vislite 0.5.2 → 0.6.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.editorconfig +18 -18
- package/.eslintrc.js +24 -0
- package/AUTHORS.txt +6 -6
- package/CHANGELOG +15 -1
- package/LICENSE +20 -20
- package/README.md +41 -2
- package/lib/Buffer/index.umd.js +2 -2
- package/lib/Buffer/index.umd.min.js +2 -2
- package/lib/Canvas/index.umd.js +19 -8
- package/lib/Canvas/index.umd.min.js +3 -3
- package/lib/Cardinal/index.umd.js +2 -2
- package/lib/Cardinal/index.umd.min.js +2 -2
- package/lib/Eoap/index.umd.js +2 -2
- package/lib/Eoap/index.umd.min.js +2 -2
- package/lib/Geometry/index.umd.js +7 -4
- package/lib/Geometry/index.umd.min.js +2 -2
- package/lib/Hermite/index.umd.js +2 -2
- package/lib/Hermite/index.umd.min.js +2 -2
- package/lib/Matrix4/index.umd.js +14 -8
- package/lib/Matrix4/index.umd.min.js +3 -3
- package/lib/Mercator/index.umd.js +2 -2
- package/lib/Mercator/index.umd.min.js +2 -2
- package/lib/OralCanvas/index.es.js +14 -6
- package/lib/OralCanvas/index.es.min.js +3 -3
- package/lib/OralWebGL/index.es.js +27 -19
- package/lib/OralWebGL/index.es.min.js +3 -3
- package/lib/SVG/index.umd.js +6 -4
- package/lib/SVG/index.umd.min.js +2 -2
- package/lib/Shader/index.umd.js +10 -10
- package/lib/Shader/index.umd.min.js +3 -3
- package/lib/Texture/index.umd.js +4 -3
- package/lib/Texture/index.umd.min.js +2 -2
- package/lib/TreeLayout/index.umd.js +8 -5
- package/lib/TreeLayout/index.umd.min.js +2 -2
- package/lib/WebGL/index.umd.js +27 -19
- package/lib/WebGL/index.umd.min.js +3 -3
- package/lib/animation/index.umd.js +4 -3
- package/lib/animation/index.umd.min.js +2 -2
- package/lib/formatColor/index.umd.js +2 -2
- package/lib/formatColor/index.umd.min.js +2 -2
- package/lib/getLoopColors/index.umd.js +2 -2
- package/lib/getLoopColors/index.umd.min.js +2 -2
- package/lib/getWebGLContext/index.umd.js +4 -3
- package/lib/getWebGLContext/index.umd.min.js +2 -2
- package/lib/index.umd.js +73 -34
- package/lib/index.umd.min.js +3 -3
- package/lib/move/index.umd.js +2 -2
- package/lib/move/index.umd.min.js +2 -2
- package/lib/resizeObserver/index.umd.js +4 -3
- package/lib/resizeObserver/index.umd.min.js +2 -2
- package/lib/rotate/index.umd.js +2 -2
- package/lib/rotate/index.umd.min.js +2 -2
- package/lib/ruler/index.umd.js +14 -2
- package/lib/ruler/index.umd.min.js +3 -3
- package/lib/scale/index.umd.js +2 -2
- package/lib/scale/index.umd.min.js +2 -2
- package/lib/throttle/index.umd.js +2 -2
- package/lib/throttle/index.umd.min.js +2 -2
- package/lib/viewHandler/index.umd.js +4 -4
- package/lib/viewHandler/index.umd.min.js +3 -3
- package/miniprogram/ui-canvas/index.js +107 -107
- package/miniprogram/ui-canvas/index.json +4 -4
- package/miniprogram/ui-canvas/index.wxml +4 -4
- package/miniprogram/ui-canvas/index.wxss +5 -5
- package/package/Buffer/index.ts +2 -2
- package/package/Canvas/index.ts +2 -2
- package/package/Cardinal/index.ts +2 -2
- package/package/Eoap/index.ts +2 -2
- package/package/Geometry/index.ts +2 -2
- package/package/Hermite/index.ts +2 -2
- package/package/Matrix4/index.ts +2 -2
- package/package/Mercator/index.ts +2 -2
- package/package/OralCanvas/index.ts +2 -2
- package/package/OralWebGL/index.ts +2 -2
- package/package/SVG/index.ts +2 -2
- package/package/Shader/index.ts +39 -39
- package/package/Texture/index.ts +2 -2
- package/package/TreeLayout/index.ts +1 -1
- package/package/WebGL/index.ts +2 -2
- package/package/animation/index.ts +2 -2
- package/package/formatColor/index.ts +2 -2
- package/package/getLoopColors/index.ts +2 -2
- package/package/getWebGLContext/index.ts +39 -39
- package/package/index.ts +76 -76
- package/package/move/index.ts +2 -2
- package/package/resizeObserver/index.ts +2 -2
- package/package/rotate/index.ts +2 -2
- package/package/ruler/index.ts +2 -2
- package/package/scale/index.ts +2 -2
- package/package/throttle/index.ts +2 -2
- package/package/viewHandler/index.ts +2 -2
- package/package.json +6 -2
- package/src/Canvas.ts +70 -67
- package/src/Eoap.ts +66 -66
- package/src/Geometry.ts +82 -82
- package/src/Matrix4/index.ts +17 -9
- package/src/Matrix4/move.ts +12 -12
- package/src/Matrix4/rotate.ts +15 -15
- package/src/Matrix4/scale.ts +11 -11
- package/src/Matrix4/transform.ts +64 -64
- package/src/Mercator.ts +27 -27
- package/src/SVG.ts +24 -24
- package/src/WebGL.ts +66 -66
- package/src/animation.ts +98 -98
- package/src/common/assemble.ts +22 -22
- package/src/common/canvas/arc.ts +51 -50
- package/src/common/canvas/config.ts +158 -158
- package/src/common/canvas/gradient.ts +29 -29
- package/src/common/canvas/index.ts +149 -140
- package/src/common/canvas/painter.ts +417 -426
- package/src/common/canvas/texts.ts +18 -18
- package/src/common/geometry/prism-horizontal.ts +35 -33
- package/src/common/geometry/prism-vertical.ts +40 -40
- package/src/common/geometry/sphere-fragment.ts +40 -39
- package/src/common/geometry/tool/circle.ts +11 -11
- package/src/common/mergeOption.ts +6 -6
- package/src/common/setStyle.ts +5 -5
- package/src/common/svg/config.ts +186 -186
- package/src/common/svg/dictionary.ts +1 -1
- package/src/common/svg/gradient.ts +63 -63
- package/src/common/svg/index.ts +356 -356
- package/src/common/svg/tool.ts +44 -44
- package/src/common/tree/index.ts +25 -25
- package/src/common/tree/toInnerTree.ts +57 -56
- package/src/common/tree/toPlainTree.ts +132 -131
- package/src/common/webgl/buffer.ts +79 -79
- package/src/common/webgl/doDraw.ts +108 -108
- package/src/common/webgl/getColorFactory.ts +26 -26
- package/src/common/webgl/getShader.ts +48 -48
- package/src/common/webgl/getTexture.ts +11 -11
- package/src/common/webgl/getWebGLContext.ts +28 -27
- package/src/common/webgl/index.ts +224 -223
- package/src/common/webgl/shader.ts +75 -75
- package/src/common/webgl/texture.ts +97 -96
- package/src/formatColor.ts +44 -44
- package/src/getLoopColors.ts +42 -42
- package/src/interpolation/Cardinal.ts +110 -110
- package/src/interpolation/Hermite.ts +65 -65
- package/src/{TreeLayout/index.ts → layout/TreeLayout.ts} +21 -21
- package/src/move.ts +7 -7
- package/src/resizeObserver.ts +37 -36
- package/src/rotate.ts +7 -7
- package/src/ruler.ts +41 -19
- package/src/scale.ts +6 -6
- package/src/shader/fsColor.c +7 -7
- package/src/shader/fsColors.c +7 -7
- package/src/shader/fsCube.c +8 -8
- package/src/shader/fsImage.c +8 -8
- package/src/shader/vsColor.c +17 -17
- package/src/shader/vsColors.c +13 -13
- package/src/shader/vsCube.c +13 -13
- package/src/shader/vsImage.c +13 -13
- package/src/throttle.ts +52 -51
- package/src/viewHandler.ts +158 -158
- package/types/Buffer.d.ts +23 -23
- package/types/Canvas.d.ts +8 -0
- package/types/CanvasConfig.d.ts +106 -106
- package/types/CanvasOption.d.ts +8 -7
- package/types/CanvasOpts.d.ts +10 -0
- package/types/Cardinal.d.ts +13 -13
- package/types/Geometry.d.ts +40 -40
- package/types/GeometryOption.d.ts +11 -11
- package/types/GeometryResult.d.ts +18 -18
- package/types/Gradient.d.ts +14 -14
- package/types/Hermite.d.ts +18 -18
- package/types/Map.d.ts +9 -9
- package/types/Matrix4.d.ts +5 -0
- package/types/Object3D.d.ts +114 -114
- package/types/SVG.d.ts +238 -238
- package/types/SVGConfig.d.ts +76 -76
- package/types/Scene3D.d.ts +6 -6
- package/types/Shader.d.ts +21 -21
- package/types/Texture.d.ts +16 -16
- package/types/Tree.d.ts +69 -69
- package/types/TreeConfig.d.ts +24 -24
- package/types/TreeLayout.d.ts +54 -54
- package/types/TreeOption.d.ts +48 -48
- package/types/WebGL.d.ts +38 -38
- package/types/WebGLOption.d.ts +7 -7
- package/types/animation.d.ts +6 -6
- package/types/formatColor.d.ts +2 -2
- package/types/getLoopColors.d.ts +2 -2
- package/types/getWebGLContext.d.ts +2 -2
- package/types/index.d.ts +175 -175
- package/types/move.d.ts +2 -2
- package/types/painterConfig.d.ts +2 -2
- package/types/resizeObserver.d.ts +2 -2
- package/types/rotate.d.ts +2 -2
- package/types/ruler.d.ts +7 -7
- package/types/scale.d.ts +2 -2
- package/types/throttle.d.ts +4 -4
- package/types/throttleOption.d.ts +21 -21
- package/types/viewHandler.d.ts +13 -13
- package/uni-app/ui-canvas.vue +239 -206
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import type Object3DType from '../../../types/Object3D'
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import assemble from '../assemble'
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const scale = 10
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class WebGL {
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painter: WebGLRenderingContext
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private __regionPainter: WebGLRenderingContext
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private __regionList = {} //区域映射表
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private __regionName = "" // 当前绘制的内容名称
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private __scene: Scene3DType = { // 记录着3D世界
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|
+
])
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
private __proporion: number[]
|
|
43
|
+
|
|
44
|
+
private __unique: number
|
|
45
|
+
|
|
46
|
+
constructor(ViewCanvas: HTMLCanvasElement, RegionCanvas: HTMLCanvasElement) {
|
|
47
|
+
this.__unique = new Date().valueOf()
|
|
48
|
+
|
|
49
|
+
this.painter = getWebGLContext(ViewCanvas, scale)
|
|
50
|
+
if (RegionCanvas) {
|
|
51
|
+
this.__regionPainter = getWebGLContext(RegionCanvas, scale, {
|
|
52
|
+
|
|
53
|
+
// 如果不设置,涉及到缓冲区的情况可能无法获取颜色
|
|
54
|
+
// preserveDrawingBuffer: true
|
|
55
|
+
})
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
const proportion = this.painter.canvas.width / this.painter.canvas.height
|
|
59
|
+
|
|
60
|
+
let xProportion = 1
|
|
61
|
+
let yProportion = 1
|
|
62
|
+
|
|
63
|
+
if (proportion > 1) {
|
|
64
|
+
xProportion = 1 / proportion
|
|
65
|
+
} else {
|
|
66
|
+
yProportion = proportion
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
const zProportion = Math.min(xProportion, yProportion)
|
|
70
|
+
|
|
71
|
+
this.__proporion = [
|
|
72
|
+
xProportion, 0, 0, 0,
|
|
73
|
+
0, yProportion, 0, 0,
|
|
74
|
+
0, 0, zProportion, 0,
|
|
75
|
+
0, 0, 0, 1
|
|
76
|
+
]
|
|
77
|
+
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
matrix(initMatrix4?: number[]) {
|
|
81
|
+
return new Matrix4(initMatrix4)
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
getMatrix() {
|
|
85
|
+
return this.__scene.matrix
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
getObject3D() {
|
|
89
|
+
return this.__scene.children
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
review(isUpdateRegion = false) {
|
|
93
|
+
|
|
94
|
+
if (isUpdateRegion) {
|
|
95
|
+
if (this.__regionPainter) {
|
|
96
|
+
this.__regionPainter.clearColor(1, 1, 1, 1)
|
|
97
|
+
this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)
|
|
98
|
+
}
|
|
99
|
+
} else {
|
|
100
|
+
this.painter.clearColor(1, 1, 1, 1)
|
|
101
|
+
this.painter.clear(this.painter.COLOR_BUFFER_BIT)
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
for (let index = 0; index < this.__scene.children.length; index++) {
|
|
105
|
+
this.draw(this.__scene.children[index], isUpdateRegion)
|
|
106
|
+
}
|
|
107
|
+
return this
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
private draw(object3D: Object3DType, isUpdateRegion = false) {
|
|
111
|
+
if (!isUpdateRegion) needUpdate = true
|
|
112
|
+
|
|
113
|
+
const meshWorld = {
|
|
114
|
+
matrix: object3D.matrix.value()
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
const globalWorld = {
|
|
118
|
+
matrix: this.__scene.matrix.value(),
|
|
119
|
+
proporion: this.__proporion
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
// 设置好当前区域
|
|
123
|
+
this.setRegion(object3D.region)
|
|
124
|
+
|
|
125
|
+
for (let index = 0; index < object3D.mesh.length; index++) {
|
|
126
|
+
|
|
127
|
+
if (isUpdateRegion) {
|
|
128
|
+
if (this.__regionPainter) {
|
|
129
|
+
// 区域上
|
|
130
|
+
doDraw("painter" + this.__unique, this.__regionPainter, {
|
|
131
|
+
geometry: object3D.mesh[index].geometry,
|
|
132
|
+
material: {
|
|
133
|
+
color: {
|
|
134
|
+
r: this.__regionColor[0],
|
|
135
|
+
g: this.__regionColor[1],
|
|
136
|
+
b: this.__regionColor[2],
|
|
137
|
+
alpha: this.__regionColor[3]
|
|
138
|
+
}
|
|
139
|
+
}
|
|
140
|
+
}, meshWorld, globalWorld)
|
|
141
|
+
|
|
142
|
+
this.__getColor = getColorFactory(this.__regionPainter)
|
|
143
|
+
}
|
|
144
|
+
} else {
|
|
145
|
+
// 画布上
|
|
146
|
+
doDraw("region" + this.__unique, this.painter, object3D.mesh[index], meshWorld, globalWorld)
|
|
147
|
+
}
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
render(object3D: Object3DType) {
|
|
153
|
+
if (!('matrix' in object3D)) object3D.matrix = new Matrix4()
|
|
154
|
+
if (!('region' in object3D)) object3D.region = ""
|
|
155
|
+
|
|
156
|
+
// 对数据进行校对
|
|
157
|
+
for (let index = 0; index < object3D.mesh.length; index++) {
|
|
158
|
+
const mesh = object3D.mesh[index]
|
|
159
|
+
|
|
160
|
+
if (mesh.geometry.attributes.normal && Array.isArray(mesh.geometry.attributes.normal.array)) {
|
|
161
|
+
mesh.geometry.attributes.normal.array = new Float32Array(mesh.geometry.attributes.normal.array)
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
if (mesh.geometry.attributes.position && Array.isArray(mesh.geometry.attributes.position.array)) {
|
|
165
|
+
mesh.geometry.attributes.position.array = new Float32Array(mesh.geometry.attributes.position.array)
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
if (mesh.geometry.attributes.uv && Array.isArray(mesh.geometry.attributes.uv.array)) {
|
|
169
|
+
mesh.geometry.attributes.uv.array = new Float32Array(mesh.geometry.attributes.uv.array)
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
if (mesh.geometry.index && Array.isArray(mesh.geometry.index.array)) {
|
|
173
|
+
mesh.geometry.index.array = new Uint8Array(mesh.geometry.index.array)
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
if (mesh.material.colors && Array.isArray(mesh.material.colors.array)) {
|
|
177
|
+
mesh.material.colors.array = new Float32Array(mesh.material.colors.array)
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
this.__scene.children.push(object3D)
|
|
183
|
+
this.draw(object3D)
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
// 设置当前绘制区域名称
|
|
187
|
+
setRegion(regionName: string | number) {
|
|
188
|
+
this.__regionName = regionName + ""
|
|
189
|
+
|
|
190
|
+
if (regionName) {
|
|
191
|
+
if (this.__regionList[regionName] == void 0) {
|
|
192
|
+
this.__regionList[regionName] = [... this.__regionAssemble(), 1]
|
|
193
|
+
}
|
|
194
|
+
this.__regionColor = this.__regionList[regionName]
|
|
195
|
+
} else {
|
|
196
|
+
this.__regionColor = [0, 0, 0, 1]
|
|
197
|
+
}
|
|
198
|
+
return this
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
// 获取当前事件触发的区域名称
|
|
202
|
+
getRegion(x: number, y: number): Promise<string> {
|
|
203
|
+
if (needUpdate) this.review(true)
|
|
204
|
+
|
|
205
|
+
needUpdate = false
|
|
206
|
+
return new Promise((resolve) => {
|
|
207
|
+
|
|
208
|
+
const rgba = this.__getColor(x, y)
|
|
209
|
+
|
|
210
|
+
// 查找当前点击的区域
|
|
211
|
+
for (const key in this.__regionList) {
|
|
212
|
+
const currentRGBA = this.__regionList[key]
|
|
213
|
+
if ("rgba(" + currentRGBA[0] * 255 + "," + currentRGBA[1] * 255 + "," + currentRGBA[2] * 255 + "," + currentRGBA[3] * 255 + ")" == rgba) {
|
|
214
|
+
resolve(key)
|
|
215
|
+
break
|
|
216
|
+
}
|
|
217
|
+
}
|
|
218
|
+
resolve("")
|
|
219
|
+
|
|
220
|
+
})
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
}
|
|
224
|
+
|
|
224
225
|
export default WebGL
|
|
@@ -1,76 +1,76 @@
|
|
|
1
|
-
// 着色器分为两类:顶点着色器 + 片段着色器
|
|
2
|
-
// 前者用于定义一个点的特性,比如位置,大小,颜色等
|
|
3
|
-
// 后者用于针对每个片段(可以理解为像素)进行处理
|
|
4
|
-
|
|
5
|
-
// 着色器采用的语言是:GLSL ES语言
|
|
6
|
-
|
|
7
|
-
// 把着色器字符串加载成着色器对象
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
// 创建着色器对象
|
|
11
|
-
|
|
12
|
-
if (shader == null) throw new Error('Unable to create shader!')
|
|
13
|
-
|
|
14
|
-
// 绑定资源
|
|
15
|
-
painter.shaderSource(shader, source)
|
|
16
|
-
|
|
17
|
-
// 编译着色器
|
|
18
|
-
painter.compileShader(shader)
|
|
19
|
-
|
|
20
|
-
// 检测着色器编译是否成功
|
|
21
|
-
if (!painter.getShaderParameter(shader, painter.COMPILE_STATUS))
|
|
22
|
-
throw new Error('Failed to compile shader:' + painter.getShaderInfoLog(shader))
|
|
23
|
-
|
|
24
|
-
return shader
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
// 建立着色器
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
// 分别加载顶点着色器对象和片段着色器对象
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
// 创建一个着色器程序
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
// 把前面创建的两个着色器对象添加到着色器程序中
|
|
38
|
-
painter.attachShader(glProgram, vertexShader)
|
|
39
|
-
painter.attachShader(glProgram, fragmentShader)
|
|
40
|
-
|
|
41
|
-
// 把着色器程序链接成一个完整的程序
|
|
42
|
-
painter.linkProgram(glProgram)
|
|
43
|
-
|
|
44
|
-
// 检测着色器程序链接是否成功
|
|
45
|
-
if (!painter.getProgramParameter(glProgram, painter.LINK_STATUS))
|
|
46
|
-
throw new Error('Failed to link program: ' + painter.getProgramInfoLog(glProgram))
|
|
47
|
-
|
|
48
|
-
return glProgram
|
|
49
|
-
}
|
|
50
|
-
|
|
51
|
-
class ShaderObject {
|
|
52
|
-
|
|
53
|
-
private __painter: WebGLRenderingContext
|
|
54
|
-
|
|
55
|
-
program: WebGLProgram
|
|
56
|
-
|
|
57
|
-
constructor(painter: WebGLRenderingContext) {
|
|
58
|
-
this.__painter = painter
|
|
59
|
-
}
|
|
60
|
-
|
|
61
|
-
// 使用这个程序
|
|
62
|
-
// (后于编译)
|
|
63
|
-
use() {
|
|
64
|
-
this.__painter.useProgram(this.program)
|
|
65
|
-
return this
|
|
66
|
-
}
|
|
67
|
-
|
|
68
|
-
// 编译着色器程序
|
|
69
|
-
compile(vshaderSource: string, fshaderSource: string) {
|
|
70
|
-
this.program = useShader(this.__painter, vshaderSource, fshaderSource)
|
|
71
|
-
return this
|
|
72
|
-
}
|
|
73
|
-
|
|
74
|
-
}
|
|
75
|
-
|
|
1
|
+
// 着色器分为两类:顶点着色器 + 片段着色器
|
|
2
|
+
// 前者用于定义一个点的特性,比如位置,大小,颜色等
|
|
3
|
+
// 后者用于针对每个片段(可以理解为像素)进行处理
|
|
4
|
+
|
|
5
|
+
// 着色器采用的语言是:GLSL ES语言
|
|
6
|
+
|
|
7
|
+
// 把着色器字符串加载成着色器对象
|
|
8
|
+
const loadShader = (painter: WebGLRenderingContext, type: number, source: string) => {
|
|
9
|
+
|
|
10
|
+
// 创建着色器对象
|
|
11
|
+
const shader = painter.createShader(type)
|
|
12
|
+
if (shader == null) throw new Error('Unable to create shader!')
|
|
13
|
+
|
|
14
|
+
// 绑定资源
|
|
15
|
+
painter.shaderSource(shader, source)
|
|
16
|
+
|
|
17
|
+
// 编译着色器
|
|
18
|
+
painter.compileShader(shader)
|
|
19
|
+
|
|
20
|
+
// 检测着色器编译是否成功
|
|
21
|
+
if (!painter.getShaderParameter(shader, painter.COMPILE_STATUS))
|
|
22
|
+
throw new Error('Failed to compile shader:' + painter.getShaderInfoLog(shader))
|
|
23
|
+
|
|
24
|
+
return shader
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
// 建立着色器
|
|
28
|
+
const useShader = (painter: WebGLRenderingContext, vshaderSource: string, fshaderSource: string) => {
|
|
29
|
+
|
|
30
|
+
// 分别加载顶点着色器对象和片段着色器对象
|
|
31
|
+
const vertexShader = loadShader(painter, painter.VERTEX_SHADER, vshaderSource)
|
|
32
|
+
const fragmentShader = loadShader(painter, painter.FRAGMENT_SHADER, fshaderSource)
|
|
33
|
+
|
|
34
|
+
// 创建一个着色器程序
|
|
35
|
+
const glProgram = painter.createProgram()
|
|
36
|
+
|
|
37
|
+
// 把前面创建的两个着色器对象添加到着色器程序中
|
|
38
|
+
painter.attachShader(glProgram, vertexShader)
|
|
39
|
+
painter.attachShader(glProgram, fragmentShader)
|
|
40
|
+
|
|
41
|
+
// 把着色器程序链接成一个完整的程序
|
|
42
|
+
painter.linkProgram(glProgram)
|
|
43
|
+
|
|
44
|
+
// 检测着色器程序链接是否成功
|
|
45
|
+
if (!painter.getProgramParameter(glProgram, painter.LINK_STATUS))
|
|
46
|
+
throw new Error('Failed to link program: ' + painter.getProgramInfoLog(glProgram))
|
|
47
|
+
|
|
48
|
+
return glProgram
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
class ShaderObject {
|
|
52
|
+
|
|
53
|
+
private __painter: WebGLRenderingContext
|
|
54
|
+
|
|
55
|
+
program: WebGLProgram
|
|
56
|
+
|
|
57
|
+
constructor(painter: WebGLRenderingContext) {
|
|
58
|
+
this.__painter = painter
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
// 使用这个程序
|
|
62
|
+
// (后于编译)
|
|
63
|
+
use() {
|
|
64
|
+
this.__painter.useProgram(this.program)
|
|
65
|
+
return this
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
// 编译着色器程序
|
|
69
|
+
compile(vshaderSource: string, fshaderSource: string) {
|
|
70
|
+
this.program = useShader(this.__painter, vshaderSource, fshaderSource)
|
|
71
|
+
return this
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
}
|
|
75
|
+
|
|
76
76
|
export default ShaderObject
|