warscript 0.0.1-dev.989e1a3 → 0.0.1-dev.9a5718b

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (276) hide show
  1. package/core/types/effect.d.ts +11 -1
  2. package/core/types/effect.lua +43 -77
  3. package/core/types/frame.d.ts +1 -0
  4. package/core/types/frame.lua +112 -37
  5. package/core/types/handle.lua +9 -9
  6. package/core/types/item.d.ts +1 -0
  7. package/core/types/item.lua +1 -0
  8. package/core/types/player.d.ts +2 -1
  9. package/core/types/player.lua +18 -13
  10. package/core/types/playerColor.lua +4 -3
  11. package/core/types/sound.d.ts +1 -1
  12. package/core/types/sound.lua +14 -9
  13. package/core/types/unit.d.ts +5 -0
  14. package/core/types/unit.lua +5 -0
  15. package/core/util.d.ts +3 -1
  16. package/core/util.lua +109 -3
  17. package/decl/native.d.ts +705 -7
  18. package/engine/behaviour/ability/damage.d.ts +4 -0
  19. package/engine/behaviour/ability/damage.lua +19 -15
  20. package/engine/behaviour/ability/emulate-impact.lua +5 -4
  21. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  22. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  23. package/engine/behaviour/ability.d.ts +10 -5
  24. package/engine/behaviour/ability.lua +40 -0
  25. package/engine/behaviour/unit/stun-immunity.d.ts +1 -1
  26. package/engine/behaviour/unit/stun-immunity.lua +5 -4
  27. package/engine/behaviour/unit.d.ts +1 -0
  28. package/engine/behaviour/unit.lua +14 -3
  29. package/engine/buff.d.ts +61 -25
  30. package/engine/buff.lua +330 -156
  31. package/engine/index.d.ts +2 -1
  32. package/engine/internal/ability.d.ts +4 -0
  33. package/engine/internal/ability.lua +52 -33
  34. package/engine/internal/item/fields.d.ts +12 -0
  35. package/engine/internal/item/fields.lua +33 -0
  36. package/engine/internal/item/owner-cache.d.ts +5 -0
  37. package/engine/internal/item/owner-cache.lua +4 -0
  38. package/engine/internal/item+owner.d.ts +2 -0
  39. package/engine/internal/item+owner.lua +27 -4
  40. package/engine/internal/item.d.ts +20 -5
  41. package/engine/internal/item.lua +146 -57
  42. package/engine/internal/mechanics/cast-ability.lua +6 -3
  43. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  44. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  45. package/engine/internal/object-data/health-bonus.lua +16 -0
  46. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  47. package/engine/internal/object-data/mana-bonus.lua +16 -0
  48. package/engine/internal/unit/ability.lua +15 -3
  49. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  50. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  51. package/engine/internal/unit/appearance.d.ts +15 -0
  52. package/engine/internal/unit/appearance.lua +85 -0
  53. package/engine/internal/unit/attributes.d.ts +17 -0
  54. package/engine/internal/unit/attributes.lua +46 -0
  55. package/engine/internal/unit/bonus.d.ts +4 -0
  56. package/engine/internal/unit/bonus.lua +23 -3
  57. package/engine/internal/unit/buff.d.ts +2 -2
  58. package/engine/internal/unit/buff.lua +34 -19
  59. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  60. package/engine/internal/unit/equipment-inventory.lua +233 -0
  61. package/engine/internal/unit/expiration-timer.lua +1 -1
  62. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  63. package/engine/internal/unit/extended-inventory.lua +99 -0
  64. package/engine/internal/unit/fly-height.lua +3 -3
  65. package/engine/internal/unit/ignore-events-items.lua +10 -1
  66. package/engine/internal/unit/interrupts.d.ts +12 -0
  67. package/engine/internal/unit/interrupts.lua +28 -0
  68. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  69. package/engine/internal/unit/inventory.lua +87 -0
  70. package/engine/internal/unit/item-container.d.ts +25 -0
  71. package/engine/internal/unit/item-container.lua +11 -0
  72. package/engine/internal/unit/item-order-events.d.ts +17 -0
  73. package/engine/internal/unit/item-order-events.lua +67 -0
  74. package/engine/internal/unit/item-slot.d.ts +27 -0
  75. package/engine/internal/unit/item-slot.lua +92 -0
  76. package/engine/internal/unit/order.d.ts +3 -3
  77. package/engine/internal/unit/order.lua +10 -10
  78. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  79. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  80. package/engine/internal/unit/range-event.d.ts +12 -0
  81. package/engine/internal/unit/range-event.lua +90 -0
  82. package/engine/internal/unit/scale.lua +3 -3
  83. package/engine/internal/unit+ability.lua +2 -2
  84. package/engine/internal/unit+bonus.lua +3 -3
  85. package/engine/internal/unit+damage.d.ts +9 -0
  86. package/engine/internal/unit+damage.lua +33 -0
  87. package/engine/internal/unit+rally.lua +9 -31
  88. package/engine/internal/unit-missile-data.lua +58 -32
  89. package/engine/internal/unit-missile-launch.lua +25 -18
  90. package/engine/internal/unit.d.ts +3 -18
  91. package/engine/internal/unit.lua +97 -195
  92. package/engine/local-client.d.ts +26 -0
  93. package/engine/local-client.lua +294 -54
  94. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  95. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  96. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  97. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  98. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  99. package/engine/object-data/auxiliary/item-class.lua +2 -0
  100. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  101. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  102. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  103. package/engine/object-data/auxiliary/order-type.lua +2 -0
  104. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  105. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  106. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  107. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  108. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  109. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  110. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  111. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  112. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  113. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  114. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  115. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  116. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  117. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  118. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  119. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  120. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  121. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  122. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  123. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  124. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  125. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  126. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  127. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  128. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  129. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  130. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  131. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  132. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  133. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  134. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  135. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  136. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  137. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  138. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  139. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  140. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  141. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  142. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  143. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  144. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  145. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  146. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  147. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  148. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  149. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  150. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  151. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  152. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  153. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  154. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  155. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  156. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  157. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  158. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  159. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  160. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  161. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  162. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  163. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  164. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  165. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  166. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  167. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  168. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  169. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  170. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  171. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  172. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  173. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  174. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  175. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  176. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  177. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  178. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  179. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  180. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  181. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  182. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  183. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  184. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  185. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  186. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  187. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  188. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  189. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  190. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  191. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  192. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  193. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  194. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  195. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  196. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  197. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  198. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  199. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  200. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  201. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  202. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  203. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  204. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  205. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  206. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  207. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  208. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  209. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  210. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  211. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  212. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  213. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  214. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  215. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  216. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  217. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  218. package/engine/object-data/entry/ability-type.d.ts +12 -3
  219. package/engine/object-data/entry/ability-type.lua +137 -4
  220. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  221. package/engine/object-data/entry/buff-type.d.ts +6 -2
  222. package/engine/object-data/entry/buff-type.lua +26 -0
  223. package/engine/object-data/entry/destructible-type.d.ts +6 -2
  224. package/engine/object-data/entry/destructible-type.lua +26 -0
  225. package/engine/object-data/entry/item-type.d.ts +18 -3
  226. package/engine/object-data/entry/item-type.lua +84 -0
  227. package/engine/object-data/entry/lightning-type.d.ts +2 -2
  228. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  229. package/engine/object-data/entry/unit-type.d.ts +47 -2
  230. package/engine/object-data/entry/unit-type.lua +383 -49
  231. package/engine/object-data/entry/upgrade.d.ts +2 -2
  232. package/engine/object-data/entry.d.ts +4 -1
  233. package/engine/object-field/ability.lua +2 -2
  234. package/engine/object-field/item.d.ts +22 -0
  235. package/engine/object-field/item.lua +118 -0
  236. package/engine/object-field.d.ts +3 -1
  237. package/engine/object-field.lua +42 -18
  238. package/engine/random.d.ts +1 -0
  239. package/engine/random.lua +8 -0
  240. package/engine/standard/entries/ability-type.d.ts +3102 -7
  241. package/engine/standard/entries/ability-type.lua +0 -6
  242. package/engine/standard/entries/item-type.d.ts +1299 -0
  243. package/engine/standard/entries/item-type.lua +2 -0
  244. package/engine/standard/entries/unit-type.d.ts +5 -0
  245. package/engine/standard/entries/unit-type.lua +5 -0
  246. package/engine/standard/fields/item.d.ts +4 -0
  247. package/engine/standard/fields/item.lua +6 -0
  248. package/engine/standard/fields/unit.d.ts +11 -6
  249. package/engine/standard/fields/unit.lua +12 -5
  250. package/engine/unit.d.ts +8 -1
  251. package/engine/unit.lua +8 -1
  252. package/event.d.ts +1 -1
  253. package/lualib_bundle.lua +1 -1
  254. package/math.d.ts +2 -0
  255. package/math.lua +14 -0
  256. package/network.lua +25 -1
  257. package/objutil/buff.lua +10 -8
  258. package/objutil/object.lua +1 -1
  259. package/operation.d.ts +8 -1
  260. package/operation.lua +38 -18
  261. package/package.json +3 -23
  262. package/patch-lua.lua +15 -0
  263. package/utility/linked-map.d.ts +35 -0
  264. package/utility/linked-map.lua +107 -0
  265. package/utility/linked-set.d.ts +3 -1
  266. package/utility/linked-set.lua +27 -0
  267. package/utility/random.d.ts +102 -0
  268. package/utility/random.lua +273 -0
  269. package/utility/records.lua +20 -1
  270. package/utility/unordered-map.d.ts +27 -0
  271. package/utility/unordered-map.lua +99 -0
  272. package/engine/internal/unit/item.lua +0 -78
  273. /package/engine/internal/object-data/{armor-increase.d.ts → armor-bonus.d.ts} +0 -0
  274. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  275. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  276. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -0,0 +1,104 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.CleansingFireAbilityType = __TS__Class()
9
+ local CleansingFireAbilityType = ____exports.CleansingFireAbilityType
10
+ CleansingFireAbilityType.name = "CleansingFireAbilityType"
11
+ __TS__ClassExtends(CleansingFireAbilityType, AbilityType)
12
+ CleansingFireAbilityType.BASE_ID = fourCC("AHcl")
13
+ __TS__SetDescriptor(
14
+ CleansingFireAbilityType.prototype,
15
+ "allyBaseHealing",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("hcl1")
19
+ end,
20
+ set = function(self, allyBaseHealing)
21
+ self:setNumberLevelField("hcl1", allyBaseHealing)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ CleansingFireAbilityType.prototype,
28
+ "allyHealingPerDebuffRemoved",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("hcl2")
32
+ end,
33
+ set = function(self, allyHealingPerDebuffRemoved)
34
+ self:setNumberLevelField("hcl2", allyHealingPerDebuffRemoved)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ CleansingFireAbilityType.prototype,
41
+ "allyBuffDuration",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("hcl3")
45
+ end,
46
+ set = function(self, allyBuffDuration)
47
+ self:setNumberLevelField("hcl3", allyBuffDuration)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ CleansingFireAbilityType.prototype,
54
+ "allyBaseDamageBonusPercentage",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("hcl4")
58
+ end,
59
+ set = function(self, allyBaseDamageBonusPercentage)
60
+ self:setNumberLevelField("hcl4", allyBaseDamageBonusPercentage)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ CleansingFireAbilityType.prototype,
67
+ "allyDamageBonusPercentagePerDebuffRemoved",
68
+ {
69
+ get = function(self)
70
+ return self:getNumberLevelField("hcl5")
71
+ end,
72
+ set = function(self, allyDamageBonusPercentagePerDebuffRemoved)
73
+ self:setNumberLevelField("hcl5", allyDamageBonusPercentagePerDebuffRemoved)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ __TS__SetDescriptor(
79
+ CleansingFireAbilityType.prototype,
80
+ "enemyStunDuration",
81
+ {
82
+ get = function(self)
83
+ return self:getNumberLevelField("hcl6")
84
+ end,
85
+ set = function(self, enemyStunDuration)
86
+ self:setNumberLevelField("hcl6", enemyStunDuration)
87
+ end
88
+ },
89
+ true
90
+ )
91
+ __TS__SetDescriptor(
92
+ CleansingFireAbilityType.prototype,
93
+ "summonedDamage",
94
+ {
95
+ get = function(self)
96
+ return self:getNumberLevelField("hcl7")
97
+ end,
98
+ set = function(self, summonedDamage)
99
+ self:setNumberLevelField("hcl7", summonedDamage)
100
+ end
101
+ },
102
+ true
103
+ )
104
+ return ____exports
@@ -0,0 +1,15 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class ConsecrationAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Ally Healing Per Second */
7
+ get allyHealingPerSecond(): number[];
8
+ set allyHealingPerSecond(allyHealingPerSecond: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Enemy Damage Per Second */
10
+ get enemyDamagePerSecond(): number[];
11
+ set enemyDamagePerSecond(enemyDamagePerSecond: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Enemy Healing Reduction Percent */
13
+ get enemyHealingReductionPercentage(): number[];
14
+ set enemyHealingReductionPercentage(enemyHealingReductionPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ }
@@ -0,0 +1,52 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.ConsecrationAbilityType = __TS__Class()
9
+ local ConsecrationAbilityType = ____exports.ConsecrationAbilityType
10
+ ConsecrationAbilityType.name = "ConsecrationAbilityType"
11
+ __TS__ClassExtends(ConsecrationAbilityType, AbilityType)
12
+ ConsecrationAbilityType.BASE_ID = fourCC("AHcr")
13
+ __TS__SetDescriptor(
14
+ ConsecrationAbilityType.prototype,
15
+ "allyHealingPerSecond",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("hcr1")
19
+ end,
20
+ set = function(self, allyHealingPerSecond)
21
+ self:setNumberLevelField("hcr1", allyHealingPerSecond)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ ConsecrationAbilityType.prototype,
28
+ "enemyDamagePerSecond",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("hcr2")
32
+ end,
33
+ set = function(self, enemyDamagePerSecond)
34
+ self:setNumberLevelField("hcr2", enemyDamagePerSecond)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ ConsecrationAbilityType.prototype,
41
+ "enemyHealingReductionPercentage",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("hcr3")
45
+ end,
46
+ set = function(self, enemyHealingReductionPercentage)
47
+ self:setNumberLevelField("hcr3", enemyHealingReductionPercentage)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class CooldownReductionAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Cooldown Reduction */
7
+ get cooldownReduction(): number[];
8
+ set cooldownReduction(cooldownReduction: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Flat Bonus */
10
+ get isFlatBonus(): boolean[];
11
+ set isFlatBonus(isFlatBonus: ObjectDataEntryLevelFieldValueSupplier<boolean>);
12
+ }
@@ -0,0 +1,39 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.CooldownReductionAbilityType = __TS__Class()
9
+ local CooldownReductionAbilityType = ____exports.CooldownReductionAbilityType
10
+ CooldownReductionAbilityType.name = "CooldownReductionAbilityType"
11
+ __TS__ClassExtends(CooldownReductionAbilityType, AbilityType)
12
+ CooldownReductionAbilityType.BASE_ID = fourCC("AIcr")
13
+ __TS__SetDescriptor(
14
+ CooldownReductionAbilityType.prototype,
15
+ "cooldownReduction",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Icr1")
19
+ end,
20
+ set = function(self, cooldownReduction)
21
+ self:setNumberLevelField("Icr1", cooldownReduction)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ CooldownReductionAbilityType.prototype,
28
+ "isFlatBonus",
29
+ {
30
+ get = function(self)
31
+ return self:getBooleanLevelField("Icr2")
32
+ end,
33
+ set = function(self, isFlatBonus)
34
+ self:setBooleanLevelField("Icr2", isFlatBonus)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ return ____exports
@@ -0,0 +1,18 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class CriticalStrikeSystemAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Chance to Critical Strike */
7
+ get criticalStrikePercentageProbability(): number[];
8
+ set criticalStrikePercentageProbability(criticalStrikePercentageProbability: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Damage Multiplier */
10
+ get damageFactor(): number[];
11
+ set damageFactor(damageFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Chance to Evade */
13
+ get evasionProbability(): number[];
14
+ set evasionProbability(evasionProbability: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** Exclude Item Damage */
16
+ get shouldExcludeItemDamage(): boolean[];
17
+ set shouldExcludeItemDamage(shouldExcludeItemDamage: ObjectDataEntryLevelFieldValueSupplier<boolean>);
18
+ }
@@ -0,0 +1,65 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.CriticalStrikeSystemAbilityType = __TS__Class()
9
+ local CriticalStrikeSystemAbilityType = ____exports.CriticalStrikeSystemAbilityType
10
+ CriticalStrikeSystemAbilityType.name = "CriticalStrikeSystemAbilityType"
11
+ __TS__ClassExtends(CriticalStrikeSystemAbilityType, AbilityType)
12
+ CriticalStrikeSystemAbilityType.BASE_ID = fourCC("AIxr")
13
+ __TS__SetDescriptor(
14
+ CriticalStrikeSystemAbilityType.prototype,
15
+ "criticalStrikePercentageProbability",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Ocr1")
19
+ end,
20
+ set = function(self, criticalStrikePercentageProbability)
21
+ self:setNumberLevelField("Ocr1", criticalStrikePercentageProbability)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ CriticalStrikeSystemAbilityType.prototype,
28
+ "damageFactor",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("Ixr2")
32
+ end,
33
+ set = function(self, damageFactor)
34
+ self:setNumberLevelField("Ixr2", damageFactor)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ CriticalStrikeSystemAbilityType.prototype,
41
+ "evasionProbability",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("Ixr3")
45
+ end,
46
+ set = function(self, evasionProbability)
47
+ self:setNumberLevelField("Ixr3", evasionProbability)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ CriticalStrikeSystemAbilityType.prototype,
54
+ "shouldExcludeItemDamage",
55
+ {
56
+ get = function(self)
57
+ return self:getBooleanLevelField("Ixr4")
58
+ end,
59
+ set = function(self, shouldExcludeItemDamage)
60
+ self:setBooleanLevelField("Ixr4", shouldExcludeItemDamage)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ return ____exports
@@ -0,0 +1,21 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class DeathseekerArrowsAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Flat Damage */
7
+ get flatDamage(): number[];
8
+ set flatDamage(flatDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Percent Damage */
10
+ get damagePercentage(): number[];
11
+ set damagePercentage(damagePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Stacks Required */
13
+ get stacksRequired(): number[];
14
+ set stacksRequired(stacksRequired: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** Bonus Attack Speed per Attack */
16
+ get bonusAttackSpeedPerAttack(): number[];
17
+ set bonusAttackSpeedPerAttack(bonusAttackSpeedPerAttack: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ /** Max Attack Speed Stacks */
19
+ get maximumAttackSpeedStacks(): number[];
20
+ set maximumAttackSpeedStacks(maximumAttackSpeedStacks: ObjectDataEntryLevelFieldValueSupplier<number>);
21
+ }
@@ -0,0 +1,78 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.DeathseekerArrowsAbilityType = __TS__Class()
9
+ local DeathseekerArrowsAbilityType = ____exports.DeathseekerArrowsAbilityType
10
+ DeathseekerArrowsAbilityType.name = "DeathseekerArrowsAbilityType"
11
+ __TS__ClassExtends(DeathseekerArrowsAbilityType, AbilityType)
12
+ DeathseekerArrowsAbilityType.BASE_ID = fourCC("AUdb")
13
+ __TS__SetDescriptor(
14
+ DeathseekerArrowsAbilityType.prototype,
15
+ "flatDamage",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("udb1")
19
+ end,
20
+ set = function(self, flatDamage)
21
+ self:setNumberLevelField("udb1", flatDamage)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ DeathseekerArrowsAbilityType.prototype,
28
+ "damagePercentage",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("udb2")
32
+ end,
33
+ set = function(self, damagePercentage)
34
+ self:setNumberLevelField("udb2", damagePercentage)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ DeathseekerArrowsAbilityType.prototype,
41
+ "stacksRequired",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("udb3")
45
+ end,
46
+ set = function(self, stacksRequired)
47
+ self:setNumberLevelField("udb3", stacksRequired)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ DeathseekerArrowsAbilityType.prototype,
54
+ "bonusAttackSpeedPerAttack",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("udb4")
58
+ end,
59
+ set = function(self, bonusAttackSpeedPerAttack)
60
+ self:setNumberLevelField("udb4", bonusAttackSpeedPerAttack)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ DeathseekerArrowsAbilityType.prototype,
67
+ "maximumAttackSpeedStacks",
68
+ {
69
+ get = function(self)
70
+ return self:getNumberLevelField("udb5")
71
+ end,
72
+ set = function(self, maximumAttackSpeedStacks)
73
+ self:setNumberLevelField("udb5", maximumAttackSpeedStacks)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ /**
4
+ * Equipment inventory interface (ASpc). Has no data fields of its own.
5
+ */
6
+ export declare class EquipmentInventoryInterfaceAbilityType extends AbilityType {
7
+ static readonly BASE_ID: AbilityTypeId;
8
+ }
@@ -0,0 +1,13 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
6
+ local AbilityType = ____ability_2Dtype.AbilityType
7
+ --- Equipment inventory interface (ASpc). Has no data fields of its own.
8
+ ____exports.EquipmentInventoryInterfaceAbilityType = __TS__Class()
9
+ local EquipmentInventoryInterfaceAbilityType = ____exports.EquipmentInventoryInterfaceAbilityType
10
+ EquipmentInventoryInterfaceAbilityType.name = "EquipmentInventoryInterfaceAbilityType"
11
+ __TS__ClassExtends(EquipmentInventoryInterfaceAbilityType, AbilityType)
12
+ EquipmentInventoryInterfaceAbilityType.BASE_ID = fourCC("ASpc")
13
+ return ____exports
@@ -0,0 +1,13 @@
1
+ /** @noSelfInFile */
2
+ import { InventoryAbilityType } from "./inventory";
3
+ import { AbilityTypeId } from "../ability-type";
4
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
5
+ /**
6
+ * Hero equipment inventory (AInx). Inherits the regular inventory fields (Data A-E).
7
+ */
8
+ export declare class EquipmentInventoryAbilityType extends InventoryAbilityType {
9
+ static readonly BASE_ID: AbilityTypeId;
10
+ /** Equipment Item Capacity */
11
+ get equipmentItemCapacity(): number[];
12
+ set equipmentItemCapacity(equipmentItemCapacity: ObjectDataEntryLevelFieldValueSupplier<number>);
13
+ }
@@ -0,0 +1,27 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____inventory = require("engine.object-data.entry.ability-type.inventory")
7
+ local InventoryAbilityType = ____inventory.InventoryAbilityType
8
+ --- Hero equipment inventory (AInx). Inherits the regular inventory fields (Data A-E).
9
+ ____exports.EquipmentInventoryAbilityType = __TS__Class()
10
+ local EquipmentInventoryAbilityType = ____exports.EquipmentInventoryAbilityType
11
+ EquipmentInventoryAbilityType.name = "EquipmentInventoryAbilityType"
12
+ __TS__ClassExtends(EquipmentInventoryAbilityType, InventoryAbilityType)
13
+ EquipmentInventoryAbilityType.BASE_ID = fourCC("AInx")
14
+ __TS__SetDescriptor(
15
+ EquipmentInventoryAbilityType.prototype,
16
+ "equipmentItemCapacity",
17
+ {
18
+ get = function(self)
19
+ return self:getNumberLevelField("inv6")
20
+ end,
21
+ set = function(self, equipmentItemCapacity)
22
+ self:setNumberLevelField("inv6", equipmentItemCapacity)
23
+ end
24
+ },
25
+ true
26
+ )
27
+ return ____exports
@@ -0,0 +1,13 @@
1
+ /** @noSelfInFile */
2
+ import { InventoryAbilityType } from "./inventory";
3
+ import { AbilityTypeId } from "../ability-type";
4
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
5
+ /**
6
+ * Equipment (AEqu). Data A-E carry the regular inventory fields, Data F the level threshold per level.
7
+ */
8
+ export declare class EquipmentAbilityType extends InventoryAbilityType {
9
+ static readonly BASE_ID: AbilityTypeId;
10
+ /** Equipment Level Threshold */
11
+ get equipmentLevelThreshold(): number[];
12
+ set equipmentLevelThreshold(equipmentLevelThreshold: ObjectDataEntryLevelFieldValueSupplier<number>);
13
+ }
@@ -0,0 +1,27 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____inventory = require("engine.object-data.entry.ability-type.inventory")
7
+ local InventoryAbilityType = ____inventory.InventoryAbilityType
8
+ --- Equipment (AEqu). Data A-E carry the regular inventory fields, Data F the level threshold per level.
9
+ ____exports.EquipmentAbilityType = __TS__Class()
10
+ local EquipmentAbilityType = ____exports.EquipmentAbilityType
11
+ EquipmentAbilityType.name = "EquipmentAbilityType"
12
+ __TS__ClassExtends(EquipmentAbilityType, InventoryAbilityType)
13
+ EquipmentAbilityType.BASE_ID = fourCC("AEqu")
14
+ __TS__SetDescriptor(
15
+ EquipmentAbilityType.prototype,
16
+ "equipmentLevelThreshold",
17
+ {
18
+ get = function(self)
19
+ return self:getNumberLevelField("equ1")
20
+ end,
21
+ set = function(self, equipmentLevelThreshold)
22
+ self:setNumberLevelField("equ1", equipmentLevelThreshold)
23
+ end
24
+ },
25
+ true
26
+ )
27
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ /**
4
+ * Grant talent point (ATap). Data A-C exist in the SLK but have no object editor metadata.
5
+ */
6
+ export declare class GrantTalentPointAbilityType extends AbilityType {
7
+ static readonly BASE_ID: AbilityTypeId;
8
+ }
@@ -0,0 +1,13 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
6
+ local AbilityType = ____ability_2Dtype.AbilityType
7
+ --- Grant talent point (ATap). Data A-C exist in the SLK but have no object editor metadata.
8
+ ____exports.GrantTalentPointAbilityType = __TS__Class()
9
+ local GrantTalentPointAbilityType = ____exports.GrantTalentPointAbilityType
10
+ GrantTalentPointAbilityType.name = "GrantTalentPointAbilityType"
11
+ __TS__ClassExtends(GrantTalentPointAbilityType, AbilityType)
12
+ GrantTalentPointAbilityType.BASE_ID = fourCC("ATap")
13
+ return ____exports
@@ -0,0 +1,36 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ /**
5
+ * Grim Conviction (AUvg). Data G-I are used by the Avatar of Light variant (AHal).
6
+ */
7
+ export declare class GrimConvictionAbilityType extends AbilityType {
8
+ static readonly BASE_ID: AbilityTypeId;
9
+ /** % Health Cost */
10
+ get healthCostPercentage(): number[];
11
+ set healthCostPercentage(healthCostPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Bonus strength */
13
+ get bonusStrength(): number[];
14
+ set bonusStrength(bonusStrength: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** % Bonus Resolve */
16
+ get bonusResolvePercentage(): number[];
17
+ set bonusResolvePercentage(bonusResolvePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ /** % Bonus Life Steal */
19
+ get bonusLifeStealPercentage(): number[];
20
+ set bonusLifeStealPercentage(bonusLifeStealPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
21
+ /** % Bonus Spell Vamp */
22
+ get bonusSpellVampPercentage(): number[];
23
+ set bonusSpellVampPercentage(bonusSpellVampPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
24
+ /** Double bonus bellow health % */
25
+ get doubleBonusBelowHealthPercentage(): number[];
26
+ set doubleBonusBelowHealthPercentage(doubleBonusBelowHealthPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
27
+ /** Damage On Cast */
28
+ get damageOnCast(): number[];
29
+ set damageOnCast(damageOnCast: ObjectDataEntryLevelFieldValueSupplier<number>);
30
+ /** % Bonus Spell Crit */
31
+ get bonusSpellCriticalStrikePercentage(): number[];
32
+ set bonusSpellCriticalStrikePercentage(bonusSpellCriticalStrikePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
33
+ /** % Bonus Spell Crit Damage */
34
+ get bonusSpellCriticalStrikeDamagePercentage(): number[];
35
+ set bonusSpellCriticalStrikeDamagePercentage(bonusSpellCriticalStrikeDamagePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
36
+ }