vislite 0.5.2 → 0.6.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.editorconfig +18 -18
- package/.eslintrc.js +24 -0
- package/AUTHORS.txt +6 -6
- package/CHANGELOG +15 -1
- package/LICENSE +20 -20
- package/README.md +41 -2
- package/lib/Buffer/index.umd.js +2 -2
- package/lib/Buffer/index.umd.min.js +2 -2
- package/lib/Canvas/index.umd.js +19 -8
- package/lib/Canvas/index.umd.min.js +3 -3
- package/lib/Cardinal/index.umd.js +2 -2
- package/lib/Cardinal/index.umd.min.js +2 -2
- package/lib/Eoap/index.umd.js +2 -2
- package/lib/Eoap/index.umd.min.js +2 -2
- package/lib/Geometry/index.umd.js +7 -4
- package/lib/Geometry/index.umd.min.js +2 -2
- package/lib/Hermite/index.umd.js +2 -2
- package/lib/Hermite/index.umd.min.js +2 -2
- package/lib/Matrix4/index.umd.js +14 -8
- package/lib/Matrix4/index.umd.min.js +3 -3
- package/lib/Mercator/index.umd.js +2 -2
- package/lib/Mercator/index.umd.min.js +2 -2
- package/lib/OralCanvas/index.es.js +14 -6
- package/lib/OralCanvas/index.es.min.js +3 -3
- package/lib/OralWebGL/index.es.js +27 -19
- package/lib/OralWebGL/index.es.min.js +3 -3
- package/lib/SVG/index.umd.js +6 -4
- package/lib/SVG/index.umd.min.js +2 -2
- package/lib/Shader/index.umd.js +10 -10
- package/lib/Shader/index.umd.min.js +3 -3
- package/lib/Texture/index.umd.js +4 -3
- package/lib/Texture/index.umd.min.js +2 -2
- package/lib/TreeLayout/index.umd.js +8 -5
- package/lib/TreeLayout/index.umd.min.js +2 -2
- package/lib/WebGL/index.umd.js +27 -19
- package/lib/WebGL/index.umd.min.js +3 -3
- package/lib/animation/index.umd.js +4 -3
- package/lib/animation/index.umd.min.js +2 -2
- package/lib/formatColor/index.umd.js +2 -2
- package/lib/formatColor/index.umd.min.js +2 -2
- package/lib/getLoopColors/index.umd.js +2 -2
- package/lib/getLoopColors/index.umd.min.js +2 -2
- package/lib/getWebGLContext/index.umd.js +4 -3
- package/lib/getWebGLContext/index.umd.min.js +2 -2
- package/lib/index.umd.js +73 -34
- package/lib/index.umd.min.js +3 -3
- package/lib/move/index.umd.js +2 -2
- package/lib/move/index.umd.min.js +2 -2
- package/lib/resizeObserver/index.umd.js +4 -3
- package/lib/resizeObserver/index.umd.min.js +2 -2
- package/lib/rotate/index.umd.js +2 -2
- package/lib/rotate/index.umd.min.js +2 -2
- package/lib/ruler/index.umd.js +14 -2
- package/lib/ruler/index.umd.min.js +3 -3
- package/lib/scale/index.umd.js +2 -2
- package/lib/scale/index.umd.min.js +2 -2
- package/lib/throttle/index.umd.js +2 -2
- package/lib/throttle/index.umd.min.js +2 -2
- package/lib/viewHandler/index.umd.js +4 -4
- package/lib/viewHandler/index.umd.min.js +3 -3
- package/miniprogram/ui-canvas/index.js +107 -107
- package/miniprogram/ui-canvas/index.json +4 -4
- package/miniprogram/ui-canvas/index.wxml +4 -4
- package/miniprogram/ui-canvas/index.wxss +5 -5
- package/package/Buffer/index.ts +2 -2
- package/package/Canvas/index.ts +2 -2
- package/package/Cardinal/index.ts +2 -2
- package/package/Eoap/index.ts +2 -2
- package/package/Geometry/index.ts +2 -2
- package/package/Hermite/index.ts +2 -2
- package/package/Matrix4/index.ts +2 -2
- package/package/Mercator/index.ts +2 -2
- package/package/OralCanvas/index.ts +2 -2
- package/package/OralWebGL/index.ts +2 -2
- package/package/SVG/index.ts +2 -2
- package/package/Shader/index.ts +39 -39
- package/package/Texture/index.ts +2 -2
- package/package/TreeLayout/index.ts +1 -1
- package/package/WebGL/index.ts +2 -2
- package/package/animation/index.ts +2 -2
- package/package/formatColor/index.ts +2 -2
- package/package/getLoopColors/index.ts +2 -2
- package/package/getWebGLContext/index.ts +39 -39
- package/package/index.ts +76 -76
- package/package/move/index.ts +2 -2
- package/package/resizeObserver/index.ts +2 -2
- package/package/rotate/index.ts +2 -2
- package/package/ruler/index.ts +2 -2
- package/package/scale/index.ts +2 -2
- package/package/throttle/index.ts +2 -2
- package/package/viewHandler/index.ts +2 -2
- package/package.json +6 -2
- package/src/Canvas.ts +70 -67
- package/src/Eoap.ts +66 -66
- package/src/Geometry.ts +82 -82
- package/src/Matrix4/index.ts +17 -9
- package/src/Matrix4/move.ts +12 -12
- package/src/Matrix4/rotate.ts +15 -15
- package/src/Matrix4/scale.ts +11 -11
- package/src/Matrix4/transform.ts +64 -64
- package/src/Mercator.ts +27 -27
- package/src/SVG.ts +24 -24
- package/src/WebGL.ts +66 -66
- package/src/animation.ts +98 -98
- package/src/common/assemble.ts +22 -22
- package/src/common/canvas/arc.ts +51 -50
- package/src/common/canvas/config.ts +158 -158
- package/src/common/canvas/gradient.ts +29 -29
- package/src/common/canvas/index.ts +149 -140
- package/src/common/canvas/painter.ts +417 -426
- package/src/common/canvas/texts.ts +18 -18
- package/src/common/geometry/prism-horizontal.ts +35 -33
- package/src/common/geometry/prism-vertical.ts +40 -40
- package/src/common/geometry/sphere-fragment.ts +40 -39
- package/src/common/geometry/tool/circle.ts +11 -11
- package/src/common/mergeOption.ts +6 -6
- package/src/common/setStyle.ts +5 -5
- package/src/common/svg/config.ts +186 -186
- package/src/common/svg/dictionary.ts +1 -1
- package/src/common/svg/gradient.ts +63 -63
- package/src/common/svg/index.ts +356 -356
- package/src/common/svg/tool.ts +44 -44
- package/src/common/tree/index.ts +25 -25
- package/src/common/tree/toInnerTree.ts +57 -56
- package/src/common/tree/toPlainTree.ts +132 -131
- package/src/common/webgl/buffer.ts +79 -79
- package/src/common/webgl/doDraw.ts +108 -108
- package/src/common/webgl/getColorFactory.ts +26 -26
- package/src/common/webgl/getShader.ts +48 -48
- package/src/common/webgl/getTexture.ts +11 -11
- package/src/common/webgl/getWebGLContext.ts +28 -27
- package/src/common/webgl/index.ts +224 -223
- package/src/common/webgl/shader.ts +75 -75
- package/src/common/webgl/texture.ts +97 -96
- package/src/formatColor.ts +44 -44
- package/src/getLoopColors.ts +42 -42
- package/src/interpolation/Cardinal.ts +110 -110
- package/src/interpolation/Hermite.ts +65 -65
- package/src/{TreeLayout/index.ts → layout/TreeLayout.ts} +21 -21
- package/src/move.ts +7 -7
- package/src/resizeObserver.ts +37 -36
- package/src/rotate.ts +7 -7
- package/src/ruler.ts +41 -19
- package/src/scale.ts +6 -6
- package/src/shader/fsColor.c +7 -7
- package/src/shader/fsColors.c +7 -7
- package/src/shader/fsCube.c +8 -8
- package/src/shader/fsImage.c +8 -8
- package/src/shader/vsColor.c +17 -17
- package/src/shader/vsColors.c +13 -13
- package/src/shader/vsCube.c +13 -13
- package/src/shader/vsImage.c +13 -13
- package/src/throttle.ts +52 -51
- package/src/viewHandler.ts +158 -158
- package/types/Buffer.d.ts +23 -23
- package/types/Canvas.d.ts +8 -0
- package/types/CanvasConfig.d.ts +106 -106
- package/types/CanvasOption.d.ts +8 -7
- package/types/CanvasOpts.d.ts +10 -0
- package/types/Cardinal.d.ts +13 -13
- package/types/Geometry.d.ts +40 -40
- package/types/GeometryOption.d.ts +11 -11
- package/types/GeometryResult.d.ts +18 -18
- package/types/Gradient.d.ts +14 -14
- package/types/Hermite.d.ts +18 -18
- package/types/Map.d.ts +9 -9
- package/types/Matrix4.d.ts +5 -0
- package/types/Object3D.d.ts +114 -114
- package/types/SVG.d.ts +238 -238
- package/types/SVGConfig.d.ts +76 -76
- package/types/Scene3D.d.ts +6 -6
- package/types/Shader.d.ts +21 -21
- package/types/Texture.d.ts +16 -16
- package/types/Tree.d.ts +69 -69
- package/types/TreeConfig.d.ts +24 -24
- package/types/TreeLayout.d.ts +54 -54
- package/types/TreeOption.d.ts +48 -48
- package/types/WebGL.d.ts +38 -38
- package/types/WebGLOption.d.ts +7 -7
- package/types/animation.d.ts +6 -6
- package/types/formatColor.d.ts +2 -2
- package/types/getLoopColors.d.ts +2 -2
- package/types/getWebGLContext.d.ts +2 -2
- package/types/index.d.ts +175 -175
- package/types/move.d.ts +2 -2
- package/types/painterConfig.d.ts +2 -2
- package/types/resizeObserver.d.ts +2 -2
- package/types/rotate.d.ts +2 -2
- package/types/ruler.d.ts +7 -7
- package/types/scale.d.ts +2 -2
- package/types/throttle.d.ts +4 -4
- package/types/throttleOption.d.ts +21 -21
- package/types/viewHandler.d.ts +13 -13
- package/uni-app/ui-canvas.vue +239 -206
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.6.0-alpha.2
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
(function (global, factory) {
|
|
12
12
|
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.6.0-alpha.2
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
var e,t;e=this,t=function(){"use strict";return function(e,t){void 0===e&&(e=7),void 0===t&&(t=[107,36]),this.name="Mercator";var o=100*e*Math.PI/180,i=o*t[0],n=-1*o*t[1];this.use=function(e,t){return[.8*(o*e-i),-1*o*t-n,0]}}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_Mercator=t();
|
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.6.0-alpha.2
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
/******************************************************************************
|
|
12
12
|
Copyright (c) Microsoft Corporation.
|
|
@@ -56,7 +56,8 @@ function arc (beginA, rotateA, cx, cy, r1, r2, doback) {
|
|
|
56
56
|
beginA += rotateA;
|
|
57
57
|
rotateA *= -1;
|
|
58
58
|
}
|
|
59
|
-
var temp = []
|
|
59
|
+
var temp = [];
|
|
60
|
+
var p;
|
|
60
61
|
p = rotate(0, 0, beginA, r1, 0);
|
|
61
62
|
temp[0] = p[0];
|
|
62
63
|
temp[1] = p[1];
|
|
@@ -547,8 +548,9 @@ var oldAttrName = {
|
|
|
547
548
|
};
|
|
548
549
|
var Canvas = (function (_super) {
|
|
549
550
|
__extends(Canvas, _super);
|
|
550
|
-
function Canvas(ViewCanvas, RegionCanvas) {
|
|
551
|
-
|
|
551
|
+
function Canvas(ViewCanvas, RegionCanvas, opts) {
|
|
552
|
+
if (opts === void 0) { opts = {}; }
|
|
553
|
+
var _this = _super.call(this, ViewCanvas, opts, RegionCanvas ? new Painter(RegionCanvas, {
|
|
552
554
|
willReadFrequently: true,
|
|
553
555
|
}) : null, true) || this;
|
|
554
556
|
_this.name = "Canvas";
|
|
@@ -588,7 +590,7 @@ var Canvas = (function (_super) {
|
|
|
588
590
|
};
|
|
589
591
|
Canvas.prototype.getRegion = function (x, y) {
|
|
590
592
|
var _this = this;
|
|
591
|
-
return new Promise(function (resolve
|
|
593
|
+
return new Promise(function (resolve) {
|
|
592
594
|
var imgData = _this.__region ? _this.__region.painter.getImageData(x - 0.5, y - 0.5, 1, 1) : {
|
|
593
595
|
data: [0, 0, 0, 0]
|
|
594
596
|
};
|
|
@@ -633,6 +635,12 @@ var Canvas = (function (_super) {
|
|
|
633
635
|
if (isRegion === void 0) { isRegion = false; }
|
|
634
636
|
return isRegion ? (this.__region ? this.__region.painter : null) : this.painter;
|
|
635
637
|
};
|
|
638
|
+
Canvas.prototype.getInfo = function () {
|
|
639
|
+
return {
|
|
640
|
+
width: this.painter.canvas.width,
|
|
641
|
+
height: this.painter.canvas.height
|
|
642
|
+
};
|
|
643
|
+
};
|
|
636
644
|
Canvas.prototype.createLinearGradient = function (x0, y0, x1, y1) {
|
|
637
645
|
return linearGradient(this.painter, x0, y0, x1, y1);
|
|
638
646
|
};
|
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.6.0-alpha.2
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
|
-
var t=function(i,e){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,i){t.__proto__=i}||function(t,i){for(var e in i)Object.prototype.hasOwnProperty.call(i,e)&&(t[e]=i[e])},t(i,e)};"function"==typeof SuppressedError&&SuppressedError;var i=function(t,i,e,n,r){var o=Math.cos(e),s=Math.sin(e);return[+((n-t)*o-(r-i)*s+t).toFixed(7),+((n-t)*s+(r-i)*o+i).toFixed(7)]};var e=function(t,i,e,n,r){return t.beginPath(),t.translate(e,n),t.rotate(r),t.font=i.fontStyle+" "+i.fontWeight+" "+i.fontSize+"px "+i.fontFamily,t},n=function(t,e,n,r,o,s,_,a){if(o>s){var h=o;o=s,s=h}return _%=2*Math.PI,a>=1.999999*Math.PI||a<=1.999999*-Math.PI?a=2*Math.PI:a%=2*Math.PI,function(t,e,n,r,o,s,_){e<0&&(t+=e,e*=-1);var a,h=[];a=i(0,0,t,o,0),h[0]=a[0],h[1]=a[1],a=i(0,0,e,a[0],a[1]),h[2]=a[0],h[3]=a[1],a=i(0,0,t,s,0),h[4]=a[0],h[5]=a[1],a=i(0,0,e,a[0],a[1]),h[6]=a[0],h[7]=a[1],_(t,t+e,h[0]+n,h[1]+r,h[4]+n,h[5]+r,h[2]+n,h[3]+r,h[6]+n,h[7]+r,.5*(s-o))}(_,a,n,r,o,s,(function(i,_,a,h,l,p,f,u,g,c,y){y<0&&(y=-y),t.beginPath(),t.moveTo(a,h),t.arc(n,r,o,i,_,!1),"round"==e.arcEndCap?t.arc(.5*(f+g),.5*(u+c),y,_-Math.PI,_,!0):"-round"==e.arcEndCap?t.arc(.5*(f+g),.5*(u+c),y,_-Math.PI,_,!1):t.lineTo(g,c),t.arc(n,r,s,_,i,!0),"round"==e.arcStartCap?t.arc(.5*(a+l),.5*(h+p),y,i,i-Math.PI,!0):"-round"==e.arcStartCap?t.arc(.5*(a+l),.5*(h+p),y,i,i-Math.PI,!1):t.lineTo(a,h)})),"butt"==e.arcStartCap&&t.closePath(),t},r=function(t,i,e,n){return t.beginPath(),t.moveTo(i+n,e),t.arc(i,e,n,0,2*Math.PI),t},o=function(t,i,e,n,r){return t.beginPath(),t.rect(i,e,n,r),t};function s(t,i,e,n,r){for(var o=0,s="",_=0;_<i.length;_++)t.measureText(s+i[_]).width>e||/\n$/.test(s)?(r(s,((o+=1)-.5)*n),s=i[_]):_==i.length-1?(o+=1,r(s+i[_],(o-.5)*n)):s+=i[_];return o*n}var _=function(){function t(t,i,e,n){void 0===i&&(i={}),void 0===n&&(n=!1),this.__region=null,this.__onlyRegion=!1,this.__specialConfig={fontSize:16,fontFamily:"sans-serif",fontWeight:400,fontStyle:"normal",arcStartCap:"butt",arcEndCap:"butt"},this.__initConfig={fillStyle:"black",strokeStyle:"black",lineWidth:1,textAlign:"left",textBaseline:"middle",lineDash:[],shadowBlur:0,shadowColor:"black"},this.painter=t.getContext("2d",i),this.__region=e,this.__isPainter=n,this.painter.textBaseline="middle",this.painter.textAlign="left"}return t.prototype.useConfig=function(t,i){if(this.__region&&["fillStyle","strokeStyle","shadowBlur","shadowColor"].indexOf(t)<0&&this.__region.useConfig(t,i),this.__isPainter&&this.__onlyRegion)return this;if("lineDash"==t)this.painter.setLineDash&&this.painter.setLineDash(i);else if(t in this.__specialConfig)"fontSize"==t&&(i=Math.round(i)),this.__specialConfig[t]=i;else{if(!(t in this.__initConfig))throw new Error("Illegal configuration item of painter : "+t+" !");this.painter[t]=i}return this},t.prototype.fillText=function(t,i,n,r){return void 0===r&&(r=0),this.__region&&this.__region.fillText(t,i,n,r),this.__isPainter&&this.__onlyRegion||(this.painter.save(),e(this.painter,this.__specialConfig,i,n,r).fillText(t,0,0),this.painter.restore()),this},t.prototype.strokeText=function(t,i,n,r){return void 0===r&&(r=0),this.__region&&this.__region.strokeText(t,i,n,r),this.__isPainter&&this.__onlyRegion||(this.painter.save(),e(this.painter,this.__specialConfig,i,n,r).strokeText(t,0,0),this.painter.restore()),this},t.prototype.fullText=function(t,i,n,r){return void 0===r&&(r=0),this.__region&&this.__region.fullText(t,i,n,r),this.__isPainter&&this.__onlyRegion||(this.painter.save(),e(this.painter,this.__specialConfig,i,n,r),this.painter.fillText(t,0,0),this.painter.strokeText(t,0,0),this.painter.restore()),this},t.prototype.fillTexts=function(t,i,n,r,o,_){var a=this;void 0===o&&(o=1.2),void 0===_&&(_=0);var h=0;if(this.__region&&(h=this.__region.fillTexts(t,i,n,r,o)),this.__isPainter&&this.__onlyRegion)return h;this.painter.save(),e(this.painter,this.__specialConfig,i,n,_);var l=s(this.painter,t,r,this.__specialConfig.fontSize*o,(function(t,i){a.painter.fillText(t,0,i)}));return this.painter.restore(),l},t.prototype.strokeTexts=function(t,i,n,r,o,_){var a=this;void 0===o&&(o=1.2),void 0===_&&(_=0);var h=0;if(this.__region&&(h=this.__region.fillTexts(t,i,n,r,o)),this.__isPainter&&this.__onlyRegion)return h;this.painter.save(),e(this.painter,this.__specialConfig,i,n,_);var l=s(this.painter,t,r,this.__specialConfig.fontSize*o,(function(t,i){a.painter.strokeText(t,0,i)}));return this.painter.restore(),l},t.prototype.fullTexts=function(t,i,n,r,o,_){var a=this;void 0===o&&(o=1.2),void 0===_&&(_=0);var h=0;if(this.__region&&(h=this.__region.fillTexts(t,i,n,r,o)),this.__isPainter&&this.__onlyRegion)return h;this.painter.save(),e(this.painter,this.__specialConfig,i,n,_);var l=s(this.painter,t,r,this.__specialConfig.fontSize*o,(function(t,i){a.painter.fillText(t,0,i),a.painter.strokeText(t,0,i)}));return this.painter.restore(),l},t.prototype.beginPath=function(){return this.__region&&this.__region.beginPath(),this.__isPainter&&this.__onlyRegion||this.painter.beginPath(),this},t.prototype.closePath=function(){return this.__region&&this.__region.closePath(),this.__isPainter&&this.__onlyRegion||this.painter.closePath(),this},t.prototype.moveTo=function(t,i){return this.__region&&this.__region.moveTo(t,i),this.__isPainter&&this.__onlyRegion||this.painter.moveTo(Math.round(t)+.5,Math.round(i)+.5),this},t.prototype.lineTo=function(t,i){return this.__region&&this.__region.lineTo(t,i),this.__isPainter&&this.__onlyRegion||this.painter.lineTo(Math.round(t)+.5,Math.round(i)+.5),this},t.prototype.arc=function(t,i,e,n,r){return this.__region&&this.__region.arc(t,i,e,n,r),this.__isPainter&&this.__onlyRegion||this.painter.arc(t,i,e,n,n+r,r<0),this},t.prototype.fill=function(){return this.__region&&this.__region.fill(),this.__isPainter&&this.__onlyRegion||this.painter.fill(),this},t.prototype.stroke=function(){return this.__region&&this.__region.stroke(),this.__isPainter&&this.__onlyRegion||this.painter.stroke(),this},t.prototype.full=function(){return this.__region&&this.__region.full(),this.__isPainter&&this.__onlyRegion||(this.painter.fill(),this.painter.stroke()),this},t.prototype.save=function(){return this.__region&&this.__region.save(),this.__isPainter&&this.__onlyRegion||this.painter.save(),this},t.prototype.restore=function(){return this.__region&&this.__region.restore(),this.__isPainter&&this.__onlyRegion||this.painter.restore(),this},t.prototype.clip=function(){return this.__region&&this.__region.clip(),this.__isPainter&&this.__onlyRegion||this.painter.clip(),this},t.prototype.quadraticCurveTo=function(t,i,e,n){return this.__region&&this.__region.quadraticCurveTo(t,i,e,n),this.__isPainter&&this.__onlyRegion||this.painter.quadraticCurveTo(t,i,e,n),this},t.prototype.bezierCurveTo=function(t,i,e,n,r,o){return this.__region&&this.__region.bezierCurveTo(t,i,e,n,r,o),this.__isPainter&&this.__onlyRegion||this.painter.bezierCurveTo(t,i,e,n,r,o),this},t.prototype.clearRect=function(t,i,e,n){return this.__region&&this.__region.clearRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||this.painter.clearRect(t,i,e,n),this},t.prototype.fillArc=function(t,i,e,r,o,s){return this.__region&&this.__region.fillArc(t,i,e,r,o,s),this.__isPainter&&this.__onlyRegion||n(this.painter,this.__specialConfig,t,i,e,r,o,s).fill(),this},t.prototype.strokeArc=function(t,i,e,r,o,s){return this.__region&&this.__region.strokeArc(t,i,e,r,o,s),this.__isPainter&&this.__onlyRegion||n(this.painter,this.__specialConfig,t,i,e,r,o,s).stroke(),this},t.prototype.fullArc=function(t,i,e,r,o,s){return this.__region&&this.__region.fullArc(t,i,e,r,o,s),this.__isPainter&&this.__onlyRegion||(n(this.painter,this.__specialConfig,t,i,e,r,o,s),this.painter.fill(),this.painter.stroke()),this},t.prototype.fillCircle=function(t,i,e){return this.__region&&this.__region.fillCircle(t,i,e),this.__isPainter&&this.__onlyRegion||r(this.painter,t,i,e).fill(),this},t.prototype.strokeCircle=function(t,i,e){return this.__region&&this.__region.strokeCircle(t,i,e),this.__isPainter&&this.__onlyRegion||r(this.painter,t,i,e).stroke(),this},t.prototype.fullCircle=function(t,i,e){return this.__region&&this.__region.fullCircle(t,i,e),this.__isPainter&&this.__onlyRegion||(r(this.painter,t,i,e),this.painter.fill(),this.painter.stroke()),this},t.prototype.fillRect=function(t,i,e,n){return this.__region&&this.__region.fillRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||o(this.painter,t,i,e,n).fill(),this},t.prototype.strokeRect=function(t,i,e,n){return this.__region&&this.__region.strokeRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||o(this.painter,t,i,e,n).stroke(),this},t.prototype.fullRect=function(t,i,e,n){return this.__region&&this.__region.fullRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||(o(this.painter,t,i,e,n),this.painter.fill(),this.painter.stroke()),this},t.prototype.draw=function(){},t}();var a={"font-size":"fontSize","font-family":"fontFamily","font-weight":"fontWeight","font-style":"fontStyle","arc-start-cap":"arcStartCap","arc-end-cap":"arcEndCap"},h=function(i){function n(t,e){var n=i.call(this,t,{},e?new _(e,{willReadFrequently:!0}):null,!0)||this;return n.name="Canvas",n.__regionList={},n.__regionAssemble=function(t,i,e,n){for(var r=[],o=0;o<n;o++)r[o]=t;return function(){for(var o=0;o<n;o++){if(r[o]+e<i){r[o]=+(r[o]+e).toFixed(7);break}o<n-1&&(r[o]=t)}return r}}(0,255,10,3),n.setRegion(""),n}return function(i,e){if("function"!=typeof e&&null!==e)throw new TypeError("Class extends value "+String(e)+" is not a constructor or null");function n(){this.constructor=i}t(i,e),i.prototype=null===e?Object.create(e):(n.prototype=e.prototype,new n)}(n,i),n.prototype.config=function(t){for(var i in t){var e=a[i]||i;this.useConfig(e,t[i])}return this},n.prototype.onlyRegion=function(t){return this.__onlyRegion=t,this},n.prototype.setRegion=function(t){if(this.__region)if(t){if(null==this.__regionList[t]){var i=this.__regionAssemble();this.__regionList[t]="rgb("+i[0]+","+i[1]+","+i[2]+")"}this.__region.useConfig("fillStyle",this.__regionList[t])&&this.__region.useConfig("strokeStyle",this.__regionList[t])}else this.__region.useConfig("fillStyle","#000000")&&this.__region.useConfig("strokeStyle","#000000");return this},n.prototype.getRegion=function(t,i){var e=this;return new Promise((function(n,r){var o=e.__region?e.__region.painter.getImageData(t-.5,i-.5,1,1):{data:[0,0,0,0]},s=o.data,_=function(){if(e.__region)for(var t in e.__regionList)if("rgb("+s[0]+","+s[1]+","+s[2]+")"==e.__regionList[t]){n(t);break}n("")};s?_():o.then((function(t){s=t,_()}))}))},n.prototype.textWidth=function(t){this.painter.save(),e(this.painter,this.__specialConfig,0,0,0);var i=this.painter.measureText(t+"").width;return this.painter.restore(),i},n.prototype.getContext=function(t){return void 0===t&&(t=!1),t?this.__region?this.__region.painter:null:this.painter},n.prototype.createLinearGradient=function(t,i,e,n){return function(t,i,e,n,r){var o=t.createLinearGradient(i,e,n,r),s={value:function(){return o},setColor:function(t,i){return o.addColorStop(t,i),s}};return s}(this.painter,t,i,e,n)},n.prototype.createRadialGradient=function(t,i,e){return function(t,i,e,n){var r=t.createRadialGradient(i,e,0,i,e,n),o={value:function(){return r},setColor:function(t,i){return r.addColorStop(t,i),o}};return o}(this.painter,t,i,e)},n.prototype.getColor=function(t,i){var e=this.painter.getImageData(t-.5,i-.5,1,1).data;return"rgba("+e[0]+","+e[1]+","+e[2]+","+e[3]+")"},n}(_);export{h as default};
|
|
11
|
+
var t=function(i,e){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,i){t.__proto__=i}||function(t,i){for(var e in i)Object.prototype.hasOwnProperty.call(i,e)&&(t[e]=i[e])},t(i,e)};"function"==typeof SuppressedError&&SuppressedError;var i=function(t,i,e,n,r){var o=Math.cos(e),s=Math.sin(e);return[+((n-t)*o-(r-i)*s+t).toFixed(7),+((n-t)*s+(r-i)*o+i).toFixed(7)]};var e=function(t,i,e,n,r){return t.beginPath(),t.translate(e,n),t.rotate(r),t.font=i.fontStyle+" "+i.fontWeight+" "+i.fontSize+"px "+i.fontFamily,t},n=function(t,e,n,r,o,s,_,a){if(o>s){var h=o;o=s,s=h}return _%=2*Math.PI,a>=1.999999*Math.PI||a<=1.999999*-Math.PI?a=2*Math.PI:a%=2*Math.PI,function(t,e,n,r,o,s,_){e<0&&(t+=e,e*=-1);var a,h=[];a=i(0,0,t,o,0),h[0]=a[0],h[1]=a[1],a=i(0,0,e,a[0],a[1]),h[2]=a[0],h[3]=a[1],a=i(0,0,t,s,0),h[4]=a[0],h[5]=a[1],a=i(0,0,e,a[0],a[1]),h[6]=a[0],h[7]=a[1],_(t,t+e,h[0]+n,h[1]+r,h[4]+n,h[5]+r,h[2]+n,h[3]+r,h[6]+n,h[7]+r,.5*(s-o))}(_,a,n,r,o,s,(function(i,_,a,h,l,p,f,u,g,c,y){y<0&&(y=-y),t.beginPath(),t.moveTo(a,h),t.arc(n,r,o,i,_,!1),"round"==e.arcEndCap?t.arc(.5*(f+g),.5*(u+c),y,_-Math.PI,_,!0):"-round"==e.arcEndCap?t.arc(.5*(f+g),.5*(u+c),y,_-Math.PI,_,!1):t.lineTo(g,c),t.arc(n,r,s,_,i,!0),"round"==e.arcStartCap?t.arc(.5*(a+l),.5*(h+p),y,i,i-Math.PI,!0):"-round"==e.arcStartCap?t.arc(.5*(a+l),.5*(h+p),y,i,i-Math.PI,!1):t.lineTo(a,h)})),"butt"==e.arcStartCap&&t.closePath(),t},r=function(t,i,e,n){return t.beginPath(),t.moveTo(i+n,e),t.arc(i,e,n,0,2*Math.PI),t},o=function(t,i,e,n,r){return t.beginPath(),t.rect(i,e,n,r),t};function s(t,i,e,n,r){for(var o=0,s="",_=0;_<i.length;_++)t.measureText(s+i[_]).width>e||/\n$/.test(s)?(r(s,((o+=1)-.5)*n),s=i[_]):_==i.length-1?(o+=1,r(s+i[_],(o-.5)*n)):s+=i[_];return o*n}var _=function(){function t(t,i,e,n){void 0===i&&(i={}),void 0===n&&(n=!1),this.__region=null,this.__onlyRegion=!1,this.__specialConfig={fontSize:16,fontFamily:"sans-serif",fontWeight:400,fontStyle:"normal",arcStartCap:"butt",arcEndCap:"butt"},this.__initConfig={fillStyle:"black",strokeStyle:"black",lineWidth:1,textAlign:"left",textBaseline:"middle",lineDash:[],shadowBlur:0,shadowColor:"black"},this.painter=t.getContext("2d",i),this.__region=e,this.__isPainter=n,this.painter.textBaseline="middle",this.painter.textAlign="left"}return t.prototype.useConfig=function(t,i){if(this.__region&&["fillStyle","strokeStyle","shadowBlur","shadowColor"].indexOf(t)<0&&this.__region.useConfig(t,i),this.__isPainter&&this.__onlyRegion)return this;if("lineDash"==t)this.painter.setLineDash&&this.painter.setLineDash(i);else if(t in this.__specialConfig)"fontSize"==t&&(i=Math.round(i)),this.__specialConfig[t]=i;else{if(!(t in this.__initConfig))throw new Error("Illegal configuration item of painter : "+t+" !");this.painter[t]=i}return this},t.prototype.fillText=function(t,i,n,r){return void 0===r&&(r=0),this.__region&&this.__region.fillText(t,i,n,r),this.__isPainter&&this.__onlyRegion||(this.painter.save(),e(this.painter,this.__specialConfig,i,n,r).fillText(t,0,0),this.painter.restore()),this},t.prototype.strokeText=function(t,i,n,r){return void 0===r&&(r=0),this.__region&&this.__region.strokeText(t,i,n,r),this.__isPainter&&this.__onlyRegion||(this.painter.save(),e(this.painter,this.__specialConfig,i,n,r).strokeText(t,0,0),this.painter.restore()),this},t.prototype.fullText=function(t,i,n,r){return void 0===r&&(r=0),this.__region&&this.__region.fullText(t,i,n,r),this.__isPainter&&this.__onlyRegion||(this.painter.save(),e(this.painter,this.__specialConfig,i,n,r),this.painter.fillText(t,0,0),this.painter.strokeText(t,0,0),this.painter.restore()),this},t.prototype.fillTexts=function(t,i,n,r,o,_){var a=this;void 0===o&&(o=1.2),void 0===_&&(_=0);var h=0;if(this.__region&&(h=this.__region.fillTexts(t,i,n,r,o)),this.__isPainter&&this.__onlyRegion)return h;this.painter.save(),e(this.painter,this.__specialConfig,i,n,_);var l=s(this.painter,t,r,this.__specialConfig.fontSize*o,(function(t,i){a.painter.fillText(t,0,i)}));return this.painter.restore(),l},t.prototype.strokeTexts=function(t,i,n,r,o,_){var a=this;void 0===o&&(o=1.2),void 0===_&&(_=0);var h=0;if(this.__region&&(h=this.__region.fillTexts(t,i,n,r,o)),this.__isPainter&&this.__onlyRegion)return h;this.painter.save(),e(this.painter,this.__specialConfig,i,n,_);var l=s(this.painter,t,r,this.__specialConfig.fontSize*o,(function(t,i){a.painter.strokeText(t,0,i)}));return this.painter.restore(),l},t.prototype.fullTexts=function(t,i,n,r,o,_){var a=this;void 0===o&&(o=1.2),void 0===_&&(_=0);var h=0;if(this.__region&&(h=this.__region.fillTexts(t,i,n,r,o)),this.__isPainter&&this.__onlyRegion)return h;this.painter.save(),e(this.painter,this.__specialConfig,i,n,_);var l=s(this.painter,t,r,this.__specialConfig.fontSize*o,(function(t,i){a.painter.fillText(t,0,i),a.painter.strokeText(t,0,i)}));return this.painter.restore(),l},t.prototype.beginPath=function(){return this.__region&&this.__region.beginPath(),this.__isPainter&&this.__onlyRegion||this.painter.beginPath(),this},t.prototype.closePath=function(){return this.__region&&this.__region.closePath(),this.__isPainter&&this.__onlyRegion||this.painter.closePath(),this},t.prototype.moveTo=function(t,i){return this.__region&&this.__region.moveTo(t,i),this.__isPainter&&this.__onlyRegion||this.painter.moveTo(Math.round(t)+.5,Math.round(i)+.5),this},t.prototype.lineTo=function(t,i){return this.__region&&this.__region.lineTo(t,i),this.__isPainter&&this.__onlyRegion||this.painter.lineTo(Math.round(t)+.5,Math.round(i)+.5),this},t.prototype.arc=function(t,i,e,n,r){return this.__region&&this.__region.arc(t,i,e,n,r),this.__isPainter&&this.__onlyRegion||this.painter.arc(t,i,e,n,n+r,r<0),this},t.prototype.fill=function(){return this.__region&&this.__region.fill(),this.__isPainter&&this.__onlyRegion||this.painter.fill(),this},t.prototype.stroke=function(){return this.__region&&this.__region.stroke(),this.__isPainter&&this.__onlyRegion||this.painter.stroke(),this},t.prototype.full=function(){return this.__region&&this.__region.full(),this.__isPainter&&this.__onlyRegion||(this.painter.fill(),this.painter.stroke()),this},t.prototype.save=function(){return this.__region&&this.__region.save(),this.__isPainter&&this.__onlyRegion||this.painter.save(),this},t.prototype.restore=function(){return this.__region&&this.__region.restore(),this.__isPainter&&this.__onlyRegion||this.painter.restore(),this},t.prototype.clip=function(){return this.__region&&this.__region.clip(),this.__isPainter&&this.__onlyRegion||this.painter.clip(),this},t.prototype.quadraticCurveTo=function(t,i,e,n){return this.__region&&this.__region.quadraticCurveTo(t,i,e,n),this.__isPainter&&this.__onlyRegion||this.painter.quadraticCurveTo(t,i,e,n),this},t.prototype.bezierCurveTo=function(t,i,e,n,r,o){return this.__region&&this.__region.bezierCurveTo(t,i,e,n,r,o),this.__isPainter&&this.__onlyRegion||this.painter.bezierCurveTo(t,i,e,n,r,o),this},t.prototype.clearRect=function(t,i,e,n){return this.__region&&this.__region.clearRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||this.painter.clearRect(t,i,e,n),this},t.prototype.fillArc=function(t,i,e,r,o,s){return this.__region&&this.__region.fillArc(t,i,e,r,o,s),this.__isPainter&&this.__onlyRegion||n(this.painter,this.__specialConfig,t,i,e,r,o,s).fill(),this},t.prototype.strokeArc=function(t,i,e,r,o,s){return this.__region&&this.__region.strokeArc(t,i,e,r,o,s),this.__isPainter&&this.__onlyRegion||n(this.painter,this.__specialConfig,t,i,e,r,o,s).stroke(),this},t.prototype.fullArc=function(t,i,e,r,o,s){return this.__region&&this.__region.fullArc(t,i,e,r,o,s),this.__isPainter&&this.__onlyRegion||(n(this.painter,this.__specialConfig,t,i,e,r,o,s),this.painter.fill(),this.painter.stroke()),this},t.prototype.fillCircle=function(t,i,e){return this.__region&&this.__region.fillCircle(t,i,e),this.__isPainter&&this.__onlyRegion||r(this.painter,t,i,e).fill(),this},t.prototype.strokeCircle=function(t,i,e){return this.__region&&this.__region.strokeCircle(t,i,e),this.__isPainter&&this.__onlyRegion||r(this.painter,t,i,e).stroke(),this},t.prototype.fullCircle=function(t,i,e){return this.__region&&this.__region.fullCircle(t,i,e),this.__isPainter&&this.__onlyRegion||(r(this.painter,t,i,e),this.painter.fill(),this.painter.stroke()),this},t.prototype.fillRect=function(t,i,e,n){return this.__region&&this.__region.fillRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||o(this.painter,t,i,e,n).fill(),this},t.prototype.strokeRect=function(t,i,e,n){return this.__region&&this.__region.strokeRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||o(this.painter,t,i,e,n).stroke(),this},t.prototype.fullRect=function(t,i,e,n){return this.__region&&this.__region.fullRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||(o(this.painter,t,i,e,n),this.painter.fill(),this.painter.stroke()),this},t.prototype.draw=function(){},t}();var a={"font-size":"fontSize","font-family":"fontFamily","font-weight":"fontWeight","font-style":"fontStyle","arc-start-cap":"arcStartCap","arc-end-cap":"arcEndCap"},h=function(i){function n(t,e,n){void 0===n&&(n={});var r=i.call(this,t,n,e?new _(e,{willReadFrequently:!0}):null,!0)||this;return r.name="Canvas",r.__regionList={},r.__regionAssemble=function(t,i,e,n){for(var r=[],o=0;o<n;o++)r[o]=t;return function(){for(var o=0;o<n;o++){if(r[o]+e<i){r[o]=+(r[o]+e).toFixed(7);break}o<n-1&&(r[o]=t)}return r}}(0,255,10,3),r.setRegion(""),r}return function(i,e){if("function"!=typeof e&&null!==e)throw new TypeError("Class extends value "+String(e)+" is not a constructor or null");function n(){this.constructor=i}t(i,e),i.prototype=null===e?Object.create(e):(n.prototype=e.prototype,new n)}(n,i),n.prototype.config=function(t){for(var i in t){var e=a[i]||i;this.useConfig(e,t[i])}return this},n.prototype.onlyRegion=function(t){return this.__onlyRegion=t,this},n.prototype.setRegion=function(t){if(this.__region)if(t){if(null==this.__regionList[t]){var i=this.__regionAssemble();this.__regionList[t]="rgb("+i[0]+","+i[1]+","+i[2]+")"}this.__region.useConfig("fillStyle",this.__regionList[t])&&this.__region.useConfig("strokeStyle",this.__regionList[t])}else this.__region.useConfig("fillStyle","#000000")&&this.__region.useConfig("strokeStyle","#000000");return this},n.prototype.getRegion=function(t,i){var e=this;return new Promise((function(n){var r=e.__region?e.__region.painter.getImageData(t-.5,i-.5,1,1):{data:[0,0,0,0]},o=r.data,s=function(){if(e.__region)for(var t in e.__regionList)if("rgb("+o[0]+","+o[1]+","+o[2]+")"==e.__regionList[t]){n(t);break}n("")};o?s():r.then((function(t){o=t,s()}))}))},n.prototype.textWidth=function(t){this.painter.save(),e(this.painter,this.__specialConfig,0,0,0);var i=this.painter.measureText(t+"").width;return this.painter.restore(),i},n.prototype.getContext=function(t){return void 0===t&&(t=!1),t?this.__region?this.__region.painter:null:this.painter},n.prototype.getInfo=function(){return{width:this.painter.canvas.width,height:this.painter.canvas.height}},n.prototype.createLinearGradient=function(t,i,e,n){return function(t,i,e,n,r){var o=t.createLinearGradient(i,e,n,r),s={value:function(){return o},setColor:function(t,i){return o.addColorStop(t,i),s}};return s}(this.painter,t,i,e,n)},n.prototype.createRadialGradient=function(t,i,e){return function(t,i,e,n){var r=t.createRadialGradient(i,e,0,i,e,n),o={value:function(){return r},setColor:function(t,i){return r.addColorStop(t,i),o}};return o}(this.painter,t,i,e)},n.prototype.getColor=function(t,i){var e=this.painter.getImageData(t-.5,i-.5,1,1).data;return"rgba("+e[0]+","+e[1]+","+e[2]+","+e[3]+")"},n}(_);export{h as default};
|
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.6.0-alpha.2
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
/******************************************************************************
|
|
12
12
|
Copyright (c) Microsoft Corporation.
|
|
@@ -42,7 +42,8 @@ typeof SuppressedError === "function" ? SuppressedError : function (error, suppr
|
|
|
42
42
|
|
|
43
43
|
function getWebGLContext (canvas, scale, opts) {
|
|
44
44
|
if (opts === void 0) { opts = {}; }
|
|
45
|
-
var names = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"]
|
|
45
|
+
var names = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"];
|
|
46
|
+
var painter = null;
|
|
46
47
|
for (var i = 0; i < names.length; i++) {
|
|
47
48
|
try {
|
|
48
49
|
painter = canvas.getContext(names[i], opts);
|
|
@@ -159,17 +160,23 @@ var _multiply = function (matrix4, param) {
|
|
|
159
160
|
matrix4[i + 12] * param[j * 4 + 3];
|
|
160
161
|
return newParam;
|
|
161
162
|
};
|
|
163
|
+
var __initMatrix4 = [
|
|
164
|
+
1, 0, 0, 0,
|
|
165
|
+
0, 1, 0, 0,
|
|
166
|
+
0, 0, 1, 0,
|
|
167
|
+
0, 0, 0, 1
|
|
168
|
+
];
|
|
162
169
|
var Matrix4 = (function () {
|
|
163
170
|
function Matrix4(initMatrix4) {
|
|
164
|
-
if (initMatrix4 === void 0) { initMatrix4 =
|
|
165
|
-
1, 0, 0, 0,
|
|
166
|
-
0, 1, 0, 0,
|
|
167
|
-
0, 0, 1, 0,
|
|
168
|
-
0, 0, 0, 1
|
|
169
|
-
]; }
|
|
171
|
+
if (initMatrix4 === void 0) { initMatrix4 = __initMatrix4; }
|
|
170
172
|
this.name = 'Matrix4';
|
|
171
173
|
this.__matrix4 = initMatrix4;
|
|
172
174
|
}
|
|
175
|
+
Matrix4.prototype.setValue = function (initMatrix4) {
|
|
176
|
+
if (initMatrix4 === void 0) { initMatrix4 = __initMatrix4; }
|
|
177
|
+
this.__matrix4 = initMatrix4;
|
|
178
|
+
return this;
|
|
179
|
+
};
|
|
173
180
|
Matrix4.prototype.move = function (dis, a, b, c) {
|
|
174
181
|
if (c === void 0) { c = 0; }
|
|
175
182
|
this.__matrix4 = _multiply(_move(dis, a, b, c), this.__matrix4);
|
|
@@ -256,7 +263,8 @@ var linkCube = function (painter, type, level, format, textureType, images, widt
|
|
|
256
263
|
painter.TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
|
257
264
|
painter.TEXTURE_CUBE_MAP_POSITIVE_Z,
|
|
258
265
|
painter.TEXTURE_CUBE_MAP_NEGATIVE_Z
|
|
259
|
-
]
|
|
266
|
+
];
|
|
267
|
+
var target;
|
|
260
268
|
for (var i = 0; i < types.length; i++) {
|
|
261
269
|
if (images[i]) {
|
|
262
270
|
target = types[i];
|
|
@@ -337,21 +345,21 @@ var ShaderObject = (function () {
|
|
|
337
345
|
return ShaderObject;
|
|
338
346
|
}());
|
|
339
347
|
|
|
340
|
-
var vsColor = "attribute vec4 a_position;\
|
|
348
|
+
var vsColor = "attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}";
|
|
341
349
|
|
|
342
|
-
var vsColors = "attribute vec4 a_position;\
|
|
350
|
+
var vsColors = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_color = a_color;\n}";
|
|
343
351
|
|
|
344
|
-
var vsImage = "attribute vec4 a_position;\
|
|
352
|
+
var vsImage = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec2 a_textcoord;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_textcoord = a_textcoord;\n}";
|
|
345
353
|
|
|
346
|
-
var vsCube = "attribute vec4 a_position;\
|
|
354
|
+
var vsCube = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_normal;\nvarying vec3 v_normal;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_normal = normalize(vec3(a_normal));\n}";
|
|
347
355
|
|
|
348
|
-
var fsColor = "precision mediump float;\
|
|
356
|
+
var fsColor = "precision mediump float;\n\nuniform vec4 u_color;\n\nvoid main()\n{\n gl_FragColor = u_color;\n}";
|
|
349
357
|
|
|
350
|
-
var fsColors = "precision mediump float;\
|
|
358
|
+
var fsColors = "precision mediump float;\n\nvarying vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}";
|
|
351
359
|
|
|
352
|
-
var fsImage = "precision mediump float;\
|
|
360
|
+
var fsImage = "precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}";
|
|
353
361
|
|
|
354
|
-
var fsCube = "precision mediump float;\
|
|
362
|
+
var fsCube = "precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}";
|
|
355
363
|
|
|
356
364
|
var shaders = {};
|
|
357
365
|
function getShader (type, painter, mesh) {
|
|
@@ -593,7 +601,7 @@ var WebGL = (function () {
|
|
|
593
601
|
if (needUpdate)
|
|
594
602
|
this.review(true);
|
|
595
603
|
needUpdate = false;
|
|
596
|
-
return new Promise(function (resolve
|
|
604
|
+
return new Promise(function (resolve) {
|
|
597
605
|
var rgba = _this.__getColor(x, y);
|
|
598
606
|
for (var key in _this.__regionList) {
|
|
599
607
|
var currentRGBA = _this.__regionList[key];
|
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.6.0-alpha.2
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
|
-
function r(r,t,e){if(e||2===arguments.length)for(var i,o=0,n=t.length;o<n;o++)!i&&o in t||(i||(i=Array.prototype.slice.call(t,0,o)),i[o]=t[o]);return r.concat(i||Array.prototype.slice.call(t))}function t(r,t,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],o=null,n=0;n<i.length;n++){try{o=r.getContext(i[n],e)}catch(r){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var a=o.canvas.width,_=o.canvas.height,s=a*t,m=_*t;return o.viewport(.5*(a-s),.5*(_-m),s,m),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}function e(r){var t=r.drawingBufferWidth,e=r.drawingBufferHeight,i=new Uint8Array(4*t*e);return r.readPixels(0,0,t,e,r.RGBA,r.UNSIGNED_BYTE,i),function(r,o){return"rgba("+i[4*((o=e-o)*t+r)]+","+i[4*(o*t+r)+1]+","+i[4*(o*t+r)+2]+","+i[4*(o*t+r)+3]+")"}}"function"==typeof SuppressedError&&SuppressedError;var i=function(r,t){for(var e=[],i=0;i<4;i++)for(var o=0;o<t.length/4;o++)e[4*o+i]=r[i]*t[4*o]+r[i+4]*t[4*o+1]+r[i+8]*t[4*o+2]+r[i+12]*t[4*o+3];return e},o=function(){function r(r){void 0===r&&(r=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this.name="Matrix4",this.__matrix4=r}return r.prototype.move=function(r,t,e,o){return void 0===o&&(o=0),this.__matrix4=i(function(r,t,e,i){void 0===i&&(i=0);var o=Math.sqrt(t*t+e*e+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,t*r/o,e*r/o,i*r/o,1]}(r,t,e,o),this.__matrix4),this},r.prototype.rotate=function(r,t,e,o,n,a,_){var s=function(r,t,e,i,o,n){if("number"==typeof r&&"number"==typeof t){if("number"!=typeof e?(e=0,i=r,o=t,n=1):"number"==typeof i&&"number"==typeof o&&"number"==typeof n||(i=r,o=t,n=e,r=0,t=0,e=0),r==i&&t==o&&e==n)throw new Error("It's not a legitimate ray!");var a=Math.sqrt((i-r)*(i-r)+(o-t)*(o-t)),_=0!=a?(o-t)/a:1,s=0!=a?(i-r)/a:0,m=(i-r)*s+(o-t)*_,u=n-e,p=Math.sqrt(m*m+u*u),l=0!=p?u/p:1,c=0!=p?m/p:0;return[[_,l*s,s*c,0,-s,_*l,_*c,0,0,-c,l,0,t*s-r*_,e*c-r*s*l-t*_*l,-r*s*c-t*_*c-e*l,1],[_,-s,0,0,l*s,l*_,-c,0,s*c,_*c,l,0,r,t,e,1]]}throw new Error("a1 and b1 is required!")}(t,e,o,n,a,_);return this.__matrix4=i(i(i(s[1],function(r){var t=Math.sin(r),e=Math.cos(r);return[e,t,0,0,-t,e,0,0,0,0,1,0,0,0,0,1]}(r)),s[0]),this.__matrix4),this},r.prototype.scale=function(r,t,e,o,n,a){return void 0===o&&(o=0),void 0===n&&(n=0),void 0===a&&(a=0),this.__matrix4=i(function(r,t,e,i,o,n){return void 0===i&&(i=0),void 0===o&&(o=0),void 0===n&&(n=0),[r,0,0,0,0,t,0,0,0,0,e,0,i-i*r,o-o*t,n-n*e,1]}(r,t,e,o,n,a),this.__matrix4),this},r.prototype.multiply=function(r,t){return void 0===t&&(t=!1),this.__matrix4=t?i(this.__matrix4,r):i(r,this.__matrix4),this},r.prototype.use=function(r,t,e,o){return void 0===e&&(e=0),void 0===o&&(o=1),i(this.__matrix4,[r,t,e,o])},r.prototype.value=function(){return this.__matrix4},r}(),n=function(){function r(r,t){void 0===t&&(t=!1),this.__painter=r,this.__isElement=t,this.__buffer=function(r){return r.createBuffer()}(r),this.__type=t?r.ELEMENT_ARRAY_BUFFER:r.ARRAY_BUFFER}return r.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},r.prototype.write=function(r){return function(r,t,e,i){var o=e?r.ELEMENT_ARRAY_BUFFER:r.ARRAY_BUFFER;r.bufferData(o,t,i)}(this.__painter,r,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=r.BYTES_PER_ELEMENT,this},r.prototype.divide=function(r,t,e,i){return void 0===i&&(i=0),function(r,t,e,i,o,n,a){r.vertexAttribPointer(t,e,i,a,o,n),r.enableVertexAttribArray(t)}(this.__painter,r,t,this.__painter.FLOAT,e*this.__fsize,i*this.__fsize,!1),this},r}(),a=function(){function r(r,t,e){void 0===e&&(e=0),this.__painter=r,this.__type={"2d":r.TEXTURE_2D,cube:r.TEXTURE_CUBE_MAP}[t],this.__texture=function(r,t,e){var i=r.createTexture();return r.activeTexture(r["TEXTURE"+e]),r.bindTexture(t,i),i}(r,this.__type,e),r.texParameteri(this.__type,r.TEXTURE_MIN_FILTER,r.NEAREST),r.texParameteri(this.__type,r.TEXTURE_MAG_FILTER,r.NEAREST),r.texParameteri(this.__type,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(this.__type,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE)}return r.prototype.useImage=function(r){return function(r,t,e,i,o,n){r.texImage2D(t,e,i,i,o,n)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,r),this},r.prototype.useCube=function(r,t,e){return function(r,t,e,i,o,n,a,_,s){for(var m,u=[r.TEXTURE_CUBE_MAP_POSITIVE_X,r.TEXTURE_CUBE_MAP_NEGATIVE_X,r.TEXTURE_CUBE_MAP_POSITIVE_Y,r.TEXTURE_CUBE_MAP_NEGATIVE_Y,r.TEXTURE_CUBE_MAP_POSITIVE_Z,r.TEXTURE_CUBE_MAP_NEGATIVE_Z],p=0;p<u.length;p++)n[p]&&(m=u[p],r.texImage2D(m,e,i,a,_,0,i,o,null),r.bindTexture(t,s),r.texImage2D(m,e,i,i,o,n[p]));r.generateMipmap(t)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,r,t,e,this.__texture),this},r}(),_={};function s(r,t,e){var i=r+"-"+e;return _[i]||(_[i]=new a(t,e)),_[i]}var m=function(r,t,e){var i=r.createShader(t);if(null==i)throw new Error("Unable to create shader!");if(r.shaderSource(i,e),r.compileShader(i),!r.getShaderParameter(i,r.COMPILE_STATUS))throw new Error("Failed to compile shader:"+r.getShaderInfoLog(i));return i},u=function(){function r(r){this.__painter=r}return r.prototype.use=function(){return this.__painter.useProgram(this.program),this},r.prototype.compile=function(r,t){return this.program=function(r,t,e){var i=m(r,r.VERTEX_SHADER,t),o=m(r,r.FRAGMENT_SHADER,e),n=r.createProgram();if(r.attachShader(n,i),r.attachShader(n,o),r.linkProgram(n),!r.getProgramParameter(n,r.LINK_STATUS))throw new Error("Failed to link program: "+r.getProgramInfoLog(n));return n}(this.__painter,r,t),this},r}(),p="attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n\r\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\r\n temp.z = -1.0 * temp.z;\r\n\r\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\r\n float dist = 4.0;\r\n\r\n // 使用投影直接计算\r\n // 为保证纹理和相对位置正确\r\n // x、y、z的改变满足线性变换\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n}",l="attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_color;\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_color = a_color;\r\n}",c="attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec2 a_textcoord;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_textcoord = a_textcoord;\r\n}",h="attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_normal;\r\nvarying vec3 v_normal;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_normal = normalize(vec3(a_normal));\r\n}",g="precision mediump float;\r\n\r\nuniform vec4 u_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = u_color;\r\n}",f="precision mediump float;\r\n\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = v_color;\r\n}",v="precision mediump float;\r\n\r\nuniform sampler2D u_sampler;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = texture2D(u_sampler, v_textcoord);\r\n}",d="precision mediump float;\r\n\r\nvarying vec3 v_normal;\r\nuniform samplerCube u_texture;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\r\n}",y={};function E(r,t,e,i,o){var a=function(r,t,e){var i,o,n=r+(e.material.color?"1":"0")+(e.material.colors?"1":"0")+(e.material.image?"1":"0")+(e.material.cube?"1":"0");if(y[n])return y[n].use();var a=(i={},i[r+"1000"]=p,i[r+"0100"]=l,i[r+"0010"]=c,i[r+"0001"]=h,i)[n].replace(/uniform +mat4 +u_matrix;/,"\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;").replace(/u_matrix +\* +a_position/,"u_matrix_proporion * u_matrix_world * u_matrix_mesh * a_position"),_=(o={},o[r+"1000"]=g,o[r+"0100"]=f,o[r+"0010"]=v,o[r+"0001"]=d,o)[n],s=new u(t).compile(a,_).use();return y[n]=s,s}(r,t,e);if(new n(t).use().write(e.geometry.attributes.position.array).divide(t.getAttribLocation(a.program,"a_position"),e.geometry.attributes.position.itemSize,e.geometry.attributes.position.itemSize,0),t.uniformMatrix4fv(t.getUniformLocation(a.program,"u_matrix_world"),!1,o.matrix),t.uniformMatrix4fv(t.getUniformLocation(a.program,"u_matrix_proporion"),!1,o.proporion),t.uniformMatrix4fv(t.getUniformLocation(a.program,"u_matrix_mesh"),!1,i.matrix),e.geometry.attributes.normal&&new n(t).use().write(e.geometry.attributes.normal.array).divide(t.getAttribLocation(a.program,"a_normal"),e.geometry.attributes.normal.itemSize,e.geometry.attributes.normal.itemSize,0),"color"in e.material&&t.uniform4f(t.getUniformLocation(a.program,"u_color"),e.material.color.r,e.material.color.g,e.material.color.b,e.material.color.alpha),"colors"in e.material)new n(t).use().write(e.material.colors.array).divide(t.getAttribLocation(a.program,"a_color"),e.material.colors.itemSize,e.material.colors.itemSize,0);else if("cube"in e.material){var _=e.material.cube.right.image.value.width;t.uniform1i(t.getUniformLocation(a.program,"u_texture"),0),s(r,t,"cube").useCube([e.material.cube.right.image.value,e.material.cube.left.image.value,e.material.cube.top.image.value,e.material.cube.bottom.image.value,e.material.cube.far.image.value,e.material.cube.near.image.value],_,_)}else"image"in e.material&&(t.uniform1i(t.getUniformLocation(a.program,"u_sampler"),0),new n(t).use().write(e.geometry.attributes.uv.array).divide(t.getAttribLocation(a.program,"a_textcoord"),e.geometry.attributes.uv.itemSize,2,0),s(r,t,"2d").useImage(e.material.image.value));e.geometry.index?(new n(t,!0).use().write(e.geometry.index.array),t.drawElements(t[e.geometry.type],e.geometry.index.count,t.UNSIGNED_BYTE,0)):t.drawArrays(t[e.geometry.type],0,e.geometry.attributes.position.count)}var x=!1,b=function(){function i(r,e){this.name="WebGL",this.__getColor=function(r,t){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(r,t,e,i){for(var o=[],n=0;n<i;n++)o[n]=r;return function(){for(var n=0;n<i;n++){if(o[n]+e<t){o[n]=+(o[n]+e).toFixed(7);break}n<i-1&&(o[n]=r)}return o}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new o([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=t(r,10),e&&(this.__regionPainter=t(e,10,{}));var i=this.painter.canvas.width/this.painter.canvas.height,n=1,a=1;i>1?n=1/i:a=i;var _=Math.min(n,a);this.__proporion=[n,0,0,0,0,a,0,0,0,0,_,0,0,0,0,1]}return i.prototype.matrix=function(r){return new o(r)},i.prototype.getMatrix=function(){return this.__scene.matrix},i.prototype.getObject3D=function(){return this.__scene.children},i.prototype.review=function(r){void 0===r&&(r=!1),r?this.__regionPainter&&(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var t=0;t<this.__scene.children.length;t++)this.draw(this.__scene.children[t],r);return this},i.prototype.draw=function(r,t){void 0===t&&(t=!1),t||(x=!0);var i={matrix:r.matrix.value()},o={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(r.region);for(var n=0;n<r.mesh.length;n++)t?this.__regionPainter&&(E("painter"+this.__unique,this.__regionPainter,{geometry:r.mesh[n].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},i,o),this.__getColor=e(this.__regionPainter)):E("region"+this.__unique,this.painter,r.mesh[n],i,o)},i.prototype.render=function(r){"matrix"in r||(r.matrix=new o),"region"in r||(r.region="");for(var t=0;t<r.mesh.length;t++){var e=r.mesh[t];e.geometry.attributes.normal&&Array.isArray(e.geometry.attributes.normal.array)&&(e.geometry.attributes.normal.array=new Float32Array(e.geometry.attributes.normal.array)),e.geometry.attributes.position&&Array.isArray(e.geometry.attributes.position.array)&&(e.geometry.attributes.position.array=new Float32Array(e.geometry.attributes.position.array)),e.geometry.attributes.uv&&Array.isArray(e.geometry.attributes.uv.array)&&(e.geometry.attributes.uv.array=new Float32Array(e.geometry.attributes.uv.array)),e.geometry.index&&Array.isArray(e.geometry.index.array)&&(e.geometry.index.array=new Uint8Array(e.geometry.index.array)),e.material.colors&&Array.isArray(e.material.colors.array)&&(e.material.colors.array=new Float32Array(e.material.colors.array))}this.__scene.children.push(r),this.draw(r)},i.prototype.setRegion=function(t){return this.__regionName=t+"",t?(null==this.__regionList[t]&&(this.__regionList[t]=r(r([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[t]):this.__regionColor=[0,0,0,1],this},i.prototype.getRegion=function(r,t){var e=this;return x&&this.review(!0),x=!1,new Promise((function(i,o){var n=e.__getColor(r,t);for(var a in e.__regionList){var _=e.__regionList[a];if("rgba("+255*_[0]+","+255*_[1]+","+255*_[2]+","+255*_[3]+")"==n){i(a);break}}i("")}))},i}();export{b as default};
|
|
11
|
+
function t(t,r,e){if(e||2===arguments.length)for(var i,o=0,n=r.length;o<n;o++)!i&&o in r||(i||(i=Array.prototype.slice.call(r,0,o)),i[o]=r[o]);return t.concat(i||Array.prototype.slice.call(r))}function r(t,r,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],o=null,n=0;n<i.length;n++){try{o=t.getContext(i[n],e)}catch(t){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var a=o.canvas.width,_=o.canvas.height,s=a*r,m=_*r;return o.viewport(.5*(a-s),.5*(_-m),s,m),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}function e(t){var r=t.drawingBufferWidth,e=t.drawingBufferHeight,i=new Uint8Array(4*r*e);return t.readPixels(0,0,r,e,t.RGBA,t.UNSIGNED_BYTE,i),function(t,o){return"rgba("+i[4*((o=e-o)*r+t)]+","+i[4*(o*r+t)+1]+","+i[4*(o*r+t)+2]+","+i[4*(o*r+t)+3]+")"}}"function"==typeof SuppressedError&&SuppressedError;var i=function(t,r){for(var e=[],i=0;i<4;i++)for(var o=0;o<r.length/4;o++)e[4*o+i]=t[i]*r[4*o]+t[i+4]*r[4*o+1]+t[i+8]*r[4*o+2]+t[i+12]*r[4*o+3];return e},o=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],n=function(){function t(t){void 0===t&&(t=o),this.name="Matrix4",this.__matrix4=t}return t.prototype.setValue=function(t){return void 0===t&&(t=o),this.__matrix4=t,this},t.prototype.move=function(t,r,e,o){return void 0===o&&(o=0),this.__matrix4=i(function(t,r,e,i){void 0===i&&(i=0);var o=Math.sqrt(r*r+e*e+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/o,e*t/o,i*t/o,1]}(t,r,e,o),this.__matrix4),this},t.prototype.rotate=function(t,r,e,o,n,a,_){var s=function(t,r,e,i,o,n){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof e?(e=0,i=t,o=r,n=1):"number"==typeof i&&"number"==typeof o&&"number"==typeof n||(i=t,o=r,n=e,t=0,r=0,e=0),t==i&&r==o&&e==n)throw new Error("It's not a legitimate ray!");var a=Math.sqrt((i-t)*(i-t)+(o-r)*(o-r)),_=0!=a?(o-r)/a:1,s=0!=a?(i-t)/a:0,m=(i-t)*s+(o-r)*_,u=n-e,p=Math.sqrt(m*m+u*u),l=0!=p?u/p:1,c=0!=p?m/p:0;return[[_,l*s,s*c,0,-s,_*l,_*c,0,0,-c,l,0,r*s-t*_,e*c-t*s*l-r*_*l,-t*s*c-r*_*c-e*l,1],[_,-s,0,0,l*s,l*_,-c,0,s*c,_*c,l,0,t,r,e,1]]}throw new Error("a1 and b1 is required!")}(r,e,o,n,a,_);return this.__matrix4=i(i(i(s[1],function(t){var r=Math.sin(t),e=Math.cos(t);return[e,r,0,0,-r,e,0,0,0,0,1,0,0,0,0,1]}(t)),s[0]),this.__matrix4),this},t.prototype.scale=function(t,r,e,o,n,a){return void 0===o&&(o=0),void 0===n&&(n=0),void 0===a&&(a=0),this.__matrix4=i(function(t,r,e,i,o,n){return void 0===i&&(i=0),void 0===o&&(o=0),void 0===n&&(n=0),[t,0,0,0,0,r,0,0,0,0,e,0,i-i*t,o-o*r,n-n*e,1]}(t,r,e,o,n,a),this.__matrix4),this},t.prototype.multiply=function(t,r){return void 0===r&&(r=!1),this.__matrix4=r?i(this.__matrix4,t):i(t,this.__matrix4),this},t.prototype.use=function(t,r,e,o){return void 0===e&&(e=0),void 0===o&&(o=1),i(this.__matrix4,[t,r,e,o])},t.prototype.value=function(){return this.__matrix4},t}(),a=function(){function t(t,r){void 0===r&&(r=!1),this.__painter=t,this.__isElement=r,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=r?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,r,e,i){var o=e?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(o,r,i)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,r,e,i){return void 0===i&&(i=0),function(t,r,e,i,o,n,a){t.vertexAttribPointer(r,e,i,a,o,n),t.enableVertexAttribArray(r)}(this.__painter,t,r,this.__painter.FLOAT,e*this.__fsize,i*this.__fsize,!1),this},t}(),_=function(){function t(t,r,e){void 0===e&&(e=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[r],this.__texture=function(t,r,e){var i=t.createTexture();return t.activeTexture(t["TEXTURE"+e]),t.bindTexture(r,i),i}(t,this.__type,e),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,r,e,i,o,n){t.texImage2D(r,e,i,i,o,n)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,r,e){return function(t,r,e,i,o,n,a,_,s){for(var m,u=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],p=0;p<u.length;p++)n[p]&&(m=u[p],t.texImage2D(m,e,i,a,_,0,i,o,null),t.bindTexture(r,s),t.texImage2D(m,e,i,i,o,n[p]));t.generateMipmap(r)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t,r,e,this.__texture),this},t}(),s={};function m(t,r,e){var i=t+"-"+e;return s[i]||(s[i]=new _(r,e)),s[i]}var u=function(t,r,e){var i=t.createShader(r);if(null==i)throw new Error("Unable to create shader!");if(t.shaderSource(i,e),t.compileShader(i),!t.getShaderParameter(i,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(i));return i},p=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,r){return this.program=function(t,r,e){var i=u(t,t.VERTEX_SHADER,r),o=u(t,t.FRAGMENT_SHADER,e),n=t.createProgram();if(t.attachShader(n,i),t.attachShader(n,o),t.linkProgram(n),!t.getProgramParameter(n,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(n));return n}(this.__painter,t,r),this},t}(),l="attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}",c="attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_color = a_color;\n}",h="attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec2 a_textcoord;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_textcoord = a_textcoord;\n}",g="attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_normal;\nvarying vec3 v_normal;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_normal = normalize(vec3(a_normal));\n}",f="precision mediump float;\n\nuniform vec4 u_color;\n\nvoid main()\n{\n gl_FragColor = u_color;\n}",v="precision mediump float;\n\nvarying vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}",d="precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}",y="precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}",E={};function x(t,r,e,i,o){var n=function(t,r,e){var i,o,n=t+(e.material.color?"1":"0")+(e.material.colors?"1":"0")+(e.material.image?"1":"0")+(e.material.cube?"1":"0");if(E[n])return E[n].use();var a=(i={},i[t+"1000"]=l,i[t+"0100"]=c,i[t+"0010"]=h,i[t+"0001"]=g,i)[n].replace(/uniform +mat4 +u_matrix;/,"\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;").replace(/u_matrix +\* +a_position/,"u_matrix_proporion * u_matrix_world * u_matrix_mesh * a_position"),_=(o={},o[t+"1000"]=f,o[t+"0100"]=v,o[t+"0010"]=d,o[t+"0001"]=y,o)[n],s=new p(r).compile(a,_).use();return E[n]=s,s}(t,r,e);if(new a(r).use().write(e.geometry.attributes.position.array).divide(r.getAttribLocation(n.program,"a_position"),e.geometry.attributes.position.itemSize,e.geometry.attributes.position.itemSize,0),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_world"),!1,o.matrix),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_proporion"),!1,o.proporion),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_mesh"),!1,i.matrix),e.geometry.attributes.normal&&new a(r).use().write(e.geometry.attributes.normal.array).divide(r.getAttribLocation(n.program,"a_normal"),e.geometry.attributes.normal.itemSize,e.geometry.attributes.normal.itemSize,0),"color"in e.material&&r.uniform4f(r.getUniformLocation(n.program,"u_color"),e.material.color.r,e.material.color.g,e.material.color.b,e.material.color.alpha),"colors"in e.material)new a(r).use().write(e.material.colors.array).divide(r.getAttribLocation(n.program,"a_color"),e.material.colors.itemSize,e.material.colors.itemSize,0);else if("cube"in e.material){var _=e.material.cube.right.image.value.width;r.uniform1i(r.getUniformLocation(n.program,"u_texture"),0),m(t,r,"cube").useCube([e.material.cube.right.image.value,e.material.cube.left.image.value,e.material.cube.top.image.value,e.material.cube.bottom.image.value,e.material.cube.far.image.value,e.material.cube.near.image.value],_,_)}else"image"in e.material&&(r.uniform1i(r.getUniformLocation(n.program,"u_sampler"),0),new a(r).use().write(e.geometry.attributes.uv.array).divide(r.getAttribLocation(n.program,"a_textcoord"),e.geometry.attributes.uv.itemSize,2,0),m(t,r,"2d").useImage(e.material.image.value));e.geometry.index?(new a(r,!0).use().write(e.geometry.index.array),r.drawElements(r[e.geometry.type],e.geometry.index.count,r.UNSIGNED_BYTE,0)):r.drawArrays(r[e.geometry.type],0,e.geometry.attributes.position.count)}var b=!1,A=function(){function i(t,e){this.name="WebGL",this.__getColor=function(t,r){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(t,r,e,i){for(var o=[],n=0;n<i;n++)o[n]=t;return function(){for(var n=0;n<i;n++){if(o[n]+e<r){o[n]=+(o[n]+e).toFixed(7);break}n<i-1&&(o[n]=t)}return o}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new n([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=r(t,10),e&&(this.__regionPainter=r(e,10,{}));var i=this.painter.canvas.width/this.painter.canvas.height,o=1,a=1;i>1?o=1/i:a=i;var _=Math.min(o,a);this.__proporion=[o,0,0,0,0,a,0,0,0,0,_,0,0,0,0,1]}return i.prototype.matrix=function(t){return new n(t)},i.prototype.getMatrix=function(){return this.__scene.matrix},i.prototype.getObject3D=function(){return this.__scene.children},i.prototype.review=function(t){void 0===t&&(t=!1),t?this.__regionPainter&&(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var r=0;r<this.__scene.children.length;r++)this.draw(this.__scene.children[r],t);return this},i.prototype.draw=function(t,r){void 0===r&&(r=!1),r||(b=!0);var i={matrix:t.matrix.value()},o={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var n=0;n<t.mesh.length;n++)r?this.__regionPainter&&(x("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[n].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},i,o),this.__getColor=e(this.__regionPainter)):x("region"+this.__unique,this.painter,t.mesh[n],i,o)},i.prototype.render=function(t){"matrix"in t||(t.matrix=new n),"region"in t||(t.region="");for(var r=0;r<t.mesh.length;r++){var e=t.mesh[r];e.geometry.attributes.normal&&Array.isArray(e.geometry.attributes.normal.array)&&(e.geometry.attributes.normal.array=new Float32Array(e.geometry.attributes.normal.array)),e.geometry.attributes.position&&Array.isArray(e.geometry.attributes.position.array)&&(e.geometry.attributes.position.array=new Float32Array(e.geometry.attributes.position.array)),e.geometry.attributes.uv&&Array.isArray(e.geometry.attributes.uv.array)&&(e.geometry.attributes.uv.array=new Float32Array(e.geometry.attributes.uv.array)),e.geometry.index&&Array.isArray(e.geometry.index.array)&&(e.geometry.index.array=new Uint8Array(e.geometry.index.array)),e.material.colors&&Array.isArray(e.material.colors.array)&&(e.material.colors.array=new Float32Array(e.material.colors.array))}this.__scene.children.push(t),this.draw(t)},i.prototype.setRegion=function(r){return this.__regionName=r+"",r?(null==this.__regionList[r]&&(this.__regionList[r]=t(t([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[r]):this.__regionColor=[0,0,0,1],this},i.prototype.getRegion=function(t,r){var e=this;return b&&this.review(!0),b=!1,new Promise((function(i){var o=e.__getColor(t,r);for(var n in e.__regionList){var a=e.__regionList[n];if("rgba("+255*a[0]+","+255*a[1]+","+255*a[2]+","+255*a[3]+")"==o){i(n);break}}i("")}))},i}();export{A as default};
|
package/lib/SVG/index.umd.js
CHANGED
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.6.0-alpha.2
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
(function (global, factory) {
|
|
12
12
|
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
|
@@ -101,7 +101,8 @@
|
|
|
101
101
|
beginA += rotateA;
|
|
102
102
|
rotateA *= -1;
|
|
103
103
|
}
|
|
104
|
-
var temp = []
|
|
104
|
+
var temp = [];
|
|
105
|
+
var p;
|
|
105
106
|
p = rotate$1(0, 0, beginA, r1, 0);
|
|
106
107
|
temp[0] = p[0];
|
|
107
108
|
temp[1] = p[1];
|
|
@@ -199,7 +200,8 @@
|
|
|
199
200
|
deg = deg % (Math.PI * 2);
|
|
200
201
|
}
|
|
201
202
|
arc(beginDeg, deg, cx, cy, r1, r2, function (beginA, endA, begInnerX, begInnerY, begOuterX, begOuterY, endInnerX, endInnerY, endOuterX, endOuterY, r) {
|
|
202
|
-
var f = endA - beginA > Math.PI ? 1 : 0
|
|
203
|
+
var f = endA - beginA > Math.PI ? 1 : 0;
|
|
204
|
+
var d = "M" + begInnerX + " " + begInnerY;
|
|
203
205
|
if (r < 0)
|
|
204
206
|
r = -r;
|
|
205
207
|
d +=
|
package/lib/SVG/index.umd.min.js
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.6.0-alpha.2
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
var t,e;t=this,e=function(){"use strict";var t=function(e,i){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var i in e)Object.prototype.hasOwnProperty.call(e,i)&&(t[i]=e[i])},t(e,i)};"function"==typeof SuppressedError&&SuppressedError;var e=["href","title","show","type","role","actuate"];function i(t){return document.createElementNS("http://www.w3.org/2000/svg",t)}var n=function(t,i,n){e.indexOf(i)>-1?t.setAttributeNS("http://www.w3.org/1999/xlink","xlink:"+i,n+""):t.setAttribute(i,n+"")},r=n;function o(t,e){n(t,"stroke",e.strokeStyle),n(t,"fill",e.fillStyle),n(t,"stroke-dasharray",e.lineDash.join(","))}function s(t,e){n(t,"fill",e.fillStyle)}function u(t,e){n(t,"stroke",e.strokeStyle),n(t,"fill","none"),n(t,"stroke-dasharray",e.lineDash.join(","))}var h=function(t,e,i,n,r){var o=Math.cos(i),s=Math.sin(i);return[+((n-t)*o-(r-e)*s+t).toFixed(7),+((n-t)*s+(r-e)*o+e).toFixed(7)]},a=function(t){var e=t.getElementsByTagName("defs");if(e.length<=0){var n=i("defs");return t.appendChild(n),n}return e[0]},_=function(t,e,i,n,o){if("text"!==t.nodeName.toLowerCase())throw new Error("Need a <text> !");r(t,"dy",{top:.5*e.fontSize,middle:0,bottom:.5*-e.fontSize}[e.textBaseline]),function(t,e){for(var i in e)t.style[i]=e[i]}(t,{"text-anchor":{left:"start",right:"end",center:"middle"}[e.textAlign],"dominant-baseline":"central","font-size":e.fontSize+"px","font-family":e.fontFamily}),r(t,"x",i),r(t,"y",n),"number"==typeof o&&r(t,"transform","rotate("+(o%=360)+","+i+","+n+")")},l=function(t,e,i,n){if("circle"!==t.nodeName.toLowerCase())throw new Error("Need a <circle> !");r(t,"cx",e),r(t,"cy",i),r(t,"r",n)},c=function(t,e){if("path"!==t.nodeName.toLowerCase())throw new Error("Need a <path> !");r(t,"d",e)},f=function(t,e,i,n,o){if("rect"!==t.nodeName.toLowerCase())throw new Error("Need a <rect> !");o<0&&(i-=o*=-1),n<0&&(e-=n*=-1),r(t,"x",e),r(t,"y",i),r(t,"width",n),r(t,"height",o)},p=function(t,e,i,n,o,s,u,a){if("path"!==t.nodeName.toLowerCase())throw new Error("Need a <path> !");if(u=u/180*Math.PI,a=a/180*Math.PI,u%=2*Math.PI,o>s){var _=o;o=s,s=_}a>=1.999999*Math.PI||a<=1.999999*-Math.PI?a=1.999999*Math.PI:a%=2*Math.PI,function(t,e,i,n,r,o,s){e<0&&(t+=e,e*=-1);var u,a=[];u=h(0,0,t,r,0),a[0]=u[0],a[1]=u[1],u=h(0,0,e,u[0],u[1]),a[2]=u[0],a[3]=u[1],u=h(0,0,t,o,0),a[4]=u[0],a[5]=u[1],u=h(0,0,e,u[0],u[1]),a[6]=u[0],a[7]=u[1],s(t,t+e,a[0]+i,a[1]+n,a[4]+i,a[5]+n,a[2]+i,a[3]+n,a[6]+i,a[7]+n,.5*(o-r))}(u,a,i,n,o,s,(function(i,n,u,h,a,_,l,c,f,p,d){var y=n-i>Math.PI?1:0,E="M"+u+" "+h;d<0&&(d=-d),E+="A"+o+" "+o+" 0 "+y+" 1 "+l+" "+c,"round"==e.arcEndCap?E+="A"+d+" "+d+" 0 1 0 "+f+" "+p:"-round"==e.arcEndCap?E+="A"+d+" "+d+" 0 1 1 "+f+" "+p:E+="L"+f+" "+p,E+="A"+s+" "+s+" 0 "+y+" 0 "+a+" "+_,"round"==e.arcStartCap?E+="A"+d+" "+d+" 0 1 0 "+u+" "+h:"-round"==e.arcStartCap?E+="A"+d+" "+d+" 0 1 1 "+u+" "+h:E+="L"+u+" "+h,"butt"==e.arcStartCap&&(E+="Z"),r(t,"d",E)}))};function d(t,e,i,n,r){var o=Math.cos(i),s=Math.sin(i);return[(n-t)*o-(r-e)*s+t,(n-t)*s+(r-e)*o+e]}var y={"font-size":"fontSize","font-family":"fontFamily","arc-start-cap":"arcStartCap","arc-end-cap":"arcEndCap"},E=function(){function t(t){this.name="SVG",this.__config={fillStyle:"#000",strokeStyle:"#000",lineWidth:1,textAlign:"left",textBaseline:"middle",fontSize:16,fontFamily:"sans-serif",arcStartCap:"butt",arcEndCap:"butt",lineDash:[]},this.__path="",this.__currentPosition=[],this.__svg=t}return t.prototype.config=function(t){if("object"!=typeof t)return this.__config[y[t]||t];for(var e in t){var i=y[e]||e;this.__config[i]=t[e]}return this},t.prototype.useEl=function(t){return this.__useEl=t,this},t.prototype.getEl=function(){return this.__useEl},t.prototype.appendEl=function(t,e){return e=e||this.__svg,"string"==typeof t&&(t=i(t)),e.appendChild(t),this.__useEl=t,this},t.prototype.appendBoard=function(t,e){var i=t;if("string"==typeof t&&(i={text:"text",path:"path",arc:"path",circle:"circle",rect:"rect"}[t]||""),""==i)throw new Error("Unsupported drawing method:"+t);return this.appendEl(i,e)},t.prototype.remove=function(){if(!this.__useEl)throw new Error("Currently, no node can be deleted.");return this.__useEl.parentNode.removeChild(this.__useEl),this},t.prototype.attr=function(t){if(!this.__useEl)throw new Error("Currently, no node can be modified or viewed.");if("object"!=typeof t)return function(t,i){return e.indexOf(i)>-1&&(i="xlink:"+i),t.getAttribute(i)}(this.__useEl,t);for(var i in t)r(this.__useEl,i,t[i]);return this},t.prototype.fillText=function(t,e,i,n){return void 0===n&&(n=0),_(this.__useEl,this.__config,e,i,n),this.__useEl.textContent=t,s(this.__useEl,this.__config),this},t.prototype.strokeText=function(t,e,i,n){return void 0===n&&(n=0),_(this.__useEl,this.__config,e,i,n),this.__useEl.textContent=t,u(this.__useEl,this.__config),this},t.prototype.fullText=function(t,e,i,n){return void 0===n&&(n=0),_(this.__useEl,this.__config,e,i,n),this.__useEl.textContent=t,o(this.__useEl,this.__config),this},t.prototype.fillArc=function(t,e,i,n,r,o){return p(this.__useEl,this.__config,t,e,i,n,r,o),s(this.__useEl,this.__config),this},t.prototype.strokeArc=function(t,e,i,n,r,o){return p(this.__useEl,this.__config,t,e,i,n,r,o),u(this.__useEl,this.__config),this},t.prototype.fullArc=function(t,e,i,n,r,s){return p(this.__useEl,this.__config,t,e,i,n,r,s),o(this.__useEl,this.__config),this},t.prototype.fillCircle=function(t,e,i){return l(this.__useEl,t,e,i),s(this.__useEl,this.__config),this},t.prototype.strokeCircle=function(t,e,i){return l(this.__useEl,t,e,i),u(this.__useEl,this.__config),this},t.prototype.fullCircle=function(t,e,i){return l(this.__useEl,t,e,i),o(this.__useEl,this.__config),this},t.prototype.fillRect=function(t,e,i,n){return f(this.__useEl,t,e,i,n),s(this.__useEl,this.__config),this},t.prototype.strokeRect=function(t,e,i,n){return f(this.__useEl,t,e,i,n),u(this.__useEl,this.__config),this},t.prototype.fullRect=function(t,e,i,n){return f(this.__useEl,t,e,i,n),o(this.__useEl,this.__config),this},t.prototype.beginPath=function(){return this.__currentPosition=[],this.__path="",this},t.prototype.closePath=function(){return this.__path+="Z",this},t.prototype.moveTo=function(t,e){return this.__currentPosition=[t,e],this.__path+="M"+t+" "+e,this},t.prototype.lineTo=function(t,e){return this.__currentPosition=[t,e],this.__path+=(""==this.__path?"M":"L")+t+" "+e,this},t.prototype.fill=function(){return c(this.__useEl,this.__path),s(this.__useEl,this.__config),this},t.prototype.stroke=function(){return c(this.__useEl,this.__path),u(this.__useEl,this.__config),this},t.prototype.full=function(){return c(this.__useEl,this.__path),o(this.__useEl,this.__config),this},t.prototype.arc=function(t,e,i,n,r){var o=d(t,e,n/180*Math.PI,t+i,e),s=d(t,e,(n+r)/180*Math.PI,t+i,e);return""==this.__path?this.__path+="M"+o[0]+","+o[1]:o[0]==this.__currentPosition[0]&&o[1]==this.__currentPosition[1]||(this.__path+="L"+o[0]+","+o[1]),this.__path+="A"+i+","+i+" 0 "+(r>180||r<-180?1:0)+","+(r>0?1:0)+" "+s[0]+","+s[1],this},t.prototype.quadraticCurveTo=function(t,e,i,n){return this.__path+="Q"+t+" "+e+","+i+" "+n,this},t.prototype.bezierCurveTo=function(t,e,i,n,r,o){return this.__path+="C"+t+" "+e+","+i+" "+n+","+r+" "+o,this},t.prototype.bind=function(t,e){return this.__useEl.addEventListener(t,(function(t){e.call(this,t,this)}),!1),this},t.prototype.createLinearGradient=function(t,e,n,o){return function(t,e,n,o,s){var u=a(t),h="vislite-lg-"+(new Date).valueOf()+"-"+Math.random(),_=i("linearGradient");u.appendChild(_),r(_,"id",h),r(_,"x1",e+"%"),r(_,"y1",n+"%"),r(_,"x2",o+"%"),r(_,"y2",s+"%");var l={value:function(){return"url(#"+h+")"},setColor:function(t,e){var n=i("stop");return _.appendChild(n),r(n,"offset",100*t+"%"),r(n,"style","stop-color:"+e+";"),l}};return l}(this.__svg,t,e,n,o)},t.prototype.createRadialGradient=function(t,e,n){return function(t,e,n,o){var s=a(t),u="vislite-rg-"+(new Date).valueOf()+"-"+Math.random(),h=i("radialGradient");s.appendChild(h),r(h,"id",u),r(h,"cx",e+"%"),r(h,"cy",n+"%"),r(h,"r",o+"%");var _={value:function(){return"url(#"+u+")"},setColor:function(t,e){var n=i("stop");return h.appendChild(n),r(n,"offset",100*t+"%"),r(n,"style","stop-color:"+e+";"),_}};return _}(this.__svg,t,e,n)},t}();return function(e){function i(t){if(!t)throw new Error("VISLite SVG:The mount point requires an HTMLElement type but encountered null.");var i=t.clientWidth,n=t.clientHeight,r=document.createElementNS("http://www.w3.org/2000/svg","svg");return t.appendChild(r),r.setAttribute("width",i+""),r.setAttribute("height",n+""),r.setAttribute("viewBox","0 0 "+i+" "+n),e.call(this,r)||this}return function(e,i){if("function"!=typeof i&&null!==i)throw new TypeError("Class extends value "+String(i)+" is not a constructor or null");function n(){this.constructor=e}t(e,i),e.prototype=null===i?Object.create(i):(n.prototype=i.prototype,new n)}(i,e),i}(E)},"object"==typeof exports&&"undefined"!=typeof module?module.exports=e():"function"==typeof define&&define.amd?define(e):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_SVG=e();
|
package/lib/Shader/index.umd.js
CHANGED
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.6.0-alpha.2
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
(function (global, factory) {
|
|
12
12
|
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
|
@@ -86,21 +86,21 @@
|
|
|
86
86
|
return ShaderObject;
|
|
87
87
|
}());
|
|
88
88
|
|
|
89
|
-
var vsColor = "attribute vec4 a_position;\
|
|
89
|
+
var vsColor = "attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}";
|
|
90
90
|
|
|
91
|
-
var vsColors = "attribute vec4 a_position;\
|
|
91
|
+
var vsColors = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_color = a_color;\n}";
|
|
92
92
|
|
|
93
|
-
var vsImage = "attribute vec4 a_position;\
|
|
93
|
+
var vsImage = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec2 a_textcoord;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_textcoord = a_textcoord;\n}";
|
|
94
94
|
|
|
95
|
-
var vsCube = "attribute vec4 a_position;\
|
|
95
|
+
var vsCube = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_normal;\nvarying vec3 v_normal;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_normal = normalize(vec3(a_normal));\n}";
|
|
96
96
|
|
|
97
|
-
var fsColor = "precision mediump float;\
|
|
97
|
+
var fsColor = "precision mediump float;\n\nuniform vec4 u_color;\n\nvoid main()\n{\n gl_FragColor = u_color;\n}";
|
|
98
98
|
|
|
99
|
-
var fsColors = "precision mediump float;\
|
|
99
|
+
var fsColors = "precision mediump float;\n\nvarying vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}";
|
|
100
100
|
|
|
101
|
-
var fsImage = "precision mediump float;\
|
|
101
|
+
var fsImage = "precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}";
|
|
102
102
|
|
|
103
|
-
var fsCube = "precision mediump float;\
|
|
103
|
+
var fsCube = "precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}";
|
|
104
104
|
|
|
105
105
|
var Shader = (function (_super) {
|
|
106
106
|
__extends(Shader, _super);
|
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.6.0-alpha.2
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
|
-
var
|
|
11
|
+
var t,n;t=this,n=function(){"use strict";var t=function(n,e){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,n){t.__proto__=n}||function(t,n){for(var e in n)Object.prototype.hasOwnProperty.call(n,e)&&(t[e]=n[e])},t(n,e)};"function"==typeof SuppressedError&&SuppressedError;var n=function(t,n,e){var o=t.createShader(n);if(null==o)throw new Error("Unable to create shader!");if(t.shaderSource(o,e),t.compileShader(o),!t.getShaderParameter(o,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(o));return o},e=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,e){return this.program=function(t,e,o){var r=n(t,t.VERTEX_SHADER,e),i=n(t,t.FRAGMENT_SHADER,o),a=t.createProgram();if(t.attachShader(a,r),t.attachShader(a,i),t.linkProgram(a),!t.getProgramParameter(a,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(a));return a}(this.__painter,t,e),this},t}(),o=function(n){function e(){return null!==n&&n.apply(this,arguments)||this}return function(n,e){if("function"!=typeof e&&null!==e)throw new TypeError("Class extends value "+String(e)+" is not a constructor or null");function o(){this.constructor=n}t(n,e),n.prototype=null===e?Object.create(e):(o.prototype=e.prototype,new o)}(e,n),e.prototype.compile=function(t,e){return e?n.prototype.compile.call(this,t,e):n.prototype.compile.call(this,{color:"attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}",colors:"attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_color = a_color;\n}",image:"attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec2 a_textcoord;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_textcoord = a_textcoord;\n}",cube:"attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_normal;\nvarying vec3 v_normal;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_normal = normalize(vec3(a_normal));\n}"}[t],{color:"precision mediump float;\n\nuniform vec4 u_color;\n\nvoid main()\n{\n gl_FragColor = u_color;\n}",colors:"precision mediump float;\n\nvarying vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}",image:"precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}",cube:"precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}"}[t]),this},e}(e);return o},"object"==typeof exports&&"undefined"!=typeof module?module.exports=n():"function"==typeof define&&define.amd?define(n):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_Shader=n();
|
package/lib/Texture/index.umd.js
CHANGED
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.6.0-alpha.2
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
(function (global, factory) {
|
|
12
12
|
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
|
@@ -31,7 +31,8 @@
|
|
|
31
31
|
painter.TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
|
32
32
|
painter.TEXTURE_CUBE_MAP_POSITIVE_Z,
|
|
33
33
|
painter.TEXTURE_CUBE_MAP_NEGATIVE_Z
|
|
34
|
-
]
|
|
34
|
+
];
|
|
35
|
+
var target;
|
|
35
36
|
for (var i = 0; i < types.length; i++) {
|
|
36
37
|
if (images[i]) {
|
|
37
38
|
target = types[i];
|
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.6.0-alpha.2
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
var e,t;e=this,t=function(){"use strict";return function(){function e(e,t,_){void 0===_&&(_=0),this.__painter=e,this.__type={"2d":e.TEXTURE_2D,cube:e.TEXTURE_CUBE_MAP}[t],this.__texture=function(e,t,_){var E=e.createTexture();return e.activeTexture(e["TEXTURE"+_]),e.bindTexture(t,E),E}(e,this.__type,_),e.texParameteri(this.__type,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(this.__type,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(this.__type,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(this.__type,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}return e.prototype.useImage=function(e){return function(e,t,_,E,i,T){e.texImage2D(t,_,E,E,i,T)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,e),this},e.prototype.useCube=function(e,t,_){return function(e,t,_,E,i,T,r,n,u){for(var a,s=[e.TEXTURE_CUBE_MAP_POSITIVE_X,e.TEXTURE_CUBE_MAP_NEGATIVE_X,e.TEXTURE_CUBE_MAP_POSITIVE_Y,e.TEXTURE_CUBE_MAP_NEGATIVE_Y,e.TEXTURE_CUBE_MAP_POSITIVE_Z,e.TEXTURE_CUBE_MAP_NEGATIVE_Z],p=0;p<s.length;p++)T[p]&&(a=s[p],e.texImage2D(a,_,E,r,n,0,E,i,null),e.bindTexture(t,u),e.texImage2D(a,_,E,E,i,T[p]));e.generateMipmap(t)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,e,t,_,this.__texture),this},e}()},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_Texture=t();
|
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.6.0-alpha.2
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
(function (global, factory) {
|
|
12
12
|
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
|
@@ -52,7 +52,8 @@
|
|
|
52
52
|
|
|
53
53
|
var toInnerTree = (function (initTree, config) {
|
|
54
54
|
var tempTree = {};
|
|
55
|
-
var temp = config.root(initTree)
|
|
55
|
+
var temp = config.root(initTree);
|
|
56
|
+
var id, rid;
|
|
56
57
|
id = rid = config.id(temp);
|
|
57
58
|
tempTree[id] = {
|
|
58
59
|
"data": temp,
|
|
@@ -103,7 +104,8 @@
|
|
|
103
104
|
};
|
|
104
105
|
}
|
|
105
106
|
else {
|
|
106
|
-
var beforeDis_1 = []
|
|
107
|
+
var beforeDis_1 = [];
|
|
108
|
+
var size_1 = 0, maxDeep_1 = 0;
|
|
107
109
|
if (noOpens[rootid]) {
|
|
108
110
|
alltreedata[rootid].left = 0.5;
|
|
109
111
|
alltreedata[rootid].top = 0.5;
|
|
@@ -222,7 +224,8 @@
|
|
|
222
224
|
}
|
|
223
225
|
},
|
|
224
226
|
"tick": function () {
|
|
225
|
-
var createTime, flag, tick, callback, timer, duration, passTime
|
|
227
|
+
var createTime, flag, tick, callback, timer, duration, passTime;
|
|
228
|
+
var timers = $timers;
|
|
226
229
|
$timers = [];
|
|
227
230
|
$timers.length = 0;
|
|
228
231
|
for (flag = 0; flag < timers.length; flag++) {
|