vislite 0.5.2 → 0.6.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (191) hide show
  1. package/.editorconfig +18 -18
  2. package/AUTHORS.txt +6 -6
  3. package/CHANGELOG +13 -1
  4. package/LICENSE +20 -20
  5. package/README.md +41 -2
  6. package/lib/Buffer/index.umd.js +2 -2
  7. package/lib/Buffer/index.umd.min.js +2 -2
  8. package/lib/Canvas/index.umd.js +8 -2
  9. package/lib/Canvas/index.umd.min.js +3 -3
  10. package/lib/Cardinal/index.umd.js +2 -2
  11. package/lib/Cardinal/index.umd.min.js +2 -2
  12. package/lib/Eoap/index.umd.js +2 -2
  13. package/lib/Eoap/index.umd.min.js +2 -2
  14. package/lib/Geometry/index.umd.js +2 -2
  15. package/lib/Geometry/index.umd.min.js +2 -2
  16. package/lib/Hermite/index.umd.js +2 -2
  17. package/lib/Hermite/index.umd.min.js +2 -2
  18. package/lib/Matrix4/index.umd.js +14 -8
  19. package/lib/Matrix4/index.umd.min.js +3 -3
  20. package/lib/Mercator/index.umd.js +2 -2
  21. package/lib/Mercator/index.umd.min.js +2 -2
  22. package/lib/OralCanvas/index.es.js +8 -2
  23. package/lib/OralCanvas/index.es.min.js +3 -3
  24. package/lib/OralWebGL/index.es.js +22 -16
  25. package/lib/OralWebGL/index.es.min.js +3 -3
  26. package/lib/SVG/index.umd.js +2 -2
  27. package/lib/SVG/index.umd.min.js +2 -2
  28. package/lib/Shader/index.umd.js +10 -10
  29. package/lib/Shader/index.umd.min.js +3 -3
  30. package/lib/Texture/index.umd.js +2 -2
  31. package/lib/Texture/index.umd.min.js +2 -2
  32. package/lib/TreeLayout/index.umd.js +2 -2
  33. package/lib/TreeLayout/index.umd.min.js +2 -2
  34. package/lib/WebGL/index.umd.js +22 -16
  35. package/lib/WebGL/index.umd.min.js +3 -3
  36. package/lib/animation/index.umd.js +2 -2
  37. package/lib/animation/index.umd.min.js +2 -2
  38. package/lib/formatColor/index.umd.js +2 -2
  39. package/lib/formatColor/index.umd.min.js +2 -2
  40. package/lib/getLoopColors/index.umd.js +2 -2
  41. package/lib/getLoopColors/index.umd.min.js +2 -2
  42. package/lib/getWebGLContext/index.umd.js +2 -2
  43. package/lib/getWebGLContext/index.umd.min.js +2 -2
  44. package/lib/index.umd.js +40 -16
  45. package/lib/index.umd.min.js +3 -3
  46. package/lib/move/index.umd.js +2 -2
  47. package/lib/move/index.umd.min.js +2 -2
  48. package/lib/resizeObserver/index.umd.js +2 -2
  49. package/lib/resizeObserver/index.umd.min.js +2 -2
  50. package/lib/rotate/index.umd.js +2 -2
  51. package/lib/rotate/index.umd.min.js +2 -2
  52. package/lib/ruler/index.umd.js +14 -2
  53. package/lib/ruler/index.umd.min.js +3 -3
  54. package/lib/scale/index.umd.js +2 -2
  55. package/lib/scale/index.umd.min.js +2 -2
  56. package/lib/throttle/index.umd.js +2 -2
  57. package/lib/throttle/index.umd.min.js +2 -2
  58. package/lib/viewHandler/index.umd.js +2 -2
  59. package/lib/viewHandler/index.umd.min.js +2 -2
  60. package/miniprogram/ui-canvas/index.js +107 -107
  61. package/miniprogram/ui-canvas/index.json +4 -4
  62. package/miniprogram/ui-canvas/index.wxml +4 -4
  63. package/miniprogram/ui-canvas/index.wxss +5 -5
  64. package/package/Buffer/index.ts +2 -2
  65. package/package/Canvas/index.ts +2 -2
  66. package/package/Cardinal/index.ts +2 -2
  67. package/package/Eoap/index.ts +2 -2
  68. package/package/Geometry/index.ts +2 -2
  69. package/package/Hermite/index.ts +2 -2
  70. package/package/Matrix4/index.ts +2 -2
  71. package/package/Mercator/index.ts +2 -2
  72. package/package/OralCanvas/index.ts +2 -2
  73. package/package/OralWebGL/index.ts +2 -2
  74. package/package/SVG/index.ts +2 -2
  75. package/package/Shader/index.ts +39 -39
  76. package/package/Texture/index.ts +2 -2
  77. package/package/TreeLayout/index.ts +1 -1
  78. package/package/WebGL/index.ts +2 -2
  79. package/package/animation/index.ts +2 -2
  80. package/package/formatColor/index.ts +2 -2
  81. package/package/getLoopColors/index.ts +2 -2
  82. package/package/getWebGLContext/index.ts +39 -39
  83. package/package/index.ts +76 -76
  84. package/package/move/index.ts +2 -2
  85. package/package/resizeObserver/index.ts +2 -2
  86. package/package/rotate/index.ts +2 -2
  87. package/package/ruler/index.ts +2 -2
  88. package/package/scale/index.ts +2 -2
  89. package/package/throttle/index.ts +2 -2
  90. package/package/viewHandler/index.ts +2 -2
  91. package/package.json +1 -1
  92. package/src/Canvas.ts +67 -67
  93. package/src/Eoap.ts +66 -66
  94. package/src/Geometry.ts +82 -82
  95. package/src/Matrix4/index.ts +14 -6
  96. package/src/Matrix4/move.ts +12 -12
  97. package/src/Matrix4/rotate.ts +15 -15
  98. package/src/Matrix4/scale.ts +11 -11
  99. package/src/Matrix4/transform.ts +64 -64
  100. package/src/Mercator.ts +27 -27
  101. package/src/SVG.ts +24 -24
  102. package/src/WebGL.ts +66 -66
  103. package/src/animation.ts +98 -98
  104. package/src/common/assemble.ts +22 -22
  105. package/src/common/canvas/arc.ts +50 -50
  106. package/src/common/canvas/config.ts +158 -158
  107. package/src/common/canvas/gradient.ts +29 -29
  108. package/src/common/canvas/index.ts +147 -139
  109. package/src/common/canvas/painter.ts +426 -426
  110. package/src/common/canvas/texts.ts +18 -18
  111. package/src/common/geometry/prism-horizontal.ts +33 -33
  112. package/src/common/geometry/prism-vertical.ts +40 -40
  113. package/src/common/geometry/sphere-fragment.ts +39 -39
  114. package/src/common/geometry/tool/circle.ts +11 -11
  115. package/src/common/mergeOption.ts +6 -6
  116. package/src/common/setStyle.ts +5 -5
  117. package/src/common/svg/config.ts +186 -186
  118. package/src/common/svg/gradient.ts +63 -63
  119. package/src/common/svg/index.ts +356 -356
  120. package/src/common/svg/tool.ts +44 -44
  121. package/src/common/tree/index.ts +25 -25
  122. package/src/common/tree/toInnerTree.ts +56 -56
  123. package/src/common/tree/toPlainTree.ts +131 -131
  124. package/src/common/webgl/buffer.ts +79 -79
  125. package/src/common/webgl/doDraw.ts +108 -108
  126. package/src/common/webgl/getColorFactory.ts +26 -26
  127. package/src/common/webgl/getShader.ts +48 -48
  128. package/src/common/webgl/getTexture.ts +11 -11
  129. package/src/common/webgl/getWebGLContext.ts +27 -27
  130. package/src/common/webgl/index.ts +223 -223
  131. package/src/common/webgl/shader.ts +75 -75
  132. package/src/common/webgl/texture.ts +96 -96
  133. package/src/formatColor.ts +44 -44
  134. package/src/getLoopColors.ts +42 -42
  135. package/src/interpolation/Cardinal.ts +110 -110
  136. package/src/interpolation/Hermite.ts +65 -65
  137. package/src/move.ts +7 -7
  138. package/src/resizeObserver.ts +36 -36
  139. package/src/rotate.ts +7 -7
  140. package/src/ruler.ts +23 -1
  141. package/src/scale.ts +6 -6
  142. package/src/shader/fsColor.c +7 -7
  143. package/src/shader/fsColors.c +7 -7
  144. package/src/shader/fsCube.c +8 -8
  145. package/src/shader/fsImage.c +8 -8
  146. package/src/shader/vsColor.c +17 -17
  147. package/src/shader/vsColors.c +13 -13
  148. package/src/shader/vsCube.c +13 -13
  149. package/src/shader/vsImage.c +13 -13
  150. package/src/throttle.ts +51 -51
  151. package/src/viewHandler.ts +158 -158
  152. package/types/Buffer.d.ts +23 -23
  153. package/types/Canvas.d.ts +8 -0
  154. package/types/CanvasConfig.d.ts +106 -106
  155. package/types/CanvasOption.d.ts +7 -7
  156. package/types/Cardinal.d.ts +13 -13
  157. package/types/Geometry.d.ts +40 -40
  158. package/types/GeometryOption.d.ts +11 -11
  159. package/types/GeometryResult.d.ts +18 -18
  160. package/types/Gradient.d.ts +14 -14
  161. package/types/Hermite.d.ts +18 -18
  162. package/types/Map.d.ts +9 -9
  163. package/types/Matrix4.d.ts +5 -0
  164. package/types/Object3D.d.ts +114 -114
  165. package/types/SVG.d.ts +238 -238
  166. package/types/SVGConfig.d.ts +76 -76
  167. package/types/Scene3D.d.ts +6 -6
  168. package/types/Shader.d.ts +21 -21
  169. package/types/Texture.d.ts +16 -16
  170. package/types/Tree.d.ts +69 -69
  171. package/types/TreeConfig.d.ts +24 -24
  172. package/types/TreeLayout.d.ts +54 -54
  173. package/types/TreeOption.d.ts +48 -48
  174. package/types/WebGL.d.ts +38 -38
  175. package/types/WebGLOption.d.ts +7 -7
  176. package/types/animation.d.ts +6 -6
  177. package/types/formatColor.d.ts +2 -2
  178. package/types/getLoopColors.d.ts +2 -2
  179. package/types/getWebGLContext.d.ts +2 -2
  180. package/types/index.d.ts +175 -175
  181. package/types/move.d.ts +2 -2
  182. package/types/painterConfig.d.ts +2 -2
  183. package/types/resizeObserver.d.ts +2 -2
  184. package/types/rotate.d.ts +2 -2
  185. package/types/ruler.d.ts +7 -7
  186. package/types/scale.d.ts +2 -2
  187. package/types/throttle.d.ts +4 -4
  188. package/types/throttleOption.d.ts +21 -21
  189. package/types/viewHandler.d.ts +13 -13
  190. package/uni-app/ui-canvas.vue +239 -206
  191. /package/src/{TreeLayout/index.ts → layout/TreeLayout.ts} +0 -0
package/package/index.ts CHANGED
@@ -1,77 +1,77 @@
1
- import Cardinal from "./Cardinal/index"
2
- import Hermite from "./Hermite/index"
3
-
4
- import Matrix4 from "./Matrix4/index"
5
- import rotate from "./rotate/index"
6
- import move from "./move/index"
7
- import scale from "./scale/index"
8
-
9
- import getLoopColors from "./getLoopColors/index"
10
- import formatColor from "./formatColor/index"
11
- import animation from "./animation/index"
12
- import ruler from "./ruler/index"
13
-
14
- import SVG from "./SVG/index"
15
- import Canvas from "./Canvas/index"
16
- import WebGL from "./WebGL/index"
17
-
18
- import getWebGLContext from "./getWebGLContext/index"
19
- import Shader from "./Shader/index"
20
- import Texture from "./Texture/index"
21
- import Buffer from "./Buffer/index"
22
-
23
- import Eoap from "./Eoap/index"
24
- import Mercator from "./Mercator/index"
25
-
26
- import viewHandler from "./viewHandler/index"
27
- import resizeObserver from "./resizeObserver/index"
28
- import throttle from "./throttle/index"
29
-
30
- import TreeLayout from "./TreeLayout/index"
31
-
32
- import Geometry from "./Geometry/index"
33
-
34
- export default {
35
-
36
- // 插值
37
- Cardinal,
38
- Hermite,
39
-
40
- // 变换
41
- Matrix4,
42
- rotate,
43
- move,
44
- scale,
45
-
46
- // 工具
47
- getLoopColors,
48
- formatColor,
49
- animation,
50
- ruler,
51
-
52
- // 画笔
53
- SVG,
54
- Canvas,
55
- WebGL,
56
-
57
- // WebGL
58
- getWebGLContext,
59
- Shader,
60
- Texture,
61
- Buffer,
62
-
63
- // 投影
64
- Eoap,
65
- Mercator,
66
-
67
- // 辅助
68
- viewHandler,
69
- resizeObserver,
70
- throttle,
71
-
72
- // 布局
73
- TreeLayout,
74
-
75
- // 几何&模型数据
76
- Geometry
1
+ import Cardinal from "./Cardinal/index"
2
+ import Hermite from "./Hermite/index"
3
+
4
+ import Matrix4 from "./Matrix4/index"
5
+ import rotate from "./rotate/index"
6
+ import move from "./move/index"
7
+ import scale from "./scale/index"
8
+
9
+ import getLoopColors from "./getLoopColors/index"
10
+ import formatColor from "./formatColor/index"
11
+ import animation from "./animation/index"
12
+ import ruler from "./ruler/index"
13
+
14
+ import SVG from "./SVG/index"
15
+ import Canvas from "./Canvas/index"
16
+ import WebGL from "./WebGL/index"
17
+
18
+ import getWebGLContext from "./getWebGLContext/index"
19
+ import Shader from "./Shader/index"
20
+ import Texture from "./Texture/index"
21
+ import Buffer from "./Buffer/index"
22
+
23
+ import Eoap from "./Eoap/index"
24
+ import Mercator from "./Mercator/index"
25
+
26
+ import viewHandler from "./viewHandler/index"
27
+ import resizeObserver from "./resizeObserver/index"
28
+ import throttle from "./throttle/index"
29
+
30
+ import TreeLayout from "./TreeLayout/index"
31
+
32
+ import Geometry from "./Geometry/index"
33
+
34
+ export default {
35
+
36
+ // 插值
37
+ Cardinal,
38
+ Hermite,
39
+
40
+ // 变换
41
+ Matrix4,
42
+ rotate,
43
+ move,
44
+ scale,
45
+
46
+ // 工具
47
+ getLoopColors,
48
+ formatColor,
49
+ animation,
50
+ ruler,
51
+
52
+ // 画笔
53
+ SVG,
54
+ Canvas,
55
+ WebGL,
56
+
57
+ // WebGL
58
+ getWebGLContext,
59
+ Shader,
60
+ Texture,
61
+ Buffer,
62
+
63
+ // 投影
64
+ Eoap,
65
+ Mercator,
66
+
67
+ // 辅助
68
+ viewHandler,
69
+ resizeObserver,
70
+ throttle,
71
+
72
+ // 布局
73
+ TreeLayout,
74
+
75
+ // 几何&模型数据
76
+ Geometry
77
77
  }
@@ -1,3 +1,3 @@
1
- import move from "../../src/move"
2
-
1
+ import move from "../../src/move"
2
+
3
3
  export default move
@@ -1,3 +1,3 @@
1
- import resizeObserver from "../../src/resizeObserver"
2
-
1
+ import resizeObserver from "../../src/resizeObserver"
2
+
3
3
  export default resizeObserver
@@ -1,3 +1,3 @@
1
- import rotate from "../../src/rotate"
2
-
1
+ import rotate from "../../src/rotate"
2
+
3
3
  export default rotate
@@ -1,3 +1,3 @@
1
- import ruler from "../../src/ruler"
2
-
1
+ import ruler from "../../src/ruler"
2
+
3
3
  export default ruler
@@ -1,3 +1,3 @@
1
- import scale from "../../src/scale"
2
-
1
+ import scale from "../../src/scale"
2
+
3
3
  export default scale
@@ -1,3 +1,3 @@
1
- import throttle from "../../src/throttle"
2
-
1
+ import throttle from "../../src/throttle"
2
+
3
3
  export default throttle
@@ -1,3 +1,3 @@
1
- import viewHandler from "../../src/viewHandler"
2
-
1
+ import viewHandler from "../../src/viewHandler"
2
+
3
3
  export default viewHandler
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "vislite",
3
- "version": "0.5.2",
3
+ "version": "0.6.0-alpha.0",
4
4
  "description": "灵活、快速、简单的数据可视化交互式跨端前端库",
5
5
  "main": "./lib/index.umd.min.js",
6
6
  "typings": "./types/index.d.ts",
package/src/Canvas.ts CHANGED
@@ -1,68 +1,68 @@
1
- import type CanvasType from '../types/Canvas'
2
- import type CanvasOptionType from '../types/CanvasOption'
3
-
4
- import OralCanvas from './common/canvas/index'
5
- import mergeOption from './common/mergeOption'
6
-
7
- class Canvas extends OralCanvas implements CanvasType {
8
- private __canvas: HTMLCanvasElement
9
- constructor(el: HTMLElement | null, option: CanvasOptionType = {}) {
10
- if (!el) {
11
- throw new Error("VISLite Canvas:The mount point requires an HTMLElement type but encountered null.")
12
- }
13
-
14
- option = mergeOption(option, {
15
- region: true
16
- })
17
-
18
- let width = el.clientWidth, height = el.clientHeight
19
-
20
- let ViewCanvas: HTMLCanvasElement, RegionCanvas: HTMLCanvasElement
21
-
22
- let _el = el as any
23
-
24
- // 如果已经初始化过了
25
- if (_el._vislite_canvas_) {
26
- ViewCanvas = _el._vislite_canvas_[0]
27
- RegionCanvas = _el._vislite_canvas_[1]
28
- }
29
-
30
- // 否则就初始化
31
- else {
32
- ViewCanvas = document.createElement('canvas')
33
- el.appendChild(ViewCanvas)
34
-
35
- if (option.region) {
36
- RegionCanvas = document.createElement('canvas')
37
- }
38
-
39
- _el._vislite_canvas_ = [ViewCanvas, RegionCanvas]
40
-
41
- el.setAttribute('vislite', 'Canvas')
42
- }
43
-
44
- // 设置画布大小
45
- for (let canvas of [ViewCanvas, RegionCanvas]) {
46
-
47
- if (canvas) {
48
- canvas.style.width = width + "px"
49
- canvas.setAttribute('width', width + "")
50
-
51
- canvas.style.height = height + "px"
52
- canvas.setAttribute('height', height + "")
53
- }
54
- }
55
-
56
- super(ViewCanvas, RegionCanvas)
57
-
58
- this.__canvas = ViewCanvas
59
- }
60
-
61
- toDataURL(): Promise<string> {
62
- return new Promise(resolve => {
63
- resolve(this.__canvas.toDataURL())
64
- })
65
- }
66
- }
67
-
1
+ import type CanvasType from '../types/Canvas'
2
+ import type CanvasOptionType from '../types/CanvasOption'
3
+
4
+ import OralCanvas from './common/canvas/index'
5
+ import mergeOption from './common/mergeOption'
6
+
7
+ class Canvas extends OralCanvas implements CanvasType {
8
+ private __canvas: HTMLCanvasElement
9
+ constructor(el: HTMLElement | null, option: CanvasOptionType = {}) {
10
+ if (!el) {
11
+ throw new Error("VISLite Canvas:The mount point requires an HTMLElement type but encountered null.")
12
+ }
13
+
14
+ option = mergeOption(option, {
15
+ region: true
16
+ })
17
+
18
+ let width = el.clientWidth, height = el.clientHeight
19
+
20
+ let ViewCanvas: HTMLCanvasElement, RegionCanvas: HTMLCanvasElement
21
+
22
+ let _el = el as any
23
+
24
+ // 如果已经初始化过了
25
+ if (_el._vislite_canvas_) {
26
+ ViewCanvas = _el._vislite_canvas_[0]
27
+ RegionCanvas = _el._vislite_canvas_[1]
28
+ }
29
+
30
+ // 否则就初始化
31
+ else {
32
+ ViewCanvas = document.createElement('canvas')
33
+ el.appendChild(ViewCanvas)
34
+
35
+ if (option.region) {
36
+ RegionCanvas = document.createElement('canvas')
37
+ }
38
+
39
+ _el._vislite_canvas_ = [ViewCanvas, RegionCanvas]
40
+
41
+ el.setAttribute('vislite', 'Canvas')
42
+ }
43
+
44
+ // 设置画布大小
45
+ for (let canvas of [ViewCanvas, RegionCanvas]) {
46
+
47
+ if (canvas) {
48
+ canvas.style.width = width + "px"
49
+ canvas.setAttribute('width', width + "")
50
+
51
+ canvas.style.height = height + "px"
52
+ canvas.setAttribute('height', height + "")
53
+ }
54
+ }
55
+
56
+ super(ViewCanvas, RegionCanvas)
57
+
58
+ this.__canvas = ViewCanvas
59
+ }
60
+
61
+ toDataURL(): Promise<string> {
62
+ return new Promise(resolve => {
63
+ resolve(this.__canvas.toDataURL())
64
+ })
65
+ }
66
+ }
67
+
68
68
  export default Canvas
package/src/Eoap.ts CHANGED
@@ -1,66 +1,66 @@
1
- import type MapType from '../types/Map'
2
-
3
- // 围绕X轴旋转
4
- let rotateX = function (deg: number, x: number, y: number, z: number) {
5
- let cos = Math.cos(deg), sin = Math.sin(deg)
6
- return [x, y * cos - z * sin, y * sin + z * cos]
7
- }
8
-
9
- // 围绕Y轴旋转
10
- let rotateY = function (deg: number, x: number, y: number, z: number) {
11
- let cos = Math.cos(deg), sin = Math.sin(deg)
12
- return [z * sin + x * cos, y, z * cos - x * sin]
13
- }
14
-
15
- // 围绕Z轴旋转
16
- let rotateZ = function (deg: number, x: number, y: number, z: number) {
17
- let cos = Math.cos(deg), sin = Math.sin(deg)
18
- return [x * cos - y * sin, x * sin + y * cos, z]
19
- }
20
-
21
- /* 等角斜方位投影 */
22
- class Eoap implements MapType {
23
- readonly name: string = 'Eoap'
24
-
25
- private __scale: number // 缩放比例
26
- private __center: number[] // 投影中心经纬度
27
-
28
- constructor(scale: number = 7, center: number[] = [107, 36]) {
29
- this.__scale = scale
30
- this.__center = center
31
- }
32
-
33
- use(λ: number, φ: number): [number, number, number] {
34
- /**
35
- * 通过旋转的方法
36
- * 先旋转出点的位置
37
- * 然后根据把地心到旋转中心的这条射线变成OZ这条射线的变换应用到初始化点上
38
- * 这样求的的点的x,y就是最终结果
39
- *
40
- * 计算过程:
41
- * 1.初始化点的位置是p(x,0,0),其中x的值是地球半径除以缩放倍速
42
- * 2.根据点的纬度对p进行旋转,旋转后得到的p的坐标纬度就是目标纬度
43
- * 3.同样的对此刻的p进行经度的旋转,这样就获取了极点作为中心点的坐标
44
- * 4.接着想象一下为了让旋转中心移动到极点需要进行旋转的经纬度是多少,记为lo和la
45
- * 5.然后再对p进行经度度旋转lo获得新的p
46
- * 6.然后再对p进行纬度旋转la获得新的p
47
- * 7.旋转结束
48
- *
49
- * 特别注意:第5和第6步顺序一定不可以调换,原因来自经纬度定义上
50
- * 【除了经度为0的位置,不然纬度的旋转会改变原来的经度值,反过来不会】
51
- *
52
- */
53
- let p = rotateY((360 - φ) / 180 * Math.PI, 100 * this.__scale, 0, 0)
54
- p = rotateZ(λ / 180 * Math.PI, p[0], p[1], p[2])
55
- p = rotateZ((90 - this.__center[0]) / 180 * Math.PI, p[0], p[1], p[2])
56
- p = rotateX((90 - this.__center[1]) / 180 * Math.PI, p[0], p[1], p[2])
57
-
58
- return [
59
- -p[0], // 加-号是因为浏览器坐标和地图不一样
60
- p[1],
61
- p[2]
62
- ]
63
- }
64
- }
65
-
66
- export default Eoap
1
+ import type MapType from '../types/Map'
2
+
3
+ // 围绕X轴旋转
4
+ let rotateX = function (deg: number, x: number, y: number, z: number) {
5
+ let cos = Math.cos(deg), sin = Math.sin(deg)
6
+ return [x, y * cos - z * sin, y * sin + z * cos]
7
+ }
8
+
9
+ // 围绕Y轴旋转
10
+ let rotateY = function (deg: number, x: number, y: number, z: number) {
11
+ let cos = Math.cos(deg), sin = Math.sin(deg)
12
+ return [z * sin + x * cos, y, z * cos - x * sin]
13
+ }
14
+
15
+ // 围绕Z轴旋转
16
+ let rotateZ = function (deg: number, x: number, y: number, z: number) {
17
+ let cos = Math.cos(deg), sin = Math.sin(deg)
18
+ return [x * cos - y * sin, x * sin + y * cos, z]
19
+ }
20
+
21
+ /* 等角斜方位投影 */
22
+ class Eoap implements MapType {
23
+ readonly name: string = 'Eoap'
24
+
25
+ private __scale: number // 缩放比例
26
+ private __center: number[] // 投影中心经纬度
27
+
28
+ constructor(scale: number = 7, center: number[] = [107, 36]) {
29
+ this.__scale = scale
30
+ this.__center = center
31
+ }
32
+
33
+ use(λ: number, φ: number): [number, number, number] {
34
+ /**
35
+ * 通过旋转的方法
36
+ * 先旋转出点的位置
37
+ * 然后根据把地心到旋转中心的这条射线变成OZ这条射线的变换应用到初始化点上
38
+ * 这样求的的点的x,y就是最终结果
39
+ *
40
+ * 计算过程:
41
+ * 1.初始化点的位置是p(x,0,0),其中x的值是地球半径除以缩放倍速
42
+ * 2.根据点的纬度对p进行旋转,旋转后得到的p的坐标纬度就是目标纬度
43
+ * 3.同样的对此刻的p进行经度的旋转,这样就获取了极点作为中心点的坐标
44
+ * 4.接着想象一下为了让旋转中心移动到极点需要进行旋转的经纬度是多少,记为lo和la
45
+ * 5.然后再对p进行经度度旋转lo获得新的p
46
+ * 6.然后再对p进行纬度旋转la获得新的p
47
+ * 7.旋转结束
48
+ *
49
+ * 特别注意:第5和第6步顺序一定不可以调换,原因来自经纬度定义上
50
+ * 【除了经度为0的位置,不然纬度的旋转会改变原来的经度值,反过来不会】
51
+ *
52
+ */
53
+ let p = rotateY((360 - φ) / 180 * Math.PI, 100 * this.__scale, 0, 0)
54
+ p = rotateZ(λ / 180 * Math.PI, p[0], p[1], p[2])
55
+ p = rotateZ((90 - this.__center[0]) / 180 * Math.PI, p[0], p[1], p[2])
56
+ p = rotateX((90 - this.__center[1]) / 180 * Math.PI, p[0], p[1], p[2])
57
+
58
+ return [
59
+ -p[0], // 加-号是因为浏览器坐标和地图不一样
60
+ p[1],
61
+ p[2]
62
+ ]
63
+ }
64
+ }
65
+
66
+ export default Eoap
package/src/Geometry.ts CHANGED
@@ -1,83 +1,83 @@
1
- import type GeometryType from "../types/Geometry"
2
- import type GeometryOptionType from "../types/GeometryOption"
3
- import type GeometryResultType from "../types/GeometryResult"
4
-
5
- import { splitNum } from './common/geometry/tool/circle'
6
- import prismHorizontal from './common/geometry/prism-horizontal'
7
- import prismVertical from './common/geometry/prism-vertical'
8
- import sphereFragment from './common/geometry/sphere-fragment'
9
- import mergeOption from './common/mergeOption'
10
-
11
- class Geometry implements GeometryType {
12
- readonly name: string = 'Geometry'
13
-
14
- private __option: GeometryOptionType
15
-
16
- constructor(option: GeometryOptionType = {}) {
17
- this.__option = mergeOption(option, {
18
- precision: 0.1, // 精度
19
- normal: false, // 是否需要法向量
20
- })
21
- }
22
-
23
- config(option: GeometryOptionType) {
24
- for (let key in option) {
25
- this.__option[key] = option[key]
26
- }
27
- return this
28
- }
29
-
30
- // 圆柱体
31
- cylinder(x: number, y: number, z: number, radius: number, height: number): Array<GeometryResultType> {
32
-
33
- // 求解出需要切割多少份比较合理
34
- let num = splitNum(this.__option.precision, radius)
35
- return this.prism(x, y, z, radius, height, num)
36
- }
37
-
38
- // 棱柱体
39
- prism(x: number, y: number, z: number, radius: number, height: number, num: number): Array<GeometryResultType> {
40
-
41
- let result = [{
42
- points: [],
43
- length: 0,
44
- method: "TRIANGLES" as const
45
- }]
46
-
47
- // 绘制底部的盖子
48
- result[0].points.push(...prismHorizontal(this.__option.normal, x, y, z, radius, num, height > 0 ? -1 : 1))
49
-
50
- // 绘制顶部的盖子
51
- result[0].points.push(...prismHorizontal(this.__option.normal, x, y + height, z, radius, num, height > 0 ? 1 : -1))
52
-
53
- // 绘制侧边部分
54
- result[0].points.push(...prismVertical(this.__option.normal, x, y, z, radius, height, num))
55
-
56
- result[0].length = 12 * num
57
- return result
58
- }
59
-
60
- // 球体
61
- sphere(cx: number, cy: number, cz: number, radius: number): Array<GeometryResultType> {
62
-
63
- // 求解出需要切割多少份比较合理
64
- let num = splitNum(this.__option.precision, radius)
65
-
66
- // 然后一瓣瓣的绘制
67
- let result = [{
68
- points: [],
69
- length: 0,
70
- method: "TRIANGLES" as const
71
- }]
72
- for (let i = 0; i < num; i++) {
73
- result[0].points.push(...sphereFragment(this.__option.normal, cx, cy, cz, radius, num, i))
74
- }
75
-
76
- result[0].length = result[0].points.length / (this.__option.normal ? 6 : 3)
77
-
78
- return result
79
- }
80
-
81
- }
82
-
1
+ import type GeometryType from "../types/Geometry"
2
+ import type GeometryOptionType from "../types/GeometryOption"
3
+ import type GeometryResultType from "../types/GeometryResult"
4
+
5
+ import { splitNum } from './common/geometry/tool/circle'
6
+ import prismHorizontal from './common/geometry/prism-horizontal'
7
+ import prismVertical from './common/geometry/prism-vertical'
8
+ import sphereFragment from './common/geometry/sphere-fragment'
9
+ import mergeOption from './common/mergeOption'
10
+
11
+ class Geometry implements GeometryType {
12
+ readonly name: string = 'Geometry'
13
+
14
+ private __option: GeometryOptionType
15
+
16
+ constructor(option: GeometryOptionType = {}) {
17
+ this.__option = mergeOption(option, {
18
+ precision: 0.1, // 精度
19
+ normal: false, // 是否需要法向量
20
+ })
21
+ }
22
+
23
+ config(option: GeometryOptionType) {
24
+ for (let key in option) {
25
+ this.__option[key] = option[key]
26
+ }
27
+ return this
28
+ }
29
+
30
+ // 圆柱体
31
+ cylinder(x: number, y: number, z: number, radius: number, height: number): Array<GeometryResultType> {
32
+
33
+ // 求解出需要切割多少份比较合理
34
+ let num = splitNum(this.__option.precision, radius)
35
+ return this.prism(x, y, z, radius, height, num)
36
+ }
37
+
38
+ // 棱柱体
39
+ prism(x: number, y: number, z: number, radius: number, height: number, num: number): Array<GeometryResultType> {
40
+
41
+ let result = [{
42
+ points: [],
43
+ length: 0,
44
+ method: "TRIANGLES" as const
45
+ }]
46
+
47
+ // 绘制底部的盖子
48
+ result[0].points.push(...prismHorizontal(this.__option.normal, x, y, z, radius, num, height > 0 ? -1 : 1))
49
+
50
+ // 绘制顶部的盖子
51
+ result[0].points.push(...prismHorizontal(this.__option.normal, x, y + height, z, radius, num, height > 0 ? 1 : -1))
52
+
53
+ // 绘制侧边部分
54
+ result[0].points.push(...prismVertical(this.__option.normal, x, y, z, radius, height, num))
55
+
56
+ result[0].length = 12 * num
57
+ return result
58
+ }
59
+
60
+ // 球体
61
+ sphere(cx: number, cy: number, cz: number, radius: number): Array<GeometryResultType> {
62
+
63
+ // 求解出需要切割多少份比较合理
64
+ let num = splitNum(this.__option.precision, radius)
65
+
66
+ // 然后一瓣瓣的绘制
67
+ let result = [{
68
+ points: [],
69
+ length: 0,
70
+ method: "TRIANGLES" as const
71
+ }]
72
+ for (let i = 0; i < num; i++) {
73
+ result[0].points.push(...sphereFragment(this.__option.normal, cx, cy, cz, radius, num, i))
74
+ }
75
+
76
+ result[0].length = result[0].points.length / (this.__option.normal ? 6 : 3)
77
+
78
+ return result
79
+ }
80
+
81
+ }
82
+
83
83
  export default Geometry