unreal-engine-mcp-server 0.4.6 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (438) hide show
  1. package/.env.example +26 -0
  2. package/.env.production +38 -7
  3. package/.eslintrc.json +0 -54
  4. package/.eslintrc.override.json +8 -0
  5. package/.github/ISSUE_TEMPLATE/bug_report.yml +94 -0
  6. package/.github/ISSUE_TEMPLATE/config.yml +8 -0
  7. package/.github/ISSUE_TEMPLATE/feature_request.yml +56 -0
  8. package/.github/copilot-instructions.md +478 -45
  9. package/.github/dependabot.yml +19 -0
  10. package/.github/labeler.yml +24 -0
  11. package/.github/labels.yml +70 -0
  12. package/.github/pull_request_template.md +42 -0
  13. package/.github/release-drafter.yml +148 -0
  14. package/.github/workflows/auto-merge.yml +38 -0
  15. package/.github/workflows/ci.yml +38 -0
  16. package/.github/workflows/dependency-review.yml +17 -0
  17. package/.github/workflows/gemini-issue-triage.yml +172 -0
  18. package/.github/workflows/greetings.yml +23 -0
  19. package/.github/workflows/labeler.yml +16 -0
  20. package/.github/workflows/links.yml +80 -0
  21. package/.github/workflows/pr-size-labeler.yml +137 -0
  22. package/.github/workflows/publish-mcp.yml +12 -7
  23. package/.github/workflows/release-drafter.yml +23 -0
  24. package/.github/workflows/release.yml +112 -0
  25. package/.github/workflows/semantic-pull-request.yml +35 -0
  26. package/.github/workflows/smoke-test.yml +36 -0
  27. package/.github/workflows/stale.yml +28 -0
  28. package/CHANGELOG.md +269 -22
  29. package/CONTRIBUTING.md +140 -0
  30. package/README.md +166 -72
  31. package/claude_desktop_config_example.json +7 -6
  32. package/dist/automation/bridge.d.ts +50 -0
  33. package/dist/automation/bridge.js +452 -0
  34. package/dist/automation/connection-manager.d.ts +23 -0
  35. package/dist/automation/connection-manager.js +107 -0
  36. package/dist/automation/handshake.d.ts +11 -0
  37. package/dist/automation/handshake.js +89 -0
  38. package/dist/automation/index.d.ts +3 -0
  39. package/dist/automation/index.js +3 -0
  40. package/dist/automation/message-handler.d.ts +12 -0
  41. package/dist/automation/message-handler.js +149 -0
  42. package/dist/automation/request-tracker.d.ts +25 -0
  43. package/dist/automation/request-tracker.js +98 -0
  44. package/dist/automation/types.d.ts +130 -0
  45. package/dist/automation/types.js +2 -0
  46. package/dist/cli.js +32 -5
  47. package/dist/config.d.ts +27 -0
  48. package/dist/config.js +60 -0
  49. package/dist/constants.d.ts +12 -0
  50. package/dist/constants.js +12 -0
  51. package/dist/graphql/resolvers.d.ts +268 -0
  52. package/dist/graphql/resolvers.js +743 -0
  53. package/dist/graphql/schema.d.ts +5 -0
  54. package/dist/graphql/schema.js +437 -0
  55. package/dist/graphql/server.d.ts +26 -0
  56. package/dist/graphql/server.js +115 -0
  57. package/dist/graphql/types.d.ts +7 -0
  58. package/dist/graphql/types.js +2 -0
  59. package/dist/handlers/resource-handlers.d.ts +20 -0
  60. package/dist/handlers/resource-handlers.js +180 -0
  61. package/dist/index.d.ts +31 -18
  62. package/dist/index.js +119 -604
  63. package/dist/prompts/index.js +4 -4
  64. package/dist/resources/actors.d.ts +17 -12
  65. package/dist/resources/actors.js +56 -76
  66. package/dist/resources/assets.d.ts +6 -14
  67. package/dist/resources/assets.js +115 -147
  68. package/dist/resources/levels.d.ts +13 -13
  69. package/dist/resources/levels.js +25 -34
  70. package/dist/server/resource-registry.d.ts +20 -0
  71. package/dist/server/resource-registry.js +37 -0
  72. package/dist/server/tool-registry.d.ts +23 -0
  73. package/dist/server/tool-registry.js +322 -0
  74. package/dist/server-setup.d.ts +21 -0
  75. package/dist/server-setup.js +111 -0
  76. package/dist/services/health-monitor.d.ts +34 -0
  77. package/dist/services/health-monitor.js +105 -0
  78. package/dist/services/metrics-server.d.ts +11 -0
  79. package/dist/services/metrics-server.js +105 -0
  80. package/dist/tools/actors.d.ts +147 -9
  81. package/dist/tools/actors.js +350 -311
  82. package/dist/tools/animation.d.ts +135 -4
  83. package/dist/tools/animation.js +510 -411
  84. package/dist/tools/assets.d.ts +117 -19
  85. package/dist/tools/assets.js +259 -284
  86. package/dist/tools/audio.d.ts +102 -42
  87. package/dist/tools/audio.js +272 -685
  88. package/dist/tools/base-tool.d.ts +17 -0
  89. package/dist/tools/base-tool.js +46 -0
  90. package/dist/tools/behavior-tree.d.ts +94 -0
  91. package/dist/tools/behavior-tree.js +39 -0
  92. package/dist/tools/blueprint/helpers.d.ts +29 -0
  93. package/dist/tools/blueprint/helpers.js +182 -0
  94. package/dist/tools/blueprint.d.ts +228 -118
  95. package/dist/tools/blueprint.js +685 -832
  96. package/dist/tools/consolidated-tool-definitions.d.ts +5475 -1627
  97. package/dist/tools/consolidated-tool-definitions.js +829 -482
  98. package/dist/tools/consolidated-tool-handlers.d.ts +2 -1
  99. package/dist/tools/consolidated-tool-handlers.js +211 -1009
  100. package/dist/tools/debug.d.ts +143 -85
  101. package/dist/tools/debug.js +234 -180
  102. package/dist/tools/dynamic-handler-registry.d.ts +11 -0
  103. package/dist/tools/dynamic-handler-registry.js +101 -0
  104. package/dist/tools/editor.d.ts +139 -18
  105. package/dist/tools/editor.js +239 -244
  106. package/dist/tools/engine.d.ts +10 -4
  107. package/dist/tools/engine.js +13 -5
  108. package/dist/tools/environment.d.ts +36 -0
  109. package/dist/tools/environment.js +267 -0
  110. package/dist/tools/foliage.d.ts +105 -14
  111. package/dist/tools/foliage.js +219 -331
  112. package/dist/tools/handlers/actor-handlers.d.ts +3 -0
  113. package/dist/tools/handlers/actor-handlers.js +232 -0
  114. package/dist/tools/handlers/animation-handlers.d.ts +3 -0
  115. package/dist/tools/handlers/animation-handlers.js +185 -0
  116. package/dist/tools/handlers/argument-helper.d.ts +16 -0
  117. package/dist/tools/handlers/argument-helper.js +80 -0
  118. package/dist/tools/handlers/asset-handlers.d.ts +3 -0
  119. package/dist/tools/handlers/asset-handlers.js +496 -0
  120. package/dist/tools/handlers/audio-handlers.d.ts +3 -0
  121. package/dist/tools/handlers/audio-handlers.js +166 -0
  122. package/dist/tools/handlers/blueprint-handlers.d.ts +4 -0
  123. package/dist/tools/handlers/blueprint-handlers.js +358 -0
  124. package/dist/tools/handlers/common-handlers.d.ts +14 -0
  125. package/dist/tools/handlers/common-handlers.js +56 -0
  126. package/dist/tools/handlers/editor-handlers.d.ts +3 -0
  127. package/dist/tools/handlers/editor-handlers.js +119 -0
  128. package/dist/tools/handlers/effect-handlers.d.ts +3 -0
  129. package/dist/tools/handlers/effect-handlers.js +171 -0
  130. package/dist/tools/handlers/environment-handlers.d.ts +3 -0
  131. package/dist/tools/handlers/environment-handlers.js +170 -0
  132. package/dist/tools/handlers/graph-handlers.d.ts +3 -0
  133. package/dist/tools/handlers/graph-handlers.js +90 -0
  134. package/dist/tools/handlers/input-handlers.d.ts +3 -0
  135. package/dist/tools/handlers/input-handlers.js +21 -0
  136. package/dist/tools/handlers/inspect-handlers.d.ts +3 -0
  137. package/dist/tools/handlers/inspect-handlers.js +383 -0
  138. package/dist/tools/handlers/level-handlers.d.ts +3 -0
  139. package/dist/tools/handlers/level-handlers.js +237 -0
  140. package/dist/tools/handlers/lighting-handlers.d.ts +3 -0
  141. package/dist/tools/handlers/lighting-handlers.js +144 -0
  142. package/dist/tools/handlers/performance-handlers.d.ts +3 -0
  143. package/dist/tools/handlers/performance-handlers.js +130 -0
  144. package/dist/tools/handlers/pipeline-handlers.d.ts +3 -0
  145. package/dist/tools/handlers/pipeline-handlers.js +110 -0
  146. package/dist/tools/handlers/sequence-handlers.d.ts +3 -0
  147. package/dist/tools/handlers/sequence-handlers.js +376 -0
  148. package/dist/tools/handlers/system-handlers.d.ts +4 -0
  149. package/dist/tools/handlers/system-handlers.js +506 -0
  150. package/dist/tools/input.d.ts +19 -0
  151. package/dist/tools/input.js +89 -0
  152. package/dist/tools/introspection.d.ts +103 -40
  153. package/dist/tools/introspection.js +425 -568
  154. package/dist/tools/landscape.d.ts +97 -36
  155. package/dist/tools/landscape.js +280 -409
  156. package/dist/tools/level.d.ts +130 -10
  157. package/dist/tools/level.js +639 -675
  158. package/dist/tools/lighting.d.ts +77 -38
  159. package/dist/tools/lighting.js +441 -943
  160. package/dist/tools/logs.d.ts +45 -0
  161. package/dist/tools/logs.js +210 -0
  162. package/dist/tools/materials.d.ts +91 -24
  163. package/dist/tools/materials.js +190 -118
  164. package/dist/tools/niagara.d.ts +149 -39
  165. package/dist/tools/niagara.js +232 -182
  166. package/dist/tools/performance.d.ts +27 -12
  167. package/dist/tools/performance.js +204 -122
  168. package/dist/tools/physics.d.ts +32 -77
  169. package/dist/tools/physics.js +171 -582
  170. package/dist/tools/property-dictionary.d.ts +13 -0
  171. package/dist/tools/property-dictionary.js +82 -0
  172. package/dist/tools/sequence.d.ts +73 -48
  173. package/dist/tools/sequence.js +196 -748
  174. package/dist/tools/tool-definition-utils.d.ts +59 -0
  175. package/dist/tools/tool-definition-utils.js +35 -0
  176. package/dist/tools/ui.d.ts +66 -34
  177. package/dist/tools/ui.js +134 -214
  178. package/dist/types/env.d.ts +0 -3
  179. package/dist/types/env.js +0 -7
  180. package/dist/types/tool-interfaces.d.ts +898 -0
  181. package/dist/types/tool-interfaces.js +2 -0
  182. package/dist/types/tool-types.d.ts +195 -11
  183. package/dist/types/tool-types.js +0 -4
  184. package/dist/unreal-bridge.d.ts +24 -131
  185. package/dist/unreal-bridge.js +364 -1506
  186. package/dist/utils/command-validator.d.ts +9 -0
  187. package/dist/utils/command-validator.js +67 -0
  188. package/dist/utils/elicitation.d.ts +1 -1
  189. package/dist/utils/elicitation.js +12 -15
  190. package/dist/utils/error-handler.d.ts +2 -51
  191. package/dist/utils/error-handler.js +11 -87
  192. package/dist/utils/ini-reader.d.ts +3 -0
  193. package/dist/utils/ini-reader.js +69 -0
  194. package/dist/utils/logger.js +9 -6
  195. package/dist/utils/normalize.d.ts +3 -0
  196. package/dist/utils/normalize.js +56 -0
  197. package/dist/utils/response-factory.d.ts +7 -0
  198. package/dist/utils/response-factory.js +33 -0
  199. package/dist/utils/response-validator.d.ts +3 -24
  200. package/dist/utils/response-validator.js +130 -81
  201. package/dist/utils/result-helpers.d.ts +4 -5
  202. package/dist/utils/result-helpers.js +15 -16
  203. package/dist/utils/safe-json.js +5 -11
  204. package/dist/utils/unreal-command-queue.d.ts +24 -0
  205. package/dist/utils/unreal-command-queue.js +120 -0
  206. package/dist/utils/validation.d.ts +0 -40
  207. package/dist/utils/validation.js +1 -78
  208. package/dist/wasm/index.d.ts +70 -0
  209. package/dist/wasm/index.js +535 -0
  210. package/docs/GraphQL-API.md +888 -0
  211. package/docs/Migration-Guide-v0.5.0.md +692 -0
  212. package/docs/Roadmap.md +53 -0
  213. package/docs/WebAssembly-Integration.md +628 -0
  214. package/docs/editor-plugin-extension.md +370 -0
  215. package/docs/handler-mapping.md +242 -0
  216. package/docs/native-automation-progress.md +128 -0
  217. package/docs/testing-guide.md +423 -0
  218. package/mcp-config-example.json +6 -6
  219. package/package.json +60 -27
  220. package/plugins/McpAutomationBridge/Config/FilterPlugin.ini +8 -0
  221. package/plugins/McpAutomationBridge/McpAutomationBridge.uplugin +64 -0
  222. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/McpAutomationBridge.Build.cs +189 -0
  223. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeGlobals.cpp +22 -0
  224. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeGlobals.h +30 -0
  225. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeHelpers.h +1983 -0
  226. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeModule.cpp +72 -0
  227. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeSettings.cpp +46 -0
  228. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeSubsystem.cpp +581 -0
  229. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AnimationHandlers.cpp +2394 -0
  230. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AssetQueryHandlers.cpp +300 -0
  231. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AssetWorkflowHandlers.cpp +2807 -0
  232. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AudioHandlers.cpp +1087 -0
  233. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BehaviorTreeHandlers.cpp +488 -0
  234. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintCreationHandlers.cpp +643 -0
  235. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintCreationHandlers.h +31 -0
  236. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintGraphHandlers.cpp +1184 -0
  237. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintHandlers.cpp +5652 -0
  238. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintHandlers_List.cpp +152 -0
  239. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_ControlHandlers.cpp +2614 -0
  240. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_DebugHandlers.cpp +42 -0
  241. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_EditorFunctionHandlers.cpp +1237 -0
  242. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_EffectHandlers.cpp +1701 -0
  243. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_EnvironmentHandlers.cpp +2145 -0
  244. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_FoliageHandlers.cpp +954 -0
  245. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_InputHandlers.cpp +209 -0
  246. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_InsightsHandlers.cpp +41 -0
  247. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_LandscapeHandlers.cpp +1164 -0
  248. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_LevelHandlers.cpp +762 -0
  249. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_LightingHandlers.cpp +634 -0
  250. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_LogHandlers.cpp +136 -0
  251. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_MaterialGraphHandlers.cpp +494 -0
  252. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_NiagaraGraphHandlers.cpp +278 -0
  253. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_NiagaraHandlers.cpp +625 -0
  254. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_PerformanceHandlers.cpp +401 -0
  255. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_PipelineHandlers.cpp +67 -0
  256. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_ProcessRequest.cpp +735 -0
  257. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_PropertyHandlers.cpp +2634 -0
  258. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_RenderHandlers.cpp +189 -0
  259. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_SCSHandlers.cpp +917 -0
  260. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_SCSHandlers.h +39 -0
  261. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_SequenceHandlers.cpp +2670 -0
  262. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_SequencerHandlers.cpp +519 -0
  263. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_TestHandlers.cpp +38 -0
  264. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_UiHandlers.cpp +668 -0
  265. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_WorldPartitionHandlers.cpp +346 -0
  266. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpBridgeWebSocket.cpp +1330 -0
  267. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpBridgeWebSocket.h +149 -0
  268. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpConnectionManager.cpp +783 -0
  269. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Public/McpAutomationBridgeSettings.h +115 -0
  270. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Public/McpAutomationBridgeSubsystem.h +796 -0
  271. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Public/McpConnectionManager.h +117 -0
  272. package/scripts/check-unreal-connection.mjs +19 -0
  273. package/scripts/clean-tmp.js +23 -0
  274. package/scripts/patch-wasm.js +26 -0
  275. package/scripts/run-all-tests.mjs +131 -0
  276. package/scripts/smoke-test.ts +94 -0
  277. package/scripts/sync-mcp-plugin.js +143 -0
  278. package/scripts/test-no-plugin-alternates.mjs +113 -0
  279. package/scripts/validate-server.js +46 -0
  280. package/scripts/verify-automation-bridge.js +200 -0
  281. package/server.json +57 -21
  282. package/src/automation/bridge.ts +558 -0
  283. package/src/automation/connection-manager.ts +130 -0
  284. package/src/automation/handshake.ts +99 -0
  285. package/src/automation/index.ts +2 -0
  286. package/src/automation/message-handler.ts +167 -0
  287. package/src/automation/request-tracker.ts +123 -0
  288. package/src/automation/types.ts +107 -0
  289. package/src/cli.ts +33 -6
  290. package/src/config.ts +73 -0
  291. package/src/constants.ts +12 -0
  292. package/src/graphql/resolvers.ts +1010 -0
  293. package/src/graphql/schema.ts +452 -0
  294. package/src/graphql/server.ts +154 -0
  295. package/src/graphql/types.ts +7 -0
  296. package/src/handlers/resource-handlers.ts +186 -0
  297. package/src/index.ts +152 -649
  298. package/src/prompts/index.ts +4 -4
  299. package/src/resources/actors.ts +58 -76
  300. package/src/resources/assets.ts +147 -134
  301. package/src/resources/levels.ts +28 -33
  302. package/src/server/resource-registry.ts +47 -0
  303. package/src/server/tool-registry.ts +354 -0
  304. package/src/server-setup.ts +148 -0
  305. package/src/services/health-monitor.ts +132 -0
  306. package/src/services/metrics-server.ts +142 -0
  307. package/src/tools/actors.ts +417 -322
  308. package/src/tools/animation.ts +671 -461
  309. package/src/tools/assets.ts +353 -289
  310. package/src/tools/audio.ts +323 -766
  311. package/src/tools/base-tool.ts +52 -0
  312. package/src/tools/behavior-tree.ts +45 -0
  313. package/src/tools/blueprint/helpers.ts +189 -0
  314. package/src/tools/blueprint.ts +787 -965
  315. package/src/tools/consolidated-tool-definitions.ts +993 -500
  316. package/src/tools/consolidated-tool-handlers.ts +272 -1122
  317. package/src/tools/debug.ts +292 -187
  318. package/src/tools/dynamic-handler-registry.ts +151 -0
  319. package/src/tools/editor.ts +309 -246
  320. package/src/tools/engine.ts +14 -3
  321. package/src/tools/environment.ts +287 -0
  322. package/src/tools/foliage.ts +314 -379
  323. package/src/tools/handlers/actor-handlers.ts +271 -0
  324. package/src/tools/handlers/animation-handlers.ts +237 -0
  325. package/src/tools/handlers/argument-helper.ts +142 -0
  326. package/src/tools/handlers/asset-handlers.ts +532 -0
  327. package/src/tools/handlers/audio-handlers.ts +194 -0
  328. package/src/tools/handlers/blueprint-handlers.ts +380 -0
  329. package/src/tools/handlers/common-handlers.ts +87 -0
  330. package/src/tools/handlers/editor-handlers.ts +123 -0
  331. package/src/tools/handlers/effect-handlers.ts +220 -0
  332. package/src/tools/handlers/environment-handlers.ts +183 -0
  333. package/src/tools/handlers/graph-handlers.ts +116 -0
  334. package/src/tools/handlers/input-handlers.ts +28 -0
  335. package/src/tools/handlers/inspect-handlers.ts +450 -0
  336. package/src/tools/handlers/level-handlers.ts +252 -0
  337. package/src/tools/handlers/lighting-handlers.ts +147 -0
  338. package/src/tools/handlers/performance-handlers.ts +132 -0
  339. package/src/tools/handlers/pipeline-handlers.ts +127 -0
  340. package/src/tools/handlers/sequence-handlers.ts +415 -0
  341. package/src/tools/handlers/system-handlers.ts +564 -0
  342. package/src/tools/input.ts +101 -0
  343. package/src/tools/introspection.ts +493 -584
  344. package/src/tools/landscape.ts +394 -489
  345. package/src/tools/level.ts +752 -694
  346. package/src/tools/lighting.ts +583 -984
  347. package/src/tools/logs.ts +219 -0
  348. package/src/tools/materials.ts +231 -121
  349. package/src/tools/niagara.ts +293 -168
  350. package/src/tools/performance.ts +320 -168
  351. package/src/tools/physics.ts +268 -613
  352. package/src/tools/property-dictionary.ts +98 -0
  353. package/src/tools/sequence.ts +255 -815
  354. package/src/tools/tool-definition-utils.ts +35 -0
  355. package/src/tools/ui.ts +207 -283
  356. package/src/types/env.ts +0 -10
  357. package/src/types/tool-interfaces.ts +250 -0
  358. package/src/types/tool-types.ts +250 -13
  359. package/src/unreal-bridge.ts +460 -1550
  360. package/src/utils/command-validator.ts +75 -0
  361. package/src/utils/elicitation.ts +10 -7
  362. package/src/utils/error-handler.ts +14 -90
  363. package/src/utils/ini-reader.ts +86 -0
  364. package/src/utils/logger.ts +8 -3
  365. package/src/utils/normalize.ts +60 -0
  366. package/src/utils/response-factory.ts +39 -0
  367. package/src/utils/response-validator.ts +176 -56
  368. package/src/utils/result-helpers.ts +21 -19
  369. package/src/utils/safe-json.ts +14 -11
  370. package/src/utils/unreal-command-queue.ts +152 -0
  371. package/src/utils/validation.ts +4 -1
  372. package/src/wasm/index.ts +838 -0
  373. package/test-server.mjs +100 -0
  374. package/tests/run-unreal-tool-tests.mjs +242 -14
  375. package/tests/test-animation.mjs +44 -0
  376. package/tests/test-asset-advanced.mjs +82 -0
  377. package/tests/test-asset-errors.mjs +35 -0
  378. package/tests/test-audio.mjs +219 -0
  379. package/tests/test-automation-timeouts.mjs +98 -0
  380. package/tests/test-behavior-tree.mjs +261 -0
  381. package/tests/test-blueprint-events.mjs +35 -0
  382. package/tests/test-blueprint-graph.mjs +79 -0
  383. package/tests/test-blueprint.mjs +577 -0
  384. package/tests/test-client-mode.mjs +86 -0
  385. package/tests/test-console-command.mjs +56 -0
  386. package/tests/test-control-actor.mjs +425 -0
  387. package/tests/test-control-editor.mjs +80 -0
  388. package/tests/test-extra-tools.mjs +38 -0
  389. package/tests/test-graphql.mjs +322 -0
  390. package/tests/test-inspect.mjs +72 -0
  391. package/tests/test-landscape.mjs +60 -0
  392. package/tests/test-manage-asset.mjs +438 -0
  393. package/tests/test-manage-level.mjs +70 -0
  394. package/tests/test-materials.mjs +356 -0
  395. package/tests/test-niagara.mjs +185 -0
  396. package/tests/test-no-inline-python.mjs +122 -0
  397. package/tests/test-plugin-handshake.mjs +82 -0
  398. package/tests/test-render.mjs +33 -0
  399. package/tests/test-runner.mjs +933 -0
  400. package/tests/test-search-assets.mjs +66 -0
  401. package/tests/test-sequence.mjs +68 -0
  402. package/tests/test-system.mjs +57 -0
  403. package/tests/test-wasm.mjs +193 -0
  404. package/tests/test-world-partition.mjs +215 -0
  405. package/tsconfig.json +3 -3
  406. package/wasm/Cargo.lock +363 -0
  407. package/wasm/Cargo.toml +42 -0
  408. package/wasm/LICENSE +21 -0
  409. package/wasm/README.md +253 -0
  410. package/wasm/src/dependency_resolver.rs +377 -0
  411. package/wasm/src/lib.rs +153 -0
  412. package/wasm/src/property_parser.rs +271 -0
  413. package/wasm/src/transform_math.rs +396 -0
  414. package/wasm/tests/integration.rs +109 -0
  415. package/.github/workflows/smithery-build.yml +0 -29
  416. package/dist/tools/build_environment_advanced.d.ts +0 -65
  417. package/dist/tools/build_environment_advanced.js +0 -633
  418. package/dist/tools/rc.d.ts +0 -110
  419. package/dist/tools/rc.js +0 -437
  420. package/dist/tools/visual.d.ts +0 -40
  421. package/dist/tools/visual.js +0 -282
  422. package/dist/utils/http.d.ts +0 -6
  423. package/dist/utils/http.js +0 -151
  424. package/dist/utils/python-output.d.ts +0 -18
  425. package/dist/utils/python-output.js +0 -290
  426. package/dist/utils/python.d.ts +0 -2
  427. package/dist/utils/python.js +0 -4
  428. package/dist/utils/stdio-redirect.d.ts +0 -2
  429. package/dist/utils/stdio-redirect.js +0 -20
  430. package/docs/unreal-tool-test-cases.md +0 -572
  431. package/smithery.yaml +0 -29
  432. package/src/tools/build_environment_advanced.ts +0 -732
  433. package/src/tools/rc.ts +0 -515
  434. package/src/tools/visual.ts +0 -281
  435. package/src/utils/http.ts +0 -187
  436. package/src/utils/python-output.ts +0 -351
  437. package/src/utils/python.ts +0 -3
  438. package/src/utils/stdio-redirect.ts +0 -18
@@ -0,0 +1,762 @@
1
+ #include "McpAutomationBridgeGlobals.h"
2
+ #include "McpAutomationBridgeHelpers.h"
3
+ #include "McpAutomationBridgeSubsystem.h"
4
+
5
+ #if WITH_EDITOR
6
+ #include "Editor.h"
7
+ #include "EditorLevelUtils.h"
8
+ #include "Engine/LevelStreaming.h"
9
+ #include "Engine/LevelStreamingAlwaysLoaded.h"
10
+ #include "Engine/LevelStreamingDynamic.h"
11
+ #include "Engine/World.h"
12
+ #include "FileHelpers.h"
13
+ #include "LevelEditor.h"
14
+ #include "RenderingThread.h"
15
+
16
+ // Check for LevelEditorSubsystem
17
+ #if defined(__has_include)
18
+ #if __has_include("Subsystems/LevelEditorSubsystem.h")
19
+ #include "Subsystems/LevelEditorSubsystem.h"
20
+ #define MCP_HAS_LEVELEDITOR_SUBSYSTEM 1
21
+ #elif __has_include("LevelEditorSubsystem.h")
22
+ #include "LevelEditorSubsystem.h"
23
+ #define MCP_HAS_LEVELEDITOR_SUBSYSTEM 1
24
+ #else
25
+ #define MCP_HAS_LEVELEDITOR_SUBSYSTEM 0
26
+ #endif
27
+ #else
28
+ #define MCP_HAS_LEVELEDITOR_SUBSYSTEM 0
29
+ #endif
30
+ #endif
31
+
32
+ bool UMcpAutomationBridgeSubsystem::HandleLevelAction(
33
+ const FString &RequestId, const FString &Action,
34
+ const TSharedPtr<FJsonObject> &Payload,
35
+ TSharedPtr<FMcpBridgeWebSocket> RequestingSocket) {
36
+ const FString Lower = Action.ToLower();
37
+ const bool bIsLevelAction =
38
+ (Lower == TEXT("manage_level") || Lower == TEXT("save_current_level") ||
39
+ Lower == TEXT("create_new_level") || Lower == TEXT("stream_level") ||
40
+ Lower == TEXT("spawn_light") || Lower == TEXT("build_lighting") ||
41
+ Lower == TEXT("spawn_light") || Lower == TEXT("build_lighting") ||
42
+ Lower == TEXT("bake_lightmap") || Lower == TEXT("list_levels") ||
43
+ Lower == TEXT("export_level") || Lower == TEXT("import_level") ||
44
+ Lower == TEXT("add_sublevel"));
45
+ if (!bIsLevelAction)
46
+ return false;
47
+
48
+ FString EffectiveAction = Lower;
49
+
50
+ // Unpack manage_level
51
+ if (Lower == TEXT("manage_level")) {
52
+ if (!Payload.IsValid()) {
53
+ SendAutomationError(RequestingSocket, RequestId,
54
+ TEXT("manage_level payload missing"),
55
+ TEXT("INVALID_PAYLOAD"));
56
+ return true;
57
+ }
58
+ FString SubAction;
59
+ Payload->TryGetStringField(TEXT("action"), SubAction);
60
+ const FString LowerSub = SubAction.ToLower();
61
+
62
+ if (LowerSub == TEXT("load") || LowerSub == TEXT("load_level")) {
63
+ // Map to Open command
64
+ FString LevelPath;
65
+ Payload->TryGetStringField(TEXT("levelPath"), LevelPath);
66
+
67
+ // Determine invalid characters for checks
68
+ if (LevelPath.IsEmpty()) {
69
+ SendAutomationError(RequestingSocket, RequestId,
70
+ TEXT("levelPath required"),
71
+ TEXT("INVALID_ARGUMENT"));
72
+ }
73
+
74
+ // Auto-resolve short names
75
+ if (!LevelPath.StartsWith(TEXT("/")) && !FPaths::FileExists(LevelPath)) {
76
+ FString TryPath = FString::Printf(TEXT("/Game/Maps/%s"), *LevelPath);
77
+ if (FPackageName::DoesPackageExist(TryPath)) {
78
+ LevelPath = TryPath;
79
+ }
80
+ }
81
+
82
+ #if WITH_EDITOR
83
+ if (!GEditor) {
84
+ SendAutomationResponse(RequestingSocket, RequestId, false,
85
+ TEXT("Editor not available"), nullptr,
86
+ TEXT("EDITOR_NOT_AVAILABLE"));
87
+ return true;
88
+ }
89
+
90
+ // Try to resolve package path to filename
91
+ FString Filename;
92
+ bool bGotFilename = false;
93
+ if (FPackageName::IsPackageFilename(LevelPath)) {
94
+ Filename = LevelPath;
95
+ bGotFilename = true;
96
+ } else {
97
+ // Assume package path
98
+ if (FPackageName::TryConvertLongPackageNameToFilename(
99
+ LevelPath, Filename, FPackageName::GetMapPackageExtension())) {
100
+ bGotFilename = true;
101
+ }
102
+ }
103
+
104
+ // If conversion failed, it might be a short name? But LoadMap usually
105
+ // needs full path. Let's try to load what we have if conversion returned
106
+ // something, else fallback to input.
107
+ const FString FileToLoad = bGotFilename ? Filename : LevelPath;
108
+
109
+ // Force any pending work to complete
110
+ FlushRenderingCommands();
111
+
112
+ // LoadMap prompts for save if dirty. To avoid blocking automation, we
113
+ // should carefuly consider. But for now, we assume user wants standard
114
+ // behavior or has saved. There isn't a simple "Force Load" via FileUtils
115
+ // without clearing dirty flags manually. We will proceed with LoadMap.
116
+ const bool bLoaded = FEditorFileUtils::LoadMap(FileToLoad);
117
+
118
+ if (bLoaded) {
119
+ TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
120
+ Resp->SetStringField(TEXT("levelPath"), LevelPath);
121
+ SendAutomationResponse(RequestingSocket, RequestId, true,
122
+ TEXT("Level loaded"), Resp, FString());
123
+ return true;
124
+ } else {
125
+ // Fallback to ExecuteConsoleCommand "Open" if LoadMap failed (e.g.
126
+ // maybe it was a raw asset path or something) But actually if LoadMap
127
+ // fails, Open likely fails too.
128
+ SendAutomationResponse(
129
+ RequestingSocket, RequestId, false,
130
+ FString::Printf(TEXT("Failed to load map: %s"), *LevelPath),
131
+ nullptr, TEXT("LOAD_FAILED"));
132
+ return true;
133
+ }
134
+ #else
135
+ return false;
136
+ #endif
137
+ } else if (LowerSub == TEXT("save")) {
138
+ EffectiveAction = TEXT("save_current_level");
139
+ } else if (LowerSub == TEXT("save_as") ||
140
+ LowerSub == TEXT("save_level_as")) {
141
+ EffectiveAction = TEXT("save_level_as");
142
+ } else if (LowerSub == TEXT("create_level")) {
143
+ EffectiveAction = TEXT("create_new_level");
144
+ } else if (LowerSub == TEXT("stream")) {
145
+ EffectiveAction = TEXT("stream_level");
146
+ } else if (LowerSub == TEXT("create_light")) {
147
+ EffectiveAction = TEXT("spawn_light");
148
+ } else if (LowerSub == TEXT("list") || LowerSub == TEXT("list_levels")) {
149
+ EffectiveAction = TEXT("list_levels");
150
+ } else if (LowerSub == TEXT("export_level")) {
151
+ EffectiveAction = TEXT("export_level");
152
+ } else if (LowerSub == TEXT("import_level")) {
153
+ } else if (LowerSub == TEXT("import_level")) {
154
+ EffectiveAction = TEXT("import_level");
155
+ } else if (LowerSub == TEXT("add_sublevel")) {
156
+ EffectiveAction = TEXT("add_sublevel");
157
+ } else {
158
+ SendAutomationError(
159
+ RequestingSocket, RequestId,
160
+ FString::Printf(TEXT("Unknown manage_level action: %s"), *SubAction),
161
+ TEXT("UNKNOWN_ACTION"));
162
+ return true;
163
+ }
164
+ }
165
+
166
+ #if WITH_EDITOR
167
+ if (EffectiveAction == TEXT("save_current_level")) {
168
+ if (!GEditor) {
169
+ SendAutomationResponse(RequestingSocket, RequestId, false,
170
+ TEXT("Editor not available"), nullptr,
171
+ TEXT("EDITOR_NOT_AVAILABLE"));
172
+ return true;
173
+ }
174
+
175
+ UWorld *World = GEditor->GetEditorWorldContext().World();
176
+ if (!World) {
177
+ SendAutomationResponse(RequestingSocket, RequestId, false,
178
+ TEXT("No world loaded"), nullptr,
179
+ TEXT("NO_WORLD"));
180
+ return true;
181
+ }
182
+
183
+ bool bSaved = FEditorFileUtils::SaveCurrentLevel();
184
+ if (bSaved) {
185
+ TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
186
+ Resp->SetStringField(TEXT("levelPath"), World->GetOutermost()->GetName());
187
+ SendAutomationResponse(RequestingSocket, RequestId, true,
188
+ TEXT("Level saved"), Resp, FString());
189
+ } else {
190
+ // Provide detailed error information
191
+ TSharedPtr<FJsonObject> ErrorDetail = MakeShared<FJsonObject>();
192
+ FString PackageName = World->GetOutermost()->GetName();
193
+ ErrorDetail->SetStringField(TEXT("attemptedPath"), PackageName);
194
+
195
+ FString Filename;
196
+ FString ErrorReason = TEXT("Unknown save failure");
197
+
198
+ if (PackageName.Contains(TEXT("Untitled")) ||
199
+ PackageName.StartsWith(TEXT("/Temp/"))) {
200
+ ErrorReason = TEXT(
201
+ "Level is unsaved/temporary. Use save_level_as with a path first.");
202
+ ErrorDetail->SetStringField(
203
+ TEXT("hint"),
204
+ TEXT(
205
+ "Use manage_level with action='save_as' and provide savePath"));
206
+ } else if (FPackageName::TryConvertLongPackageNameToFilename(
207
+ PackageName, Filename,
208
+ FPackageName::GetMapPackageExtension())) {
209
+ if (IFileManager::Get().IsReadOnly(*Filename)) {
210
+ ErrorReason = TEXT("File is read-only or locked by another process");
211
+ ErrorDetail->SetStringField(TEXT("filename"), Filename);
212
+ } else if (!IFileManager::Get().DirectoryExists(
213
+ *FPaths::GetPath(Filename))) {
214
+ ErrorReason = TEXT("Target directory does not exist");
215
+ ErrorDetail->SetStringField(TEXT("directory"),
216
+ FPaths::GetPath(Filename));
217
+ } else {
218
+ ErrorReason =
219
+ TEXT("Save operation failed - check Output Log for details");
220
+ ErrorDetail->SetStringField(TEXT("filename"), Filename);
221
+ }
222
+ }
223
+
224
+ ErrorDetail->SetStringField(TEXT("reason"), ErrorReason);
225
+ SendAutomationResponse(
226
+ RequestingSocket, RequestId, false,
227
+ FString::Printf(TEXT("Failed to save level: %s"), *ErrorReason),
228
+ ErrorDetail, TEXT("SAVE_FAILED"));
229
+ }
230
+ return true;
231
+ }
232
+ if (EffectiveAction == TEXT("save_level_as")) {
233
+ // Force cleanup to prevent potential deadlocks with HLODs/WorldPartition
234
+ // during save
235
+ if (GEditor) {
236
+ FlushRenderingCommands();
237
+ GEditor->ForceGarbageCollection(true);
238
+ FlushRenderingCommands();
239
+ }
240
+
241
+ FString SavePath;
242
+ if (Payload.IsValid())
243
+ Payload->TryGetStringField(TEXT("savePath"), SavePath);
244
+ if (SavePath.IsEmpty()) {
245
+ SendAutomationResponse(RequestingSocket, RequestId, false,
246
+ TEXT("savePath required for save_level_as"),
247
+ nullptr, TEXT("INVALID_ARGUMENT"));
248
+ return true;
249
+ }
250
+
251
+ #if defined(MCP_HAS_LEVELEDITOR_SUBSYSTEM)
252
+ if (ULevelEditorSubsystem *LevelEditorSS =
253
+ GEditor->GetEditorSubsystem<ULevelEditorSubsystem>()) {
254
+ bool bSaved = false;
255
+ #if __has_include("FileHelpers.h")
256
+ if (UWorld *World = GEditor->GetEditorWorldContext().World()) {
257
+ bSaved = FEditorFileUtils::SaveMap(World, SavePath);
258
+ }
259
+ #endif
260
+ if (bSaved) {
261
+ TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
262
+ Resp->SetStringField(TEXT("levelPath"), SavePath);
263
+ SendAutomationResponse(
264
+ RequestingSocket, RequestId, true,
265
+ FString::Printf(TEXT("Level saved as %s"), *SavePath), Resp,
266
+ FString());
267
+ } else {
268
+ SendAutomationResponse(RequestingSocket, RequestId, false,
269
+ TEXT("Failed to save level as"), nullptr,
270
+ TEXT("SAVE_FAILED"));
271
+ }
272
+ return true;
273
+ }
274
+ #endif
275
+ SendAutomationResponse(RequestingSocket, RequestId, false,
276
+ TEXT("LevelEditorSubsystem not available"), nullptr,
277
+ TEXT("SUBSYSTEM_MISSING"));
278
+ return true;
279
+ }
280
+ if (EffectiveAction == TEXT("build_lighting") ||
281
+ EffectiveAction == TEXT("bake_lightmap")) {
282
+ TSharedPtr<FJsonObject> P = MakeShared<FJsonObject>();
283
+ P->SetStringField(TEXT("functionName"), TEXT("BUILD_LIGHTING"));
284
+ if (Payload.IsValid()) {
285
+ FString Q;
286
+ if (Payload->TryGetStringField(TEXT("quality"), Q) && !Q.IsEmpty())
287
+ P->SetStringField(TEXT("quality"), Q);
288
+ }
289
+ return HandleExecuteEditorFunction(
290
+ RequestId, TEXT("execute_editor_function"), P, RequestingSocket);
291
+ }
292
+ if (EffectiveAction == TEXT("create_new_level")) {
293
+ FString LevelName;
294
+ if (Payload.IsValid())
295
+ Payload->TryGetStringField(TEXT("levelName"), LevelName);
296
+
297
+ FString LevelPath;
298
+ if (Payload.IsValid())
299
+ Payload->TryGetStringField(TEXT("levelPath"), LevelPath);
300
+
301
+ // Construct valid package path
302
+ FString SavePath = LevelPath;
303
+ if (SavePath.IsEmpty() && !LevelName.IsEmpty()) {
304
+ if (LevelName.StartsWith(TEXT("/")))
305
+ SavePath = LevelName;
306
+ else
307
+ SavePath = FString::Printf(TEXT("/Game/Maps/%s"), *LevelName);
308
+ }
309
+
310
+ if (SavePath.IsEmpty()) {
311
+ SendAutomationResponse(
312
+ RequestingSocket, RequestId, false,
313
+ TEXT("levelName or levelPath required for create_level"), nullptr,
314
+ TEXT("INVALID_ARGUMENT"));
315
+ return true;
316
+ }
317
+
318
+ // Check if map already exists
319
+ if (FPackageName::DoesPackageExist(SavePath)) {
320
+ // If exists, just open it
321
+ const FString Cmd = FString::Printf(TEXT("Open %s"), *SavePath);
322
+ TSharedPtr<FJsonObject> P = MakeShared<FJsonObject>();
323
+ P->SetStringField(TEXT("command"), Cmd);
324
+ return HandleExecuteEditorFunction(
325
+ RequestId, TEXT("execute_console_command"), P, RequestingSocket);
326
+ }
327
+
328
+ // Create new map
329
+ #if defined(MCP_HAS_LEVELEDITOR_SUBSYSTEM) && __has_include("FileHelpers.h")
330
+ if (GEditor->IsPlaySessionInProgress()) {
331
+ GEditor->RequestEndPlayMap();
332
+ SendAutomationResponse(
333
+ RequestingSocket, RequestId, false,
334
+ TEXT("Cannot create level while Play In Editor is active."), nullptr,
335
+ TEXT("PIE_ACTIVE"));
336
+ return true;
337
+ }
338
+
339
+ // Force cleanup of previous world/resources to prevent RenderCore/Driver
340
+ // crashes (monza/D3D12) especially when tests run back-to-back triggering
341
+ // thumbnail generation or world partition shutdown.
342
+ if (GEditor) {
343
+ FlushRenderingCommands();
344
+ GEditor->ForceGarbageCollection(true);
345
+ FlushRenderingCommands();
346
+ }
347
+
348
+ if (UWorld *NewWorld =
349
+ GEditor->NewMap(true)) // true = force new map (creates untitled)
350
+ {
351
+ GEditor->GetEditorWorldContext().SetCurrentWorld(NewWorld);
352
+
353
+ // Save it to valid path
354
+ // ISSUE #1 FIX: Ensure directory exists
355
+ FString Filename;
356
+ if (FPackageName::TryConvertLongPackageNameToFilename(
357
+ SavePath, Filename, FPackageName::GetMapPackageExtension())) {
358
+ IFileManager::Get().MakeDirectory(*FPaths::GetPath(Filename), true);
359
+ }
360
+
361
+ if (FEditorFileUtils::SaveMap(NewWorld, SavePath)) {
362
+ TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
363
+ Resp->SetStringField(TEXT("levelPath"), SavePath);
364
+ Resp->SetStringField(TEXT("packagePath"), SavePath);
365
+ Resp->SetStringField(TEXT("objectPath"),
366
+ SavePath + TEXT(".") +
367
+ FPaths::GetBaseFilename(SavePath));
368
+ SendAutomationResponse(
369
+ RequestingSocket, RequestId, true,
370
+ FString::Printf(TEXT("Level created: %s"), *SavePath), Resp,
371
+ FString());
372
+ } else {
373
+ SendAutomationResponse(RequestingSocket, RequestId, false,
374
+ TEXT("Failed to save new level"), nullptr,
375
+ TEXT("SAVE_FAILED"));
376
+ }
377
+ } else {
378
+ SendAutomationResponse(RequestingSocket, RequestId, false,
379
+ TEXT("Failed to create new map"), nullptr,
380
+ TEXT("CREATION_FAILED"));
381
+ }
382
+ return true;
383
+ #else
384
+ // Fallback for missing headers (shouldn't happen given build.cs)
385
+ const FString Cmd = FString::Printf(TEXT("Open %s"), *SavePath);
386
+ TSharedPtr<FJsonObject> P = MakeShared<FJsonObject>();
387
+ P->SetStringField(TEXT("command"), Cmd);
388
+ return HandleExecuteEditorFunction(
389
+ RequestId, TEXT("execute_console_command"), P, RequestingSocket);
390
+ #endif
391
+ }
392
+ if (EffectiveAction == TEXT("stream_level")) {
393
+ FString LevelName;
394
+ bool bLoad = true;
395
+ bool bVis = true;
396
+ if (Payload.IsValid()) {
397
+ Payload->TryGetStringField(TEXT("levelName"), LevelName);
398
+ Payload->TryGetBoolField(TEXT("shouldBeLoaded"), bLoad);
399
+ Payload->TryGetBoolField(TEXT("shouldBeVisible"), bVis);
400
+ if (LevelName.IsEmpty())
401
+ Payload->TryGetStringField(TEXT("levelPath"), LevelName);
402
+ }
403
+ if (LevelName.TrimStartAndEnd().IsEmpty()) {
404
+ SendAutomationResponse(
405
+ RequestingSocket, RequestId, false,
406
+ TEXT("stream_level requires levelName or levelPath"), nullptr,
407
+ TEXT("INVALID_ARGUMENT"));
408
+ return true;
409
+ }
410
+ const FString Cmd =
411
+ FString::Printf(TEXT("StreamLevel %s %s %s"), *LevelName,
412
+ bLoad ? TEXT("Load") : TEXT("Unload"),
413
+ bVis ? TEXT("Show") : TEXT("Hide"));
414
+ TSharedPtr<FJsonObject> P = MakeShared<FJsonObject>();
415
+ P->SetStringField(TEXT("command"), Cmd);
416
+ return HandleExecuteEditorFunction(
417
+ RequestId, TEXT("execute_console_command"), P, RequestingSocket);
418
+ }
419
+ if (EffectiveAction == TEXT("spawn_light")) {
420
+ FString LightType = TEXT("Point");
421
+ if (Payload.IsValid())
422
+ Payload->TryGetStringField(TEXT("lightType"), LightType);
423
+ const FString LT = LightType.ToLower();
424
+ FString ClassName;
425
+ if (LT == TEXT("directional"))
426
+ ClassName = TEXT("DirectionalLight");
427
+ else if (LT == TEXT("spot"))
428
+ ClassName = TEXT("SpotLight");
429
+ else if (LT == TEXT("rect"))
430
+ ClassName = TEXT("RectLight");
431
+ else
432
+ ClassName = TEXT("PointLight");
433
+ TSharedPtr<FJsonObject> Params = MakeShared<FJsonObject>();
434
+ if (Payload.IsValid()) {
435
+ const TSharedPtr<FJsonObject> *L = nullptr;
436
+ if (Payload->TryGetObjectField(TEXT("location"), L) && L &&
437
+ (*L).IsValid())
438
+ Params->SetObjectField(TEXT("location"), *L);
439
+ const TSharedPtr<FJsonObject> *R = nullptr;
440
+ if (Payload->TryGetObjectField(TEXT("rotation"), R) && R &&
441
+ (*R).IsValid())
442
+ Params->SetObjectField(TEXT("rotation"), *R);
443
+ }
444
+ TSharedPtr<FJsonObject> P = MakeShared<FJsonObject>();
445
+ P->SetStringField(TEXT("functionName"), TEXT("SPAWN_ACTOR_AT_LOCATION"));
446
+ P->SetStringField(TEXT("class_path"), ClassName);
447
+ P->SetObjectField(TEXT("params"), Params.ToSharedRef());
448
+ return HandleExecuteEditorFunction(
449
+ RequestId, TEXT("execute_editor_function"), P, RequestingSocket);
450
+ }
451
+ if (EffectiveAction == TEXT("list_levels")) {
452
+ TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
453
+ TArray<TSharedPtr<FJsonValue>> LevelsArray;
454
+
455
+ UWorld *World =
456
+ GEditor ? GEditor->GetEditorWorldContext().World() : nullptr;
457
+
458
+ // Add current persistent level
459
+ if (World) {
460
+ TSharedPtr<FJsonObject> CurrentLevel = MakeShared<FJsonObject>();
461
+ CurrentLevel->SetStringField(TEXT("name"), World->GetMapName());
462
+ CurrentLevel->SetStringField(TEXT("path"),
463
+ World->GetOutermost()->GetName());
464
+ CurrentLevel->SetBoolField(TEXT("isPersistent"), true);
465
+ CurrentLevel->SetBoolField(TEXT("isLoaded"), true);
466
+ CurrentLevel->SetBoolField(TEXT("isVisible"), true);
467
+ LevelsArray.Add(MakeShared<FJsonValueObject>(CurrentLevel));
468
+
469
+ // Add streaming levels
470
+ for (const ULevelStreaming *StreamingLevel :
471
+ World->GetStreamingLevels()) {
472
+ if (!StreamingLevel)
473
+ continue;
474
+
475
+ TSharedPtr<FJsonObject> LevelEntry = MakeShared<FJsonObject>();
476
+ LevelEntry->SetStringField(TEXT("name"),
477
+ StreamingLevel->GetWorldAssetPackageName());
478
+ LevelEntry->SetStringField(
479
+ TEXT("path"),
480
+ StreamingLevel->GetWorldAssetPackageFName().ToString());
481
+ LevelEntry->SetBoolField(TEXT("isPersistent"), false);
482
+ LevelEntry->SetBoolField(TEXT("isLoaded"),
483
+ StreamingLevel->IsLevelLoaded());
484
+ LevelEntry->SetBoolField(TEXT("isVisible"),
485
+ StreamingLevel->IsLevelVisible());
486
+ LevelEntry->SetStringField(
487
+ TEXT("streamingState"),
488
+ StreamingLevel->IsStreamingStatePending() ? TEXT("Pending")
489
+ : StreamingLevel->IsLevelLoaded() ? TEXT("Loaded")
490
+ : TEXT("Unloaded"));
491
+ LevelsArray.Add(MakeShared<FJsonValueObject>(LevelEntry));
492
+ }
493
+ }
494
+
495
+ // Also query Asset Registry for all map assets
496
+ IAssetRegistry &AssetRegistry =
497
+ FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry")
498
+ .Get();
499
+ TArray<FAssetData> MapAssets;
500
+ AssetRegistry.GetAssetsByClass(
501
+ FTopLevelAssetPath(TEXT("/Script/Engine"), TEXT("World")), MapAssets,
502
+ false);
503
+
504
+ TArray<TSharedPtr<FJsonValue>> AllMapsArray;
505
+ for (const FAssetData &MapAsset : MapAssets) {
506
+ TSharedPtr<FJsonObject> MapEntry = MakeShared<FJsonObject>();
507
+ MapEntry->SetStringField(TEXT("name"), MapAsset.AssetName.ToString());
508
+ MapEntry->SetStringField(TEXT("path"), MapAsset.PackageName.ToString());
509
+ MapEntry->SetStringField(TEXT("objectPath"),
510
+ MapAsset.GetObjectPathString());
511
+ AllMapsArray.Add(MakeShared<FJsonValueObject>(MapEntry));
512
+ }
513
+
514
+ Resp->SetArrayField(TEXT("currentWorldLevels"), LevelsArray);
515
+ Resp->SetNumberField(TEXT("currentWorldLevelCount"), LevelsArray.Num());
516
+ Resp->SetArrayField(TEXT("allMaps"), AllMapsArray);
517
+ Resp->SetNumberField(TEXT("allMapsCount"), AllMapsArray.Num());
518
+
519
+ if (World) {
520
+ Resp->SetStringField(TEXT("currentMap"), World->GetMapName());
521
+ Resp->SetStringField(TEXT("currentMapPath"),
522
+ World->GetOutermost()->GetName());
523
+ }
524
+
525
+ SendAutomationResponse(RequestingSocket, RequestId, true,
526
+ TEXT("Levels listed"), Resp, FString());
527
+ return true;
528
+ }
529
+ if (EffectiveAction == TEXT("export_level")) {
530
+ FString LevelPath;
531
+ if (Payload.IsValid())
532
+ Payload->TryGetStringField(TEXT("levelPath"), LevelPath);
533
+ FString ExportPath;
534
+ if (Payload.IsValid())
535
+ Payload->TryGetStringField(TEXT("exportPath"), ExportPath);
536
+ if (ExportPath.IsEmpty())
537
+ if (Payload.IsValid())
538
+ Payload->TryGetStringField(TEXT("destinationPath"), ExportPath);
539
+
540
+ if (ExportPath.IsEmpty()) {
541
+ SendAutomationResponse(RequestingSocket, RequestId, false,
542
+ TEXT("exportPath required"), nullptr,
543
+ TEXT("INVALID_ARGUMENT"));
544
+ return true;
545
+ }
546
+
547
+ if (!GEditor) {
548
+ SendAutomationResponse(RequestingSocket, RequestId, false,
549
+ TEXT("Editor not available"), nullptr,
550
+ TEXT("EDITOR_NOT_AVAILABLE"));
551
+ return true;
552
+ }
553
+
554
+ UWorld *WorldToExport = nullptr;
555
+ if (!LevelPath.IsEmpty()) {
556
+ // If levelPath provided, we should probably load it first? Or export from
557
+ // asset. Exporting unloaded level asset usually involves loading it. For
558
+ // now, if levelPath is current, use current. If not, error (or attempt
559
+ // load).
560
+ UWorld *Current = GEditor->GetEditorWorldContext().World();
561
+ if (Current && (Current->GetOutermost()->GetName() == LevelPath ||
562
+ Current->GetPathName() == LevelPath)) {
563
+ WorldToExport = Current;
564
+ } else {
565
+ // Should we load?
566
+ // SendAutomationError(RequestingSocket, RequestId, TEXT("Level must be
567
+ // loaded to export"), TEXT("LEVEL_NOT_LOADED")); return true; For
568
+ // robustness, let's assume export current if path matches or empty.
569
+ }
570
+ }
571
+ if (!WorldToExport)
572
+ WorldToExport = GEditor->GetEditorWorldContext().World();
573
+
574
+ if (!WorldToExport) {
575
+ SendAutomationResponse(RequestingSocket, RequestId, false,
576
+ TEXT("No world loaded"), nullptr,
577
+ TEXT("NO_WORLD"));
578
+ return true;
579
+ }
580
+
581
+ // Ensure directory
582
+ IFileManager::Get().MakeDirectory(*FPaths::GetPath(ExportPath), true);
583
+
584
+ // FEditorFileUtils::ExportMap(WorldToExport, ExportPath); // Legacy/Removed
585
+ // Use SaveMap for .umap or FEditorFileUtils::SaveLevel
586
+ FEditorFileUtils::SaveMap(WorldToExport, ExportPath);
587
+
588
+ SendAutomationResponse(RequestingSocket, RequestId, true,
589
+ TEXT("Level exported"), nullptr);
590
+ return true;
591
+ }
592
+ if (EffectiveAction == TEXT("import_level")) {
593
+ FString DestinationPath;
594
+ if (Payload.IsValid())
595
+ Payload->TryGetStringField(TEXT("destinationPath"), DestinationPath);
596
+ FString SourcePath;
597
+ if (Payload.IsValid())
598
+ Payload->TryGetStringField(TEXT("sourcePath"), SourcePath);
599
+ if (SourcePath.IsEmpty())
600
+ if (Payload.IsValid())
601
+ Payload->TryGetStringField(TEXT("packagePath"), SourcePath); // Mapping
602
+
603
+ if (SourcePath.IsEmpty()) {
604
+ SendAutomationResponse(RequestingSocket, RequestId, false,
605
+ TEXT("sourcePath/packagePath required"), nullptr,
606
+ TEXT("INVALID_ARGUMENT"));
607
+ return true;
608
+ }
609
+
610
+ // If SourcePath is a package (starts with /Game), handle as Duplicate/Copy
611
+ if (SourcePath.StartsWith(TEXT("/"))) {
612
+ if (DestinationPath.IsEmpty()) {
613
+ SendAutomationResponse(RequestingSocket, RequestId, false,
614
+ TEXT("destinationPath required for asset copy"),
615
+ nullptr, TEXT("INVALID_ARGUMENT"));
616
+ return true;
617
+ }
618
+ if (UEditorAssetLibrary::DuplicateAsset(SourcePath, DestinationPath)) {
619
+ SendAutomationResponse(RequestingSocket, RequestId, true,
620
+ TEXT("Level imported (duplicated)"), nullptr);
621
+ } else {
622
+ SendAutomationResponse(RequestingSocket, RequestId, false,
623
+ TEXT("Failed to duplicate level asset"), nullptr,
624
+ TEXT("IMPORT_FAILED"));
625
+ }
626
+ return true;
627
+ }
628
+
629
+ // If SourcePath is file, try Import
630
+ if (!GEditor) {
631
+ SendAutomationResponse(RequestingSocket, RequestId, false,
632
+ TEXT("Editor not available"), nullptr,
633
+ TEXT("EDITOR_NOT_AVAILABLE"));
634
+ return true;
635
+ }
636
+
637
+ FString DestPath = DestinationPath.IsEmpty()
638
+ ? TEXT("/Game/Maps")
639
+ : FPaths::GetPath(DestinationPath);
640
+ FString DestName = FPaths::GetBaseFilename(
641
+ DestinationPath.IsEmpty() ? SourcePath : DestinationPath);
642
+
643
+ TArray<FString> Files;
644
+ Files.Add(SourcePath);
645
+ // FEditorFileUtils::Import(DestPath, DestName); // Ambiguous/Removed
646
+ // Use GEditor->ImportMap or handle via AssetTools
647
+ // Simple fallback:
648
+ if (GEditor) {
649
+ // ImportMap is usually for T3D. If SourcePath is .umap, we should
650
+ // Copy/Load. Assuming T3D import or similar:
651
+ // GEditor->ImportMap(*DestPath, *DestName, *SourcePath);
652
+ // ImportMap is deprecated/removed. For .umap files, manual import or Copy
653
+ // is preferred.
654
+ SendAutomationResponse(RequestingSocket, RequestId, false,
655
+ TEXT("Direct map file import not supported. Use "
656
+ "import_level with a package path to copy."),
657
+ nullptr, TEXT("NOT_IMPLEMENTED"));
658
+ return true;
659
+ }
660
+ // Automation of Import is tricky without a factory wrapper.
661
+ // Use AssetTools Import.
662
+
663
+ SendAutomationResponse(
664
+ RequestingSocket, RequestId, false,
665
+ TEXT("File-based level import not fully automatic yet"), nullptr,
666
+ TEXT("NOT_IMPLEMENTED"));
667
+ return true;
668
+ }
669
+ if (EffectiveAction == TEXT("add_sublevel")) {
670
+ FString SubLevelPath;
671
+ if (Payload.IsValid())
672
+ Payload->TryGetStringField(TEXT("subLevelPath"), SubLevelPath);
673
+ if (SubLevelPath.IsEmpty() && Payload.IsValid())
674
+ Payload->TryGetStringField(TEXT("levelPath"), SubLevelPath);
675
+
676
+ if (SubLevelPath.IsEmpty()) {
677
+ SendAutomationError(RequestingSocket, RequestId,
678
+ TEXT("subLevelPath required"),
679
+ TEXT("INVALID_ARGUMENT"));
680
+ return true;
681
+ }
682
+
683
+ // Robustness: Cleanup before adding
684
+ if (GEditor) {
685
+ GEditor->ForceGarbageCollection(true);
686
+ }
687
+
688
+ // Verify file existence (more robust than DoesPackageExist for new files)
689
+ FString Filename;
690
+ bool bFileFound = false;
691
+ if (FPackageName::TryConvertLongPackageNameToFilename(
692
+ SubLevelPath, Filename, FPackageName::GetMapPackageExtension())) {
693
+ if (IFileManager::Get().FileExists(*Filename)) {
694
+ bFileFound = true;
695
+ }
696
+ }
697
+
698
+ // Fallback: Check without conversion if it's already a file path?
699
+ if (!bFileFound && IFileManager::Get().FileExists(*SubLevelPath)) {
700
+ bFileFound = true;
701
+ }
702
+
703
+ if (!bFileFound) {
704
+ // Try checking DoesPackageExist as last resort
705
+ if (!FPackageName::DoesPackageExist(SubLevelPath)) {
706
+ SendAutomationResponse(
707
+ RequestingSocket, RequestId, false,
708
+ FString::Printf(TEXT("Level file not found: %s"), *SubLevelPath),
709
+ nullptr, TEXT("PACKAGE_NOT_FOUND"));
710
+ return true;
711
+ }
712
+ }
713
+
714
+ FString StreamingMethod = TEXT("Blueprint");
715
+ if (Payload.IsValid())
716
+ Payload->TryGetStringField(TEXT("streamingMethod"), StreamingMethod);
717
+
718
+ if (!GEditor) {
719
+ SendAutomationResponse(RequestingSocket, RequestId, false,
720
+ TEXT("Editor unavailable"), nullptr,
721
+ TEXT("NO_EDITOR"));
722
+ return true;
723
+ }
724
+
725
+ UWorld *World = GEditor->GetEditorWorldContext().World();
726
+ if (!World) {
727
+ SendAutomationResponse(RequestingSocket, RequestId, false,
728
+ TEXT("No world loaded"), nullptr,
729
+ TEXT("NO_WORLD"));
730
+ return true;
731
+ }
732
+
733
+ // Determine streaming class
734
+ UClass *StreamingClass = ULevelStreamingDynamic::StaticClass();
735
+ if (StreamingMethod.Equals(TEXT("AlwaysLoaded"), ESearchCase::IgnoreCase)) {
736
+ StreamingClass = ULevelStreamingAlwaysLoaded::StaticClass();
737
+ }
738
+
739
+ ULevelStreaming *NewLevel = UEditorLevelUtils::AddLevelToWorld(
740
+ World, *SubLevelPath, StreamingClass);
741
+ if (NewLevel) {
742
+ SendAutomationResponse(RequestingSocket, RequestId, true,
743
+ TEXT("Sublevel added successfully"), nullptr);
744
+ } else {
745
+ // Did we fail because it's already there?
746
+ SendAutomationResponse(
747
+ RequestingSocket, RequestId, false,
748
+ FString::Printf(TEXT("Failed to add sublevel %s (Check logs)"),
749
+ *SubLevelPath),
750
+ nullptr, TEXT("ADD_FAILED"));
751
+ }
752
+ return true;
753
+ }
754
+
755
+ return false;
756
+ #else
757
+ SendAutomationResponse(RequestingSocket, RequestId, false,
758
+ TEXT("Level actions require editor build."), nullptr,
759
+ TEXT("NOT_IMPLEMENTED"));
760
+ return true;
761
+ #endif
762
+ }