warscript 0.0.1-dev.f48f7bb → 0.0.1-dev.f70428f

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (186) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/frame.lua +24 -21
  8. package/core/types/player.d.ts +15 -0
  9. package/core/types/player.lua +56 -14
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/sound.d.ts +17 -24
  13. package/core/types/sound.lua +99 -24
  14. package/core/types/tileCell.d.ts +11 -1
  15. package/core/types/tileCell.lua +97 -0
  16. package/core/types/timer.d.ts +9 -8
  17. package/core/types/timer.lua +45 -23
  18. package/core/util.lua +6 -1
  19. package/decl/native.d.ts +846 -790
  20. package/engine/behavior.d.ts +12 -1
  21. package/engine/behavior.lua +172 -70
  22. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  23. package/engine/behaviour/ability/apply-buff.lua +32 -0
  24. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  25. package/engine/behaviour/ability/damage.d.ts +9 -3
  26. package/engine/behaviour/ability/damage.lua +26 -38
  27. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  28. package/engine/behaviour/ability/emulate-impact.lua +18 -3
  29. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  30. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  31. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  32. package/engine/behaviour/ability/restore-mana.lua +6 -6
  33. package/engine/behaviour/ability.d.ts +7 -2
  34. package/engine/behaviour/ability.lua +42 -24
  35. package/engine/behaviour/unit/stun-immunity.d.ts +11 -5
  36. package/engine/behaviour/unit/stun-immunity.lua +53 -28
  37. package/engine/behaviour/unit.d.ts +36 -2
  38. package/engine/behaviour/unit.lua +192 -6
  39. package/engine/buff.d.ts +66 -44
  40. package/engine/buff.lua +330 -225
  41. package/engine/internal/ability.d.ts +7 -1
  42. package/engine/internal/ability.lua +49 -11
  43. package/engine/internal/item/ability.lua +66 -14
  44. package/engine/internal/item+owner.lua +12 -6
  45. package/engine/internal/item.d.ts +20 -19
  46. package/engine/internal/item.lua +191 -74
  47. package/engine/internal/mechanics/ability-duration.lua +1 -1
  48. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  49. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  50. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  51. package/engine/internal/misc/frame-coordinates.lua +21 -0
  52. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  53. package/engine/internal/misc/get-terrain-z.lua +11 -0
  54. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  55. package/engine/internal/misc/player-local-handle.lua +5 -0
  56. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  57. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  58. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  59. package/engine/internal/object-data/evasion-probability.lua +16 -0
  60. package/engine/internal/unit/ability.d.ts +35 -0
  61. package/engine/internal/unit/ability.lua +98 -9
  62. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  63. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  64. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  65. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  66. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  67. package/engine/internal/unit/allowed-targets.lua +9 -1
  68. package/engine/internal/unit/bonus.d.ts +2 -0
  69. package/engine/internal/unit/bonus.lua +17 -0
  70. package/engine/internal/unit/fly-height.d.ts +7 -0
  71. package/engine/internal/unit/fly-height.lua +20 -0
  72. package/engine/internal/unit/item.lua +3 -48
  73. package/engine/internal/unit/main-selected.lua +12 -27
  74. package/engine/internal/unit/order.d.ts +20 -0
  75. package/engine/internal/unit/order.lua +136 -0
  76. package/engine/internal/unit/scale.d.ts +7 -0
  77. package/engine/internal/unit/scale.lua +20 -0
  78. package/engine/internal/unit+ability.lua +10 -1
  79. package/engine/internal/unit+damage.d.ts +2 -11
  80. package/engine/internal/unit+damage.lua +10 -14
  81. package/engine/internal/unit+spellSteal.lua +1 -2
  82. package/engine/internal/unit-missile-launch.lua +45 -14
  83. package/engine/internal/unit.d.ts +43 -17
  84. package/engine/internal/unit.lua +340 -165
  85. package/engine/lightning.d.ts +12 -5
  86. package/engine/lightning.lua +48 -14
  87. package/engine/local-client.d.ts +2 -0
  88. package/engine/local-client.lua +30 -0
  89. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  90. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  91. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  92. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  93. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  94. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  95. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  96. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  97. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  98. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  99. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  100. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  101. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  102. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  103. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  104. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  105. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  106. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  107. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  108. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  109. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  110. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  111. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  112. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  113. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  114. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  115. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  116. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  117. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  118. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  119. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  120. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  121. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  122. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  123. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  124. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  125. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  126. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  127. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  128. package/engine/object-data/entry/ability-type/web.lua +52 -0
  129. package/engine/object-data/entry/ability-type.d.ts +19 -17
  130. package/engine/object-data/entry/ability-type.lua +85 -24
  131. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  132. package/engine/object-data/entry/buff-type.d.ts +6 -12
  133. package/engine/object-data/entry/buff-type.lua +13 -29
  134. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  135. package/engine/object-data/entry/item-type.d.ts +1 -1
  136. package/engine/object-data/entry/item-type.lua +4 -4
  137. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  138. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  139. package/engine/object-data/entry/sound-preset.lua +140 -0
  140. package/engine/object-data/entry/unit-type.d.ts +21 -5
  141. package/engine/object-data/entry/unit-type.lua +214 -93
  142. package/engine/object-data/entry/upgrade.d.ts +1 -1
  143. package/engine/object-data/entry/upgrade.lua +4 -4
  144. package/engine/object-data/entry.d.ts +16 -14
  145. package/engine/object-data/entry.lua +60 -32
  146. package/engine/object-field/ability.d.ts +4 -4
  147. package/engine/object-field/ability.lua +7 -6
  148. package/engine/object-field/unit.d.ts +69 -3
  149. package/engine/object-field/unit.lua +264 -7
  150. package/engine/object-field.d.ts +23 -6
  151. package/engine/object-field.lua +309 -126
  152. package/engine/random.d.ts +9 -0
  153. package/engine/random.lua +13 -0
  154. package/engine/standard/entries/buff-type.d.ts +3 -0
  155. package/engine/standard/entries/buff-type.lua +3 -0
  156. package/engine/standard/entries/sound-preset.d.ts +10 -0
  157. package/engine/standard/entries/sound-preset.lua +10 -0
  158. package/engine/standard/fields/unit.d.ts +6 -0
  159. package/engine/standard/fields/unit.lua +11 -0
  160. package/engine/synchronization.d.ts +11 -0
  161. package/engine/synchronization.lua +77 -0
  162. package/engine/text-tag.d.ts +36 -2
  163. package/engine/text-tag.lua +250 -10
  164. package/engine/unit.d.ts +4 -0
  165. package/engine/unit.lua +4 -0
  166. package/net/socket.lua +1 -1
  167. package/objutil/buff.lua +2 -3
  168. package/objutil/unit.lua +8 -0
  169. package/package.json +2 -2
  170. package/patch-lualib.lua +1 -1
  171. package/utility/arrays.d.ts +2 -0
  172. package/utility/arrays.lua +11 -0
  173. package/utility/callback-array.d.ts +17 -0
  174. package/utility/callback-array.lua +61 -0
  175. package/utility/functions.d.ts +8 -0
  176. package/utility/functions.lua +13 -0
  177. package/utility/linked-set.d.ts +2 -0
  178. package/utility/linked-set.lua +22 -1
  179. package/utility/lua-maps.d.ts +15 -2
  180. package/utility/lua-maps.lua +53 -2
  181. package/utility/lua-sets.d.ts +2 -0
  182. package/utility/lua-sets.lua +7 -0
  183. package/utility/reflection.lua +11 -7
  184. package/utility/types.d.ts +3 -0
  185. package/core/types/order.d.ts +0 -25
  186. package/core/types/order.lua +0 -55
@@ -3,15 +3,15 @@ import "../../internal/unit/ability";
3
3
  import { TupleOf } from "../../../utility/types";
4
4
  import { AnimationName } from "../auxiliary/animation-name";
5
5
  import { AnimationQualifier } from "../auxiliary/animation-qualifier";
6
- import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
6
+ import { AttachmentPresetInput, EffectPresetWithParameters, EffectPresetWithParametersInput } from "../auxiliary/attachment-preset";
7
7
  import { CombatClassifications } from "../auxiliary/combat-classification";
8
8
  import { Race } from "../auxiliary/race";
9
- import { SoundPresetName } from "../auxiliary/sound-preset-name";
10
9
  import { TechTreeDependency, TechTreeDependencyInput } from "../auxiliary/tech-tree-dependency";
11
10
  import { ObjectDataEntry, ObjectDataEntryId, ObjectDataEntryLevelFieldValueSupplier } from "../entry";
12
11
  import { BuffTypeId } from "./buff-type";
13
12
  import { LightningTypeId } from "./lightning-type";
14
- export type AbilityTypeId = ObjectDataEntryId & {
13
+ import { SoundPresetId } from "./sound-preset";
14
+ export type AbilityTypeId = ObjectDataEntryId & number & {
15
15
  readonly __abilityTypeId: unique symbol;
16
16
  };
17
17
  export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId> {
@@ -27,11 +27,11 @@ export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId>
27
27
  set buttonPositionX(buttonPositionX: number);
28
28
  get buttonPositionY(): number;
29
29
  set buttonPositionY(buttonPositionY: number);
30
- get casterCastingEffectPresets(): AttachmentPreset[];
31
- set casterCastingEffectPresets(casterCastingEffectPresets: AttachmentPresetInput[]);
32
- get casterChannelingEffectPresets(): AttachmentPreset[];
33
- set casterChannelingEffectPresets(casterChannelingEffectPresets: AttachmentPresetInput[]);
34
- get casterAttachmentPresets(): TupleOf<AttachmentPreset, 0 | 1 | 2>;
30
+ get casterCastingEffectPresets(): EffectPresetWithParameters[];
31
+ set casterCastingEffectPresets(casterCastingEffectPresets: EffectPresetWithParametersInput[]);
32
+ get casterChannelingEffectPresets(): EffectPresetWithParameters[];
33
+ set casterChannelingEffectPresets(casterChannelingEffectPresets: EffectPresetWithParametersInput[]);
34
+ get casterAttachmentPresets(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2>;
35
35
  set casterAttachmentPresets(casterAttachmentPresets: TupleOf<AttachmentPresetInput, 0 | 1 | 2>);
36
36
  get effectModelPaths(): string[];
37
37
  set effectModelPaths(effectModelPaths: string[]);
@@ -63,15 +63,15 @@ export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId>
63
63
  set missileMovementArc(missileMovementArc: number);
64
64
  get missileMovementSpeed(): number;
65
65
  set missileMovementSpeed(missileMovementSpeed: number);
66
- get specialAttachmentPreset(): AttachmentPreset | undefined;
66
+ get specialAttachmentPreset(): EffectPresetWithParameters | undefined;
67
67
  set specialAttachmentPreset(specialAttachmentPreset: AttachmentPresetInput | undefined);
68
- get targetCastingEffectPresets(): AttachmentPreset[];
68
+ get targetCastingEffectPresets(): EffectPresetWithParameters[];
69
69
  set targetCastingEffectPresets(targetCastingEffectPresets: AttachmentPresetInput[]);
70
- get targetEffectPresets(): TupleOf<AttachmentPreset, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
70
+ get targetEffectPresets(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
71
71
  set targetEffectPresets(targetEffectPresets: TupleOf<AttachmentPresetInput, 0 | 1 | 2 | 3 | 4 | 5 | 6>);
72
- get targetEffectPresetsSD(): TupleOf<AttachmentPreset, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
72
+ get targetEffectPresetsSD(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
73
73
  set targetEffectPresetsSD(targetEffectPresetsSD: TupleOf<AttachmentPresetInput, 0 | 1 | 2 | 3 | 4 | 5 | 6>);
74
- get targetEffectPresetsHD(): TupleOf<AttachmentPreset, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
74
+ get targetEffectPresetsHD(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
75
75
  set targetEffectPresetsHD(targetEffectPresetsHD: TupleOf<AttachmentPresetInput, 0 | 1 | 2 | 3 | 4 | 5 | 6>);
76
76
  get turnOffButtonPositionX(): number;
77
77
  set turnOffButtonPositionX(buttonPositionX: number);
@@ -111,10 +111,12 @@ export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId>
111
111
  set turnOffTooltipText(turnOffTooltipText: ObjectDataEntryLevelFieldValueSupplier<string>);
112
112
  get turnOffTooltipExtendedText(): string[];
113
113
  set turnOffTooltipExtendedText(turnOffTooltipExtendedText: ObjectDataEntryLevelFieldValueSupplier<string>);
114
- get soundPresetName(): SoundPresetName;
115
- set soundPresetName(soundPresetName: SoundPresetName);
116
- get loopingSoundPresetName(): SoundPresetName;
117
- set loopingSoundPresetName(loopingSoundPresetName: SoundPresetName);
114
+ get casterEffectSoundPresetId(): SoundPresetId | undefined;
115
+ set casterEffectSoundPresetId(casterEffectSoundPresetId: SoundPresetId | undefined);
116
+ get casterEffectLoopingSoundPresetId(): SoundPresetId;
117
+ set casterEffectLoopingSoundPresetId(casterEffectLoopingSoundPresetId: SoundPresetId);
118
+ get targetEffectSoundPresetId(): SoundPresetId | undefined;
119
+ set targetEffectSoundPresetId(targetEffectSoundPresetId: SoundPresetId | undefined);
118
120
  get allowedTargetCombatClassifications(): CombatClassifications[];
119
121
  set allowedTargetCombatClassifications(allowedTargetCombatClassifications: ObjectDataEntryLevelFieldValueSupplier<CombatClassifications>);
120
122
  get areaOfEffect(): number[];
@@ -2,6 +2,7 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
5
6
  local ____exports = {}
6
7
  local ____unit = require("engine.internal.unit")
7
8
  local Unit = ____unit.Unit
@@ -19,7 +20,7 @@ local mapIndexed = ____arrays.mapIndexed
19
20
  local ____attachment_2Dpreset = require("engine.object-data.auxiliary.attachment-preset")
20
21
  local extractAttachmentPresetInputModelPath = ____attachment_2Dpreset.extractAttachmentPresetInputModelPath
21
22
  local extractAttachmentPresetInputNodeFQN = ____attachment_2Dpreset.extractAttachmentPresetInputNodeFQN
22
- local toAttachmentPreset = ____attachment_2Dpreset.toAttachmentPreset
23
+ local toEffectPreset = ____attachment_2Dpreset.toEffectPreset
23
24
  local ____combat_2Dclassification = require("engine.object-data.auxiliary.combat-classification")
24
25
  local combatClassificationsToStringArray = ____combat_2Dclassification.combatClassificationsToStringArray
25
26
  local stringArrayToCombatClassifications = ____combat_2Dclassification.stringArrayToCombatClassifications
@@ -33,11 +34,18 @@ local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.u
33
34
  local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
34
35
  local ____upgrade = require("engine.object-data.entry.upgrade")
35
36
  local Upgrade = ____upgrade.Upgrade
37
+ local ____sound = require("core.types.sound")
38
+ local isSoundLabelCustom = ____sound.isSoundLabelCustom
39
+ local Sound3D = ____sound.Sound3D
40
+ local SoundSettings = ____sound.SoundSettings
41
+ local ____lua_2Dsets = require("utility.lua-sets")
42
+ local luaSetOf = ____lua_2Dsets.luaSetOf
36
43
  local castAnimationFQNByAbilityTypeId = {}
37
44
  local isButtonVisibleFalseAbilityTypes = {}
38
45
  local casterCastingEffectPresetsByAbilityTypeId = {}
39
46
  local casterChannelingEffectPresetsByAbilityTypeId = {}
40
47
  local targetCastingEffectPresetsByAbilityTypeId = {}
48
+ local targetEffectSoundPresetByAbilityTypeId = {}
41
49
  ____exports.AbilityType = __TS__Class()
42
50
  local AbilityType = ____exports.AbilityType
43
51
  AbilityType.name = "AbilityType"
@@ -113,7 +121,7 @@ __TS__SetDescriptor(
113
121
  return casterCastingEffectPresetsByAbilityTypeId[self.id] or ({})
114
122
  end,
115
123
  set = function(self, casterCastingEffectPresets)
116
- casterCastingEffectPresetsByAbilityTypeId[self.id] = map(casterCastingEffectPresets, toAttachmentPreset)
124
+ casterCastingEffectPresetsByAbilityTypeId[self.id] = map(casterCastingEffectPresets, toEffectPreset)
117
125
  end
118
126
  },
119
127
  true
@@ -126,7 +134,7 @@ __TS__SetDescriptor(
126
134
  return casterChannelingEffectPresetsByAbilityTypeId[self.id] or ({})
127
135
  end,
128
136
  set = function(self, casterChannelingEffectPresets)
129
- casterChannelingEffectPresetsByAbilityTypeId[self.id] = map(casterChannelingEffectPresets, toAttachmentPreset)
137
+ casterChannelingEffectPresetsByAbilityTypeId[self.id] = map(casterChannelingEffectPresets, toEffectPreset)
130
138
  end
131
139
  },
132
140
  true
@@ -271,10 +279,10 @@ __TS__SetDescriptor(
271
279
  "lightningTypeIds",
272
280
  {
273
281
  get = function(self)
274
- return self:getObjectDataEntryIdsField("alig")
282
+ return self:getObjectDataEntryNumericIdsField("alig")
275
283
  end,
276
284
  set = function(self, lightningTypeIds)
277
- self:setObjectDataEntryIdsField("alig", lightningTypeIds)
285
+ self:setObjectDataEntryNumericIdsField("alig", lightningTypeIds)
278
286
  end
279
287
  },
280
288
  true
@@ -365,7 +373,7 @@ __TS__SetDescriptor(
365
373
  return targetCastingEffectPresetsByAbilityTypeId[self.id] or ({})
366
374
  end,
367
375
  set = function(self, targetCastingEffectPresets)
368
- targetCastingEffectPresetsByAbilityTypeId[self.id] = map(targetCastingEffectPresets, toAttachmentPreset)
376
+ targetCastingEffectPresetsByAbilityTypeId[self.id] = map(targetCastingEffectPresets, toEffectPreset)
369
377
  end
370
378
  },
371
379
  true
@@ -508,7 +516,7 @@ __TS__SetDescriptor(
508
516
  "techTreeDependencies",
509
517
  {
510
518
  get = function(self)
511
- local techTreeDependencyIds = self:getObjectDataEntryIdsField("areq")
519
+ local techTreeDependencyIds = self:getObjectDataEntryNumericIdsField("areq")
512
520
  local techTreeDependencyInternalLevels = self:getNumbersField("arqa")
513
521
  return mapIndexed(
514
522
  techTreeDependencyIds,
@@ -528,7 +536,7 @@ __TS__SetDescriptor(
528
536
  map(techTreeDependencies, extractTechTreeDependencyInputLevel),
529
537
  function(techTreeDependencyLevel) return techTreeDependencyLevel + 1 end
530
538
  )
531
- self:setObjectDataEntryIdsField("areq", techTreeDependencyIds)
539
+ self:setObjectDataEntryNumericIdsField("areq", techTreeDependencyIds)
532
540
  self:setNumbersField("arqa", techTreeDependencyInternalLevels)
533
541
  end
534
542
  },
@@ -718,26 +726,40 @@ __TS__SetDescriptor(
718
726
  )
719
727
  __TS__SetDescriptor(
720
728
  AbilityType.prototype,
721
- "soundPresetName",
729
+ "casterEffectSoundPresetId",
722
730
  {
723
731
  get = function(self)
724
- return self:getStringField("aefs")
732
+ local casterEffectSoundPresetId = self:getStringField("aefs")
733
+ return casterEffectSoundPresetId ~= "" and casterEffectSoundPresetId or nil
725
734
  end,
726
- set = function(self, soundPresetName)
727
- self:setStringField("aefs", soundPresetName)
735
+ set = function(self, casterEffectSoundPresetId)
736
+ self:setStringField("aefs", casterEffectSoundPresetId or "")
728
737
  end
729
738
  },
730
739
  true
731
740
  )
732
741
  __TS__SetDescriptor(
733
742
  AbilityType.prototype,
734
- "loopingSoundPresetName",
743
+ "casterEffectLoopingSoundPresetId",
735
744
  {
736
745
  get = function(self)
737
746
  return self:getStringField("aefl")
738
747
  end,
739
- set = function(self, loopingSoundPresetName)
740
- self:setStringField("aefl", loopingSoundPresetName)
748
+ set = function(self, casterEffectLoopingSoundPresetId)
749
+ self:setStringField("aefl", casterEffectLoopingSoundPresetId)
750
+ end
751
+ },
752
+ true
753
+ )
754
+ __TS__SetDescriptor(
755
+ AbilityType.prototype,
756
+ "targetEffectSoundPresetId",
757
+ {
758
+ get = function(self)
759
+ return targetEffectSoundPresetByAbilityTypeId[self.id]
760
+ end,
761
+ set = function(self, targetEffectSoundPresetId)
762
+ targetEffectSoundPresetByAbilityTypeId[self.id] = targetEffectSoundPresetId
741
763
  end
742
764
  },
743
765
  true
@@ -796,10 +818,10 @@ __TS__SetDescriptor(
796
818
  "buffTypeIds",
797
819
  {
798
820
  get = function(self)
799
- return self:getObjectDataEntryIdsLevelField("abuf")
821
+ return self:getObjectDataEntryNumericIdsLevelField("abuf")
800
822
  end,
801
823
  set = function(self, buffTypeIds)
802
- self:setObjectDataEntryIdsLevelField("abuf", buffTypeIds)
824
+ self:setObjectDataEntryNumericIdsLevelField("abuf", buffTypeIds)
803
825
  end
804
826
  },
805
827
  true
@@ -848,10 +870,10 @@ __TS__SetDescriptor(
848
870
  "effectBuffTypeIds",
849
871
  {
850
872
  get = function(self)
851
- return self:getObjectDataEntryIdsLevelField("aeff")
873
+ return self:getObjectDataEntryNumericIdsLevelField("aeff")
852
874
  end,
853
875
  set = function(self, effectBuffTypeIds)
854
- self:setObjectDataEntryIdsLevelField("aeff", effectBuffTypeIds)
876
+ self:setObjectDataEntryNumericIdsLevelField("aeff", effectBuffTypeIds)
855
877
  end
856
878
  },
857
879
  true
@@ -959,13 +981,38 @@ for abilityTypeId, animationFQN in pairs(postcompile(function() return castAnima
959
981
  4,
960
982
  function(caster, ability)
961
983
  if ability:getField(ABILITY_RLF_CASTING_TIME) ~= 0 then
962
- Timer:run(function()
963
- caster:playAnimation(animationFQN)
964
- end)
984
+ Timer:run(caster, "playAnimation", animationFQN)
965
985
  end
966
986
  end
967
987
  )
968
988
  end
989
+ for abilityTypeId, soundPresetId in pairs(postcompile(function() return targetEffectSoundPresetByAbilityTypeId end)) do
990
+ if soundPresetId ~= nil then
991
+ Unit.abilityWidgetTargetChannelingStartEvent[abilityTypeId]:addListener(
992
+ 4,
993
+ function(caster, ability, target)
994
+ if __TS__InstanceOf(target, Unit) then
995
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, target)
996
+ else
997
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, target.x, target.y)
998
+ end
999
+ end
1000
+ )
1001
+ Unit.abilityPointTargetChannelingStartEvent[abilityTypeId]:addListener(
1002
+ 4,
1003
+ function(caster, ability, x, y)
1004
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, x, y)
1005
+ end
1006
+ )
1007
+ end
1008
+ end
1009
+ local unsupportedEffectSoundAbilityTypeIds = luaSetOf(fourCC("AAns"))
1010
+ Unit.abilityChannelingStartEvent:addListener(function(caster, ability)
1011
+ local soundPresetId = ability:getField(ABILITY_SF_EFFECT_SOUND)
1012
+ if isSoundLabelCustom(soundPresetId) or soundPresetId ~= "" and unsupportedEffectSoundAbilityTypeIds[ability.parentTypeId] ~= nil then
1013
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
1014
+ end
1015
+ end)
969
1016
  local casterCastingEffectModelPathsByAbilityTypeId = postcompile(function()
970
1017
  return mapValues(
971
1018
  casterCastingEffectPresetsByAbilityTypeId,
@@ -978,10 +1025,17 @@ local casterCastingEffectAttachmentPointsByAbilityTypeId = postcompile(function(
978
1025
  function(casterCastingEffectPresets) return map(casterCastingEffectPresets, extractAttachmentPresetInputNodeFQN) end
979
1026
  )
980
1027
  end)
1028
+ local casterCastingEffectParametersByAbilityTypeId = postcompile(function()
1029
+ return mapValues(
1030
+ casterCastingEffectPresetsByAbilityTypeId,
1031
+ function(casterCastingEffectPresets) return map(casterCastingEffectPresets, "parameters") end
1032
+ )
1033
+ end)
981
1034
  local casterCastingEffectsByCaster = {}
982
1035
  local function handleAbilityCastingStartEvent(caster, ability)
983
1036
  local effectModelPaths = casterCastingEffectModelPathsByAbilityTypeId[ability.typeId]
984
1037
  local attachmentPoints = casterCastingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1038
+ local parameters = casterCastingEffectParametersByAbilityTypeId[ability.typeId]
985
1039
  local effects = {}
986
1040
  if effectModelPaths ~= nil then
987
1041
  for i = 1, #effectModelPaths do
@@ -990,7 +1044,7 @@ local function handleAbilityCastingStartEvent(caster, ability)
990
1044
  if attachmentPoint == nil or attachmentPoint == "" then
991
1045
  attachmentPoint = "origin"
992
1046
  end
993
- effects[i] = Effect:createTarget(effectModelPath, caster, attachmentPoint)
1047
+ effects[i] = Effect:create(effectModelPath, caster, attachmentPoint, parameters and parameters[i])
994
1048
  end
995
1049
  end
996
1050
  casterCastingEffectsByCaster[caster] = effects
@@ -1021,10 +1075,17 @@ local casterChannelingEffectAttachmentPointsByAbilityTypeId = postcompile(functi
1021
1075
  function(casterChannelingEffectPresets) return map(casterChannelingEffectPresets, extractAttachmentPresetInputNodeFQN) end
1022
1076
  )
1023
1077
  end)
1078
+ local casterChannelingEffectParametersByAbilityTypeId = postcompile(function()
1079
+ return mapValues(
1080
+ casterChannelingEffectPresetsByAbilityTypeId,
1081
+ function(casterChannelingEffectPresets) return map(casterChannelingEffectPresets, "parameters") end
1082
+ )
1083
+ end)
1024
1084
  local casterChannelingEffectsByCaster = {}
1025
1085
  local function handleAbilityChannelingStartEvent(caster, ability)
1026
1086
  local effectModelPaths = casterChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
1027
1087
  local attachmentPoints = casterChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1088
+ local parameters = casterChannelingEffectParametersByAbilityTypeId[ability.typeId]
1028
1089
  local effects = {}
1029
1090
  if effectModelPaths ~= nil then
1030
1091
  for i = 1, #effectModelPaths do
@@ -1033,7 +1094,7 @@ local function handleAbilityChannelingStartEvent(caster, ability)
1033
1094
  if attachmentPoint == nil or attachmentPoint == "" then
1034
1095
  attachmentPoint = "origin"
1035
1096
  end
1036
- effects[i] = Effect:createTarget(effectModelPath, caster, attachmentPoint)
1097
+ effects[i] = Effect:create(effectModelPath, caster, attachmentPoint, parameters and parameters[i])
1037
1098
  end
1038
1099
  end
1039
1100
  casterChannelingEffectsByCaster[caster] = effects
@@ -10,8 +10,8 @@ local ____exports = {}
10
10
  local preparePhysicalPositiveApplicatorAbility
11
11
  local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
12
12
  local AbilityType = ____ability_2Dtype.AbilityType
13
- local ____cripple = require("engine.object-data.entry.ability-type.cripple")
14
- local CrippleAbilityType = ____cripple.CrippleAbilityType
13
+ local ____curse = require("engine.object-data.entry.ability-type.curse")
14
+ local CurseAbilityType = ____curse.CurseAbilityType
15
15
  local ____searing_2Darrows = require("engine.object-data.entry.ability-type.searing-arrows")
16
16
  local SearingArrowsAbilityType = ____searing_2Darrows.SearingArrowsAbilityType
17
17
  local ____slow_2Dpoison = require("engine.object-data.entry.ability-type.slow-poison")
@@ -30,7 +30,6 @@ local ____arrays = require("utility.arrays")
30
30
  local chunked = ____arrays.chunked
31
31
  local map = ____arrays.map
32
32
  local max = ____arrays.max
33
- local toLuaSet = ____arrays.toLuaSet
34
33
  local ____blood_2Dlust = require("engine.object-data.entry.ability-type.blood-lust")
35
34
  local BloodLustAbilityType = ____blood_2Dlust.BloodLustAbilityType
36
35
  local ____berserk = require("engine.object-data.entry.ability-type.berserk")
@@ -43,22 +42,11 @@ local ____permanent_2Dimmolation = require("engine.object-data.entry.ability-typ
43
42
  local PermanentImmolationAbilityType = ____permanent_2Dimmolation.PermanentImmolationAbilityType
44
43
  local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
45
44
  local castAbility = ____cast_2Dability.castAbility
46
- local createItem = CreateItem
47
- local getAbilityId = BlzGetAbilityId
48
- local getItemAbility = BlzGetItemAbility
49
- local getOwningPlayer = GetOwningPlayer
50
- local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
51
- local itemAddAbility = BlzItemAddAbility
52
- local removeItem = RemoveItem
53
45
  local setAbilityIntegerField = BlzSetAbilityIntegerField
54
46
  local setAbilityRealLevelField = BlzSetAbilityRealLevelField
55
- local setItemBooleanField = BlzSetItemBooleanField
56
47
  local setPlayerTechResearched = SetPlayerTechResearched
57
48
  local unitAddAbility = UnitAddAbility
58
- local unitAddItem = UnitAddItem
59
49
  local unitDisableAbility = BlzUnitDisableAbility
60
- local unitDropItemSlot = UnitDropItemSlot
61
- local unitInventorySize = UnitInventorySize
62
50
  local unitRemoveAbility = UnitRemoveAbility
63
51
  local compiletimeApplicableBuffTypes = {}
64
52
  ____exports.ApplicableBuffType = __TS__Class()
@@ -86,7 +74,7 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
86
74
  abilityType.buttonPositionY = -11
87
75
  abilityType.casterAttachmentPresets = {}
88
76
  abilityType.targetEffectPresets = {}
89
- abilityType.soundPresetName = ""
77
+ abilityType.casterEffectSoundPresetId = nil
90
78
  abilityType.learnLevelMinimum = 6
91
79
  abilityType.race = "other"
92
80
  abilityType.shouldCheckTechTreeDependencies = false
@@ -113,12 +101,10 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
113
101
  local applicatorAbilityTypeIdByApplicatorType = {}
114
102
  if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
115
103
  if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
116
- local applicatorAbilityType = prepareAbilityType(CrippleAbilityType, applicableBuffType)
117
- applicatorAbilityType.movementSpeedDecreaseFactor = 0
118
- applicatorAbilityType.attackSpeedDecreaseFactor = 0
119
- applicatorAbilityType.damageDecreaseFactor = 0
104
+ local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
105
+ applicatorAbilityType.missProbability = 0
120
106
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
121
- applicatorAbilityTypeIdByApplicatorType[852189] = applicatorAbilityType.id
107
+ applicatorAbilityTypeIdByApplicatorType[852190] = applicatorAbilityType.id
122
108
  end
123
109
  if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
124
110
  local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
@@ -135,6 +121,10 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
135
121
  applicatorAbilityType.damagePerSecond = 0
136
122
  applicatorAbilityType.movementSpeedDecreaseFactor = 0
137
123
  applicatorAbilityType.attackSpeedDecreaseFactor = 0
124
+ applicatorAbilityType.isDamageStacking = false
125
+ applicatorAbilityType.isMovementSpeedFactorStacking = false
126
+ applicatorAbilityType.isAttackSpeedFactorStacking = false
127
+ applicatorAbilityType.isAbleToKill = false
138
128
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
139
129
  applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
140
130
  end
@@ -142,6 +132,7 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
142
132
  local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
143
133
  applicatorAbilityType.attackSpeedIncreaseFactor = 0
144
134
  applicatorAbilityType.movementSpeedIncreaseFactor = 0
135
+ applicatorAbilityType.receivedDamageIncreaseFactor = 0
145
136
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
146
137
  if applicatorAbilityType.levelCount > 1 then
147
138
  multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
@@ -204,15 +195,6 @@ local EVASION_ABILITY_TYPE_IDS = postcompile(function()
204
195
  "AIcs"
205
196
  }, fourCC))
206
197
  end)
207
- local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
208
- return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
209
- "AInv",
210
- "Aihn",
211
- "Aien",
212
- "Aion",
213
- "Aiun"
214
- }, fourCC)))
215
- end)
216
198
  local SEARING_ARROWS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
217
199
  local abilityType = SearingArrowsAbilityType:create()
218
200
  abilityType.isInternal = true
@@ -244,8 +226,8 @@ Unit.abilityCastingStartEvent[SEARING_ARROWS_DUMMY_ABILITY_TYPE_ID]:addListener(
244
226
  )
245
227
  ---
246
228
  -- @internal For use by internal systems only.
247
- ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum, movementSpeedIncreaseFactor)
248
- local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and 852189 or 852173) or 0)
229
+ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum, missProbability)
230
+ local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and 852190 or 852173) or 0)
249
231
  local ____opt_1 = applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffTypeId]
250
232
  local applicatorAbilityTypeId = ____opt_1 and ____opt_1[applicatorType]
251
233
  if applicatorAbilityTypeId == nil then
@@ -267,8 +249,7 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
267
249
  applicatorAbilityTypeId,
268
250
  preparePhysicalPositiveApplicatorAbility,
269
251
  level,
270
- duration or 0,
271
- movementSpeedIncreaseFactor
252
+ duration or 0
272
253
  )
273
254
  if level ~= nil and level > 0 then
274
255
  local upgradeId = applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId]
@@ -298,6 +279,9 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
298
279
  ability:setField(ABILITY_RLF_DURATION_HERO, level, actualDuration)
299
280
  ability:setField(ABILITY_IF_PRIORITY, spellStealPriority or 0)
300
281
  ability:setField(ABILITY_IF_REQUIRED_LEVEL, learnLevelMinimum or 6)
282
+ if missProbability ~= nil and applicatorType == 852190 then
283
+ ability:setField(ABILITY_RLF_CHANCE_TO_MISS_CRS, missProbability)
284
+ end
301
285
  end,
302
286
  applicatorType,
303
287
  unit
@@ -309,16 +293,13 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
309
293
  end
310
294
  return success
311
295
  end
312
- preparePhysicalPositiveApplicatorAbility = function(ability, level, duration, movementSpeedIncreaseFactor)
296
+ preparePhysicalPositiveApplicatorAbility = function(ability, level, duration)
313
297
  if level == nil then
314
298
  setAbilityIntegerField(ability, ABILITY_IF_LEVELS, 1)
315
299
  level = 1
316
300
  end
317
301
  setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_NORMAL, level, duration)
318
302
  setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_HERO, level, duration)
319
- if movementSpeedIncreaseFactor ~= nil then
320
- setAbilityRealLevelField(ability, ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1, level, movementSpeedIncreaseFactor)
321
- end
322
303
  end
323
304
  ---
324
305
  -- @internal For use by internal systems only.
@@ -3,12 +3,16 @@ import { TupleOf } from "../../../utility/types";
3
3
  import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
4
4
  import { Race } from "../auxiliary/race";
5
5
  import { SoundPresetName } from "../auxiliary/sound-preset-name";
6
- import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
6
+ import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
7
7
  import { LightningTypeId } from "./lightning-type";
8
- export type BuffTypeId = ObjectDataEntryId & {
8
+ export type BuffTypeId = ObjectDataEntryId & number & {
9
9
  readonly __buffTypeId: unique symbol;
10
10
  };
11
+ export type StandardBuffTypeId = BuffTypeId & {
12
+ readonly __standardBuffTypeId: unique symbol;
13
+ };
11
14
  export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> extends ObjectDataEntry<Id> {
15
+ static readonly [id: StandardBuffTypeId]: ObjectDataEntryConstructor<BuffType>;
12
16
  private static readonly idGenerator;
13
17
  protected static generateId(): number;
14
18
  protected static getObjectData(map: WarMap): WarObjects;
@@ -51,13 +55,3 @@ export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> exten
51
55
  get tooltipExtendedText(): string;
52
56
  set tooltipExtendedText(tooltipText: string);
53
57
  }
54
- declare const AvatarBuffType_base: typeof BuffType;
55
- export declare class AvatarBuffType extends AvatarBuffType_base {
56
- }
57
- declare const DevotionAuraBuffType_base: typeof BuffType;
58
- export declare class DevotionAuraBuffType extends DevotionAuraBuffType_base {
59
- }
60
- declare const DivineShieldBuffType_base: typeof BuffType;
61
- export declare class DivineShieldBuffType extends DivineShieldBuffType_base {
62
- }
63
- export {};
@@ -6,6 +6,8 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
6
  local ____exports = {}
7
7
  local ____arrays = require("utility.arrays")
8
8
  local array = ____arrays.array
9
+ local ____reflection = require("utility.reflection")
10
+ local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNumberIndexSupplier
9
11
  local ____entry = require("engine.object-data.entry")
10
12
  local ObjectDataEntry = ____entry.ObjectDataEntry
11
13
  local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
@@ -94,10 +96,10 @@ __TS__SetDescriptor(
94
96
  "lightningTypeIds",
95
97
  {
96
98
  get = function(self)
97
- return self:getObjectDataEntryIdsField("flig")
99
+ return self:getObjectDataEntryNumericIdsField("flig")
98
100
  end,
99
101
  set = function(self, lightningTypeIds)
100
- self:setObjectDataEntryIdsField("flig", lightningTypeIds)
102
+ self:setObjectDataEntryNumericIdsField("flig", lightningTypeIds)
101
103
  end
102
104
  },
103
105
  true
@@ -285,32 +287,14 @@ __TS__SetDescriptor(
285
287
  },
286
288
  true
287
289
  )
288
- local function makeBaseBuffType(id)
289
- local BaseBuffType = __TS__Class()
290
- BaseBuffType.name = "BaseBuffType"
291
- __TS__ClassExtends(BaseBuffType, ____exports.BuffType)
292
- BaseBuffType.BASE_ID = id
293
- return BaseBuffType
294
- end
295
- ____exports.AvatarBuffType = __TS__Class()
296
- local AvatarBuffType = ____exports.AvatarBuffType
297
- AvatarBuffType.name = "AvatarBuffType"
298
- __TS__ClassExtends(
299
- AvatarBuffType,
300
- makeBaseBuffType(fourCC("BHav"))
301
- )
302
- ____exports.DevotionAuraBuffType = __TS__Class()
303
- local DevotionAuraBuffType = ____exports.DevotionAuraBuffType
304
- DevotionAuraBuffType.name = "DevotionAuraBuffType"
305
- __TS__ClassExtends(
306
- DevotionAuraBuffType,
307
- makeBaseBuffType(fourCC("BHad"))
308
- )
309
- ____exports.DivineShieldBuffType = __TS__Class()
310
- local DivineShieldBuffType = ____exports.DivineShieldBuffType
311
- DivineShieldBuffType.name = "DivineShieldBuffType"
312
- __TS__ClassExtends(
313
- DivineShieldBuffType,
314
- makeBaseBuffType(fourCC("BHds"))
290
+ implementReadonlyNumberIndexSupplier(
291
+ ____exports.BuffType,
292
+ function(id)
293
+ local ____class_0 = __TS__Class()
294
+ ____class_0.name = ____class_0.name
295
+ __TS__ClassExtends(____class_0, ____exports.BuffType)
296
+ ____class_0.BASE_ID = id
297
+ return ____class_0
298
+ end
315
299
  )
316
300
  return ____exports
@@ -2,7 +2,7 @@
2
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
3
3
  import { CombatClassifications } from "../auxiliary/combat-classification";
4
4
  import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
5
- export type DestructibleTypeId = ObjectDataEntryId & {
5
+ export type DestructibleTypeId = ObjectDataEntryId & number & {
6
6
  readonly __destructibleTypeId: unique symbol;
7
7
  };
8
8
  export declare abstract class DestructibleType extends ObjectDataEntry<DestructibleTypeId> {
@@ -2,7 +2,7 @@
2
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
3
3
  import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
4
4
  import type { AbilityTypeId } from "./ability-type";
5
- export type ItemTypeId = ObjectDataEntryId & {
5
+ export type ItemTypeId = ObjectDataEntryId & number & {
6
6
  readonly __itemTypeId: unique symbol;
7
7
  };
8
8
  export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
@@ -27,10 +27,10 @@ __TS__SetDescriptor(
27
27
  "abilityTypeIds",
28
28
  {
29
29
  get = function(self)
30
- return self:getObjectDataEntryIdsField("iabi")
30
+ return self:getObjectDataEntryNumericIdsField("iabi")
31
31
  end,
32
32
  set = function(self, abilityTypeIds)
33
- self:setObjectDataEntryIdsField("iabi", abilityTypeIds)
33
+ self:setObjectDataEntryNumericIdsField("iabi", abilityTypeIds)
34
34
  end
35
35
  },
36
36
  true
@@ -261,10 +261,10 @@ __TS__SetDescriptor(
261
261
  "cooldownGroupId",
262
262
  {
263
263
  get = function(self)
264
- return self:getObjectDataEntryIdField("icid")
264
+ return self:getObjectDataEntryNumericIdField("icid")
265
265
  end,
266
266
  set = function(self, cooldownGroupId)
267
- self:setObjectDataEntryIdField("icid", cooldownGroupId)
267
+ self:setObjectDataEntryNumericIdField("icid", cooldownGroupId)
268
268
  end
269
269
  },
270
270
  true
@@ -1,7 +1,7 @@
1
1
  /** @noSelfInFile */
2
2
  import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
3
3
  import { Color } from "../../../core/types/color";
4
- export type LightningTypeId = ObjectDataEntryId & {
4
+ export type LightningTypeId = ObjectDataEntryId & number & {
5
5
  readonly __lightningTypeId: unique symbol;
6
6
  };
7
7
  export type StandardLightningTypeId = LightningTypeId & {