vislite 0.5.0 → 0.5.2-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (76) hide show
  1. package/CHANGELOG +137 -132
  2. package/lib/Buffer/index.umd.js +36 -36
  3. package/lib/Buffer/index.umd.min.js +2 -2
  4. package/lib/Canvas/index.umd.js +650 -650
  5. package/lib/Canvas/index.umd.min.js +2 -2
  6. package/lib/Cardinal/index.umd.js +91 -91
  7. package/lib/Cardinal/index.umd.min.js +2 -2
  8. package/lib/Eoap/index.umd.js +34 -34
  9. package/lib/Eoap/index.umd.min.js +2 -2
  10. package/lib/Geometry/index.umd.js +142 -142
  11. package/lib/Geometry/index.umd.min.js +2 -2
  12. package/lib/Hermite/index.umd.js +36 -36
  13. package/lib/Hermite/index.umd.min.js +2 -2
  14. package/lib/Matrix4/index.umd.js +119 -119
  15. package/lib/Matrix4/index.umd.min.js +2 -2
  16. package/lib/Mercator/index.umd.js +20 -20
  17. package/lib/Mercator/index.umd.min.js +2 -2
  18. package/lib/OralCanvas/index.es.js +598 -598
  19. package/lib/OralCanvas/index.es.min.js +2 -2
  20. package/lib/OralWebGL/index.es.js +524 -524
  21. package/lib/OralWebGL/index.es.min.js +2 -2
  22. package/lib/SVG/index.umd.js +406 -406
  23. package/lib/SVG/index.umd.min.js +2 -2
  24. package/lib/Shader/index.umd.js +61 -61
  25. package/lib/Shader/index.umd.min.js +2 -2
  26. package/lib/Texture/index.umd.js +53 -53
  27. package/lib/Texture/index.umd.min.js +2 -2
  28. package/lib/TreeLayout/index.umd.js +363 -363
  29. package/lib/TreeLayout/index.umd.min.js +2 -2
  30. package/lib/WebGL/index.umd.js +571 -571
  31. package/lib/WebGL/index.umd.min.js +2 -2
  32. package/lib/animation/index.umd.js +72 -72
  33. package/lib/animation/index.umd.min.js +2 -2
  34. package/lib/formatColor/index.umd.js +40 -40
  35. package/lib/formatColor/index.umd.min.js +2 -2
  36. package/lib/getLoopColors/index.umd.js +36 -36
  37. package/lib/getLoopColors/index.umd.min.js +2 -2
  38. package/lib/getWebGLContext/index.umd.js +44 -44
  39. package/lib/getWebGLContext/index.umd.min.js +2 -2
  40. package/lib/index.umd.js +2647 -2647
  41. package/lib/index.umd.min.js +2 -2
  42. package/lib/resizeObserver/index.umd.js +29 -29
  43. package/lib/resizeObserver/index.umd.min.js +2 -2
  44. package/lib/rotate/index.umd.js +8 -8
  45. package/lib/rotate/index.umd.min.js +2 -2
  46. package/lib/ruler/index.umd.js +126 -126
  47. package/lib/ruler/index.umd.min.js +2 -2
  48. package/lib/throttle/index.umd.js +49 -49
  49. package/lib/throttle/index.umd.min.js +2 -2
  50. package/lib/viewHandler/index.umd.js +120 -120
  51. package/lib/viewHandler/index.umd.min.js +2 -2
  52. package/package/Geometry/index.ts +2 -2
  53. package/package/index.ts +72 -72
  54. package/package.json +66 -66
  55. package/src/Eoap.ts +66 -66
  56. package/src/Geometry.ts +82 -82
  57. package/src/Matrix4/index.ts +76 -76
  58. package/src/Mercator.ts +27 -27
  59. package/src/TreeLayout/index.ts +186 -186
  60. package/src/common/geometry/prism-horizontal.ts +33 -33
  61. package/src/common/geometry/prism-vertical.ts +40 -40
  62. package/src/common/geometry/sphere-fragment.ts +39 -39
  63. package/src/common/geometry/tool/circle.ts +11 -11
  64. package/src/common/svg/index.ts +344 -344
  65. package/src/rotate.ts +7 -7
  66. package/types/CanvasConfig.d.ts +106 -106
  67. package/types/Geometry.d.ts +40 -40
  68. package/types/GeometryOption.d.ts +11 -11
  69. package/types/GeometryResult.d.ts +18 -18
  70. package/types/Map.d.ts +9 -9
  71. package/types/Matrix4.d.ts +42 -42
  72. package/types/SVG.d.ts +215 -215
  73. package/types/TreeLayout.d.ts +54 -54
  74. package/types/index.d.ts +169 -169
  75. package/types/rotate.d.ts +2 -2
  76. package/uni-app/ui-canvas.vue +206 -202
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.0
2
+ * VISLite JavaScript Library v0.5.2-alpha.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
9
+ * Publish Date: Thu Oct 12 2023 15:44:35 GMT+0800 (China Standard Time)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -14,45 +14,45 @@
14
14
  (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.VISLite_Geometry = factory());
15
15
  })(this, (function () { 'use strict';
16
16
 
17
- var splitNum = function (precision, radius) {
18
- var num = Math.ceil(Math.PI * 2 /
19
- Math.asin(precision / radius) * 2);
20
- return (isNaN(num) || num < 12) ? 12 : num;
17
+ var splitNum = function (precision, radius) {
18
+ var num = Math.ceil(Math.PI * 2 /
19
+ Math.asin(precision / radius) * 2);
20
+ return (isNaN(num) || num < 12) ? 12 : num;
21
21
  };
22
22
 
23
- function rotate (cx, cy, deg, x, y) {
24
- var cos = Math.cos(deg), sin = Math.sin(deg);
25
- return [
26
- (x - cx) * cos - (y - cy) * sin + cx,
27
- (x - cx) * sin + (y - cy) * cos + cy
28
- ];
23
+ function rotate (cx, cy, deg, x, y) {
24
+ var cos = Math.cos(deg), sin = Math.sin(deg);
25
+ return [
26
+ (x - cx) * cos - (y - cy) * sin + cx,
27
+ (x - cx) * sin + (y - cy) * cos + cy
28
+ ];
29
29
  }
30
30
 
31
- function prismHorizontal (normal, x, y, z, radius, num, d) {
32
- var beginX, beginZ;
33
- if (num == 4) {
34
- var temp = radius / 1.414;
35
- beginX = x + temp;
36
- beginZ = z + temp;
37
- }
38
- else {
39
- beginX = x + radius;
40
- beginZ = z;
41
- }
42
- var point = [beginX, beginZ], points = [], deg = Math.PI * 2 / num;
43
- for (var i = 0; i < num; i++) {
44
- points.push(x, y, z);
45
- if (normal)
46
- points.push(0, d, 0);
47
- points.push(point[0], y, point[1]);
48
- if (normal)
49
- points.push(0, d, 0);
50
- point = rotate(x, z, deg * (i + 1), beginX, beginZ);
51
- points.push(point[0], y, point[1]);
52
- if (normal)
53
- points.push(0, d, 0);
54
- }
55
- return points;
31
+ function prismHorizontal (normal, x, y, z, radius, num, d) {
32
+ var beginX, beginZ;
33
+ if (num == 4) {
34
+ var temp = radius / 1.414;
35
+ beginX = x + temp;
36
+ beginZ = z + temp;
37
+ }
38
+ else {
39
+ beginX = x + radius;
40
+ beginZ = z;
41
+ }
42
+ var point = [beginX, beginZ], points = [], deg = Math.PI * 2 / num;
43
+ for (var i = 0; i < num; i++) {
44
+ points.push(x, y, z);
45
+ if (normal)
46
+ points.push(0, d, 0);
47
+ points.push(point[0], y, point[1]);
48
+ if (normal)
49
+ points.push(0, d, 0);
50
+ point = rotate(x, z, deg * (i + 1), beginX, beginZ);
51
+ points.push(point[0], y, point[1]);
52
+ if (normal)
53
+ points.push(0, d, 0);
54
+ }
55
+ return points;
56
56
  }
57
57
 
58
58
  /******************************************************************************
@@ -87,117 +87,117 @@
87
87
  return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
88
88
  };
89
89
 
90
- function prismVertical (normal, x, y, z, radius, height, num) {
91
- var points = [];
92
- var beginPosition;
93
- if (num == 4) {
94
- beginPosition = rotate(x, z, Math.PI * 0.25, x - radius, z);
95
- }
96
- else {
97
- beginPosition = [x + radius, z];
98
- }
99
- var deg = Math.PI * 2 / num, degHalf = Math.PI * 2 / (num * 2);
100
- var endPosition, normalPosition = [];
101
- for (var i = 0; i < num; i++) {
102
- endPosition = rotate.apply(void 0, __spreadArray([x, z, deg], beginPosition, false));
103
- if (normal) {
104
- var halfPosition = rotate.apply(void 0, __spreadArray([x, z, degHalf], beginPosition, false));
105
- normalPosition = [halfPosition[0], 0, halfPosition[1]];
106
- }
107
- points.push.apply(points, __spreadArray([beginPosition[0], y, beginPosition[1]], normalPosition, false));
108
- points.push.apply(points, __spreadArray([beginPosition[0], y + height, beginPosition[1]], normalPosition, false));
109
- points.push.apply(points, __spreadArray([endPosition[0], y + height, endPosition[1]], normalPosition, false));
110
- points.push.apply(points, __spreadArray([beginPosition[0], y, beginPosition[1]], normalPosition, false));
111
- points.push.apply(points, __spreadArray([endPosition[0], y, endPosition[1]], normalPosition, false));
112
- points.push.apply(points, __spreadArray([endPosition[0], y + height, endPosition[1]], normalPosition, false));
113
- beginPosition = endPosition;
114
- }
115
- return points;
90
+ function prismVertical (normal, x, y, z, radius, height, num) {
91
+ var points = [];
92
+ var beginPosition;
93
+ if (num == 4) {
94
+ beginPosition = rotate(x, z, Math.PI * 0.25, x - radius, z);
95
+ }
96
+ else {
97
+ beginPosition = [x + radius, z];
98
+ }
99
+ var deg = Math.PI * 2 / num, degHalf = Math.PI * 2 / (num * 2);
100
+ var endPosition, normalPosition = [];
101
+ for (var i = 0; i < num; i++) {
102
+ endPosition = rotate.apply(void 0, __spreadArray([x, z, deg], beginPosition, false));
103
+ if (normal) {
104
+ var halfPosition = rotate.apply(void 0, __spreadArray([x, z, degHalf], beginPosition, false));
105
+ normalPosition = [halfPosition[0], 0, halfPosition[1]];
106
+ }
107
+ points.push.apply(points, __spreadArray([beginPosition[0], y, beginPosition[1]], normalPosition, false));
108
+ points.push.apply(points, __spreadArray([beginPosition[0], y + height, beginPosition[1]], normalPosition, false));
109
+ points.push.apply(points, __spreadArray([endPosition[0], y + height, endPosition[1]], normalPosition, false));
110
+ points.push.apply(points, __spreadArray([beginPosition[0], y, beginPosition[1]], normalPosition, false));
111
+ points.push.apply(points, __spreadArray([endPosition[0], y, endPosition[1]], normalPosition, false));
112
+ points.push.apply(points, __spreadArray([endPosition[0], y + height, endPosition[1]], normalPosition, false));
113
+ beginPosition = endPosition;
114
+ }
115
+ return points;
116
116
  }
117
117
 
118
- function sphereFragment (normal, cx, cy, cz, radius, num, index) {
119
- var points = [cx, cy + radius, cz], deg = Math.PI * 2 / num, point;
120
- if (normal)
121
- points.push(0, radius, 0);
122
- var copy2 = function () {
123
- points.push.apply(points, points.slice(points.length - (normal ? 12 : 6)));
124
- };
125
- for (var i = 1; i < num * 0.5; i++) {
126
- point = rotate(cx, cy, deg * i, cx, cy + radius);
127
- if (i > 1)
128
- copy2();
129
- var point1 = rotate(cx, cz, deg * index, point[0], cz);
130
- points.push(point1[0], point[1], point1[1]);
131
- if (normal)
132
- points.push(point1[0] - cx, point[1] - cy, point1[1] - cz);
133
- if (i > 1)
134
- copy2();
135
- var point2 = rotate(cx, cz, deg * (index + 1), point[0], cz);
136
- points.push(point2[0], point[1], point2[1]);
137
- if (normal)
138
- points.push(point2[0] - cx, point2[1] - cy, point2[1] - cz);
139
- }
140
- copy2();
141
- points.push(cx, cy - radius, cz);
142
- if (normal)
143
- points.push(0, -radius, 0);
144
- return points;
118
+ function sphereFragment (normal, cx, cy, cz, radius, num, index) {
119
+ var points = [cx, cy + radius, cz], deg = Math.PI * 2 / num, point;
120
+ if (normal)
121
+ points.push(0, radius, 0);
122
+ var copy2 = function () {
123
+ points.push.apply(points, points.slice(points.length - (normal ? 12 : 6)));
124
+ };
125
+ for (var i = 1; i < num * 0.5; i++) {
126
+ point = rotate(cx, cy, deg * i, cx, cy + radius);
127
+ if (i > 1)
128
+ copy2();
129
+ var point1 = rotate(cx, cz, deg * index, point[0], cz);
130
+ points.push(point1[0], point[1], point1[1]);
131
+ if (normal)
132
+ points.push(point1[0] - cx, point[1] - cy, point1[1] - cz);
133
+ if (i > 1)
134
+ copy2();
135
+ var point2 = rotate(cx, cz, deg * (index + 1), point[0], cz);
136
+ points.push(point2[0], point[1], point2[1]);
137
+ if (normal)
138
+ points.push(point2[0] - cx, point2[1] - cy, point2[1] - cz);
139
+ }
140
+ copy2();
141
+ points.push(cx, cy - radius, cz);
142
+ if (normal)
143
+ points.push(0, -radius, 0);
144
+ return points;
145
145
  }
146
146
 
147
- function mergeOption (option, defaultOption) {
148
- for (var key in option) {
149
- defaultOption[key] = option[key];
150
- }
151
- return defaultOption;
147
+ function mergeOption (option, defaultOption) {
148
+ for (var key in option) {
149
+ defaultOption[key] = option[key];
150
+ }
151
+ return defaultOption;
152
152
  }
153
153
 
154
- var Geometry = (function () {
155
- function Geometry(option) {
156
- if (option === void 0) { option = {}; }
157
- this.name = 'Geometry';
158
- this.__option = mergeOption(option, {
159
- precision: 0.1,
160
- normal: false,
161
- });
162
- }
163
- Geometry.prototype.config = function (option) {
164
- for (var key in option) {
165
- this.__option[key] = option[key];
166
- }
167
- return this;
168
- };
169
- Geometry.prototype.cylinder = function (x, y, z, radius, height) {
170
- var num = splitNum(this.__option.precision, radius);
171
- return this.prism(x, y, z, radius, height, num);
172
- };
173
- Geometry.prototype.prism = function (x, y, z, radius, height, num) {
174
- var _a, _b, _c;
175
- var result = [{
176
- points: [],
177
- length: 0,
178
- method: "TRIANGLES"
179
- }];
180
- (_a = result[0].points).push.apply(_a, prismHorizontal(this.__option.normal, x, y, z, radius, num, height > 0 ? -1 : 1));
181
- (_b = result[0].points).push.apply(_b, prismHorizontal(this.__option.normal, x, y + height, z, radius, num, height > 0 ? 1 : -1));
182
- (_c = result[0].points).push.apply(_c, prismVertical(this.__option.normal, x, y, z, radius, height, num));
183
- result[0].length = 12 * num;
184
- return result;
185
- };
186
- Geometry.prototype.sphere = function (cx, cy, cz, radius) {
187
- var _a;
188
- var num = splitNum(this.__option.precision, radius);
189
- var result = [{
190
- points: [],
191
- length: 0,
192
- method: "TRIANGLES"
193
- }];
194
- for (var i = 0; i < num; i++) {
195
- (_a = result[0].points).push.apply(_a, sphereFragment(this.__option.normal, cx, cy, cz, radius, num, i));
196
- }
197
- result[0].length = result[0].points.length / (this.__option.normal ? 6 : 3);
198
- return result;
199
- };
200
- return Geometry;
154
+ var Geometry = (function () {
155
+ function Geometry(option) {
156
+ if (option === void 0) { option = {}; }
157
+ this.name = 'Geometry';
158
+ this.__option = mergeOption(option, {
159
+ precision: 0.1,
160
+ normal: false,
161
+ });
162
+ }
163
+ Geometry.prototype.config = function (option) {
164
+ for (var key in option) {
165
+ this.__option[key] = option[key];
166
+ }
167
+ return this;
168
+ };
169
+ Geometry.prototype.cylinder = function (x, y, z, radius, height) {
170
+ var num = splitNum(this.__option.precision, radius);
171
+ return this.prism(x, y, z, radius, height, num);
172
+ };
173
+ Geometry.prototype.prism = function (x, y, z, radius, height, num) {
174
+ var _a, _b, _c;
175
+ var result = [{
176
+ points: [],
177
+ length: 0,
178
+ method: "TRIANGLES"
179
+ }];
180
+ (_a = result[0].points).push.apply(_a, prismHorizontal(this.__option.normal, x, y, z, radius, num, height > 0 ? -1 : 1));
181
+ (_b = result[0].points).push.apply(_b, prismHorizontal(this.__option.normal, x, y + height, z, radius, num, height > 0 ? 1 : -1));
182
+ (_c = result[0].points).push.apply(_c, prismVertical(this.__option.normal, x, y, z, radius, height, num));
183
+ result[0].length = 12 * num;
184
+ return result;
185
+ };
186
+ Geometry.prototype.sphere = function (cx, cy, cz, radius) {
187
+ var _a;
188
+ var num = splitNum(this.__option.precision, radius);
189
+ var result = [{
190
+ points: [],
191
+ length: 0,
192
+ method: "TRIANGLES"
193
+ }];
194
+ for (var i = 0; i < num; i++) {
195
+ (_a = result[0].points).push.apply(_a, sphereFragment(this.__option.normal, cx, cy, cz, radius, num, i));
196
+ }
197
+ result[0].length = result[0].points.length / (this.__option.normal ? 6 : 3);
198
+ return result;
199
+ };
200
+ return Geometry;
201
201
  }());
202
202
 
203
203
  return Geometry;
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.0
2
+ * VISLite JavaScript Library v0.5.2-alpha.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
9
+ * Publish Date: Thu Oct 12 2023 15:44:35 GMT+0800 (China Standard Time)
10
10
  */
11
11
  var t,n;t=this,n=function(){"use strict";var t=function(t,n){var p=Math.ceil(2*Math.PI/Math.asin(t/n)*2);return isNaN(p)||p<12?12:p};function n(t,n,p,o,r){var i=Math.cos(p),e=Math.sin(p);return[(o-t)*i-(r-n)*e+t,(o-t)*e+(r-n)*i+n]}function p(t,p,o,r,i,e,s){var u,a;if(4==e){var h=i/1.414;u=p+h,a=r+h}else u=p+i,a=r;for(var l=[u,a],f=[],c=2*Math.PI/e,y=0;y<e;y++)f.push(p,o,r),t&&f.push(0,s,0),f.push(l[0],o,l[1]),t&&f.push(0,s,0),l=n(p,r,c*(y+1),u,a),f.push(l[0],o,l[1]),t&&f.push(0,s,0);return f}function o(t,n,p){if(p||2===arguments.length)for(var o,r=0,i=n.length;r<i;r++)!o&&r in n||(o||(o=Array.prototype.slice.call(n,0,r)),o[r]=n[r]);return t.concat(o||Array.prototype.slice.call(n))}function r(t,p,o,r,i,e,s){var u,a=[p,o+i,r],h=2*Math.PI/e;t&&a.push(0,i,0);for(var l=function(){a.push.apply(a,a.slice(a.length-(t?12:6)))},f=1;f<.5*e;f++){u=n(p,o,h*f,p,o+i),f>1&&l();var c=n(p,r,h*s,u[0],r);a.push(c[0],u[1],c[1]),t&&a.push(c[0]-p,u[1]-o,c[1]-r),f>1&&l();var y=n(p,r,h*(s+1),u[0],r);a.push(y[0],u[1],y[1]),t&&a.push(y[0]-p,y[1]-o,y[1]-r)}return l(),a.push(p,o-i,r),t&&a.push(0,-i,0),a}return"function"==typeof SuppressedError&&SuppressedError,function(){function i(t){void 0===t&&(t={}),this.name="Geometry",this.__option=function(t,n){for(var p in t)n[p]=t[p];return n}(t,{precision:.1,normal:!1})}return i.prototype.config=function(t){for(var n in t)this.__option[n]=t[n];return this},i.prototype.cylinder=function(n,p,o,r,i){var e=t(this.__option.precision,r);return this.prism(n,p,o,r,i,e)},i.prototype.prism=function(t,r,i,e,s,u){var a,h,l,f=[{points:[],length:0,method:"TRIANGLES"}];return(a=f[0].points).push.apply(a,p(this.__option.normal,t,r,i,e,u,s>0?-1:1)),(h=f[0].points).push.apply(h,p(this.__option.normal,t,r+s,i,e,u,s>0?1:-1)),(l=f[0].points).push.apply(l,function(t,p,r,i,e,s,u){var a,h=[];a=4==u?n(p,i,.25*Math.PI,p-e,i):[p+e,i];for(var l,f=2*Math.PI/u,c=2*Math.PI/(2*u),y=[],v=0;v<u;v++){if(l=n.apply(void 0,o([p,i,f],a,!1)),t){var _=n.apply(void 0,o([p,i,c],a,!1));y=[_[0],0,_[1]]}h.push.apply(h,o([a[0],r,a[1]],y,!1)),h.push.apply(h,o([a[0],r+s,a[1]],y,!1)),h.push.apply(h,o([l[0],r+s,l[1]],y,!1)),h.push.apply(h,o([a[0],r,a[1]],y,!1)),h.push.apply(h,o([l[0],r,l[1]],y,!1)),h.push.apply(h,o([l[0],r+s,l[1]],y,!1)),a=l}return h}(this.__option.normal,t,r,i,e,s,u)),f[0].length=12*u,f},i.prototype.sphere=function(n,p,o,i){for(var e,s=t(this.__option.precision,i),u=[{points:[],length:0,method:"TRIANGLES"}],a=0;a<s;a++)(e=u[0].points).push.apply(e,r(this.__option.normal,n,p,o,i,s,a));return u[0].length=u[0].points.length/(this.__option.normal?6:3),u},i}()},"object"==typeof exports&&"undefined"!=typeof module?module.exports=n():"function"==typeof define&&define.amd?define(n):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_Geometry=n();
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.0
2
+ * VISLite JavaScript Library v0.5.2-alpha.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
9
+ * Publish Date: Thu Oct 12 2023 15:44:35 GMT+0800 (China Standard Time)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -14,40 +14,40 @@
14
14
  (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.VISLite_Hermite = factory());
15
15
  })(this, (function () { 'use strict';
16
16
 
17
- var Hermite = (function () {
18
- function Hermite(u) {
19
- if (u === void 0) { u = 0.5; }
20
- this.name = 'Hermite';
21
- this.__u = u;
22
- }
23
- Hermite.prototype.setP = function (x1, y1, x2, y2, s1, s2) {
24
- if (x1 < x2) {
25
- this.__a = x1;
26
- this.__b = x2;
27
- var p3 = this.__u * s1, p4 = this.__u * s2;
28
- y1 /= (x2 - x1);
29
- y2 /= (x2 - x1);
30
- this.__MR = [
31
- 2 * y1 - 2 * y2 + p3 + p4,
32
- 3 * y2 - 3 * y1 - 2 * p3 - p4,
33
- p3,
34
- y1
35
- ];
36
- }
37
- else
38
- throw new Error('The point x-position should be increamented!');
39
- return this;
40
- };
41
- Hermite.prototype.use = function (x) {
42
- if (this.__MR) {
43
- var sx = (x - this.__a) / (this.__b - this.__a), sx2 = sx * sx, sx3 = sx * sx2;
44
- var sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3];
45
- return sResult * (this.__b - this.__a);
46
- }
47
- else
48
- throw new Error('You shoud first set the position!');
49
- };
50
- return Hermite;
17
+ var Hermite = (function () {
18
+ function Hermite(u) {
19
+ if (u === void 0) { u = 0.5; }
20
+ this.name = 'Hermite';
21
+ this.__u = u;
22
+ }
23
+ Hermite.prototype.setP = function (x1, y1, x2, y2, s1, s2) {
24
+ if (x1 < x2) {
25
+ this.__a = x1;
26
+ this.__b = x2;
27
+ var p3 = this.__u * s1, p4 = this.__u * s2;
28
+ y1 /= (x2 - x1);
29
+ y2 /= (x2 - x1);
30
+ this.__MR = [
31
+ 2 * y1 - 2 * y2 + p3 + p4,
32
+ 3 * y2 - 3 * y1 - 2 * p3 - p4,
33
+ p3,
34
+ y1
35
+ ];
36
+ }
37
+ else
38
+ throw new Error('The point x-position should be increamented!');
39
+ return this;
40
+ };
41
+ Hermite.prototype.use = function (x) {
42
+ if (this.__MR) {
43
+ var sx = (x - this.__a) / (this.__b - this.__a), sx2 = sx * sx, sx3 = sx * sx2;
44
+ var sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3];
45
+ return sResult * (this.__b - this.__a);
46
+ }
47
+ else
48
+ throw new Error('You shoud first set the position!');
49
+ };
50
+ return Hermite;
51
51
  }());
52
52
 
53
53
  return Hermite;
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.0
2
+ * VISLite JavaScript Library v0.5.2-alpha.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
9
+ * Publish Date: Thu Oct 12 2023 15:44:35 GMT+0800 (China Standard Time)
10
10
  */
11
11
  var t,i;t=this,i=function(){"use strict";return function(){function t(t){void 0===t&&(t=.5),this.name="Hermite",this.__u=t}return t.prototype.setP=function(t,i,e,o,s,_){if(!(t<e))throw new Error("The point x-position should be increamented!");this.__a=t,this.__b=e;var n=this.__u*s,r=this.__u*_;return i/=e-t,o/=e-t,this.__MR=[2*i-2*o+n+r,3*o-3*i-2*n-r,n,i],this},t.prototype.use=function(t){if(this.__MR){var i=(t-this.__a)/(this.__b-this.__a),e=i*i;return(i*e*this.__MR[0]+e*this.__MR[1]+i*this.__MR[2]+this.__MR[3])*(this.__b-this.__a)}throw new Error("You shoud first set the position!")},t}()},"object"==typeof exports&&"undefined"!=typeof module?module.exports=i():"function"==typeof define&&define.amd?define(i):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_Hermite=i();