vislite 0.5.0 → 0.5.2-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG +137 -132
- package/lib/Buffer/index.umd.js +36 -36
- package/lib/Buffer/index.umd.min.js +2 -2
- package/lib/Canvas/index.umd.js +650 -650
- package/lib/Canvas/index.umd.min.js +2 -2
- package/lib/Cardinal/index.umd.js +91 -91
- package/lib/Cardinal/index.umd.min.js +2 -2
- package/lib/Eoap/index.umd.js +34 -34
- package/lib/Eoap/index.umd.min.js +2 -2
- package/lib/Geometry/index.umd.js +142 -142
- package/lib/Geometry/index.umd.min.js +2 -2
- package/lib/Hermite/index.umd.js +36 -36
- package/lib/Hermite/index.umd.min.js +2 -2
- package/lib/Matrix4/index.umd.js +119 -119
- package/lib/Matrix4/index.umd.min.js +2 -2
- package/lib/Mercator/index.umd.js +20 -20
- package/lib/Mercator/index.umd.min.js +2 -2
- package/lib/OralCanvas/index.es.js +598 -598
- package/lib/OralCanvas/index.es.min.js +2 -2
- package/lib/OralWebGL/index.es.js +524 -524
- package/lib/OralWebGL/index.es.min.js +2 -2
- package/lib/SVG/index.umd.js +406 -406
- package/lib/SVG/index.umd.min.js +2 -2
- package/lib/Shader/index.umd.js +61 -61
- package/lib/Shader/index.umd.min.js +2 -2
- package/lib/Texture/index.umd.js +53 -53
- package/lib/Texture/index.umd.min.js +2 -2
- package/lib/TreeLayout/index.umd.js +363 -363
- package/lib/TreeLayout/index.umd.min.js +2 -2
- package/lib/WebGL/index.umd.js +571 -571
- package/lib/WebGL/index.umd.min.js +2 -2
- package/lib/animation/index.umd.js +72 -72
- package/lib/animation/index.umd.min.js +2 -2
- package/lib/formatColor/index.umd.js +40 -40
- package/lib/formatColor/index.umd.min.js +2 -2
- package/lib/getLoopColors/index.umd.js +36 -36
- package/lib/getLoopColors/index.umd.min.js +2 -2
- package/lib/getWebGLContext/index.umd.js +44 -44
- package/lib/getWebGLContext/index.umd.min.js +2 -2
- package/lib/index.umd.js +2647 -2647
- package/lib/index.umd.min.js +2 -2
- package/lib/resizeObserver/index.umd.js +29 -29
- package/lib/resizeObserver/index.umd.min.js +2 -2
- package/lib/rotate/index.umd.js +8 -8
- package/lib/rotate/index.umd.min.js +2 -2
- package/lib/ruler/index.umd.js +126 -126
- package/lib/ruler/index.umd.min.js +2 -2
- package/lib/throttle/index.umd.js +49 -49
- package/lib/throttle/index.umd.min.js +2 -2
- package/lib/viewHandler/index.umd.js +120 -120
- package/lib/viewHandler/index.umd.min.js +2 -2
- package/package/Geometry/index.ts +2 -2
- package/package/index.ts +72 -72
- package/package.json +66 -66
- package/src/Eoap.ts +66 -66
- package/src/Geometry.ts +82 -82
- package/src/Matrix4/index.ts +76 -76
- package/src/Mercator.ts +27 -27
- package/src/TreeLayout/index.ts +186 -186
- package/src/common/geometry/prism-horizontal.ts +33 -33
- package/src/common/geometry/prism-vertical.ts +40 -40
- package/src/common/geometry/sphere-fragment.ts +39 -39
- package/src/common/geometry/tool/circle.ts +11 -11
- package/src/common/svg/index.ts +344 -344
- package/src/rotate.ts +7 -7
- package/types/CanvasConfig.d.ts +106 -106
- package/types/Geometry.d.ts +40 -40
- package/types/GeometryOption.d.ts +11 -11
- package/types/GeometryResult.d.ts +18 -18
- package/types/Map.d.ts +9 -9
- package/types/Matrix4.d.ts +42 -42
- package/types/SVG.d.ts +215 -215
- package/types/TreeLayout.d.ts +54 -54
- package/types/index.d.ts +169 -169
- package/types/rotate.d.ts +2 -2
- package/uni-app/ui-canvas.vue +206 -202
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/*!
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* VISLite JavaScript Library v0.5.
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* VISLite JavaScript Library v0.5.2-alpha.1
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* git+https://github.com/oi-contrib/VISLite.git
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*
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* Copyright zxl20070701
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* Released under the MIT license
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* https://zxl20070701.github.io/notebook/home.html
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*
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* Publish Date:
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* Publish Date: Thu Oct 12 2023 15:44:35 GMT+0800 (China Standard Time)
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*/
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/******************************************************************************
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Copyright (c) Microsoft Corporation.
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@@ -40,301 +40,301 @@ typeof SuppressedError === "function" ? SuppressedError : function (error, suppr
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return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
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};
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function getWebGLContext (canvas, scale, opts) {
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if (opts === void 0) { opts = {}; }
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var names = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"], painter = null;
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for (var i = 0; i < names.length; i++) {
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try {
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painter = canvas.getContext(names[i], opts);
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}
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catch (e) { }
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if (painter)
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break;
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}
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if (!painter)
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throw new Error('Non canvas or browser does not support webgl.');
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var width = painter.canvas.width, height = painter.canvas.height;
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var viewWidth = width * scale;
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var viewHeight = height * scale;
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painter.viewport((width - viewWidth) * 0.5, (height - viewHeight) * 0.5, viewWidth, viewHeight);
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painter.depthFunc(painter.LEQUAL);
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painter.enable(painter.DEPTH_TEST);
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return painter;
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function getWebGLContext (canvas, scale, opts) {
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if (opts === void 0) { opts = {}; }
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var names = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"], painter = null;
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for (var i = 0; i < names.length; i++) {
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try {
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painter = canvas.getContext(names[i], opts);
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}
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catch (e) { }
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if (painter)
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break;
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}
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if (!painter)
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throw new Error('Non canvas or browser does not support webgl.');
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var width = painter.canvas.width, height = painter.canvas.height;
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var viewWidth = width * scale;
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var viewHeight = height * scale;
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painter.viewport((width - viewWidth) * 0.5, (height - viewHeight) * 0.5, viewWidth, viewHeight);
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painter.depthFunc(painter.LEQUAL);
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painter.enable(painter.DEPTH_TEST);
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return painter;
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}
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function getColorFactory (painter) {
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var width = painter.drawingBufferWidth, height = painter.drawingBufferHeight;
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var pixels = new Uint8Array(4 * width * height);
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painter.readPixels(0, 0, width, height, painter.RGBA, painter.UNSIGNED_BYTE, pixels);
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return function (x, y) {
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y = height - y;
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var pixelR = pixels[4 * (y * width + x)];
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var pixelG = pixels[4 * (y * width + x) + 1];
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var pixelB = pixels[4 * (y * width + x) + 2];
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var pixelA = pixels[4 * (y * width + x) + 3];
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return "rgba(" + pixelR + "," + pixelG + "," + pixelB + "," + pixelA + ")";
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};
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function getColorFactory (painter) {
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var width = painter.drawingBufferWidth, height = painter.drawingBufferHeight;
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var pixels = new Uint8Array(4 * width * height);
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painter.readPixels(0, 0, width, height, painter.RGBA, painter.UNSIGNED_BYTE, pixels);
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return function (x, y) {
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y = height - y;
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var pixelR = pixels[4 * (y * width + x)];
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var pixelG = pixels[4 * (y * width + x) + 1];
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var pixelB = pixels[4 * (y * width + x) + 2];
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var pixelA = pixels[4 * (y * width + x) + 3];
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return "rgba(" + pixelR + "," + pixelG + "," + pixelB + "," + pixelA + ")";
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};
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}
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function _move (d, a, b, c) {
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if (c === void 0) { c = 0; }
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var sqrt = Math.sqrt(a * a + b * b + c * c);
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return [
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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a * d / sqrt, b * d / sqrt, c * d / sqrt, 1
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];
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function _move (d, a, b, c) {
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if (c === void 0) { c = 0; }
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var sqrt = Math.sqrt(a * a + b * b + c * c);
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return [
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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a * d / sqrt, b * d / sqrt, c * d / sqrt, 1
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];
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}
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function _rotate (deg) {
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var sin = Math.sin(deg), cos = Math.cos(deg);
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return [
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cos, sin, 0, 0,
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-sin, cos, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1
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];
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function _rotate (deg) {
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var sin = Math.sin(deg), cos = Math.cos(deg);
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return [
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cos, sin, 0, 0,
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-sin, cos, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1
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];
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}
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function _scale (xTimes, yTimes, zTimes, cx, cy, cz) {
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if (cy === void 0) { cy = 0; }
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if (cz === void 0) { cz = 0; }
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return [
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xTimes, 0, 0, 0,
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0, yTimes, 0, 0,
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0, 0, zTimes, 0,
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cx - cx * xTimes, cy - cy * yTimes, cz - cz * zTimes, 1
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];
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function _scale (xTimes, yTimes, zTimes, cx, cy, cz) {
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if (cx === void 0) { cx = 0; }
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if (cy === void 0) { cy = 0; }
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if (cz === void 0) { cz = 0; }
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return [
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xTimes, 0, 0, 0,
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0, yTimes, 0, 0,
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0, 0, zTimes, 0,
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cx - cx * xTimes, cy - cy * yTimes, cz - cz * zTimes, 1
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];
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}
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function _transform (a1, b1, c1, a2, b2, c2) {
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c1 = 0;
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a2 = a1;
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b2 = b1;
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c2 = 1;
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}
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else if (typeof a2 !== 'number' || typeof b2 !== 'number' || typeof c2 !== 'number') {
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a2 = a1;
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b2 = b1;
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c2 = c1;
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a1 = 0;
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b1 = 0;
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c1 = 0;
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}
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if (a1 == a2 && b1 == b2 && c1 == c2)
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throw new Error('It\'s not a legitimate ray!');
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var sqrt1 = Math.sqrt((a2 - a1) * (a2 - a1) + (b2 - b1) * (b2 - b1)), cos1 = sqrt1 != 0 ? (b2 - b1) / sqrt1 : 1, sin1 = sqrt1 != 0 ? (a2 - a1) / sqrt1 : 0, b = (a2 - a1) * sin1 + (b2 - b1) * cos1, c = c2 - c1, sqrt2 = Math.sqrt(b * b + c * c), cos2 = sqrt2 != 0 ? c / sqrt2 : 1, sin2 = sqrt2 != 0 ? b / sqrt2 : 0;
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return [
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[
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cos1, cos2 * sin1, sin1 * sin2, 0,
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-sin1, cos1 * cos2, cos1 * sin2, 0,
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0, -sin2, cos2, 0,
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b1 * sin1 - a1 * cos1, c1 * sin2 - a1 * sin1 * cos2 - b1 * cos1 * cos2, -a1 * sin1 * sin2 - b1 * cos1 * sin2 - c1 * cos2, 1
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],
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[
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cos1, -sin1, 0, 0,
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cos2 * sin1, cos2 * cos1, -sin2, 0,
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sin1 * sin2, cos1 * sin2, cos2, 0,
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a1, b1, c1, 1
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]
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];
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}
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}
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function _transform (a1, b1, c1, a2, b2, c2) {
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c1 = 0;
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a2 = a1;
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b2 = b1;
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c2 = 1;
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}
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a2 = a1;
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b2 = b1;
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c2 = c1;
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a1 = 0;
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b1 = 0;
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c1 = 0;
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}
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if (a1 == a2 && b1 == b2 && c1 == c2)
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throw new Error('It\'s not a legitimate ray!');
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var sqrt1 = Math.sqrt((a2 - a1) * (a2 - a1) + (b2 - b1) * (b2 - b1)), cos1 = sqrt1 != 0 ? (b2 - b1) / sqrt1 : 1, sin1 = sqrt1 != 0 ? (a2 - a1) / sqrt1 : 0, b = (a2 - a1) * sin1 + (b2 - b1) * cos1, c = c2 - c1, sqrt2 = Math.sqrt(b * b + c * c), cos2 = sqrt2 != 0 ? c / sqrt2 : 1, sin2 = sqrt2 != 0 ? b / sqrt2 : 0;
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return [
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[
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cos1, cos2 * sin1, sin1 * sin2, 0,
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-sin1, cos1 * cos2, cos1 * sin2, 0,
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0, -sin2, cos2, 0,
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b1 * sin1 - a1 * cos1, c1 * sin2 - a1 * sin1 * cos2 - b1 * cos1 * cos2, -a1 * sin1 * sin2 - b1 * cos1 * sin2 - c1 * cos2, 1
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],
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[
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cos1, -sin1, 0, 0,
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cos2 * sin1, cos2 * cos1, -sin2, 0,
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sin1 * sin2, cos1 * sin2, cos2, 0,
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a1, b1, c1, 1
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]
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];
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}
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else {
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throw new Error('a1 and b1 is required!');
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}
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}
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var _multiply = function (matrix4, param) {
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for (var j = 0; j < param.length / 4; j++)
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newParam[j * 4 + i] =
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matrix4[i] * param[j * 4] +
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matrix4[i + 4] * param[j * 4 + 1] +
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matrix4[i + 8] * param[j * 4 + 2] +
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matrix4[i + 12] * param[j * 4 + 3];
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return newParam;
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};
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var Matrix4 = (function () {
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163
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function Matrix4(initMatrix4) {
|
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164
|
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if (initMatrix4 === void 0) { initMatrix4 = [
|
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165
|
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1, 0, 0, 0,
|
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166
|
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0, 1, 0, 0,
|
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167
|
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0, 0, 1, 0,
|
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168
|
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0, 0, 0, 1
|
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169
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]; }
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this.name = 'Matrix4';
|
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171
|
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this.__matrix4 = initMatrix4;
|
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172
|
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}
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173
|
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Matrix4.prototype.move = function (dis, a, b, c) {
|
|
174
|
-
if (c === void 0) { c = 0; }
|
|
175
|
-
this.__matrix4 = _multiply(_move(dis, a, b, c), this.__matrix4);
|
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176
|
-
return this;
|
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177
|
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};
|
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178
|
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Matrix4.prototype.rotate = function (deg, a1, b1, c1, a2, b2, c2) {
|
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179
|
-
var matrix4s = _transform(a1, b1, c1, a2, b2, c2);
|
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180
|
-
this.__matrix4 = _multiply(_multiply(_multiply(matrix4s[1], _rotate(deg)), matrix4s[0]), this.__matrix4);
|
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181
|
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return this;
|
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182
|
-
};
|
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183
|
-
Matrix4.prototype.scale = function (xTimes, yTimes, zTimes, cx, cy, cz) {
|
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184
|
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if (cx === void 0) { cx = 0; }
|
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185
|
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if (cy === void 0) { cy = 0; }
|
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186
|
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if (cz === void 0) { cz = 0; }
|
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|
-
this.__matrix4 = _multiply(_scale(xTimes, yTimes, zTimes, cx, cy, cz), this.__matrix4);
|
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188
|
-
return this;
|
|
189
|
-
};
|
|
190
|
-
Matrix4.prototype.multiply = function (newMatrix4, flag) {
|
|
191
|
-
if (flag === void 0) { flag = false; }
|
|
192
|
-
this.__matrix4 = flag ? _multiply(this.__matrix4, newMatrix4) : _multiply(newMatrix4, this.__matrix4);
|
|
193
|
-
return this;
|
|
194
|
-
};
|
|
195
|
-
Matrix4.prototype.use = function (x, y, z, w) {
|
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196
|
-
if (z === void 0) { z = 0; }
|
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197
|
-
if (w === void 0) { w = 1; }
|
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198
|
-
return _multiply(this.__matrix4, [x, y, z, w]);
|
|
199
|
-
};
|
|
200
|
-
Matrix4.prototype.value = function () {
|
|
201
|
-
return this.__matrix4;
|
|
202
|
-
};
|
|
203
|
-
return Matrix4;
|
|
151
|
+
var _multiply = function (matrix4, param) {
|
|
152
|
+
var newParam = [];
|
|
153
|
+
for (var i = 0; i < 4; i++)
|
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154
|
+
for (var j = 0; j < param.length / 4; j++)
|
|
155
|
+
newParam[j * 4 + i] =
|
|
156
|
+
matrix4[i] * param[j * 4] +
|
|
157
|
+
matrix4[i + 4] * param[j * 4 + 1] +
|
|
158
|
+
matrix4[i + 8] * param[j * 4 + 2] +
|
|
159
|
+
matrix4[i + 12] * param[j * 4 + 3];
|
|
160
|
+
return newParam;
|
|
161
|
+
};
|
|
162
|
+
var Matrix4 = (function () {
|
|
163
|
+
function Matrix4(initMatrix4) {
|
|
164
|
+
if (initMatrix4 === void 0) { initMatrix4 = [
|
|
165
|
+
1, 0, 0, 0,
|
|
166
|
+
0, 1, 0, 0,
|
|
167
|
+
0, 0, 1, 0,
|
|
168
|
+
0, 0, 0, 1
|
|
169
|
+
]; }
|
|
170
|
+
this.name = 'Matrix4';
|
|
171
|
+
this.__matrix4 = initMatrix4;
|
|
172
|
+
}
|
|
173
|
+
Matrix4.prototype.move = function (dis, a, b, c) {
|
|
174
|
+
if (c === void 0) { c = 0; }
|
|
175
|
+
this.__matrix4 = _multiply(_move(dis, a, b, c), this.__matrix4);
|
|
176
|
+
return this;
|
|
177
|
+
};
|
|
178
|
+
Matrix4.prototype.rotate = function (deg, a1, b1, c1, a2, b2, c2) {
|
|
179
|
+
var matrix4s = _transform(a1, b1, c1, a2, b2, c2);
|
|
180
|
+
this.__matrix4 = _multiply(_multiply(_multiply(matrix4s[1], _rotate(deg)), matrix4s[0]), this.__matrix4);
|
|
181
|
+
return this;
|
|
182
|
+
};
|
|
183
|
+
Matrix4.prototype.scale = function (xTimes, yTimes, zTimes, cx, cy, cz) {
|
|
184
|
+
if (cx === void 0) { cx = 0; }
|
|
185
|
+
if (cy === void 0) { cy = 0; }
|
|
186
|
+
if (cz === void 0) { cz = 0; }
|
|
187
|
+
this.__matrix4 = _multiply(_scale(xTimes, yTimes, zTimes, cx, cy, cz), this.__matrix4);
|
|
188
|
+
return this;
|
|
189
|
+
};
|
|
190
|
+
Matrix4.prototype.multiply = function (newMatrix4, flag) {
|
|
191
|
+
if (flag === void 0) { flag = false; }
|
|
192
|
+
this.__matrix4 = flag ? _multiply(this.__matrix4, newMatrix4) : _multiply(newMatrix4, this.__matrix4);
|
|
193
|
+
return this;
|
|
194
|
+
};
|
|
195
|
+
Matrix4.prototype.use = function (x, y, z, w) {
|
|
196
|
+
if (z === void 0) { z = 0; }
|
|
197
|
+
if (w === void 0) { w = 1; }
|
|
198
|
+
return _multiply(this.__matrix4, [x, y, z, w]);
|
|
199
|
+
};
|
|
200
|
+
Matrix4.prototype.value = function () {
|
|
201
|
+
return this.__matrix4;
|
|
202
|
+
};
|
|
203
|
+
return Matrix4;
|
|
204
204
|
}());
|
|
205
205
|
|
|
206
|
-
var newBuffer = function (painter) {
|
|
207
|
-
return painter.createBuffer();
|
|
208
|
-
};
|
|
209
|
-
var writeBuffer = function (painter, data, isElement, usage) {
|
|
210
|
-
var TYPE = isElement ? painter.ELEMENT_ARRAY_BUFFER : painter.ARRAY_BUFFER;
|
|
211
|
-
painter.bufferData(TYPE, data, usage);
|
|
212
|
-
};
|
|
213
|
-
var useBuffer = function (painter, location, size, type, stride, offset, normalized) {
|
|
214
|
-
painter.vertexAttribPointer(location, size, type, normalized, stride, offset);
|
|
215
|
-
painter.enableVertexAttribArray(location);
|
|
216
|
-
};
|
|
217
|
-
var BufferObject = (function () {
|
|
218
|
-
function BufferObject(painter, isElement) {
|
|
219
|
-
if (isElement === void 0) { isElement = false; }
|
|
220
|
-
this.__painter = painter;
|
|
221
|
-
this.__isElement = isElement;
|
|
222
|
-
this.__buffer = newBuffer(painter);
|
|
223
|
-
this.__type = isElement ? painter.ELEMENT_ARRAY_BUFFER : painter.ARRAY_BUFFER;
|
|
224
|
-
}
|
|
225
|
-
BufferObject.prototype.use = function () {
|
|
226
|
-
this.__painter.bindBuffer(this.__type, this.__buffer);
|
|
227
|
-
return this;
|
|
228
|
-
};
|
|
229
|
-
BufferObject.prototype.write = function (data) {
|
|
230
|
-
writeBuffer(this.__painter, data, this.__isElement, this.__painter.STATIC_DRAW);
|
|
231
|
-
this.__fsize = data.BYTES_PER_ELEMENT;
|
|
232
|
-
return this;
|
|
233
|
-
};
|
|
234
|
-
BufferObject.prototype.divide = function (location, size, stride, offset) {
|
|
235
|
-
if (offset === void 0) { offset = 0; }
|
|
236
|
-
useBuffer(this.__painter, location, size, this.__painter.FLOAT, stride * this.__fsize, offset * this.__fsize, false);
|
|
237
|
-
return this;
|
|
238
|
-
};
|
|
239
|
-
return BufferObject;
|
|
206
|
+
var newBuffer = function (painter) {
|
|
207
|
+
return painter.createBuffer();
|
|
208
|
+
};
|
|
209
|
+
var writeBuffer = function (painter, data, isElement, usage) {
|
|
210
|
+
var TYPE = isElement ? painter.ELEMENT_ARRAY_BUFFER : painter.ARRAY_BUFFER;
|
|
211
|
+
painter.bufferData(TYPE, data, usage);
|
|
212
|
+
};
|
|
213
|
+
var useBuffer = function (painter, location, size, type, stride, offset, normalized) {
|
|
214
|
+
painter.vertexAttribPointer(location, size, type, normalized, stride, offset);
|
|
215
|
+
painter.enableVertexAttribArray(location);
|
|
216
|
+
};
|
|
217
|
+
var BufferObject = (function () {
|
|
218
|
+
function BufferObject(painter, isElement) {
|
|
219
|
+
if (isElement === void 0) { isElement = false; }
|
|
220
|
+
this.__painter = painter;
|
|
221
|
+
this.__isElement = isElement;
|
|
222
|
+
this.__buffer = newBuffer(painter);
|
|
223
|
+
this.__type = isElement ? painter.ELEMENT_ARRAY_BUFFER : painter.ARRAY_BUFFER;
|
|
224
|
+
}
|
|
225
|
+
BufferObject.prototype.use = function () {
|
|
226
|
+
this.__painter.bindBuffer(this.__type, this.__buffer);
|
|
227
|
+
return this;
|
|
228
|
+
};
|
|
229
|
+
BufferObject.prototype.write = function (data) {
|
|
230
|
+
writeBuffer(this.__painter, data, this.__isElement, this.__painter.STATIC_DRAW);
|
|
231
|
+
this.__fsize = data.BYTES_PER_ELEMENT;
|
|
232
|
+
return this;
|
|
233
|
+
};
|
|
234
|
+
BufferObject.prototype.divide = function (location, size, stride, offset) {
|
|
235
|
+
if (offset === void 0) { offset = 0; }
|
|
236
|
+
useBuffer(this.__painter, location, size, this.__painter.FLOAT, stride * this.__fsize, offset * this.__fsize, false);
|
|
237
|
+
return this;
|
|
238
|
+
};
|
|
239
|
+
return BufferObject;
|
|
240
240
|
}());
|
|
241
241
|
|
|
242
|
-
var initTexture = function (painter, type, unit) {
|
|
243
|
-
var texture = painter.createTexture();
|
|
244
|
-
painter.activeTexture(painter['TEXTURE' + unit]);
|
|
245
|
-
painter.bindTexture(type, texture);
|
|
246
|
-
return texture;
|
|
247
|
-
};
|
|
248
|
-
var linkImage = function (painter, type, level, format, textureType, image) {
|
|
249
|
-
painter.texImage2D(type, level, format, format, textureType, image);
|
|
250
|
-
};
|
|
251
|
-
var linkCube = function (painter, type, level, format, textureType, images, width, height, texture) {
|
|
252
|
-
var types = [
|
|
253
|
-
painter.TEXTURE_CUBE_MAP_POSITIVE_X,
|
|
254
|
-
painter.TEXTURE_CUBE_MAP_NEGATIVE_X,
|
|
255
|
-
painter.TEXTURE_CUBE_MAP_POSITIVE_Y,
|
|
256
|
-
painter.TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
|
257
|
-
painter.TEXTURE_CUBE_MAP_POSITIVE_Z,
|
|
258
|
-
painter.TEXTURE_CUBE_MAP_NEGATIVE_Z
|
|
259
|
-
], target;
|
|
260
|
-
for (var i = 0; i < types.length; i++) {
|
|
261
|
-
if (images[i]) {
|
|
262
|
-
target = types[i];
|
|
263
|
-
painter.texImage2D(target, level, format, width, height, 0, format, textureType, null);
|
|
264
|
-
painter.bindTexture(type, texture);
|
|
265
|
-
painter.texImage2D(target, level, format, format, textureType, images[i]);
|
|
266
|
-
}
|
|
267
|
-
}
|
|
268
|
-
painter.generateMipmap(type);
|
|
269
|
-
};
|
|
270
|
-
var TextureObject = (function () {
|
|
271
|
-
function TextureObject(painter, type, unit) {
|
|
272
|
-
if (unit === void 0) { unit = 0; }
|
|
273
|
-
this.__painter = painter;
|
|
274
|
-
this.__type = {
|
|
275
|
-
"2d": painter.TEXTURE_2D,
|
|
276
|
-
"cube": painter.TEXTURE_CUBE_MAP
|
|
277
|
-
}[type];
|
|
278
|
-
this.__texture = initTexture(painter, this.__type, unit);
|
|
279
|
-
painter.texParameteri(this.__type, painter.TEXTURE_MIN_FILTER, painter.NEAREST);
|
|
280
|
-
painter.texParameteri(this.__type, painter.TEXTURE_MAG_FILTER, painter.NEAREST);
|
|
281
|
-
painter.texParameteri(this.__type, painter.TEXTURE_WRAP_S, painter.CLAMP_TO_EDGE);
|
|
282
|
-
painter.texParameteri(this.__type, painter.TEXTURE_WRAP_T, painter.CLAMP_TO_EDGE);
|
|
283
|
-
}
|
|
284
|
-
TextureObject.prototype.useImage = function (image) {
|
|
285
|
-
linkImage(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, image);
|
|
286
|
-
return this;
|
|
287
|
-
};
|
|
288
|
-
TextureObject.prototype.useCube = function (images, width, height) {
|
|
289
|
-
linkCube(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, images, width, height, this.__texture);
|
|
290
|
-
return this;
|
|
291
|
-
};
|
|
292
|
-
return TextureObject;
|
|
242
|
+
var initTexture = function (painter, type, unit) {
|
|
243
|
+
var texture = painter.createTexture();
|
|
244
|
+
painter.activeTexture(painter['TEXTURE' + unit]);
|
|
245
|
+
painter.bindTexture(type, texture);
|
|
246
|
+
return texture;
|
|
247
|
+
};
|
|
248
|
+
var linkImage = function (painter, type, level, format, textureType, image) {
|
|
249
|
+
painter.texImage2D(type, level, format, format, textureType, image);
|
|
250
|
+
};
|
|
251
|
+
var linkCube = function (painter, type, level, format, textureType, images, width, height, texture) {
|
|
252
|
+
var types = [
|
|
253
|
+
painter.TEXTURE_CUBE_MAP_POSITIVE_X,
|
|
254
|
+
painter.TEXTURE_CUBE_MAP_NEGATIVE_X,
|
|
255
|
+
painter.TEXTURE_CUBE_MAP_POSITIVE_Y,
|
|
256
|
+
painter.TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
|
257
|
+
painter.TEXTURE_CUBE_MAP_POSITIVE_Z,
|
|
258
|
+
painter.TEXTURE_CUBE_MAP_NEGATIVE_Z
|
|
259
|
+
], target;
|
|
260
|
+
for (var i = 0; i < types.length; i++) {
|
|
261
|
+
if (images[i]) {
|
|
262
|
+
target = types[i];
|
|
263
|
+
painter.texImage2D(target, level, format, width, height, 0, format, textureType, null);
|
|
264
|
+
painter.bindTexture(type, texture);
|
|
265
|
+
painter.texImage2D(target, level, format, format, textureType, images[i]);
|
|
266
|
+
}
|
|
267
|
+
}
|
|
268
|
+
painter.generateMipmap(type);
|
|
269
|
+
};
|
|
270
|
+
var TextureObject = (function () {
|
|
271
|
+
function TextureObject(painter, type, unit) {
|
|
272
|
+
if (unit === void 0) { unit = 0; }
|
|
273
|
+
this.__painter = painter;
|
|
274
|
+
this.__type = {
|
|
275
|
+
"2d": painter.TEXTURE_2D,
|
|
276
|
+
"cube": painter.TEXTURE_CUBE_MAP
|
|
277
|
+
}[type];
|
|
278
|
+
this.__texture = initTexture(painter, this.__type, unit);
|
|
279
|
+
painter.texParameteri(this.__type, painter.TEXTURE_MIN_FILTER, painter.NEAREST);
|
|
280
|
+
painter.texParameteri(this.__type, painter.TEXTURE_MAG_FILTER, painter.NEAREST);
|
|
281
|
+
painter.texParameteri(this.__type, painter.TEXTURE_WRAP_S, painter.CLAMP_TO_EDGE);
|
|
282
|
+
painter.texParameteri(this.__type, painter.TEXTURE_WRAP_T, painter.CLAMP_TO_EDGE);
|
|
283
|
+
}
|
|
284
|
+
TextureObject.prototype.useImage = function (image) {
|
|
285
|
+
linkImage(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, image);
|
|
286
|
+
return this;
|
|
287
|
+
};
|
|
288
|
+
TextureObject.prototype.useCube = function (images, width, height) {
|
|
289
|
+
linkCube(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, images, width, height, this.__texture);
|
|
290
|
+
return this;
|
|
291
|
+
};
|
|
292
|
+
return TextureObject;
|
|
293
293
|
}());
|
|
294
294
|
|
|
295
|
-
var textures = {};
|
|
296
|
-
function getTexture (type, painter, kind) {
|
|
297
|
-
var uniqueName = type + "-" + kind;
|
|
298
|
-
if (!textures[uniqueName]) {
|
|
299
|
-
textures[uniqueName] = new TextureObject(painter, kind);
|
|
300
|
-
}
|
|
301
|
-
return textures[uniqueName];
|
|
295
|
+
var textures = {};
|
|
296
|
+
function getTexture (type, painter, kind) {
|
|
297
|
+
var uniqueName = type + "-" + kind;
|
|
298
|
+
if (!textures[uniqueName]) {
|
|
299
|
+
textures[uniqueName] = new TextureObject(painter, kind);
|
|
300
|
+
}
|
|
301
|
+
return textures[uniqueName];
|
|
302
302
|
}
|
|
303
303
|
|
|
304
|
-
var loadShader = function (painter, type, source) {
|
|
305
|
-
var shader = painter.createShader(type);
|
|
306
|
-
if (shader == null)
|
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307
|
-
throw new Error('Unable to create shader!');
|
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308
|
-
painter.shaderSource(shader, source);
|
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309
|
-
painter.compileShader(shader);
|
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310
|
-
if (!painter.getShaderParameter(shader, painter.COMPILE_STATUS))
|
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311
|
-
throw new Error('Failed to compile shader:' + painter.getShaderInfoLog(shader));
|
|
312
|
-
return shader;
|
|
313
|
-
};
|
|
314
|
-
var useShader = function (painter, vshaderSource, fshaderSource) {
|
|
315
|
-
var vertexShader = loadShader(painter, painter.VERTEX_SHADER, vshaderSource);
|
|
316
|
-
var fragmentShader = loadShader(painter, painter.FRAGMENT_SHADER, fshaderSource);
|
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317
|
-
var glProgram = painter.createProgram();
|
|
318
|
-
painter.attachShader(glProgram, vertexShader);
|
|
319
|
-
painter.attachShader(glProgram, fragmentShader);
|
|
320
|
-
painter.linkProgram(glProgram);
|
|
321
|
-
if (!painter.getProgramParameter(glProgram, painter.LINK_STATUS))
|
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322
|
-
throw new Error('Failed to link program: ' + painter.getProgramInfoLog(glProgram));
|
|
323
|
-
return glProgram;
|
|
324
|
-
};
|
|
325
|
-
var ShaderObject = (function () {
|
|
326
|
-
function ShaderObject(painter) {
|
|
327
|
-
this.__painter = painter;
|
|
328
|
-
}
|
|
329
|
-
ShaderObject.prototype.use = function () {
|
|
330
|
-
this.__painter.useProgram(this.program);
|
|
331
|
-
return this;
|
|
332
|
-
};
|
|
333
|
-
ShaderObject.prototype.compile = function (vshaderSource, fshaderSource) {
|
|
334
|
-
this.program = useShader(this.__painter, vshaderSource, fshaderSource);
|
|
335
|
-
return this;
|
|
336
|
-
};
|
|
337
|
-
return ShaderObject;
|
|
304
|
+
var loadShader = function (painter, type, source) {
|
|
305
|
+
var shader = painter.createShader(type);
|
|
306
|
+
if (shader == null)
|
|
307
|
+
throw new Error('Unable to create shader!');
|
|
308
|
+
painter.shaderSource(shader, source);
|
|
309
|
+
painter.compileShader(shader);
|
|
310
|
+
if (!painter.getShaderParameter(shader, painter.COMPILE_STATUS))
|
|
311
|
+
throw new Error('Failed to compile shader:' + painter.getShaderInfoLog(shader));
|
|
312
|
+
return shader;
|
|
313
|
+
};
|
|
314
|
+
var useShader = function (painter, vshaderSource, fshaderSource) {
|
|
315
|
+
var vertexShader = loadShader(painter, painter.VERTEX_SHADER, vshaderSource);
|
|
316
|
+
var fragmentShader = loadShader(painter, painter.FRAGMENT_SHADER, fshaderSource);
|
|
317
|
+
var glProgram = painter.createProgram();
|
|
318
|
+
painter.attachShader(glProgram, vertexShader);
|
|
319
|
+
painter.attachShader(glProgram, fragmentShader);
|
|
320
|
+
painter.linkProgram(glProgram);
|
|
321
|
+
if (!painter.getProgramParameter(glProgram, painter.LINK_STATUS))
|
|
322
|
+
throw new Error('Failed to link program: ' + painter.getProgramInfoLog(glProgram));
|
|
323
|
+
return glProgram;
|
|
324
|
+
};
|
|
325
|
+
var ShaderObject = (function () {
|
|
326
|
+
function ShaderObject(painter) {
|
|
327
|
+
this.__painter = painter;
|
|
328
|
+
}
|
|
329
|
+
ShaderObject.prototype.use = function () {
|
|
330
|
+
this.__painter.useProgram(this.program);
|
|
331
|
+
return this;
|
|
332
|
+
};
|
|
333
|
+
ShaderObject.prototype.compile = function (vshaderSource, fshaderSource) {
|
|
334
|
+
this.program = useShader(this.__painter, vshaderSource, fshaderSource);
|
|
335
|
+
return this;
|
|
336
|
+
};
|
|
337
|
+
return ShaderObject;
|
|
338
338
|
}());
|
|
339
339
|
|
|
340
340
|
var vsColor = "attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}";
|
|
@@ -353,259 +353,259 @@ var fsImage = "precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying
|
|
|
353
353
|
|
|
354
354
|
var fsCube = "precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}";
|
|
355
355
|
|
|
356
|
-
var shaders = {};
|
|
357
|
-
function getShader (type, painter, mesh) {
|
|
358
|
-
var _a, _b;
|
|
359
|
-
var uniqueName = type +
|
|
360
|
-
(mesh.material.color ? "1" : "0") +
|
|
361
|
-
(mesh.material.colors ? "1" : "0") +
|
|
362
|
-
(mesh.material.image ? "1" : "0") +
|
|
363
|
-
(mesh.material.cube ? "1" : "0");
|
|
364
|
-
if (shaders[uniqueName])
|
|
365
|
-
return shaders[uniqueName].use();
|
|
366
|
-
var vertexShader = (_a = {},
|
|
367
|
-
_a[type + "1000"] = vsColor,
|
|
368
|
-
_a[type + "0100"] = vsColors,
|
|
369
|
-
_a[type + "0010"] = vsImage,
|
|
370
|
-
_a[type + "0001"] = vsCube,
|
|
371
|
-
_a)[uniqueName].replace(/uniform +mat4 +u_matrix;/, "\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;").replace(/u_matrix +\* +a_position/, "u_matrix_proporion * u_matrix_world * u_matrix_mesh * a_position");
|
|
372
|
-
var fragmentShader = (_b = {},
|
|
373
|
-
_b[type + "1000"] = fsColor,
|
|
374
|
-
_b[type + "0100"] = fsColors,
|
|
375
|
-
_b[type + "0010"] = fsImage,
|
|
376
|
-
_b[type + "0001"] = fsCube,
|
|
377
|
-
_b)[uniqueName];
|
|
378
|
-
var shader = new ShaderObject(painter).compile(vertexShader, fragmentShader).use();
|
|
379
|
-
shaders[uniqueName] = shader;
|
|
380
|
-
return shader;
|
|
356
|
+
var shaders = {};
|
|
357
|
+
function getShader (type, painter, mesh) {
|
|
358
|
+
var _a, _b;
|
|
359
|
+
var uniqueName = type +
|
|
360
|
+
(mesh.material.color ? "1" : "0") +
|
|
361
|
+
(mesh.material.colors ? "1" : "0") +
|
|
362
|
+
(mesh.material.image ? "1" : "0") +
|
|
363
|
+
(mesh.material.cube ? "1" : "0");
|
|
364
|
+
if (shaders[uniqueName])
|
|
365
|
+
return shaders[uniqueName].use();
|
|
366
|
+
var vertexShader = (_a = {},
|
|
367
|
+
_a[type + "1000"] = vsColor,
|
|
368
|
+
_a[type + "0100"] = vsColors,
|
|
369
|
+
_a[type + "0010"] = vsImage,
|
|
370
|
+
_a[type + "0001"] = vsCube,
|
|
371
|
+
_a)[uniqueName].replace(/uniform +mat4 +u_matrix;/, "\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;").replace(/u_matrix +\* +a_position/, "u_matrix_proporion * u_matrix_world * u_matrix_mesh * a_position");
|
|
372
|
+
var fragmentShader = (_b = {},
|
|
373
|
+
_b[type + "1000"] = fsColor,
|
|
374
|
+
_b[type + "0100"] = fsColors,
|
|
375
|
+
_b[type + "0010"] = fsImage,
|
|
376
|
+
_b[type + "0001"] = fsCube,
|
|
377
|
+
_b)[uniqueName];
|
|
378
|
+
var shader = new ShaderObject(painter).compile(vertexShader, fragmentShader).use();
|
|
379
|
+
shaders[uniqueName] = shader;
|
|
380
|
+
return shader;
|
|
381
381
|
}
|
|
382
382
|
|
|
383
|
-
function doDraw (type, painter, mesh, meshWorld, globalWorld) {
|
|
384
|
-
var shader = getShader(type, painter, mesh);
|
|
385
|
-
new BufferObject(painter).use()
|
|
386
|
-
.write(mesh.geometry.attributes.position.array)
|
|
387
|
-
.divide(painter.getAttribLocation(shader.program, "a_position"), mesh.geometry.attributes.position.itemSize, mesh.geometry.attributes.position.itemSize, 0);
|
|
388
|
-
painter.uniformMatrix4fv(painter.getUniformLocation(shader.program, "u_matrix_world"), false, globalWorld.matrix);
|
|
389
|
-
painter.uniformMatrix4fv(painter.getUniformLocation(shader.program, "u_matrix_proporion"), false, globalWorld.proporion);
|
|
390
|
-
painter.uniformMatrix4fv(painter.getUniformLocation(shader.program, "u_matrix_mesh"), false, meshWorld.matrix);
|
|
391
|
-
if (mesh.geometry.attributes.normal) {
|
|
392
|
-
new BufferObject(painter).use()
|
|
393
|
-
.write(mesh.geometry.attributes.normal.array)
|
|
394
|
-
.divide(painter.getAttribLocation(shader.program, "a_normal"), mesh.geometry.attributes.normal.itemSize, mesh.geometry.attributes.normal.itemSize, 0);
|
|
395
|
-
}
|
|
396
|
-
if ("color" in mesh.material) {
|
|
397
|
-
painter.uniform4f(painter.getUniformLocation(shader.program, "u_color"), mesh.material.color.r, mesh.material.color.g, mesh.material.color.b, mesh.material.color.alpha);
|
|
398
|
-
}
|
|
399
|
-
if ("colors" in mesh.material) {
|
|
400
|
-
new BufferObject(painter).use()
|
|
401
|
-
.write(mesh.material.colors.array)
|
|
402
|
-
.divide(painter.getAttribLocation(shader.program, "a_color"), mesh.material.colors.itemSize, mesh.material.colors.itemSize, 0);
|
|
403
|
-
}
|
|
404
|
-
else if ("cube" in mesh.material) {
|
|
405
|
-
var size = mesh.material.cube.right.image.value.width;
|
|
406
|
-
painter.uniform1i(painter.getUniformLocation(shader.program, "u_texture"), 0);
|
|
407
|
-
getTexture(type, painter, 'cube').useCube([
|
|
408
|
-
mesh.material.cube.right.image.value,
|
|
409
|
-
mesh.material.cube.left.image.value,
|
|
410
|
-
mesh.material.cube.top.image.value,
|
|
411
|
-
mesh.material.cube.bottom.image.value,
|
|
412
|
-
mesh.material.cube.far.image.value,
|
|
413
|
-
mesh.material.cube.near.image.value
|
|
414
|
-
], size, size);
|
|
415
|
-
}
|
|
416
|
-
else if ("image" in mesh.material) {
|
|
417
|
-
painter.uniform1i(painter.getUniformLocation(shader.program, "u_sampler"), 0);
|
|
418
|
-
new BufferObject(painter).use()
|
|
419
|
-
.write(mesh.geometry.attributes.uv.array)
|
|
420
|
-
.divide(painter.getAttribLocation(shader.program, "a_textcoord"), mesh.geometry.attributes.uv.itemSize, 2, 0);
|
|
421
|
-
getTexture(type, painter, '2d').useImage(mesh.material.image.value);
|
|
422
|
-
}
|
|
423
|
-
if (mesh.geometry.index) {
|
|
424
|
-
new BufferObject(painter, true).use()
|
|
425
|
-
.write(mesh.geometry.index.array);
|
|
426
|
-
painter.drawElements(painter[mesh.geometry.type], mesh.geometry.index.count, painter.UNSIGNED_BYTE, 0);
|
|
427
|
-
}
|
|
428
|
-
else {
|
|
429
|
-
painter.drawArrays(painter[mesh.geometry.type], 0, mesh.geometry.attributes.position.count);
|
|
430
|
-
}
|
|
383
|
+
function doDraw (type, painter, mesh, meshWorld, globalWorld) {
|
|
384
|
+
var shader = getShader(type, painter, mesh);
|
|
385
|
+
new BufferObject(painter).use()
|
|
386
|
+
.write(mesh.geometry.attributes.position.array)
|
|
387
|
+
.divide(painter.getAttribLocation(shader.program, "a_position"), mesh.geometry.attributes.position.itemSize, mesh.geometry.attributes.position.itemSize, 0);
|
|
388
|
+
painter.uniformMatrix4fv(painter.getUniformLocation(shader.program, "u_matrix_world"), false, globalWorld.matrix);
|
|
389
|
+
painter.uniformMatrix4fv(painter.getUniformLocation(shader.program, "u_matrix_proporion"), false, globalWorld.proporion);
|
|
390
|
+
painter.uniformMatrix4fv(painter.getUniformLocation(shader.program, "u_matrix_mesh"), false, meshWorld.matrix);
|
|
391
|
+
if (mesh.geometry.attributes.normal) {
|
|
392
|
+
new BufferObject(painter).use()
|
|
393
|
+
.write(mesh.geometry.attributes.normal.array)
|
|
394
|
+
.divide(painter.getAttribLocation(shader.program, "a_normal"), mesh.geometry.attributes.normal.itemSize, mesh.geometry.attributes.normal.itemSize, 0);
|
|
395
|
+
}
|
|
396
|
+
if ("color" in mesh.material) {
|
|
397
|
+
painter.uniform4f(painter.getUniformLocation(shader.program, "u_color"), mesh.material.color.r, mesh.material.color.g, mesh.material.color.b, mesh.material.color.alpha);
|
|
398
|
+
}
|
|
399
|
+
if ("colors" in mesh.material) {
|
|
400
|
+
new BufferObject(painter).use()
|
|
401
|
+
.write(mesh.material.colors.array)
|
|
402
|
+
.divide(painter.getAttribLocation(shader.program, "a_color"), mesh.material.colors.itemSize, mesh.material.colors.itemSize, 0);
|
|
403
|
+
}
|
|
404
|
+
else if ("cube" in mesh.material) {
|
|
405
|
+
var size = mesh.material.cube.right.image.value.width;
|
|
406
|
+
painter.uniform1i(painter.getUniformLocation(shader.program, "u_texture"), 0);
|
|
407
|
+
getTexture(type, painter, 'cube').useCube([
|
|
408
|
+
mesh.material.cube.right.image.value,
|
|
409
|
+
mesh.material.cube.left.image.value,
|
|
410
|
+
mesh.material.cube.top.image.value,
|
|
411
|
+
mesh.material.cube.bottom.image.value,
|
|
412
|
+
mesh.material.cube.far.image.value,
|
|
413
|
+
mesh.material.cube.near.image.value
|
|
414
|
+
], size, size);
|
|
415
|
+
}
|
|
416
|
+
else if ("image" in mesh.material) {
|
|
417
|
+
painter.uniform1i(painter.getUniformLocation(shader.program, "u_sampler"), 0);
|
|
418
|
+
new BufferObject(painter).use()
|
|
419
|
+
.write(mesh.geometry.attributes.uv.array)
|
|
420
|
+
.divide(painter.getAttribLocation(shader.program, "a_textcoord"), mesh.geometry.attributes.uv.itemSize, 2, 0);
|
|
421
|
+
getTexture(type, painter, '2d').useImage(mesh.material.image.value);
|
|
422
|
+
}
|
|
423
|
+
if (mesh.geometry.index) {
|
|
424
|
+
new BufferObject(painter, true).use()
|
|
425
|
+
.write(mesh.geometry.index.array);
|
|
426
|
+
painter.drawElements(painter[mesh.geometry.type], mesh.geometry.index.count, painter.UNSIGNED_BYTE, 0);
|
|
427
|
+
}
|
|
428
|
+
else {
|
|
429
|
+
painter.drawArrays(painter[mesh.geometry.type], 0, mesh.geometry.attributes.position.count);
|
|
430
|
+
}
|
|
431
431
|
}
|
|
432
432
|
|
|
433
|
-
function assemble (begin, end, step, count) {
|
|
434
|
-
var val = [];
|
|
435
|
-
for (var index = 0; index < count; index++)
|
|
436
|
-
val[index] = begin;
|
|
437
|
-
return function () {
|
|
438
|
-
for (var i = 0; i < count; i++) {
|
|
439
|
-
if (val[i] + step < end) {
|
|
440
|
-
val[i] = +(val[i] + step).toFixed(7);
|
|
441
|
-
break;
|
|
442
|
-
}
|
|
443
|
-
else if (i < count - 1) {
|
|
444
|
-
val[i] = begin;
|
|
445
|
-
}
|
|
446
|
-
}
|
|
447
|
-
return val;
|
|
448
|
-
};
|
|
433
|
+
function assemble (begin, end, step, count) {
|
|
434
|
+
var val = [];
|
|
435
|
+
for (var index = 0; index < count; index++)
|
|
436
|
+
val[index] = begin;
|
|
437
|
+
return function () {
|
|
438
|
+
for (var i = 0; i < count; i++) {
|
|
439
|
+
if (val[i] + step < end) {
|
|
440
|
+
val[i] = +(val[i] + step).toFixed(7);
|
|
441
|
+
break;
|
|
442
|
+
}
|
|
443
|
+
else if (i < count - 1) {
|
|
444
|
+
val[i] = begin;
|
|
445
|
+
}
|
|
446
|
+
}
|
|
447
|
+
return val;
|
|
448
|
+
};
|
|
449
449
|
}
|
|
450
450
|
|
|
451
|
-
var needUpdate = false;
|
|
452
|
-
var scale = 10;
|
|
453
|
-
var WebGL = (function () {
|
|
454
|
-
function WebGL(ViewCanvas, RegionCanvas) {
|
|
455
|
-
this.name = "WebGL";
|
|
456
|
-
this.__getColor = function (x, y) { return "rgba(0,0,0,1)"; };
|
|
457
|
-
this.__regionList = {};
|
|
458
|
-
this.__regionAssemble = assemble(0, 1, 0.2, 3);
|
|
459
|
-
this.__regionName = "";
|
|
460
|
-
this.__regionColor = [0, 0, 0, 1];
|
|
461
|
-
this.__scene = {
|
|
462
|
-
children: [],
|
|
463
|
-
matrix: new Matrix4([
|
|
464
|
-
1, 0, 0, 0,
|
|
465
|
-
0, 1, 0, 0,
|
|
466
|
-
0, 0, 1, 0,
|
|
467
|
-
0, 0, 0, scale
|
|
468
|
-
])
|
|
469
|
-
};
|
|
470
|
-
this.__unique = new Date().valueOf();
|
|
471
|
-
this.painter = getWebGLContext(ViewCanvas, scale);
|
|
472
|
-
if (RegionCanvas) {
|
|
473
|
-
this.__regionPainter = getWebGLContext(RegionCanvas, scale, {});
|
|
474
|
-
}
|
|
475
|
-
var proportion = this.painter.canvas.width / this.painter.canvas.height;
|
|
476
|
-
var xProportion = 1;
|
|
477
|
-
var yProportion = 1;
|
|
478
|
-
if (proportion > 1) {
|
|
479
|
-
xProportion = 1 / proportion;
|
|
480
|
-
}
|
|
481
|
-
else {
|
|
482
|
-
yProportion = proportion;
|
|
483
|
-
}
|
|
484
|
-
var zProportion = Math.min(xProportion, yProportion);
|
|
485
|
-
this.__proporion = [
|
|
486
|
-
xProportion, 0, 0, 0,
|
|
487
|
-
0, yProportion, 0, 0,
|
|
488
|
-
0, 0, zProportion, 0,
|
|
489
|
-
0, 0, 0, 1
|
|
490
|
-
];
|
|
491
|
-
}
|
|
492
|
-
WebGL.prototype.matrix = function (initMatrix4) {
|
|
493
|
-
return new Matrix4(initMatrix4);
|
|
494
|
-
};
|
|
495
|
-
WebGL.prototype.getMatrix = function () {
|
|
496
|
-
return this.__scene.matrix;
|
|
497
|
-
};
|
|
498
|
-
WebGL.prototype.getObject3D = function () {
|
|
499
|
-
return this.__scene.children;
|
|
500
|
-
};
|
|
501
|
-
WebGL.prototype.review = function (isUpdateRegion) {
|
|
502
|
-
if (isUpdateRegion === void 0) { isUpdateRegion = false; }
|
|
503
|
-
if (isUpdateRegion) {
|
|
504
|
-
if (this.__regionPainter) {
|
|
505
|
-
this.__regionPainter.clearColor(1, 1, 1, 1);
|
|
506
|
-
this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT);
|
|
507
|
-
}
|
|
508
|
-
}
|
|
509
|
-
else {
|
|
510
|
-
this.painter.clearColor(1, 1, 1, 1);
|
|
511
|
-
this.painter.clear(this.painter.COLOR_BUFFER_BIT);
|
|
512
|
-
}
|
|
513
|
-
for (var index = 0; index < this.__scene.children.length; index++) {
|
|
514
|
-
this.draw(this.__scene.children[index], isUpdateRegion);
|
|
515
|
-
}
|
|
516
|
-
return this;
|
|
517
|
-
};
|
|
518
|
-
WebGL.prototype.draw = function (object3D, isUpdateRegion) {
|
|
519
|
-
if (isUpdateRegion === void 0) { isUpdateRegion = false; }
|
|
520
|
-
if (!isUpdateRegion)
|
|
521
|
-
needUpdate = true;
|
|
522
|
-
var meshWorld = {
|
|
523
|
-
matrix: object3D.matrix.value()
|
|
524
|
-
};
|
|
525
|
-
var globalWorld = {
|
|
526
|
-
matrix: this.__scene.matrix.value(),
|
|
527
|
-
proporion: this.__proporion
|
|
528
|
-
};
|
|
529
|
-
this.setRegion(object3D.region);
|
|
530
|
-
for (var index = 0; index < object3D.mesh.length; index++) {
|
|
531
|
-
if (isUpdateRegion) {
|
|
532
|
-
if (this.__regionPainter) {
|
|
533
|
-
doDraw("painter" + this.__unique, this.__regionPainter, {
|
|
534
|
-
geometry: object3D.mesh[index].geometry,
|
|
535
|
-
material: {
|
|
536
|
-
color: {
|
|
537
|
-
r: this.__regionColor[0],
|
|
538
|
-
g: this.__regionColor[1],
|
|
539
|
-
b: this.__regionColor[2],
|
|
540
|
-
alpha: this.__regionColor[3]
|
|
541
|
-
}
|
|
542
|
-
}
|
|
543
|
-
}, meshWorld, globalWorld);
|
|
544
|
-
this.__getColor = getColorFactory(this.__regionPainter);
|
|
545
|
-
}
|
|
546
|
-
}
|
|
547
|
-
else {
|
|
548
|
-
doDraw("region" + this.__unique, this.painter, object3D.mesh[index], meshWorld, globalWorld);
|
|
549
|
-
}
|
|
550
|
-
}
|
|
551
|
-
};
|
|
552
|
-
WebGL.prototype.render = function (object3D) {
|
|
553
|
-
if (!('matrix' in object3D))
|
|
554
|
-
object3D.matrix = new Matrix4();
|
|
555
|
-
if (!('region' in object3D))
|
|
556
|
-
object3D.region = "";
|
|
557
|
-
for (var index = 0; index < object3D.mesh.length; index++) {
|
|
558
|
-
var mesh = object3D.mesh[index];
|
|
559
|
-
if (mesh.geometry.attributes.normal && Array.isArray(mesh.geometry.attributes.normal.array)) {
|
|
560
|
-
mesh.geometry.attributes.normal.array = new Float32Array(mesh.geometry.attributes.normal.array);
|
|
561
|
-
}
|
|
562
|
-
if (mesh.geometry.attributes.position && Array.isArray(mesh.geometry.attributes.position.array)) {
|
|
563
|
-
mesh.geometry.attributes.position.array = new Float32Array(mesh.geometry.attributes.position.array);
|
|
564
|
-
}
|
|
565
|
-
if (mesh.geometry.attributes.uv && Array.isArray(mesh.geometry.attributes.uv.array)) {
|
|
566
|
-
mesh.geometry.attributes.uv.array = new Float32Array(mesh.geometry.attributes.uv.array);
|
|
567
|
-
}
|
|
568
|
-
if (mesh.geometry.index && Array.isArray(mesh.geometry.index.array)) {
|
|
569
|
-
mesh.geometry.index.array = new Uint8Array(mesh.geometry.index.array);
|
|
570
|
-
}
|
|
571
|
-
if (mesh.material.colors && Array.isArray(mesh.material.colors.array)) {
|
|
572
|
-
mesh.material.colors.array = new Float32Array(mesh.material.colors.array);
|
|
573
|
-
}
|
|
574
|
-
}
|
|
575
|
-
this.__scene.children.push(object3D);
|
|
576
|
-
this.draw(object3D);
|
|
577
|
-
};
|
|
578
|
-
WebGL.prototype.setRegion = function (regionName) {
|
|
579
|
-
this.__regionName = regionName + "";
|
|
580
|
-
if (regionName) {
|
|
581
|
-
if (this.__regionList[regionName] == void 0) {
|
|
582
|
-
this.__regionList[regionName] = __spreadArray(__spreadArray([], this.__regionAssemble(), true), [1], false);
|
|
583
|
-
}
|
|
584
|
-
this.__regionColor = this.__regionList[regionName];
|
|
585
|
-
}
|
|
586
|
-
else {
|
|
587
|
-
this.__regionColor = [0, 0, 0, 1];
|
|
588
|
-
}
|
|
589
|
-
return this;
|
|
590
|
-
};
|
|
591
|
-
WebGL.prototype.getRegion = function (x, y) {
|
|
592
|
-
var _this = this;
|
|
593
|
-
if (needUpdate)
|
|
594
|
-
this.review(true);
|
|
595
|
-
needUpdate = false;
|
|
596
|
-
return new Promise(function (resolve, reject) {
|
|
597
|
-
var rgba = _this.__getColor(x, y);
|
|
598
|
-
for (var key in _this.__regionList) {
|
|
599
|
-
var currentRGBA = _this.__regionList[key];
|
|
600
|
-
if ("rgba(" + currentRGBA[0] * 255 + "," + currentRGBA[1] * 255 + "," + currentRGBA[2] * 255 + "," + currentRGBA[3] * 255 + ")" == rgba) {
|
|
601
|
-
resolve(key);
|
|
602
|
-
break;
|
|
603
|
-
}
|
|
604
|
-
}
|
|
605
|
-
resolve("");
|
|
606
|
-
});
|
|
607
|
-
};
|
|
608
|
-
return WebGL;
|
|
451
|
+
var needUpdate = false;
|
|
452
|
+
var scale = 10;
|
|
453
|
+
var WebGL = (function () {
|
|
454
|
+
function WebGL(ViewCanvas, RegionCanvas) {
|
|
455
|
+
this.name = "WebGL";
|
|
456
|
+
this.__getColor = function (x, y) { return "rgba(0,0,0,1)"; };
|
|
457
|
+
this.__regionList = {};
|
|
458
|
+
this.__regionAssemble = assemble(0, 1, 0.2, 3);
|
|
459
|
+
this.__regionName = "";
|
|
460
|
+
this.__regionColor = [0, 0, 0, 1];
|
|
461
|
+
this.__scene = {
|
|
462
|
+
children: [],
|
|
463
|
+
matrix: new Matrix4([
|
|
464
|
+
1, 0, 0, 0,
|
|
465
|
+
0, 1, 0, 0,
|
|
466
|
+
0, 0, 1, 0,
|
|
467
|
+
0, 0, 0, scale
|
|
468
|
+
])
|
|
469
|
+
};
|
|
470
|
+
this.__unique = new Date().valueOf();
|
|
471
|
+
this.painter = getWebGLContext(ViewCanvas, scale);
|
|
472
|
+
if (RegionCanvas) {
|
|
473
|
+
this.__regionPainter = getWebGLContext(RegionCanvas, scale, {});
|
|
474
|
+
}
|
|
475
|
+
var proportion = this.painter.canvas.width / this.painter.canvas.height;
|
|
476
|
+
var xProportion = 1;
|
|
477
|
+
var yProportion = 1;
|
|
478
|
+
if (proportion > 1) {
|
|
479
|
+
xProportion = 1 / proportion;
|
|
480
|
+
}
|
|
481
|
+
else {
|
|
482
|
+
yProportion = proportion;
|
|
483
|
+
}
|
|
484
|
+
var zProportion = Math.min(xProportion, yProportion);
|
|
485
|
+
this.__proporion = [
|
|
486
|
+
xProportion, 0, 0, 0,
|
|
487
|
+
0, yProportion, 0, 0,
|
|
488
|
+
0, 0, zProportion, 0,
|
|
489
|
+
0, 0, 0, 1
|
|
490
|
+
];
|
|
491
|
+
}
|
|
492
|
+
WebGL.prototype.matrix = function (initMatrix4) {
|
|
493
|
+
return new Matrix4(initMatrix4);
|
|
494
|
+
};
|
|
495
|
+
WebGL.prototype.getMatrix = function () {
|
|
496
|
+
return this.__scene.matrix;
|
|
497
|
+
};
|
|
498
|
+
WebGL.prototype.getObject3D = function () {
|
|
499
|
+
return this.__scene.children;
|
|
500
|
+
};
|
|
501
|
+
WebGL.prototype.review = function (isUpdateRegion) {
|
|
502
|
+
if (isUpdateRegion === void 0) { isUpdateRegion = false; }
|
|
503
|
+
if (isUpdateRegion) {
|
|
504
|
+
if (this.__regionPainter) {
|
|
505
|
+
this.__regionPainter.clearColor(1, 1, 1, 1);
|
|
506
|
+
this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT);
|
|
507
|
+
}
|
|
508
|
+
}
|
|
509
|
+
else {
|
|
510
|
+
this.painter.clearColor(1, 1, 1, 1);
|
|
511
|
+
this.painter.clear(this.painter.COLOR_BUFFER_BIT);
|
|
512
|
+
}
|
|
513
|
+
for (var index = 0; index < this.__scene.children.length; index++) {
|
|
514
|
+
this.draw(this.__scene.children[index], isUpdateRegion);
|
|
515
|
+
}
|
|
516
|
+
return this;
|
|
517
|
+
};
|
|
518
|
+
WebGL.prototype.draw = function (object3D, isUpdateRegion) {
|
|
519
|
+
if (isUpdateRegion === void 0) { isUpdateRegion = false; }
|
|
520
|
+
if (!isUpdateRegion)
|
|
521
|
+
needUpdate = true;
|
|
522
|
+
var meshWorld = {
|
|
523
|
+
matrix: object3D.matrix.value()
|
|
524
|
+
};
|
|
525
|
+
var globalWorld = {
|
|
526
|
+
matrix: this.__scene.matrix.value(),
|
|
527
|
+
proporion: this.__proporion
|
|
528
|
+
};
|
|
529
|
+
this.setRegion(object3D.region);
|
|
530
|
+
for (var index = 0; index < object3D.mesh.length; index++) {
|
|
531
|
+
if (isUpdateRegion) {
|
|
532
|
+
if (this.__regionPainter) {
|
|
533
|
+
doDraw("painter" + this.__unique, this.__regionPainter, {
|
|
534
|
+
geometry: object3D.mesh[index].geometry,
|
|
535
|
+
material: {
|
|
536
|
+
color: {
|
|
537
|
+
r: this.__regionColor[0],
|
|
538
|
+
g: this.__regionColor[1],
|
|
539
|
+
b: this.__regionColor[2],
|
|
540
|
+
alpha: this.__regionColor[3]
|
|
541
|
+
}
|
|
542
|
+
}
|
|
543
|
+
}, meshWorld, globalWorld);
|
|
544
|
+
this.__getColor = getColorFactory(this.__regionPainter);
|
|
545
|
+
}
|
|
546
|
+
}
|
|
547
|
+
else {
|
|
548
|
+
doDraw("region" + this.__unique, this.painter, object3D.mesh[index], meshWorld, globalWorld);
|
|
549
|
+
}
|
|
550
|
+
}
|
|
551
|
+
};
|
|
552
|
+
WebGL.prototype.render = function (object3D) {
|
|
553
|
+
if (!('matrix' in object3D))
|
|
554
|
+
object3D.matrix = new Matrix4();
|
|
555
|
+
if (!('region' in object3D))
|
|
556
|
+
object3D.region = "";
|
|
557
|
+
for (var index = 0; index < object3D.mesh.length; index++) {
|
|
558
|
+
var mesh = object3D.mesh[index];
|
|
559
|
+
if (mesh.geometry.attributes.normal && Array.isArray(mesh.geometry.attributes.normal.array)) {
|
|
560
|
+
mesh.geometry.attributes.normal.array = new Float32Array(mesh.geometry.attributes.normal.array);
|
|
561
|
+
}
|
|
562
|
+
if (mesh.geometry.attributes.position && Array.isArray(mesh.geometry.attributes.position.array)) {
|
|
563
|
+
mesh.geometry.attributes.position.array = new Float32Array(mesh.geometry.attributes.position.array);
|
|
564
|
+
}
|
|
565
|
+
if (mesh.geometry.attributes.uv && Array.isArray(mesh.geometry.attributes.uv.array)) {
|
|
566
|
+
mesh.geometry.attributes.uv.array = new Float32Array(mesh.geometry.attributes.uv.array);
|
|
567
|
+
}
|
|
568
|
+
if (mesh.geometry.index && Array.isArray(mesh.geometry.index.array)) {
|
|
569
|
+
mesh.geometry.index.array = new Uint8Array(mesh.geometry.index.array);
|
|
570
|
+
}
|
|
571
|
+
if (mesh.material.colors && Array.isArray(mesh.material.colors.array)) {
|
|
572
|
+
mesh.material.colors.array = new Float32Array(mesh.material.colors.array);
|
|
573
|
+
}
|
|
574
|
+
}
|
|
575
|
+
this.__scene.children.push(object3D);
|
|
576
|
+
this.draw(object3D);
|
|
577
|
+
};
|
|
578
|
+
WebGL.prototype.setRegion = function (regionName) {
|
|
579
|
+
this.__regionName = regionName + "";
|
|
580
|
+
if (regionName) {
|
|
581
|
+
if (this.__regionList[regionName] == void 0) {
|
|
582
|
+
this.__regionList[regionName] = __spreadArray(__spreadArray([], this.__regionAssemble(), true), [1], false);
|
|
583
|
+
}
|
|
584
|
+
this.__regionColor = this.__regionList[regionName];
|
|
585
|
+
}
|
|
586
|
+
else {
|
|
587
|
+
this.__regionColor = [0, 0, 0, 1];
|
|
588
|
+
}
|
|
589
|
+
return this;
|
|
590
|
+
};
|
|
591
|
+
WebGL.prototype.getRegion = function (x, y) {
|
|
592
|
+
var _this = this;
|
|
593
|
+
if (needUpdate)
|
|
594
|
+
this.review(true);
|
|
595
|
+
needUpdate = false;
|
|
596
|
+
return new Promise(function (resolve, reject) {
|
|
597
|
+
var rgba = _this.__getColor(x, y);
|
|
598
|
+
for (var key in _this.__regionList) {
|
|
599
|
+
var currentRGBA = _this.__regionList[key];
|
|
600
|
+
if ("rgba(" + currentRGBA[0] * 255 + "," + currentRGBA[1] * 255 + "," + currentRGBA[2] * 255 + "," + currentRGBA[3] * 255 + ")" == rgba) {
|
|
601
|
+
resolve(key);
|
|
602
|
+
break;
|
|
603
|
+
}
|
|
604
|
+
}
|
|
605
|
+
resolve("");
|
|
606
|
+
});
|
|
607
|
+
};
|
|
608
|
+
return WebGL;
|
|
609
609
|
}());
|
|
610
610
|
|
|
611
611
|
export { WebGL as default };
|