unreal-engine-mcp-server 0.5.3 → 0.5.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (480) hide show
  1. package/CHANGELOG.md +66 -0
  2. package/dist/automation/bridge.d.ts +1 -0
  3. package/dist/automation/bridge.d.ts.map +1 -0
  4. package/dist/automation/bridge.js +62 -4
  5. package/dist/automation/bridge.js.map +1 -0
  6. package/dist/automation/connection-manager.d.ts.map +1 -0
  7. package/dist/automation/connection-manager.js.map +1 -0
  8. package/dist/automation/handshake.d.ts.map +1 -0
  9. package/dist/automation/handshake.js.map +1 -0
  10. package/dist/automation/index.d.ts.map +1 -0
  11. package/dist/automation/index.js.map +1 -0
  12. package/dist/automation/message-handler.d.ts.map +1 -0
  13. package/dist/automation/message-handler.js.map +1 -0
  14. package/dist/automation/request-tracker.d.ts.map +1 -0
  15. package/dist/automation/request-tracker.js.map +1 -0
  16. package/dist/automation/types.d.ts +1 -0
  17. package/dist/automation/types.d.ts.map +1 -0
  18. package/dist/automation/types.js.map +1 -0
  19. package/dist/cli.d.ts.map +1 -0
  20. package/dist/cli.js +4 -3
  21. package/dist/cli.js.map +1 -0
  22. package/dist/config/class-aliases.d.ts.map +1 -0
  23. package/dist/config/class-aliases.js.map +1 -0
  24. package/dist/config.d.ts.map +1 -0
  25. package/dist/config.js.map +1 -0
  26. package/dist/constants.d.ts +2 -0
  27. package/dist/constants.d.ts.map +1 -0
  28. package/dist/constants.js +2 -0
  29. package/dist/constants.js.map +1 -0
  30. package/dist/graphql/loaders.d.ts.map +1 -0
  31. package/dist/graphql/loaders.js.map +1 -0
  32. package/dist/graphql/resolvers.d.ts.map +1 -0
  33. package/dist/graphql/resolvers.js +29 -29
  34. package/dist/graphql/resolvers.js.map +1 -0
  35. package/dist/graphql/schema.d.ts.map +1 -0
  36. package/dist/graphql/schema.js.map +1 -0
  37. package/dist/graphql/server.d.ts +0 -1
  38. package/dist/graphql/server.d.ts.map +1 -0
  39. package/dist/graphql/server.js +15 -16
  40. package/dist/graphql/server.js.map +1 -0
  41. package/dist/graphql/types.d.ts.map +1 -0
  42. package/dist/graphql/types.js.map +1 -0
  43. package/dist/handlers/resource-handlers.d.ts.map +1 -0
  44. package/dist/handlers/resource-handlers.js.map +1 -0
  45. package/dist/index.d.ts +1 -0
  46. package/dist/index.d.ts.map +1 -0
  47. package/dist/index.js +64 -7
  48. package/dist/index.js.map +1 -0
  49. package/dist/resources/actors.d.ts.map +1 -0
  50. package/dist/resources/actors.js.map +1 -0
  51. package/dist/resources/assets.d.ts.map +1 -0
  52. package/dist/resources/assets.js +6 -4
  53. package/dist/resources/assets.js.map +1 -0
  54. package/dist/resources/levels.d.ts.map +1 -0
  55. package/dist/resources/levels.js.map +1 -0
  56. package/dist/server/resource-registry.d.ts.map +1 -0
  57. package/dist/server/resource-registry.js.map +1 -0
  58. package/dist/server/tool-registry.d.ts.map +1 -0
  59. package/dist/server/tool-registry.js.map +1 -0
  60. package/dist/server-setup.d.ts.map +1 -0
  61. package/dist/server-setup.js.map +1 -0
  62. package/dist/services/health-monitor.d.ts.map +1 -0
  63. package/dist/services/health-monitor.js.map +1 -0
  64. package/dist/services/metrics-server.d.ts.map +1 -0
  65. package/dist/services/metrics-server.js +3 -3
  66. package/dist/services/metrics-server.js.map +1 -0
  67. package/dist/tools/actors.d.ts.map +1 -0
  68. package/dist/tools/actors.js +3 -1
  69. package/dist/tools/actors.js.map +1 -0
  70. package/dist/tools/animation.d.ts.map +1 -0
  71. package/dist/tools/animation.js +2 -2
  72. package/dist/tools/animation.js.map +1 -0
  73. package/dist/tools/assets.d.ts.map +1 -0
  74. package/dist/tools/assets.js.map +1 -0
  75. package/dist/tools/audio.d.ts.map +1 -0
  76. package/dist/tools/audio.js.map +1 -0
  77. package/dist/tools/base-tool.d.ts.map +1 -0
  78. package/dist/tools/base-tool.js.map +1 -0
  79. package/dist/tools/behavior-tree.d.ts.map +1 -0
  80. package/dist/tools/behavior-tree.js.map +1 -0
  81. package/dist/tools/blueprint.d.ts.map +1 -0
  82. package/dist/tools/blueprint.js +4 -2
  83. package/dist/tools/blueprint.js.map +1 -0
  84. package/dist/tools/consolidated-tool-definitions.d.ts.map +1 -0
  85. package/dist/tools/consolidated-tool-definitions.js.map +1 -0
  86. package/dist/tools/consolidated-tool-handlers.d.ts.map +1 -0
  87. package/dist/tools/consolidated-tool-handlers.js.map +1 -0
  88. package/dist/tools/debug.d.ts.map +1 -0
  89. package/dist/tools/debug.js +3 -1
  90. package/dist/tools/debug.js.map +1 -0
  91. package/dist/tools/dynamic-handler-registry.d.ts.map +1 -0
  92. package/dist/tools/dynamic-handler-registry.js +3 -1
  93. package/dist/tools/dynamic-handler-registry.js.map +1 -0
  94. package/dist/tools/editor.d.ts.map +1 -0
  95. package/dist/tools/editor.js +1 -1
  96. package/dist/tools/editor.js.map +1 -0
  97. package/dist/tools/engine.d.ts.map +1 -0
  98. package/dist/tools/engine.js.map +1 -0
  99. package/dist/tools/environment.d.ts.map +1 -0
  100. package/dist/tools/environment.js +2 -2
  101. package/dist/tools/environment.js.map +1 -0
  102. package/dist/tools/foliage.d.ts.map +1 -0
  103. package/dist/tools/foliage.js.map +1 -0
  104. package/dist/tools/handlers/actor-handlers.d.ts +1 -1
  105. package/dist/tools/handlers/actor-handlers.d.ts.map +1 -0
  106. package/dist/tools/handlers/actor-handlers.js +6 -5
  107. package/dist/tools/handlers/actor-handlers.js.map +1 -0
  108. package/dist/tools/handlers/animation-handlers.d.ts.map +1 -0
  109. package/dist/tools/handlers/animation-handlers.js.map +1 -0
  110. package/dist/tools/handlers/argument-helper.d.ts.map +1 -0
  111. package/dist/tools/handlers/argument-helper.js.map +1 -0
  112. package/dist/tools/handlers/asset-handlers.d.ts.map +1 -0
  113. package/dist/tools/handlers/asset-handlers.js +5 -1
  114. package/dist/tools/handlers/asset-handlers.js.map +1 -0
  115. package/dist/tools/handlers/audio-handlers.d.ts.map +1 -0
  116. package/dist/tools/handlers/audio-handlers.js.map +1 -0
  117. package/dist/tools/handlers/blueprint-handlers.d.ts.map +1 -0
  118. package/dist/tools/handlers/blueprint-handlers.js +2 -1
  119. package/dist/tools/handlers/blueprint-handlers.js.map +1 -0
  120. package/dist/tools/handlers/common-handlers.d.ts.map +1 -0
  121. package/dist/tools/handlers/common-handlers.js.map +1 -0
  122. package/dist/tools/handlers/editor-handlers.d.ts.map +1 -0
  123. package/dist/tools/handlers/editor-handlers.js +12 -2
  124. package/dist/tools/handlers/editor-handlers.js.map +1 -0
  125. package/dist/tools/handlers/effect-handlers.d.ts.map +1 -0
  126. package/dist/tools/handlers/effect-handlers.js.map +1 -0
  127. package/dist/tools/handlers/environment-handlers.d.ts.map +1 -0
  128. package/dist/tools/handlers/environment-handlers.js.map +1 -0
  129. package/dist/tools/handlers/graph-handlers.d.ts.map +1 -0
  130. package/dist/tools/handlers/graph-handlers.js +61 -1
  131. package/dist/tools/handlers/graph-handlers.js.map +1 -0
  132. package/dist/tools/handlers/input-handlers.d.ts.map +1 -0
  133. package/dist/tools/handlers/input-handlers.js.map +1 -0
  134. package/dist/tools/handlers/inspect-handlers.d.ts.map +1 -0
  135. package/dist/tools/handlers/inspect-handlers.js.map +1 -0
  136. package/dist/tools/handlers/level-handlers.d.ts.map +1 -0
  137. package/dist/tools/handlers/level-handlers.js.map +1 -0
  138. package/dist/tools/handlers/lighting-handlers.d.ts.map +1 -0
  139. package/dist/tools/handlers/lighting-handlers.js +23 -1
  140. package/dist/tools/handlers/lighting-handlers.js.map +1 -0
  141. package/dist/tools/handlers/performance-handlers.d.ts.map +1 -0
  142. package/dist/tools/handlers/performance-handlers.js +15 -2
  143. package/dist/tools/handlers/performance-handlers.js.map +1 -0
  144. package/dist/tools/handlers/pipeline-handlers.d.ts.map +1 -0
  145. package/dist/tools/handlers/pipeline-handlers.js +61 -7
  146. package/dist/tools/handlers/pipeline-handlers.js.map +1 -0
  147. package/dist/tools/handlers/sequence-handlers.d.ts.map +1 -0
  148. package/dist/tools/handlers/sequence-handlers.js.map +1 -0
  149. package/dist/tools/handlers/system-handlers.d.ts.map +1 -0
  150. package/dist/tools/handlers/system-handlers.js +16 -1
  151. package/dist/tools/handlers/system-handlers.js.map +1 -0
  152. package/dist/tools/input.d.ts.map +1 -0
  153. package/dist/tools/input.js +3 -1
  154. package/dist/tools/input.js.map +1 -0
  155. package/dist/tools/introspection.d.ts.map +1 -0
  156. package/dist/tools/introspection.js.map +1 -0
  157. package/dist/tools/landscape.d.ts.map +1 -0
  158. package/dist/tools/landscape.js +3 -1
  159. package/dist/tools/landscape.js.map +1 -0
  160. package/dist/tools/level.d.ts.map +1 -0
  161. package/dist/tools/level.js.map +1 -0
  162. package/dist/tools/lighting.d.ts.map +1 -0
  163. package/dist/tools/lighting.js +3 -1
  164. package/dist/tools/lighting.js.map +1 -0
  165. package/dist/tools/logs.d.ts.map +1 -0
  166. package/dist/tools/logs.js.map +1 -0
  167. package/dist/tools/materials.d.ts.map +1 -0
  168. package/dist/tools/materials.js +3 -1
  169. package/dist/tools/materials.js.map +1 -0
  170. package/dist/tools/niagara.d.ts.map +1 -0
  171. package/dist/tools/niagara.js +7 -5
  172. package/dist/tools/niagara.js.map +1 -0
  173. package/dist/tools/performance.d.ts.map +1 -0
  174. package/dist/tools/performance.js.map +1 -0
  175. package/dist/tools/physics.d.ts.map +1 -0
  176. package/dist/tools/physics.js +9 -7
  177. package/dist/tools/physics.js.map +1 -0
  178. package/dist/tools/property-dictionary.d.ts.map +1 -0
  179. package/dist/tools/property-dictionary.js.map +1 -0
  180. package/dist/tools/sequence.d.ts.map +1 -0
  181. package/dist/tools/sequence.js +3 -1
  182. package/dist/tools/sequence.js.map +1 -0
  183. package/dist/tools/tool-definition-utils.d.ts.map +1 -0
  184. package/dist/tools/tool-definition-utils.js.map +1 -0
  185. package/dist/tools/ui.d.ts.map +1 -0
  186. package/dist/tools/ui.js +3 -1
  187. package/dist/tools/ui.js.map +1 -0
  188. package/dist/types/automation-responses.d.ts.map +1 -0
  189. package/dist/types/automation-responses.js.map +1 -0
  190. package/dist/types/env.d.ts.map +1 -0
  191. package/dist/types/env.js.map +1 -0
  192. package/dist/types/handler-types.d.ts.map +1 -0
  193. package/dist/types/handler-types.js.map +1 -0
  194. package/dist/types/tool-interfaces.d.ts.map +1 -0
  195. package/dist/types/tool-interfaces.js.map +1 -0
  196. package/dist/types/tool-types.d.ts.map +1 -0
  197. package/dist/types/tool-types.js.map +1 -0
  198. package/dist/unreal-bridge.d.ts +1 -0
  199. package/dist/unreal-bridge.d.ts.map +1 -0
  200. package/dist/unreal-bridge.js +8 -0
  201. package/dist/unreal-bridge.js.map +1 -0
  202. package/dist/utils/command-validator.d.ts.map +1 -0
  203. package/dist/utils/command-validator.js.map +1 -0
  204. package/dist/utils/elicitation.d.ts.map +1 -0
  205. package/dist/utils/elicitation.js.map +1 -0
  206. package/dist/utils/error-handler.d.ts.map +1 -0
  207. package/dist/utils/error-handler.js.map +1 -0
  208. package/dist/utils/ini-reader.d.ts.map +1 -0
  209. package/dist/utils/ini-reader.js.map +1 -0
  210. package/dist/utils/logger.d.ts.map +1 -0
  211. package/dist/utils/logger.js.map +1 -0
  212. package/dist/utils/normalize.d.ts.map +1 -0
  213. package/dist/utils/normalize.js.map +1 -0
  214. package/dist/utils/path-security.d.ts.map +1 -0
  215. package/dist/utils/path-security.js.map +1 -0
  216. package/dist/utils/response-factory.d.ts.map +1 -0
  217. package/dist/utils/response-factory.js +3 -1
  218. package/dist/utils/response-factory.js.map +1 -0
  219. package/dist/utils/response-validator.d.ts.map +1 -0
  220. package/dist/utils/response-validator.js.map +1 -0
  221. package/dist/utils/result-helpers.d.ts.map +1 -0
  222. package/dist/utils/result-helpers.js.map +1 -0
  223. package/dist/utils/safe-json.d.ts.map +1 -0
  224. package/dist/utils/safe-json.js.map +1 -0
  225. package/dist/utils/unreal-command-queue.d.ts.map +1 -0
  226. package/dist/utils/unreal-command-queue.js.map +1 -0
  227. package/dist/utils/validation.d.ts.map +1 -0
  228. package/dist/utils/validation.js.map +1 -0
  229. package/dist/wasm/index.d.ts.map +1 -0
  230. package/dist/wasm/index.js.map +1 -0
  231. package/package.json +12 -34
  232. package/server.json +2 -2
  233. package/.dockerignore +0 -57
  234. package/.env.example +0 -26
  235. package/.env.production +0 -61
  236. package/.eslintrc.json +0 -0
  237. package/.eslintrc.override.json +0 -8
  238. package/.github/ISSUE_TEMPLATE/bug_report.yml +0 -94
  239. package/.github/ISSUE_TEMPLATE/config.yml +0 -8
  240. package/.github/ISSUE_TEMPLATE/feature_request.yml +0 -56
  241. package/.github/copilot-instructions.md +0 -478
  242. package/.github/dependabot.yml +0 -19
  243. package/.github/labeler.yml +0 -24
  244. package/.github/labels.yml +0 -70
  245. package/.github/pull_request_template.md +0 -42
  246. package/.github/release-drafter-config.yml +0 -51
  247. package/.github/workflows/auto-merge.yml +0 -38
  248. package/.github/workflows/ci.yml +0 -38
  249. package/.github/workflows/dependency-review.yml +0 -17
  250. package/.github/workflows/gemini-issue-triage.yml +0 -172
  251. package/.github/workflows/greetings.yml +0 -27
  252. package/.github/workflows/labeler.yml +0 -17
  253. package/.github/workflows/links.yml +0 -80
  254. package/.github/workflows/pr-size-labeler.yml +0 -137
  255. package/.github/workflows/publish-mcp.yml +0 -79
  256. package/.github/workflows/release-drafter.yml +0 -24
  257. package/.github/workflows/release.yml +0 -112
  258. package/.github/workflows/semantic-pull-request.yml +0 -35
  259. package/.github/workflows/smoke-test.yml +0 -36
  260. package/.github/workflows/stale.yml +0 -28
  261. package/CONTRIBUTING.md +0 -140
  262. package/Dockerfile +0 -37
  263. package/GEMINI.md +0 -115
  264. package/Public/Plugin_setup_guide.mp4 +0 -0
  265. package/Public/icon.png +0 -0
  266. package/claude_desktop_config_example.json +0 -15
  267. package/dist/types/responses.d.ts +0 -249
  268. package/dist/types/responses.js +0 -2
  269. package/docs/GraphQL-API.md +0 -888
  270. package/docs/Migration-Guide-v0.5.0.md +0 -684
  271. package/docs/Roadmap.md +0 -53
  272. package/docs/WebAssembly-Integration.md +0 -628
  273. package/docs/editor-plugin-extension.md +0 -370
  274. package/docs/handler-mapping.md +0 -249
  275. package/docs/native-automation-progress.md +0 -128
  276. package/docs/testing-guide.md +0 -423
  277. package/eslint.config.mjs +0 -68
  278. package/mcp-config-example.json +0 -14
  279. package/plugins/McpAutomationBridge/Config/FilterPlugin.ini +0 -8
  280. package/plugins/McpAutomationBridge/McpAutomationBridge.uplugin +0 -64
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  284. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeHelpers.h +0 -1983
  285. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeModule.cpp +0 -72
  286. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeSettings.cpp +0 -46
  287. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeSubsystem.cpp +0 -846
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@@ -1,649 +0,0 @@
1
- // Landscape tools for Unreal Engine with UE 5.6 World Partition support
2
- import { UnrealBridge } from '../unreal-bridge.js';
3
- import { AutomationBridge } from '../automation/index.js';
4
- import { ensureVector3 } from '../utils/validation.js';
5
- import { wasmIntegration } from '../wasm/index.js';
6
- import { ILandscapeTools, StandardActionResponse } from '../types/tool-interfaces.js';
7
-
8
- export class LandscapeTools implements ILandscapeTools {
9
- constructor(private bridge: UnrealBridge, private automationBridge?: AutomationBridge) { }
10
-
11
- setAutomationBridge(automationBridge?: AutomationBridge) { this.automationBridge = automationBridge; }
12
-
13
- // Create landscape with World Partition support (UE 5.6)
14
- async createLandscape(params: {
15
- name: string;
16
- location?: [number, number, number];
17
- sizeX?: number;
18
- sizeY?: number;
19
- quadsPerSection?: number;
20
- sectionsPerComponent?: number;
21
- componentCount?: number;
22
- materialPath?: string;
23
- // World Partition specific (UE 5.6)
24
- enableWorldPartition?: boolean;
25
- runtimeGrid?: string;
26
- isSpatiallyLoaded?: boolean;
27
- dataLayers?: string[];
28
- }): Promise<StandardActionResponse> {
29
- const name = params.name?.trim();
30
- if (!name) {
31
- return { success: false, error: 'Landscape name is required' };
32
- }
33
- if (typeof params.sizeX === 'number' && params.sizeX <= 0) {
34
- return {
35
- success: false,
36
- error: 'Landscape sizeX must be a positive number'
37
- };
38
- }
39
- if (typeof params.sizeY === 'number' && params.sizeY <= 0) {
40
- return {
41
- success: false,
42
- error: 'Landscape sizeY must be a positive number'
43
- };
44
- }
45
-
46
- if (!this.automationBridge) {
47
- throw new Error('Automation Bridge not available. Landscape operations require plugin support.');
48
- }
49
-
50
- const [locX, locY, locZ] = ensureVector3(params.location ?? [0, 0, 0], 'landscape location');
51
- // Use WASM vectorAdd for landscape location processing
52
- const zeroVector: [number, number, number] = [0, 0, 0];
53
- const processedLocation = wasmIntegration.vectorAdd(zeroVector, [locX, locY, locZ]);
54
- console.error('[WASM] Using vectorAdd for landscape positioning');
55
- const sectionsPerComponent = Math.max(1, Math.floor(params.sectionsPerComponent ?? 1));
56
- const quadsPerSection = Math.max(1, Math.floor(params.quadsPerSection ?? 63));
57
-
58
- try {
59
- // Map to plugin-native payload shape
60
- const componentsX = Math.max(1, Math.floor((params.componentCount ?? Math.max(1, Math.floor((params.sizeX ?? 1000) / 1000)))));
61
- const componentsY = Math.max(1, Math.floor((params.componentCount ?? Math.max(1, Math.floor((params.sizeY ?? 1000) / 1000)))));
62
- const quadsPerComponent = quadsPerSection; // Plugin uses quadsPerComponent
63
-
64
- const payload: Record<string, unknown> = {
65
- name,
66
- x: processedLocation[0],
67
- y: processedLocation[1],
68
- z: processedLocation[2],
69
- componentsX,
70
- componentsY,
71
- quadsPerComponent,
72
- sectionsPerComponent,
73
- materialPath: params.materialPath || ''
74
- };
75
-
76
- const response = await this.automationBridge.sendAutomationRequest('create_landscape', payload, {
77
- timeoutMs: 60000
78
- });
79
-
80
- if (response.success === false) {
81
- return {
82
- success: false,
83
- error: response.error || response.message || 'Failed to create landscape actor'
84
- };
85
- }
86
-
87
- const result: Record<string, unknown> = {
88
- success: true,
89
- message: response.message || 'Landscape actor created',
90
- landscapeName: response.landscapeName || name,
91
- worldPartition: response.worldPartition ?? params.enableWorldPartition ?? false
92
- };
93
-
94
- if (response.landscapeActor) {
95
- result.landscapeActor = response.landscapeActor;
96
- }
97
- if (response.warnings) {
98
- result.warnings = response.warnings;
99
- }
100
- if (response.details) {
101
- result.details = response.details;
102
- }
103
- if (params.runtimeGrid) {
104
- result.runtimeGrid = params.runtimeGrid;
105
- }
106
- if (typeof params.isSpatiallyLoaded === 'boolean') {
107
- result.spatiallyLoaded = params.isSpatiallyLoaded;
108
- }
109
-
110
- return result as StandardActionResponse;
111
- } catch (error) {
112
- return {
113
- success: false,
114
- error: `Failed to create landscape actor: ${error instanceof Error ? error.message : String(error)}`
115
- };
116
- }
117
- }
118
-
119
-
120
- // Sculpt landscape
121
- async sculptLandscape(params: {
122
- landscapeName: string;
123
- tool: string;
124
- brushSize?: number;
125
- brushFalloff?: number;
126
- strength?: number;
127
- location?: [number, number, number];
128
- radius?: number;
129
- }): Promise<StandardActionResponse> {
130
- const [x, y, z] = ensureVector3(params.location ?? [0, 0, 0], 'sculpt location');
131
-
132
- const tool = (params.tool || '').trim();
133
- const lowerTool = tool.toLowerCase();
134
- const validTools = new Set(['sculpt', 'smooth', 'flatten', 'ramp', 'erosion', 'hydro', 'noise', 'raise', 'lower']);
135
- const isValidTool = lowerTool.length > 0 && validTools.has(lowerTool);
136
-
137
- if (!isValidTool) {
138
- return {
139
- success: false,
140
- error: `Invalid sculpt tool: ${params.tool}`
141
- };
142
- }
143
-
144
- if (!this.automationBridge) {
145
- throw new Error('Automation Bridge not available. Landscape operations require plugin support.');
146
- }
147
-
148
- const payload = {
149
- landscapeName: params.landscapeName?.trim(),
150
- toolMode: tool, // Map 'tool' to 'toolMode'
151
- brushRadius: params.brushSize ?? params.radius ?? 1000,
152
- brushFalloff: params.brushFalloff ?? 0.5,
153
- strength: params.strength ?? 0.1,
154
- location: { x, y, z }
155
- };
156
-
157
- const response = await this.automationBridge.sendAutomationRequest('sculpt_landscape', payload);
158
-
159
- if (!response.success) {
160
- return {
161
- success: false,
162
- error: response.error || 'Failed to sculpt landscape'
163
- };
164
- }
165
-
166
- return {
167
- success: true,
168
- message: `Sculpting applied to ${params.landscapeName}`,
169
- details: response
170
- } as StandardActionResponse;
171
- }
172
-
173
- // Paint landscape
174
- async paintLandscape(params: {
175
- landscapeName: string;
176
- layerName: string;
177
- position: [number, number, number];
178
- brushSize?: number;
179
- strength?: number;
180
- targetValue?: number;
181
- radius?: number;
182
- density?: number;
183
- }): Promise<StandardActionResponse> {
184
- if (!this.automationBridge) {
185
- throw new Error('Automation Bridge not available.');
186
- }
187
-
188
- const [x, y] = ensureVector3(params.position, 'paint position');
189
- const radius = params.brushSize ?? params.radius ?? 1000;
190
-
191
- // Map brush to a square region for now as C++ only supports region fill
192
- const minX = Math.floor(x - radius);
193
- const maxX = Math.floor(x + radius);
194
- const minY = Math.floor(y - radius);
195
- const maxY = Math.floor(y + radius);
196
-
197
- const payload = {
198
- landscapeName: params.landscapeName?.trim(),
199
- layerName: params.layerName?.trim(),
200
- region: { minX, minY, maxX, maxY },
201
- strength: params.strength ?? 1.0
202
- };
203
-
204
- const response = await this.automationBridge.sendAutomationRequest('paint_landscape_layer', payload);
205
-
206
- if (!response.success) {
207
- return {
208
- success: false,
209
- error: response.error || 'Failed to paint landscape layer'
210
- };
211
- }
212
-
213
- return {
214
- success: true,
215
- message: `Painted layer ${params.layerName}`,
216
- details: response
217
- } as StandardActionResponse;
218
- }
219
-
220
- // Create procedural terrain using ProceduralMeshComponent
221
- async createProceduralTerrain(params: {
222
- name: string;
223
- location?: [number, number, number];
224
- sizeX?: number;
225
- sizeY?: number;
226
- subdivisions?: number;
227
- heightFunction?: string; // Expression for height calculation
228
- material?: string;
229
- settings?: Record<string, unknown>;
230
- }): Promise<StandardActionResponse> {
231
- if (!this.automationBridge) {
232
- throw new Error('Automation Bridge not available. Procedural terrain creation requires plugin support.');
233
- }
234
-
235
- try {
236
- // Combine specific params with generic settings
237
- const payload = {
238
- name: params.name,
239
- location: params.location || [0, 0, 0],
240
- sizeX: params.sizeX || 2000,
241
- sizeY: params.sizeY || 2000,
242
- subdivisions: params.subdivisions || 50,
243
- heightFunction: params.heightFunction || 'math.sin(x/100) * 50 + math.cos(y/100) * 30',
244
- material: params.material,
245
- ...params.settings
246
- };
247
-
248
- const response = await this.automationBridge.sendAutomationRequest('create_procedural_terrain', payload, {
249
- timeoutMs: 120000 // 2 minutes for mesh generation
250
- });
251
-
252
- if (response.success === false) {
253
- return {
254
- success: false,
255
- error: response.error || response.message || 'Failed to create procedural terrain',
256
- message: response.message || 'Failed to create procedural terrain'
257
- };
258
- }
259
-
260
- const result = response.result as any;
261
- return {
262
- success: true,
263
- message: response.message || `Created procedural terrain '${params.name}'`,
264
- actorName: result?.actor_name,
265
- vertices: result?.vertices,
266
- triangles: result?.triangles,
267
- size: result?.size,
268
- subdivisions: result?.subdivisions,
269
- details: result
270
- } as StandardActionResponse;
271
- } catch (error) {
272
- return {
273
- success: false,
274
- error: `Failed to create procedural terrain: ${error instanceof Error ? error.message : String(error)}`
275
- };
276
- }
277
- }
278
-
279
- // Create a LandscapeGrassType asset via AutomationBridge
280
- async createLandscapeGrassType(params: {
281
- name: string;
282
- meshPath: string; // Normalized parameter name (was path/staticMesh/meshPath)
283
- density?: number;
284
- minScale?: number;
285
- maxScale?: number;
286
- path?: string; // Legacy support
287
- staticMesh?: string; // Legacy support
288
- }): Promise<StandardActionResponse> {
289
- if (!this.automationBridge) {
290
- throw new Error('Automation Bridge not available. Landscape operations require plugin support.');
291
- }
292
-
293
- const name = typeof params.name === 'string' ? params.name.trim() : '';
294
- if (!name) {
295
- return { success: false, error: 'Grass type name is required' };
296
- }
297
-
298
- // Accept mesh path from multiple fields for compatibility
299
- const meshPathRaw = typeof params.meshPath === 'string' && params.meshPath.trim().length > 0
300
- ? params.meshPath.trim()
301
- : (typeof params.path === 'string' && params.path.trim().length > 0
302
- ? params.path.trim()
303
- : (typeof params.staticMesh === 'string' && params.staticMesh.trim().length > 0
304
- ? params.staticMesh.trim()
305
- : ''));
306
-
307
- if (!meshPathRaw) {
308
- return { success: false, error: 'meshPath is required to create a landscape grass type' };
309
- }
310
-
311
- try {
312
- const response: any = await this.automationBridge.sendAutomationRequest('create_landscape_grass_type', {
313
- name,
314
- meshPath: meshPathRaw,
315
- density: params.density || 1.0,
316
- minScale: params.minScale || 0.8,
317
- maxScale: params.maxScale || 1.2
318
- }, { timeoutMs: 90000 });
319
-
320
- if (response && response.success === false) {
321
- return {
322
- success: false,
323
- error: response.error || response.message || 'Failed to create landscape grass type'
324
- };
325
- }
326
-
327
- const result = response.result as any;
328
- return {
329
- success: true,
330
- message: response?.message || `Landscape grass type '${name}' created`,
331
- assetPath: result?.asset_path || response?.assetPath || response?.asset_path
332
- } as StandardActionResponse;
333
- } catch (error) {
334
- return {
335
- success: false,
336
- error: `Failed to create landscape grass type: ${error instanceof Error ? error.message : String(error)}`
337
- };
338
- }
339
- }
340
-
341
- // Set the material used by an existing landscape actor
342
- async setLandscapeMaterial(params: { landscapeName: string; materialPath: string }): Promise<StandardActionResponse> {
343
- const landscapeName = typeof params.landscapeName === 'string' ? params.landscapeName.trim() : '';
344
- const materialPath = typeof params.materialPath === 'string' ? params.materialPath.trim() : '';
345
-
346
- if (!landscapeName) {
347
- return { success: false, error: 'Landscape name is required' };
348
- }
349
- if (!materialPath) {
350
- return { success: false, error: 'materialPath is required' };
351
- }
352
-
353
- if (!this.automationBridge) {
354
- throw new Error('Automation Bridge not available. Landscape operations require plugin support.');
355
- }
356
-
357
- try {
358
- const response: any = await this.automationBridge.sendAutomationRequest('set_landscape_material', {
359
- landscapeName,
360
- materialPath
361
- }, { timeoutMs: 60000 });
362
-
363
- if (response && response.success === false) {
364
- return {
365
- success: false,
366
- error: response.error || response.message || 'Failed to set landscape material'
367
- };
368
- }
369
-
370
- return {
371
- success: true,
372
- message: response?.message || `Landscape material set on '${landscapeName}'`,
373
- landscapeName: response?.landscapeName || landscapeName,
374
- materialPath: response?.materialPath || materialPath
375
- } as StandardActionResponse;
376
- } catch (error) {
377
- return {
378
- success: false,
379
- error: `Failed to set landscape material: ${error instanceof Error ? error.message : String(error)}`
380
- };
381
- }
382
- }
383
-
384
- // Create landscape grass
385
- async createLandscapeGrass(params: {
386
- landscapeName: string;
387
- grassType: string;
388
- density?: number;
389
- minScale?: number;
390
- maxScale?: number;
391
- randomRotation?: boolean;
392
- }): Promise<StandardActionResponse> {
393
- const commands: string[] = [];
394
-
395
- commands.push(`CreateLandscapeGrass ${params.landscapeName} ${params.grassType}`);
396
-
397
- if (params.density !== undefined) {
398
- commands.push(`SetGrassDensity ${params.grassType} ${params.density}`);
399
- }
400
-
401
- if (params.minScale !== undefined && params.maxScale !== undefined) {
402
- commands.push(`SetGrassScale ${params.grassType} ${params.minScale} ${params.maxScale}`);
403
- }
404
-
405
- if (params.randomRotation !== undefined) {
406
- commands.push(`SetGrassRandomRotation ${params.grassType} ${params.randomRotation}`);
407
- }
408
-
409
- await this.bridge.executeConsoleCommands(commands);
410
-
411
- return { success: true, message: `Grass type ${params.grassType} created on landscape` };
412
- }
413
-
414
- // Landscape collision
415
- async updateLandscapeCollision(params: {
416
- landscapeName: string;
417
- collisionMipLevel?: number;
418
- simpleCollision?: boolean;
419
- }): Promise<StandardActionResponse> {
420
- const commands: string[] = [];
421
-
422
- if (params.collisionMipLevel !== undefined) {
423
- commands.push(`SetLandscapeCollisionMipLevel ${params.landscapeName} ${params.collisionMipLevel}`);
424
- }
425
-
426
- if (params.simpleCollision !== undefined) {
427
- commands.push(`SetLandscapeSimpleCollision ${params.landscapeName} ${params.simpleCollision}`);
428
- }
429
-
430
- commands.push(`UpdateLandscapeCollision ${params.landscapeName}`);
431
-
432
- await this.bridge.executeConsoleCommands(commands);
433
-
434
- return { success: true, message: 'Landscape collision updated' };
435
- }
436
-
437
- // Retopologize landscape
438
- async retopologizeLandscape(params: {
439
- landscapeName: string;
440
- targetTriangleCount?: number;
441
- preserveDetails?: boolean;
442
- }): Promise<StandardActionResponse> {
443
- const commands: string[] = [];
444
-
445
- if (params.targetTriangleCount !== undefined) {
446
- commands.push(`SetRetopologizeTarget ${params.targetTriangleCount}`);
447
- }
448
-
449
- if (params.preserveDetails !== undefined) {
450
- commands.push(`SetRetopologizePreserveDetails ${params.preserveDetails}`);
451
- }
452
-
453
- commands.push(`RetopologizeLandscape ${params.landscapeName}`);
454
-
455
- await this.bridge.executeConsoleCommands(commands);
456
-
457
- return { success: true, message: 'Landscape retopologized' };
458
- }
459
-
460
- // Create water body
461
- async createWaterBody(params: {
462
- type: 'Ocean' | 'Lake' | 'River' | 'Stream';
463
- name: string;
464
- location?: [number, number, number];
465
- size?: [number, number];
466
- depth?: number;
467
- }): Promise<StandardActionResponse> {
468
- const loc = params.location || [0, 0, 0];
469
- const size = params.size || [1000, 1000];
470
- const depth = params.depth || 100;
471
-
472
- const command = `CreateWaterBody ${params.type} ${params.name} ${loc.join(' ')} ${size.join(' ')} ${depth}`;
473
-
474
- return this.bridge.executeConsoleCommand(command);
475
- }
476
-
477
- // World Partition support for landscapes (UE 5.6)
478
- async configureWorldPartition(params: {
479
- landscapeName: string;
480
- enableSpatialLoading?: boolean;
481
- runtimeGrid?: string;
482
- dataLayers?: string[];
483
- streamingDistance?: number;
484
- }): Promise<StandardActionResponse> {
485
- if (!this.automationBridge) {
486
- throw new Error('Automation Bridge not available. World Partition operations require plugin support.');
487
- }
488
-
489
- try {
490
- const response = await this.automationBridge.sendAutomationRequest('configure_landscape_world_partition', {
491
- landscapeName: params.landscapeName,
492
- enableSpatialLoading: params.enableSpatialLoading,
493
- runtimeGrid: params.runtimeGrid || '',
494
- dataLayers: params.dataLayers || [],
495
- streamingDistance: params.streamingDistance
496
- }, {
497
- timeoutMs: 60000
498
- });
499
-
500
- if (response.success === false) {
501
- return {
502
- success: false,
503
- error: response.error || response.message || 'World Partition configuration failed'
504
- };
505
- }
506
-
507
- return {
508
- success: true,
509
- message: response.message || 'World Partition configured',
510
- changes: response.changes
511
- } as StandardActionResponse;
512
- } catch (err) {
513
- return { success: false, error: `Failed to configure World Partition: ${err instanceof Error ? err.message : String(err)}` };
514
- }
515
- }
516
-
517
- // Set landscape data layers (UE 5.6)
518
- async setDataLayers(params: {
519
- landscapeName: string;
520
- dataLayerNames: string[];
521
- operation: 'add' | 'remove' | 'set';
522
- }): Promise<StandardActionResponse> {
523
- try {
524
- const commands = [];
525
-
526
- // Use console commands for data layer management
527
- if (params.operation === 'set' || params.operation === 'add') {
528
- for (const layerName of params.dataLayerNames) {
529
- commands.push(`wp.Runtime.SetDataLayerRuntimeState Loaded ${layerName}`);
530
- }
531
- } else if (params.operation === 'remove') {
532
- for (const layerName of params.dataLayerNames) {
533
- commands.push(`wp.Runtime.SetDataLayerRuntimeState Unloaded ${layerName}`);
534
- }
535
- }
536
-
537
- // Execute commands
538
- await this.bridge.executeConsoleCommands(commands);
539
-
540
- return {
541
- success: true,
542
- message: `Data layers ${params.operation === 'add' ? 'added' : params.operation === 'remove' ? 'removed' : 'set'} for landscape`,
543
- layers: params.dataLayerNames
544
- } as StandardActionResponse;
545
- } catch (err) {
546
- return { success: false, error: `Failed to manage data layers: ${err}` };
547
- }
548
- }
549
-
550
- // Configure landscape streaming cells (UE 5.6 World Partition)
551
- async configureStreamingCells(params: {
552
- landscapeName: string;
553
- cellSize?: number;
554
- loadingRange?: number;
555
- enableHLOD?: boolean;
556
- }): Promise<StandardActionResponse> {
557
- const commands = [];
558
-
559
- // World Partition runtime commands
560
- if (params.loadingRange !== undefined) {
561
- commands.push(`wp.Runtime.OverrideRuntimeSpatialHashLoadingRange -grid=0 -range=${params.loadingRange}`);
562
- }
563
-
564
- if (params.enableHLOD !== undefined) {
565
- commands.push(`wp.Runtime.HLOD ${params.enableHLOD ? '1' : '0'}`);
566
- }
567
-
568
- // Debug visualization commands
569
- commands.push('wp.Runtime.ToggleDrawRuntimeHash2D'); // Show 2D grid
570
-
571
- try {
572
- await this.bridge.executeConsoleCommands(commands);
573
-
574
- return {
575
- success: true,
576
- message: 'Streaming cells configured for World Partition',
577
- settings: {
578
- cellSize: params.cellSize,
579
- loadingRange: params.loadingRange,
580
- hlod: params.enableHLOD
581
- }
582
- } as StandardActionResponse;
583
- } catch (err) {
584
- return { success: false, error: `Failed to configure streaming cells: ${err}` };
585
- }
586
- }
587
-
588
- // Modify landscape heightmap
589
- async modifyHeightmap(params: {
590
- landscapeName: string;
591
- heightData: number[];
592
- minX: number;
593
- minY: number;
594
- maxX: number;
595
- maxY: number;
596
- updateNormals?: boolean;
597
- }): Promise<StandardActionResponse> {
598
- if (!this.automationBridge) {
599
- throw new Error('Automation Bridge not available. Landscape operations require plugin support.');
600
- }
601
-
602
- const { landscapeName, heightData, minX, minY, maxX, maxY } = params;
603
-
604
- if (!landscapeName) {
605
- return { success: false, error: 'Landscape name is required' };
606
- }
607
- if (!heightData || !Array.isArray(heightData) || heightData.length === 0) {
608
- return { success: false, error: 'heightData array is required' };
609
- }
610
-
611
- const width = maxX - minX + 1;
612
- const height = maxY - minY + 1;
613
- if (heightData.length !== width * height) {
614
- return {
615
- success: false,
616
- error: `Height data length (${heightData.length}) does not match region dimensions (${width}x${height} = ${width * height})`
617
- };
618
- }
619
-
620
- try {
621
- const response = await this.automationBridge.sendAutomationRequest('modify_heightmap', {
622
- landscapeName,
623
- heightData,
624
- minX,
625
- minY,
626
- maxX,
627
- maxY,
628
- updateNormals: params.updateNormals ?? true
629
- }, {
630
- timeoutMs: 60000
631
- });
632
-
633
- if (response.success === false) {
634
- return {
635
- success: false,
636
- error: response.error || response.message || 'Failed to modify heightmap'
637
- };
638
- }
639
-
640
- return {
641
- success: true,
642
- message: response.message || 'Heightmap modified successfully'
643
- } as StandardActionResponse;
644
- } catch (err) {
645
- return { success: false, error: `Failed to modify heightmap: ${err instanceof Error ? err.message : String(err)}` };
646
- }
647
- }
648
- }
649
-