warscript 0.0.1-dev.ffaa090 → 0.0.1-dev.fff719b

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/effect.d.ts +1 -3
  4. package/core/types/effect.lua +26 -29
  5. package/core/types/frame.lua +24 -21
  6. package/core/types/player.d.ts +16 -0
  7. package/core/types/player.lua +60 -15
  8. package/core/types/playerCamera.d.ts +2 -0
  9. package/core/types/playerCamera.lua +123 -5
  10. package/core/types/sound.d.ts +17 -25
  11. package/core/types/sound.lua +85 -44
  12. package/core/types/tileCell.d.ts +11 -1
  13. package/core/types/tileCell.lua +97 -0
  14. package/core/types/timer.d.ts +9 -8
  15. package/core/types/timer.lua +45 -23
  16. package/decl/native.d.ts +846 -790
  17. package/destroyable.d.ts +1 -0
  18. package/destroyable.lua +9 -0
  19. package/engine/behavior.d.ts +14 -1
  20. package/engine/behavior.lua +230 -70
  21. package/engine/behaviour/ability/apply-buff.lua +5 -5
  22. package/engine/behaviour/ability/damage.d.ts +6 -3
  23. package/engine/behaviour/ability/damage.lua +24 -36
  24. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  25. package/engine/behaviour/ability/emulate-impact.lua +18 -3
  26. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  27. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  28. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  29. package/engine/behaviour/ability/restore-mana.lua +6 -6
  30. package/engine/behaviour/ability.d.ts +6 -2
  31. package/engine/behaviour/ability.lua +16 -22
  32. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  33. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  34. package/engine/behaviour/unit.d.ts +39 -3
  35. package/engine/behaviour/unit.lua +269 -6
  36. package/engine/buff.d.ts +21 -8
  37. package/engine/buff.lua +193 -121
  38. package/engine/internal/ability.d.ts +7 -1
  39. package/engine/internal/ability.lua +49 -9
  40. package/engine/internal/item/ability.lua +63 -11
  41. package/engine/internal/item+owner.lua +12 -6
  42. package/engine/internal/item.d.ts +18 -17
  43. package/engine/internal/item.lua +135 -49
  44. package/engine/internal/mechanics/ability-duration.lua +1 -1
  45. package/engine/internal/mechanics/cast-ability.lua +6 -3
  46. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  47. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  48. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  49. package/engine/internal/misc/frame-coordinates.lua +21 -0
  50. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  51. package/engine/internal/misc/get-terrain-z.lua +11 -0
  52. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  53. package/engine/internal/misc/player-local-handle.lua +5 -0
  54. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  55. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  56. package/engine/internal/unit/ability.d.ts +35 -0
  57. package/engine/internal/unit/ability.lua +98 -9
  58. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  59. package/engine/internal/unit/allowed-targets.lua +9 -1
  60. package/engine/internal/unit/attributes.d.ts +17 -0
  61. package/engine/internal/unit/attributes.lua +46 -0
  62. package/engine/internal/unit/bonus.d.ts +2 -0
  63. package/engine/internal/unit/bonus.lua +10 -0
  64. package/engine/internal/unit/fly-height.d.ts +7 -0
  65. package/engine/internal/unit/fly-height.lua +20 -0
  66. package/engine/internal/unit/interrupts.d.ts +12 -0
  67. package/engine/internal/unit/interrupts.lua +28 -0
  68. package/engine/internal/unit/main-selected.lua +12 -27
  69. package/engine/internal/unit/order.d.ts +20 -0
  70. package/engine/internal/unit/order.lua +136 -0
  71. package/engine/internal/unit/scale.d.ts +7 -0
  72. package/engine/internal/unit/scale.lua +20 -0
  73. package/engine/internal/unit+ability.lua +10 -1
  74. package/engine/internal/unit+damage.d.ts +2 -11
  75. package/engine/internal/unit+damage.lua +10 -14
  76. package/engine/internal/unit+spellSteal.lua +1 -2
  77. package/engine/internal/unit-missile-launch.lua +52 -14
  78. package/engine/internal/unit.d.ts +39 -26
  79. package/engine/internal/unit.lua +375 -236
  80. package/engine/local-client.d.ts +2 -0
  81. package/engine/local-client.lua +30 -0
  82. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  83. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  84. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  85. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  86. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  87. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  88. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  89. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  90. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  91. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  92. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  93. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  94. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  95. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  96. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  97. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  98. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  99. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  100. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  101. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  102. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  103. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  104. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  105. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  106. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  107. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  108. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  109. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  110. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  111. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  112. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  113. package/engine/object-data/entry/ability-type/web.lua +52 -0
  114. package/engine/object-data/entry/ability-type.d.ts +11 -11
  115. package/engine/object-data/entry/ability-type.lua +35 -13
  116. package/engine/object-data/entry/buff-type/applicable.lua +5 -0
  117. package/engine/object-data/entry/buff-type.d.ts +5 -11
  118. package/engine/object-data/entry/buff-type.lua +11 -27
  119. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  120. package/engine/object-data/entry/destructible-type.lua +155 -0
  121. package/engine/object-data/entry/sound-preset.d.ts +17 -0
  122. package/engine/object-data/entry/sound-preset.lua +104 -0
  123. package/engine/object-data/entry/unit-type.d.ts +17 -4
  124. package/engine/object-data/entry/unit-type.lua +197 -85
  125. package/engine/object-field/ability.d.ts +4 -4
  126. package/engine/object-field/ability.lua +7 -6
  127. package/engine/object-field/unit.d.ts +72 -3
  128. package/engine/object-field/unit.lua +268 -7
  129. package/engine/object-field.d.ts +25 -6
  130. package/engine/object-field.lua +357 -118
  131. package/engine/random.d.ts +9 -0
  132. package/engine/random.lua +13 -0
  133. package/engine/standard/entries/buff-type.d.ts +3 -0
  134. package/engine/standard/entries/buff-type.lua +3 -0
  135. package/engine/standard/fields/ability.d.ts +2 -2
  136. package/engine/standard/fields/ability.lua +2 -2
  137. package/engine/standard/fields/unit.d.ts +12 -0
  138. package/engine/standard/fields/unit.lua +20 -0
  139. package/engine/synchronization.d.ts +11 -0
  140. package/engine/synchronization.lua +77 -0
  141. package/engine/text-tag.d.ts +36 -2
  142. package/engine/text-tag.lua +250 -10
  143. package/engine/unit.d.ts +5 -0
  144. package/engine/unit.lua +5 -0
  145. package/net/socket.lua +1 -1
  146. package/objutil/buff.lua +11 -10
  147. package/package.json +2 -2
  148. package/patch-lua.lua +9 -0
  149. package/patch-lualib.lua +1 -1
  150. package/utility/arrays.d.ts +2 -0
  151. package/utility/arrays.lua +11 -0
  152. package/utility/callback-array.d.ts +17 -0
  153. package/utility/callback-array.lua +61 -0
  154. package/utility/functions.d.ts +8 -0
  155. package/utility/functions.lua +13 -0
  156. package/utility/linked-map.d.ts +26 -0
  157. package/utility/linked-map.lua +66 -0
  158. package/utility/linked-set.d.ts +2 -0
  159. package/utility/linked-set.lua +26 -1
  160. package/utility/lua-maps.d.ts +15 -2
  161. package/utility/lua-maps.lua +53 -2
  162. package/utility/lua-sets.d.ts +2 -0
  163. package/utility/lua-sets.lua +7 -0
  164. package/utility/records.lua +20 -1
  165. package/utility/types.d.ts +3 -0
  166. package/core/types/order.d.ts +0 -25
  167. package/core/types/order.lua +0 -55
@@ -0,0 +1,136 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____attributes = require("attributes")
5
+ local attribute = ____attributes.attribute
6
+ local ____unit = require("engine.internal.unit")
7
+ local Unit = ____unit.Unit
8
+ local ____game = require("core.game")
9
+ local elapsedTime = ____game.elapsedTime
10
+ local getUnitCurrentOrder = GetUnitCurrentOrder
11
+ local issueImmediateOrderById = IssueImmediateOrderById
12
+ local issuePointOrderById = IssuePointOrderById
13
+ local issueTargetOrderById = IssueTargetOrderById
14
+ local unitLastOrderTypeAttribute = attribute()
15
+ local unitLastOrderIdAttribute = attribute()
16
+ local unitLastOrderStartTimeAttribute = attribute()
17
+ local unitLastOrderStartXAttribute = attribute()
18
+ local unitLastOrderStartYAttribute = attribute()
19
+ local unitLastOrderTargetXAttribute = attribute()
20
+ local unitLastOrderTargetYAttribute = attribute()
21
+ local unitLastOrderTargetAttribute = attribute()
22
+ Unit.onImmediateOrder:addListener(
23
+ 4,
24
+ function(unit, orderId)
25
+ unit[unitLastOrderTypeAttribute] = 0
26
+ unit[unitLastOrderIdAttribute] = orderId
27
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
28
+ unit[unitLastOrderStartXAttribute] = unit.x
29
+ unit[unitLastOrderStartYAttribute] = unit.y
30
+ unit[unitLastOrderTargetXAttribute] = nil
31
+ unit[unitLastOrderTargetYAttribute] = nil
32
+ unit[unitLastOrderTargetAttribute] = nil
33
+ end
34
+ )
35
+ Unit.onPointOrder:addListener(
36
+ 4,
37
+ function(unit, orderId, x, y)
38
+ unit[unitLastOrderTypeAttribute] = 1
39
+ unit[unitLastOrderIdAttribute] = orderId
40
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
41
+ unit[unitLastOrderStartXAttribute] = unit.x
42
+ unit[unitLastOrderStartYAttribute] = unit.y
43
+ unit[unitLastOrderTargetXAttribute] = x
44
+ unit[unitLastOrderTargetYAttribute] = y
45
+ unit[unitLastOrderTargetAttribute] = nil
46
+ end
47
+ )
48
+ Unit.onTargetOrder:addListener(
49
+ 4,
50
+ function(unit, orderId, target)
51
+ unit[unitLastOrderTypeAttribute] = 2
52
+ unit[unitLastOrderIdAttribute] = orderId
53
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
54
+ unit[unitLastOrderStartXAttribute] = unit.x
55
+ unit[unitLastOrderStartYAttribute] = unit.y
56
+ unit[unitLastOrderTargetXAttribute] = target.x
57
+ unit[unitLastOrderTargetYAttribute] = target.y
58
+ unit[unitLastOrderTargetAttribute] = target
59
+ end
60
+ )
61
+ local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
62
+ local currentOrderId = getUnitCurrentOrder(unit.handle)
63
+ local lastOrderId = unit[unitLastOrderIdAttribute]
64
+ local ____temp_0
65
+ if currentOrderId == lastOrderId or currentOrderId == orderId("patrolAI") and lastOrderId == orderId("patrol") then
66
+ ____temp_0 = value
67
+ else
68
+ ____temp_0 = nil
69
+ end
70
+ return ____temp_0
71
+ end
72
+ __TS__ObjectDefineProperty(
73
+ Unit.prototype,
74
+ "currentOrderType",
75
+ {get = function(self)
76
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
77
+ end}
78
+ )
79
+ __TS__ObjectDefineProperty(
80
+ Unit.prototype,
81
+ "currentOrderId",
82
+ {get = function(self)
83
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderIdAttribute]) or 0
84
+ end}
85
+ )
86
+ __TS__ObjectDefineProperty(
87
+ Unit.prototype,
88
+ "currentOrderStartTime",
89
+ {get = function(self)
90
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartTimeAttribute]) or 0
91
+ end}
92
+ )
93
+ __TS__ObjectDefineProperty(
94
+ Unit.prototype,
95
+ "currentOrderStartX",
96
+ {get = function(self)
97
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartXAttribute]) or 0
98
+ end}
99
+ )
100
+ __TS__ObjectDefineProperty(
101
+ Unit.prototype,
102
+ "currentOrderStartY",
103
+ {get = function(self)
104
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartYAttribute]) or 0
105
+ end}
106
+ )
107
+ __TS__ObjectDefineProperty(
108
+ Unit.prototype,
109
+ "currentOrderTargetX",
110
+ {get = function(self)
111
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetXAttribute]) or 0
112
+ end}
113
+ )
114
+ __TS__ObjectDefineProperty(
115
+ Unit.prototype,
116
+ "currentOrderTargetY",
117
+ {get = function(self)
118
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetYAttribute]) or 0
119
+ end}
120
+ )
121
+ __TS__ObjectDefineProperty(
122
+ Unit.prototype,
123
+ "currentOrderTarget",
124
+ {get = function(self)
125
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetAttribute])
126
+ end}
127
+ )
128
+ local issueOrderByType = {
129
+ [0] = issueImmediateOrderById,
130
+ [1] = issuePointOrderById,
131
+ [2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
132
+ }
133
+ Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
134
+ return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
135
+ end
136
+ return ____exports
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ scale: number;
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,20 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local SCALING_VALUE_UNIT_FIELD = ____unit.SCALING_VALUE_UNIT_FIELD
8
+ __TS__ObjectDefineProperty(
9
+ Unit.prototype,
10
+ "scale",
11
+ {
12
+ get = function(self)
13
+ return SCALING_VALUE_UNIT_FIELD:getValue(self)
14
+ end,
15
+ set = function(self, value)
16
+ SCALING_VALUE_UNIT_FIELD:setValue(self, value)
17
+ end
18
+ }
19
+ )
20
+ return ____exports
@@ -7,8 +7,8 @@ local UnitAbility = ____ability.UnitAbility
7
7
  local ____unit = require("engine.internal.unit")
8
8
  local Unit = ____unit.Unit
9
9
  local ____event = require("event")
10
- local Event = ____event.Event
11
10
  local createDispatchingEvent = ____event.createDispatchingEvent
11
+ local Event = ____event.Event
12
12
  local abilityGainedEvent = createDispatchingEvent(
13
13
  __TS__New(Event),
14
14
  function(unit, ability) return ability.typeId end
@@ -40,6 +40,15 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
+ ItemAbility.destroyEvent:addListener(
44
+ 4,
45
+ function(ability)
46
+ local unit = ability.owner.owner
47
+ if unit ~= nil then
48
+ Event.invoke(abilityLostEvent, unit, ability)
49
+ end
50
+ end
51
+ )
43
52
  Unit.itemPickedUpEvent:addListener(
44
53
  0,
45
54
  function(unit, item)
@@ -1,15 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../core/types/widget";
3
- export type AttackType = jattacktype;
4
- export declare namespace AttackType {
5
- const SPELL: jattacktype;
6
- const NORMAL: jattacktype;
7
- const PIERCE: jattacktype;
8
- const SIEGE: jattacktype;
9
- const MAGIC: jattacktype;
10
- const CHAOS: jattacktype;
11
- const HERO: jattacktype;
12
- }
3
+ import { AttackType } from "../object-data/auxiliary/attack-type";
13
4
  export type DamageType = jdamagetype;
14
5
  export declare namespace DamageType {
15
6
  const UNKNOWN: jdamagetype;
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
64
55
  }
65
56
  declare module "./unit" {
66
57
  interface Unit {
67
- damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
58
+ damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
68
59
  }
69
60
  }
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
10
14
  local createUnit = CreateUnit
11
15
  local getOwningPlayer = GetOwningPlayer
12
16
  local showUnit = ShowUnit
13
17
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
18
  ____exports.DamageType = {}
26
19
  local DamageType = ____exports.DamageType
27
20
  do
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
88
81
  showUnit(dummy, false)
89
82
  dummies[player] = dummy
90
83
  end
91
- Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
84
+ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
92
85
  if attack == nil then
93
86
  attack = false
94
87
  end
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
89
  ranged = false
97
90
  end
98
91
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
92
+ attackType = 0
100
93
  end
101
94
  if damageType == nil then
102
95
  damageType = ____exports.DamageType.MAGIC
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
109
102
  if not getOwningPlayer(handle) then
110
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
111
104
  end
105
+ if __TS__InstanceOf(target, Unit) then
106
+ damageMetadataByTarget[target] = metadata
107
+ end
112
108
  return unitDamageTarget(
113
109
  handle,
114
110
  targetHandle,
115
111
  amount,
116
112
  attack,
117
113
  ranged,
118
- attackType,
114
+ attackTypeToNative(attackType),
119
115
  damageType,
120
116
  weaponType
121
117
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,
@@ -9,9 +9,18 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____attributes = require("attributes")
13
+ local attribute = ____attributes.attribute
14
+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
16
+ local ____math = require("math")
17
+ local ceil = ____math.ceil
12
18
  local autoAttackFinishEvent = __TS__New(Event)
13
19
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
14
- local eventTimerByUnit = {}
20
+ local units = __TS__New(LinkedSet)
21
+ local targetAttribute = attribute()
22
+ local impactDelayAttribute = attribute()
23
+ local passedTimeAttribute = attribute()
15
24
  local instantOrderIds = luaSetOf(
16
25
  orderId("avatar"),
17
26
  orderId("berserk"),
@@ -27,25 +36,54 @@ local instantOrderIds = luaSetOf(
27
36
  orderId("undivineshield"),
28
37
  orderId("unimmolation")
29
38
  )
30
- local function reset(source, orderId)
39
+ ---
40
+ -- @internal For use by internal systems only.
41
+ ____exports.resetAutoAttackTimer = function(unit)
42
+ if units:remove(unit) then
43
+ unit[targetAttribute] = nil
44
+ unit[impactDelayAttribute] = nil
45
+ unit[passedTimeAttribute] = nil
46
+ end
47
+ end
48
+ local function reset(unit, orderId)
31
49
  if not (instantOrderIds[orderId] ~= nil) then
32
- local eventTimer = eventTimerByUnit[source]
33
- if eventTimer then
34
- eventTimer:destroy()
35
- eventTimerByUnit[source] = nil
36
- end
50
+ ____exports.resetAutoAttackTimer(unit)
37
51
  end
38
52
  end
39
53
  Unit.onImmediateOrder:addListener(reset)
40
54
  Unit.onPointOrder:addListener(reset)
41
55
  Unit.onTargetOrder:addListener(reset)
42
- local function timerCallback(source, target)
43
- eventTimerByUnit[source] = nil
44
- Event.invoke(autoAttackFinishEvent, source, target)
56
+ local timerPeriod = 1 / 64
57
+ local function invokeEvent(unit)
58
+ units:remove(unit)
59
+ local target = unit[targetAttribute]
60
+ unit[targetAttribute] = nil
61
+ unit[impactDelayAttribute] = nil
62
+ unit[passedTimeAttribute] = nil
63
+ Event.invoke(autoAttackFinishEvent, unit, target)
64
+ end
65
+ local function checkUnit(unit)
66
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
67
+ local impactDelay = unit[impactDelayAttribute]
68
+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
69
+ invokeEvent(unit)
70
+ else
71
+ unit[passedTimeAttribute] = passedTime
72
+ end
45
73
  end
46
- Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = source.weapons[1].impactDelay
48
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
- eventTimerByUnit[source] = timer
74
+ Timer.onPeriod[timerPeriod]:addListener(function()
75
+ units:forEach(checkUnit)
50
76
  end)
77
+ Unit.autoAttackStartEvent:addListener(
78
+ 999999,
79
+ function(source, target)
80
+ if source[targetAttribute] ~= nil then
81
+ invokeEvent(source)
82
+ end
83
+ source[targetAttribute] = target
84
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
85
+ source[passedTimeAttribute] = -timerPeriod
86
+ units:add(source)
87
+ end
88
+ )
51
89
  return ____exports
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
23
  const GROUND: junittype;
20
24
  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
22
27
  const ANCIENT: junittype;
23
28
  const SUICIDAL: junittype;
24
29
  const TAUREN: junittype;
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
42
  };
38
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
45
  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
45
51
  readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -72,10 +80,14 @@ export declare class UnitWeapon {
72
80
  readonly unit: Unit;
73
81
  readonly index: 0 | 1;
74
82
  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
75
85
  get cooldown(): number;
76
86
  set cooldown(cooldown: number);
77
87
  get damage(): [minimumDamage: number, maximumDamage: number];
78
88
  set damage([minimumDamage, maximumDamage]: [number, number]);
89
+ get allowedTargetCombatClassifications(): CombatClassifications;
90
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
79
91
  get damageBase(): number;
80
92
  set damageBase(damageBase: number);
81
93
  get damageDiceCount(): number;
@@ -97,12 +109,13 @@ declare const enum UnitPropertyKey {
97
109
  SYNC_ID = 100,
98
110
  IS_PAUSED = 101,
99
111
  STUN_COUNTER = 102,
100
- DELAY_HEALTH_CHECKS_COUNTER = 103,
101
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
- PREVENT_DEATH_HEALTH_BONUS = 105,
103
- IS_TEAM_GLOW_HIDDEN = 106,
104
- LAST_X = 107,
105
- LAST_Y = 108
112
+ FORCE_STUN_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
106
119
  }
107
120
  export type UnitSyncId = number & {
108
121
  readonly __unitSyncId: unique symbol;
@@ -111,6 +124,7 @@ export declare class Unit extends Handle<junit> {
111
124
  readonly syncId: UnitSyncId;
112
125
  private [UnitPropertyKey.IS_PAUSED]?;
113
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
114
128
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
115
129
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
116
130
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
@@ -150,27 +164,23 @@ export declare class Unit extends Handle<junit> {
150
164
  isInRangeOf(unit: Unit, range: number): boolean;
151
165
  isAllyOf(unit: Unit): boolean;
152
166
  isEnemyOf(unit: Unit): boolean;
153
- playAnimation(animation: string, rarity?: jraritycontrol): void;
154
- playAnimation(animation: number): void;
167
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
155
168
  resetAnimation(): void;
156
169
  queueAnimation(animation: string): void;
157
170
  get weapons(): [UnitWeapon, UnitWeapon];
158
171
  get firstWeapon(): UnitWeapon;
159
172
  get secondWeapon(): UnitWeapon;
173
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
160
174
  get level(): number;
161
175
  set level(v: number);
162
176
  get xp(): number;
163
177
  set xp(v: number);
164
- get strengthBase(): number;
165
- set strengthBase(strengthBase: number);
178
+ get primaryAttribute(): UnitAttribute;
179
+ set primaryAttribute(primaryAttribute: UnitAttribute);
166
180
  get strengthBonus(): number;
167
181
  get strength(): number;
168
- get agilityBase(): number;
169
- set agilityBase(agilityBase: number);
170
182
  get agilityBonus(): number;
171
183
  get agility(): number;
172
- get intelligenceBase(): number;
173
- set intelligenceBase(intelligenceBase: number);
174
184
  get intelligenceBonus(): number;
175
185
  get intelligence(): number;
176
186
  get name(): string;
@@ -204,8 +214,6 @@ export declare class Unit extends Handle<junit> {
204
214
  set facing(v: number);
205
215
  get speed(): number;
206
216
  set speed(v: number);
207
- get flyHeight(): number;
208
- set flyHeight(v: number);
209
217
  get x(): number;
210
218
  set x(v: number);
211
219
  get y(): number;
@@ -229,12 +237,12 @@ export declare class Unit extends Handle<junit> {
229
237
  get isInvulnerable(): boolean;
230
238
  get vertexColor(): Color;
231
239
  set vertexColor(v: Color);
232
- get scale(): number;
233
- set scale(v: number);
234
240
  get timeScale(): number;
235
241
  set timeScale(v: number);
236
242
  get collisionSize(): number;
237
243
  get pathingCollisionRange(): number;
244
+ get movementType(): MovementType;
245
+ set movementType(movementType: MovementType);
238
246
  set pathing(v: boolean);
239
247
  isSelected(player: Player): boolean;
240
248
  explode(): void;
@@ -252,18 +260,17 @@ export declare class Unit extends Handle<junit> {
252
260
  dropItemTarget(item: Item, target: Widget): boolean;
253
261
  dropItemSlot(item: Item, slot: number): boolean;
254
262
  itemInSlot(slot: number): Item | null;
255
- addAbility(abilityId: number): UnitAbility | null;
263
+ addAbility(abilityId: number): UnitAbility | undefined;
256
264
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
257
265
  setAbilityLevel(abilityId: number, level: number): number;
258
266
  getAbilityLevel(abilityId: number): number;
259
267
  hasAbility(abilityId: number): boolean;
260
- getAbilityById(abilityId: number): UnitAbility | undefined;
261
- removeAbility(abilityId: number): boolean;
268
+ getAbility(abilityId: number): UnitAbility | undefined;
269
+ removeAbility(abilityTypeId: number): boolean;
262
270
  hideAbility(abilityId: number, flag: boolean): void;
263
271
  getAbilityRemainingCooldown(abilityId: number): number;
264
272
  startAbilityCooldown(abilityId: number, cooldown: number): void;
265
273
  endAbilityCooldown(abilityId: number): void;
266
- interruptAttack(): void;
267
274
  interruptCast(abilityId: number): void;
268
275
  getDistanceTo(target: Unit | Vec2): number;
269
276
  getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
@@ -277,6 +284,8 @@ export declare class Unit extends Handle<junit> {
277
284
  unpauseEx(): void;
278
285
  incrementStunCounter(): void;
279
286
  decrementStunCounter(): void;
287
+ incrementForceStunCounter(): void;
288
+ decrementForceStunCounter(): void;
280
289
  set waygateActive(v: boolean);
281
290
  get waygateActive(): boolean;
282
291
  set waygateDestination(v: Vec2);
@@ -285,6 +294,7 @@ export declare class Unit extends Handle<junit> {
285
294
  get onUnitInRange(): Record<number, Event<[Unit]>>;
286
295
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
287
296
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
297
+ get targetAcquiredEvent(): Event;
288
298
  get onSelect(): Event;
289
299
  get onDeselect(): Event;
290
300
  get onImmediateOrder(): Event<[number]>;
@@ -300,6 +310,7 @@ export declare class Unit extends Handle<junit> {
300
310
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
301
311
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
302
312
  static getSelectionOf(player: Player, target?: Unit[]): Unit[];
313
+ static readonly levelChangedEvent: UnitTriggerEvent<[]>;
303
314
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
304
315
  static readonly onDecay: UnitTriggerEvent<[]>;
305
316
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -337,7 +348,8 @@ export declare class Unit extends Handle<junit> {
337
348
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
338
349
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
339
350
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
340
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
351
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
352
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
341
353
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
342
354
  static get itemMoveOrderEvent(): Event<[
343
355
  unit: Unit,
@@ -356,5 +368,6 @@ export declare class Unit extends Handle<junit> {
356
368
  setField(field: junitstringfield, value: string): boolean;
357
369
  toString(): string;
358
370
  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
371
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
359
372
  }
360
373
  export {};