warscript 0.0.1-dev.e196516 → 0.0.1-dev.e27e5b1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (192) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/types/frame.d.ts +1 -0
  4. package/core/types/frame.lua +136 -58
  5. package/core/types/handle.lua +6 -9
  6. package/core/types/item.d.ts +1 -0
  7. package/core/types/item.lua +1 -0
  8. package/core/types/player.d.ts +18 -1
  9. package/core/types/player.lua +76 -26
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/playerColor.lua +4 -3
  13. package/core/types/sound.d.ts +1 -1
  14. package/core/types/sound.lua +14 -9
  15. package/core/types/tileCell.d.ts +11 -1
  16. package/core/types/tileCell.lua +97 -0
  17. package/core/types/timer.d.ts +3 -1
  18. package/core/types/timer.lua +27 -2
  19. package/core/types/unit.d.ts +4 -0
  20. package/core/types/unit.lua +4 -0
  21. package/decl/native.d.ts +711 -11
  22. package/destroyable.d.ts +1 -0
  23. package/destroyable.lua +9 -0
  24. package/engine/behavior.d.ts +14 -1
  25. package/engine/behavior.lua +230 -70
  26. package/engine/behaviour/ability/apply-buff.lua +5 -5
  27. package/engine/behaviour/ability/damage.d.ts +3 -0
  28. package/engine/behaviour/ability/damage.lua +8 -2
  29. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  30. package/engine/behaviour/ability/emulate-impact.lua +7 -5
  31. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  32. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  33. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  34. package/engine/behaviour/ability/restore-mana.lua +6 -6
  35. package/engine/behaviour/ability.d.ts +11 -6
  36. package/engine/behaviour/ability.lua +37 -16
  37. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  38. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  39. package/engine/behaviour/unit.d.ts +27 -5
  40. package/engine/behaviour/unit.lua +181 -27
  41. package/engine/buff.d.ts +67 -22
  42. package/engine/buff.lua +371 -182
  43. package/engine/internal/ability.d.ts +7 -1
  44. package/engine/internal/ability.lua +86 -44
  45. package/engine/internal/item/ability.lua +51 -1
  46. package/engine/internal/item/fields.d.ts +12 -0
  47. package/engine/internal/item/fields.lua +33 -0
  48. package/engine/internal/item+owner.d.ts +1 -0
  49. package/engine/internal/item+owner.lua +19 -6
  50. package/engine/internal/item.d.ts +23 -14
  51. package/engine/internal/item.lua +169 -82
  52. package/engine/internal/mechanics/cast-ability.lua +6 -3
  53. package/engine/internal/misc/frame-coordinates.lua +21 -0
  54. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  55. package/engine/internal/misc/get-terrain-z.lua +11 -0
  56. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  57. package/engine/internal/misc/player-local-handle.lua +5 -0
  58. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  59. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  60. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  61. package/engine/internal/object-data/health-bonus.lua +16 -0
  62. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  63. package/engine/internal/object-data/mana-bonus.lua +16 -0
  64. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  65. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  66. package/engine/internal/unit/ability.d.ts +35 -5
  67. package/engine/internal/unit/ability.lua +111 -24
  68. package/engine/internal/unit/appearance.d.ts +15 -0
  69. package/engine/internal/unit/appearance.lua +85 -0
  70. package/engine/internal/unit/attributes.d.ts +17 -0
  71. package/engine/internal/unit/attributes.lua +46 -0
  72. package/engine/internal/unit/bag.d.ts +18 -0
  73. package/engine/internal/unit/bag.lua +63 -0
  74. package/engine/internal/unit/bonus.d.ts +6 -0
  75. package/engine/internal/unit/bonus.lua +33 -3
  76. package/engine/internal/unit/buff.d.ts +2 -2
  77. package/engine/internal/unit/buff.lua +32 -17
  78. package/engine/internal/unit/equipment.d.ts +36 -0
  79. package/engine/internal/unit/equipment.lua +169 -0
  80. package/engine/internal/unit/fly-height.d.ts +7 -0
  81. package/engine/internal/unit/fly-height.lua +20 -0
  82. package/engine/internal/unit/interrupts.d.ts +12 -0
  83. package/engine/internal/unit/interrupts.lua +28 -0
  84. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +3 -3
  85. package/engine/internal/unit/{item.lua → inventory.lua} +25 -26
  86. package/engine/internal/unit/main-selected.lua +12 -27
  87. package/engine/internal/unit/order.d.ts +20 -0
  88. package/engine/internal/unit/order.lua +136 -0
  89. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  90. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  91. package/engine/internal/unit/range-event.d.ts +12 -0
  92. package/engine/internal/unit/range-event.lua +90 -0
  93. package/engine/internal/unit/scale.d.ts +7 -0
  94. package/engine/internal/unit/scale.lua +20 -0
  95. package/engine/internal/unit+ability.lua +10 -1
  96. package/engine/internal/unit+bonus.lua +3 -3
  97. package/engine/internal/unit-missile-launch.lua +52 -14
  98. package/engine/internal/unit.d.ts +19 -24
  99. package/engine/internal/unit.lua +233 -246
  100. package/engine/local-client.d.ts +21 -0
  101. package/engine/local-client.lua +150 -7
  102. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  103. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  104. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  105. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  106. package/engine/object-data/auxiliary/equipment-type.d.ts +13 -0
  107. package/engine/object-data/auxiliary/equipment-type.lua +2 -0
  108. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  109. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  110. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  111. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  112. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  113. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  114. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  115. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  116. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  117. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  118. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  119. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  120. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  121. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  122. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  123. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  124. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  125. package/engine/object-data/entry/ability-type.d.ts +2 -0
  126. package/engine/object-data/entry/ability-type.lua +89 -8
  127. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  128. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  129. package/engine/object-data/entry/destructible-type.lua +155 -0
  130. package/engine/object-data/entry/unit-type.d.ts +15 -2
  131. package/engine/object-data/entry/unit-type.lua +135 -33
  132. package/engine/object-field/ability.d.ts +3 -3
  133. package/engine/object-field/ability.lua +9 -8
  134. package/engine/object-field/item.d.ts +22 -0
  135. package/engine/object-field/item.lua +118 -0
  136. package/engine/object-field/unit.d.ts +31 -5
  137. package/engine/object-field/unit.lua +95 -0
  138. package/engine/object-field.d.ts +12 -4
  139. package/engine/object-field.lua +278 -131
  140. package/engine/random.d.ts +10 -0
  141. package/engine/random.lua +21 -0
  142. package/engine/standard/fields/ability.d.ts +2 -2
  143. package/engine/standard/fields/ability.lua +2 -2
  144. package/engine/standard/fields/item.d.ts +4 -0
  145. package/engine/standard/fields/item.lua +6 -0
  146. package/engine/standard/fields/unit.d.ts +12 -0
  147. package/engine/standard/fields/unit.lua +20 -0
  148. package/engine/synchronization.d.ts +11 -0
  149. package/engine/synchronization.lua +77 -0
  150. package/engine/text-tag.d.ts +26 -3
  151. package/engine/text-tag.lua +217 -11
  152. package/engine/unit.d.ts +10 -1
  153. package/engine/unit.lua +10 -1
  154. package/event.d.ts +1 -1
  155. package/lualib_bundle.lua +1 -1
  156. package/math.d.ts +2 -0
  157. package/math.lua +14 -0
  158. package/net/socket.lua +1 -1
  159. package/network.lua +25 -1
  160. package/objutil/buff.lua +10 -8
  161. package/objutil/object.lua +1 -1
  162. package/operation.d.ts +8 -1
  163. package/operation.lua +38 -18
  164. package/package.json +5 -5
  165. package/patch-lua.lua +15 -0
  166. package/patch-lualib.lua +1 -1
  167. package/utility/arrays.d.ts +1 -0
  168. package/utility/arrays.lua +8 -0
  169. package/utility/callback-array.d.ts +17 -0
  170. package/utility/callback-array.lua +61 -0
  171. package/utility/functions.d.ts +7 -0
  172. package/utility/functions.lua +12 -0
  173. package/utility/linked-map.d.ts +35 -0
  174. package/utility/linked-map.lua +107 -0
  175. package/utility/linked-set.d.ts +4 -1
  176. package/utility/linked-set.lua +46 -1
  177. package/utility/lua-maps.d.ts +11 -2
  178. package/utility/lua-maps.lua +33 -2
  179. package/utility/lua-sets.d.ts +1 -0
  180. package/utility/lua-sets.lua +4 -0
  181. package/utility/random.d.ts +102 -0
  182. package/utility/random.lua +273 -0
  183. package/utility/records.lua +20 -1
  184. package/utility/types.d.ts +3 -0
  185. package/utility/unordered-map.d.ts +27 -0
  186. package/utility/unordered-map.lua +99 -0
  187. package/core/types/order.d.ts +0 -26
  188. package/core/types/order.lua +0 -65
  189. /package/engine/internal/{object-data/armor-increase.d.ts → misc/frame-coordinates.d.ts} +0 -0
  190. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  191. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  192. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -13,6 +13,8 @@ local ____color = require("core.types.color")
13
13
  local Color = ____color.Color
14
14
  local ____event = require("event")
15
15
  local Event = ____event.Event
16
+ local ____playerColor = require("core.types.playerColor")
17
+ local PlayerColor = ____playerColor.PlayerColor
16
18
  local ____rect = require("core.types.rect")
17
19
  local Rect = ____rect.Rect
18
20
  local ____ability = require("engine.internal.ability")
@@ -27,28 +29,57 @@ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slo
27
29
  local SLOT_FILLER_ITEM_TYPE_ID = ____add_2Ditem_2Dto_2Dslot.SLOT_FILLER_ITEM_TYPE_ID
28
30
  local ____vec2 = require("math.vec2")
29
31
  local distance = ____vec2.distance
30
- local itemChargesChangeEvent = __TS__New(Event)
31
- local itemAddAbility = BlzItemAddAbility
32
- local itemRemoveAbility = BlzItemRemoveAbility
33
- local getItemAbility = BlzGetItemAbility
34
- local isItemPowerup = IsItemPowerup
35
- local getItemAbilityByIndex = BlzGetItemAbilityByIndex
36
- local getAbilityId = BlzGetAbilityId
37
- local getWidgetLife = GetWidgetLife
38
- local removeItem = RemoveItem
39
- local getHandleId = GetHandleId
40
- local setRect = SetRect
32
+ local ____timer = require("core.types.timer")
33
+ local Timer = ____timer.Timer
34
+ local chooseRandomItemExWithFilter = ChooseRandomItemExWithFilter
35
+ local condition = Condition
36
+ local convertEquipmentType = ConvertEquipmentType
37
+ local convertItemTag = ConvertItemTag
38
+ local createTrigger = CreateTrigger
39
+ local destroyTrigger = DestroyTrigger
41
40
  local enumItemsInRect = EnumItemsInRect
41
+ local getAbilityId = BlzGetAbilityId
42
42
  local getEnumItem = GetEnumItem
43
+ local getHandleId = GetHandleId
44
+ local getItemAbility = BlzGetItemAbility
45
+ local getItemAbilityByIndex = BlzGetItemAbilityByIndex
46
+ local getItemBooleanField = BlzGetItemBooleanField
47
+ local getItemCharges = GetItemCharges
48
+ local getItemEquipmentType = GetItemEquipmentType
49
+ local getItemIntegerField = BlzGetItemIntegerField
50
+ local getItemTag = GetItemTag
43
51
  local getItemTypeId = GetItemTypeId
44
52
  local getItemX = GetItemX
45
53
  local getItemY = GetItemY
46
- local getItemCharges = GetItemCharges
54
+ local getManipulatedItem = GetManipulatedItem
55
+ local getTriggerWidget = GetTriggerWidget
56
+ local getWidgetLife = GetWidgetLife
57
+ local isItemEquipped = IsItemEquipped
58
+ local isItemInBag = IsItemInBag
59
+ local isItemPawnable = IsItemPawnable
60
+ local isItemPowerup = IsItemPowerup
61
+ local itemAddAbility = BlzItemAddAbility
62
+ local itemRemoveAbility = BlzItemRemoveAbility
63
+ local loadItemHandle = LoadItemHandle
64
+ local removeItem = RemoveItem
65
+ local saveWidgetHandle = SaveWidgetHandle
66
+ local setItemBooleanField = BlzSetItemBooleanField
47
67
  local setItemCharges = SetItemCharges
68
+ local setItemColor = SetItemColor
69
+ local setItemDropOnDeath = SetItemDropOnDeath
70
+ local setItemDroppable = SetItemDroppable
71
+ local setItemPawnable = SetItemPawnable
72
+ local setRect = SetRect
73
+ local triggerAddCondition = TriggerAddCondition
74
+ local triggerRegisterDeathEvent = TriggerRegisterDeathEvent
48
75
  local unitRemoveAbility = UnitRemoveAbility
76
+ local unitRemoveItem = UnitRemoveItem
49
77
  local unitUseItem = UnitUseItem
50
78
  local unitUseItemPoint = UnitUseItemPoint
51
79
  local unitUseItemTarget = UnitUseItemTarget
80
+ local tableRemove = table.remove
81
+ local itemChargesChangeEvent = __TS__New(Event)
82
+ local itemDeathEvent = __TS__New(Event)
52
83
  _G.SetItemCharges = function(whichItem, charges)
53
84
  setItemCharges(whichItem, charges)
54
85
  invoke(
@@ -56,9 +87,6 @@ _G.SetItemCharges = function(whichItem, charges)
56
87
  ____exports.Item:of(whichItem)
57
88
  )
58
89
  end
59
- local getItemIntegerField = BlzGetItemIntegerField
60
- local setItemBooleanField = BlzSetItemBooleanField
61
- local getItemBooleanField = BlzGetItemBooleanField
62
90
  invoke = Event.invoke
63
91
  local enumRect = Rect:create(0, 0, 0, 0).handle
64
92
  ---
@@ -131,31 +159,71 @@ local function collectIntoTargetRange()
131
159
  targetCollectionNextIndex = targetCollectionNextIndex + 1
132
160
  end
133
161
  end
162
+ local hashtable = InitHashtable()
163
+ local deathTriggerCondition = condition(function()
164
+ saveWidgetHandle(
165
+ hashtable,
166
+ 1,
167
+ 1,
168
+ getTriggerWidget()
169
+ )
170
+ local item = ____exports.Item:of(loadItemHandle(hashtable, 1, 1))
171
+ if item ~= nil then
172
+ invoke(itemDeathEvent, item)
173
+ end
174
+ end)
175
+ itemDeathEvent:addListener(
176
+ 999999,
177
+ function(item)
178
+ Timer:run(item, "destroy")
179
+ end
180
+ )
134
181
  ____exports.Item = __TS__Class()
135
182
  local Item = ____exports.Item
136
183
  Item.name = "Item"
137
184
  __TS__ClassExtends(Item, Handle)
138
185
  function Item.prototype.____constructor(self, handle)
139
186
  Handle.prototype.____constructor(self, handle)
140
- local abilities = doAbilityAction(handle, getItemAbilities, self)
141
- self[100] = abilities
142
- local luaIndexByAbilityTypeId = {}
143
- for i = 1, #abilities do
144
- luaIndexByAbilityTypeId[abilities[i].typeId] = i
145
- end
146
- self[101] = luaIndexByAbilityTypeId
187
+ self[100] = doAbilityAction(handle, getItemAbilities, self)
188
+ local deathTrigger = createTrigger()
189
+ triggerRegisterDeathEvent(deathTrigger, handle)
190
+ triggerAddCondition(deathTrigger, deathTriggerCondition)
191
+ self[101] = deathTrigger
147
192
  end
148
193
  function Item.prototype.onDestroy(self)
194
+ local owner = self.owner
195
+ if owner ~= nil then
196
+ unitRemoveItem(owner.handle, self.handle)
197
+ end
149
198
  local abilities = self[100]
150
199
  for i = 1, #abilities do
151
200
  abilities[i]:destroy()
152
201
  end
153
202
  removeItem(self.handle)
203
+ destroyTrigger(self[101])
154
204
  return Handle.prototype.onDestroy(self)
155
205
  end
156
206
  function Item.create(self, id, x, y, skinId)
157
207
  return self:of(BlzCreateItemWithSkin(id, x, y, skinId or id))
158
208
  end
209
+ function Item.getRandomTypeId(self, level, equipmentType, tag, itemType)
210
+ if equipmentType == nil then
211
+ equipmentType = 9
212
+ end
213
+ if tag == nil then
214
+ tag = 8
215
+ end
216
+ if itemType == nil then
217
+ itemType = ITEM_TYPE_ANY
218
+ end
219
+ local id = chooseRandomItemExWithFilter(
220
+ itemType,
221
+ level,
222
+ convertEquipmentType(equipmentType),
223
+ convertItemTag(tag)
224
+ )
225
+ return id ~= 0 and id or nil
226
+ end
159
227
  function Item.prototype.consumeCharge(self)
160
228
  return self:consumeCharges(1)
161
229
  end
@@ -191,33 +259,32 @@ function Item.prototype.addAbility(self, abilityTypeId)
191
259
  if nativeAbility ~= nil then
192
260
  local ability = ItemAbility:of(nativeAbility, abilityTypeId, self)
193
261
  local abilities = self[100]
194
- local luaIndex = #abilities + 1
195
- abilities[luaIndex] = ability
196
- self[101][abilityTypeId] = luaIndex
262
+ abilities[#abilities + 1] = ability
197
263
  return ability
198
264
  end
199
265
  return nil
200
266
  end
201
267
  function Item.prototype.removeAbility(self, abilityTypeId)
202
- local luaIndexByAbilityTypeId = self[101]
203
- local luaIndex = luaIndexByAbilityTypeId[abilityTypeId]
204
- if luaIndex ~= nil and doAbilityAction(self.handle, itemRemoveAbility, abilityTypeId) then
205
- luaIndexByAbilityTypeId[abilityTypeId] = nil
206
- local abilities = self[100]
207
- abilities[luaIndex]:destroy()
208
- local abilityTypeIdsLength = #abilities
209
- for j = luaIndex, abilityTypeIdsLength do
210
- abilities[j] = abilities[j + 1]
268
+ local abilities = self[100]
269
+ for i = 1, #abilities do
270
+ if abilities[i].typeId == abilityTypeId then
271
+ local ability = abilities[i]
272
+ tableRemove(abilities, i)
273
+ ability:destroy()
274
+ return true
211
275
  end
212
276
  end
213
- return false
277
+ return doAbilityAction(self.handle, itemRemoveAbility, abilityTypeId)
214
278
  end
215
279
  function Item.prototype.hasAbility(self, abilityTypeId)
216
- return self[101][abilityTypeId] ~= nil
280
+ return doAbilityAction(self.handle, getItemAbility, abilityTypeId) ~= nil
217
281
  end
218
282
  function Item.prototype.getAbility(self, abilityTypeId)
219
- local ability = self[101][abilityTypeId] ~= nil and doAbilityAction(self.handle, getItemAbility, abilityTypeId)
220
- return ability and ItemAbility:of(ability, abilityTypeId, self) or nil
283
+ return ItemAbility:of(
284
+ doAbilityAction(self.handle, getItemAbility, abilityTypeId),
285
+ abilityTypeId,
286
+ self
287
+ )
221
288
  end
222
289
  function Item.getInRange(self, x, y, range)
223
290
  targetCollection = {}
@@ -241,6 +308,52 @@ function Item.getInRect(self, rect)
241
308
  enumItemsInRect(rect.handle, nil, collectIntoTarget)
242
309
  return targetCollection
243
310
  end
311
+ __TS__SetDescriptor(
312
+ Item.prototype,
313
+ "isEquipped",
314
+ {get = function(self)
315
+ return isItemEquipped(self.handle)
316
+ end},
317
+ true
318
+ )
319
+ __TS__SetDescriptor(
320
+ Item.prototype,
321
+ "isInBag",
322
+ {get = function(self)
323
+ return isItemInBag(self.handle)
324
+ end},
325
+ true
326
+ )
327
+ __TS__SetDescriptor(
328
+ Item.prototype,
329
+ "equipmentType",
330
+ {get = function(self)
331
+ return getHandleId(getItemEquipmentType(self.handle))
332
+ end},
333
+ true
334
+ )
335
+ __TS__SetDescriptor(
336
+ Item.prototype,
337
+ "tag",
338
+ {get = function(self)
339
+ return getHandleId(getItemTag(self.handle))
340
+ end},
341
+ true
342
+ )
343
+ __TS__SetDescriptor(
344
+ Item.prototype,
345
+ "color",
346
+ {
347
+ get = function(self)
348
+ return self[102] or PlayerColor.red
349
+ end,
350
+ set = function(self, color)
351
+ setItemColor(self.handle, color.handle)
352
+ self[102] = color
353
+ end
354
+ },
355
+ true
356
+ )
244
357
  __TS__SetDescriptor(
245
358
  Item.prototype,
246
359
  "typeId",
@@ -329,65 +442,55 @@ __TS__SetDescriptor(
329
442
  )
330
443
  __TS__SetDescriptor(
331
444
  Item.prototype,
332
- "dropOnDeath",
445
+ "dropsOnDeath",
333
446
  {
334
447
  get = function(self)
335
- return BlzGetItemBooleanField(self.handle, ITEM_BF_DROPPED_WHEN_CARRIER_DIES)
448
+ return getItemBooleanField(self.handle, ITEM_BF_DROPPED_WHEN_CARRIER_DIES)
336
449
  end,
337
- set = function(self, v)
338
- SetItemDropOnDeath(self.handle, v)
339
- end
340
- },
341
- true
342
- )
343
- __TS__SetDescriptor(
344
- Item.prototype,
345
- "droppable",
346
- {
347
- get = function(self)
348
- return BlzGetItemBooleanField(self.handle, ITEM_BF_CAN_BE_DROPPED)
349
- end,
350
- set = function(self, v)
351
- SetItemDroppable(self.handle, v)
450
+ set = function(self, dropsOnDeath)
451
+ setItemDropOnDeath(self.handle, dropsOnDeath)
352
452
  end
353
453
  },
354
454
  true
355
455
  )
356
456
  __TS__SetDescriptor(
357
457
  Item.prototype,
358
- "pawnable",
458
+ "canBeDropped",
359
459
  {
360
460
  get = function(self)
361
- return IsItemPawnable(self.handle)
461
+ return getItemBooleanField(self.handle, ITEM_BF_CAN_BE_DROPPED)
362
462
  end,
363
- set = function(self, v)
364
- SetItemPawnable(self.handle, v)
463
+ set = function(self, canBeDropped)
464
+ setItemDroppable(self.handle, canBeDropped)
365
465
  end
366
466
  },
367
467
  true
368
468
  )
369
469
  __TS__SetDescriptor(
370
470
  Item.prototype,
371
- "perishable",
471
+ "perishes",
372
472
  {
373
473
  get = function(self)
374
474
  return getItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
375
475
  end,
376
- set = function(self, v)
377
- BlzSetItemBooleanField(self.handle, ITEM_BF_PERISHABLE, v)
476
+ set = function(self, perishes)
477
+ local handle = self.handle
478
+ local powerUp = isItemPowerup(handle)
479
+ setItemBooleanField(handle, ITEM_BF_PERISHABLE, perishes)
480
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, powerUp)
378
481
  end
379
482
  },
380
483
  true
381
484
  )
382
485
  __TS__SetDescriptor(
383
486
  Item.prototype,
384
- "powerup",
487
+ "isPowerUp",
385
488
  {
386
489
  get = function(self)
387
490
  return isItemPowerup(self.handle)
388
491
  end,
389
- set = function(self, v)
390
- setItemBooleanField(self.handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, v)
492
+ set = function(self, isPowerUp)
493
+ setItemBooleanField(self.handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, isPowerUp)
391
494
  end
392
495
  },
393
496
  true
@@ -421,22 +524,6 @@ __TS__SetDescriptor(
421
524
  },
422
525
  true
423
526
  )
424
- __TS__SetDescriptor(
425
- Item.prototype,
426
- "usable",
427
- {
428
- get = function(self)
429
- return getItemBooleanField(self.handle, ITEM_BF_ACTIVELY_USED)
430
- end,
431
- set = function(self, v)
432
- local handle = self.handle
433
- local powerup = isItemPowerup(handle)
434
- setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, v)
435
- setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, powerup)
436
- end
437
- },
438
- true
439
- )
440
527
  __TS__SetDescriptor(
441
528
  Item.prototype,
442
529
  "visible",
@@ -658,8 +745,8 @@ __TS__ObjectDefineProperty(
658
745
  return self.onDestroyEvent
659
746
  end}
660
747
  )
748
+ Item.deathEvent = itemDeathEvent
661
749
  Item.chargesChangedEvent = itemChargesChangeEvent
662
- local getManipulatedItem = GetManipulatedItem
663
750
  local trigger = CreateTrigger()
664
751
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_PICKUP_ITEM)
665
752
  TriggerAddAction(
@@ -74,9 +74,12 @@ ____exports.castAbility = function(nativeUnit, abilityTypeId, prepareAbility, ..
74
74
  unitRemoveAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
75
75
  if latestInventoryAbilityTypeId ~= 0 then
76
76
  unitAddAbility(nativeUnit, latestInventoryAbilityTypeId)
77
- for slot, nativeItem in pairs(nativeItemBySlot) do
78
- unitAddItem(nativeUnit, nativeItem)
79
- unitDropItemSlot(nativeUnit, nativeItem, slot)
77
+ for slot = 0, inventorySize - 1 do
78
+ local nativeItem = nativeItemBySlot[slot]
79
+ if nativeItem ~= nil then
80
+ unitAddItem(nativeUnit, nativeItem)
81
+ unitDropItemSlot(nativeUnit, nativeItem, slot)
82
+ end
80
83
  end
81
84
  end
82
85
  end
@@ -0,0 +1,21 @@
1
+ local ____exports = {}
2
+ local getLocalClientWidth = BlzGetLocalClientWidth
3
+ local getLocalClientHeight = BlzGetLocalClientHeight
4
+ ---
5
+ -- @internal For use by internal systems only.
6
+ ____exports.getFrameMinXMaxX = function()
7
+ local w = getLocalClientWidth()
8
+ local h = getLocalClientHeight()
9
+ local width4by3 = (w - h / 600 * 800) / 2
10
+ local pxtodpi = 0.6 / h
11
+ local minX = -width4by3 * pxtodpi
12
+ local maxX = minX + w * pxtodpi
13
+ return minX, maxX
14
+ end
15
+ ---
16
+ -- @internal For use by internal systems only.
17
+ ____exports.FRAME_MIN_Y = 0
18
+ ---
19
+ -- @internal For use by internal systems only.
20
+ ____exports.FRAME_MAX_Y = 0.6
21
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,11 @@
1
+ local ____exports = {}
2
+ local getLocationZ = GetLocationZ
3
+ local moveLocation = MoveLocation
4
+ local location = Location(0, 0)
5
+ ---
6
+ -- @internal For use by internal systems only.
7
+ ____exports.getTerrainZ = function(x, y)
8
+ moveLocation(location, x, y)
9
+ return getLocationZ(location)
10
+ end
11
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.PLAYER_LOCAL_HANDLE = GetLocalPlayer()
5
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -1,6 +1,6 @@
1
1
  local ____exports = {}
2
- local ____attribute_2Dincrease = require("engine.object-data.entry.ability-type.attribute-increase")
3
- local AttributeBonusAbilityType = ____attribute_2Dincrease.AttributeBonusAbilityType
2
+ local ____attribute_2Dbonus = require("engine.object-data.entry.ability-type.attribute-bonus")
3
+ local AttributeBonusAbilityType = ____attribute_2Dbonus.AttributeBonusAbilityType
4
4
  ---
5
5
  -- @internal For use by internal systems.
6
6
  ____exports.ATTRIBUTE_BONUS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____health_2Dbonus = require("engine.object-data.entry.ability-type.health-bonus")
3
+ local HealthBonusAbilityType = ____health_2Dbonus.HealthBonusAbilityType
4
+ ---
5
+ -- @internal For use by internal systems only.
6
+ ____exports.HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = HealthBonusAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.healthBonus = 0
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems only.
15
+ ____exports.HEALTH_BONUS_DUMMY_ABILITY_FIELD = ABILITY_ILF_MAX_LIFE_GAINED
16
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____mana_2Dbonus = require("engine.object-data.entry.ability-type.mana-bonus")
3
+ local ManaBonusAbilityType = ____mana_2Dbonus.ManaBonusAbilityType
4
+ ---
5
+ -- @internal For use by internal systems only.
6
+ ____exports.MANA_BONUS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = ManaBonusAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.manaBonus = 0
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems only.
15
+ ____exports.MANA_BONUS_DUMMY_ABILITY_FIELD = ABILITY_ILF_MAX_MANA_GAINED
16
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____mana_2Dregeneration = require("engine.object-data.entry.ability-type.mana-regeneration")
3
+ local ManaRegenerationAbilityType = ____mana_2Dregeneration.ManaRegenerationAbilityType
4
+ ---
5
+ -- @internal For use by internal systems.
6
+ ____exports.MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = ManaRegenerationAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.manaRegenerationRateIncreaseFactor = 4
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems.
15
+ ____exports.MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_MANA_REGENERATION_BONUS_AS_FRACTION_OF_NORMAL
16
+ return ____exports
@@ -131,11 +131,6 @@ declare module "../unit" {
131
131
  const abilityNoTargetChannelingStartEvent: DispatchingEvent<[Unit, Ability]>;
132
132
  }
133
133
  }
134
- declare module "../unit" {
135
- namespace Unit {
136
- const abilityImpactEvent: DispatchingEvent<[Unit, Ability]>;
137
- }
138
- }
139
134
  declare module "../unit" {
140
135
  namespace Unit {
141
136
  const abilityChannelingFinishEvent: DispatchingEvent<[Unit, Ability]>;
@@ -155,3 +150,38 @@ declare module "../unit" {
155
150
  };
156
151
  }
157
152
  }
153
+ declare module "../unit" {
154
+ namespace Unit {
155
+ const abilityImpactEvent: DispatchingEvent<[Unit, Ability]>;
156
+ }
157
+ }
158
+ declare module "../unit" {
159
+ namespace Unit {
160
+ const abilityWidgetTargetImpactEvent: DispatchingEvent<[Unit, Ability, Widget]>;
161
+ }
162
+ }
163
+ declare module "../unit" {
164
+ namespace Unit {
165
+ const abilityUnitTargetImpactEvent: DispatchingEvent<[Unit, Ability, Unit]>;
166
+ }
167
+ }
168
+ declare module "../unit" {
169
+ namespace Unit {
170
+ const abilityItemTargetImpactEvent: DispatchingEvent<[Unit, Ability, Item]>;
171
+ }
172
+ }
173
+ declare module "../unit" {
174
+ namespace Unit {
175
+ const abilityDestructibleTargetImpactEvent: DispatchingEvent<[Unit, Ability, Destructable]>;
176
+ }
177
+ }
178
+ declare module "../unit" {
179
+ namespace Unit {
180
+ const abilityPointTargetImpactEvent: DispatchingEvent<[Unit, Ability, number, number]>;
181
+ }
182
+ }
183
+ declare module "../unit" {
184
+ namespace Unit {
185
+ const abilityNoTargetImpactEvent: DispatchingEvent<[Unit, Ability]>;
186
+ }
187
+ }