warscript 0.0.1-dev.ee2345e → 0.0.1-dev.ee6e396

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (279) hide show
  1. package/attributes.d.ts +6 -1
  2. package/attributes.lua +17 -1
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +117 -22
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/image.d.ts +0 -1
  13. package/core/types/missile.d.ts +2 -2
  14. package/core/types/missile.lua +8 -2
  15. package/core/types/player.d.ts +16 -0
  16. package/core/types/player.lua +60 -15
  17. package/core/types/playerCamera.d.ts +2 -0
  18. package/core/types/playerCamera.lua +123 -5
  19. package/core/types/sound.d.ts +17 -24
  20. package/core/types/sound.lua +99 -24
  21. package/core/types/tileCell.d.ts +11 -1
  22. package/core/types/tileCell.lua +97 -0
  23. package/core/types/timer.d.ts +9 -8
  24. package/core/types/timer.lua +45 -23
  25. package/core/types/unit.lua +8 -0
  26. package/core/util.d.ts +1 -1
  27. package/core/util.lua +18 -1
  28. package/decl/index.d.ts +1 -0
  29. package/decl/native.d.ts +846 -790
  30. package/destroyable.d.ts +1 -0
  31. package/destroyable.lua +9 -0
  32. package/engine/ability.d.ts +1 -1
  33. package/engine/behavior.d.ts +24 -11
  34. package/engine/behavior.lua +233 -73
  35. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  36. package/engine/behaviour/ability/always-enabled.lua +31 -0
  37. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  38. package/engine/behaviour/ability/apply-buff.lua +36 -4
  39. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  40. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  41. package/engine/behaviour/ability/damage.d.ts +39 -11
  42. package/engine/behaviour/ability/damage.lua +83 -37
  43. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  44. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  45. package/engine/behaviour/ability/heal.d.ts +33 -6
  46. package/engine/behaviour/ability/heal.lua +89 -10
  47. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  48. package/engine/behaviour/ability/instant-impact.lua +4 -15
  49. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  50. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  51. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  52. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  53. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  54. package/engine/behaviour/ability/restore-mana.lua +29 -0
  55. package/engine/behaviour/ability.d.ts +33 -5
  56. package/engine/behaviour/ability.lua +183 -27
  57. package/engine/behaviour/unit/stun-immunity.d.ts +12 -7
  58. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  59. package/engine/behaviour/unit.d.ts +48 -4
  60. package/engine/behaviour/unit.lua +292 -2
  61. package/engine/buff.d.ts +121 -46
  62. package/engine/buff.lua +567 -248
  63. package/engine/game-map.d.ts +7 -0
  64. package/engine/game-map.lua +32 -0
  65. package/engine/internal/ability.d.ts +23 -14
  66. package/engine/internal/ability.lua +129 -85
  67. package/engine/internal/item/ability.lua +162 -4
  68. package/engine/internal/item+owner.lua +12 -6
  69. package/engine/internal/item.d.ts +20 -19
  70. package/engine/internal/item.lua +191 -74
  71. package/engine/internal/mechanics/ability-duration.lua +1 -1
  72. package/engine/internal/mechanics/cast-ability.lua +6 -3
  73. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  74. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  75. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  76. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  77. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  78. package/engine/internal/misc/frame-coordinates.lua +21 -0
  79. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  80. package/engine/internal/misc/get-terrain-z.lua +11 -0
  81. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  82. package/engine/internal/misc/player-local-handle.lua +5 -0
  83. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  84. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  85. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  86. package/engine/internal/object-data/evasion-probability.lua +16 -0
  87. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  88. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  89. package/engine/internal/unit/ability.d.ts +45 -1
  90. package/engine/internal/unit/ability.lua +128 -17
  91. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  92. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  93. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  94. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  95. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  96. package/engine/internal/unit/allowed-targets.lua +9 -1
  97. package/engine/internal/unit/attributes.d.ts +17 -0
  98. package/engine/internal/unit/attributes.lua +46 -0
  99. package/engine/internal/unit/bonus.d.ts +13 -8
  100. package/engine/internal/unit/bonus.lua +33 -1
  101. package/engine/internal/unit/fly-height.d.ts +7 -0
  102. package/engine/internal/unit/fly-height.lua +20 -0
  103. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  104. package/engine/internal/unit/ignore-events-items.lua +5 -0
  105. package/engine/internal/unit/interrupts.d.ts +12 -0
  106. package/engine/internal/unit/interrupts.lua +28 -0
  107. package/engine/internal/unit/item.d.ts +24 -0
  108. package/engine/internal/unit/item.lua +78 -0
  109. package/engine/internal/unit/main-selected.d.ts +13 -0
  110. package/engine/internal/unit/main-selected.lua +36 -0
  111. package/engine/internal/unit/order.d.ts +20 -0
  112. package/engine/internal/unit/order.lua +136 -0
  113. package/engine/internal/unit/range-event.d.ts +12 -0
  114. package/engine/internal/unit/range-event.lua +90 -0
  115. package/engine/internal/unit/scale.d.ts +7 -0
  116. package/engine/internal/unit/scale.lua +20 -0
  117. package/engine/internal/unit+ability.lua +12 -3
  118. package/engine/internal/unit+damage.d.ts +2 -11
  119. package/engine/internal/unit+damage.lua +10 -14
  120. package/engine/internal/unit+spellSteal.lua +1 -2
  121. package/engine/internal/unit+transport.lua +4 -10
  122. package/engine/internal/unit-missile-launch.lua +70 -13
  123. package/engine/internal/unit.d.ts +97 -36
  124. package/engine/internal/unit.lua +701 -336
  125. package/engine/internal/utility.lua +12 -0
  126. package/engine/lightning.d.ts +12 -5
  127. package/engine/lightning.lua +48 -14
  128. package/engine/local-client.d.ts +9 -2
  129. package/engine/local-client.lua +112 -0
  130. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  131. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  132. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  133. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  134. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  135. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  136. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  137. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  138. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  139. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  140. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  141. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  142. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  143. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  144. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  145. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  146. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  147. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  148. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  149. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  150. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  151. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  152. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  153. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  154. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  155. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  156. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  157. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  158. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  159. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  160. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  161. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  162. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  163. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  164. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  165. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  166. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  167. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  168. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  169. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  170. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  171. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  172. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  173. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  174. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  175. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  176. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  177. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  178. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  179. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  180. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  181. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  182. package/engine/object-data/entry/ability-type/web.lua +52 -0
  183. package/engine/object-data/entry/ability-type.d.ts +19 -18
  184. package/engine/object-data/entry/ability-type.lua +93 -36
  185. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  186. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  187. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  188. package/engine/object-data/entry/buff-type.d.ts +6 -13
  189. package/engine/object-data/entry/buff-type.lua +13 -29
  190. package/engine/object-data/entry/destructible-type.d.ts +28 -3
  191. package/engine/object-data/entry/destructible-type.lua +155 -0
  192. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  193. package/engine/object-data/entry/item-type.d.ts +15 -2
  194. package/engine/object-data/entry/item-type.lua +93 -2
  195. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  196. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  197. package/engine/object-data/entry/sound-preset.lua +140 -0
  198. package/engine/object-data/entry/unit-type.d.ts +62 -7
  199. package/engine/object-data/entry/unit-type.lua +524 -75
  200. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  201. package/engine/object-data/entry/upgrade.d.ts +1 -2
  202. package/engine/object-data/entry/upgrade.lua +4 -4
  203. package/engine/object-data/entry.d.ts +18 -17
  204. package/engine/object-data/entry.lua +60 -32
  205. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  206. package/engine/object-field/ability.d.ts +28 -5
  207. package/engine/object-field/ability.lua +59 -5
  208. package/engine/object-field/unit.d.ts +72 -3
  209. package/engine/object-field/unit.lua +268 -7
  210. package/engine/object-field.d.ts +25 -7
  211. package/engine/object-field.lua +359 -116
  212. package/engine/random.d.ts +10 -0
  213. package/engine/random.lua +22 -0
  214. package/engine/standard/entries/buff-type.d.ts +3 -0
  215. package/engine/standard/entries/buff-type.lua +3 -0
  216. package/engine/standard/entries/sound-preset.d.ts +10 -0
  217. package/engine/standard/entries/sound-preset.lua +10 -0
  218. package/engine/standard/entries/unit-type.d.ts +39 -1
  219. package/engine/standard/entries/unit-type.lua +39 -1
  220. package/engine/standard/fields/ability.d.ts +5 -3
  221. package/engine/standard/fields/ability.lua +5 -3
  222. package/engine/standard/fields/unit.d.ts +12 -0
  223. package/engine/standard/fields/unit.lua +20 -0
  224. package/engine/synchronization.d.ts +11 -0
  225. package/engine/synchronization.lua +77 -0
  226. package/engine/text-tag.d.ts +36 -2
  227. package/engine/text-tag.lua +250 -10
  228. package/engine/unit.d.ts +9 -0
  229. package/engine/unit.lua +18 -2
  230. package/event.d.ts +2 -3
  231. package/event.lua +9 -5
  232. package/index.d.ts +1 -0
  233. package/index.lua +1 -0
  234. package/lualib_bundle.lua +146 -42
  235. package/math/vec2.d.ts +2 -9
  236. package/math.d.ts +0 -2
  237. package/net/socket.d.ts +7 -1
  238. package/net/socket.lua +45 -4
  239. package/network.d.ts +1 -0
  240. package/network.lua +3 -2
  241. package/objutil/ability.d.ts +0 -1
  242. package/objutil/buff.d.ts +0 -1
  243. package/objutil/buff.lua +12 -11
  244. package/objutil/object.d.ts +0 -1
  245. package/objutil/unit.d.ts +0 -1
  246. package/objutil/unit.lua +8 -0
  247. package/package.json +13 -14
  248. package/patch-lua.d.ts +0 -0
  249. package/patch-lua.lua +25 -0
  250. package/patch-lualib.lua +1 -1
  251. package/property.d.ts +55 -0
  252. package/property.lua +374 -0
  253. package/string.d.ts +30 -0
  254. package/string.lua +14 -0
  255. package/util/stream.d.ts +0 -1
  256. package/utility/arrays.d.ts +13 -5
  257. package/utility/arrays.lua +45 -3
  258. package/utility/bit-set.d.ts +0 -2
  259. package/utility/callback-array.d.ts +17 -0
  260. package/utility/callback-array.lua +61 -0
  261. package/utility/functions.d.ts +8 -0
  262. package/utility/functions.lua +13 -0
  263. package/utility/lazy.d.ts +2 -0
  264. package/utility/lazy.lua +14 -0
  265. package/utility/linked-map.d.ts +34 -0
  266. package/utility/linked-map.lua +101 -0
  267. package/utility/linked-set.d.ts +15 -4
  268. package/utility/linked-set.lua +48 -3
  269. package/utility/lua-maps.d.ts +16 -4
  270. package/utility/lua-maps.lua +53 -2
  271. package/utility/lua-sets.d.ts +3 -2
  272. package/utility/lua-sets.lua +7 -0
  273. package/utility/records.lua +20 -1
  274. package/utility/reflection.lua +11 -7
  275. package/utility/types.d.ts +4 -0
  276. package/core/mapbounds.d.ts +0 -8
  277. package/core/mapbounds.lua +0 -12
  278. package/core/types/order.d.ts +0 -25
  279. package/core/types/order.lua +0 -55
@@ -1,24 +1,170 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local ____exports = {}
6
7
  local ____behavior = require("engine.behavior")
7
8
  local Behavior = ____behavior.Behavior
8
9
  local ____unit = require("engine.internal.unit")
9
10
  local Unit = ____unit.Unit
11
+ require("engine.internal.unit+ability")
10
12
  require("engine.internal.unit-missile-launch")
13
+ local ____linked_2Dset = require("utility.linked-set")
14
+ local LinkedSet = ____linked_2Dset.LinkedSet
15
+ local ____lua_2Dmaps = require("utility.lua-maps")
16
+ local getOrPut = ____lua_2Dmaps.getOrPut
17
+ local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
18
+ local ____lua_2Dsets = require("utility.lua-sets")
19
+ local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
20
+ local ____bonus = require("engine.internal.unit.bonus")
21
+ local addOrUpdateOrRemoveUnitBonus = ____bonus.addOrUpdateOrRemoveUnitBonus
22
+ local getUnitBonus = ____bonus.getUnitBonus
23
+ local removeUnitBonus = ____bonus.removeUnitBonus
24
+ local ____linked_2Dmap = require("utility.linked-map")
25
+ local LinkedMap = ____linked_2Dmap.LinkedMap
26
+ local safeCall = warpack.safeCall
27
+ local createBehaviorFunctionsByUnitTypeId = {}
28
+ local behaviorsByOwningPlayerEvent = {}
29
+ local listenerByBehaviorByOwningPlayerEvent = {}
30
+ local owningPlayerEventsByBehavior = {}
31
+ local behaviorsByInRangeUnitEvent = {}
32
+ local rangeByBehaviorByInRangeUnitEvent = {}
33
+ local listenerByBehaviorByInRangeUnitEvent = {}
34
+ local inRangeUnitEventsByBehavior = {}
11
35
  ____exports.UnitBehavior = __TS__Class()
12
36
  local UnitBehavior = ____exports.UnitBehavior
13
37
  UnitBehavior.name = "UnitBehavior"
14
38
  __TS__ClassExtends(UnitBehavior, Behavior)
15
- function UnitBehavior.prototype.____constructor(self, unit)
16
- Behavior.prototype.____constructor(self, unit)
39
+ function UnitBehavior.prototype.____constructor(self, unit, priority)
40
+ Behavior.prototype.____constructor(self, unit, priority)
41
+ end
42
+ function UnitBehavior.prototype.onDestroy(self)
43
+ local owningPlayerEvents = owningPlayerEventsByBehavior[self]
44
+ if owningPlayerEvents ~= nil then
45
+ for event in pairs(owningPlayerEvents) do
46
+ local ____opt_0 = behaviorsByOwningPlayerEvent[event]
47
+ if ____opt_0 ~= nil then
48
+ ____opt_0:remove(self)
49
+ end
50
+ local ____opt_2 = listenerByBehaviorByOwningPlayerEvent[event]
51
+ if ____opt_2 ~= nil then
52
+ ____opt_2[self] = nil
53
+ end
54
+ end
55
+ owningPlayerEventsByBehavior[self] = nil
56
+ end
57
+ local inRangeUnitEvents = inRangeUnitEventsByBehavior[self]
58
+ if inRangeUnitEvents ~= nil then
59
+ for event in pairs(inRangeUnitEvents) do
60
+ local ____opt_4 = behaviorsByInRangeUnitEvent[event]
61
+ if ____opt_4 ~= nil then
62
+ ____opt_4:remove(self)
63
+ end
64
+ local ____opt_6 = rangeByBehaviorByInRangeUnitEvent[event]
65
+ if ____opt_6 ~= nil then
66
+ ____opt_6[self] = nil
67
+ end
68
+ local ____opt_8 = listenerByBehaviorByInRangeUnitEvent[event]
69
+ if ____opt_8 ~= nil then
70
+ ____opt_8[self] = nil
71
+ end
72
+ end
73
+ inRangeUnitEventsByBehavior[self] = nil
74
+ end
75
+ if self._bonusIdByBonusType ~= nil then
76
+ for bonusType, bonusId in pairs(self._bonusIdByBonusType) do
77
+ removeUnitBonus(self.object, bonusType, bonusId)
78
+ end
79
+ end
80
+ return Behavior.prototype.onDestroy(self)
81
+ end
82
+ function UnitBehavior.prototype.getUnitBonus(self, bonusType)
83
+ local ____opt_10 = self._bonusIdByBonusType
84
+ local bonusId = ____opt_10 and ____opt_10:get(bonusType)
85
+ return bonusId == nil and 0 or getUnitBonus(self.object, bonusType, bonusId)
86
+ end
87
+ function UnitBehavior.prototype.addOrUpdateOrRemoveUnitBonus(self, bonusType, value)
88
+ local bonusIdByBonusType = self._bonusIdByBonusType
89
+ if bonusIdByBonusType == nil then
90
+ bonusIdByBonusType = __TS__New(LinkedMap)
91
+ self._bonusIdByBonusType = bonusIdByBonusType
92
+ end
93
+ bonusIdByBonusType:put(
94
+ bonusType,
95
+ addOrUpdateOrRemoveUnitBonus(
96
+ self.object,
97
+ bonusType,
98
+ bonusIdByBonusType:get(bonusType),
99
+ value
100
+ )
101
+ )
102
+ end
103
+ function UnitBehavior.prototype.registerOwningPlayerEvent(self, event, extractPlayer, listener)
104
+ local listenerByBehavior = getOrPut(listenerByBehaviorByOwningPlayerEvent, event, mutableLuaMap)
105
+ listenerByBehavior[self] = listener
106
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
107
+ local behaviors = behaviorsByOwningPlayerEvent[event]
108
+ if behaviors == nil then
109
+ event:addListener(function(...)
110
+ local behaviors = behaviorsByOwningPlayerEvent[event]
111
+ if behaviors ~= nil then
112
+ local player = extractPlayer(...)
113
+ if player ~= nil then
114
+ for behavior in pairs(behaviors) do
115
+ if behavior.unit.owner == player then
116
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
117
+ end
118
+ end
119
+ end
120
+ end
121
+ end)
122
+ behaviors = __TS__New(LinkedSet)
123
+ behaviorsByOwningPlayerEvent[event] = behaviors
124
+ end
125
+ behaviors:add(self)
126
+ end
127
+ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUnit, range, listener)
128
+ local rangeByBehavior = getOrPut(rangeByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
129
+ rangeByBehavior[self] = range
130
+ local listenerByBehavior = getOrPut(listenerByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
131
+ listenerByBehavior[self] = listener
132
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
133
+ local behaviors = behaviorsByInRangeUnitEvent[event]
134
+ if behaviors == nil then
135
+ event:addListener(function(...)
136
+ local behaviors = behaviorsByInRangeUnitEvent[event]
137
+ if behaviors ~= nil then
138
+ local unit = extractUnit(...)
139
+ if unit ~= nil then
140
+ for behavior in pairs(behaviors) do
141
+ local range = rangeByBehavior[behavior]
142
+ if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
143
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
144
+ end
145
+ end
146
+ end
147
+ end
148
+ end)
149
+ behaviors = __TS__New(LinkedSet)
150
+ behaviorsByInRangeUnitEvent[event] = behaviors
151
+ end
152
+ behaviors:add(self)
153
+ end
154
+ function UnitBehavior.prototype.onImmediateOrder(self, orderId)
155
+ end
156
+ function UnitBehavior.prototype.onTargetOrder(self, orderId, target)
157
+ end
158
+ function UnitBehavior.prototype.onPointOrder(self, orderId, x, y)
17
159
  end
18
160
  function UnitBehavior.prototype.onAutoAttackStart(self, target)
19
161
  end
20
162
  function UnitBehavior.prototype.onAutoAttackFinish(self, target)
21
163
  end
164
+ function UnitBehavior.prototype.onTargetingAutoAttackStart(self, source)
165
+ end
166
+ function UnitBehavior.prototype.onTargetingAutoAttackFinish(self, source)
167
+ end
22
168
  function UnitBehavior.prototype.onDamageDealing(self, target, event)
23
169
  end
24
170
  function UnitBehavior.prototype.onDamageDealt(self, target, event)
@@ -31,10 +177,65 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
31
177
  end
32
178
  function UnitBehavior.prototype.onAbilityLost(self, ability)
33
179
  end
180
+ function UnitBehavior.prototype.onAbilityChannelingStart(self, ability)
181
+ end
182
+ function UnitBehavior.prototype.onAbilityImpact(self, ability)
183
+ end
184
+ function UnitBehavior.prototype.onAbilityWidgetTargetImpact(self, ability, target)
185
+ end
186
+ function UnitBehavior.prototype.onAbilityUnitTargetImpact(self, ability, target)
187
+ end
188
+ function UnitBehavior.prototype.onAbilityItemTargetImpact(self, ability, target)
189
+ end
190
+ function UnitBehavior.prototype.onAbilityDestructibleTargetImpact(self, ability, target)
191
+ end
192
+ function UnitBehavior.prototype.onAbilityPointTargetImpact(self, ability, x, y)
193
+ end
194
+ function UnitBehavior.prototype.onAbilityNoTargetImpact(self, ability)
195
+ end
196
+ function UnitBehavior.prototype.onAbilityChannelingFinish(self, ability)
197
+ end
198
+ function UnitBehavior.prototype.onAbilityStop(self, ability)
199
+ end
200
+ function UnitBehavior.prototype.onTargetingAbilityChannelingStart(self, ability, source)
201
+ end
202
+ function UnitBehavior.prototype.onTargetingAbilityImpact(self, ability, source)
203
+ end
204
+ function UnitBehavior.prototype.onBuffGained(self, buff)
205
+ end
206
+ function UnitBehavior.prototype.onBuffLost(self, buff)
207
+ end
208
+ function UnitBehavior.prototype.onItemDropped(self, item)
209
+ end
210
+ function UnitBehavior.prototype.onItemPickedUp(self, item)
211
+ end
212
+ function UnitBehavior.prototype.onItemUsed(self, item)
213
+ end
214
+ function UnitBehavior.prototype.onItemStacked(self, item)
215
+ end
216
+ function UnitBehavior.prototype.onItemChargesChanged(self, item)
217
+ end
34
218
  function UnitBehavior.prototype.onKill(self, target)
35
219
  end
36
220
  function UnitBehavior.prototype.onDeath(self, source)
37
221
  end
222
+ function UnitBehavior.prototype.onOwnerChange(self, previousOwner)
223
+ end
224
+ function UnitBehavior.bindUnitType(self, unitTypeId, ...)
225
+ local args = {...}
226
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unitTypeId]
227
+ if createBehaviorFunctions == nil then
228
+ createBehaviorFunctions = {}
229
+ createBehaviorFunctionsByUnitTypeId[unitTypeId] = createBehaviorFunctions
230
+ end
231
+ createBehaviorFunctions[#createBehaviorFunctions + 1] = function(unit)
232
+ return __TS__New(
233
+ self,
234
+ unit,
235
+ table.unpack(args)
236
+ )
237
+ end
238
+ end
38
239
  __TS__SetDescriptor(
39
240
  UnitBehavior.prototype,
40
241
  "unit",
@@ -44,11 +245,28 @@ __TS__SetDescriptor(
44
245
  true
45
246
  );
46
247
  (function(self)
248
+ Unit.onImmediateOrder:addListener(function(source, orderId)
249
+ ____exports.UnitBehavior:forAll(source, "onImmediateOrder", orderId)
250
+ end)
251
+ Unit.onTargetOrder:addListener(function(source, orderId, target)
252
+ ____exports.UnitBehavior:forAll(source, "onTargetOrder", orderId, target)
253
+ end)
254
+ Unit.onPointOrder:addListener(function(source, orderId, x, y)
255
+ ____exports.UnitBehavior:forAll(
256
+ source,
257
+ "onPointOrder",
258
+ orderId,
259
+ x,
260
+ y
261
+ )
262
+ end)
47
263
  Unit.autoAttackStartEvent:addListener(function(source, target)
48
264
  ____exports.UnitBehavior:forAll(source, "onAutoAttackStart", target)
265
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackStart", source)
49
266
  end)
50
267
  Unit.autoAttackFinishEvent:addListener(function(source, target)
51
268
  ____exports.UnitBehavior:forAll(source, "onAutoAttackFinish", target)
269
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackFinish", source)
52
270
  end)
53
271
  Unit.onDamaging:addListener(function(source, target, event)
54
272
  if source ~= nil then
@@ -62,13 +280,85 @@ __TS__SetDescriptor(
62
280
  end
63
281
  ____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
64
282
  end)
283
+ Unit.abilityGainedEvent:addListener(function(source, ability)
284
+ ____exports.UnitBehavior:forAll(source, "onAbilityGained", ability)
285
+ end)
286
+ Unit.abilityLostEvent:addListener(function(source, ability)
287
+ ____exports.UnitBehavior:forAll(source, "onAbilityLost", ability)
288
+ end)
289
+ Unit.abilityChannelingStartEvent:addListener(function(source, ability)
290
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingStart", ability)
291
+ end)
292
+ Unit.abilityUnitTargetChannelingStartEvent:addListener(function(source, ability, target)
293
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityChannelingStart", ability, source)
294
+ end)
295
+ Unit.abilityImpactEvent:addListener(function(source, ability)
296
+ ____exports.UnitBehavior:forAll(source, "onAbilityImpact", ability)
297
+ end)
298
+ Unit.abilityWidgetTargetImpactEvent:addListener(function(source, ability, target)
299
+ ____exports.UnitBehavior:forAll(source, "onAbilityWidgetTargetImpact", ability, target)
300
+ end)
301
+ Unit.abilityUnitTargetImpactEvent:addListener(function(source, ability, target)
302
+ ____exports.UnitBehavior:forAll(source, "onAbilityUnitTargetImpact", ability, target)
303
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityImpact", ability, source)
304
+ end)
305
+ Unit.abilityItemTargetImpactEvent:addListener(function(source, ability, target)
306
+ ____exports.UnitBehavior:forAll(source, "onAbilityItemTargetImpact", ability, target)
307
+ end)
308
+ Unit.abilityDestructibleTargetImpactEvent:addListener(function(source, ability, target)
309
+ ____exports.UnitBehavior:forAll(source, "onAbilityDestructibleTargetImpact", ability, target)
310
+ end)
311
+ Unit.abilityPointTargetImpactEvent:addListener(function(source, ability, x, y)
312
+ ____exports.UnitBehavior:forAll(
313
+ source,
314
+ "onAbilityPointTargetImpact",
315
+ ability,
316
+ x,
317
+ y
318
+ )
319
+ end)
320
+ Unit.abilityNoTargetImpactEvent:addListener(function(source, ability)
321
+ ____exports.UnitBehavior:forAll(source, "onAbilityNoTargetImpact", ability)
322
+ end)
323
+ Unit.abilityChannelingFinishEvent:addListener(function(source, ability)
324
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingFinish", ability)
325
+ end)
326
+ Unit.abilityStopEvent:addListener(function(source, ability)
327
+ ____exports.UnitBehavior:forAll(source, "onAbilityStop", ability)
328
+ end)
65
329
  Unit.deathEvent:addListener(function(target, source)
66
330
  if source ~= nil then
67
331
  ____exports.UnitBehavior:forAll(source, "onKill", target)
68
332
  end
69
333
  ____exports.UnitBehavior:forAll(target, "onDeath", source)
70
334
  end)
335
+ Unit.itemDroppedEvent:addListener(function(unit, item)
336
+ ____exports.UnitBehavior:forAll(unit, "onItemDropped", item)
337
+ end)
338
+ Unit.itemPickedUpEvent:addListener(function(unit, item)
339
+ ____exports.UnitBehavior:forAll(unit, "onItemPickedUp", item)
340
+ end)
341
+ Unit.itemUsedEvent:addListener(function(unit, item)
342
+ ____exports.UnitBehavior:forAll(unit, "onItemUsed", item)
343
+ end)
344
+ Unit.itemStackedEvent:addListener(function(unit, item)
345
+ ____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
346
+ end)
347
+ Unit.itemChargesChangedEvent:addListener(function(unit, item)
348
+ ____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
349
+ end)
350
+ Unit.onOwnerChange:addListener(function(unit, previousOwner)
351
+ ____exports.UnitBehavior:forAll(unit, "onOwnerChange", previousOwner)
352
+ end)
71
353
  end)(UnitBehavior)
354
+ Unit.onCreate:addListener(function(unit)
355
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unit.typeId]
356
+ if createBehaviorFunctions ~= nil then
357
+ for ____, createBehavior in ipairs(createBehaviorFunctions) do
358
+ createBehavior(unit)
359
+ end
360
+ end
361
+ end)
72
362
  Unit.destroyEvent:addListener(function(unit)
73
363
  ____exports.UnitBehavior:forAll(unit, "destroy")
74
364
  end)
package/engine/buff.d.ts CHANGED
@@ -5,16 +5,22 @@ import { Ability } from "./internal/ability";
5
5
  import { AbilityTypeId } from "./object-data/entry/ability-type";
6
6
  import { BuffPolarity } from "./object-data/auxiliary/buff-polarity";
7
7
  import { BuffResistanceType } from "./object-data/auxiliary/buff-resistance-type";
8
- import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
8
+ import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityEnumLevelField, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
9
9
  import { CombatClassifications } from "./object-data/auxiliary/combat-classification";
10
- import { IsExactlyAny, NonEmptyArray, Prohibit } from "../utility/types";
10
+ import { IsExactlyAny, Prohibit, ReadonlyNonEmptyArray } from "../utility/types";
11
+ import { EffectParameters } from "../core/types/effect";
11
12
  import { UnitBehavior } from "./behaviour/unit";
12
13
  import type { Widget } from "../core/types/widget";
13
14
  import { Destructor } from "../destroyable";
15
+ import { Event } from "../event";
16
+ import { AbilityBehavior } from "./behaviour/ability";
14
17
  export type BuffConstructor<T extends Buff<any> = Buff<any>, Args extends any[] = any> = OmitConstructor<typeof Buff<any>> & (new (...args: Args) => T);
18
+ type EnumParameterValueType<T extends number> = T | AbilityEnumLevelField<T>;
15
19
  type NumberParameterValueType = number | AbilityNumberField | AbilityNumberLevelField;
16
20
  type IntegerParameterValueType = number | AbilityIntegerField | AbilityIntegerLevelField;
17
21
  type BooleanParameterValueType = boolean | AbilityBooleanField | AbilityBooleanLevelField;
22
+ export type BuffPolarityParameterType = EnumParameterValueType<BuffPolarity>;
23
+ export type BuffResistanceTypeParameterType = EnumParameterValueType<BuffResistanceType>;
18
24
  export declare class BuffUniqueGroup {
19
25
  }
20
26
  export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
@@ -25,8 +31,10 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
25
31
  source?: Unit;
26
32
  behaviorConstructors?: (new (unit: Unit) => UnitBehavior)[];
27
33
  abilityTypeIds?: Record<AbilityTypeId, {
28
- [numberField: (AbilityNumberField | AbilityNumberLevelField) & symbol]: NumberParameterValueType;
29
- } & {
34
+ readonly fields?: [
35
+ AbilityNumberField | AbilityNumberLevelField,
36
+ NumberParameterValueType
37
+ ][];
30
38
  /** Default `true`. */
31
39
  readonly isButtonVisible?: boolean;
32
40
  /** Default is the level of the source ability or 0 if it is absent. */
@@ -51,11 +59,16 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
51
59
  armorIncreaseFactor?: NumberParameterValueType;
52
60
  attackSpeedIncreaseFactor?: NumberParameterValueType;
53
61
  movementSpeedIncreaseFactor?: NumberParameterValueType;
62
+ manaRegenerationRateIncreaseFactor?: NumberParameterValueType;
63
+ evasionProbability?: NumberParameterValueType;
64
+ missProbability?: NumberParameterValueType;
65
+ damageFactor?: NumberParameterValueType;
54
66
  receivedDamageFactor?: NumberParameterValueType;
55
67
  receivedMagicDamageFactor?: NumberParameterValueType;
56
68
  durationIncreaseOnAutoAttack?: NumberParameterValueType;
57
69
  maximumRemainingDuration?: NumberParameterValueType;
58
70
  maximumDuration?: NumberParameterValueType;
71
+ turnsIntoGhost?: BooleanParameterValueType;
59
72
  stuns?: BooleanParameterValueType;
60
73
  ignoresStunImmunity?: BooleanParameterValueType;
61
74
  providesStunImmunity?: BooleanParameterValueType;
@@ -64,41 +77,61 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
64
77
  disablesAutoAttack?: BooleanParameterValueType;
65
78
  destroysOnDamage?: BooleanParameterValueType;
66
79
  maximumAutoAttackCount?: IntegerParameterValueType;
80
+ maximumDamageDealtEventCount?: IntegerParameterValueType;
81
+ maximumDamageReceivedEventCount?: IntegerParameterValueType;
82
+ damageOnExpiration?: NumberParameterValueType;
83
+ healingOnExpiration?: NumberParameterValueType;
84
+ killsOnExpiration?: BooleanParameterValueType;
85
+ explodesOnExpiration?: BooleanParameterValueType;
86
+ abilityCooldownFactor?: NumberParameterValueType;
67
87
  uniqueGroup?: BuffUniqueGroup;
68
- } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : {});
88
+ } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
69
89
  declare const enum BuffPropertyKey {
70
- UNIT = 100,
71
- SOURCE = 101,
72
- DURATION = 102,
73
- UNIQUE_GROUP = 103,
74
- EFFECT_MODEL_PATH = 104,
75
- SPECIAL_EFFECT_MODEL_PATH = 105,
76
- DURATION_INCREASE_ON_AUTO_ATTACK = 106,
77
- MAXIMUM_DURATION = 107,
78
- MAXIMUM_REMAINING_DURATION = 108,
79
- DAMAGE_OVER_DURATION = 109,
80
- DAMAGE_PER_INTERVAL = 110,
81
- DAMAGE_INTERVAL = 111,
82
- REMAINING_DAMAGE_OVER_DURATION = 112,
83
- DAMAGE_INTERVAL_TIMER = 113,
84
- HEALING_OVER_DURATION = 114,
85
- HEALING_PER_INTERVAL = 115,
86
- HEALING_INTERVAL = 116,
87
- REMAINING_HEALING_OVER_DURATION = 117,
88
- HEALING_INTERVAL_TIMER = 118,
89
- DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 119,
90
- DAMAGE_UPON_DEATH = 120,
91
- DAMAGE_UPON_DEATH_RANGE = 121,
92
- MEDIUM_DAMAGE_UPON_DEATH = 122,
93
- MEDIUM_DAMAGE_UPON_DEATH_RANGE = 123,
94
- SMALL_DAMAGE_UPON_DEATH = 124,
95
- SMALL_DAMAGE_UPON_DEATH_RANGE = 125,
96
- AUTO_ATTACK_COUNT = 126,
97
- MAXIMUM_AUTO_ATTACK_COUNT = 127,
98
- STUNS = 128,
99
- IGNORES_STUN_IMMUNITY = 129,
100
- DISABLES_AUTO_ATTACK = 130,
101
- PROVIDES_INVULNERABILITY = 131
90
+ STATE = 100,
91
+ UNIT = 101,
92
+ SOURCE = 102,
93
+ DURATION = 103,
94
+ UNIQUE_GROUP = 104,
95
+ EFFECT_MODEL_PATH = 105,
96
+ SPECIAL_EFFECT_MODEL_PATH = 106,
97
+ DURATION_INCREASE_ON_AUTO_ATTACK = 107,
98
+ MAXIMUM_DURATION = 108,
99
+ MAXIMUM_REMAINING_DURATION = 109,
100
+ DAMAGE_OVER_DURATION = 110,
101
+ DAMAGE_PER_INTERVAL = 111,
102
+ DAMAGE_INTERVAL = 112,
103
+ REMAINING_DAMAGE_OVER_DURATION = 113,
104
+ DAMAGE_INTERVAL_TIMER = 114,
105
+ HEALING_OVER_DURATION = 115,
106
+ HEALING_PER_INTERVAL = 116,
107
+ HEALING_INTERVAL = 117,
108
+ REMAINING_HEALING_OVER_DURATION = 118,
109
+ HEALING_INTERVAL_TIMER = 119,
110
+ DAMAGE_ON_EXPIRATION = 120,
111
+ HEALING_ON_EXPIRATION = 121,
112
+ DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 122,
113
+ DAMAGE_UPON_DEATH = 123,
114
+ DAMAGE_UPON_DEATH_RANGE = 124,
115
+ MEDIUM_DAMAGE_UPON_DEATH = 125,
116
+ MEDIUM_DAMAGE_UPON_DEATH_RANGE = 126,
117
+ SMALL_DAMAGE_UPON_DEATH = 127,
118
+ SMALL_DAMAGE_UPON_DEATH_RANGE = 128,
119
+ AUTO_ATTACK_COUNT = 129,
120
+ MAXIMUM_AUTO_ATTACK_COUNT = 130,
121
+ DAMAGE_DEALT_EVENT_COUNT = 131,
122
+ MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 132,
123
+ DAMAGE_RECEIVED_EVENT_COUNT = 133,
124
+ MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 134,
125
+ TURNS_INTO_GHOST = 135,
126
+ STUNS = 136,
127
+ IGNORES_STUN_IMMUNITY = 137,
128
+ DISABLES_AUTO_ATTACK = 138,
129
+ PROVIDES_INVULNERABILITY = 139,
130
+ KILLS_ON_EXPIRATION = 140,
131
+ EXPLODES_ON_EXPIRATION = 141,
132
+ MISS_PROBABILITY = 142,
133
+ ABILITY_COOLDOWN_FACTOR = 143,
134
+ ABILITY_COOLDOWN_MODIFIER = 144
102
135
  }
103
136
  export declare const enum BuffTypeIdSelectionPolicy {
104
137
  LEAST_DURATION = 0
@@ -106,19 +139,20 @@ export declare const enum BuffTypeIdSelectionPolicy {
106
139
  export type BuffAdditionalParameters = Prohibit<Record<string, any>, keyof BuffParameters>;
107
140
  export type BuffConstructorParameters<AdditionalParameters extends BuffAdditionalParameters> = [
108
141
  ...typeId: [ApplicableBuffTypeId] | [
109
- typeIds: NonEmptyArray<ApplicableBuffTypeId>,
142
+ typeIds: ReadonlyNonEmptyArray<ApplicableBuffTypeId>,
110
143
  typeIdSelectionPolicy: BuffTypeIdSelectionPolicy
111
144
  ],
112
- polarity: BuffPolarity,
113
- resistanceType: BuffResistanceType,
145
+ polarity: BuffPolarityParameterType,
146
+ resistanceType: BuffResistanceTypeParameterType,
114
147
  ...abilityOrParameters: [
115
- ability: Ability,
148
+ ability?: Ability | AbilityBehavior,
116
149
  parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
117
150
  ] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
118
151
  ];
119
- export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = {}> extends UnitBehavior {
152
+ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = object> extends UnitBehavior {
120
153
  private _unit;
121
154
  protected readonly __additionalParametersBrand?: AdditionalParameters;
155
+ private [BuffPropertyKey.STATE];
122
156
  private [BuffPropertyKey.UNIT];
123
157
  private [BuffPropertyKey.SOURCE]?;
124
158
  private [BuffPropertyKey.DURATION];
@@ -138,6 +172,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
138
172
  private [BuffPropertyKey.HEALING_INTERVAL]?;
139
173
  private [BuffPropertyKey.REMAINING_HEALING_OVER_DURATION]?;
140
174
  private [BuffPropertyKey.HEALING_INTERVAL_TIMER]?;
175
+ private [BuffPropertyKey.DAMAGE_ON_EXPIRATION]?;
176
+ private [BuffPropertyKey.HEALING_ON_EXPIRATION]?;
141
177
  private [BuffPropertyKey.DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS]?;
142
178
  private [BuffPropertyKey.DAMAGE_UPON_DEATH]?;
143
179
  private [BuffPropertyKey.DAMAGE_UPON_DEATH_RANGE]?;
@@ -147,10 +183,19 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
147
183
  private [BuffPropertyKey.SMALL_DAMAGE_UPON_DEATH_RANGE]?;
148
184
  private [BuffPropertyKey.MAXIMUM_AUTO_ATTACK_COUNT]?;
149
185
  private [BuffPropertyKey.AUTO_ATTACK_COUNT]?;
186
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_DEALT_EVENT_COUNT]?;
187
+ private [BuffPropertyKey.DAMAGE_DEALT_EVENT_COUNT]?;
188
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT]?;
189
+ private [BuffPropertyKey.DAMAGE_RECEIVED_EVENT_COUNT]?;
190
+ private [BuffPropertyKey.TURNS_INTO_GHOST]?;
150
191
  private [BuffPropertyKey.STUNS]?;
151
192
  private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
152
193
  private [BuffPropertyKey.DISABLES_AUTO_ATTACK]?;
153
194
  private [BuffPropertyKey.PROVIDES_INVULNERABILITY]?;
195
+ private [BuffPropertyKey.KILLS_ON_EXPIRATION]?;
196
+ private [BuffPropertyKey.EXPLODES_ON_EXPIRATION]?;
197
+ private [BuffPropertyKey.ABILITY_COOLDOWN_FACTOR]?;
198
+ private [BuffPropertyKey.ABILITY_COOLDOWN_MODIFIER]?;
154
199
  protected static readonly defaultParameters: BuffParameters;
155
200
  get source(): Unit;
156
201
  readonly typeId: ApplicableBuffTypeId;
@@ -164,11 +209,9 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
164
209
  private readonly _level?;
165
210
  private readonly _spellStealPriority?;
166
211
  private readonly _learnLevelMinimum?;
167
- private _bonusIdByBonusType?;
212
+ private readonly [BuffPropertyKey.MISS_PROBABILITY]?;
168
213
  private readonly _abilityTypeIds?;
169
214
  private _behaviors?;
170
- private getUnitBonus;
171
- private addOrUpdateOrRemoveUnitBonus;
172
215
  constructor(target: Unit, ...parameters: BuffConstructorParameters<AdditionalParameters>);
173
216
  get level(): number;
174
217
  get remainingDamageOverDuration(): number;
@@ -187,10 +230,18 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
187
230
  set healingPerInterval(healingPerInterval: number);
188
231
  get healingInterval(): number;
189
232
  set healingInterval(healingInterval: number);
233
+ get damageOnExpiration(): number;
234
+ set damageOnExpiration(damageOnExpiration: number);
235
+ get healingOnExpiration(): number;
236
+ set healingOnExpiration(healingOnExpiration: number);
237
+ get damageFactor(): number;
238
+ set damageFactor(damageFactor: number);
190
239
  get receivedDamageFactor(): number;
191
240
  set receivedDamageFactor(receivedDamageFactor: number);
192
241
  get armorIncrease(): number;
193
242
  set armorIncrease(armorIncrease: number);
243
+ get turnsIntoGhost(): boolean;
244
+ set turnsIntoGhost(turnsIntoGhost: boolean);
194
245
  get stuns(): boolean;
195
246
  set stuns(stuns: boolean);
196
247
  get ignoresStunImmunity(): boolean;
@@ -199,6 +250,14 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
199
250
  set disablesAutoAttack(disablesAutoAttack: boolean);
200
251
  get providesInvulnerability(): boolean;
201
252
  set providesInvulnerability(providesInvulnerability: boolean);
253
+ get killsOnExpiration(): boolean;
254
+ set killsOnExpiration(killsOnExpiration: boolean);
255
+ get explodesOnExpiration(): boolean;
256
+ set explodesOnExpiration(killsOnExpiration: boolean);
257
+ get maximumDamageDealtEventCount(): number;
258
+ set maximumDamageDealtEventCount(maximumDamageDealtEventCount: number);
259
+ get maximumDamageReceivedEventCount(): number;
260
+ set maximumDamageReceivedEventCount(maximumDamageReceivedEventCount: number);
202
261
  get maximumAutoAttackCount(): number;
203
262
  set maximumAutoAttackCount(maximumAutoAttackCount: number);
204
263
  get durationIncreaseOnAutoAttack(): number;
@@ -207,15 +266,31 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
207
266
  set attackSpeedIncreaseFactor(attackSpeedIncreaseFactor: number);
208
267
  get movementSpeedIncreaseFactor(): number;
209
268
  set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: number);
269
+ get evasionProbability(): number;
270
+ set evasionProbability(evasionProbability: number);
271
+ get manaRegenerationRateIncreaseFactor(): number;
272
+ set manaRegenerationRateIncreaseFactor(manaRegenerationRateIncreaseFactor: number);
210
273
  get duration(): number;
211
274
  get remainingDuration(): number;
212
275
  set remainingDuration(remainingDuration: number);
213
- flashEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
276
+ get abilityCooldownFactor(): number;
277
+ set abilityCooldownFactor(abilityCooldownFactor: number);
278
+ onAbilityGained(ability: Ability): void;
279
+ onAbilityLost(ability: Ability): void;
280
+ flashEffect(...parameters: [
281
+ ...widgetOrXY: [] | [Widget] | [x: number, x: number],
282
+ ...parametersOrDuration: [] | [EffectParameters] | [number]
283
+ ]): void;
214
284
  flashSpecialEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
285
+ protected onCreate(): void;
215
286
  protected onDestroy(): Destructor;
216
287
  static apply<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, ...args: Args): T | undefined;
217
288
  static getByTypeId<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, unit: Unit, typeId: ApplicableBuffTypeId): T | undefined;
289
+ onExpiration(): void;
218
290
  onDeath(source: Unit | undefined): void;
219
291
  onDamageDealt(target: Unit, event: DamageEvent): void;
292
+ onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
293
+ static readonly createdEvent: Event<[Buff<object>]>;
294
+ static readonly beingDestroyedEvent: Event<[Buff<object>]>;
220
295
  }
221
296
  export {};