warscript 0.0.1-dev.e196516 → 0.0.1-dev.e27e5b1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +1 -0
- package/attributes.lua +9 -0
- package/core/types/frame.d.ts +1 -0
- package/core/types/frame.lua +136 -58
- package/core/types/handle.lua +6 -9
- package/core/types/item.d.ts +1 -0
- package/core/types/item.lua +1 -0
- package/core/types/player.d.ts +18 -1
- package/core/types/player.lua +76 -26
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +123 -5
- package/core/types/playerColor.lua +4 -3
- package/core/types/sound.d.ts +1 -1
- package/core/types/sound.lua +14 -9
- package/core/types/tileCell.d.ts +11 -1
- package/core/types/tileCell.lua +97 -0
- package/core/types/timer.d.ts +3 -1
- package/core/types/timer.lua +27 -2
- package/core/types/unit.d.ts +4 -0
- package/core/types/unit.lua +4 -0
- package/decl/native.d.ts +711 -11
- package/destroyable.d.ts +1 -0
- package/destroyable.lua +9 -0
- package/engine/behavior.d.ts +14 -1
- package/engine/behavior.lua +230 -70
- package/engine/behaviour/ability/apply-buff.lua +5 -5
- package/engine/behaviour/ability/damage.d.ts +3 -0
- package/engine/behaviour/ability/damage.lua +8 -2
- package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
- package/engine/behaviour/ability/emulate-impact.lua +7 -5
- package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
- package/engine/behaviour/ability/remove-buffs.lua +21 -0
- package/engine/behaviour/ability/restore-mana.d.ts +1 -1
- package/engine/behaviour/ability/restore-mana.lua +6 -6
- package/engine/behaviour/ability.d.ts +11 -6
- package/engine/behaviour/ability.lua +37 -16
- package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
- package/engine/behaviour/unit/stun-immunity.lua +57 -31
- package/engine/behaviour/unit.d.ts +27 -5
- package/engine/behaviour/unit.lua +181 -27
- package/engine/buff.d.ts +67 -22
- package/engine/buff.lua +371 -182
- package/engine/internal/ability.d.ts +7 -1
- package/engine/internal/ability.lua +86 -44
- package/engine/internal/item/ability.lua +51 -1
- package/engine/internal/item/fields.d.ts +12 -0
- package/engine/internal/item/fields.lua +33 -0
- package/engine/internal/item+owner.d.ts +1 -0
- package/engine/internal/item+owner.lua +19 -6
- package/engine/internal/item.d.ts +23 -14
- package/engine/internal/item.lua +169 -82
- package/engine/internal/mechanics/cast-ability.lua +6 -3
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/object-data/armor-bonus.d.ts +2 -0
- package/engine/internal/object-data/attribute-bonus.lua +2 -2
- package/engine/internal/object-data/health-bonus.d.ts +2 -0
- package/engine/internal/object-data/health-bonus.lua +16 -0
- package/engine/internal/object-data/mana-bonus.d.ts +2 -0
- package/engine/internal/object-data/mana-bonus.lua +16 -0
- package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
- package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
- package/engine/internal/unit/ability.d.ts +35 -5
- package/engine/internal/unit/ability.lua +111 -24
- package/engine/internal/unit/appearance.d.ts +15 -0
- package/engine/internal/unit/appearance.lua +85 -0
- package/engine/internal/unit/attributes.d.ts +17 -0
- package/engine/internal/unit/attributes.lua +46 -0
- package/engine/internal/unit/bag.d.ts +18 -0
- package/engine/internal/unit/bag.lua +63 -0
- package/engine/internal/unit/bonus.d.ts +6 -0
- package/engine/internal/unit/bonus.lua +33 -3
- package/engine/internal/unit/buff.d.ts +2 -2
- package/engine/internal/unit/buff.lua +32 -17
- package/engine/internal/unit/equipment.d.ts +36 -0
- package/engine/internal/unit/equipment.lua +169 -0
- package/engine/internal/unit/fly-height.d.ts +7 -0
- package/engine/internal/unit/fly-height.lua +20 -0
- package/engine/internal/unit/interrupts.d.ts +12 -0
- package/engine/internal/unit/interrupts.lua +28 -0
- package/engine/internal/unit/{item.d.ts → inventory.d.ts} +3 -3
- package/engine/internal/unit/{item.lua → inventory.lua} +25 -26
- package/engine/internal/unit/main-selected.lua +12 -27
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
- package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
- package/engine/internal/unit/range-event.d.ts +12 -0
- package/engine/internal/unit/range-event.lua +90 -0
- package/engine/internal/unit/scale.d.ts +7 -0
- package/engine/internal/unit/scale.lua +20 -0
- package/engine/internal/unit+ability.lua +10 -1
- package/engine/internal/unit+bonus.lua +3 -3
- package/engine/internal/unit-missile-launch.lua +52 -14
- package/engine/internal/unit.d.ts +19 -24
- package/engine/internal/unit.lua +233 -246
- package/engine/local-client.d.ts +21 -0
- package/engine/local-client.lua +150 -7
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
- package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
- package/engine/object-data/auxiliary/equipment-type.d.ts +13 -0
- package/engine/object-data/auxiliary/equipment-type.lua +2 -0
- package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
- package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
- package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
- package/engine/object-data/auxiliary/item-tag.lua +2 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
- package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
- package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
- package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
- package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
- package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
- package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
- package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
- package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
- package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
- package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
- package/engine/object-data/entry/ability-type.d.ts +2 -0
- package/engine/object-data/entry/ability-type.lua +89 -8
- package/engine/object-data/entry/buff-type/applicable.lua +113 -109
- package/engine/object-data/entry/destructible-type.d.ts +27 -1
- package/engine/object-data/entry/destructible-type.lua +155 -0
- package/engine/object-data/entry/unit-type.d.ts +15 -2
- package/engine/object-data/entry/unit-type.lua +135 -33
- package/engine/object-field/ability.d.ts +3 -3
- package/engine/object-field/ability.lua +9 -8
- package/engine/object-field/item.d.ts +22 -0
- package/engine/object-field/item.lua +118 -0
- package/engine/object-field/unit.d.ts +31 -5
- package/engine/object-field/unit.lua +95 -0
- package/engine/object-field.d.ts +12 -4
- package/engine/object-field.lua +278 -131
- package/engine/random.d.ts +10 -0
- package/engine/random.lua +21 -0
- package/engine/standard/fields/ability.d.ts +2 -2
- package/engine/standard/fields/ability.lua +2 -2
- package/engine/standard/fields/item.d.ts +4 -0
- package/engine/standard/fields/item.lua +6 -0
- package/engine/standard/fields/unit.d.ts +12 -0
- package/engine/standard/fields/unit.lua +20 -0
- package/engine/synchronization.d.ts +11 -0
- package/engine/synchronization.lua +77 -0
- package/engine/text-tag.d.ts +26 -3
- package/engine/text-tag.lua +217 -11
- package/engine/unit.d.ts +10 -1
- package/engine/unit.lua +10 -1
- package/event.d.ts +1 -1
- package/lualib_bundle.lua +1 -1
- package/math.d.ts +2 -0
- package/math.lua +14 -0
- package/net/socket.lua +1 -1
- package/network.lua +25 -1
- package/objutil/buff.lua +10 -8
- package/objutil/object.lua +1 -1
- package/operation.d.ts +8 -1
- package/operation.lua +38 -18
- package/package.json +5 -5
- package/patch-lua.lua +15 -0
- package/patch-lualib.lua +1 -1
- package/utility/arrays.d.ts +1 -0
- package/utility/arrays.lua +8 -0
- package/utility/callback-array.d.ts +17 -0
- package/utility/callback-array.lua +61 -0
- package/utility/functions.d.ts +7 -0
- package/utility/functions.lua +12 -0
- package/utility/linked-map.d.ts +35 -0
- package/utility/linked-map.lua +107 -0
- package/utility/linked-set.d.ts +4 -1
- package/utility/linked-set.lua +46 -1
- package/utility/lua-maps.d.ts +11 -2
- package/utility/lua-maps.lua +33 -2
- package/utility/lua-sets.d.ts +1 -0
- package/utility/lua-sets.lua +4 -0
- package/utility/random.d.ts +102 -0
- package/utility/random.lua +273 -0
- package/utility/records.lua +20 -1
- package/utility/types.d.ts +3 -0
- package/utility/unordered-map.d.ts +27 -0
- package/utility/unordered-map.lua +99 -0
- package/core/types/order.d.ts +0 -26
- package/core/types/order.lua +0 -65
- /package/engine/internal/{object-data/armor-increase.d.ts → misc/frame-coordinates.d.ts} +0 -0
- /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
- /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
- /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
package/utility/lua-maps.d.ts
CHANGED
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@@ -4,6 +4,15 @@ export declare const emptyLuaMap: <K extends AnyNotNil, V>() => ReadonlyLuaMap<K
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export declare const mutableLuaMap: <K extends AnyNotNil, V>() => LuaMap<K, V>;
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export declare const mutableWeakLuaMap: <K extends AnyNotNil, V>() => LuaMap<K, V>;
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export declare const luaMapOf: <K extends AnyNotNil, V>(...pairs: Flatten<TupleOf<[K, V], 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40>>) => LuaMap<K, V>;
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export declare const luaMapInvert: <K extends AnyNotNil, V extends AnyNotNil>(luaMap:
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export declare const
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export declare const luaMapInvert: <K extends AnyNotNil, V extends AnyNotNil>(luaMap: ReadonlyLuaMap<K, V | undefined | null>) => LuaMap<V, K>;
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export declare const toLuaMap: <K extends PropertyKey, V>(record: Record<K, V>) => LuaMap<K, V>;
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export declare const flattenKeys: <K extends AnyNotNil, V>(luaMap: ReadonlyLuaMap<readonly K[], V> | ReadonlyLuaMap<K[], V>) => LuaMap<K, V>;
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export declare const mapKeys: {
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<K1 extends AnyNotNil, K2 extends AnyNotNil, V>(luaMap: ReadonlyLuaMap<K1, V>, transform: (value: K1) => K2): LuaMap<K2, V>;
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<K1 extends AnyNotNil, K2 extends keyof K1, V>(luaMap: ReadonlyLuaMap<K1, V>, key: K2): K1[K2] extends AnyNotNil ? LuaMap<K1[K2], V> : never;
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};
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export declare const mapValues: {
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<K extends AnyNotNil, V1, V2>(luaMap: ReadonlyLuaMap<K, V1>, transform: (value: V1) => V2): LuaMap<K, V2>;
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<K extends AnyNotNil, V1, V2 extends keyof V1>(luaMap: ReadonlyLuaMap<K, V1>, key: V2): LuaMap<K, V1[V2]>;
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};
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export declare const getOrPut: <K extends AnyNotNil, V>(luaMap: LuaMap<K, V>, key: K, defaultValue: () => V) => V;
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package/utility/lua-maps.lua
CHANGED
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@@ -27,10 +27,41 @@ ____exports.luaMapInvert = function(luaMap)
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end
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return invertLuaMap
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end
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____exports.toLuaMap = function(record)
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return record
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end
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____exports.flattenKeys = function(luaMap)
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local result = {}
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for keys, value in pairs(luaMap) do
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for ____, key in ipairs(keys) do
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result[key] = value
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end
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end
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return result
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end
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____exports.mapKeys = function(luaMap, transform)
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local result = {}
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if type(transform) == "function" then
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for key, value in pairs(luaMap) do
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result[transform(key)] = value
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end
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else
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for key, value in pairs(luaMap) do
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result[key[transform]] = value
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end
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end
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return result
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end
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____exports.mapValues = function(luaMap, transform)
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local result = {}
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if type(transform) == "function" then
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for key, value in pairs(luaMap) do
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result[key] = transform(value)
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end
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else
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for key, value in pairs(luaMap) do
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result[key] = value[transform]
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end
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end
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return result
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end
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package/utility/lua-sets.d.ts
CHANGED
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/** @noSelfInFile */
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export declare const emptyLuaSet: <T extends AnyNotNil>() => ReadonlyLuaSet<T>;
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export declare const mutableLuaSet: <T extends AnyNotNil>() => LuaSet<T>;
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export declare const luaSetOf: <T extends AnyNotNil>(...elements: readonly T[]) => LuaSet<T>;
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export declare const luaSetOfNotNull: <T extends AnyNotNil>(...elements: readonly (T | undefined | null)[]) => LuaSet<T>;
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package/utility/lua-sets.lua
CHANGED
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@@ -0,0 +1,102 @@
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/** @noSelfInFile */
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import { ReadonlyNonEmptyArray } from "./types";
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/**
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* A client-local pseudorandom generator that is safe to advance inside a local block.
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*
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* Instances are independent of each other and of the game's synchronous randomness.
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*/
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export declare class AsyncRandom {
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private a;
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private b;
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private c;
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private d;
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/**
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* Creates a generator seeded with the given `seed`,
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* or with client-local entropy if no seed is given.
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*/
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constructor(seed?: number);
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/** Resets the generator to the state defined by the given `seed`. */
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setSeed(seed: number): void;
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/**
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* Folds freshly gathered client-local entropy, optionally together with the given `value`,
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* into the current state.
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*
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* Useful to make streams of different clients diverge even further, e.g. by mixing in values
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* that are local by definition, such as the local player's id or the local mouse position.
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*/
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addEntropy(value?: number | string): void;
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/** Advances the state and returns the next 32-bit word. */
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private next;
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/** Returns a uniformly distributed value in `[0, bound)`, where `bound` is in `[1, 2^32]`. */
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private nextBounded;
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/** Returns the given amount (`0` to `32`) of random bits as a non-negative integer. */
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nextBits(bitCount: number): number;
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/**
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* Returns a uniformly distributed integer, both bounds being inclusive:
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* in `[0, upperBound]` when called with a single bound, in `[lowerBound, upperBound]` otherwise.
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*/
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nextInteger(upperBound?: number): number;
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nextInteger(lowerBound: number, upperBound: number): number;
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/**
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* Returns a uniformly distributed float with 53 bits of precision, the upper bound being
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* exclusive: in `[0, upperBound)` when called with a single bound,
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* in `[lowerBound, upperBound)` otherwise.
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*/
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nextFloat(upperBound?: number): number;
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nextFloat(lowerBound: number, upperBound: number): number;
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/** Returns `true` with the given `probability`, or with a probability of one half by default. */
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nextBoolean(probability?: number): boolean;
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/** Returns a uniformly distributed angle in degrees, in `[0, 360)`. */
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nextAngle(): number;
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/** Returns a uniformly distributed point within `range` of the given center. */
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nextXY(centerX: number, centerY: number, range: number): LuaMultiReturn<[x: number, y: number]>;
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/** Returns a uniformly distributed element of the given `array`. */
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nextElement<T>(array: ReadonlyNonEmptyArray<T>): T;
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nextElement<T>(array: ReadonlyArray<T>): T | undefined;
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/** Returns a uniformly distributed one of the given `elements`. */
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nextOf<T>(element: T, ...elements: T[]): T;
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nextOf<T>(...elements: T[]): T | undefined;
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/** Shuffles the given `array` in place, each permutation being equally likely. */
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shuffle(array: unknown[]): void;
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}
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/**
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* Folds freshly gathered client-local entropy, optionally together with the given `value`,
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* into the state of the generator backing the `asyncRandom*` functions.
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*/
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export declare const addAsyncRandomEntropy: (value?: number | string) => void;
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/** Returns the given amount (`0` to `32`) of random bits as a non-negative integer. */
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export declare const asyncRandomBits: (bitCount: number) => number;
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/**
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* Returns a uniformly distributed integer, both bounds being inclusive:
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* in `[0, upperBound]` when called with a single bound, in `[lowerBound, upperBound]` otherwise.
|
|
72
|
+
*/
|
|
73
|
+
export declare const asyncRandomInteger: {
|
|
74
|
+
(upperBound?: number): number;
|
|
75
|
+
(lowerBound: number, upperBound: number): number;
|
|
76
|
+
};
|
|
77
|
+
/**
|
|
78
|
+
* Returns a uniformly distributed float with 53 bits of precision, the upper bound being exclusive:
|
|
79
|
+
* in `[0, upperBound)` when called with a single bound, in `[lowerBound, upperBound)` otherwise.
|
|
80
|
+
*/
|
|
81
|
+
export declare const asyncRandomFloat: {
|
|
82
|
+
(upperBound?: number): number;
|
|
83
|
+
(lowerBound: number, upperBound: number): number;
|
|
84
|
+
};
|
|
85
|
+
/** Returns `true` with the given `probability`, or with a probability of one half by default. */
|
|
86
|
+
export declare const asyncRandomBoolean: (probability?: number) => boolean;
|
|
87
|
+
/** Returns a uniformly distributed angle in degrees, in `[0, 360)`. */
|
|
88
|
+
export declare const asyncRandomAngle: () => number;
|
|
89
|
+
/** Returns a uniformly distributed point within `range` of the given center. */
|
|
90
|
+
export declare const asyncRandomXY: (centerX: number, centerY: number, range: number) => LuaMultiReturn<[x: number, y: number]>;
|
|
91
|
+
/** Returns a uniformly distributed element of the given `array`. */
|
|
92
|
+
export declare const asyncRandomElement: {
|
|
93
|
+
<T>(array: ReadonlyNonEmptyArray<T>): T;
|
|
94
|
+
<T>(array: ReadonlyArray<T>): T | undefined;
|
|
95
|
+
};
|
|
96
|
+
/** Returns a uniformly distributed one of the given `elements`. */
|
|
97
|
+
export declare const asyncRandom: {
|
|
98
|
+
<T>(element: T, ...elements: T[]): T;
|
|
99
|
+
<T>(...elements: T[]): T | undefined;
|
|
100
|
+
};
|
|
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|
+
/** Shuffles the given `array` in place, each permutation being equally likely. */
|
|
102
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+
export declare const asyncShuffle: (array: unknown[]) => void;
|
|
@@ -0,0 +1,273 @@
|
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1
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local ____lualib = require("lualib_bundle")
|
|
2
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+
local __TS__Class = ____lualib.__TS__Class
|
|
3
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+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
local ____exception = require("exception")
|
|
6
|
+
local IllegalArgumentException = ____exception.IllegalArgumentException
|
|
7
|
+
local ____math = require("math")
|
|
8
|
+
local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
|
|
9
|
+
local PI = ____math.PI
|
|
10
|
+
local cos = ____math.cos
|
|
11
|
+
local sin = ____math.sin
|
|
12
|
+
local sqrt = ____math.sqrt
|
|
13
|
+
local clock = os.clock
|
|
14
|
+
local time = os.time
|
|
15
|
+
local byte = string.byte
|
|
16
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+
local pack = string.pack
|
|
17
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+
local ____unpack = string.unpack
|
|
18
|
+
local select = _G.select
|
|
19
|
+
local toString = _G.tostring
|
|
20
|
+
local globals = _G
|
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21
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+
local UINT32_MASK = 4294967295
|
|
22
|
+
local POW_2_32 = 4294967296
|
|
23
|
+
--- 2^26, used to join two draws into a 53-bit mantissa.
|
|
24
|
+
local POW_2_26 = 67108864
|
|
25
|
+
--- 2^53, the amount of representable values of a 53-bit mantissa.
|
|
26
|
+
local POW_2_53 = 9007199254740992
|
|
27
|
+
local GOLDEN_RATIO_32 = 2654435769
|
|
28
|
+
local FNV_PRIME_32 = 16777619
|
|
29
|
+
--- The SplitMix32 finalizer: avalanches a 32-bit value.
|
|
30
|
+
local function mix(value)
|
|
31
|
+
local z = value & UINT32_MASK
|
|
32
|
+
z = (z ~ z >> 16) * 569420461 & UINT32_MASK
|
|
33
|
+
z = (z ~ z >> 15) * 1935289751 & UINT32_MASK
|
|
34
|
+
return (z ~ z >> 15) & UINT32_MASK
|
|
35
|
+
end
|
|
36
|
+
--- Folds the bytes of `value` into `hash` (FNV-1a).
|
|
37
|
+
local function hashString(hash, value)
|
|
38
|
+
for i = 1, #value do
|
|
39
|
+
hash = (hash ~ byte(value, i)) * FNV_PRIME_32 & UINT32_MASK
|
|
40
|
+
end
|
|
41
|
+
return hash
|
|
42
|
+
end
|
|
43
|
+
--- Folds the exact bit pattern of `value` into `hash`, without assuming it is an integer.
|
|
44
|
+
local function hashNumber(hash, value)
|
|
45
|
+
local low, high = ____unpack(
|
|
46
|
+
"<i4i4",
|
|
47
|
+
pack("<d", value)
|
|
48
|
+
)
|
|
49
|
+
return mix(mix(hash ~ low & UINT32_MASK) ~ high & UINT32_MASK)
|
|
50
|
+
end
|
|
51
|
+
local entropyCounter = 0
|
|
52
|
+
--- Gathers 32 bits of client-local entropy.
|
|
53
|
+
--
|
|
54
|
+
-- Every source is local by nature: the wall clock and the process CPU time drift apart between
|
|
55
|
+
-- machines, and the heap addresses of freshly allocated tables and of loaded code differ between
|
|
56
|
+
-- processes. The CPU time is read once more at the end, so that the time the gathering itself took
|
|
57
|
+
-- contributes as well.
|
|
58
|
+
local function collectEntropy()
|
|
59
|
+
entropyCounter = entropyCounter + 1
|
|
60
|
+
local entropy = mix(GOLDEN_RATIO_32 ~ entropyCounter)
|
|
61
|
+
entropy = mix(entropy ~ time() & UINT32_MASK)
|
|
62
|
+
entropy = hashNumber(
|
|
63
|
+
entropy,
|
|
64
|
+
clock()
|
|
65
|
+
)
|
|
66
|
+
entropy = mix(hashString(
|
|
67
|
+
entropy,
|
|
68
|
+
toString({})
|
|
69
|
+
))
|
|
70
|
+
entropy = mix(hashString(
|
|
71
|
+
entropy,
|
|
72
|
+
toString({})
|
|
73
|
+
))
|
|
74
|
+
entropy = mix(hashString(
|
|
75
|
+
entropy,
|
|
76
|
+
toString(globals)
|
|
77
|
+
))
|
|
78
|
+
entropy = mix(hashString(
|
|
79
|
+
entropy,
|
|
80
|
+
toString(mix)
|
|
81
|
+
))
|
|
82
|
+
return hashNumber(
|
|
83
|
+
entropy,
|
|
84
|
+
clock()
|
|
85
|
+
)
|
|
86
|
+
end
|
|
87
|
+
--- A client-local pseudorandom generator that is safe to advance inside a local block.
|
|
88
|
+
--
|
|
89
|
+
-- Instances are independent of each other and of the game's synchronous randomness.
|
|
90
|
+
____exports.AsyncRandom = __TS__Class()
|
|
91
|
+
local AsyncRandom = ____exports.AsyncRandom
|
|
92
|
+
AsyncRandom.name = "AsyncRandom"
|
|
93
|
+
function AsyncRandom.prototype.____constructor(self, seed)
|
|
94
|
+
self.a = 0
|
|
95
|
+
self.b = 0
|
|
96
|
+
self.c = 0
|
|
97
|
+
self.d = 0
|
|
98
|
+
self:setSeed(seed or collectEntropy())
|
|
99
|
+
end
|
|
100
|
+
function AsyncRandom.prototype.setSeed(self, seed)
|
|
101
|
+
local z = hashNumber(GOLDEN_RATIO_32, seed)
|
|
102
|
+
z = z + GOLDEN_RATIO_32 & UINT32_MASK
|
|
103
|
+
local a = mix(z)
|
|
104
|
+
z = z + GOLDEN_RATIO_32 & UINT32_MASK
|
|
105
|
+
local b = mix(z)
|
|
106
|
+
z = z + GOLDEN_RATIO_32 & UINT32_MASK
|
|
107
|
+
local c = mix(z)
|
|
108
|
+
z = z + GOLDEN_RATIO_32 & UINT32_MASK
|
|
109
|
+
local d = mix(z)
|
|
110
|
+
self.a = a
|
|
111
|
+
self.b = b
|
|
112
|
+
self.c = c
|
|
113
|
+
self.d = a | b | c | d ~= 0 and d or GOLDEN_RATIO_32
|
|
114
|
+
end
|
|
115
|
+
function AsyncRandom.prototype.addEntropy(self, value)
|
|
116
|
+
local entropy = collectEntropy()
|
|
117
|
+
if type(value) == "number" then
|
|
118
|
+
entropy = hashNumber(entropy, value)
|
|
119
|
+
elseif value ~= nil then
|
|
120
|
+
entropy = hashString(entropy, value)
|
|
121
|
+
end
|
|
122
|
+
local a = self.a ~ mix(entropy)
|
|
123
|
+
local b = self.b ~ mix(a)
|
|
124
|
+
local c = self.c ~ mix(b)
|
|
125
|
+
local d = self.d ~ mix(c)
|
|
126
|
+
self.a = a
|
|
127
|
+
self.b = b
|
|
128
|
+
self.c = c
|
|
129
|
+
self.d = a | b | c | d ~= 0 and d or GOLDEN_RATIO_32
|
|
130
|
+
self:next()
|
|
131
|
+
end
|
|
132
|
+
function AsyncRandom.prototype.next(self)
|
|
133
|
+
local a = self.a
|
|
134
|
+
local b = self.b
|
|
135
|
+
local result = b * 5 & UINT32_MASK
|
|
136
|
+
result = (result << 7 | result >> 25) & UINT32_MASK
|
|
137
|
+
result = result * 9 & UINT32_MASK
|
|
138
|
+
local t = b << 9 & UINT32_MASK
|
|
139
|
+
local c = self.c ~ a
|
|
140
|
+
local d = self.d ~ b
|
|
141
|
+
self.a = a ~ d
|
|
142
|
+
self.b = b ~ c
|
|
143
|
+
self.c = c ~ t
|
|
144
|
+
self.d = (d << 11 | d >> 21) & UINT32_MASK
|
|
145
|
+
return result
|
|
146
|
+
end
|
|
147
|
+
function AsyncRandom.prototype.nextBounded(self, bound)
|
|
148
|
+
if bound <= 1 then
|
|
149
|
+
return 0
|
|
150
|
+
end
|
|
151
|
+
local limit = POW_2_32 - POW_2_32 % bound
|
|
152
|
+
local value = self:next()
|
|
153
|
+
while value >= limit do
|
|
154
|
+
value = self:next()
|
|
155
|
+
end
|
|
156
|
+
return value % bound
|
|
157
|
+
end
|
|
158
|
+
function AsyncRandom.prototype.nextBits(self, bitCount)
|
|
159
|
+
return self:next() >> 32 - bitCount
|
|
160
|
+
end
|
|
161
|
+
function AsyncRandom.prototype.nextInteger(self, m, n)
|
|
162
|
+
local lowerBound = n ~= nil and m or 0
|
|
163
|
+
local upperBound = n ~= nil and n or (m or MAXIMUM_INTEGER)
|
|
164
|
+
if upperBound < lowerBound then
|
|
165
|
+
error(
|
|
166
|
+
__TS__New(
|
|
167
|
+
IllegalArgumentException,
|
|
168
|
+
((("Upper bound (" .. tostring(upperBound)) .. ") is less than lower bound (") .. tostring(lowerBound)) .. ")."
|
|
169
|
+
),
|
|
170
|
+
0
|
|
171
|
+
)
|
|
172
|
+
end
|
|
173
|
+
return lowerBound + self:nextBounded(upperBound - lowerBound + 1)
|
|
174
|
+
end
|
|
175
|
+
function AsyncRandom.prototype.nextFloat(self, m, n)
|
|
176
|
+
local high = self:next() >> 5
|
|
177
|
+
local low = self:next() >> 6
|
|
178
|
+
local value = (high * POW_2_26 + low) / POW_2_53
|
|
179
|
+
return n ~= nil and m + value * (n - m) or value * (m or MAXIMUM_INTEGER)
|
|
180
|
+
end
|
|
181
|
+
function AsyncRandom.prototype.nextBoolean(self, probability)
|
|
182
|
+
local ____temp_0
|
|
183
|
+
if probability == nil then
|
|
184
|
+
____temp_0 = self:next() >> 31 ~= 0
|
|
185
|
+
else
|
|
186
|
+
____temp_0 = self:nextFloat() < probability
|
|
187
|
+
end
|
|
188
|
+
return ____temp_0
|
|
189
|
+
end
|
|
190
|
+
function AsyncRandom.prototype.nextAngle(self)
|
|
191
|
+
return self:nextFloat() * 360
|
|
192
|
+
end
|
|
193
|
+
function AsyncRandom.prototype.nextXY(self, centerX, centerY, range)
|
|
194
|
+
local r = range * sqrt(self:nextFloat())
|
|
195
|
+
local t = self:nextFloat() * 2 * PI
|
|
196
|
+
return centerX + r * cos(t), centerY + r * sin(t)
|
|
197
|
+
end
|
|
198
|
+
function AsyncRandom.prototype.nextElement(self, array)
|
|
199
|
+
local length = #array
|
|
200
|
+
local ____temp_1
|
|
201
|
+
if length ~= 0 then
|
|
202
|
+
____temp_1 = array[self:nextBounded(length) + 1]
|
|
203
|
+
else
|
|
204
|
+
____temp_1 = nil
|
|
205
|
+
end
|
|
206
|
+
return ____temp_1
|
|
207
|
+
end
|
|
208
|
+
function AsyncRandom.prototype.nextOf(self, ...)
|
|
209
|
+
local count = select("#", ...)
|
|
210
|
+
local ____temp_2
|
|
211
|
+
if count ~= 0 then
|
|
212
|
+
____temp_2 = (select(
|
|
213
|
+
self:nextBounded(count) + 1,
|
|
214
|
+
...
|
|
215
|
+
))
|
|
216
|
+
else
|
|
217
|
+
____temp_2 = nil
|
|
218
|
+
end
|
|
219
|
+
return ____temp_2
|
|
220
|
+
end
|
|
221
|
+
function AsyncRandom.prototype.shuffle(self, array)
|
|
222
|
+
for i = #array - 1, 1, -1 do
|
|
223
|
+
local j = self:nextBounded(i + 1)
|
|
224
|
+
local value = array[i + 1]
|
|
225
|
+
array[i + 1] = array[j + 1]
|
|
226
|
+
array[j + 1] = value
|
|
227
|
+
end
|
|
228
|
+
end
|
|
229
|
+
local defaultAsyncRandom
|
|
230
|
+
local function getDefaultAsyncRandom()
|
|
231
|
+
defaultAsyncRandom = defaultAsyncRandom or __TS__New(____exports.AsyncRandom)
|
|
232
|
+
return defaultAsyncRandom
|
|
233
|
+
end
|
|
234
|
+
--- Folds freshly gathered client-local entropy, optionally together with the given `value`,
|
|
235
|
+
-- into the state of the generator backing the `asyncRandom*` functions.
|
|
236
|
+
____exports.addAsyncRandomEntropy = function(value)
|
|
237
|
+
getDefaultAsyncRandom():addEntropy(value)
|
|
238
|
+
end
|
|
239
|
+
--- Returns the given amount (`0` to `32`) of random bits as a non-negative integer.
|
|
240
|
+
____exports.asyncRandomBits = function(bitCount)
|
|
241
|
+
return getDefaultAsyncRandom():nextBits(bitCount)
|
|
242
|
+
end
|
|
243
|
+
--- Returns a uniformly distributed integer, both bounds being inclusive:
|
|
244
|
+
-- in `[0, upperBound]` when called with a single bound, in `[lowerBound, upperBound]` otherwise.
|
|
245
|
+
____exports.asyncRandomInteger = function(m, n) return n ~= nil and getDefaultAsyncRandom():nextInteger(m, n) or getDefaultAsyncRandom():nextInteger(m) end
|
|
246
|
+
--- Returns a uniformly distributed float with 53 bits of precision, the upper bound being exclusive:
|
|
247
|
+
-- in `[0, upperBound)` when called with a single bound, in `[lowerBound, upperBound)` otherwise.
|
|
248
|
+
____exports.asyncRandomFloat = function(m, n) return n ~= nil and getDefaultAsyncRandom():nextFloat(m, n) or getDefaultAsyncRandom():nextFloat(m) end
|
|
249
|
+
--- Returns `true` with the given `probability`, or with a probability of one half by default.
|
|
250
|
+
____exports.asyncRandomBoolean = function(probability)
|
|
251
|
+
return getDefaultAsyncRandom():nextBoolean(probability)
|
|
252
|
+
end
|
|
253
|
+
--- Returns a uniformly distributed angle in degrees, in `[0, 360)`.
|
|
254
|
+
____exports.asyncRandomAngle = function()
|
|
255
|
+
return getDefaultAsyncRandom():nextAngle()
|
|
256
|
+
end
|
|
257
|
+
--- Returns a uniformly distributed point within `range` of the given center.
|
|
258
|
+
____exports.asyncRandomXY = function(centerX, centerY, range)
|
|
259
|
+
return getDefaultAsyncRandom():nextXY(centerX, centerY, range)
|
|
260
|
+
end
|
|
261
|
+
--- Returns a uniformly distributed element of the given `array`.
|
|
262
|
+
____exports.asyncRandomElement = function(array)
|
|
263
|
+
return getDefaultAsyncRandom():nextElement(array)
|
|
264
|
+
end
|
|
265
|
+
--- Returns a uniformly distributed one of the given `elements`.
|
|
266
|
+
____exports.asyncRandom = function(...)
|
|
267
|
+
return getDefaultAsyncRandom():nextOf(...)
|
|
268
|
+
end
|
|
269
|
+
--- Shuffles the given `array` in place, each permutation being equally likely.
|
|
270
|
+
____exports.asyncShuffle = function(array)
|
|
271
|
+
getDefaultAsyncRandom():shuffle(array)
|
|
272
|
+
end
|
|
273
|
+
return ____exports
|
package/utility/records.lua
CHANGED
|
@@ -1,9 +1,28 @@
|
|
|
1
1
|
local ____exports = {}
|
|
2
|
+
local ____pairs = _G.pairs
|
|
3
|
+
local tableSort = table.sort
|
|
2
4
|
____exports.invertRecord = function(record)
|
|
3
5
|
local invertRecord = {}
|
|
4
|
-
for key, value in
|
|
6
|
+
for key, value in ____pairs(record) do
|
|
5
7
|
invertRecord[value] = key
|
|
6
8
|
end
|
|
7
9
|
return invertRecord
|
|
8
10
|
end
|
|
11
|
+
local sortedKeysInternal = {}
|
|
12
|
+
local lastSortedKeysLength = 0
|
|
13
|
+
---
|
|
14
|
+
-- @internal For use by internal systems only.
|
|
15
|
+
____exports.sortedKeysUnnested = function(record)
|
|
16
|
+
local length = 0
|
|
17
|
+
for key in ____pairs(record) do
|
|
18
|
+
length = length + 1
|
|
19
|
+
sortedKeysInternal[length] = key
|
|
20
|
+
end
|
|
21
|
+
for i = length + 1, lastSortedKeysLength do
|
|
22
|
+
sortedKeysInternal[i] = nil
|
|
23
|
+
end
|
|
24
|
+
lastSortedKeysLength = length
|
|
25
|
+
tableSort(sortedKeysInternal)
|
|
26
|
+
return sortedKeysInternal
|
|
27
|
+
end
|
|
9
28
|
return ____exports
|
package/utility/types.d.ts
CHANGED
|
@@ -37,4 +37,7 @@ export type Flatten<T extends readonly any[], A extends readonly any[] = []> = T
|
|
|
37
37
|
export type Prohibit<T, K extends keyof any> = T & {
|
|
38
38
|
[P in K]?: never;
|
|
39
39
|
};
|
|
40
|
+
type TupleSplit<T, N extends number, O extends readonly any[] = readonly []> = O["length"] extends N ? [O, T] : T extends readonly [infer F, ...infer R] ? TupleSplit<readonly [...R], N, readonly [...O, F]> : [O, T];
|
|
41
|
+
export type TakeFirst<T extends readonly any[], N extends number> = TupleSplit<T, N>[0];
|
|
42
|
+
export type SkipFirst<T extends readonly any[], N extends number> = TupleSplit<T, N>[1];
|
|
40
43
|
export {};
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
type OneSidedTypeGuard = {
|
|
3
|
+
readonly __oneSidedTypeGuard: unique symbol;
|
|
4
|
+
};
|
|
5
|
+
export interface ReadonlyUnorderedMap<K extends AnyNotNil, V> extends LuaPairsIterable<K, V> {
|
|
6
|
+
get(key: K): V | undefined;
|
|
7
|
+
contains(key: AnyNotNil): key is K & OneSidedTypeGuard;
|
|
8
|
+
readonly size: number;
|
|
9
|
+
}
|
|
10
|
+
export interface UnorderedMap<K extends AnyNotNil, V> extends LuaPairsIterable<K, V> {
|
|
11
|
+
readonly __unorderedMap: unique symbol;
|
|
12
|
+
}
|
|
13
|
+
export declare class UnorderedMap<K extends AnyNotNil, V> implements ReadonlyUnorderedMap<K, V> {
|
|
14
|
+
private readonly v;
|
|
15
|
+
private s;
|
|
16
|
+
get(key: K): V | undefined;
|
|
17
|
+
getOrPut(key: K, defaultValue: (this: void) => V): V;
|
|
18
|
+
put(key: K, value: V): void;
|
|
19
|
+
remove(key: K): boolean;
|
|
20
|
+
contains(key: AnyNotNil): key is K & OneSidedTypeGuard;
|
|
21
|
+
get size(): number;
|
|
22
|
+
protected __len(): number;
|
|
23
|
+
protected __pairs(this: UnorderedMap<K, V>): ReturnType<typeof pairs>;
|
|
24
|
+
}
|
|
25
|
+
export declare const emptyUnorderedMap: <K extends AnyNotNil, V>() => ReadonlyUnorderedMap<K, V>;
|
|
26
|
+
export declare const mutableUnorderedMap: <K extends AnyNotNil, V>() => UnorderedMap<K, V>;
|
|
27
|
+
export {};
|
|
@@ -0,0 +1,99 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
4
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
5
|
+
local __TS__New = ____lualib.__TS__New
|
|
6
|
+
local ____exports = {}
|
|
7
|
+
local ____exception = require("exception")
|
|
8
|
+
local UnsupportedOperationException = ____exception.UnsupportedOperationException
|
|
9
|
+
____exports.UnorderedMap = __TS__Class()
|
|
10
|
+
local UnorderedMap = ____exports.UnorderedMap
|
|
11
|
+
UnorderedMap.name = "UnorderedMap"
|
|
12
|
+
function UnorderedMap.prototype.____constructor(self)
|
|
13
|
+
self.v = {}
|
|
14
|
+
self.s = 0
|
|
15
|
+
end
|
|
16
|
+
function UnorderedMap.prototype.get(self, key)
|
|
17
|
+
return self.v[key]
|
|
18
|
+
end
|
|
19
|
+
function UnorderedMap.prototype.getOrPut(self, key, defaultValue)
|
|
20
|
+
local value = self.v[key]
|
|
21
|
+
if value ~= nil then
|
|
22
|
+
return value
|
|
23
|
+
end
|
|
24
|
+
value = defaultValue()
|
|
25
|
+
if value ~= nil then
|
|
26
|
+
self.v[key] = value
|
|
27
|
+
self.s = self.s + 1
|
|
28
|
+
end
|
|
29
|
+
return value
|
|
30
|
+
end
|
|
31
|
+
function UnorderedMap.prototype.put(self, key, value)
|
|
32
|
+
local has = self.v[key] ~= nil
|
|
33
|
+
self.v[key] = value
|
|
34
|
+
if value ~= nil and not has then
|
|
35
|
+
self.s = self.s + 1
|
|
36
|
+
elseif value == nil and has then
|
|
37
|
+
self.s = self.s - 1
|
|
38
|
+
end
|
|
39
|
+
end
|
|
40
|
+
function UnorderedMap.prototype.remove(self, key)
|
|
41
|
+
if self.v[key] ~= nil then
|
|
42
|
+
self.v[key] = nil
|
|
43
|
+
self.s = self.s - 1
|
|
44
|
+
return true
|
|
45
|
+
end
|
|
46
|
+
return false
|
|
47
|
+
end
|
|
48
|
+
function UnorderedMap.prototype.contains(self, key)
|
|
49
|
+
return self.v[key] ~= nil
|
|
50
|
+
end
|
|
51
|
+
function UnorderedMap.prototype.__len(self)
|
|
52
|
+
return self.s
|
|
53
|
+
end
|
|
54
|
+
function UnorderedMap.prototype.__pairs(self)
|
|
55
|
+
return pairs(self.v)
|
|
56
|
+
end
|
|
57
|
+
__TS__SetDescriptor(
|
|
58
|
+
UnorderedMap.prototype,
|
|
59
|
+
"size",
|
|
60
|
+
{get = function(self)
|
|
61
|
+
return self.s
|
|
62
|
+
end},
|
|
63
|
+
true
|
|
64
|
+
)
|
|
65
|
+
local EmptyUnorderedMap = __TS__Class()
|
|
66
|
+
EmptyUnorderedMap.name = "EmptyUnorderedMap"
|
|
67
|
+
__TS__ClassExtends(EmptyUnorderedMap, ____exports.UnorderedMap)
|
|
68
|
+
function EmptyUnorderedMap.prototype.getOrPut(self)
|
|
69
|
+
error(
|
|
70
|
+
__TS__New(UnsupportedOperationException),
|
|
71
|
+
0
|
|
72
|
+
)
|
|
73
|
+
end
|
|
74
|
+
function EmptyUnorderedMap.prototype.put(self)
|
|
75
|
+
error(
|
|
76
|
+
__TS__New(UnsupportedOperationException),
|
|
77
|
+
0
|
|
78
|
+
)
|
|
79
|
+
end
|
|
80
|
+
function EmptyUnorderedMap.prototype.remove(self)
|
|
81
|
+
error(
|
|
82
|
+
__TS__New(UnsupportedOperationException),
|
|
83
|
+
0
|
|
84
|
+
)
|
|
85
|
+
end
|
|
86
|
+
function EmptyUnorderedMap.prototype.__len(self)
|
|
87
|
+
return 0
|
|
88
|
+
end
|
|
89
|
+
function EmptyUnorderedMap.prototype.__pairs(self)
|
|
90
|
+
return pairs(self.v)
|
|
91
|
+
end
|
|
92
|
+
local EMPTY_UNORDERED_MAP = __TS__New(EmptyUnorderedMap)
|
|
93
|
+
____exports.emptyUnorderedMap = function()
|
|
94
|
+
return EMPTY_UNORDERED_MAP
|
|
95
|
+
end
|
|
96
|
+
____exports.mutableUnorderedMap = function()
|
|
97
|
+
return __TS__New(____exports.UnorderedMap)
|
|
98
|
+
end
|
|
99
|
+
return ____exports
|
package/core/types/order.d.ts
DELETED
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
/** @noSelfInFile */
|
|
2
|
-
import { Unit } from "./unit";
|
|
3
|
-
import { Item } from "./item";
|
|
4
|
-
import { Destructable } from "./destructable";
|
|
5
|
-
export type Order = {
|
|
6
|
-
id: number;
|
|
7
|
-
startX: number;
|
|
8
|
-
startY: number;
|
|
9
|
-
issueTime: number;
|
|
10
|
-
} & ({
|
|
11
|
-
type: "immediate";
|
|
12
|
-
} | {
|
|
13
|
-
type: "point";
|
|
14
|
-
targetX: number;
|
|
15
|
-
targetY: number;
|
|
16
|
-
} | {
|
|
17
|
-
type: "target";
|
|
18
|
-
target: Unit | Item | Destructable;
|
|
19
|
-
});
|
|
20
|
-
declare module "../../engine/internal/unit" {
|
|
21
|
-
interface Unit {
|
|
22
|
-
readonly currentOrder: Order;
|
|
23
|
-
readonly lastOrder: Order;
|
|
24
|
-
issueOrder(order: Order): void;
|
|
25
|
-
}
|
|
26
|
-
}
|