warscript 0.0.1-dev.ffaa090 → 0.0.1-dev.fff719b
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +6 -0
- package/attributes.lua +17 -1
- package/core/types/effect.d.ts +1 -3
- package/core/types/effect.lua +26 -29
- package/core/types/frame.lua +24 -21
- package/core/types/player.d.ts +16 -0
- package/core/types/player.lua +60 -15
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +123 -5
- package/core/types/sound.d.ts +17 -25
- package/core/types/sound.lua +85 -44
- package/core/types/tileCell.d.ts +11 -1
- package/core/types/tileCell.lua +97 -0
- package/core/types/timer.d.ts +9 -8
- package/core/types/timer.lua +45 -23
- package/decl/native.d.ts +846 -790
- package/destroyable.d.ts +1 -0
- package/destroyable.lua +9 -0
- package/engine/behavior.d.ts +14 -1
- package/engine/behavior.lua +230 -70
- package/engine/behaviour/ability/apply-buff.lua +5 -5
- package/engine/behaviour/ability/damage.d.ts +6 -3
- package/engine/behaviour/ability/damage.lua +24 -36
- package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
- package/engine/behaviour/ability/emulate-impact.lua +18 -3
- package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
- package/engine/behaviour/ability/remove-buffs.lua +21 -0
- package/engine/behaviour/ability/restore-mana.d.ts +1 -1
- package/engine/behaviour/ability/restore-mana.lua +6 -6
- package/engine/behaviour/ability.d.ts +6 -2
- package/engine/behaviour/ability.lua +16 -22
- package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
- package/engine/behaviour/unit/stun-immunity.lua +57 -31
- package/engine/behaviour/unit.d.ts +39 -3
- package/engine/behaviour/unit.lua +269 -6
- package/engine/buff.d.ts +21 -8
- package/engine/buff.lua +193 -121
- package/engine/internal/ability.d.ts +7 -1
- package/engine/internal/ability.lua +49 -9
- package/engine/internal/item/ability.lua +63 -11
- package/engine/internal/item+owner.lua +12 -6
- package/engine/internal/item.d.ts +18 -17
- package/engine/internal/item.lua +135 -49
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/mechanics/cast-ability.lua +6 -3
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/misc/frame-coordinates.d.ts +2 -0
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
- package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
- package/engine/internal/unit/ability.d.ts +35 -0
- package/engine/internal/unit/ability.lua +98 -9
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit/attributes.d.ts +17 -0
- package/engine/internal/unit/attributes.lua +46 -0
- package/engine/internal/unit/bonus.d.ts +2 -0
- package/engine/internal/unit/bonus.lua +10 -0
- package/engine/internal/unit/fly-height.d.ts +7 -0
- package/engine/internal/unit/fly-height.lua +20 -0
- package/engine/internal/unit/interrupts.d.ts +12 -0
- package/engine/internal/unit/interrupts.lua +28 -0
- package/engine/internal/unit/main-selected.lua +12 -27
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit/scale.d.ts +7 -0
- package/engine/internal/unit/scale.lua +20 -0
- package/engine/internal/unit+ability.lua +10 -1
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit-missile-launch.lua +52 -14
- package/engine/internal/unit.d.ts +39 -26
- package/engine/internal/unit.lua +375 -236
- package/engine/local-client.d.ts +2 -0
- package/engine/local-client.lua +30 -0
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
- package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
- package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +11 -11
- package/engine/object-data/entry/ability-type.lua +35 -13
- package/engine/object-data/entry/buff-type/applicable.lua +5 -0
- package/engine/object-data/entry/buff-type.d.ts +5 -11
- package/engine/object-data/entry/buff-type.lua +11 -27
- package/engine/object-data/entry/destructible-type.d.ts +27 -1
- package/engine/object-data/entry/destructible-type.lua +155 -0
- package/engine/object-data/entry/sound-preset.d.ts +17 -0
- package/engine/object-data/entry/sound-preset.lua +104 -0
- package/engine/object-data/entry/unit-type.d.ts +17 -4
- package/engine/object-data/entry/unit-type.lua +197 -85
- package/engine/object-field/ability.d.ts +4 -4
- package/engine/object-field/ability.lua +7 -6
- package/engine/object-field/unit.d.ts +72 -3
- package/engine/object-field/unit.lua +268 -7
- package/engine/object-field.d.ts +25 -6
- package/engine/object-field.lua +357 -118
- package/engine/random.d.ts +9 -0
- package/engine/random.lua +13 -0
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/engine/standard/fields/ability.d.ts +2 -2
- package/engine/standard/fields/ability.lua +2 -2
- package/engine/standard/fields/unit.d.ts +12 -0
- package/engine/standard/fields/unit.lua +20 -0
- package/engine/synchronization.d.ts +11 -0
- package/engine/synchronization.lua +77 -0
- package/engine/text-tag.d.ts +36 -2
- package/engine/text-tag.lua +250 -10
- package/engine/unit.d.ts +5 -0
- package/engine/unit.lua +5 -0
- package/net/socket.lua +1 -1
- package/objutil/buff.lua +11 -10
- package/package.json +2 -2
- package/patch-lua.lua +9 -0
- package/patch-lualib.lua +1 -1
- package/utility/arrays.d.ts +2 -0
- package/utility/arrays.lua +11 -0
- package/utility/callback-array.d.ts +17 -0
- package/utility/callback-array.lua +61 -0
- package/utility/functions.d.ts +8 -0
- package/utility/functions.lua +13 -0
- package/utility/linked-map.d.ts +26 -0
- package/utility/linked-map.lua +66 -0
- package/utility/linked-set.d.ts +2 -0
- package/utility/linked-set.lua +26 -1
- package/utility/lua-maps.d.ts +15 -2
- package/utility/lua-maps.lua +53 -2
- package/utility/lua-sets.d.ts +2 -0
- package/utility/lua-sets.lua +7 -0
- package/utility/records.lua +20 -1
- package/utility/types.d.ts +3 -0
- package/core/types/order.d.ts +0 -25
- package/core/types/order.lua +0 -55
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@@ -0,0 +1,136 @@
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local ____lualib = require("lualib_bundle")
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____attributes = require("attributes")
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local attribute = ____attributes.attribute
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____game = require("core.game")
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local elapsedTime = ____game.elapsedTime
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local getUnitCurrentOrder = GetUnitCurrentOrder
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local issueImmediateOrderById = IssueImmediateOrderById
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local issuePointOrderById = IssuePointOrderById
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local issueTargetOrderById = IssueTargetOrderById
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local unitLastOrderTypeAttribute = attribute()
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local unitLastOrderIdAttribute = attribute()
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local unitLastOrderStartTimeAttribute = attribute()
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local unitLastOrderStartXAttribute = attribute()
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local unitLastOrderStartYAttribute = attribute()
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local unitLastOrderTargetXAttribute = attribute()
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local unitLastOrderTargetYAttribute = attribute()
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local unitLastOrderTargetAttribute = attribute()
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Unit.onImmediateOrder:addListener(
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4,
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function(unit, orderId)
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unit[unitLastOrderTypeAttribute] = 0
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unit[unitLastOrderIdAttribute] = orderId
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unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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unit[unitLastOrderStartXAttribute] = unit.x
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unit[unitLastOrderStartYAttribute] = unit.y
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unit[unitLastOrderTargetXAttribute] = nil
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unit[unitLastOrderTargetYAttribute] = nil
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unit[unitLastOrderTargetAttribute] = nil
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end
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)
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Unit.onPointOrder:addListener(
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4,
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function(unit, orderId, x, y)
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unit[unitLastOrderTypeAttribute] = 1
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unit[unitLastOrderIdAttribute] = orderId
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unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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unit[unitLastOrderStartXAttribute] = unit.x
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unit[unitLastOrderStartYAttribute] = unit.y
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unit[unitLastOrderTargetXAttribute] = x
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unit[unitLastOrderTargetYAttribute] = y
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unit[unitLastOrderTargetAttribute] = nil
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end
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)
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Unit.onTargetOrder:addListener(
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function(unit, orderId, target)
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unit[unitLastOrderTypeAttribute] = 2
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unit[unitLastOrderIdAttribute] = orderId
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unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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unit[unitLastOrderStartXAttribute] = unit.x
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unit[unitLastOrderStartYAttribute] = unit.y
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unit[unitLastOrderTargetXAttribute] = target.x
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unit[unitLastOrderTargetYAttribute] = target.y
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unit[unitLastOrderTargetAttribute] = target
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end
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)
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local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
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local currentOrderId = getUnitCurrentOrder(unit.handle)
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local lastOrderId = unit[unitLastOrderIdAttribute]
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local ____temp_0
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if currentOrderId == lastOrderId or currentOrderId == orderId("patrolAI") and lastOrderId == orderId("patrol") then
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____temp_0 = value
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else
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____temp_0 = nil
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end
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return ____temp_0
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end
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderType",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderId",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderIdAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderStartTime",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartTimeAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderStartX",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartXAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderStartY",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartYAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderTargetX",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetXAttribute]) or 0
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end}
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderTargetY",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetYAttribute]) or 0
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end}
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__TS__ObjectDefineProperty(
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Unit.prototype,
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetAttribute])
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end}
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)
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local issueOrderByType = {
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[0] = issueImmediateOrderById,
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[1] = issuePointOrderById,
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[2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
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}
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Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
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return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
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end
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return ____exports
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local ____lualib = require("lualib_bundle")
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____unit = require("engine.standard.fields.unit")
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local SCALING_VALUE_UNIT_FIELD = ____unit.SCALING_VALUE_UNIT_FIELD
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__TS__ObjectDefineProperty(
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}
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return ____exports
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local Event = ____event.Event
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local Event = ____event.Event
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ItemAbility.destroyEvent:addListener(
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local unit = ability.owner.owner
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if unit ~= nil then
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Event.invoke(abilityLostEvent, unit, ability)
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end
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@@ -1,15 +1,6 @@
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/** @noSelfInFile */
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import { Widget } from "../../core/types/widget";
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-
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export declare namespace AttackType {
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const SPELL: jattacktype;
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const NORMAL: jattacktype;
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const PIERCE: jattacktype;
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const SIEGE: jattacktype;
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const MAGIC: jattacktype;
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const CHAOS: jattacktype;
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const HERO: jattacktype;
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}
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import { AttackType } from "../object-data/auxiliary/attack-type";
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export type DamageType = jdamagetype;
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export declare namespace DamageType {
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const UNKNOWN: jdamagetype;
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@@ -64,6 +55,6 @@ export declare namespace WeaponType {
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}
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declare module "./unit" {
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interface Unit {
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damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
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damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
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}
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}
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@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
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local Player = ____player.Player
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local ____dummy = require("objutil.dummy")
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local dummyUnitId = ____dummy.dummyUnitId
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local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
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local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
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local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
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local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
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local createUnit = CreateUnit
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local getOwningPlayer = GetOwningPlayer
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local showUnit = ShowUnit
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local unitDamageTarget = UnitDamageTarget
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____exports.AttackType = {}
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local AttackType = ____exports.AttackType
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do
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AttackType.SPELL = ATTACK_TYPE_NORMAL
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AttackType.NORMAL = ATTACK_TYPE_MELEE
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AttackType.PIERCE = ATTACK_TYPE_PIERCE
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AttackType.SIEGE = ATTACK_TYPE_SIEGE
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AttackType.MAGIC = ATTACK_TYPE_MAGIC
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AttackType.CHAOS = ATTACK_TYPE_CHAOS
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AttackType.HERO = ATTACK_TYPE_HERO
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end
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____exports.DamageType = {}
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local DamageType = ____exports.DamageType
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do
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@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
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showUnit(dummy, false)
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dummies[player] = dummy
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end
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Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
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Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
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if attack == nil then
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attack = false
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end
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@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
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ranged = false
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end
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if attackType == nil then
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attackType =
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attackType = 0
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end
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if damageType == nil then
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damageType = ____exports.DamageType.MAGIC
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@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
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if not getOwningPlayer(handle) then
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handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
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end
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if __TS__InstanceOf(target, Unit) then
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damageMetadataByTarget[target] = metadata
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end
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return unitDamageTarget(
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handle,
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targetHandle,
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amount,
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attack,
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ranged,
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attackType,
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attackTypeToNative(attackType),
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damageType,
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weaponType
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)
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@@ -6,7 +6,6 @@ local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____unit_2Bdamage = require("engine.internal.unit+damage")
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local AttackType = ____unit_2Bdamage.AttackType
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local DamageType = ____unit_2Bdamage.DamageType
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local ____event = require("event")
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local Event = ____event.Event
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@@ -33,7 +32,7 @@ local spellStealEventStack = {}
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Unit.onDamaging:addListener(function(source, target, event)
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if event.amount == 0 and source ~= nil then
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local count = countByUnit[source] or 0
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if count > 0 and event.attackType ==
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if count > 0 and event.attackType == 0 then
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if event.damageType == DamageType.UNKNOWN then
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spellStealEventStack[#spellStealEventStack + 1] = {
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sourceBuffIds = source.buffIds,
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@@ -9,9 +9,18 @@ local ____timer = require("core.types.timer")
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local Timer = ____timer.Timer
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local ____lua_2Dsets = require("utility.lua-sets")
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local luaSetOf = ____lua_2Dsets.luaSetOf
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local ____attributes = require("attributes")
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local attribute = ____attributes.attribute
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local ____linked_2Dset = require("utility.linked-set")
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local LinkedSet = ____linked_2Dset.LinkedSet
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local ____math = require("math")
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local ceil = ____math.ceil
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local autoAttackFinishEvent = __TS__New(Event)
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rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
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local
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local units = __TS__New(LinkedSet)
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local targetAttribute = attribute()
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local impactDelayAttribute = attribute()
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local passedTimeAttribute = attribute()
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local instantOrderIds = luaSetOf(
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orderId("avatar"),
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orderId("berserk"),
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@@ -27,25 +36,54 @@ local instantOrderIds = luaSetOf(
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orderId("undivineshield"),
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orderId("unimmolation")
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)
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---
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-- @internal For use by internal systems only.
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____exports.resetAutoAttackTimer = function(unit)
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if units:remove(unit) then
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unit[targetAttribute] = nil
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unit[impactDelayAttribute] = nil
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unit[passedTimeAttribute] = nil
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end
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end
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local function reset(unit, orderId)
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if not (instantOrderIds[orderId] ~= nil) then
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-
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if eventTimer then
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eventTimer:destroy()
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eventTimerByUnit[source] = nil
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-
end
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____exports.resetAutoAttackTimer(unit)
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end
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end
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Unit.onImmediateOrder:addListener(reset)
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Unit.onPointOrder:addListener(reset)
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Unit.onTargetOrder:addListener(reset)
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local
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-
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-
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local timerPeriod = 1 / 64
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local function invokeEvent(unit)
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units:remove(unit)
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local target = unit[targetAttribute]
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unit[targetAttribute] = nil
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unit[impactDelayAttribute] = nil
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unit[passedTimeAttribute] = nil
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Event.invoke(autoAttackFinishEvent, unit, target)
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end
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local function checkUnit(unit)
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local passedTime = unit[passedTimeAttribute] + timerPeriod
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local impactDelay = unit[impactDelayAttribute]
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if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
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invokeEvent(unit)
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else
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unit[passedTimeAttribute] = passedTime
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end
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end
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local timer = Timer:simple(attackPoint, timerCallback, source, target)
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eventTimerByUnit[source] = timer
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Timer.onPeriod[timerPeriod]:addListener(function()
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units:forEach(checkUnit)
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end)
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Unit.autoAttackStartEvent:addListener(
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999999,
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function(source, target)
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if source[targetAttribute] ~= nil then
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invokeEvent(source)
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end
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source[targetAttribute] = target
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source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
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source[passedTimeAttribute] = -timerPeriod
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units:add(source)
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end
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)
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return ____exports
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@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
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import { Widget } from "../../core/types/widget";
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import type { UnitTypeId } from "../object-data/entry/unit-type";
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import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
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import { MovementType } from "../object-data/auxiliary/movement-type";
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import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
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import { AttackType } from "../object-data/auxiliary/attack-type";
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import { AttributesHolder } from "../../attributes";
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export type UnitClassification = junittype;
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export declare namespace UnitClassification {
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const STRUCTURE: junittype;
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@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
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const GROUND: junittype;
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const SUMMONED: junittype;
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const MECHANICAL: junittype;
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const WORKER: junittype;
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const ANCIENT: junittype;
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const SUICIDAL: junittype;
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const TAUREN: junittype;
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@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
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readonly [id: number]: Event<[Unit, Ability, ...T]>;
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};
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type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
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export interface DamagingEvent {
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44
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export interface DamagingEvent extends AttributesHolder {
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40
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amount: number;
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-
attackType:
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+
attackType: AttackType;
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47
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damageType: jdamagetype;
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weaponType: jweapontype;
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+
metadata: unknown;
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readonly isAttack: boolean;
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readonly originalAmount: number;
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+
readonly originalMetadata: unknown;
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preventRetaliation(this: DamagingEvent): void;
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}
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47
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-
export type DamageEvent = DamagingEvent & {
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55
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+
export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
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preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
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};
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export type AttackDamageEvent = DamagingEvent & {
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@@ -72,10 +80,14 @@ export declare class UnitWeapon {
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readonly unit: Unit;
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readonly index: 0 | 1;
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74
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constructor(unit: Unit, index: 0 | 1);
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get isEnabled(): boolean;
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set isEnabled(isEnabled: boolean);
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get cooldown(): number;
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set cooldown(cooldown: number);
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get damage(): [minimumDamage: number, maximumDamage: number];
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set damage([minimumDamage, maximumDamage]: [number, number]);
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+
get allowedTargetCombatClassifications(): CombatClassifications;
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+
set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
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get damageBase(): number;
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set damageBase(damageBase: number);
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get damageDiceCount(): number;
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@@ -97,12 +109,13 @@ declare const enum UnitPropertyKey {
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SYNC_ID = 100,
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IS_PAUSED = 101,
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STUN_COUNTER = 102,
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100
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-
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-
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102
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-
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FORCE_STUN_COUNTER = 103,
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DELAY_HEALTH_CHECKS_COUNTER = 104,
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DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
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PREVENT_DEATH_HEALTH_BONUS = 106,
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IS_TEAM_GLOW_HIDDEN = 107,
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LAST_X = 108,
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LAST_Y = 109
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106
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}
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export type UnitSyncId = number & {
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readonly __unitSyncId: unique symbol;
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@@ -111,6 +124,7 @@ export declare class Unit extends Handle<junit> {
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readonly syncId: UnitSyncId;
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112
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private [UnitPropertyKey.IS_PAUSED]?;
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private [UnitPropertyKey.STUN_COUNTER]?;
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+
private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
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private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
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private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
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private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
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@@ -150,27 +164,23 @@ export declare class Unit extends Handle<junit> {
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150
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isInRangeOf(unit: Unit, range: number): boolean;
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151
165
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isAllyOf(unit: Unit): boolean;
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isEnemyOf(unit: Unit): boolean;
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153
|
-
playAnimation(animation: string, rarity?: jraritycontrol): void;
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154
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-
playAnimation(animation: number): void;
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167
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+
playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
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155
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resetAnimation(): void;
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156
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queueAnimation(animation: string): void;
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get weapons(): [UnitWeapon, UnitWeapon];
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158
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get firstWeapon(): UnitWeapon;
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159
172
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get secondWeapon(): UnitWeapon;
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173
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+
chooseWeapon(target: Unit): UnitWeapon | undefined;
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160
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get level(): number;
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161
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set level(v: number);
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get xp(): number;
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set xp(v: number);
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164
|
-
get
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set
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+
get primaryAttribute(): UnitAttribute;
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+
set primaryAttribute(primaryAttribute: UnitAttribute);
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166
180
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get strengthBonus(): number;
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167
181
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get strength(): number;
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168
|
-
get agilityBase(): number;
|
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169
|
-
set agilityBase(agilityBase: number);
|
|
170
182
|
get agilityBonus(): number;
|
|
171
183
|
get agility(): number;
|
|
172
|
-
get intelligenceBase(): number;
|
|
173
|
-
set intelligenceBase(intelligenceBase: number);
|
|
174
184
|
get intelligenceBonus(): number;
|
|
175
185
|
get intelligence(): number;
|
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176
186
|
get name(): string;
|
|
@@ -204,8 +214,6 @@ export declare class Unit extends Handle<junit> {
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|
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get isInvulnerable(): boolean;
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get vertexColor(): Color;
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get collisionSize(): number;
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get pathingCollisionRange(): number;
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get movementType(): MovementType;
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set movementType(movementType: MovementType);
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set pathing(v: boolean);
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isSelected(player: Player): boolean;
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explode(): void;
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dropItemTarget(item: Item, target: Widget): boolean;
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dropItemSlot(item: Item, slot: number): boolean;
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itemInSlot(slot: number): Item | null;
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addAbility(abilityId: number): UnitAbility |
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addAbility(abilityId: number): UnitAbility | undefined;
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makeAbilityPermanent(abilityId: number, permanent: true): boolean;
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hasAbility(abilityId: number): boolean;
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removeAbility(
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getAbility(abilityId: number): UnitAbility | undefined;
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removeAbility(abilityTypeId: number): boolean;
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hideAbility(abilityId: number, flag: boolean): void;
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startAbilityCooldown(abilityId: number, cooldown: number): void;
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endAbilityCooldown(abilityId: number): void;
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interruptAttack(): void;
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interruptCast(abilityId: number): void;
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getDistanceTo(target: Unit | Vec2): number;
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getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
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@@ -277,6 +284,8 @@ export declare class Unit extends Handle<junit> {
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unpauseEx(): void;
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incrementStunCounter(): void;
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decrementStunCounter(): void;
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incrementForceStunCounter(): void;
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decrementForceStunCounter(): void;
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set waygateActive(v: boolean);
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get waygateActive(): boolean;
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set waygateDestination(v: Vec2);
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|
@@ -285,6 +294,7 @@ export declare class Unit extends Handle<junit> {
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|
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285
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get onUnitInRange(): Record<number, Event<[Unit]>>;
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get onManaEqual(): Record<number, Event<[Unit, number]>>;
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get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
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|
297
|
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get targetAcquiredEvent(): Event;
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get onSelect(): Event;
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|
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299
|
get onDeselect(): Event;
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|
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300
|
get onImmediateOrder(): Event<[number]>;
|
|
@@ -300,6 +310,7 @@ export declare class Unit extends Handle<junit> {
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|
|
300
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|
static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
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|
301
311
|
static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
|
|
302
312
|
static getSelectionOf(player: Player, target?: Unit[]): Unit[];
|
|
313
|
+
static readonly levelChangedEvent: UnitTriggerEvent<[]>;
|
|
303
314
|
static readonly deathEvent: UnitTriggerEvent<[Unit]>;
|
|
304
315
|
static readonly onDecay: UnitTriggerEvent<[]>;
|
|
305
316
|
static readonly onResurrect: InitializingEvent<[Unit], void>;
|
|
@@ -337,7 +348,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
337
348
|
static itemDroppedEvent: UnitTriggerEvent<[Item]>;
|
|
338
349
|
static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
|
|
339
350
|
static itemUsedEvent: UnitTriggerEvent<[Item]>;
|
|
340
|
-
static itemStackedEvent: UnitTriggerEvent<[Item]>;
|
|
351
|
+
static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
|
|
352
|
+
static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
|
|
341
353
|
static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
|
|
342
354
|
static get itemMoveOrderEvent(): Event<[
|
|
343
355
|
unit: Unit,
|
|
@@ -356,5 +368,6 @@ export declare class Unit extends Handle<junit> {
|
|
|
356
368
|
setField(field: junitstringfield, value: string): boolean;
|
|
357
369
|
toString(): string;
|
|
358
370
|
static getBySyncId(syncId: UnitSyncId): Unit | undefined;
|
|
371
|
+
static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
|
|
359
372
|
}
|
|
360
373
|
export {};
|