warscript 0.0.1-dev.e196516 → 0.0.1-dev.e27e5b1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (192) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/types/frame.d.ts +1 -0
  4. package/core/types/frame.lua +136 -58
  5. package/core/types/handle.lua +6 -9
  6. package/core/types/item.d.ts +1 -0
  7. package/core/types/item.lua +1 -0
  8. package/core/types/player.d.ts +18 -1
  9. package/core/types/player.lua +76 -26
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/playerColor.lua +4 -3
  13. package/core/types/sound.d.ts +1 -1
  14. package/core/types/sound.lua +14 -9
  15. package/core/types/tileCell.d.ts +11 -1
  16. package/core/types/tileCell.lua +97 -0
  17. package/core/types/timer.d.ts +3 -1
  18. package/core/types/timer.lua +27 -2
  19. package/core/types/unit.d.ts +4 -0
  20. package/core/types/unit.lua +4 -0
  21. package/decl/native.d.ts +711 -11
  22. package/destroyable.d.ts +1 -0
  23. package/destroyable.lua +9 -0
  24. package/engine/behavior.d.ts +14 -1
  25. package/engine/behavior.lua +230 -70
  26. package/engine/behaviour/ability/apply-buff.lua +5 -5
  27. package/engine/behaviour/ability/damage.d.ts +3 -0
  28. package/engine/behaviour/ability/damage.lua +8 -2
  29. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  30. package/engine/behaviour/ability/emulate-impact.lua +7 -5
  31. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  32. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  33. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  34. package/engine/behaviour/ability/restore-mana.lua +6 -6
  35. package/engine/behaviour/ability.d.ts +11 -6
  36. package/engine/behaviour/ability.lua +37 -16
  37. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  38. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  39. package/engine/behaviour/unit.d.ts +27 -5
  40. package/engine/behaviour/unit.lua +181 -27
  41. package/engine/buff.d.ts +67 -22
  42. package/engine/buff.lua +371 -182
  43. package/engine/internal/ability.d.ts +7 -1
  44. package/engine/internal/ability.lua +86 -44
  45. package/engine/internal/item/ability.lua +51 -1
  46. package/engine/internal/item/fields.d.ts +12 -0
  47. package/engine/internal/item/fields.lua +33 -0
  48. package/engine/internal/item+owner.d.ts +1 -0
  49. package/engine/internal/item+owner.lua +19 -6
  50. package/engine/internal/item.d.ts +23 -14
  51. package/engine/internal/item.lua +169 -82
  52. package/engine/internal/mechanics/cast-ability.lua +6 -3
  53. package/engine/internal/misc/frame-coordinates.lua +21 -0
  54. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  55. package/engine/internal/misc/get-terrain-z.lua +11 -0
  56. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  57. package/engine/internal/misc/player-local-handle.lua +5 -0
  58. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  59. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  60. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  61. package/engine/internal/object-data/health-bonus.lua +16 -0
  62. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  63. package/engine/internal/object-data/mana-bonus.lua +16 -0
  64. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  65. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  66. package/engine/internal/unit/ability.d.ts +35 -5
  67. package/engine/internal/unit/ability.lua +111 -24
  68. package/engine/internal/unit/appearance.d.ts +15 -0
  69. package/engine/internal/unit/appearance.lua +85 -0
  70. package/engine/internal/unit/attributes.d.ts +17 -0
  71. package/engine/internal/unit/attributes.lua +46 -0
  72. package/engine/internal/unit/bag.d.ts +18 -0
  73. package/engine/internal/unit/bag.lua +63 -0
  74. package/engine/internal/unit/bonus.d.ts +6 -0
  75. package/engine/internal/unit/bonus.lua +33 -3
  76. package/engine/internal/unit/buff.d.ts +2 -2
  77. package/engine/internal/unit/buff.lua +32 -17
  78. package/engine/internal/unit/equipment.d.ts +36 -0
  79. package/engine/internal/unit/equipment.lua +169 -0
  80. package/engine/internal/unit/fly-height.d.ts +7 -0
  81. package/engine/internal/unit/fly-height.lua +20 -0
  82. package/engine/internal/unit/interrupts.d.ts +12 -0
  83. package/engine/internal/unit/interrupts.lua +28 -0
  84. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +3 -3
  85. package/engine/internal/unit/{item.lua → inventory.lua} +25 -26
  86. package/engine/internal/unit/main-selected.lua +12 -27
  87. package/engine/internal/unit/order.d.ts +20 -0
  88. package/engine/internal/unit/order.lua +136 -0
  89. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  90. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  91. package/engine/internal/unit/range-event.d.ts +12 -0
  92. package/engine/internal/unit/range-event.lua +90 -0
  93. package/engine/internal/unit/scale.d.ts +7 -0
  94. package/engine/internal/unit/scale.lua +20 -0
  95. package/engine/internal/unit+ability.lua +10 -1
  96. package/engine/internal/unit+bonus.lua +3 -3
  97. package/engine/internal/unit-missile-launch.lua +52 -14
  98. package/engine/internal/unit.d.ts +19 -24
  99. package/engine/internal/unit.lua +233 -246
  100. package/engine/local-client.d.ts +21 -0
  101. package/engine/local-client.lua +150 -7
  102. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  103. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  104. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  105. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  106. package/engine/object-data/auxiliary/equipment-type.d.ts +13 -0
  107. package/engine/object-data/auxiliary/equipment-type.lua +2 -0
  108. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  109. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  110. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  111. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  112. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  113. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  114. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  115. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  116. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  117. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  118. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  119. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  120. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  121. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  122. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  123. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  124. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  125. package/engine/object-data/entry/ability-type.d.ts +2 -0
  126. package/engine/object-data/entry/ability-type.lua +89 -8
  127. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  128. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  129. package/engine/object-data/entry/destructible-type.lua +155 -0
  130. package/engine/object-data/entry/unit-type.d.ts +15 -2
  131. package/engine/object-data/entry/unit-type.lua +135 -33
  132. package/engine/object-field/ability.d.ts +3 -3
  133. package/engine/object-field/ability.lua +9 -8
  134. package/engine/object-field/item.d.ts +22 -0
  135. package/engine/object-field/item.lua +118 -0
  136. package/engine/object-field/unit.d.ts +31 -5
  137. package/engine/object-field/unit.lua +95 -0
  138. package/engine/object-field.d.ts +12 -4
  139. package/engine/object-field.lua +278 -131
  140. package/engine/random.d.ts +10 -0
  141. package/engine/random.lua +21 -0
  142. package/engine/standard/fields/ability.d.ts +2 -2
  143. package/engine/standard/fields/ability.lua +2 -2
  144. package/engine/standard/fields/item.d.ts +4 -0
  145. package/engine/standard/fields/item.lua +6 -0
  146. package/engine/standard/fields/unit.d.ts +12 -0
  147. package/engine/standard/fields/unit.lua +20 -0
  148. package/engine/synchronization.d.ts +11 -0
  149. package/engine/synchronization.lua +77 -0
  150. package/engine/text-tag.d.ts +26 -3
  151. package/engine/text-tag.lua +217 -11
  152. package/engine/unit.d.ts +10 -1
  153. package/engine/unit.lua +10 -1
  154. package/event.d.ts +1 -1
  155. package/lualib_bundle.lua +1 -1
  156. package/math.d.ts +2 -0
  157. package/math.lua +14 -0
  158. package/net/socket.lua +1 -1
  159. package/network.lua +25 -1
  160. package/objutil/buff.lua +10 -8
  161. package/objutil/object.lua +1 -1
  162. package/operation.d.ts +8 -1
  163. package/operation.lua +38 -18
  164. package/package.json +5 -5
  165. package/patch-lua.lua +15 -0
  166. package/patch-lualib.lua +1 -1
  167. package/utility/arrays.d.ts +1 -0
  168. package/utility/arrays.lua +8 -0
  169. package/utility/callback-array.d.ts +17 -0
  170. package/utility/callback-array.lua +61 -0
  171. package/utility/functions.d.ts +7 -0
  172. package/utility/functions.lua +12 -0
  173. package/utility/linked-map.d.ts +35 -0
  174. package/utility/linked-map.lua +107 -0
  175. package/utility/linked-set.d.ts +4 -1
  176. package/utility/linked-set.lua +46 -1
  177. package/utility/lua-maps.d.ts +11 -2
  178. package/utility/lua-maps.lua +33 -2
  179. package/utility/lua-sets.d.ts +1 -0
  180. package/utility/lua-sets.lua +4 -0
  181. package/utility/random.d.ts +102 -0
  182. package/utility/random.lua +273 -0
  183. package/utility/records.lua +20 -1
  184. package/utility/types.d.ts +3 -0
  185. package/utility/unordered-map.d.ts +27 -0
  186. package/utility/unordered-map.lua +99 -0
  187. package/core/types/order.d.ts +0 -26
  188. package/core/types/order.lua +0 -65
  189. /package/engine/internal/{object-data/armor-increase.d.ts → misc/frame-coordinates.d.ts} +0 -0
  190. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  191. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  192. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
package/objutil/buff.lua CHANGED
@@ -29,6 +29,8 @@ local ____timer = require("core.types.timer")
29
29
  local Timer = ____timer.Timer
30
30
  local ____exception = require("exception")
31
31
  local IllegalStateException = ____exception.IllegalStateException
32
+ local ____linked_2Dmap = require("utility.linked-map")
33
+ local LinkedMap = ____linked_2Dmap.LinkedMap
32
34
  local ____assert = _G.assert
33
35
  local ____pairs = _G.pairs
34
36
  ____exports.BuffDefinition = __TS__Class()
@@ -461,7 +463,7 @@ local buffs = setmetatable(
461
463
  {
462
464
  __mode = "k",
463
465
  __index = function(self, unit)
464
- local ____table = {}
466
+ local ____table = __TS__New(LinkedMap)
465
467
  self[unit] = ____table
466
468
  return ____table
467
469
  end
@@ -494,7 +496,7 @@ function Buff.prototype.____constructor(self, unit, source, duration, level, pre
494
496
  end
495
497
  local constructor = self.constructor
496
498
  local instances = buffs[unit]
497
- local instance = instances[constructor]
499
+ local instance = instances:get(constructor)
498
500
  if instance then
499
501
  instance:destroy()
500
502
  if not instance.destroyed then
@@ -507,7 +509,7 @@ function Buff.prototype.____constructor(self, unit, source, duration, level, pre
507
509
  )
508
510
  end
509
511
  end
510
- instances[constructor] = self
512
+ instances:put(constructor, self)
511
513
  if preset then
512
514
  local unitHandle = unit.handle
513
515
  local slowPoisonMethod = not preset.positive and not preset.magic
@@ -586,13 +588,13 @@ function Buff.apply(self, ...)
586
588
  end
587
589
  end
588
590
  function Buff.getInstance(self, unit)
589
- return buffs[unit][self]
591
+ return buffs[unit]:get(self)
590
592
  end
591
593
  function Buff.isApplied(self, unit)
592
- return buffs[unit][self] ~= nil
594
+ return buffs[unit]:get(self) ~= nil
593
595
  end
594
596
  function Buff.ifApplied(self, unit, action)
595
- local instance = buffs[unit][self]
597
+ local instance = buffs[unit]:get(self)
596
598
  if instance then
597
599
  ____assert(__TS__InstanceOf(instance, self))
598
600
  action(instance)
@@ -615,7 +617,7 @@ function Buff.prototype.destroy(self)
615
617
  if self.preset then
616
618
  self.unit:removeAbility(self.preset.buffId)
617
619
  end
618
- buffs[self.unit][self.constructor] = nil
620
+ buffs[self.unit]:remove(self.constructor)
619
621
  self.destroyed = true
620
622
  end
621
623
  function Buff.prototype.onDispel(self, source)
@@ -762,7 +764,7 @@ Unit.onDamaging:addListener(function(source, target, event)
762
764
  end
763
765
  end)
764
766
  Unit.itemPickedUpEvent:addListener(function(unit, item)
765
- if item.powerup and item:hasAbility(fourCC("APdi")) then
767
+ if item.isPowerUp and item:hasAbility(fourCC("APdi")) then
766
768
  end
767
769
  end)
768
770
  return ____exports
@@ -153,7 +153,7 @@ end
153
153
  function ObjectDefinition.getLevelArrayFieldValue(self, level, value, values)
154
154
  return type(values) == "function" and values(level, value) or (__TS__ArrayIsArray(values[1]) and values[1] or values)
155
155
  end
156
- ____exports.ObjectType = ObjectType or ({})
156
+ ____exports.ObjectType = ____exports.ObjectType or ({})
157
157
  ____exports.ObjectType.ABILITY = 0
158
158
  ____exports.ObjectType[____exports.ObjectType.ABILITY] = "ABILITY"
159
159
  ____exports.ObjectType.ITEM = 1
package/operation.d.ts CHANGED
@@ -16,9 +16,11 @@ export { OperationContinue };
16
16
  export declare abstract class Operation<T> {
17
17
  protected constructor();
18
18
  private started;
19
+ private settled;
20
+ private canceled;
19
21
  protected progress: number;
20
22
  protected maximum: number;
21
- isCanceled: boolean;
23
+ get isCanceled(): boolean;
22
24
  get isStarted(): boolean;
23
25
  execute(): OperationMonitor<T>;
24
26
  protected abstract estimate(): number | Promise<number>;
@@ -30,6 +32,11 @@ export declare abstract class Operation<T> {
30
32
  ...result: [success: true, result: T] | [success: false, reason?: any]
31
33
  ]>;
32
34
  get onProgress(): Event<[operation: Operation<T>]>;
35
+ /**
36
+ * Invoked with `isCanceled` already set. Should unblock any pending `estimate`/`work` promise
37
+ * (e.g. by rejecting it) and return whether cancellation is possible; on `false` the canceled
38
+ * state is reverted.
39
+ */
33
40
  protected abstract doCancel(): boolean;
34
41
  cancel(): boolean;
35
42
  }
package/operation.lua CHANGED
@@ -22,10 +22,7 @@ OperationMonitor.name = "OperationMonitor"
22
22
  __TS__ClassExtends(OperationMonitor, __TS__Promise)
23
23
  function OperationMonitor.prototype.____constructor(self, operation, ...)
24
24
  local args = {...}
25
- __TS__Promise.prototype.____constructor(
26
- self,
27
- table.unpack(args)
28
- )
25
+ __TS__Promise.prototype.____constructor(self, ...)
29
26
  self.o = operation
30
27
  end
31
28
  function OperationMonitor.prototype.cancel(self)
@@ -38,9 +35,10 @@ local Operation = ____exports.Operation
38
35
  Operation.name = "Operation"
39
36
  function Operation.prototype.____constructor(self)
40
37
  self.started = false
38
+ self.settled = false
39
+ self.canceled = false
41
40
  self.progress = 0
42
41
  self.maximum = 0
43
- self.isCanceled = false
44
42
  end
45
43
  function Operation.prototype.execute(self)
46
44
  if self.started then
@@ -58,6 +56,12 @@ function Operation.prototype.execute(self)
58
56
  local result
59
57
  local progress = self.progress
60
58
  local ____try = __TS__AsyncAwaiter(function()
59
+ if self.canceled then
60
+ error(
61
+ __TS__New(CancellationException),
62
+ 0
63
+ )
64
+ end
61
65
  local maximum = __TS__Await(self:estimate())
62
66
  self.maximum = maximum
63
67
  if maximum ~= 0 then
@@ -68,20 +72,19 @@ function Operation.prototype.execute(self)
68
72
  end
69
73
  repeat
70
74
  do
71
- if self.isCanceled then
72
- local reason = __TS__New(CancellationException)
73
- reject(nil, reason)
74
- local onFailure = ____rawget(self, "onFailure")
75
- if onFailure ~= nil then
76
- Event.invoke(onFailure, self, reason)
77
- end
78
- local onComplete = ____rawget(self, "onComplete")
79
- if onComplete ~= nil then
80
- Event.invoke(onComplete, self, false, reason)
81
- end
82
- return ____awaiter_resolve(nil)
75
+ if self.canceled then
76
+ error(
77
+ __TS__New(CancellationException),
78
+ 0
79
+ )
83
80
  end
84
81
  result = __TS__Await(self:work())
82
+ if self.canceled then
83
+ error(
84
+ __TS__New(CancellationException),
85
+ 0
86
+ )
87
+ end
85
88
  if self.progress ~= progress or self.maximum ~= maximum then
86
89
  progress = self.progress
87
90
  maximum = self.maximum
@@ -96,6 +99,7 @@ function Operation.prototype.execute(self)
96
99
  __TS__Await(____try.catch(
97
100
  ____try,
98
101
  function(____, reason)
102
+ self.settled = true
99
103
  reject(nil, reason)
100
104
  local onFailure = ____rawget(self, "onFailure")
101
105
  if onFailure ~= nil then
@@ -108,6 +112,7 @@ function Operation.prototype.execute(self)
108
112
  return ____awaiter_resolve(nil)
109
113
  end
110
114
  ))
115
+ self.settled = true
111
116
  resolve(nil, result)
112
117
  local onSuccess = ____rawget(self, "onSuccess")
113
118
  if onSuccess ~= nil then
@@ -122,12 +127,27 @@ function Operation.prototype.execute(self)
122
127
  )
123
128
  end
124
129
  function Operation.prototype.cancel(self)
130
+ if self.canceled then
131
+ return true
132
+ end
133
+ if self.settled then
134
+ return false
135
+ end
136
+ self.canceled = true
125
137
  if self:doCancel() then
126
- self.isCanceled = true
127
138
  return true
128
139
  end
140
+ self.canceled = false
129
141
  return false
130
142
  end
143
+ __TS__SetDescriptor(
144
+ Operation.prototype,
145
+ "isCanceled",
146
+ {get = function(self)
147
+ return self.canceled
148
+ end},
149
+ true
150
+ )
131
151
  __TS__SetDescriptor(
132
152
  Operation.prototype,
133
153
  "isStarted",
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "$schema": "https://json.schemastore.org/package",
3
3
  "name": "warscript",
4
- "version": "0.0.1-dev.e196516",
4
+ "version": "0.0.1-dev.e27e5b1",
5
5
  "description": "A typescript library for Warcraft III using Warpack.",
6
6
  "keywords": [
7
7
  "warcraft",
@@ -22,13 +22,13 @@
22
22
  },
23
23
  "peerDependencies": {
24
24
  "@warscript/language-extensions": "^0.0.1",
25
- "@warscript/tstl-plugin": "^0.0.4",
25
+ "@warscript/tstl-plugin": "^0.0.6",
26
26
  "lua-types": "^2.13.1",
27
- "warpack": "0.0.1-dev.fa5e065"
27
+ "warpack": "0.0.1-dev.e490aaf"
28
28
  },
29
29
  "devDependencies": {
30
- "@typescript-eslint/eslint-plugin": "^8.13.0",
31
- "@typescript-eslint/parser": "^8.13.0",
30
+ "@typescript-eslint/eslint-plugin": "^8.61.1",
31
+ "@typescript-eslint/parser": "^8.61.1",
32
32
  "async": "^3.2.6",
33
33
  "copyfiles": "^2.4.1",
34
34
  "eslint": "^9.14.0",
package/patch-lua.lua CHANGED
@@ -1,5 +1,9 @@
1
+ local error = _G.error
1
2
  local getmetatable = _G.getmetatable
2
3
  local ipairs = _G.ipairs
4
+ local select = _G.select
5
+ local tostring = _G.tostring
6
+ local tableconcat = table.concat
3
7
 
4
8
  _G.ipairs = function(t)
5
9
  local metatable = getmetatable(t)
@@ -8,3 +12,14 @@ _G.ipairs = function(t)
8
12
  end
9
13
  return ipairs(t)
10
14
  end
15
+
16
+ _G.assert = function(v, ...)
17
+ if not v then
18
+ local args = {}
19
+ for i = 1, select("#", ...) do
20
+ args[i] = tostring(select(i, ...))
21
+ end
22
+ error(tableconcat(args, " "))
23
+ end
24
+ return v, ...
25
+ end
package/patch-lualib.lua CHANGED
@@ -3,7 +3,7 @@ local lualib = _G.require("lualib_bundle")
3
3
  local next = _G.next
4
4
  local ____type = _G.type
5
5
  lualib.__TS__ArrayIsArray = function(value)
6
- return ____type(value) == "table" and (value[1] ~= nil or ({next(value)}) == nil) and value.constructor == nil
6
+ return ____type(value) == "table" and (value[1] ~= nil or (next(value)) == nil) and value.constructor == nil
7
7
  end
8
8
  local __TS__SetDescriptor = lualib.__TS__SetDescriptor
9
9
  lualib.__TS__ObjectDefineProperty = function(target, key, desc)
@@ -5,6 +5,7 @@ export declare const joinToString: <T>(array: readonly T[], separator: string, t
5
5
  export declare const arrayOfNotNull: <T>(...elements: readonly (T | undefined | null)[]) => T[];
6
6
  export declare const array: <T, N extends number>(length: N, initialize: (index: number) => T) => TupleOf<T, N>;
7
7
  export declare const toLuaSet: <T extends AnyNotNil>(array: readonly T[]) => LuaSet<T>;
8
+ export declare const contains: <T>(array: readonly T[], element: T) => boolean;
8
9
  export declare const forEach: <T, Args extends any[]>(array: readonly T[], consumerOrKey: ((value: T, ...args: Args) => void) | KeysOfType<T, (this: T, ...args: Args) => void>, ...args: Args) => void;
9
10
  export declare const all: {
10
11
  <T>(array: readonly T[], transform: (value: T) => boolean): boolean;
@@ -49,6 +49,14 @@ ____exports.toLuaSet = function(array)
49
49
  end
50
50
  return result
51
51
  end
52
+ ____exports.contains = function(array, element)
53
+ for i = 1, #array do
54
+ if array[i] == element then
55
+ return true
56
+ end
57
+ end
58
+ return false
59
+ end
52
60
  ____exports.forEach = function(array, consumerOrKey, ...)
53
61
  if type(consumerOrKey) == "function" then
54
62
  for i = 1, #array do
@@ -0,0 +1,17 @@
1
+ /** @noSelfInFile */
2
+ type Callback = {
3
+ readonly __callback: unique symbol;
4
+ };
5
+ export type CallbackId = number & {
6
+ readonly __callbackId: unique symbol;
7
+ };
8
+ export type CallbackArray = {
9
+ readonly __callbackArray: unique symbol;
10
+ } & Callback[];
11
+ export declare const callbackArray: () => CallbackArray;
12
+ export declare function addCallback<Args extends any[]>(this: void, array: CallbackArray, callback: (...args: Args) => unknown, ...args: Args): CallbackId;
13
+ export declare function clearCallbacks(this: void, array: CallbackArray): void;
14
+ export declare function consumeCallback(this: void, array: CallbackArray, id: CallbackId): void;
15
+ export declare function consumeCallbacks(this: void, array: CallbackArray): void;
16
+ export declare function invokeCallbacks(this: void, array: CallbackArray): void;
17
+ export {};
@@ -0,0 +1,61 @@
1
+ local ____exports = {}
2
+ local safeCall, tableUnpack
3
+ function ____exports.invokeCallbacks(array)
4
+ local length = array[1] or 2
5
+ local i = 2
6
+ while i ~= length do
7
+ local callback = array[i]
8
+ i = i + 1
9
+ local argsCount = array[i]
10
+ i = i + 1
11
+ safeCall(
12
+ callback,
13
+ tableUnpack(array, i, i + argsCount - 1)
14
+ )
15
+ i = i + argsCount
16
+ end
17
+ end
18
+ safeCall = warpack.safeCall
19
+ local select = _G.select
20
+ local tableMove = table.move
21
+ tableUnpack = table.unpack
22
+ ____exports.callbackArray = function() return {} end
23
+ local function doNothing()
24
+ end
25
+ function ____exports.addCallback(array, callback, ...)
26
+ local id = array[1] or 2
27
+ local i = id
28
+ array[i] = callback
29
+ local argsCount = select("#", ...)
30
+ i = i + 1
31
+ array[i] = argsCount
32
+ for j = 1, argsCount do
33
+ i = i + 1
34
+ array[i] = (select(j, ...))
35
+ end
36
+ array[1] = i + 1
37
+ return id
38
+ end
39
+ function ____exports.clearCallbacks(array)
40
+ local length = array[1] or 2
41
+ tableMove(array, length, length + length - 2, 1)
42
+ end
43
+ function ____exports.consumeCallback(array, id)
44
+ local callback = array[id]
45
+ array[id] = doNothing
46
+ id = id + 1
47
+ local argsCount = array[id]
48
+ id = id + 1
49
+ safeCall(
50
+ callback,
51
+ tableUnpack(array, id, id + argsCount - 1)
52
+ )
53
+ end
54
+ function ____exports.consumeCallbacks(array)
55
+ local length = array[1] or 2
56
+ ____exports.invokeCallbacks(array)
57
+ local newLength = array[1] or 2
58
+ tableMove(array, length, length + newLength - 3, 2)
59
+ array[1] = newLength - length + 2
60
+ end
61
+ return ____exports
@@ -4,3 +4,10 @@ export declare const apply: {
4
4
  <T, ConsumerParameters extends any[], K extends KeysOfType<T, (...parameters: ConsumerParameters) => void>>(object: T, key: K, ...parameters: ConsumerParameters): T;
5
5
  };
6
6
  export declare const identity: <T>(value: T) => T;
7
+ export declare const firstArgument: <T>(value: T) => T;
8
+ export declare const secondArgument: <T>(_: unknown, value: T) => T;
9
+ export declare const thirdArgument: <T>(_first: unknown, _second: unknown, value: T) => T;
10
+ export declare const increment: (value: number) => number;
11
+ export declare const or: (lhs: boolean, rhs: boolean) => boolean;
12
+ export type Transform<T, R> = (<T, R>(value: T) => R) | KeysOfType<T, R>;
13
+ export declare const transform: <T, R>(object: T, transform: Transform<T, R>) => R;
@@ -88,4 +88,16 @@ ____exports.apply = function(object, transform, ...)
88
88
  return object
89
89
  end
90
90
  ____exports.identity = function(value) return value end
91
+ ____exports.firstArgument = ____exports.identity
92
+ ____exports.secondArgument = function(_, value) return value end
93
+ ____exports.thirdArgument = function(_first, _second, value) return value end
94
+ ____exports.increment = function(value) return value + 1 end
95
+ ____exports["or"] = function(lhs, rhs) return lhs or rhs end
96
+ ____exports.transform = function(object, transform)
97
+ if type(transform) == "function" then
98
+ return transform(object)
99
+ else
100
+ return object[transform]
101
+ end
102
+ end
91
103
  return ____exports
@@ -0,0 +1,35 @@
1
+ /** @noSelfInFile */
2
+ import { ReadonlyLinkedSet } from "./linked-set";
3
+ type IteratorState<K extends AnyNotNil, V> = {
4
+ n?: K;
5
+ t: LuaMap<K, K>;
6
+ v: LuaMap<K, V>;
7
+ };
8
+ type OneSidedTypeGuard = {
9
+ readonly __oneSidedTypeGuard: unique symbol;
10
+ };
11
+ export interface ReadonlyLinkedMap<K extends AnyNotNil, V> extends LuaPairsIterable<K, V> {
12
+ readonly keys: ReadonlyLinkedSet<K>;
13
+ get(key: K): V | undefined;
14
+ contains(key: AnyNotNil): key is K & OneSidedTypeGuard;
15
+ readonly size: number;
16
+ }
17
+ export interface LinkedMap<K extends AnyNotNil, V> extends LuaPairsIterable<K, V> {
18
+ readonly __linkedMap: unique symbol;
19
+ }
20
+ export declare class LinkedMap<K extends AnyNotNil, V> implements ReadonlyLinkedMap<K, V> {
21
+ private k;
22
+ private v;
23
+ get keys(): ReadonlyLinkedSet<K>;
24
+ get(key: K): V | undefined;
25
+ getOrPut(key: K, defaultValue: (this: void) => V): V;
26
+ put(key: K, value: V): void;
27
+ remove(key: K): boolean;
28
+ contains(key: AnyNotNil): key is K & OneSidedTypeGuard;
29
+ get size(): number;
30
+ protected __len(): number;
31
+ protected __pairs(this: LinkedMap<K, V>): LuaIterator<LuaMultiReturn<[K | undefined, V | undefined]>, IteratorState<K, V>>;
32
+ }
33
+ export declare const emptyLinkedMap: <K extends AnyNotNil, V>() => ReadonlyLinkedMap<K, V>;
34
+ export declare const mutableLinkedMap: <K extends AnyNotNil, V>() => LinkedMap<K, V>;
35
+ export {};
@@ -0,0 +1,107 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
6
+ local ____exports = {}
7
+ local ____linked_2Dset = require("utility.linked-set")
8
+ local LinkedSet = ____linked_2Dset.LinkedSet
9
+ local ____exception = require("exception")
10
+ local UnsupportedOperationException = ____exception.UnsupportedOperationException
11
+ local function linkedMapNext(state)
12
+ local n = state.n
13
+ state.n = state.t[n]
14
+ return n, state.v[n]
15
+ end
16
+ ____exports.LinkedMap = __TS__Class()
17
+ local LinkedMap = ____exports.LinkedMap
18
+ LinkedMap.name = "LinkedMap"
19
+ function LinkedMap.prototype.____constructor(self)
20
+ self.k = __TS__New(LinkedSet)
21
+ self.v = {}
22
+ end
23
+ function LinkedMap.prototype.get(self, key)
24
+ return self.v[key]
25
+ end
26
+ function LinkedMap.prototype.getOrPut(self, key, defaultValue)
27
+ local value = self.v[key]
28
+ if value ~= nil then
29
+ return value
30
+ end
31
+ value = defaultValue()
32
+ self.k:add(key)
33
+ self.v[key] = value
34
+ return value
35
+ end
36
+ function LinkedMap.prototype.put(self, key, value)
37
+ self.k:add(key)
38
+ self.v[key] = value
39
+ end
40
+ function LinkedMap.prototype.remove(self, key)
41
+ if self.k:remove(key) then
42
+ self.v[key] = nil
43
+ return true
44
+ end
45
+ return false
46
+ end
47
+ function LinkedMap.prototype.contains(self, key)
48
+ return self.keys:contains(key)
49
+ end
50
+ function LinkedMap.prototype.__len(self)
51
+ return self.keys.size
52
+ end
53
+ function LinkedMap.prototype.__pairs(self)
54
+ return linkedMapNext, {n = self.k.f, t = self.k.n, v = self.v}, nil
55
+ end
56
+ __TS__SetDescriptor(
57
+ LinkedMap.prototype,
58
+ "keys",
59
+ {get = function(self)
60
+ return self.k
61
+ end},
62
+ true
63
+ )
64
+ __TS__SetDescriptor(
65
+ LinkedMap.prototype,
66
+ "size",
67
+ {get = function(self)
68
+ return self.keys.size
69
+ end},
70
+ true
71
+ )
72
+ local emptyIteratorState = {t = {}, v = {}}
73
+ local EmptyLinkedMap = __TS__Class()
74
+ EmptyLinkedMap.name = "EmptyLinkedMap"
75
+ __TS__ClassExtends(EmptyLinkedMap, ____exports.LinkedMap)
76
+ function EmptyLinkedMap.prototype.getOrPut(self)
77
+ error(
78
+ __TS__New(UnsupportedOperationException),
79
+ 0
80
+ )
81
+ end
82
+ function EmptyLinkedMap.prototype.put(self)
83
+ error(
84
+ __TS__New(UnsupportedOperationException),
85
+ 0
86
+ )
87
+ end
88
+ function EmptyLinkedMap.prototype.remove(self)
89
+ error(
90
+ __TS__New(UnsupportedOperationException),
91
+ 0
92
+ )
93
+ end
94
+ function EmptyLinkedMap.prototype.__len(self)
95
+ return 0
96
+ end
97
+ function EmptyLinkedMap.prototype.__pairs(self)
98
+ return linkedMapNext, emptyIteratorState, nil
99
+ end
100
+ local EMPTY_LINKED_MAP = __TS__New(EmptyLinkedMap)
101
+ ____exports.emptyLinkedMap = function()
102
+ return EMPTY_LINKED_MAP
103
+ end
104
+ ____exports.mutableLinkedMap = function()
105
+ return __TS__New(____exports.LinkedMap)
106
+ end
107
+ return ____exports
@@ -14,7 +14,7 @@ export interface ReadonlyLinkedSet<T extends AnyNotNil> extends LuaPairsKeyItera
14
14
  next(key: T): T | undefined;
15
15
  previous(key: T): T | undefined;
16
16
  contains(key: AnyNotNil): key is T & OneSidedTypeGuard;
17
- size: number;
17
+ readonly size: number;
18
18
  forEach<Args extends any[]>(action: (value: T, ...args: Args) => void, ...args: Args): void;
19
19
  toArray(): T[];
20
20
  sumOf(selector: ((value: T) => number) | KeysOfType<T, number>): number;
@@ -36,9 +36,11 @@ export declare class LinkedSet<T extends AnyNotNil> implements ReadonlyLinkedSet
36
36
  copyOf(): LinkedSet<T>;
37
37
  first(): T | undefined;
38
38
  last(): T | undefined;
39
+ pop(): T | undefined;
39
40
  next(key: T): T | undefined;
40
41
  previous(key: T): T | undefined;
41
42
  add(key: T): boolean;
43
+ protected addBefore(value: T, key: T): boolean;
42
44
  remove(key: T): boolean;
43
45
  contains(key: AnyNotNil): key is T & OneSidedTypeGuard;
44
46
  clear(): void;
@@ -47,6 +49,7 @@ export declare class LinkedSet<T extends AnyNotNil> implements ReadonlyLinkedSet
47
49
  toArray(): T[];
48
50
  sumOf(selector: ((value: T) => number) | KeysOfType<T, number>): number;
49
51
  sortBy<R>(selector: ((value: T) => R) | KeysOfType<T, R>): void;
52
+ protected __len(): number;
50
53
  protected __pairs(this: LinkedSet<T>): LuaIterator<T | undefined, IteratorState<T>>;
51
54
  }
52
55
  export declare const emptyLinkedSet: <T extends AnyNotNil>() => ReadonlyLinkedSet<T>;
@@ -42,6 +42,23 @@ end
42
42
  function LinkedSet.prototype.last(self)
43
43
  return self.l
44
44
  end
45
+ function LinkedSet.prototype.pop(self)
46
+ local f = self.f
47
+ if f == nil then
48
+ return nil
49
+ end
50
+ local n = self.n
51
+ local next = n[f]
52
+ n[f] = nil
53
+ self.f = next
54
+ if next ~= nil then
55
+ self.p[next] = nil
56
+ else
57
+ self.l = nil
58
+ end
59
+ self.s = self.s - 1
60
+ return f
61
+ end
45
62
  function LinkedSet.prototype.next(self, key)
46
63
  return self.n[key]
47
64
  end
@@ -68,6 +85,23 @@ function LinkedSet.prototype.add(self, key)
68
85
  end
69
86
  return true
70
87
  end
88
+ function LinkedSet.prototype.addBefore(self, value, key)
89
+ local n = self.n
90
+ local p = self.p
91
+ local previous = p[value]
92
+ if previous ~= nil then
93
+ n[previous] = key
94
+ p[key] = previous
95
+ elseif value == self.f then
96
+ self.f = key
97
+ else
98
+ return false
99
+ end
100
+ n[key] = value
101
+ p[value] = key
102
+ self.s = self.s + 1
103
+ return true
104
+ end
71
105
  function LinkedSet.prototype.remove(self, key)
72
106
  local n = self.n
73
107
  local next = n[key]
@@ -107,8 +141,9 @@ function LinkedSet.prototype.forEach(self, action, ...)
107
141
  local n = self.n
108
142
  local c = self.f
109
143
  while c ~= nil do
144
+ local next = n[c]
110
145
  action(c, ...)
111
- c = n[c]
146
+ c = next
112
147
  end
113
148
  end
114
149
  function LinkedSet.prototype.toArray(self)
@@ -153,6 +188,9 @@ function LinkedSet.prototype.sortBy(self, selector)
153
188
  self.f = array[1]
154
189
  self.l = array[s]
155
190
  end
191
+ function LinkedSet.prototype.__len(self)
192
+ return self.s
193
+ end
156
194
  function LinkedSet.prototype.__pairs(self)
157
195
  return linkedSetNext, {t = self.n, n = self.f}, nil
158
196
  end
@@ -164,6 +202,7 @@ __TS__SetDescriptor(
164
202
  end},
165
203
  true
166
204
  )
205
+ local emptyIteratorState = {t = {}}
167
206
  local EmptyLinkedSet = __TS__Class()
168
207
  EmptyLinkedSet.name = "EmptyLinkedSet"
169
208
  __TS__ClassExtends(EmptyLinkedSet, ____exports.LinkedSet)
@@ -173,6 +212,12 @@ function EmptyLinkedSet.prototype.add(self)
173
212
  0
174
213
  )
175
214
  end
215
+ function EmptyLinkedSet.prototype.__len(self)
216
+ return 0
217
+ end
218
+ function EmptyLinkedSet.prototype.__pairs(self)
219
+ return linkedSetNext, emptyIteratorState, nil
220
+ end
176
221
  local EMPTY_LINKED_SET = __TS__New(EmptyLinkedSet)
177
222
  ____exports.emptyLinkedSet = function()
178
223
  return EMPTY_LINKED_SET