warscript 0.0.1-dev.989e1a3 → 0.0.1-dev.9a5718b

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (276) hide show
  1. package/core/types/effect.d.ts +11 -1
  2. package/core/types/effect.lua +43 -77
  3. package/core/types/frame.d.ts +1 -0
  4. package/core/types/frame.lua +112 -37
  5. package/core/types/handle.lua +9 -9
  6. package/core/types/item.d.ts +1 -0
  7. package/core/types/item.lua +1 -0
  8. package/core/types/player.d.ts +2 -1
  9. package/core/types/player.lua +18 -13
  10. package/core/types/playerColor.lua +4 -3
  11. package/core/types/sound.d.ts +1 -1
  12. package/core/types/sound.lua +14 -9
  13. package/core/types/unit.d.ts +5 -0
  14. package/core/types/unit.lua +5 -0
  15. package/core/util.d.ts +3 -1
  16. package/core/util.lua +109 -3
  17. package/decl/native.d.ts +705 -7
  18. package/engine/behaviour/ability/damage.d.ts +4 -0
  19. package/engine/behaviour/ability/damage.lua +19 -15
  20. package/engine/behaviour/ability/emulate-impact.lua +5 -4
  21. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  22. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  23. package/engine/behaviour/ability.d.ts +10 -5
  24. package/engine/behaviour/ability.lua +40 -0
  25. package/engine/behaviour/unit/stun-immunity.d.ts +1 -1
  26. package/engine/behaviour/unit/stun-immunity.lua +5 -4
  27. package/engine/behaviour/unit.d.ts +1 -0
  28. package/engine/behaviour/unit.lua +14 -3
  29. package/engine/buff.d.ts +61 -25
  30. package/engine/buff.lua +330 -156
  31. package/engine/index.d.ts +2 -1
  32. package/engine/internal/ability.d.ts +4 -0
  33. package/engine/internal/ability.lua +52 -33
  34. package/engine/internal/item/fields.d.ts +12 -0
  35. package/engine/internal/item/fields.lua +33 -0
  36. package/engine/internal/item/owner-cache.d.ts +5 -0
  37. package/engine/internal/item/owner-cache.lua +4 -0
  38. package/engine/internal/item+owner.d.ts +2 -0
  39. package/engine/internal/item+owner.lua +27 -4
  40. package/engine/internal/item.d.ts +20 -5
  41. package/engine/internal/item.lua +146 -57
  42. package/engine/internal/mechanics/cast-ability.lua +6 -3
  43. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  44. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  45. package/engine/internal/object-data/health-bonus.lua +16 -0
  46. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  47. package/engine/internal/object-data/mana-bonus.lua +16 -0
  48. package/engine/internal/unit/ability.lua +15 -3
  49. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  50. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  51. package/engine/internal/unit/appearance.d.ts +15 -0
  52. package/engine/internal/unit/appearance.lua +85 -0
  53. package/engine/internal/unit/attributes.d.ts +17 -0
  54. package/engine/internal/unit/attributes.lua +46 -0
  55. package/engine/internal/unit/bonus.d.ts +4 -0
  56. package/engine/internal/unit/bonus.lua +23 -3
  57. package/engine/internal/unit/buff.d.ts +2 -2
  58. package/engine/internal/unit/buff.lua +34 -19
  59. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  60. package/engine/internal/unit/equipment-inventory.lua +233 -0
  61. package/engine/internal/unit/expiration-timer.lua +1 -1
  62. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  63. package/engine/internal/unit/extended-inventory.lua +99 -0
  64. package/engine/internal/unit/fly-height.lua +3 -3
  65. package/engine/internal/unit/ignore-events-items.lua +10 -1
  66. package/engine/internal/unit/interrupts.d.ts +12 -0
  67. package/engine/internal/unit/interrupts.lua +28 -0
  68. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  69. package/engine/internal/unit/inventory.lua +87 -0
  70. package/engine/internal/unit/item-container.d.ts +25 -0
  71. package/engine/internal/unit/item-container.lua +11 -0
  72. package/engine/internal/unit/item-order-events.d.ts +17 -0
  73. package/engine/internal/unit/item-order-events.lua +67 -0
  74. package/engine/internal/unit/item-slot.d.ts +27 -0
  75. package/engine/internal/unit/item-slot.lua +92 -0
  76. package/engine/internal/unit/order.d.ts +3 -3
  77. package/engine/internal/unit/order.lua +10 -10
  78. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  79. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  80. package/engine/internal/unit/range-event.d.ts +12 -0
  81. package/engine/internal/unit/range-event.lua +90 -0
  82. package/engine/internal/unit/scale.lua +3 -3
  83. package/engine/internal/unit+ability.lua +2 -2
  84. package/engine/internal/unit+bonus.lua +3 -3
  85. package/engine/internal/unit+damage.d.ts +9 -0
  86. package/engine/internal/unit+damage.lua +33 -0
  87. package/engine/internal/unit+rally.lua +9 -31
  88. package/engine/internal/unit-missile-data.lua +58 -32
  89. package/engine/internal/unit-missile-launch.lua +25 -18
  90. package/engine/internal/unit.d.ts +3 -18
  91. package/engine/internal/unit.lua +97 -195
  92. package/engine/local-client.d.ts +26 -0
  93. package/engine/local-client.lua +294 -54
  94. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  95. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  96. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  97. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  98. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  99. package/engine/object-data/auxiliary/item-class.lua +2 -0
  100. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  101. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  102. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  103. package/engine/object-data/auxiliary/order-type.lua +2 -0
  104. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  105. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  106. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  107. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  108. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  109. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  110. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  111. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  112. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  113. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  114. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  115. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  116. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  117. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  118. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  119. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  120. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  121. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  122. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  123. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  124. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  125. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  126. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  127. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  128. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  129. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  130. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  131. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  132. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  133. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  134. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  135. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  136. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  137. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  138. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  139. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  140. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  141. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  142. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  143. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  144. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  145. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  146. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  147. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  148. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  149. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  150. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  151. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  152. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  153. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  154. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  155. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  156. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  157. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  158. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  159. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  160. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  161. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  162. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  163. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  164. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  165. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  166. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  167. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  168. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  169. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  170. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  171. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  172. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  173. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  174. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  175. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  176. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  177. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  178. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  179. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  180. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  181. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  182. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  183. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  184. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  185. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  186. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  187. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  188. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  189. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  190. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  191. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  192. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  193. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  194. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  195. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  196. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  197. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  198. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  199. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  200. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  201. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  202. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  203. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  204. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  205. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  206. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  207. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  208. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  209. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  210. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  211. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  212. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  213. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  214. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  215. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  216. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  217. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  218. package/engine/object-data/entry/ability-type.d.ts +12 -3
  219. package/engine/object-data/entry/ability-type.lua +137 -4
  220. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  221. package/engine/object-data/entry/buff-type.d.ts +6 -2
  222. package/engine/object-data/entry/buff-type.lua +26 -0
  223. package/engine/object-data/entry/destructible-type.d.ts +6 -2
  224. package/engine/object-data/entry/destructible-type.lua +26 -0
  225. package/engine/object-data/entry/item-type.d.ts +18 -3
  226. package/engine/object-data/entry/item-type.lua +84 -0
  227. package/engine/object-data/entry/lightning-type.d.ts +2 -2
  228. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  229. package/engine/object-data/entry/unit-type.d.ts +47 -2
  230. package/engine/object-data/entry/unit-type.lua +383 -49
  231. package/engine/object-data/entry/upgrade.d.ts +2 -2
  232. package/engine/object-data/entry.d.ts +4 -1
  233. package/engine/object-field/ability.lua +2 -2
  234. package/engine/object-field/item.d.ts +22 -0
  235. package/engine/object-field/item.lua +118 -0
  236. package/engine/object-field.d.ts +3 -1
  237. package/engine/object-field.lua +42 -18
  238. package/engine/random.d.ts +1 -0
  239. package/engine/random.lua +8 -0
  240. package/engine/standard/entries/ability-type.d.ts +3102 -7
  241. package/engine/standard/entries/ability-type.lua +0 -6
  242. package/engine/standard/entries/item-type.d.ts +1299 -0
  243. package/engine/standard/entries/item-type.lua +2 -0
  244. package/engine/standard/entries/unit-type.d.ts +5 -0
  245. package/engine/standard/entries/unit-type.lua +5 -0
  246. package/engine/standard/fields/item.d.ts +4 -0
  247. package/engine/standard/fields/item.lua +6 -0
  248. package/engine/standard/fields/unit.d.ts +11 -6
  249. package/engine/standard/fields/unit.lua +12 -5
  250. package/engine/unit.d.ts +8 -1
  251. package/engine/unit.lua +8 -1
  252. package/event.d.ts +1 -1
  253. package/lualib_bundle.lua +1 -1
  254. package/math.d.ts +2 -0
  255. package/math.lua +14 -0
  256. package/network.lua +25 -1
  257. package/objutil/buff.lua +10 -8
  258. package/objutil/object.lua +1 -1
  259. package/operation.d.ts +8 -1
  260. package/operation.lua +38 -18
  261. package/package.json +3 -23
  262. package/patch-lua.lua +15 -0
  263. package/utility/linked-map.d.ts +35 -0
  264. package/utility/linked-map.lua +107 -0
  265. package/utility/linked-set.d.ts +3 -1
  266. package/utility/linked-set.lua +27 -0
  267. package/utility/random.d.ts +102 -0
  268. package/utility/random.lua +273 -0
  269. package/utility/records.lua +20 -1
  270. package/utility/unordered-map.d.ts +27 -0
  271. package/utility/unordered-map.lua +99 -0
  272. package/engine/internal/unit/item.lua +0 -78
  273. /package/engine/internal/object-data/{armor-increase.d.ts → armor-bonus.d.ts} +0 -0
  274. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  275. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  276. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
package/engine/index.d.ts CHANGED
@@ -1,5 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  export declare const enum GraphicsMode {
3
3
  SD = 0,
4
- HD = 1
4
+ HD = 1,
5
+ DE = 2
5
6
  }
@@ -64,8 +64,12 @@ export declare class UnitAbility extends Ability {
64
64
  get isDisabled(): boolean;
65
65
  get level(): number;
66
66
  set level(v: number);
67
+ /** Uses the native percentage scale. */
68
+ get cooldownRemainingPercent(): number;
69
+ set cooldownRemainingPercent(percent: number);
67
70
  get cooldownRemaining(): number;
68
71
  set cooldownRemaining(cooldownRemaining: number);
72
+ startCooldown(cooldown: number): void;
69
73
  interruptCast(): void;
70
74
  protected onDestroy(): HandleDestructor;
71
75
  static get onCreate(): Event<[UnitAbility]>;
@@ -14,31 +14,33 @@ local abilityActionDummy = ____ability.abilityActionDummy
14
14
  local doAbilityAction = ____ability.doAbilityAction
15
15
  local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
16
16
  local startItemCooldown = ____ability.startItemCooldown
17
- local getUnitAbilityLevel = GetUnitAbilityLevel
18
- local setUnitAbilityLevel = SetUnitAbilityLevel
19
- local setAbilityIntegerField = BlzSetAbilityIntegerField
20
- local setAbilityRealField = BlzSetAbilityRealField
21
- local setAbilityBooleanField = BlzSetAbilityBooleanField
22
- local setAbilityStringField = BlzSetAbilityStringField
23
- local setAbilityIntegerLevelField = BlzSetAbilityIntegerLevelField
24
- local setAbilityRealLevelField = BlzSetAbilityRealLevelField
25
- local setAbilityBooleanLevelField = BlzSetAbilityBooleanLevelField
26
- local setAbilityStringLevelField = BlzSetAbilityStringLevelField
27
- local getAbilityIntegerField = BlzGetAbilityIntegerField
28
- local getAbilityRealField = BlzGetAbilityRealField
29
17
  local getAbilityBooleanField = BlzGetAbilityBooleanField
30
- local getAbilityStringField = BlzGetAbilityStringField
18
+ local getAbilityBooleanLevelField = BlzGetAbilityBooleanLevelField
19
+ local getAbilityIntegerField = BlzGetAbilityIntegerField
31
20
  local getAbilityIntegerLevelField = BlzGetAbilityIntegerLevelField
21
+ local getAbilityRealField = BlzGetAbilityRealField
32
22
  local getAbilityRealLevelField = BlzGetAbilityRealLevelField
33
- local getAbilityBooleanLevelField = BlzGetAbilityBooleanLevelField
23
+ local getAbilityStringField = BlzGetAbilityStringField
34
24
  local getAbilityStringLevelField = BlzGetAbilityStringLevelField
25
+ local getHandleId = GetHandleId
26
+ local getUnitAbilityCooldownPercent = BlzGetUnitAbilityCooldownPercent
35
27
  local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
28
+ local getUnitAbilityLevel = GetUnitAbilityLevel
29
+ local order2orderId = _G.OrderId
30
+ local setAbilityBooleanField = BlzSetAbilityBooleanField
31
+ local setAbilityBooleanLevelField = BlzSetAbilityBooleanLevelField
32
+ local setAbilityIntegerField = BlzSetAbilityIntegerField
33
+ local setAbilityIntegerLevelField = BlzSetAbilityIntegerLevelField
34
+ local setAbilityRealField = BlzSetAbilityRealField
35
+ local setAbilityRealLevelField = BlzSetAbilityRealLevelField
36
+ local setAbilityStringField = BlzSetAbilityStringField
37
+ local setAbilityStringLevelField = BlzSetAbilityStringLevelField
38
+ local setUnitAbilityCooldownPercent = BlzSetUnitAbilityCooldownPercent
39
+ local setUnitAbilityCooldownRemaining = BlzSetUnitAbilityCooldownRemaining
40
+ local setUnitAbilityLevel = SetUnitAbilityLevel
36
41
  local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
37
- local getHandleId = GetHandleId
38
- local getItemBooleanField = BlzGetItemBooleanField
39
- local setItemBooleanField = BlzSetItemBooleanField
40
- local unitHideAbility = BlzUnitHideAbility
41
42
  local unitDisableAbility = BlzUnitDisableAbility
43
+ local unitHideAbility = BlzUnitHideAbility
42
44
  local match = string.match
43
45
  local ____type = _G.type
44
46
  local ____tostring = _G.tostring
@@ -215,7 +217,6 @@ local levelRefreshFields = {
215
217
  [fourCC("Neg1")] = true
216
218
  }
217
219
  local levelsField = ABILITY_IF_LEVELS
218
- local order2orderId = _G.OrderId
219
220
  local orderIdFieldByParentTypeId = {
220
221
  [fourCC("ANcl")] = ABILITY_SLF_BASE_ORDER_ID_NCL6,
221
222
  [fourCC("Aspb")] = ABILITY_SLF_BASE_ORDER_ID_SPB5,
@@ -422,6 +423,9 @@ function UnitAbility.prototype.decrementDisableCounter(self)
422
423
  unitHideAbility(unit, typeId, true)
423
424
  self.d = (self.d or 0) - 1
424
425
  end
426
+ function UnitAbility.prototype.startCooldown(self, cooldown)
427
+ startUnitAbilityCooldown(self.u, self.typeId, cooldown)
428
+ end
425
429
  function UnitAbility.prototype.interruptCast(self)
426
430
  self.owner:interruptCast(self.typeId)
427
431
  end
@@ -452,6 +456,19 @@ __TS__SetDescriptor(
452
456
  },
453
457
  true
454
458
  )
459
+ __TS__SetDescriptor(
460
+ UnitAbility.prototype,
461
+ "cooldownRemainingPercent",
462
+ {
463
+ get = function(self)
464
+ return getUnitAbilityCooldownPercent(self.u, self.typeId)
465
+ end,
466
+ set = function(self, percent)
467
+ setUnitAbilityCooldownPercent(self.u, self.typeId, percent)
468
+ end
469
+ },
470
+ true
471
+ )
455
472
  __TS__SetDescriptor(
456
473
  UnitAbility.prototype,
457
474
  "cooldownRemaining",
@@ -460,7 +477,7 @@ __TS__SetDescriptor(
460
477
  return getUnitAbilityCooldownRemaining(self.u, self.typeId)
461
478
  end,
462
479
  set = function(self, cooldownRemaining)
463
- startUnitAbilityCooldown(self.u, self.typeId, cooldownRemaining)
480
+ setUnitAbilityCooldownRemaining(self.u, self.typeId, cooldownRemaining)
464
481
  end
465
482
  },
466
483
  true
@@ -516,11 +533,13 @@ function ItemAbility.prototype.setField(self, field, levelOrValue, value)
516
533
  )
517
534
  end
518
535
  function ItemAbility.prototype.interruptCast(self)
519
- local handle = self.owner.handle
520
- local activelyUsed = getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED)
521
- if activelyUsed then
522
- setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, false)
523
- setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, true)
536
+ local item = self.owner
537
+ local itemHandle = item.handle
538
+ local ____opt_1 = item.owner
539
+ local itemOwnerHandle = ____opt_1 and ____opt_1.handle
540
+ local cooldownRemaining = doAbilityActionForceDummy(itemHandle, itemOwnerHandle, getAbilityCooldown, self.typeId)
541
+ if cooldownRemaining == 0 then
542
+ startItemCooldown(itemHandle, itemOwnerHandle, 0.015625)
524
543
  end
525
544
  end
526
545
  function ItemAbility.prototype.onDestroy(self)
@@ -543,17 +562,17 @@ __TS__SetDescriptor(
543
562
  {
544
563
  get = function(self)
545
564
  local item = self.owner
546
- local ____doAbilityActionForceDummy_4 = doAbilityActionForceDummy
547
- local ____item_handle_3 = item.handle
548
- local ____opt_1 = item.owner
549
- return ____doAbilityActionForceDummy_4(____item_handle_3, ____opt_1 and ____opt_1.handle, getAbilityCooldown, self.typeId)
565
+ local ____doAbilityActionForceDummy_6 = doAbilityActionForceDummy
566
+ local ____item_handle_5 = item.handle
567
+ local ____opt_3 = item.owner
568
+ return ____doAbilityActionForceDummy_6(____item_handle_5, ____opt_3 and ____opt_3.handle, getAbilityCooldown, self.typeId)
550
569
  end,
551
570
  set = function(self, cooldownRemaining)
552
571
  local item = self.owner
553
- local ____startItemCooldown_8 = startItemCooldown
554
- local ____item_handle_7 = item.handle
555
- local ____opt_5 = item.owner
556
- ____startItemCooldown_8(____item_handle_7, ____opt_5 and ____opt_5.handle, cooldownRemaining)
572
+ local ____startItemCooldown_10 = startItemCooldown
573
+ local ____item_handle_9 = item.handle
574
+ local ____opt_7 = item.owner
575
+ ____startItemCooldown_10(____item_handle_9, ____opt_7 and ____opt_7.handle, cooldownRemaining)
557
576
  end
558
577
  },
559
578
  true
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ declare module "../item" {
3
+ interface Item {
4
+ canBeSold: boolean;
5
+ }
6
+ }
7
+ declare module "../item" {
8
+ interface Item {
9
+ isActivelyUsed: boolean;
10
+ }
11
+ }
12
+ export {};
@@ -0,0 +1,33 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____item = require("engine.internal.item")
5
+ local Item = ____item.Item
6
+ local ____item = require("engine.standard.fields.item")
7
+ local CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD = ____item.CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD
8
+ local IS_ACTIVELY_USED_ITEM_FIELD = ____item.IS_ACTIVELY_USED_ITEM_FIELD
9
+ __TS__ObjectDefineProperty(
10
+ Item.prototype,
11
+ "canBeSold",
12
+ {
13
+ get = function(self)
14
+ return CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD:getValue(self)
15
+ end,
16
+ set = function(self, value)
17
+ CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD:setValue(self, value)
18
+ end
19
+ }
20
+ )
21
+ __TS__ObjectDefineProperty(
22
+ Item.prototype,
23
+ "isActivelyUsed",
24
+ {
25
+ get = function(self)
26
+ return IS_ACTIVELY_USED_ITEM_FIELD:getValue(self)
27
+ end,
28
+ set = function(self, value)
29
+ IS_ACTIVELY_USED_ITEM_FIELD:setValue(self, value)
30
+ end
31
+ }
32
+ )
33
+ return ____exports
@@ -0,0 +1,5 @@
1
+ /** @noSelfInFile */
2
+ import type { Item } from "../item";
3
+ import type { Unit } from "../unit";
4
+ /** The last unit known (from item events) to carry each item; validated against the engine on read. */
5
+ export declare const ownerByItem: LuaMap<Item, Unit>;
@@ -0,0 +1,4 @@
1
+ local ____exports = {}
2
+ --- The last unit known (from item events) to carry each item; validated against the engine on read.
3
+ ____exports.ownerByItem = setmetatable({}, {__mode = "kv"})
4
+ return ____exports
@@ -1,7 +1,9 @@
1
1
  /** @noSelfInFile */
2
2
  import { Unit } from "./unit";
3
+ import "./unit/equipment-inventory";
3
4
  declare module "./item" {
4
5
  interface Item {
6
+ /** The unit carrying the item in any of its inventories (regular, extended or equipment), if any. */
5
7
  readonly owner?: Unit;
6
8
  }
7
9
  }
@@ -5,15 +5,33 @@ local ____item = require("engine.internal.item")
5
5
  local Item = ____item.Item
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
- local ownerByItem = setmetatable({}, {__mode = "kv"})
8
+ require("engine.internal.unit.equipment-inventory")
9
+ local ____owner_2Dcache = require("engine.internal.item.owner-cache")
10
+ local ownerByItem = ____owner_2Dcache.ownerByItem
11
+ local ____item_2Dcontainer = require("engine.internal.unit.item-container")
12
+ local unitOwnsItem = ____item_2Dcontainer.unitOwnsItem
9
13
  Unit.itemPickedUpEvent:addListener(
10
- 4,
14
+ 999999,
11
15
  function(unit, item)
12
16
  ownerByItem[item] = unit
13
17
  end
14
18
  )
19
+ Unit.itemEquippedEvent:addListener(
20
+ 999999,
21
+ function(unit, item)
22
+ ownerByItem[item] = unit
23
+ end
24
+ )
25
+ Unit.itemUnequippedEvent:addListener(
26
+ 999999,
27
+ function(unit, item)
28
+ if not unitOwnsItem(unit.handle, item.handle) then
29
+ ownerByItem[item] = nil
30
+ end
31
+ end
32
+ )
15
33
  Unit.itemDroppedEvent:addListener(
16
- 4,
34
+ 999999,
17
35
  function(unit, item)
18
36
  ownerByItem[item] = nil
19
37
  end
@@ -22,7 +40,12 @@ __TS__ObjectDefineProperty(
22
40
  Item.prototype,
23
41
  "owner",
24
42
  {get = function(self)
25
- return ownerByItem[self]
43
+ local owner = ownerByItem[self]
44
+ if owner ~= nil and not unitOwnsItem(owner.handle, self.handle) then
45
+ ownerByItem[self] = nil
46
+ return nil
47
+ end
48
+ return owner
26
49
  end}
27
50
  )
28
51
  return ____exports
@@ -2,19 +2,37 @@
2
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
3
3
  import { Color } from "../../core/types/color";
4
4
  import { Event } from "../../event";
5
+ import { PlayerColor } from "../../core/types/playerColor";
6
+ import { EquipmentType } from "../object-data/auxiliary/equipment-type";
7
+ import { ItemTag } from "../object-data/auxiliary/item-tag";
5
8
  import { ReadonlyRect } from "../../core/types/rect";
6
9
  import { ItemAbility } from "./ability";
7
10
  import { AbilityTypeId } from "../object-data/entry/ability-type";
8
11
  import type { ItemTypeId } from "../object-data/entry/item-type";
9
12
  type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
10
13
  declare const enum ItemPropertyKey {
11
- ABILITIES = 100
14
+ ABILITIES = 100,
15
+ DEATH_TRIGGER = 101,
16
+ COLOR = 102
12
17
  }
13
18
  export declare class Item extends Handle<jitem> {
14
19
  private readonly [ItemPropertyKey.ABILITIES];
20
+ private readonly [ItemPropertyKey.DEATH_TRIGGER];
21
+ private [ItemPropertyKey.COLOR]?;
15
22
  constructor(handle: jitem);
16
23
  protected onDestroy(): HandleDestructor;
17
24
  static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
25
+ /** Whether the item is owned by a unit, i.e. carried in any of its inventories (regular, extended or equipment). */
26
+ get isOwned(): boolean;
27
+ /** Whether the item is carried in a unit's (regular) inventory, as opposed to its extended or equipment inventory. */
28
+ get isInInventory(): boolean;
29
+ get isInExtendedInventory(): boolean;
30
+ get isInEquipmentInventory(): boolean;
31
+ get equipmentType(): EquipmentType;
32
+ get tag(): ItemTag;
33
+ get color(): PlayerColor;
34
+ set color(color: PlayerColor);
35
+ static getRandomTypeId(level: number, equipmentType?: EquipmentType | undefined, tag?: ItemTag, itemType?: jitemtype): ItemTypeId | undefined;
18
36
  get typeId(): ItemTypeId;
19
37
  set skinId(v: number);
20
38
  get skinId(): number;
@@ -32,8 +50,6 @@ export declare class Item extends Handle<jitem> {
32
50
  get dropsOnDeath(): boolean;
33
51
  set canBeDropped(canBeDropped: boolean);
34
52
  get canBeDropped(): boolean;
35
- set canBeSold(canBeSold: boolean);
36
- get canBeSold(): boolean;
37
53
  set perishes(perishes: boolean);
38
54
  get perishes(): boolean;
39
55
  set isPowerUp(isPowerUp: boolean);
@@ -42,8 +58,6 @@ export declare class Item extends Handle<jitem> {
42
58
  get isDead(): boolean;
43
59
  set isInvulnerable(isInvulnerable: boolean);
44
60
  get isInvulnerable(): boolean;
45
- set isActivelyUsed(isActivelyUsed: boolean);
46
- get isActivelyUsed(): boolean;
47
61
  set visible(v: boolean);
48
62
  get visible(): boolean;
49
63
  set level(v: number);
@@ -82,6 +96,7 @@ export declare class Item extends Handle<jitem> {
82
96
  static getInRect(rect: ReadonlyRect): Item[];
83
97
  static get onCreate(): Event<[Item]>;
84
98
  static get destroyEvent(): Event<[Item]>;
99
+ static readonly deathEvent: Event<[Item]>;
85
100
  static readonly chargesChangedEvent: Event<[Item]>;
86
101
  }
87
102
  export {};
@@ -13,6 +13,8 @@ local ____color = require("core.types.color")
13
13
  local Color = ____color.Color
14
14
  local ____event = require("event")
15
15
  local Event = ____event.Event
16
+ local ____playerColor = require("core.types.playerColor")
17
+ local PlayerColor = ____playerColor.PlayerColor
16
18
  local ____rect = require("core.types.rect")
17
19
  local Rect = ____rect.Rect
18
20
  local ____ability = require("engine.internal.ability")
@@ -27,37 +29,58 @@ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slo
27
29
  local SLOT_FILLER_ITEM_TYPE_ID = ____add_2Ditem_2Dto_2Dslot.SLOT_FILLER_ITEM_TYPE_ID
28
30
  local ____vec2 = require("math.vec2")
29
31
  local distance = ____vec2.distance
30
- local itemChargesChangeEvent = __TS__New(Event)
31
- local itemAddAbility = BlzItemAddAbility
32
- local itemRemoveAbility = BlzItemRemoveAbility
33
- local getItemAbility = BlzGetItemAbility
34
- local isItemPowerup = IsItemPowerup
35
- local getItemAbilityByIndex = BlzGetItemAbilityByIndex
36
- local getAbilityId = BlzGetAbilityId
37
- local getWidgetLife = GetWidgetLife
38
- local removeItem = RemoveItem
39
- local getHandleId = GetHandleId
40
- local setRect = SetRect
32
+ local ____timer = require("core.types.timer")
33
+ local Timer = ____timer.Timer
34
+ local chooseRandomItemExWithFilter = ChooseRandomItemExWithFilter
35
+ local condition = Condition
36
+ local convertEquipmentType = ConvertEquipmentType
37
+ local convertItemTag = ConvertItemTag
38
+ local createTrigger = CreateTrigger
39
+ local destroyTrigger = DestroyTrigger
41
40
  local enumItemsInRect = EnumItemsInRect
41
+ local getAbilityId = BlzGetAbilityId
42
42
  local getEnumItem = GetEnumItem
43
+ local getHandleId = GetHandleId
44
+ local getItemAbility = BlzGetItemAbility
45
+ local getItemAbilityByIndex = BlzGetItemAbilityByIndex
46
+ local getItemBooleanField = BlzGetItemBooleanField
47
+ local getItemCharges = GetItemCharges
48
+ local getItemEquipmentType = GetItemEquipmentType
49
+ local getItemIntegerField = BlzGetItemIntegerField
50
+ local getItemTag = GetItemTag
43
51
  local getItemTypeId = GetItemTypeId
44
52
  local getItemX = GetItemX
45
53
  local getItemY = GetItemY
46
- local getItemCharges = GetItemCharges
54
+ local getManipulatedItem = GetManipulatedItem
55
+ local getTriggerWidget = GetTriggerWidget
56
+ local getWidgetLife = GetWidgetLife
57
+ local isItemEquipped = IsItemEquipped
58
+ local isItemInBag = IsItemInBag
59
+ local isItemOwned = IsItemOwned
60
+ local isItemPawnable = IsItemPawnable
61
+ local isItemPowerup = IsItemPowerup
62
+ local itemAddAbility = BlzItemAddAbility
63
+ local itemRemoveAbility = BlzItemRemoveAbility
64
+ local loadItemHandle = LoadItemHandle
65
+ local removeItem = RemoveItem
66
+ local saveWidgetHandle = SaveWidgetHandle
67
+ local setItemBooleanField = BlzSetItemBooleanField
47
68
  local setItemCharges = SetItemCharges
69
+ local setItemColor = SetItemColor
70
+ local setItemDropOnDeath = SetItemDropOnDeath
71
+ local setItemDroppable = SetItemDroppable
72
+ local setItemPawnable = SetItemPawnable
73
+ local setRect = SetRect
74
+ local triggerAddCondition = TriggerAddCondition
75
+ local triggerRegisterDeathEvent = TriggerRegisterDeathEvent
48
76
  local unitRemoveAbility = UnitRemoveAbility
49
77
  local unitRemoveItem = UnitRemoveItem
50
78
  local unitUseItem = UnitUseItem
51
79
  local unitUseItemPoint = UnitUseItemPoint
52
80
  local unitUseItemTarget = UnitUseItemTarget
53
- local setItemDropOnDeath = SetItemDropOnDeath
54
- local setItemDroppable = SetItemDroppable
55
- local setItemPawnable = SetItemPawnable
56
- local isItemPawnable = IsItemPawnable
57
- local getItemIntegerField = BlzGetItemIntegerField
58
- local setItemBooleanField = BlzSetItemBooleanField
59
- local getItemBooleanField = BlzGetItemBooleanField
60
81
  local tableRemove = table.remove
82
+ local itemChargesChangeEvent = __TS__New(Event)
83
+ local itemDeathEvent = __TS__New(Event)
61
84
  _G.SetItemCharges = function(whichItem, charges)
62
85
  setItemCharges(whichItem, charges)
63
86
  invoke(
@@ -137,6 +160,25 @@ local function collectIntoTargetRange()
137
160
  targetCollectionNextIndex = targetCollectionNextIndex + 1
138
161
  end
139
162
  end
163
+ local hashtable = InitHashtable()
164
+ local deathTriggerCondition = condition(function()
165
+ saveWidgetHandle(
166
+ hashtable,
167
+ 1,
168
+ 1,
169
+ getTriggerWidget()
170
+ )
171
+ local item = ____exports.Item:of(loadItemHandle(hashtable, 1, 1))
172
+ if item ~= nil then
173
+ invoke(itemDeathEvent, item)
174
+ end
175
+ end)
176
+ itemDeathEvent:addListener(
177
+ 999999,
178
+ function(item)
179
+ Timer:run(item, "destroy")
180
+ end
181
+ )
140
182
  ____exports.Item = __TS__Class()
141
183
  local Item = ____exports.Item
142
184
  Item.name = "Item"
@@ -144,6 +186,10 @@ __TS__ClassExtends(Item, Handle)
144
186
  function Item.prototype.____constructor(self, handle)
145
187
  Handle.prototype.____constructor(self, handle)
146
188
  self[100] = doAbilityAction(handle, getItemAbilities, self)
189
+ local deathTrigger = createTrigger()
190
+ triggerRegisterDeathEvent(deathTrigger, handle)
191
+ triggerAddCondition(deathTrigger, deathTriggerCondition)
192
+ self[101] = deathTrigger
147
193
  end
148
194
  function Item.prototype.onDestroy(self)
149
195
  local owner = self.owner
@@ -155,11 +201,27 @@ function Item.prototype.onDestroy(self)
155
201
  abilities[i]:destroy()
156
202
  end
157
203
  removeItem(self.handle)
204
+ destroyTrigger(self[101])
158
205
  return Handle.prototype.onDestroy(self)
159
206
  end
160
207
  function Item.create(self, id, x, y, skinId)
161
208
  return self:of(BlzCreateItemWithSkin(id, x, y, skinId or id))
162
209
  end
210
+ function Item.getRandomTypeId(self, level, equipmentType, tag, itemType)
211
+ if tag == nil then
212
+ tag = 8
213
+ end
214
+ if itemType == nil then
215
+ itemType = ITEM_TYPE_ANY
216
+ end
217
+ local id = chooseRandomItemExWithFilter(
218
+ itemType,
219
+ level,
220
+ convertEquipmentType(equipmentType or 9),
221
+ convertItemTag(tag)
222
+ )
223
+ return id ~= 0 and id or nil
224
+ end
163
225
  function Item.prototype.consumeCharge(self)
164
226
  return self:consumeCharges(1)
165
227
  end
@@ -244,6 +306,70 @@ function Item.getInRect(self, rect)
244
306
  enumItemsInRect(rect.handle, nil, collectIntoTarget)
245
307
  return targetCollection
246
308
  end
309
+ __TS__SetDescriptor(
310
+ Item.prototype,
311
+ "isOwned",
312
+ {get = function(self)
313
+ local handle = self.handle
314
+ return isItemOwned(handle) or isItemInBag(handle) or isItemEquipped(handle)
315
+ end},
316
+ true
317
+ )
318
+ __TS__SetDescriptor(
319
+ Item.prototype,
320
+ "isInInventory",
321
+ {get = function(self)
322
+ local handle = self.handle
323
+ return isItemOwned(handle) and not isItemInBag(handle) and not isItemEquipped(handle)
324
+ end},
325
+ true
326
+ )
327
+ __TS__SetDescriptor(
328
+ Item.prototype,
329
+ "isInExtendedInventory",
330
+ {get = function(self)
331
+ return isItemInBag(self.handle)
332
+ end},
333
+ true
334
+ )
335
+ __TS__SetDescriptor(
336
+ Item.prototype,
337
+ "isInEquipmentInventory",
338
+ {get = function(self)
339
+ return isItemEquipped(self.handle)
340
+ end},
341
+ true
342
+ )
343
+ __TS__SetDescriptor(
344
+ Item.prototype,
345
+ "equipmentType",
346
+ {get = function(self)
347
+ return getHandleId(getItemEquipmentType(self.handle))
348
+ end},
349
+ true
350
+ )
351
+ __TS__SetDescriptor(
352
+ Item.prototype,
353
+ "tag",
354
+ {get = function(self)
355
+ return getHandleId(getItemTag(self.handle))
356
+ end},
357
+ true
358
+ )
359
+ __TS__SetDescriptor(
360
+ Item.prototype,
361
+ "color",
362
+ {
363
+ get = function(self)
364
+ return self[102] or PlayerColor.red
365
+ end,
366
+ set = function(self, color)
367
+ setItemColor(self.handle, color.handle)
368
+ self[102] = color
369
+ end
370
+ },
371
+ true
372
+ )
247
373
  __TS__SetDescriptor(
248
374
  Item.prototype,
249
375
  "typeId",
@@ -356,19 +482,6 @@ __TS__SetDescriptor(
356
482
  },
357
483
  true
358
484
  )
359
- __TS__SetDescriptor(
360
- Item.prototype,
361
- "canBeSold",
362
- {
363
- get = function(self)
364
- return isItemPawnable(self.handle)
365
- end,
366
- set = function(self, canBeSold)
367
- setItemPawnable(self.handle, canBeSold)
368
- end
369
- },
370
- true
371
- )
372
485
  __TS__SetDescriptor(
373
486
  Item.prototype,
374
487
  "perishes",
@@ -427,30 +540,6 @@ __TS__SetDescriptor(
427
540
  },
428
541
  true
429
542
  )
430
- __TS__SetDescriptor(
431
- Item.prototype,
432
- "isActivelyUsed",
433
- {
434
- get = function(self)
435
- return getItemBooleanField(self.handle, ITEM_BF_ACTIVELY_USED)
436
- end,
437
- set = function(self, isActivelyUsed)
438
- local handle = self.handle
439
- local powerUp = isItemPowerup(handle)
440
- local perishes = getItemBooleanField(handle, ITEM_BF_PERISHABLE)
441
- local dropsOnDeath = getItemBooleanField(handle, ITEM_BF_DROPPED_WHEN_CARRIER_DIES)
442
- local canBeDropped = getItemBooleanField(handle, ITEM_BF_CAN_BE_DROPPED)
443
- local canBeSold = isItemPawnable(handle)
444
- setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, isActivelyUsed)
445
- setItemPawnable(handle, canBeSold)
446
- setItemDroppable(handle, canBeDropped)
447
- setItemDropOnDeath(handle, dropsOnDeath)
448
- setItemBooleanField(handle, ITEM_BF_PERISHABLE, perishes)
449
- setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, powerUp)
450
- end
451
- },
452
- true
453
- )
454
543
  __TS__SetDescriptor(
455
544
  Item.prototype,
456
545
  "visible",
@@ -672,8 +761,8 @@ __TS__ObjectDefineProperty(
672
761
  return self.onDestroyEvent
673
762
  end}
674
763
  )
764
+ Item.deathEvent = itemDeathEvent
675
765
  Item.chargesChangedEvent = itemChargesChangeEvent
676
- local getManipulatedItem = GetManipulatedItem
677
766
  local trigger = CreateTrigger()
678
767
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_PICKUP_ITEM)
679
768
  TriggerAddAction(
@@ -74,9 +74,12 @@ ____exports.castAbility = function(nativeUnit, abilityTypeId, prepareAbility, ..
74
74
  unitRemoveAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
75
75
  if latestInventoryAbilityTypeId ~= 0 then
76
76
  unitAddAbility(nativeUnit, latestInventoryAbilityTypeId)
77
- for slot, nativeItem in pairs(nativeItemBySlot) do
78
- unitAddItem(nativeUnit, nativeItem)
79
- unitDropItemSlot(nativeUnit, nativeItem, slot)
77
+ for slot = 0, inventorySize - 1 do
78
+ local nativeItem = nativeItemBySlot[slot]
79
+ if nativeItem ~= nil then
80
+ unitAddItem(nativeUnit, nativeItem)
81
+ unitDropItemSlot(nativeUnit, nativeItem, slot)
82
+ end
80
83
  end
81
84
  end
82
85
  end
@@ -1,6 +1,6 @@
1
1
  local ____exports = {}
2
- local ____attribute_2Dincrease = require("engine.object-data.entry.ability-type.attribute-increase")
3
- local AttributeBonusAbilityType = ____attribute_2Dincrease.AttributeBonusAbilityType
2
+ local ____attribute_2Dbonus = require("engine.object-data.entry.ability-type.attribute-bonus")
3
+ local AttributeBonusAbilityType = ____attribute_2Dbonus.AttributeBonusAbilityType
4
4
  ---
5
5
  -- @internal For use by internal systems.
6
6
  ____exports.ATTRIBUTE_BONUS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____health_2Dbonus = require("engine.object-data.entry.ability-type.health-bonus")
3
+ local HealthBonusAbilityType = ____health_2Dbonus.HealthBonusAbilityType
4
+ ---
5
+ -- @internal For use by internal systems only.
6
+ ____exports.HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = HealthBonusAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.healthBonus = 0
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems only.
15
+ ____exports.HEALTH_BONUS_DUMMY_ABILITY_FIELD = ABILITY_ILF_MAX_LIFE_GAINED
16
+ return ____exports