vislite 0.5.0 → 0.5.2-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (76) hide show
  1. package/CHANGELOG +137 -132
  2. package/lib/Buffer/index.umd.js +36 -36
  3. package/lib/Buffer/index.umd.min.js +2 -2
  4. package/lib/Canvas/index.umd.js +650 -650
  5. package/lib/Canvas/index.umd.min.js +2 -2
  6. package/lib/Cardinal/index.umd.js +91 -91
  7. package/lib/Cardinal/index.umd.min.js +2 -2
  8. package/lib/Eoap/index.umd.js +34 -34
  9. package/lib/Eoap/index.umd.min.js +2 -2
  10. package/lib/Geometry/index.umd.js +142 -142
  11. package/lib/Geometry/index.umd.min.js +2 -2
  12. package/lib/Hermite/index.umd.js +36 -36
  13. package/lib/Hermite/index.umd.min.js +2 -2
  14. package/lib/Matrix4/index.umd.js +119 -119
  15. package/lib/Matrix4/index.umd.min.js +2 -2
  16. package/lib/Mercator/index.umd.js +20 -20
  17. package/lib/Mercator/index.umd.min.js +2 -2
  18. package/lib/OralCanvas/index.es.js +598 -598
  19. package/lib/OralCanvas/index.es.min.js +2 -2
  20. package/lib/OralWebGL/index.es.js +524 -524
  21. package/lib/OralWebGL/index.es.min.js +2 -2
  22. package/lib/SVG/index.umd.js +406 -406
  23. package/lib/SVG/index.umd.min.js +2 -2
  24. package/lib/Shader/index.umd.js +61 -61
  25. package/lib/Shader/index.umd.min.js +2 -2
  26. package/lib/Texture/index.umd.js +53 -53
  27. package/lib/Texture/index.umd.min.js +2 -2
  28. package/lib/TreeLayout/index.umd.js +363 -363
  29. package/lib/TreeLayout/index.umd.min.js +2 -2
  30. package/lib/WebGL/index.umd.js +571 -571
  31. package/lib/WebGL/index.umd.min.js +2 -2
  32. package/lib/animation/index.umd.js +72 -72
  33. package/lib/animation/index.umd.min.js +2 -2
  34. package/lib/formatColor/index.umd.js +40 -40
  35. package/lib/formatColor/index.umd.min.js +2 -2
  36. package/lib/getLoopColors/index.umd.js +36 -36
  37. package/lib/getLoopColors/index.umd.min.js +2 -2
  38. package/lib/getWebGLContext/index.umd.js +44 -44
  39. package/lib/getWebGLContext/index.umd.min.js +2 -2
  40. package/lib/index.umd.js +2647 -2647
  41. package/lib/index.umd.min.js +2 -2
  42. package/lib/resizeObserver/index.umd.js +29 -29
  43. package/lib/resizeObserver/index.umd.min.js +2 -2
  44. package/lib/rotate/index.umd.js +8 -8
  45. package/lib/rotate/index.umd.min.js +2 -2
  46. package/lib/ruler/index.umd.js +126 -126
  47. package/lib/ruler/index.umd.min.js +2 -2
  48. package/lib/throttle/index.umd.js +49 -49
  49. package/lib/throttle/index.umd.min.js +2 -2
  50. package/lib/viewHandler/index.umd.js +120 -120
  51. package/lib/viewHandler/index.umd.min.js +2 -2
  52. package/package/Geometry/index.ts +2 -2
  53. package/package/index.ts +72 -72
  54. package/package.json +66 -66
  55. package/src/Eoap.ts +66 -66
  56. package/src/Geometry.ts +82 -82
  57. package/src/Matrix4/index.ts +76 -76
  58. package/src/Mercator.ts +27 -27
  59. package/src/TreeLayout/index.ts +186 -186
  60. package/src/common/geometry/prism-horizontal.ts +33 -33
  61. package/src/common/geometry/prism-vertical.ts +40 -40
  62. package/src/common/geometry/sphere-fragment.ts +39 -39
  63. package/src/common/geometry/tool/circle.ts +11 -11
  64. package/src/common/svg/index.ts +344 -344
  65. package/src/rotate.ts +7 -7
  66. package/types/CanvasConfig.d.ts +106 -106
  67. package/types/Geometry.d.ts +40 -40
  68. package/types/GeometryOption.d.ts +11 -11
  69. package/types/GeometryResult.d.ts +18 -18
  70. package/types/Map.d.ts +9 -9
  71. package/types/Matrix4.d.ts +42 -42
  72. package/types/SVG.d.ts +215 -215
  73. package/types/TreeLayout.d.ts +54 -54
  74. package/types/index.d.ts +169 -169
  75. package/types/rotate.d.ts +2 -2
  76. package/uni-app/ui-canvas.vue +206 -202
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.0
2
+ * VISLite JavaScript Library v0.5.2-alpha.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
9
+ * Publish Date: Thu Oct 12 2023 15:44:35 GMT+0800 (China Standard Time)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -14,131 +14,131 @@
14
14
  (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.VISLite_Matrix4 = factory());
15
15
  })(this, (function () { 'use strict';
16
16
 
17
- function _move (d, a, b, c) {
18
- if (c === void 0) { c = 0; }
19
- var sqrt = Math.sqrt(a * a + b * b + c * c);
20
- return [
21
- 1, 0, 0, 0,
22
- 0, 1, 0, 0,
23
- 0, 0, 1, 0,
24
- a * d / sqrt, b * d / sqrt, c * d / sqrt, 1
25
- ];
17
+ function _move (d, a, b, c) {
18
+ if (c === void 0) { c = 0; }
19
+ var sqrt = Math.sqrt(a * a + b * b + c * c);
20
+ return [
21
+ 1, 0, 0, 0,
22
+ 0, 1, 0, 0,
23
+ 0, 0, 1, 0,
24
+ a * d / sqrt, b * d / sqrt, c * d / sqrt, 1
25
+ ];
26
26
  }
27
27
 
28
- function _rotate (deg) {
29
- var sin = Math.sin(deg), cos = Math.cos(deg);
30
- return [
31
- cos, sin, 0, 0,
32
- -sin, cos, 0, 0,
33
- 0, 0, 1, 0,
34
- 0, 0, 0, 1
35
- ];
28
+ function _rotate (deg) {
29
+ var sin = Math.sin(deg), cos = Math.cos(deg);
30
+ return [
31
+ cos, sin, 0, 0,
32
+ -sin, cos, 0, 0,
33
+ 0, 0, 1, 0,
34
+ 0, 0, 0, 1
35
+ ];
36
36
  }
37
37
 
38
- function _scale (xTimes, yTimes, zTimes, cx, cy, cz) {
39
- if (cx === void 0) { cx = 0; }
40
- if (cy === void 0) { cy = 0; }
41
- if (cz === void 0) { cz = 0; }
42
- return [
43
- xTimes, 0, 0, 0,
44
- 0, yTimes, 0, 0,
45
- 0, 0, zTimes, 0,
46
- cx - cx * xTimes, cy - cy * yTimes, cz - cz * zTimes, 1
47
- ];
38
+ function _scale (xTimes, yTimes, zTimes, cx, cy, cz) {
39
+ if (cx === void 0) { cx = 0; }
40
+ if (cy === void 0) { cy = 0; }
41
+ if (cz === void 0) { cz = 0; }
42
+ return [
43
+ xTimes, 0, 0, 0,
44
+ 0, yTimes, 0, 0,
45
+ 0, 0, zTimes, 0,
46
+ cx - cx * xTimes, cy - cy * yTimes, cz - cz * zTimes, 1
47
+ ];
48
48
  }
49
49
 
50
- function _transform (a1, b1, c1, a2, b2, c2) {
51
- if (typeof a1 === 'number' && typeof b1 === 'number') {
52
- if (typeof c1 !== 'number') {
53
- c1 = 0;
54
- a2 = a1;
55
- b2 = b1;
56
- c2 = 1;
57
- }
58
- else if (typeof a2 !== 'number' || typeof b2 !== 'number' || typeof c2 !== 'number') {
59
- a2 = a1;
60
- b2 = b1;
61
- c2 = c1;
62
- a1 = 0;
63
- b1 = 0;
64
- c1 = 0;
65
- }
66
- if (a1 == a2 && b1 == b2 && c1 == c2)
67
- throw new Error('It\'s not a legitimate ray!');
68
- var sqrt1 = Math.sqrt((a2 - a1) * (a2 - a1) + (b2 - b1) * (b2 - b1)), cos1 = sqrt1 != 0 ? (b2 - b1) / sqrt1 : 1, sin1 = sqrt1 != 0 ? (a2 - a1) / sqrt1 : 0, b = (a2 - a1) * sin1 + (b2 - b1) * cos1, c = c2 - c1, sqrt2 = Math.sqrt(b * b + c * c), cos2 = sqrt2 != 0 ? c / sqrt2 : 1, sin2 = sqrt2 != 0 ? b / sqrt2 : 0;
69
- return [
70
- [
71
- cos1, cos2 * sin1, sin1 * sin2, 0,
72
- -sin1, cos1 * cos2, cos1 * sin2, 0,
73
- 0, -sin2, cos2, 0,
74
- b1 * sin1 - a1 * cos1, c1 * sin2 - a1 * sin1 * cos2 - b1 * cos1 * cos2, -a1 * sin1 * sin2 - b1 * cos1 * sin2 - c1 * cos2, 1
75
- ],
76
- [
77
- cos1, -sin1, 0, 0,
78
- cos2 * sin1, cos2 * cos1, -sin2, 0,
79
- sin1 * sin2, cos1 * sin2, cos2, 0,
80
- a1, b1, c1, 1
81
- ]
82
- ];
83
- }
84
- else {
85
- throw new Error('a1 and b1 is required!');
86
- }
50
+ function _transform (a1, b1, c1, a2, b2, c2) {
51
+ if (typeof a1 === 'number' && typeof b1 === 'number') {
52
+ if (typeof c1 !== 'number') {
53
+ c1 = 0;
54
+ a2 = a1;
55
+ b2 = b1;
56
+ c2 = 1;
57
+ }
58
+ else if (typeof a2 !== 'number' || typeof b2 !== 'number' || typeof c2 !== 'number') {
59
+ a2 = a1;
60
+ b2 = b1;
61
+ c2 = c1;
62
+ a1 = 0;
63
+ b1 = 0;
64
+ c1 = 0;
65
+ }
66
+ if (a1 == a2 && b1 == b2 && c1 == c2)
67
+ throw new Error('It\'s not a legitimate ray!');
68
+ var sqrt1 = Math.sqrt((a2 - a1) * (a2 - a1) + (b2 - b1) * (b2 - b1)), cos1 = sqrt1 != 0 ? (b2 - b1) / sqrt1 : 1, sin1 = sqrt1 != 0 ? (a2 - a1) / sqrt1 : 0, b = (a2 - a1) * sin1 + (b2 - b1) * cos1, c = c2 - c1, sqrt2 = Math.sqrt(b * b + c * c), cos2 = sqrt2 != 0 ? c / sqrt2 : 1, sin2 = sqrt2 != 0 ? b / sqrt2 : 0;
69
+ return [
70
+ [
71
+ cos1, cos2 * sin1, sin1 * sin2, 0,
72
+ -sin1, cos1 * cos2, cos1 * sin2, 0,
73
+ 0, -sin2, cos2, 0,
74
+ b1 * sin1 - a1 * cos1, c1 * sin2 - a1 * sin1 * cos2 - b1 * cos1 * cos2, -a1 * sin1 * sin2 - b1 * cos1 * sin2 - c1 * cos2, 1
75
+ ],
76
+ [
77
+ cos1, -sin1, 0, 0,
78
+ cos2 * sin1, cos2 * cos1, -sin2, 0,
79
+ sin1 * sin2, cos1 * sin2, cos2, 0,
80
+ a1, b1, c1, 1
81
+ ]
82
+ ];
83
+ }
84
+ else {
85
+ throw new Error('a1 and b1 is required!');
86
+ }
87
87
  }
88
88
 
89
- var _multiply = function (matrix4, param) {
90
- var newParam = [];
91
- for (var i = 0; i < 4; i++)
92
- for (var j = 0; j < param.length / 4; j++)
93
- newParam[j * 4 + i] =
94
- matrix4[i] * param[j * 4] +
95
- matrix4[i + 4] * param[j * 4 + 1] +
96
- matrix4[i + 8] * param[j * 4 + 2] +
97
- matrix4[i + 12] * param[j * 4 + 3];
98
- return newParam;
99
- };
100
- var Matrix4 = (function () {
101
- function Matrix4(initMatrix4) {
102
- if (initMatrix4 === void 0) { initMatrix4 = [
103
- 1, 0, 0, 0,
104
- 0, 1, 0, 0,
105
- 0, 0, 1, 0,
106
- 0, 0, 0, 1
107
- ]; }
108
- this.name = 'Matrix4';
109
- this.__matrix4 = initMatrix4;
110
- }
111
- Matrix4.prototype.move = function (dis, a, b, c) {
112
- if (c === void 0) { c = 0; }
113
- this.__matrix4 = _multiply(_move(dis, a, b, c), this.__matrix4);
114
- return this;
115
- };
116
- Matrix4.prototype.rotate = function (deg, a1, b1, c1, a2, b2, c2) {
117
- var matrix4s = _transform(a1, b1, c1, a2, b2, c2);
118
- this.__matrix4 = _multiply(_multiply(_multiply(matrix4s[1], _rotate(deg)), matrix4s[0]), this.__matrix4);
119
- return this;
120
- };
121
- Matrix4.prototype.scale = function (xTimes, yTimes, zTimes, cx, cy, cz) {
122
- if (cx === void 0) { cx = 0; }
123
- if (cy === void 0) { cy = 0; }
124
- if (cz === void 0) { cz = 0; }
125
- this.__matrix4 = _multiply(_scale(xTimes, yTimes, zTimes, cx, cy, cz), this.__matrix4);
126
- return this;
127
- };
128
- Matrix4.prototype.multiply = function (newMatrix4, flag) {
129
- if (flag === void 0) { flag = false; }
130
- this.__matrix4 = flag ? _multiply(this.__matrix4, newMatrix4) : _multiply(newMatrix4, this.__matrix4);
131
- return this;
132
- };
133
- Matrix4.prototype.use = function (x, y, z, w) {
134
- if (z === void 0) { z = 0; }
135
- if (w === void 0) { w = 1; }
136
- return _multiply(this.__matrix4, [x, y, z, w]);
137
- };
138
- Matrix4.prototype.value = function () {
139
- return this.__matrix4;
140
- };
141
- return Matrix4;
89
+ var _multiply = function (matrix4, param) {
90
+ var newParam = [];
91
+ for (var i = 0; i < 4; i++)
92
+ for (var j = 0; j < param.length / 4; j++)
93
+ newParam[j * 4 + i] =
94
+ matrix4[i] * param[j * 4] +
95
+ matrix4[i + 4] * param[j * 4 + 1] +
96
+ matrix4[i + 8] * param[j * 4 + 2] +
97
+ matrix4[i + 12] * param[j * 4 + 3];
98
+ return newParam;
99
+ };
100
+ var Matrix4 = (function () {
101
+ function Matrix4(initMatrix4) {
102
+ if (initMatrix4 === void 0) { initMatrix4 = [
103
+ 1, 0, 0, 0,
104
+ 0, 1, 0, 0,
105
+ 0, 0, 1, 0,
106
+ 0, 0, 0, 1
107
+ ]; }
108
+ this.name = 'Matrix4';
109
+ this.__matrix4 = initMatrix4;
110
+ }
111
+ Matrix4.prototype.move = function (dis, a, b, c) {
112
+ if (c === void 0) { c = 0; }
113
+ this.__matrix4 = _multiply(_move(dis, a, b, c), this.__matrix4);
114
+ return this;
115
+ };
116
+ Matrix4.prototype.rotate = function (deg, a1, b1, c1, a2, b2, c2) {
117
+ var matrix4s = _transform(a1, b1, c1, a2, b2, c2);
118
+ this.__matrix4 = _multiply(_multiply(_multiply(matrix4s[1], _rotate(deg)), matrix4s[0]), this.__matrix4);
119
+ return this;
120
+ };
121
+ Matrix4.prototype.scale = function (xTimes, yTimes, zTimes, cx, cy, cz) {
122
+ if (cx === void 0) { cx = 0; }
123
+ if (cy === void 0) { cy = 0; }
124
+ if (cz === void 0) { cz = 0; }
125
+ this.__matrix4 = _multiply(_scale(xTimes, yTimes, zTimes, cx, cy, cz), this.__matrix4);
126
+ return this;
127
+ };
128
+ Matrix4.prototype.multiply = function (newMatrix4, flag) {
129
+ if (flag === void 0) { flag = false; }
130
+ this.__matrix4 = flag ? _multiply(this.__matrix4, newMatrix4) : _multiply(newMatrix4, this.__matrix4);
131
+ return this;
132
+ };
133
+ Matrix4.prototype.use = function (x, y, z, w) {
134
+ if (z === void 0) { z = 0; }
135
+ if (w === void 0) { w = 1; }
136
+ return _multiply(this.__matrix4, [x, y, z, w]);
137
+ };
138
+ Matrix4.prototype.value = function () {
139
+ return this.__matrix4;
140
+ };
141
+ return Matrix4;
142
142
  }());
143
143
 
144
144
  return Matrix4;
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.0
2
+ * VISLite JavaScript Library v0.5.2-alpha.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
9
+ * Publish Date: Thu Oct 12 2023 15:44:35 GMT+0800 (China Standard Time)
10
10
  */
11
11
  var t,r;t=this,r=function(){"use strict";var t=function(t,r){for(var i=[],e=0;e<4;e++)for(var o=0;o<r.length/4;o++)i[4*o+e]=t[e]*r[4*o]+t[e+4]*r[4*o+1]+t[e+8]*r[4*o+2]+t[e+12]*r[4*o+3];return i};return function(){function r(t){void 0===t&&(t=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this.name="Matrix4",this.__matrix4=t}return r.prototype.move=function(r,i,e,o){return void 0===o&&(o=0),this.__matrix4=t(function(t,r,i,e){void 0===e&&(e=0);var o=Math.sqrt(r*r+i*i+e*e);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/o,i*t/o,e*t/o,1]}(r,i,e,o),this.__matrix4),this},r.prototype.rotate=function(r,i,e,o,n,u,a){var f=function(t,r,i,e,o,n){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof i?(i=0,e=t,o=r,n=1):"number"==typeof e&&"number"==typeof o&&"number"==typeof n||(e=t,o=r,n=i,t=0,r=0,i=0),t==e&&r==o&&i==n)throw new Error("It's not a legitimate ray!");var u=Math.sqrt((e-t)*(e-t)+(o-r)*(o-r)),a=0!=u?(o-r)/u:1,f=0!=u?(e-t)/u:0,s=(e-t)*f+(o-r)*a,h=n-i,m=Math.sqrt(s*s+h*h),p=0!=m?h/m:1,_=0!=m?s/m:0;return[[a,p*f,f*_,0,-f,a*p,a*_,0,0,-_,p,0,r*f-t*a,i*_-t*f*p-r*a*p,-t*f*_-r*a*_-i*p,1],[a,-f,0,0,p*f,p*a,-_,0,f*_,a*_,p,0,t,r,i,1]]}throw new Error("a1 and b1 is required!")}(i,e,o,n,u,a);return this.__matrix4=t(t(t(f[1],function(t){var r=Math.sin(t),i=Math.cos(t);return[i,r,0,0,-r,i,0,0,0,0,1,0,0,0,0,1]}(r)),f[0]),this.__matrix4),this},r.prototype.scale=function(r,i,e,o,n,u){return void 0===o&&(o=0),void 0===n&&(n=0),void 0===u&&(u=0),this.__matrix4=t(function(t,r,i,e,o,n){return void 0===e&&(e=0),void 0===o&&(o=0),void 0===n&&(n=0),[t,0,0,0,0,r,0,0,0,0,i,0,e-e*t,o-o*r,n-n*i,1]}(r,i,e,o,n,u),this.__matrix4),this},r.prototype.multiply=function(r,i){return void 0===i&&(i=!1),this.__matrix4=i?t(this.__matrix4,r):t(r,this.__matrix4),this},r.prototype.use=function(r,i,e,o){return void 0===e&&(e=0),void 0===o&&(o=1),t(this.__matrix4,[r,i,e,o])},r.prototype.value=function(){return this.__matrix4},r}()},"object"==typeof exports&&"undefined"!=typeof module?module.exports=r():"function"==typeof define&&define.amd?define(r):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_Matrix4=r();
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.0
2
+ * VISLite JavaScript Library v0.5.2-alpha.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
9
+ * Publish Date: Thu Oct 12 2023 15:44:35 GMT+0800 (China Standard Time)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -14,24 +14,24 @@
14
14
  (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.VISLite_Mercator = factory());
15
15
  })(this, (function () { 'use strict';
16
16
 
17
- var Mercator = (function () {
18
- function Mercator(scale, center) {
19
- if (scale === void 0) { scale = 7; }
20
- if (center === void 0) { center = [107, 36]; }
21
- this.name = 'Mercator';
22
- var perimeter = 100 * scale * Math.PI;
23
- var help = perimeter / 180;
24
- var cx = help * center[0];
25
- var cy = -1 * help * center[1];
26
- this.use = function (λ, φ) {
27
- return [
28
- (help * λ - cx) * 0.8,
29
- -1 * help * φ - cy,
30
- 0
31
- ];
32
- };
33
- }
34
- return Mercator;
17
+ var Mercator = (function () {
18
+ function Mercator(scale, center) {
19
+ if (scale === void 0) { scale = 7; }
20
+ if (center === void 0) { center = [107, 36]; }
21
+ this.name = 'Mercator';
22
+ var perimeter = 100 * scale * Math.PI;
23
+ var help = perimeter / 180;
24
+ var cx = help * center[0];
25
+ var cy = -1 * help * center[1];
26
+ this.use = function (λ, φ) {
27
+ return [
28
+ (help * λ - cx) * 0.8,
29
+ -1 * help * φ - cy,
30
+ 0
31
+ ];
32
+ };
33
+ }
34
+ return Mercator;
35
35
  }());
36
36
 
37
37
  return Mercator;
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.5.0
2
+ * VISLite JavaScript Library v0.5.2-alpha.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Sep 30 2023 19:14:04 GMT+0800 (中国标准时间)
9
+ * Publish Date: Thu Oct 12 2023 15:44:35 GMT+0800 (China Standard Time)
10
10
  */
11
11
  var e,t;e=this,t=function(){"use strict";return function(e,t){void 0===e&&(e=7),void 0===t&&(t=[107,36]),this.name="Mercator";var o=100*e*Math.PI/180,i=o*t[0],n=-1*o*t[1];this.use=function(e,t){return[.8*(o*e-i),-1*o*t-n,0]}}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_Mercator=t();