vislite 0.5.0 → 0.5.2-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (76) hide show
  1. package/CHANGELOG +137 -132
  2. package/lib/Buffer/index.umd.js +36 -36
  3. package/lib/Buffer/index.umd.min.js +2 -2
  4. package/lib/Canvas/index.umd.js +650 -650
  5. package/lib/Canvas/index.umd.min.js +2 -2
  6. package/lib/Cardinal/index.umd.js +91 -91
  7. package/lib/Cardinal/index.umd.min.js +2 -2
  8. package/lib/Eoap/index.umd.js +34 -34
  9. package/lib/Eoap/index.umd.min.js +2 -2
  10. package/lib/Geometry/index.umd.js +142 -142
  11. package/lib/Geometry/index.umd.min.js +2 -2
  12. package/lib/Hermite/index.umd.js +36 -36
  13. package/lib/Hermite/index.umd.min.js +2 -2
  14. package/lib/Matrix4/index.umd.js +119 -119
  15. package/lib/Matrix4/index.umd.min.js +2 -2
  16. package/lib/Mercator/index.umd.js +20 -20
  17. package/lib/Mercator/index.umd.min.js +2 -2
  18. package/lib/OralCanvas/index.es.js +598 -598
  19. package/lib/OralCanvas/index.es.min.js +2 -2
  20. package/lib/OralWebGL/index.es.js +524 -524
  21. package/lib/OralWebGL/index.es.min.js +2 -2
  22. package/lib/SVG/index.umd.js +406 -406
  23. package/lib/SVG/index.umd.min.js +2 -2
  24. package/lib/Shader/index.umd.js +61 -61
  25. package/lib/Shader/index.umd.min.js +2 -2
  26. package/lib/Texture/index.umd.js +53 -53
  27. package/lib/Texture/index.umd.min.js +2 -2
  28. package/lib/TreeLayout/index.umd.js +363 -363
  29. package/lib/TreeLayout/index.umd.min.js +2 -2
  30. package/lib/WebGL/index.umd.js +571 -571
  31. package/lib/WebGL/index.umd.min.js +2 -2
  32. package/lib/animation/index.umd.js +72 -72
  33. package/lib/animation/index.umd.min.js +2 -2
  34. package/lib/formatColor/index.umd.js +40 -40
  35. package/lib/formatColor/index.umd.min.js +2 -2
  36. package/lib/getLoopColors/index.umd.js +36 -36
  37. package/lib/getLoopColors/index.umd.min.js +2 -2
  38. package/lib/getWebGLContext/index.umd.js +44 -44
  39. package/lib/getWebGLContext/index.umd.min.js +2 -2
  40. package/lib/index.umd.js +2647 -2647
  41. package/lib/index.umd.min.js +2 -2
  42. package/lib/resizeObserver/index.umd.js +29 -29
  43. package/lib/resizeObserver/index.umd.min.js +2 -2
  44. package/lib/rotate/index.umd.js +8 -8
  45. package/lib/rotate/index.umd.min.js +2 -2
  46. package/lib/ruler/index.umd.js +126 -126
  47. package/lib/ruler/index.umd.min.js +2 -2
  48. package/lib/throttle/index.umd.js +49 -49
  49. package/lib/throttle/index.umd.min.js +2 -2
  50. package/lib/viewHandler/index.umd.js +120 -120
  51. package/lib/viewHandler/index.umd.min.js +2 -2
  52. package/package/Geometry/index.ts +2 -2
  53. package/package/index.ts +72 -72
  54. package/package.json +66 -66
  55. package/src/Eoap.ts +66 -66
  56. package/src/Geometry.ts +82 -82
  57. package/src/Matrix4/index.ts +76 -76
  58. package/src/Mercator.ts +27 -27
  59. package/src/TreeLayout/index.ts +186 -186
  60. package/src/common/geometry/prism-horizontal.ts +33 -33
  61. package/src/common/geometry/prism-vertical.ts +40 -40
  62. package/src/common/geometry/sphere-fragment.ts +39 -39
  63. package/src/common/geometry/tool/circle.ts +11 -11
  64. package/src/common/svg/index.ts +344 -344
  65. package/src/rotate.ts +7 -7
  66. package/types/CanvasConfig.d.ts +106 -106
  67. package/types/Geometry.d.ts +40 -40
  68. package/types/GeometryOption.d.ts +11 -11
  69. package/types/GeometryResult.d.ts +18 -18
  70. package/types/Map.d.ts +9 -9
  71. package/types/Matrix4.d.ts +42 -42
  72. package/types/SVG.d.ts +215 -215
  73. package/types/TreeLayout.d.ts +54 -54
  74. package/types/index.d.ts +169 -169
  75. package/types/rotate.d.ts +2 -2
  76. package/uni-app/ui-canvas.vue +206 -202
@@ -1,187 +1,187 @@
1
- import type TreeLayoutType from '../../types/TreeLayout'
2
- import type { TreeResultType } from '../../types/Tree'
3
- import type TreeOptionType from '../../types/TreeOption'
4
-
5
- import Tree from '../common/tree/index'
6
- import mergeOption from '../common/mergeOption'
7
- import animation from '../animation'
8
- import rotate from '../rotate'
9
-
10
- class TreeLayout extends Tree implements TreeLayoutType {
11
- readonly name: string = 'TreeLayout'
12
-
13
- private __option: TreeOptionType = {
14
- offsetX: 0,
15
- offsetY: 0,
16
- duration: 500,
17
- type: "plain",
18
- direction: "LR",
19
- x: 100,
20
- y: 100,
21
- width: 100,
22
- height: 100,
23
- radius: 100
24
- }
25
-
26
- private __rback: (tree: TreeResultType) => void
27
- private __oralTree: any
28
- private __preTree: TreeResultType
29
-
30
- private __noOpens = {}
31
-
32
- setOption(option: TreeOptionType) {
33
- mergeOption(option, this.__option)
34
- return this
35
- }
36
-
37
- use(initTree: any, noOpens = {}) {
38
- let tree = super.use(initTree, noOpens)
39
-
40
- // 校对偏差
41
- if (this.__option.offsetX != 0 || this.__option.offsetY != 0) {
42
- for (let key in tree.node) {
43
- if (!tree.node[key].show) {
44
-
45
- let deep = 0, pid = key
46
- do {
47
- pid = tree.node[pid].pid
48
- deep++
49
- } while (!tree.node[pid].show)
50
-
51
- tree.node[key].left += this.__option.offsetX * deep
52
- tree.node[key].top += this.__option.offsetY * deep
53
- }
54
- }
55
- }
56
-
57
- if (this.__option.type == 'rect') {
58
- if (this.__option.direction == 'LR' || this.__option.direction == "RL") {
59
-
60
- let perW = this.__option.height / tree.size
61
- let perD = this.__option.width / (tree.deep - 1)
62
-
63
- let balanceW = this.__option.y - this.__option.height * 0.5
64
- let flag = this.__option.direction == 'LR' ? 1 : -1
65
-
66
- for (let key in tree.node) {
67
- if (tree.deep == 1) {
68
- tree.node[key].left = this.__option.x + this.__option.width * 0.5 * flag
69
- tree.node[key].top = this.__option.y
70
- } else {
71
- tree.node[key].left = this.__option.x + (tree.node[key].left - 0.5) * perD * flag
72
- tree.node[key].top = tree.node[key].top * perW + balanceW
73
- }
74
- }
75
- } else if (this.__option.direction == 'TB' || this.__option.direction == "BT") {
76
-
77
- let perW = this.__option.width / tree.size
78
- let perD = this.__option.height / (tree.deep - 1)
79
-
80
- let balanceW = this.__option.x - this.__option.width * 0.5
81
- let flag = this.__option.direction == 'TB' ? 1 : -1
82
-
83
- for (let key in tree.node) {
84
- if (tree.deep == 1) {
85
- tree.node[key].left = this.__option.x
86
- tree.node[key].top = this.__option.y + this.__option.height * 0.5 * flag
87
- } else {
88
- let left = tree.node[key].left
89
-
90
- tree.node[key].left = tree.node[key].top * perW + balanceW
91
- tree.node[key].top = this.__option.y + (left - 0.5) * perD * flag
92
- }
93
- }
94
-
95
- }
96
-
97
- } else if (this.__option.type == 'circle') {
98
- let cx = this.__option.x, cy = this.__option.y
99
- let deg = Math.PI * 2 / tree.size
100
- let per = this.__option.radius / (tree.deep - 1)
101
-
102
- for (let key in tree.node) {
103
- if (tree.node[key].left == 0.5) {
104
- tree.node[key].left = cx
105
- tree.node[key].top = cy
106
- } else {
107
- let position = rotate(cx, cy, deg * tree.node[key].top, cx + (tree.node[key].left - 0.5) * per, cy)
108
-
109
- tree.node[key].left = position[0]
110
- tree.node[key].top = position[1]
111
- }
112
- }
113
- }
114
-
115
- return tree
116
- }
117
-
118
- bind(initTree: any, renderBack: (tree: TreeResultType) => void, noOpens = {}) {
119
- this.__rback = renderBack
120
- this.__oralTree = initTree
121
- this.__noOpens = noOpens
122
-
123
- this.__preTree = this.use(this.__oralTree, this.__noOpens)
124
- this.__rback(this.__preTree)
125
-
126
- return this
127
- }
128
-
129
- unbind() {
130
- this.__rback = null
131
- this.__oralTree = null
132
- this.__preTree = null
133
- this.__noOpens = {}
134
- return this
135
- }
136
-
137
- private doUpdate() {
138
- let newTree = this.use(this.__oralTree, this.__noOpens)
139
-
140
- let cacheTree = JSON.parse(JSON.stringify(newTree))
141
-
142
- animation((deep) => {
143
-
144
- for (let key in cacheTree.node) {
145
- if (newTree.node[key].show || this.__preTree.node[key].show) {
146
- cacheTree.node[key].show = true
147
-
148
- cacheTree.node[key].left = this.__preTree.node[key].left + (newTree.node[key].left - this.__preTree.node[key].left) * deep
149
- cacheTree.node[key].top = this.__preTree.node[key].top + (newTree.node[key].top - this.__preTree.node[key].top) * deep
150
- }
151
- }
152
- this.__rback(cacheTree)
153
-
154
-
155
- }, this.__option.duration, () => {
156
- this.__preTree = newTree
157
- this.__rback(this.__preTree)
158
- })
159
- }
160
-
161
- closeNode(id: string) {
162
- if (!this.__preTree) return
163
- this.__noOpens[id] = true
164
-
165
- this.doUpdate()
166
- return this
167
- }
168
-
169
- openNode(id: string) {
170
- if (!this.__preTree) return
171
- this.__noOpens[id] = false
172
-
173
- this.doUpdate()
174
- return this
175
- }
176
-
177
- toggleNode(id: string) {
178
- if (!this.__preTree) return
179
- this.__noOpens[id] = !this.__noOpens[id]
180
-
181
- this.doUpdate()
182
- return this
183
- }
184
-
185
- }
186
-
1
+ import type TreeLayoutType from '../../types/TreeLayout'
2
+ import type { TreeResultType } from '../../types/Tree'
3
+ import type TreeOptionType from '../../types/TreeOption'
4
+
5
+ import Tree from '../common/tree/index'
6
+ import mergeOption from '../common/mergeOption'
7
+ import animation from '../animation'
8
+ import rotate from '../rotate'
9
+
10
+ class TreeLayout extends Tree implements TreeLayoutType {
11
+ readonly name: string = 'TreeLayout'
12
+
13
+ private __option: TreeOptionType = {
14
+ offsetX: 0,
15
+ offsetY: 0,
16
+ duration: 500,
17
+ type: "plain",
18
+ direction: "LR",
19
+ x: 100,
20
+ y: 100,
21
+ width: 100,
22
+ height: 100,
23
+ radius: 100
24
+ }
25
+
26
+ private __rback: (tree: TreeResultType) => void
27
+ private __oralTree: any
28
+ private __preTree: TreeResultType
29
+
30
+ private __noOpens = {}
31
+
32
+ setOption(option: TreeOptionType) {
33
+ mergeOption(option, this.__option)
34
+ return this
35
+ }
36
+
37
+ use(initTree: any, noOpens = {}) {
38
+ let tree = super.use(initTree, noOpens)
39
+
40
+ // 校对偏差
41
+ if (this.__option.offsetX != 0 || this.__option.offsetY != 0) {
42
+ for (let key in tree.node) {
43
+ if (!tree.node[key].show) {
44
+
45
+ let deep = 0, pid = key
46
+ do {
47
+ pid = tree.node[pid].pid
48
+ deep++
49
+ } while (!tree.node[pid].show)
50
+
51
+ tree.node[key].left += this.__option.offsetX * deep
52
+ tree.node[key].top += this.__option.offsetY * deep
53
+ }
54
+ }
55
+ }
56
+
57
+ if (this.__option.type == 'rect') {
58
+ if (this.__option.direction == 'LR' || this.__option.direction == "RL") {
59
+
60
+ let perW = this.__option.height / tree.size
61
+ let perD = this.__option.width / (tree.deep - 1)
62
+
63
+ let balanceW = this.__option.y - this.__option.height * 0.5
64
+ let flag = this.__option.direction == 'LR' ? 1 : -1
65
+
66
+ for (let key in tree.node) {
67
+ if (tree.deep == 1) {
68
+ tree.node[key].left = this.__option.x + this.__option.width * 0.5 * flag
69
+ tree.node[key].top = this.__option.y
70
+ } else {
71
+ tree.node[key].left = this.__option.x + (tree.node[key].left - 0.5) * perD * flag
72
+ tree.node[key].top = tree.node[key].top * perW + balanceW
73
+ }
74
+ }
75
+ } else if (this.__option.direction == 'TB' || this.__option.direction == "BT") {
76
+
77
+ let perW = this.__option.width / tree.size
78
+ let perD = this.__option.height / (tree.deep - 1)
79
+
80
+ let balanceW = this.__option.x - this.__option.width * 0.5
81
+ let flag = this.__option.direction == 'TB' ? 1 : -1
82
+
83
+ for (let key in tree.node) {
84
+ if (tree.deep == 1) {
85
+ tree.node[key].left = this.__option.x
86
+ tree.node[key].top = this.__option.y + this.__option.height * 0.5 * flag
87
+ } else {
88
+ let left = tree.node[key].left
89
+
90
+ tree.node[key].left = tree.node[key].top * perW + balanceW
91
+ tree.node[key].top = this.__option.y + (left - 0.5) * perD * flag
92
+ }
93
+ }
94
+
95
+ }
96
+
97
+ } else if (this.__option.type == 'circle') {
98
+ let cx = this.__option.x, cy = this.__option.y
99
+ let deg = Math.PI * 2 / tree.size
100
+ let per = this.__option.radius / (tree.deep - 1)
101
+
102
+ for (let key in tree.node) {
103
+ if (tree.node[key].left == 0.5) {
104
+ tree.node[key].left = cx
105
+ tree.node[key].top = cy
106
+ } else {
107
+ let position = rotate(cx, cy, deg * tree.node[key].top, cx + (tree.node[key].left - 0.5) * per, cy)
108
+
109
+ tree.node[key].left = position[0]
110
+ tree.node[key].top = position[1]
111
+ }
112
+ }
113
+ }
114
+
115
+ return tree
116
+ }
117
+
118
+ bind(initTree: any, renderBack: (tree: TreeResultType) => void, noOpens = {}) {
119
+ this.__rback = renderBack
120
+ this.__oralTree = initTree
121
+ this.__noOpens = noOpens
122
+
123
+ this.__preTree = this.use(this.__oralTree, this.__noOpens)
124
+ this.__rback(this.__preTree)
125
+
126
+ return this
127
+ }
128
+
129
+ unbind() {
130
+ this.__rback = null
131
+ this.__oralTree = null
132
+ this.__preTree = null
133
+ this.__noOpens = {}
134
+ return this
135
+ }
136
+
137
+ private doUpdate() {
138
+ let newTree = this.use(this.__oralTree, this.__noOpens)
139
+
140
+ let cacheTree = JSON.parse(JSON.stringify(newTree))
141
+
142
+ animation((deep) => {
143
+
144
+ for (let key in cacheTree.node) {
145
+ if (newTree.node[key].show || this.__preTree.node[key].show) {
146
+ cacheTree.node[key].show = true
147
+
148
+ cacheTree.node[key].left = this.__preTree.node[key].left + (newTree.node[key].left - this.__preTree.node[key].left) * deep
149
+ cacheTree.node[key].top = this.__preTree.node[key].top + (newTree.node[key].top - this.__preTree.node[key].top) * deep
150
+ }
151
+ }
152
+ this.__rback(cacheTree)
153
+
154
+
155
+ }, this.__option.duration, () => {
156
+ this.__preTree = newTree
157
+ this.__rback(this.__preTree)
158
+ })
159
+ }
160
+
161
+ closeNode(id: string) {
162
+ if (!this.__preTree) return
163
+ this.__noOpens[id] = true
164
+
165
+ this.doUpdate()
166
+ return this
167
+ }
168
+
169
+ openNode(id: string) {
170
+ if (!this.__preTree) return
171
+ this.__noOpens[id] = false
172
+
173
+ this.doUpdate()
174
+ return this
175
+ }
176
+
177
+ toggleNode(id: string) {
178
+ if (!this.__preTree) return
179
+ this.__noOpens[id] = !this.__noOpens[id]
180
+
181
+ this.doUpdate()
182
+ return this
183
+ }
184
+
185
+ }
186
+
187
187
  export default TreeLayout
@@ -1,33 +1,33 @@
1
- import rotate from '../../rotate'
2
-
3
- // 棱柱水平部分
4
-
5
- export default function (normal: boolean, x: number, y: number, z: number, radius: number, num: number, d: number) {
6
-
7
- let beginX: number, beginZ: number
8
- if (num == 4) {
9
- let temp = radius / 1.414
10
- beginX = x + temp
11
- beginZ = z + temp
12
-
13
- } else {
14
- beginX = x + radius
15
- beginZ = z
16
- }
17
-
18
- let point = [beginX, beginZ], points = [], deg = Math.PI * 2 / num
19
- for (let i = 0; i < num; i++) {
20
-
21
- points.push(x, y, z)
22
- if (normal) points.push(0, d, 0)
23
-
24
- points.push(point[0], y, point[1])
25
- if (normal) points.push(0, d, 0)
26
-
27
- point = rotate(x, z, deg * (i + 1), beginX, beginZ)
28
- points.push(point[0], y, point[1])
29
- if (normal) points.push(0, d, 0)
30
- }
31
-
32
- return points
33
- }
1
+ import rotate from '../../rotate'
2
+
3
+ // 棱柱水平部分
4
+
5
+ export default function (normal: boolean, x: number, y: number, z: number, radius: number, num: number, d: number) {
6
+
7
+ let beginX: number, beginZ: number
8
+ if (num == 4) {
9
+ let temp = radius / 1.414
10
+ beginX = x + temp
11
+ beginZ = z + temp
12
+
13
+ } else {
14
+ beginX = x + radius
15
+ beginZ = z
16
+ }
17
+
18
+ let point = [beginX, beginZ], points = [], deg = Math.PI * 2 / num
19
+ for (let i = 0; i < num; i++) {
20
+
21
+ points.push(x, y, z)
22
+ if (normal) points.push(0, d, 0)
23
+
24
+ points.push(point[0], y, point[1])
25
+ if (normal) points.push(0, d, 0)
26
+
27
+ point = rotate(x, z, deg * (i + 1), beginX, beginZ)
28
+ points.push(point[0], y, point[1])
29
+ if (normal) points.push(0, d, 0)
30
+ }
31
+
32
+ return points
33
+ }
@@ -1,40 +1,40 @@
1
- import rotate from '../../rotate'
2
-
3
- // 棱柱垂直部分
4
-
5
- export default function (normal: boolean, x: number, y: number, z: number, radius: number, height: number, num: number) {
6
- let points = []
7
- let beginPosition: [number, number]
8
-
9
- if (num == 4) {
10
- beginPosition = rotate(x, z, Math.PI * 0.25, x - radius, z)
11
- } else {
12
- beginPosition = [x + radius, z]
13
- }
14
-
15
- let deg = Math.PI * 2 / num, degHalf = Math.PI * 2 / (num * 2)
16
-
17
- let endPosition: [number, number], normalPosition = []
18
- for (let i = 0; i < num; i++) {
19
-
20
- endPosition = rotate(x, z, deg, ...beginPosition)
21
-
22
- if (normal) {
23
- let halfPosition = rotate(x, z, degHalf, ...beginPosition)
24
- normalPosition = [halfPosition[0], 0, halfPosition[1]]
25
- }
26
-
27
- points.push(beginPosition[0], y, beginPosition[1], ...normalPosition)
28
- points.push(beginPosition[0], y + height, beginPosition[1], ...normalPosition)
29
- points.push(endPosition[0], y + height, endPosition[1], ...normalPosition)
30
-
31
- points.push(beginPosition[0], y, beginPosition[1], ...normalPosition)
32
- points.push(endPosition[0], y, endPosition[1], ...normalPosition)
33
- points.push(endPosition[0], y + height, endPosition[1], ...normalPosition)
34
-
35
-
36
- beginPosition = endPosition
37
- }
38
-
39
- return points
40
- }
1
+ import rotate from '../../rotate'
2
+
3
+ // 棱柱垂直部分
4
+
5
+ export default function (normal: boolean, x: number, y: number, z: number, radius: number, height: number, num: number) {
6
+ let points = []
7
+ let beginPosition: [number, number]
8
+
9
+ if (num == 4) {
10
+ beginPosition = rotate(x, z, Math.PI * 0.25, x - radius, z)
11
+ } else {
12
+ beginPosition = [x + radius, z]
13
+ }
14
+
15
+ let deg = Math.PI * 2 / num, degHalf = Math.PI * 2 / (num * 2)
16
+
17
+ let endPosition: [number, number], normalPosition = []
18
+ for (let i = 0; i < num; i++) {
19
+
20
+ endPosition = rotate(x, z, deg, ...beginPosition)
21
+
22
+ if (normal) {
23
+ let halfPosition = rotate(x, z, degHalf, ...beginPosition)
24
+ normalPosition = [halfPosition[0], 0, halfPosition[1]]
25
+ }
26
+
27
+ points.push(beginPosition[0], y, beginPosition[1], ...normalPosition)
28
+ points.push(beginPosition[0], y + height, beginPosition[1], ...normalPosition)
29
+ points.push(endPosition[0], y + height, endPosition[1], ...normalPosition)
30
+
31
+ points.push(beginPosition[0], y, beginPosition[1], ...normalPosition)
32
+ points.push(endPosition[0], y, endPosition[1], ...normalPosition)
33
+ points.push(endPosition[0], y + height, endPosition[1], ...normalPosition)
34
+
35
+
36
+ beginPosition = endPosition
37
+ }
38
+
39
+ return points
40
+ }
@@ -1,39 +1,39 @@
1
- import rotate from '../../rotate'
2
-
3
- // 球体中的一瓣子
4
-
5
- export default function (normal: boolean, cx: number, cy: number, cz: number, radius: number, num: number, index: number) {
6
- let points = [cx, cy + radius, cz], deg = Math.PI * 2 / num, point: [number, number]
7
-
8
- if (normal) points.push(0, radius, 0)
9
-
10
- let copy2 = () => {
11
- points.push(...points.slice(points.length - (normal ? 12 : 6)))
12
- }
13
-
14
- for (let i = 1; i < num * 0.5; i++) {
15
- point = rotate(cx, cy, deg * i, cx, cy + radius)
16
-
17
- if (i > 1) copy2()
18
-
19
- // 第一个点
20
- let point1 = rotate(cx, cz, deg * index, point[0], cz)
21
- points.push(point1[0], point[1], point1[1])
22
-
23
- if (normal) points.push(point1[0] - cx, point[1] - cy, point1[1] - cz)
24
-
25
- if (i > 1) copy2()
26
-
27
- // 下一个点
28
- let point2 = rotate(cx, cz, deg * (index + 1), point[0], cz)
29
- points.push(point2[0], point[1], point2[1])
30
-
31
- if (normal) points.push(point2[0] - cx, point2[1] - cy, point2[1] - cz)
32
- }
33
- copy2()
34
- points.push(cx, cy - radius, cz)
35
-
36
- if (normal) points.push(0, - radius, 0)
37
-
38
- return points
39
- }
1
+ import rotate from '../../rotate'
2
+
3
+ // 球体中的一瓣子
4
+
5
+ export default function (normal: boolean, cx: number, cy: number, cz: number, radius: number, num: number, index: number) {
6
+ let points = [cx, cy + radius, cz], deg = Math.PI * 2 / num, point: [number, number]
7
+
8
+ if (normal) points.push(0, radius, 0)
9
+
10
+ let copy2 = () => {
11
+ points.push(...points.slice(points.length - (normal ? 12 : 6)))
12
+ }
13
+
14
+ for (let i = 1; i < num * 0.5; i++) {
15
+ point = rotate(cx, cy, deg * i, cx, cy + radius)
16
+
17
+ if (i > 1) copy2()
18
+
19
+ // 第一个点
20
+ let point1 = rotate(cx, cz, deg * index, point[0], cz)
21
+ points.push(point1[0], point[1], point1[1])
22
+
23
+ if (normal) points.push(point1[0] - cx, point[1] - cy, point1[1] - cz)
24
+
25
+ if (i > 1) copy2()
26
+
27
+ // 下一个点
28
+ let point2 = rotate(cx, cz, deg * (index + 1), point[0], cz)
29
+ points.push(point2[0], point[1], point2[1])
30
+
31
+ if (normal) points.push(point2[0] - cx, point2[1] - cy, point2[1] - cz)
32
+ }
33
+ copy2()
34
+ points.push(cx, cy - radius, cz)
35
+
36
+ if (normal) points.push(0, - radius, 0)
37
+
38
+ return points
39
+ }
@@ -1,12 +1,12 @@
1
- // 计算切割份数
2
- export let splitNum = function (precision: number, radius: number) {
3
-
4
- // 根据切割弧度得出切割块数目
5
- let num = Math.ceil(Math.PI * 2 /
6
-
7
- // 为了满足最小精度而得出的切割弧度
8
- Math.asin(precision / radius) * 2)
9
-
10
- return (isNaN(num) || num < 12) ? 12 : num
11
-
1
+ // 计算切割份数
2
+ export let splitNum = function (precision: number, radius: number) {
3
+
4
+ // 根据切割弧度得出切割块数目
5
+ let num = Math.ceil(Math.PI * 2 /
6
+
7
+ // 为了满足最小精度而得出的切割弧度
8
+ Math.asin(precision / radius) * 2)
9
+
10
+ return (isNaN(num) || num < 12) ? 12 : num
11
+
12
12
  }