warscript 0.0.1-dev.989e1a3 → 0.0.1-dev.9a5718b
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/types/effect.d.ts +11 -1
- package/core/types/effect.lua +43 -77
- package/core/types/frame.d.ts +1 -0
- package/core/types/frame.lua +112 -37
- package/core/types/handle.lua +9 -9
- package/core/types/item.d.ts +1 -0
- package/core/types/item.lua +1 -0
- package/core/types/player.d.ts +2 -1
- package/core/types/player.lua +18 -13
- package/core/types/playerColor.lua +4 -3
- package/core/types/sound.d.ts +1 -1
- package/core/types/sound.lua +14 -9
- package/core/types/unit.d.ts +5 -0
- package/core/types/unit.lua +5 -0
- package/core/util.d.ts +3 -1
- package/core/util.lua +109 -3
- package/decl/native.d.ts +705 -7
- package/engine/behaviour/ability/damage.d.ts +4 -0
- package/engine/behaviour/ability/damage.lua +19 -15
- package/engine/behaviour/ability/emulate-impact.lua +5 -4
- package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
- package/engine/behaviour/ability/on-command-impact.lua +1 -0
- package/engine/behaviour/ability.d.ts +10 -5
- package/engine/behaviour/ability.lua +40 -0
- package/engine/behaviour/unit/stun-immunity.d.ts +1 -1
- package/engine/behaviour/unit/stun-immunity.lua +5 -4
- package/engine/behaviour/unit.d.ts +1 -0
- package/engine/behaviour/unit.lua +14 -3
- package/engine/buff.d.ts +61 -25
- package/engine/buff.lua +330 -156
- package/engine/index.d.ts +2 -1
- package/engine/internal/ability.d.ts +4 -0
- package/engine/internal/ability.lua +52 -33
- package/engine/internal/item/fields.d.ts +12 -0
- package/engine/internal/item/fields.lua +33 -0
- package/engine/internal/item/owner-cache.d.ts +5 -0
- package/engine/internal/item/owner-cache.lua +4 -0
- package/engine/internal/item+owner.d.ts +2 -0
- package/engine/internal/item+owner.lua +27 -4
- package/engine/internal/item.d.ts +20 -5
- package/engine/internal/item.lua +146 -57
- package/engine/internal/mechanics/cast-ability.lua +6 -3
- package/engine/internal/object-data/attribute-bonus.lua +2 -2
- package/engine/internal/object-data/health-bonus.d.ts +2 -0
- package/engine/internal/object-data/health-bonus.lua +16 -0
- package/engine/internal/object-data/mana-bonus.d.ts +2 -0
- package/engine/internal/object-data/mana-bonus.lua +16 -0
- package/engine/internal/unit/ability.lua +15 -3
- package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
- package/engine/internal/unit/add-item-to-slot.lua +53 -12
- package/engine/internal/unit/appearance.d.ts +15 -0
- package/engine/internal/unit/appearance.lua +85 -0
- package/engine/internal/unit/attributes.d.ts +17 -0
- package/engine/internal/unit/attributes.lua +46 -0
- package/engine/internal/unit/bonus.d.ts +4 -0
- package/engine/internal/unit/bonus.lua +23 -3
- package/engine/internal/unit/buff.d.ts +2 -2
- package/engine/internal/unit/buff.lua +34 -19
- package/engine/internal/unit/equipment-inventory.d.ts +44 -0
- package/engine/internal/unit/equipment-inventory.lua +233 -0
- package/engine/internal/unit/expiration-timer.lua +1 -1
- package/engine/internal/unit/extended-inventory.d.ts +25 -0
- package/engine/internal/unit/extended-inventory.lua +99 -0
- package/engine/internal/unit/fly-height.lua +3 -3
- package/engine/internal/unit/ignore-events-items.lua +10 -1
- package/engine/internal/unit/interrupts.d.ts +12 -0
- package/engine/internal/unit/interrupts.lua +28 -0
- package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
- package/engine/internal/unit/inventory.lua +87 -0
- package/engine/internal/unit/item-container.d.ts +25 -0
- package/engine/internal/unit/item-container.lua +11 -0
- package/engine/internal/unit/item-order-events.d.ts +17 -0
- package/engine/internal/unit/item-order-events.lua +67 -0
- package/engine/internal/unit/item-slot.d.ts +27 -0
- package/engine/internal/unit/item-slot.lua +92 -0
- package/engine/internal/unit/order.d.ts +3 -3
- package/engine/internal/unit/order.lua +10 -10
- package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
- package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
- package/engine/internal/unit/range-event.d.ts +12 -0
- package/engine/internal/unit/range-event.lua +90 -0
- package/engine/internal/unit/scale.lua +3 -3
- package/engine/internal/unit+ability.lua +2 -2
- package/engine/internal/unit+bonus.lua +3 -3
- package/engine/internal/unit+damage.d.ts +9 -0
- package/engine/internal/unit+damage.lua +33 -0
- package/engine/internal/unit+rally.lua +9 -31
- package/engine/internal/unit-missile-data.lua +58 -32
- package/engine/internal/unit-missile-launch.lua +25 -18
- package/engine/internal/unit.d.ts +3 -18
- package/engine/internal/unit.lua +97 -195
- package/engine/local-client.d.ts +26 -0
- package/engine/local-client.lua +294 -54
- package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
- package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
- package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
- package/engine/object-data/auxiliary/equipment-type.lua +26 -0
- package/engine/object-data/auxiliary/item-class.d.ts +11 -0
- package/engine/object-data/auxiliary/item-class.lua +2 -0
- package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
- package/engine/object-data/auxiliary/item-tag.lua +2 -0
- package/engine/object-data/auxiliary/order-type.d.ts +939 -0
- package/engine/object-data/auxiliary/order-type.lua +2 -0
- package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
- package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
- package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
- package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
- package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
- package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
- package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
- package/engine/object-data/entry/ability-type/banshee.lua +13 -0
- package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
- package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
- package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
- package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
- package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
- package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
- package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
- package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
- package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
- package/engine/object-data/entry/ability-type/consecration.lua +52 -0
- package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
- package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
- package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
- package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
- package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
- package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
- package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
- package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
- package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
- package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
- package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
- package/engine/object-data/entry/ability-type/equipment.lua +27 -0
- package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
- package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
- package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
- package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
- package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
- package/engine/object-data/entry/ability-type/grit.lua +65 -0
- package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
- package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
- package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
- package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
- package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
- package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
- package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
- package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
- package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
- package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
- package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
- package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
- package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
- package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
- package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
- package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
- package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
- package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
- package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
- package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
- package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
- package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
- package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
- package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
- package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
- package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
- package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
- package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
- package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
- package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
- package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
- package/engine/object-data/entry/ability-type/provoke.lua +66 -0
- package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
- package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
- package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
- package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
- package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
- package/engine/object-data/entry/ability-type/resolve.lua +39 -0
- package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
- package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
- package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
- package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
- package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
- package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
- package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
- package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
- package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
- package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
- package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
- package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
- package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
- package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
- package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
- package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
- package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
- package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
- package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
- package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
- package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
- package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
- package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
- package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
- package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
- package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
- package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
- package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
- package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
- package/engine/object-data/entry/ability-type/talents.lua +27 -0
- package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
- package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
- package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
- package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
- package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
- package/engine/object-data/entry/ability-type/warcry.lua +26 -0
- package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
- package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
- package/engine/object-data/entry/ability-type.d.ts +12 -3
- package/engine/object-data/entry/ability-type.lua +137 -4
- package/engine/object-data/entry/buff-type/applicable.lua +113 -109
- package/engine/object-data/entry/buff-type.d.ts +6 -2
- package/engine/object-data/entry/buff-type.lua +26 -0
- package/engine/object-data/entry/destructible-type.d.ts +6 -2
- package/engine/object-data/entry/destructible-type.lua +26 -0
- package/engine/object-data/entry/item-type.d.ts +18 -3
- package/engine/object-data/entry/item-type.lua +84 -0
- package/engine/object-data/entry/lightning-type.d.ts +2 -2
- package/engine/object-data/entry/sound-preset.d.ts +2 -2
- package/engine/object-data/entry/unit-type.d.ts +47 -2
- package/engine/object-data/entry/unit-type.lua +383 -49
- package/engine/object-data/entry/upgrade.d.ts +2 -2
- package/engine/object-data/entry.d.ts +4 -1
- package/engine/object-field/ability.lua +2 -2
- package/engine/object-field/item.d.ts +22 -0
- package/engine/object-field/item.lua +118 -0
- package/engine/object-field.d.ts +3 -1
- package/engine/object-field.lua +42 -18
- package/engine/random.d.ts +1 -0
- package/engine/random.lua +8 -0
- package/engine/standard/entries/ability-type.d.ts +3102 -7
- package/engine/standard/entries/ability-type.lua +0 -6
- package/engine/standard/entries/item-type.d.ts +1299 -0
- package/engine/standard/entries/item-type.lua +2 -0
- package/engine/standard/entries/unit-type.d.ts +5 -0
- package/engine/standard/entries/unit-type.lua +5 -0
- package/engine/standard/fields/item.d.ts +4 -0
- package/engine/standard/fields/item.lua +6 -0
- package/engine/standard/fields/unit.d.ts +11 -6
- package/engine/standard/fields/unit.lua +12 -5
- package/engine/unit.d.ts +8 -1
- package/engine/unit.lua +8 -1
- package/event.d.ts +1 -1
- package/lualib_bundle.lua +1 -1
- package/math.d.ts +2 -0
- package/math.lua +14 -0
- package/network.lua +25 -1
- package/objutil/buff.lua +10 -8
- package/objutil/object.lua +1 -1
- package/operation.d.ts +8 -1
- package/operation.lua +38 -18
- package/package.json +3 -23
- package/patch-lua.lua +15 -0
- package/utility/linked-map.d.ts +35 -0
- package/utility/linked-map.lua +107 -0
- package/utility/linked-set.d.ts +3 -1
- package/utility/linked-set.lua +27 -0
- package/utility/random.d.ts +102 -0
- package/utility/random.lua +273 -0
- package/utility/records.lua +20 -1
- package/utility/unordered-map.d.ts +27 -0
- package/utility/unordered-map.lua +99 -0
- package/engine/internal/unit/item.lua +0 -78
- /package/engine/internal/object-data/{armor-increase.d.ts → armor-bonus.d.ts} +0 -0
- /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
- /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
- /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local ____exports = {}
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local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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local AbilityType = ____ability_2Dtype.AbilityType
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____exports.SurgeOfLightAbilityType = __TS__Class()
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__TS__ClassExtends(SurgeOfLightAbilityType, AbilityType)
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end
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self:setNumberLevelField("sol3", allyManaRestore)
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|
61
|
+
end
|
|
62
|
+
},
|
|
63
|
+
true
|
|
64
|
+
)
|
|
65
|
+
__TS__SetDescriptor(
|
|
66
|
+
SurgeOfLightAbilityType.prototype,
|
|
67
|
+
"allyPassiveCooldown",
|
|
68
|
+
{
|
|
69
|
+
get = function(self)
|
|
70
|
+
return self:getNumberLevelField("sol4")
|
|
71
|
+
end,
|
|
72
|
+
set = function(self, allyPassiveCooldown)
|
|
73
|
+
self:setNumberLevelField("sol4", allyPassiveCooldown)
|
|
74
|
+
end
|
|
75
|
+
},
|
|
76
|
+
true
|
|
77
|
+
)
|
|
78
|
+
__TS__SetDescriptor(
|
|
79
|
+
SurgeOfLightAbilityType.prototype,
|
|
80
|
+
"allyPassiveDuration",
|
|
81
|
+
{
|
|
82
|
+
get = function(self)
|
|
83
|
+
return self:getNumberLevelField("sol5")
|
|
84
|
+
end,
|
|
85
|
+
set = function(self, allyPassiveDuration)
|
|
86
|
+
self:setNumberLevelField("sol5", allyPassiveDuration)
|
|
87
|
+
end
|
|
88
|
+
},
|
|
89
|
+
true
|
|
90
|
+
)
|
|
91
|
+
__TS__SetDescriptor(
|
|
92
|
+
SurgeOfLightAbilityType.prototype,
|
|
93
|
+
"allyPassiveStatAmplifyPercentage",
|
|
94
|
+
{
|
|
95
|
+
get = function(self)
|
|
96
|
+
return self:getNumberLevelField("sol6")
|
|
97
|
+
end,
|
|
98
|
+
set = function(self, allyPassiveStatAmplifyPercentage)
|
|
99
|
+
self:setNumberLevelField("sol6", allyPassiveStatAmplifyPercentage)
|
|
100
|
+
end
|
|
101
|
+
},
|
|
102
|
+
true
|
|
103
|
+
)
|
|
104
|
+
__TS__SetDescriptor(
|
|
105
|
+
SurgeOfLightAbilityType.prototype,
|
|
106
|
+
"attackSpeedGainPercentage",
|
|
107
|
+
{
|
|
108
|
+
get = function(self)
|
|
109
|
+
return self:getNumberLevelField("sol7")
|
|
110
|
+
end,
|
|
111
|
+
set = function(self, attackSpeedGainPercentage)
|
|
112
|
+
self:setNumberLevelField("sol7", attackSpeedGainPercentage)
|
|
113
|
+
end
|
|
114
|
+
},
|
|
115
|
+
true
|
|
116
|
+
)
|
|
117
|
+
__TS__SetDescriptor(
|
|
118
|
+
SurgeOfLightAbilityType.prototype,
|
|
119
|
+
"movementSpeedGainPercentage",
|
|
120
|
+
{
|
|
121
|
+
get = function(self)
|
|
122
|
+
return self:getNumberLevelField("sol8")
|
|
123
|
+
end,
|
|
124
|
+
set = function(self, movementSpeedGainPercentage)
|
|
125
|
+
self:setNumberLevelField("sol8", movementSpeedGainPercentage)
|
|
126
|
+
end
|
|
127
|
+
},
|
|
128
|
+
true
|
|
129
|
+
)
|
|
130
|
+
return ____exports
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
|
+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
4
|
+
export declare class SweepingStrikeAbilityType extends AbilityType {
|
|
5
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
6
|
+
/** Damage */
|
|
7
|
+
get damage(): number[];
|
|
8
|
+
set damage(damage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
9
|
+
/** Attack Distance */
|
|
10
|
+
get attackDistance(): number[];
|
|
11
|
+
set attackDistance(attackDistance: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
12
|
+
/** Attack Angle */
|
|
13
|
+
get attackAngle(): number[];
|
|
14
|
+
set attackAngle(attackAngle: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
15
|
+
/** Damage Delay */
|
|
16
|
+
get damageDelay(): number[];
|
|
17
|
+
set damageDelay(damageDelay: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
18
|
+
/** Damage Strength Modifier (%) */
|
|
19
|
+
get damageStrengthModifierPercentage(): number[];
|
|
20
|
+
set damageStrengthModifierPercentage(damageStrengthModifierPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
21
|
+
/** Healing Per Target Hit */
|
|
22
|
+
get healingPerTargetHit(): number[];
|
|
23
|
+
set healingPerTargetHit(healingPerTargetHit: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
24
|
+
/** Max Target Hit */
|
|
25
|
+
get maximumTargetsHit(): number[];
|
|
26
|
+
set maximumTargetsHit(maximumTargetsHit: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
27
|
+
/** Armor Reduction */
|
|
28
|
+
get armorReduction(): number[];
|
|
29
|
+
set armorReduction(armorReduction: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
30
|
+
/** Duration Armor Reduction */
|
|
31
|
+
get armorReductionDuration(): number[];
|
|
32
|
+
set armorReductionDuration(armorReductionDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
33
|
+
/** Hero Duration Armor Reduction */
|
|
34
|
+
get armorReductionHeroDuration(): number[];
|
|
35
|
+
set armorReductionHeroDuration(armorReductionHeroDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
36
|
+
/** Attack Speed Reduction (%) */
|
|
37
|
+
get attackSpeedReductionPercentage(): number[];
|
|
38
|
+
set attackSpeedReductionPercentage(attackSpeedReductionPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
39
|
+
/** Duration Attack Speed Reduction */
|
|
40
|
+
get attackSpeedReductionDuration(): number[];
|
|
41
|
+
set attackSpeedReductionDuration(attackSpeedReductionDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
42
|
+
/** Hero Duration Attack Speed Reduction */
|
|
43
|
+
get attackSpeedReductionHeroDuration(): number[];
|
|
44
|
+
set attackSpeedReductionHeroDuration(attackSpeedReductionHeroDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
45
|
+
/** Damage By Target Max Health (%) */
|
|
46
|
+
get damageByTargetMaximumHealthPercentage(): number[];
|
|
47
|
+
set damageByTargetMaximumHealthPercentage(damageByTargetMaximumHealthPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
48
|
+
/** Duration Damage By Target Max Health */
|
|
49
|
+
get damageByTargetMaximumHealthDuration(): number[];
|
|
50
|
+
set damageByTargetMaximumHealthDuration(damageByTargetMaximumHealthDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
51
|
+
/** Hero Duration Damage By Target Max Health */
|
|
52
|
+
get damageByTargetMaximumHealthHeroDuration(): number[];
|
|
53
|
+
set damageByTargetMaximumHealthHeroDuration(damageByTargetMaximumHealthHeroDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
54
|
+
/** Cooldown Reduction On Hit */
|
|
55
|
+
get cooldownReductionOnHit(): number[];
|
|
56
|
+
set cooldownReductionOnHit(cooldownReductionOnHit: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
57
|
+
}
|
|
@@ -0,0 +1,234 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
7
|
+
local AbilityType = ____ability_2Dtype.AbilityType
|
|
8
|
+
____exports.SweepingStrikeAbilityType = __TS__Class()
|
|
9
|
+
local SweepingStrikeAbilityType = ____exports.SweepingStrikeAbilityType
|
|
10
|
+
SweepingStrikeAbilityType.name = "SweepingStrikeAbilityType"
|
|
11
|
+
__TS__ClassExtends(SweepingStrikeAbilityType, AbilityType)
|
|
12
|
+
SweepingStrikeAbilityType.BASE_ID = fourCC("AHsw")
|
|
13
|
+
__TS__SetDescriptor(
|
|
14
|
+
SweepingStrikeAbilityType.prototype,
|
|
15
|
+
"damage",
|
|
16
|
+
{
|
|
17
|
+
get = function(self)
|
|
18
|
+
return self:getNumberLevelField("swp1")
|
|
19
|
+
end,
|
|
20
|
+
set = function(self, damage)
|
|
21
|
+
self:setNumberLevelField("swp1", damage)
|
|
22
|
+
end
|
|
23
|
+
},
|
|
24
|
+
true
|
|
25
|
+
)
|
|
26
|
+
__TS__SetDescriptor(
|
|
27
|
+
SweepingStrikeAbilityType.prototype,
|
|
28
|
+
"attackDistance",
|
|
29
|
+
{
|
|
30
|
+
get = function(self)
|
|
31
|
+
return self:getNumberLevelField("swp2")
|
|
32
|
+
end,
|
|
33
|
+
set = function(self, attackDistance)
|
|
34
|
+
self:setNumberLevelField("swp2", attackDistance)
|
|
35
|
+
end
|
|
36
|
+
},
|
|
37
|
+
true
|
|
38
|
+
)
|
|
39
|
+
__TS__SetDescriptor(
|
|
40
|
+
SweepingStrikeAbilityType.prototype,
|
|
41
|
+
"attackAngle",
|
|
42
|
+
{
|
|
43
|
+
get = function(self)
|
|
44
|
+
return self:getNumberLevelField("swp3")
|
|
45
|
+
end,
|
|
46
|
+
set = function(self, attackAngle)
|
|
47
|
+
self:setNumberLevelField("swp3", attackAngle)
|
|
48
|
+
end
|
|
49
|
+
},
|
|
50
|
+
true
|
|
51
|
+
)
|
|
52
|
+
__TS__SetDescriptor(
|
|
53
|
+
SweepingStrikeAbilityType.prototype,
|
|
54
|
+
"damageDelay",
|
|
55
|
+
{
|
|
56
|
+
get = function(self)
|
|
57
|
+
return self:getNumberLevelField("swp4")
|
|
58
|
+
end,
|
|
59
|
+
set = function(self, damageDelay)
|
|
60
|
+
self:setNumberLevelField("swp4", damageDelay)
|
|
61
|
+
end
|
|
62
|
+
},
|
|
63
|
+
true
|
|
64
|
+
)
|
|
65
|
+
__TS__SetDescriptor(
|
|
66
|
+
SweepingStrikeAbilityType.prototype,
|
|
67
|
+
"damageStrengthModifierPercentage",
|
|
68
|
+
{
|
|
69
|
+
get = function(self)
|
|
70
|
+
return self:getNumberLevelField("swp5")
|
|
71
|
+
end,
|
|
72
|
+
set = function(self, damageStrengthModifierPercentage)
|
|
73
|
+
self:setNumberLevelField("swp5", damageStrengthModifierPercentage)
|
|
74
|
+
end
|
|
75
|
+
},
|
|
76
|
+
true
|
|
77
|
+
)
|
|
78
|
+
__TS__SetDescriptor(
|
|
79
|
+
SweepingStrikeAbilityType.prototype,
|
|
80
|
+
"healingPerTargetHit",
|
|
81
|
+
{
|
|
82
|
+
get = function(self)
|
|
83
|
+
return self:getNumberLevelField("swp6")
|
|
84
|
+
end,
|
|
85
|
+
set = function(self, healingPerTargetHit)
|
|
86
|
+
self:setNumberLevelField("swp6", healingPerTargetHit)
|
|
87
|
+
end
|
|
88
|
+
},
|
|
89
|
+
true
|
|
90
|
+
)
|
|
91
|
+
__TS__SetDescriptor(
|
|
92
|
+
SweepingStrikeAbilityType.prototype,
|
|
93
|
+
"maximumTargetsHit",
|
|
94
|
+
{
|
|
95
|
+
get = function(self)
|
|
96
|
+
return self:getNumberLevelField("swp7")
|
|
97
|
+
end,
|
|
98
|
+
set = function(self, maximumTargetsHit)
|
|
99
|
+
self:setNumberLevelField("swp7", maximumTargetsHit)
|
|
100
|
+
end
|
|
101
|
+
},
|
|
102
|
+
true
|
|
103
|
+
)
|
|
104
|
+
__TS__SetDescriptor(
|
|
105
|
+
SweepingStrikeAbilityType.prototype,
|
|
106
|
+
"armorReduction",
|
|
107
|
+
{
|
|
108
|
+
get = function(self)
|
|
109
|
+
return self:getNumberLevelField("swp8")
|
|
110
|
+
end,
|
|
111
|
+
set = function(self, armorReduction)
|
|
112
|
+
self:setNumberLevelField("swp8", armorReduction)
|
|
113
|
+
end
|
|
114
|
+
},
|
|
115
|
+
true
|
|
116
|
+
)
|
|
117
|
+
__TS__SetDescriptor(
|
|
118
|
+
SweepingStrikeAbilityType.prototype,
|
|
119
|
+
"armorReductionDuration",
|
|
120
|
+
{
|
|
121
|
+
get = function(self)
|
|
122
|
+
return self:getNumberLevelField("swpc")
|
|
123
|
+
end,
|
|
124
|
+
set = function(self, armorReductionDuration)
|
|
125
|
+
self:setNumberLevelField("swpc", armorReductionDuration)
|
|
126
|
+
end
|
|
127
|
+
},
|
|
128
|
+
true
|
|
129
|
+
)
|
|
130
|
+
__TS__SetDescriptor(
|
|
131
|
+
SweepingStrikeAbilityType.prototype,
|
|
132
|
+
"armorReductionHeroDuration",
|
|
133
|
+
{
|
|
134
|
+
get = function(self)
|
|
135
|
+
return self:getNumberLevelField("swpd")
|
|
136
|
+
end,
|
|
137
|
+
set = function(self, armorReductionHeroDuration)
|
|
138
|
+
self:setNumberLevelField("swpd", armorReductionHeroDuration)
|
|
139
|
+
end
|
|
140
|
+
},
|
|
141
|
+
true
|
|
142
|
+
)
|
|
143
|
+
__TS__SetDescriptor(
|
|
144
|
+
SweepingStrikeAbilityType.prototype,
|
|
145
|
+
"attackSpeedReductionPercentage",
|
|
146
|
+
{
|
|
147
|
+
get = function(self)
|
|
148
|
+
return self:getNumberLevelField("swp9")
|
|
149
|
+
end,
|
|
150
|
+
set = function(self, attackSpeedReductionPercentage)
|
|
151
|
+
self:setNumberLevelField("swp9", attackSpeedReductionPercentage)
|
|
152
|
+
end
|
|
153
|
+
},
|
|
154
|
+
true
|
|
155
|
+
)
|
|
156
|
+
__TS__SetDescriptor(
|
|
157
|
+
SweepingStrikeAbilityType.prototype,
|
|
158
|
+
"attackSpeedReductionDuration",
|
|
159
|
+
{
|
|
160
|
+
get = function(self)
|
|
161
|
+
return self:getNumberLevelField("swpe")
|
|
162
|
+
end,
|
|
163
|
+
set = function(self, attackSpeedReductionDuration)
|
|
164
|
+
self:setNumberLevelField("swpe", attackSpeedReductionDuration)
|
|
165
|
+
end
|
|
166
|
+
},
|
|
167
|
+
true
|
|
168
|
+
)
|
|
169
|
+
__TS__SetDescriptor(
|
|
170
|
+
SweepingStrikeAbilityType.prototype,
|
|
171
|
+
"attackSpeedReductionHeroDuration",
|
|
172
|
+
{
|
|
173
|
+
get = function(self)
|
|
174
|
+
return self:getNumberLevelField("swpf")
|
|
175
|
+
end,
|
|
176
|
+
set = function(self, attackSpeedReductionHeroDuration)
|
|
177
|
+
self:setNumberLevelField("swpf", attackSpeedReductionHeroDuration)
|
|
178
|
+
end
|
|
179
|
+
},
|
|
180
|
+
true
|
|
181
|
+
)
|
|
182
|
+
__TS__SetDescriptor(
|
|
183
|
+
SweepingStrikeAbilityType.prototype,
|
|
184
|
+
"damageByTargetMaximumHealthPercentage",
|
|
185
|
+
{
|
|
186
|
+
get = function(self)
|
|
187
|
+
return self:getNumberLevelField("swpa")
|
|
188
|
+
end,
|
|
189
|
+
set = function(self, damageByTargetMaximumHealthPercentage)
|
|
190
|
+
self:setNumberLevelField("swpa", damageByTargetMaximumHealthPercentage)
|
|
191
|
+
end
|
|
192
|
+
},
|
|
193
|
+
true
|
|
194
|
+
)
|
|
195
|
+
__TS__SetDescriptor(
|
|
196
|
+
SweepingStrikeAbilityType.prototype,
|
|
197
|
+
"damageByTargetMaximumHealthDuration",
|
|
198
|
+
{
|
|
199
|
+
get = function(self)
|
|
200
|
+
return self:getNumberLevelField("swpg")
|
|
201
|
+
end,
|
|
202
|
+
set = function(self, damageByTargetMaximumHealthDuration)
|
|
203
|
+
self:setNumberLevelField("swpg", damageByTargetMaximumHealthDuration)
|
|
204
|
+
end
|
|
205
|
+
},
|
|
206
|
+
true
|
|
207
|
+
)
|
|
208
|
+
__TS__SetDescriptor(
|
|
209
|
+
SweepingStrikeAbilityType.prototype,
|
|
210
|
+
"damageByTargetMaximumHealthHeroDuration",
|
|
211
|
+
{
|
|
212
|
+
get = function(self)
|
|
213
|
+
return self:getNumberLevelField("swph")
|
|
214
|
+
end,
|
|
215
|
+
set = function(self, damageByTargetMaximumHealthHeroDuration)
|
|
216
|
+
self:setNumberLevelField("swph", damageByTargetMaximumHealthHeroDuration)
|
|
217
|
+
end
|
|
218
|
+
},
|
|
219
|
+
true
|
|
220
|
+
)
|
|
221
|
+
__TS__SetDescriptor(
|
|
222
|
+
SweepingStrikeAbilityType.prototype,
|
|
223
|
+
"cooldownReductionOnHit",
|
|
224
|
+
{
|
|
225
|
+
get = function(self)
|
|
226
|
+
return self:getNumberLevelField("swpb")
|
|
227
|
+
end,
|
|
228
|
+
set = function(self, cooldownReductionOnHit)
|
|
229
|
+
self:setNumberLevelField("swpb", cooldownReductionOnHit)
|
|
230
|
+
end
|
|
231
|
+
},
|
|
232
|
+
true
|
|
233
|
+
)
|
|
234
|
+
return ____exports
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
|
+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
4
|
+
/**
|
|
5
|
+
* Hero talents (ATal). Each level is a talent tier holding exactly three ability type ids.
|
|
6
|
+
*/
|
|
7
|
+
export declare class TalentsAbilityType extends AbilityType {
|
|
8
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
9
|
+
/** Talent Tier Abilities */
|
|
10
|
+
get talentTierAbilityTypeIds(): AbilityTypeId[][];
|
|
11
|
+
set talentTierAbilityTypeIds(talentTierAbilityTypeIds: ObjectDataEntryLevelFieldValueSupplier<AbilityTypeId[]>);
|
|
12
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
7
|
+
local AbilityType = ____ability_2Dtype.AbilityType
|
|
8
|
+
--- Hero talents (ATal). Each level is a talent tier holding exactly three ability type ids.
|
|
9
|
+
____exports.TalentsAbilityType = __TS__Class()
|
|
10
|
+
local TalentsAbilityType = ____exports.TalentsAbilityType
|
|
11
|
+
TalentsAbilityType.name = "TalentsAbilityType"
|
|
12
|
+
__TS__ClassExtends(TalentsAbilityType, AbilityType)
|
|
13
|
+
TalentsAbilityType.BASE_ID = fourCC("ATal")
|
|
14
|
+
__TS__SetDescriptor(
|
|
15
|
+
TalentsAbilityType.prototype,
|
|
16
|
+
"talentTierAbilityTypeIds",
|
|
17
|
+
{
|
|
18
|
+
get = function(self)
|
|
19
|
+
return self:getObjectDataEntryNumericIdsLevelField("aabi")
|
|
20
|
+
end,
|
|
21
|
+
set = function(self, talentTierAbilityTypeIds)
|
|
22
|
+
self:setObjectDataEntryNumericIdsLevelField("aabi", talentTierAbilityTypeIds)
|
|
23
|
+
end
|
|
24
|
+
},
|
|
25
|
+
true
|
|
26
|
+
)
|
|
27
|
+
return ____exports
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
|
+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
4
|
+
export declare class UnyieldingGuardAbilityType extends AbilityType {
|
|
5
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
6
|
+
/** % Damage Reduction */
|
|
7
|
+
get damageReductionPercentage(): number[];
|
|
8
|
+
set damageReductionPercentage(damageReductionPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
9
|
+
/** % Movement Speed reduction */
|
|
10
|
+
get movementSpeedReductionPercentage(): number[];
|
|
11
|
+
set movementSpeedReductionPercentage(movementSpeedReductionPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
12
|
+
/** % Attack Speed Increase */
|
|
13
|
+
get attackSpeedIncreasePercentage(): number[];
|
|
14
|
+
set attackSpeedIncreasePercentage(attackSpeedIncreasePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
15
|
+
/** On Damage Taken Bonus Duration */
|
|
16
|
+
get bonusDurationOnDamageTaken(): number[];
|
|
17
|
+
set bonusDurationOnDamageTaken(bonusDurationOnDamageTaken: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
18
|
+
/** Sweep Remaining Cooldown Reduction On Hit */
|
|
19
|
+
get sweepCooldownReductionOnHit(): number[];
|
|
20
|
+
set sweepCooldownReductionOnHit(sweepCooldownReductionOnHit: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
21
|
+
/** % Damage Reflection */
|
|
22
|
+
get damageReflectionPercentage(): number[];
|
|
23
|
+
set damageReflectionPercentage(damageReflectionPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
24
|
+
/** Flat Damage Reflection */
|
|
25
|
+
get flatDamageReflection(): number[];
|
|
26
|
+
set flatDamageReflection(flatDamageReflection: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
27
|
+
/** % Ability Speed Increase */
|
|
28
|
+
get abilitySpeedIncreasePercentage(): number[];
|
|
29
|
+
set abilitySpeedIncreasePercentage(abilitySpeedIncreasePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
30
|
+
}
|
|
@@ -0,0 +1,117 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
7
|
+
local AbilityType = ____ability_2Dtype.AbilityType
|
|
8
|
+
____exports.UnyieldingGuardAbilityType = __TS__Class()
|
|
9
|
+
local UnyieldingGuardAbilityType = ____exports.UnyieldingGuardAbilityType
|
|
10
|
+
UnyieldingGuardAbilityType.name = "UnyieldingGuardAbilityType"
|
|
11
|
+
__TS__ClassExtends(UnyieldingGuardAbilityType, AbilityType)
|
|
12
|
+
UnyieldingGuardAbilityType.BASE_ID = fourCC("AHbd")
|
|
13
|
+
__TS__SetDescriptor(
|
|
14
|
+
UnyieldingGuardAbilityType.prototype,
|
|
15
|
+
"damageReductionPercentage",
|
|
16
|
+
{
|
|
17
|
+
get = function(self)
|
|
18
|
+
return self:getNumberLevelField("bld1")
|
|
19
|
+
end,
|
|
20
|
+
set = function(self, damageReductionPercentage)
|
|
21
|
+
self:setNumberLevelField("bld1", damageReductionPercentage)
|
|
22
|
+
end
|
|
23
|
+
},
|
|
24
|
+
true
|
|
25
|
+
)
|
|
26
|
+
__TS__SetDescriptor(
|
|
27
|
+
UnyieldingGuardAbilityType.prototype,
|
|
28
|
+
"movementSpeedReductionPercentage",
|
|
29
|
+
{
|
|
30
|
+
get = function(self)
|
|
31
|
+
return self:getNumberLevelField("bld2")
|
|
32
|
+
end,
|
|
33
|
+
set = function(self, movementSpeedReductionPercentage)
|
|
34
|
+
self:setNumberLevelField("bld2", movementSpeedReductionPercentage)
|
|
35
|
+
end
|
|
36
|
+
},
|
|
37
|
+
true
|
|
38
|
+
)
|
|
39
|
+
__TS__SetDescriptor(
|
|
40
|
+
UnyieldingGuardAbilityType.prototype,
|
|
41
|
+
"attackSpeedIncreasePercentage",
|
|
42
|
+
{
|
|
43
|
+
get = function(self)
|
|
44
|
+
return self:getNumberLevelField("bld3")
|
|
45
|
+
end,
|
|
46
|
+
set = function(self, attackSpeedIncreasePercentage)
|
|
47
|
+
self:setNumberLevelField("bld3", attackSpeedIncreasePercentage)
|
|
48
|
+
end
|
|
49
|
+
},
|
|
50
|
+
true
|
|
51
|
+
)
|
|
52
|
+
__TS__SetDescriptor(
|
|
53
|
+
UnyieldingGuardAbilityType.prototype,
|
|
54
|
+
"bonusDurationOnDamageTaken",
|
|
55
|
+
{
|
|
56
|
+
get = function(self)
|
|
57
|
+
return self:getNumberLevelField("bld4")
|
|
58
|
+
end,
|
|
59
|
+
set = function(self, bonusDurationOnDamageTaken)
|
|
60
|
+
self:setNumberLevelField("bld4", bonusDurationOnDamageTaken)
|
|
61
|
+
end
|
|
62
|
+
},
|
|
63
|
+
true
|
|
64
|
+
)
|
|
65
|
+
__TS__SetDescriptor(
|
|
66
|
+
UnyieldingGuardAbilityType.prototype,
|
|
67
|
+
"sweepCooldownReductionOnHit",
|
|
68
|
+
{
|
|
69
|
+
get = function(self)
|
|
70
|
+
return self:getNumberLevelField("bld5")
|
|
71
|
+
end,
|
|
72
|
+
set = function(self, sweepCooldownReductionOnHit)
|
|
73
|
+
self:setNumberLevelField("bld5", sweepCooldownReductionOnHit)
|
|
74
|
+
end
|
|
75
|
+
},
|
|
76
|
+
true
|
|
77
|
+
)
|
|
78
|
+
__TS__SetDescriptor(
|
|
79
|
+
UnyieldingGuardAbilityType.prototype,
|
|
80
|
+
"damageReflectionPercentage",
|
|
81
|
+
{
|
|
82
|
+
get = function(self)
|
|
83
|
+
return self:getNumberLevelField("bld6")
|
|
84
|
+
end,
|
|
85
|
+
set = function(self, damageReflectionPercentage)
|
|
86
|
+
self:setNumberLevelField("bld6", damageReflectionPercentage)
|
|
87
|
+
end
|
|
88
|
+
},
|
|
89
|
+
true
|
|
90
|
+
)
|
|
91
|
+
__TS__SetDescriptor(
|
|
92
|
+
UnyieldingGuardAbilityType.prototype,
|
|
93
|
+
"flatDamageReflection",
|
|
94
|
+
{
|
|
95
|
+
get = function(self)
|
|
96
|
+
return self:getNumberLevelField("bld7")
|
|
97
|
+
end,
|
|
98
|
+
set = function(self, flatDamageReflection)
|
|
99
|
+
self:setNumberLevelField("bld7", flatDamageReflection)
|
|
100
|
+
end
|
|
101
|
+
},
|
|
102
|
+
true
|
|
103
|
+
)
|
|
104
|
+
__TS__SetDescriptor(
|
|
105
|
+
UnyieldingGuardAbilityType.prototype,
|
|
106
|
+
"abilitySpeedIncreasePercentage",
|
|
107
|
+
{
|
|
108
|
+
get = function(self)
|
|
109
|
+
return self:getNumberLevelField("bld8")
|
|
110
|
+
end,
|
|
111
|
+
set = function(self, abilitySpeedIncreasePercentage)
|
|
112
|
+
self:setNumberLevelField("bld8", abilitySpeedIncreasePercentage)
|
|
113
|
+
end
|
|
114
|
+
},
|
|
115
|
+
true
|
|
116
|
+
)
|
|
117
|
+
return ____exports
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
|
+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
4
|
+
export declare class ValiantChargeAbilityType extends AbilityType {
|
|
5
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
6
|
+
/** Target Intersect Radius */
|
|
7
|
+
get targetIntersectRadius(): number[];
|
|
8
|
+
set targetIntersectRadius(targetIntersectRadius: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
9
|
+
/** Dash Speed */
|
|
10
|
+
get dashSpeed(): number[];
|
|
11
|
+
set dashSpeed(dashSpeed: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
12
|
+
/** Dash Damage */
|
|
13
|
+
get dashDamage(): number[];
|
|
14
|
+
set dashDamage(dashDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
15
|
+
/** Bonus Critical Strike */
|
|
16
|
+
get bonusCriticalStrike(): number[];
|
|
17
|
+
set bonusCriticalStrike(bonusCriticalStrike: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
18
|
+
/** Normal - Bonus Critical Strike Duration */
|
|
19
|
+
get bonusCriticalStrikeDuration(): number[];
|
|
20
|
+
set bonusCriticalStrikeDuration(bonusCriticalStrikeDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
21
|
+
/** Hero - Bonus Critical Strike Duration */
|
|
22
|
+
get bonusCriticalStrikeHeroDuration(): number[];
|
|
23
|
+
set bonusCriticalStrikeHeroDuration(bonusCriticalStrikeHeroDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
24
|
+
/** Remove Buffs On Ability Start */
|
|
25
|
+
get removesBuffsOnStart(): boolean[];
|
|
26
|
+
set removesBuffsOnStart(removesBuffsOnStart: ObjectDataEntryLevelFieldValueSupplier<boolean>);
|
|
27
|
+
}
|