unreal-engine-mcp-server 0.4.6 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.env.example +26 -0
- package/.env.production +38 -7
- package/.eslintrc.json +0 -54
- package/.eslintrc.override.json +8 -0
- package/.github/ISSUE_TEMPLATE/bug_report.yml +94 -0
- package/.github/ISSUE_TEMPLATE/config.yml +8 -0
- package/.github/ISSUE_TEMPLATE/feature_request.yml +56 -0
- package/.github/copilot-instructions.md +478 -45
- package/.github/dependabot.yml +19 -0
- package/.github/labeler.yml +24 -0
- package/.github/labels.yml +70 -0
- package/.github/pull_request_template.md +42 -0
- package/.github/release-drafter.yml +148 -0
- package/.github/workflows/auto-merge.yml +38 -0
- package/.github/workflows/ci.yml +38 -0
- package/.github/workflows/dependency-review.yml +17 -0
- package/.github/workflows/gemini-issue-triage.yml +172 -0
- package/.github/workflows/greetings.yml +23 -0
- package/.github/workflows/labeler.yml +16 -0
- package/.github/workflows/links.yml +80 -0
- package/.github/workflows/pr-size-labeler.yml +137 -0
- package/.github/workflows/publish-mcp.yml +12 -7
- package/.github/workflows/release-drafter.yml +23 -0
- package/.github/workflows/release.yml +112 -0
- package/.github/workflows/semantic-pull-request.yml +35 -0
- package/.github/workflows/smoke-test.yml +36 -0
- package/.github/workflows/stale.yml +28 -0
- package/CHANGELOG.md +269 -22
- package/CONTRIBUTING.md +140 -0
- package/README.md +166 -72
- package/claude_desktop_config_example.json +7 -6
- package/dist/automation/bridge.d.ts +50 -0
- package/dist/automation/bridge.js +452 -0
- package/dist/automation/connection-manager.d.ts +23 -0
- package/dist/automation/connection-manager.js +107 -0
- package/dist/automation/handshake.d.ts +11 -0
- package/dist/automation/handshake.js +89 -0
- package/dist/automation/index.d.ts +3 -0
- package/dist/automation/index.js +3 -0
- package/dist/automation/message-handler.d.ts +12 -0
- package/dist/automation/message-handler.js +149 -0
- package/dist/automation/request-tracker.d.ts +25 -0
- package/dist/automation/request-tracker.js +98 -0
- package/dist/automation/types.d.ts +130 -0
- package/dist/automation/types.js +2 -0
- package/dist/cli.js +32 -5
- package/dist/config.d.ts +27 -0
- package/dist/config.js +60 -0
- package/dist/constants.d.ts +12 -0
- package/dist/constants.js +12 -0
- package/dist/graphql/resolvers.d.ts +268 -0
- package/dist/graphql/resolvers.js +743 -0
- package/dist/graphql/schema.d.ts +5 -0
- package/dist/graphql/schema.js +437 -0
- package/dist/graphql/server.d.ts +26 -0
- package/dist/graphql/server.js +115 -0
- package/dist/graphql/types.d.ts +7 -0
- package/dist/graphql/types.js +2 -0
- package/dist/handlers/resource-handlers.d.ts +20 -0
- package/dist/handlers/resource-handlers.js +180 -0
- package/dist/index.d.ts +31 -18
- package/dist/index.js +119 -604
- package/dist/prompts/index.js +4 -4
- package/dist/resources/actors.d.ts +17 -12
- package/dist/resources/actors.js +56 -76
- package/dist/resources/assets.d.ts +6 -14
- package/dist/resources/assets.js +115 -147
- package/dist/resources/levels.d.ts +13 -13
- package/dist/resources/levels.js +25 -34
- package/dist/server/resource-registry.d.ts +20 -0
- package/dist/server/resource-registry.js +37 -0
- package/dist/server/tool-registry.d.ts +23 -0
- package/dist/server/tool-registry.js +322 -0
- package/dist/server-setup.d.ts +21 -0
- package/dist/server-setup.js +111 -0
- package/dist/services/health-monitor.d.ts +34 -0
- package/dist/services/health-monitor.js +105 -0
- package/dist/services/metrics-server.d.ts +11 -0
- package/dist/services/metrics-server.js +105 -0
- package/dist/tools/actors.d.ts +147 -9
- package/dist/tools/actors.js +350 -311
- package/dist/tools/animation.d.ts +135 -4
- package/dist/tools/animation.js +510 -411
- package/dist/tools/assets.d.ts +117 -19
- package/dist/tools/assets.js +259 -284
- package/dist/tools/audio.d.ts +102 -42
- package/dist/tools/audio.js +272 -685
- package/dist/tools/base-tool.d.ts +17 -0
- package/dist/tools/base-tool.js +46 -0
- package/dist/tools/behavior-tree.d.ts +94 -0
- package/dist/tools/behavior-tree.js +39 -0
- package/dist/tools/blueprint/helpers.d.ts +29 -0
- package/dist/tools/blueprint/helpers.js +182 -0
- package/dist/tools/blueprint.d.ts +228 -118
- package/dist/tools/blueprint.js +685 -832
- package/dist/tools/consolidated-tool-definitions.d.ts +5475 -1627
- package/dist/tools/consolidated-tool-definitions.js +829 -482
- package/dist/tools/consolidated-tool-handlers.d.ts +2 -1
- package/dist/tools/consolidated-tool-handlers.js +211 -1009
- package/dist/tools/debug.d.ts +143 -85
- package/dist/tools/debug.js +234 -180
- package/dist/tools/dynamic-handler-registry.d.ts +11 -0
- package/dist/tools/dynamic-handler-registry.js +101 -0
- package/dist/tools/editor.d.ts +139 -18
- package/dist/tools/editor.js +239 -244
- package/dist/tools/engine.d.ts +10 -4
- package/dist/tools/engine.js +13 -5
- package/dist/tools/environment.d.ts +36 -0
- package/dist/tools/environment.js +267 -0
- package/dist/tools/foliage.d.ts +105 -14
- package/dist/tools/foliage.js +219 -331
- package/dist/tools/handlers/actor-handlers.d.ts +3 -0
- package/dist/tools/handlers/actor-handlers.js +232 -0
- package/dist/tools/handlers/animation-handlers.d.ts +3 -0
- package/dist/tools/handlers/animation-handlers.js +185 -0
- package/dist/tools/handlers/argument-helper.d.ts +16 -0
- package/dist/tools/handlers/argument-helper.js +80 -0
- package/dist/tools/handlers/asset-handlers.d.ts +3 -0
- package/dist/tools/handlers/asset-handlers.js +496 -0
- package/dist/tools/handlers/audio-handlers.d.ts +3 -0
- package/dist/tools/handlers/audio-handlers.js +166 -0
- package/dist/tools/handlers/blueprint-handlers.d.ts +4 -0
- package/dist/tools/handlers/blueprint-handlers.js +358 -0
- package/dist/tools/handlers/common-handlers.d.ts +14 -0
- package/dist/tools/handlers/common-handlers.js +56 -0
- package/dist/tools/handlers/editor-handlers.d.ts +3 -0
- package/dist/tools/handlers/editor-handlers.js +119 -0
- package/dist/tools/handlers/effect-handlers.d.ts +3 -0
- package/dist/tools/handlers/effect-handlers.js +171 -0
- package/dist/tools/handlers/environment-handlers.d.ts +3 -0
- package/dist/tools/handlers/environment-handlers.js +170 -0
- package/dist/tools/handlers/graph-handlers.d.ts +3 -0
- package/dist/tools/handlers/graph-handlers.js +90 -0
- package/dist/tools/handlers/input-handlers.d.ts +3 -0
- package/dist/tools/handlers/input-handlers.js +21 -0
- package/dist/tools/handlers/inspect-handlers.d.ts +3 -0
- package/dist/tools/handlers/inspect-handlers.js +383 -0
- package/dist/tools/handlers/level-handlers.d.ts +3 -0
- package/dist/tools/handlers/level-handlers.js +237 -0
- package/dist/tools/handlers/lighting-handlers.d.ts +3 -0
- package/dist/tools/handlers/lighting-handlers.js +144 -0
- package/dist/tools/handlers/performance-handlers.d.ts +3 -0
- package/dist/tools/handlers/performance-handlers.js +130 -0
- package/dist/tools/handlers/pipeline-handlers.d.ts +3 -0
- package/dist/tools/handlers/pipeline-handlers.js +110 -0
- package/dist/tools/handlers/sequence-handlers.d.ts +3 -0
- package/dist/tools/handlers/sequence-handlers.js +376 -0
- package/dist/tools/handlers/system-handlers.d.ts +4 -0
- package/dist/tools/handlers/system-handlers.js +506 -0
- package/dist/tools/input.d.ts +19 -0
- package/dist/tools/input.js +89 -0
- package/dist/tools/introspection.d.ts +103 -40
- package/dist/tools/introspection.js +425 -568
- package/dist/tools/landscape.d.ts +97 -36
- package/dist/tools/landscape.js +280 -409
- package/dist/tools/level.d.ts +130 -10
- package/dist/tools/level.js +639 -675
- package/dist/tools/lighting.d.ts +77 -38
- package/dist/tools/lighting.js +441 -943
- package/dist/tools/logs.d.ts +45 -0
- package/dist/tools/logs.js +210 -0
- package/dist/tools/materials.d.ts +91 -24
- package/dist/tools/materials.js +190 -118
- package/dist/tools/niagara.d.ts +149 -39
- package/dist/tools/niagara.js +232 -182
- package/dist/tools/performance.d.ts +27 -12
- package/dist/tools/performance.js +204 -122
- package/dist/tools/physics.d.ts +32 -77
- package/dist/tools/physics.js +171 -582
- package/dist/tools/property-dictionary.d.ts +13 -0
- package/dist/tools/property-dictionary.js +82 -0
- package/dist/tools/sequence.d.ts +73 -48
- package/dist/tools/sequence.js +196 -748
- package/dist/tools/tool-definition-utils.d.ts +59 -0
- package/dist/tools/tool-definition-utils.js +35 -0
- package/dist/tools/ui.d.ts +66 -34
- package/dist/tools/ui.js +134 -214
- package/dist/types/env.d.ts +0 -3
- package/dist/types/env.js +0 -7
- package/dist/types/tool-interfaces.d.ts +898 -0
- package/dist/types/tool-interfaces.js +2 -0
- package/dist/types/tool-types.d.ts +195 -11
- package/dist/types/tool-types.js +0 -4
- package/dist/unreal-bridge.d.ts +24 -131
- package/dist/unreal-bridge.js +364 -1506
- package/dist/utils/command-validator.d.ts +9 -0
- package/dist/utils/command-validator.js +67 -0
- package/dist/utils/elicitation.d.ts +1 -1
- package/dist/utils/elicitation.js +12 -15
- package/dist/utils/error-handler.d.ts +2 -51
- package/dist/utils/error-handler.js +11 -87
- package/dist/utils/ini-reader.d.ts +3 -0
- package/dist/utils/ini-reader.js +69 -0
- package/dist/utils/logger.js +9 -6
- package/dist/utils/normalize.d.ts +3 -0
- package/dist/utils/normalize.js +56 -0
- package/dist/utils/response-factory.d.ts +7 -0
- package/dist/utils/response-factory.js +33 -0
- package/dist/utils/response-validator.d.ts +3 -24
- package/dist/utils/response-validator.js +130 -81
- package/dist/utils/result-helpers.d.ts +4 -5
- package/dist/utils/result-helpers.js +15 -16
- package/dist/utils/safe-json.js +5 -11
- package/dist/utils/unreal-command-queue.d.ts +24 -0
- package/dist/utils/unreal-command-queue.js +120 -0
- package/dist/utils/validation.d.ts +0 -40
- package/dist/utils/validation.js +1 -78
- package/dist/wasm/index.d.ts +70 -0
- package/dist/wasm/index.js +535 -0
- package/docs/GraphQL-API.md +888 -0
- package/docs/Migration-Guide-v0.5.0.md +692 -0
- package/docs/Roadmap.md +53 -0
- package/docs/WebAssembly-Integration.md +628 -0
- package/docs/editor-plugin-extension.md +370 -0
- package/docs/handler-mapping.md +242 -0
- package/docs/native-automation-progress.md +128 -0
- package/docs/testing-guide.md +423 -0
- package/mcp-config-example.json +6 -6
- package/package.json +60 -27
- package/plugins/McpAutomationBridge/Config/FilterPlugin.ini +8 -0
- package/plugins/McpAutomationBridge/McpAutomationBridge.uplugin +64 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/McpAutomationBridge.Build.cs +189 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeGlobals.cpp +22 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeGlobals.h +30 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeHelpers.h +1983 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeModule.cpp +72 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeSettings.cpp +46 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeSubsystem.cpp +581 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AnimationHandlers.cpp +2394 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AssetQueryHandlers.cpp +300 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AssetWorkflowHandlers.cpp +2807 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AudioHandlers.cpp +1087 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BehaviorTreeHandlers.cpp +488 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintCreationHandlers.cpp +643 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintCreationHandlers.h +31 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintGraphHandlers.cpp +1184 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintHandlers.cpp +5652 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintHandlers_List.cpp +152 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_ControlHandlers.cpp +2614 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_DebugHandlers.cpp +42 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_EditorFunctionHandlers.cpp +1237 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_EffectHandlers.cpp +1701 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_EnvironmentHandlers.cpp +2145 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_FoliageHandlers.cpp +954 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_InputHandlers.cpp +209 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_InsightsHandlers.cpp +41 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_LandscapeHandlers.cpp +1164 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_LevelHandlers.cpp +762 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_LightingHandlers.cpp +634 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_LogHandlers.cpp +136 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_MaterialGraphHandlers.cpp +494 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_NiagaraGraphHandlers.cpp +278 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_NiagaraHandlers.cpp +625 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_PerformanceHandlers.cpp +401 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_PipelineHandlers.cpp +67 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_ProcessRequest.cpp +735 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_PropertyHandlers.cpp +2634 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_RenderHandlers.cpp +189 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_SCSHandlers.cpp +917 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_SCSHandlers.h +39 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_SequenceHandlers.cpp +2670 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_SequencerHandlers.cpp +519 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_TestHandlers.cpp +38 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_UiHandlers.cpp +668 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_WorldPartitionHandlers.cpp +346 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpBridgeWebSocket.cpp +1330 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpBridgeWebSocket.h +149 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpConnectionManager.cpp +783 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Public/McpAutomationBridgeSettings.h +115 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Public/McpAutomationBridgeSubsystem.h +796 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Public/McpConnectionManager.h +117 -0
- package/scripts/check-unreal-connection.mjs +19 -0
- package/scripts/clean-tmp.js +23 -0
- package/scripts/patch-wasm.js +26 -0
- package/scripts/run-all-tests.mjs +131 -0
- package/scripts/smoke-test.ts +94 -0
- package/scripts/sync-mcp-plugin.js +143 -0
- package/scripts/test-no-plugin-alternates.mjs +113 -0
- package/scripts/validate-server.js +46 -0
- package/scripts/verify-automation-bridge.js +200 -0
- package/server.json +57 -21
- package/src/automation/bridge.ts +558 -0
- package/src/automation/connection-manager.ts +130 -0
- package/src/automation/handshake.ts +99 -0
- package/src/automation/index.ts +2 -0
- package/src/automation/message-handler.ts +167 -0
- package/src/automation/request-tracker.ts +123 -0
- package/src/automation/types.ts +107 -0
- package/src/cli.ts +33 -6
- package/src/config.ts +73 -0
- package/src/constants.ts +12 -0
- package/src/graphql/resolvers.ts +1010 -0
- package/src/graphql/schema.ts +452 -0
- package/src/graphql/server.ts +154 -0
- package/src/graphql/types.ts +7 -0
- package/src/handlers/resource-handlers.ts +186 -0
- package/src/index.ts +152 -649
- package/src/prompts/index.ts +4 -4
- package/src/resources/actors.ts +58 -76
- package/src/resources/assets.ts +147 -134
- package/src/resources/levels.ts +28 -33
- package/src/server/resource-registry.ts +47 -0
- package/src/server/tool-registry.ts +354 -0
- package/src/server-setup.ts +148 -0
- package/src/services/health-monitor.ts +132 -0
- package/src/services/metrics-server.ts +142 -0
- package/src/tools/actors.ts +417 -322
- package/src/tools/animation.ts +671 -461
- package/src/tools/assets.ts +353 -289
- package/src/tools/audio.ts +323 -766
- package/src/tools/base-tool.ts +52 -0
- package/src/tools/behavior-tree.ts +45 -0
- package/src/tools/blueprint/helpers.ts +189 -0
- package/src/tools/blueprint.ts +787 -965
- package/src/tools/consolidated-tool-definitions.ts +993 -500
- package/src/tools/consolidated-tool-handlers.ts +272 -1122
- package/src/tools/debug.ts +292 -187
- package/src/tools/dynamic-handler-registry.ts +151 -0
- package/src/tools/editor.ts +309 -246
- package/src/tools/engine.ts +14 -3
- package/src/tools/environment.ts +287 -0
- package/src/tools/foliage.ts +314 -379
- package/src/tools/handlers/actor-handlers.ts +271 -0
- package/src/tools/handlers/animation-handlers.ts +237 -0
- package/src/tools/handlers/argument-helper.ts +142 -0
- package/src/tools/handlers/asset-handlers.ts +532 -0
- package/src/tools/handlers/audio-handlers.ts +194 -0
- package/src/tools/handlers/blueprint-handlers.ts +380 -0
- package/src/tools/handlers/common-handlers.ts +87 -0
- package/src/tools/handlers/editor-handlers.ts +123 -0
- package/src/tools/handlers/effect-handlers.ts +220 -0
- package/src/tools/handlers/environment-handlers.ts +183 -0
- package/src/tools/handlers/graph-handlers.ts +116 -0
- package/src/tools/handlers/input-handlers.ts +28 -0
- package/src/tools/handlers/inspect-handlers.ts +450 -0
- package/src/tools/handlers/level-handlers.ts +252 -0
- package/src/tools/handlers/lighting-handlers.ts +147 -0
- package/src/tools/handlers/performance-handlers.ts +132 -0
- package/src/tools/handlers/pipeline-handlers.ts +127 -0
- package/src/tools/handlers/sequence-handlers.ts +415 -0
- package/src/tools/handlers/system-handlers.ts +564 -0
- package/src/tools/input.ts +101 -0
- package/src/tools/introspection.ts +493 -584
- package/src/tools/landscape.ts +394 -489
- package/src/tools/level.ts +752 -694
- package/src/tools/lighting.ts +583 -984
- package/src/tools/logs.ts +219 -0
- package/src/tools/materials.ts +231 -121
- package/src/tools/niagara.ts +293 -168
- package/src/tools/performance.ts +320 -168
- package/src/tools/physics.ts +268 -613
- package/src/tools/property-dictionary.ts +98 -0
- package/src/tools/sequence.ts +255 -815
- package/src/tools/tool-definition-utils.ts +35 -0
- package/src/tools/ui.ts +207 -283
- package/src/types/env.ts +0 -10
- package/src/types/tool-interfaces.ts +250 -0
- package/src/types/tool-types.ts +250 -13
- package/src/unreal-bridge.ts +460 -1550
- package/src/utils/command-validator.ts +75 -0
- package/src/utils/elicitation.ts +10 -7
- package/src/utils/error-handler.ts +14 -90
- package/src/utils/ini-reader.ts +86 -0
- package/src/utils/logger.ts +8 -3
- package/src/utils/normalize.ts +60 -0
- package/src/utils/response-factory.ts +39 -0
- package/src/utils/response-validator.ts +176 -56
- package/src/utils/result-helpers.ts +21 -19
- package/src/utils/safe-json.ts +14 -11
- package/src/utils/unreal-command-queue.ts +152 -0
- package/src/utils/validation.ts +4 -1
- package/src/wasm/index.ts +838 -0
- package/test-server.mjs +100 -0
- package/tests/run-unreal-tool-tests.mjs +242 -14
- package/tests/test-animation.mjs +44 -0
- package/tests/test-asset-advanced.mjs +82 -0
- package/tests/test-asset-errors.mjs +35 -0
- package/tests/test-audio.mjs +219 -0
- package/tests/test-automation-timeouts.mjs +98 -0
- package/tests/test-behavior-tree.mjs +261 -0
- package/tests/test-blueprint-events.mjs +35 -0
- package/tests/test-blueprint-graph.mjs +79 -0
- package/tests/test-blueprint.mjs +577 -0
- package/tests/test-client-mode.mjs +86 -0
- package/tests/test-console-command.mjs +56 -0
- package/tests/test-control-actor.mjs +425 -0
- package/tests/test-control-editor.mjs +80 -0
- package/tests/test-extra-tools.mjs +38 -0
- package/tests/test-graphql.mjs +322 -0
- package/tests/test-inspect.mjs +72 -0
- package/tests/test-landscape.mjs +60 -0
- package/tests/test-manage-asset.mjs +438 -0
- package/tests/test-manage-level.mjs +70 -0
- package/tests/test-materials.mjs +356 -0
- package/tests/test-niagara.mjs +185 -0
- package/tests/test-no-inline-python.mjs +122 -0
- package/tests/test-plugin-handshake.mjs +82 -0
- package/tests/test-render.mjs +33 -0
- package/tests/test-runner.mjs +933 -0
- package/tests/test-search-assets.mjs +66 -0
- package/tests/test-sequence.mjs +68 -0
- package/tests/test-system.mjs +57 -0
- package/tests/test-wasm.mjs +193 -0
- package/tests/test-world-partition.mjs +215 -0
- package/tsconfig.json +3 -3
- package/wasm/Cargo.lock +363 -0
- package/wasm/Cargo.toml +42 -0
- package/wasm/LICENSE +21 -0
- package/wasm/README.md +253 -0
- package/wasm/src/dependency_resolver.rs +377 -0
- package/wasm/src/lib.rs +153 -0
- package/wasm/src/property_parser.rs +271 -0
- package/wasm/src/transform_math.rs +396 -0
- package/wasm/tests/integration.rs +109 -0
- package/.github/workflows/smithery-build.yml +0 -29
- package/dist/tools/build_environment_advanced.d.ts +0 -65
- package/dist/tools/build_environment_advanced.js +0 -633
- package/dist/tools/rc.d.ts +0 -110
- package/dist/tools/rc.js +0 -437
- package/dist/tools/visual.d.ts +0 -40
- package/dist/tools/visual.js +0 -282
- package/dist/utils/http.d.ts +0 -6
- package/dist/utils/http.js +0 -151
- package/dist/utils/python-output.d.ts +0 -18
- package/dist/utils/python-output.js +0 -290
- package/dist/utils/python.d.ts +0 -2
- package/dist/utils/python.js +0 -4
- package/dist/utils/stdio-redirect.d.ts +0 -2
- package/dist/utils/stdio-redirect.js +0 -20
- package/docs/unreal-tool-test-cases.md +0 -572
- package/smithery.yaml +0 -29
- package/src/tools/build_environment_advanced.ts +0 -732
- package/src/tools/rc.ts +0 -515
- package/src/tools/visual.ts +0 -281
- package/src/utils/http.ts +0 -187
- package/src/utils/python-output.ts +0 -351
- package/src/utils/python.ts +0 -3
- package/src/utils/stdio-redirect.ts +0 -18
|
@@ -1,732 +0,0 @@
|
|
|
1
|
-
import { UnrealBridge } from '../unreal-bridge.js';
|
|
2
|
-
import { interpretStandardResult, coerceBoolean, coerceNumber, coerceString, coerceStringArray } from '../utils/result-helpers.js';
|
|
3
|
-
|
|
4
|
-
/**
|
|
5
|
-
* Advanced Build Environment Tools
|
|
6
|
-
* Implements procedural terrain and foliage using documented Unreal Engine Python APIs
|
|
7
|
-
*/
|
|
8
|
-
export class BuildEnvironmentAdvanced {
|
|
9
|
-
constructor(private bridge: UnrealBridge) {}
|
|
10
|
-
|
|
11
|
-
/**
|
|
12
|
-
* Create procedural terrain using ProceduralMeshComponent
|
|
13
|
-
* This works around the landscape API limitations
|
|
14
|
-
*/
|
|
15
|
-
async createProceduralTerrain(params: {
|
|
16
|
-
name: string;
|
|
17
|
-
location?: [number, number, number];
|
|
18
|
-
sizeX?: number;
|
|
19
|
-
sizeY?: number;
|
|
20
|
-
subdivisions?: number;
|
|
21
|
-
heightFunction?: string; // Python expression for height calculation
|
|
22
|
-
material?: string;
|
|
23
|
-
}) {
|
|
24
|
-
const pythonScript = `
|
|
25
|
-
import unreal
|
|
26
|
-
import json
|
|
27
|
-
import math
|
|
28
|
-
|
|
29
|
-
name = ${JSON.stringify(params.name)}
|
|
30
|
-
location = unreal.Vector(${params.location?.[0] || 0}, ${params.location?.[1] || 0}, ${params.location?.[2] || 0})
|
|
31
|
-
size_x = ${params.sizeX || 2000}
|
|
32
|
-
size_y = ${params.sizeY || 2000}
|
|
33
|
-
subdivisions = ${params.subdivisions || 50}
|
|
34
|
-
height_function = ${JSON.stringify(params.heightFunction || 'math.sin(x/100) * 50 + math.cos(y/100) * 30')}
|
|
35
|
-
|
|
36
|
-
result = {}
|
|
37
|
-
|
|
38
|
-
try:
|
|
39
|
-
# Get editor subsystem
|
|
40
|
-
subsys = unreal.get_editor_subsystem(unreal.EditorActorSubsystem)
|
|
41
|
-
|
|
42
|
-
# Create ProceduralMeshActor
|
|
43
|
-
proc_actor = None
|
|
44
|
-
proc_mesh_comp = None
|
|
45
|
-
|
|
46
|
-
# Try ProceduralMeshActor first
|
|
47
|
-
try:
|
|
48
|
-
proc_actor = subsys.spawn_actor_from_class(
|
|
49
|
-
unreal.ProceduralMeshActor,
|
|
50
|
-
location,
|
|
51
|
-
unreal.Rotator(0, 0, 0)
|
|
52
|
-
)
|
|
53
|
-
proc_actor.set_actor_label(f"{name}_ProceduralTerrain")
|
|
54
|
-
proc_mesh_comp = proc_actor.get_component_by_class(unreal.ProceduralMeshComponent)
|
|
55
|
-
except:
|
|
56
|
-
# Fallback: Create empty actor and add ProceduralMeshComponent
|
|
57
|
-
# If spawning ProceduralMeshActor failed, surface a clear error about the plugin requirement
|
|
58
|
-
raise Exception("Failed to spawn ProceduralMeshActor. Ensure the 'Procedural Mesh Component' plugin is enabled and available.")
|
|
59
|
-
|
|
60
|
-
if proc_mesh_comp:
|
|
61
|
-
# Generate terrain mesh
|
|
62
|
-
vertices = []
|
|
63
|
-
triangles = []
|
|
64
|
-
normals = []
|
|
65
|
-
uvs = []
|
|
66
|
-
vertex_colors = []
|
|
67
|
-
|
|
68
|
-
step_x = size_x / subdivisions
|
|
69
|
-
step_y = size_y / subdivisions
|
|
70
|
-
|
|
71
|
-
# Create vertices with height variation
|
|
72
|
-
for y in range(subdivisions + 1):
|
|
73
|
-
for x in range(subdivisions + 1):
|
|
74
|
-
# Position
|
|
75
|
-
vert_x = x * step_x - size_x / 2
|
|
76
|
-
vert_y = y * step_y - size_y / 2
|
|
77
|
-
|
|
78
|
-
# Calculate height using the provided function
|
|
79
|
-
try:
|
|
80
|
-
vert_z = eval(height_function, {"x": vert_x, "y": vert_y, "math": math})
|
|
81
|
-
except:
|
|
82
|
-
vert_z = 0 # Fallback to flat if function fails
|
|
83
|
-
|
|
84
|
-
vertices.append(unreal.Vector(vert_x, vert_y, vert_z))
|
|
85
|
-
normals.append(unreal.Vector(0, 0, 1)) # Will be recalculated
|
|
86
|
-
uvs.append(unreal.Vector2D(x / subdivisions, y / subdivisions))
|
|
87
|
-
|
|
88
|
-
# Color based on height
|
|
89
|
-
height_normalized = min(1.0, max(0.0, (vert_z + 100) / 200))
|
|
90
|
-
vertex_colors.append(unreal.LinearColor(height_normalized, 1 - height_normalized, 0.2, 1))
|
|
91
|
-
|
|
92
|
-
# Create triangles
|
|
93
|
-
for y in range(subdivisions):
|
|
94
|
-
for x in range(subdivisions):
|
|
95
|
-
idx = y * (subdivisions + 1) + x
|
|
96
|
-
|
|
97
|
-
# First triangle
|
|
98
|
-
triangles.extend([idx, idx + subdivisions + 1, idx + 1])
|
|
99
|
-
# Second triangle
|
|
100
|
-
triangles.extend([idx + 1, idx + subdivisions + 1, idx + subdivisions + 2])
|
|
101
|
-
|
|
102
|
-
# Create mesh section
|
|
103
|
-
proc_mesh_comp.create_mesh_section_linear_color(
|
|
104
|
-
0, # Section index
|
|
105
|
-
vertices,
|
|
106
|
-
triangles,
|
|
107
|
-
normals,
|
|
108
|
-
uvs,
|
|
109
|
-
vertex_colors,
|
|
110
|
-
[], # Tangents
|
|
111
|
-
True # Create collision
|
|
112
|
-
)
|
|
113
|
-
|
|
114
|
-
# Apply material if specified
|
|
115
|
-
if ${JSON.stringify(params.material || '')}:
|
|
116
|
-
material = unreal.EditorAssetLibrary.load_asset(${JSON.stringify(params.material || '/Engine/MapTemplates/Materials/BasicGrid01')})
|
|
117
|
-
if material:
|
|
118
|
-
proc_mesh_comp.set_material(0, material)
|
|
119
|
-
|
|
120
|
-
# Enable collision
|
|
121
|
-
proc_mesh_comp.set_collision_enabled(unreal.CollisionEnabled.QUERY_AND_PHYSICS)
|
|
122
|
-
|
|
123
|
-
result = {
|
|
124
|
-
"success": True,
|
|
125
|
-
"message": f"Created procedural terrain '{name}'",
|
|
126
|
-
"actor_name": proc_actor.get_actor_label(),
|
|
127
|
-
"vertices": len(vertices),
|
|
128
|
-
"triangles": len(triangles) // 3,
|
|
129
|
-
"size": [size_x, size_y],
|
|
130
|
-
"subdivisions": subdivisions
|
|
131
|
-
}
|
|
132
|
-
else:
|
|
133
|
-
result = {"success": False, "error": "Could not create ProceduralMeshComponent"}
|
|
134
|
-
|
|
135
|
-
except Exception as e:
|
|
136
|
-
result = {"success": False, "error": str(e)}
|
|
137
|
-
|
|
138
|
-
print(f"RESULT:{json.dumps(result)}")
|
|
139
|
-
`.trim();
|
|
140
|
-
|
|
141
|
-
const response = await this.bridge.executePython(pythonScript);
|
|
142
|
-
const interpreted = interpretStandardResult(response, {
|
|
143
|
-
successMessage: `Created procedural terrain '${params.name}'`,
|
|
144
|
-
failureMessage: `Failed to create procedural terrain '${params.name}'`
|
|
145
|
-
});
|
|
146
|
-
|
|
147
|
-
if (!interpreted.success) {
|
|
148
|
-
const failure: {
|
|
149
|
-
success: false;
|
|
150
|
-
error: string;
|
|
151
|
-
message: string;
|
|
152
|
-
warnings?: string[];
|
|
153
|
-
details?: string[];
|
|
154
|
-
payload?: Record<string, unknown>;
|
|
155
|
-
} = {
|
|
156
|
-
success: false,
|
|
157
|
-
error: interpreted.error ?? interpreted.message,
|
|
158
|
-
message: interpreted.message
|
|
159
|
-
};
|
|
160
|
-
|
|
161
|
-
if (interpreted.warnings) {
|
|
162
|
-
failure.warnings = interpreted.warnings;
|
|
163
|
-
}
|
|
164
|
-
if (interpreted.details) {
|
|
165
|
-
failure.details = interpreted.details;
|
|
166
|
-
}
|
|
167
|
-
if (interpreted.payload && Object.keys(interpreted.payload).length > 0) {
|
|
168
|
-
failure.payload = interpreted.payload;
|
|
169
|
-
}
|
|
170
|
-
|
|
171
|
-
return failure;
|
|
172
|
-
}
|
|
173
|
-
|
|
174
|
-
const payload = { ...interpreted.payload } as Record<string, unknown>;
|
|
175
|
-
const actorName = coerceString(payload.actor_name) ?? coerceString(payload.actorName);
|
|
176
|
-
const vertices = coerceNumber(payload.vertices);
|
|
177
|
-
const triangles = coerceNumber(payload.triangles);
|
|
178
|
-
const subdivisions = coerceNumber(payload.subdivisions);
|
|
179
|
-
const sizeArray = Array.isArray(payload.size)
|
|
180
|
-
? (payload.size as unknown[]).map(entry => {
|
|
181
|
-
if (typeof entry === 'number' && Number.isFinite(entry)) {
|
|
182
|
-
return entry;
|
|
183
|
-
}
|
|
184
|
-
if (typeof entry === 'string') {
|
|
185
|
-
const parsed = Number(entry);
|
|
186
|
-
return Number.isFinite(parsed) ? parsed : undefined;
|
|
187
|
-
}
|
|
188
|
-
return undefined;
|
|
189
|
-
}).filter((entry): entry is number => typeof entry === 'number')
|
|
190
|
-
: undefined;
|
|
191
|
-
|
|
192
|
-
payload.success = true;
|
|
193
|
-
payload.message = interpreted.message;
|
|
194
|
-
|
|
195
|
-
if (actorName) {
|
|
196
|
-
payload.actor_name = actorName;
|
|
197
|
-
payload.actorName = actorName;
|
|
198
|
-
}
|
|
199
|
-
if (typeof vertices === 'number') {
|
|
200
|
-
payload.vertices = vertices;
|
|
201
|
-
}
|
|
202
|
-
if (typeof triangles === 'number') {
|
|
203
|
-
payload.triangles = triangles;
|
|
204
|
-
}
|
|
205
|
-
if (typeof subdivisions === 'number') {
|
|
206
|
-
payload.subdivisions = subdivisions;
|
|
207
|
-
}
|
|
208
|
-
if (sizeArray && sizeArray.length === 2) {
|
|
209
|
-
payload.size = sizeArray;
|
|
210
|
-
}
|
|
211
|
-
|
|
212
|
-
if (interpreted.warnings) {
|
|
213
|
-
payload.warnings = interpreted.warnings;
|
|
214
|
-
}
|
|
215
|
-
if (interpreted.details) {
|
|
216
|
-
payload.details = interpreted.details;
|
|
217
|
-
}
|
|
218
|
-
|
|
219
|
-
return payload as any;
|
|
220
|
-
}
|
|
221
|
-
|
|
222
|
-
/**
|
|
223
|
-
* Create procedural foliage using ProceduralFoliageSpawner
|
|
224
|
-
* Uses the documented Unreal Engine API
|
|
225
|
-
*/
|
|
226
|
-
async createProceduralFoliage(params: {
|
|
227
|
-
name: string;
|
|
228
|
-
bounds: { location: [number, number, number]; size: [number, number, number] };
|
|
229
|
-
foliageTypes: Array<{
|
|
230
|
-
meshPath: string;
|
|
231
|
-
density: number;
|
|
232
|
-
minScale?: number;
|
|
233
|
-
maxScale?: number;
|
|
234
|
-
alignToNormal?: boolean;
|
|
235
|
-
randomYaw?: boolean;
|
|
236
|
-
}>;
|
|
237
|
-
seed?: number;
|
|
238
|
-
}) {
|
|
239
|
-
const pythonScript = `
|
|
240
|
-
import unreal
|
|
241
|
-
import json
|
|
242
|
-
|
|
243
|
-
name = ${JSON.stringify(params.name)}
|
|
244
|
-
bounds_location = unreal.Vector(${params.bounds.location[0]}, ${params.bounds.location[1]}, ${params.bounds.location[2]})
|
|
245
|
-
bounds_size = unreal.Vector(${params.bounds.size[0]}, ${params.bounds.size[1]}, ${params.bounds.size[2]})
|
|
246
|
-
seed = ${params.seed || 12345}
|
|
247
|
-
|
|
248
|
-
result = {}
|
|
249
|
-
|
|
250
|
-
try:
|
|
251
|
-
subsys = unreal.get_editor_subsystem(unreal.EditorActorSubsystem)
|
|
252
|
-
asset_tools = unreal.AssetToolsHelpers.get_asset_tools()
|
|
253
|
-
|
|
254
|
-
# Validate Procedural Foliage plugin/classes are available
|
|
255
|
-
if not hasattr(unreal, 'ProceduralFoliageVolume') or not hasattr(unreal, 'ProceduralFoliageSpawner'):
|
|
256
|
-
raise Exception("Procedural Foliage plugin not available. Please enable the 'Procedural Foliage' plugin and try again.")
|
|
257
|
-
|
|
258
|
-
# Create ProceduralFoliageVolume
|
|
259
|
-
volume_actor = subsys.spawn_actor_from_class(
|
|
260
|
-
unreal.ProceduralFoliageVolume,
|
|
261
|
-
bounds_location,
|
|
262
|
-
unreal.Rotator(0, 0, 0)
|
|
263
|
-
)
|
|
264
|
-
volume_actor.set_actor_label(f"{name}_ProceduralFoliageVolume")
|
|
265
|
-
volume_actor.set_actor_scale3d(unreal.Vector(bounds_size.x/100.0, bounds_size.y/100.0, bounds_size.z/100.0)) # Scale is in meters
|
|
266
|
-
|
|
267
|
-
# Get the procedural component
|
|
268
|
-
proc_comp = volume_actor.procedural_component
|
|
269
|
-
if not proc_comp:
|
|
270
|
-
proc_comp = volume_actor.get_component_by_class(unreal.ProceduralFoliageComponent)
|
|
271
|
-
|
|
272
|
-
if proc_comp:
|
|
273
|
-
# Create ProceduralFoliageSpawner asset
|
|
274
|
-
spawner_path = f"/Game/Foliage/Spawners/{name}_Spawner"
|
|
275
|
-
package_path = "/Game/Foliage/Spawners"
|
|
276
|
-
|
|
277
|
-
# Ensure directory exists
|
|
278
|
-
if not unreal.EditorAssetLibrary.does_directory_exist(package_path):
|
|
279
|
-
unreal.EditorAssetLibrary.make_directory(package_path)
|
|
280
|
-
|
|
281
|
-
# Create spawner
|
|
282
|
-
spawner = None
|
|
283
|
-
if unreal.EditorAssetLibrary.does_asset_exist(spawner_path):
|
|
284
|
-
spawner = unreal.EditorAssetLibrary.load_asset(spawner_path)
|
|
285
|
-
else:
|
|
286
|
-
# Create new spawner
|
|
287
|
-
factory = unreal.ProceduralFoliageSpawnerFactory()
|
|
288
|
-
spawner = asset_tools.create_asset(
|
|
289
|
-
asset_name=f"{name}_Spawner",
|
|
290
|
-
package_path=package_path,
|
|
291
|
-
asset_class=unreal.ProceduralFoliageSpawner,
|
|
292
|
-
factory=factory
|
|
293
|
-
)
|
|
294
|
-
|
|
295
|
-
if spawner:
|
|
296
|
-
# Configure spawner (use set_editor_property for read-only attributes)
|
|
297
|
-
spawner.set_editor_property('random_seed', seed)
|
|
298
|
-
spawner.set_editor_property('tile_size', max(bounds_size.x, bounds_size.y))
|
|
299
|
-
|
|
300
|
-
# Create foliage types
|
|
301
|
-
foliage_types = []
|
|
302
|
-
ft_input = json.loads(r'''${JSON.stringify(params.foliageTypes)}''')
|
|
303
|
-
for ft_params in ft_input:
|
|
304
|
-
# Load mesh
|
|
305
|
-
mesh = unreal.EditorAssetLibrary.load_asset(ft_params['meshPath'])
|
|
306
|
-
if mesh:
|
|
307
|
-
# Create FoliageTypeObject
|
|
308
|
-
ft_obj = unreal.FoliageTypeObject()
|
|
309
|
-
|
|
310
|
-
# Try to create or load FoliageType_InstancedStaticMesh
|
|
311
|
-
ft_asset_name = f"FT_{name}_{len(foliage_types)}"
|
|
312
|
-
ft_asset_path = f"/Game/Foliage/Types/{ft_asset_name}"
|
|
313
|
-
|
|
314
|
-
ft_asset = None
|
|
315
|
-
if unreal.EditorAssetLibrary.does_asset_exist(ft_asset_path):
|
|
316
|
-
ft_asset = unreal.EditorAssetLibrary.load_asset(ft_asset_path)
|
|
317
|
-
else:
|
|
318
|
-
# Create simple foliage type
|
|
319
|
-
ft_asset = unreal.FoliageType_InstancedStaticMesh()
|
|
320
|
-
|
|
321
|
-
if ft_asset:
|
|
322
|
-
# Configure foliage type (use set_editor_property)
|
|
323
|
-
ft_asset.set_editor_property('mesh', mesh)
|
|
324
|
-
ft_asset.set_editor_property('density', ft_params.get('density', 1.0))
|
|
325
|
-
ft_asset.set_editor_property('random_yaw', ft_params.get('randomYaw', True))
|
|
326
|
-
ft_asset.set_editor_property('align_to_normal', ft_params.get('alignToNormal', True))
|
|
327
|
-
|
|
328
|
-
min_scale = ft_params.get('minScale', 0.8)
|
|
329
|
-
max_scale = ft_params.get('maxScale', 1.2)
|
|
330
|
-
ft_asset.set_editor_property('scale_x', unreal.FloatInterval(min_scale, max_scale))
|
|
331
|
-
ft_asset.set_editor_property('scale_y', unreal.FloatInterval(min_scale, max_scale))
|
|
332
|
-
ft_asset.set_editor_property('scale_z', unreal.FloatInterval(min_scale, max_scale))
|
|
333
|
-
|
|
334
|
-
ft_obj.set_editor_property('foliage_type_object', ft_asset)
|
|
335
|
-
foliage_types.append(ft_obj)
|
|
336
|
-
|
|
337
|
-
# Set foliage types on spawner
|
|
338
|
-
spawner.set_editor_property('foliage_types', foliage_types)
|
|
339
|
-
|
|
340
|
-
# Assign spawner to component
|
|
341
|
-
proc_comp.set_editor_property('foliage_spawner', spawner)
|
|
342
|
-
|
|
343
|
-
# Save spawner asset
|
|
344
|
-
unreal.EditorAssetLibrary.save_asset(spawner.get_path_name())
|
|
345
|
-
|
|
346
|
-
# Resimulate
|
|
347
|
-
try:
|
|
348
|
-
unreal.ProceduralFoliageEditorLibrary.resimulate_procedural_foliage_volumes([volume_actor])
|
|
349
|
-
result['resimulated'] = True
|
|
350
|
-
except:
|
|
351
|
-
# Manual simulation
|
|
352
|
-
spawner.simulate(num_steps=-1)
|
|
353
|
-
result['resimulated'] = False
|
|
354
|
-
result['note'] = 'Used manual simulation'
|
|
355
|
-
|
|
356
|
-
result['success'] = True
|
|
357
|
-
result['message'] = f"Created procedural foliage volume '{name}'"
|
|
358
|
-
result['volume_actor'] = volume_actor.get_actor_label()
|
|
359
|
-
result['spawner_path'] = spawner.get_path_name()
|
|
360
|
-
result['foliage_types_count'] = len(foliage_types)
|
|
361
|
-
else:
|
|
362
|
-
result['success'] = False
|
|
363
|
-
result['error'] = 'Could not create ProceduralFoliageSpawner'
|
|
364
|
-
else:
|
|
365
|
-
result['success'] = False
|
|
366
|
-
result['error'] = 'Could not get ProceduralFoliageComponent'
|
|
367
|
-
|
|
368
|
-
except Exception as e:
|
|
369
|
-
result['success'] = False
|
|
370
|
-
result['error'] = str(e)
|
|
371
|
-
|
|
372
|
-
print(f"RESULT:{json.dumps(result)}")
|
|
373
|
-
`.trim();
|
|
374
|
-
|
|
375
|
-
const response = await this.bridge.executePython(pythonScript);
|
|
376
|
-
const interpreted = interpretStandardResult(response, {
|
|
377
|
-
successMessage: `Created procedural foliage volume '${params.name}'`,
|
|
378
|
-
failureMessage: `Failed to create procedural foliage volume '${params.name}'`
|
|
379
|
-
});
|
|
380
|
-
|
|
381
|
-
if (!interpreted.success) {
|
|
382
|
-
const failure: {
|
|
383
|
-
success: false;
|
|
384
|
-
error: string;
|
|
385
|
-
message: string;
|
|
386
|
-
warnings?: string[];
|
|
387
|
-
details?: string[];
|
|
388
|
-
payload?: Record<string, unknown>;
|
|
389
|
-
} = {
|
|
390
|
-
success: false,
|
|
391
|
-
error: interpreted.error ?? interpreted.message,
|
|
392
|
-
message: interpreted.message
|
|
393
|
-
};
|
|
394
|
-
|
|
395
|
-
if (interpreted.warnings) {
|
|
396
|
-
failure.warnings = interpreted.warnings;
|
|
397
|
-
}
|
|
398
|
-
if (interpreted.details) {
|
|
399
|
-
failure.details = interpreted.details;
|
|
400
|
-
}
|
|
401
|
-
if (interpreted.payload && Object.keys(interpreted.payload).length > 0) {
|
|
402
|
-
failure.payload = interpreted.payload;
|
|
403
|
-
}
|
|
404
|
-
|
|
405
|
-
return failure;
|
|
406
|
-
}
|
|
407
|
-
|
|
408
|
-
const payload = { ...interpreted.payload } as Record<string, unknown>;
|
|
409
|
-
const volumeActor = coerceString(payload.volume_actor) ?? coerceString(payload.volumeActor);
|
|
410
|
-
const spawnerPath = coerceString(payload.spawner_path) ?? coerceString(payload.spawnerPath);
|
|
411
|
-
const foliageCount = coerceNumber(payload.foliage_types_count) ?? coerceNumber(payload.foliageTypesCount);
|
|
412
|
-
const resimulated = coerceBoolean(payload.resimulated);
|
|
413
|
-
const note = coerceString(payload.note);
|
|
414
|
-
const messages = coerceStringArray(payload.messages);
|
|
415
|
-
|
|
416
|
-
payload.success = true;
|
|
417
|
-
payload.message = interpreted.message;
|
|
418
|
-
|
|
419
|
-
if (volumeActor) {
|
|
420
|
-
payload.volume_actor = volumeActor;
|
|
421
|
-
payload.volumeActor = volumeActor;
|
|
422
|
-
}
|
|
423
|
-
if (spawnerPath) {
|
|
424
|
-
payload.spawner_path = spawnerPath;
|
|
425
|
-
payload.spawnerPath = spawnerPath;
|
|
426
|
-
}
|
|
427
|
-
if (typeof foliageCount === 'number') {
|
|
428
|
-
payload.foliage_types_count = foliageCount;
|
|
429
|
-
payload.foliageTypesCount = foliageCount;
|
|
430
|
-
}
|
|
431
|
-
if (typeof resimulated === 'boolean') {
|
|
432
|
-
payload.resimulated = resimulated;
|
|
433
|
-
}
|
|
434
|
-
if (note) {
|
|
435
|
-
payload.note = note;
|
|
436
|
-
}
|
|
437
|
-
if (messages && messages.length > 0) {
|
|
438
|
-
payload.messages = messages;
|
|
439
|
-
}
|
|
440
|
-
|
|
441
|
-
if (interpreted.warnings) {
|
|
442
|
-
payload.warnings = interpreted.warnings;
|
|
443
|
-
}
|
|
444
|
-
if (interpreted.details) {
|
|
445
|
-
payload.details = interpreted.details;
|
|
446
|
-
}
|
|
447
|
-
|
|
448
|
-
return payload as any;
|
|
449
|
-
}
|
|
450
|
-
|
|
451
|
-
/**
|
|
452
|
-
* Add foliage instances using InstancedFoliageActor
|
|
453
|
-
* Direct instance placement approach
|
|
454
|
-
*/
|
|
455
|
-
async addFoliageInstances(params: {
|
|
456
|
-
foliageType: string; // Path to FoliageType or mesh
|
|
457
|
-
transforms: Array<{
|
|
458
|
-
location: [number, number, number];
|
|
459
|
-
rotation?: [number, number, number];
|
|
460
|
-
scale?: [number, number, number];
|
|
461
|
-
}>;
|
|
462
|
-
}) {
|
|
463
|
-
const pythonScript = `
|
|
464
|
-
import unreal
|
|
465
|
-
import json
|
|
466
|
-
|
|
467
|
-
foliage_type_path = ${JSON.stringify(params.foliageType)}
|
|
468
|
-
transforms_data = ${JSON.stringify(params.transforms)}
|
|
469
|
-
|
|
470
|
-
result = {}
|
|
471
|
-
|
|
472
|
-
try:
|
|
473
|
-
# Get world context
|
|
474
|
-
editor_subsystem = unreal.get_editor_subsystem(unreal.UnrealEditorSubsystem)
|
|
475
|
-
world = editor_subsystem.get_editor_world()
|
|
476
|
-
|
|
477
|
-
# Load foliage type or mesh
|
|
478
|
-
foliage_asset = unreal.EditorAssetLibrary.load_asset(foliage_type_path)
|
|
479
|
-
|
|
480
|
-
if foliage_asset:
|
|
481
|
-
# Prepare transforms
|
|
482
|
-
transforms = []
|
|
483
|
-
for t_data in transforms_data:
|
|
484
|
-
location = unreal.Vector(t_data['location'][0], t_data['location'][1], t_data['location'][2])
|
|
485
|
-
rotation = unreal.Rotator(
|
|
486
|
-
t_data.get('rotation', [0, 0, 0])[0],
|
|
487
|
-
t_data.get('rotation', [0, 0, 0])[1],
|
|
488
|
-
t_data.get('rotation', [0, 0, 0])[2]
|
|
489
|
-
)
|
|
490
|
-
scale = unreal.Vector(
|
|
491
|
-
t_data.get('scale', [1, 1, 1])[0],
|
|
492
|
-
t_data.get('scale', [1, 1, 1])[1],
|
|
493
|
-
t_data.get('scale', [1, 1, 1])[2]
|
|
494
|
-
)
|
|
495
|
-
|
|
496
|
-
transform = unreal.Transform(location, rotation, scale)
|
|
497
|
-
transforms.append(transform)
|
|
498
|
-
|
|
499
|
-
# Add instances using InstancedFoliageActor
|
|
500
|
-
unreal.InstancedFoliageActor.add_instances(
|
|
501
|
-
world,
|
|
502
|
-
foliage_asset,
|
|
503
|
-
transforms
|
|
504
|
-
)
|
|
505
|
-
|
|
506
|
-
result['success'] = True
|
|
507
|
-
result['message'] = f"Added {len(transforms)} foliage instances"
|
|
508
|
-
result['instances_count'] = len(transforms)
|
|
509
|
-
else:
|
|
510
|
-
result['success'] = False
|
|
511
|
-
result['error'] = f"Could not load foliage asset: {foliage_type_path}"
|
|
512
|
-
|
|
513
|
-
except Exception as e:
|
|
514
|
-
result['success'] = False
|
|
515
|
-
result['error'] = str(e)
|
|
516
|
-
|
|
517
|
-
print(f"RESULT:{json.dumps(result)}")
|
|
518
|
-
`.trim();
|
|
519
|
-
|
|
520
|
-
const response = await this.bridge.executePython(pythonScript);
|
|
521
|
-
const interpreted = interpretStandardResult(response, {
|
|
522
|
-
successMessage: 'Foliage instances added',
|
|
523
|
-
failureMessage: 'Failed to add foliage instances'
|
|
524
|
-
});
|
|
525
|
-
|
|
526
|
-
if (!interpreted.success) {
|
|
527
|
-
const failure: {
|
|
528
|
-
success: false;
|
|
529
|
-
error: string;
|
|
530
|
-
message: string;
|
|
531
|
-
warnings?: string[];
|
|
532
|
-
details?: string[];
|
|
533
|
-
payload?: Record<string, unknown>;
|
|
534
|
-
} = {
|
|
535
|
-
success: false,
|
|
536
|
-
error: interpreted.error ?? interpreted.message,
|
|
537
|
-
message: interpreted.message
|
|
538
|
-
};
|
|
539
|
-
|
|
540
|
-
if (interpreted.warnings) {
|
|
541
|
-
failure.warnings = interpreted.warnings;
|
|
542
|
-
}
|
|
543
|
-
if (interpreted.details) {
|
|
544
|
-
failure.details = interpreted.details;
|
|
545
|
-
}
|
|
546
|
-
if (interpreted.payload && Object.keys(interpreted.payload).length > 0) {
|
|
547
|
-
failure.payload = interpreted.payload;
|
|
548
|
-
}
|
|
549
|
-
|
|
550
|
-
return failure;
|
|
551
|
-
}
|
|
552
|
-
|
|
553
|
-
const payload = { ...interpreted.payload } as Record<string, unknown>;
|
|
554
|
-
const count = coerceNumber(payload.instances_count) ?? coerceNumber(payload.instancesCount);
|
|
555
|
-
const message = coerceString(payload.message) ?? interpreted.message;
|
|
556
|
-
|
|
557
|
-
payload.success = true;
|
|
558
|
-
payload.message = message;
|
|
559
|
-
|
|
560
|
-
if (typeof count === 'number') {
|
|
561
|
-
payload.instances_count = count;
|
|
562
|
-
payload.instancesCount = count;
|
|
563
|
-
}
|
|
564
|
-
|
|
565
|
-
if (interpreted.warnings) {
|
|
566
|
-
payload.warnings = interpreted.warnings;
|
|
567
|
-
}
|
|
568
|
-
if (interpreted.details) {
|
|
569
|
-
payload.details = interpreted.details;
|
|
570
|
-
}
|
|
571
|
-
|
|
572
|
-
return payload as any;
|
|
573
|
-
}
|
|
574
|
-
|
|
575
|
-
/**
|
|
576
|
-
* Create landscape grass type for automatic foliage on landscape
|
|
577
|
-
*/
|
|
578
|
-
async createLandscapeGrassType(params: {
|
|
579
|
-
name: string;
|
|
580
|
-
meshPath: string;
|
|
581
|
-
density?: number;
|
|
582
|
-
minScale?: number;
|
|
583
|
-
maxScale?: number;
|
|
584
|
-
}) {
|
|
585
|
-
const pythonScript = `
|
|
586
|
-
import unreal
|
|
587
|
-
import json
|
|
588
|
-
|
|
589
|
-
name = ${JSON.stringify(params.name)}
|
|
590
|
-
mesh_path = ${JSON.stringify(params.meshPath)}
|
|
591
|
-
density = ${params.density || 1.0}
|
|
592
|
-
min_scale = ${params.minScale || 0.8}
|
|
593
|
-
max_scale = ${params.maxScale || 1.2}
|
|
594
|
-
|
|
595
|
-
result = {}
|
|
596
|
-
|
|
597
|
-
try:
|
|
598
|
-
asset_tools = unreal.AssetToolsHelpers.get_asset_tools()
|
|
599
|
-
|
|
600
|
-
# Create directory
|
|
601
|
-
package_path = "/Game/Landscape/GrassTypes"
|
|
602
|
-
if not unreal.EditorAssetLibrary.does_directory_exist(package_path):
|
|
603
|
-
unreal.EditorAssetLibrary.make_directory(package_path)
|
|
604
|
-
|
|
605
|
-
# Create LandscapeGrassType
|
|
606
|
-
grass_type_path = f"{package_path}/{name}"
|
|
607
|
-
|
|
608
|
-
if not unreal.EditorAssetLibrary.does_asset_exist(grass_type_path):
|
|
609
|
-
# Create using factory
|
|
610
|
-
factory = unreal.LandscapeGrassTypeFactory()
|
|
611
|
-
grass_type = asset_tools.create_asset(
|
|
612
|
-
asset_name=name,
|
|
613
|
-
package_path=package_path,
|
|
614
|
-
asset_class=unreal.LandscapeGrassType,
|
|
615
|
-
factory=factory
|
|
616
|
-
)
|
|
617
|
-
|
|
618
|
-
if grass_type:
|
|
619
|
-
# Load mesh
|
|
620
|
-
mesh = unreal.EditorAssetLibrary.load_asset(mesh_path)
|
|
621
|
-
if mesh:
|
|
622
|
-
# Configure grass type (use set_editor_property)
|
|
623
|
-
grass_variety = unreal.GrassVariety()
|
|
624
|
-
grass_variety.set_editor_property('grass_mesh', mesh)
|
|
625
|
-
# GrassDensity is PerPlatformFloat in UE5+; set via struct instance
|
|
626
|
-
pp_density = unreal.PerPlatformFloat()
|
|
627
|
-
pp_density.set_editor_property('Default', float(density * 100.0))
|
|
628
|
-
grass_variety.set_editor_property('grass_density', pp_density)
|
|
629
|
-
grass_variety.set_editor_property('use_grid', True)
|
|
630
|
-
grass_variety.set_editor_property('placement_jitter', 1.0)
|
|
631
|
-
# Set cull distances as PerPlatformInt and LOD as int (engine uses mixed types here)
|
|
632
|
-
pp_start = unreal.PerPlatformInt()
|
|
633
|
-
pp_start.set_editor_property('Default', 10000)
|
|
634
|
-
grass_variety.set_editor_property('start_cull_distance', pp_start)
|
|
635
|
-
pp_end = unreal.PerPlatformInt()
|
|
636
|
-
pp_end.set_editor_property('Default', 20000)
|
|
637
|
-
grass_variety.set_editor_property('end_cull_distance', pp_end)
|
|
638
|
-
grass_variety.set_editor_property('min_lod', -1)
|
|
639
|
-
grass_variety.set_editor_property('scaling', unreal.GrassScaling.UNIFORM)
|
|
640
|
-
grass_variety.set_editor_property('scale_x', unreal.FloatInterval(min_scale, max_scale))
|
|
641
|
-
grass_variety.set_editor_property('scale_y', unreal.FloatInterval(min_scale, max_scale))
|
|
642
|
-
grass_variety.set_editor_property('scale_z', unreal.FloatInterval(min_scale, max_scale))
|
|
643
|
-
grass_variety.set_editor_property('random_rotation', True)
|
|
644
|
-
grass_variety.set_editor_property('align_to_surface', True)
|
|
645
|
-
|
|
646
|
-
grass_type.set_editor_property('grass_varieties', [grass_variety])
|
|
647
|
-
|
|
648
|
-
# Save asset
|
|
649
|
-
unreal.EditorAssetLibrary.save_asset(grass_type.get_path_name())
|
|
650
|
-
|
|
651
|
-
result['success'] = True
|
|
652
|
-
result['message'] = f"Created landscape grass type '{name}'"
|
|
653
|
-
result['asset_path'] = grass_type.get_path_name()
|
|
654
|
-
else:
|
|
655
|
-
result['success'] = False
|
|
656
|
-
result['error'] = f"Could not load mesh: {mesh_path}"
|
|
657
|
-
else:
|
|
658
|
-
result['success'] = False
|
|
659
|
-
result['error'] = "Could not create LandscapeGrassType"
|
|
660
|
-
else:
|
|
661
|
-
result['success'] = False
|
|
662
|
-
result['error'] = f"Grass type already exists: {grass_type_path}"
|
|
663
|
-
|
|
664
|
-
except Exception as e:
|
|
665
|
-
result['success'] = False
|
|
666
|
-
result['error'] = str(e)
|
|
667
|
-
|
|
668
|
-
print(f"RESULT:{json.dumps(result)}")
|
|
669
|
-
`.trim();
|
|
670
|
-
|
|
671
|
-
const response = await this.bridge.executePython(pythonScript);
|
|
672
|
-
const interpreted = interpretStandardResult(response, {
|
|
673
|
-
successMessage: `Created landscape grass type '${params.name}'`,
|
|
674
|
-
failureMessage: `Failed to create landscape grass type '${params.name}'`
|
|
675
|
-
});
|
|
676
|
-
|
|
677
|
-
if (!interpreted.success) {
|
|
678
|
-
const failure: {
|
|
679
|
-
success: false;
|
|
680
|
-
error: string;
|
|
681
|
-
message: string;
|
|
682
|
-
warnings?: string[];
|
|
683
|
-
details?: string[];
|
|
684
|
-
payload?: Record<string, unknown>;
|
|
685
|
-
} = {
|
|
686
|
-
success: false,
|
|
687
|
-
error: interpreted.error ?? interpreted.message,
|
|
688
|
-
message: interpreted.message
|
|
689
|
-
};
|
|
690
|
-
|
|
691
|
-
if (interpreted.warnings) {
|
|
692
|
-
failure.warnings = interpreted.warnings;
|
|
693
|
-
}
|
|
694
|
-
if (interpreted.details) {
|
|
695
|
-
failure.details = interpreted.details;
|
|
696
|
-
}
|
|
697
|
-
if (interpreted.payload && Object.keys(interpreted.payload).length > 0) {
|
|
698
|
-
failure.payload = interpreted.payload;
|
|
699
|
-
}
|
|
700
|
-
|
|
701
|
-
return failure;
|
|
702
|
-
}
|
|
703
|
-
|
|
704
|
-
const payload = { ...interpreted.payload } as Record<string, unknown>;
|
|
705
|
-
const assetPath = coerceString(payload.asset_path) ?? coerceString(payload.assetPath);
|
|
706
|
-
const note = coerceString(payload.note);
|
|
707
|
-
const messages = coerceStringArray(payload.messages);
|
|
708
|
-
|
|
709
|
-
payload.success = true;
|
|
710
|
-
payload.message = interpreted.message;
|
|
711
|
-
|
|
712
|
-
if (assetPath) {
|
|
713
|
-
payload.asset_path = assetPath;
|
|
714
|
-
payload.assetPath = assetPath;
|
|
715
|
-
}
|
|
716
|
-
if (note) {
|
|
717
|
-
payload.note = note;
|
|
718
|
-
}
|
|
719
|
-
if (messages && messages.length > 0) {
|
|
720
|
-
payload.messages = messages;
|
|
721
|
-
}
|
|
722
|
-
|
|
723
|
-
if (interpreted.warnings) {
|
|
724
|
-
payload.warnings = interpreted.warnings;
|
|
725
|
-
}
|
|
726
|
-
if (interpreted.details) {
|
|
727
|
-
payload.details = interpreted.details;
|
|
728
|
-
}
|
|
729
|
-
|
|
730
|
-
return payload as any;
|
|
731
|
-
}
|
|
732
|
-
}
|