vislite 0.5.2 → 0.6.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (194) hide show
  1. package/.editorconfig +18 -18
  2. package/.eslintrc.js +24 -0
  3. package/AUTHORS.txt +6 -6
  4. package/CHANGELOG +15 -1
  5. package/LICENSE +20 -20
  6. package/README.md +41 -2
  7. package/lib/Buffer/index.umd.js +2 -2
  8. package/lib/Buffer/index.umd.min.js +2 -2
  9. package/lib/Canvas/index.umd.js +19 -8
  10. package/lib/Canvas/index.umd.min.js +3 -3
  11. package/lib/Cardinal/index.umd.js +2 -2
  12. package/lib/Cardinal/index.umd.min.js +2 -2
  13. package/lib/Eoap/index.umd.js +2 -2
  14. package/lib/Eoap/index.umd.min.js +2 -2
  15. package/lib/Geometry/index.umd.js +7 -4
  16. package/lib/Geometry/index.umd.min.js +2 -2
  17. package/lib/Hermite/index.umd.js +2 -2
  18. package/lib/Hermite/index.umd.min.js +2 -2
  19. package/lib/Matrix4/index.umd.js +14 -8
  20. package/lib/Matrix4/index.umd.min.js +3 -3
  21. package/lib/Mercator/index.umd.js +2 -2
  22. package/lib/Mercator/index.umd.min.js +2 -2
  23. package/lib/OralCanvas/index.es.js +14 -6
  24. package/lib/OralCanvas/index.es.min.js +3 -3
  25. package/lib/OralWebGL/index.es.js +27 -19
  26. package/lib/OralWebGL/index.es.min.js +3 -3
  27. package/lib/SVG/index.umd.js +6 -4
  28. package/lib/SVG/index.umd.min.js +2 -2
  29. package/lib/Shader/index.umd.js +10 -10
  30. package/lib/Shader/index.umd.min.js +3 -3
  31. package/lib/Texture/index.umd.js +4 -3
  32. package/lib/Texture/index.umd.min.js +2 -2
  33. package/lib/TreeLayout/index.umd.js +8 -5
  34. package/lib/TreeLayout/index.umd.min.js +2 -2
  35. package/lib/WebGL/index.umd.js +27 -19
  36. package/lib/WebGL/index.umd.min.js +3 -3
  37. package/lib/animation/index.umd.js +4 -3
  38. package/lib/animation/index.umd.min.js +2 -2
  39. package/lib/formatColor/index.umd.js +2 -2
  40. package/lib/formatColor/index.umd.min.js +2 -2
  41. package/lib/getLoopColors/index.umd.js +2 -2
  42. package/lib/getLoopColors/index.umd.min.js +2 -2
  43. package/lib/getWebGLContext/index.umd.js +4 -3
  44. package/lib/getWebGLContext/index.umd.min.js +2 -2
  45. package/lib/index.umd.js +73 -34
  46. package/lib/index.umd.min.js +3 -3
  47. package/lib/move/index.umd.js +2 -2
  48. package/lib/move/index.umd.min.js +2 -2
  49. package/lib/resizeObserver/index.umd.js +4 -3
  50. package/lib/resizeObserver/index.umd.min.js +2 -2
  51. package/lib/rotate/index.umd.js +2 -2
  52. package/lib/rotate/index.umd.min.js +2 -2
  53. package/lib/ruler/index.umd.js +14 -2
  54. package/lib/ruler/index.umd.min.js +3 -3
  55. package/lib/scale/index.umd.js +2 -2
  56. package/lib/scale/index.umd.min.js +2 -2
  57. package/lib/throttle/index.umd.js +2 -2
  58. package/lib/throttle/index.umd.min.js +2 -2
  59. package/lib/viewHandler/index.umd.js +4 -4
  60. package/lib/viewHandler/index.umd.min.js +3 -3
  61. package/miniprogram/ui-canvas/index.js +107 -107
  62. package/miniprogram/ui-canvas/index.json +4 -4
  63. package/miniprogram/ui-canvas/index.wxml +4 -4
  64. package/miniprogram/ui-canvas/index.wxss +5 -5
  65. package/package/Buffer/index.ts +2 -2
  66. package/package/Canvas/index.ts +2 -2
  67. package/package/Cardinal/index.ts +2 -2
  68. package/package/Eoap/index.ts +2 -2
  69. package/package/Geometry/index.ts +2 -2
  70. package/package/Hermite/index.ts +2 -2
  71. package/package/Matrix4/index.ts +2 -2
  72. package/package/Mercator/index.ts +2 -2
  73. package/package/OralCanvas/index.ts +2 -2
  74. package/package/OralWebGL/index.ts +2 -2
  75. package/package/SVG/index.ts +2 -2
  76. package/package/Shader/index.ts +39 -39
  77. package/package/Texture/index.ts +2 -2
  78. package/package/TreeLayout/index.ts +1 -1
  79. package/package/WebGL/index.ts +2 -2
  80. package/package/animation/index.ts +2 -2
  81. package/package/formatColor/index.ts +2 -2
  82. package/package/getLoopColors/index.ts +2 -2
  83. package/package/getWebGLContext/index.ts +39 -39
  84. package/package/index.ts +76 -76
  85. package/package/move/index.ts +2 -2
  86. package/package/resizeObserver/index.ts +2 -2
  87. package/package/rotate/index.ts +2 -2
  88. package/package/ruler/index.ts +2 -2
  89. package/package/scale/index.ts +2 -2
  90. package/package/throttle/index.ts +2 -2
  91. package/package/viewHandler/index.ts +2 -2
  92. package/package.json +6 -2
  93. package/src/Canvas.ts +70 -67
  94. package/src/Eoap.ts +66 -66
  95. package/src/Geometry.ts +82 -82
  96. package/src/Matrix4/index.ts +17 -9
  97. package/src/Matrix4/move.ts +12 -12
  98. package/src/Matrix4/rotate.ts +15 -15
  99. package/src/Matrix4/scale.ts +11 -11
  100. package/src/Matrix4/transform.ts +64 -64
  101. package/src/Mercator.ts +27 -27
  102. package/src/SVG.ts +24 -24
  103. package/src/WebGL.ts +66 -66
  104. package/src/animation.ts +98 -98
  105. package/src/common/assemble.ts +22 -22
  106. package/src/common/canvas/arc.ts +51 -50
  107. package/src/common/canvas/config.ts +158 -158
  108. package/src/common/canvas/gradient.ts +29 -29
  109. package/src/common/canvas/index.ts +149 -140
  110. package/src/common/canvas/painter.ts +417 -426
  111. package/src/common/canvas/texts.ts +18 -18
  112. package/src/common/geometry/prism-horizontal.ts +35 -33
  113. package/src/common/geometry/prism-vertical.ts +40 -40
  114. package/src/common/geometry/sphere-fragment.ts +40 -39
  115. package/src/common/geometry/tool/circle.ts +11 -11
  116. package/src/common/mergeOption.ts +6 -6
  117. package/src/common/setStyle.ts +5 -5
  118. package/src/common/svg/config.ts +186 -186
  119. package/src/common/svg/dictionary.ts +1 -1
  120. package/src/common/svg/gradient.ts +63 -63
  121. package/src/common/svg/index.ts +356 -356
  122. package/src/common/svg/tool.ts +44 -44
  123. package/src/common/tree/index.ts +25 -25
  124. package/src/common/tree/toInnerTree.ts +57 -56
  125. package/src/common/tree/toPlainTree.ts +132 -131
  126. package/src/common/webgl/buffer.ts +79 -79
  127. package/src/common/webgl/doDraw.ts +108 -108
  128. package/src/common/webgl/getColorFactory.ts +26 -26
  129. package/src/common/webgl/getShader.ts +48 -48
  130. package/src/common/webgl/getTexture.ts +11 -11
  131. package/src/common/webgl/getWebGLContext.ts +28 -27
  132. package/src/common/webgl/index.ts +224 -223
  133. package/src/common/webgl/shader.ts +75 -75
  134. package/src/common/webgl/texture.ts +97 -96
  135. package/src/formatColor.ts +44 -44
  136. package/src/getLoopColors.ts +42 -42
  137. package/src/interpolation/Cardinal.ts +110 -110
  138. package/src/interpolation/Hermite.ts +65 -65
  139. package/src/{TreeLayout/index.ts → layout/TreeLayout.ts} +21 -21
  140. package/src/move.ts +7 -7
  141. package/src/resizeObserver.ts +37 -36
  142. package/src/rotate.ts +7 -7
  143. package/src/ruler.ts +41 -19
  144. package/src/scale.ts +6 -6
  145. package/src/shader/fsColor.c +7 -7
  146. package/src/shader/fsColors.c +7 -7
  147. package/src/shader/fsCube.c +8 -8
  148. package/src/shader/fsImage.c +8 -8
  149. package/src/shader/vsColor.c +17 -17
  150. package/src/shader/vsColors.c +13 -13
  151. package/src/shader/vsCube.c +13 -13
  152. package/src/shader/vsImage.c +13 -13
  153. package/src/throttle.ts +52 -51
  154. package/src/viewHandler.ts +158 -158
  155. package/types/Buffer.d.ts +23 -23
  156. package/types/Canvas.d.ts +8 -0
  157. package/types/CanvasConfig.d.ts +106 -106
  158. package/types/CanvasOption.d.ts +8 -7
  159. package/types/CanvasOpts.d.ts +10 -0
  160. package/types/Cardinal.d.ts +13 -13
  161. package/types/Geometry.d.ts +40 -40
  162. package/types/GeometryOption.d.ts +11 -11
  163. package/types/GeometryResult.d.ts +18 -18
  164. package/types/Gradient.d.ts +14 -14
  165. package/types/Hermite.d.ts +18 -18
  166. package/types/Map.d.ts +9 -9
  167. package/types/Matrix4.d.ts +5 -0
  168. package/types/Object3D.d.ts +114 -114
  169. package/types/SVG.d.ts +238 -238
  170. package/types/SVGConfig.d.ts +76 -76
  171. package/types/Scene3D.d.ts +6 -6
  172. package/types/Shader.d.ts +21 -21
  173. package/types/Texture.d.ts +16 -16
  174. package/types/Tree.d.ts +69 -69
  175. package/types/TreeConfig.d.ts +24 -24
  176. package/types/TreeLayout.d.ts +54 -54
  177. package/types/TreeOption.d.ts +48 -48
  178. package/types/WebGL.d.ts +38 -38
  179. package/types/WebGLOption.d.ts +7 -7
  180. package/types/animation.d.ts +6 -6
  181. package/types/formatColor.d.ts +2 -2
  182. package/types/getLoopColors.d.ts +2 -2
  183. package/types/getWebGLContext.d.ts +2 -2
  184. package/types/index.d.ts +175 -175
  185. package/types/move.d.ts +2 -2
  186. package/types/painterConfig.d.ts +2 -2
  187. package/types/resizeObserver.d.ts +2 -2
  188. package/types/rotate.d.ts +2 -2
  189. package/types/ruler.d.ts +7 -7
  190. package/types/scale.d.ts +2 -2
  191. package/types/throttle.d.ts +4 -4
  192. package/types/throttleOption.d.ts +21 -21
  193. package/types/viewHandler.d.ts +13 -13
  194. package/uni-app/ui-canvas.vue +239 -206
@@ -1,427 +1,418 @@
1
- import type { arcCapType } from '../../../types/painterConfig'
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-
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- import { initText, initArc, initCircle, initRect } from './config'
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- import texts from './texts'
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-
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- interface OptsType {
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-
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- // https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
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- willReadFrequently?: boolean
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-
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- alpha?: boolean
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-
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- storage?: string
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- }
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-
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- class Painter {
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-
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- painter: CanvasRenderingContext2D
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- __region: Painter | null | undefined = null
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-
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- __onlyRegion: boolean = false
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- __isPainter: boolean
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-
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- // 用于记录配置
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- // 因为部分配置的设置比较特殊,只先记录意图
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- __specialConfig = {
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-
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- // 文字大小
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- "fontSize": 16,
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-
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- // 字体
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- "fontFamily": "sans-serif",
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-
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- // 字重
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- "fontWeight": 400,
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-
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- // 字类型
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- "fontStyle": "normal",
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-
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- // 圆弧开始端闭合方式("butt"直线闭合、"round"圆帽闭合)
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- "arcStartCap": <arcCapType>'butt',
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-
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- // 圆弧结束端闭合方式,和上一个类似
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- "arcEndCap": <arcCapType>'butt'
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- }
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-
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- private __initConfig = {
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-
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- // 填充色或图案
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- "fillStyle": 'black',
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-
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- // 轮廓色或图案
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- "strokeStyle": 'black',
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-
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- // 线条宽度(单位px,下同)
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- "lineWidth": 1,
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-
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- // 文字水平对齐方式("left"左对齐、"center"居中和"right"右对齐)
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- "textAlign": 'left',
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-
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- // 文字垂直对齐方式("middle"垂直居中、"top"上对齐和"bottom"下对齐)
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- "textBaseline": 'middle',
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-
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- // 设置线条虚线,应该是一个数组[number,...]
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- "lineDash": [],
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-
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- // 阴影的模糊系数,默认0,也就是无阴影
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- "shadowBlur": 0,
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-
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- // 阴影的颜色
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- "shadowColor": "black"
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-
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- }
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-
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- constructor(canvas: HTMLCanvasElement, opts: OptsType = {}, region?: Painter, isPainter = false) {
76
- this.painter = canvas.getContext("2d", opts) as CanvasRenderingContext2D
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- this.__region = region
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- this.__isPainter = isPainter
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-
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- // 默认配置canvas2D对象已经存在的属性
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- this.painter.textBaseline = 'middle'
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- this.painter.textAlign = 'left'
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- }
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-
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- useConfig(key: string, value: any) {
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- if (this.__region) {
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- if (['fillStyle', 'strokeStyle', 'shadowBlur', 'shadowColor'].indexOf(key) < 0) {
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- this.__region.useConfig(key, value)
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- }
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- }
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-
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- if (this.__isPainter && this.__onlyRegion) return this
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-
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- /**
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- * -----------------------------
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- * 特殊的设置开始
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- * -----------------------------
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- */
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-
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- if (key == 'lineDash') {
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- if (this.painter.setLineDash) this.painter.setLineDash(value)
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- }
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-
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- /**
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- * -----------------------------
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- * 常规的配置开始
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- * -----------------------------
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- */
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-
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- // 如果已经存在默认配置中,说明只需要缓存起来即可
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- else if (key in this.__specialConfig) {
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-
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- // 文字非整数可能存在问题,修复一下
114
- if (key == 'fontSize') {
115
- value = Math.round(value)
116
- }
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-
118
- this.__specialConfig[key] = value
119
- }
120
-
121
- // 其它情况直接生效即可
122
- else if (key in this.__initConfig) {
123
- this.painter[key] = value
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- }
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-
126
- // 如果属性未被定义
127
- else {
128
- throw new Error('Illegal configuration item of painter : ' + key + " !")
129
- }
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-
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- return this
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- }
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-
134
- // 文字
135
- fillText(text: string, x: number, y: number, deg: number = 0) {
136
- if (this.__region) this.__region.fillText(text, x, y, deg)
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-
138
- if (this.__isPainter && this.__onlyRegion) return this
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-
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- this.painter.save()
141
- initText(this.painter, this.__specialConfig, x, y, deg).fillText(text, 0, 0)
142
- this.painter.restore()
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- return this
144
- }
145
- strokeText(text: string, x: number, y: number, deg: number = 0) {
146
- if (this.__region) this.__region.strokeText(text, x, y, deg)
147
-
148
- if (this.__isPainter && this.__onlyRegion) return this
149
-
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- this.painter.save()
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- initText(this.painter, this.__specialConfig, x, y, deg).strokeText(text, 0, 0)
152
- this.painter.restore()
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- return this
154
- }
155
- fullText(text: string, x: number, y: number, deg: number = 0) {
156
- if (this.__region) this.__region.fullText(text, x, y, deg)
157
-
158
- if (this.__isPainter && this.__onlyRegion) return this
159
-
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- this.painter.save()
161
- initText(this.painter, this.__specialConfig, x, y, deg)
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- this.painter.fillText(text, 0, 0)
163
- this.painter.strokeText(text, 0, 0)
164
- this.painter.restore()
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- return this
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- }
167
-
168
- // 多行文字
169
- fillTexts(contents: string, x: number, y: number, width: number, lineHeight: number = 1.2, deg: number = 0) {
170
- let h = 0
171
- if (this.__region) h = this.__region.fillTexts(contents, x, y, width, lineHeight)
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-
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- if (this.__isPainter && this.__onlyRegion) return h
174
-
175
- this.painter.save()
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- initText(this.painter, this.__specialConfig, x, y, deg)
177
-
178
- let height = texts(this.painter, contents, width, this.__specialConfig.fontSize * lineHeight, (content, top) => {
179
- this.painter.fillText(content, 0, top)
180
- })
181
-
182
- this.painter.restore()
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- return height
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- }
185
- strokeTexts(contents: string, x: number, y: number, width: number, lineHeight: number = 1.2, deg: number = 0) {
186
- let h = 0
187
- if (this.__region) h = this.__region.fillTexts(contents, x, y, width, lineHeight)
188
-
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- if (this.__isPainter && this.__onlyRegion) return h
190
-
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- this.painter.save()
192
- initText(this.painter, this.__specialConfig, x, y, deg)
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-
194
- let height = texts(this.painter, contents, width, this.__specialConfig.fontSize * lineHeight, (content, top) => {
195
- this.painter.strokeText(content, 0, top)
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- })
197
-
198
- this.painter.restore()
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- return height
200
- }
201
- fullTexts(contents: string, x: number, y: number, width: number, lineHeight: number = 1.2, deg: number = 0) {
202
- let h = 0
203
- if (this.__region) h = this.__region.fillTexts(contents, x, y, width, lineHeight)
204
-
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- if (this.__isPainter && this.__onlyRegion) return h
206
-
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- this.painter.save()
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- initText(this.painter, this.__specialConfig, x, y, deg)
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-
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- let height = texts(this.painter, contents, width, this.__specialConfig.fontSize * lineHeight, (content, top) => {
211
- this.painter.fillText(content, 0, top)
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- this.painter.strokeText(content, 0, top)
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- })
214
-
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- this.painter.restore()
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- return height
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- }
218
-
219
- // 路径
220
- beginPath() {
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- if (this.__region) this.__region.beginPath()
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-
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- if (this.__isPainter && this.__onlyRegion) return this
224
-
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- this.painter.beginPath()
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- return this
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- }
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- closePath() {
229
- if (this.__region) this.__region.closePath()
230
-
231
- if (this.__isPainter && this.__onlyRegion) return this
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-
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- this.painter.closePath()
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- return this
235
- }
236
- moveTo(x: number, y: number) {
237
- if (this.__region) this.__region.moveTo(x, y)
238
-
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- if (this.__isPainter && this.__onlyRegion) return this
240
-
241
- // 解决1px模糊问题,别的地方类似原因
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- this.painter.moveTo(Math.round(x) + 0.5, Math.round(y) + 0.5)
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- return this
244
- }
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- lineTo(x: number, y: number) {
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- if (this.__region) this.__region.lineTo(x, y)
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-
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- if (this.__isPainter && this.__onlyRegion) return this
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-
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- this.painter.lineTo(Math.round(x) + 0.5, Math.round(y) + 0.5)
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- return this
252
- }
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- arc(x: number, y: number, r: number, beginDeg: number, deg: number) {
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- if (this.__region) this.__region.arc(x, y, r, beginDeg, deg)
255
-
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- if (this.__isPainter && this.__onlyRegion) return this
257
-
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- this.painter.arc(x, y, r, beginDeg, beginDeg + deg, deg < 0)
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- return this
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- }
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- fill() {
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- if (this.__region) this.__region.fill()
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-
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- if (this.__isPainter && this.__onlyRegion) return this
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-
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- this.painter.fill()
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- return this
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- }
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- stroke() {
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- if (this.__region) this.__region.stroke()
271
-
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- if (this.__isPainter && this.__onlyRegion) return this
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-
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- this.painter.stroke()
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- return this
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- }
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- full() {
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- if (this.__region) this.__region.full()
279
-
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- if (this.__isPainter && this.__onlyRegion) return this
281
-
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- this.painter.fill()
283
- this.painter.stroke()
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- return this
285
- }
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-
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- save() {
288
- if (this.__region) this.__region.save()
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-
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- if (this.__isPainter && this.__onlyRegion) return this
291
-
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- this.painter.save()
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- return this
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- }
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- restore() {
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- if (this.__region) this.__region.restore()
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-
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- if (this.__isPainter && this.__onlyRegion) return this
299
-
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- this.painter.restore()
301
- return this
302
- }
303
- clip() {
304
- if (this.__region) this.__region.clip()
305
-
306
- if (this.__isPainter && this.__onlyRegion) return this
307
-
308
- this.painter.clip()
309
- return this
310
- }
311
-
312
- // 路径 - 贝塞尔曲线
313
- quadraticCurveTo(cpx: number, cpy: number, x: number, y: number) {
314
- if (this.__region) this.__region.quadraticCurveTo(cpx, cpy, x, y)
315
-
316
- if (this.__isPainter && this.__onlyRegion) return this
317
-
318
- this.painter.quadraticCurveTo(cpx, cpy, x, y)
319
- return this
320
- }
321
- bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number) {
322
- if (this.__region) this.__region.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y)
323
-
324
- if (this.__isPainter && this.__onlyRegion) return this
325
-
326
- this.painter.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y)
327
- return this
328
- }
329
-
330
- // 擦除画面
331
- clearRect(x: number, y: number, w: number, h: number) {
332
- if (this.__region) this.__region.clearRect(x, y, w, h)
333
-
334
- if (this.__isPainter && this.__onlyRegion) return this
335
-
336
- this.painter.clearRect(x, y, w, h)
337
- return this
338
- }
339
-
340
- // 弧
341
- fillArc(cx: number, cy: number, r1: number, r2: number, beginDeg: number, deg: number) {
342
- if (this.__region) this.__region.fillArc(cx, cy, r1, r2, beginDeg, deg)
343
-
344
- if (this.__isPainter && this.__onlyRegion) return this
345
-
346
- initArc(this.painter, this.__specialConfig, cx, cy, r1, r2, beginDeg, deg).fill()
347
- return this
348
- }
349
- strokeArc(cx: number, cy: number, r1: number, r2: number, beginDeg: number, deg: number) {
350
- if (this.__region) this.__region.strokeArc(cx, cy, r1, r2, beginDeg, deg)
351
-
352
- if (this.__isPainter && this.__onlyRegion) return this
353
-
354
- initArc(this.painter, this.__specialConfig, cx, cy, r1, r2, beginDeg, deg).stroke()
355
- return this
356
- }
357
- fullArc(cx: number, cy: number, r1: number, r2: number, beginDeg: number, deg: number) {
358
- if (this.__region) this.__region.fullArc(cx, cy, r1, r2, beginDeg, deg)
359
-
360
- if (this.__isPainter && this.__onlyRegion) return this
361
-
362
- initArc(this.painter, this.__specialConfig, cx, cy, r1, r2, beginDeg, deg)
363
- this.painter.fill()
364
- this.painter.stroke()
365
- return this
366
- }
367
-
368
- // 圆形
369
- fillCircle(cx: number, cy: number, r: number) {
370
- if (this.__region) this.__region.fillCircle(cx, cy, r)
371
-
372
- if (this.__isPainter && this.__onlyRegion) return this
373
-
374
- initCircle(this.painter, cx, cy, r).fill()
375
- return this
376
- }
377
- strokeCircle(cx: number, cy: number, r: number) {
378
- if (this.__region) this.__region.strokeCircle(cx, cy, r)
379
-
380
- if (this.__isPainter && this.__onlyRegion) return this
381
-
382
- initCircle(this.painter, cx, cy, r).stroke()
383
- return this
384
- }
385
- fullCircle(cx: number, cy: number, r: number) {
386
- if (this.__region) this.__region.fullCircle(cx, cy, r)
387
-
388
- if (this.__isPainter && this.__onlyRegion) return this
389
-
390
- initCircle(this.painter, cx, cy, r)
391
- this.painter.fill()
392
- this.painter.stroke()
393
- return this
394
- }
395
-
396
- // 矩形
397
- fillRect(x: number, y: number, width: number, height: number) {
398
- if (this.__region) this.__region.fillRect(x, y, width, height)
399
-
400
- if (this.__isPainter && this.__onlyRegion) return this
401
-
402
- initRect(this.painter, x, y, width, height).fill()
403
- return this
404
- }
405
- strokeRect(x: number, y: number, width: number, height: number) {
406
- if (this.__region) this.__region.strokeRect(x, y, width, height)
407
-
408
- if (this.__isPainter && this.__onlyRegion) return this
409
-
410
- initRect(this.painter, x, y, width, height).stroke()
411
- return this
412
- }
413
- fullRect(x: number, y: number, width: number, height: number) {
414
- if (this.__region) this.__region.fullRect(x, y, width, height)
415
-
416
- if (this.__isPainter && this.__onlyRegion) return this
417
-
418
- initRect(this.painter, x, y, width, height)
419
- this.painter.fill()
420
- this.painter.stroke()
421
- return this
422
- }
423
-
424
- draw() { }
425
- }
426
-
1
+ import type { arcCapType } from '../../../types/painterConfig'
2
+ import type CanvasOptsType from '../../../types/CanvasOpts'
3
+
4
+ import { initText, initArc, initCircle, initRect } from './config'
5
+ import texts from './texts'
6
+
7
+ class Painter {
8
+
9
+ painter: CanvasRenderingContext2D
10
+ __region: Painter | null | undefined = null
11
+
12
+ __onlyRegion: boolean = false
13
+ __isPainter: boolean
14
+
15
+ // 用于记录配置
16
+ // 因为部分配置的设置比较特殊,只先记录意图
17
+ __specialConfig = {
18
+
19
+ // 文字大小
20
+ "fontSize": 16,
21
+
22
+ // 字体
23
+ "fontFamily": "sans-serif",
24
+
25
+ // 字重
26
+ "fontWeight": 400,
27
+
28
+ // 字类型
29
+ "fontStyle": "normal",
30
+
31
+ // 圆弧开始端闭合方式("butt"直线闭合、"round"圆帽闭合)
32
+ "arcStartCap": <arcCapType>'butt',
33
+
34
+ // 圆弧结束端闭合方式,和上一个类似
35
+ "arcEndCap": <arcCapType>'butt'
36
+ }
37
+
38
+ private __initConfig = {
39
+
40
+ // 填充色或图案
41
+ "fillStyle": 'black',
42
+
43
+ // 轮廓色或图案
44
+ "strokeStyle": 'black',
45
+
46
+ // 线条宽度(单位px,下同)
47
+ "lineWidth": 1,
48
+
49
+ // 文字水平对齐方式("left"左对齐、"center"居中和"right"右对齐)
50
+ "textAlign": 'left',
51
+
52
+ // 文字垂直对齐方式("middle"垂直居中、"top"上对齐和"bottom"下对齐)
53
+ "textBaseline": 'middle',
54
+
55
+ // 设置线条虚线,应该是一个数组[number,...]
56
+ "lineDash": [],
57
+
58
+ // 阴影的模糊系数,默认0,也就是无阴影
59
+ "shadowBlur": 0,
60
+
61
+ // 阴影的颜色
62
+ "shadowColor": "black"
63
+
64
+ }
65
+
66
+ constructor(canvas: HTMLCanvasElement, opts: CanvasOptsType = {}, region?: Painter, isPainter = false) {
67
+ this.painter = canvas.getContext("2d", opts) as CanvasRenderingContext2D
68
+ this.__region = region
69
+ this.__isPainter = isPainter
70
+
71
+ // 默认配置canvas2D对象已经存在的属性
72
+ this.painter.textBaseline = 'middle'
73
+ this.painter.textAlign = 'left'
74
+ }
75
+
76
+ useConfig(key: string, value: any) {
77
+ if (this.__region) {
78
+ if (['fillStyle', 'strokeStyle', 'shadowBlur', 'shadowColor'].indexOf(key) < 0) {
79
+ this.__region.useConfig(key, value)
80
+ }
81
+ }
82
+
83
+ if (this.__isPainter && this.__onlyRegion) return this
84
+
85
+ /**
86
+ * -----------------------------
87
+ * 特殊的设置开始
88
+ * -----------------------------
89
+ */
90
+
91
+ if (key == 'lineDash') {
92
+ if (this.painter.setLineDash) this.painter.setLineDash(value)
93
+ }
94
+
95
+ /**
96
+ * -----------------------------
97
+ * 常规的配置开始
98
+ * -----------------------------
99
+ */
100
+
101
+ // 如果已经存在默认配置中,说明只需要缓存起来即可
102
+ else if (key in this.__specialConfig) {
103
+
104
+ // 文字非整数可能存在问题,修复一下
105
+ if (key == 'fontSize') {
106
+ value = Math.round(value)
107
+ }
108
+
109
+ this.__specialConfig[key] = value
110
+ }
111
+
112
+ // 其它情况直接生效即可
113
+ else if (key in this.__initConfig) {
114
+ this.painter[key] = value
115
+ }
116
+
117
+ // 如果属性未被定义
118
+ else {
119
+ throw new Error('Illegal configuration item of painter : ' + key + " !")
120
+ }
121
+
122
+ return this
123
+ }
124
+
125
+ // 文字
126
+ fillText(text: string, x: number, y: number, deg: number = 0) {
127
+ if (this.__region) this.__region.fillText(text, x, y, deg)
128
+
129
+ if (this.__isPainter && this.__onlyRegion) return this
130
+
131
+ this.painter.save()
132
+ initText(this.painter, this.__specialConfig, x, y, deg).fillText(text, 0, 0)
133
+ this.painter.restore()
134
+ return this
135
+ }
136
+ strokeText(text: string, x: number, y: number, deg: number = 0) {
137
+ if (this.__region) this.__region.strokeText(text, x, y, deg)
138
+
139
+ if (this.__isPainter && this.__onlyRegion) return this
140
+
141
+ this.painter.save()
142
+ initText(this.painter, this.__specialConfig, x, y, deg).strokeText(text, 0, 0)
143
+ this.painter.restore()
144
+ return this
145
+ }
146
+ fullText(text: string, x: number, y: number, deg: number = 0) {
147
+ if (this.__region) this.__region.fullText(text, x, y, deg)
148
+
149
+ if (this.__isPainter && this.__onlyRegion) return this
150
+
151
+ this.painter.save()
152
+ initText(this.painter, this.__specialConfig, x, y, deg)
153
+ this.painter.fillText(text, 0, 0)
154
+ this.painter.strokeText(text, 0, 0)
155
+ this.painter.restore()
156
+ return this
157
+ }
158
+
159
+ // 多行文字
160
+ fillTexts(contents: string, x: number, y: number, width: number, lineHeight: number = 1.2, deg: number = 0) {
161
+ let h = 0
162
+ if (this.__region) h = this.__region.fillTexts(contents, x, y, width, lineHeight)
163
+
164
+ if (this.__isPainter && this.__onlyRegion) return h
165
+
166
+ this.painter.save()
167
+ initText(this.painter, this.__specialConfig, x, y, deg)
168
+
169
+ const height = texts(this.painter, contents, width, this.__specialConfig.fontSize * lineHeight, (content, top) => {
170
+ this.painter.fillText(content, 0, top)
171
+ })
172
+
173
+ this.painter.restore()
174
+ return height
175
+ }
176
+ strokeTexts(contents: string, x: number, y: number, width: number, lineHeight: number = 1.2, deg: number = 0) {
177
+ let h = 0
178
+ if (this.__region) h = this.__region.fillTexts(contents, x, y, width, lineHeight)
179
+
180
+ if (this.__isPainter && this.__onlyRegion) return h
181
+
182
+ this.painter.save()
183
+ initText(this.painter, this.__specialConfig, x, y, deg)
184
+
185
+ const height = texts(this.painter, contents, width, this.__specialConfig.fontSize * lineHeight, (content, top) => {
186
+ this.painter.strokeText(content, 0, top)
187
+ })
188
+
189
+ this.painter.restore()
190
+ return height
191
+ }
192
+ fullTexts(contents: string, x: number, y: number, width: number, lineHeight: number = 1.2, deg: number = 0) {
193
+ let h = 0
194
+ if (this.__region) h = this.__region.fillTexts(contents, x, y, width, lineHeight)
195
+
196
+ if (this.__isPainter && this.__onlyRegion) return h
197
+
198
+ this.painter.save()
199
+ initText(this.painter, this.__specialConfig, x, y, deg)
200
+
201
+ const height = texts(this.painter, contents, width, this.__specialConfig.fontSize * lineHeight, (content, top) => {
202
+ this.painter.fillText(content, 0, top)
203
+ this.painter.strokeText(content, 0, top)
204
+ })
205
+
206
+ this.painter.restore()
207
+ return height
208
+ }
209
+
210
+ // 路径
211
+ beginPath() {
212
+ if (this.__region) this.__region.beginPath()
213
+
214
+ if (this.__isPainter && this.__onlyRegion) return this
215
+
216
+ this.painter.beginPath()
217
+ return this
218
+ }
219
+ closePath() {
220
+ if (this.__region) this.__region.closePath()
221
+
222
+ if (this.__isPainter && this.__onlyRegion) return this
223
+
224
+ this.painter.closePath()
225
+ return this
226
+ }
227
+ moveTo(x: number, y: number) {
228
+ if (this.__region) this.__region.moveTo(x, y)
229
+
230
+ if (this.__isPainter && this.__onlyRegion) return this
231
+
232
+ // 解决1px模糊问题,别的地方类似原因
233
+ this.painter.moveTo(Math.round(x) + 0.5, Math.round(y) + 0.5)
234
+ return this
235
+ }
236
+ lineTo(x: number, y: number) {
237
+ if (this.__region) this.__region.lineTo(x, y)
238
+
239
+ if (this.__isPainter && this.__onlyRegion) return this
240
+
241
+ this.painter.lineTo(Math.round(x) + 0.5, Math.round(y) + 0.5)
242
+ return this
243
+ }
244
+ arc(x: number, y: number, r: number, beginDeg: number, deg: number) {
245
+ if (this.__region) this.__region.arc(x, y, r, beginDeg, deg)
246
+
247
+ if (this.__isPainter && this.__onlyRegion) return this
248
+
249
+ this.painter.arc(x, y, r, beginDeg, beginDeg + deg, deg < 0)
250
+ return this
251
+ }
252
+ fill() {
253
+ if (this.__region) this.__region.fill()
254
+
255
+ if (this.__isPainter && this.__onlyRegion) return this
256
+
257
+ this.painter.fill()
258
+ return this
259
+ }
260
+ stroke() {
261
+ if (this.__region) this.__region.stroke()
262
+
263
+ if (this.__isPainter && this.__onlyRegion) return this
264
+
265
+ this.painter.stroke()
266
+ return this
267
+ }
268
+ full() {
269
+ if (this.__region) this.__region.full()
270
+
271
+ if (this.__isPainter && this.__onlyRegion) return this
272
+
273
+ this.painter.fill()
274
+ this.painter.stroke()
275
+ return this
276
+ }
277
+
278
+ save() {
279
+ if (this.__region) this.__region.save()
280
+
281
+ if (this.__isPainter && this.__onlyRegion) return this
282
+
283
+ this.painter.save()
284
+ return this
285
+ }
286
+ restore() {
287
+ if (this.__region) this.__region.restore()
288
+
289
+ if (this.__isPainter && this.__onlyRegion) return this
290
+
291
+ this.painter.restore()
292
+ return this
293
+ }
294
+ clip() {
295
+ if (this.__region) this.__region.clip()
296
+
297
+ if (this.__isPainter && this.__onlyRegion) return this
298
+
299
+ this.painter.clip()
300
+ return this
301
+ }
302
+
303
+ // 路径 - 贝塞尔曲线
304
+ quadraticCurveTo(cpx: number, cpy: number, x: number, y: number) {
305
+ if (this.__region) this.__region.quadraticCurveTo(cpx, cpy, x, y)
306
+
307
+ if (this.__isPainter && this.__onlyRegion) return this
308
+
309
+ this.painter.quadraticCurveTo(cpx, cpy, x, y)
310
+ return this
311
+ }
312
+ bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number) {
313
+ if (this.__region) this.__region.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y)
314
+
315
+ if (this.__isPainter && this.__onlyRegion) return this
316
+
317
+ this.painter.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y)
318
+ return this
319
+ }
320
+
321
+ // 擦除画面
322
+ clearRect(x: number, y: number, w: number, h: number) {
323
+ if (this.__region) this.__region.clearRect(x, y, w, h)
324
+
325
+ if (this.__isPainter && this.__onlyRegion) return this
326
+
327
+ this.painter.clearRect(x, y, w, h)
328
+ return this
329
+ }
330
+
331
+ // 弧
332
+ fillArc(cx: number, cy: number, r1: number, r2: number, beginDeg: number, deg: number) {
333
+ if (this.__region) this.__region.fillArc(cx, cy, r1, r2, beginDeg, deg)
334
+
335
+ if (this.__isPainter && this.__onlyRegion) return this
336
+
337
+ initArc(this.painter, this.__specialConfig, cx, cy, r1, r2, beginDeg, deg).fill()
338
+ return this
339
+ }
340
+ strokeArc(cx: number, cy: number, r1: number, r2: number, beginDeg: number, deg: number) {
341
+ if (this.__region) this.__region.strokeArc(cx, cy, r1, r2, beginDeg, deg)
342
+
343
+ if (this.__isPainter && this.__onlyRegion) return this
344
+
345
+ initArc(this.painter, this.__specialConfig, cx, cy, r1, r2, beginDeg, deg).stroke()
346
+ return this
347
+ }
348
+ fullArc(cx: number, cy: number, r1: number, r2: number, beginDeg: number, deg: number) {
349
+ if (this.__region) this.__region.fullArc(cx, cy, r1, r2, beginDeg, deg)
350
+
351
+ if (this.__isPainter && this.__onlyRegion) return this
352
+
353
+ initArc(this.painter, this.__specialConfig, cx, cy, r1, r2, beginDeg, deg)
354
+ this.painter.fill()
355
+ this.painter.stroke()
356
+ return this
357
+ }
358
+
359
+ // 圆形
360
+ fillCircle(cx: number, cy: number, r: number) {
361
+ if (this.__region) this.__region.fillCircle(cx, cy, r)
362
+
363
+ if (this.__isPainter && this.__onlyRegion) return this
364
+
365
+ initCircle(this.painter, cx, cy, r).fill()
366
+ return this
367
+ }
368
+ strokeCircle(cx: number, cy: number, r: number) {
369
+ if (this.__region) this.__region.strokeCircle(cx, cy, r)
370
+
371
+ if (this.__isPainter && this.__onlyRegion) return this
372
+
373
+ initCircle(this.painter, cx, cy, r).stroke()
374
+ return this
375
+ }
376
+ fullCircle(cx: number, cy: number, r: number) {
377
+ if (this.__region) this.__region.fullCircle(cx, cy, r)
378
+
379
+ if (this.__isPainter && this.__onlyRegion) return this
380
+
381
+ initCircle(this.painter, cx, cy, r)
382
+ this.painter.fill()
383
+ this.painter.stroke()
384
+ return this
385
+ }
386
+
387
+ // 矩形
388
+ fillRect(x: number, y: number, width: number, height: number) {
389
+ if (this.__region) this.__region.fillRect(x, y, width, height)
390
+
391
+ if (this.__isPainter && this.__onlyRegion) return this
392
+
393
+ initRect(this.painter, x, y, width, height).fill()
394
+ return this
395
+ }
396
+ strokeRect(x: number, y: number, width: number, height: number) {
397
+ if (this.__region) this.__region.strokeRect(x, y, width, height)
398
+
399
+ if (this.__isPainter && this.__onlyRegion) return this
400
+
401
+ initRect(this.painter, x, y, width, height).stroke()
402
+ return this
403
+ }
404
+ fullRect(x: number, y: number, width: number, height: number) {
405
+ if (this.__region) this.__region.fullRect(x, y, width, height)
406
+
407
+ if (this.__isPainter && this.__onlyRegion) return this
408
+
409
+ initRect(this.painter, x, y, width, height)
410
+ this.painter.fill()
411
+ this.painter.stroke()
412
+ return this
413
+ }
414
+
415
+ draw() { }
416
+ }
417
+
427
418
  export default Painter