warscript 0.0.1-dev.c362181 → 0.0.1-dev.c47d565

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (401) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/dummy.lua +4 -2
  4. package/core/types/effect.d.ts +12 -4
  5. package/core/types/effect.lua +67 -104
  6. package/core/types/frame.d.ts +16 -2
  7. package/core/types/frame.lua +141 -77
  8. package/core/types/handle.lua +9 -9
  9. package/core/types/item.d.ts +1 -0
  10. package/core/types/item.lua +1 -0
  11. package/core/types/player.d.ts +18 -1
  12. package/core/types/player.lua +76 -26
  13. package/core/types/playerCamera.d.ts +2 -0
  14. package/core/types/playerCamera.lua +123 -5
  15. package/core/types/playerColor.lua +4 -3
  16. package/core/types/sound.d.ts +1 -1
  17. package/core/types/sound.lua +19 -9
  18. package/core/types/tileCell.d.ts +18 -3
  19. package/core/types/tileCell.lua +108 -0
  20. package/core/types/timer.d.ts +9 -8
  21. package/core/types/timer.lua +45 -23
  22. package/core/types/unit.d.ts +5 -0
  23. package/core/types/unit.lua +5 -0
  24. package/core/util.d.ts +3 -1
  25. package/core/util.lua +109 -3
  26. package/decl/native.d.ts +1718 -964
  27. package/destroyable.d.ts +1 -0
  28. package/destroyable.lua +9 -0
  29. package/engine/ability-type-extended-tooltip.d.ts +8 -0
  30. package/engine/ability-type-extended-tooltip.lua +44 -0
  31. package/engine/behavior.d.ts +14 -1
  32. package/engine/behavior.lua +230 -70
  33. package/engine/behaviour/ability/apply-buff.lua +5 -5
  34. package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
  35. package/engine/behaviour/ability/damage.d.ts +10 -3
  36. package/engine/behaviour/ability/damage.lua +41 -49
  37. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  38. package/engine/behaviour/ability/emulate-impact.lua +23 -7
  39. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  40. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  41. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  42. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  43. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  44. package/engine/behaviour/ability/restore-mana.lua +6 -6
  45. package/engine/behaviour/ability.d.ts +16 -6
  46. package/engine/behaviour/ability.lua +69 -21
  47. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  48. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  49. package/engine/behaviour/unit.d.ts +40 -3
  50. package/engine/behaviour/unit.lua +270 -6
  51. package/engine/buff.d.ts +114 -58
  52. package/engine/buff.lua +564 -303
  53. package/engine/index.d.ts +2 -1
  54. package/engine/internal/ability.d.ts +14 -1
  55. package/engine/internal/ability.lua +113 -44
  56. package/engine/internal/item/ability.lua +63 -11
  57. package/engine/internal/item/fields.d.ts +12 -0
  58. package/engine/internal/item/fields.lua +33 -0
  59. package/engine/internal/item/owner-cache.d.ts +5 -0
  60. package/engine/internal/item/owner-cache.lua +4 -0
  61. package/engine/internal/item+owner.d.ts +2 -0
  62. package/engine/internal/item+owner.lua +37 -8
  63. package/engine/internal/item.d.ts +32 -16
  64. package/engine/internal/item.lua +257 -82
  65. package/engine/internal/mechanics/ability-duration.lua +1 -1
  66. package/engine/internal/mechanics/cast-ability.lua +6 -3
  67. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  68. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  69. package/engine/internal/misc/frame-coordinates.lua +21 -0
  70. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  71. package/engine/internal/misc/get-terrain-z.lua +11 -0
  72. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  73. package/engine/internal/misc/player-local-handle.lua +5 -0
  74. package/engine/internal/misc/unit-ability-level-natives.d.ts +2 -0
  75. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  76. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  77. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  78. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  79. package/engine/internal/object-data/health-bonus.lua +16 -0
  80. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  81. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  82. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  83. package/engine/internal/object-data/mana-bonus.lua +16 -0
  84. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  85. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  86. package/engine/internal/object-data/returned-melee-damage-factor.d.ts +2 -0
  87. package/engine/internal/object-data/returned-melee-damage-factor.lua +21 -0
  88. package/engine/internal/unit/ability.d.ts +35 -0
  89. package/engine/internal/unit/ability.lua +98 -9
  90. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  91. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  92. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  93. package/engine/internal/unit/allowed-targets.lua +9 -1
  94. package/engine/internal/unit/appearance.d.ts +15 -0
  95. package/engine/internal/unit/appearance.lua +85 -0
  96. package/engine/internal/unit/attributes.d.ts +17 -0
  97. package/engine/internal/unit/attributes.lua +46 -0
  98. package/engine/internal/unit/bonus.d.ts +17 -0
  99. package/engine/internal/unit/bonus.lua +113 -8
  100. package/engine/internal/unit/buff.d.ts +2 -2
  101. package/engine/internal/unit/buff.lua +34 -19
  102. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  103. package/engine/internal/unit/equipment-inventory.lua +233 -0
  104. package/engine/internal/unit/expiration-timer.lua +1 -1
  105. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  106. package/engine/internal/unit/extended-inventory.lua +99 -0
  107. package/engine/internal/unit/fly-height.d.ts +7 -0
  108. package/engine/internal/unit/fly-height.lua +20 -0
  109. package/engine/internal/unit/ignore-events-items.lua +10 -1
  110. package/engine/internal/unit/interrupts.d.ts +12 -0
  111. package/engine/internal/unit/interrupts.lua +28 -0
  112. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  113. package/engine/internal/unit/inventory.lua +87 -0
  114. package/engine/internal/unit/item-container.d.ts +25 -0
  115. package/engine/internal/unit/item-container.lua +11 -0
  116. package/engine/internal/unit/item-order-events.d.ts +17 -0
  117. package/engine/internal/unit/item-order-events.lua +67 -0
  118. package/engine/internal/unit/item-slot.d.ts +27 -0
  119. package/engine/internal/unit/item-slot.lua +92 -0
  120. package/engine/internal/unit/main-selected.lua +12 -27
  121. package/engine/internal/unit/order.d.ts +20 -0
  122. package/engine/internal/unit/order.lua +136 -0
  123. package/engine/internal/unit/range-event.d.ts +12 -0
  124. package/engine/internal/unit/range-event.lua +90 -0
  125. package/engine/internal/unit/scale.d.ts +7 -0
  126. package/engine/internal/unit/scale.lua +20 -0
  127. package/engine/internal/unit+ability.d.ts +2 -1
  128. package/engine/internal/unit+ability.lua +73 -3
  129. package/engine/internal/unit+bonus.lua +3 -3
  130. package/engine/internal/unit+damage.d.ts +11 -11
  131. package/engine/internal/unit+damage.lua +43 -14
  132. package/engine/internal/unit+rally.lua +9 -31
  133. package/engine/internal/unit+spellSteal.lua +1 -2
  134. package/engine/internal/unit-missile-data.lua +58 -32
  135. package/engine/internal/unit-missile-launch.lua +65 -27
  136. package/engine/internal/unit.d.ts +41 -36
  137. package/engine/internal/unit.lua +398 -327
  138. package/engine/local-client.d.ts +28 -0
  139. package/engine/local-client.lua +324 -54
  140. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  141. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  142. package/engine/object-data/auxiliary/attachment-preset.d.ts +14 -2
  143. package/engine/object-data/auxiliary/attachment-preset.lua +11 -3
  144. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  145. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  146. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  147. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  148. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  149. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  150. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  151. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  152. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  153. package/engine/object-data/auxiliary/item-class.lua +2 -0
  154. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  155. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  156. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  157. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  158. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  159. package/engine/object-data/auxiliary/order-type.lua +2 -0
  160. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  161. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  162. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  163. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  164. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  165. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  166. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  167. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  168. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  169. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  170. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  171. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  172. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  173. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  174. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  175. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  176. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  177. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  178. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  179. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.d.ts +23 -0
  180. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.lua +112 -0
  181. package/engine/object-data/entry/ability-type/blank-passive.d.ts +4 -0
  182. package/engine/object-data/entry/ability-type/blank-passive.lua +27 -7
  183. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  184. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  185. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  186. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  187. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  188. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  189. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  190. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  191. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  192. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  193. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  194. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  195. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  196. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  197. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  198. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  199. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  200. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  201. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  202. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  203. package/engine/object-data/entry/ability-type/exhume-corpses.d.ts +14 -0
  204. package/engine/object-data/entry/ability-type/exhume-corpses.lua +40 -0
  205. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  206. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  207. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  208. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  209. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  210. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  211. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  212. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  213. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  214. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  215. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  216. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  217. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  218. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  219. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  220. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  221. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  222. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  223. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  224. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  225. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  226. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  227. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  228. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  229. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  230. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  231. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  232. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  233. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  234. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  235. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  236. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  237. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  238. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  239. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  240. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  241. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  242. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  243. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  244. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  245. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  246. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  247. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  248. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  249. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  250. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  251. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  252. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  253. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  254. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  255. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  256. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  257. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  258. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  259. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  260. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  261. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  262. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  263. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  264. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  265. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  266. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  267. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  268. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  269. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  270. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  271. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  272. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  273. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  274. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  275. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  276. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  277. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  278. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  279. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  280. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  281. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  282. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  283. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  284. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  285. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  286. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  287. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  288. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  289. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  290. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  291. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  292. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  293. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  294. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  295. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  296. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  297. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  298. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  299. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  300. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  301. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  302. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  303. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  304. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  305. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  306. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  307. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  308. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  309. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  310. package/engine/object-data/entry/ability-type/web.lua +52 -0
  311. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  312. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  313. package/engine/object-data/entry/ability-type.d.ts +40 -15
  314. package/engine/object-data/entry/ability-type.lua +314 -17
  315. package/engine/object-data/entry/buff-type/applicable.lua +113 -104
  316. package/engine/object-data/entry/buff-type.d.ts +10 -12
  317. package/engine/object-data/entry/buff-type.lua +37 -27
  318. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  319. package/engine/object-data/entry/destructible-type.lua +181 -0
  320. package/engine/object-data/entry/item-type.d.ts +18 -3
  321. package/engine/object-data/entry/item-type.lua +84 -0
  322. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  323. package/engine/object-data/entry/lightning-type.lua +1 -1
  324. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  325. package/engine/object-data/entry/unit-type.d.ts +74 -6
  326. package/engine/object-data/entry/unit-type.lua +560 -100
  327. package/engine/object-data/entry/upgrade.d.ts +2 -2
  328. package/engine/object-data/entry.d.ts +6 -1
  329. package/engine/object-data/entry.lua +8 -0
  330. package/engine/object-field/ability.d.ts +4 -4
  331. package/engine/object-field/ability.lua +9 -8
  332. package/engine/object-field/item.d.ts +22 -0
  333. package/engine/object-field/item.lua +118 -0
  334. package/engine/object-field/unit.d.ts +72 -3
  335. package/engine/object-field/unit.lua +268 -7
  336. package/engine/object-field.d.ts +26 -7
  337. package/engine/object-field.lua +360 -119
  338. package/engine/random.d.ts +10 -0
  339. package/engine/random.lua +21 -0
  340. package/engine/standard/entries/ability-type.d.ts +3102 -7
  341. package/engine/standard/entries/ability-type.lua +0 -6
  342. package/engine/standard/entries/buff-type.d.ts +48 -0
  343. package/engine/standard/entries/buff-type.lua +46 -0
  344. package/engine/standard/entries/item-type.d.ts +1299 -0
  345. package/engine/standard/entries/item-type.lua +2 -0
  346. package/engine/standard/entries/lightning-type.d.ts +42 -15
  347. package/engine/standard/entries/lightning-type.lua +0 -14
  348. package/engine/standard/entries/unit-type.d.ts +5 -0
  349. package/engine/standard/entries/unit-type.lua +5 -0
  350. package/engine/standard/fields/ability.d.ts +2 -2
  351. package/engine/standard/fields/ability.lua +2 -2
  352. package/engine/standard/fields/item.d.ts +4 -0
  353. package/engine/standard/fields/item.lua +6 -0
  354. package/engine/standard/fields/unit.d.ts +12 -0
  355. package/engine/standard/fields/unit.lua +20 -0
  356. package/engine/synchronization.d.ts +11 -0
  357. package/engine/synchronization.lua +77 -0
  358. package/engine/text-tag.d.ts +36 -2
  359. package/engine/text-tag.lua +250 -10
  360. package/engine/unit.d.ts +11 -1
  361. package/engine/unit.lua +11 -1
  362. package/event.d.ts +1 -1
  363. package/lualib_bundle.lua +1 -1
  364. package/math.d.ts +2 -0
  365. package/math.lua +14 -0
  366. package/net/socket.lua +1 -1
  367. package/network.lua +25 -1
  368. package/objutil/buff.lua +12 -11
  369. package/objutil/object.lua +1 -1
  370. package/operation.d.ts +8 -1
  371. package/operation.lua +38 -18
  372. package/package.json +3 -23
  373. package/patch-lua.lua +15 -0
  374. package/patch-lualib.lua +1 -1
  375. package/utility/arrays.d.ts +9 -1
  376. package/utility/arrays.lua +28 -0
  377. package/utility/callback-array.d.ts +17 -0
  378. package/utility/callback-array.lua +61 -0
  379. package/utility/functions.d.ts +8 -0
  380. package/utility/functions.lua +13 -0
  381. package/utility/linked-map.d.ts +35 -0
  382. package/utility/linked-map.lua +107 -0
  383. package/utility/linked-set.d.ts +5 -1
  384. package/utility/linked-set.lua +49 -1
  385. package/utility/lua-maps.d.ts +15 -2
  386. package/utility/lua-maps.lua +53 -2
  387. package/utility/lua-sets.d.ts +2 -0
  388. package/utility/lua-sets.lua +7 -0
  389. package/utility/random.d.ts +102 -0
  390. package/utility/random.lua +273 -0
  391. package/utility/records.lua +20 -1
  392. package/utility/types.d.ts +3 -0
  393. package/utility/unordered-map.d.ts +27 -0
  394. package/utility/unordered-map.lua +99 -0
  395. package/core/types/order.d.ts +0 -25
  396. package/core/types/order.lua +0 -55
  397. package/engine/internal/unit/item.lua +0 -78
  398. /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
  399. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  400. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  401. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -1,10 +1,13 @@
1
1
  /** @noSelfInFile */
2
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
3
- import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
3
+ import { EquipmentType } from "../auxiliary/equipment-type";
4
+ import { ItemClass } from "../auxiliary/item-class";
5
+ import { ObjectDataEntry, CustomObjectDataEntryId } from "../entry";
4
6
  import type { AbilityTypeId } from "./ability-type";
5
- export type ItemTypeId = ObjectDataEntryId & number & {
7
+ import { StandardItemTypeId } from "../../standard/entries/item-type";
8
+ export type ItemTypeId = (CustomObjectDataEntryId & number & {
6
9
  readonly __itemTypeId: unique symbol;
7
- };
10
+ }) | StandardItemTypeId;
8
11
  export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
9
12
  private static readonly idGenerator;
10
13
  protected static generateId(): number;
@@ -17,24 +20,32 @@ export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
17
20
  set iconPathSD(iconPathSD: string);
18
21
  get iconPathHD(): string;
19
22
  set iconPathHD(iconPathHD: string);
23
+ get iconPathDE(): string;
24
+ set iconPathDE(iconPathDE: string);
20
25
  get modelPath(): string;
21
26
  set modelPath(modelPath: string);
22
27
  get modelPathSD(): string;
23
28
  set modelPathSD(modelPathSD: string);
24
29
  get modelPathHD(): string;
25
30
  set modelPathHD(modelPathHD: string);
31
+ get modelPathDE(): string;
32
+ set modelPathDE(modelPathDE: string);
26
33
  get scale(): number;
27
34
  set scale(scale: number);
28
35
  get scaleSD(): number;
29
36
  set scaleSD(scaleSD: number);
30
37
  get scaleHD(): number;
31
38
  set scaleHD(scaleHD: number);
39
+ get scaleDE(): number;
40
+ set scaleDE(scaleDE: number);
32
41
  get armorSoundType(): ArmorSoundType;
33
42
  set armorSoundType(armorSoundType: ArmorSoundType);
34
43
  get armorSoundTypeSD(): ArmorSoundType;
35
44
  set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
36
45
  get armorSoundTypeHD(): ArmorSoundType;
37
46
  set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
47
+ get armorSoundTypeDE(): ArmorSoundType;
48
+ set armorSoundTypeDE(armorSoundTypeDE: ArmorSoundType);
38
49
  get description(): string;
39
50
  set description(description: string);
40
51
  get hotkey(): string;
@@ -51,6 +62,10 @@ export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
51
62
  set goldCost(goldCost: number);
52
63
  get lumberCost(): number;
53
64
  set lumberCost(lumberCost: number);
65
+ get itemClass(): ItemClass;
66
+ set itemClass(itemClass: ItemClass);
67
+ get equipmentType(): EquipmentType;
68
+ set equipmentType(equipmentType: EquipmentType);
54
69
  get activelyUsed(): boolean;
55
70
  set activelyUsed(activelyUsed: boolean);
56
71
  get perishable(): boolean;
@@ -4,6 +4,9 @@ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local __TS__New = ____lualib.__TS__New
5
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
6
  local ____exports = {}
7
+ local ____equipment_2Dtype = require("engine.object-data.auxiliary.equipment-type")
8
+ local equipmentTypeToString = ____equipment_2Dtype.equipmentTypeToString
9
+ local stringToEquipmentType = ____equipment_2Dtype.stringToEquipmentType
7
10
  local ____entry = require("engine.object-data.entry")
8
11
  local ObjectDataEntry = ____entry.ObjectDataEntry
9
12
  local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
@@ -74,6 +77,19 @@ __TS__SetDescriptor(
74
77
  },
75
78
  true
76
79
  )
80
+ __TS__SetDescriptor(
81
+ ItemType.prototype,
82
+ "iconPathDE",
83
+ {
84
+ get = function(self)
85
+ return self:getStringField("iico:de")
86
+ end,
87
+ set = function(self, iconPathDE)
88
+ self:setStringField("iico:de", iconPathDE)
89
+ end
90
+ },
91
+ true
92
+ )
77
93
  __TS__SetDescriptor(
78
94
  ItemType.prototype,
79
95
  "modelPath",
@@ -113,6 +129,19 @@ __TS__SetDescriptor(
113
129
  },
114
130
  true
115
131
  )
132
+ __TS__SetDescriptor(
133
+ ItemType.prototype,
134
+ "modelPathDE",
135
+ {
136
+ get = function(self)
137
+ return self:getStringField("ifil:de")
138
+ end,
139
+ set = function(self, modelPathDE)
140
+ self:setStringField("ifil:de", modelPathDE)
141
+ end
142
+ },
143
+ true
144
+ )
116
145
  __TS__SetDescriptor(
117
146
  ItemType.prototype,
118
147
  "scale",
@@ -152,6 +181,19 @@ __TS__SetDescriptor(
152
181
  },
153
182
  true
154
183
  )
184
+ __TS__SetDescriptor(
185
+ ItemType.prototype,
186
+ "scaleDE",
187
+ {
188
+ get = function(self)
189
+ return self:getNumberField("isca:de")
190
+ end,
191
+ set = function(self, scaleDE)
192
+ self:setNumberField("isca:de", scaleDE)
193
+ end
194
+ },
195
+ true
196
+ )
155
197
  __TS__SetDescriptor(
156
198
  ItemType.prototype,
157
199
  "armorSoundType",
@@ -191,6 +233,19 @@ __TS__SetDescriptor(
191
233
  },
192
234
  true
193
235
  )
236
+ __TS__SetDescriptor(
237
+ ItemType.prototype,
238
+ "armorSoundTypeDE",
239
+ {
240
+ get = function(self)
241
+ return self:getStringField("iarm:de")
242
+ end,
243
+ set = function(self, armorSoundTypeDE)
244
+ self:setStringField("iarm:de", armorSoundTypeDE)
245
+ end
246
+ },
247
+ true
248
+ )
194
249
  __TS__SetDescriptor(
195
250
  ItemType.prototype,
196
251
  "description",
@@ -295,6 +350,35 @@ __TS__SetDescriptor(
295
350
  },
296
351
  true
297
352
  )
353
+ __TS__SetDescriptor(
354
+ ItemType.prototype,
355
+ "itemClass",
356
+ {
357
+ get = function(self)
358
+ return self:getStringField("icla")
359
+ end,
360
+ set = function(self, itemClass)
361
+ self:setStringField("icla", itemClass)
362
+ end
363
+ },
364
+ true
365
+ )
366
+ __TS__SetDescriptor(
367
+ ItemType.prototype,
368
+ "equipmentType",
369
+ {
370
+ get = function(self)
371
+ return stringToEquipmentType(self:getStringField("iequ"))
372
+ end,
373
+ set = function(self, equipmentType)
374
+ self:setStringField(
375
+ "iequ",
376
+ equipmentTypeToString(equipmentType)
377
+ )
378
+ end
379
+ },
380
+ true
381
+ )
298
382
  __TS__SetDescriptor(
299
383
  ItemType.prototype,
300
384
  "activelyUsed",
@@ -1,15 +1,13 @@
1
1
  /** @noSelfInFile */
2
- import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
2
+ import { ObjectDataEntry, ObjectDataEntryConstructor, CustomObjectDataEntryId } from "../entry";
3
3
  import { Color } from "../../../core/types/color";
4
- export type LightningTypeId = ObjectDataEntryId & number & {
4
+ import { StandardLightningTypeId } from "../../standard/entries/lightning-type";
5
+ export type LightningTypeId = (CustomObjectDataEntryId & number & {
5
6
  readonly __lightningTypeId: unique symbol;
6
- };
7
- export type StandardLightningTypeId = LightningTypeId & {
8
- readonly __standardLightningTypeId: unique symbol;
9
- };
7
+ }) | StandardLightningTypeId;
10
8
  export declare class LightningType extends ObjectDataEntry<LightningTypeId> {
11
- static readonly [id: StandardLightningTypeId]: ObjectDataEntryConstructor<LightningType>;
12
- static readonly BASE_ID: LightningTypeId;
9
+ static readonly [id: number]: ObjectDataEntryConstructor<LightningType>;
10
+ static readonly BASE_ID = StandardLightningTypeId.INIT;
13
11
  private static readonly idGenerator;
14
12
  protected static generateId(): number;
15
13
  protected static getObjectData(map: WarMap): WarObjects;
@@ -35,7 +35,7 @@ end;
35
35
  end
36
36
  )
37
37
  end)(LightningType)
38
- LightningType.BASE_ID = fourCC("INIT")
38
+ LightningType.BASE_ID = 1229867348
39
39
  LightningType.idGenerator = __TS__New(
40
40
  ObjectDataEntryIdGenerator,
41
41
  fourCC("L000")
@@ -1,7 +1,7 @@
1
1
  /** @noSelfInFile */
2
- import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
2
+ import { ObjectDataEntry, CustomObjectDataEntryId } from "../entry";
3
3
  import { SoundEax } from "../auxiliary/sound-eax";
4
- export type SoundPresetId = ObjectDataEntryId & string & {
4
+ export type SoundPresetId = CustomObjectDataEntryId & string & {
5
5
  readonly __soundPresetId: unique symbol;
6
6
  };
7
7
  export type StandardSoundPresetId = SoundPresetId & {
@@ -7,13 +7,14 @@ import { Race } from "../auxiliary/race";
7
7
  import { SoundSetName } from "../auxiliary/sound-set-name";
8
8
  import { UnitClassifications } from "../auxiliary/unit-classification";
9
9
  import { WeaponSoundType } from "../auxiliary/weapon-sound-type";
10
- import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
10
+ import { ObjectDataEntry, ObjectDataEntryConstructor, CustomObjectDataEntryId } from "../entry";
11
11
  import { ObjectDataEntryIdGenerator } from "../utility/object-data-entry-id-generator";
12
12
  import type { AbilityTypeId } from "./ability-type";
13
13
  import type { UpgradeId } from "./upgrade";
14
14
  import { AnimationQualifier } from "../auxiliary/animation-qualifier";
15
15
  import { AttackType } from "../auxiliary/attack-type";
16
- export type UnitTypeId = ObjectDataEntryId & number & {
16
+ import { ArmorType } from "../auxiliary/armor-type";
17
+ export type UnitTypeId = CustomObjectDataEntryId & number & {
17
18
  readonly __unitTypeId: unique symbol;
18
19
  };
19
20
  export type StandardUnitTypeId = UnitTypeId & {
@@ -23,8 +24,8 @@ export declare class UnitTypeWeapon {
23
24
  private readonly unitType;
24
25
  private readonly index;
25
26
  private constructor();
26
- get attackType(): AttackType;
27
- set attackType(attackType: AttackType);
27
+ get attackType(): AttackType | undefined;
28
+ set attackType(attackType: AttackType | undefined);
28
29
  get backSwingDuration(): number;
29
30
  set backSwingDuration(backSwingDuration: number);
30
31
  get cooldown(): number;
@@ -39,8 +40,18 @@ export declare class UnitTypeWeapon {
39
40
  set damageDiceSideCount(damageDiceSideCount: number);
40
41
  get impactDelay(): number;
41
42
  set impactDelay(impactDelay: number);
43
+ get missileArc(): number;
44
+ set missileArc(missileArc: number);
42
45
  get missileModelPath(): string;
43
46
  set missileModelPath(missileModelPath: string);
47
+ get missileModelPathSD(): string;
48
+ set missileModelPathSD(missileModelPathSD: string);
49
+ get missileModelPathHD(): string;
50
+ set missileModelPathHD(missileModelPathHD: string);
51
+ get missileModelPathDE(): string;
52
+ set missileModelPathDE(missileModelPathDE: string);
53
+ get missileSpeed(): number;
54
+ set missileSpeed(missileSpeed: number);
44
55
  get range(): number;
45
56
  set range(range: number);
46
57
  get soundType(): WeaponSoundType;
@@ -49,6 +60,8 @@ export declare class UnitTypeWeapon {
49
60
  set soundTypeSD(soundTypeSD: WeaponSoundType);
50
61
  get soundTypeHD(): WeaponSoundType;
51
62
  set soundTypeHD(soundTypeHD: WeaponSoundType);
63
+ get soundTypeDE(): WeaponSoundType;
64
+ set soundTypeDE(soundTypeDE: WeaponSoundType);
52
65
  }
53
66
  export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> extends ObjectDataEntry<Id> {
54
67
  static readonly [id: StandardUnitTypeId]: ObjectDataEntryConstructor<UnitType>;
@@ -56,6 +69,16 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
56
69
  protected static generateId(): number;
57
70
  protected static getObjectData(map: WarMap): WarObjects;
58
71
  private isPortraitModelPathSet?;
72
+ /** Portrait fields a model setter emptied because no portrait was set yet. */
73
+ private autoEmptiedPortraitFields?;
74
+ private emptyPortraitForModel;
75
+ /**
76
+ * An explicit portrait wins over the automatic empty portraits of the model setters, so
77
+ * it may also be set after the models: the mode-less portrait (one portrait for every
78
+ * mode) returns the automatically emptied per-mode portraits to their defaults, a
79
+ * per-mode portrait replaces only its own mode's.
80
+ */
81
+ private setPortraitModelPathField;
59
82
  get abilityTypeIds(): AbilityTypeId[];
60
83
  set abilityTypeIds(abilityTypeIds: AbilityTypeId[]);
61
84
  get defaultActiveAbilityTypeId(): AbilityTypeId | undefined;
@@ -74,12 +97,19 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
74
97
  set casterUpgradeIconPath(casterUpgradeIconPath: string);
75
98
  get deathDuration(): number;
76
99
  set deathDuration(deathDuration: number);
100
+ get isDecayable(): boolean;
101
+ set isDecayable(isDecayable: boolean);
102
+ get isRaisable(): boolean;
103
+ set isRaisable(isRaisable: boolean);
104
+ private setDeathTypeFlag;
77
105
  get iconPath(): string;
78
106
  set iconPath(iconPath: string);
79
107
  get iconPathSD(): string;
80
108
  set iconPathSD(iconPathSD: string);
81
109
  get iconPathHD(): string;
82
110
  set iconPathHD(iconPathHD: string);
111
+ get iconPathDE(): string;
112
+ set iconPathDE(iconPathDE: string);
83
113
  get isMissileScalingEnabled(): boolean;
84
114
  set isMissileScalingEnabled(isMissileScalingEnabled: boolean);
85
115
  get maximumPitchAngleDegrees(): number;
@@ -96,78 +126,106 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
96
126
  set missileLaunchOffsetZSD(missileLaunchOffsetZSD: number);
97
127
  get missileLaunchOffsetZHD(): number;
98
128
  set missileLaunchOffsetZHD(missileLaunchOffsetZHD: number);
129
+ get missileLaunchOffsetZDE(): number;
130
+ set missileLaunchOffsetZDE(missileLaunchOffsetZDE: number);
99
131
  get missileLaunchSwimmingOffsetZ(): number;
100
132
  set missileLaunchSwimmingOffsetZ(missileLaunchOffsetZ: number);
101
133
  get missileLaunchSwimmingOffsetZSD(): number;
102
134
  set missileLaunchSwimmingOffsetZSD(missileLaunchSwimmingOffsetZSD: number);
103
135
  get missileLaunchSwimmingOffsetZHD(): number;
104
136
  set missileLaunchSwimmingOffsetZHD(missileLaunchSwimmingOffsetZHD: number);
137
+ get missileLaunchSwimmingOffsetZDE(): number;
138
+ set missileLaunchSwimmingOffsetZDE(missileLaunchSwimmingOffsetZDE: number);
105
139
  get missileLaunchVisualOffsetX(): number;
106
140
  set missileLaunchVisualOffsetX(missileLaunchVisualOffsetX: number);
107
141
  get missileLaunchVisualOffsetXSD(): number;
108
142
  set missileLaunchVisualOffsetXSD(missileLaunchVisualOffsetXSD: number);
109
143
  get missileLaunchVisualOffsetXHD(): number;
110
144
  set missileLaunchVisualOffsetXHD(missileLaunchVisualOffsetXHD: number);
145
+ get missileLaunchVisualOffsetXDE(): number;
146
+ set missileLaunchVisualOffsetXDE(missileLaunchVisualOffsetXDE: number);
111
147
  get missileLaunchVisualOffsetY(): number;
112
148
  set missileLaunchVisualOffsetY(missileLaunchVisualOffsetY: number);
113
149
  get missileLaunchVisualOffsetYSD(): number;
114
150
  set missileLaunchVisualOffsetYSD(missileLaunchVisualOffsetYSD: number);
115
151
  get missileLaunchVisualOffsetYHD(): number;
116
152
  set missileLaunchVisualOffsetYHD(missileLaunchVisualOffsetYHD: number);
153
+ get missileLaunchVisualOffsetYDE(): number;
154
+ set missileLaunchVisualOffsetYDE(missileLaunchVisualOffsetYDE: number);
117
155
  get missileImpactOffsetZ(): number;
118
156
  set missileImpactOffsetZ(missileImpactOffsetZ: number);
119
157
  get missileImpactOffsetZSD(): number;
120
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  set missileImpactOffsetZSD(missileImpactOffsetZSD: number);
121
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  get missileImpactOffsetZHD(): number;
122
160
  set missileImpactOffsetZHD(missileImpactOffsetZHD: number);
161
+ get missileImpactOffsetZDE(): number;
162
+ set missileImpactOffsetZDE(missileImpactOffsetZDE: number);
123
163
  get missileImpactSwimmingOffsetZ(): number;
124
164
  set missileImpactSwimmingOffsetZ(missileImpactSwimmingOffsetZ: number);
125
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  get missileImpactSwimmingOffsetZSD(): number;
126
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  set missileImpactSwimmingOffsetZSD(missileImpactSwimmingOffsetZSD: number);
127
167
  get missileImpactSwimmingOffsetZHD(): number;
128
168
  set missileImpactSwimmingOffsetZHD(missileImpactSwimmingOffsetZHD: number);
169
+ get missileImpactSwimmingOffsetZDE(): number;
170
+ set missileImpactSwimmingOffsetZDE(missileImpactSwimmingOffsetZDE: number);
129
171
  get modelPath(): string;
130
172
  set modelPath(modelPath: string);
131
173
  get modelPathSD(): string;
132
174
  set modelPathSD(modelPathSD: string);
133
175
  get modelPathHD(): string;
134
176
  set modelPathHD(modelPathHD: string);
177
+ get modelPathDE(): string;
178
+ set modelPathDE(modelPathDE: string);
135
179
  get portraitModelPath(): string;
136
180
  set portraitModelPath(portraitModelPath: string);
137
181
  get portraitModelPathSD(): string;
138
182
  set portraitModelPathSD(portraitModelPathSD: string);
139
183
  get portraitModelPathHD(): string;
140
184
  set portraitModelPathHD(portraitModelPathHD: string);
185
+ get portraitModelPathDE(): string;
186
+ set portraitModelPathDE(portraitModelPathDE: string);
141
187
  get runSpeed(): number;
142
188
  set runSpeed(runSpeed: number);
143
189
  get runSpeedSD(): number;
144
190
  set runSpeedSD(runSpeedSD: number);
145
191
  get runSpeedHD(): number;
146
192
  set runSpeedHD(runSpeedHD: number);
193
+ get runSpeedDE(): number;
194
+ set runSpeedDE(runSpeedDE: number);
195
+ get selectionCircleHeight(): number;
196
+ set selectionCircleHeight(height: number);
147
197
  get selectionCircleScale(): number;
148
198
  set selectionCircleScale(selectionCircleScale: number);
149
199
  get selectionCircleScaleSD(): number;
150
200
  set selectionCircleScaleSD(selectionCircleScaleSD: number);
151
201
  get selectionCircleScaleHD(): number;
152
202
  set selectionCircleScaleHD(selectionCircleScaleHD: number);
203
+ get selectionCircleScaleDE(): number;
204
+ set selectionCircleScaleDE(selectionCircleScaleDE: number);
153
205
  get scale(): number;
154
206
  set scale(scale: number);
155
207
  get scaleSD(): number;
156
208
  set scaleSD(scaleSD: number);
157
209
  get scaleHD(): number;
158
210
  set scaleHD(scaleHD: number);
211
+ get scaleDE(): number;
212
+ set scaleDE(scaleDE: number);
159
213
  get scoreScreenIconPath(): string;
160
214
  set scoreScreenIconPath(scoreScreenIconPath: string);
161
215
  get scoreScreenIconPathSD(): string;
162
216
  set scoreScreenIconPathSD(scoreScreenIconPathSD: string);
163
217
  get scoreScreenIconPathHD(): string;
164
218
  set scoreScreenIconPathHD(scoreScreenIconPathHD: string);
219
+ get scoreScreenIconPathDE(): string;
220
+ set scoreScreenIconPathDE(scoreScreenIconPathDE: string);
165
221
  get specialEffectModelPath(): string;
166
222
  set specialEffectModelPath(specialEffectModelPath: string);
167
223
  get specialEffectModelPathSD(): string;
168
224
  set specialEffectModelPathSD(specialEffectModelPathSD: string);
169
225
  get specialEffectModelPathHD(): string;
170
226
  set specialEffectModelPathHD(specialEffectModelPathHD: string);
227
+ get specialEffectModelPathDE(): string;
228
+ set specialEffectModelPathDE(specialEffectModelPathDE: string);
171
229
  get shadowImageHeight(): number;
172
230
  set shadowImageHeight(shadowImageHeight: number);
173
231
  get shadowImageWidth(): number;
@@ -182,16 +240,24 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
182
240
  set walkSpeedSD(walkSpeedSD: number);
183
241
  get walkSpeedHD(): number;
184
242
  set walkSpeedHD(walkSpeedHD: number);
243
+ get walkSpeedDE(): number;
244
+ set walkSpeedDE(walkSpeedDE: number);
245
+ get armor(): number;
246
+ set armor(armor: number);
185
247
  get armorSoundType(): ArmorSoundType;
186
248
  set armorSoundType(armorSoundType: ArmorSoundType);
187
249
  get armorSoundTypeSD(): ArmorSoundType;
188
250
  set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
189
251
  get armorSoundTypeHD(): ArmorSoundType;
190
252
  set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
253
+ get armorSoundTypeDE(): ArmorSoundType;
254
+ set armorSoundTypeDE(armorSoundTypeDE: ArmorSoundType);
255
+ get armorType(): ArmorType;
256
+ set armorType(armorType: ArmorType);
191
257
  get combatClassifications(): CombatClassifications;
192
258
  set combatClassifications(combatClassifications: CombatClassifications);
193
- get unitClassifications(): UnitClassifications;
194
- set unitClassifications(unitClassifications: UnitClassifications);
259
+ get classifications(): UnitClassifications;
260
+ set classifications(unitClassifications: UnitClassifications);
195
261
  get weapons(): TupleOf<UnitTypeWeapon, 2>;
196
262
  get firstWeapon(): UnitTypeWeapon;
197
263
  get secondWeapon(): UnitTypeWeapon;
@@ -225,6 +291,8 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
225
291
  set goldCost(goldCost: number);
226
292
  get healthRegenerationRate(): number;
227
293
  set healthRegenerationRate(healthRegenerationRate: number);
294
+ get level(): number;
295
+ set level(level: number);
228
296
  get manaRegenerationRate(): number;
229
297
  set manaRegenerationRate(manaRegenerationRate: number);
230
298
  get maximumHealth(): number;