vislite 0.5.2 → 0.6.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.editorconfig +18 -18
- package/.eslintrc.js +24 -0
- package/AUTHORS.txt +6 -6
- package/CHANGELOG +15 -1
- package/LICENSE +20 -20
- package/README.md +41 -2
- package/lib/Buffer/index.umd.js +2 -2
- package/lib/Buffer/index.umd.min.js +2 -2
- package/lib/Canvas/index.umd.js +19 -8
- package/lib/Canvas/index.umd.min.js +3 -3
- package/lib/Cardinal/index.umd.js +2 -2
- package/lib/Cardinal/index.umd.min.js +2 -2
- package/lib/Eoap/index.umd.js +2 -2
- package/lib/Eoap/index.umd.min.js +2 -2
- package/lib/Geometry/index.umd.js +7 -4
- package/lib/Geometry/index.umd.min.js +2 -2
- package/lib/Hermite/index.umd.js +2 -2
- package/lib/Hermite/index.umd.min.js +2 -2
- package/lib/Matrix4/index.umd.js +14 -8
- package/lib/Matrix4/index.umd.min.js +3 -3
- package/lib/Mercator/index.umd.js +2 -2
- package/lib/Mercator/index.umd.min.js +2 -2
- package/lib/OralCanvas/index.es.js +14 -6
- package/lib/OralCanvas/index.es.min.js +3 -3
- package/lib/OralWebGL/index.es.js +27 -19
- package/lib/OralWebGL/index.es.min.js +3 -3
- package/lib/SVG/index.umd.js +6 -4
- package/lib/SVG/index.umd.min.js +2 -2
- package/lib/Shader/index.umd.js +10 -10
- package/lib/Shader/index.umd.min.js +3 -3
- package/lib/Texture/index.umd.js +4 -3
- package/lib/Texture/index.umd.min.js +2 -2
- package/lib/TreeLayout/index.umd.js +8 -5
- package/lib/TreeLayout/index.umd.min.js +2 -2
- package/lib/WebGL/index.umd.js +27 -19
- package/lib/WebGL/index.umd.min.js +3 -3
- package/lib/animation/index.umd.js +4 -3
- package/lib/animation/index.umd.min.js +2 -2
- package/lib/formatColor/index.umd.js +2 -2
- package/lib/formatColor/index.umd.min.js +2 -2
- package/lib/getLoopColors/index.umd.js +2 -2
- package/lib/getLoopColors/index.umd.min.js +2 -2
- package/lib/getWebGLContext/index.umd.js +4 -3
- package/lib/getWebGLContext/index.umd.min.js +2 -2
- package/lib/index.umd.js +73 -34
- package/lib/index.umd.min.js +3 -3
- package/lib/move/index.umd.js +2 -2
- package/lib/move/index.umd.min.js +2 -2
- package/lib/resizeObserver/index.umd.js +4 -3
- package/lib/resizeObserver/index.umd.min.js +2 -2
- package/lib/rotate/index.umd.js +2 -2
- package/lib/rotate/index.umd.min.js +2 -2
- package/lib/ruler/index.umd.js +14 -2
- package/lib/ruler/index.umd.min.js +3 -3
- package/lib/scale/index.umd.js +2 -2
- package/lib/scale/index.umd.min.js +2 -2
- package/lib/throttle/index.umd.js +2 -2
- package/lib/throttle/index.umd.min.js +2 -2
- package/lib/viewHandler/index.umd.js +4 -4
- package/lib/viewHandler/index.umd.min.js +3 -3
- package/miniprogram/ui-canvas/index.js +107 -107
- package/miniprogram/ui-canvas/index.json +4 -4
- package/miniprogram/ui-canvas/index.wxml +4 -4
- package/miniprogram/ui-canvas/index.wxss +5 -5
- package/package/Buffer/index.ts +2 -2
- package/package/Canvas/index.ts +2 -2
- package/package/Cardinal/index.ts +2 -2
- package/package/Eoap/index.ts +2 -2
- package/package/Geometry/index.ts +2 -2
- package/package/Hermite/index.ts +2 -2
- package/package/Matrix4/index.ts +2 -2
- package/package/Mercator/index.ts +2 -2
- package/package/OralCanvas/index.ts +2 -2
- package/package/OralWebGL/index.ts +2 -2
- package/package/SVG/index.ts +2 -2
- package/package/Shader/index.ts +39 -39
- package/package/Texture/index.ts +2 -2
- package/package/TreeLayout/index.ts +1 -1
- package/package/WebGL/index.ts +2 -2
- package/package/animation/index.ts +2 -2
- package/package/formatColor/index.ts +2 -2
- package/package/getLoopColors/index.ts +2 -2
- package/package/getWebGLContext/index.ts +39 -39
- package/package/index.ts +76 -76
- package/package/move/index.ts +2 -2
- package/package/resizeObserver/index.ts +2 -2
- package/package/rotate/index.ts +2 -2
- package/package/ruler/index.ts +2 -2
- package/package/scale/index.ts +2 -2
- package/package/throttle/index.ts +2 -2
- package/package/viewHandler/index.ts +2 -2
- package/package.json +6 -2
- package/src/Canvas.ts +70 -67
- package/src/Eoap.ts +66 -66
- package/src/Geometry.ts +82 -82
- package/src/Matrix4/index.ts +17 -9
- package/src/Matrix4/move.ts +12 -12
- package/src/Matrix4/rotate.ts +15 -15
- package/src/Matrix4/scale.ts +11 -11
- package/src/Matrix4/transform.ts +64 -64
- package/src/Mercator.ts +27 -27
- package/src/SVG.ts +24 -24
- package/src/WebGL.ts +66 -66
- package/src/animation.ts +98 -98
- package/src/common/assemble.ts +22 -22
- package/src/common/canvas/arc.ts +51 -50
- package/src/common/canvas/config.ts +158 -158
- package/src/common/canvas/gradient.ts +29 -29
- package/src/common/canvas/index.ts +149 -140
- package/src/common/canvas/painter.ts +417 -426
- package/src/common/canvas/texts.ts +18 -18
- package/src/common/geometry/prism-horizontal.ts +35 -33
- package/src/common/geometry/prism-vertical.ts +40 -40
- package/src/common/geometry/sphere-fragment.ts +40 -39
- package/src/common/geometry/tool/circle.ts +11 -11
- package/src/common/mergeOption.ts +6 -6
- package/src/common/setStyle.ts +5 -5
- package/src/common/svg/config.ts +186 -186
- package/src/common/svg/dictionary.ts +1 -1
- package/src/common/svg/gradient.ts +63 -63
- package/src/common/svg/index.ts +356 -356
- package/src/common/svg/tool.ts +44 -44
- package/src/common/tree/index.ts +25 -25
- package/src/common/tree/toInnerTree.ts +57 -56
- package/src/common/tree/toPlainTree.ts +132 -131
- package/src/common/webgl/buffer.ts +79 -79
- package/src/common/webgl/doDraw.ts +108 -108
- package/src/common/webgl/getColorFactory.ts +26 -26
- package/src/common/webgl/getShader.ts +48 -48
- package/src/common/webgl/getTexture.ts +11 -11
- package/src/common/webgl/getWebGLContext.ts +28 -27
- package/src/common/webgl/index.ts +224 -223
- package/src/common/webgl/shader.ts +75 -75
- package/src/common/webgl/texture.ts +97 -96
- package/src/formatColor.ts +44 -44
- package/src/getLoopColors.ts +42 -42
- package/src/interpolation/Cardinal.ts +110 -110
- package/src/interpolation/Hermite.ts +65 -65
- package/src/{TreeLayout/index.ts → layout/TreeLayout.ts} +21 -21
- package/src/move.ts +7 -7
- package/src/resizeObserver.ts +37 -36
- package/src/rotate.ts +7 -7
- package/src/ruler.ts +41 -19
- package/src/scale.ts +6 -6
- package/src/shader/fsColor.c +7 -7
- package/src/shader/fsColors.c +7 -7
- package/src/shader/fsCube.c +8 -8
- package/src/shader/fsImage.c +8 -8
- package/src/shader/vsColor.c +17 -17
- package/src/shader/vsColors.c +13 -13
- package/src/shader/vsCube.c +13 -13
- package/src/shader/vsImage.c +13 -13
- package/src/throttle.ts +52 -51
- package/src/viewHandler.ts +158 -158
- package/types/Buffer.d.ts +23 -23
- package/types/Canvas.d.ts +8 -0
- package/types/CanvasConfig.d.ts +106 -106
- package/types/CanvasOption.d.ts +8 -7
- package/types/CanvasOpts.d.ts +10 -0
- package/types/Cardinal.d.ts +13 -13
- package/types/Geometry.d.ts +40 -40
- package/types/GeometryOption.d.ts +11 -11
- package/types/GeometryResult.d.ts +18 -18
- package/types/Gradient.d.ts +14 -14
- package/types/Hermite.d.ts +18 -18
- package/types/Map.d.ts +9 -9
- package/types/Matrix4.d.ts +5 -0
- package/types/Object3D.d.ts +114 -114
- package/types/SVG.d.ts +238 -238
- package/types/SVGConfig.d.ts +76 -76
- package/types/Scene3D.d.ts +6 -6
- package/types/Shader.d.ts +21 -21
- package/types/Texture.d.ts +16 -16
- package/types/Tree.d.ts +69 -69
- package/types/TreeConfig.d.ts +24 -24
- package/types/TreeLayout.d.ts +54 -54
- package/types/TreeOption.d.ts +48 -48
- package/types/WebGL.d.ts +38 -38
- package/types/WebGLOption.d.ts +7 -7
- package/types/animation.d.ts +6 -6
- package/types/formatColor.d.ts +2 -2
- package/types/getLoopColors.d.ts +2 -2
- package/types/getWebGLContext.d.ts +2 -2
- package/types/index.d.ts +175 -175
- package/types/move.d.ts +2 -2
- package/types/painterConfig.d.ts +2 -2
- package/types/resizeObserver.d.ts +2 -2
- package/types/rotate.d.ts +2 -2
- package/types/ruler.d.ts +7 -7
- package/types/scale.d.ts +2 -2
- package/types/throttle.d.ts +4 -4
- package/types/throttleOption.d.ts +21 -21
- package/types/viewHandler.d.ts +13 -13
- package/uni-app/ui-canvas.vue +239 -206
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painter.TEXTURE_CUBE_MAP_POSITIVE_X, // 右
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painter.TEXTURE_CUBE_MAP_NEGATIVE_X, // 左
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painter.TEXTURE_CUBE_MAP_POSITIVE_Y, // 上
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painter.TEXTURE_CUBE_MAP_NEGATIVE_Y, // 下
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painter.TEXTURE_CUBE_MAP_POSITIVE_Z, // 后
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painter.texParameteri(this.__type, painter.
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painter.texParameteri(this.__type, painter.
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// 初始化一个纹理对象
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// type = gl.TEXTURE_2D 二维纹理
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// type = gl.TEXTURE_CUBE_MAP 立方体纹理
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const texture = painter.createTexture()
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painter.activeTexture(painter['TEXTURE' + unit])
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painter.bindTexture(type, texture)
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return texture
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}
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// format表示图像的内部格式:
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// gl.RGB(红绿蓝)
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// gl.ALPHA(0.0,0.0,0.0,透明度)
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// gl.LUMINANCE(L、L、L、1L:流明)
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// gl.LUMINANCE_ALPHA(L、L、L,透明度)
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// gl.UNSIGNED_SHORT_4_4_4_4: 表示RGBA,每一个分量分别占据占据4, 4, 4, 4比特
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// gl.UNSIGNED_SHORT_5_5_5_1: 表示RGBA,每一个分量分别占据占据5比特,A分量占据1比特
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const linkImage = (painter: WebGLRenderingContext, type: number, level: number, format: number, textureType: number, image: TexImageSource) => {
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painter.texImage2D(type, level, format, format, textureType, image)
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const linkCube = (painter: WebGLRenderingContext, type: number, level: number, format: number, textureType: number, images: TexImageSource[], width: number, height: number, texture: WebGLTexture) => {
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const types = [
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painter.TEXTURE_CUBE_MAP_POSITIVE_X, // 右
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painter.TEXTURE_CUBE_MAP_NEGATIVE_X, // 左
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painter.TEXTURE_CUBE_MAP_POSITIVE_Y, // 上
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painter.TEXTURE_CUBE_MAP_NEGATIVE_Y, // 下
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painter.TEXTURE_CUBE_MAP_POSITIVE_Z, // 后
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let target: number
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target = types[i]
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painter.texImage2D(target, level, format, width, height, 0, format, textureType, null)
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painter.generateMipmap(type)
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}
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class TextureObject {
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private __painter: WebGLRenderingContext
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constructor(painter: WebGLRenderingContext, type: string, unit = 0) {
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this.__painter = painter
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this.__type = {
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"2d": painter.TEXTURE_2D,
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"cube": painter.TEXTURE_CUBE_MAP
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}[type]
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// 创建纹理
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this.__texture = initTexture(painter, this.__type, unit)
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// 配置纹理
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painter.texParameteri(this.__type, painter.TEXTURE_MIN_FILTER, painter.NEAREST)
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painter.texParameteri(this.__type, painter.TEXTURE_MAG_FILTER, painter.NEAREST)
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painter.texParameteri(this.__type, painter.TEXTURE_WRAP_S, painter.CLAMP_TO_EDGE)
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painter.texParameteri(this.__type, painter.TEXTURE_WRAP_T, painter.CLAMP_TO_EDGE)
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
// 链接图片资源(单一)
|
|
85
|
+
useImage(image: TexImageSource) {
|
|
86
|
+
linkImage(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, image)
|
|
87
|
+
return this
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
// 链接图片资源(多张)
|
|
91
|
+
useCube(images: TexImageSource[], width: number, height: number) {
|
|
92
|
+
linkCube(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, images, width, height, this.__texture)
|
|
93
|
+
return this
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
}
|
|
97
|
+
|
|
97
98
|
export default TextureObject
|
package/src/formatColor.ts
CHANGED
|
@@ -1,45 +1,45 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
return hex.length == 1 ? ("0" + hex) : hex
|
|
4
|
-
}
|
|
5
|
-
|
|
6
|
-
export default function (color: string, format: string) {
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
colorNode.style['color'] = color
|
|
10
|
-
|
|
11
|
-
// 获取结点的全部样式
|
|
12
|
-
|
|
13
|
-
document.defaultView.getComputedStyle(colorNode, null) :
|
|
14
|
-
(colorNode as any).currentStyle
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
for (let index = 0; index < oralFormat.length; index++) {
|
|
18
|
-
oralFormat[index] = +oralFormat[index]
|
|
19
|
-
}
|
|
20
|
-
oralFormat.push(1)
|
|
21
|
-
|
|
22
|
-
switch (format) {
|
|
23
|
-
case "3d": {
|
|
24
|
-
return [
|
|
25
|
-
oralFormat[0] / 255,
|
|
26
|
-
oralFormat[1] / 255,
|
|
27
|
-
oralFormat[2] / 255,
|
|
28
|
-
oralFormat[3]
|
|
29
|
-
]
|
|
30
|
-
}
|
|
31
|
-
case "rgba": {
|
|
32
|
-
return `rgba(${oralFormat[0]}, ${oralFormat[1]}, ${oralFormat[2]}, ${oralFormat[3]})`
|
|
33
|
-
}
|
|
34
|
-
case "rgb": {
|
|
35
|
-
return `rgb(${oralFormat[0]}, ${oralFormat[1]}, ${oralFormat[2]})`
|
|
36
|
-
}
|
|
37
|
-
case "hexAlpha": {
|
|
38
|
-
return `#${toHex(oralFormat[0])}${toHex(oralFormat[1])}${toHex(oralFormat[2])}${toHex(+(oralFormat[3] * 255).toFixed(0))}`
|
|
39
|
-
}
|
|
40
|
-
case "hex": {
|
|
41
|
-
return `#${toHex(oralFormat[0])}${toHex(oralFormat[1])}${toHex(oralFormat[2])}`
|
|
42
|
-
}
|
|
43
|
-
}
|
|
44
|
-
throw new Error("Unsupported color format: " + format)
|
|
1
|
+
const toHex = (value: number) => {
|
|
2
|
+
const hex = value.toString(16)
|
|
3
|
+
return hex.length == 1 ? ("0" + hex) : hex
|
|
4
|
+
}
|
|
5
|
+
|
|
6
|
+
export default function (color: string, format: string) {
|
|
7
|
+
|
|
8
|
+
const colorNode = document.getElementsByTagName('head')[0]
|
|
9
|
+
colorNode.style['color'] = color
|
|
10
|
+
|
|
11
|
+
// 获取结点的全部样式
|
|
12
|
+
const allStyle = document.defaultView && document.defaultView.getComputedStyle ?
|
|
13
|
+
document.defaultView.getComputedStyle(colorNode, null) :
|
|
14
|
+
(colorNode as any).currentStyle
|
|
15
|
+
|
|
16
|
+
const oralFormat = allStyle.getPropertyValue('color').replace(/rgba?\(/, '').replace(")", "").split(',')
|
|
17
|
+
for (let index = 0; index < oralFormat.length; index++) {
|
|
18
|
+
oralFormat[index] = +oralFormat[index]
|
|
19
|
+
}
|
|
20
|
+
oralFormat.push(1)
|
|
21
|
+
|
|
22
|
+
switch (format) {
|
|
23
|
+
case "3d": {
|
|
24
|
+
return [
|
|
25
|
+
oralFormat[0] / 255,
|
|
26
|
+
oralFormat[1] / 255,
|
|
27
|
+
oralFormat[2] / 255,
|
|
28
|
+
oralFormat[3]
|
|
29
|
+
]
|
|
30
|
+
}
|
|
31
|
+
case "rgba": {
|
|
32
|
+
return `rgba(${oralFormat[0]}, ${oralFormat[1]}, ${oralFormat[2]}, ${oralFormat[3]})`
|
|
33
|
+
}
|
|
34
|
+
case "rgb": {
|
|
35
|
+
return `rgb(${oralFormat[0]}, ${oralFormat[1]}, ${oralFormat[2]})`
|
|
36
|
+
}
|
|
37
|
+
case "hexAlpha": {
|
|
38
|
+
return `#${toHex(oralFormat[0])}${toHex(oralFormat[1])}${toHex(oralFormat[2])}${toHex(+(oralFormat[3] * 255).toFixed(0))}`
|
|
39
|
+
}
|
|
40
|
+
case "hex": {
|
|
41
|
+
return `#${toHex(oralFormat[0])}${toHex(oralFormat[1])}${toHex(oralFormat[2])}`
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
throw new Error("Unsupported color format: " + format)
|
|
45
45
|
}
|
package/src/getLoopColors.ts
CHANGED
|
@@ -1,42 +1,42 @@
|
|
|
1
|
-
// 获取一组循环色彩
|
|
2
|
-
export default function (num: number, alpha: number = 1) {
|
|
3
|
-
// 颜色集合
|
|
4
|
-
|
|
5
|
-
'rgba(84,112,198,' + alpha + ")", 'rgba(145,204,117,' + alpha + ")",
|
|
6
|
-
'rgba(250,200,88,' + alpha + ")", 'rgba(238,102,102,' + alpha + ")",
|
|
7
|
-
'rgba(115,192,222,' + alpha + ")", 'rgba(59,162,114,' + alpha + ")",
|
|
8
|
-
'rgba(252,132,82,' + alpha + ")", 'rgba(154,96,180,' + alpha + ")",
|
|
9
|
-
'rgba(234,124,204,' + alpha + ")"
|
|
10
|
-
]
|
|
11
|
-
|
|
12
|
-
let colors: string[] = []
|
|
13
|
-
|
|
14
|
-
// 根据情况返回颜色数组
|
|
15
|
-
if (num <= colorList.length) {
|
|
16
|
-
// 这种情况就不需要任何处理
|
|
17
|
-
return colorList
|
|
18
|
-
} else {
|
|
19
|
-
// 如果正好是集合长度的倍数
|
|
20
|
-
if (num % colorList.length == 0) {
|
|
21
|
-
// 将颜色数组循环加入后再返回
|
|
22
|
-
for (let i = 0; i < (num / colorList.length); i++) {
|
|
23
|
-
colors = colors.concat(colorList)
|
|
24
|
-
}
|
|
25
|
-
} else {
|
|
26
|
-
for (let j = 1; j < (num / colorList.length); j++) {
|
|
27
|
-
colors = colors.concat(colorList)
|
|
28
|
-
}
|
|
29
|
-
// 防止最后一个颜色和第一个颜色重复
|
|
30
|
-
if (num % colorList.length == 1) {
|
|
31
|
-
colors = colors.concat(colorList[4])
|
|
32
|
-
} else {
|
|
33
|
-
for (let k = 0; k < num % colorList.length; k++) {
|
|
34
|
-
colors = colors.concat(colorList[k])
|
|
35
|
-
}
|
|
36
|
-
}
|
|
37
|
-
}
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
// 返回结果
|
|
41
|
-
return colors
|
|
42
|
-
}
|
|
1
|
+
// 获取一组循环色彩
|
|
2
|
+
export default function (num: number, alpha: number = 1) {
|
|
3
|
+
// 颜色集合
|
|
4
|
+
const colorList = [
|
|
5
|
+
'rgba(84,112,198,' + alpha + ")", 'rgba(145,204,117,' + alpha + ")",
|
|
6
|
+
'rgba(250,200,88,' + alpha + ")", 'rgba(238,102,102,' + alpha + ")",
|
|
7
|
+
'rgba(115,192,222,' + alpha + ")", 'rgba(59,162,114,' + alpha + ")",
|
|
8
|
+
'rgba(252,132,82,' + alpha + ")", 'rgba(154,96,180,' + alpha + ")",
|
|
9
|
+
'rgba(234,124,204,' + alpha + ")"
|
|
10
|
+
]
|
|
11
|
+
|
|
12
|
+
let colors: string[] = []
|
|
13
|
+
|
|
14
|
+
// 根据情况返回颜色数组
|
|
15
|
+
if (num <= colorList.length) {
|
|
16
|
+
// 这种情况就不需要任何处理
|
|
17
|
+
return colorList
|
|
18
|
+
} else {
|
|
19
|
+
// 如果正好是集合长度的倍数
|
|
20
|
+
if (num % colorList.length == 0) {
|
|
21
|
+
// 将颜色数组循环加入后再返回
|
|
22
|
+
for (let i = 0; i < (num / colorList.length); i++) {
|
|
23
|
+
colors = colors.concat(colorList)
|
|
24
|
+
}
|
|
25
|
+
} else {
|
|
26
|
+
for (let j = 1; j < (num / colorList.length); j++) {
|
|
27
|
+
colors = colors.concat(colorList)
|
|
28
|
+
}
|
|
29
|
+
// 防止最后一个颜色和第一个颜色重复
|
|
30
|
+
if (num % colorList.length == 1) {
|
|
31
|
+
colors = colors.concat(colorList[4])
|
|
32
|
+
} else {
|
|
33
|
+
for (let k = 0; k < num % colorList.length; k++) {
|
|
34
|
+
colors = colors.concat(colorList[k])
|
|
35
|
+
}
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
// 返回结果
|
|
41
|
+
return colors
|
|
42
|
+
}
|
|
@@ -1,111 +1,111 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Cardinal三次插值
|
|
3
|
-
* ----------------------------
|
|
4
|
-
* Hermite拟合的计算是,确定两个点和两个点的斜率
|
|
5
|
-
* 用一个y=ax(3)+bx(2)+cx+d的三次多项式来求解
|
|
6
|
-
* 而Cardinal是建立在此基础上
|
|
7
|
-
* 给定需要拟合的两个点和第一个点的前一个点+最后一个点的后一个点
|
|
8
|
-
* 第一个点的斜率由第一个点的前一个点和第二个点的斜率确定
|
|
9
|
-
* 第二个点的斜率由第一个点和第二个点的后一个点的斜率确定
|
|
10
|
-
*/
|
|
11
|
-
|
|
12
|
-
import type CardinalType from '../../types/Cardinal'
|
|
13
|
-
|
|
14
|
-
import Hermite from './Hermite'
|
|
15
|
-
|
|
16
|
-
class Cardinal implements CardinalType {
|
|
17
|
-
readonly name: string = 'Cardinal'
|
|
18
|
-
|
|
19
|
-
// 该参数用于调整曲线走势,默认数值t=0,分水岭t=-1,|t-(-1)|的值越大,曲线走势调整的越严重
|
|
20
|
-
private __t: number
|
|
21
|
-
|
|
22
|
-
private __HS: {
|
|
23
|
-
x: number[],
|
|
24
|
-
h: Hermite[]
|
|
25
|
-
}
|
|
26
|
-
private __i: number
|
|
27
|
-
|
|
28
|
-
constructor(t: number = 0) {
|
|
29
|
-
this.__t = t
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
// 设置点的位置
|
|
33
|
-
// 参数格式:[[x1, y1], [x2, y2], ... ]
|
|
34
|
-
// 至少两个点
|
|
35
|
-
setP(points: number[][]) {
|
|
36
|
-
|
|
37
|
-
this.__HS = {
|
|
38
|
-
"x": [],
|
|
39
|
-
"h": []
|
|
40
|
-
};
|
|
41
|
-
|
|
42
|
-
slope = (points[1][1] - points[0][1]) / (points[1][0] - points[0][0]),
|
|
43
|
-
temp: number
|
|
44
|
-
this.__HS.x[0] = points[0][0]
|
|
45
|
-
for (flag = 1; flag < points.length; flag++) {
|
|
46
|
-
if (points[flag][0] <= points[flag - 1][0]) throw new Error('The point position should be increamented!')
|
|
47
|
-
this.__HS.x[flag] = points[flag][0]
|
|
48
|
-
|
|
49
|
-
// 求点斜率
|
|
50
|
-
|
|
51
|
-
// temp = flag < points.length - 1 ?
|
|
52
|
-
// (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0]) :
|
|
53
|
-
// (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0])
|
|
54
|
-
|
|
55
|
-
// 修复超过界限的值问题
|
|
56
|
-
// 2023年6月25日 于南京
|
|
57
|
-
if (flag < points.length - 1) {
|
|
58
|
-
if (
|
|
59
|
-
(points[flag + 1][1] > points[flag][1] && points[flag - 1][1] > points[flag][1]) ||
|
|
60
|
-
(points[flag + 1][1] < points[flag][1] && points[flag - 1][1] < points[flag][1]) ||
|
|
61
|
-
points[flag + 1][1] == points[flag][1] ||
|
|
62
|
-
points[flag - 1][1] == points[flag][1]
|
|
63
|
-
) {
|
|
64
|
-
temp = 0
|
|
65
|
-
} else {
|
|
66
|
-
temp = (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0])
|
|
67
|
-
}
|
|
68
|
-
} else {
|
|
69
|
-
temp = (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0])
|
|
70
|
-
}
|
|
71
|
-
|
|
72
|
-
// 求解两个点直接的插值方程
|
|
73
|
-
// 第一个点的前一个点直接取第一个点
|
|
74
|
-
// 最后一个点的后一个点直接取最后一个点
|
|
75
|
-
this.__HS.h[flag - 1] = new Hermite((1 - this.__t) * 0.5).setP(points[flag - 1][0], points[flag - 1][1], points[flag][0], points[flag][1], slope, temp)
|
|
76
|
-
slope = temp
|
|
77
|
-
}
|
|
78
|
-
return this
|
|
79
|
-
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
// 根据x值返回y值
|
|
83
|
-
use(x: number) {
|
|
84
|
-
if (this.__HS) {
|
|
85
|
-
this.__i = -1
|
|
86
|
-
|
|
87
|
-
// 寻找记录x所在位置的区间
|
|
88
|
-
// 这里就是寻找对应的拟合函数
|
|
89
|
-
while (this.__i + 1 < this.__HS.x.length && (x > this.__HS.x[this.__i + 1] || (this.__i == -1 && x >= this.__HS.x[this.__i + 1]))) {
|
|
90
|
-
this.__i += 1
|
|
91
|
-
}
|
|
92
|
-
|
|
93
|
-
// 由于js浮点运算不准确,我们对于越界的情况进行兼容
|
|
94
|
-
|
|
95
|
-
if (this.__i < 0) {
|
|
96
|
-
return this.__HS.h[0].use(this.__HS.x[0])
|
|
97
|
-
}
|
|
98
|
-
|
|
99
|
-
else if (this.__i >= this.__HS.h.length) {
|
|
100
|
-
return this.__HS.h[this.__HS.h.length - 1].use(this.__HS.x[this.__HS.x.length - 1])
|
|
101
|
-
}
|
|
102
|
-
|
|
103
|
-
return this.__HS.h[this.__i].use(x)
|
|
104
|
-
} else {
|
|
105
|
-
throw new Error('You shoud first set the position!')
|
|
106
|
-
}
|
|
107
|
-
}
|
|
108
|
-
|
|
109
|
-
}
|
|
110
|
-
|
|
1
|
+
/**
|
|
2
|
+
* Cardinal三次插值
|
|
3
|
+
* ----------------------------
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4
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+
* Hermite拟合的计算是,确定两个点和两个点的斜率
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5
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+
* 用一个y=ax(3)+bx(2)+cx+d的三次多项式来求解
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6
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+
* 而Cardinal是建立在此基础上
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7
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+
* 给定需要拟合的两个点和第一个点的前一个点+最后一个点的后一个点
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8
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+
* 第一个点的斜率由第一个点的前一个点和第二个点的斜率确定
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9
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+
* 第二个点的斜率由第一个点和第二个点的后一个点的斜率确定
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10
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+
*/
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11
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+
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12
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+
import type CardinalType from '../../types/Cardinal'
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13
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+
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14
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+
import Hermite from './Hermite'
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15
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+
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16
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+
class Cardinal implements CardinalType {
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17
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+
readonly name: string = 'Cardinal'
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18
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+
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19
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+
// 该参数用于调整曲线走势,默认数值t=0,分水岭t=-1,|t-(-1)|的值越大,曲线走势调整的越严重
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20
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+
private __t: number
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21
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+
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22
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+
private __HS: {
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23
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x: number[],
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24
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h: Hermite[]
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25
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+
}
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26
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+
private __i: number
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27
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+
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28
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+
constructor(t: number = 0) {
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29
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+
this.__t = t
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|
30
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+
}
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31
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+
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32
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+
// 设置点的位置
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33
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+
// 参数格式:[[x1, y1], [x2, y2], ... ]
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34
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+
// 至少两个点
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35
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+
setP(points: number[][]) {
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36
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+
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37
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+
this.__HS = {
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|
38
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+
"x": [],
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|
39
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+
"h": []
|
|
40
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+
};
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|
41
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+
let flag: number,
|
|
42
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+
slope = (points[1][1] - points[0][1]) / (points[1][0] - points[0][0]),
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|
43
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+
temp: number
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|
44
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+
this.__HS.x[0] = points[0][0]
|
|
45
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+
for (flag = 1; flag < points.length; flag++) {
|
|
46
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if (points[flag][0] <= points[flag - 1][0]) throw new Error('The point position should be increamented!')
|
|
47
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+
this.__HS.x[flag] = points[flag][0]
|
|
48
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+
|
|
49
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+
// 求点斜率
|
|
50
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+
|
|
51
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+
// temp = flag < points.length - 1 ?
|
|
52
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+
// (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0]) :
|
|
53
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+
// (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0])
|
|
54
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+
|
|
55
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+
// 修复超过界限的值问题
|
|
56
|
+
// 2023年6月25日 于南京
|
|
57
|
+
if (flag < points.length - 1) {
|
|
58
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+
if (
|
|
59
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+
(points[flag + 1][1] > points[flag][1] && points[flag - 1][1] > points[flag][1]) ||
|
|
60
|
+
(points[flag + 1][1] < points[flag][1] && points[flag - 1][1] < points[flag][1]) ||
|
|
61
|
+
points[flag + 1][1] == points[flag][1] ||
|
|
62
|
+
points[flag - 1][1] == points[flag][1]
|
|
63
|
+
) {
|
|
64
|
+
temp = 0
|
|
65
|
+
} else {
|
|
66
|
+
temp = (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0])
|
|
67
|
+
}
|
|
68
|
+
} else {
|
|
69
|
+
temp = (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0])
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
// 求解两个点直接的插值方程
|
|
73
|
+
// 第一个点的前一个点直接取第一个点
|
|
74
|
+
// 最后一个点的后一个点直接取最后一个点
|
|
75
|
+
this.__HS.h[flag - 1] = new Hermite((1 - this.__t) * 0.5).setP(points[flag - 1][0], points[flag - 1][1], points[flag][0], points[flag][1], slope, temp)
|
|
76
|
+
slope = temp
|
|
77
|
+
}
|
|
78
|
+
return this
|
|
79
|
+
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
// 根据x值返回y值
|
|
83
|
+
use(x: number) {
|
|
84
|
+
if (this.__HS) {
|
|
85
|
+
this.__i = -1
|
|
86
|
+
|
|
87
|
+
// 寻找记录x所在位置的区间
|
|
88
|
+
// 这里就是寻找对应的拟合函数
|
|
89
|
+
while (this.__i + 1 < this.__HS.x.length && (x > this.__HS.x[this.__i + 1] || (this.__i == -1 && x >= this.__HS.x[this.__i + 1]))) {
|
|
90
|
+
this.__i += 1
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
// 由于js浮点运算不准确,我们对于越界的情况进行兼容
|
|
94
|
+
|
|
95
|
+
if (this.__i < 0) {
|
|
96
|
+
return this.__HS.h[0].use(this.__HS.x[0])
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
else if (this.__i >= this.__HS.h.length) {
|
|
100
|
+
return this.__HS.h[this.__HS.h.length - 1].use(this.__HS.x[this.__HS.x.length - 1])
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
return this.__HS.h[this.__i].use(x)
|
|
104
|
+
} else {
|
|
105
|
+
throw new Error('You shoud first set the position!')
|
|
106
|
+
}
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
}
|
|
110
|
+
|
|
111
111
|
export default Cardinal
|