warscript 0.0.1-dev.bad60be → 0.0.1-dev.bc4cd10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (368) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/dummy.lua +4 -2
  4. package/core/types/effect.d.ts +11 -1
  5. package/core/types/effect.lua +43 -77
  6. package/core/types/frame.d.ts +1 -0
  7. package/core/types/frame.lua +136 -58
  8. package/core/types/handle.lua +9 -9
  9. package/core/types/item.d.ts +1 -0
  10. package/core/types/item.lua +1 -0
  11. package/core/types/player.d.ts +18 -1
  12. package/core/types/player.lua +76 -26
  13. package/core/types/playerCamera.d.ts +2 -0
  14. package/core/types/playerCamera.lua +123 -5
  15. package/core/types/playerColor.lua +4 -3
  16. package/core/types/sound.d.ts +1 -1
  17. package/core/types/sound.lua +14 -9
  18. package/core/types/tileCell.d.ts +11 -1
  19. package/core/types/tileCell.lua +97 -0
  20. package/core/types/timer.d.ts +3 -1
  21. package/core/types/timer.lua +27 -2
  22. package/core/types/unit.d.ts +5 -0
  23. package/core/types/unit.lua +5 -0
  24. package/core/util.d.ts +3 -1
  25. package/core/util.lua +109 -3
  26. package/decl/native.d.ts +711 -11
  27. package/destroyable.d.ts +1 -0
  28. package/destroyable.lua +9 -0
  29. package/engine/behavior.d.ts +14 -1
  30. package/engine/behavior.lua +230 -70
  31. package/engine/behaviour/ability/apply-buff.lua +4 -4
  32. package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
  33. package/engine/behaviour/ability/damage.d.ts +4 -0
  34. package/engine/behaviour/ability/damage.lua +19 -15
  35. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  36. package/engine/behaviour/ability/emulate-impact.lua +7 -5
  37. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  38. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  39. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  40. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  41. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  42. package/engine/behaviour/ability/restore-mana.lua +6 -6
  43. package/engine/behaviour/ability.d.ts +13 -6
  44. package/engine/behaviour/ability.lua +56 -1
  45. package/engine/behaviour/unit/stun-immunity.d.ts +9 -5
  46. package/engine/behaviour/unit/stun-immunity.lua +17 -7
  47. package/engine/behaviour/unit.d.ts +16 -5
  48. package/engine/behaviour/unit.lua +135 -27
  49. package/engine/buff.d.ts +73 -27
  50. package/engine/buff.lua +424 -193
  51. package/engine/index.d.ts +2 -1
  52. package/engine/internal/ability.d.ts +7 -1
  53. package/engine/internal/ability.lua +90 -47
  54. package/engine/internal/item/ability.lua +2 -1
  55. package/engine/internal/item/fields.d.ts +12 -0
  56. package/engine/internal/item/fields.lua +33 -0
  57. package/engine/internal/item/owner-cache.d.ts +5 -0
  58. package/engine/internal/item/owner-cache.lua +4 -0
  59. package/engine/internal/item+owner.d.ts +2 -0
  60. package/engine/internal/item+owner.lua +37 -8
  61. package/engine/internal/item.d.ts +27 -14
  62. package/engine/internal/item.lua +185 -82
  63. package/engine/internal/mechanics/cast-ability.lua +6 -3
  64. package/engine/internal/misc/frame-coordinates.lua +21 -0
  65. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  66. package/engine/internal/misc/get-terrain-z.lua +11 -0
  67. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  68. package/engine/internal/misc/player-local-handle.lua +5 -0
  69. package/engine/internal/misc/unit-ability-level-natives.d.ts +2 -0
  70. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  71. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  72. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  73. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  74. package/engine/internal/object-data/health-bonus.lua +16 -0
  75. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  76. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  77. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  78. package/engine/internal/object-data/mana-bonus.lua +16 -0
  79. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  80. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  81. package/engine/internal/unit/ability.d.ts +14 -14
  82. package/engine/internal/unit/ability.lua +86 -47
  83. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  84. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  85. package/engine/internal/unit/appearance.d.ts +15 -0
  86. package/engine/internal/unit/appearance.lua +85 -0
  87. package/engine/internal/unit/attributes.d.ts +17 -0
  88. package/engine/internal/unit/attributes.lua +46 -0
  89. package/engine/internal/unit/bonus.d.ts +14 -0
  90. package/engine/internal/unit/bonus.lua +102 -8
  91. package/engine/internal/unit/buff.d.ts +2 -2
  92. package/engine/internal/unit/buff.lua +34 -19
  93. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  94. package/engine/internal/unit/equipment-inventory.lua +233 -0
  95. package/engine/internal/unit/expiration-timer.lua +1 -1
  96. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  97. package/engine/internal/unit/extended-inventory.lua +99 -0
  98. package/engine/internal/unit/fly-height.d.ts +7 -0
  99. package/engine/internal/unit/fly-height.lua +20 -0
  100. package/engine/internal/unit/ignore-events-items.lua +10 -1
  101. package/engine/internal/unit/interrupts.d.ts +12 -0
  102. package/engine/internal/unit/interrupts.lua +28 -0
  103. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  104. package/engine/internal/unit/inventory.lua +87 -0
  105. package/engine/internal/unit/item-container.d.ts +25 -0
  106. package/engine/internal/unit/item-container.lua +11 -0
  107. package/engine/internal/unit/item-order-events.d.ts +17 -0
  108. package/engine/internal/unit/item-order-events.lua +67 -0
  109. package/engine/internal/unit/item-slot.d.ts +27 -0
  110. package/engine/internal/unit/item-slot.lua +92 -0
  111. package/engine/internal/unit/main-selected.lua +12 -27
  112. package/engine/internal/unit/order.d.ts +3 -3
  113. package/engine/internal/unit/order.lua +10 -10
  114. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  115. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  116. package/engine/internal/unit/range-event.d.ts +12 -0
  117. package/engine/internal/unit/range-event.lua +90 -0
  118. package/engine/internal/unit/scale.d.ts +7 -0
  119. package/engine/internal/unit/scale.lua +20 -0
  120. package/engine/internal/unit+ability.d.ts +2 -1
  121. package/engine/internal/unit+ability.lua +73 -3
  122. package/engine/internal/unit+bonus.lua +3 -3
  123. package/engine/internal/unit+damage.d.ts +9 -0
  124. package/engine/internal/unit+damage.lua +33 -0
  125. package/engine/internal/unit+rally.lua +9 -31
  126. package/engine/internal/unit-missile-data.lua +58 -32
  127. package/engine/internal/unit-missile-launch.lua +65 -27
  128. package/engine/internal/unit.d.ts +19 -32
  129. package/engine/internal/unit.lua +241 -341
  130. package/engine/local-client.d.ts +28 -0
  131. package/engine/local-client.lua +324 -54
  132. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  133. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  134. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -0
  135. package/engine/object-data/auxiliary/attachment-preset.lua +7 -0
  136. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  137. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  138. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  139. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  140. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  141. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  142. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  143. package/engine/object-data/auxiliary/item-class.lua +2 -0
  144. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  145. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  146. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  147. package/engine/object-data/auxiliary/order-type.lua +2 -0
  148. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  149. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  150. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  151. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  152. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  153. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  154. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  155. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  156. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  157. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  158. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  159. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  160. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  161. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  162. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  163. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  164. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  165. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  166. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  167. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  168. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  169. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  170. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  171. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  172. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  173. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  174. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  175. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  176. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  177. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  178. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  179. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  180. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  181. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  182. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  183. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  184. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  185. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  186. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  187. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  188. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  189. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  190. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  191. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  192. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  193. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  194. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  195. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  196. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  197. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  198. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  199. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  200. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  201. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  202. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  203. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  204. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  205. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  206. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  207. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  208. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  209. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  210. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  211. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  212. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  213. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  214. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  215. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  216. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  217. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  218. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  219. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  220. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  221. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  222. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  223. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  224. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  225. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  226. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  227. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  228. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  229. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  230. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  231. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  232. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  233. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  234. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  235. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  236. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  237. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  238. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  239. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  240. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  241. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  242. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  243. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  244. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  245. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  246. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  247. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  248. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  249. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  250. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  251. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  252. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  253. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  254. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  255. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  256. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  257. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  258. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  259. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  260. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  261. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  262. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  263. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  264. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  265. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  266. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  267. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  268. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  269. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  270. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  271. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  272. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  273. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  274. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  275. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  276. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  277. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  278. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  279. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  280. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  281. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  282. package/engine/object-data/entry/ability-type.d.ts +25 -6
  283. package/engine/object-data/entry/ability-type.lua +249 -12
  284. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  285. package/engine/object-data/entry/buff-type.d.ts +6 -2
  286. package/engine/object-data/entry/buff-type.lua +26 -0
  287. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  288. package/engine/object-data/entry/destructible-type.lua +181 -0
  289. package/engine/object-data/entry/item-type.d.ts +18 -3
  290. package/engine/object-data/entry/item-type.lua +84 -0
  291. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  292. package/engine/object-data/entry/lightning-type.lua +1 -1
  293. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  294. package/engine/object-data/entry/unit-type.d.ts +62 -4
  295. package/engine/object-data/entry/unit-type.lua +474 -38
  296. package/engine/object-data/entry/upgrade.d.ts +2 -2
  297. package/engine/object-data/entry.d.ts +6 -1
  298. package/engine/object-data/entry.lua +8 -0
  299. package/engine/object-field/ability.d.ts +3 -3
  300. package/engine/object-field/ability.lua +9 -8
  301. package/engine/object-field/item.d.ts +22 -0
  302. package/engine/object-field/item.lua +118 -0
  303. package/engine/object-field/unit.d.ts +27 -5
  304. package/engine/object-field/unit.lua +82 -0
  305. package/engine/object-field.d.ts +12 -4
  306. package/engine/object-field.lua +273 -126
  307. package/engine/random.d.ts +10 -0
  308. package/engine/random.lua +21 -0
  309. package/engine/standard/entries/ability-type.d.ts +3102 -7
  310. package/engine/standard/entries/ability-type.lua +0 -6
  311. package/engine/standard/entries/buff-type.d.ts +45 -0
  312. package/engine/standard/entries/buff-type.lua +43 -0
  313. package/engine/standard/entries/item-type.d.ts +1299 -0
  314. package/engine/standard/entries/item-type.lua +2 -0
  315. package/engine/standard/entries/lightning-type.d.ts +42 -15
  316. package/engine/standard/entries/lightning-type.lua +0 -14
  317. package/engine/standard/entries/unit-type.d.ts +5 -0
  318. package/engine/standard/entries/unit-type.lua +5 -0
  319. package/engine/standard/fields/ability.d.ts +2 -2
  320. package/engine/standard/fields/ability.lua +2 -2
  321. package/engine/standard/fields/item.d.ts +4 -0
  322. package/engine/standard/fields/item.lua +6 -0
  323. package/engine/standard/fields/unit.d.ts +11 -2
  324. package/engine/standard/fields/unit.lua +16 -1
  325. package/engine/synchronization.d.ts +11 -0
  326. package/engine/synchronization.lua +77 -0
  327. package/engine/text-tag.d.ts +1 -1
  328. package/engine/text-tag.lua +92 -17
  329. package/engine/unit.d.ts +10 -1
  330. package/engine/unit.lua +10 -1
  331. package/event.d.ts +1 -1
  332. package/lualib_bundle.lua +1 -1
  333. package/math.d.ts +2 -0
  334. package/math.lua +14 -0
  335. package/net/socket.lua +1 -1
  336. package/network.lua +25 -1
  337. package/objutil/buff.lua +11 -9
  338. package/objutil/object.lua +1 -1
  339. package/operation.d.ts +8 -1
  340. package/operation.lua +38 -18
  341. package/package.json +3 -23
  342. package/patch-lua.lua +15 -0
  343. package/patch-lualib.lua +1 -1
  344. package/utility/arrays.d.ts +2 -0
  345. package/utility/arrays.lua +20 -0
  346. package/utility/callback-array.d.ts +17 -0
  347. package/utility/callback-array.lua +61 -0
  348. package/utility/functions.d.ts +7 -0
  349. package/utility/functions.lua +12 -0
  350. package/utility/linked-map.d.ts +35 -0
  351. package/utility/linked-map.lua +107 -0
  352. package/utility/linked-set.d.ts +4 -1
  353. package/utility/linked-set.lua +46 -1
  354. package/utility/lua-maps.d.ts +11 -2
  355. package/utility/lua-maps.lua +33 -2
  356. package/utility/lua-sets.d.ts +1 -0
  357. package/utility/lua-sets.lua +4 -0
  358. package/utility/random.d.ts +102 -0
  359. package/utility/random.lua +273 -0
  360. package/utility/records.lua +20 -1
  361. package/utility/types.d.ts +3 -0
  362. package/utility/unordered-map.d.ts +27 -0
  363. package/utility/unordered-map.lua +99 -0
  364. package/engine/internal/unit/item.lua +0 -78
  365. /package/engine/internal/{object-data/armor-increase.d.ts → misc/frame-coordinates.d.ts} +0 -0
  366. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  367. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  368. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -0,0 +1,13 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____storm_2Dbolt = require("engine.object-data.entry.ability-type.storm-bolt")
6
+ local StormBoltAbilityType = ____storm_2Dbolt.StormBoltAbilityType
7
+ --- Firelord's Firebolt (`ANfb`): a stunning missile; same damage field as Storm Bolt.
8
+ ____exports.FireboltAbilityType = __TS__Class()
9
+ local FireboltAbilityType = ____exports.FireboltAbilityType
10
+ FireboltAbilityType.name = "FireboltAbilityType"
11
+ __TS__ClassExtends(FireboltAbilityType, StormBoltAbilityType)
12
+ FireboltAbilityType.BASE_ID = fourCC("ANfb")
13
+ return ____exports
@@ -0,0 +1,25 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ /** Blood Mage's Flame Strike (`AHfs`). */
5
+ export declare class FlameStrikeAbilityType extends AbilityType {
6
+ static readonly BASE_ID: AbilityTypeId;
7
+ /** Full Damage Dealt */
8
+ get fullDamageDealt(): number[];
9
+ set fullDamageDealt(fullDamageDealt: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ /** Full Damage Interval */
11
+ get fullDamageInterval(): number[];
12
+ set fullDamageInterval(fullDamageInterval: ObjectDataEntryLevelFieldValueSupplier<number>);
13
+ /** Half Damage Dealt */
14
+ get halfDamageDealt(): number[];
15
+ set halfDamageDealt(halfDamageDealt: ObjectDataEntryLevelFieldValueSupplier<number>);
16
+ /** Half Damage Interval */
17
+ get halfDamageInterval(): number[];
18
+ set halfDamageInterval(halfDamageInterval: ObjectDataEntryLevelFieldValueSupplier<number>);
19
+ /** Building Reduction */
20
+ get structureDamageDecreaseFactor(): number[];
21
+ set structureDamageDecreaseFactor(structureDamageDecreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
22
+ /** Maximum Damage */
23
+ get maximumDamage(): number[];
24
+ set maximumDamage(maximumDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
25
+ }
@@ -0,0 +1,92 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ --- Blood Mage's Flame Strike (`AHfs`).
9
+ ____exports.FlameStrikeAbilityType = __TS__Class()
10
+ local FlameStrikeAbilityType = ____exports.FlameStrikeAbilityType
11
+ FlameStrikeAbilityType.name = "FlameStrikeAbilityType"
12
+ __TS__ClassExtends(FlameStrikeAbilityType, AbilityType)
13
+ FlameStrikeAbilityType.BASE_ID = fourCC("AHfs")
14
+ __TS__SetDescriptor(
15
+ FlameStrikeAbilityType.prototype,
16
+ "fullDamageDealt",
17
+ {
18
+ get = function(self)
19
+ return self:getNumberLevelField("Hfs1")
20
+ end,
21
+ set = function(self, fullDamageDealt)
22
+ self:setNumberLevelField("Hfs1", fullDamageDealt)
23
+ end
24
+ },
25
+ true
26
+ )
27
+ __TS__SetDescriptor(
28
+ FlameStrikeAbilityType.prototype,
29
+ "fullDamageInterval",
30
+ {
31
+ get = function(self)
32
+ return self:getNumberLevelField("Hfs2")
33
+ end,
34
+ set = function(self, fullDamageInterval)
35
+ self:setNumberLevelField("Hfs2", fullDamageInterval)
36
+ end
37
+ },
38
+ true
39
+ )
40
+ __TS__SetDescriptor(
41
+ FlameStrikeAbilityType.prototype,
42
+ "halfDamageDealt",
43
+ {
44
+ get = function(self)
45
+ return self:getNumberLevelField("Hfs3")
46
+ end,
47
+ set = function(self, halfDamageDealt)
48
+ self:setNumberLevelField("Hfs3", halfDamageDealt)
49
+ end
50
+ },
51
+ true
52
+ )
53
+ __TS__SetDescriptor(
54
+ FlameStrikeAbilityType.prototype,
55
+ "halfDamageInterval",
56
+ {
57
+ get = function(self)
58
+ return self:getNumberLevelField("Hfs4")
59
+ end,
60
+ set = function(self, halfDamageInterval)
61
+ self:setNumberLevelField("Hfs4", halfDamageInterval)
62
+ end
63
+ },
64
+ true
65
+ )
66
+ __TS__SetDescriptor(
67
+ FlameStrikeAbilityType.prototype,
68
+ "structureDamageDecreaseFactor",
69
+ {
70
+ get = function(self)
71
+ return self:getNumberLevelField("Hfs5")
72
+ end,
73
+ set = function(self, structureDamageDecreaseFactor)
74
+ self:setNumberLevelField("Hfs5", structureDamageDecreaseFactor)
75
+ end
76
+ },
77
+ true
78
+ )
79
+ __TS__SetDescriptor(
80
+ FlameStrikeAbilityType.prototype,
81
+ "maximumDamage",
82
+ {
83
+ get = function(self)
84
+ return self:getNumberLevelField("Hfs6")
85
+ end,
86
+ set = function(self, maximumDamage)
87
+ self:setNumberLevelField("Hfs6", maximumDamage)
88
+ end
89
+ },
90
+ true
91
+ )
92
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ /**
4
+ * Grant talent point (ATap). Data A-C exist in the SLK but have no object editor metadata.
5
+ */
6
+ export declare class GrantTalentPointAbilityType extends AbilityType {
7
+ static readonly BASE_ID: AbilityTypeId;
8
+ }
@@ -0,0 +1,13 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
6
+ local AbilityType = ____ability_2Dtype.AbilityType
7
+ --- Grant talent point (ATap). Data A-C exist in the SLK but have no object editor metadata.
8
+ ____exports.GrantTalentPointAbilityType = __TS__Class()
9
+ local GrantTalentPointAbilityType = ____exports.GrantTalentPointAbilityType
10
+ GrantTalentPointAbilityType.name = "GrantTalentPointAbilityType"
11
+ __TS__ClassExtends(GrantTalentPointAbilityType, AbilityType)
12
+ GrantTalentPointAbilityType.BASE_ID = fourCC("ATap")
13
+ return ____exports
@@ -0,0 +1,36 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ /**
5
+ * Grim Conviction (AUvg). Data G-I are used by the Avatar of Light variant (AHal).
6
+ */
7
+ export declare class GrimConvictionAbilityType extends AbilityType {
8
+ static readonly BASE_ID: AbilityTypeId;
9
+ /** % Health Cost */
10
+ get healthCostPercentage(): number[];
11
+ set healthCostPercentage(healthCostPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Bonus strength */
13
+ get bonusStrength(): number[];
14
+ set bonusStrength(bonusStrength: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** % Bonus Resolve */
16
+ get bonusResolvePercentage(): number[];
17
+ set bonusResolvePercentage(bonusResolvePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ /** % Bonus Life Steal */
19
+ get bonusLifeStealPercentage(): number[];
20
+ set bonusLifeStealPercentage(bonusLifeStealPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
21
+ /** % Bonus Spell Vamp */
22
+ get bonusSpellVampPercentage(): number[];
23
+ set bonusSpellVampPercentage(bonusSpellVampPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
24
+ /** Double bonus bellow health % */
25
+ get doubleBonusBelowHealthPercentage(): number[];
26
+ set doubleBonusBelowHealthPercentage(doubleBonusBelowHealthPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
27
+ /** Damage On Cast */
28
+ get damageOnCast(): number[];
29
+ set damageOnCast(damageOnCast: ObjectDataEntryLevelFieldValueSupplier<number>);
30
+ /** % Bonus Spell Crit */
31
+ get bonusSpellCriticalStrikePercentage(): number[];
32
+ set bonusSpellCriticalStrikePercentage(bonusSpellCriticalStrikePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
33
+ /** % Bonus Spell Crit Damage */
34
+ get bonusSpellCriticalStrikeDamagePercentage(): number[];
35
+ set bonusSpellCriticalStrikeDamagePercentage(bonusSpellCriticalStrikeDamagePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
36
+ }
@@ -0,0 +1,131 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ --- Grim Conviction (AUvg). Data G-I are used by the Avatar of Light variant (AHal).
9
+ ____exports.GrimConvictionAbilityType = __TS__Class()
10
+ local GrimConvictionAbilityType = ____exports.GrimConvictionAbilityType
11
+ GrimConvictionAbilityType.name = "GrimConvictionAbilityType"
12
+ __TS__ClassExtends(GrimConvictionAbilityType, AbilityType)
13
+ GrimConvictionAbilityType.BASE_ID = fourCC("AUvg")
14
+ __TS__SetDescriptor(
15
+ GrimConvictionAbilityType.prototype,
16
+ "healthCostPercentage",
17
+ {
18
+ get = function(self)
19
+ return self:getNumberLevelField("uvg1")
20
+ end,
21
+ set = function(self, healthCostPercentage)
22
+ self:setNumberLevelField("uvg1", healthCostPercentage)
23
+ end
24
+ },
25
+ true
26
+ )
27
+ __TS__SetDescriptor(
28
+ GrimConvictionAbilityType.prototype,
29
+ "bonusStrength",
30
+ {
31
+ get = function(self)
32
+ return self:getNumberLevelField("uvg2")
33
+ end,
34
+ set = function(self, bonusStrength)
35
+ self:setNumberLevelField("uvg2", bonusStrength)
36
+ end
37
+ },
38
+ true
39
+ )
40
+ __TS__SetDescriptor(
41
+ GrimConvictionAbilityType.prototype,
42
+ "bonusResolvePercentage",
43
+ {
44
+ get = function(self)
45
+ return self:getNumberLevelField("uvg3")
46
+ end,
47
+ set = function(self, bonusResolvePercentage)
48
+ self:setNumberLevelField("uvg3", bonusResolvePercentage)
49
+ end
50
+ },
51
+ true
52
+ )
53
+ __TS__SetDescriptor(
54
+ GrimConvictionAbilityType.prototype,
55
+ "bonusLifeStealPercentage",
56
+ {
57
+ get = function(self)
58
+ return self:getNumberLevelField("uvg4")
59
+ end,
60
+ set = function(self, bonusLifeStealPercentage)
61
+ self:setNumberLevelField("uvg4", bonusLifeStealPercentage)
62
+ end
63
+ },
64
+ true
65
+ )
66
+ __TS__SetDescriptor(
67
+ GrimConvictionAbilityType.prototype,
68
+ "bonusSpellVampPercentage",
69
+ {
70
+ get = function(self)
71
+ return self:getNumberLevelField("uvg5")
72
+ end,
73
+ set = function(self, bonusSpellVampPercentage)
74
+ self:setNumberLevelField("uvg5", bonusSpellVampPercentage)
75
+ end
76
+ },
77
+ true
78
+ )
79
+ __TS__SetDescriptor(
80
+ GrimConvictionAbilityType.prototype,
81
+ "doubleBonusBelowHealthPercentage",
82
+ {
83
+ get = function(self)
84
+ return self:getNumberLevelField("uvg6")
85
+ end,
86
+ set = function(self, doubleBonusBelowHealthPercentage)
87
+ self:setNumberLevelField("uvg6", doubleBonusBelowHealthPercentage)
88
+ end
89
+ },
90
+ true
91
+ )
92
+ __TS__SetDescriptor(
93
+ GrimConvictionAbilityType.prototype,
94
+ "damageOnCast",
95
+ {
96
+ get = function(self)
97
+ return self:getNumberLevelField("uvg7")
98
+ end,
99
+ set = function(self, damageOnCast)
100
+ self:setNumberLevelField("uvg7", damageOnCast)
101
+ end
102
+ },
103
+ true
104
+ )
105
+ __TS__SetDescriptor(
106
+ GrimConvictionAbilityType.prototype,
107
+ "bonusSpellCriticalStrikePercentage",
108
+ {
109
+ get = function(self)
110
+ return self:getNumberLevelField("uvg8")
111
+ end,
112
+ set = function(self, bonusSpellCriticalStrikePercentage)
113
+ self:setNumberLevelField("uvg8", bonusSpellCriticalStrikePercentage)
114
+ end
115
+ },
116
+ true
117
+ )
118
+ __TS__SetDescriptor(
119
+ GrimConvictionAbilityType.prototype,
120
+ "bonusSpellCriticalStrikeDamagePercentage",
121
+ {
122
+ get = function(self)
123
+ return self:getNumberLevelField("uvg9")
124
+ end,
125
+ set = function(self, bonusSpellCriticalStrikeDamagePercentage)
126
+ self:setNumberLevelField("uvg9", bonusSpellCriticalStrikeDamagePercentage)
127
+ end
128
+ },
129
+ true
130
+ )
131
+ return ____exports
@@ -0,0 +1,18 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class GritAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Defense Increase */
7
+ get armorIncrease(): number[];
8
+ set armorIncrease(armorIncrease: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Defense Cap */
10
+ get armorCap(): number[];
11
+ set armorCap(armorCap: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Magic Resistance At Cap */
13
+ get magicResistanceAtCap(): number[];
14
+ set magicResistanceAtCap(magicResistanceAtCap: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** Bonus Attack Damage Percent At Cap */
16
+ get bonusAttackDamagePercentageAtCap(): number[];
17
+ set bonusAttackDamagePercentageAtCap(bonusAttackDamagePercentageAtCap: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ }
@@ -0,0 +1,65 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.GritAbilityType = __TS__Class()
9
+ local GritAbilityType = ____exports.GritAbilityType
10
+ GritAbilityType.name = "GritAbilityType"
11
+ __TS__ClassExtends(GritAbilityType, AbilityType)
12
+ GritAbilityType.BASE_ID = fourCC("AHgr")
13
+ __TS__SetDescriptor(
14
+ GritAbilityType.prototype,
15
+ "armorIncrease",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("hgr1")
19
+ end,
20
+ set = function(self, armorIncrease)
21
+ self:setNumberLevelField("hgr1", armorIncrease)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ GritAbilityType.prototype,
28
+ "armorCap",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("hgr2")
32
+ end,
33
+ set = function(self, armorCap)
34
+ self:setNumberLevelField("hgr2", armorCap)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ GritAbilityType.prototype,
41
+ "magicResistanceAtCap",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("hgr3")
45
+ end,
46
+ set = function(self, magicResistanceAtCap)
47
+ self:setNumberLevelField("hgr3", magicResistanceAtCap)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ GritAbilityType.prototype,
54
+ "bonusAttackDamagePercentageAtCap",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("hgr4")
58
+ end,
59
+ set = function(self, bonusAttackDamagePercentageAtCap)
60
+ self:setNumberLevelField("hgr4", bonusAttackDamagePercentageAtCap)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ return ____exports
@@ -0,0 +1,27 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class GuidingHandAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Bonus Attack Speed Percent */
7
+ get bonusAttackSpeedPercentage(): number[];
8
+ set bonusAttackSpeedPercentage(bonusAttackSpeedPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Bonus Move Speed Percent */
10
+ get bonusMovementSpeedPercentage(): number[];
11
+ set bonusMovementSpeedPercentage(bonusMovementSpeedPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Bonus Critical Hit Percent */
13
+ get bonusCriticalHitPercentage(): number[];
14
+ set bonusCriticalHitPercentage(bonusCriticalHitPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** Bonus Critical Damage Percent */
16
+ get bonusCriticalDamagePercentage(): number[];
17
+ set bonusCriticalDamagePercentage(bonusCriticalDamagePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ /** Makes Units Undying */
19
+ get makesUnitsUndying(): boolean[];
20
+ set makesUnitsUndying(makesUnitsUndying: ObjectDataEntryLevelFieldValueSupplier<boolean>);
21
+ /** Mana Per Second */
22
+ get manaPerSecond(): number[];
23
+ set manaPerSecond(manaPerSecond: ObjectDataEntryLevelFieldValueSupplier<number>);
24
+ /** Bonus Cooldown Reduction Percent */
25
+ get bonusCooldownReductionPercentage(): number[];
26
+ set bonusCooldownReductionPercentage(bonusCooldownReductionPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
27
+ }
@@ -0,0 +1,104 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.GuidingHandAbilityType = __TS__Class()
9
+ local GuidingHandAbilityType = ____exports.GuidingHandAbilityType
10
+ GuidingHandAbilityType.name = "GuidingHandAbilityType"
11
+ __TS__ClassExtends(GuidingHandAbilityType, AbilityType)
12
+ GuidingHandAbilityType.BASE_ID = fourCC("AHgh")
13
+ __TS__SetDescriptor(
14
+ GuidingHandAbilityType.prototype,
15
+ "bonusAttackSpeedPercentage",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("hgh1")
19
+ end,
20
+ set = function(self, bonusAttackSpeedPercentage)
21
+ self:setNumberLevelField("hgh1", bonusAttackSpeedPercentage)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ GuidingHandAbilityType.prototype,
28
+ "bonusMovementSpeedPercentage",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("hgh2")
32
+ end,
33
+ set = function(self, bonusMovementSpeedPercentage)
34
+ self:setNumberLevelField("hgh2", bonusMovementSpeedPercentage)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ GuidingHandAbilityType.prototype,
41
+ "bonusCriticalHitPercentage",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("hgh3")
45
+ end,
46
+ set = function(self, bonusCriticalHitPercentage)
47
+ self:setNumberLevelField("hgh3", bonusCriticalHitPercentage)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ GuidingHandAbilityType.prototype,
54
+ "bonusCriticalDamagePercentage",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("hgh4")
58
+ end,
59
+ set = function(self, bonusCriticalDamagePercentage)
60
+ self:setNumberLevelField("hgh4", bonusCriticalDamagePercentage)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ GuidingHandAbilityType.prototype,
67
+ "makesUnitsUndying",
68
+ {
69
+ get = function(self)
70
+ return self:getBooleanLevelField("hgh5")
71
+ end,
72
+ set = function(self, makesUnitsUndying)
73
+ self:setBooleanLevelField("hgh5", makesUnitsUndying)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ __TS__SetDescriptor(
79
+ GuidingHandAbilityType.prototype,
80
+ "manaPerSecond",
81
+ {
82
+ get = function(self)
83
+ return self:getNumberLevelField("hgh6")
84
+ end,
85
+ set = function(self, manaPerSecond)
86
+ self:setNumberLevelField("hgh6", manaPerSecond)
87
+ end
88
+ },
89
+ true
90
+ )
91
+ __TS__SetDescriptor(
92
+ GuidingHandAbilityType.prototype,
93
+ "bonusCooldownReductionPercentage",
94
+ {
95
+ get = function(self)
96
+ return self:getNumberLevelField("hgh7")
97
+ end,
98
+ set = function(self, bonusCooldownReductionPercentage)
99
+ self:setNumberLevelField("hgh7", bonusCooldownReductionPercentage)
100
+ end
101
+ },
102
+ true
103
+ )
104
+ return ____exports
@@ -0,0 +1,27 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class HeadsplitterAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Damage Bonus */
7
+ get bonusDamage(): number[];
8
+ set bonusDamage(bonusDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Stun Duration - Normal */
10
+ get stunDuration(): number[];
11
+ set stunDuration(stunDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Stun Duration - Hero */
13
+ get stunHeroDuration(): number[];
14
+ set stunHeroDuration(stunHeroDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** Bonus Damage Debuff Duration - Normal */
16
+ get bonusDamageDebuffDuration(): number[];
17
+ set bonusDamageDebuffDuration(bonusDamageDebuffDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ /** Bonus Damage Debuff Duration - Hero */
19
+ get bonusDamageDebuffHeroDuration(): number[];
20
+ set bonusDamageDebuffHeroDuration(bonusDamageDebuffHeroDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
21
+ /** Debuff Bonus Damage Received Percent */
22
+ get debuffBonusDamageReceivedPercentage(): number[];
23
+ set debuffBonusDamageReceivedPercentage(debuffBonusDamageReceivedPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
24
+ /** Refreshes Cooldown On Kill */
25
+ get refreshesCooldownOnKill(): boolean[];
26
+ set refreshesCooldownOnKill(refreshesCooldownOnKill: ObjectDataEntryLevelFieldValueSupplier<boolean>);
27
+ }
@@ -0,0 +1,104 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.HeadsplitterAbilityType = __TS__Class()
9
+ local HeadsplitterAbilityType = ____exports.HeadsplitterAbilityType
10
+ HeadsplitterAbilityType.name = "HeadsplitterAbilityType"
11
+ __TS__ClassExtends(HeadsplitterAbilityType, AbilityType)
12
+ HeadsplitterAbilityType.BASE_ID = fourCC("AHhr")
13
+ __TS__SetDescriptor(
14
+ HeadsplitterAbilityType.prototype,
15
+ "bonusDamage",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("hhr1")
19
+ end,
20
+ set = function(self, bonusDamage)
21
+ self:setNumberLevelField("hhr1", bonusDamage)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ HeadsplitterAbilityType.prototype,
28
+ "stunDuration",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("hhr2")
32
+ end,
33
+ set = function(self, stunDuration)
34
+ self:setNumberLevelField("hhr2", stunDuration)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ HeadsplitterAbilityType.prototype,
41
+ "stunHeroDuration",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("hhr3")
45
+ end,
46
+ set = function(self, stunHeroDuration)
47
+ self:setNumberLevelField("hhr3", stunHeroDuration)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ HeadsplitterAbilityType.prototype,
54
+ "bonusDamageDebuffDuration",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("hhr4")
58
+ end,
59
+ set = function(self, bonusDamageDebuffDuration)
60
+ self:setNumberLevelField("hhr4", bonusDamageDebuffDuration)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ HeadsplitterAbilityType.prototype,
67
+ "bonusDamageDebuffHeroDuration",
68
+ {
69
+ get = function(self)
70
+ return self:getNumberLevelField("hhr5")
71
+ end,
72
+ set = function(self, bonusDamageDebuffHeroDuration)
73
+ self:setNumberLevelField("hhr5", bonusDamageDebuffHeroDuration)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ __TS__SetDescriptor(
79
+ HeadsplitterAbilityType.prototype,
80
+ "debuffBonusDamageReceivedPercentage",
81
+ {
82
+ get = function(self)
83
+ return self:getNumberLevelField("hhr6")
84
+ end,
85
+ set = function(self, debuffBonusDamageReceivedPercentage)
86
+ self:setNumberLevelField("hhr6", debuffBonusDamageReceivedPercentage)
87
+ end
88
+ },
89
+ true
90
+ )
91
+ __TS__SetDescriptor(
92
+ HeadsplitterAbilityType.prototype,
93
+ "refreshesCooldownOnKill",
94
+ {
95
+ get = function(self)
96
+ return self:getBooleanLevelField("hhr7")
97
+ end,
98
+ set = function(self, refreshesCooldownOnKill)
99
+ self:setBooleanLevelField("hhr7", refreshesCooldownOnKill)
100
+ end
101
+ },
102
+ true
103
+ )
104
+ return ____exports