vislite 0.5.2 → 0.6.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (194) hide show
  1. package/.editorconfig +18 -18
  2. package/.eslintrc.js +24 -0
  3. package/AUTHORS.txt +6 -6
  4. package/CHANGELOG +15 -1
  5. package/LICENSE +20 -20
  6. package/README.md +41 -2
  7. package/lib/Buffer/index.umd.js +2 -2
  8. package/lib/Buffer/index.umd.min.js +2 -2
  9. package/lib/Canvas/index.umd.js +19 -8
  10. package/lib/Canvas/index.umd.min.js +3 -3
  11. package/lib/Cardinal/index.umd.js +2 -2
  12. package/lib/Cardinal/index.umd.min.js +2 -2
  13. package/lib/Eoap/index.umd.js +2 -2
  14. package/lib/Eoap/index.umd.min.js +2 -2
  15. package/lib/Geometry/index.umd.js +7 -4
  16. package/lib/Geometry/index.umd.min.js +2 -2
  17. package/lib/Hermite/index.umd.js +2 -2
  18. package/lib/Hermite/index.umd.min.js +2 -2
  19. package/lib/Matrix4/index.umd.js +14 -8
  20. package/lib/Matrix4/index.umd.min.js +3 -3
  21. package/lib/Mercator/index.umd.js +2 -2
  22. package/lib/Mercator/index.umd.min.js +2 -2
  23. package/lib/OralCanvas/index.es.js +14 -6
  24. package/lib/OralCanvas/index.es.min.js +3 -3
  25. package/lib/OralWebGL/index.es.js +27 -19
  26. package/lib/OralWebGL/index.es.min.js +3 -3
  27. package/lib/SVG/index.umd.js +6 -4
  28. package/lib/SVG/index.umd.min.js +2 -2
  29. package/lib/Shader/index.umd.js +10 -10
  30. package/lib/Shader/index.umd.min.js +3 -3
  31. package/lib/Texture/index.umd.js +4 -3
  32. package/lib/Texture/index.umd.min.js +2 -2
  33. package/lib/TreeLayout/index.umd.js +8 -5
  34. package/lib/TreeLayout/index.umd.min.js +2 -2
  35. package/lib/WebGL/index.umd.js +27 -19
  36. package/lib/WebGL/index.umd.min.js +3 -3
  37. package/lib/animation/index.umd.js +4 -3
  38. package/lib/animation/index.umd.min.js +2 -2
  39. package/lib/formatColor/index.umd.js +2 -2
  40. package/lib/formatColor/index.umd.min.js +2 -2
  41. package/lib/getLoopColors/index.umd.js +2 -2
  42. package/lib/getLoopColors/index.umd.min.js +2 -2
  43. package/lib/getWebGLContext/index.umd.js +4 -3
  44. package/lib/getWebGLContext/index.umd.min.js +2 -2
  45. package/lib/index.umd.js +73 -34
  46. package/lib/index.umd.min.js +3 -3
  47. package/lib/move/index.umd.js +2 -2
  48. package/lib/move/index.umd.min.js +2 -2
  49. package/lib/resizeObserver/index.umd.js +4 -3
  50. package/lib/resizeObserver/index.umd.min.js +2 -2
  51. package/lib/rotate/index.umd.js +2 -2
  52. package/lib/rotate/index.umd.min.js +2 -2
  53. package/lib/ruler/index.umd.js +14 -2
  54. package/lib/ruler/index.umd.min.js +3 -3
  55. package/lib/scale/index.umd.js +2 -2
  56. package/lib/scale/index.umd.min.js +2 -2
  57. package/lib/throttle/index.umd.js +2 -2
  58. package/lib/throttle/index.umd.min.js +2 -2
  59. package/lib/viewHandler/index.umd.js +4 -4
  60. package/lib/viewHandler/index.umd.min.js +3 -3
  61. package/miniprogram/ui-canvas/index.js +107 -107
  62. package/miniprogram/ui-canvas/index.json +4 -4
  63. package/miniprogram/ui-canvas/index.wxml +4 -4
  64. package/miniprogram/ui-canvas/index.wxss +5 -5
  65. package/package/Buffer/index.ts +2 -2
  66. package/package/Canvas/index.ts +2 -2
  67. package/package/Cardinal/index.ts +2 -2
  68. package/package/Eoap/index.ts +2 -2
  69. package/package/Geometry/index.ts +2 -2
  70. package/package/Hermite/index.ts +2 -2
  71. package/package/Matrix4/index.ts +2 -2
  72. package/package/Mercator/index.ts +2 -2
  73. package/package/OralCanvas/index.ts +2 -2
  74. package/package/OralWebGL/index.ts +2 -2
  75. package/package/SVG/index.ts +2 -2
  76. package/package/Shader/index.ts +39 -39
  77. package/package/Texture/index.ts +2 -2
  78. package/package/TreeLayout/index.ts +1 -1
  79. package/package/WebGL/index.ts +2 -2
  80. package/package/animation/index.ts +2 -2
  81. package/package/formatColor/index.ts +2 -2
  82. package/package/getLoopColors/index.ts +2 -2
  83. package/package/getWebGLContext/index.ts +39 -39
  84. package/package/index.ts +76 -76
  85. package/package/move/index.ts +2 -2
  86. package/package/resizeObserver/index.ts +2 -2
  87. package/package/rotate/index.ts +2 -2
  88. package/package/ruler/index.ts +2 -2
  89. package/package/scale/index.ts +2 -2
  90. package/package/throttle/index.ts +2 -2
  91. package/package/viewHandler/index.ts +2 -2
  92. package/package.json +6 -2
  93. package/src/Canvas.ts +70 -67
  94. package/src/Eoap.ts +66 -66
  95. package/src/Geometry.ts +82 -82
  96. package/src/Matrix4/index.ts +17 -9
  97. package/src/Matrix4/move.ts +12 -12
  98. package/src/Matrix4/rotate.ts +15 -15
  99. package/src/Matrix4/scale.ts +11 -11
  100. package/src/Matrix4/transform.ts +64 -64
  101. package/src/Mercator.ts +27 -27
  102. package/src/SVG.ts +24 -24
  103. package/src/WebGL.ts +66 -66
  104. package/src/animation.ts +98 -98
  105. package/src/common/assemble.ts +22 -22
  106. package/src/common/canvas/arc.ts +51 -50
  107. package/src/common/canvas/config.ts +158 -158
  108. package/src/common/canvas/gradient.ts +29 -29
  109. package/src/common/canvas/index.ts +149 -140
  110. package/src/common/canvas/painter.ts +417 -426
  111. package/src/common/canvas/texts.ts +18 -18
  112. package/src/common/geometry/prism-horizontal.ts +35 -33
  113. package/src/common/geometry/prism-vertical.ts +40 -40
  114. package/src/common/geometry/sphere-fragment.ts +40 -39
  115. package/src/common/geometry/tool/circle.ts +11 -11
  116. package/src/common/mergeOption.ts +6 -6
  117. package/src/common/setStyle.ts +5 -5
  118. package/src/common/svg/config.ts +186 -186
  119. package/src/common/svg/dictionary.ts +1 -1
  120. package/src/common/svg/gradient.ts +63 -63
  121. package/src/common/svg/index.ts +356 -356
  122. package/src/common/svg/tool.ts +44 -44
  123. package/src/common/tree/index.ts +25 -25
  124. package/src/common/tree/toInnerTree.ts +57 -56
  125. package/src/common/tree/toPlainTree.ts +132 -131
  126. package/src/common/webgl/buffer.ts +79 -79
  127. package/src/common/webgl/doDraw.ts +108 -108
  128. package/src/common/webgl/getColorFactory.ts +26 -26
  129. package/src/common/webgl/getShader.ts +48 -48
  130. package/src/common/webgl/getTexture.ts +11 -11
  131. package/src/common/webgl/getWebGLContext.ts +28 -27
  132. package/src/common/webgl/index.ts +224 -223
  133. package/src/common/webgl/shader.ts +75 -75
  134. package/src/common/webgl/texture.ts +97 -96
  135. package/src/formatColor.ts +44 -44
  136. package/src/getLoopColors.ts +42 -42
  137. package/src/interpolation/Cardinal.ts +110 -110
  138. package/src/interpolation/Hermite.ts +65 -65
  139. package/src/{TreeLayout/index.ts → layout/TreeLayout.ts} +21 -21
  140. package/src/move.ts +7 -7
  141. package/src/resizeObserver.ts +37 -36
  142. package/src/rotate.ts +7 -7
  143. package/src/ruler.ts +41 -19
  144. package/src/scale.ts +6 -6
  145. package/src/shader/fsColor.c +7 -7
  146. package/src/shader/fsColors.c +7 -7
  147. package/src/shader/fsCube.c +8 -8
  148. package/src/shader/fsImage.c +8 -8
  149. package/src/shader/vsColor.c +17 -17
  150. package/src/shader/vsColors.c +13 -13
  151. package/src/shader/vsCube.c +13 -13
  152. package/src/shader/vsImage.c +13 -13
  153. package/src/throttle.ts +52 -51
  154. package/src/viewHandler.ts +158 -158
  155. package/types/Buffer.d.ts +23 -23
  156. package/types/Canvas.d.ts +8 -0
  157. package/types/CanvasConfig.d.ts +106 -106
  158. package/types/CanvasOption.d.ts +8 -7
  159. package/types/CanvasOpts.d.ts +10 -0
  160. package/types/Cardinal.d.ts +13 -13
  161. package/types/Geometry.d.ts +40 -40
  162. package/types/GeometryOption.d.ts +11 -11
  163. package/types/GeometryResult.d.ts +18 -18
  164. package/types/Gradient.d.ts +14 -14
  165. package/types/Hermite.d.ts +18 -18
  166. package/types/Map.d.ts +9 -9
  167. package/types/Matrix4.d.ts +5 -0
  168. package/types/Object3D.d.ts +114 -114
  169. package/types/SVG.d.ts +238 -238
  170. package/types/SVGConfig.d.ts +76 -76
  171. package/types/Scene3D.d.ts +6 -6
  172. package/types/Shader.d.ts +21 -21
  173. package/types/Texture.d.ts +16 -16
  174. package/types/Tree.d.ts +69 -69
  175. package/types/TreeConfig.d.ts +24 -24
  176. package/types/TreeLayout.d.ts +54 -54
  177. package/types/TreeOption.d.ts +48 -48
  178. package/types/WebGL.d.ts +38 -38
  179. package/types/WebGLOption.d.ts +7 -7
  180. package/types/animation.d.ts +6 -6
  181. package/types/formatColor.d.ts +2 -2
  182. package/types/getLoopColors.d.ts +2 -2
  183. package/types/getWebGLContext.d.ts +2 -2
  184. package/types/index.d.ts +175 -175
  185. package/types/move.d.ts +2 -2
  186. package/types/painterConfig.d.ts +2 -2
  187. package/types/resizeObserver.d.ts +2 -2
  188. package/types/rotate.d.ts +2 -2
  189. package/types/ruler.d.ts +7 -7
  190. package/types/scale.d.ts +2 -2
  191. package/types/throttle.d.ts +4 -4
  192. package/types/throttleOption.d.ts +21 -21
  193. package/types/viewHandler.d.ts +13 -13
  194. package/uni-app/ui-canvas.vue +239 -206
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.2
2
+ * VISLite JavaScript Library v0.6.0-alpha.2
3
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  * git+https://github.com/oi-contrib/VISLite.git
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  *
5
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  * Copyright zxl20070701
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  * Released under the MIT license
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  * https://zxl20070701.github.io/notebook/home.html
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  *
9
- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
10
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  */
11
11
  (function (global, factory) {
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12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.2
2
+ * VISLite JavaScript Library v0.6.0-alpha.2
3
3
  * git+https://github.com/oi-contrib/VISLite.git
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  *
5
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  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
10
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  */
11
11
  var e,t;e=this,t=function(){"use strict";return function(e,t){void 0===e&&(e=7),void 0===t&&(t=[107,36]),this.name="Mercator";var o=100*e*Math.PI/180,i=o*t[0],n=-1*o*t[1];this.use=function(e,t){return[.8*(o*e-i),-1*o*t-n,0]}}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_Mercator=t();
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.2
2
+ * VISLite JavaScript Library v0.6.0-alpha.2
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
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  * Copyright zxl20070701
6
6
  * Released under the MIT license
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  * https://zxl20070701.github.io/notebook/home.html
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  *
9
- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
10
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  */
11
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  /******************************************************************************
12
12
  Copyright (c) Microsoft Corporation.
@@ -56,7 +56,8 @@ function arc (beginA, rotateA, cx, cy, r1, r2, doback) {
56
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  beginA += rotateA;
57
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  rotateA *= -1;
58
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  }
59
- var temp = [], p;
59
+ var temp = [];
60
+ var p;
60
61
  p = rotate(0, 0, beginA, r1, 0);
61
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  temp[0] = p[0];
62
63
  temp[1] = p[1];
@@ -547,8 +548,9 @@ var oldAttrName = {
547
548
  };
548
549
  var Canvas = (function (_super) {
549
550
  __extends(Canvas, _super);
550
- function Canvas(ViewCanvas, RegionCanvas) {
551
- var _this = _super.call(this, ViewCanvas, {}, RegionCanvas ? new Painter(RegionCanvas, {
551
+ function Canvas(ViewCanvas, RegionCanvas, opts) {
552
+ if (opts === void 0) { opts = {}; }
553
+ var _this = _super.call(this, ViewCanvas, opts, RegionCanvas ? new Painter(RegionCanvas, {
552
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  willReadFrequently: true,
553
555
  }) : null, true) || this;
554
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  _this.name = "Canvas";
@@ -588,7 +590,7 @@ var Canvas = (function (_super) {
588
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  };
589
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  Canvas.prototype.getRegion = function (x, y) {
590
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  var _this = this;
591
- return new Promise(function (resolve, reject) {
593
+ return new Promise(function (resolve) {
592
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  var imgData = _this.__region ? _this.__region.painter.getImageData(x - 0.5, y - 0.5, 1, 1) : {
593
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  data: [0, 0, 0, 0]
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  };
@@ -633,6 +635,12 @@ var Canvas = (function (_super) {
633
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  if (isRegion === void 0) { isRegion = false; }
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  return isRegion ? (this.__region ? this.__region.painter : null) : this.painter;
635
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  };
638
+ Canvas.prototype.getInfo = function () {
639
+ return {
640
+ width: this.painter.canvas.width,
641
+ height: this.painter.canvas.height
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+ };
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+ };
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  Canvas.prototype.createLinearGradient = function (x0, y0, x1, y1) {
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  return linearGradient(this.painter, x0, y0, x1, y1);
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  };
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.2
2
+ * VISLite JavaScript Library v0.6.0-alpha.2
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
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  *
9
- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
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  */
11
- var t=function(i,e){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,i){t.__proto__=i}||function(t,i){for(var e in i)Object.prototype.hasOwnProperty.call(i,e)&&(t[e]=i[e])},t(i,e)};"function"==typeof SuppressedError&&SuppressedError;var i=function(t,i,e,n,r){var o=Math.cos(e),s=Math.sin(e);return[+((n-t)*o-(r-i)*s+t).toFixed(7),+((n-t)*s+(r-i)*o+i).toFixed(7)]};var e=function(t,i,e,n,r){return t.beginPath(),t.translate(e,n),t.rotate(r),t.font=i.fontStyle+" "+i.fontWeight+" "+i.fontSize+"px "+i.fontFamily,t},n=function(t,e,n,r,o,s,_,a){if(o>s){var h=o;o=s,s=h}return _%=2*Math.PI,a>=1.999999*Math.PI||a<=1.999999*-Math.PI?a=2*Math.PI:a%=2*Math.PI,function(t,e,n,r,o,s,_){e<0&&(t+=e,e*=-1);var 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l=s(this.painter,t,r,this.__specialConfig.fontSize*o,(function(t,i){a.painter.strokeText(t,0,i)}));return this.painter.restore(),l},t.prototype.fullTexts=function(t,i,n,r,o,_){var a=this;void 0===o&&(o=1.2),void 0===_&&(_=0);var h=0;if(this.__region&&(h=this.__region.fillTexts(t,i,n,r,o)),this.__isPainter&&this.__onlyRegion)return h;this.painter.save(),e(this.painter,this.__specialConfig,i,n,_);var l=s(this.painter,t,r,this.__specialConfig.fontSize*o,(function(t,i){a.painter.fillText(t,0,i),a.painter.strokeText(t,0,i)}));return this.painter.restore(),l},t.prototype.beginPath=function(){return this.__region&&this.__region.beginPath(),this.__isPainter&&this.__onlyRegion||this.painter.beginPath(),this},t.prototype.closePath=function(){return this.__region&&this.__region.closePath(),this.__isPainter&&this.__onlyRegion||this.painter.closePath(),this},t.prototype.moveTo=function(t,i){return this.__region&&this.__region.moveTo(t,i),this.__isPainter&&this.__onlyRegion||this.painter.moveTo(Math.round(t)+.5,Math.round(i)+.5),this},t.prototype.lineTo=function(t,i){return this.__region&&this.__region.lineTo(t,i),this.__isPainter&&this.__onlyRegion||this.painter.lineTo(Math.round(t)+.5,Math.round(i)+.5),this},t.prototype.arc=function(t,i,e,n,r){return this.__region&&this.__region.arc(t,i,e,n,r),this.__isPainter&&this.__onlyRegion||this.painter.arc(t,i,e,n,n+r,r<0),this},t.prototype.fill=function(){return this.__region&&this.__region.fill(),this.__isPainter&&this.__onlyRegion||this.painter.fill(),this},t.prototype.stroke=function(){return this.__region&&this.__region.stroke(),this.__isPainter&&this.__onlyRegion||this.painter.stroke(),this},t.prototype.full=function(){return this.__region&&this.__region.full(),this.__isPainter&&this.__onlyRegion||(this.painter.fill(),this.painter.stroke()),this},t.prototype.save=function(){return this.__region&&this.__region.save(),this.__isPainter&&this.__onlyRegion||this.painter.save(),this},t.prototype.restore=function(){return this.__region&&this.__region.restore(),this.__isPainter&&this.__onlyRegion||this.painter.restore(),this},t.prototype.clip=function(){return this.__region&&this.__region.clip(),this.__isPainter&&this.__onlyRegion||this.painter.clip(),this},t.prototype.quadraticCurveTo=function(t,i,e,n){return this.__region&&this.__region.quadraticCurveTo(t,i,e,n),this.__isPainter&&this.__onlyRegion||this.painter.quadraticCurveTo(t,i,e,n),this},t.prototype.bezierCurveTo=function(t,i,e,n,r,o){return this.__region&&this.__region.bezierCurveTo(t,i,e,n,r,o),this.__isPainter&&this.__onlyRegion||this.painter.bezierCurveTo(t,i,e,n,r,o),this},t.prototype.clearRect=function(t,i,e,n){return this.__region&&this.__region.clearRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||this.painter.clearRect(t,i,e,n),this},t.prototype.fillArc=function(t,i,e,r,o,s){return this.__region&&this.__region.fillArc(t,i,e,r,o,s),this.__isPainter&&this.__onlyRegion||n(this.painter,this.__specialConfig,t,i,e,r,o,s).fill(),this},t.prototype.strokeArc=function(t,i,e,r,o,s){return this.__region&&this.__region.strokeArc(t,i,e,r,o,s),this.__isPainter&&this.__onlyRegion||n(this.painter,this.__specialConfig,t,i,e,r,o,s).stroke(),this},t.prototype.fullArc=function(t,i,e,r,o,s){return this.__region&&this.__region.fullArc(t,i,e,r,o,s),this.__isPainter&&this.__onlyRegion||(n(this.painter,this.__specialConfig,t,i,e,r,o,s),this.painter.fill(),this.painter.stroke()),this},t.prototype.fillCircle=function(t,i,e){return this.__region&&this.__region.fillCircle(t,i,e),this.__isPainter&&this.__onlyRegion||r(this.painter,t,i,e).fill(),this},t.prototype.strokeCircle=function(t,i,e){return this.__region&&this.__region.strokeCircle(t,i,e),this.__isPainter&&this.__onlyRegion||r(this.painter,t,i,e).stroke(),this},t.prototype.fullCircle=function(t,i,e){return this.__region&&this.__region.fullCircle(t,i,e),this.__isPainter&&this.__onlyRegion||(r(this.painter,t,i,e),this.painter.fill(),this.painter.stroke()),this},t.prototype.fillRect=function(t,i,e,n){return this.__region&&this.__region.fillRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||o(this.painter,t,i,e,n).fill(),this},t.prototype.strokeRect=function(t,i,e,n){return this.__region&&this.__region.strokeRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||o(this.painter,t,i,e,n).stroke(),this},t.prototype.fullRect=function(t,i,e,n){return this.__region&&this.__region.fullRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||(o(this.painter,t,i,e,n),this.painter.fill(),this.painter.stroke()),this},t.prototype.draw=function(){},t}();var a={"font-size":"fontSize","font-family":"fontFamily","font-weight":"fontWeight","font-style":"fontStyle","arc-start-cap":"arcStartCap","arc-end-cap":"arcEndCap"},h=function(i){function n(t,e){var n=i.call(this,t,{},e?new _(e,{willReadFrequently:!0}):null,!0)||this;return n.name="Canvas",n.__regionList={},n.__regionAssemble=function(t,i,e,n){for(var r=[],o=0;o<n;o++)r[o]=t;return function(){for(var o=0;o<n;o++){if(r[o]+e<i){r[o]=+(r[o]+e).toFixed(7);break}o<n-1&&(r[o]=t)}return r}}(0,255,10,3),n.setRegion(""),n}return function(i,e){if("function"!=typeof e&&null!==e)throw new TypeError("Class extends value "+String(e)+" is not a constructor or null");function n(){this.constructor=i}t(i,e),i.prototype=null===e?Object.create(e):(n.prototype=e.prototype,new n)}(n,i),n.prototype.config=function(t){for(var i in t){var e=a[i]||i;this.useConfig(e,t[i])}return this},n.prototype.onlyRegion=function(t){return this.__onlyRegion=t,this},n.prototype.setRegion=function(t){if(this.__region)if(t){if(null==this.__regionList[t]){var i=this.__regionAssemble();this.__regionList[t]="rgb("+i[0]+","+i[1]+","+i[2]+")"}this.__region.useConfig("fillStyle",this.__regionList[t])&&this.__region.useConfig("strokeStyle",this.__regionList[t])}else this.__region.useConfig("fillStyle","#000000")&&this.__region.useConfig("strokeStyle","#000000");return this},n.prototype.getRegion=function(t,i){var e=this;return new Promise((function(n,r){var o=e.__region?e.__region.painter.getImageData(t-.5,i-.5,1,1):{data:[0,0,0,0]},s=o.data,_=function(){if(e.__region)for(var t in e.__regionList)if("rgb("+s[0]+","+s[1]+","+s[2]+")"==e.__regionList[t]){n(t);break}n("")};s?_():o.then((function(t){s=t,_()}))}))},n.prototype.textWidth=function(t){this.painter.save(),e(this.painter,this.__specialConfig,0,0,0);var i=this.painter.measureText(t+"").width;return this.painter.restore(),i},n.prototype.getContext=function(t){return void 0===t&&(t=!1),t?this.__region?this.__region.painter:null:this.painter},n.prototype.createLinearGradient=function(t,i,e,n){return function(t,i,e,n,r){var o=t.createLinearGradient(i,e,n,r),s={value:function(){return o},setColor:function(t,i){return o.addColorStop(t,i),s}};return s}(this.painter,t,i,e,n)},n.prototype.createRadialGradient=function(t,i,e){return function(t,i,e,n){var r=t.createRadialGradient(i,e,0,i,e,n),o={value:function(){return r},setColor:function(t,i){return r.addColorStop(t,i),o}};return o}(this.painter,t,i,e)},n.prototype.getColor=function(t,i){var e=this.painter.getImageData(t-.5,i-.5,1,1).data;return"rgba("+e[0]+","+e[1]+","+e[2]+","+e[3]+")"},n}(_);export{h as default};
11
+ var t=function(i,e){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,i){t.__proto__=i}||function(t,i){for(var e in i)Object.prototype.hasOwnProperty.call(i,e)&&(t[e]=i[e])},t(i,e)};"function"==typeof SuppressedError&&SuppressedError;var i=function(t,i,e,n,r){var o=Math.cos(e),s=Math.sin(e);return[+((n-t)*o-(r-i)*s+t).toFixed(7),+((n-t)*s+(r-i)*o+i).toFixed(7)]};var e=function(t,i,e,n,r){return t.beginPath(),t.translate(e,n),t.rotate(r),t.font=i.fontStyle+" "+i.fontWeight+" "+i.fontSize+"px "+i.fontFamily,t},n=function(t,e,n,r,o,s,_,a){if(o>s){var h=o;o=s,s=h}return _%=2*Math.PI,a>=1.999999*Math.PI||a<=1.999999*-Math.PI?a=2*Math.PI:a%=2*Math.PI,function(t,e,n,r,o,s,_){e<0&&(t+=e,e*=-1);var a,h=[];a=i(0,0,t,o,0),h[0]=a[0],h[1]=a[1],a=i(0,0,e,a[0],a[1]),h[2]=a[0],h[3]=a[1],a=i(0,0,t,s,0),h[4]=a[0],h[5]=a[1],a=i(0,0,e,a[0],a[1]),h[6]=a[0],h[7]=a[1],_(t,t+e,h[0]+n,h[1]+r,h[4]+n,h[5]+r,h[2]+n,h[3]+r,h[6]+n,h[7]+r,.5*(s-o))}(_,a,n,r,o,s,(function(i,_,a,h,l,p,f,u,g,c,y){y<0&&(y=-y),t.beginPath(),t.moveTo(a,h),t.arc(n,r,o,i,_,!1),"round"==e.arcEndCap?t.arc(.5*(f+g),.5*(u+c),y,_-Math.PI,_,!0):"-round"==e.arcEndCap?t.arc(.5*(f+g),.5*(u+c),y,_-Math.PI,_,!1):t.lineTo(g,c),t.arc(n,r,s,_,i,!0),"round"==e.arcStartCap?t.arc(.5*(a+l),.5*(h+p),y,i,i-Math.PI,!0):"-round"==e.arcStartCap?t.arc(.5*(a+l),.5*(h+p),y,i,i-Math.PI,!1):t.lineTo(a,h)})),"butt"==e.arcStartCap&&t.closePath(),t},r=function(t,i,e,n){return t.beginPath(),t.moveTo(i+n,e),t.arc(i,e,n,0,2*Math.PI),t},o=function(t,i,e,n,r){return t.beginPath(),t.rect(i,e,n,r),t};function s(t,i,e,n,r){for(var o=0,s="",_=0;_<i.length;_++)t.measureText(s+i[_]).width>e||/\n$/.test(s)?(r(s,((o+=1)-.5)*n),s=i[_]):_==i.length-1?(o+=1,r(s+i[_],(o-.5)*n)):s+=i[_];return o*n}var _=function(){function t(t,i,e,n){void 0===i&&(i={}),void 0===n&&(n=!1),this.__region=null,this.__onlyRegion=!1,this.__specialConfig={fontSize:16,fontFamily:"sans-serif",fontWeight:400,fontStyle:"normal",arcStartCap:"butt",arcEndCap:"butt"},this.__initConfig={fillStyle:"black",strokeStyle:"black",lineWidth:1,textAlign:"left",textBaseline:"middle",lineDash:[],shadowBlur:0,shadowColor:"black"},this.painter=t.getContext("2d",i),this.__region=e,this.__isPainter=n,this.painter.textBaseline="middle",this.painter.textAlign="left"}return t.prototype.useConfig=function(t,i){if(this.__region&&["fillStyle","strokeStyle","shadowBlur","shadowColor"].indexOf(t)<0&&this.__region.useConfig(t,i),this.__isPainter&&this.__onlyRegion)return this;if("lineDash"==t)this.painter.setLineDash&&this.painter.setLineDash(i);else if(t in this.__specialConfig)"fontSize"==t&&(i=Math.round(i)),this.__specialConfig[t]=i;else{if(!(t in this.__initConfig))throw new Error("Illegal configuration item of painter : "+t+" !");this.painter[t]=i}return this},t.prototype.fillText=function(t,i,n,r){return void 0===r&&(r=0),this.__region&&this.__region.fillText(t,i,n,r),this.__isPainter&&this.__onlyRegion||(this.painter.save(),e(this.painter,this.__specialConfig,i,n,r).fillText(t,0,0),this.painter.restore()),this},t.prototype.strokeText=function(t,i,n,r){return void 0===r&&(r=0),this.__region&&this.__region.strokeText(t,i,n,r),this.__isPainter&&this.__onlyRegion||(this.painter.save(),e(this.painter,this.__specialConfig,i,n,r).strokeText(t,0,0),this.painter.restore()),this},t.prototype.fullText=function(t,i,n,r){return void 0===r&&(r=0),this.__region&&this.__region.fullText(t,i,n,r),this.__isPainter&&this.__onlyRegion||(this.painter.save(),e(this.painter,this.__specialConfig,i,n,r),this.painter.fillText(t,0,0),this.painter.strokeText(t,0,0),this.painter.restore()),this},t.prototype.fillTexts=function(t,i,n,r,o,_){var a=this;void 0===o&&(o=1.2),void 0===_&&(_=0);var h=0;if(this.__region&&(h=this.__region.fillTexts(t,i,n,r,o)),this.__isPainter&&this.__onlyRegion)return h;this.painter.save(),e(this.painter,this.__specialConfig,i,n,_);var l=s(this.painter,t,r,this.__specialConfig.fontSize*o,(function(t,i){a.painter.fillText(t,0,i)}));return this.painter.restore(),l},t.prototype.strokeTexts=function(t,i,n,r,o,_){var a=this;void 0===o&&(o=1.2),void 0===_&&(_=0);var h=0;if(this.__region&&(h=this.__region.fillTexts(t,i,n,r,o)),this.__isPainter&&this.__onlyRegion)return h;this.painter.save(),e(this.painter,this.__specialConfig,i,n,_);var l=s(this.painter,t,r,this.__specialConfig.fontSize*o,(function(t,i){a.painter.strokeText(t,0,i)}));return this.painter.restore(),l},t.prototype.fullTexts=function(t,i,n,r,o,_){var a=this;void 0===o&&(o=1.2),void 0===_&&(_=0);var h=0;if(this.__region&&(h=this.__region.fillTexts(t,i,n,r,o)),this.__isPainter&&this.__onlyRegion)return h;this.painter.save(),e(this.painter,this.__specialConfig,i,n,_);var l=s(this.painter,t,r,this.__specialConfig.fontSize*o,(function(t,i){a.painter.fillText(t,0,i),a.painter.strokeText(t,0,i)}));return this.painter.restore(),l},t.prototype.beginPath=function(){return this.__region&&this.__region.beginPath(),this.__isPainter&&this.__onlyRegion||this.painter.beginPath(),this},t.prototype.closePath=function(){return this.__region&&this.__region.closePath(),this.__isPainter&&this.__onlyRegion||this.painter.closePath(),this},t.prototype.moveTo=function(t,i){return this.__region&&this.__region.moveTo(t,i),this.__isPainter&&this.__onlyRegion||this.painter.moveTo(Math.round(t)+.5,Math.round(i)+.5),this},t.prototype.lineTo=function(t,i){return this.__region&&this.__region.lineTo(t,i),this.__isPainter&&this.__onlyRegion||this.painter.lineTo(Math.round(t)+.5,Math.round(i)+.5),this},t.prototype.arc=function(t,i,e,n,r){return this.__region&&this.__region.arc(t,i,e,n,r),this.__isPainter&&this.__onlyRegion||this.painter.arc(t,i,e,n,n+r,r<0),this},t.prototype.fill=function(){return this.__region&&this.__region.fill(),this.__isPainter&&this.__onlyRegion||this.painter.fill(),this},t.prototype.stroke=function(){return this.__region&&this.__region.stroke(),this.__isPainter&&this.__onlyRegion||this.painter.stroke(),this},t.prototype.full=function(){return this.__region&&this.__region.full(),this.__isPainter&&this.__onlyRegion||(this.painter.fill(),this.painter.stroke()),this},t.prototype.save=function(){return this.__region&&this.__region.save(),this.__isPainter&&this.__onlyRegion||this.painter.save(),this},t.prototype.restore=function(){return this.__region&&this.__region.restore(),this.__isPainter&&this.__onlyRegion||this.painter.restore(),this},t.prototype.clip=function(){return this.__region&&this.__region.clip(),this.__isPainter&&this.__onlyRegion||this.painter.clip(),this},t.prototype.quadraticCurveTo=function(t,i,e,n){return this.__region&&this.__region.quadraticCurveTo(t,i,e,n),this.__isPainter&&this.__onlyRegion||this.painter.quadraticCurveTo(t,i,e,n),this},t.prototype.bezierCurveTo=function(t,i,e,n,r,o){return this.__region&&this.__region.bezierCurveTo(t,i,e,n,r,o),this.__isPainter&&this.__onlyRegion||this.painter.bezierCurveTo(t,i,e,n,r,o),this},t.prototype.clearRect=function(t,i,e,n){return this.__region&&this.__region.clearRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||this.painter.clearRect(t,i,e,n),this},t.prototype.fillArc=function(t,i,e,r,o,s){return this.__region&&this.__region.fillArc(t,i,e,r,o,s),this.__isPainter&&this.__onlyRegion||n(this.painter,this.__specialConfig,t,i,e,r,o,s).fill(),this},t.prototype.strokeArc=function(t,i,e,r,o,s){return this.__region&&this.__region.strokeArc(t,i,e,r,o,s),this.__isPainter&&this.__onlyRegion||n(this.painter,this.__specialConfig,t,i,e,r,o,s).stroke(),this},t.prototype.fullArc=function(t,i,e,r,o,s){return this.__region&&this.__region.fullArc(t,i,e,r,o,s),this.__isPainter&&this.__onlyRegion||(n(this.painter,this.__specialConfig,t,i,e,r,o,s),this.painter.fill(),this.painter.stroke()),this},t.prototype.fillCircle=function(t,i,e){return this.__region&&this.__region.fillCircle(t,i,e),this.__isPainter&&this.__onlyRegion||r(this.painter,t,i,e).fill(),this},t.prototype.strokeCircle=function(t,i,e){return this.__region&&this.__region.strokeCircle(t,i,e),this.__isPainter&&this.__onlyRegion||r(this.painter,t,i,e).stroke(),this},t.prototype.fullCircle=function(t,i,e){return this.__region&&this.__region.fullCircle(t,i,e),this.__isPainter&&this.__onlyRegion||(r(this.painter,t,i,e),this.painter.fill(),this.painter.stroke()),this},t.prototype.fillRect=function(t,i,e,n){return this.__region&&this.__region.fillRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||o(this.painter,t,i,e,n).fill(),this},t.prototype.strokeRect=function(t,i,e,n){return this.__region&&this.__region.strokeRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||o(this.painter,t,i,e,n).stroke(),this},t.prototype.fullRect=function(t,i,e,n){return this.__region&&this.__region.fullRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||(o(this.painter,t,i,e,n),this.painter.fill(),this.painter.stroke()),this},t.prototype.draw=function(){},t}();var a={"font-size":"fontSize","font-family":"fontFamily","font-weight":"fontWeight","font-style":"fontStyle","arc-start-cap":"arcStartCap","arc-end-cap":"arcEndCap"},h=function(i){function n(t,e,n){void 0===n&&(n={});var r=i.call(this,t,n,e?new _(e,{willReadFrequently:!0}):null,!0)||this;return r.name="Canvas",r.__regionList={},r.__regionAssemble=function(t,i,e,n){for(var r=[],o=0;o<n;o++)r[o]=t;return function(){for(var o=0;o<n;o++){if(r[o]+e<i){r[o]=+(r[o]+e).toFixed(7);break}o<n-1&&(r[o]=t)}return r}}(0,255,10,3),r.setRegion(""),r}return function(i,e){if("function"!=typeof e&&null!==e)throw new TypeError("Class extends value "+String(e)+" is not a constructor or null");function n(){this.constructor=i}t(i,e),i.prototype=null===e?Object.create(e):(n.prototype=e.prototype,new n)}(n,i),n.prototype.config=function(t){for(var i in t){var e=a[i]||i;this.useConfig(e,t[i])}return this},n.prototype.onlyRegion=function(t){return this.__onlyRegion=t,this},n.prototype.setRegion=function(t){if(this.__region)if(t){if(null==this.__regionList[t]){var i=this.__regionAssemble();this.__regionList[t]="rgb("+i[0]+","+i[1]+","+i[2]+")"}this.__region.useConfig("fillStyle",this.__regionList[t])&&this.__region.useConfig("strokeStyle",this.__regionList[t])}else this.__region.useConfig("fillStyle","#000000")&&this.__region.useConfig("strokeStyle","#000000");return this},n.prototype.getRegion=function(t,i){var e=this;return new Promise((function(n){var r=e.__region?e.__region.painter.getImageData(t-.5,i-.5,1,1):{data:[0,0,0,0]},o=r.data,s=function(){if(e.__region)for(var t in e.__regionList)if("rgb("+o[0]+","+o[1]+","+o[2]+")"==e.__regionList[t]){n(t);break}n("")};o?s():r.then((function(t){o=t,s()}))}))},n.prototype.textWidth=function(t){this.painter.save(),e(this.painter,this.__specialConfig,0,0,0);var i=this.painter.measureText(t+"").width;return this.painter.restore(),i},n.prototype.getContext=function(t){return void 0===t&&(t=!1),t?this.__region?this.__region.painter:null:this.painter},n.prototype.getInfo=function(){return{width:this.painter.canvas.width,height:this.painter.canvas.height}},n.prototype.createLinearGradient=function(t,i,e,n){return function(t,i,e,n,r){var o=t.createLinearGradient(i,e,n,r),s={value:function(){return o},setColor:function(t,i){return o.addColorStop(t,i),s}};return s}(this.painter,t,i,e,n)},n.prototype.createRadialGradient=function(t,i,e){return function(t,i,e,n){var r=t.createRadialGradient(i,e,0,i,e,n),o={value:function(){return r},setColor:function(t,i){return r.addColorStop(t,i),o}};return o}(this.painter,t,i,e)},n.prototype.getColor=function(t,i){var e=this.painter.getImageData(t-.5,i-.5,1,1).data;return"rgba("+e[0]+","+e[1]+","+e[2]+","+e[3]+")"},n}(_);export{h as default};
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.2
2
+ * VISLite JavaScript Library v0.6.0-alpha.2
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
10
10
  */
11
11
  /******************************************************************************
12
12
  Copyright (c) Microsoft Corporation.
@@ -42,7 +42,8 @@ typeof SuppressedError === "function" ? SuppressedError : function (error, suppr
42
42
 
43
43
  function getWebGLContext (canvas, scale, opts) {
44
44
  if (opts === void 0) { opts = {}; }
45
- var names = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"], painter = null;
45
+ var names = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"];
46
+ var painter = null;
46
47
  for (var i = 0; i < names.length; i++) {
47
48
  try {
48
49
  painter = canvas.getContext(names[i], opts);
@@ -159,17 +160,23 @@ var _multiply = function (matrix4, param) {
159
160
  matrix4[i + 12] * param[j * 4 + 3];
160
161
  return newParam;
161
162
  };
163
+ var __initMatrix4 = [
164
+ 1, 0, 0, 0,
165
+ 0, 1, 0, 0,
166
+ 0, 0, 1, 0,
167
+ 0, 0, 0, 1
168
+ ];
162
169
  var Matrix4 = (function () {
163
170
  function Matrix4(initMatrix4) {
164
- if (initMatrix4 === void 0) { initMatrix4 = [
165
- 1, 0, 0, 0,
166
- 0, 1, 0, 0,
167
- 0, 0, 1, 0,
168
- 0, 0, 0, 1
169
- ]; }
171
+ if (initMatrix4 === void 0) { initMatrix4 = __initMatrix4; }
170
172
  this.name = 'Matrix4';
171
173
  this.__matrix4 = initMatrix4;
172
174
  }
175
+ Matrix4.prototype.setValue = function (initMatrix4) {
176
+ if (initMatrix4 === void 0) { initMatrix4 = __initMatrix4; }
177
+ this.__matrix4 = initMatrix4;
178
+ return this;
179
+ };
173
180
  Matrix4.prototype.move = function (dis, a, b, c) {
174
181
  if (c === void 0) { c = 0; }
175
182
  this.__matrix4 = _multiply(_move(dis, a, b, c), this.__matrix4);
@@ -256,7 +263,8 @@ var linkCube = function (painter, type, level, format, textureType, images, widt
256
263
  painter.TEXTURE_CUBE_MAP_NEGATIVE_Y,
257
264
  painter.TEXTURE_CUBE_MAP_POSITIVE_Z,
258
265
  painter.TEXTURE_CUBE_MAP_NEGATIVE_Z
259
- ], target;
266
+ ];
267
+ var target;
260
268
  for (var i = 0; i < types.length; i++) {
261
269
  if (images[i]) {
262
270
  target = types[i];
@@ -337,21 +345,21 @@ var ShaderObject = (function () {
337
345
  return ShaderObject;
338
346
  }());
339
347
 
340
- var vsColor = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n\r\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\r\n temp.z = -1.0 * temp.z;\r\n\r\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\r\n float dist = 4.0;\r\n\r\n // 使用投影直接计算\r\n // 为保证纹理和相对位置正确\r\n // x、y、z的改变满足线性变换\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n}";
348
+ var vsColor = "attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}";
341
349
 
342
- var vsColors = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_color;\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_color = a_color;\r\n}";
350
+ var vsColors = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_color = a_color;\n}";
343
351
 
344
- var vsImage = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec2 a_textcoord;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_textcoord = a_textcoord;\r\n}";
352
+ var vsImage = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec2 a_textcoord;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_textcoord = a_textcoord;\n}";
345
353
 
346
- var vsCube = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_normal;\r\nvarying vec3 v_normal;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_normal = normalize(vec3(a_normal));\r\n}";
354
+ var vsCube = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_normal;\nvarying vec3 v_normal;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_normal = normalize(vec3(a_normal));\n}";
347
355
 
348
- var fsColor = "precision mediump float;\r\n\r\nuniform vec4 u_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = u_color;\r\n}";
356
+ var fsColor = "precision mediump float;\n\nuniform vec4 u_color;\n\nvoid main()\n{\n gl_FragColor = u_color;\n}";
349
357
 
350
- var fsColors = "precision mediump float;\r\n\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = v_color;\r\n}";
358
+ var fsColors = "precision mediump float;\n\nvarying vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}";
351
359
 
352
- var fsImage = "precision mediump float;\r\n\r\nuniform sampler2D u_sampler;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = texture2D(u_sampler, v_textcoord);\r\n}";
360
+ var fsImage = "precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}";
353
361
 
354
- var fsCube = "precision mediump float;\r\n\r\nvarying vec3 v_normal;\r\nuniform samplerCube u_texture;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\r\n}";
362
+ var fsCube = "precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}";
355
363
 
356
364
  var shaders = {};
357
365
  function getShader (type, painter, mesh) {
@@ -593,7 +601,7 @@ var WebGL = (function () {
593
601
  if (needUpdate)
594
602
  this.review(true);
595
603
  needUpdate = false;
596
- return new Promise(function (resolve, reject) {
604
+ return new Promise(function (resolve) {
597
605
  var rgba = _this.__getColor(x, y);
598
606
  for (var key in _this.__regionList) {
599
607
  var currentRGBA = _this.__regionList[key];
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.2
2
+ * VISLite JavaScript Library v0.6.0-alpha.2
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
10
10
  */
11
- function r(r,t,e){if(e||2===arguments.length)for(var i,o=0,n=t.length;o<n;o++)!i&&o in t||(i||(i=Array.prototype.slice.call(t,0,o)),i[o]=t[o]);return r.concat(i||Array.prototype.slice.call(t))}function t(r,t,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],o=null,n=0;n<i.length;n++){try{o=r.getContext(i[n],e)}catch(r){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var a=o.canvas.width,_=o.canvas.height,s=a*t,m=_*t;return o.viewport(.5*(a-s),.5*(_-m),s,m),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}function e(r){var t=r.drawingBufferWidth,e=r.drawingBufferHeight,i=new Uint8Array(4*t*e);return r.readPixels(0,0,t,e,r.RGBA,r.UNSIGNED_BYTE,i),function(r,o){return"rgba("+i[4*((o=e-o)*t+r)]+","+i[4*(o*t+r)+1]+","+i[4*(o*t+r)+2]+","+i[4*(o*t+r)+3]+")"}}"function"==typeof SuppressedError&&SuppressedError;var i=function(r,t){for(var e=[],i=0;i<4;i++)for(var o=0;o<t.length/4;o++)e[4*o+i]=r[i]*t[4*o]+r[i+4]*t[4*o+1]+r[i+8]*t[4*o+2]+r[i+12]*t[4*o+3];return e},o=function(){function r(r){void 0===r&&(r=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this.name="Matrix4",this.__matrix4=r}return r.prototype.move=function(r,t,e,o){return void 0===o&&(o=0),this.__matrix4=i(function(r,t,e,i){void 0===i&&(i=0);var o=Math.sqrt(t*t+e*e+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,t*r/o,e*r/o,i*r/o,1]}(r,t,e,o),this.__matrix4),this},r.prototype.rotate=function(r,t,e,o,n,a,_){var s=function(r,t,e,i,o,n){if("number"==typeof r&&"number"==typeof t){if("number"!=typeof e?(e=0,i=r,o=t,n=1):"number"==typeof i&&"number"==typeof o&&"number"==typeof n||(i=r,o=t,n=e,r=0,t=0,e=0),r==i&&t==o&&e==n)throw new Error("It's not a legitimate ray!");var a=Math.sqrt((i-r)*(i-r)+(o-t)*(o-t)),_=0!=a?(o-t)/a:1,s=0!=a?(i-r)/a:0,m=(i-r)*s+(o-t)*_,u=n-e,p=Math.sqrt(m*m+u*u),l=0!=p?u/p:1,c=0!=p?m/p:0;return[[_,l*s,s*c,0,-s,_*l,_*c,0,0,-c,l,0,t*s-r*_,e*c-r*s*l-t*_*l,-r*s*c-t*_*c-e*l,1],[_,-s,0,0,l*s,l*_,-c,0,s*c,_*c,l,0,r,t,e,1]]}throw new Error("a1 and b1 is required!")}(t,e,o,n,a,_);return this.__matrix4=i(i(i(s[1],function(r){var t=Math.sin(r),e=Math.cos(r);return[e,t,0,0,-t,e,0,0,0,0,1,0,0,0,0,1]}(r)),s[0]),this.__matrix4),this},r.prototype.scale=function(r,t,e,o,n,a){return void 0===o&&(o=0),void 0===n&&(n=0),void 0===a&&(a=0),this.__matrix4=i(function(r,t,e,i,o,n){return void 0===i&&(i=0),void 0===o&&(o=0),void 0===n&&(n=0),[r,0,0,0,0,t,0,0,0,0,e,0,i-i*r,o-o*t,n-n*e,1]}(r,t,e,o,n,a),this.__matrix4),this},r.prototype.multiply=function(r,t){return void 0===t&&(t=!1),this.__matrix4=t?i(this.__matrix4,r):i(r,this.__matrix4),this},r.prototype.use=function(r,t,e,o){return void 0===e&&(e=0),void 0===o&&(o=1),i(this.__matrix4,[r,t,e,o])},r.prototype.value=function(){return this.__matrix4},r}(),n=function(){function r(r,t){void 0===t&&(t=!1),this.__painter=r,this.__isElement=t,this.__buffer=function(r){return r.createBuffer()}(r),this.__type=t?r.ELEMENT_ARRAY_BUFFER:r.ARRAY_BUFFER}return r.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},r.prototype.write=function(r){return function(r,t,e,i){var o=e?r.ELEMENT_ARRAY_BUFFER:r.ARRAY_BUFFER;r.bufferData(o,t,i)}(this.__painter,r,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=r.BYTES_PER_ELEMENT,this},r.prototype.divide=function(r,t,e,i){return void 0===i&&(i=0),function(r,t,e,i,o,n,a){r.vertexAttribPointer(t,e,i,a,o,n),r.enableVertexAttribArray(t)}(this.__painter,r,t,this.__painter.FLOAT,e*this.__fsize,i*this.__fsize,!1),this},r}(),a=function(){function r(r,t,e){void 0===e&&(e=0),this.__painter=r,this.__type={"2d":r.TEXTURE_2D,cube:r.TEXTURE_CUBE_MAP}[t],this.__texture=function(r,t,e){var i=r.createTexture();return r.activeTexture(r["TEXTURE"+e]),r.bindTexture(t,i),i}(r,this.__type,e),r.texParameteri(this.__type,r.TEXTURE_MIN_FILTER,r.NEAREST),r.texParameteri(this.__type,r.TEXTURE_MAG_FILTER,r.NEAREST),r.texParameteri(this.__type,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(this.__type,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE)}return r.prototype.useImage=function(r){return function(r,t,e,i,o,n){r.texImage2D(t,e,i,i,o,n)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,r),this},r.prototype.useCube=function(r,t,e){return function(r,t,e,i,o,n,a,_,s){for(var m,u=[r.TEXTURE_CUBE_MAP_POSITIVE_X,r.TEXTURE_CUBE_MAP_NEGATIVE_X,r.TEXTURE_CUBE_MAP_POSITIVE_Y,r.TEXTURE_CUBE_MAP_NEGATIVE_Y,r.TEXTURE_CUBE_MAP_POSITIVE_Z,r.TEXTURE_CUBE_MAP_NEGATIVE_Z],p=0;p<u.length;p++)n[p]&&(m=u[p],r.texImage2D(m,e,i,a,_,0,i,o,null),r.bindTexture(t,s),r.texImage2D(m,e,i,i,o,n[p]));r.generateMipmap(t)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,r,t,e,this.__texture),this},r}(),_={};function s(r,t,e){var i=r+"-"+e;return _[i]||(_[i]=new a(t,e)),_[i]}var m=function(r,t,e){var i=r.createShader(t);if(null==i)throw new Error("Unable to create shader!");if(r.shaderSource(i,e),r.compileShader(i),!r.getShaderParameter(i,r.COMPILE_STATUS))throw new Error("Failed to compile shader:"+r.getShaderInfoLog(i));return i},u=function(){function r(r){this.__painter=r}return r.prototype.use=function(){return this.__painter.useProgram(this.program),this},r.prototype.compile=function(r,t){return this.program=function(r,t,e){var i=m(r,r.VERTEX_SHADER,t),o=m(r,r.FRAGMENT_SHADER,e),n=r.createProgram();if(r.attachShader(n,i),r.attachShader(n,o),r.linkProgram(n),!r.getProgramParameter(n,r.LINK_STATUS))throw new Error("Failed to link program: "+r.getProgramInfoLog(n));return n}(this.__painter,r,t),this},r}(),p="attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n\r\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\r\n temp.z = -1.0 * temp.z;\r\n\r\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\r\n float dist = 4.0;\r\n\r\n // 使用投影直接计算\r\n // 为保证纹理和相对位置正确\r\n // x、y、z的改变满足线性变换\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n}",l="attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_color;\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_color = a_color;\r\n}",c="attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec2 a_textcoord;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_textcoord = a_textcoord;\r\n}",h="attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_normal;\r\nvarying vec3 v_normal;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_normal = normalize(vec3(a_normal));\r\n}",g="precision mediump float;\r\n\r\nuniform vec4 u_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = u_color;\r\n}",f="precision mediump float;\r\n\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = v_color;\r\n}",v="precision mediump float;\r\n\r\nuniform sampler2D u_sampler;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = texture2D(u_sampler, v_textcoord);\r\n}",d="precision mediump float;\r\n\r\nvarying vec3 v_normal;\r\nuniform samplerCube u_texture;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\r\n}",y={};function E(r,t,e,i,o){var a=function(r,t,e){var i,o,n=r+(e.material.color?"1":"0")+(e.material.colors?"1":"0")+(e.material.image?"1":"0")+(e.material.cube?"1":"0");if(y[n])return y[n].use();var a=(i={},i[r+"1000"]=p,i[r+"0100"]=l,i[r+"0010"]=c,i[r+"0001"]=h,i)[n].replace(/uniform +mat4 +u_matrix;/,"\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;").replace(/u_matrix +\* +a_position/,"u_matrix_proporion * u_matrix_world * u_matrix_mesh * a_position"),_=(o={},o[r+"1000"]=g,o[r+"0100"]=f,o[r+"0010"]=v,o[r+"0001"]=d,o)[n],s=new u(t).compile(a,_).use();return y[n]=s,s}(r,t,e);if(new n(t).use().write(e.geometry.attributes.position.array).divide(t.getAttribLocation(a.program,"a_position"),e.geometry.attributes.position.itemSize,e.geometry.attributes.position.itemSize,0),t.uniformMatrix4fv(t.getUniformLocation(a.program,"u_matrix_world"),!1,o.matrix),t.uniformMatrix4fv(t.getUniformLocation(a.program,"u_matrix_proporion"),!1,o.proporion),t.uniformMatrix4fv(t.getUniformLocation(a.program,"u_matrix_mesh"),!1,i.matrix),e.geometry.attributes.normal&&new n(t).use().write(e.geometry.attributes.normal.array).divide(t.getAttribLocation(a.program,"a_normal"),e.geometry.attributes.normal.itemSize,e.geometry.attributes.normal.itemSize,0),"color"in e.material&&t.uniform4f(t.getUniformLocation(a.program,"u_color"),e.material.color.r,e.material.color.g,e.material.color.b,e.material.color.alpha),"colors"in e.material)new n(t).use().write(e.material.colors.array).divide(t.getAttribLocation(a.program,"a_color"),e.material.colors.itemSize,e.material.colors.itemSize,0);else if("cube"in e.material){var _=e.material.cube.right.image.value.width;t.uniform1i(t.getUniformLocation(a.program,"u_texture"),0),s(r,t,"cube").useCube([e.material.cube.right.image.value,e.material.cube.left.image.value,e.material.cube.top.image.value,e.material.cube.bottom.image.value,e.material.cube.far.image.value,e.material.cube.near.image.value],_,_)}else"image"in e.material&&(t.uniform1i(t.getUniformLocation(a.program,"u_sampler"),0),new n(t).use().write(e.geometry.attributes.uv.array).divide(t.getAttribLocation(a.program,"a_textcoord"),e.geometry.attributes.uv.itemSize,2,0),s(r,t,"2d").useImage(e.material.image.value));e.geometry.index?(new n(t,!0).use().write(e.geometry.index.array),t.drawElements(t[e.geometry.type],e.geometry.index.count,t.UNSIGNED_BYTE,0)):t.drawArrays(t[e.geometry.type],0,e.geometry.attributes.position.count)}var x=!1,b=function(){function i(r,e){this.name="WebGL",this.__getColor=function(r,t){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(r,t,e,i){for(var o=[],n=0;n<i;n++)o[n]=r;return function(){for(var n=0;n<i;n++){if(o[n]+e<t){o[n]=+(o[n]+e).toFixed(7);break}n<i-1&&(o[n]=r)}return o}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new o([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=t(r,10),e&&(this.__regionPainter=t(e,10,{}));var i=this.painter.canvas.width/this.painter.canvas.height,n=1,a=1;i>1?n=1/i:a=i;var _=Math.min(n,a);this.__proporion=[n,0,0,0,0,a,0,0,0,0,_,0,0,0,0,1]}return i.prototype.matrix=function(r){return new o(r)},i.prototype.getMatrix=function(){return this.__scene.matrix},i.prototype.getObject3D=function(){return this.__scene.children},i.prototype.review=function(r){void 0===r&&(r=!1),r?this.__regionPainter&&(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var t=0;t<this.__scene.children.length;t++)this.draw(this.__scene.children[t],r);return this},i.prototype.draw=function(r,t){void 0===t&&(t=!1),t||(x=!0);var i={matrix:r.matrix.value()},o={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(r.region);for(var n=0;n<r.mesh.length;n++)t?this.__regionPainter&&(E("painter"+this.__unique,this.__regionPainter,{geometry:r.mesh[n].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},i,o),this.__getColor=e(this.__regionPainter)):E("region"+this.__unique,this.painter,r.mesh[n],i,o)},i.prototype.render=function(r){"matrix"in r||(r.matrix=new o),"region"in r||(r.region="");for(var t=0;t<r.mesh.length;t++){var e=r.mesh[t];e.geometry.attributes.normal&&Array.isArray(e.geometry.attributes.normal.array)&&(e.geometry.attributes.normal.array=new Float32Array(e.geometry.attributes.normal.array)),e.geometry.attributes.position&&Array.isArray(e.geometry.attributes.position.array)&&(e.geometry.attributes.position.array=new Float32Array(e.geometry.attributes.position.array)),e.geometry.attributes.uv&&Array.isArray(e.geometry.attributes.uv.array)&&(e.geometry.attributes.uv.array=new Float32Array(e.geometry.attributes.uv.array)),e.geometry.index&&Array.isArray(e.geometry.index.array)&&(e.geometry.index.array=new Uint8Array(e.geometry.index.array)),e.material.colors&&Array.isArray(e.material.colors.array)&&(e.material.colors.array=new Float32Array(e.material.colors.array))}this.__scene.children.push(r),this.draw(r)},i.prototype.setRegion=function(t){return this.__regionName=t+"",t?(null==this.__regionList[t]&&(this.__regionList[t]=r(r([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[t]):this.__regionColor=[0,0,0,1],this},i.prototype.getRegion=function(r,t){var e=this;return x&&this.review(!0),x=!1,new Promise((function(i,o){var n=e.__getColor(r,t);for(var a in e.__regionList){var _=e.__regionList[a];if("rgba("+255*_[0]+","+255*_[1]+","+255*_[2]+","+255*_[3]+")"==n){i(a);break}}i("")}))},i}();export{b as default};
11
+ function t(t,r,e){if(e||2===arguments.length)for(var i,o=0,n=r.length;o<n;o++)!i&&o in r||(i||(i=Array.prototype.slice.call(r,0,o)),i[o]=r[o]);return t.concat(i||Array.prototype.slice.call(r))}function r(t,r,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],o=null,n=0;n<i.length;n++){try{o=t.getContext(i[n],e)}catch(t){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var a=o.canvas.width,_=o.canvas.height,s=a*r,m=_*r;return o.viewport(.5*(a-s),.5*(_-m),s,m),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}function e(t){var r=t.drawingBufferWidth,e=t.drawingBufferHeight,i=new Uint8Array(4*r*e);return t.readPixels(0,0,r,e,t.RGBA,t.UNSIGNED_BYTE,i),function(t,o){return"rgba("+i[4*((o=e-o)*r+t)]+","+i[4*(o*r+t)+1]+","+i[4*(o*r+t)+2]+","+i[4*(o*r+t)+3]+")"}}"function"==typeof SuppressedError&&SuppressedError;var i=function(t,r){for(var e=[],i=0;i<4;i++)for(var o=0;o<r.length/4;o++)e[4*o+i]=t[i]*r[4*o]+t[i+4]*r[4*o+1]+t[i+8]*r[4*o+2]+t[i+12]*r[4*o+3];return e},o=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],n=function(){function t(t){void 0===t&&(t=o),this.name="Matrix4",this.__matrix4=t}return t.prototype.setValue=function(t){return void 0===t&&(t=o),this.__matrix4=t,this},t.prototype.move=function(t,r,e,o){return void 0===o&&(o=0),this.__matrix4=i(function(t,r,e,i){void 0===i&&(i=0);var o=Math.sqrt(r*r+e*e+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/o,e*t/o,i*t/o,1]}(t,r,e,o),this.__matrix4),this},t.prototype.rotate=function(t,r,e,o,n,a,_){var s=function(t,r,e,i,o,n){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof e?(e=0,i=t,o=r,n=1):"number"==typeof i&&"number"==typeof o&&"number"==typeof n||(i=t,o=r,n=e,t=0,r=0,e=0),t==i&&r==o&&e==n)throw new Error("It's not a legitimate ray!");var a=Math.sqrt((i-t)*(i-t)+(o-r)*(o-r)),_=0!=a?(o-r)/a:1,s=0!=a?(i-t)/a:0,m=(i-t)*s+(o-r)*_,u=n-e,p=Math.sqrt(m*m+u*u),l=0!=p?u/p:1,c=0!=p?m/p:0;return[[_,l*s,s*c,0,-s,_*l,_*c,0,0,-c,l,0,r*s-t*_,e*c-t*s*l-r*_*l,-t*s*c-r*_*c-e*l,1],[_,-s,0,0,l*s,l*_,-c,0,s*c,_*c,l,0,t,r,e,1]]}throw new Error("a1 and b1 is required!")}(r,e,o,n,a,_);return this.__matrix4=i(i(i(s[1],function(t){var r=Math.sin(t),e=Math.cos(t);return[e,r,0,0,-r,e,0,0,0,0,1,0,0,0,0,1]}(t)),s[0]),this.__matrix4),this},t.prototype.scale=function(t,r,e,o,n,a){return void 0===o&&(o=0),void 0===n&&(n=0),void 0===a&&(a=0),this.__matrix4=i(function(t,r,e,i,o,n){return void 0===i&&(i=0),void 0===o&&(o=0),void 0===n&&(n=0),[t,0,0,0,0,r,0,0,0,0,e,0,i-i*t,o-o*r,n-n*e,1]}(t,r,e,o,n,a),this.__matrix4),this},t.prototype.multiply=function(t,r){return void 0===r&&(r=!1),this.__matrix4=r?i(this.__matrix4,t):i(t,this.__matrix4),this},t.prototype.use=function(t,r,e,o){return void 0===e&&(e=0),void 0===o&&(o=1),i(this.__matrix4,[t,r,e,o])},t.prototype.value=function(){return this.__matrix4},t}(),a=function(){function t(t,r){void 0===r&&(r=!1),this.__painter=t,this.__isElement=r,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=r?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,r,e,i){var o=e?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(o,r,i)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,r,e,i){return void 0===i&&(i=0),function(t,r,e,i,o,n,a){t.vertexAttribPointer(r,e,i,a,o,n),t.enableVertexAttribArray(r)}(this.__painter,t,r,this.__painter.FLOAT,e*this.__fsize,i*this.__fsize,!1),this},t}(),_=function(){function t(t,r,e){void 0===e&&(e=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[r],this.__texture=function(t,r,e){var i=t.createTexture();return t.activeTexture(t["TEXTURE"+e]),t.bindTexture(r,i),i}(t,this.__type,e),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,r,e,i,o,n){t.texImage2D(r,e,i,i,o,n)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,r,e){return function(t,r,e,i,o,n,a,_,s){for(var m,u=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],p=0;p<u.length;p++)n[p]&&(m=u[p],t.texImage2D(m,e,i,a,_,0,i,o,null),t.bindTexture(r,s),t.texImage2D(m,e,i,i,o,n[p]));t.generateMipmap(r)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t,r,e,this.__texture),this},t}(),s={};function m(t,r,e){var i=t+"-"+e;return s[i]||(s[i]=new _(r,e)),s[i]}var u=function(t,r,e){var i=t.createShader(r);if(null==i)throw new Error("Unable to create shader!");if(t.shaderSource(i,e),t.compileShader(i),!t.getShaderParameter(i,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(i));return i},p=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,r){return this.program=function(t,r,e){var i=u(t,t.VERTEX_SHADER,r),o=u(t,t.FRAGMENT_SHADER,e),n=t.createProgram();if(t.attachShader(n,i),t.attachShader(n,o),t.linkProgram(n),!t.getProgramParameter(n,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(n));return n}(this.__painter,t,r),this},t}(),l="attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}",c="attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_color = a_color;\n}",h="attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec2 a_textcoord;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_textcoord = a_textcoord;\n}",g="attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_normal;\nvarying vec3 v_normal;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_normal = normalize(vec3(a_normal));\n}",f="precision mediump float;\n\nuniform vec4 u_color;\n\nvoid main()\n{\n gl_FragColor = u_color;\n}",v="precision mediump float;\n\nvarying vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}",d="precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}",y="precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}",E={};function x(t,r,e,i,o){var n=function(t,r,e){var i,o,n=t+(e.material.color?"1":"0")+(e.material.colors?"1":"0")+(e.material.image?"1":"0")+(e.material.cube?"1":"0");if(E[n])return E[n].use();var a=(i={},i[t+"1000"]=l,i[t+"0100"]=c,i[t+"0010"]=h,i[t+"0001"]=g,i)[n].replace(/uniform +mat4 +u_matrix;/,"\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;").replace(/u_matrix +\* +a_position/,"u_matrix_proporion * u_matrix_world * u_matrix_mesh * a_position"),_=(o={},o[t+"1000"]=f,o[t+"0100"]=v,o[t+"0010"]=d,o[t+"0001"]=y,o)[n],s=new p(r).compile(a,_).use();return E[n]=s,s}(t,r,e);if(new a(r).use().write(e.geometry.attributes.position.array).divide(r.getAttribLocation(n.program,"a_position"),e.geometry.attributes.position.itemSize,e.geometry.attributes.position.itemSize,0),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_world"),!1,o.matrix),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_proporion"),!1,o.proporion),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_mesh"),!1,i.matrix),e.geometry.attributes.normal&&new a(r).use().write(e.geometry.attributes.normal.array).divide(r.getAttribLocation(n.program,"a_normal"),e.geometry.attributes.normal.itemSize,e.geometry.attributes.normal.itemSize,0),"color"in e.material&&r.uniform4f(r.getUniformLocation(n.program,"u_color"),e.material.color.r,e.material.color.g,e.material.color.b,e.material.color.alpha),"colors"in e.material)new a(r).use().write(e.material.colors.array).divide(r.getAttribLocation(n.program,"a_color"),e.material.colors.itemSize,e.material.colors.itemSize,0);else if("cube"in e.material){var _=e.material.cube.right.image.value.width;r.uniform1i(r.getUniformLocation(n.program,"u_texture"),0),m(t,r,"cube").useCube([e.material.cube.right.image.value,e.material.cube.left.image.value,e.material.cube.top.image.value,e.material.cube.bottom.image.value,e.material.cube.far.image.value,e.material.cube.near.image.value],_,_)}else"image"in e.material&&(r.uniform1i(r.getUniformLocation(n.program,"u_sampler"),0),new a(r).use().write(e.geometry.attributes.uv.array).divide(r.getAttribLocation(n.program,"a_textcoord"),e.geometry.attributes.uv.itemSize,2,0),m(t,r,"2d").useImage(e.material.image.value));e.geometry.index?(new a(r,!0).use().write(e.geometry.index.array),r.drawElements(r[e.geometry.type],e.geometry.index.count,r.UNSIGNED_BYTE,0)):r.drawArrays(r[e.geometry.type],0,e.geometry.attributes.position.count)}var b=!1,A=function(){function i(t,e){this.name="WebGL",this.__getColor=function(t,r){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(t,r,e,i){for(var o=[],n=0;n<i;n++)o[n]=t;return function(){for(var n=0;n<i;n++){if(o[n]+e<r){o[n]=+(o[n]+e).toFixed(7);break}n<i-1&&(o[n]=t)}return o}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new n([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=r(t,10),e&&(this.__regionPainter=r(e,10,{}));var i=this.painter.canvas.width/this.painter.canvas.height,o=1,a=1;i>1?o=1/i:a=i;var _=Math.min(o,a);this.__proporion=[o,0,0,0,0,a,0,0,0,0,_,0,0,0,0,1]}return i.prototype.matrix=function(t){return new n(t)},i.prototype.getMatrix=function(){return this.__scene.matrix},i.prototype.getObject3D=function(){return this.__scene.children},i.prototype.review=function(t){void 0===t&&(t=!1),t?this.__regionPainter&&(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var r=0;r<this.__scene.children.length;r++)this.draw(this.__scene.children[r],t);return this},i.prototype.draw=function(t,r){void 0===r&&(r=!1),r||(b=!0);var i={matrix:t.matrix.value()},o={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var n=0;n<t.mesh.length;n++)r?this.__regionPainter&&(x("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[n].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},i,o),this.__getColor=e(this.__regionPainter)):x("region"+this.__unique,this.painter,t.mesh[n],i,o)},i.prototype.render=function(t){"matrix"in t||(t.matrix=new n),"region"in t||(t.region="");for(var r=0;r<t.mesh.length;r++){var e=t.mesh[r];e.geometry.attributes.normal&&Array.isArray(e.geometry.attributes.normal.array)&&(e.geometry.attributes.normal.array=new Float32Array(e.geometry.attributes.normal.array)),e.geometry.attributes.position&&Array.isArray(e.geometry.attributes.position.array)&&(e.geometry.attributes.position.array=new Float32Array(e.geometry.attributes.position.array)),e.geometry.attributes.uv&&Array.isArray(e.geometry.attributes.uv.array)&&(e.geometry.attributes.uv.array=new Float32Array(e.geometry.attributes.uv.array)),e.geometry.index&&Array.isArray(e.geometry.index.array)&&(e.geometry.index.array=new Uint8Array(e.geometry.index.array)),e.material.colors&&Array.isArray(e.material.colors.array)&&(e.material.colors.array=new Float32Array(e.material.colors.array))}this.__scene.children.push(t),this.draw(t)},i.prototype.setRegion=function(r){return this.__regionName=r+"",r?(null==this.__regionList[r]&&(this.__regionList[r]=t(t([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[r]):this.__regionColor=[0,0,0,1],this},i.prototype.getRegion=function(t,r){var e=this;return b&&this.review(!0),b=!1,new Promise((function(i){var o=e.__getColor(t,r);for(var n in e.__regionList){var a=e.__regionList[n];if("rgba("+255*a[0]+","+255*a[1]+","+255*a[2]+","+255*a[3]+")"==o){i(n);break}}i("")}))},i}();export{A as default};
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.2
2
+ * VISLite JavaScript Library v0.6.0-alpha.2
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -101,7 +101,8 @@
101
101
  beginA += rotateA;
102
102
  rotateA *= -1;
103
103
  }
104
- var temp = [], p;
104
+ var temp = [];
105
+ var p;
105
106
  p = rotate$1(0, 0, beginA, r1, 0);
106
107
  temp[0] = p[0];
107
108
  temp[1] = p[1];
@@ -199,7 +200,8 @@
199
200
  deg = deg % (Math.PI * 2);
200
201
  }
201
202
  arc(beginDeg, deg, cx, cy, r1, r2, function (beginA, endA, begInnerX, begInnerY, begOuterX, begOuterY, endInnerX, endInnerY, endOuterX, endOuterY, r) {
202
- var f = endA - beginA > Math.PI ? 1 : 0, d = "M" + begInnerX + " " + begInnerY;
203
+ var f = endA - beginA > Math.PI ? 1 : 0;
204
+ var d = "M" + begInnerX + " " + begInnerY;
203
205
  if (r < 0)
204
206
  r = -r;
205
207
  d +=
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.2
2
+ * VISLite JavaScript Library v0.6.0-alpha.2
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
10
10
  */
11
11
  var t,e;t=this,e=function(){"use strict";var t=function(e,i){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var i in e)Object.prototype.hasOwnProperty.call(e,i)&&(t[i]=e[i])},t(e,i)};"function"==typeof SuppressedError&&SuppressedError;var e=["href","title","show","type","role","actuate"];function i(t){return document.createElementNS("http://www.w3.org/2000/svg",t)}var n=function(t,i,n){e.indexOf(i)>-1?t.setAttributeNS("http://www.w3.org/1999/xlink","xlink:"+i,n+""):t.setAttribute(i,n+"")},r=n;function o(t,e){n(t,"stroke",e.strokeStyle),n(t,"fill",e.fillStyle),n(t,"stroke-dasharray",e.lineDash.join(","))}function s(t,e){n(t,"fill",e.fillStyle)}function u(t,e){n(t,"stroke",e.strokeStyle),n(t,"fill","none"),n(t,"stroke-dasharray",e.lineDash.join(","))}var h=function(t,e,i,n,r){var o=Math.cos(i),s=Math.sin(i);return[+((n-t)*o-(r-e)*s+t).toFixed(7),+((n-t)*s+(r-e)*o+e).toFixed(7)]},a=function(t){var e=t.getElementsByTagName("defs");if(e.length<=0){var n=i("defs");return t.appendChild(n),n}return e[0]},_=function(t,e,i,n,o){if("text"!==t.nodeName.toLowerCase())throw new Error("Need a <text> !");r(t,"dy",{top:.5*e.fontSize,middle:0,bottom:.5*-e.fontSize}[e.textBaseline]),function(t,e){for(var i in e)t.style[i]=e[i]}(t,{"text-anchor":{left:"start",right:"end",center:"middle"}[e.textAlign],"dominant-baseline":"central","font-size":e.fontSize+"px","font-family":e.fontFamily}),r(t,"x",i),r(t,"y",n),"number"==typeof o&&r(t,"transform","rotate("+(o%=360)+","+i+","+n+")")},l=function(t,e,i,n){if("circle"!==t.nodeName.toLowerCase())throw new Error("Need a <circle> !");r(t,"cx",e),r(t,"cy",i),r(t,"r",n)},c=function(t,e){if("path"!==t.nodeName.toLowerCase())throw new Error("Need a <path> !");r(t,"d",e)},f=function(t,e,i,n,o){if("rect"!==t.nodeName.toLowerCase())throw new Error("Need a <rect> 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0 1 1 "+u+" "+h:E+="L"+u+" "+h,"butt"==e.arcStartCap&&(E+="Z"),r(t,"d",E)}))};function d(t,e,i,n,r){var o=Math.cos(i),s=Math.sin(i);return[(n-t)*o-(r-e)*s+t,(n-t)*s+(r-e)*o+e]}var y={"font-size":"fontSize","font-family":"fontFamily","arc-start-cap":"arcStartCap","arc-end-cap":"arcEndCap"},E=function(){function t(t){this.name="SVG",this.__config={fillStyle:"#000",strokeStyle:"#000",lineWidth:1,textAlign:"left",textBaseline:"middle",fontSize:16,fontFamily:"sans-serif",arcStartCap:"butt",arcEndCap:"butt",lineDash:[]},this.__path="",this.__currentPosition=[],this.__svg=t}return t.prototype.config=function(t){if("object"!=typeof t)return this.__config[y[t]||t];for(var e in t){var i=y[e]||e;this.__config[i]=t[e]}return this},t.prototype.useEl=function(t){return this.__useEl=t,this},t.prototype.getEl=function(){return this.__useEl},t.prototype.appendEl=function(t,e){return e=e||this.__svg,"string"==typeof t&&(t=i(t)),e.appendChild(t),this.__useEl=t,this},t.prototype.appendBoard=function(t,e){var i=t;if("string"==typeof t&&(i={text:"text",path:"path",arc:"path",circle:"circle",rect:"rect"}[t]||""),""==i)throw new Error("Unsupported drawing method:"+t);return this.appendEl(i,e)},t.prototype.remove=function(){if(!this.__useEl)throw new Error("Currently, no node can be deleted.");return this.__useEl.parentNode.removeChild(this.__useEl),this},t.prototype.attr=function(t){if(!this.__useEl)throw new Error("Currently, no node can be modified or viewed.");if("object"!=typeof t)return function(t,i){return e.indexOf(i)>-1&&(i="xlink:"+i),t.getAttribute(i)}(this.__useEl,t);for(var i in t)r(this.__useEl,i,t[i]);return this},t.prototype.fillText=function(t,e,i,n){return void 0===n&&(n=0),_(this.__useEl,this.__config,e,i,n),this.__useEl.textContent=t,s(this.__useEl,this.__config),this},t.prototype.strokeText=function(t,e,i,n){return void 0===n&&(n=0),_(this.__useEl,this.__config,e,i,n),this.__useEl.textContent=t,u(this.__useEl,this.__config),this},t.prototype.fullText=function(t,e,i,n){return void 0===n&&(n=0),_(this.__useEl,this.__config,e,i,n),this.__useEl.textContent=t,o(this.__useEl,this.__config),this},t.prototype.fillArc=function(t,e,i,n,r,o){return p(this.__useEl,this.__config,t,e,i,n,r,o),s(this.__useEl,this.__config),this},t.prototype.strokeArc=function(t,e,i,n,r,o){return p(this.__useEl,this.__config,t,e,i,n,r,o),u(this.__useEl,this.__config),this},t.prototype.fullArc=function(t,e,i,n,r,s){return p(this.__useEl,this.__config,t,e,i,n,r,s),o(this.__useEl,this.__config),this},t.prototype.fillCircle=function(t,e,i){return l(this.__useEl,t,e,i),s(this.__useEl,this.__config),this},t.prototype.strokeCircle=function(t,e,i){return l(this.__useEl,t,e,i),u(this.__useEl,this.__config),this},t.prototype.fullCircle=function(t,e,i){return l(this.__useEl,t,e,i),o(this.__useEl,this.__config),this},t.prototype.fillRect=function(t,e,i,n){return f(this.__useEl,t,e,i,n),s(this.__useEl,this.__config),this},t.prototype.strokeRect=function(t,e,i,n){return f(this.__useEl,t,e,i,n),u(this.__useEl,this.__config),this},t.prototype.fullRect=function(t,e,i,n){return f(this.__useEl,t,e,i,n),o(this.__useEl,this.__config),this},t.prototype.beginPath=function(){return this.__currentPosition=[],this.__path="",this},t.prototype.closePath=function(){return this.__path+="Z",this},t.prototype.moveTo=function(t,e){return this.__currentPosition=[t,e],this.__path+="M"+t+" "+e,this},t.prototype.lineTo=function(t,e){return this.__currentPosition=[t,e],this.__path+=(""==this.__path?"M":"L")+t+" "+e,this},t.prototype.fill=function(){return c(this.__useEl,this.__path),s(this.__useEl,this.__config),this},t.prototype.stroke=function(){return c(this.__useEl,this.__path),u(this.__useEl,this.__config),this},t.prototype.full=function(){return 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l={value:function(){return"url(#"+h+")"},setColor:function(t,e){var n=i("stop");return _.appendChild(n),r(n,"offset",100*t+"%"),r(n,"style","stop-color:"+e+";"),l}};return l}(this.__svg,t,e,n,o)},t.prototype.createRadialGradient=function(t,e,n){return function(t,e,n,o){var s=a(t),u="vislite-rg-"+(new Date).valueOf()+"-"+Math.random(),h=i("radialGradient");s.appendChild(h),r(h,"id",u),r(h,"cx",e+"%"),r(h,"cy",n+"%"),r(h,"r",o+"%");var _={value:function(){return"url(#"+u+")"},setColor:function(t,e){var n=i("stop");return h.appendChild(n),r(n,"offset",100*t+"%"),r(n,"style","stop-color:"+e+";"),_}};return _}(this.__svg,t,e,n)},t}();return function(e){function i(t){if(!t)throw new Error("VISLite SVG:The mount point requires an HTMLElement type but encountered null.");var i=t.clientWidth,n=t.clientHeight,r=document.createElementNS("http://www.w3.org/2000/svg","svg");return t.appendChild(r),r.setAttribute("width",i+""),r.setAttribute("height",n+""),r.setAttribute("viewBox","0 0 "+i+" 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@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.2
2
+ * VISLite JavaScript Library v0.6.0-alpha.2
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -86,21 +86,21 @@
86
86
  return ShaderObject;
87
87
  }());
88
88
 
89
- var vsColor = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n\r\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\r\n temp.z = -1.0 * temp.z;\r\n\r\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\r\n float dist = 4.0;\r\n\r\n // 使用投影直接计算\r\n // 为保证纹理和相对位置正确\r\n // x、y、z的改变满足线性变换\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n}";
89
+ var vsColor = "attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}";
90
90
 
91
- var vsColors = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_color;\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_color = a_color;\r\n}";
91
+ var vsColors = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_color = a_color;\n}";
92
92
 
93
- var vsImage = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec2 a_textcoord;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_textcoord = a_textcoord;\r\n}";
93
+ var vsImage = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec2 a_textcoord;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_textcoord = a_textcoord;\n}";
94
94
 
95
- var vsCube = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_normal;\r\nvarying vec3 v_normal;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_normal = normalize(vec3(a_normal));\r\n}";
95
+ var vsCube = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_normal;\nvarying vec3 v_normal;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_normal = normalize(vec3(a_normal));\n}";
96
96
 
97
- var fsColor = "precision mediump float;\r\n\r\nuniform vec4 u_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = u_color;\r\n}";
97
+ var fsColor = "precision mediump float;\n\nuniform vec4 u_color;\n\nvoid main()\n{\n gl_FragColor = u_color;\n}";
98
98
 
99
- var fsColors = "precision mediump float;\r\n\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = v_color;\r\n}";
99
+ var fsColors = "precision mediump float;\n\nvarying vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}";
100
100
 
101
- var fsImage = "precision mediump float;\r\n\r\nuniform sampler2D u_sampler;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = texture2D(u_sampler, v_textcoord);\r\n}";
101
+ var fsImage = "precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}";
102
102
 
103
- var fsCube = "precision mediump float;\r\n\r\nvarying vec3 v_normal;\r\nuniform samplerCube u_texture;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\r\n}";
103
+ var fsCube = "precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}";
104
104
 
105
105
  var Shader = (function (_super) {
106
106
  __extends(Shader, _super);
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.2
2
+ * VISLite JavaScript Library v0.6.0-alpha.2
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
10
10
  */
11
- var r,t;r=this,t=function(){"use strict";var r=function(t,n){return r=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(r,t){r.__proto__=t}||function(r,t){for(var n in t)Object.prototype.hasOwnProperty.call(t,n)&&(r[n]=t[n])},r(t,n)};"function"==typeof SuppressedError&&SuppressedError;var t=function(r,t,n){var e=r.createShader(t);if(null==e)throw new Error("Unable to create shader!");if(r.shaderSource(e,n),r.compileShader(e),!r.getShaderParameter(e,r.COMPILE_STATUS))throw new Error("Failed to compile shader:"+r.getShaderInfoLog(e));return e},n=function(){function r(r){this.__painter=r}return r.prototype.use=function(){return this.__painter.useProgram(this.program),this},r.prototype.compile=function(r,n){return this.program=function(r,n,e){var o=t(r,r.VERTEX_SHADER,n),i=t(r,r.FRAGMENT_SHADER,e),a=r.createProgram();if(r.attachShader(a,o),r.attachShader(a,i),r.linkProgram(a),!r.getProgramParameter(a,r.LINK_STATUS))throw new Error("Failed to link program: "+r.getProgramInfoLog(a));return a}(this.__painter,r,n),this},r}(),e=function(t){function n(){return null!==t&&t.apply(this,arguments)||this}return function(t,n){if("function"!=typeof n&&null!==n)throw new TypeError("Class extends value "+String(n)+" is not a constructor or null");function e(){this.constructor=t}r(t,n),t.prototype=null===n?Object.create(n):(e.prototype=n.prototype,new e)}(n,t),n.prototype.compile=function(r,n){return n?t.prototype.compile.call(this,r,n):t.prototype.compile.call(this,{color:"attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n\r\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\r\n temp.z = -1.0 * temp.z;\r\n\r\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\r\n float dist = 4.0;\r\n\r\n // 使用投影直接计算\r\n // 为保证纹理和相对位置正确\r\n // x、y、z的改变满足线性变换\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n}",colors:"attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_color;\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_color = a_color;\r\n}",image:"attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec2 a_textcoord;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_textcoord = a_textcoord;\r\n}",cube:"attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_normal;\r\nvarying vec3 v_normal;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_normal = normalize(vec3(a_normal));\r\n}"}[r],{color:"precision mediump float;\r\n\r\nuniform vec4 u_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = u_color;\r\n}",colors:"precision mediump float;\r\n\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = v_color;\r\n}",image:"precision mediump float;\r\n\r\nuniform sampler2D u_sampler;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = texture2D(u_sampler, v_textcoord);\r\n}",cube:"precision mediump float;\r\n\r\nvarying vec3 v_normal;\r\nuniform samplerCube u_texture;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\r\n}"}[r]),this},n}(n);return e},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(r="undefined"!=typeof globalThis?globalThis:r||self).VISLite_Shader=t();
11
+ var t,n;t=this,n=function(){"use strict";var t=function(n,e){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,n){t.__proto__=n}||function(t,n){for(var e in n)Object.prototype.hasOwnProperty.call(n,e)&&(t[e]=n[e])},t(n,e)};"function"==typeof SuppressedError&&SuppressedError;var n=function(t,n,e){var o=t.createShader(n);if(null==o)throw new Error("Unable to create shader!");if(t.shaderSource(o,e),t.compileShader(o),!t.getShaderParameter(o,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(o));return o},e=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,e){return this.program=function(t,e,o){var r=n(t,t.VERTEX_SHADER,e),i=n(t,t.FRAGMENT_SHADER,o),a=t.createProgram();if(t.attachShader(a,r),t.attachShader(a,i),t.linkProgram(a),!t.getProgramParameter(a,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(a));return a}(this.__painter,t,e),this},t}(),o=function(n){function e(){return null!==n&&n.apply(this,arguments)||this}return function(n,e){if("function"!=typeof e&&null!==e)throw new TypeError("Class extends value "+String(e)+" is not a constructor or null");function o(){this.constructor=n}t(n,e),n.prototype=null===e?Object.create(e):(o.prototype=e.prototype,new o)}(e,n),e.prototype.compile=function(t,e){return e?n.prototype.compile.call(this,t,e):n.prototype.compile.call(this,{color:"attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}",colors:"attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_color = a_color;\n}",image:"attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec2 a_textcoord;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_textcoord = a_textcoord;\n}",cube:"attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_normal;\nvarying vec3 v_normal;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_normal = normalize(vec3(a_normal));\n}"}[t],{color:"precision mediump float;\n\nuniform vec4 u_color;\n\nvoid main()\n{\n gl_FragColor = u_color;\n}",colors:"precision mediump float;\n\nvarying vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}",image:"precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}",cube:"precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}"}[t]),this},e}(e);return o},"object"==typeof exports&&"undefined"!=typeof module?module.exports=n():"function"==typeof define&&define.amd?define(n):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_Shader=n();
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.2
2
+ * VISLite JavaScript Library v0.6.0-alpha.2
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -31,7 +31,8 @@
31
31
  painter.TEXTURE_CUBE_MAP_NEGATIVE_Y,
32
32
  painter.TEXTURE_CUBE_MAP_POSITIVE_Z,
33
33
  painter.TEXTURE_CUBE_MAP_NEGATIVE_Z
34
- ], target;
34
+ ];
35
+ var target;
35
36
  for (var i = 0; i < types.length; i++) {
36
37
  if (images[i]) {
37
38
  target = types[i];
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.2
2
+ * VISLite JavaScript Library v0.6.0-alpha.2
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
10
10
  */
11
11
  var e,t;e=this,t=function(){"use strict";return function(){function e(e,t,_){void 0===_&&(_=0),this.__painter=e,this.__type={"2d":e.TEXTURE_2D,cube:e.TEXTURE_CUBE_MAP}[t],this.__texture=function(e,t,_){var E=e.createTexture();return e.activeTexture(e["TEXTURE"+_]),e.bindTexture(t,E),E}(e,this.__type,_),e.texParameteri(this.__type,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(this.__type,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(this.__type,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(this.__type,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}return e.prototype.useImage=function(e){return function(e,t,_,E,i,T){e.texImage2D(t,_,E,E,i,T)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,e),this},e.prototype.useCube=function(e,t,_){return function(e,t,_,E,i,T,r,n,u){for(var a,s=[e.TEXTURE_CUBE_MAP_POSITIVE_X,e.TEXTURE_CUBE_MAP_NEGATIVE_X,e.TEXTURE_CUBE_MAP_POSITIVE_Y,e.TEXTURE_CUBE_MAP_NEGATIVE_Y,e.TEXTURE_CUBE_MAP_POSITIVE_Z,e.TEXTURE_CUBE_MAP_NEGATIVE_Z],p=0;p<s.length;p++)T[p]&&(a=s[p],e.texImage2D(a,_,E,r,n,0,E,i,null),e.bindTexture(t,u),e.texImage2D(a,_,E,E,i,T[p]));e.generateMipmap(t)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,e,t,_,this.__texture),this},e}()},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_Texture=t();
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.2
2
+ * VISLite JavaScript Library v0.6.0-alpha.2
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Dec 17 2023 12:58:48 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -52,7 +52,8 @@
52
52
 
53
53
  var toInnerTree = (function (initTree, config) {
54
54
  var tempTree = {};
55
- var temp = config.root(initTree), id, rid;
55
+ var temp = config.root(initTree);
56
+ var id, rid;
56
57
  id = rid = config.id(temp);
57
58
  tempTree[id] = {
58
59
  "data": temp,
@@ -103,7 +104,8 @@
103
104
  };
104
105
  }
105
106
  else {
106
- var beforeDis_1 = [], size_1 = 0, maxDeep_1 = 0;
107
+ var beforeDis_1 = [];
108
+ var size_1 = 0, maxDeep_1 = 0;
107
109
  if (noOpens[rootid]) {
108
110
  alltreedata[rootid].left = 0.5;
109
111
  alltreedata[rootid].top = 0.5;
@@ -222,7 +224,8 @@
222
224
  }
223
225
  },
224
226
  "tick": function () {
225
- var createTime, flag, tick, callback, timer, duration, passTime, timers = $timers;
227
+ var createTime, flag, tick, callback, timer, duration, passTime;
228
+ var timers = $timers;
226
229
  $timers = [];
227
230
  $timers.length = 0;
228
231
  for (flag = 0; flag < timers.length; flag++) {