warscript 0.0.1-dev.f48f7bb → 0.0.1-dev.f70428f

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (186) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/frame.lua +24 -21
  8. package/core/types/player.d.ts +15 -0
  9. package/core/types/player.lua +56 -14
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/sound.d.ts +17 -24
  13. package/core/types/sound.lua +99 -24
  14. package/core/types/tileCell.d.ts +11 -1
  15. package/core/types/tileCell.lua +97 -0
  16. package/core/types/timer.d.ts +9 -8
  17. package/core/types/timer.lua +45 -23
  18. package/core/util.lua +6 -1
  19. package/decl/native.d.ts +846 -790
  20. package/engine/behavior.d.ts +12 -1
  21. package/engine/behavior.lua +172 -70
  22. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  23. package/engine/behaviour/ability/apply-buff.lua +32 -0
  24. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  25. package/engine/behaviour/ability/damage.d.ts +9 -3
  26. package/engine/behaviour/ability/damage.lua +26 -38
  27. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  28. package/engine/behaviour/ability/emulate-impact.lua +18 -3
  29. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  30. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  31. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  32. package/engine/behaviour/ability/restore-mana.lua +6 -6
  33. package/engine/behaviour/ability.d.ts +7 -2
  34. package/engine/behaviour/ability.lua +42 -24
  35. package/engine/behaviour/unit/stun-immunity.d.ts +11 -5
  36. package/engine/behaviour/unit/stun-immunity.lua +53 -28
  37. package/engine/behaviour/unit.d.ts +36 -2
  38. package/engine/behaviour/unit.lua +192 -6
  39. package/engine/buff.d.ts +66 -44
  40. package/engine/buff.lua +330 -225
  41. package/engine/internal/ability.d.ts +7 -1
  42. package/engine/internal/ability.lua +49 -11
  43. package/engine/internal/item/ability.lua +66 -14
  44. package/engine/internal/item+owner.lua +12 -6
  45. package/engine/internal/item.d.ts +20 -19
  46. package/engine/internal/item.lua +191 -74
  47. package/engine/internal/mechanics/ability-duration.lua +1 -1
  48. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  49. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  50. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  51. package/engine/internal/misc/frame-coordinates.lua +21 -0
  52. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  53. package/engine/internal/misc/get-terrain-z.lua +11 -0
  54. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  55. package/engine/internal/misc/player-local-handle.lua +5 -0
  56. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  57. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  58. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  59. package/engine/internal/object-data/evasion-probability.lua +16 -0
  60. package/engine/internal/unit/ability.d.ts +35 -0
  61. package/engine/internal/unit/ability.lua +98 -9
  62. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  63. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  64. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  65. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  66. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  67. package/engine/internal/unit/allowed-targets.lua +9 -1
  68. package/engine/internal/unit/bonus.d.ts +2 -0
  69. package/engine/internal/unit/bonus.lua +17 -0
  70. package/engine/internal/unit/fly-height.d.ts +7 -0
  71. package/engine/internal/unit/fly-height.lua +20 -0
  72. package/engine/internal/unit/item.lua +3 -48
  73. package/engine/internal/unit/main-selected.lua +12 -27
  74. package/engine/internal/unit/order.d.ts +20 -0
  75. package/engine/internal/unit/order.lua +136 -0
  76. package/engine/internal/unit/scale.d.ts +7 -0
  77. package/engine/internal/unit/scale.lua +20 -0
  78. package/engine/internal/unit+ability.lua +10 -1
  79. package/engine/internal/unit+damage.d.ts +2 -11
  80. package/engine/internal/unit+damage.lua +10 -14
  81. package/engine/internal/unit+spellSteal.lua +1 -2
  82. package/engine/internal/unit-missile-launch.lua +45 -14
  83. package/engine/internal/unit.d.ts +43 -17
  84. package/engine/internal/unit.lua +340 -165
  85. package/engine/lightning.d.ts +12 -5
  86. package/engine/lightning.lua +48 -14
  87. package/engine/local-client.d.ts +2 -0
  88. package/engine/local-client.lua +30 -0
  89. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  90. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  91. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  92. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  93. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  94. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  95. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  96. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  97. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  98. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  99. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  100. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  101. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  102. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  103. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  104. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  105. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  106. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  107. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  108. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  109. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  110. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  111. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  112. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  113. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  114. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  115. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  116. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  117. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  118. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  119. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  120. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  121. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  122. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  123. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  124. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  125. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  126. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  127. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  128. package/engine/object-data/entry/ability-type/web.lua +52 -0
  129. package/engine/object-data/entry/ability-type.d.ts +19 -17
  130. package/engine/object-data/entry/ability-type.lua +85 -24
  131. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  132. package/engine/object-data/entry/buff-type.d.ts +6 -12
  133. package/engine/object-data/entry/buff-type.lua +13 -29
  134. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  135. package/engine/object-data/entry/item-type.d.ts +1 -1
  136. package/engine/object-data/entry/item-type.lua +4 -4
  137. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  138. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  139. package/engine/object-data/entry/sound-preset.lua +140 -0
  140. package/engine/object-data/entry/unit-type.d.ts +21 -5
  141. package/engine/object-data/entry/unit-type.lua +214 -93
  142. package/engine/object-data/entry/upgrade.d.ts +1 -1
  143. package/engine/object-data/entry/upgrade.lua +4 -4
  144. package/engine/object-data/entry.d.ts +16 -14
  145. package/engine/object-data/entry.lua +60 -32
  146. package/engine/object-field/ability.d.ts +4 -4
  147. package/engine/object-field/ability.lua +7 -6
  148. package/engine/object-field/unit.d.ts +69 -3
  149. package/engine/object-field/unit.lua +264 -7
  150. package/engine/object-field.d.ts +23 -6
  151. package/engine/object-field.lua +309 -126
  152. package/engine/random.d.ts +9 -0
  153. package/engine/random.lua +13 -0
  154. package/engine/standard/entries/buff-type.d.ts +3 -0
  155. package/engine/standard/entries/buff-type.lua +3 -0
  156. package/engine/standard/entries/sound-preset.d.ts +10 -0
  157. package/engine/standard/entries/sound-preset.lua +10 -0
  158. package/engine/standard/fields/unit.d.ts +6 -0
  159. package/engine/standard/fields/unit.lua +11 -0
  160. package/engine/synchronization.d.ts +11 -0
  161. package/engine/synchronization.lua +77 -0
  162. package/engine/text-tag.d.ts +36 -2
  163. package/engine/text-tag.lua +250 -10
  164. package/engine/unit.d.ts +4 -0
  165. package/engine/unit.lua +4 -0
  166. package/net/socket.lua +1 -1
  167. package/objutil/buff.lua +2 -3
  168. package/objutil/unit.lua +8 -0
  169. package/package.json +2 -2
  170. package/patch-lualib.lua +1 -1
  171. package/utility/arrays.d.ts +2 -0
  172. package/utility/arrays.lua +11 -0
  173. package/utility/callback-array.d.ts +17 -0
  174. package/utility/callback-array.lua +61 -0
  175. package/utility/functions.d.ts +8 -0
  176. package/utility/functions.lua +13 -0
  177. package/utility/linked-set.d.ts +2 -0
  178. package/utility/linked-set.lua +22 -1
  179. package/utility/lua-maps.d.ts +15 -2
  180. package/utility/lua-maps.lua +53 -2
  181. package/utility/lua-sets.d.ts +2 -0
  182. package/utility/lua-sets.lua +7 -0
  183. package/utility/reflection.lua +11 -7
  184. package/utility/types.d.ts +3 -0
  185. package/core/types/order.d.ts +0 -25
  186. package/core/types/order.lua +0 -55
@@ -0,0 +1,65 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.CarrionSwarmAbilityType = __TS__Class()
9
+ local CarrionSwarmAbilityType = ____exports.CarrionSwarmAbilityType
10
+ CarrionSwarmAbilityType.name = "CarrionSwarmAbilityType"
11
+ __TS__ClassExtends(CarrionSwarmAbilityType, AbilityType)
12
+ CarrionSwarmAbilityType.BASE_ID = fourCC("AUcs")
13
+ __TS__SetDescriptor(
14
+ CarrionSwarmAbilityType.prototype,
15
+ "damagePerTarget",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Ucs1")
19
+ end,
20
+ set = function(self, damagePerTarget)
21
+ self:setNumberLevelField("Ucs1", damagePerTarget)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ CarrionSwarmAbilityType.prototype,
28
+ "maximumTotalDamage",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("Ucs2")
32
+ end,
33
+ set = function(self, maximumTotalDamage)
34
+ self:setNumberLevelField("Ucs2", maximumTotalDamage)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ CarrionSwarmAbilityType.prototype,
41
+ "distance",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("Ucs3")
45
+ end,
46
+ set = function(self, distance)
47
+ self:setNumberLevelField("Ucs3", distance)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ CarrionSwarmAbilityType.prototype,
54
+ "finalAreaOfEffect",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("Ucs4")
58
+ end,
59
+ set = function(self, finalAreaOfEffect)
60
+ self:setNumberLevelField("Ucs4", finalAreaOfEffect)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ return ____exports
@@ -54,10 +54,10 @@ __TS__SetDescriptor(
54
54
  "plagueWardUnitTypeId",
55
55
  {
56
56
  get = function(self)
57
- return self:getObjectDataEntryIdLevelField("Aplu")
57
+ return self:getObjectDataEntryNumericIdLevelField("Aplu")
58
58
  end,
59
59
  set = function(self, plagueWardUnitTypeId)
60
- self:setObjectDataEntryIdLevelField("Aplu", plagueWardUnitTypeId)
60
+ self:setObjectDataEntryNumericIdLevelField("Aplu", plagueWardUnitTypeId)
61
61
  end
62
62
  },
63
63
  true
@@ -55,7 +55,7 @@ __TS__SetDescriptor(
55
55
  get = function(self)
56
56
  local abilityUpgrades = {}
57
57
  for i = 0, 3 do
58
- local abilityUpgrade = self:getObjectDataEntryIdsLevelField("Neg" .. tostring(3 + i))
58
+ local abilityUpgrade = self:getObjectDataEntryNumericIdsLevelField("Neg" .. tostring(3 + i))
59
59
  for level = 0, #abilityUpgrade - 1 do
60
60
  local levelAbilityUpgrade = abilityUpgrade[level + 1]
61
61
  if #levelAbilityUpgrade == 2 then
@@ -71,7 +71,7 @@ __TS__SetDescriptor(
71
71
  local ____opt_0 = abilityUpgrades[1]
72
72
  local isArray = __TS__ArrayIsArray(____opt_0 and ____opt_0[1])
73
73
  for i = 0, #abilityUpgrades - 1 do
74
- self:setObjectDataEntryIdsLevelField(
74
+ self:setObjectDataEntryNumericIdsLevelField(
75
75
  "Neg" .. tostring(3 + i),
76
76
  isArray and map(
77
77
  abilityUpgrades,
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class EnsnareAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get airUnitLoweringDuration(): number[];
7
+ set airUnitLoweringDuration(airUnitLoweringDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ get airUnitHeight(): number[];
9
+ set airUnitHeight(airUnitHeight: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ get meleeAttackRange(): number[];
11
+ set meleeAttackRange(meleeAttackRange: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ }
@@ -0,0 +1,52 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.EnsnareAbilityType = __TS__Class()
9
+ local EnsnareAbilityType = ____exports.EnsnareAbilityType
10
+ EnsnareAbilityType.name = "EnsnareAbilityType"
11
+ __TS__ClassExtends(EnsnareAbilityType, AbilityType)
12
+ EnsnareAbilityType.BASE_ID = fourCC("Aens")
13
+ __TS__SetDescriptor(
14
+ EnsnareAbilityType.prototype,
15
+ "airUnitLoweringDuration",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Ens1")
19
+ end,
20
+ set = function(self, airUnitLoweringDuration)
21
+ self:setNumberLevelField("Ens1", airUnitLoweringDuration)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ EnsnareAbilityType.prototype,
28
+ "airUnitHeight",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("Ens2")
32
+ end,
33
+ set = function(self, airUnitHeight)
34
+ self:setNumberLevelField("Ens2", airUnitHeight)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ EnsnareAbilityType.prototype,
41
+ "meleeAttackRange",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("Ens3")
45
+ end,
46
+ set = function(self, meleeAttackRange)
47
+ self:setNumberLevelField("Ens3", meleeAttackRange)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ return ____exports
@@ -15,10 +15,10 @@ __TS__SetDescriptor(
15
15
  "summonedUnitTypeId",
16
16
  {
17
17
  get = function(self)
18
- return self:getObjectDataEntryIdLevelField("Osf1")
18
+ return self:getObjectDataEntryNumericIdLevelField("Osf1")
19
19
  end,
20
20
  set = function(self, summonedUnitTypeId)
21
- self:setObjectDataEntryIdLevelField("Osf1", summonedUnitTypeId)
21
+ self:setObjectDataEntryNumericIdLevelField("Osf1", summonedUnitTypeId)
22
22
  end
23
23
  },
24
24
  true
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class PermanentInvisibilityAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get shouldAutoAcquireAttackTargets(): boolean[];
7
+ set shouldAutoAcquireAttackTargets(shouldAutoAcquireAttackTargets: ObjectDataEntryLevelFieldValueSupplier<boolean>);
8
+ }
@@ -0,0 +1,26 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.PermanentInvisibilityAbilityType = __TS__Class()
9
+ local PermanentInvisibilityAbilityType = ____exports.PermanentInvisibilityAbilityType
10
+ PermanentInvisibilityAbilityType.name = "PermanentInvisibilityAbilityType"
11
+ __TS__ClassExtends(PermanentInvisibilityAbilityType, AbilityType)
12
+ PermanentInvisibilityAbilityType.BASE_ID = fourCC("Apiv")
13
+ __TS__SetDescriptor(
14
+ PermanentInvisibilityAbilityType.prototype,
15
+ "shouldAutoAcquireAttackTargets",
16
+ {
17
+ get = function(self)
18
+ return self:getBooleanLevelField("Gho1")
19
+ end,
20
+ set = function(self, shouldAutoAcquireAttackTargets)
21
+ self:setBooleanLevelField("Gho1", shouldAutoAcquireAttackTargets)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ return ____exports
@@ -0,0 +1,10 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class PhaseShiftAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get movementSpeedDecreaseFactor(): number[];
7
+ set movementSpeedDecreaseFactor(movementSpeedDecreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ get attackSpeedDecreaseFactor(): number[];
9
+ set attackSpeedDecreaseFactor(attackSpeedDecreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ }
@@ -0,0 +1,39 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.PhaseShiftAbilityType = __TS__Class()
9
+ local PhaseShiftAbilityType = ____exports.PhaseShiftAbilityType
10
+ PhaseShiftAbilityType.name = "PhaseShiftAbilityType"
11
+ __TS__ClassExtends(PhaseShiftAbilityType, AbilityType)
12
+ PhaseShiftAbilityType.BASE_ID = fourCC("Apsh")
13
+ __TS__SetDescriptor(
14
+ PhaseShiftAbilityType.prototype,
15
+ "movementSpeedDecreaseFactor",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Hbn1")
19
+ end,
20
+ set = function(self, movementSpeedDecreaseFactor)
21
+ self:setNumberLevelField("Hbn1", movementSpeedDecreaseFactor)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ PhaseShiftAbilityType.prototype,
28
+ "attackSpeedDecreaseFactor",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("Hbn2")
32
+ end,
33
+ set = function(self, attackSpeedDecreaseFactor)
34
+ self:setNumberLevelField("Hbn2", attackSpeedDecreaseFactor)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ return ____exports
@@ -15,10 +15,10 @@ __TS__SetDescriptor(
15
15
  "normalFormUnitTypeId",
16
16
  {
17
17
  get = function(self)
18
- return self:getObjectDataEntryIdLevelField("Eme1")
18
+ return self:getObjectDataEntryNumericIdLevelField("Eme1")
19
19
  end,
20
20
  set = function(self, normalFormUnitTypeId)
21
- self:setObjectDataEntryIdLevelField("Eme1", normalFormUnitTypeId)
21
+ self:setObjectDataEntryNumericIdLevelField("Eme1", normalFormUnitTypeId)
22
22
  end
23
23
  },
24
24
  true
@@ -119,10 +119,10 @@ __TS__SetDescriptor(
119
119
  "alternateFormUnitTypeId",
120
120
  {
121
121
  get = function(self)
122
- return self:getObjectDataEntryIdLevelField("Emeu")
122
+ return self:getObjectDataEntryNumericIdLevelField("Emeu")
123
123
  end,
124
124
  set = function(self, alternateFormUnitTypeId)
125
- self:setObjectDataEntryIdLevelField("Emeu", alternateFormUnitTypeId)
125
+ self:setObjectDataEntryNumericIdLevelField("Emeu", alternateFormUnitTypeId)
126
126
  end
127
127
  },
128
128
  true
@@ -0,0 +1,17 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ import { UnitTypeId } from "../unit-type";
5
+ export declare class RaiseDeadAbilityType extends AbilityType {
6
+ static readonly BASE_ID: AbilityTypeId;
7
+ get firstSummonedUnitCount(): number[];
8
+ set firstSummonedUnitCount(firstSummonedUnitCount: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ get secondSummonedUnitCount(): number[];
10
+ set secondSummonedUnitCount(secondSummonedUnitCount: ObjectDataEntryLevelFieldValueSupplier<number>);
11
+ get firstSummonedUnitTypeId(): UnitTypeId[];
12
+ set firstSummonedUnitTypeId(firstSummonedUnitTypeId: ObjectDataEntryLevelFieldValueSupplier<UnitTypeId>);
13
+ get secondSummonedUnitTypeId(): UnitTypeId[];
14
+ set secondSummonedUnitTypeId(secondSummonedUnitTypeId: ObjectDataEntryLevelFieldValueSupplier<UnitTypeId>);
15
+ get limitCheckUnitTypeId(): UnitTypeId[];
16
+ set limitCheckUnitTypeId(limitCheckUnitTypeId: ObjectDataEntryLevelFieldValueSupplier<UnitTypeId>);
17
+ }
@@ -0,0 +1,78 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.RaiseDeadAbilityType = __TS__Class()
9
+ local RaiseDeadAbilityType = ____exports.RaiseDeadAbilityType
10
+ RaiseDeadAbilityType.name = "RaiseDeadAbilityType"
11
+ __TS__ClassExtends(RaiseDeadAbilityType, AbilityType)
12
+ RaiseDeadAbilityType.BASE_ID = fourCC("Arai")
13
+ __TS__SetDescriptor(
14
+ RaiseDeadAbilityType.prototype,
15
+ "firstSummonedUnitCount",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Rai1")
19
+ end,
20
+ set = function(self, firstSummonedUnitCount)
21
+ self:setNumberLevelField("Rai1", firstSummonedUnitCount)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ RaiseDeadAbilityType.prototype,
28
+ "secondSummonedUnitCount",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("Rai2")
32
+ end,
33
+ set = function(self, secondSummonedUnitCount)
34
+ self:setNumberLevelField("Rai2", secondSummonedUnitCount)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ RaiseDeadAbilityType.prototype,
41
+ "firstSummonedUnitTypeId",
42
+ {
43
+ get = function(self)
44
+ return self:getObjectDataEntryNumericIdLevelField("Rai3")
45
+ end,
46
+ set = function(self, firstSummonedUnitTypeId)
47
+ self:setObjectDataEntryNumericIdLevelField("Rai3", firstSummonedUnitTypeId)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ RaiseDeadAbilityType.prototype,
54
+ "secondSummonedUnitTypeId",
55
+ {
56
+ get = function(self)
57
+ return self:getObjectDataEntryNumericIdLevelField("Rai4")
58
+ end,
59
+ set = function(self, secondSummonedUnitTypeId)
60
+ self:setObjectDataEntryNumericIdLevelField("Rai4", secondSummonedUnitTypeId)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ RaiseDeadAbilityType.prototype,
67
+ "limitCheckUnitTypeId",
68
+ {
69
+ get = function(self)
70
+ return self:getObjectDataEntryNumericIdLevelField("Raiu")
71
+ end,
72
+ set = function(self, limitCheckUnitTypeId)
73
+ self:setObjectDataEntryNumericIdLevelField("Raiu", limitCheckUnitTypeId)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ return ____exports
@@ -7,4 +7,8 @@ export declare class ShockWaveAbilityType extends AbilityType {
7
7
  set damagePerTarget(damagePerTarget: ObjectDataEntryLevelFieldValueSupplier<number>);
8
8
  get maximumTotalDamage(): number[];
9
9
  set maximumTotalDamage(maximumTotalDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ get distance(): number[];
11
+ set distance(distance: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ get finalAreaOfEffect(): number[];
13
+ set finalAreaOfEffect(finalAreaOfEffect: ObjectDataEntryLevelFieldValueSupplier<number>);
10
14
  }
@@ -36,4 +36,30 @@ __TS__SetDescriptor(
36
36
  },
37
37
  true
38
38
  )
39
+ __TS__SetDescriptor(
40
+ ShockWaveAbilityType.prototype,
41
+ "distance",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("Osh3")
45
+ end,
46
+ set = function(self, distance)
47
+ self:setNumberLevelField("Osh3", distance)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ ShockWaveAbilityType.prototype,
54
+ "finalAreaOfEffect",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("Osh4")
58
+ end,
59
+ set = function(self, finalAreaOfEffect)
60
+ self:setNumberLevelField("Osh4", finalAreaOfEffect)
61
+ end
62
+ },
63
+ true
64
+ )
39
65
  return ____exports
@@ -9,4 +9,14 @@ export declare class SlowPoisonAbilityType extends AbilityType {
9
9
  set movementSpeedDecreaseFactor(movementSpeedDecreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
10
10
  get attackSpeedDecreaseFactor(): number[];
11
11
  set attackSpeedDecreaseFactor(attackSpeedDecreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ get isDamageStacking(): boolean[];
13
+ set isDamageStacking(isDamageStacking: ObjectDataEntryLevelFieldValueSupplier<boolean>);
14
+ get isMovementSpeedFactorStacking(): boolean[];
15
+ set isMovementSpeedFactorStacking(isMovementSpeedFactorStacking: ObjectDataEntryLevelFieldValueSupplier<boolean>);
16
+ get isAttackSpeedFactorStacking(): boolean[];
17
+ set isAttackSpeedFactorStacking(isAttackSpeedFactorStacking: ObjectDataEntryLevelFieldValueSupplier<boolean>);
18
+ get isAbleToKill(): boolean[];
19
+ set isAbleToKill(isAbleToKill: ObjectDataEntryLevelFieldValueSupplier<boolean>);
20
+ private setOption;
21
+ private getOption;
12
22
  }
@@ -9,6 +9,12 @@ ____exports.SlowPoisonAbilityType = __TS__Class()
9
9
  local SlowPoisonAbilityType = ____exports.SlowPoisonAbilityType
10
10
  SlowPoisonAbilityType.name = "SlowPoisonAbilityType"
11
11
  __TS__ClassExtends(SlowPoisonAbilityType, AbilityType)
12
+ function SlowPoisonAbilityType.prototype.setOption(self, option, supplier)
13
+ self:setFlagLevelFieldValue("Spo4", option, supplier)
14
+ end
15
+ function SlowPoisonAbilityType.prototype.getOption(self, option)
16
+ return self:getFlagLevelFieldValue("Spo4", option)
17
+ end
12
18
  SlowPoisonAbilityType.BASE_ID = fourCC("Aspo")
13
19
  __TS__SetDescriptor(
14
20
  SlowPoisonAbilityType.prototype,
@@ -49,4 +55,56 @@ __TS__SetDescriptor(
49
55
  },
50
56
  true
51
57
  )
58
+ __TS__SetDescriptor(
59
+ SlowPoisonAbilityType.prototype,
60
+ "isDamageStacking",
61
+ {
62
+ get = function(self)
63
+ return self:getOption(1)
64
+ end,
65
+ set = function(self, isDamageStacking)
66
+ self:setOption(1, isDamageStacking)
67
+ end
68
+ },
69
+ true
70
+ )
71
+ __TS__SetDescriptor(
72
+ SlowPoisonAbilityType.prototype,
73
+ "isMovementSpeedFactorStacking",
74
+ {
75
+ get = function(self)
76
+ return self:getOption(2)
77
+ end,
78
+ set = function(self, isMovementSpeedFactorStacking)
79
+ self:setOption(2, isMovementSpeedFactorStacking)
80
+ end
81
+ },
82
+ true
83
+ )
84
+ __TS__SetDescriptor(
85
+ SlowPoisonAbilityType.prototype,
86
+ "isAttackSpeedFactorStacking",
87
+ {
88
+ get = function(self)
89
+ return self:getOption(4)
90
+ end,
91
+ set = function(self, isAttackSpeedFactorStacking)
92
+ self:setOption(4, isAttackSpeedFactorStacking)
93
+ end
94
+ },
95
+ true
96
+ )
97
+ __TS__SetDescriptor(
98
+ SlowPoisonAbilityType.prototype,
99
+ "isAbleToKill",
100
+ {
101
+ get = function(self)
102
+ return self:getOption(8)
103
+ end,
104
+ set = function(self, isAbleToKill)
105
+ self:setOption(8, isAbleToKill)
106
+ end
107
+ },
108
+ true
109
+ )
52
110
  return ____exports
@@ -15,10 +15,10 @@ __TS__SetDescriptor(
15
15
  "summonedUnitTypeId",
16
16
  {
17
17
  get = function(self)
18
- return self:getObjectDataEntryIdLevelField("Hwe1")
18
+ return self:getObjectDataEntryNumericIdLevelField("Hwe1")
19
19
  end,
20
20
  set = function(self, summonedUnitTypeId)
21
- self:setObjectDataEntryIdLevelField("Hwe1", summonedUnitTypeId)
21
+ self:setObjectDataEntryNumericIdLevelField("Hwe1", summonedUnitTypeId)
22
22
  end
23
23
  },
24
24
  true
@@ -15,10 +15,10 @@ __TS__SetDescriptor(
15
15
  "summonedUnitTypeId",
16
16
  {
17
17
  get = function(self)
18
- return self:getObjectDataEntryIdLevelField("Hwe1")
18
+ return self:getObjectDataEntryNumericIdLevelField("Hwe1")
19
19
  end,
20
20
  set = function(self, summonedUnitTypeId)
21
- self:setObjectDataEntryIdLevelField("Hwe1", summonedUnitTypeId)
21
+ self:setObjectDataEntryNumericIdLevelField("Hwe1", summonedUnitTypeId)
22
22
  end
23
23
  },
24
24
  true
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class WebAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get airUnitLoweringDuration(): number[];
7
+ set airUnitLoweringDuration(airUnitLoweringDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ get airUnitHeight(): number[];
9
+ set airUnitHeight(airUnitHeight: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ get meleeAttackRange(): number[];
11
+ set meleeAttackRange(meleeAttackRange: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ }
@@ -0,0 +1,52 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.WebAbilityType = __TS__Class()
9
+ local WebAbilityType = ____exports.WebAbilityType
10
+ WebAbilityType.name = "WebAbilityType"
11
+ __TS__ClassExtends(WebAbilityType, AbilityType)
12
+ WebAbilityType.BASE_ID = fourCC("Aweb")
13
+ __TS__SetDescriptor(
14
+ WebAbilityType.prototype,
15
+ "airUnitLoweringDuration",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Ens1")
19
+ end,
20
+ set = function(self, airUnitLoweringDuration)
21
+ self:setNumberLevelField("Ens1", airUnitLoweringDuration)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ WebAbilityType.prototype,
28
+ "airUnitHeight",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("Ens2")
32
+ end,
33
+ set = function(self, airUnitHeight)
34
+ self:setNumberLevelField("Ens2", airUnitHeight)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ WebAbilityType.prototype,
41
+ "meleeAttackRange",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("Ens3")
45
+ end,
46
+ set = function(self, meleeAttackRange)
47
+ self:setNumberLevelField("Ens3", meleeAttackRange)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ return ____exports