warscript 0.0.1-dev.bad60be → 0.0.1-dev.bc4cd10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (368) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/dummy.lua +4 -2
  4. package/core/types/effect.d.ts +11 -1
  5. package/core/types/effect.lua +43 -77
  6. package/core/types/frame.d.ts +1 -0
  7. package/core/types/frame.lua +136 -58
  8. package/core/types/handle.lua +9 -9
  9. package/core/types/item.d.ts +1 -0
  10. package/core/types/item.lua +1 -0
  11. package/core/types/player.d.ts +18 -1
  12. package/core/types/player.lua +76 -26
  13. package/core/types/playerCamera.d.ts +2 -0
  14. package/core/types/playerCamera.lua +123 -5
  15. package/core/types/playerColor.lua +4 -3
  16. package/core/types/sound.d.ts +1 -1
  17. package/core/types/sound.lua +14 -9
  18. package/core/types/tileCell.d.ts +11 -1
  19. package/core/types/tileCell.lua +97 -0
  20. package/core/types/timer.d.ts +3 -1
  21. package/core/types/timer.lua +27 -2
  22. package/core/types/unit.d.ts +5 -0
  23. package/core/types/unit.lua +5 -0
  24. package/core/util.d.ts +3 -1
  25. package/core/util.lua +109 -3
  26. package/decl/native.d.ts +711 -11
  27. package/destroyable.d.ts +1 -0
  28. package/destroyable.lua +9 -0
  29. package/engine/behavior.d.ts +14 -1
  30. package/engine/behavior.lua +230 -70
  31. package/engine/behaviour/ability/apply-buff.lua +4 -4
  32. package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
  33. package/engine/behaviour/ability/damage.d.ts +4 -0
  34. package/engine/behaviour/ability/damage.lua +19 -15
  35. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  36. package/engine/behaviour/ability/emulate-impact.lua +7 -5
  37. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  38. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  39. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  40. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  41. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  42. package/engine/behaviour/ability/restore-mana.lua +6 -6
  43. package/engine/behaviour/ability.d.ts +13 -6
  44. package/engine/behaviour/ability.lua +56 -1
  45. package/engine/behaviour/unit/stun-immunity.d.ts +9 -5
  46. package/engine/behaviour/unit/stun-immunity.lua +17 -7
  47. package/engine/behaviour/unit.d.ts +16 -5
  48. package/engine/behaviour/unit.lua +135 -27
  49. package/engine/buff.d.ts +73 -27
  50. package/engine/buff.lua +424 -193
  51. package/engine/index.d.ts +2 -1
  52. package/engine/internal/ability.d.ts +7 -1
  53. package/engine/internal/ability.lua +90 -47
  54. package/engine/internal/item/ability.lua +2 -1
  55. package/engine/internal/item/fields.d.ts +12 -0
  56. package/engine/internal/item/fields.lua +33 -0
  57. package/engine/internal/item/owner-cache.d.ts +5 -0
  58. package/engine/internal/item/owner-cache.lua +4 -0
  59. package/engine/internal/item+owner.d.ts +2 -0
  60. package/engine/internal/item+owner.lua +37 -8
  61. package/engine/internal/item.d.ts +27 -14
  62. package/engine/internal/item.lua +185 -82
  63. package/engine/internal/mechanics/cast-ability.lua +6 -3
  64. package/engine/internal/misc/frame-coordinates.lua +21 -0
  65. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  66. package/engine/internal/misc/get-terrain-z.lua +11 -0
  67. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  68. package/engine/internal/misc/player-local-handle.lua +5 -0
  69. package/engine/internal/misc/unit-ability-level-natives.d.ts +2 -0
  70. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  71. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  72. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  73. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  74. package/engine/internal/object-data/health-bonus.lua +16 -0
  75. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  76. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  77. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  78. package/engine/internal/object-data/mana-bonus.lua +16 -0
  79. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  80. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  81. package/engine/internal/unit/ability.d.ts +14 -14
  82. package/engine/internal/unit/ability.lua +86 -47
  83. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  84. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  85. package/engine/internal/unit/appearance.d.ts +15 -0
  86. package/engine/internal/unit/appearance.lua +85 -0
  87. package/engine/internal/unit/attributes.d.ts +17 -0
  88. package/engine/internal/unit/attributes.lua +46 -0
  89. package/engine/internal/unit/bonus.d.ts +14 -0
  90. package/engine/internal/unit/bonus.lua +102 -8
  91. package/engine/internal/unit/buff.d.ts +2 -2
  92. package/engine/internal/unit/buff.lua +34 -19
  93. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  94. package/engine/internal/unit/equipment-inventory.lua +233 -0
  95. package/engine/internal/unit/expiration-timer.lua +1 -1
  96. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  97. package/engine/internal/unit/extended-inventory.lua +99 -0
  98. package/engine/internal/unit/fly-height.d.ts +7 -0
  99. package/engine/internal/unit/fly-height.lua +20 -0
  100. package/engine/internal/unit/ignore-events-items.lua +10 -1
  101. package/engine/internal/unit/interrupts.d.ts +12 -0
  102. package/engine/internal/unit/interrupts.lua +28 -0
  103. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  104. package/engine/internal/unit/inventory.lua +87 -0
  105. package/engine/internal/unit/item-container.d.ts +25 -0
  106. package/engine/internal/unit/item-container.lua +11 -0
  107. package/engine/internal/unit/item-order-events.d.ts +17 -0
  108. package/engine/internal/unit/item-order-events.lua +67 -0
  109. package/engine/internal/unit/item-slot.d.ts +27 -0
  110. package/engine/internal/unit/item-slot.lua +92 -0
  111. package/engine/internal/unit/main-selected.lua +12 -27
  112. package/engine/internal/unit/order.d.ts +3 -3
  113. package/engine/internal/unit/order.lua +10 -10
  114. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  115. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  116. package/engine/internal/unit/range-event.d.ts +12 -0
  117. package/engine/internal/unit/range-event.lua +90 -0
  118. package/engine/internal/unit/scale.d.ts +7 -0
  119. package/engine/internal/unit/scale.lua +20 -0
  120. package/engine/internal/unit+ability.d.ts +2 -1
  121. package/engine/internal/unit+ability.lua +73 -3
  122. package/engine/internal/unit+bonus.lua +3 -3
  123. package/engine/internal/unit+damage.d.ts +9 -0
  124. package/engine/internal/unit+damage.lua +33 -0
  125. package/engine/internal/unit+rally.lua +9 -31
  126. package/engine/internal/unit-missile-data.lua +58 -32
  127. package/engine/internal/unit-missile-launch.lua +65 -27
  128. package/engine/internal/unit.d.ts +19 -32
  129. package/engine/internal/unit.lua +241 -341
  130. package/engine/local-client.d.ts +28 -0
  131. package/engine/local-client.lua +324 -54
  132. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  133. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  134. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -0
  135. package/engine/object-data/auxiliary/attachment-preset.lua +7 -0
  136. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  137. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  138. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  139. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  140. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  141. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  142. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  143. package/engine/object-data/auxiliary/item-class.lua +2 -0
  144. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  145. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  146. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  147. package/engine/object-data/auxiliary/order-type.lua +2 -0
  148. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  149. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  150. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  151. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  152. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  153. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  154. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  155. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  156. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  157. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  158. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  159. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  160. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  161. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  162. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  163. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  164. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  165. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  166. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  167. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  168. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  169. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  170. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  171. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  172. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  173. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  174. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  175. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  176. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  177. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  178. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  179. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  180. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  181. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  182. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  183. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  184. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  185. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  186. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  187. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  188. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  189. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  190. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  191. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  192. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  193. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  194. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  195. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  196. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  197. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  198. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  199. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  200. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  201. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  202. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  203. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  204. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  205. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  206. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  207. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  208. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  209. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  210. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  211. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  212. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  213. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  214. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  215. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  216. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  217. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  218. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  219. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  220. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  221. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  222. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  223. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  224. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  225. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  226. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  227. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  228. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  229. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  230. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  231. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  232. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  233. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  234. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  235. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  236. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  237. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  238. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  239. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  240. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  241. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  242. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  243. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  244. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  245. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  246. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  247. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  248. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  249. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  250. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  251. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  252. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  253. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  254. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  255. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  256. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  257. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  258. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  259. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  260. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  261. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  262. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  263. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  264. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  265. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  266. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  267. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  268. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  269. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  270. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  271. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  272. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  273. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  274. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  275. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  276. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  277. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  278. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  279. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  280. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  281. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  282. package/engine/object-data/entry/ability-type.d.ts +25 -6
  283. package/engine/object-data/entry/ability-type.lua +249 -12
  284. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  285. package/engine/object-data/entry/buff-type.d.ts +6 -2
  286. package/engine/object-data/entry/buff-type.lua +26 -0
  287. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  288. package/engine/object-data/entry/destructible-type.lua +181 -0
  289. package/engine/object-data/entry/item-type.d.ts +18 -3
  290. package/engine/object-data/entry/item-type.lua +84 -0
  291. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  292. package/engine/object-data/entry/lightning-type.lua +1 -1
  293. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  294. package/engine/object-data/entry/unit-type.d.ts +62 -4
  295. package/engine/object-data/entry/unit-type.lua +474 -38
  296. package/engine/object-data/entry/upgrade.d.ts +2 -2
  297. package/engine/object-data/entry.d.ts +6 -1
  298. package/engine/object-data/entry.lua +8 -0
  299. package/engine/object-field/ability.d.ts +3 -3
  300. package/engine/object-field/ability.lua +9 -8
  301. package/engine/object-field/item.d.ts +22 -0
  302. package/engine/object-field/item.lua +118 -0
  303. package/engine/object-field/unit.d.ts +27 -5
  304. package/engine/object-field/unit.lua +82 -0
  305. package/engine/object-field.d.ts +12 -4
  306. package/engine/object-field.lua +273 -126
  307. package/engine/random.d.ts +10 -0
  308. package/engine/random.lua +21 -0
  309. package/engine/standard/entries/ability-type.d.ts +3102 -7
  310. package/engine/standard/entries/ability-type.lua +0 -6
  311. package/engine/standard/entries/buff-type.d.ts +45 -0
  312. package/engine/standard/entries/buff-type.lua +43 -0
  313. package/engine/standard/entries/item-type.d.ts +1299 -0
  314. package/engine/standard/entries/item-type.lua +2 -0
  315. package/engine/standard/entries/lightning-type.d.ts +42 -15
  316. package/engine/standard/entries/lightning-type.lua +0 -14
  317. package/engine/standard/entries/unit-type.d.ts +5 -0
  318. package/engine/standard/entries/unit-type.lua +5 -0
  319. package/engine/standard/fields/ability.d.ts +2 -2
  320. package/engine/standard/fields/ability.lua +2 -2
  321. package/engine/standard/fields/item.d.ts +4 -0
  322. package/engine/standard/fields/item.lua +6 -0
  323. package/engine/standard/fields/unit.d.ts +11 -2
  324. package/engine/standard/fields/unit.lua +16 -1
  325. package/engine/synchronization.d.ts +11 -0
  326. package/engine/synchronization.lua +77 -0
  327. package/engine/text-tag.d.ts +1 -1
  328. package/engine/text-tag.lua +92 -17
  329. package/engine/unit.d.ts +10 -1
  330. package/engine/unit.lua +10 -1
  331. package/event.d.ts +1 -1
  332. package/lualib_bundle.lua +1 -1
  333. package/math.d.ts +2 -0
  334. package/math.lua +14 -0
  335. package/net/socket.lua +1 -1
  336. package/network.lua +25 -1
  337. package/objutil/buff.lua +11 -9
  338. package/objutil/object.lua +1 -1
  339. package/operation.d.ts +8 -1
  340. package/operation.lua +38 -18
  341. package/package.json +3 -23
  342. package/patch-lua.lua +15 -0
  343. package/patch-lualib.lua +1 -1
  344. package/utility/arrays.d.ts +2 -0
  345. package/utility/arrays.lua +20 -0
  346. package/utility/callback-array.d.ts +17 -0
  347. package/utility/callback-array.lua +61 -0
  348. package/utility/functions.d.ts +7 -0
  349. package/utility/functions.lua +12 -0
  350. package/utility/linked-map.d.ts +35 -0
  351. package/utility/linked-map.lua +107 -0
  352. package/utility/linked-set.d.ts +4 -1
  353. package/utility/linked-set.lua +46 -1
  354. package/utility/lua-maps.d.ts +11 -2
  355. package/utility/lua-maps.lua +33 -2
  356. package/utility/lua-sets.d.ts +1 -0
  357. package/utility/lua-sets.lua +4 -0
  358. package/utility/random.d.ts +102 -0
  359. package/utility/random.lua +273 -0
  360. package/utility/records.lua +20 -1
  361. package/utility/types.d.ts +3 -0
  362. package/utility/unordered-map.d.ts +27 -0
  363. package/utility/unordered-map.lua +99 -0
  364. package/engine/internal/unit/item.lua +0 -78
  365. /package/engine/internal/{object-data/armor-increase.d.ts → misc/frame-coordinates.d.ts} +0 -0
  366. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  367. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  368. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -1,8 +1,9 @@
1
1
  /** @noSelfInFile */
2
2
  import { AbilityType, AbilityTypeId } from "../ability-type";
3
3
  import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
- export declare class ArmorIncreaseAbilityType extends AbilityType {
4
+ export declare class HealingModifierAbilityType extends AbilityType {
5
5
  static readonly BASE_ID: AbilityTypeId;
6
- get armorIncrease(): number[];
7
- set armorIncrease(armorIncrease: ObjectDataEntryLevelFieldValueSupplier<number>);
6
+ /** % Healing Modifier */
7
+ get healingFactor(): number[];
8
+ set healingFactor(healingFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
8
9
  }
@@ -0,0 +1,26 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.HealingModifierAbilityType = __TS__Class()
9
+ local HealingModifierAbilityType = ____exports.HealingModifierAbilityType
10
+ HealingModifierAbilityType.name = "HealingModifierAbilityType"
11
+ __TS__ClassExtends(HealingModifierAbilityType, AbilityType)
12
+ HealingModifierAbilityType.BASE_ID = fourCC("Ahem")
13
+ __TS__SetDescriptor(
14
+ HealingModifierAbilityType.prototype,
15
+ "healingFactor",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("hem1")
19
+ end,
20
+ set = function(self, healingFactor)
21
+ self:setNumberLevelField("hem1", healingFactor)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ return ____exports
@@ -0,0 +1,13 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ import { StandardAbilityTypeId } from "../../../standard/entries/ability-type";
5
+ export declare class HealingWardAuraAbilityType extends AbilityType {
6
+ static readonly BASE_ID = StandardAbilityTypeId.HEALING_WARD_AURA_HEALING_WARD;
7
+ /** Amount of Hit Points Regenerated */
8
+ get healthRegeneration(): number[];
9
+ set healthRegeneration(healthRegeneration: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ /** Percentage */
11
+ get isHealthRegenerationPercentage(): boolean[];
12
+ set isHealthRegenerationPercentage(isHealthRegenerationPercentage: ObjectDataEntryLevelFieldValueSupplier<boolean>);
13
+ }
@@ -0,0 +1,39 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.HealingWardAuraAbilityType = __TS__Class()
9
+ local HealingWardAuraAbilityType = ____exports.HealingWardAuraAbilityType
10
+ HealingWardAuraAbilityType.name = "HealingWardAuraAbilityType"
11
+ __TS__ClassExtends(HealingWardAuraAbilityType, AbilityType)
12
+ HealingWardAuraAbilityType.BASE_ID = 1097818482
13
+ __TS__SetDescriptor(
14
+ HealingWardAuraAbilityType.prototype,
15
+ "healthRegeneration",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Oar1")
19
+ end,
20
+ set = function(self, healthRegeneration)
21
+ self:setNumberLevelField("Oar1", healthRegeneration)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ HealingWardAuraAbilityType.prototype,
28
+ "isHealthRegenerationPercentage",
29
+ {
30
+ get = function(self)
31
+ return self:getBooleanLevelField("Oar2")
32
+ end,
33
+ set = function(self, isHealthRegenerationPercentage)
34
+ self:setBooleanLevelField("Oar2", isHealthRegenerationPercentage)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class HealthBonusAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get healthBonus(): number[];
7
+ set healthBonus(healthBonus: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ }
@@ -0,0 +1,26 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.HealthBonusAbilityType = __TS__Class()
9
+ local HealthBonusAbilityType = ____exports.HealthBonusAbilityType
10
+ HealthBonusAbilityType.name = "HealthBonusAbilityType"
11
+ __TS__ClassExtends(HealthBonusAbilityType, AbilityType)
12
+ HealthBonusAbilityType.BASE_ID = fourCC("AIlf")
13
+ __TS__SetDescriptor(
14
+ HealthBonusAbilityType.prototype,
15
+ "healthBonus",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Ilif")
19
+ end,
20
+ set = function(self, healthBonus)
21
+ self:setNumberLevelField("Ilif", healthBonus)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ return ____exports
@@ -0,0 +1,18 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class HeroicSlashAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Damage */
7
+ get damage(): number[];
8
+ set damage(damage: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Bonus Damage Percent Against Debuffed */
10
+ get bonusDamageFactorAgainstDebuffed(): number[];
11
+ set bonusDamageFactorAgainstDebuffed(bonusDamageFactorAgainstDebuffed: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Refreshes Cooldown On Kill */
13
+ get refreshesCooldownOnKill(): boolean[];
14
+ set refreshesCooldownOnKill(refreshesCooldownOnKill: ObjectDataEntryLevelFieldValueSupplier<boolean>);
15
+ /** Heal Percent On Damage Dealt */
16
+ get healFactorOnDamageDealt(): number[];
17
+ set healFactorOnDamageDealt(healFactorOnDamageDealt: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ }
@@ -0,0 +1,65 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.HeroicSlashAbilityType = __TS__Class()
9
+ local HeroicSlashAbilityType = ____exports.HeroicSlashAbilityType
10
+ HeroicSlashAbilityType.name = "HeroicSlashAbilityType"
11
+ __TS__ClassExtends(HeroicSlashAbilityType, AbilityType)
12
+ HeroicSlashAbilityType.BASE_ID = fourCC("AHhs")
13
+ __TS__SetDescriptor(
14
+ HeroicSlashAbilityType.prototype,
15
+ "damage",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("hsl1")
19
+ end,
20
+ set = function(self, damage)
21
+ self:setNumberLevelField("hsl1", damage)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ HeroicSlashAbilityType.prototype,
28
+ "bonusDamageFactorAgainstDebuffed",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("hsl2")
32
+ end,
33
+ set = function(self, bonusDamageFactorAgainstDebuffed)
34
+ self:setNumberLevelField("hsl2", bonusDamageFactorAgainstDebuffed)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ HeroicSlashAbilityType.prototype,
41
+ "refreshesCooldownOnKill",
42
+ {
43
+ get = function(self)
44
+ return self:getBooleanLevelField("hsl3")
45
+ end,
46
+ set = function(self, refreshesCooldownOnKill)
47
+ self:setBooleanLevelField("hsl3", refreshesCooldownOnKill)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ HeroicSlashAbilityType.prototype,
54
+ "healFactorOnDamageDealt",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("hsl4")
58
+ end,
59
+ set = function(self, healFactorOnDamageDealt)
60
+ self:setNumberLevelField("hsl4", healFactorOnDamageDealt)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ return ____exports
@@ -0,0 +1,30 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class HolyWrathAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Damage */
7
+ get damage(): number[];
8
+ set damage(damage: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Attack Distance */
10
+ get attackDistance(): number[];
11
+ set attackDistance(attackDistance: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Attack Angle */
13
+ get attackAngle(): number[];
14
+ set attackAngle(attackAngle: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** Damage Delay */
16
+ get damageDelay(): number[];
17
+ set damageDelay(damageDelay: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ /** Damage Strength Modifier (%) */
19
+ get damageStrengthModifierPercentage(): number[];
20
+ set damageStrengthModifierPercentage(damageStrengthModifierPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
21
+ /** Undead Burn Damage */
22
+ get undeadBurnDamage(): number[];
23
+ set undeadBurnDamage(undeadBurnDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
24
+ /** Dispel Magic On Hit */
25
+ get dispelsMagicOnHit(): boolean[];
26
+ set dispelsMagicOnHit(dispelsMagicOnHit: ObjectDataEntryLevelFieldValueSupplier<boolean>);
27
+ /** Dispel Summoned Damage */
28
+ get dispelSummonedDamage(): number[];
29
+ set dispelSummonedDamage(dispelSummonedDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
30
+ }
@@ -0,0 +1,117 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.HolyWrathAbilityType = __TS__Class()
9
+ local HolyWrathAbilityType = ____exports.HolyWrathAbilityType
10
+ HolyWrathAbilityType.name = "HolyWrathAbilityType"
11
+ __TS__ClassExtends(HolyWrathAbilityType, AbilityType)
12
+ HolyWrathAbilityType.BASE_ID = fourCC("AHpb")
13
+ __TS__SetDescriptor(
14
+ HolyWrathAbilityType.prototype,
15
+ "damage",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("pbl1")
19
+ end,
20
+ set = function(self, damage)
21
+ self:setNumberLevelField("pbl1", damage)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ HolyWrathAbilityType.prototype,
28
+ "attackDistance",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("pbl2")
32
+ end,
33
+ set = function(self, attackDistance)
34
+ self:setNumberLevelField("pbl2", attackDistance)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ HolyWrathAbilityType.prototype,
41
+ "attackAngle",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("pbl3")
45
+ end,
46
+ set = function(self, attackAngle)
47
+ self:setNumberLevelField("pbl3", attackAngle)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ HolyWrathAbilityType.prototype,
54
+ "damageDelay",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("pbl4")
58
+ end,
59
+ set = function(self, damageDelay)
60
+ self:setNumberLevelField("pbl4", damageDelay)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ HolyWrathAbilityType.prototype,
67
+ "damageStrengthModifierPercentage",
68
+ {
69
+ get = function(self)
70
+ return self:getNumberLevelField("pbl5")
71
+ end,
72
+ set = function(self, damageStrengthModifierPercentage)
73
+ self:setNumberLevelField("pbl5", damageStrengthModifierPercentage)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ __TS__SetDescriptor(
79
+ HolyWrathAbilityType.prototype,
80
+ "undeadBurnDamage",
81
+ {
82
+ get = function(self)
83
+ return self:getNumberLevelField("pbl6")
84
+ end,
85
+ set = function(self, undeadBurnDamage)
86
+ self:setNumberLevelField("pbl6", undeadBurnDamage)
87
+ end
88
+ },
89
+ true
90
+ )
91
+ __TS__SetDescriptor(
92
+ HolyWrathAbilityType.prototype,
93
+ "dispelsMagicOnHit",
94
+ {
95
+ get = function(self)
96
+ return self:getBooleanLevelField("pbl7")
97
+ end,
98
+ set = function(self, dispelsMagicOnHit)
99
+ self:setBooleanLevelField("pbl7", dispelsMagicOnHit)
100
+ end
101
+ },
102
+ true
103
+ )
104
+ __TS__SetDescriptor(
105
+ HolyWrathAbilityType.prototype,
106
+ "dispelSummonedDamage",
107
+ {
108
+ get = function(self)
109
+ return self:getNumberLevelField("pbl8")
110
+ end,
111
+ set = function(self, dispelSummonedDamage)
112
+ self:setNumberLevelField("pbl8", dispelSummonedDamage)
113
+ end
114
+ },
115
+ true
116
+ )
117
+ return ____exports
@@ -0,0 +1,18 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class InspireCourageAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Defense */
7
+ get armorBonus(): number[];
8
+ set armorBonus(armorBonus: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Spell Damage Resistance */
10
+ get spellDamageResistance(): number[];
11
+ set spellDamageResistance(spellDamageResistance: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Removes Negative Debuffs */
13
+ get removesNegativeBuffs(): boolean[];
14
+ set removesNegativeBuffs(removesNegativeBuffs: ObjectDataEntryLevelFieldValueSupplier<boolean>);
15
+ /** Healing */
16
+ get healing(): number[];
17
+ set healing(healing: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ }
@@ -0,0 +1,65 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.InspireCourageAbilityType = __TS__Class()
9
+ local InspireCourageAbilityType = ____exports.InspireCourageAbilityType
10
+ InspireCourageAbilityType.name = "InspireCourageAbilityType"
11
+ __TS__ClassExtends(InspireCourageAbilityType, AbilityType)
12
+ InspireCourageAbilityType.BASE_ID = fourCC("AHic")
13
+ __TS__SetDescriptor(
14
+ InspireCourageAbilityType.prototype,
15
+ "armorBonus",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("hic1")
19
+ end,
20
+ set = function(self, armorBonus)
21
+ self:setNumberLevelField("hic1", armorBonus)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ InspireCourageAbilityType.prototype,
28
+ "spellDamageResistance",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("hic2")
32
+ end,
33
+ set = function(self, spellDamageResistance)
34
+ self:setNumberLevelField("hic2", spellDamageResistance)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ InspireCourageAbilityType.prototype,
41
+ "removesNegativeBuffs",
42
+ {
43
+ get = function(self)
44
+ return self:getBooleanLevelField("hic3")
45
+ end,
46
+ set = function(self, removesNegativeBuffs)
47
+ self:setBooleanLevelField("hic3", removesNegativeBuffs)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ InspireCourageAbilityType.prototype,
54
+ "healing",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("hic4")
58
+ end,
59
+ set = function(self, healing)
60
+ self:setNumberLevelField("hic4", healing)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ return ____exports
@@ -0,0 +1,10 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ import { StandardAbilityTypeId } from "../../../standard/entries/ability-type";
5
+ export declare class ItemLifeRegenerationAbilityType extends AbilityType {
6
+ static readonly BASE_ID = StandardAbilityTypeId.ITEM_LIFE_REGENERATION;
7
+ /** Hit Points Regenerated Per Second */
8
+ get healthRegeneration(): number[];
9
+ set healthRegeneration(healthRegeneration: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ }
@@ -0,0 +1,26 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.ItemLifeRegenerationAbilityType = __TS__Class()
9
+ local ItemLifeRegenerationAbilityType = ____exports.ItemLifeRegenerationAbilityType
10
+ ItemLifeRegenerationAbilityType.name = "ItemLifeRegenerationAbilityType"
11
+ __TS__ClassExtends(ItemLifeRegenerationAbilityType, AbilityType)
12
+ ItemLifeRegenerationAbilityType.BASE_ID = 1098016108
13
+ __TS__SetDescriptor(
14
+ ItemLifeRegenerationAbilityType.prototype,
15
+ "healthRegeneration",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Ihpr")
19
+ end,
20
+ set = function(self, healthRegeneration)
21
+ self:setNumberLevelField("Ihpr", healthRegeneration)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ return ____exports
@@ -0,0 +1,37 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ /** Dark Ranger's Life Drain (`ANdr`): a channeled drain of hit points and/or mana. */
5
+ export declare class LifeDrainAbilityType extends AbilityType {
6
+ static readonly BASE_ID: AbilityTypeId;
7
+ /** Hit Points Drained (per second) */
8
+ get hitPointsDrained(): number[];
9
+ set hitPointsDrained(hitPointsDrained: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ /** Mana Points Drained (per second) */
11
+ get manaPointsDrained(): number[];
12
+ set manaPointsDrained(manaPointsDrained: ObjectDataEntryLevelFieldValueSupplier<number>);
13
+ /** Drain Interval (seconds) */
14
+ get drainInterval(): number[];
15
+ set drainInterval(drainInterval: ObjectDataEntryLevelFieldValueSupplier<number>);
16
+ /** Life Transferred Per Second */
17
+ get lifeTransferredPerSecond(): number[];
18
+ set lifeTransferredPerSecond(lifeTransferredPerSecond: ObjectDataEntryLevelFieldValueSupplier<number>);
19
+ /** Mana Transferred Per Second */
20
+ get manaTransferredPerSecond(): number[];
21
+ set manaTransferredPerSecond(manaTransferredPerSecond: ObjectDataEntryLevelFieldValueSupplier<number>);
22
+ /** Bonus Life Factor */
23
+ get bonusLifeFactor(): number[];
24
+ set bonusLifeFactor(bonusLifeFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
25
+ /** Bonus Life Decay (the World Editor labels of Ndr7 and Ndr8 are swapped) */
26
+ get bonusLifeDecay(): number[];
27
+ set bonusLifeDecay(bonusLifeDecay: ObjectDataEntryLevelFieldValueSupplier<number>);
28
+ /** Bonus Mana Factor */
29
+ get bonusManaFactor(): number[];
30
+ set bonusManaFactor(bonusManaFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
31
+ /** Bonus Mana Decay */
32
+ get bonusManaDecay(): number[];
33
+ set bonusManaDecay(bonusManaDecay: ObjectDataEntryLevelFieldValueSupplier<number>);
34
+ /** Use Black Arrow Effect */
35
+ get usesBlackArrowEffect(): boolean[];
36
+ set usesBlackArrowEffect(usesBlackArrowEffect: ObjectDataEntryLevelFieldValueSupplier<boolean>);
37
+ }
@@ -0,0 +1,144 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ --- Dark Ranger's Life Drain (`ANdr`): a channeled drain of hit points and/or mana.
9
+ ____exports.LifeDrainAbilityType = __TS__Class()
10
+ local LifeDrainAbilityType = ____exports.LifeDrainAbilityType
11
+ LifeDrainAbilityType.name = "LifeDrainAbilityType"
12
+ __TS__ClassExtends(LifeDrainAbilityType, AbilityType)
13
+ LifeDrainAbilityType.BASE_ID = fourCC("ANdr")
14
+ __TS__SetDescriptor(
15
+ LifeDrainAbilityType.prototype,
16
+ "hitPointsDrained",
17
+ {
18
+ get = function(self)
19
+ return self:getNumberLevelField("Ndr1")
20
+ end,
21
+ set = function(self, hitPointsDrained)
22
+ self:setNumberLevelField("Ndr1", hitPointsDrained)
23
+ end
24
+ },
25
+ true
26
+ )
27
+ __TS__SetDescriptor(
28
+ LifeDrainAbilityType.prototype,
29
+ "manaPointsDrained",
30
+ {
31
+ get = function(self)
32
+ return self:getNumberLevelField("Ndr2")
33
+ end,
34
+ set = function(self, manaPointsDrained)
35
+ self:setNumberLevelField("Ndr2", manaPointsDrained)
36
+ end
37
+ },
38
+ true
39
+ )
40
+ __TS__SetDescriptor(
41
+ LifeDrainAbilityType.prototype,
42
+ "drainInterval",
43
+ {
44
+ get = function(self)
45
+ return self:getNumberLevelField("Ndr3")
46
+ end,
47
+ set = function(self, drainInterval)
48
+ self:setNumberLevelField("Ndr3", drainInterval)
49
+ end
50
+ },
51
+ true
52
+ )
53
+ __TS__SetDescriptor(
54
+ LifeDrainAbilityType.prototype,
55
+ "lifeTransferredPerSecond",
56
+ {
57
+ get = function(self)
58
+ return self:getNumberLevelField("Ndr4")
59
+ end,
60
+ set = function(self, lifeTransferredPerSecond)
61
+ self:setNumberLevelField("Ndr4", lifeTransferredPerSecond)
62
+ end
63
+ },
64
+ true
65
+ )
66
+ __TS__SetDescriptor(
67
+ LifeDrainAbilityType.prototype,
68
+ "manaTransferredPerSecond",
69
+ {
70
+ get = function(self)
71
+ return self:getNumberLevelField("Ndr5")
72
+ end,
73
+ set = function(self, manaTransferredPerSecond)
74
+ self:setNumberLevelField("Ndr5", manaTransferredPerSecond)
75
+ end
76
+ },
77
+ true
78
+ )
79
+ __TS__SetDescriptor(
80
+ LifeDrainAbilityType.prototype,
81
+ "bonusLifeFactor",
82
+ {
83
+ get = function(self)
84
+ return self:getNumberLevelField("Ndr6")
85
+ end,
86
+ set = function(self, bonusLifeFactor)
87
+ self:setNumberLevelField("Ndr6", bonusLifeFactor)
88
+ end
89
+ },
90
+ true
91
+ )
92
+ __TS__SetDescriptor(
93
+ LifeDrainAbilityType.prototype,
94
+ "bonusLifeDecay",
95
+ {
96
+ get = function(self)
97
+ return self:getNumberLevelField("Ndr7")
98
+ end,
99
+ set = function(self, bonusLifeDecay)
100
+ self:setNumberLevelField("Ndr7", bonusLifeDecay)
101
+ end
102
+ },
103
+ true
104
+ )
105
+ __TS__SetDescriptor(
106
+ LifeDrainAbilityType.prototype,
107
+ "bonusManaFactor",
108
+ {
109
+ get = function(self)
110
+ return self:getNumberLevelField("Ndr8")
111
+ end,
112
+ set = function(self, bonusManaFactor)
113
+ self:setNumberLevelField("Ndr8", bonusManaFactor)
114
+ end
115
+ },
116
+ true
117
+ )
118
+ __TS__SetDescriptor(
119
+ LifeDrainAbilityType.prototype,
120
+ "bonusManaDecay",
121
+ {
122
+ get = function(self)
123
+ return self:getNumberLevelField("Ndr9")
124
+ end,
125
+ set = function(self, bonusManaDecay)
126
+ self:setNumberLevelField("Ndr9", bonusManaDecay)
127
+ end
128
+ },
129
+ true
130
+ )
131
+ __TS__SetDescriptor(
132
+ LifeDrainAbilityType.prototype,
133
+ "usesBlackArrowEffect",
134
+ {
135
+ get = function(self)
136
+ return self:getBooleanLevelField("NdrA")
137
+ end,
138
+ set = function(self, usesBlackArrowEffect)
139
+ self:setBooleanLevelField("NdrA", usesBlackArrowEffect)
140
+ end
141
+ },
142
+ true
143
+ )
144
+ return ____exports