warscript 0.0.1-dev.e196516 → 0.0.1-dev.e27e5b1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (192) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/types/frame.d.ts +1 -0
  4. package/core/types/frame.lua +136 -58
  5. package/core/types/handle.lua +6 -9
  6. package/core/types/item.d.ts +1 -0
  7. package/core/types/item.lua +1 -0
  8. package/core/types/player.d.ts +18 -1
  9. package/core/types/player.lua +76 -26
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/playerColor.lua +4 -3
  13. package/core/types/sound.d.ts +1 -1
  14. package/core/types/sound.lua +14 -9
  15. package/core/types/tileCell.d.ts +11 -1
  16. package/core/types/tileCell.lua +97 -0
  17. package/core/types/timer.d.ts +3 -1
  18. package/core/types/timer.lua +27 -2
  19. package/core/types/unit.d.ts +4 -0
  20. package/core/types/unit.lua +4 -0
  21. package/decl/native.d.ts +711 -11
  22. package/destroyable.d.ts +1 -0
  23. package/destroyable.lua +9 -0
  24. package/engine/behavior.d.ts +14 -1
  25. package/engine/behavior.lua +230 -70
  26. package/engine/behaviour/ability/apply-buff.lua +5 -5
  27. package/engine/behaviour/ability/damage.d.ts +3 -0
  28. package/engine/behaviour/ability/damage.lua +8 -2
  29. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  30. package/engine/behaviour/ability/emulate-impact.lua +7 -5
  31. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  32. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  33. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  34. package/engine/behaviour/ability/restore-mana.lua +6 -6
  35. package/engine/behaviour/ability.d.ts +11 -6
  36. package/engine/behaviour/ability.lua +37 -16
  37. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  38. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  39. package/engine/behaviour/unit.d.ts +27 -5
  40. package/engine/behaviour/unit.lua +181 -27
  41. package/engine/buff.d.ts +67 -22
  42. package/engine/buff.lua +371 -182
  43. package/engine/internal/ability.d.ts +7 -1
  44. package/engine/internal/ability.lua +86 -44
  45. package/engine/internal/item/ability.lua +51 -1
  46. package/engine/internal/item/fields.d.ts +12 -0
  47. package/engine/internal/item/fields.lua +33 -0
  48. package/engine/internal/item+owner.d.ts +1 -0
  49. package/engine/internal/item+owner.lua +19 -6
  50. package/engine/internal/item.d.ts +23 -14
  51. package/engine/internal/item.lua +169 -82
  52. package/engine/internal/mechanics/cast-ability.lua +6 -3
  53. package/engine/internal/misc/frame-coordinates.lua +21 -0
  54. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  55. package/engine/internal/misc/get-terrain-z.lua +11 -0
  56. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  57. package/engine/internal/misc/player-local-handle.lua +5 -0
  58. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  59. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  60. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  61. package/engine/internal/object-data/health-bonus.lua +16 -0
  62. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  63. package/engine/internal/object-data/mana-bonus.lua +16 -0
  64. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  65. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  66. package/engine/internal/unit/ability.d.ts +35 -5
  67. package/engine/internal/unit/ability.lua +111 -24
  68. package/engine/internal/unit/appearance.d.ts +15 -0
  69. package/engine/internal/unit/appearance.lua +85 -0
  70. package/engine/internal/unit/attributes.d.ts +17 -0
  71. package/engine/internal/unit/attributes.lua +46 -0
  72. package/engine/internal/unit/bag.d.ts +18 -0
  73. package/engine/internal/unit/bag.lua +63 -0
  74. package/engine/internal/unit/bonus.d.ts +6 -0
  75. package/engine/internal/unit/bonus.lua +33 -3
  76. package/engine/internal/unit/buff.d.ts +2 -2
  77. package/engine/internal/unit/buff.lua +32 -17
  78. package/engine/internal/unit/equipment.d.ts +36 -0
  79. package/engine/internal/unit/equipment.lua +169 -0
  80. package/engine/internal/unit/fly-height.d.ts +7 -0
  81. package/engine/internal/unit/fly-height.lua +20 -0
  82. package/engine/internal/unit/interrupts.d.ts +12 -0
  83. package/engine/internal/unit/interrupts.lua +28 -0
  84. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +3 -3
  85. package/engine/internal/unit/{item.lua → inventory.lua} +25 -26
  86. package/engine/internal/unit/main-selected.lua +12 -27
  87. package/engine/internal/unit/order.d.ts +20 -0
  88. package/engine/internal/unit/order.lua +136 -0
  89. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  90. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  91. package/engine/internal/unit/range-event.d.ts +12 -0
  92. package/engine/internal/unit/range-event.lua +90 -0
  93. package/engine/internal/unit/scale.d.ts +7 -0
  94. package/engine/internal/unit/scale.lua +20 -0
  95. package/engine/internal/unit+ability.lua +10 -1
  96. package/engine/internal/unit+bonus.lua +3 -3
  97. package/engine/internal/unit-missile-launch.lua +52 -14
  98. package/engine/internal/unit.d.ts +19 -24
  99. package/engine/internal/unit.lua +233 -246
  100. package/engine/local-client.d.ts +21 -0
  101. package/engine/local-client.lua +150 -7
  102. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  103. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  104. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  105. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  106. package/engine/object-data/auxiliary/equipment-type.d.ts +13 -0
  107. package/engine/object-data/auxiliary/equipment-type.lua +2 -0
  108. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  109. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  110. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  111. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  112. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  113. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  114. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  115. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  116. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  117. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  118. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  119. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  120. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  121. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  122. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  123. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  124. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  125. package/engine/object-data/entry/ability-type.d.ts +2 -0
  126. package/engine/object-data/entry/ability-type.lua +89 -8
  127. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  128. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  129. package/engine/object-data/entry/destructible-type.lua +155 -0
  130. package/engine/object-data/entry/unit-type.d.ts +15 -2
  131. package/engine/object-data/entry/unit-type.lua +135 -33
  132. package/engine/object-field/ability.d.ts +3 -3
  133. package/engine/object-field/ability.lua +9 -8
  134. package/engine/object-field/item.d.ts +22 -0
  135. package/engine/object-field/item.lua +118 -0
  136. package/engine/object-field/unit.d.ts +31 -5
  137. package/engine/object-field/unit.lua +95 -0
  138. package/engine/object-field.d.ts +12 -4
  139. package/engine/object-field.lua +278 -131
  140. package/engine/random.d.ts +10 -0
  141. package/engine/random.lua +21 -0
  142. package/engine/standard/fields/ability.d.ts +2 -2
  143. package/engine/standard/fields/ability.lua +2 -2
  144. package/engine/standard/fields/item.d.ts +4 -0
  145. package/engine/standard/fields/item.lua +6 -0
  146. package/engine/standard/fields/unit.d.ts +12 -0
  147. package/engine/standard/fields/unit.lua +20 -0
  148. package/engine/synchronization.d.ts +11 -0
  149. package/engine/synchronization.lua +77 -0
  150. package/engine/text-tag.d.ts +26 -3
  151. package/engine/text-tag.lua +217 -11
  152. package/engine/unit.d.ts +10 -1
  153. package/engine/unit.lua +10 -1
  154. package/event.d.ts +1 -1
  155. package/lualib_bundle.lua +1 -1
  156. package/math.d.ts +2 -0
  157. package/math.lua +14 -0
  158. package/net/socket.lua +1 -1
  159. package/network.lua +25 -1
  160. package/objutil/buff.lua +10 -8
  161. package/objutil/object.lua +1 -1
  162. package/operation.d.ts +8 -1
  163. package/operation.lua +38 -18
  164. package/package.json +5 -5
  165. package/patch-lua.lua +15 -0
  166. package/patch-lualib.lua +1 -1
  167. package/utility/arrays.d.ts +1 -0
  168. package/utility/arrays.lua +8 -0
  169. package/utility/callback-array.d.ts +17 -0
  170. package/utility/callback-array.lua +61 -0
  171. package/utility/functions.d.ts +7 -0
  172. package/utility/functions.lua +12 -0
  173. package/utility/linked-map.d.ts +35 -0
  174. package/utility/linked-map.lua +107 -0
  175. package/utility/linked-set.d.ts +4 -1
  176. package/utility/linked-set.lua +46 -1
  177. package/utility/lua-maps.d.ts +11 -2
  178. package/utility/lua-maps.lua +33 -2
  179. package/utility/lua-sets.d.ts +1 -0
  180. package/utility/lua-sets.lua +4 -0
  181. package/utility/random.d.ts +102 -0
  182. package/utility/random.lua +273 -0
  183. package/utility/records.lua +20 -1
  184. package/utility/types.d.ts +3 -0
  185. package/utility/unordered-map.d.ts +27 -0
  186. package/utility/unordered-map.lua +99 -0
  187. package/core/types/order.d.ts +0 -26
  188. package/core/types/order.lua +0 -65
  189. /package/engine/internal/{object-data/armor-increase.d.ts → misc/frame-coordinates.d.ts} +0 -0
  190. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  191. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  192. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -1,5 +1,5 @@
1
1
  /** @noSelfInFile */
2
- import { Handle } from "../../core/types/handle";
2
+ import { Handle, HandleDestructor } from "../../core/types/handle";
3
3
  import { Event } from "../../event";
4
4
  import type { Item } from "../../core/types/item";
5
5
  import type { Unit } from "./unit";
@@ -64,9 +64,14 @@ export declare class UnitAbility extends Ability {
64
64
  get isDisabled(): boolean;
65
65
  get level(): number;
66
66
  set level(v: number);
67
+ /** Uses the native percentage scale. */
68
+ get cooldownRemainingPercent(): number;
69
+ set cooldownRemainingPercent(percent: number);
67
70
  get cooldownRemaining(): number;
68
71
  set cooldownRemaining(cooldownRemaining: number);
72
+ startCooldown(cooldown: number): void;
69
73
  interruptCast(): void;
74
+ protected onDestroy(): HandleDestructor;
70
75
  static get onCreate(): Event<[UnitAbility]>;
71
76
  static get onDestroy(): Event<[UnitAbility]>;
72
77
  }
@@ -93,6 +98,7 @@ export declare class ItemAbility extends Ability {
93
98
  get cooldownRemaining(): number;
94
99
  set cooldownRemaining(cooldownRemaining: number);
95
100
  interruptCast(): void;
101
+ protected onDestroy(): HandleDestructor;
96
102
  static get onCreate(): Event<[ItemAbility]>;
97
103
  static get onDestroy(): Event<[ItemAbility]>;
98
104
  }
@@ -14,31 +14,33 @@ local abilityActionDummy = ____ability.abilityActionDummy
14
14
  local doAbilityAction = ____ability.doAbilityAction
15
15
  local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
16
16
  local startItemCooldown = ____ability.startItemCooldown
17
- local getUnitAbilityLevel = GetUnitAbilityLevel
18
- local setUnitAbilityLevel = SetUnitAbilityLevel
19
- local setAbilityIntegerField = BlzSetAbilityIntegerField
20
- local setAbilityRealField = BlzSetAbilityRealField
21
- local setAbilityBooleanField = BlzSetAbilityBooleanField
22
- local setAbilityStringField = BlzSetAbilityStringField
23
- local setAbilityIntegerLevelField = BlzSetAbilityIntegerLevelField
24
- local setAbilityRealLevelField = BlzSetAbilityRealLevelField
25
- local setAbilityBooleanLevelField = BlzSetAbilityBooleanLevelField
26
- local setAbilityStringLevelField = BlzSetAbilityStringLevelField
27
- local getAbilityIntegerField = BlzGetAbilityIntegerField
28
- local getAbilityRealField = BlzGetAbilityRealField
29
17
  local getAbilityBooleanField = BlzGetAbilityBooleanField
30
- local getAbilityStringField = BlzGetAbilityStringField
18
+ local getAbilityBooleanLevelField = BlzGetAbilityBooleanLevelField
19
+ local getAbilityIntegerField = BlzGetAbilityIntegerField
31
20
  local getAbilityIntegerLevelField = BlzGetAbilityIntegerLevelField
21
+ local getAbilityRealField = BlzGetAbilityRealField
32
22
  local getAbilityRealLevelField = BlzGetAbilityRealLevelField
33
- local getAbilityBooleanLevelField = BlzGetAbilityBooleanLevelField
23
+ local getAbilityStringField = BlzGetAbilityStringField
34
24
  local getAbilityStringLevelField = BlzGetAbilityStringLevelField
25
+ local getHandleId = GetHandleId
26
+ local getUnitAbilityCooldownPercent = BlzGetUnitAbilityCooldownPercent
35
27
  local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
28
+ local getUnitAbilityLevel = GetUnitAbilityLevel
29
+ local order2orderId = _G.OrderId
30
+ local setAbilityBooleanField = BlzSetAbilityBooleanField
31
+ local setAbilityBooleanLevelField = BlzSetAbilityBooleanLevelField
32
+ local setAbilityIntegerField = BlzSetAbilityIntegerField
33
+ local setAbilityIntegerLevelField = BlzSetAbilityIntegerLevelField
34
+ local setAbilityRealField = BlzSetAbilityRealField
35
+ local setAbilityRealLevelField = BlzSetAbilityRealLevelField
36
+ local setAbilityStringField = BlzSetAbilityStringField
37
+ local setAbilityStringLevelField = BlzSetAbilityStringLevelField
38
+ local setUnitAbilityCooldownPercent = BlzSetUnitAbilityCooldownPercent
39
+ local setUnitAbilityCooldownRemaining = BlzSetUnitAbilityCooldownRemaining
40
+ local setUnitAbilityLevel = SetUnitAbilityLevel
36
41
  local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
37
- local getHandleId = GetHandleId
38
- local getItemBooleanField = BlzGetItemBooleanField
39
- local setItemBooleanField = BlzSetItemBooleanField
40
- local unitHideAbility = BlzUnitHideAbility
41
42
  local unitDisableAbility = BlzUnitDisableAbility
43
+ local unitHideAbility = BlzUnitHideAbility
42
44
  local match = string.match
43
45
  local ____type = _G.type
44
46
  local ____tostring = _G.tostring
@@ -215,7 +217,6 @@ local levelRefreshFields = {
215
217
  [fourCC("Neg1")] = true
216
218
  }
217
219
  local levelsField = ABILITY_IF_LEVELS
218
- local order2orderId = _G.OrderId
219
220
  local orderIdFieldByParentTypeId = {
220
221
  [fourCC("ANcl")] = ABILITY_SLF_BASE_ORDER_ID_NCL6,
221
222
  [fourCC("Aspb")] = ABILITY_SLF_BASE_ORDER_ID_SPB5,
@@ -232,6 +233,19 @@ ____exports.getOrderIdByAbilityTypeId = function(abilityTypeId)
232
233
  local parentTypeId = availableFields[abilityTypeId]
233
234
  return order2orderId(orders[____type(parentTypeId) == "number" and parentTypeId or abilityTypeId] or "")
234
235
  end
236
+ ---
237
+ -- @internal For use by internal systems only.
238
+ ____exports.abilityTypeHasField = function(abilityTypeId, field)
239
+ field = ____type(field) == "number" and field or getHandleId(field)
240
+ if commonFields[field] then
241
+ return true
242
+ end
243
+ local id = availableFields[abilityTypeId]
244
+ if ____type(id) == "number" then
245
+ id = availableFields[id]
246
+ end
247
+ return not not (id and id[field])
248
+ end
235
249
  ____exports.Ability = __TS__Class()
236
250
  local Ability = ____exports.Ability
237
251
  Ability.name = "Ability"
@@ -247,15 +261,7 @@ function Ability.prototype.getSnapshot(self)
247
261
  return nil
248
262
  end
249
263
  function Ability.prototype.hasField(self, field)
250
- field = ____type(field) == "number" and field or getHandleId(field)
251
- if commonFields[field] then
252
- return true
253
- end
254
- local id = availableFields[self.typeId]
255
- if ____type(id) == "number" then
256
- id = availableFields[id]
257
- end
258
- return not not (id and id[field])
264
+ return ____exports.abilityTypeHasField(self.typeId, field)
259
265
  end
260
266
  function Ability.prototype.getField(self, field, level)
261
267
  local fieldType = match(
@@ -404,16 +410,31 @@ function UnitAbility.prototype.decrementHideCounter(self)
404
410
  unitHideAbility(self.u, self.typeId, false)
405
411
  end
406
412
  function UnitAbility.prototype.incrementDisableCounter(self)
407
- unitDisableAbility(self.u, self.typeId, true, false)
413
+ local unit = self.u
414
+ local typeId = self.typeId
415
+ unitHideAbility(unit, typeId, true)
416
+ unitDisableAbility(unit, typeId, true, false)
408
417
  self.d = (self.d or 0) + 1
409
418
  end
410
419
  function UnitAbility.prototype.decrementDisableCounter(self)
411
- unitDisableAbility(self.u, self.typeId, false, false)
420
+ local unit = self.u
421
+ local typeId = self.typeId
422
+ unitDisableAbility(unit, typeId, false, false)
423
+ unitHideAbility(unit, typeId, true)
412
424
  self.d = (self.d or 0) - 1
413
425
  end
426
+ function UnitAbility.prototype.startCooldown(self, cooldown)
427
+ startUnitAbilityCooldown(self.u, self.typeId, cooldown)
428
+ end
414
429
  function UnitAbility.prototype.interruptCast(self)
415
430
  self.owner:interruptCast(self.typeId)
416
431
  end
432
+ function UnitAbility.prototype.onDestroy(self)
433
+ if self.owner.state ~= 2 then
434
+ self.owner:removeAbility(self.typeId)
435
+ end
436
+ return UnitAbility.____super.prototype.onDestroy(self)
437
+ end
417
438
  __TS__SetDescriptor(
418
439
  UnitAbility.prototype,
419
440
  "isDisabled",
@@ -435,6 +456,19 @@ __TS__SetDescriptor(
435
456
  },
436
457
  true
437
458
  )
459
+ __TS__SetDescriptor(
460
+ UnitAbility.prototype,
461
+ "cooldownRemainingPercent",
462
+ {
463
+ get = function(self)
464
+ return getUnitAbilityCooldownPercent(self.u, self.typeId)
465
+ end,
466
+ set = function(self, percent)
467
+ setUnitAbilityCooldownPercent(self.u, self.typeId, percent)
468
+ end
469
+ },
470
+ true
471
+ )
438
472
  __TS__SetDescriptor(
439
473
  UnitAbility.prototype,
440
474
  "cooldownRemaining",
@@ -443,7 +477,7 @@ __TS__SetDescriptor(
443
477
  return getUnitAbilityCooldownRemaining(self.u, self.typeId)
444
478
  end,
445
479
  set = function(self, cooldownRemaining)
446
- startUnitAbilityCooldown(self.u, self.typeId, cooldownRemaining)
480
+ setUnitAbilityCooldownRemaining(self.u, self.typeId, cooldownRemaining)
447
481
  end
448
482
  },
449
483
  true
@@ -499,12 +533,20 @@ function ItemAbility.prototype.setField(self, field, levelOrValue, value)
499
533
  )
500
534
  end
501
535
  function ItemAbility.prototype.interruptCast(self)
502
- local handle = self.owner.handle
503
- local activelyUsed = getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED)
504
- if activelyUsed then
505
- setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, false)
506
- setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, true)
536
+ local item = self.owner
537
+ local itemHandle = item.handle
538
+ local ____opt_1 = item.owner
539
+ local itemOwnerHandle = ____opt_1 and ____opt_1.handle
540
+ local cooldownRemaining = doAbilityActionForceDummy(itemHandle, itemOwnerHandle, getAbilityCooldown, self.typeId)
541
+ if cooldownRemaining == 0 then
542
+ startItemCooldown(itemHandle, itemOwnerHandle, 0.015625)
543
+ end
544
+ end
545
+ function ItemAbility.prototype.onDestroy(self)
546
+ if self.owner.state ~= 2 then
547
+ self.owner:removeAbility(self.typeId)
507
548
  end
549
+ return ItemAbility.____super.prototype.onDestroy(self)
508
550
  end
509
551
  __TS__SetDescriptor(
510
552
  ItemAbility.prototype,
@@ -520,17 +562,17 @@ __TS__SetDescriptor(
520
562
  {
521
563
  get = function(self)
522
564
  local item = self.owner
523
- local ____doAbilityActionForceDummy_4 = doAbilityActionForceDummy
524
- local ____item_handle_3 = item.handle
525
- local ____opt_1 = item.owner
526
- return ____doAbilityActionForceDummy_4(____item_handle_3, ____opt_1 and ____opt_1.handle, getAbilityCooldown, self.typeId)
565
+ local ____doAbilityActionForceDummy_6 = doAbilityActionForceDummy
566
+ local ____item_handle_5 = item.handle
567
+ local ____opt_3 = item.owner
568
+ return ____doAbilityActionForceDummy_6(____item_handle_5, ____opt_3 and ____opt_3.handle, getAbilityCooldown, self.typeId)
527
569
  end,
528
570
  set = function(self, cooldownRemaining)
529
571
  local item = self.owner
530
- local ____startItemCooldown_8 = startItemCooldown
531
- local ____item_handle_7 = item.handle
532
- local ____opt_5 = item.owner
533
- ____startItemCooldown_8(____item_handle_7, ____opt_5 and ____opt_5.handle, cooldownRemaining)
572
+ local ____startItemCooldown_10 = startItemCooldown
573
+ local ____item_handle_9 = item.handle
574
+ local ____opt_7 = item.owner
575
+ ____startItemCooldown_10(____item_handle_9, ____opt_7 and ____opt_7.handle, cooldownRemaining)
534
576
  end
535
577
  },
536
578
  true
@@ -20,6 +20,7 @@ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slo
20
20
  local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
21
21
  local isItemOwned = IsItemOwned
22
22
  local isItemPowerup = IsItemPowerup
23
+ local getItemAbility = BlzGetItemAbility
23
24
  local getItemX = GetItemX
24
25
  local getItemY = GetItemY
25
26
  local setAbilityRealLevelField = BlzSetAbilityRealLevelField
@@ -31,6 +32,8 @@ local unitAddItem = UnitAddItem
31
32
  local unitRemoveItem = UnitRemoveItem
32
33
  local unitUseItem = UnitUseItem
33
34
  local unitResetCooldown = UnitResetCooldown
35
+ local unitInventorySize = UnitInventorySize
36
+ local unitItemInSlot = UnitItemInSlot
34
37
  local COOLDOWN_STARTER_ABILITY_TYPE_ID = compiletime(function()
35
38
  if not currentMap then
36
39
  return 0
@@ -65,7 +68,7 @@ ____exports.itemAbilityDummy = assert(CreateUnit(
65
68
  270
66
69
  ))
67
70
  local cooldownStarterItem = UnitAddItemById(____exports.itemAbilityDummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
68
- local cooldownStarterAbility = BlzGetItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
71
+ local cooldownStarterAbility = getItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
69
72
  ShowUnit(____exports.itemAbilityDummy, false)
70
73
  local function startItemCooldownInternal(handle, cooldown)
71
74
  local cooldownGroup = getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP)
@@ -153,4 +156,51 @@ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
153
156
  end
154
157
  return result
155
158
  end
159
+ local depth = 0
160
+ local itemBySlot = {}
161
+ ---
162
+ -- @internal For use by internal systems only.
163
+ ____exports.doUnitAbilityAction = function(unit, abilityTypeId, action, ...)
164
+ local ____depth_0 = depth
165
+ depth = ____depth_0 + 1
166
+ local offset = 6 * ____depth_0
167
+ for slot = 0, unitInventorySize(unit) - 1 do
168
+ local item = unitItemInSlot(unit, slot)
169
+ if getItemAbility(item, abilityTypeId) ~= nil then
170
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[item] ~= nil
171
+ if not isAlreadyIgnoredInEvents then
172
+ ignoreEventsItems[item] = true
173
+ end
174
+ unitRemoveItem(unit, item)
175
+ if not isAlreadyIgnoredInEvents then
176
+ ignoreEventsItems[item] = nil
177
+ end
178
+ itemBySlot[offset + slot] = item
179
+ end
180
+ end
181
+ local result = action(unit, ...)
182
+ for slot = 0, unitInventorySize(unit) - 1 do
183
+ local item = itemBySlot[offset + slot]
184
+ if item ~= nil then
185
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[item] ~= nil
186
+ if not isAlreadyIgnoredInEvents then
187
+ ignoreEventsItems[item] = true
188
+ end
189
+ local isPowerup = isItemPowerup(item)
190
+ if isPowerup then
191
+ setItemBooleanField(item, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
192
+ end
193
+ unitAddItemToSlot(unit, item, slot)
194
+ if isPowerup then
195
+ setItemBooleanField(item, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
196
+ end
197
+ if not isAlreadyIgnoredInEvents then
198
+ ignoreEventsItems[item] = nil
199
+ end
200
+ itemBySlot[offset + slot] = nil
201
+ end
202
+ end
203
+ depth = depth - 1
204
+ return result
205
+ end
156
206
  return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ declare module "../item" {
3
+ interface Item {
4
+ canBeSold: boolean;
5
+ }
6
+ }
7
+ declare module "../item" {
8
+ interface Item {
9
+ isActivelyUsed: boolean;
10
+ }
11
+ }
12
+ export {};
@@ -0,0 +1,33 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____item = require("engine.internal.item")
5
+ local Item = ____item.Item
6
+ local ____item = require("engine.standard.fields.item")
7
+ local CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD = ____item.CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD
8
+ local IS_ACTIVELY_USED_ITEM_FIELD = ____item.IS_ACTIVELY_USED_ITEM_FIELD
9
+ __TS__ObjectDefineProperty(
10
+ Item.prototype,
11
+ "canBeSold",
12
+ {
13
+ get = function(self)
14
+ return CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD:getValue(self)
15
+ end,
16
+ set = function(self, value)
17
+ CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD:setValue(self, value)
18
+ end
19
+ }
20
+ )
21
+ __TS__ObjectDefineProperty(
22
+ Item.prototype,
23
+ "isActivelyUsed",
24
+ {
25
+ get = function(self)
26
+ return IS_ACTIVELY_USED_ITEM_FIELD:getValue(self)
27
+ end,
28
+ set = function(self, value)
29
+ IS_ACTIVELY_USED_ITEM_FIELD:setValue(self, value)
30
+ end
31
+ }
32
+ )
33
+ return ____exports
@@ -1,5 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Unit } from "./unit";
3
+ import "./unit/equipment";
3
4
  declare module "./item" {
4
5
  interface Item {
5
6
  readonly owner?: Unit;
@@ -5,13 +5,26 @@ local ____item = require("engine.internal.item")
5
5
  local Item = ____item.Item
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
+ require("engine.internal.unit.equipment")
8
9
  local ownerByItem = setmetatable({}, {__mode = "kv"})
9
- Unit.itemPickedUpEvent:addListener(function(unit, item)
10
- ownerByItem[item] = unit
11
- end)
12
- Unit.itemDroppedEvent:addListener(function(unit, item)
13
- ownerByItem[item] = nil
14
- end)
10
+ Unit.itemPickedUpEvent:addListener(
11
+ 4,
12
+ function(unit, item)
13
+ ownerByItem[item] = unit
14
+ end
15
+ )
16
+ Unit.itemEquippedEvent:addListener(
17
+ 4,
18
+ function(unit, item)
19
+ ownerByItem[item] = unit
20
+ end
21
+ )
22
+ Unit.itemDroppedEvent:addListener(
23
+ 4,
24
+ function(unit, item)
25
+ ownerByItem[item] = nil
26
+ end
27
+ )
15
28
  __TS__ObjectDefineProperty(
16
29
  Item.prototype,
17
30
  "owner",
@@ -2,6 +2,9 @@
2
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
3
3
  import { Color } from "../../core/types/color";
4
4
  import { Event } from "../../event";
5
+ import { PlayerColor } from "../../core/types/playerColor";
6
+ import { EquipmentType } from "../object-data/auxiliary/equipment-type";
7
+ import { ItemTag } from "../object-data/auxiliary/item-tag";
5
8
  import { ReadonlyRect } from "../../core/types/rect";
6
9
  import { ItemAbility } from "./ability";
7
10
  import { AbilityTypeId } from "../object-data/entry/ability-type";
@@ -9,14 +12,23 @@ import type { ItemTypeId } from "../object-data/entry/item-type";
9
12
  type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
10
13
  declare const enum ItemPropertyKey {
11
14
  ABILITIES = 100,
12
- LUA_INDEX_BY_ABILITY_TYPE_ID = 101
15
+ DEATH_TRIGGER = 101,
16
+ COLOR = 102
13
17
  }
14
18
  export declare class Item extends Handle<jitem> {
15
19
  private readonly [ItemPropertyKey.ABILITIES];
16
- private readonly [ItemPropertyKey.LUA_INDEX_BY_ABILITY_TYPE_ID];
20
+ private readonly [ItemPropertyKey.DEATH_TRIGGER];
21
+ private [ItemPropertyKey.COLOR]?;
17
22
  constructor(handle: jitem);
18
23
  protected onDestroy(): HandleDestructor;
19
24
  static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
25
+ get isEquipped(): boolean;
26
+ get isInBag(): boolean;
27
+ get equipmentType(): EquipmentType;
28
+ get tag(): ItemTag;
29
+ get color(): PlayerColor;
30
+ set color(color: PlayerColor);
31
+ static getRandomTypeId(level: number, equipmentType?: EquipmentType, tag?: ItemTag, itemType?: jitemtype): ItemTypeId | undefined;
20
32
  get typeId(): ItemTypeId;
21
33
  set skinId(v: number);
22
34
  get skinId(): number;
@@ -30,22 +42,18 @@ export declare class Item extends Handle<jitem> {
30
42
  get extendedTooltip(): string;
31
43
  set iconPath(v: string);
32
44
  get iconPath(): string;
33
- set dropOnDeath(v: boolean);
34
- get dropOnDeath(): boolean;
35
- set droppable(v: boolean);
36
- get droppable(): boolean;
37
- set pawnable(v: boolean);
38
- get pawnable(): boolean;
39
- set perishable(v: boolean);
40
- get perishable(): boolean;
41
- set powerup(v: boolean);
42
- get powerup(): boolean;
45
+ set dropsOnDeath(dropsOnDeath: boolean);
46
+ get dropsOnDeath(): boolean;
47
+ set canBeDropped(canBeDropped: boolean);
48
+ get canBeDropped(): boolean;
49
+ set perishes(perishes: boolean);
50
+ get perishes(): boolean;
51
+ set isPowerUp(isPowerUp: boolean);
52
+ get isPowerUp(): boolean;
43
53
  get isAlive(): boolean;
44
54
  get isDead(): boolean;
45
55
  set isInvulnerable(isInvulnerable: boolean);
46
56
  get isInvulnerable(): boolean;
47
- set usable(v: boolean);
48
- get usable(): boolean;
49
57
  set visible(v: boolean);
50
58
  get visible(): boolean;
51
59
  set level(v: number);
@@ -84,6 +92,7 @@ export declare class Item extends Handle<jitem> {
84
92
  static getInRect(rect: ReadonlyRect): Item[];
85
93
  static get onCreate(): Event<[Item]>;
86
94
  static get destroyEvent(): Event<[Item]>;
95
+ static readonly deathEvent: Event<[Item]>;
87
96
  static readonly chargesChangedEvent: Event<[Item]>;
88
97
  }
89
98
  export {};