vislite 0.5.2 → 0.6.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.editorconfig +18 -18
- package/.eslintrc.js +24 -0
- package/AUTHORS.txt +6 -6
- package/CHANGELOG +15 -1
- package/LICENSE +20 -20
- package/README.md +41 -2
- package/lib/Buffer/index.umd.js +2 -2
- package/lib/Buffer/index.umd.min.js +2 -2
- package/lib/Canvas/index.umd.js +19 -8
- package/lib/Canvas/index.umd.min.js +3 -3
- package/lib/Cardinal/index.umd.js +2 -2
- package/lib/Cardinal/index.umd.min.js +2 -2
- package/lib/Eoap/index.umd.js +2 -2
- package/lib/Eoap/index.umd.min.js +2 -2
- package/lib/Geometry/index.umd.js +7 -4
- package/lib/Geometry/index.umd.min.js +2 -2
- package/lib/Hermite/index.umd.js +2 -2
- package/lib/Hermite/index.umd.min.js +2 -2
- package/lib/Matrix4/index.umd.js +14 -8
- package/lib/Matrix4/index.umd.min.js +3 -3
- package/lib/Mercator/index.umd.js +2 -2
- package/lib/Mercator/index.umd.min.js +2 -2
- package/lib/OralCanvas/index.es.js +14 -6
- package/lib/OralCanvas/index.es.min.js +3 -3
- package/lib/OralWebGL/index.es.js +27 -19
- package/lib/OralWebGL/index.es.min.js +3 -3
- package/lib/SVG/index.umd.js +6 -4
- package/lib/SVG/index.umd.min.js +2 -2
- package/lib/Shader/index.umd.js +10 -10
- package/lib/Shader/index.umd.min.js +3 -3
- package/lib/Texture/index.umd.js +4 -3
- package/lib/Texture/index.umd.min.js +2 -2
- package/lib/TreeLayout/index.umd.js +8 -5
- package/lib/TreeLayout/index.umd.min.js +2 -2
- package/lib/WebGL/index.umd.js +27 -19
- package/lib/WebGL/index.umd.min.js +3 -3
- package/lib/animation/index.umd.js +4 -3
- package/lib/animation/index.umd.min.js +2 -2
- package/lib/formatColor/index.umd.js +2 -2
- package/lib/formatColor/index.umd.min.js +2 -2
- package/lib/getLoopColors/index.umd.js +2 -2
- package/lib/getLoopColors/index.umd.min.js +2 -2
- package/lib/getWebGLContext/index.umd.js +4 -3
- package/lib/getWebGLContext/index.umd.min.js +2 -2
- package/lib/index.umd.js +73 -34
- package/lib/index.umd.min.js +3 -3
- package/lib/move/index.umd.js +2 -2
- package/lib/move/index.umd.min.js +2 -2
- package/lib/resizeObserver/index.umd.js +4 -3
- package/lib/resizeObserver/index.umd.min.js +2 -2
- package/lib/rotate/index.umd.js +2 -2
- package/lib/rotate/index.umd.min.js +2 -2
- package/lib/ruler/index.umd.js +14 -2
- package/lib/ruler/index.umd.min.js +3 -3
- package/lib/scale/index.umd.js +2 -2
- package/lib/scale/index.umd.min.js +2 -2
- package/lib/throttle/index.umd.js +2 -2
- package/lib/throttle/index.umd.min.js +2 -2
- package/lib/viewHandler/index.umd.js +4 -4
- package/lib/viewHandler/index.umd.min.js +3 -3
- package/miniprogram/ui-canvas/index.js +107 -107
- package/miniprogram/ui-canvas/index.json +4 -4
- package/miniprogram/ui-canvas/index.wxml +4 -4
- package/miniprogram/ui-canvas/index.wxss +5 -5
- package/package/Buffer/index.ts +2 -2
- package/package/Canvas/index.ts +2 -2
- package/package/Cardinal/index.ts +2 -2
- package/package/Eoap/index.ts +2 -2
- package/package/Geometry/index.ts +2 -2
- package/package/Hermite/index.ts +2 -2
- package/package/Matrix4/index.ts +2 -2
- package/package/Mercator/index.ts +2 -2
- package/package/OralCanvas/index.ts +2 -2
- package/package/OralWebGL/index.ts +2 -2
- package/package/SVG/index.ts +2 -2
- package/package/Shader/index.ts +39 -39
- package/package/Texture/index.ts +2 -2
- package/package/TreeLayout/index.ts +1 -1
- package/package/WebGL/index.ts +2 -2
- package/package/animation/index.ts +2 -2
- package/package/formatColor/index.ts +2 -2
- package/package/getLoopColors/index.ts +2 -2
- package/package/getWebGLContext/index.ts +39 -39
- package/package/index.ts +76 -76
- package/package/move/index.ts +2 -2
- package/package/resizeObserver/index.ts +2 -2
- package/package/rotate/index.ts +2 -2
- package/package/ruler/index.ts +2 -2
- package/package/scale/index.ts +2 -2
- package/package/throttle/index.ts +2 -2
- package/package/viewHandler/index.ts +2 -2
- package/package.json +6 -2
- package/src/Canvas.ts +70 -67
- package/src/Eoap.ts +66 -66
- package/src/Geometry.ts +82 -82
- package/src/Matrix4/index.ts +17 -9
- package/src/Matrix4/move.ts +12 -12
- package/src/Matrix4/rotate.ts +15 -15
- package/src/Matrix4/scale.ts +11 -11
- package/src/Matrix4/transform.ts +64 -64
- package/src/Mercator.ts +27 -27
- package/src/SVG.ts +24 -24
- package/src/WebGL.ts +66 -66
- package/src/animation.ts +98 -98
- package/src/common/assemble.ts +22 -22
- package/src/common/canvas/arc.ts +51 -50
- package/src/common/canvas/config.ts +158 -158
- package/src/common/canvas/gradient.ts +29 -29
- package/src/common/canvas/index.ts +149 -140
- package/src/common/canvas/painter.ts +417 -426
- package/src/common/canvas/texts.ts +18 -18
- package/src/common/geometry/prism-horizontal.ts +35 -33
- package/src/common/geometry/prism-vertical.ts +40 -40
- package/src/common/geometry/sphere-fragment.ts +40 -39
- package/src/common/geometry/tool/circle.ts +11 -11
- package/src/common/mergeOption.ts +6 -6
- package/src/common/setStyle.ts +5 -5
- package/src/common/svg/config.ts +186 -186
- package/src/common/svg/dictionary.ts +1 -1
- package/src/common/svg/gradient.ts +63 -63
- package/src/common/svg/index.ts +356 -356
- package/src/common/svg/tool.ts +44 -44
- package/src/common/tree/index.ts +25 -25
- package/src/common/tree/toInnerTree.ts +57 -56
- package/src/common/tree/toPlainTree.ts +132 -131
- package/src/common/webgl/buffer.ts +79 -79
- package/src/common/webgl/doDraw.ts +108 -108
- package/src/common/webgl/getColorFactory.ts +26 -26
- package/src/common/webgl/getShader.ts +48 -48
- package/src/common/webgl/getTexture.ts +11 -11
- package/src/common/webgl/getWebGLContext.ts +28 -27
- package/src/common/webgl/index.ts +224 -223
- package/src/common/webgl/shader.ts +75 -75
- package/src/common/webgl/texture.ts +97 -96
- package/src/formatColor.ts +44 -44
- package/src/getLoopColors.ts +42 -42
- package/src/interpolation/Cardinal.ts +110 -110
- package/src/interpolation/Hermite.ts +65 -65
- package/src/{TreeLayout/index.ts → layout/TreeLayout.ts} +21 -21
- package/src/move.ts +7 -7
- package/src/resizeObserver.ts +37 -36
- package/src/rotate.ts +7 -7
- package/src/ruler.ts +41 -19
- package/src/scale.ts +6 -6
- package/src/shader/fsColor.c +7 -7
- package/src/shader/fsColors.c +7 -7
- package/src/shader/fsCube.c +8 -8
- package/src/shader/fsImage.c +8 -8
- package/src/shader/vsColor.c +17 -17
- package/src/shader/vsColors.c +13 -13
- package/src/shader/vsCube.c +13 -13
- package/src/shader/vsImage.c +13 -13
- package/src/throttle.ts +52 -51
- package/src/viewHandler.ts +158 -158
- package/types/Buffer.d.ts +23 -23
- package/types/Canvas.d.ts +8 -0
- package/types/CanvasConfig.d.ts +106 -106
- package/types/CanvasOption.d.ts +8 -7
- package/types/CanvasOpts.d.ts +10 -0
- package/types/Cardinal.d.ts +13 -13
- package/types/Geometry.d.ts +40 -40
- package/types/GeometryOption.d.ts +11 -11
- package/types/GeometryResult.d.ts +18 -18
- package/types/Gradient.d.ts +14 -14
- package/types/Hermite.d.ts +18 -18
- package/types/Map.d.ts +9 -9
- package/types/Matrix4.d.ts +5 -0
- package/types/Object3D.d.ts +114 -114
- package/types/SVG.d.ts +238 -238
- package/types/SVGConfig.d.ts +76 -76
- package/types/Scene3D.d.ts +6 -6
- package/types/Shader.d.ts +21 -21
- package/types/Texture.d.ts +16 -16
- package/types/Tree.d.ts +69 -69
- package/types/TreeConfig.d.ts +24 -24
- package/types/TreeLayout.d.ts +54 -54
- package/types/TreeOption.d.ts +48 -48
- package/types/WebGL.d.ts +38 -38
- package/types/WebGLOption.d.ts +7 -7
- package/types/animation.d.ts +6 -6
- package/types/formatColor.d.ts +2 -2
- package/types/getLoopColors.d.ts +2 -2
- package/types/getWebGLContext.d.ts +2 -2
- package/types/index.d.ts +175 -175
- package/types/move.d.ts +2 -2
- package/types/painterConfig.d.ts +2 -2
- package/types/resizeObserver.d.ts +2 -2
- package/types/rotate.d.ts +2 -2
- package/types/ruler.d.ts +7 -7
- package/types/scale.d.ts +2 -2
- package/types/throttle.d.ts +4 -4
- package/types/throttleOption.d.ts +21 -21
- package/types/viewHandler.d.ts +13 -13
- package/uni-app/ui-canvas.vue +239 -206
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/*!
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* VISLite JavaScript Library v0.
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* VISLite JavaScript Library v0.6.0-alpha.2
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* git+https://github.com/oi-contrib/VISLite.git
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*
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* Copyright zxl20070701
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* Released under the MIT license
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* https://zxl20070701.github.io/notebook/home.html
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*
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* Publish Date:
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* Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
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*/
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var t,e;t=this,e=function(){"use strict";var t=function(e,o){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var o in e)Object.prototype.hasOwnProperty.call(e,o)&&(t[o]=e[o])},t(e,o)};function e(t,e){for(var o in t)e[o]=t[o];return e}"function"==typeof SuppressedError&&SuppressedError;var o,n=function(){function t(t){void 0===t&&(t={}),this.name="Tree",this.__config=e(t,{root:function(t){return t},children:function(t){return t.children},id:function(t){return t.name}})}return t.prototype.use=function(t,e){return void 0===e&&(e={}),function(t,e,o){var n=function(t,e){var o,n,i={},r=e.root(t);o=n=e.id(r),i[o]={data:r,pid:null,id:o,isOpen:!0,show:!0,children:[]};var p=1;return function n(r,s){var d=e.children(r,t);p+=d?d.length:0;for(var 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n.node)(e.node[i].show||t.__preTree.node[i].show)&&(n.node[i].show=!0,n.node[i].left=t.__preTree.node[i].left+(e.node[i].left-t.__preTree.node[i].left)*o,n.node[i].top=t.__preTree.node[i].top+(e.node[i].top-t.__preTree.node[i].top)*o);t.__rback(n)}),this.__option.duration,(function(){t.__preTree=e,t.__rback(t.__preTree)}))},p.prototype.closeNode=function(t){if(this.__preTree)return this.__noOpens[t]=!0,this.doUpdate(),this},p.prototype.openNode=function(t){if(this.__preTree)return this.__noOpens[t]=!1,this.doUpdate(),this},p.prototype.toggleNode=function(t){if(this.__preTree)return this.__noOpens[t]=!this.__noOpens[t],this.doUpdate(),this},p}(n);return p},"object"==typeof exports&&"undefined"!=typeof module?module.exports=e():"function"==typeof define&&define.amd?define(e):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_TreeLayout=e();
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package/lib/WebGL/index.umd.js
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* https://zxl20070701.github.io/notebook/home.html
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var vsColor = "attribute vec4 a_position;\
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var vsColor = "attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}";
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var vsColors = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_color = a_color;\n}";
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var vsImage = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec2 a_textcoord;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_textcoord = a_textcoord;\n}";
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var vsCube = "attribute vec4 a_position;\
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var vsCube = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_normal;\nvarying vec3 v_normal;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_normal = normalize(vec3(a_normal));\n}";
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var fsImage = "precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}";
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var fsCube = "precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}";
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@@ -1,11 +1,11 @@
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/*!
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* VISLite JavaScript Library v0.
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* VISLite JavaScript Library v0.6.0-alpha.2
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* git+https://github.com/oi-contrib/VISLite.git
|
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* Copyright zxl20070701
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* Released under the MIT license
|
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* https://zxl20070701.github.io/notebook/home.html
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*
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* Publish Date:
|
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* Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
|
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*/
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-
var t,r;t=this,r=function(){"use strict";var t=function(r,e){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,r){t.__proto__=r}||function(t,r){for(var e in r)Object.prototype.hasOwnProperty.call(r,e)&&(t[e]=r[e])},t(r,e)};function r(t,r,e){if(e||2===arguments.length)for(var i,n=0,o=r.length;n<o;n++)!i&&n in r||(i||(i=Array.prototype.slice.call(r,0,n)),i[n]=r[n]);return t.concat(i||Array.prototype.slice.call(r))}function e(t,r,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],n=null,o=0;o<i.length;o++){try{n=t.getContext(i[o],e)}catch(t){}if(n)break}if(!n)throw new Error("Non canvas or browser does not support webgl.");var a=n.canvas.width,s=n.canvas.height,_=a*r,u=s*r;return n.viewport(.5*(a-_),.5*(s-u),_,u),n.depthFunc(n.LEQUAL),n.enable(n.DEPTH_TEST),n}function i(t){var r=t.drawingBufferWidth,e=t.drawingBufferHeight,i=new Uint8Array(4*r*e);return t.readPixels(0,0,r,e,t.RGBA,t.UNSIGNED_BYTE,i),function(t,n){return"rgba("+i[4*((n=e-n)*r+t)]+","+i[4*(n*r+t)+1]+","+i[4*(n*r+t)+2]+","+i[4*(n*r+t)+3]+")"}}"function"==typeof SuppressedError&&SuppressedError;var n=function(t,r){for(var e=[],i=0;i<4;i++)for(var n=0;n<r.length/4;n++)e[4*n+i]=t[i]*r[4*n]+t[i+4]*r[4*n+1]+t[i+8]*r[4*n+2]+t[i+12]*r[4*n+3];return e},o=function(){function t(t){void 0===t&&(t=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this.name="Matrix4",this.__matrix4=t}return t.prototype.move=function(t,r,e,i){return void 0===i&&(i=0),this.__matrix4=n(function(t,r,e,i){void 0===i&&(i=0);var n=Math.sqrt(r*r+e*e+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/n,e*t/n,i*t/n,1]}(t,r,e,i),this.__matrix4),this},t.prototype.rotate=function(t,r,e,i,o,a,s){var _=function(t,r,e,i,n,o){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof e?(e=0,i=t,n=r,o=1):"number"==typeof i&&"number"==typeof n&&"number"==typeof o||(i=t,n=r,o=e,t=0,r=0,e=0),t==i&&r==n&&e==o)throw new Error("It's not a legitimate ray!");var a=Math.sqrt((i-t)*(i-t)+(n-r)*(n-r)),s=0!=a?(n-r)/a:1,_=0!=a?(i-t)/a:0,u=(i-t)*_+(n-r)*s,m=o-e,p=Math.sqrt(u*u+m*m),l=0!=p?m/p:1,c=0!=p?u/p:0;return[[s,l*_,_*c,0,-_,s*l,s*c,0,0,-c,l,0,r*_-t*s,e*c-t*_*l-r*s*l,-t*_*c-r*s*c-e*l,1],[s,-_,0,0,l*_,l*s,-c,0,_*c,s*c,l,0,t,r,e,1]]}throw new Error("a1 and b1 is required!")}(r,e,i,o,a,s);return this.__matrix4=n(n(n(_[1],function(t){var r=Math.sin(t),e=Math.cos(t);return[e,r,0,0,-r,e,0,0,0,0,1,0,0,0,0,1]}(t)),_[0]),this.__matrix4),this},t.prototype.scale=function(t,r,e,i,o,a){return void 0===i&&(i=0),void 0===o&&(o=0),void 0===a&&(a=0),this.__matrix4=n(function(t,r,e,i,n,o){return void 0===i&&(i=0),void 0===n&&(n=0),void 0===o&&(o=0),[t,0,0,0,0,r,0,0,0,0,e,0,i-i*t,n-n*r,o-o*e,1]}(t,r,e,i,o,a),this.__matrix4),this},t.prototype.multiply=function(t,r){return void 0===r&&(r=!1),this.__matrix4=r?n(this.__matrix4,t):n(t,this.__matrix4),this},t.prototype.use=function(t,r,e,i){return void 0===e&&(e=0),void 0===i&&(i=1),n(this.__matrix4,[t,r,e,i])},t.prototype.value=function(){return this.__matrix4},t}(),a=function(){function t(t,r){void 0===r&&(r=!1),this.__painter=t,this.__isElement=r,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=r?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,r,e,i){var n=e?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(n,r,i)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,r,e,i){return void 0===i&&(i=0),function(t,r,e,i,n,o,a){t.vertexAttribPointer(r,e,i,a,n,o),t.enableVertexAttribArray(r)}(this.__painter,t,r,this.__painter.FLOAT,e*this.__fsize,i*this.__fsize,!1),this},t}(),s=function(){function t(t,r,e){void 0===e&&(e=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[r],this.__texture=function(t,r,e){var i=t.createTexture();return t.activeTexture(t["TEXTURE"+e]),t.bindTexture(r,i),i}(t,this.__type,e),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,r,e,i,n,o){t.texImage2D(r,e,i,i,n,o)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,r,e){return function(t,r,e,i,n,o,a,s,_){for(var u,m=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],p=0;p<m.length;p++)o[p]&&(u=m[p],t.texImage2D(u,e,i,a,s,0,i,n,null),t.bindTexture(r,_),t.texImage2D(u,e,i,i,n,o[p]));t.generateMipmap(r)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t,r,e,this.__texture),this},t}(),_={};function u(t,r,e){var i=t+"-"+e;return _[i]||(_[i]=new s(r,e)),_[i]}var m=function(t,r,e){var i=t.createShader(r);if(null==i)throw new Error("Unable to create shader!");if(t.shaderSource(i,e),t.compileShader(i),!t.getShaderParameter(i,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(i));return i},p=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,r){return this.program=function(t,r,e){var i=m(t,t.VERTEX_SHADER,r),n=m(t,t.FRAGMENT_SHADER,e),o=t.createProgram();if(t.attachShader(o,i),t.attachShader(o,n),t.linkProgram(o),!t.getProgramParameter(o,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(o));return o}(this.__painter,t,r),this},t}(),l="attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n\r\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\r\n temp.z = -1.0 * temp.z;\r\n\r\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\r\n float dist = 4.0;\r\n\r\n // 使用投影直接计算\r\n // 为保证纹理和相对位置正确\r\n // x、y、z的改变满足线性变换\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n}",c="attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_color;\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * 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this.__scene.matrix},t.prototype.getObject3D=function(){return this.__scene.children},t.prototype.review=function(t){void 0===t&&(t=!1),t?this.__regionPainter&&(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var r=0;r<this.__scene.children.length;r++)this.draw(this.__scene.children[r],t);return this},t.prototype.draw=function(t,r){void 0===r&&(r=!1),r||(x=!0);var e={matrix:t.matrix.value()},n={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var 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define&&define.amd?define(r):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_WebGL=r();
|
|
11
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var t,r;t=this,r=function(){"use strict";var t=function(r,e){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,r){t.__proto__=r}||function(t,r){for(var e in r)Object.prototype.hasOwnProperty.call(r,e)&&(t[e]=r[e])},t(r,e)};function r(t,r,e){if(e||2===arguments.length)for(var i,n=0,o=r.length;n<o;n++)!i&&n in r||(i||(i=Array.prototype.slice.call(r,0,n)),i[n]=r[n]);return t.concat(i||Array.prototype.slice.call(r))}function e(t,r,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],n=null,o=0;o<i.length;o++){try{n=t.getContext(i[o],e)}catch(t){}if(n)break}if(!n)throw new Error("Non canvas or browser does not support webgl.");var a=n.canvas.width,s=n.canvas.height,_=a*r,u=s*r;return n.viewport(.5*(a-_),.5*(s-u),_,u),n.depthFunc(n.LEQUAL),n.enable(n.DEPTH_TEST),n}function i(t){var r=t.drawingBufferWidth,e=t.drawingBufferHeight,i=new Uint8Array(4*r*e);return 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o=0;o<t.mesh.length;o++)r?this.__regionPainter&&(x("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[o].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},e,n),this.__getColor=i(this.__regionPainter)):x("region"+this.__unique,this.painter,t.mesh[o],e,n)},t.prototype.render=function(t){"matrix"in t||(t.matrix=new a),"region"in t||(t.region="");for(var r=0;r<t.mesh.length;r++){var e=t.mesh[r];e.geometry.attributes.normal&&Array.isArray(e.geometry.attributes.normal.array)&&(e.geometry.attributes.normal.array=new Float32Array(e.geometry.attributes.normal.array)),e.geometry.attributes.position&&Array.isArray(e.geometry.attributes.position.array)&&(e.geometry.attributes.position.array=new Float32Array(e.geometry.attributes.position.array)),e.geometry.attributes.uv&&Array.isArray(e.geometry.attributes.uv.array)&&(e.geometry.attributes.uv.array=new Float32Array(e.geometry.attributes.uv.array)),e.geometry.index&&Array.isArray(e.geometry.index.array)&&(e.geometry.index.array=new Uint8Array(e.geometry.index.array)),e.material.colors&&Array.isArray(e.material.colors.array)&&(e.material.colors.array=new Float32Array(e.material.colors.array))}this.__scene.children.push(t),this.draw(t)},t.prototype.setRegion=function(t){return this.__regionName=t+"",t?(null==this.__regionList[t]&&(this.__regionList[t]=r(r([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[t]):this.__regionColor=[0,0,0,1],this},t.prototype.getRegion=function(t,r){var e=this;return w&&this.review(!0),w=!1,new Promise((function(i){var n=e.__getColor(t,r);for(var o in e.__regionList){var a=e.__regionList[o];if("rgba("+255*a[0]+","+255*a[1]+","+255*a[2]+","+255*a[3]+")"==n){i(o);break}}i("")}))},t}();return function(r){function e(t,e){if(void 0===e&&(e={}),!t)throw new Error("VISLite WebGL:The mount point requires an HTMLElement type but encountered null.");e=function(t,r){for(var e in t)r[e]=t[e];return r}(e,{region:!0});var i,n,o=t.clientWidth,a=t.clientHeight,s=t;s._vislite_canvas_?(i=s._vislite_canvas_[0],n=s._vislite_canvas_[1]):(e.region&&(n=document.createElement("canvas"),t.appendChild(n),n.style.position="absolute",n.style.zIndex="-1",n.style.opacity="0"),i=document.createElement("canvas"),t.appendChild(i),s._vislite_canvas_=[i,n],t.setAttribute("vislite","WebGL"));for(var _=0,u=[i,n];_<u.length;_++){var m=u[_];m&&(m.style.width=o+"px",m.setAttribute("width",o+""),m.style.height=a+"px",m.setAttribute("height",a+""))}return r.call(this,i,n)||this}return function(r,e){if("function"!=typeof e&&null!==e)throw new TypeError("Class extends value "+String(e)+" is not a constructor or null");function i(){this.constructor=r}t(r,e),r.prototype=null===e?Object.create(e):(i.prototype=e.prototype,new i)}(e,r),e}(T)},"object"==typeof exports&&"undefined"!=typeof module?module.exports=r():"function"==typeof define&&define.amd?define(r):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_WebGL=r();
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/*!
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* VISLite JavaScript Library v0.
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* VISLite JavaScript Library v0.6.0-alpha.2
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* git+https://github.com/oi-contrib/VISLite.git
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* Copyright zxl20070701
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/*!
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* VISLite JavaScript Library v0.6.0-alpha.2
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* git+https://github.com/oi-contrib/VISLite.git
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* Copyright zxl20070701
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* Released under the MIT license
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var e,t;e=this,t=function(){"use strict";var e,t=[];return function(i,n,r){void 0===n&&(n=400),void 0===r&&(r=function(){});var o={timer:function(e,i,n){if(!e)throw new Error("Tick is required!");var r=(new Date).valueOf()+"_"+(1e3*Math.random()).toFixed(0);return t.push({id:r,createTime:new Date,tick:e,duration:i,callback:n}),o.start(),r},start:function(){e||(e=setInterval(o.tick,13))},tick:function(){var e,i,n,r,a,u,f,c=t;for((t=[]).length=0,i=0;i<c.length;i++)e=(a=c[i]).createTime,n=a.tick,u=a.duration,r=a.callback,n(f=(f=(+(new Date).valueOf()-e.valueOf())/u)>1?1:f),f<1&&a.id?t.push(a):r(f);t.length<=0&&o.stop()},stop:function(){e&&(clearInterval(e),e=null)}},a=o.timer((function(e){i(e)}),n,r);return function(){var e;for(e in t)if(t[e].id==a)return void(t[e].id=void 0)}}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_animation=t();
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/*!
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* VISLite JavaScript Library v0.
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* git+https://github.com/oi-contrib/VISLite.git
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* Copyright zxl20070701
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* Released under the MIT license
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* https://zxl20070701.github.io/notebook/home.html
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(function (global, factory) {
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/*!
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* VISLite JavaScript Library v0.
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* VISLite JavaScript Library v0.6.0-alpha.2
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* git+https://github.com/oi-contrib/VISLite.git
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* Copyright zxl20070701
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* Released under the MIT license
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var e,t;e=this,t=function(){"use strict";var e=function(e){var t=e.toString(16);return 1==t.length?"0"+t:t};return function(t,o){var c=document.getElementsByTagName("head")[0];c.style.color=t;for(var n=(document.defaultView&&document.defaultView.getComputedStyle?document.defaultView.getComputedStyle(c,null):c.currentStyle).getPropertyValue("color").replace(/rgba?\(/,"").replace(")","").split(","),r=0;r<n.length;r++)n[r]=+n[r];switch(n.push(1),o){case"3d":return[n[0]/255,n[1]/255,n[2]/255,n[3]];case"rgba":return"rgba(".concat(n[0],", ").concat(n[1],", ").concat(n[2],", ").concat(n[3],")");case"rgb":return"rgb(".concat(n[0],", ").concat(n[1],", ").concat(n[2],")");case"hexAlpha":return"#".concat(e(n[0])).concat(e(n[1])).concat(e(n[2])).concat(e(+(255*n[3]).toFixed(0)));case"hex":return"#".concat(e(n[0])).concat(e(n[1])).concat(e(n[2]))}throw new Error("Unsupported color format: "+o)}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_formatColor=t();
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/*!
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* VISLite JavaScript Library v0.
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* VISLite JavaScript Library v0.6.0-alpha.2
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* git+https://github.com/oi-contrib/VISLite.git
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*
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* Copyright zxl20070701
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* Released under the MIT license
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* https://zxl20070701.github.io/notebook/home.html
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
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/*!
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* VISLite JavaScript Library v0.
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2
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+
* VISLite JavaScript Library v0.6.0-alpha.2
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3
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* git+https://github.com/oi-contrib/VISLite.git
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*
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* Copyright zxl20070701
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* Released under the MIT license
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* https://zxl20070701.github.io/notebook/home.html
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*
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* Publish Date:
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* Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
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*/
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var e,t;e=this,t=function(){"use strict";return function(e,t){void 0===t&&(t=1);var r=["rgba(84,112,198,"+t+")","rgba(145,204,117,"+t+")","rgba(250,200,88,"+t+")","rgba(238,102,102,"+t+")","rgba(115,192,222,"+t+")","rgba(59,162,114,"+t+")","rgba(252,132,82,"+t+")","rgba(154,96,180,"+t+")","rgba(234,124,204,"+t+")"],n=[];if(e<=r.length)return r;if(e%r.length==0)for(var o=0;o<e/r.length;o++)n=n.concat(r);else{for(var a=1;a<e/r.length;a++)n=n.concat(r);if(e%r.length==1)n=n.concat(r[4]);else for(var f=0;f<e%r.length;f++)n=n.concat(r[f])}return n}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_getLoopColors=t();
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@@ -1,12 +1,12 @@
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/*!
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* VISLite JavaScript Library v0.
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* VISLite JavaScript Library v0.6.0-alpha.2
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* git+https://github.com/oi-contrib/VISLite.git
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*
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* Copyright zxl20070701
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* Released under the MIT license
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* https://zxl20070701.github.io/notebook/home.html
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* Publish Date:
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(function (global, factory) {
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@@ -16,7 +16,8 @@
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function getWebGLContext (canvas, scale, opts) {
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if (opts === void 0) { opts = {}; }
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var names = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"]
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var names = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"];
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var painter = null;
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for (var i = 0; i < names.length; i++) {
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try {
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painter = canvas.getContext(names[i], opts);
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@@ -1,11 +1,11 @@
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/*!
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* VISLite JavaScript Library v0.
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+
* VISLite JavaScript Library v0.6.0-alpha.2
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3
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* git+https://github.com/oi-contrib/VISLite.git
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4
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*
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5
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* Copyright zxl20070701
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* Released under the MIT license
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* https://zxl20070701.github.io/notebook/home.html
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*
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* Publish Date:
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* Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
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var e,t;e=this,t=function(){"use strict";return function(e,t){if(void 0===t&&(t=1),!e)throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.");var n,i=e.clientWidth,o=e.clientHeight,r=e;return r._vislite_canvas_?n=r._vislite_canvas_:(n=document.createElement("canvas"),e.appendChild(n),r._vislite_canvas_=n,e.setAttribute("vislite","WebGL")),n.style.width=i+"px",n.setAttribute("width",i+""),n.style.height=o+"px",n.setAttribute("height",o+""),function(e,t,n){void 0===n&&(n={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],o=null,r=0;r<i.length;r++){try{o=e.getContext(i[r],n)}catch(e){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var l=o.canvas.width,a=o.canvas.height,s=l*t,u=a*t;return o.viewport(.5*(l-s),.5*(a-u),s,u),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}(n,t)}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_getWebGLContext=t();
|