vislite 0.5.2 → 0.6.0-alpha.0

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Files changed (191) hide show
  1. package/.editorconfig +18 -18
  2. package/AUTHORS.txt +6 -6
  3. package/CHANGELOG +13 -1
  4. package/LICENSE +20 -20
  5. package/README.md +41 -2
  6. package/lib/Buffer/index.umd.js +2 -2
  7. package/lib/Buffer/index.umd.min.js +2 -2
  8. package/lib/Canvas/index.umd.js +8 -2
  9. package/lib/Canvas/index.umd.min.js +3 -3
  10. package/lib/Cardinal/index.umd.js +2 -2
  11. package/lib/Cardinal/index.umd.min.js +2 -2
  12. package/lib/Eoap/index.umd.js +2 -2
  13. package/lib/Eoap/index.umd.min.js +2 -2
  14. package/lib/Geometry/index.umd.js +2 -2
  15. package/lib/Geometry/index.umd.min.js +2 -2
  16. package/lib/Hermite/index.umd.js +2 -2
  17. package/lib/Hermite/index.umd.min.js +2 -2
  18. package/lib/Matrix4/index.umd.js +14 -8
  19. package/lib/Matrix4/index.umd.min.js +3 -3
  20. package/lib/Mercator/index.umd.js +2 -2
  21. package/lib/Mercator/index.umd.min.js +2 -2
  22. package/lib/OralCanvas/index.es.js +8 -2
  23. package/lib/OralCanvas/index.es.min.js +3 -3
  24. package/lib/OralWebGL/index.es.js +22 -16
  25. package/lib/OralWebGL/index.es.min.js +3 -3
  26. package/lib/SVG/index.umd.js +2 -2
  27. package/lib/SVG/index.umd.min.js +2 -2
  28. package/lib/Shader/index.umd.js +10 -10
  29. package/lib/Shader/index.umd.min.js +3 -3
  30. package/lib/Texture/index.umd.js +2 -2
  31. package/lib/Texture/index.umd.min.js +2 -2
  32. package/lib/TreeLayout/index.umd.js +2 -2
  33. package/lib/TreeLayout/index.umd.min.js +2 -2
  34. package/lib/WebGL/index.umd.js +22 -16
  35. package/lib/WebGL/index.umd.min.js +3 -3
  36. package/lib/animation/index.umd.js +2 -2
  37. package/lib/animation/index.umd.min.js +2 -2
  38. package/lib/formatColor/index.umd.js +2 -2
  39. package/lib/formatColor/index.umd.min.js +2 -2
  40. package/lib/getLoopColors/index.umd.js +2 -2
  41. package/lib/getLoopColors/index.umd.min.js +2 -2
  42. package/lib/getWebGLContext/index.umd.js +2 -2
  43. package/lib/getWebGLContext/index.umd.min.js +2 -2
  44. package/lib/index.umd.js +40 -16
  45. package/lib/index.umd.min.js +3 -3
  46. package/lib/move/index.umd.js +2 -2
  47. package/lib/move/index.umd.min.js +2 -2
  48. package/lib/resizeObserver/index.umd.js +2 -2
  49. package/lib/resizeObserver/index.umd.min.js +2 -2
  50. package/lib/rotate/index.umd.js +2 -2
  51. package/lib/rotate/index.umd.min.js +2 -2
  52. package/lib/ruler/index.umd.js +14 -2
  53. package/lib/ruler/index.umd.min.js +3 -3
  54. package/lib/scale/index.umd.js +2 -2
  55. package/lib/scale/index.umd.min.js +2 -2
  56. package/lib/throttle/index.umd.js +2 -2
  57. package/lib/throttle/index.umd.min.js +2 -2
  58. package/lib/viewHandler/index.umd.js +2 -2
  59. package/lib/viewHandler/index.umd.min.js +2 -2
  60. package/miniprogram/ui-canvas/index.js +107 -107
  61. package/miniprogram/ui-canvas/index.json +4 -4
  62. package/miniprogram/ui-canvas/index.wxml +4 -4
  63. package/miniprogram/ui-canvas/index.wxss +5 -5
  64. package/package/Buffer/index.ts +2 -2
  65. package/package/Canvas/index.ts +2 -2
  66. package/package/Cardinal/index.ts +2 -2
  67. package/package/Eoap/index.ts +2 -2
  68. package/package/Geometry/index.ts +2 -2
  69. package/package/Hermite/index.ts +2 -2
  70. package/package/Matrix4/index.ts +2 -2
  71. package/package/Mercator/index.ts +2 -2
  72. package/package/OralCanvas/index.ts +2 -2
  73. package/package/OralWebGL/index.ts +2 -2
  74. package/package/SVG/index.ts +2 -2
  75. package/package/Shader/index.ts +39 -39
  76. package/package/Texture/index.ts +2 -2
  77. package/package/TreeLayout/index.ts +1 -1
  78. package/package/WebGL/index.ts +2 -2
  79. package/package/animation/index.ts +2 -2
  80. package/package/formatColor/index.ts +2 -2
  81. package/package/getLoopColors/index.ts +2 -2
  82. package/package/getWebGLContext/index.ts +39 -39
  83. package/package/index.ts +76 -76
  84. package/package/move/index.ts +2 -2
  85. package/package/resizeObserver/index.ts +2 -2
  86. package/package/rotate/index.ts +2 -2
  87. package/package/ruler/index.ts +2 -2
  88. package/package/scale/index.ts +2 -2
  89. package/package/throttle/index.ts +2 -2
  90. package/package/viewHandler/index.ts +2 -2
  91. package/package.json +1 -1
  92. package/src/Canvas.ts +67 -67
  93. package/src/Eoap.ts +66 -66
  94. package/src/Geometry.ts +82 -82
  95. package/src/Matrix4/index.ts +14 -6
  96. package/src/Matrix4/move.ts +12 -12
  97. package/src/Matrix4/rotate.ts +15 -15
  98. package/src/Matrix4/scale.ts +11 -11
  99. package/src/Matrix4/transform.ts +64 -64
  100. package/src/Mercator.ts +27 -27
  101. package/src/SVG.ts +24 -24
  102. package/src/WebGL.ts +66 -66
  103. package/src/animation.ts +98 -98
  104. package/src/common/assemble.ts +22 -22
  105. package/src/common/canvas/arc.ts +50 -50
  106. package/src/common/canvas/config.ts +158 -158
  107. package/src/common/canvas/gradient.ts +29 -29
  108. package/src/common/canvas/index.ts +147 -139
  109. package/src/common/canvas/painter.ts +426 -426
  110. package/src/common/canvas/texts.ts +18 -18
  111. package/src/common/geometry/prism-horizontal.ts +33 -33
  112. package/src/common/geometry/prism-vertical.ts +40 -40
  113. package/src/common/geometry/sphere-fragment.ts +39 -39
  114. package/src/common/geometry/tool/circle.ts +11 -11
  115. package/src/common/mergeOption.ts +6 -6
  116. package/src/common/setStyle.ts +5 -5
  117. package/src/common/svg/config.ts +186 -186
  118. package/src/common/svg/gradient.ts +63 -63
  119. package/src/common/svg/index.ts +356 -356
  120. package/src/common/svg/tool.ts +44 -44
  121. package/src/common/tree/index.ts +25 -25
  122. package/src/common/tree/toInnerTree.ts +56 -56
  123. package/src/common/tree/toPlainTree.ts +131 -131
  124. package/src/common/webgl/buffer.ts +79 -79
  125. package/src/common/webgl/doDraw.ts +108 -108
  126. package/src/common/webgl/getColorFactory.ts +26 -26
  127. package/src/common/webgl/getShader.ts +48 -48
  128. package/src/common/webgl/getTexture.ts +11 -11
  129. package/src/common/webgl/getWebGLContext.ts +27 -27
  130. package/src/common/webgl/index.ts +223 -223
  131. package/src/common/webgl/shader.ts +75 -75
  132. package/src/common/webgl/texture.ts +96 -96
  133. package/src/formatColor.ts +44 -44
  134. package/src/getLoopColors.ts +42 -42
  135. package/src/interpolation/Cardinal.ts +110 -110
  136. package/src/interpolation/Hermite.ts +65 -65
  137. package/src/move.ts +7 -7
  138. package/src/resizeObserver.ts +36 -36
  139. package/src/rotate.ts +7 -7
  140. package/src/ruler.ts +23 -1
  141. package/src/scale.ts +6 -6
  142. package/src/shader/fsColor.c +7 -7
  143. package/src/shader/fsColors.c +7 -7
  144. package/src/shader/fsCube.c +8 -8
  145. package/src/shader/fsImage.c +8 -8
  146. package/src/shader/vsColor.c +17 -17
  147. package/src/shader/vsColors.c +13 -13
  148. package/src/shader/vsCube.c +13 -13
  149. package/src/shader/vsImage.c +13 -13
  150. package/src/throttle.ts +51 -51
  151. package/src/viewHandler.ts +158 -158
  152. package/types/Buffer.d.ts +23 -23
  153. package/types/Canvas.d.ts +8 -0
  154. package/types/CanvasConfig.d.ts +106 -106
  155. package/types/CanvasOption.d.ts +7 -7
  156. package/types/Cardinal.d.ts +13 -13
  157. package/types/Geometry.d.ts +40 -40
  158. package/types/GeometryOption.d.ts +11 -11
  159. package/types/GeometryResult.d.ts +18 -18
  160. package/types/Gradient.d.ts +14 -14
  161. package/types/Hermite.d.ts +18 -18
  162. package/types/Map.d.ts +9 -9
  163. package/types/Matrix4.d.ts +5 -0
  164. package/types/Object3D.d.ts +114 -114
  165. package/types/SVG.d.ts +238 -238
  166. package/types/SVGConfig.d.ts +76 -76
  167. package/types/Scene3D.d.ts +6 -6
  168. package/types/Shader.d.ts +21 -21
  169. package/types/Texture.d.ts +16 -16
  170. package/types/Tree.d.ts +69 -69
  171. package/types/TreeConfig.d.ts +24 -24
  172. package/types/TreeLayout.d.ts +54 -54
  173. package/types/TreeOption.d.ts +48 -48
  174. package/types/WebGL.d.ts +38 -38
  175. package/types/WebGLOption.d.ts +7 -7
  176. package/types/animation.d.ts +6 -6
  177. package/types/formatColor.d.ts +2 -2
  178. package/types/getLoopColors.d.ts +2 -2
  179. package/types/getWebGLContext.d.ts +2 -2
  180. package/types/index.d.ts +175 -175
  181. package/types/move.d.ts +2 -2
  182. package/types/painterConfig.d.ts +2 -2
  183. package/types/resizeObserver.d.ts +2 -2
  184. package/types/rotate.d.ts +2 -2
  185. package/types/ruler.d.ts +7 -7
  186. package/types/scale.d.ts +2 -2
  187. package/types/throttle.d.ts +4 -4
  188. package/types/throttleOption.d.ts +21 -21
  189. package/types/viewHandler.d.ts +13 -13
  190. package/uni-app/ui-canvas.vue +239 -206
  191. /package/src/{TreeLayout/index.ts → layout/TreeLayout.ts} +0 -0
@@ -1,11 +1,11 @@
1
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  /*!
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- * VISLite JavaScript Library v0.5.2
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+ * VISLite JavaScript Library v0.6.0-alpha.0
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3
  * git+https://github.com/oi-contrib/VISLite.git
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  *
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  * Copyright zxl20070701
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  * Released under the MIT license
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  * https://zxl20070701.github.io/notebook/home.html
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  *
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- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
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+ * Publish Date: Sat Dec 16 2023 15:40:07 GMT+0800 (中国标准时间)
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  */
11
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0===e&&(e=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[r],this.__texture=function(t,r,e){var i=t.createTexture();return t.activeTexture(t["TEXTURE"+e]),t.bindTexture(r,i),i}(t,this.__type,e),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,r,e,i,n,o){t.texImage2D(r,e,i,i,n,o)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,r,e){return function(t,r,e,i,n,o,a,s,_){for(var u,m=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],p=0;p<m.length;p++)o[p]&&(u=m[p],t.texImage2D(u,e,i,a,s,0,i,n,null),t.bindTexture(r,_),t.texImage2D(u,e,i,i,n,o[p]));t.generateMipmap(r)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t,r,e,this.__texture),this},t}(),_={};function u(t,r,e){var i=t+"-"+e;return _[i]||(_[i]=new s(r,e)),_[i]}var m=function(t,r,e){var i=t.createShader(r);if(null==i)throw new Error("Unable to create shader!");if(t.shaderSource(i,e),t.compileShader(i),!t.getShaderParameter(i,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(i));return i},p=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,r){return this.program=function(t,r,e){var i=m(t,t.VERTEX_SHADER,r),n=m(t,t.FRAGMENT_SHADER,e),o=t.createProgram();if(t.attachShader(o,i),t.attachShader(o,n),t.linkProgram(o),!t.getProgramParameter(o,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(o));return o}(this.__painter,t,r),this},t}(),l="attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n\r\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\r\n temp.z = -1.0 * temp.z;\r\n\r\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\r\n float dist = 4.0;\r\n\r\n // 使用投影直接计算\r\n // 为保证纹理和相对位置正确\r\n // x、y、z的改变满足线性变换\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n}",c="attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_color;\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * 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l(r).compile(a,s).use();return b[o]=_,_}(t,r,e);if(new s(r).use().write(e.geometry.attributes.position.array).divide(r.getAttribLocation(o.program,"a_position"),e.geometry.attributes.position.itemSize,e.geometry.attributes.position.itemSize,0),r.uniformMatrix4fv(r.getUniformLocation(o.program,"u_matrix_world"),!1,n.matrix),r.uniformMatrix4fv(r.getUniformLocation(o.program,"u_matrix_proporion"),!1,n.proporion),r.uniformMatrix4fv(r.getUniformLocation(o.program,"u_matrix_mesh"),!1,i.matrix),e.geometry.attributes.normal&&new s(r).use().write(e.geometry.attributes.normal.array).divide(r.getAttribLocation(o.program,"a_normal"),e.geometry.attributes.normal.itemSize,e.geometry.attributes.normal.itemSize,0),"color"in e.material&&r.uniform4f(r.getUniformLocation(o.program,"u_color"),e.material.color.r,e.material.color.g,e.material.color.b,e.material.color.alpha),"colors"in e.material)new s(r).use().write(e.material.colors.array).divide(r.getAttribLocation(o.program,"a_color"),e.material.colors.itemSize,e.material.colors.itemSize,0);else if("cube"in e.material){var a=e.material.cube.right.image.value.width;r.uniform1i(r.getUniformLocation(o.program,"u_texture"),0),m(t,r,"cube").useCube([e.material.cube.right.image.value,e.material.cube.left.image.value,e.material.cube.top.image.value,e.material.cube.bottom.image.value,e.material.cube.far.image.value,e.material.cube.near.image.value],a,a)}else"image"in e.material&&(r.uniform1i(r.getUniformLocation(o.program,"u_sampler"),0),new s(r).use().write(e.geometry.attributes.uv.array).divide(r.getAttribLocation(o.program,"a_textcoord"),e.geometry.attributes.uv.itemSize,2,0),m(t,r,"2d").useImage(e.material.image.value));e.geometry.index?(new s(r,!0).use().write(e.geometry.index.array),r.drawElements(r[e.geometry.type],e.geometry.index.count,r.UNSIGNED_BYTE,0)):r.drawArrays(r[e.geometry.type],0,e.geometry.attributes.position.count)}var w=!1,T=function(){function t(t,r){this.name="WebGL",this.__getColor=function(t,r){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(t,r,e,i){for(var n=[],o=0;o<i;o++)n[o]=t;return function(){for(var o=0;o<i;o++){if(n[o]+e<r){n[o]=+(n[o]+e).toFixed(7);break}o<i-1&&(n[o]=t)}return n}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new a([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=e(t,10),r&&(this.__regionPainter=e(r,10,{}));var i=this.painter.canvas.width/this.painter.canvas.height,n=1,o=1;i>1?n=1/i:o=i;var s=Math.min(n,o);this.__proporion=[n,0,0,0,0,o,0,0,0,0,s,0,0,0,0,1]}return t.prototype.matrix=function(t){return new a(t)},t.prototype.getMatrix=function(){return this.__scene.matrix},t.prototype.getObject3D=function(){return this.__scene.children},t.prototype.review=function(t){void 0===t&&(t=!1),t?this.__regionPainter&&(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var r=0;r<this.__scene.children.length;r++)this.draw(this.__scene.children[r],t);return this},t.prototype.draw=function(t,r){void 0===r&&(r=!1),r||(w=!0);var e={matrix:t.matrix.value()},n={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var o=0;o<t.mesh.length;o++)r?this.__regionPainter&&(x("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[o].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},e,n),this.__getColor=i(this.__regionPainter)):x("region"+this.__unique,this.painter,t.mesh[o],e,n)},t.prototype.render=function(t){"matrix"in t||(t.matrix=new a),"region"in t||(t.region="");for(var r=0;r<t.mesh.length;r++){var e=t.mesh[r];e.geometry.attributes.normal&&Array.isArray(e.geometry.attributes.normal.array)&&(e.geometry.attributes.normal.array=new Float32Array(e.geometry.attributes.normal.array)),e.geometry.attributes.position&&Array.isArray(e.geometry.attributes.position.array)&&(e.geometry.attributes.position.array=new Float32Array(e.geometry.attributes.position.array)),e.geometry.attributes.uv&&Array.isArray(e.geometry.attributes.uv.array)&&(e.geometry.attributes.uv.array=new Float32Array(e.geometry.attributes.uv.array)),e.geometry.index&&Array.isArray(e.geometry.index.array)&&(e.geometry.index.array=new Uint8Array(e.geometry.index.array)),e.material.colors&&Array.isArray(e.material.colors.array)&&(e.material.colors.array=new Float32Array(e.material.colors.array))}this.__scene.children.push(t),this.draw(t)},t.prototype.setRegion=function(t){return this.__regionName=t+"",t?(null==this.__regionList[t]&&(this.__regionList[t]=r(r([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[t]):this.__regionColor=[0,0,0,1],this},t.prototype.getRegion=function(t,r){var e=this;return w&&this.review(!0),w=!1,new Promise((function(i,n){var o=e.__getColor(t,r);for(var a in e.__regionList){var s=e.__regionList[a];if("rgba("+255*s[0]+","+255*s[1]+","+255*s[2]+","+255*s[3]+")"==o){i(a);break}}i("")}))},t}();return function(r){function e(t,e){if(void 0===e&&(e={}),!t)throw new Error("VISLite WebGL:The mount point requires an HTMLElement type but encountered null.");e=function(t,r){for(var e in t)r[e]=t[e];return r}(e,{region:!0});var i,n,o=t.clientWidth,a=t.clientHeight,s=t;s._vislite_canvas_?(i=s._vislite_canvas_[0],n=s._vislite_canvas_[1]):(e.region&&(n=document.createElement("canvas"),t.appendChild(n),n.style.position="absolute",n.style.zIndex="-1",n.style.opacity="0"),i=document.createElement("canvas"),t.appendChild(i),s._vislite_canvas_=[i,n],t.setAttribute("vislite","WebGL"));for(var _=0,u=[i,n];_<u.length;_++){var m=u[_];m&&(m.style.width=o+"px",m.setAttribute("width",o+""),m.style.height=a+"px",m.setAttribute("height",a+""))}return r.call(this,i,n)||this}return function(r,e){if("function"!=typeof e&&null!==e)throw new TypeError("Class extends value "+String(e)+" is not a constructor or null");function i(){this.constructor=r}t(r,e),r.prototype=null===e?Object.create(e):(i.prototype=e.prototype,new i)}(e,r),e}(T)},"object"==typeof exports&&"undefined"!=typeof module?module.exports=r():"function"==typeof define&&define.amd?define(r):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_WebGL=r();
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.2
2
+ * VISLite JavaScript Library v0.6.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sat Dec 16 2023 15:40:07 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.2
2
+ * VISLite JavaScript Library v0.6.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sat Dec 16 2023 15:40:07 GMT+0800 (中国标准时间)
10
10
  */
11
11
  var e,t;e=this,t=function(){"use strict";var e,t=[];return function(i,n,r){void 0===n&&(n=400),void 0===r&&(r=function(){});var o={timer:function(e,i,n){if(!e)throw new Error("Tick is required!");var r=(new Date).valueOf()+"_"+(1e3*Math.random()).toFixed(0);return t.push({id:r,createTime:new Date,tick:e,duration:i,callback:n}),o.start(),r},start:function(){e||(e=setInterval(o.tick,13))},tick:function(){var e,i,n,r,a,u,f,c=t;for((t=[]).length=0,i=0;i<c.length;i++)e=(a=c[i]).createTime,n=a.tick,u=a.duration,r=a.callback,n(f=(f=(+(new Date).valueOf()-e.valueOf())/u)>1?1:f),f<1&&a.id?t.push(a):r(f);t.length<=0&&o.stop()},stop:function(){e&&(clearInterval(e),e=null)}},a=o.timer((function(e){i(e)}),n,r);return function(){var e;for(e in t)if(t[e].id==a)return void(t[e].id=void 0)}}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_animation=t();
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.2
2
+ * VISLite JavaScript Library v0.6.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sat Dec 16 2023 15:40:07 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.2
2
+ * VISLite JavaScript Library v0.6.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sat Dec 16 2023 15:40:07 GMT+0800 (中国标准时间)
10
10
  */
11
11
  var e,t;e=this,t=function(){"use strict";var e=function(e){var t=e.toString(16);return 1==t.length?"0"+t:t};return function(t,o){var c=document.getElementsByTagName("head")[0];c.style.color=t;for(var n=(document.defaultView&&document.defaultView.getComputedStyle?document.defaultView.getComputedStyle(c,null):c.currentStyle).getPropertyValue("color").replace(/rgba?\(/,"").replace(")","").split(","),r=0;r<n.length;r++)n[r]=+n[r];switch(n.push(1),o){case"3d":return[n[0]/255,n[1]/255,n[2]/255,n[3]];case"rgba":return"rgba(".concat(n[0],", ").concat(n[1],", ").concat(n[2],", ").concat(n[3],")");case"rgb":return"rgb(".concat(n[0],", ").concat(n[1],", ").concat(n[2],")");case"hexAlpha":return"#".concat(e(n[0])).concat(e(n[1])).concat(e(n[2])).concat(e(+(255*n[3]).toFixed(0)));case"hex":return"#".concat(e(n[0])).concat(e(n[1])).concat(e(n[2]))}throw new Error("Unsupported color format: "+o)}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_formatColor=t();
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.2
2
+ * VISLite JavaScript Library v0.6.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sat Dec 16 2023 15:40:07 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.2
2
+ * VISLite JavaScript Library v0.6.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sat Dec 16 2023 15:40:07 GMT+0800 (中国标准时间)
10
10
  */
11
11
  var e,t;e=this,t=function(){"use strict";return function(e,t){void 0===t&&(t=1);var r=["rgba(84,112,198,"+t+")","rgba(145,204,117,"+t+")","rgba(250,200,88,"+t+")","rgba(238,102,102,"+t+")","rgba(115,192,222,"+t+")","rgba(59,162,114,"+t+")","rgba(252,132,82,"+t+")","rgba(154,96,180,"+t+")","rgba(234,124,204,"+t+")"],n=[];if(e<=r.length)return r;if(e%r.length==0)for(var o=0;o<e/r.length;o++)n=n.concat(r);else{for(var a=1;a<e/r.length;a++)n=n.concat(r);if(e%r.length==1)n=n.concat(r[4]);else for(var f=0;f<e%r.length;f++)n=n.concat(r[f])}return n}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_getLoopColors=t();
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.2
2
+ * VISLite JavaScript Library v0.6.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sat Dec 16 2023 15:40:07 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.2
2
+ * VISLite JavaScript Library v0.6.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sat Dec 16 2023 15:40:07 GMT+0800 (中国标准时间)
10
10
  */
11
11
  var e,t;e=this,t=function(){"use strict";return function(e,t){if(void 0===t&&(t=1),!e)throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.");var n,i=e.clientWidth,o=e.clientHeight,r=e;return r._vislite_canvas_?n=r._vislite_canvas_:(n=document.createElement("canvas"),e.appendChild(n),r._vislite_canvas_=n,e.setAttribute("vislite","WebGL")),n.style.width=i+"px",n.setAttribute("width",i+""),n.style.height=o+"px",n.setAttribute("height",o+""),function(e,t,n){void 0===n&&(n={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],o=null,r=0;r<i.length;r++){try{o=e.getContext(i[r],n)}catch(e){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var l=o.canvas.width,a=o.canvas.height,s=l*t,u=a*t;return o.viewport(.5*(l-s),.5*(a-u),s,u),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}(n,t)}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_getWebGLContext=t();
package/lib/index.umd.js CHANGED
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.2
2
+ * VISLite JavaScript Library v0.6.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Nov 04 2023 09:25:44 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sat Dec 16 2023 15:40:07 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -190,17 +190,23 @@
190
190
  matrix4[i + 12] * param[j * 4 + 3];
191
191
  return newParam;
192
192
  };
193
+ var __initMatrix4 = [
194
+ 1, 0, 0, 0,
195
+ 0, 1, 0, 0,
196
+ 0, 0, 1, 0,
197
+ 0, 0, 0, 1
198
+ ];
193
199
  var Matrix4 = (function () {
194
200
  function Matrix4(initMatrix4) {
195
- if (initMatrix4 === void 0) { initMatrix4 = [
196
- 1, 0, 0, 0,
197
- 0, 1, 0, 0,
198
- 0, 0, 1, 0,
199
- 0, 0, 0, 1
200
- ]; }
201
+ if (initMatrix4 === void 0) { initMatrix4 = __initMatrix4; }
201
202
  this.name = 'Matrix4';
202
203
  this.__matrix4 = initMatrix4;
203
204
  }
205
+ Matrix4.prototype.setValue = function (initMatrix4) {
206
+ if (initMatrix4 === void 0) { initMatrix4 = __initMatrix4; }
207
+ this.__matrix4 = initMatrix4;
208
+ return this;
209
+ };
204
210
  Matrix4.prototype.move = function (dis, a, b, c) {
205
211
  if (c === void 0) { c = 0; }
206
212
  this.__matrix4 = _multiply(_move(dis, a, b, c), this.__matrix4);
@@ -528,6 +534,18 @@
528
534
  }
529
535
  }
530
536
  }
537
+ for (var index = 0; index < rulerArray.length; index++) {
538
+ var valStr = rulerArray[index] + "";
539
+ if (/\./.test(valStr)) {
540
+ if (/9{7,}$/.test(valStr)) {
541
+ valStr = valStr.replace(/9{7,}$/, '');
542
+ rulerArray[index] = +(valStr.substring(0, valStr.length - 1) + ((+valStr[valStr.length - 1]) + 1));
543
+ }
544
+ else if (/0{7,}\d$/.test(valStr)) {
545
+ rulerArray[index] = +(valStr.replace(/0{7,}\d$/, ''));
546
+ }
547
+ }
548
+ }
531
549
  return rulerArray;
532
550
  }
533
551
 
@@ -1615,6 +1633,12 @@
1615
1633
  if (isRegion === void 0) { isRegion = false; }
1616
1634
  return isRegion ? (this.__region ? this.__region.painter : null) : this.painter;
1617
1635
  };
1636
+ Canvas.prototype.getInfo = function () {
1637
+ return {
1638
+ width: this.painter.canvas.width,
1639
+ height: this.painter.canvas.height
1640
+ };
1641
+ };
1618
1642
  Canvas.prototype.createLinearGradient = function (x0, y0, x1, y1) {
1619
1643
  return linearGradient(this.painter, x0, y0, x1, y1);
1620
1644
  };
@@ -1862,21 +1886,21 @@
1862
1886
  return ShaderObject;
1863
1887
  }());
1864
1888
 
1865
- var vsColor = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n\r\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\r\n temp.z = -1.0 * temp.z;\r\n\r\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\r\n float dist = 4.0;\r\n\r\n // 使用投影直接计算\r\n // 为保证纹理和相对位置正确\r\n // x、y、z的改变满足线性变换\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n}";
1889
+ var vsColor = "attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}";
1866
1890
 
1867
- var vsColors = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_color;\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_color = a_color;\r\n}";
1891
+ var vsColors = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_color = a_color;\n}";
1868
1892
 
1869
- var vsImage = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec2 a_textcoord;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_textcoord = a_textcoord;\r\n}";
1893
+ var vsImage = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec2 a_textcoord;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_textcoord = a_textcoord;\n}";
1870
1894
 
1871
- var vsCube = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_normal;\r\nvarying vec3 v_normal;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_normal = normalize(vec3(a_normal));\r\n}";
1895
+ var vsCube = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_normal;\nvarying vec3 v_normal;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_normal = normalize(vec3(a_normal));\n}";
1872
1896
 
1873
- var fsColor = "precision mediump float;\r\n\r\nuniform vec4 u_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = u_color;\r\n}";
1897
+ var fsColor = "precision mediump float;\n\nuniform vec4 u_color;\n\nvoid main()\n{\n gl_FragColor = u_color;\n}";
1874
1898
 
1875
- var fsColors = "precision mediump float;\r\n\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = v_color;\r\n}";
1899
+ var fsColors = "precision mediump float;\n\nvarying vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}";
1876
1900
 
1877
- var fsImage = "precision mediump float;\r\n\r\nuniform sampler2D u_sampler;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = texture2D(u_sampler, v_textcoord);\r\n}";
1901
+ var fsImage = "precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}";
1878
1902
 
1879
- var fsCube = "precision mediump float;\r\n\r\nvarying vec3 v_normal;\r\nuniform samplerCube u_texture;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\r\n}";
1903
+ var fsCube = "precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}";
1880
1904
 
1881
1905
  var shaders = {};
1882
1906
  function getShader (type, painter, mesh) {