warscript 0.0.1-dev.f48f7bb → 0.0.1-dev.f70428f

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (186) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/frame.lua +24 -21
  8. package/core/types/player.d.ts +15 -0
  9. package/core/types/player.lua +56 -14
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/sound.d.ts +17 -24
  13. package/core/types/sound.lua +99 -24
  14. package/core/types/tileCell.d.ts +11 -1
  15. package/core/types/tileCell.lua +97 -0
  16. package/core/types/timer.d.ts +9 -8
  17. package/core/types/timer.lua +45 -23
  18. package/core/util.lua +6 -1
  19. package/decl/native.d.ts +846 -790
  20. package/engine/behavior.d.ts +12 -1
  21. package/engine/behavior.lua +172 -70
  22. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  23. package/engine/behaviour/ability/apply-buff.lua +32 -0
  24. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  25. package/engine/behaviour/ability/damage.d.ts +9 -3
  26. package/engine/behaviour/ability/damage.lua +26 -38
  27. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  28. package/engine/behaviour/ability/emulate-impact.lua +18 -3
  29. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  30. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  31. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  32. package/engine/behaviour/ability/restore-mana.lua +6 -6
  33. package/engine/behaviour/ability.d.ts +7 -2
  34. package/engine/behaviour/ability.lua +42 -24
  35. package/engine/behaviour/unit/stun-immunity.d.ts +11 -5
  36. package/engine/behaviour/unit/stun-immunity.lua +53 -28
  37. package/engine/behaviour/unit.d.ts +36 -2
  38. package/engine/behaviour/unit.lua +192 -6
  39. package/engine/buff.d.ts +66 -44
  40. package/engine/buff.lua +330 -225
  41. package/engine/internal/ability.d.ts +7 -1
  42. package/engine/internal/ability.lua +49 -11
  43. package/engine/internal/item/ability.lua +66 -14
  44. package/engine/internal/item+owner.lua +12 -6
  45. package/engine/internal/item.d.ts +20 -19
  46. package/engine/internal/item.lua +191 -74
  47. package/engine/internal/mechanics/ability-duration.lua +1 -1
  48. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  49. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  50. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  51. package/engine/internal/misc/frame-coordinates.lua +21 -0
  52. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  53. package/engine/internal/misc/get-terrain-z.lua +11 -0
  54. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  55. package/engine/internal/misc/player-local-handle.lua +5 -0
  56. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  57. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  58. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  59. package/engine/internal/object-data/evasion-probability.lua +16 -0
  60. package/engine/internal/unit/ability.d.ts +35 -0
  61. package/engine/internal/unit/ability.lua +98 -9
  62. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  63. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  64. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  65. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  66. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  67. package/engine/internal/unit/allowed-targets.lua +9 -1
  68. package/engine/internal/unit/bonus.d.ts +2 -0
  69. package/engine/internal/unit/bonus.lua +17 -0
  70. package/engine/internal/unit/fly-height.d.ts +7 -0
  71. package/engine/internal/unit/fly-height.lua +20 -0
  72. package/engine/internal/unit/item.lua +3 -48
  73. package/engine/internal/unit/main-selected.lua +12 -27
  74. package/engine/internal/unit/order.d.ts +20 -0
  75. package/engine/internal/unit/order.lua +136 -0
  76. package/engine/internal/unit/scale.d.ts +7 -0
  77. package/engine/internal/unit/scale.lua +20 -0
  78. package/engine/internal/unit+ability.lua +10 -1
  79. package/engine/internal/unit+damage.d.ts +2 -11
  80. package/engine/internal/unit+damage.lua +10 -14
  81. package/engine/internal/unit+spellSteal.lua +1 -2
  82. package/engine/internal/unit-missile-launch.lua +45 -14
  83. package/engine/internal/unit.d.ts +43 -17
  84. package/engine/internal/unit.lua +340 -165
  85. package/engine/lightning.d.ts +12 -5
  86. package/engine/lightning.lua +48 -14
  87. package/engine/local-client.d.ts +2 -0
  88. package/engine/local-client.lua +30 -0
  89. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  90. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  91. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  92. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  93. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  94. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  95. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  96. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  97. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  98. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  99. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  100. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  101. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  102. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  103. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  104. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  105. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  106. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  107. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  108. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  109. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  110. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  111. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  112. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  113. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  114. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  115. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  116. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  117. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  118. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  119. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  120. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  121. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  122. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  123. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  124. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  125. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  126. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  127. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  128. package/engine/object-data/entry/ability-type/web.lua +52 -0
  129. package/engine/object-data/entry/ability-type.d.ts +19 -17
  130. package/engine/object-data/entry/ability-type.lua +85 -24
  131. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  132. package/engine/object-data/entry/buff-type.d.ts +6 -12
  133. package/engine/object-data/entry/buff-type.lua +13 -29
  134. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  135. package/engine/object-data/entry/item-type.d.ts +1 -1
  136. package/engine/object-data/entry/item-type.lua +4 -4
  137. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  138. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  139. package/engine/object-data/entry/sound-preset.lua +140 -0
  140. package/engine/object-data/entry/unit-type.d.ts +21 -5
  141. package/engine/object-data/entry/unit-type.lua +214 -93
  142. package/engine/object-data/entry/upgrade.d.ts +1 -1
  143. package/engine/object-data/entry/upgrade.lua +4 -4
  144. package/engine/object-data/entry.d.ts +16 -14
  145. package/engine/object-data/entry.lua +60 -32
  146. package/engine/object-field/ability.d.ts +4 -4
  147. package/engine/object-field/ability.lua +7 -6
  148. package/engine/object-field/unit.d.ts +69 -3
  149. package/engine/object-field/unit.lua +264 -7
  150. package/engine/object-field.d.ts +23 -6
  151. package/engine/object-field.lua +309 -126
  152. package/engine/random.d.ts +9 -0
  153. package/engine/random.lua +13 -0
  154. package/engine/standard/entries/buff-type.d.ts +3 -0
  155. package/engine/standard/entries/buff-type.lua +3 -0
  156. package/engine/standard/entries/sound-preset.d.ts +10 -0
  157. package/engine/standard/entries/sound-preset.lua +10 -0
  158. package/engine/standard/fields/unit.d.ts +6 -0
  159. package/engine/standard/fields/unit.lua +11 -0
  160. package/engine/synchronization.d.ts +11 -0
  161. package/engine/synchronization.lua +77 -0
  162. package/engine/text-tag.d.ts +36 -2
  163. package/engine/text-tag.lua +250 -10
  164. package/engine/unit.d.ts +4 -0
  165. package/engine/unit.lua +4 -0
  166. package/net/socket.lua +1 -1
  167. package/objutil/buff.lua +2 -3
  168. package/objutil/unit.lua +8 -0
  169. package/package.json +2 -2
  170. package/patch-lualib.lua +1 -1
  171. package/utility/arrays.d.ts +2 -0
  172. package/utility/arrays.lua +11 -0
  173. package/utility/callback-array.d.ts +17 -0
  174. package/utility/callback-array.lua +61 -0
  175. package/utility/functions.d.ts +8 -0
  176. package/utility/functions.lua +13 -0
  177. package/utility/linked-set.d.ts +2 -0
  178. package/utility/linked-set.lua +22 -1
  179. package/utility/lua-maps.d.ts +15 -2
  180. package/utility/lua-maps.lua +53 -2
  181. package/utility/lua-sets.d.ts +2 -0
  182. package/utility/lua-sets.lua +7 -0
  183. package/utility/reflection.lua +11 -7
  184. package/utility/types.d.ts +3 -0
  185. package/core/types/order.d.ts +0 -25
  186. package/core/types/order.lua +0 -55
@@ -1,5 +1,5 @@
1
1
  /** @noSelfInFile */
2
- import { Handle } from "../../core/types/handle";
2
+ import { Handle, HandleDestructor } from "../../core/types/handle";
3
3
  import { Event } from "../../event";
4
4
  import type { Item } from "../../core/types/item";
5
5
  import type { Unit } from "./unit";
@@ -55,14 +55,19 @@ export declare class UnrecognizedAbility extends Ability {
55
55
  export declare class UnitAbility extends Ability {
56
56
  readonly owner: Unit;
57
57
  private readonly u;
58
+ private d?;
58
59
  constructor(handle: jability, typeId: number, owner: Unit);
59
60
  incrementHideCounter(): void;
60
61
  decrementHideCounter(): void;
62
+ incrementDisableCounter(): void;
63
+ decrementDisableCounter(): void;
64
+ get isDisabled(): boolean;
61
65
  get level(): number;
62
66
  set level(v: number);
63
67
  get cooldownRemaining(): number;
64
68
  set cooldownRemaining(cooldownRemaining: number);
65
69
  interruptCast(): void;
70
+ protected onDestroy(): HandleDestructor;
66
71
  static get onCreate(): Event<[UnitAbility]>;
67
72
  static get onDestroy(): Event<[UnitAbility]>;
68
73
  }
@@ -89,6 +94,7 @@ export declare class ItemAbility extends Ability {
89
94
  get cooldownRemaining(): number;
90
95
  set cooldownRemaining(cooldownRemaining: number);
91
96
  interruptCast(): void;
97
+ protected onDestroy(): HandleDestructor;
92
98
  static get onCreate(): Event<[ItemAbility]>;
93
99
  static get onDestroy(): Event<[ItemAbility]>;
94
100
  }
@@ -38,6 +38,7 @@ local getHandleId = GetHandleId
38
38
  local getItemBooleanField = BlzGetItemBooleanField
39
39
  local setItemBooleanField = BlzSetItemBooleanField
40
40
  local unitHideAbility = BlzUnitHideAbility
41
+ local unitDisableAbility = BlzUnitDisableAbility
41
42
  local match = string.match
42
43
  local ____type = _G.type
43
44
  local ____tostring = _G.tostring
@@ -231,6 +232,19 @@ ____exports.getOrderIdByAbilityTypeId = function(abilityTypeId)
231
232
  local parentTypeId = availableFields[abilityTypeId]
232
233
  return order2orderId(orders[____type(parentTypeId) == "number" and parentTypeId or abilityTypeId] or "")
233
234
  end
235
+ ---
236
+ -- @internal For use by internal systems only.
237
+ ____exports.abilityTypeHasField = function(abilityTypeId, field)
238
+ field = ____type(field) == "number" and field or getHandleId(field)
239
+ if commonFields[field] then
240
+ return true
241
+ end
242
+ local id = availableFields[abilityTypeId]
243
+ if ____type(id) == "number" then
244
+ id = availableFields[id]
245
+ end
246
+ return not not (id and id[field])
247
+ end
234
248
  ____exports.Ability = __TS__Class()
235
249
  local Ability = ____exports.Ability
236
250
  Ability.name = "Ability"
@@ -246,15 +260,7 @@ function Ability.prototype.getSnapshot(self)
246
260
  return nil
247
261
  end
248
262
  function Ability.prototype.hasField(self, field)
249
- field = ____type(field) == "number" and field or getHandleId(field)
250
- if commonFields[field] then
251
- return true
252
- end
253
- local id = availableFields[self.typeId]
254
- if ____type(id) == "number" then
255
- id = availableFields[id]
256
- end
257
- return not not (id and id[field])
263
+ return ____exports.abilityTypeHasField(self.typeId, field)
258
264
  end
259
265
  function Ability.prototype.getField(self, field, level)
260
266
  local fieldType = match(
@@ -402,9 +408,37 @@ end
402
408
  function UnitAbility.prototype.decrementHideCounter(self)
403
409
  unitHideAbility(self.u, self.typeId, false)
404
410
  end
411
+ function UnitAbility.prototype.incrementDisableCounter(self)
412
+ local unit = self.u
413
+ local typeId = self.typeId
414
+ unitHideAbility(unit, typeId, true)
415
+ unitDisableAbility(unit, typeId, true, false)
416
+ self.d = (self.d or 0) + 1
417
+ end
418
+ function UnitAbility.prototype.decrementDisableCounter(self)
419
+ local unit = self.u
420
+ local typeId = self.typeId
421
+ unitDisableAbility(unit, typeId, false, false)
422
+ unitHideAbility(unit, typeId, true)
423
+ self.d = (self.d or 0) - 1
424
+ end
405
425
  function UnitAbility.prototype.interruptCast(self)
406
426
  self.owner:interruptCast(self.typeId)
407
427
  end
428
+ function UnitAbility.prototype.onDestroy(self)
429
+ if self.owner.state ~= 2 then
430
+ self.owner:removeAbility(self.typeId)
431
+ end
432
+ return UnitAbility.____super.prototype.onDestroy(self)
433
+ end
434
+ __TS__SetDescriptor(
435
+ UnitAbility.prototype,
436
+ "isDisabled",
437
+ {get = function(self)
438
+ return self.d ~= nil and self.d > 0
439
+ end},
440
+ true
441
+ )
408
442
  __TS__SetDescriptor(
409
443
  UnitAbility.prototype,
410
444
  "level",
@@ -454,8 +488,6 @@ end
454
488
  local function getAbilityCooldown(_, abilityTypeId)
455
489
  return getUnitAbilityCooldownRemaining(abilityActionDummy, abilityTypeId)
456
490
  end
457
- local function doNothing()
458
- end
459
491
  ____exports.ItemAbility = __TS__Class()
460
492
  local ItemAbility = ____exports.ItemAbility
461
493
  ItemAbility.name = "ItemAbility"
@@ -491,6 +523,12 @@ function ItemAbility.prototype.interruptCast(self)
491
523
  setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, true)
492
524
  end
493
525
  end
526
+ function ItemAbility.prototype.onDestroy(self)
527
+ if self.owner.state ~= 2 then
528
+ self.owner:removeAbility(self.typeId)
529
+ end
530
+ return ItemAbility.____super.prototype.onDestroy(self)
531
+ end
494
532
  __TS__SetDescriptor(
495
533
  ItemAbility.prototype,
496
534
  "level",
@@ -16,8 +16,11 @@ local ____timer = require("core.types.timer")
16
16
  local Timer = ____timer.Timer
17
17
  local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
18
18
  local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
19
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
20
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
19
21
  local isItemOwned = IsItemOwned
20
22
  local isItemPowerup = IsItemPowerup
23
+ local getItemAbility = BlzGetItemAbility
21
24
  local getItemX = GetItemX
22
25
  local getItemY = GetItemY
23
26
  local setAbilityRealLevelField = BlzSetAbilityRealLevelField
@@ -26,10 +29,11 @@ local getItemIntegerField = BlzGetItemIntegerField
26
29
  local setItemBooleanField = BlzSetItemBooleanField
27
30
  local setItemPosition = SetItemPosition
28
31
  local unitAddItem = UnitAddItem
29
- local unitDropItemSlot = UnitDropItemSlot
30
32
  local unitRemoveItem = UnitRemoveItem
31
33
  local unitUseItem = UnitUseItem
32
34
  local unitResetCooldown = UnitResetCooldown
35
+ local unitInventorySize = UnitInventorySize
36
+ local unitItemInSlot = UnitItemInSlot
33
37
  local COOLDOWN_STARTER_ABILITY_TYPE_ID = compiletime(function()
34
38
  if not currentMap then
35
39
  return 0
@@ -54,22 +58,24 @@ local COOLDOWN_STARTER_ITEM_TYPE_ID = compiletime(function()
54
58
  itemType.activelyUsed = true
55
59
  return itemType.id
56
60
  end)
57
- local dummy = assert(CreateUnit(
61
+ ---
62
+ -- @internal For use by internal systems only.
63
+ ____exports.itemAbilityDummy = assert(CreateUnit(
58
64
  Player.neutralVictim.handle,
59
65
  dummyUnitId,
60
66
  0,
61
67
  0,
62
68
  270
63
69
  ))
64
- local cooldownStarterItem = UnitAddItemById(dummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
65
- local cooldownStarterAbility = BlzGetItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
66
- ShowUnit(dummy, false)
70
+ local cooldownStarterItem = UnitAddItemById(____exports.itemAbilityDummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
71
+ local cooldownStarterAbility = getItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
72
+ ShowUnit(____exports.itemAbilityDummy, false)
67
73
  local function startItemCooldownInternal(handle, cooldown)
68
74
  local cooldownGroup = getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP)
69
75
  setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, COOLDOWN_STARTER_ABILITY_TYPE_ID)
70
76
  setAbilityRealLevelField(cooldownStarterAbility, ABILITY_RLF_COOLDOWN, 0, cooldown)
71
- unitResetCooldown(dummy)
72
- unitUseItem(dummy, cooldownStarterItem)
77
+ unitResetCooldown(____exports.itemAbilityDummy)
78
+ unitUseItem(____exports.itemAbilityDummy, cooldownStarterItem)
73
79
  Timer:run(restoreCooldownGroup, handle, cooldownGroup)
74
80
  end
75
81
  restoreCooldownGroup = function(handle, cooldownGroup)
@@ -84,7 +90,7 @@ ____exports.startItemCooldown = function(handle, owner, cooldown)
84
90
  end
85
91
  ---
86
92
  -- @internal For use by internal systems only.
87
- ____exports.abilityActionDummy = dummy
93
+ ____exports.abilityActionDummy = ____exports.itemAbilityDummy
88
94
  ---
89
95
  -- @internal For use by internal systems only.
90
96
  ____exports.doAbilityAction = function(handle, action, ...)
@@ -103,11 +109,11 @@ ____exports.doAbilityAction = function(handle, action, ...)
103
109
  end
104
110
  x = getItemX(handle)
105
111
  y = getItemY(handle)
106
- unitAddItem(dummy, handle)
112
+ unitAddItem(____exports.itemAbilityDummy, handle)
107
113
  end
108
114
  local result = action(handle, ...)
109
115
  if not isOwned then
110
- unitRemoveItem(dummy, handle)
116
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
111
117
  setItemPosition(handle, x, y)
112
118
  if isPowerup then
113
119
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
@@ -138,11 +144,10 @@ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
138
144
  isPowerup = true
139
145
  end
140
146
  unitRemoveItem(owner, handle)
141
- unitAddItem(dummy, handle)
147
+ unitAddItem(____exports.itemAbilityDummy, handle)
142
148
  local result = action(handle, ...)
143
- unitRemoveItem(dummy, handle)
144
- unitAddItem(owner, handle)
145
- unitDropItemSlot(owner, handle, slot)
149
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
150
+ unitAddItemToSlot(owner, handle, slot)
146
151
  if isPowerup then
147
152
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
148
153
  end
@@ -151,4 +156,51 @@ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
151
156
  end
152
157
  return result
153
158
  end
159
+ local depth = 0
160
+ local itemBySlot = {}
161
+ ---
162
+ -- @internal For use by internal systems only.
163
+ ____exports.doUnitAbilityAction = function(unit, abilityTypeId, action, ...)
164
+ local ____depth_0 = depth
165
+ depth = ____depth_0 + 1
166
+ local offset = 6 * ____depth_0
167
+ for slot = 0, unitInventorySize(unit) - 1 do
168
+ local item = unitItemInSlot(unit, slot)
169
+ if getItemAbility(item, abilityTypeId) ~= nil then
170
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[item] ~= nil
171
+ if not isAlreadyIgnoredInEvents then
172
+ ignoreEventsItems[item] = true
173
+ end
174
+ unitRemoveItem(unit, item)
175
+ if not isAlreadyIgnoredInEvents then
176
+ ignoreEventsItems[item] = nil
177
+ end
178
+ itemBySlot[offset + slot] = item
179
+ end
180
+ end
181
+ local result = action(unit, ...)
182
+ for slot = 0, unitInventorySize(unit) - 1 do
183
+ local item = itemBySlot[offset + slot]
184
+ if item ~= nil then
185
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[item] ~= nil
186
+ if not isAlreadyIgnoredInEvents then
187
+ ignoreEventsItems[item] = true
188
+ end
189
+ local isPowerup = isItemPowerup(item)
190
+ if isPowerup then
191
+ setItemBooleanField(item, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
192
+ end
193
+ unitAddItemToSlot(unit, item, slot)
194
+ if isPowerup then
195
+ setItemBooleanField(item, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
196
+ end
197
+ if not isAlreadyIgnoredInEvents then
198
+ ignoreEventsItems[item] = nil
199
+ end
200
+ itemBySlot[offset + slot] = nil
201
+ end
202
+ end
203
+ depth = depth - 1
204
+ return result
205
+ end
154
206
  return ____exports
@@ -6,12 +6,18 @@ local Item = ____item.Item
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ownerByItem = setmetatable({}, {__mode = "kv"})
9
- Unit.itemPickedUpEvent:addListener(function(unit, item)
10
- ownerByItem[item] = unit
11
- end)
12
- Unit.itemDroppedEvent:addListener(function(unit, item)
13
- ownerByItem[item] = nil
14
- end)
9
+ Unit.itemPickedUpEvent:addListener(
10
+ 4,
11
+ function(unit, item)
12
+ ownerByItem[item] = unit
13
+ end
14
+ )
15
+ Unit.itemDroppedEvent:addListener(
16
+ 4,
17
+ function(unit, item)
18
+ ownerByItem[item] = nil
19
+ end
20
+ )
15
21
  __TS__ObjectDefineProperty(
16
22
  Item.prototype,
17
23
  "owner",
@@ -5,19 +5,17 @@ import { Event } from "../../event";
5
5
  import { ReadonlyRect } from "../../core/types/rect";
6
6
  import { ItemAbility } from "./ability";
7
7
  import { AbilityTypeId } from "../object-data/entry/ability-type";
8
+ import type { ItemTypeId } from "../object-data/entry/item-type";
8
9
  type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
9
- export declare const addAndGetAbility: (handle: jitem, abilityTypeId: AbilityTypeId) => jability | null;
10
10
  declare const enum ItemPropertyKey {
11
- ABILITIES = 100,
12
- LUA_INDEX_BY_ABILITY_TYPE_ID = 101
11
+ ABILITIES = 100
13
12
  }
14
13
  export declare class Item extends Handle<jitem> {
15
14
  private readonly [ItemPropertyKey.ABILITIES];
16
- private readonly [ItemPropertyKey.LUA_INDEX_BY_ABILITY_TYPE_ID];
17
15
  constructor(handle: jitem);
18
16
  protected onDestroy(): HandleDestructor;
19
17
  static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
20
- get typeId(): number;
18
+ get typeId(): ItemTypeId;
21
19
  set skinId(v: number);
22
20
  get skinId(): number;
23
21
  set name(v: string);
@@ -30,22 +28,22 @@ export declare class Item extends Handle<jitem> {
30
28
  get extendedTooltip(): string;
31
29
  set iconPath(v: string);
32
30
  get iconPath(): string;
33
- set dropOnDeath(v: boolean);
34
- get dropOnDeath(): boolean;
35
- set droppable(v: boolean);
36
- get droppable(): boolean;
37
- set pawnable(v: boolean);
38
- get pawnable(): boolean;
39
- set perishable(v: boolean);
40
- get perishable(): boolean;
41
- set powerup(v: boolean);
42
- get powerup(): boolean;
31
+ set dropsOnDeath(dropsOnDeath: boolean);
32
+ get dropsOnDeath(): boolean;
33
+ set canBeDropped(canBeDropped: boolean);
34
+ get canBeDropped(): boolean;
35
+ set canBeSold(canBeSold: boolean);
36
+ get canBeSold(): boolean;
37
+ set perishes(perishes: boolean);
38
+ get perishes(): boolean;
39
+ set isPowerUp(isPowerUp: boolean);
40
+ get isPowerUp(): boolean;
43
41
  get isAlive(): boolean;
44
42
  get isDead(): boolean;
45
43
  set isInvulnerable(isInvulnerable: boolean);
46
44
  get isInvulnerable(): boolean;
47
- set usable(v: boolean);
48
- get usable(): boolean;
45
+ set isActivelyUsed(isActivelyUsed: boolean);
46
+ get isActivelyUsed(): boolean;
49
47
  set visible(v: boolean);
50
48
  get visible(): boolean;
51
49
  set level(v: number);
@@ -73,14 +71,17 @@ export declare class Item extends Handle<jitem> {
73
71
  set position(v: Vec2);
74
72
  set charges(v: number);
75
73
  get charges(): number;
74
+ consumeCharge(): boolean;
75
+ consumeCharges(count: number): boolean;
76
76
  addAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
77
77
  removeAbility(abilityTypeId: AbilityTypeId): boolean;
78
78
  hasAbility(abilityTypeId: AbilityTypeId): boolean;
79
79
  getAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
80
80
  get abilities(): readonly ItemAbility[];
81
- static getInRange(pos: Vec2, range: number): Item[];
81
+ static getInRange(x: number, y: number, range: number): Item[];
82
82
  static getInRect(rect: ReadonlyRect): Item[];
83
83
  static get onCreate(): Event<[Item]>;
84
- static get onDestroy(): Event<[Item]>;
84
+ static get destroyEvent(): Event<[Item]>;
85
+ static readonly chargesChangedEvent: Event<[Item]>;
85
86
  }
86
87
  export {};