warscript 0.0.1-dev.c362181 → 0.0.1-dev.c47d565

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (401) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/dummy.lua +4 -2
  4. package/core/types/effect.d.ts +12 -4
  5. package/core/types/effect.lua +67 -104
  6. package/core/types/frame.d.ts +16 -2
  7. package/core/types/frame.lua +141 -77
  8. package/core/types/handle.lua +9 -9
  9. package/core/types/item.d.ts +1 -0
  10. package/core/types/item.lua +1 -0
  11. package/core/types/player.d.ts +18 -1
  12. package/core/types/player.lua +76 -26
  13. package/core/types/playerCamera.d.ts +2 -0
  14. package/core/types/playerCamera.lua +123 -5
  15. package/core/types/playerColor.lua +4 -3
  16. package/core/types/sound.d.ts +1 -1
  17. package/core/types/sound.lua +19 -9
  18. package/core/types/tileCell.d.ts +18 -3
  19. package/core/types/tileCell.lua +108 -0
  20. package/core/types/timer.d.ts +9 -8
  21. package/core/types/timer.lua +45 -23
  22. package/core/types/unit.d.ts +5 -0
  23. package/core/types/unit.lua +5 -0
  24. package/core/util.d.ts +3 -1
  25. package/core/util.lua +109 -3
  26. package/decl/native.d.ts +1718 -964
  27. package/destroyable.d.ts +1 -0
  28. package/destroyable.lua +9 -0
  29. package/engine/ability-type-extended-tooltip.d.ts +8 -0
  30. package/engine/ability-type-extended-tooltip.lua +44 -0
  31. package/engine/behavior.d.ts +14 -1
  32. package/engine/behavior.lua +230 -70
  33. package/engine/behaviour/ability/apply-buff.lua +5 -5
  34. package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
  35. package/engine/behaviour/ability/damage.d.ts +10 -3
  36. package/engine/behaviour/ability/damage.lua +41 -49
  37. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  38. package/engine/behaviour/ability/emulate-impact.lua +23 -7
  39. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  40. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  41. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  42. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  43. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  44. package/engine/behaviour/ability/restore-mana.lua +6 -6
  45. package/engine/behaviour/ability.d.ts +16 -6
  46. package/engine/behaviour/ability.lua +69 -21
  47. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  48. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  49. package/engine/behaviour/unit.d.ts +40 -3
  50. package/engine/behaviour/unit.lua +270 -6
  51. package/engine/buff.d.ts +114 -58
  52. package/engine/buff.lua +564 -303
  53. package/engine/index.d.ts +2 -1
  54. package/engine/internal/ability.d.ts +14 -1
  55. package/engine/internal/ability.lua +113 -44
  56. package/engine/internal/item/ability.lua +63 -11
  57. package/engine/internal/item/fields.d.ts +12 -0
  58. package/engine/internal/item/fields.lua +33 -0
  59. package/engine/internal/item/owner-cache.d.ts +5 -0
  60. package/engine/internal/item/owner-cache.lua +4 -0
  61. package/engine/internal/item+owner.d.ts +2 -0
  62. package/engine/internal/item+owner.lua +37 -8
  63. package/engine/internal/item.d.ts +32 -16
  64. package/engine/internal/item.lua +257 -82
  65. package/engine/internal/mechanics/ability-duration.lua +1 -1
  66. package/engine/internal/mechanics/cast-ability.lua +6 -3
  67. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  68. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  69. package/engine/internal/misc/frame-coordinates.lua +21 -0
  70. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  71. package/engine/internal/misc/get-terrain-z.lua +11 -0
  72. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  73. package/engine/internal/misc/player-local-handle.lua +5 -0
  74. package/engine/internal/misc/unit-ability-level-natives.d.ts +2 -0
  75. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  76. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  77. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  78. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  79. package/engine/internal/object-data/health-bonus.lua +16 -0
  80. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  81. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  82. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  83. package/engine/internal/object-data/mana-bonus.lua +16 -0
  84. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  85. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  86. package/engine/internal/object-data/returned-melee-damage-factor.d.ts +2 -0
  87. package/engine/internal/object-data/returned-melee-damage-factor.lua +21 -0
  88. package/engine/internal/unit/ability.d.ts +35 -0
  89. package/engine/internal/unit/ability.lua +98 -9
  90. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  91. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  92. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  93. package/engine/internal/unit/allowed-targets.lua +9 -1
  94. package/engine/internal/unit/appearance.d.ts +15 -0
  95. package/engine/internal/unit/appearance.lua +85 -0
  96. package/engine/internal/unit/attributes.d.ts +17 -0
  97. package/engine/internal/unit/attributes.lua +46 -0
  98. package/engine/internal/unit/bonus.d.ts +17 -0
  99. package/engine/internal/unit/bonus.lua +113 -8
  100. package/engine/internal/unit/buff.d.ts +2 -2
  101. package/engine/internal/unit/buff.lua +34 -19
  102. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  103. package/engine/internal/unit/equipment-inventory.lua +233 -0
  104. package/engine/internal/unit/expiration-timer.lua +1 -1
  105. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  106. package/engine/internal/unit/extended-inventory.lua +99 -0
  107. package/engine/internal/unit/fly-height.d.ts +7 -0
  108. package/engine/internal/unit/fly-height.lua +20 -0
  109. package/engine/internal/unit/ignore-events-items.lua +10 -1
  110. package/engine/internal/unit/interrupts.d.ts +12 -0
  111. package/engine/internal/unit/interrupts.lua +28 -0
  112. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  113. package/engine/internal/unit/inventory.lua +87 -0
  114. package/engine/internal/unit/item-container.d.ts +25 -0
  115. package/engine/internal/unit/item-container.lua +11 -0
  116. package/engine/internal/unit/item-order-events.d.ts +17 -0
  117. package/engine/internal/unit/item-order-events.lua +67 -0
  118. package/engine/internal/unit/item-slot.d.ts +27 -0
  119. package/engine/internal/unit/item-slot.lua +92 -0
  120. package/engine/internal/unit/main-selected.lua +12 -27
  121. package/engine/internal/unit/order.d.ts +20 -0
  122. package/engine/internal/unit/order.lua +136 -0
  123. package/engine/internal/unit/range-event.d.ts +12 -0
  124. package/engine/internal/unit/range-event.lua +90 -0
  125. package/engine/internal/unit/scale.d.ts +7 -0
  126. package/engine/internal/unit/scale.lua +20 -0
  127. package/engine/internal/unit+ability.d.ts +2 -1
  128. package/engine/internal/unit+ability.lua +73 -3
  129. package/engine/internal/unit+bonus.lua +3 -3
  130. package/engine/internal/unit+damage.d.ts +11 -11
  131. package/engine/internal/unit+damage.lua +43 -14
  132. package/engine/internal/unit+rally.lua +9 -31
  133. package/engine/internal/unit+spellSteal.lua +1 -2
  134. package/engine/internal/unit-missile-data.lua +58 -32
  135. package/engine/internal/unit-missile-launch.lua +65 -27
  136. package/engine/internal/unit.d.ts +41 -36
  137. package/engine/internal/unit.lua +398 -327
  138. package/engine/local-client.d.ts +28 -0
  139. package/engine/local-client.lua +324 -54
  140. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  141. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  142. package/engine/object-data/auxiliary/attachment-preset.d.ts +14 -2
  143. package/engine/object-data/auxiliary/attachment-preset.lua +11 -3
  144. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  145. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  146. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  147. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  148. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  149. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  150. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  151. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  152. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  153. package/engine/object-data/auxiliary/item-class.lua +2 -0
  154. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  155. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  156. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  157. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  158. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  159. package/engine/object-data/auxiliary/order-type.lua +2 -0
  160. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  161. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  162. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  163. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  164. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  165. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  166. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  167. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  168. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  169. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  170. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  171. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  172. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  173. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  174. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  175. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  176. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  177. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  178. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  179. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.d.ts +23 -0
  180. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.lua +112 -0
  181. package/engine/object-data/entry/ability-type/blank-passive.d.ts +4 -0
  182. package/engine/object-data/entry/ability-type/blank-passive.lua +27 -7
  183. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  184. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  185. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  186. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  187. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  188. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  189. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  190. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  191. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  192. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  193. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  194. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  195. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  196. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  197. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  198. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  199. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  200. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  201. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  202. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  203. package/engine/object-data/entry/ability-type/exhume-corpses.d.ts +14 -0
  204. package/engine/object-data/entry/ability-type/exhume-corpses.lua +40 -0
  205. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  206. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  207. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  208. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  209. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  210. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  211. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  212. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  213. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  214. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  215. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  216. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  217. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  218. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  219. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  220. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  221. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  222. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  223. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  224. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  225. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  226. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  227. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  228. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  229. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  230. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  231. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  232. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  233. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  234. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  235. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  236. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  237. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  238. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  239. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  240. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  241. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  242. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  243. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  244. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  245. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  246. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  247. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  248. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  249. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  250. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  251. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  252. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  253. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  254. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  255. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  256. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  257. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  258. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  259. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  260. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  261. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  262. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  263. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  264. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  265. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  266. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  267. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  268. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  269. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  270. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  271. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  272. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  273. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  274. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  275. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  276. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  277. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  278. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  279. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  280. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  281. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  282. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  283. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  284. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  285. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  286. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  287. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  288. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  289. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  290. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  291. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  292. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  293. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  294. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  295. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  296. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  297. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  298. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  299. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  300. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  301. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  302. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  303. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  304. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  305. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  306. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  307. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  308. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  309. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  310. package/engine/object-data/entry/ability-type/web.lua +52 -0
  311. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  312. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  313. package/engine/object-data/entry/ability-type.d.ts +40 -15
  314. package/engine/object-data/entry/ability-type.lua +314 -17
  315. package/engine/object-data/entry/buff-type/applicable.lua +113 -104
  316. package/engine/object-data/entry/buff-type.d.ts +10 -12
  317. package/engine/object-data/entry/buff-type.lua +37 -27
  318. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  319. package/engine/object-data/entry/destructible-type.lua +181 -0
  320. package/engine/object-data/entry/item-type.d.ts +18 -3
  321. package/engine/object-data/entry/item-type.lua +84 -0
  322. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  323. package/engine/object-data/entry/lightning-type.lua +1 -1
  324. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  325. package/engine/object-data/entry/unit-type.d.ts +74 -6
  326. package/engine/object-data/entry/unit-type.lua +560 -100
  327. package/engine/object-data/entry/upgrade.d.ts +2 -2
  328. package/engine/object-data/entry.d.ts +6 -1
  329. package/engine/object-data/entry.lua +8 -0
  330. package/engine/object-field/ability.d.ts +4 -4
  331. package/engine/object-field/ability.lua +9 -8
  332. package/engine/object-field/item.d.ts +22 -0
  333. package/engine/object-field/item.lua +118 -0
  334. package/engine/object-field/unit.d.ts +72 -3
  335. package/engine/object-field/unit.lua +268 -7
  336. package/engine/object-field.d.ts +26 -7
  337. package/engine/object-field.lua +360 -119
  338. package/engine/random.d.ts +10 -0
  339. package/engine/random.lua +21 -0
  340. package/engine/standard/entries/ability-type.d.ts +3102 -7
  341. package/engine/standard/entries/ability-type.lua +0 -6
  342. package/engine/standard/entries/buff-type.d.ts +48 -0
  343. package/engine/standard/entries/buff-type.lua +46 -0
  344. package/engine/standard/entries/item-type.d.ts +1299 -0
  345. package/engine/standard/entries/item-type.lua +2 -0
  346. package/engine/standard/entries/lightning-type.d.ts +42 -15
  347. package/engine/standard/entries/lightning-type.lua +0 -14
  348. package/engine/standard/entries/unit-type.d.ts +5 -0
  349. package/engine/standard/entries/unit-type.lua +5 -0
  350. package/engine/standard/fields/ability.d.ts +2 -2
  351. package/engine/standard/fields/ability.lua +2 -2
  352. package/engine/standard/fields/item.d.ts +4 -0
  353. package/engine/standard/fields/item.lua +6 -0
  354. package/engine/standard/fields/unit.d.ts +12 -0
  355. package/engine/standard/fields/unit.lua +20 -0
  356. package/engine/synchronization.d.ts +11 -0
  357. package/engine/synchronization.lua +77 -0
  358. package/engine/text-tag.d.ts +36 -2
  359. package/engine/text-tag.lua +250 -10
  360. package/engine/unit.d.ts +11 -1
  361. package/engine/unit.lua +11 -1
  362. package/event.d.ts +1 -1
  363. package/lualib_bundle.lua +1 -1
  364. package/math.d.ts +2 -0
  365. package/math.lua +14 -0
  366. package/net/socket.lua +1 -1
  367. package/network.lua +25 -1
  368. package/objutil/buff.lua +12 -11
  369. package/objutil/object.lua +1 -1
  370. package/operation.d.ts +8 -1
  371. package/operation.lua +38 -18
  372. package/package.json +3 -23
  373. package/patch-lua.lua +15 -0
  374. package/patch-lualib.lua +1 -1
  375. package/utility/arrays.d.ts +9 -1
  376. package/utility/arrays.lua +28 -0
  377. package/utility/callback-array.d.ts +17 -0
  378. package/utility/callback-array.lua +61 -0
  379. package/utility/functions.d.ts +8 -0
  380. package/utility/functions.lua +13 -0
  381. package/utility/linked-map.d.ts +35 -0
  382. package/utility/linked-map.lua +107 -0
  383. package/utility/linked-set.d.ts +5 -1
  384. package/utility/linked-set.lua +49 -1
  385. package/utility/lua-maps.d.ts +15 -2
  386. package/utility/lua-maps.lua +53 -2
  387. package/utility/lua-sets.d.ts +2 -0
  388. package/utility/lua-sets.lua +7 -0
  389. package/utility/random.d.ts +102 -0
  390. package/utility/random.lua +273 -0
  391. package/utility/records.lua +20 -1
  392. package/utility/types.d.ts +3 -0
  393. package/utility/unordered-map.d.ts +27 -0
  394. package/utility/unordered-map.lua +99 -0
  395. package/core/types/order.d.ts +0 -25
  396. package/core/types/order.lua +0 -55
  397. package/engine/internal/unit/item.lua +0 -78
  398. /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
  399. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  400. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  401. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -0,0 +1,21 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class DeathseekerArrowsAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Flat Damage */
7
+ get flatDamage(): number[];
8
+ set flatDamage(flatDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Percent Damage */
10
+ get damagePercentage(): number[];
11
+ set damagePercentage(damagePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Stacks Required */
13
+ get stacksRequired(): number[];
14
+ set stacksRequired(stacksRequired: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** Bonus Attack Speed per Attack */
16
+ get bonusAttackSpeedPerAttack(): number[];
17
+ set bonusAttackSpeedPerAttack(bonusAttackSpeedPerAttack: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ /** Max Attack Speed Stacks */
19
+ get maximumAttackSpeedStacks(): number[];
20
+ set maximumAttackSpeedStacks(maximumAttackSpeedStacks: ObjectDataEntryLevelFieldValueSupplier<number>);
21
+ }
@@ -0,0 +1,78 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.DeathseekerArrowsAbilityType = __TS__Class()
9
+ local DeathseekerArrowsAbilityType = ____exports.DeathseekerArrowsAbilityType
10
+ DeathseekerArrowsAbilityType.name = "DeathseekerArrowsAbilityType"
11
+ __TS__ClassExtends(DeathseekerArrowsAbilityType, AbilityType)
12
+ DeathseekerArrowsAbilityType.BASE_ID = fourCC("AUdb")
13
+ __TS__SetDescriptor(
14
+ DeathseekerArrowsAbilityType.prototype,
15
+ "flatDamage",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("udb1")
19
+ end,
20
+ set = function(self, flatDamage)
21
+ self:setNumberLevelField("udb1", flatDamage)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ DeathseekerArrowsAbilityType.prototype,
28
+ "damagePercentage",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("udb2")
32
+ end,
33
+ set = function(self, damagePercentage)
34
+ self:setNumberLevelField("udb2", damagePercentage)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ DeathseekerArrowsAbilityType.prototype,
41
+ "stacksRequired",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("udb3")
45
+ end,
46
+ set = function(self, stacksRequired)
47
+ self:setNumberLevelField("udb3", stacksRequired)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ DeathseekerArrowsAbilityType.prototype,
54
+ "bonusAttackSpeedPerAttack",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("udb4")
58
+ end,
59
+ set = function(self, bonusAttackSpeedPerAttack)
60
+ self:setNumberLevelField("udb4", bonusAttackSpeedPerAttack)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ DeathseekerArrowsAbilityType.prototype,
67
+ "maximumAttackSpeedStacks",
68
+ {
69
+ get = function(self)
70
+ return self:getNumberLevelField("udb5")
71
+ end,
72
+ set = function(self, maximumAttackSpeedStacks)
73
+ self:setNumberLevelField("udb5", maximumAttackSpeedStacks)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ /**
4
+ * Equipment inventory interface (ASpc). Has no data fields of its own.
5
+ */
6
+ export declare class EquipmentInventoryInterfaceAbilityType extends AbilityType {
7
+ static readonly BASE_ID: AbilityTypeId;
8
+ }
@@ -0,0 +1,13 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
6
+ local AbilityType = ____ability_2Dtype.AbilityType
7
+ --- Equipment inventory interface (ASpc). Has no data fields of its own.
8
+ ____exports.EquipmentInventoryInterfaceAbilityType = __TS__Class()
9
+ local EquipmentInventoryInterfaceAbilityType = ____exports.EquipmentInventoryInterfaceAbilityType
10
+ EquipmentInventoryInterfaceAbilityType.name = "EquipmentInventoryInterfaceAbilityType"
11
+ __TS__ClassExtends(EquipmentInventoryInterfaceAbilityType, AbilityType)
12
+ EquipmentInventoryInterfaceAbilityType.BASE_ID = fourCC("ASpc")
13
+ return ____exports
@@ -0,0 +1,13 @@
1
+ /** @noSelfInFile */
2
+ import { InventoryAbilityType } from "./inventory";
3
+ import { AbilityTypeId } from "../ability-type";
4
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
5
+ /**
6
+ * Hero equipment inventory (AInx). Inherits the regular inventory fields (Data A-E).
7
+ */
8
+ export declare class EquipmentInventoryAbilityType extends InventoryAbilityType {
9
+ static readonly BASE_ID: AbilityTypeId;
10
+ /** Equipment Item Capacity */
11
+ get equipmentItemCapacity(): number[];
12
+ set equipmentItemCapacity(equipmentItemCapacity: ObjectDataEntryLevelFieldValueSupplier<number>);
13
+ }
@@ -0,0 +1,27 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____inventory = require("engine.object-data.entry.ability-type.inventory")
7
+ local InventoryAbilityType = ____inventory.InventoryAbilityType
8
+ --- Hero equipment inventory (AInx). Inherits the regular inventory fields (Data A-E).
9
+ ____exports.EquipmentInventoryAbilityType = __TS__Class()
10
+ local EquipmentInventoryAbilityType = ____exports.EquipmentInventoryAbilityType
11
+ EquipmentInventoryAbilityType.name = "EquipmentInventoryAbilityType"
12
+ __TS__ClassExtends(EquipmentInventoryAbilityType, InventoryAbilityType)
13
+ EquipmentInventoryAbilityType.BASE_ID = fourCC("AInx")
14
+ __TS__SetDescriptor(
15
+ EquipmentInventoryAbilityType.prototype,
16
+ "equipmentItemCapacity",
17
+ {
18
+ get = function(self)
19
+ return self:getNumberLevelField("inv6")
20
+ end,
21
+ set = function(self, equipmentItemCapacity)
22
+ self:setNumberLevelField("inv6", equipmentItemCapacity)
23
+ end
24
+ },
25
+ true
26
+ )
27
+ return ____exports
@@ -0,0 +1,13 @@
1
+ /** @noSelfInFile */
2
+ import { InventoryAbilityType } from "./inventory";
3
+ import { AbilityTypeId } from "../ability-type";
4
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
5
+ /**
6
+ * Equipment (AEqu). Data A-E carry the regular inventory fields, Data F the level threshold per level.
7
+ */
8
+ export declare class EquipmentAbilityType extends InventoryAbilityType {
9
+ static readonly BASE_ID: AbilityTypeId;
10
+ /** Equipment Level Threshold */
11
+ get equipmentLevelThreshold(): number[];
12
+ set equipmentLevelThreshold(equipmentLevelThreshold: ObjectDataEntryLevelFieldValueSupplier<number>);
13
+ }
@@ -0,0 +1,27 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____inventory = require("engine.object-data.entry.ability-type.inventory")
7
+ local InventoryAbilityType = ____inventory.InventoryAbilityType
8
+ --- Equipment (AEqu). Data A-E carry the regular inventory fields, Data F the level threshold per level.
9
+ ____exports.EquipmentAbilityType = __TS__Class()
10
+ local EquipmentAbilityType = ____exports.EquipmentAbilityType
11
+ EquipmentAbilityType.name = "EquipmentAbilityType"
12
+ __TS__ClassExtends(EquipmentAbilityType, InventoryAbilityType)
13
+ EquipmentAbilityType.BASE_ID = fourCC("AEqu")
14
+ __TS__SetDescriptor(
15
+ EquipmentAbilityType.prototype,
16
+ "equipmentLevelThreshold",
17
+ {
18
+ get = function(self)
19
+ return self:getNumberLevelField("equ1")
20
+ end,
21
+ set = function(self, equipmentLevelThreshold)
22
+ self:setNumberLevelField("equ1", equipmentLevelThreshold)
23
+ end
24
+ },
25
+ true
26
+ )
27
+ return ____exports
@@ -0,0 +1,14 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ import { UnitTypeId } from "../unit-type";
5
+ /** Meat Wagon's Exhume Corpses (`Aexh`). */
6
+ export declare class ExhumeCorpsesAbilityType extends AbilityType {
7
+ static readonly BASE_ID: AbilityTypeId;
8
+ /** Maximum Number of Corpses */
9
+ get maximumCorpseCount(): number[];
10
+ set maximumCorpseCount(maximumCorpseCount: ObjectDataEntryLevelFieldValueSupplier<number>);
11
+ /** Unit Type */
12
+ get corpseUnitTypeId(): UnitTypeId[];
13
+ set corpseUnitTypeId(corpseUnitTypeId: ObjectDataEntryLevelFieldValueSupplier<UnitTypeId>);
14
+ }
@@ -0,0 +1,40 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ --- Meat Wagon's Exhume Corpses (`Aexh`).
9
+ ____exports.ExhumeCorpsesAbilityType = __TS__Class()
10
+ local ExhumeCorpsesAbilityType = ____exports.ExhumeCorpsesAbilityType
11
+ ExhumeCorpsesAbilityType.name = "ExhumeCorpsesAbilityType"
12
+ __TS__ClassExtends(ExhumeCorpsesAbilityType, AbilityType)
13
+ ExhumeCorpsesAbilityType.BASE_ID = fourCC("Aexh")
14
+ __TS__SetDescriptor(
15
+ ExhumeCorpsesAbilityType.prototype,
16
+ "maximumCorpseCount",
17
+ {
18
+ get = function(self)
19
+ return self:getNumberLevelField("exh1")
20
+ end,
21
+ set = function(self, maximumCorpseCount)
22
+ self:setNumberLevelField("exh1", maximumCorpseCount)
23
+ end
24
+ },
25
+ true
26
+ )
27
+ __TS__SetDescriptor(
28
+ ExhumeCorpsesAbilityType.prototype,
29
+ "corpseUnitTypeId",
30
+ {
31
+ get = function(self)
32
+ return self:getObjectDataEntryNumericIdLevelField("exhu")
33
+ end,
34
+ set = function(self, corpseUnitTypeId)
35
+ self:setObjectDataEntryNumericIdLevelField("exhu", corpseUnitTypeId)
36
+ end
37
+ },
38
+ true
39
+ )
40
+ return ____exports
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityTypeId } from "../ability-type";
3
+ import { StormBoltAbilityType } from "./storm-bolt";
4
+ /** Firelord's Firebolt (`ANfb`): a stunning missile; same damage field as Storm Bolt. */
5
+ export declare class FireboltAbilityType extends StormBoltAbilityType {
6
+ static readonly BASE_ID: AbilityTypeId;
7
+ }
@@ -0,0 +1,13 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____storm_2Dbolt = require("engine.object-data.entry.ability-type.storm-bolt")
6
+ local StormBoltAbilityType = ____storm_2Dbolt.StormBoltAbilityType
7
+ --- Firelord's Firebolt (`ANfb`): a stunning missile; same damage field as Storm Bolt.
8
+ ____exports.FireboltAbilityType = __TS__Class()
9
+ local FireboltAbilityType = ____exports.FireboltAbilityType
10
+ FireboltAbilityType.name = "FireboltAbilityType"
11
+ __TS__ClassExtends(FireboltAbilityType, StormBoltAbilityType)
12
+ FireboltAbilityType.BASE_ID = fourCC("ANfb")
13
+ return ____exports
@@ -0,0 +1,25 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ /** Blood Mage's Flame Strike (`AHfs`). */
5
+ export declare class FlameStrikeAbilityType extends AbilityType {
6
+ static readonly BASE_ID: AbilityTypeId;
7
+ /** Full Damage Dealt */
8
+ get fullDamageDealt(): number[];
9
+ set fullDamageDealt(fullDamageDealt: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ /** Full Damage Interval */
11
+ get fullDamageInterval(): number[];
12
+ set fullDamageInterval(fullDamageInterval: ObjectDataEntryLevelFieldValueSupplier<number>);
13
+ /** Half Damage Dealt */
14
+ get halfDamageDealt(): number[];
15
+ set halfDamageDealt(halfDamageDealt: ObjectDataEntryLevelFieldValueSupplier<number>);
16
+ /** Half Damage Interval */
17
+ get halfDamageInterval(): number[];
18
+ set halfDamageInterval(halfDamageInterval: ObjectDataEntryLevelFieldValueSupplier<number>);
19
+ /** Building Reduction */
20
+ get structureDamageDecreaseFactor(): number[];
21
+ set structureDamageDecreaseFactor(structureDamageDecreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
22
+ /** Maximum Damage */
23
+ get maximumDamage(): number[];
24
+ set maximumDamage(maximumDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
25
+ }
@@ -0,0 +1,92 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ --- Blood Mage's Flame Strike (`AHfs`).
9
+ ____exports.FlameStrikeAbilityType = __TS__Class()
10
+ local FlameStrikeAbilityType = ____exports.FlameStrikeAbilityType
11
+ FlameStrikeAbilityType.name = "FlameStrikeAbilityType"
12
+ __TS__ClassExtends(FlameStrikeAbilityType, AbilityType)
13
+ FlameStrikeAbilityType.BASE_ID = fourCC("AHfs")
14
+ __TS__SetDescriptor(
15
+ FlameStrikeAbilityType.prototype,
16
+ "fullDamageDealt",
17
+ {
18
+ get = function(self)
19
+ return self:getNumberLevelField("Hfs1")
20
+ end,
21
+ set = function(self, fullDamageDealt)
22
+ self:setNumberLevelField("Hfs1", fullDamageDealt)
23
+ end
24
+ },
25
+ true
26
+ )
27
+ __TS__SetDescriptor(
28
+ FlameStrikeAbilityType.prototype,
29
+ "fullDamageInterval",
30
+ {
31
+ get = function(self)
32
+ return self:getNumberLevelField("Hfs2")
33
+ end,
34
+ set = function(self, fullDamageInterval)
35
+ self:setNumberLevelField("Hfs2", fullDamageInterval)
36
+ end
37
+ },
38
+ true
39
+ )
40
+ __TS__SetDescriptor(
41
+ FlameStrikeAbilityType.prototype,
42
+ "halfDamageDealt",
43
+ {
44
+ get = function(self)
45
+ return self:getNumberLevelField("Hfs3")
46
+ end,
47
+ set = function(self, halfDamageDealt)
48
+ self:setNumberLevelField("Hfs3", halfDamageDealt)
49
+ end
50
+ },
51
+ true
52
+ )
53
+ __TS__SetDescriptor(
54
+ FlameStrikeAbilityType.prototype,
55
+ "halfDamageInterval",
56
+ {
57
+ get = function(self)
58
+ return self:getNumberLevelField("Hfs4")
59
+ end,
60
+ set = function(self, halfDamageInterval)
61
+ self:setNumberLevelField("Hfs4", halfDamageInterval)
62
+ end
63
+ },
64
+ true
65
+ )
66
+ __TS__SetDescriptor(
67
+ FlameStrikeAbilityType.prototype,
68
+ "structureDamageDecreaseFactor",
69
+ {
70
+ get = function(self)
71
+ return self:getNumberLevelField("Hfs5")
72
+ end,
73
+ set = function(self, structureDamageDecreaseFactor)
74
+ self:setNumberLevelField("Hfs5", structureDamageDecreaseFactor)
75
+ end
76
+ },
77
+ true
78
+ )
79
+ __TS__SetDescriptor(
80
+ FlameStrikeAbilityType.prototype,
81
+ "maximumDamage",
82
+ {
83
+ get = function(self)
84
+ return self:getNumberLevelField("Hfs6")
85
+ end,
86
+ set = function(self, maximumDamage)
87
+ self:setNumberLevelField("Hfs6", maximumDamage)
88
+ end
89
+ },
90
+ true
91
+ )
92
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ /**
4
+ * Grant talent point (ATap). Data A-C exist in the SLK but have no object editor metadata.
5
+ */
6
+ export declare class GrantTalentPointAbilityType extends AbilityType {
7
+ static readonly BASE_ID: AbilityTypeId;
8
+ }
@@ -0,0 +1,13 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
6
+ local AbilityType = ____ability_2Dtype.AbilityType
7
+ --- Grant talent point (ATap). Data A-C exist in the SLK but have no object editor metadata.
8
+ ____exports.GrantTalentPointAbilityType = __TS__Class()
9
+ local GrantTalentPointAbilityType = ____exports.GrantTalentPointAbilityType
10
+ GrantTalentPointAbilityType.name = "GrantTalentPointAbilityType"
11
+ __TS__ClassExtends(GrantTalentPointAbilityType, AbilityType)
12
+ GrantTalentPointAbilityType.BASE_ID = fourCC("ATap")
13
+ return ____exports
@@ -0,0 +1,36 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ /**
5
+ * Grim Conviction (AUvg). Data G-I are used by the Avatar of Light variant (AHal).
6
+ */
7
+ export declare class GrimConvictionAbilityType extends AbilityType {
8
+ static readonly BASE_ID: AbilityTypeId;
9
+ /** % Health Cost */
10
+ get healthCostPercentage(): number[];
11
+ set healthCostPercentage(healthCostPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Bonus strength */
13
+ get bonusStrength(): number[];
14
+ set bonusStrength(bonusStrength: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** % Bonus Resolve */
16
+ get bonusResolvePercentage(): number[];
17
+ set bonusResolvePercentage(bonusResolvePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ /** % Bonus Life Steal */
19
+ get bonusLifeStealPercentage(): number[];
20
+ set bonusLifeStealPercentage(bonusLifeStealPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
21
+ /** % Bonus Spell Vamp */
22
+ get bonusSpellVampPercentage(): number[];
23
+ set bonusSpellVampPercentage(bonusSpellVampPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
24
+ /** Double bonus bellow health % */
25
+ get doubleBonusBelowHealthPercentage(): number[];
26
+ set doubleBonusBelowHealthPercentage(doubleBonusBelowHealthPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
27
+ /** Damage On Cast */
28
+ get damageOnCast(): number[];
29
+ set damageOnCast(damageOnCast: ObjectDataEntryLevelFieldValueSupplier<number>);
30
+ /** % Bonus Spell Crit */
31
+ get bonusSpellCriticalStrikePercentage(): number[];
32
+ set bonusSpellCriticalStrikePercentage(bonusSpellCriticalStrikePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
33
+ /** % Bonus Spell Crit Damage */
34
+ get bonusSpellCriticalStrikeDamagePercentage(): number[];
35
+ set bonusSpellCriticalStrikeDamagePercentage(bonusSpellCriticalStrikeDamagePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
36
+ }
@@ -0,0 +1,131 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ --- Grim Conviction (AUvg). Data G-I are used by the Avatar of Light variant (AHal).
9
+ ____exports.GrimConvictionAbilityType = __TS__Class()
10
+ local GrimConvictionAbilityType = ____exports.GrimConvictionAbilityType
11
+ GrimConvictionAbilityType.name = "GrimConvictionAbilityType"
12
+ __TS__ClassExtends(GrimConvictionAbilityType, AbilityType)
13
+ GrimConvictionAbilityType.BASE_ID = fourCC("AUvg")
14
+ __TS__SetDescriptor(
15
+ GrimConvictionAbilityType.prototype,
16
+ "healthCostPercentage",
17
+ {
18
+ get = function(self)
19
+ return self:getNumberLevelField("uvg1")
20
+ end,
21
+ set = function(self, healthCostPercentage)
22
+ self:setNumberLevelField("uvg1", healthCostPercentage)
23
+ end
24
+ },
25
+ true
26
+ )
27
+ __TS__SetDescriptor(
28
+ GrimConvictionAbilityType.prototype,
29
+ "bonusStrength",
30
+ {
31
+ get = function(self)
32
+ return self:getNumberLevelField("uvg2")
33
+ end,
34
+ set = function(self, bonusStrength)
35
+ self:setNumberLevelField("uvg2", bonusStrength)
36
+ end
37
+ },
38
+ true
39
+ )
40
+ __TS__SetDescriptor(
41
+ GrimConvictionAbilityType.prototype,
42
+ "bonusResolvePercentage",
43
+ {
44
+ get = function(self)
45
+ return self:getNumberLevelField("uvg3")
46
+ end,
47
+ set = function(self, bonusResolvePercentage)
48
+ self:setNumberLevelField("uvg3", bonusResolvePercentage)
49
+ end
50
+ },
51
+ true
52
+ )
53
+ __TS__SetDescriptor(
54
+ GrimConvictionAbilityType.prototype,
55
+ "bonusLifeStealPercentage",
56
+ {
57
+ get = function(self)
58
+ return self:getNumberLevelField("uvg4")
59
+ end,
60
+ set = function(self, bonusLifeStealPercentage)
61
+ self:setNumberLevelField("uvg4", bonusLifeStealPercentage)
62
+ end
63
+ },
64
+ true
65
+ )
66
+ __TS__SetDescriptor(
67
+ GrimConvictionAbilityType.prototype,
68
+ "bonusSpellVampPercentage",
69
+ {
70
+ get = function(self)
71
+ return self:getNumberLevelField("uvg5")
72
+ end,
73
+ set = function(self, bonusSpellVampPercentage)
74
+ self:setNumberLevelField("uvg5", bonusSpellVampPercentage)
75
+ end
76
+ },
77
+ true
78
+ )
79
+ __TS__SetDescriptor(
80
+ GrimConvictionAbilityType.prototype,
81
+ "doubleBonusBelowHealthPercentage",
82
+ {
83
+ get = function(self)
84
+ return self:getNumberLevelField("uvg6")
85
+ end,
86
+ set = function(self, doubleBonusBelowHealthPercentage)
87
+ self:setNumberLevelField("uvg6", doubleBonusBelowHealthPercentage)
88
+ end
89
+ },
90
+ true
91
+ )
92
+ __TS__SetDescriptor(
93
+ GrimConvictionAbilityType.prototype,
94
+ "damageOnCast",
95
+ {
96
+ get = function(self)
97
+ return self:getNumberLevelField("uvg7")
98
+ end,
99
+ set = function(self, damageOnCast)
100
+ self:setNumberLevelField("uvg7", damageOnCast)
101
+ end
102
+ },
103
+ true
104
+ )
105
+ __TS__SetDescriptor(
106
+ GrimConvictionAbilityType.prototype,
107
+ "bonusSpellCriticalStrikePercentage",
108
+ {
109
+ get = function(self)
110
+ return self:getNumberLevelField("uvg8")
111
+ end,
112
+ set = function(self, bonusSpellCriticalStrikePercentage)
113
+ self:setNumberLevelField("uvg8", bonusSpellCriticalStrikePercentage)
114
+ end
115
+ },
116
+ true
117
+ )
118
+ __TS__SetDescriptor(
119
+ GrimConvictionAbilityType.prototype,
120
+ "bonusSpellCriticalStrikeDamagePercentage",
121
+ {
122
+ get = function(self)
123
+ return self:getNumberLevelField("uvg9")
124
+ end,
125
+ set = function(self, bonusSpellCriticalStrikeDamagePercentage)
126
+ self:setNumberLevelField("uvg9", bonusSpellCriticalStrikeDamagePercentage)
127
+ end
128
+ },
129
+ true
130
+ )
131
+ return ____exports
@@ -0,0 +1,18 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class GritAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Defense Increase */
7
+ get armorIncrease(): number[];
8
+ set armorIncrease(armorIncrease: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Defense Cap */
10
+ get armorCap(): number[];
11
+ set armorCap(armorCap: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Magic Resistance At Cap */
13
+ get magicResistanceAtCap(): number[];
14
+ set magicResistanceAtCap(magicResistanceAtCap: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** Bonus Attack Damage Percent At Cap */
16
+ get bonusAttackDamagePercentageAtCap(): number[];
17
+ set bonusAttackDamagePercentageAtCap(bonusAttackDamagePercentageAtCap: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ }