vislite 0.5.2 → 0.6.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.editorconfig +18 -18
- package/AUTHORS.txt +6 -6
- package/CHANGELOG +13 -1
- package/LICENSE +20 -20
- package/README.md +41 -2
- package/lib/Buffer/index.umd.js +2 -2
- package/lib/Buffer/index.umd.min.js +2 -2
- package/lib/Canvas/index.umd.js +8 -2
- package/lib/Canvas/index.umd.min.js +3 -3
- package/lib/Cardinal/index.umd.js +2 -2
- package/lib/Cardinal/index.umd.min.js +2 -2
- package/lib/Eoap/index.umd.js +2 -2
- package/lib/Eoap/index.umd.min.js +2 -2
- package/lib/Geometry/index.umd.js +2 -2
- package/lib/Geometry/index.umd.min.js +2 -2
- package/lib/Hermite/index.umd.js +2 -2
- package/lib/Hermite/index.umd.min.js +2 -2
- package/lib/Matrix4/index.umd.js +14 -8
- package/lib/Matrix4/index.umd.min.js +3 -3
- package/lib/Mercator/index.umd.js +2 -2
- package/lib/Mercator/index.umd.min.js +2 -2
- package/lib/OralCanvas/index.es.js +8 -2
- package/lib/OralCanvas/index.es.min.js +3 -3
- package/lib/OralWebGL/index.es.js +22 -16
- package/lib/OralWebGL/index.es.min.js +3 -3
- package/lib/SVG/index.umd.js +2 -2
- package/lib/SVG/index.umd.min.js +2 -2
- package/lib/Shader/index.umd.js +10 -10
- package/lib/Shader/index.umd.min.js +3 -3
- package/lib/Texture/index.umd.js +2 -2
- package/lib/Texture/index.umd.min.js +2 -2
- package/lib/TreeLayout/index.umd.js +2 -2
- package/lib/TreeLayout/index.umd.min.js +2 -2
- package/lib/WebGL/index.umd.js +22 -16
- package/lib/WebGL/index.umd.min.js +3 -3
- package/lib/animation/index.umd.js +2 -2
- package/lib/animation/index.umd.min.js +2 -2
- package/lib/formatColor/index.umd.js +2 -2
- package/lib/formatColor/index.umd.min.js +2 -2
- package/lib/getLoopColors/index.umd.js +2 -2
- package/lib/getLoopColors/index.umd.min.js +2 -2
- package/lib/getWebGLContext/index.umd.js +2 -2
- package/lib/getWebGLContext/index.umd.min.js +2 -2
- package/lib/index.umd.js +40 -16
- package/lib/index.umd.min.js +3 -3
- package/lib/move/index.umd.js +2 -2
- package/lib/move/index.umd.min.js +2 -2
- package/lib/resizeObserver/index.umd.js +2 -2
- package/lib/resizeObserver/index.umd.min.js +2 -2
- package/lib/rotate/index.umd.js +2 -2
- package/lib/rotate/index.umd.min.js +2 -2
- package/lib/ruler/index.umd.js +14 -2
- package/lib/ruler/index.umd.min.js +3 -3
- package/lib/scale/index.umd.js +2 -2
- package/lib/scale/index.umd.min.js +2 -2
- package/lib/throttle/index.umd.js +2 -2
- package/lib/throttle/index.umd.min.js +2 -2
- package/lib/viewHandler/index.umd.js +2 -2
- package/lib/viewHandler/index.umd.min.js +2 -2
- package/miniprogram/ui-canvas/index.js +107 -107
- package/miniprogram/ui-canvas/index.json +4 -4
- package/miniprogram/ui-canvas/index.wxml +4 -4
- package/miniprogram/ui-canvas/index.wxss +5 -5
- package/package/Buffer/index.ts +2 -2
- package/package/Canvas/index.ts +2 -2
- package/package/Cardinal/index.ts +2 -2
- package/package/Eoap/index.ts +2 -2
- package/package/Geometry/index.ts +2 -2
- package/package/Hermite/index.ts +2 -2
- package/package/Matrix4/index.ts +2 -2
- package/package/Mercator/index.ts +2 -2
- package/package/OralCanvas/index.ts +2 -2
- package/package/OralWebGL/index.ts +2 -2
- package/package/SVG/index.ts +2 -2
- package/package/Shader/index.ts +39 -39
- package/package/Texture/index.ts +2 -2
- package/package/TreeLayout/index.ts +1 -1
- package/package/WebGL/index.ts +2 -2
- package/package/animation/index.ts +2 -2
- package/package/formatColor/index.ts +2 -2
- package/package/getLoopColors/index.ts +2 -2
- package/package/getWebGLContext/index.ts +39 -39
- package/package/index.ts +76 -76
- package/package/move/index.ts +2 -2
- package/package/resizeObserver/index.ts +2 -2
- package/package/rotate/index.ts +2 -2
- package/package/ruler/index.ts +2 -2
- package/package/scale/index.ts +2 -2
- package/package/throttle/index.ts +2 -2
- package/package/viewHandler/index.ts +2 -2
- package/package.json +1 -1
- package/src/Canvas.ts +67 -67
- package/src/Eoap.ts +66 -66
- package/src/Geometry.ts +82 -82
- package/src/Matrix4/index.ts +14 -6
- package/src/Matrix4/move.ts +12 -12
- package/src/Matrix4/rotate.ts +15 -15
- package/src/Matrix4/scale.ts +11 -11
- package/src/Matrix4/transform.ts +64 -64
- package/src/Mercator.ts +27 -27
- package/src/SVG.ts +24 -24
- package/src/WebGL.ts +66 -66
- package/src/animation.ts +98 -98
- package/src/common/assemble.ts +22 -22
- package/src/common/canvas/arc.ts +50 -50
- package/src/common/canvas/config.ts +158 -158
- package/src/common/canvas/gradient.ts +29 -29
- package/src/common/canvas/index.ts +147 -139
- package/src/common/canvas/painter.ts +426 -426
- package/src/common/canvas/texts.ts +18 -18
- package/src/common/geometry/prism-horizontal.ts +33 -33
- package/src/common/geometry/prism-vertical.ts +40 -40
- package/src/common/geometry/sphere-fragment.ts +39 -39
- package/src/common/geometry/tool/circle.ts +11 -11
- package/src/common/mergeOption.ts +6 -6
- package/src/common/setStyle.ts +5 -5
- package/src/common/svg/config.ts +186 -186
- package/src/common/svg/gradient.ts +63 -63
- package/src/common/svg/index.ts +356 -356
- package/src/common/svg/tool.ts +44 -44
- package/src/common/tree/index.ts +25 -25
- package/src/common/tree/toInnerTree.ts +56 -56
- package/src/common/tree/toPlainTree.ts +131 -131
- package/src/common/webgl/buffer.ts +79 -79
- package/src/common/webgl/doDraw.ts +108 -108
- package/src/common/webgl/getColorFactory.ts +26 -26
- package/src/common/webgl/getShader.ts +48 -48
- package/src/common/webgl/getTexture.ts +11 -11
- package/src/common/webgl/getWebGLContext.ts +27 -27
- package/src/common/webgl/index.ts +223 -223
- package/src/common/webgl/shader.ts +75 -75
- package/src/common/webgl/texture.ts +96 -96
- package/src/formatColor.ts +44 -44
- package/src/getLoopColors.ts +42 -42
- package/src/interpolation/Cardinal.ts +110 -110
- package/src/interpolation/Hermite.ts +65 -65
- package/src/move.ts +7 -7
- package/src/resizeObserver.ts +36 -36
- package/src/rotate.ts +7 -7
- package/src/ruler.ts +23 -1
- package/src/scale.ts +6 -6
- package/src/shader/fsColor.c +7 -7
- package/src/shader/fsColors.c +7 -7
- package/src/shader/fsCube.c +8 -8
- package/src/shader/fsImage.c +8 -8
- package/src/shader/vsColor.c +17 -17
- package/src/shader/vsColors.c +13 -13
- package/src/shader/vsCube.c +13 -13
- package/src/shader/vsImage.c +13 -13
- package/src/throttle.ts +51 -51
- package/src/viewHandler.ts +158 -158
- package/types/Buffer.d.ts +23 -23
- package/types/Canvas.d.ts +8 -0
- package/types/CanvasConfig.d.ts +106 -106
- package/types/CanvasOption.d.ts +7 -7
- package/types/Cardinal.d.ts +13 -13
- package/types/Geometry.d.ts +40 -40
- package/types/GeometryOption.d.ts +11 -11
- package/types/GeometryResult.d.ts +18 -18
- package/types/Gradient.d.ts +14 -14
- package/types/Hermite.d.ts +18 -18
- package/types/Map.d.ts +9 -9
- package/types/Matrix4.d.ts +5 -0
- package/types/Object3D.d.ts +114 -114
- package/types/SVG.d.ts +238 -238
- package/types/SVGConfig.d.ts +76 -76
- package/types/Scene3D.d.ts +6 -6
- package/types/Shader.d.ts +21 -21
- package/types/Texture.d.ts +16 -16
- package/types/Tree.d.ts +69 -69
- package/types/TreeConfig.d.ts +24 -24
- package/types/TreeLayout.d.ts +54 -54
- package/types/TreeOption.d.ts +48 -48
- package/types/WebGL.d.ts +38 -38
- package/types/WebGLOption.d.ts +7 -7
- package/types/animation.d.ts +6 -6
- package/types/formatColor.d.ts +2 -2
- package/types/getLoopColors.d.ts +2 -2
- package/types/getWebGLContext.d.ts +2 -2
- package/types/index.d.ts +175 -175
- package/types/move.d.ts +2 -2
- package/types/painterConfig.d.ts +2 -2
- package/types/resizeObserver.d.ts +2 -2
- package/types/rotate.d.ts +2 -2
- package/types/ruler.d.ts +7 -7
- package/types/scale.d.ts +2 -2
- package/types/throttle.d.ts +4 -4
- package/types/throttleOption.d.ts +21 -21
- package/types/viewHandler.d.ts +13 -13
- package/uni-app/ui-canvas.vue +239 -206
- /package/src/{TreeLayout/index.ts → layout/TreeLayout.ts} +0 -0
package/src/animation.ts
CHANGED
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@@ -1,99 +1,99 @@
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//当前正在运动的动画的tick函数堆栈
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let $timers: any[] = []
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//唯一定时器的定时间隔
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let $interval = 13
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//定时器ID
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let $timerId: any
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/**
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* 动画轮播
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* @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
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* @param {number} duration 动画时长,可选
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* @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
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*
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* @returns {function} 返回一个函数,调用该函数,可以提前结束动画
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*/
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export default function (doback: (deep: number) => void, duration: number = 400, callback: (deep: number) => void = () => { }): Function {
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let clock = {
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//把tick函数推入堆栈
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"timer": function (tick: (deep: number) => void, duration: number, callback: (deep: number) => void) {
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if (!tick) {
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throw new Error('Tick is required!')
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}
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let id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0)
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$timers.push({
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"id": id,
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"createTime": new Date(),
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"tick": tick,
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"duration": duration,
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"callback": callback
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});
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clock.start()
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return id
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},
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//开启唯一的定时器timerId
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"start": function () {
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if (!$timerId) {
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$timerId = setInterval(clock.tick, $interval)
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}
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},
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//被定时器调用,遍历timers堆栈
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"tick": function () {
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let createTime: Date, flag: number, tick: (deep: number) => void, callback: (deep: number) => void, timer: any, duration: number, passTime: number,
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timers: any[] = $timers
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$timers = []
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$timers.length = 0
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for (flag = 0; flag < timers.length; flag++) {
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//初始化数据
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timer = timers[flag]
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createTime = timer.createTime
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tick = timer.tick
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duration = timer.duration
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callback = timer.callback
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passTime = (+new Date().valueOf() - createTime.valueOf()) / duration
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passTime = passTime > 1 ? 1 : passTime
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tick(passTime)
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if (passTime < 1 && timer.id) {
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$timers.push(timer)
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} else {
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callback(passTime)
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}
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}
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clock.stop()
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}
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},
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//停止定时器,重置timerId=null
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"stop": function () {
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if ($timerId) {
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clearInterval($timerId)
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$timerId = null
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}
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}
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}
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let id = clock.timer(function (deep: number) {
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//其中deep为0-1,表示改变的程度
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doback(deep)
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}, duration, callback)
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// 返回一个函数
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// 用于在动画结束前结束动画
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return function () {
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let i: string
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for (i in $timers) {
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if ($timers[i].id == id) {
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$timers[i].id = void 0
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return
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}
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}
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}
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//当前正在运动的动画的tick函数堆栈
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let $timers: any[] = []
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//唯一定时器的定时间隔
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let $interval = 13
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//定时器ID
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let $timerId: any
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/**
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* 动画轮播
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* @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
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* @param {number} duration 动画时长,可选
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* @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
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*
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* @returns {function} 返回一个函数,调用该函数,可以提前结束动画
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*/
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export default function (doback: (deep: number) => void, duration: number = 400, callback: (deep: number) => void = () => { }): Function {
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let clock = {
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//把tick函数推入堆栈
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"timer": function (tick: (deep: number) => void, duration: number, callback: (deep: number) => void) {
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if (!tick) {
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throw new Error('Tick is required!')
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}
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let id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0)
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$timers.push({
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"id": id,
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"createTime": new Date(),
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"tick": tick,
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"duration": duration,
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"callback": callback
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});
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clock.start()
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return id
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},
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//开启唯一的定时器timerId
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"start": function () {
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if (!$timerId) {
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$timerId = setInterval(clock.tick, $interval)
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}
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},
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//被定时器调用,遍历timers堆栈
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"tick": function () {
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let createTime: Date, flag: number, tick: (deep: number) => void, callback: (deep: number) => void, timer: any, duration: number, passTime: number,
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timers: any[] = $timers
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$timers = []
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$timers.length = 0
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for (flag = 0; flag < timers.length; flag++) {
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//初始化数据
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timer = timers[flag]
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createTime = timer.createTime
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tick = timer.tick
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duration = timer.duration
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callback = timer.callback
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//执行
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passTime = (+new Date().valueOf() - createTime.valueOf()) / duration
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passTime = passTime > 1 ? 1 : passTime
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tick(passTime)
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if (passTime < 1 && timer.id) {
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//动画没有结束再添加
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$timers.push(timer)
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} else {
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callback(passTime)
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}
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}
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if ($timers.length <= 0) {
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clock.stop()
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}
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},
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//停止定时器,重置timerId=null
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"stop": function () {
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if ($timerId) {
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clearInterval($timerId)
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$timerId = null
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}
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}
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}
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let id = clock.timer(function (deep: number) {
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//其中deep为0-1,表示改变的程度
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doback(deep)
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}, duration, callback)
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86
|
+
|
|
87
|
+
// 返回一个函数
|
|
88
|
+
// 用于在动画结束前结束动画
|
|
89
|
+
return function () {
|
|
90
|
+
let i: string
|
|
91
|
+
for (i in $timers) {
|
|
92
|
+
if ($timers[i].id == id) {
|
|
93
|
+
$timers[i].id = void 0
|
|
94
|
+
return
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
}
|
|
98
|
+
|
|
99
99
|
}
|
package/src/common/assemble.ts
CHANGED
|
@@ -1,23 +1,23 @@
|
|
|
1
|
-
export default function (begin: number, end: number, step: number, count: number) {
|
|
2
|
-
let val = []
|
|
3
|
-
for (let index = 0; index < count; index++) val[index] = begin
|
|
4
|
-
|
|
5
|
-
// 非常类似进制数,每次调用都+1
|
|
6
|
-
return function () {
|
|
7
|
-
for (let i = 0; i < count; i++) {
|
|
8
|
-
|
|
9
|
-
// 如果当前位可以进1
|
|
10
|
-
if (val[i] + step < end) {
|
|
11
|
-
val[i] = +(val[i] + step).toFixed(7)
|
|
12
|
-
break
|
|
13
|
-
}
|
|
14
|
-
|
|
15
|
-
// 如果当前位不可以,那当前位归0,尝试下一位
|
|
16
|
-
else if (i < count - 1) {
|
|
17
|
-
val[i] = begin
|
|
18
|
-
}
|
|
19
|
-
}
|
|
20
|
-
|
|
21
|
-
return val
|
|
22
|
-
}
|
|
1
|
+
export default function (begin: number, end: number, step: number, count: number) {
|
|
2
|
+
let val = []
|
|
3
|
+
for (let index = 0; index < count; index++) val[index] = begin
|
|
4
|
+
|
|
5
|
+
// 非常类似进制数,每次调用都+1
|
|
6
|
+
return function () {
|
|
7
|
+
for (let i = 0; i < count; i++) {
|
|
8
|
+
|
|
9
|
+
// 如果当前位可以进1
|
|
10
|
+
if (val[i] + step < end) {
|
|
11
|
+
val[i] = +(val[i] + step).toFixed(7)
|
|
12
|
+
break
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
// 如果当前位不可以,那当前位归0,尝试下一位
|
|
16
|
+
else if (i < count - 1) {
|
|
17
|
+
val[i] = begin
|
|
18
|
+
}
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
return val
|
|
22
|
+
}
|
|
23
23
|
}
|
package/src/common/canvas/arc.ts
CHANGED
|
@@ -1,50 +1,50 @@
|
|
|
1
|
-
|
|
2
|
-
// 点(x,y)围绕中心(cx,cy)旋转deg度
|
|
3
|
-
|
|
4
|
-
let rotate = function (cx: number, cy: number, deg: number, x: number, y: number) {
|
|
5
|
-
let cos = Math.cos(deg), sin = Math.sin(deg)
|
|
6
|
-
return [
|
|
7
|
-
+((x - cx) * cos - (y - cy) * sin + cx).toFixed(7),
|
|
8
|
-
+((x - cx) * sin + (y - cy) * cos + cy).toFixed(7)
|
|
9
|
-
]
|
|
10
|
-
}
|
|
11
|
-
|
|
12
|
-
// r1和r2,内半径和外半径
|
|
13
|
-
// beginA起点弧度,rotateA旋转弧度式
|
|
14
|
-
|
|
15
|
-
export default function (beginA: number, rotateA: number, cx: number, cy: number, r1: number, r2: number, doback: Function) {
|
|
16
|
-
|
|
17
|
-
// 保证逆时针也是可以的
|
|
18
|
-
if (rotateA < 0) {
|
|
19
|
-
beginA += rotateA
|
|
20
|
-
rotateA *= -1
|
|
21
|
-
}
|
|
22
|
-
|
|
23
|
-
let temp: number[] = [], p: number[]
|
|
24
|
-
|
|
25
|
-
// 内部
|
|
26
|
-
p = rotate(0, 0, beginA, r1, 0)
|
|
27
|
-
temp[0] = p[0]
|
|
28
|
-
temp[1] = p[1]
|
|
29
|
-
p = rotate(0, 0, rotateA, p[0], p[1])
|
|
30
|
-
temp[2] = p[0]
|
|
31
|
-
temp[3] = p[1]
|
|
32
|
-
|
|
33
|
-
// 外部
|
|
34
|
-
p = rotate(0, 0, beginA, r2, 0)
|
|
35
|
-
temp[4] = p[0]
|
|
36
|
-
temp[5] = p[1]
|
|
37
|
-
p = rotate(0, 0, rotateA, p[0], p[1])
|
|
38
|
-
temp[6] = p[0]
|
|
39
|
-
temp[7] = p[1]
|
|
40
|
-
|
|
41
|
-
doback(
|
|
42
|
-
beginA, beginA + rotateA,
|
|
43
|
-
temp[0] + cx, temp[1] + cy,
|
|
44
|
-
temp[4] + cx, temp[5] + cy,
|
|
45
|
-
temp[2] + cx, temp[3] + cy,
|
|
46
|
-
temp[6] + cx, temp[7] + cy,
|
|
47
|
-
(r2 - r1) * 0.5
|
|
48
|
-
)
|
|
49
|
-
|
|
50
|
-
}
|
|
1
|
+
|
|
2
|
+
// 点(x,y)围绕中心(cx,cy)旋转deg度
|
|
3
|
+
|
|
4
|
+
let rotate = function (cx: number, cy: number, deg: number, x: number, y: number) {
|
|
5
|
+
let cos = Math.cos(deg), sin = Math.sin(deg)
|
|
6
|
+
return [
|
|
7
|
+
+((x - cx) * cos - (y - cy) * sin + cx).toFixed(7),
|
|
8
|
+
+((x - cx) * sin + (y - cy) * cos + cy).toFixed(7)
|
|
9
|
+
]
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
// r1和r2,内半径和外半径
|
|
13
|
+
// beginA起点弧度,rotateA旋转弧度式
|
|
14
|
+
|
|
15
|
+
export default function (beginA: number, rotateA: number, cx: number, cy: number, r1: number, r2: number, doback: Function) {
|
|
16
|
+
|
|
17
|
+
// 保证逆时针也是可以的
|
|
18
|
+
if (rotateA < 0) {
|
|
19
|
+
beginA += rotateA
|
|
20
|
+
rotateA *= -1
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
let temp: number[] = [], p: number[]
|
|
24
|
+
|
|
25
|
+
// 内部
|
|
26
|
+
p = rotate(0, 0, beginA, r1, 0)
|
|
27
|
+
temp[0] = p[0]
|
|
28
|
+
temp[1] = p[1]
|
|
29
|
+
p = rotate(0, 0, rotateA, p[0], p[1])
|
|
30
|
+
temp[2] = p[0]
|
|
31
|
+
temp[3] = p[1]
|
|
32
|
+
|
|
33
|
+
// 外部
|
|
34
|
+
p = rotate(0, 0, beginA, r2, 0)
|
|
35
|
+
temp[4] = p[0]
|
|
36
|
+
temp[5] = p[1]
|
|
37
|
+
p = rotate(0, 0, rotateA, p[0], p[1])
|
|
38
|
+
temp[6] = p[0]
|
|
39
|
+
temp[7] = p[1]
|
|
40
|
+
|
|
41
|
+
doback(
|
|
42
|
+
beginA, beginA + rotateA,
|
|
43
|
+
temp[0] + cx, temp[1] + cy,
|
|
44
|
+
temp[4] + cx, temp[5] + cy,
|
|
45
|
+
temp[2] + cx, temp[3] + cy,
|
|
46
|
+
temp[6] + cx, temp[7] + cy,
|
|
47
|
+
(r2 - r1) * 0.5
|
|
48
|
+
)
|
|
49
|
+
|
|
50
|
+
}
|
|
@@ -1,158 +1,158 @@
|
|
|
1
|
-
import type CanvasConfigType from "../../../types/CanvasConfig"
|
|
2
|
-
|
|
3
|
-
import arc from "./arc"
|
|
4
|
-
|
|
5
|
-
// 文字统一设置方法
|
|
6
|
-
export let initText = function (
|
|
7
|
-
painter: CanvasRenderingContext2D,
|
|
8
|
-
config: CanvasConfigType,
|
|
9
|
-
x: number,
|
|
10
|
-
y: number,
|
|
11
|
-
deg: number
|
|
12
|
-
) {
|
|
13
|
-
painter.beginPath();
|
|
14
|
-
painter.translate(x, y);
|
|
15
|
-
painter.rotate(deg);
|
|
16
|
-
painter.font =
|
|
17
|
-
config.fontStyle +
|
|
18
|
-
" " +
|
|
19
|
-
config.fontWeight +
|
|
20
|
-
" " +
|
|
21
|
-
config.fontSize +
|
|
22
|
-
"px " +
|
|
23
|
-
config.fontFamily;
|
|
24
|
-
return painter
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
// 画弧统一设置方法
|
|
28
|
-
export let initArc = function (
|
|
29
|
-
painter: CanvasRenderingContext2D,
|
|
30
|
-
config: CanvasConfigType,
|
|
31
|
-
cx: number,
|
|
32
|
-
cy: number,
|
|
33
|
-
r1: number,
|
|
34
|
-
r2: number,
|
|
35
|
-
beginDeg: number,
|
|
36
|
-
deg: number
|
|
37
|
-
) {
|
|
38
|
-
if (r1 > r2) {
|
|
39
|
-
let temp = r1
|
|
40
|
-
r1 = r2
|
|
41
|
-
r2 = temp
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
beginDeg = beginDeg % (Math.PI * 2)
|
|
45
|
-
|
|
46
|
-
// 当|deg|>=2π的时候都认为是一个圆环
|
|
47
|
-
// 为什么不取2π比较,是怕部分浏览器浮点不精确
|
|
48
|
-
if (deg >= Math.PI * 1.999999 || deg <= -Math.PI * 1.999999) {
|
|
49
|
-
deg = Math.PI * 2
|
|
50
|
-
} else {
|
|
51
|
-
deg = deg % (Math.PI * 2)
|
|
52
|
-
}
|
|
53
|
-
|
|
54
|
-
arc(
|
|
55
|
-
beginDeg,
|
|
56
|
-
deg,
|
|
57
|
-
cx,
|
|
58
|
-
cy,
|
|
59
|
-
r1,
|
|
60
|
-
r2,
|
|
61
|
-
function (
|
|
62
|
-
beginA: number,
|
|
63
|
-
endA: number,
|
|
64
|
-
begInnerX: number,
|
|
65
|
-
begInnerY: number,
|
|
66
|
-
begOuterX: number,
|
|
67
|
-
begOuterY: number,
|
|
68
|
-
endInnerX: number,
|
|
69
|
-
endInnerY: number,
|
|
70
|
-
endOuterX: number,
|
|
71
|
-
endOuterY: number,
|
|
72
|
-
r: number
|
|
73
|
-
) {
|
|
74
|
-
if (r < 0) r = -r
|
|
75
|
-
painter.beginPath()
|
|
76
|
-
painter.moveTo(begInnerX, begInnerY)
|
|
77
|
-
painter.arc(
|
|
78
|
-
// (圆心x,圆心y,半径,开始角度,结束角度,true逆时针/false顺时针)
|
|
79
|
-
cx,
|
|
80
|
-
cy,
|
|
81
|
-
r1,
|
|
82
|
-
beginA,
|
|
83
|
-
endA,
|
|
84
|
-
false
|
|
85
|
-
)
|
|
86
|
-
// 结尾
|
|
87
|
-
if (config.arcEndCap == "round")
|
|
88
|
-
painter.arc(
|
|
89
|
-
(endInnerX + endOuterX) * 0.5,
|
|
90
|
-
(endInnerY + endOuterY) * 0.5,
|
|
91
|
-
r,
|
|
92
|
-
endA - Math.PI,
|
|
93
|
-
endA,
|
|
94
|
-
true
|
|
95
|
-
)
|
|
96
|
-
else if (config.arcEndCap == "-round")
|
|
97
|
-
painter.arc(
|
|
98
|
-
(endInnerX + endOuterX) * 0.5,
|
|
99
|
-
(endInnerY + endOuterY) * 0.5,
|
|
100
|
-
r,
|
|
101
|
-
endA - Math.PI,
|
|
102
|
-
endA,
|
|
103
|
-
false
|
|
104
|
-
)
|
|
105
|
-
else painter.lineTo(endOuterX, endOuterY)
|
|
106
|
-
|
|
107
|
-
painter.arc(cx, cy, r2, endA, beginA, true)
|
|
108
|
-
// 开头
|
|
109
|
-
if (config.arcStartCap == "round")
|
|
110
|
-
painter.arc(
|
|
111
|
-
(begInnerX + begOuterX) * 0.5,
|
|
112
|
-
(begInnerY + begOuterY) * 0.5,
|
|
113
|
-
r,
|
|
114
|
-
beginA,
|
|
115
|
-
beginA - Math.PI,
|
|
116
|
-
true
|
|
117
|
-
)
|
|
118
|
-
else if (config.arcStartCap == "-round")
|
|
119
|
-
painter.arc(
|
|
120
|
-
(begInnerX + begOuterX) * 0.5,
|
|
121
|
-
(begInnerY + begOuterY) * 0.5,
|
|
122
|
-
r,
|
|
123
|
-
beginA,
|
|
124
|
-
beginA - Math.PI,
|
|
125
|
-
false
|
|
126
|
-
)
|
|
127
|
-
else painter.lineTo(begInnerX, begInnerY)
|
|
128
|
-
}
|
|
129
|
-
)
|
|
130
|
-
if (config.arcStartCap == "butt") painter.closePath()
|
|
131
|
-
return painter
|
|
132
|
-
}
|
|
133
|
-
|
|
134
|
-
// 画圆统一设置方法
|
|
135
|
-
export let initCircle = function (
|
|
136
|
-
painter: CanvasRenderingContext2D,
|
|
137
|
-
cx: number,
|
|
138
|
-
cy: number,
|
|
139
|
-
r: number
|
|
140
|
-
) {
|
|
141
|
-
painter.beginPath()
|
|
142
|
-
painter.moveTo(cx + r, cy)
|
|
143
|
-
painter.arc(cx, cy, r, 0, Math.PI * 2)
|
|
144
|
-
return painter
|
|
145
|
-
};
|
|
146
|
-
|
|
147
|
-
// 画矩形统一设置方法
|
|
148
|
-
export let initRect = function (
|
|
149
|
-
painter: CanvasRenderingContext2D,
|
|
150
|
-
x: number,
|
|
151
|
-
y: number,
|
|
152
|
-
width: number,
|
|
153
|
-
height: number
|
|
154
|
-
) {
|
|
155
|
-
painter.beginPath()
|
|
156
|
-
painter.rect(x, y, width, height)
|
|
157
|
-
return painter
|
|
158
|
-
}
|
|
1
|
+
import type CanvasConfigType from "../../../types/CanvasConfig"
|
|
2
|
+
|
|
3
|
+
import arc from "./arc"
|
|
4
|
+
|
|
5
|
+
// 文字统一设置方法
|
|
6
|
+
export let initText = function (
|
|
7
|
+
painter: CanvasRenderingContext2D,
|
|
8
|
+
config: CanvasConfigType,
|
|
9
|
+
x: number,
|
|
10
|
+
y: number,
|
|
11
|
+
deg: number
|
|
12
|
+
) {
|
|
13
|
+
painter.beginPath();
|
|
14
|
+
painter.translate(x, y);
|
|
15
|
+
painter.rotate(deg);
|
|
16
|
+
painter.font =
|
|
17
|
+
config.fontStyle +
|
|
18
|
+
" " +
|
|
19
|
+
config.fontWeight +
|
|
20
|
+
" " +
|
|
21
|
+
config.fontSize +
|
|
22
|
+
"px " +
|
|
23
|
+
config.fontFamily;
|
|
24
|
+
return painter
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
// 画弧统一设置方法
|
|
28
|
+
export let initArc = function (
|
|
29
|
+
painter: CanvasRenderingContext2D,
|
|
30
|
+
config: CanvasConfigType,
|
|
31
|
+
cx: number,
|
|
32
|
+
cy: number,
|
|
33
|
+
r1: number,
|
|
34
|
+
r2: number,
|
|
35
|
+
beginDeg: number,
|
|
36
|
+
deg: number
|
|
37
|
+
) {
|
|
38
|
+
if (r1 > r2) {
|
|
39
|
+
let temp = r1
|
|
40
|
+
r1 = r2
|
|
41
|
+
r2 = temp
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
beginDeg = beginDeg % (Math.PI * 2)
|
|
45
|
+
|
|
46
|
+
// 当|deg|>=2π的时候都认为是一个圆环
|
|
47
|
+
// 为什么不取2π比较,是怕部分浏览器浮点不精确
|
|
48
|
+
if (deg >= Math.PI * 1.999999 || deg <= -Math.PI * 1.999999) {
|
|
49
|
+
deg = Math.PI * 2
|
|
50
|
+
} else {
|
|
51
|
+
deg = deg % (Math.PI * 2)
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
arc(
|
|
55
|
+
beginDeg,
|
|
56
|
+
deg,
|
|
57
|
+
cx,
|
|
58
|
+
cy,
|
|
59
|
+
r1,
|
|
60
|
+
r2,
|
|
61
|
+
function (
|
|
62
|
+
beginA: number,
|
|
63
|
+
endA: number,
|
|
64
|
+
begInnerX: number,
|
|
65
|
+
begInnerY: number,
|
|
66
|
+
begOuterX: number,
|
|
67
|
+
begOuterY: number,
|
|
68
|
+
endInnerX: number,
|
|
69
|
+
endInnerY: number,
|
|
70
|
+
endOuterX: number,
|
|
71
|
+
endOuterY: number,
|
|
72
|
+
r: number
|
|
73
|
+
) {
|
|
74
|
+
if (r < 0) r = -r
|
|
75
|
+
painter.beginPath()
|
|
76
|
+
painter.moveTo(begInnerX, begInnerY)
|
|
77
|
+
painter.arc(
|
|
78
|
+
// (圆心x,圆心y,半径,开始角度,结束角度,true逆时针/false顺时针)
|
|
79
|
+
cx,
|
|
80
|
+
cy,
|
|
81
|
+
r1,
|
|
82
|
+
beginA,
|
|
83
|
+
endA,
|
|
84
|
+
false
|
|
85
|
+
)
|
|
86
|
+
// 结尾
|
|
87
|
+
if (config.arcEndCap == "round")
|
|
88
|
+
painter.arc(
|
|
89
|
+
(endInnerX + endOuterX) * 0.5,
|
|
90
|
+
(endInnerY + endOuterY) * 0.5,
|
|
91
|
+
r,
|
|
92
|
+
endA - Math.PI,
|
|
93
|
+
endA,
|
|
94
|
+
true
|
|
95
|
+
)
|
|
96
|
+
else if (config.arcEndCap == "-round")
|
|
97
|
+
painter.arc(
|
|
98
|
+
(endInnerX + endOuterX) * 0.5,
|
|
99
|
+
(endInnerY + endOuterY) * 0.5,
|
|
100
|
+
r,
|
|
101
|
+
endA - Math.PI,
|
|
102
|
+
endA,
|
|
103
|
+
false
|
|
104
|
+
)
|
|
105
|
+
else painter.lineTo(endOuterX, endOuterY)
|
|
106
|
+
|
|
107
|
+
painter.arc(cx, cy, r2, endA, beginA, true)
|
|
108
|
+
// 开头
|
|
109
|
+
if (config.arcStartCap == "round")
|
|
110
|
+
painter.arc(
|
|
111
|
+
(begInnerX + begOuterX) * 0.5,
|
|
112
|
+
(begInnerY + begOuterY) * 0.5,
|
|
113
|
+
r,
|
|
114
|
+
beginA,
|
|
115
|
+
beginA - Math.PI,
|
|
116
|
+
true
|
|
117
|
+
)
|
|
118
|
+
else if (config.arcStartCap == "-round")
|
|
119
|
+
painter.arc(
|
|
120
|
+
(begInnerX + begOuterX) * 0.5,
|
|
121
|
+
(begInnerY + begOuterY) * 0.5,
|
|
122
|
+
r,
|
|
123
|
+
beginA,
|
|
124
|
+
beginA - Math.PI,
|
|
125
|
+
false
|
|
126
|
+
)
|
|
127
|
+
else painter.lineTo(begInnerX, begInnerY)
|
|
128
|
+
}
|
|
129
|
+
)
|
|
130
|
+
if (config.arcStartCap == "butt") painter.closePath()
|
|
131
|
+
return painter
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
// 画圆统一设置方法
|
|
135
|
+
export let initCircle = function (
|
|
136
|
+
painter: CanvasRenderingContext2D,
|
|
137
|
+
cx: number,
|
|
138
|
+
cy: number,
|
|
139
|
+
r: number
|
|
140
|
+
) {
|
|
141
|
+
painter.beginPath()
|
|
142
|
+
painter.moveTo(cx + r, cy)
|
|
143
|
+
painter.arc(cx, cy, r, 0, Math.PI * 2)
|
|
144
|
+
return painter
|
|
145
|
+
};
|
|
146
|
+
|
|
147
|
+
// 画矩形统一设置方法
|
|
148
|
+
export let initRect = function (
|
|
149
|
+
painter: CanvasRenderingContext2D,
|
|
150
|
+
x: number,
|
|
151
|
+
y: number,
|
|
152
|
+
width: number,
|
|
153
|
+
height: number
|
|
154
|
+
) {
|
|
155
|
+
painter.beginPath()
|
|
156
|
+
painter.rect(x, y, width, height)
|
|
157
|
+
return painter
|
|
158
|
+
}
|