warscript 0.0.1-dev.c362181 → 0.0.1-dev.c47d565

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (401) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/dummy.lua +4 -2
  4. package/core/types/effect.d.ts +12 -4
  5. package/core/types/effect.lua +67 -104
  6. package/core/types/frame.d.ts +16 -2
  7. package/core/types/frame.lua +141 -77
  8. package/core/types/handle.lua +9 -9
  9. package/core/types/item.d.ts +1 -0
  10. package/core/types/item.lua +1 -0
  11. package/core/types/player.d.ts +18 -1
  12. package/core/types/player.lua +76 -26
  13. package/core/types/playerCamera.d.ts +2 -0
  14. package/core/types/playerCamera.lua +123 -5
  15. package/core/types/playerColor.lua +4 -3
  16. package/core/types/sound.d.ts +1 -1
  17. package/core/types/sound.lua +19 -9
  18. package/core/types/tileCell.d.ts +18 -3
  19. package/core/types/tileCell.lua +108 -0
  20. package/core/types/timer.d.ts +9 -8
  21. package/core/types/timer.lua +45 -23
  22. package/core/types/unit.d.ts +5 -0
  23. package/core/types/unit.lua +5 -0
  24. package/core/util.d.ts +3 -1
  25. package/core/util.lua +109 -3
  26. package/decl/native.d.ts +1718 -964
  27. package/destroyable.d.ts +1 -0
  28. package/destroyable.lua +9 -0
  29. package/engine/ability-type-extended-tooltip.d.ts +8 -0
  30. package/engine/ability-type-extended-tooltip.lua +44 -0
  31. package/engine/behavior.d.ts +14 -1
  32. package/engine/behavior.lua +230 -70
  33. package/engine/behaviour/ability/apply-buff.lua +5 -5
  34. package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
  35. package/engine/behaviour/ability/damage.d.ts +10 -3
  36. package/engine/behaviour/ability/damage.lua +41 -49
  37. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  38. package/engine/behaviour/ability/emulate-impact.lua +23 -7
  39. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  40. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  41. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  42. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  43. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  44. package/engine/behaviour/ability/restore-mana.lua +6 -6
  45. package/engine/behaviour/ability.d.ts +16 -6
  46. package/engine/behaviour/ability.lua +69 -21
  47. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  48. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  49. package/engine/behaviour/unit.d.ts +40 -3
  50. package/engine/behaviour/unit.lua +270 -6
  51. package/engine/buff.d.ts +114 -58
  52. package/engine/buff.lua +564 -303
  53. package/engine/index.d.ts +2 -1
  54. package/engine/internal/ability.d.ts +14 -1
  55. package/engine/internal/ability.lua +113 -44
  56. package/engine/internal/item/ability.lua +63 -11
  57. package/engine/internal/item/fields.d.ts +12 -0
  58. package/engine/internal/item/fields.lua +33 -0
  59. package/engine/internal/item/owner-cache.d.ts +5 -0
  60. package/engine/internal/item/owner-cache.lua +4 -0
  61. package/engine/internal/item+owner.d.ts +2 -0
  62. package/engine/internal/item+owner.lua +37 -8
  63. package/engine/internal/item.d.ts +32 -16
  64. package/engine/internal/item.lua +257 -82
  65. package/engine/internal/mechanics/ability-duration.lua +1 -1
  66. package/engine/internal/mechanics/cast-ability.lua +6 -3
  67. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  68. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  69. package/engine/internal/misc/frame-coordinates.lua +21 -0
  70. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  71. package/engine/internal/misc/get-terrain-z.lua +11 -0
  72. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  73. package/engine/internal/misc/player-local-handle.lua +5 -0
  74. package/engine/internal/misc/unit-ability-level-natives.d.ts +2 -0
  75. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  76. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  77. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  78. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  79. package/engine/internal/object-data/health-bonus.lua +16 -0
  80. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  81. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  82. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  83. package/engine/internal/object-data/mana-bonus.lua +16 -0
  84. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  85. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  86. package/engine/internal/object-data/returned-melee-damage-factor.d.ts +2 -0
  87. package/engine/internal/object-data/returned-melee-damage-factor.lua +21 -0
  88. package/engine/internal/unit/ability.d.ts +35 -0
  89. package/engine/internal/unit/ability.lua +98 -9
  90. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  91. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  92. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  93. package/engine/internal/unit/allowed-targets.lua +9 -1
  94. package/engine/internal/unit/appearance.d.ts +15 -0
  95. package/engine/internal/unit/appearance.lua +85 -0
  96. package/engine/internal/unit/attributes.d.ts +17 -0
  97. package/engine/internal/unit/attributes.lua +46 -0
  98. package/engine/internal/unit/bonus.d.ts +17 -0
  99. package/engine/internal/unit/bonus.lua +113 -8
  100. package/engine/internal/unit/buff.d.ts +2 -2
  101. package/engine/internal/unit/buff.lua +34 -19
  102. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  103. package/engine/internal/unit/equipment-inventory.lua +233 -0
  104. package/engine/internal/unit/expiration-timer.lua +1 -1
  105. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  106. package/engine/internal/unit/extended-inventory.lua +99 -0
  107. package/engine/internal/unit/fly-height.d.ts +7 -0
  108. package/engine/internal/unit/fly-height.lua +20 -0
  109. package/engine/internal/unit/ignore-events-items.lua +10 -1
  110. package/engine/internal/unit/interrupts.d.ts +12 -0
  111. package/engine/internal/unit/interrupts.lua +28 -0
  112. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  113. package/engine/internal/unit/inventory.lua +87 -0
  114. package/engine/internal/unit/item-container.d.ts +25 -0
  115. package/engine/internal/unit/item-container.lua +11 -0
  116. package/engine/internal/unit/item-order-events.d.ts +17 -0
  117. package/engine/internal/unit/item-order-events.lua +67 -0
  118. package/engine/internal/unit/item-slot.d.ts +27 -0
  119. package/engine/internal/unit/item-slot.lua +92 -0
  120. package/engine/internal/unit/main-selected.lua +12 -27
  121. package/engine/internal/unit/order.d.ts +20 -0
  122. package/engine/internal/unit/order.lua +136 -0
  123. package/engine/internal/unit/range-event.d.ts +12 -0
  124. package/engine/internal/unit/range-event.lua +90 -0
  125. package/engine/internal/unit/scale.d.ts +7 -0
  126. package/engine/internal/unit/scale.lua +20 -0
  127. package/engine/internal/unit+ability.d.ts +2 -1
  128. package/engine/internal/unit+ability.lua +73 -3
  129. package/engine/internal/unit+bonus.lua +3 -3
  130. package/engine/internal/unit+damage.d.ts +11 -11
  131. package/engine/internal/unit+damage.lua +43 -14
  132. package/engine/internal/unit+rally.lua +9 -31
  133. package/engine/internal/unit+spellSteal.lua +1 -2
  134. package/engine/internal/unit-missile-data.lua +58 -32
  135. package/engine/internal/unit-missile-launch.lua +65 -27
  136. package/engine/internal/unit.d.ts +41 -36
  137. package/engine/internal/unit.lua +398 -327
  138. package/engine/local-client.d.ts +28 -0
  139. package/engine/local-client.lua +324 -54
  140. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  141. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  142. package/engine/object-data/auxiliary/attachment-preset.d.ts +14 -2
  143. package/engine/object-data/auxiliary/attachment-preset.lua +11 -3
  144. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  145. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  146. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  147. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  148. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  149. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  150. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  151. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  152. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  153. package/engine/object-data/auxiliary/item-class.lua +2 -0
  154. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  155. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  156. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  157. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  158. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  159. package/engine/object-data/auxiliary/order-type.lua +2 -0
  160. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  161. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  162. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  163. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  164. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  165. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  166. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  167. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  168. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  169. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  170. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  171. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  172. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  173. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  174. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  175. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  176. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  177. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  178. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  179. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.d.ts +23 -0
  180. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.lua +112 -0
  181. package/engine/object-data/entry/ability-type/blank-passive.d.ts +4 -0
  182. package/engine/object-data/entry/ability-type/blank-passive.lua +27 -7
  183. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  184. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  185. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  186. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  187. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  188. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  189. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  190. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  191. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  192. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  193. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  194. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  195. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  196. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  197. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  198. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  199. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  200. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  201. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  202. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  203. package/engine/object-data/entry/ability-type/exhume-corpses.d.ts +14 -0
  204. package/engine/object-data/entry/ability-type/exhume-corpses.lua +40 -0
  205. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  206. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  207. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  208. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  209. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  210. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  211. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  212. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  213. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  214. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  215. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  216. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  217. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  218. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  219. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  220. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  221. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  222. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  223. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  224. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  225. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  226. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  227. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  228. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  229. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  230. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  231. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  232. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  233. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  234. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  235. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  236. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  237. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  238. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  239. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  240. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  241. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  242. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  243. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  244. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  245. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  246. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  247. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  248. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  249. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  250. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  251. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  252. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  253. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  254. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  255. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  256. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  257. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  258. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  259. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  260. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  261. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  262. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  263. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  264. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  265. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  266. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  267. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  268. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  269. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  270. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  271. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  272. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  273. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  274. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  275. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  276. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  277. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  278. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  279. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  280. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  281. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  282. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  283. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  284. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  285. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  286. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  287. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  288. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  289. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  290. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  291. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  292. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  293. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  294. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  295. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  296. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  297. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  298. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  299. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  300. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  301. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  302. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  303. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  304. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  305. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  306. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  307. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  308. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  309. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  310. package/engine/object-data/entry/ability-type/web.lua +52 -0
  311. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  312. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  313. package/engine/object-data/entry/ability-type.d.ts +40 -15
  314. package/engine/object-data/entry/ability-type.lua +314 -17
  315. package/engine/object-data/entry/buff-type/applicable.lua +113 -104
  316. package/engine/object-data/entry/buff-type.d.ts +10 -12
  317. package/engine/object-data/entry/buff-type.lua +37 -27
  318. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  319. package/engine/object-data/entry/destructible-type.lua +181 -0
  320. package/engine/object-data/entry/item-type.d.ts +18 -3
  321. package/engine/object-data/entry/item-type.lua +84 -0
  322. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  323. package/engine/object-data/entry/lightning-type.lua +1 -1
  324. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  325. package/engine/object-data/entry/unit-type.d.ts +74 -6
  326. package/engine/object-data/entry/unit-type.lua +560 -100
  327. package/engine/object-data/entry/upgrade.d.ts +2 -2
  328. package/engine/object-data/entry.d.ts +6 -1
  329. package/engine/object-data/entry.lua +8 -0
  330. package/engine/object-field/ability.d.ts +4 -4
  331. package/engine/object-field/ability.lua +9 -8
  332. package/engine/object-field/item.d.ts +22 -0
  333. package/engine/object-field/item.lua +118 -0
  334. package/engine/object-field/unit.d.ts +72 -3
  335. package/engine/object-field/unit.lua +268 -7
  336. package/engine/object-field.d.ts +26 -7
  337. package/engine/object-field.lua +360 -119
  338. package/engine/random.d.ts +10 -0
  339. package/engine/random.lua +21 -0
  340. package/engine/standard/entries/ability-type.d.ts +3102 -7
  341. package/engine/standard/entries/ability-type.lua +0 -6
  342. package/engine/standard/entries/buff-type.d.ts +48 -0
  343. package/engine/standard/entries/buff-type.lua +46 -0
  344. package/engine/standard/entries/item-type.d.ts +1299 -0
  345. package/engine/standard/entries/item-type.lua +2 -0
  346. package/engine/standard/entries/lightning-type.d.ts +42 -15
  347. package/engine/standard/entries/lightning-type.lua +0 -14
  348. package/engine/standard/entries/unit-type.d.ts +5 -0
  349. package/engine/standard/entries/unit-type.lua +5 -0
  350. package/engine/standard/fields/ability.d.ts +2 -2
  351. package/engine/standard/fields/ability.lua +2 -2
  352. package/engine/standard/fields/item.d.ts +4 -0
  353. package/engine/standard/fields/item.lua +6 -0
  354. package/engine/standard/fields/unit.d.ts +12 -0
  355. package/engine/standard/fields/unit.lua +20 -0
  356. package/engine/synchronization.d.ts +11 -0
  357. package/engine/synchronization.lua +77 -0
  358. package/engine/text-tag.d.ts +36 -2
  359. package/engine/text-tag.lua +250 -10
  360. package/engine/unit.d.ts +11 -1
  361. package/engine/unit.lua +11 -1
  362. package/event.d.ts +1 -1
  363. package/lualib_bundle.lua +1 -1
  364. package/math.d.ts +2 -0
  365. package/math.lua +14 -0
  366. package/net/socket.lua +1 -1
  367. package/network.lua +25 -1
  368. package/objutil/buff.lua +12 -11
  369. package/objutil/object.lua +1 -1
  370. package/operation.d.ts +8 -1
  371. package/operation.lua +38 -18
  372. package/package.json +3 -23
  373. package/patch-lua.lua +15 -0
  374. package/patch-lualib.lua +1 -1
  375. package/utility/arrays.d.ts +9 -1
  376. package/utility/arrays.lua +28 -0
  377. package/utility/callback-array.d.ts +17 -0
  378. package/utility/callback-array.lua +61 -0
  379. package/utility/functions.d.ts +8 -0
  380. package/utility/functions.lua +13 -0
  381. package/utility/linked-map.d.ts +35 -0
  382. package/utility/linked-map.lua +107 -0
  383. package/utility/linked-set.d.ts +5 -1
  384. package/utility/linked-set.lua +49 -1
  385. package/utility/lua-maps.d.ts +15 -2
  386. package/utility/lua-maps.lua +53 -2
  387. package/utility/lua-sets.d.ts +2 -0
  388. package/utility/lua-sets.lua +7 -0
  389. package/utility/random.d.ts +102 -0
  390. package/utility/random.lua +273 -0
  391. package/utility/records.lua +20 -1
  392. package/utility/types.d.ts +3 -0
  393. package/utility/unordered-map.d.ts +27 -0
  394. package/utility/unordered-map.lua +99 -0
  395. package/core/types/order.d.ts +0 -25
  396. package/core/types/order.lua +0 -55
  397. package/engine/internal/unit/item.lua +0 -78
  398. /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
  399. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  400. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  401. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____mana_2Dbonus = require("engine.object-data.entry.ability-type.mana-bonus")
3
+ local ManaBonusAbilityType = ____mana_2Dbonus.ManaBonusAbilityType
4
+ ---
5
+ -- @internal For use by internal systems only.
6
+ ____exports.MANA_BONUS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = ManaBonusAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.manaBonus = 0
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems only.
15
+ ____exports.MANA_BONUS_DUMMY_ABILITY_FIELD = ABILITY_ILF_MAX_MANA_GAINED
16
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____mana_2Dregeneration = require("engine.object-data.entry.ability-type.mana-regeneration")
3
+ local ManaRegenerationAbilityType = ____mana_2Dregeneration.ManaRegenerationAbilityType
4
+ ---
5
+ -- @internal For use by internal systems.
6
+ ____exports.MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = ManaRegenerationAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.manaRegenerationRateIncreaseFactor = 4
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems.
15
+ ____exports.MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_MANA_REGENERATION_BONUS_AS_FRACTION_OF_NORMAL
16
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,21 @@
1
+ local ____exports = {}
2
+ local ____spiked_2Dcarapace = require("engine.object-data.entry.ability-type.spiked-carapace")
3
+ local SpikedCarapaceAbilityType = ____spiked_2Dcarapace.SpikedCarapaceAbilityType
4
+ ---
5
+ -- @internal For use by internal systems.
6
+ --
7
+ -- Spiked Carapace returns the given factor of melee attack damage to the attacker; the engine
8
+ -- decides what counts as a melee attack.
9
+ ____exports.RETURNED_MELEE_DAMAGE_FACTOR_DUMMY_ABILITY_TYPE_ID = compiletime(function()
10
+ local abilityType = SpikedCarapaceAbilityType:create()
11
+ abilityType.isInternal = true
12
+ abilityType.isButtonVisible = false
13
+ abilityType.returnedDamageFactor = 0
14
+ abilityType.receivedDamageFactor = 1
15
+ abilityType.armorIncrease = 0
16
+ return abilityType.id
17
+ end)
18
+ ---
19
+ -- @internal For use by internal systems.
20
+ ____exports.RETURNED_MELEE_DAMAGE_FACTOR_ABILITY_FIELD = ABILITY_RLF_RETURNED_DAMAGE_FACTOR
21
+ return ____exports
@@ -150,3 +150,38 @@ declare module "../unit" {
150
150
  };
151
151
  }
152
152
  }
153
+ declare module "../unit" {
154
+ namespace Unit {
155
+ const abilityImpactEvent: DispatchingEvent<[Unit, Ability]>;
156
+ }
157
+ }
158
+ declare module "../unit" {
159
+ namespace Unit {
160
+ const abilityWidgetTargetImpactEvent: DispatchingEvent<[Unit, Ability, Widget]>;
161
+ }
162
+ }
163
+ declare module "../unit" {
164
+ namespace Unit {
165
+ const abilityUnitTargetImpactEvent: DispatchingEvent<[Unit, Ability, Unit]>;
166
+ }
167
+ }
168
+ declare module "../unit" {
169
+ namespace Unit {
170
+ const abilityItemTargetImpactEvent: DispatchingEvent<[Unit, Ability, Item]>;
171
+ }
172
+ }
173
+ declare module "../unit" {
174
+ namespace Unit {
175
+ const abilityDestructibleTargetImpactEvent: DispatchingEvent<[Unit, Ability, Destructable]>;
176
+ }
177
+ }
178
+ declare module "../unit" {
179
+ namespace Unit {
180
+ const abilityPointTargetImpactEvent: DispatchingEvent<[Unit, Ability, number, number]>;
181
+ }
182
+ }
183
+ declare module "../unit" {
184
+ namespace Unit {
185
+ const abilityNoTargetImpactEvent: DispatchingEvent<[Unit, Ability]>;
186
+ }
187
+ }
@@ -21,6 +21,13 @@ local ____preconditions = require("utility.preconditions")
21
21
  local checkNotNull = ____preconditions.checkNotNull
22
22
  local ____lazy = require("utility.lazy")
23
23
  local lazyRecord = ____lazy.lazyRecord
24
+ local ____timer = require("core.types.timer")
25
+ local consumeZeroTimerCallback = ____timer.consumeZeroTimerCallback
26
+ local Timer = ____timer.Timer
27
+ local ____lua_2Dsets = require("utility.lua-sets")
28
+ local luaSetOf = ____lua_2Dsets.luaSetOf
29
+ local ____attributes = require("attributes")
30
+ local attribute = ____attributes.attribute
24
31
  local eventInvoke = Event.invoke
25
32
  local condition = Condition
26
33
  local createTrigger = CreateTrigger
@@ -345,21 +352,17 @@ rawset(
345
352
  extractAbilityTypeId
346
353
  )
347
354
  )
355
+ local internalAbilityChannelingFinishEvent = __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_FINISH, collectUnitAbilityEventParameters)
348
356
  rawset(
349
357
  Unit,
350
358
  "abilityChannelingFinishEvent",
351
- createDispatchingEvent(
352
- __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_FINISH, collectUnitAbilityEventParameters),
353
- extractAbilityTypeId
354
- )
359
+ createDispatchingEvent(internalAbilityChannelingFinishEvent, extractAbilityTypeId)
355
360
  )
361
+ local internalAbilityStopEvent = __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_ENDCAST, collectUnitAbilityEventParameters)
356
362
  rawset(
357
363
  Unit,
358
364
  "abilityStopEvent",
359
- createDispatchingEvent(
360
- __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_ENDCAST, collectUnitAbilityEventParameters),
361
- extractAbilityTypeId
362
- )
365
+ createDispatchingEvent(internalAbilityStopEvent, extractAbilityTypeId)
363
366
  )
364
367
  rawset(
365
368
  Unit,
@@ -376,7 +379,7 @@ rawset(
376
379
  condition(function()
377
380
  local unit = Unit:of(getTriggerUnit())
378
381
  if unit ~= nil then
379
- local ability = unit:getAbilityById(abilityTypeId)
382
+ local ability = unit:getAbility(abilityTypeId)
380
383
  if ability ~= nil then
381
384
  eventInvoke(event, unit, ability, orderTypeStringId)
382
385
  end
@@ -388,4 +391,90 @@ rawset(
388
391
  end)
389
392
  end)
390
393
  )
394
+ local internalAbilityImpactEvent = __TS__New(Event)
395
+ local impactCallbackIdAttribute = attribute()
396
+ local function invokeImpactEvent(unit, ability, ...)
397
+ ability[impactCallbackIdAttribute] = nil
398
+ eventInvoke(internalAbilityImpactEvent, unit, ability, ...)
399
+ end
400
+ internalAbilityChannelingStartEvent:addListener(
401
+ 999999,
402
+ function(unit, ability, ...)
403
+ ability[impactCallbackIdAttribute] = Timer:run(invokeImpactEvent, unit, ability, ...)
404
+ end
405
+ )
406
+ local function consumeImpactCallback(_, ability)
407
+ local impactCallbackId = ability[impactCallbackIdAttribute]
408
+ if impactCallbackId ~= nil then
409
+ consumeZeroTimerCallback(impactCallbackId)
410
+ end
411
+ end
412
+ internalAbilityChannelingFinishEvent:addListener(999999, consumeImpactCallback)
413
+ internalAbilityStopEvent:addListener(999999, consumeImpactCallback)
414
+ rawset(
415
+ Unit,
416
+ "abilityImpactEvent",
417
+ createDispatchingEvent(
418
+ createCommonEvent(internalAbilityImpactEvent),
419
+ extractAbilityTypeId
420
+ )
421
+ )
422
+ rawset(
423
+ Unit,
424
+ "abilityWidgetTargetImpactEvent",
425
+ createDispatchingEvent(
426
+ createWidgetTargetEvent(internalAbilityImpactEvent),
427
+ extractAbilityTypeId
428
+ )
429
+ )
430
+ rawset(
431
+ Unit,
432
+ "abilityUnitTargetImpactEvent",
433
+ createDispatchingEvent(
434
+ createUnitTargetEvent(internalAbilityImpactEvent),
435
+ extractAbilityTypeId
436
+ )
437
+ )
438
+ rawset(
439
+ Unit,
440
+ "abilityItemTargetImpactEvent",
441
+ createDispatchingEvent(
442
+ createItemTargetEvent(internalAbilityImpactEvent),
443
+ extractAbilityTypeId
444
+ )
445
+ )
446
+ rawset(
447
+ Unit,
448
+ "abilityDestructibleTargetImpactEvent",
449
+ createDispatchingEvent(
450
+ createDestructibleTargetEvent(internalAbilityImpactEvent),
451
+ extractAbilityTypeId
452
+ )
453
+ )
454
+ rawset(
455
+ Unit,
456
+ "abilityPointTargetImpactEvent",
457
+ createDispatchingEvent(
458
+ createPointTargetEvent(internalAbilityImpactEvent),
459
+ extractAbilityTypeId
460
+ )
461
+ )
462
+ rawset(
463
+ Unit,
464
+ "abilityNoTargetImpactEvent",
465
+ createDispatchingEvent(
466
+ createNoTargetEvent(internalAbilityImpactEvent),
467
+ extractAbilityTypeId
468
+ )
469
+ )
470
+ local spellEffectOnlyAbilityTypeIds = luaSetOf(fourCC("AAns"))
471
+ internalAbilityChannelingStartEvent:addListener(
472
+ -999999,
473
+ function(unit, ability)
474
+ if spellEffectOnlyAbilityTypeIds[ability.parentTypeId] ~= nil then
475
+ eventInvoke(internalAbilityChannelingFinishEvent, unit, ability)
476
+ eventInvoke(internalAbilityStopEvent, unit, ability)
477
+ end
478
+ end
479
+ )
391
480
  return ____exports
@@ -2,22 +2,11 @@ local ____exports = {}
2
2
  local ____unit = require("engine.internal.unit")
3
3
  local Unit = ____unit.Unit
4
4
  local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
5
- local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
6
- local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
7
- local setItemVisible = SetItemVisible
8
- local unitRemoveItem = UnitRemoveItem
5
+ local unitRemoveFillerItems = ____add_2Ditem_2Dto_2Dslot.unitRemoveFillerItems
9
6
  Unit.itemPickedUpEvent:addListener(
10
- 4,
7
+ 999999,
11
8
  function(unit)
12
- local handle = unit.handle
13
- if unitsWithFillerItems[handle] ~= nil then
14
- for previousSlot = 1, 6 do
15
- local fillerItem = fillerItems[previousSlot]
16
- unitRemoveItem(handle, fillerItem)
17
- setItemVisible(fillerItem, false)
18
- end
19
- unitsWithFillerItems[handle] = nil
20
- end
9
+ unitRemoveFillerItems(unit.handle)
21
10
  end
22
11
  )
23
12
  return ____exports
@@ -4,9 +4,14 @@ local BlankItemType = ____blank.BlankItemType
4
4
  local ____arrays = require("utility.arrays")
5
5
  local array = ____arrays.array
6
6
  local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
7
- local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
7
+ local ignoreEventsItemTypeIds = ____ignore_2Devents_2Ditems.ignoreEventsItemTypeIds
8
+ local ____item_2Dcontainer = require("engine.internal.unit.item-container")
9
+ local UNIT_EXTENDED_INVENTORY_SLOT_COUNT = ____item_2Dcontainer.UNIT_EXTENDED_INVENTORY_SLOT_COUNT
10
+ local UNIT_INVENTORY_SLOT_COUNT = ____item_2Dcontainer.UNIT_INVENTORY_SLOT_COUNT
8
11
  local setItemVisible = SetItemVisible
9
12
  local unitAddItem = UnitAddItem
13
+ local unitInventorySize = UnitInventorySize
14
+ local unitItemInBagSlot = UnitItemInBagSlot
10
15
  local unitItemInSlot = UnitItemInSlot
11
16
  local unitRemoveItem = UnitRemoveItem
12
17
  ---
@@ -16,14 +21,15 @@ ____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
16
21
  itemType.name = "[Warscript/Dummy] Slot Filler"
17
22
  return itemType.id
18
23
  end)
19
- ---
24
+ ignoreEventsItemTypeIds[____exports.SLOT_FILLER_ITEM_TYPE_ID] = true
25
+ --- Enough fillers to occupy every regular and extended inventory slot that precedes the last extended one.
26
+ --
20
27
  -- @internal For use by internal systems only.
21
28
  ____exports.fillerItems = array(
22
- 6,
29
+ UNIT_INVENTORY_SLOT_COUNT + UNIT_EXTENDED_INVENTORY_SLOT_COUNT,
23
30
  function()
24
31
  local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
25
32
  setItemVisible(item, false)
26
- ignoreEventsItems[item] = true
27
33
  return item
28
34
  end
29
35
  )
@@ -32,21 +38,56 @@ ____exports.fillerItems = array(
32
38
  ____exports.unitsWithFillerItems = {}
33
39
  ---
34
40
  -- @internal For use by internal systems only.
35
- ____exports.unitAddItemToSlot = function(unit, item, slot)
36
- for previousSlot = 0, slot - 1 do
37
- if unitItemInSlot(unit, previousSlot) == nil then
38
- unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
39
- ____exports.unitsWithFillerItems[unit] = true
41
+ ____exports.unitRemoveFillerItems = function(unit)
42
+ if ____exports.unitsWithFillerItems[unit] ~= nil then
43
+ for ____, fillerItem in ipairs(____exports.fillerItems) do
44
+ unitRemoveItem(unit, fillerItem)
45
+ setItemVisible(fillerItem, false)
46
+ end
47
+ ____exports.unitsWithFillerItems[unit] = nil
48
+ end
49
+ end
50
+ --- Adds an item to a unit so that it lands in a specific slot of its regular or extended inventory.
51
+ --
52
+ -- The engine fills slots in order (the regular inventory first, then the extended one), so every empty slot
53
+ -- preceding the target is temporarily occupied by a filler item. Unlike `moveslot` orders, this works
54
+ -- regardless of whether the unit can currently act.
55
+ --
56
+ -- @internal For use by internal systems only.
57
+ ____exports.unitAddItemToSlot = function(unit, item, slot, containerType)
58
+ if containerType == nil then
59
+ containerType = 0
60
+ end
61
+ local fillerCount = 0
62
+ local function fillEmptySlots(slotCount, itemInSlot)
63
+ for precedingSlot = 0, slotCount - 1 do
64
+ if itemInSlot(unit, precedingSlot) == nil then
65
+ unitAddItem(unit, ____exports.fillerItems[fillerCount + 1])
66
+ fillerCount = fillerCount + 1
67
+ end
40
68
  end
41
69
  end
42
- unitAddItem(unit, item)
70
+ if containerType == 0 then
71
+ fillEmptySlots(slot, unitItemInSlot)
72
+ else
73
+ fillEmptySlots(
74
+ unitInventorySize(unit),
75
+ unitItemInSlot
76
+ )
77
+ fillEmptySlots(slot, unitItemInBagSlot)
78
+ end
79
+ if fillerCount > 0 then
80
+ ____exports.unitsWithFillerItems[unit] = true
81
+ end
82
+ local result = unitAddItem(unit, item)
43
83
  if ____exports.unitsWithFillerItems[unit] ~= nil then
44
- for previousSlot = 0, slot - 1 do
45
- local fillerItem = ____exports.fillerItems[previousSlot + 1]
84
+ for fillerIndex = 0, fillerCount - 1 do
85
+ local fillerItem = ____exports.fillerItems[fillerIndex + 1]
46
86
  unitRemoveItem(unit, fillerItem)
47
87
  setItemVisible(fillerItem, false)
48
88
  end
49
89
  ____exports.unitsWithFillerItems[unit] = nil
50
90
  end
91
+ return result
51
92
  end
52
93
  return ____exports
@@ -2,7 +2,7 @@
2
2
  import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
3
3
  declare module "../unit" {
4
4
  interface Unit {
5
- isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications: CombatClassifications): boolean;
5
+ isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications?: CombatClassifications): boolean;
6
6
  }
7
7
  }
8
8
  declare module "../unit" {
@@ -5,7 +5,15 @@ local initializeFilterTargetState = ____combat_2Dclassification.initializeFilter
5
5
  local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  Unit.prototype.isAllowedTarget = function(self, source, allowedTargetCombatClassifications)
8
- initializeFilterTargetState(source, allowedTargetCombatClassifications)
8
+ if allowedTargetCombatClassifications ~= nil then
9
+ initializeFilterTargetState(source, allowedTargetCombatClassifications)
10
+ return filterTarget(self)
11
+ end
12
+ initializeFilterTargetState(source, source.firstWeapon.allowedTargetCombatClassifications)
13
+ if filterTarget(self) then
14
+ return true
15
+ end
16
+ initializeFilterTargetState(source, source.secondWeapon.allowedTargetCombatClassifications)
9
17
  return filterTarget(self)
10
18
  end
11
19
  Unit.getAllowedTargetsInRange = function(source, allowedTargetCombatClassifications, x, y, range)
@@ -0,0 +1,15 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ getAnimationDuration(this: Unit, animation: string | number): number;
5
+ setAurasEnabled(this: Unit, enabled: boolean, affectsUI?: boolean): void;
6
+ isHeroGlowAllowed: boolean;
7
+ maximumFlyHeight: number;
8
+ showsAirToGroundIndicator: boolean;
9
+ alwaysDisplaysHealth: boolean;
10
+ }
11
+ interface UnitWeapon {
12
+ resetAttack(this: UnitWeapon): void;
13
+ }
14
+ }
15
+ export {};
@@ -0,0 +1,85 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local UnitWeapon = ____unit.UnitWeapon
7
+ local allowHeroGlowOnUnit = AllowHeroGlowOnUnit
8
+ local disallowHeroGlowOnUnit = DisallowHeroGlowOnUnit
9
+ local getUnitAnimationDuration = BlzGetUnitAnimationDuration
10
+ local getUnitAnimationDurationByIndex = BlzGetUnitAnimationDurationByIndex
11
+ local getUnitBooleanField = BlzGetUnitBooleanField
12
+ local getUnitRealField = BlzGetUnitRealField
13
+ local heroGlowIsAllowedOnUnit = HeroGlowIsAllowedOnUnit
14
+ local resetUnitAttack = BlzResetUnitAttack
15
+ local setUnitBooleanField = BlzSetUnitBooleanField
16
+ local setUnitRealField = BlzSetUnitRealField
17
+ local unitEnableAuras = BlzUnitEnableAuras
18
+ Unit.prototype.getAnimationDuration = function(self, animation)
19
+ if type(animation) == "number" then
20
+ return getUnitAnimationDurationByIndex(self.handle, animation)
21
+ end
22
+ return getUnitAnimationDuration(self.handle, animation)
23
+ end
24
+ Unit.prototype.setAurasEnabled = function(self, enabled, affectsUI)
25
+ if affectsUI == nil then
26
+ affectsUI = true
27
+ end
28
+ unitEnableAuras(self.handle, enabled, affectsUI)
29
+ end
30
+ __TS__ObjectDefineProperty(
31
+ Unit.prototype,
32
+ "isHeroGlowAllowed",
33
+ {
34
+ get = function(self)
35
+ return heroGlowIsAllowedOnUnit(self.handle)
36
+ end,
37
+ set = function(self, allowed)
38
+ if allowed then
39
+ allowHeroGlowOnUnit(self.handle)
40
+ else
41
+ disallowHeroGlowOnUnit(self.handle)
42
+ end
43
+ end
44
+ }
45
+ )
46
+ __TS__ObjectDefineProperty(
47
+ Unit.prototype,
48
+ "maximumFlyHeight",
49
+ {
50
+ get = function(self)
51
+ return getUnitRealField(self.handle, UNIT_RF_FLY_MAX_HEIGHT)
52
+ end,
53
+ set = function(self, height)
54
+ setUnitRealField(self.handle, UNIT_RF_FLY_MAX_HEIGHT, height)
55
+ end
56
+ }
57
+ )
58
+ __TS__ObjectDefineProperty(
59
+ Unit.prototype,
60
+ "showsAirToGroundIndicator",
61
+ {
62
+ get = function(self)
63
+ return getUnitBooleanField(self.handle, UNIT_BF_SHOW_AIR_TO_GROUND)
64
+ end,
65
+ set = function(self, show)
66
+ setUnitBooleanField(self.handle, UNIT_BF_SHOW_AIR_TO_GROUND, show)
67
+ end
68
+ }
69
+ )
70
+ __TS__ObjectDefineProperty(
71
+ Unit.prototype,
72
+ "alwaysDisplaysHealth",
73
+ {
74
+ get = function(self)
75
+ return getUnitBooleanField(self.handle, UNIT_BF_FORCE_DISPLAY_HP)
76
+ end,
77
+ set = function(self, show)
78
+ setUnitBooleanField(self.handle, UNIT_BF_FORCE_DISPLAY_HP, show)
79
+ end
80
+ }
81
+ )
82
+ UnitWeapon.prototype.resetAttack = function(self)
83
+ resetUnitAttack(self.unit.handle, self.index)
84
+ end
85
+ return ____exports
@@ -0,0 +1,17 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ strengthBase: number;
5
+ }
6
+ }
7
+ declare module "../unit" {
8
+ interface Unit {
9
+ agilityBase: number;
10
+ }
11
+ }
12
+ declare module "../unit" {
13
+ interface Unit {
14
+ intelligenceBase: number;
15
+ }
16
+ }
17
+ export {};
@@ -0,0 +1,46 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local AGILITY_UNIT_FIELD = ____unit.AGILITY_UNIT_FIELD
8
+ local INTELLIGENCE_UNIT_FIELD = ____unit.INTELLIGENCE_UNIT_FIELD
9
+ local STRENGTH_UNIT_FIELD = ____unit.STRENGTH_UNIT_FIELD
10
+ __TS__ObjectDefineProperty(
11
+ Unit.prototype,
12
+ "strengthBase",
13
+ {
14
+ get = function(self)
15
+ return STRENGTH_UNIT_FIELD:getValue(self)
16
+ end,
17
+ set = function(self, value)
18
+ STRENGTH_UNIT_FIELD:setValue(self, value)
19
+ end
20
+ }
21
+ )
22
+ __TS__ObjectDefineProperty(
23
+ Unit.prototype,
24
+ "agilityBase",
25
+ {
26
+ get = function(self)
27
+ return AGILITY_UNIT_FIELD:getValue(self)
28
+ end,
29
+ set = function(self, value)
30
+ AGILITY_UNIT_FIELD:setValue(self, value)
31
+ end
32
+ }
33
+ )
34
+ __TS__ObjectDefineProperty(
35
+ Unit.prototype,
36
+ "intelligenceBase",
37
+ {
38
+ get = function(self)
39
+ return INTELLIGENCE_UNIT_FIELD:getValue(self)
40
+ end,
41
+ set = function(self, value)
42
+ INTELLIGENCE_UNIT_FIELD:setValue(self, value)
43
+ end
44
+ }
45
+ )
46
+ return ____exports
@@ -5,13 +5,18 @@ export type UnitBonusId<Brand extends string = any> = number & {
5
5
  readonly __unitBonusId: unique symbol;
6
6
  readonly __unitBonusIdBrand: Brand;
7
7
  };
8
+ export type UnitMaxHealthBonusId = UnitBonusId<"maxHealth">;
9
+ export type UnitMaxManaBonusId = UnitBonusId<"maxMana">;
8
10
  export type UnitArmorBonusId = UnitBonusId<"armor">;
9
11
  export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
10
12
  export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
11
13
  export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
14
  export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
13
15
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
16
+ export type UnitReturnedMeleeDamageFactorBonusId = UnitBonusId<"returnedMeleeDamageFactor">;
14
17
  export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
18
+ export type UnitManaRegenerationRateFactorBonusId = UnitBonusId<"manaRegenerationRateFactor">;
19
+ export type UnitHealthRegenerationRateBonusId = UnitBonusId<"healthRegenerationRate">;
15
20
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
16
21
  abilityTypeId: AbilityTypeId;
17
22
  field: jabilityintegerlevelfield;
@@ -23,19 +28,31 @@ export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
23
28
  } | {
24
29
  abilityTypeId?: undefined;
25
30
  valueByUnit: LuaMap<Unit, number>;
31
+ apply?: undefined;
32
+ } | {
33
+ abilityTypeId?: undefined;
34
+ valueByUnit?: undefined;
35
+ apply: (this: void, unitHandle: junit, value: number) => void;
26
36
  }) & {
27
37
  reduce: (this: void, array: number[]) => number;
28
38
  initialValue: number;
29
39
  readonly __unitBonusTypeId?: Id;
30
40
  };
31
41
  export declare namespace UnitBonusType {
42
+ const HEALTH: UnitBonusType<UnitMaxHealthBonusId>;
43
+ const MANA: UnitBonusType<UnitMaxManaBonusId>;
32
44
  const ARMOR: UnitBonusType<UnitArmorBonusId>;
33
45
  const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
34
46
  const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
35
47
  const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
36
48
  const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
37
49
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
50
+ /** The factor of melee attack damage returned to the attacker, as Spiked Carapace. */
51
+ const RETURNED_MELEE_DAMAGE_FACTOR: UnitBonusType<UnitReturnedMeleeDamageFactorBonusId>;
38
52
  const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
53
+ const MANA_REGENERATION_RATE_FACTOR: UnitBonusType<UnitManaRegenerationRateFactorBonusId>;
54
+ /** Supported range: -1000 to 1000; the total is clamped to it. */
55
+ const HEALTH_REGENERATION_RATE: UnitBonusType<UnitHealthRegenerationRateBonusId>;
39
56
  }
40
57
  export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
41
58
  export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;