypeId, action, ...)
164
+ local ____depth_0 = depth
165
+ depth = ____depth_0 + 1
166
+ local offset = 6 * ____depth_0
167
+ for slot = 0, unitInventorySize(unit) - 1 do
168
+ local item = unitItemInSlot(unit, slot)
169
+ if getItemAbility(item, abilityTypeId) ~= nil then
170
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[item] ~= nil
171
+ if not isAlreadyIgnoredInEvents then
172
+ ignoreEventsItems[item] = true
173
+ end
174
+ unitRemoveItem(unit, item)
175
+ if not isAlreadyIgnoredInEvents then
176
+ ignoreEventsItems[item] = nil
177
+ end
178
+ itemBySlot[offset + slot] = item
179
+ end
180
+ end
181
+ local result = action(unit, ...)
182
+ for slot = 0, unitInventorySize(unit) - 1 do
183
+ local item = itemBySlot[offset + slot]
184
+ if item ~= nil then
185
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[item] ~= nil
186
+ if not isAlreadyIgnoredInEvents then
187
+ ignoreEventsItems[item] = true
188
+ end
189
+ local isPowerup = isItemPowerup(item)
190
+ if isPowerup then
191
+ setItemBooleanField(item, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
192
+ end
193
+ unitAddItemToSlot(unit, item, slot)
194
+ if isPowerup then
195
+ setItemBooleanField(item, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
196
+ end
197
+ if not isAlreadyIgnoredInEvents then
198
+ ignoreEventsItems[item] = nil
199
+ end
200
+ itemBySlot[offset + slot] = nil
201
+ end
202
+ end
203
+ depth = depth - 1
204
+ return result
205
+ end
154
206
  return ____exports
@@ -6,12 +6,18 @@ local Item = ____item.Item
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ownerByItem = setmetatable({}, {__mode = "kv"})
9
- Unit.itemPickedUpEvent:addListener(function(unit, item)
10
- ownerByItem[item] = unit
11
- end)
12
- Unit.itemDroppedEvent:addListener(function(unit, item)
13
- ownerByItem[item] = nil
14
- end)
9
+ Unit.itemPickedUpEvent:addListener(
10
+ 4,
11
+ function(unit, item)
12
+ ownerByItem[item] = unit
13
+ end
14
+ )
15
+ Unit.itemDroppedEvent:addListener(
16
+ 4,
17
+ function(unit, item)
18
+ ownerByItem[item] = nil
19
+ end
20
+ )
15
21
  __TS__ObjectDefineProperty(
16
22
  Item.prototype,
17
23
  "owner",
@@ -5,19 +5,17 @@ import { Event } from "../../event";
5
5
  import { ReadonlyRect } from "../../core/types/rect";
6
6
  import { ItemAbility } from "./ability";
7
7
  import { AbilityTypeId } from "../object-data/entry/ability-type";
8
+ import type { ItemTypeId } from "../object-data/entry/item-type";
8
9
  type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
9
- export declare const addAndGetAbility: (handle: jitem, abilityTypeId: AbilityTypeId) => jability | null;
10
10
  declare const enum ItemPropertyKey {
11
- ABILITIES = 100,
12
- LUA_INDEX_BY_ABILITY_TYPE_ID = 101
11
+ ABILITIES = 100
13
12
  }
14
13
  export declare class Item extends Handle<jitem> {
15
14
  private readonly [ItemPropertyKey.ABILITIES];
16
- private readonly [ItemPropertyKey.LUA_INDEX_BY_ABILITY_TYPE_ID];
17
15
  constructor(handle: jitem);
18
16
  protected onDestroy(): HandleDestructor;
19
17
  static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
20
- get typeId(): number;
18
+ get typeId(): ItemTypeId;
21
19
  set skinId(v: number);
22
20
  get skinId(): number;
23
21
  set name(v: string);
@@ -30,22 +28,22 @@ export declare class Item extends Handle<jitem> {
30
28
  get extendedTooltip(): string;
31
29
  set iconPath(v: string);
32
30
  get iconPath(): string;
33
- set dropOnDeath(v: boolean);
34
- get dropOnDeath(): boolean;
35
- set droppable(v: boolean);
36
- get droppable(): boolean;
37
- set pawnable(v: boolean);
38
- get pawnable(): boolean;
39
- set perishable(v: boolean);
40
- get perishable(): boolean;
41
- set powerup(v: boolean);
42
- get powerup(): boolean;
31
+ set dropsOnDeath(dropsOnDeath: boolean);
32
+ get dropsOnDeath(): boolean;
33
+ set canBeDropped(canBeDropped: boolean);
34
+ get canBeDropped(): boolean;
35
+ set canBeSold(canBeSold: boolean);
36
+ get canBeSold(): boolean;
37
+ set perishes(perishes: boolean);
38
+ get perishes(): boolean;
39
+ set isPowerUp(isPowerUp: boolean);
40
+ get isPowerUp(): boolean;
43
41
  get isAlive(): boolean;
44
42
  get isDead(): boolean;
45
43
  set isInvulnerable(isInvulnerable: boolean);
46
44
  get isInvulnerable(): boolean;
47
- set usable(v: boolean);
48
- get usable(): boolean;
45
+ set isActivelyUsed(isActivelyUsed: boolean);
46
+ get isActivelyUsed(): boolean;
49
47
  set visible(v: boolean);
50
48
  get visible(): boolean;
51
49
  set level(v: number);
@@ -73,6 +71,8 @@ export declare class Item extends Handle<jitem> {
73
71
  set position(v: Vec2);
74
72
  set charges(v: number);
75
73
  get charges(): number;
74
+ consumeCharge(): boolean;
75
+ consumeCharges(count: number): boolean;
76
76
  addAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
77
77
  removeAbility(abilityTypeId: AbilityTypeId): boolean;
78
78
  hasAbility(abilityTypeId: AbilityTypeId): boolean;
@@ -82,5 +82,6 @@ export declare class Item extends Handle<jitem> {
82
82
  static getInRect(rect: ReadonlyRect): Item[];
83
83
  static get onCreate(): Event<[Item]>;
84
84
  static get destroyEvent(): Event<[Item]>;
85
+ static readonly chargesChangedEvent: Event<[Item]>;
85
86
  }
86
87
  export {};
@@ -1,26 +1,33 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
2
3
  local __TS__Class = ____lualib.__TS__Class
3
4
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
6
7
  local __TS__Delete = ____lualib.__TS__Delete
7
8
  local ____exports = {}
9
+ local invoke
8
10
  local ____handle = require("core.types.handle")
9
11
  local Handle = ____handle.Handle
10
12
  local ____color = require("core.types.color")
11
13
  local Color = ____color.Color
14
+ local ____event = require("event")
15
+ local Event = ____event.Event
12
16
  local ____rect = require("core.types.rect")
13
17
  local Rect = ____rect.Rect
14
18
  local ____ability = require("engine.internal.ability")
15
19
  local ItemAbility = ____ability.ItemAbility
16
20
  local ____ability = require("engine.internal.item.ability")
17
21
  local doAbilityAction = ____ability.doAbilityAction
22
+ local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
23
+ local itemAbilityDummy = ____ability.itemAbilityDummy
18
24
  local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
19
25
  local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
20
26
  local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
21
27
  local SLOT_FILLER_ITEM_TYPE_ID = ____add_2Ditem_2Dto_2Dslot.SLOT_FILLER_ITEM_TYPE_ID
22
28
  local ____vec2 = require("math.vec2")
23
29
  local distance = ____vec2.distance
30
+ local itemChargesChangeEvent = __TS__New(Event)
24
31
  local itemAddAbility = BlzItemAddAbility
25
32
  local itemRemoveAbility = BlzItemRemoveAbility
26
33
  local getItemAbility = BlzGetItemAbility
@@ -36,10 +43,32 @@ local getEnumItem = GetEnumItem
36
43
  local getItemTypeId = GetItemTypeId
37
44
  local getItemX = GetItemX
38
45
  local getItemY = GetItemY
46
+ local getItemCharges = GetItemCharges
47
+ local setItemCharges = SetItemCharges
48
+ local unitRemoveAbility = UnitRemoveAbility
49
+ local unitRemoveItem = UnitRemoveItem
50
+ local unitUseItem = UnitUseItem
51
+ local unitUseItemPoint = UnitUseItemPoint
52
+ local unitUseItemTarget = UnitUseItemTarget
53
+ local setItemDropOnDeath = SetItemDropOnDeath
54
+ local setItemDroppable = SetItemDroppable
55
+ local setItemPawnable = SetItemPawnable
56
+ local isItemPawnable = IsItemPawnable
39
57
  local getItemIntegerField = BlzGetItemIntegerField
40
58
  local setItemBooleanField = BlzSetItemBooleanField
41
59
  local getItemBooleanField = BlzGetItemBooleanField
60
+ local tableRemove = table.remove
61
+ _G.SetItemCharges = function(whichItem, charges)
62
+ setItemCharges(whichItem, charges)
63
+ invoke(
64
+ itemChargesChangeEvent,
65
+ ____exports.Item:of(whichItem)
66
+ )
67
+ end
68
+ invoke = Event.invoke
42
69
  local enumRect = Rect:create(0, 0, 0, 0).handle
70
+ ---
71
+ -- @internal For use by internal systems only.
43
72
  ____exports.addAndGetAbility = function(handle, abilityTypeId)
44
73
  if itemAddAbility(handle, abilityTypeId) then
45
74
  return getItemAbility(handle, abilityTypeId)
@@ -65,6 +94,23 @@ local function getItemAbilities(handle, item)
65
94
  end
66
95
  return abilities
67
96
  end
97
+ local function consumeCharge(handle)
98
+ do
99
+ local i = 0
100
+ local ability = getItemAbilityByIndex(handle, i)
101
+ while ability ~= nil do
102
+ unitRemoveAbility(
103
+ itemAbilityDummy,
104
+ getAbilityId(ability)
105
+ )
106
+ do
107
+ i = i + 1
108
+ ability = getItemAbilityByIndex(handle, i)
109
+ end
110
+ end
111
+ end
112
+ return unitUseItem(itemAbilityDummy, handle) or unitUseItemPoint(itemAbilityDummy, handle, 0, 0) or unitUseItemTarget(itemAbilityDummy, handle, itemAbilityDummy)
113
+ end
68
114
  local targetCollection
69
115
  local targetCollectionNextIndex
70
116
  local centerX
@@ -97,15 +143,13 @@ Item.name = "Item"
97
143
  __TS__ClassExtends(Item, Handle)
98
144
  function Item.prototype.____constructor(self, handle)
99
145
  Handle.prototype.____constructor(self, handle)
100
- local abilities = doAbilityAction(handle, getItemAbilities, self)
101
- self[100] = abilities
102
- local luaIndexByAbilityTypeId = {}
103
- for i = 1, #abilities do
104
- luaIndexByAbilityTypeId[abilities[i].typeId] = i
105
- end
106
- self[101] = luaIndexByAbilityTypeId
146
+ self[100] = doAbilityAction(handle, getItemAbilities, self)
107
147
  end
108
148
  function Item.prototype.onDestroy(self)
149
+ local owner = self.owner
150
+ if owner ~= nil then
151
+ unitRemoveItem(owner.handle, self.handle)
152
+ end
109
153
  local abilities = self[100]
110
154
  for i = 1, #abilities do
111
155
  abilities[i]:destroy()
@@ -116,38 +160,67 @@ end
116
160
  function Item.create(self, id, x, y, skinId)
117
161
  return self:of(BlzCreateItemWithSkin(id, x, y, skinId or id))
118
162
  end
163
+ function Item.prototype.consumeCharge(self)
164
+ return self:consumeCharges(1)
165
+ end
166
+ function Item.prototype.consumeCharges(self, count)
167
+ local handle = self.handle
168
+ local charges = getItemCharges(handle)
169
+ if charges > count then
170
+ setItemCharges(handle, charges - count)
171
+ invoke(itemChargesChangeEvent, self)
172
+ return true
173
+ end
174
+ if charges == count then
175
+ if getItemBooleanField(handle, ITEM_BF_PERISHABLE) then
176
+ self:destroy()
177
+ return true
178
+ end
179
+ if not getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED) then
180
+ setItemCharges(handle, 0)
181
+ invoke(itemChargesChangeEvent, self)
182
+ return true
183
+ end
184
+ setItemCharges(handle, 1)
185
+ local ____doAbilityActionForceDummy_2 = doAbilityActionForceDummy
186
+ local ____opt_0 = self.owner
187
+ ____doAbilityActionForceDummy_2(handle, ____opt_0 and ____opt_0.handle, consumeCharge)
188
+ invoke(itemChargesChangeEvent, self)
189
+ return true
190
+ end
191
+ return false
192
+ end
119
193
  function Item.prototype.addAbility(self, abilityTypeId)
120
194
  local nativeAbility = doAbilityAction(self.handle, ____exports.addAndGetAbility, abilityTypeId)
121
195
  if nativeAbility ~= nil then
122
196
  local ability = ItemAbility:of(nativeAbility, abilityTypeId, self)
123
197
  local abilities = self[100]
124
- local luaIndex = #abilities + 1
125
- abilities[luaIndex] = ability
126
- self[101][abilityTypeId] = luaIndex
198
+ abilities[#abilities + 1] = ability
127
199
  return ability
128
200
  end
129
201
  return nil
130
202
  end
131
203
  function Item.prototype.removeAbility(self, abilityTypeId)
132
- local luaIndexByAbilityTypeId = self[101]
133
- local luaIndex = luaIndexByAbilityTypeId[abilityTypeId]
134
- if luaIndex ~= nil and doAbilityAction(self.handle, itemRemoveAbility, abilityTypeId) then
135
- luaIndexByAbilityTypeId[abilityTypeId] = nil
136
- local abilities = self[100]
137
- abilities[luaIndex]:destroy()
138
- local abilityTypeIdsLength = #abilities
139
- for j = luaIndex, abilityTypeIdsLength do
140
- abilities[j] = abilities[j + 1]
204
+ local abilities = self[100]
205
+ for i = 1, #abilities do
206
+ if abilities[i].typeId == abilityTypeId then
207
+ local ability = abilities[i]
208
+ tableRemove(abilities, i)
209
+ ability:destroy()
210
+ return true
141
211
  end
142
212
  end
143
- return false
213
+ return doAbilityAction(self.handle, itemRemoveAbility, abilityTypeId)
144
214
  end
145
215
  function Item.prototype.hasAbility(self, abilityTypeId)
146
- return self[101][abilityTypeId] ~= nil
216
+ return doAbilityAction(self.handle, getItemAbility, abilityTypeId) ~= nil
147
217
  end
148
218
  function Item.prototype.getAbility(self, abilityTypeId)
149
- local ability = self[101][abilityTypeId] ~= nil and doAbilityAction(self.handle, getItemAbility, abilityTypeId)
150
- return ability and ItemAbility:of(ability, abilityTypeId, self) or nil
219
+ return ItemAbility:of(
220
+ doAbilityAction(self.handle, getItemAbility, abilityTypeId),
221
+ abilityTypeId,
222
+ self
223
+ )
151
224
  end
152
225
  function Item.getInRange(self, x, y, range)
153
226
  targetCollection = {}
@@ -259,65 +332,68 @@ __TS__SetDescriptor(
259
332
  )
260
333
  __TS__SetDescriptor(
261
334
  Item.prototype,
262
- "dropOnDeath",
335
+ "dropsOnDeath",
263
336
  {
264
337
  get = function(self)
265
- return BlzGetItemBooleanField(self.handle, ITEM_BF_DROPPED_WHEN_CARRIER_DIES)
338
+ return getItemBooleanField(self.handle, ITEM_BF_DROPPED_WHEN_CARRIER_DIES)
266
339
  end,
267
- set = function(self, v)
268
- SetItemDropOnDeath(self.handle, v)
340
+ set = function(self, dropsOnDeath)
341
+ setItemDropOnDeath(self.handle, dropsOnDeath)
269
342
  end
270
343
  },
271
344
  true
272
345
  )
273
346
  __TS__SetDescriptor(
274
347
  Item.prototype,
275
- "droppable",
348
+ "canBeDropped",
276
349
  {
277
350
  get = function(self)
278
- return BlzGetItemBooleanField(self.handle, ITEM_BF_CAN_BE_DROPPED)
351
+ return getItemBooleanField(self.handle, ITEM_BF_CAN_BE_DROPPED)
279
352
  end,
280
- set = function(self, v)
281
- SetItemDroppable(self.handle, v)
353
+ set = function(self, canBeDropped)
354
+ setItemDroppable(self.handle, canBeDropped)
282
355
  end
283
356
  },
284
357
  true
285
358
  )
286
359
  __TS__SetDescriptor(
287
360
  Item.prototype,
288
- "pawnable",
361
+ "canBeSold",
289
362
  {
290
363
  get = function(self)
291
- return IsItemPawnable(self.handle)
364
+ return isItemPawnable(self.handle)
292
365
  end,
293
- set = function(self, v)
294
- SetItemPawnable(self.handle, v)
366
+ set = function(self, canBeSold)
367
+ setItemPawnable(self.handle, canBeSold)
295
368
  end
296
369
  },
297
370
  true
298
371
  )
299
372
  __TS__SetDescriptor(
300
373
  Item.prototype,
301
- "perishable",
374
+ "perishes",
302
375
  {
303
376
  get = function(self)
304
- return BlzGetItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
377
+ return getItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
305
378
  end,
306
- set = function(self, v)
307
- BlzSetItemBooleanField(self.handle, ITEM_BF_PERISHABLE, v)
379
+ set = function(self, perishes)
380
+ local handle = self.handle
381
+ local powerUp = isItemPowerup(handle)
382
+ setItemBooleanField(handle, ITEM_BF_PERISHABLE, perishes)
383
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, powerUp)
308
384
  end
309
385
  },
310
386
  true
311
387
  )
312
388
  __TS__SetDescriptor(
313
389
  Item.prototype,
314
- "powerup",
390
+ "isPowerUp",
315
391
  {
316
392
  get = function(self)
317
393
  return isItemPowerup(self.handle)
318
394
  end,
319
- set = function(self, v)
320
- setItemBooleanField(self.handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, v)
395
+ set = function(self, isPowerUp)
396
+ setItemBooleanField(self.handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, isPowerUp)
321
397
  end
322
398
  },
323
399
  true
@@ -353,16 +429,24 @@ __TS__SetDescriptor(
353
429
  )
354
430
  __TS__SetDescriptor(
355
431
  Item.prototype,
356
- "usable",
432
+ "isActivelyUsed",
357
433
  {
358
434
  get = function(self)
359
435
  return getItemBooleanField(self.handle, ITEM_BF_ACTIVELY_USED)
360
436
  end,
361
- set = function(self, v)
437
+ set = function(self, isActivelyUsed)
362
438
  local handle = self.handle
363
- local powerup = isItemPowerup(handle)
364
- setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, v)
365
- setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, powerup)
439
+ local powerUp = isItemPowerup(handle)
440
+ local perishes = getItemBooleanField(handle, ITEM_BF_PERISHABLE)
441
+ local dropsOnDeath = getItemBooleanField(handle, ITEM_BF_DROPPED_WHEN_CARRIER_DIES)
442
+ local canBeDropped = getItemBooleanField(handle, ITEM_BF_CAN_BE_DROPPED)
443
+ local canBeSold = isItemPawnable(handle)
444
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, isActivelyUsed)
445
+ setItemPawnable(handle, canBeSold)
446
+ setItemDroppable(handle, canBeDropped)
447
+ setItemDropOnDeath(handle, dropsOnDeath)
448
+ setItemBooleanField(handle, ITEM_BF_PERISHABLE, perishes)
449
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, powerUp)
366
450
  end
367
451
  },
368
452
  true
@@ -557,10 +641,11 @@ __TS__SetDescriptor(
557
641
  "charges",
558
642
  {
559
643
  get = function(self)
560
- return GetItemCharges(self.handle)
644
+ return getItemCharges(self.handle)
561
645
  end,
562
646
  set = function(self, v)
563
- SetItemCharges(self.handle, v)
647
+ setItemCharges(self.handle, v)
648
+ invoke(itemChargesChangeEvent, self)
564
649
  end
565
650
  },
566
651
  true
@@ -587,6 +672,7 @@ __TS__ObjectDefineProperty(
587
672
  return self.onDestroyEvent
588
673
  end}
589
674
  )
675
+ Item.chargesChangedEvent = itemChargesChangeEvent
590
676
  local getManipulatedItem = GetManipulatedItem
591
677
  local trigger = CreateTrigger()
592
678
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_PICKUP_ITEM)
@@ -8,6 +8,6 @@ local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_AB
8
8
  -- @internal For use by internal systems only.
9
9
  ____exports.getAbilityDuration = function(ability, target)
10
10
  local level = ability.level
11
- return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
11
+ return target ~= nil and (target.isHero or target:getField(UNIT_IF_LEVEL) >= 6 or target:hasClassification(UnitClassification.RESISTANT)) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
12
12
  end
13
13
  return ____exports