unreal-engine-mcp-server 0.4.6 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.env.example +26 -0
- package/.env.production +38 -7
- package/.eslintrc.json +0 -54
- package/.eslintrc.override.json +8 -0
- package/.github/ISSUE_TEMPLATE/bug_report.yml +94 -0
- package/.github/ISSUE_TEMPLATE/config.yml +8 -0
- package/.github/ISSUE_TEMPLATE/feature_request.yml +56 -0
- package/.github/copilot-instructions.md +478 -45
- package/.github/dependabot.yml +19 -0
- package/.github/labeler.yml +24 -0
- package/.github/labels.yml +70 -0
- package/.github/pull_request_template.md +42 -0
- package/.github/release-drafter.yml +148 -0
- package/.github/workflows/auto-merge.yml +38 -0
- package/.github/workflows/ci.yml +38 -0
- package/.github/workflows/dependency-review.yml +17 -0
- package/.github/workflows/gemini-issue-triage.yml +172 -0
- package/.github/workflows/greetings.yml +23 -0
- package/.github/workflows/labeler.yml +16 -0
- package/.github/workflows/links.yml +80 -0
- package/.github/workflows/pr-size-labeler.yml +137 -0
- package/.github/workflows/publish-mcp.yml +12 -7
- package/.github/workflows/release-drafter.yml +23 -0
- package/.github/workflows/release.yml +112 -0
- package/.github/workflows/semantic-pull-request.yml +35 -0
- package/.github/workflows/smoke-test.yml +36 -0
- package/.github/workflows/stale.yml +28 -0
- package/CHANGELOG.md +269 -22
- package/CONTRIBUTING.md +140 -0
- package/README.md +166 -72
- package/claude_desktop_config_example.json +7 -6
- package/dist/automation/bridge.d.ts +50 -0
- package/dist/automation/bridge.js +452 -0
- package/dist/automation/connection-manager.d.ts +23 -0
- package/dist/automation/connection-manager.js +107 -0
- package/dist/automation/handshake.d.ts +11 -0
- package/dist/automation/handshake.js +89 -0
- package/dist/automation/index.d.ts +3 -0
- package/dist/automation/index.js +3 -0
- package/dist/automation/message-handler.d.ts +12 -0
- package/dist/automation/message-handler.js +149 -0
- package/dist/automation/request-tracker.d.ts +25 -0
- package/dist/automation/request-tracker.js +98 -0
- package/dist/automation/types.d.ts +130 -0
- package/dist/automation/types.js +2 -0
- package/dist/cli.js +32 -5
- package/dist/config.d.ts +27 -0
- package/dist/config.js +60 -0
- package/dist/constants.d.ts +12 -0
- package/dist/constants.js +12 -0
- package/dist/graphql/resolvers.d.ts +268 -0
- package/dist/graphql/resolvers.js +743 -0
- package/dist/graphql/schema.d.ts +5 -0
- package/dist/graphql/schema.js +437 -0
- package/dist/graphql/server.d.ts +26 -0
- package/dist/graphql/server.js +115 -0
- package/dist/graphql/types.d.ts +7 -0
- package/dist/graphql/types.js +2 -0
- package/dist/handlers/resource-handlers.d.ts +20 -0
- package/dist/handlers/resource-handlers.js +180 -0
- package/dist/index.d.ts +31 -18
- package/dist/index.js +119 -604
- package/dist/prompts/index.js +4 -4
- package/dist/resources/actors.d.ts +17 -12
- package/dist/resources/actors.js +56 -76
- package/dist/resources/assets.d.ts +6 -14
- package/dist/resources/assets.js +115 -147
- package/dist/resources/levels.d.ts +13 -13
- package/dist/resources/levels.js +25 -34
- package/dist/server/resource-registry.d.ts +20 -0
- package/dist/server/resource-registry.js +37 -0
- package/dist/server/tool-registry.d.ts +23 -0
- package/dist/server/tool-registry.js +322 -0
- package/dist/server-setup.d.ts +21 -0
- package/dist/server-setup.js +111 -0
- package/dist/services/health-monitor.d.ts +34 -0
- package/dist/services/health-monitor.js +105 -0
- package/dist/services/metrics-server.d.ts +11 -0
- package/dist/services/metrics-server.js +105 -0
- package/dist/tools/actors.d.ts +147 -9
- package/dist/tools/actors.js +350 -311
- package/dist/tools/animation.d.ts +135 -4
- package/dist/tools/animation.js +510 -411
- package/dist/tools/assets.d.ts +117 -19
- package/dist/tools/assets.js +259 -284
- package/dist/tools/audio.d.ts +102 -42
- package/dist/tools/audio.js +272 -685
- package/dist/tools/base-tool.d.ts +17 -0
- package/dist/tools/base-tool.js +46 -0
- package/dist/tools/behavior-tree.d.ts +94 -0
- package/dist/tools/behavior-tree.js +39 -0
- package/dist/tools/blueprint/helpers.d.ts +29 -0
- package/dist/tools/blueprint/helpers.js +182 -0
- package/dist/tools/blueprint.d.ts +228 -118
- package/dist/tools/blueprint.js +685 -832
- package/dist/tools/consolidated-tool-definitions.d.ts +5475 -1627
- package/dist/tools/consolidated-tool-definitions.js +829 -482
- package/dist/tools/consolidated-tool-handlers.d.ts +2 -1
- package/dist/tools/consolidated-tool-handlers.js +211 -1009
- package/dist/tools/debug.d.ts +143 -85
- package/dist/tools/debug.js +234 -180
- package/dist/tools/dynamic-handler-registry.d.ts +11 -0
- package/dist/tools/dynamic-handler-registry.js +101 -0
- package/dist/tools/editor.d.ts +139 -18
- package/dist/tools/editor.js +239 -244
- package/dist/tools/engine.d.ts +10 -4
- package/dist/tools/engine.js +13 -5
- package/dist/tools/environment.d.ts +36 -0
- package/dist/tools/environment.js +267 -0
- package/dist/tools/foliage.d.ts +105 -14
- package/dist/tools/foliage.js +219 -331
- package/dist/tools/handlers/actor-handlers.d.ts +3 -0
- package/dist/tools/handlers/actor-handlers.js +232 -0
- package/dist/tools/handlers/animation-handlers.d.ts +3 -0
- package/dist/tools/handlers/animation-handlers.js +185 -0
- package/dist/tools/handlers/argument-helper.d.ts +16 -0
- package/dist/tools/handlers/argument-helper.js +80 -0
- package/dist/tools/handlers/asset-handlers.d.ts +3 -0
- package/dist/tools/handlers/asset-handlers.js +496 -0
- package/dist/tools/handlers/audio-handlers.d.ts +3 -0
- package/dist/tools/handlers/audio-handlers.js +166 -0
- package/dist/tools/handlers/blueprint-handlers.d.ts +4 -0
- package/dist/tools/handlers/blueprint-handlers.js +358 -0
- package/dist/tools/handlers/common-handlers.d.ts +14 -0
- package/dist/tools/handlers/common-handlers.js +56 -0
- package/dist/tools/handlers/editor-handlers.d.ts +3 -0
- package/dist/tools/handlers/editor-handlers.js +119 -0
- package/dist/tools/handlers/effect-handlers.d.ts +3 -0
- package/dist/tools/handlers/effect-handlers.js +171 -0
- package/dist/tools/handlers/environment-handlers.d.ts +3 -0
- package/dist/tools/handlers/environment-handlers.js +170 -0
- package/dist/tools/handlers/graph-handlers.d.ts +3 -0
- package/dist/tools/handlers/graph-handlers.js +90 -0
- package/dist/tools/handlers/input-handlers.d.ts +3 -0
- package/dist/tools/handlers/input-handlers.js +21 -0
- package/dist/tools/handlers/inspect-handlers.d.ts +3 -0
- package/dist/tools/handlers/inspect-handlers.js +383 -0
- package/dist/tools/handlers/level-handlers.d.ts +3 -0
- package/dist/tools/handlers/level-handlers.js +237 -0
- package/dist/tools/handlers/lighting-handlers.d.ts +3 -0
- package/dist/tools/handlers/lighting-handlers.js +144 -0
- package/dist/tools/handlers/performance-handlers.d.ts +3 -0
- package/dist/tools/handlers/performance-handlers.js +130 -0
- package/dist/tools/handlers/pipeline-handlers.d.ts +3 -0
- package/dist/tools/handlers/pipeline-handlers.js +110 -0
- package/dist/tools/handlers/sequence-handlers.d.ts +3 -0
- package/dist/tools/handlers/sequence-handlers.js +376 -0
- package/dist/tools/handlers/system-handlers.d.ts +4 -0
- package/dist/tools/handlers/system-handlers.js +506 -0
- package/dist/tools/input.d.ts +19 -0
- package/dist/tools/input.js +89 -0
- package/dist/tools/introspection.d.ts +103 -40
- package/dist/tools/introspection.js +425 -568
- package/dist/tools/landscape.d.ts +97 -36
- package/dist/tools/landscape.js +280 -409
- package/dist/tools/level.d.ts +130 -10
- package/dist/tools/level.js +639 -675
- package/dist/tools/lighting.d.ts +77 -38
- package/dist/tools/lighting.js +441 -943
- package/dist/tools/logs.d.ts +45 -0
- package/dist/tools/logs.js +210 -0
- package/dist/tools/materials.d.ts +91 -24
- package/dist/tools/materials.js +190 -118
- package/dist/tools/niagara.d.ts +149 -39
- package/dist/tools/niagara.js +232 -182
- package/dist/tools/performance.d.ts +27 -12
- package/dist/tools/performance.js +204 -122
- package/dist/tools/physics.d.ts +32 -77
- package/dist/tools/physics.js +171 -582
- package/dist/tools/property-dictionary.d.ts +13 -0
- package/dist/tools/property-dictionary.js +82 -0
- package/dist/tools/sequence.d.ts +73 -48
- package/dist/tools/sequence.js +196 -748
- package/dist/tools/tool-definition-utils.d.ts +59 -0
- package/dist/tools/tool-definition-utils.js +35 -0
- package/dist/tools/ui.d.ts +66 -34
- package/dist/tools/ui.js +134 -214
- package/dist/types/env.d.ts +0 -3
- package/dist/types/env.js +0 -7
- package/dist/types/tool-interfaces.d.ts +898 -0
- package/dist/types/tool-interfaces.js +2 -0
- package/dist/types/tool-types.d.ts +195 -11
- package/dist/types/tool-types.js +0 -4
- package/dist/unreal-bridge.d.ts +24 -131
- package/dist/unreal-bridge.js +364 -1506
- package/dist/utils/command-validator.d.ts +9 -0
- package/dist/utils/command-validator.js +67 -0
- package/dist/utils/elicitation.d.ts +1 -1
- package/dist/utils/elicitation.js +12 -15
- package/dist/utils/error-handler.d.ts +2 -51
- package/dist/utils/error-handler.js +11 -87
- package/dist/utils/ini-reader.d.ts +3 -0
- package/dist/utils/ini-reader.js +69 -0
- package/dist/utils/logger.js +9 -6
- package/dist/utils/normalize.d.ts +3 -0
- package/dist/utils/normalize.js +56 -0
- package/dist/utils/response-factory.d.ts +7 -0
- package/dist/utils/response-factory.js +33 -0
- package/dist/utils/response-validator.d.ts +3 -24
- package/dist/utils/response-validator.js +130 -81
- package/dist/utils/result-helpers.d.ts +4 -5
- package/dist/utils/result-helpers.js +15 -16
- package/dist/utils/safe-json.js +5 -11
- package/dist/utils/unreal-command-queue.d.ts +24 -0
- package/dist/utils/unreal-command-queue.js +120 -0
- package/dist/utils/validation.d.ts +0 -40
- package/dist/utils/validation.js +1 -78
- package/dist/wasm/index.d.ts +70 -0
- package/dist/wasm/index.js +535 -0
- package/docs/GraphQL-API.md +888 -0
- package/docs/Migration-Guide-v0.5.0.md +692 -0
- package/docs/Roadmap.md +53 -0
- package/docs/WebAssembly-Integration.md +628 -0
- package/docs/editor-plugin-extension.md +370 -0
- package/docs/handler-mapping.md +242 -0
- package/docs/native-automation-progress.md +128 -0
- package/docs/testing-guide.md +423 -0
- package/mcp-config-example.json +6 -6
- package/package.json +60 -27
- package/plugins/McpAutomationBridge/Config/FilterPlugin.ini +8 -0
- package/plugins/McpAutomationBridge/McpAutomationBridge.uplugin +64 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/McpAutomationBridge.Build.cs +189 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeGlobals.cpp +22 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeGlobals.h +30 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeHelpers.h +1983 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeModule.cpp +72 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeSettings.cpp +46 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeSubsystem.cpp +581 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AnimationHandlers.cpp +2394 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AssetQueryHandlers.cpp +300 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AssetWorkflowHandlers.cpp +2807 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AudioHandlers.cpp +1087 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BehaviorTreeHandlers.cpp +488 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintCreationHandlers.cpp +643 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintCreationHandlers.h +31 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintGraphHandlers.cpp +1184 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintHandlers.cpp +5652 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintHandlers_List.cpp +152 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_ControlHandlers.cpp +2614 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_DebugHandlers.cpp +42 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_EditorFunctionHandlers.cpp +1237 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_EffectHandlers.cpp +1701 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_EnvironmentHandlers.cpp +2145 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_FoliageHandlers.cpp +954 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_InputHandlers.cpp +209 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_InsightsHandlers.cpp +41 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_LandscapeHandlers.cpp +1164 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_LevelHandlers.cpp +762 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_LightingHandlers.cpp +634 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_LogHandlers.cpp +136 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_MaterialGraphHandlers.cpp +494 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_NiagaraGraphHandlers.cpp +278 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_NiagaraHandlers.cpp +625 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_PerformanceHandlers.cpp +401 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_PipelineHandlers.cpp +67 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_ProcessRequest.cpp +735 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_PropertyHandlers.cpp +2634 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_RenderHandlers.cpp +189 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_SCSHandlers.cpp +917 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_SCSHandlers.h +39 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_SequenceHandlers.cpp +2670 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_SequencerHandlers.cpp +519 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_TestHandlers.cpp +38 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_UiHandlers.cpp +668 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_WorldPartitionHandlers.cpp +346 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpBridgeWebSocket.cpp +1330 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpBridgeWebSocket.h +149 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpConnectionManager.cpp +783 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Public/McpAutomationBridgeSettings.h +115 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Public/McpAutomationBridgeSubsystem.h +796 -0
- package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Public/McpConnectionManager.h +117 -0
- package/scripts/check-unreal-connection.mjs +19 -0
- package/scripts/clean-tmp.js +23 -0
- package/scripts/patch-wasm.js +26 -0
- package/scripts/run-all-tests.mjs +131 -0
- package/scripts/smoke-test.ts +94 -0
- package/scripts/sync-mcp-plugin.js +143 -0
- package/scripts/test-no-plugin-alternates.mjs +113 -0
- package/scripts/validate-server.js +46 -0
- package/scripts/verify-automation-bridge.js +200 -0
- package/server.json +57 -21
- package/src/automation/bridge.ts +558 -0
- package/src/automation/connection-manager.ts +130 -0
- package/src/automation/handshake.ts +99 -0
- package/src/automation/index.ts +2 -0
- package/src/automation/message-handler.ts +167 -0
- package/src/automation/request-tracker.ts +123 -0
- package/src/automation/types.ts +107 -0
- package/src/cli.ts +33 -6
- package/src/config.ts +73 -0
- package/src/constants.ts +12 -0
- package/src/graphql/resolvers.ts +1010 -0
- package/src/graphql/schema.ts +452 -0
- package/src/graphql/server.ts +154 -0
- package/src/graphql/types.ts +7 -0
- package/src/handlers/resource-handlers.ts +186 -0
- package/src/index.ts +152 -649
- package/src/prompts/index.ts +4 -4
- package/src/resources/actors.ts +58 -76
- package/src/resources/assets.ts +147 -134
- package/src/resources/levels.ts +28 -33
- package/src/server/resource-registry.ts +47 -0
- package/src/server/tool-registry.ts +354 -0
- package/src/server-setup.ts +148 -0
- package/src/services/health-monitor.ts +132 -0
- package/src/services/metrics-server.ts +142 -0
- package/src/tools/actors.ts +417 -322
- package/src/tools/animation.ts +671 -461
- package/src/tools/assets.ts +353 -289
- package/src/tools/audio.ts +323 -766
- package/src/tools/base-tool.ts +52 -0
- package/src/tools/behavior-tree.ts +45 -0
- package/src/tools/blueprint/helpers.ts +189 -0
- package/src/tools/blueprint.ts +787 -965
- package/src/tools/consolidated-tool-definitions.ts +993 -500
- package/src/tools/consolidated-tool-handlers.ts +272 -1122
- package/src/tools/debug.ts +292 -187
- package/src/tools/dynamic-handler-registry.ts +151 -0
- package/src/tools/editor.ts +309 -246
- package/src/tools/engine.ts +14 -3
- package/src/tools/environment.ts +287 -0
- package/src/tools/foliage.ts +314 -379
- package/src/tools/handlers/actor-handlers.ts +271 -0
- package/src/tools/handlers/animation-handlers.ts +237 -0
- package/src/tools/handlers/argument-helper.ts +142 -0
- package/src/tools/handlers/asset-handlers.ts +532 -0
- package/src/tools/handlers/audio-handlers.ts +194 -0
- package/src/tools/handlers/blueprint-handlers.ts +380 -0
- package/src/tools/handlers/common-handlers.ts +87 -0
- package/src/tools/handlers/editor-handlers.ts +123 -0
- package/src/tools/handlers/effect-handlers.ts +220 -0
- package/src/tools/handlers/environment-handlers.ts +183 -0
- package/src/tools/handlers/graph-handlers.ts +116 -0
- package/src/tools/handlers/input-handlers.ts +28 -0
- package/src/tools/handlers/inspect-handlers.ts +450 -0
- package/src/tools/handlers/level-handlers.ts +252 -0
- package/src/tools/handlers/lighting-handlers.ts +147 -0
- package/src/tools/handlers/performance-handlers.ts +132 -0
- package/src/tools/handlers/pipeline-handlers.ts +127 -0
- package/src/tools/handlers/sequence-handlers.ts +415 -0
- package/src/tools/handlers/system-handlers.ts +564 -0
- package/src/tools/input.ts +101 -0
- package/src/tools/introspection.ts +493 -584
- package/src/tools/landscape.ts +394 -489
- package/src/tools/level.ts +752 -694
- package/src/tools/lighting.ts +583 -984
- package/src/tools/logs.ts +219 -0
- package/src/tools/materials.ts +231 -121
- package/src/tools/niagara.ts +293 -168
- package/src/tools/performance.ts +320 -168
- package/src/tools/physics.ts +268 -613
- package/src/tools/property-dictionary.ts +98 -0
- package/src/tools/sequence.ts +255 -815
- package/src/tools/tool-definition-utils.ts +35 -0
- package/src/tools/ui.ts +207 -283
- package/src/types/env.ts +0 -10
- package/src/types/tool-interfaces.ts +250 -0
- package/src/types/tool-types.ts +250 -13
- package/src/unreal-bridge.ts +460 -1550
- package/src/utils/command-validator.ts +75 -0
- package/src/utils/elicitation.ts +10 -7
- package/src/utils/error-handler.ts +14 -90
- package/src/utils/ini-reader.ts +86 -0
- package/src/utils/logger.ts +8 -3
- package/src/utils/normalize.ts +60 -0
- package/src/utils/response-factory.ts +39 -0
- package/src/utils/response-validator.ts +176 -56
- package/src/utils/result-helpers.ts +21 -19
- package/src/utils/safe-json.ts +14 -11
- package/src/utils/unreal-command-queue.ts +152 -0
- package/src/utils/validation.ts +4 -1
- package/src/wasm/index.ts +838 -0
- package/test-server.mjs +100 -0
- package/tests/run-unreal-tool-tests.mjs +242 -14
- package/tests/test-animation.mjs +44 -0
- package/tests/test-asset-advanced.mjs +82 -0
- package/tests/test-asset-errors.mjs +35 -0
- package/tests/test-audio.mjs +219 -0
- package/tests/test-automation-timeouts.mjs +98 -0
- package/tests/test-behavior-tree.mjs +261 -0
- package/tests/test-blueprint-events.mjs +35 -0
- package/tests/test-blueprint-graph.mjs +79 -0
- package/tests/test-blueprint.mjs +577 -0
- package/tests/test-client-mode.mjs +86 -0
- package/tests/test-console-command.mjs +56 -0
- package/tests/test-control-actor.mjs +425 -0
- package/tests/test-control-editor.mjs +80 -0
- package/tests/test-extra-tools.mjs +38 -0
- package/tests/test-graphql.mjs +322 -0
- package/tests/test-inspect.mjs +72 -0
- package/tests/test-landscape.mjs +60 -0
- package/tests/test-manage-asset.mjs +438 -0
- package/tests/test-manage-level.mjs +70 -0
- package/tests/test-materials.mjs +356 -0
- package/tests/test-niagara.mjs +185 -0
- package/tests/test-no-inline-python.mjs +122 -0
- package/tests/test-plugin-handshake.mjs +82 -0
- package/tests/test-render.mjs +33 -0
- package/tests/test-runner.mjs +933 -0
- package/tests/test-search-assets.mjs +66 -0
- package/tests/test-sequence.mjs +68 -0
- package/tests/test-system.mjs +57 -0
- package/tests/test-wasm.mjs +193 -0
- package/tests/test-world-partition.mjs +215 -0
- package/tsconfig.json +3 -3
- package/wasm/Cargo.lock +363 -0
- package/wasm/Cargo.toml +42 -0
- package/wasm/LICENSE +21 -0
- package/wasm/README.md +253 -0
- package/wasm/src/dependency_resolver.rs +377 -0
- package/wasm/src/lib.rs +153 -0
- package/wasm/src/property_parser.rs +271 -0
- package/wasm/src/transform_math.rs +396 -0
- package/wasm/tests/integration.rs +109 -0
- package/.github/workflows/smithery-build.yml +0 -29
- package/dist/tools/build_environment_advanced.d.ts +0 -65
- package/dist/tools/build_environment_advanced.js +0 -633
- package/dist/tools/rc.d.ts +0 -110
- package/dist/tools/rc.js +0 -437
- package/dist/tools/visual.d.ts +0 -40
- package/dist/tools/visual.js +0 -282
- package/dist/utils/http.d.ts +0 -6
- package/dist/utils/http.js +0 -151
- package/dist/utils/python-output.d.ts +0 -18
- package/dist/utils/python-output.js +0 -290
- package/dist/utils/python.d.ts +0 -2
- package/dist/utils/python.js +0 -4
- package/dist/utils/stdio-redirect.d.ts +0 -2
- package/dist/utils/stdio-redirect.js +0 -20
- package/docs/unreal-tool-test-cases.md +0 -572
- package/smithery.yaml +0 -29
- package/src/tools/build_environment_advanced.ts +0 -732
- package/src/tools/rc.ts +0 -515
- package/src/tools/visual.ts +0 -281
- package/src/utils/http.ts +0 -187
- package/src/utils/python-output.ts +0 -351
- package/src/utils/python.ts +0 -3
- package/src/utils/stdio-redirect.ts +0 -18
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#include "EngineUtils.h"
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#include "McpAutomationBridgeGlobals.h"
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#include "McpAutomationBridgeHelpers.h"
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#include "McpAutomationBridgeSubsystem.h"
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#if WITH_EDITOR
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "AssetToolsModule.h"
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#include "AudioDevice.h"
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#include "Components/AudioComponent.h"
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#include "EditorAssetLibrary.h"
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#include "Factories/SoundAttenuationFactory.h"
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#include "Factories/SoundClassFactory.h"
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#include "Factories/SoundCueFactoryNew.h"
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#include "Factories/SoundMixFactory.h"
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#include "Kismet/GameplayStatics.h"
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#include "Sound/SoundAttenuation.h"
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#include "Sound/SoundClass.h"
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#include "Sound/SoundCue.h"
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#include "Sound/SoundMix.h"
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#include "Sound/SoundNodeAttenuation.h"
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#include "Sound/SoundNodeLooping.h"
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#include "Sound/SoundNodeModulator.h"
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#include "Sound/SoundNodeWavePlayer.h"
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#include "Sound/SoundWave.h"
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#endif
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/**
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* Finds an actor by object path/name or by actor label/name within an optional world.
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*
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* Searches first for an exact object path or registered name, and if not found and a World is provided,
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* iterates actors in that World comparing actor label and actor name case-insensitively.
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*
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* @param ActorName Actor object path, registered name, or actor label to search for.
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* @param World Optional world to search actor labels/names in when direct lookup fails.
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* @return `AActor*` Pointer to the matched actor, `nullptr` if no matching actor is found or ActorName is empty.
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*/
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static AActor *FindAudioActorByName(const FString &ActorName, UWorld *World) {
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if (ActorName.IsEmpty())
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return nullptr;
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// Fast path: Direct object path/name
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AActor *Actor = FindObject<AActor>(nullptr, *ActorName);
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if (Actor && Actor->IsValidLowLevel())
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return Actor;
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// Fallback: Label search (limited scope)
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if (World) {
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for (TActorIterator<AActor> It(World); It; ++It) {
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if (It->GetActorLabel().Equals(ActorName, ESearchCase::IgnoreCase) ||
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It->GetName().Equals(ActorName, ESearchCase::IgnoreCase)) {
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return *It;
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}
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}
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}
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return nullptr;
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}
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/**
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* @brief Resolves a USoundBase asset from an asset path or an asset name.
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*
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* Attempts to load the sound by the provided path; if the input appears to be a simple name
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* (no path separators), searches the project's /Game assets for a matching USoundWave or
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* USoundCue by name.
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*
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* @param SoundPath Asset path (e.g. "/Game/Audio/MyCue.MyCue") or an asset name (e.g. "MyCue").
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* @return USoundBase* Pointer to the resolved sound asset, or nullptr if not found.
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*/
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static USoundBase *ResolveSoundAsset(const FString &SoundPath) {
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if (SoundPath.IsEmpty())
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return nullptr;
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USoundBase *Sound = nullptr;
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if (UEditorAssetLibrary::DoesAssetExist(SoundPath)) {
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Sound = Cast<USoundBase>(UEditorAssetLibrary::LoadAsset(SoundPath));
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}
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if (Sound)
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return Sound;
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// Optimization: If it looks like a path and wasn't found, fail immediately
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if (SoundPath.Contains(TEXT("/"))) {
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UE_LOG(LogMcpAutomationBridgeSubsystem, Warning,
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TEXT("Sound asset '%s' not found (skipping recursive search)."),
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*SoundPath);
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return nullptr;
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}
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// Fallback: Try to find the asset by Name
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FString AssetName = FPaths::GetBaseFilename(SoundPath);
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FAssetRegistryModule &AssetRegistryModule =
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FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry");
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TArray<FAssetData> AssetData;
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FARFilter Filter;
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Filter.ClassPaths.Add(USoundWave::StaticClass()->GetClassPathName());
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Filter.ClassPaths.Add(USoundCue::StaticClass()->GetClassPathName());
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Filter.bRecursivePaths = true;
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Filter.PackagePaths.Add(TEXT("/Game"));
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AssetRegistryModule.Get().GetAssets(Filter, AssetData);
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for (const FAssetData &Data : AssetData) {
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if (Data.AssetName.ToString().Equals(AssetName, ESearchCase::IgnoreCase)) {
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Sound = Cast<USoundBase>(Data.GetAsset());
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if (Sound) {
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UE_LOG(LogMcpAutomationBridgeSubsystem, Log,
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TEXT("Resolved sound '%s' to '%s'"), *SoundPath,
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*Sound->GetPathName());
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return Sound;
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}
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}
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}
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UE_LOG(LogMcpAutomationBridgeSubsystem, Warning,
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TEXT("Sound asset '%s' not found."), *SoundPath);
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return nullptr;
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}
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/**
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* @brief Resolve a USoundMix by asset path or asset name.
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*
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* Attempts to load a USoundMix using the provided MixPath. If MixPath contains a
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* full asset path and the asset exists, that asset is returned. If MixPath does
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* not contain a path separator, the function treats it as an asset name and
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* searches the /Game packages for a matching USoundMix (case-insensitive).
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*
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* @param MixPath Asset path or asset name to resolve.
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* @return USoundMix* Pointer to the resolved USoundMix, or nullptr if not found.
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*/
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static USoundMix *ResolveSoundMix(const FString &MixPath) {
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if (MixPath.IsEmpty())
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return nullptr;
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USoundMix *Mix = nullptr;
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if (UEditorAssetLibrary::DoesAssetExist(MixPath)) {
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Mix = Cast<USoundMix>(UEditorAssetLibrary::LoadAsset(MixPath));
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}
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if (Mix)
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return Mix;
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if (MixPath.Contains(TEXT("/")))
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return nullptr;
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FString AssetName = FPaths::GetBaseFilename(MixPath);
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FAssetRegistryModule &AssetRegistryModule =
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FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry");
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TArray<FAssetData> AssetData;
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FARFilter Filter;
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Filter.ClassPaths.Add(USoundMix::StaticClass()->GetClassPathName());
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Filter.bRecursivePaths = true;
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Filter.PackagePaths.Add(TEXT("/Game"));
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AssetRegistryModule.Get().GetAssets(Filter, AssetData);
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for (const FAssetData &Data : AssetData) {
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if (Data.AssetName.ToString().Equals(AssetName, ESearchCase::IgnoreCase)) {
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Mix = Cast<USoundMix>(Data.GetAsset());
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if (Mix)
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return Mix;
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}
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}
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return nullptr;
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}
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/**
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* @brief Locates and returns a USoundClass by asset path or by asset name.
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*
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* Attempts to load the sound class directly if ClassPath refers to an existing asset; otherwise,
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* if ClassPath does not contain a '/' it searches the project's /Game assets for a sound class
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* with a matching name (case-insensitive).
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*
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* @param ClassPath Asset path (e.g. "/Game/Audio/MyClass") or asset name ("MyClass").
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* @return USoundClass* Pointer to the resolved sound class, or nullptr if not found or ClassPath is empty.
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*/
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static USoundClass *ResolveSoundClass(const FString &ClassPath) {
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if (ClassPath.IsEmpty())
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return nullptr;
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USoundClass *Class = nullptr;
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if (UEditorAssetLibrary::DoesAssetExist(ClassPath)) {
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Class = Cast<USoundClass>(UEditorAssetLibrary::LoadAsset(ClassPath));
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}
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if (Class)
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return Class;
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if (ClassPath.Contains(TEXT("/")))
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return nullptr;
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FString AssetName = FPaths::GetBaseFilename(ClassPath);
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FAssetRegistryModule &AssetRegistryModule =
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FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry");
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TArray<FAssetData> AssetData;
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FARFilter Filter;
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Filter.ClassPaths.Add(USoundClass::StaticClass()->GetClassPathName());
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Filter.bRecursivePaths = true;
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Filter.PackagePaths.Add(TEXT("/Game"));
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AssetRegistryModule.Get().GetAssets(Filter, AssetData);
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for (const FAssetData &Data : AssetData) {
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if (Data.AssetName.ToString().Equals(AssetName, ESearchCase::IgnoreCase)) {
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Class = Cast<USoundClass>(Data.GetAsset());
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if (Class)
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return Class;
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}
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}
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return nullptr;
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}
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/**
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* @brief Handle audio-related automation actions described by a JSON payload and perform corresponding editor-side audio operations.
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*
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* Processes actions whose names start with audio_/create_sound_/play_sound_/set_sound_/push_sound_/pop_sound_/create_audio_/create_ambient_/create_reverb_/enable_audio_/fade_sound/set_doppler_/set_audio_/clear_sound_/set_base_sound_/prime_/spawn_sound_. In editor builds this may create audio assets (SoundCue, SoundClass, SoundMix), play or spawn sounds (2D/3D, attached or at location), manage SoundMix state and overrides, fade audio, prime sounds, and create audio components; non-editor builds return a NOT_IMPLEMENTED response.
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*
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* @param RequestId Identifier for the automation request.
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* @param Action Action name to handle (comparison is case-insensitive and matched by known prefixes).
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* @param Payload JSON object containing action parameters (e.g., asset paths, location/rotation arrays, volume, pitch, names).
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* @param RequestingSocket Optional socket that initiated the request (used for sending responses/errors).
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* @return bool `true` if the request was processed (either handled successfully or an error/response was sent); `false` if the action name is not an audio-related command and was not handled.
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*/
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219
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bool UMcpAutomationBridgeSubsystem::HandleAudioAction(
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const FString &RequestId, const FString &Action,
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const TSharedPtr<FJsonObject> &Payload,
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TSharedPtr<FMcpBridgeWebSocket> RequestingSocket) {
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const FString Lower = Action.ToLower();
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if (!Lower.StartsWith(TEXT("audio_")) &&
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!Lower.StartsWith(TEXT("create_sound_")) &&
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!Lower.StartsWith(TEXT("play_sound_")) &&
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!Lower.StartsWith(TEXT("set_sound_")) &&
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!Lower.StartsWith(TEXT("push_sound_")) &&
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!Lower.StartsWith(TEXT("pop_sound_")) &&
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!Lower.StartsWith(TEXT("create_audio_")) &&
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!Lower.StartsWith(TEXT("create_ambient_")) &&
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!Lower.StartsWith(TEXT("create_reverb_")) &&
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!Lower.StartsWith(TEXT("enable_audio_")) &&
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!Lower.StartsWith(TEXT("fade_sound")) &&
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!Lower.StartsWith(TEXT("set_doppler_")) &&
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!Lower.StartsWith(TEXT("set_audio_")) &&
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!Lower.StartsWith(TEXT("clear_sound_")) &&
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!Lower.StartsWith(TEXT("set_base_sound_")) &&
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!Lower.StartsWith(TEXT("prime_")) &&
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!Lower.StartsWith(TEXT("spawn_sound_"))) {
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241
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return false;
|
|
242
|
+
}
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|
243
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+
|
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244
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+
#if WITH_EDITOR
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245
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if (!Payload.IsValid()) {
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246
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SendAutomationError(RequestingSocket, RequestId,
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247
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TEXT("Audio payload missing"), TEXT("INVALID_PAYLOAD"));
|
|
248
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return true;
|
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249
|
+
}
|
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250
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+
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251
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+
if (Lower == TEXT("create_sound_cue") ||
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252
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Lower == TEXT("audio_create_sound_cue")) {
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253
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FString Name;
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254
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if (!Payload->TryGetStringField(TEXT("name"), Name) || Name.IsEmpty()) {
|
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255
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+
SendAutomationError(RequestingSocket, RequestId, TEXT("name required"),
|
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256
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+
TEXT("INVALID_ARGUMENT"));
|
|
257
|
+
return true;
|
|
258
|
+
}
|
|
259
|
+
|
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260
|
+
FString PackagePath;
|
|
261
|
+
Payload->TryGetStringField(TEXT("packagePath"), PackagePath);
|
|
262
|
+
if (PackagePath.IsEmpty())
|
|
263
|
+
PackagePath = TEXT("/Game/Audio/Cues");
|
|
264
|
+
|
|
265
|
+
FString WavePath;
|
|
266
|
+
Payload->TryGetStringField(TEXT("wavePath"), WavePath);
|
|
267
|
+
|
|
268
|
+
USoundCueFactoryNew *Factory = NewObject<USoundCueFactoryNew>();
|
|
269
|
+
FAssetToolsModule &AssetToolsModule =
|
|
270
|
+
FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools");
|
|
271
|
+
UObject *NewAsset = AssetToolsModule.Get().CreateAsset(
|
|
272
|
+
Name, PackagePath, USoundCue::StaticClass(), Factory);
|
|
273
|
+
USoundCue *SoundCue = Cast<USoundCue>(NewAsset);
|
|
274
|
+
|
|
275
|
+
if (!SoundCue) {
|
|
276
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
277
|
+
TEXT("Failed to create SoundCue"),
|
|
278
|
+
TEXT("ASSET_CREATION_FAILED"));
|
|
279
|
+
return true;
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
// Basic graph setup if wave provided
|
|
283
|
+
if (!WavePath.IsEmpty()) {
|
|
284
|
+
USoundWave *Wave = LoadObject<USoundWave>(nullptr, *WavePath);
|
|
285
|
+
if (Wave) {
|
|
286
|
+
USoundNodeWavePlayer *PlayerNode =
|
|
287
|
+
SoundCue->ConstructSoundNode<USoundNodeWavePlayer>();
|
|
288
|
+
PlayerNode->SetSoundWave(Wave);
|
|
289
|
+
|
|
290
|
+
USoundNode *LastNode = PlayerNode;
|
|
291
|
+
|
|
292
|
+
// Optional looping
|
|
293
|
+
bool bLooping = false;
|
|
294
|
+
if (Payload->TryGetBoolField(TEXT("looping"), bLooping) && bLooping) {
|
|
295
|
+
USoundNodeLooping *LoopNode =
|
|
296
|
+
SoundCue->ConstructSoundNode<USoundNodeLooping>();
|
|
297
|
+
LoopNode->ChildNodes.Add(LastNode);
|
|
298
|
+
LastNode = LoopNode;
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
// Optional modulation (volume/pitch)
|
|
302
|
+
double Volume = 1.0;
|
|
303
|
+
double Pitch = 1.0;
|
|
304
|
+
bool bHasVolume = Payload->TryGetNumberField(TEXT("volume"), Volume);
|
|
305
|
+
bool bHasPitch = Payload->TryGetNumberField(TEXT("pitch"), Pitch);
|
|
306
|
+
|
|
307
|
+
if (bHasVolume || bHasPitch) {
|
|
308
|
+
USoundNodeModulator *ModNode =
|
|
309
|
+
SoundCue->ConstructSoundNode<USoundNodeModulator>();
|
|
310
|
+
ModNode->PitchMin = ModNode->PitchMax = (float)Pitch;
|
|
311
|
+
ModNode->VolumeMin = ModNode->VolumeMax = (float)Volume;
|
|
312
|
+
ModNode->ChildNodes.Add(LastNode);
|
|
313
|
+
LastNode = ModNode;
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
// Optional attenuation
|
|
317
|
+
FString AttenuationPath;
|
|
318
|
+
if (Payload->TryGetStringField(TEXT("attenuationPath"),
|
|
319
|
+
AttenuationPath) &&
|
|
320
|
+
!AttenuationPath.IsEmpty()) {
|
|
321
|
+
USoundAttenuation *Attenuation =
|
|
322
|
+
LoadObject<USoundAttenuation>(nullptr, *AttenuationPath);
|
|
323
|
+
if (Attenuation) {
|
|
324
|
+
USoundNodeAttenuation *AttenNode =
|
|
325
|
+
SoundCue->ConstructSoundNode<USoundNodeAttenuation>();
|
|
326
|
+
AttenNode->AttenuationSettings = Attenuation;
|
|
327
|
+
AttenNode->ChildNodes.Add(LastNode);
|
|
328
|
+
LastNode = AttenNode;
|
|
329
|
+
}
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
SoundCue->FirstNode = LastNode;
|
|
333
|
+
SoundCue->LinkGraphNodesFromSoundNodes();
|
|
334
|
+
}
|
|
335
|
+
}
|
|
336
|
+
|
|
337
|
+
UEditorAssetLibrary::SaveAsset(SoundCue->GetPathName());
|
|
338
|
+
|
|
339
|
+
TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
|
|
340
|
+
Resp->SetBoolField(TEXT("success"), true);
|
|
341
|
+
Resp->SetStringField(TEXT("path"), SoundCue->GetPathName());
|
|
342
|
+
SendAutomationResponse(RequestingSocket, RequestId, true,
|
|
343
|
+
TEXT("SoundCue created"), Resp);
|
|
344
|
+
return true;
|
|
345
|
+
} else if (Lower == TEXT("play_sound_at_location") ||
|
|
346
|
+
Lower == TEXT("audio_play_sound_at_location")) {
|
|
347
|
+
FString SoundPath;
|
|
348
|
+
if (!Payload->TryGetStringField(TEXT("soundPath"), SoundPath) ||
|
|
349
|
+
SoundPath.IsEmpty()) {
|
|
350
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
351
|
+
TEXT("soundPath required"), TEXT("INVALID_ARGUMENT"));
|
|
352
|
+
return true;
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
USoundBase *Sound = ResolveSoundAsset(SoundPath);
|
|
356
|
+
if (!Sound) {
|
|
357
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
358
|
+
TEXT("Sound asset not found"),
|
|
359
|
+
TEXT("ASSET_NOT_FOUND"));
|
|
360
|
+
return true;
|
|
361
|
+
}
|
|
362
|
+
|
|
363
|
+
FVector Location = FVector::ZeroVector;
|
|
364
|
+
FRotator Rotation = FRotator::ZeroRotator;
|
|
365
|
+
const TArray<TSharedPtr<FJsonValue>> *LocArr;
|
|
366
|
+
if (Payload->TryGetArrayField(TEXT("location"), LocArr) && LocArr &&
|
|
367
|
+
LocArr->Num() >= 3) {
|
|
368
|
+
Location = FVector((*LocArr)[0]->AsNumber(), (*LocArr)[1]->AsNumber(),
|
|
369
|
+
(*LocArr)[2]->AsNumber());
|
|
370
|
+
}
|
|
371
|
+
const TArray<TSharedPtr<FJsonValue>> *RotArr;
|
|
372
|
+
if (Payload->TryGetArrayField(TEXT("rotation"), RotArr) && RotArr &&
|
|
373
|
+
RotArr->Num() >= 3) {
|
|
374
|
+
Rotation = FRotator((*RotArr)[0]->AsNumber(), (*RotArr)[1]->AsNumber(),
|
|
375
|
+
(*RotArr)[2]->AsNumber());
|
|
376
|
+
}
|
|
377
|
+
|
|
378
|
+
double Volume = 1.0;
|
|
379
|
+
Payload->TryGetNumberField(TEXT("volume"), Volume);
|
|
380
|
+
double Pitch = 1.0;
|
|
381
|
+
Payload->TryGetNumberField(TEXT("pitch"), Pitch);
|
|
382
|
+
double StartTime = 0.0;
|
|
383
|
+
Payload->TryGetNumberField(TEXT("startTime"), StartTime);
|
|
384
|
+
|
|
385
|
+
USoundAttenuation *Attenuation = nullptr;
|
|
386
|
+
FString AttenPath;
|
|
387
|
+
if (Payload->TryGetStringField(TEXT("attenuationPath"), AttenPath) &&
|
|
388
|
+
!AttenPath.IsEmpty()) {
|
|
389
|
+
Attenuation = LoadObject<USoundAttenuation>(nullptr, *AttenPath);
|
|
390
|
+
}
|
|
391
|
+
|
|
392
|
+
USoundConcurrency *Concurrency = nullptr;
|
|
393
|
+
FString ConcPath;
|
|
394
|
+
if (Payload->TryGetStringField(TEXT("concurrencyPath"), ConcPath) &&
|
|
395
|
+
!ConcPath.IsEmpty()) {
|
|
396
|
+
Concurrency = LoadObject<USoundConcurrency>(nullptr, *ConcPath);
|
|
397
|
+
}
|
|
398
|
+
|
|
399
|
+
if (!GEditor)
|
|
400
|
+
return false;
|
|
401
|
+
UWorld *World = GEditor->GetEditorWorldContext().World();
|
|
402
|
+
if (!World) {
|
|
403
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
404
|
+
TEXT("No world context available"), TEXT("NO_WORLD"));
|
|
405
|
+
return true;
|
|
406
|
+
}
|
|
407
|
+
|
|
408
|
+
UGameplayStatics::PlaySoundAtLocation(
|
|
409
|
+
World, Sound, Location, Rotation, (float)Volume, (float)Pitch,
|
|
410
|
+
(float)StartTime, Attenuation, Concurrency);
|
|
411
|
+
|
|
412
|
+
TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
|
|
413
|
+
Resp->SetBoolField(TEXT("success"), true);
|
|
414
|
+
Resp->SetStringField(TEXT("soundPath"), SoundPath);
|
|
415
|
+
TSharedPtr<FJsonObject> LocObj = MakeShared<FJsonObject>();
|
|
416
|
+
LocObj->SetNumberField(TEXT("x"), Location.X);
|
|
417
|
+
LocObj->SetNumberField(TEXT("y"), Location.Y);
|
|
418
|
+
LocObj->SetNumberField(TEXT("z"), Location.Z);
|
|
419
|
+
Resp->SetObjectField(TEXT("location"), LocObj);
|
|
420
|
+
|
|
421
|
+
SendAutomationResponse(RequestingSocket, RequestId, true,
|
|
422
|
+
TEXT("Sound played at location"), Resp);
|
|
423
|
+
return true;
|
|
424
|
+
} else if (Lower == TEXT("play_sound_2d") ||
|
|
425
|
+
Lower == TEXT("audio_play_sound_2d")) {
|
|
426
|
+
FString SoundPath;
|
|
427
|
+
if (!Payload->TryGetStringField(TEXT("soundPath"), SoundPath) ||
|
|
428
|
+
SoundPath.IsEmpty()) {
|
|
429
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
430
|
+
TEXT("soundPath required"), TEXT("INVALID_ARGUMENT"));
|
|
431
|
+
return true;
|
|
432
|
+
}
|
|
433
|
+
|
|
434
|
+
USoundBase *Sound = ResolveSoundAsset(SoundPath);
|
|
435
|
+
if (!Sound) {
|
|
436
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
437
|
+
TEXT("Sound asset not found"),
|
|
438
|
+
TEXT("ASSET_NOT_FOUND"));
|
|
439
|
+
return true;
|
|
440
|
+
}
|
|
441
|
+
|
|
442
|
+
double Volume = 1.0;
|
|
443
|
+
Payload->TryGetNumberField(TEXT("volume"), Volume);
|
|
444
|
+
double Pitch = 1.0;
|
|
445
|
+
Payload->TryGetNumberField(TEXT("pitch"), Pitch);
|
|
446
|
+
double StartTime = 0.0;
|
|
447
|
+
Payload->TryGetNumberField(TEXT("startTime"), StartTime);
|
|
448
|
+
|
|
449
|
+
if (!GEditor)
|
|
450
|
+
return true;
|
|
451
|
+
UWorld *World = GEditor->GetEditorWorldContext().World();
|
|
452
|
+
if (!World) {
|
|
453
|
+
SendAutomationError(RequestingSocket, RequestId, TEXT("No World Context"),
|
|
454
|
+
TEXT("NO_WORLD"));
|
|
455
|
+
return true;
|
|
456
|
+
}
|
|
457
|
+
|
|
458
|
+
UGameplayStatics::PlaySound2D(World, Sound, (float)Volume, (float)Pitch,
|
|
459
|
+
(float)StartTime);
|
|
460
|
+
|
|
461
|
+
TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
|
|
462
|
+
Resp->SetBoolField(TEXT("success"), true);
|
|
463
|
+
Resp->SetStringField(TEXT("soundPath"), SoundPath);
|
|
464
|
+
Resp->SetNumberField(TEXT("volume"), Volume);
|
|
465
|
+
Resp->SetNumberField(TEXT("pitch"), Pitch);
|
|
466
|
+
|
|
467
|
+
SendAutomationResponse(RequestingSocket, RequestId, true,
|
|
468
|
+
TEXT("Sound played 2D"), Resp);
|
|
469
|
+
return true;
|
|
470
|
+
} else if (Lower == TEXT("create_sound_class") ||
|
|
471
|
+
Lower == TEXT("audio_create_sound_class")) {
|
|
472
|
+
FString Name;
|
|
473
|
+
if (!Payload->TryGetStringField(TEXT("name"), Name) || Name.IsEmpty()) {
|
|
474
|
+
SendAutomationError(RequestingSocket, RequestId, TEXT("name required"),
|
|
475
|
+
TEXT("INVALID_ARGUMENT"));
|
|
476
|
+
return true;
|
|
477
|
+
}
|
|
478
|
+
|
|
479
|
+
FString PackagePath = TEXT("/Game/Audio/Classes");
|
|
480
|
+
|
|
481
|
+
USoundClassFactory *Factory = NewObject<USoundClassFactory>();
|
|
482
|
+
FAssetToolsModule &AssetToolsModule =
|
|
483
|
+
FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools");
|
|
484
|
+
UObject *NewAsset = AssetToolsModule.Get().CreateAsset(
|
|
485
|
+
Name, PackagePath, USoundClass::StaticClass(), Factory);
|
|
486
|
+
USoundClass *SoundClass = Cast<USoundClass>(NewAsset);
|
|
487
|
+
|
|
488
|
+
if (SoundClass) {
|
|
489
|
+
const TSharedPtr<FJsonObject> *Props;
|
|
490
|
+
if (Payload->TryGetObjectField(TEXT("properties"), Props)) {
|
|
491
|
+
double Vol = 1.0;
|
|
492
|
+
if ((*Props)->TryGetNumberField(TEXT("volume"), Vol)) {
|
|
493
|
+
SoundClass->Properties.Volume = (float)Vol;
|
|
494
|
+
}
|
|
495
|
+
double Pitch = 1.0;
|
|
496
|
+
if ((*Props)->TryGetNumberField(TEXT("pitch"), Pitch)) {
|
|
497
|
+
SoundClass->Properties.Pitch = (float)Pitch;
|
|
498
|
+
}
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
FString ParentClassPath;
|
|
502
|
+
if (Payload->TryGetStringField(TEXT("parentClass"), ParentClassPath) &&
|
|
503
|
+
!ParentClassPath.IsEmpty()) {
|
|
504
|
+
USoundClass *Parent =
|
|
505
|
+
LoadObject<USoundClass>(nullptr, *ParentClassPath);
|
|
506
|
+
if (Parent) {
|
|
507
|
+
SoundClass->ParentClass = Parent;
|
|
508
|
+
}
|
|
509
|
+
}
|
|
510
|
+
|
|
511
|
+
UEditorAssetLibrary::SaveAsset(SoundClass->GetPathName());
|
|
512
|
+
TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
|
|
513
|
+
Resp->SetBoolField(TEXT("success"), true);
|
|
514
|
+
Resp->SetStringField(TEXT("path"), SoundClass->GetPathName());
|
|
515
|
+
Resp->SetStringField(TEXT("name"), SoundClass->GetName());
|
|
516
|
+
|
|
517
|
+
SendAutomationResponse(RequestingSocket, RequestId, true,
|
|
518
|
+
TEXT("SoundClass created"), Resp);
|
|
519
|
+
} else {
|
|
520
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
521
|
+
TEXT("Failed to create SoundClass"),
|
|
522
|
+
TEXT("ASSET_CREATION_FAILED"));
|
|
523
|
+
}
|
|
524
|
+
return true;
|
|
525
|
+
} else if (Lower == TEXT("create_sound_mix") ||
|
|
526
|
+
Lower == TEXT("audio_create_sound_mix")) {
|
|
527
|
+
FString Name;
|
|
528
|
+
if (!Payload->TryGetStringField(TEXT("name"), Name) || Name.IsEmpty()) {
|
|
529
|
+
SendAutomationError(RequestingSocket, RequestId, TEXT("name required"),
|
|
530
|
+
TEXT("INVALID_ARGUMENT"));
|
|
531
|
+
return true;
|
|
532
|
+
}
|
|
533
|
+
|
|
534
|
+
FString PackagePath = TEXT("/Game/Audio/Mixes");
|
|
535
|
+
if (Payload->HasField(TEXT("packagePath"))) {
|
|
536
|
+
PackagePath = Payload->GetStringField(TEXT("packagePath"));
|
|
537
|
+
} else if (Payload->HasField(TEXT("savePath"))) {
|
|
538
|
+
PackagePath = Payload->GetStringField(TEXT("savePath"));
|
|
539
|
+
}
|
|
540
|
+
|
|
541
|
+
USoundMixFactory *Factory = NewObject<USoundMixFactory>();
|
|
542
|
+
FAssetToolsModule &AssetToolsModule =
|
|
543
|
+
FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools");
|
|
544
|
+
UObject *NewAsset = AssetToolsModule.Get().CreateAsset(
|
|
545
|
+
Name, PackagePath, USoundMix::StaticClass(), Factory);
|
|
546
|
+
USoundMix *SoundMix = Cast<USoundMix>(NewAsset);
|
|
547
|
+
|
|
548
|
+
if (SoundMix) {
|
|
549
|
+
const TArray<TSharedPtr<FJsonValue>> *Adjusters;
|
|
550
|
+
if (Payload->TryGetArrayField(TEXT("classAdjusters"), Adjusters)) {
|
|
551
|
+
for (const auto &Val : *Adjusters) {
|
|
552
|
+
const TSharedPtr<FJsonObject> AdjObj = Val->AsObject();
|
|
553
|
+
FString ClassPath;
|
|
554
|
+
if (AdjObj->TryGetStringField(TEXT("soundClass"), ClassPath)) {
|
|
555
|
+
USoundClass *SC = LoadObject<USoundClass>(nullptr, *ClassPath);
|
|
556
|
+
if (SC) {
|
|
557
|
+
FSoundClassAdjuster Adjuster;
|
|
558
|
+
Adjuster.SoundClassObject = SC;
|
|
559
|
+
double Vol = 1.0;
|
|
560
|
+
AdjObj->TryGetNumberField(TEXT("volumeAdjuster"), Vol);
|
|
561
|
+
Adjuster.VolumeAdjuster = (float)Vol;
|
|
562
|
+
double Pitch = 1.0;
|
|
563
|
+
AdjObj->TryGetNumberField(TEXT("pitchAdjuster"), Pitch);
|
|
564
|
+
Adjuster.PitchAdjuster = (float)Pitch;
|
|
565
|
+
SoundMix->SoundClassEffects.Add(Adjuster);
|
|
566
|
+
}
|
|
567
|
+
}
|
|
568
|
+
}
|
|
569
|
+
}
|
|
570
|
+
|
|
571
|
+
UEditorAssetLibrary::SaveAsset(SoundMix->GetPathName());
|
|
572
|
+
TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
|
|
573
|
+
Resp->SetBoolField(TEXT("success"), true);
|
|
574
|
+
Resp->SetStringField(TEXT("path"), SoundMix->GetPathName());
|
|
575
|
+
Resp->SetStringField(TEXT("name"), SoundMix->GetName());
|
|
576
|
+
|
|
577
|
+
SendAutomationResponse(RequestingSocket, RequestId, true,
|
|
578
|
+
TEXT("SoundMix created"), Resp);
|
|
579
|
+
} else {
|
|
580
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
581
|
+
TEXT("Failed to create SoundMix"),
|
|
582
|
+
TEXT("ASSET_CREATION_FAILED"));
|
|
583
|
+
}
|
|
584
|
+
return true;
|
|
585
|
+
} else if (Lower == TEXT("push_sound_mix") ||
|
|
586
|
+
Lower == TEXT("audio_push_sound_mix")) {
|
|
587
|
+
FString MixName;
|
|
588
|
+
if (!Payload->TryGetStringField(TEXT("mixName"), MixName) ||
|
|
589
|
+
MixName.IsEmpty()) {
|
|
590
|
+
SendAutomationError(RequestingSocket, RequestId, TEXT("mixName required"),
|
|
591
|
+
TEXT("INVALID_ARGUMENT"));
|
|
592
|
+
return true;
|
|
593
|
+
}
|
|
594
|
+
|
|
595
|
+
USoundMix *Mix = ResolveSoundMix(MixName);
|
|
596
|
+
if (Mix) {
|
|
597
|
+
if (GEditor && GEditor->GetEditorWorldContext().World()) {
|
|
598
|
+
UGameplayStatics::PushSoundMixModifier(
|
|
599
|
+
GEditor->GetEditorWorldContext().World(), Mix);
|
|
600
|
+
TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
|
|
601
|
+
Resp->SetBoolField(TEXT("success"), true);
|
|
602
|
+
Resp->SetStringField(TEXT("mixName"), MixName);
|
|
603
|
+
SendAutomationResponse(RequestingSocket, RequestId, true,
|
|
604
|
+
TEXT("SoundMix pushed"), Resp);
|
|
605
|
+
} else {
|
|
606
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
607
|
+
TEXT("No World Context"), TEXT("NO_WORLD"));
|
|
608
|
+
}
|
|
609
|
+
} else {
|
|
610
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
611
|
+
TEXT("SoundMix not found"), TEXT("ASSET_NOT_FOUND"));
|
|
612
|
+
}
|
|
613
|
+
return true;
|
|
614
|
+
} else if (Lower == TEXT("pop_sound_mix") ||
|
|
615
|
+
Lower == TEXT("audio_pop_sound_mix")) {
|
|
616
|
+
FString MixName;
|
|
617
|
+
if (!Payload->TryGetStringField(TEXT("mixName"), MixName) ||
|
|
618
|
+
MixName.IsEmpty()) {
|
|
619
|
+
SendAutomationError(RequestingSocket, RequestId, TEXT("mixName required"),
|
|
620
|
+
TEXT("INVALID_ARGUMENT"));
|
|
621
|
+
return true;
|
|
622
|
+
}
|
|
623
|
+
|
|
624
|
+
USoundMix *Mix = ResolveSoundMix(MixName);
|
|
625
|
+
if (Mix) {
|
|
626
|
+
if (GEditor && GEditor->GetEditorWorldContext().World()) {
|
|
627
|
+
UGameplayStatics::PopSoundMixModifier(
|
|
628
|
+
GEditor->GetEditorWorldContext().World(), Mix);
|
|
629
|
+
TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
|
|
630
|
+
Resp->SetBoolField(TEXT("success"), true);
|
|
631
|
+
Resp->SetStringField(TEXT("mixName"), MixName);
|
|
632
|
+
SendAutomationResponse(RequestingSocket, RequestId, true,
|
|
633
|
+
TEXT("SoundMix popped"), Resp);
|
|
634
|
+
} else {
|
|
635
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
636
|
+
TEXT("No World Context"), TEXT("NO_WORLD"));
|
|
637
|
+
}
|
|
638
|
+
} else {
|
|
639
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
640
|
+
TEXT("SoundMix not found"), TEXT("ASSET_NOT_FOUND"));
|
|
641
|
+
}
|
|
642
|
+
return true;
|
|
643
|
+
} else if (Lower == TEXT("set_sound_mix_class_override") ||
|
|
644
|
+
Lower == TEXT("audio_set_sound_mix_class_override")) {
|
|
645
|
+
FString MixName, ClassName;
|
|
646
|
+
Payload->TryGetStringField(TEXT("mixName"), MixName);
|
|
647
|
+
Payload->TryGetStringField(TEXT("soundClassName"), ClassName);
|
|
648
|
+
|
|
649
|
+
USoundMix *Mix = ResolveSoundMix(MixName);
|
|
650
|
+
USoundClass *Class = ResolveSoundClass(ClassName);
|
|
651
|
+
|
|
652
|
+
if (!Mix || !Class) {
|
|
653
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
654
|
+
TEXT("Mix or Class not found"),
|
|
655
|
+
TEXT("ASSET_NOT_FOUND"));
|
|
656
|
+
return true;
|
|
657
|
+
}
|
|
658
|
+
|
|
659
|
+
double Volume = 1.0;
|
|
660
|
+
Payload->TryGetNumberField(TEXT("volume"), Volume);
|
|
661
|
+
double Pitch = 1.0;
|
|
662
|
+
Payload->TryGetNumberField(TEXT("pitch"), Pitch);
|
|
663
|
+
double FadeTime = 1.0;
|
|
664
|
+
Payload->TryGetNumberField(TEXT("fadeInTime"), FadeTime);
|
|
665
|
+
bool bApply = true;
|
|
666
|
+
Payload->TryGetBoolField(TEXT("applyToChildren"), bApply);
|
|
667
|
+
|
|
668
|
+
if (GEditor && GEditor->GetEditorWorldContext().World()) {
|
|
669
|
+
UGameplayStatics::SetSoundMixClassOverride(
|
|
670
|
+
GEditor->GetEditorWorldContext().World(), Mix, Class, (float)Volume,
|
|
671
|
+
(float)Pitch, (float)FadeTime, bApply);
|
|
672
|
+
TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
|
|
673
|
+
Resp->SetBoolField(TEXT("success"), true);
|
|
674
|
+
Resp->SetStringField(TEXT("mixName"), MixName);
|
|
675
|
+
Resp->SetStringField(TEXT("className"), ClassName);
|
|
676
|
+
SendAutomationResponse(RequestingSocket, RequestId, true,
|
|
677
|
+
TEXT("Sound mix override set"), Resp);
|
|
678
|
+
} else {
|
|
679
|
+
SendAutomationError(RequestingSocket, RequestId, TEXT("No World Context"),
|
|
680
|
+
TEXT("NO_WORLD"));
|
|
681
|
+
}
|
|
682
|
+
return true;
|
|
683
|
+
} else if (Lower == TEXT("play_sound_attached") ||
|
|
684
|
+
Lower == TEXT("audio_play_sound_attached")) {
|
|
685
|
+
FString SoundPath, ActorName, AttachPoint;
|
|
686
|
+
Payload->TryGetStringField(TEXT("soundPath"), SoundPath);
|
|
687
|
+
Payload->TryGetStringField(TEXT("actorName"), ActorName);
|
|
688
|
+
Payload->TryGetStringField(TEXT("attachPointName"), AttachPoint);
|
|
689
|
+
|
|
690
|
+
USoundBase *Sound = ResolveSoundAsset(SoundPath);
|
|
691
|
+
if (!Sound) {
|
|
692
|
+
SendAutomationError(RequestingSocket, RequestId, TEXT("Sound not found"),
|
|
693
|
+
TEXT("ASSET_NOT_FOUND"));
|
|
694
|
+
return true;
|
|
695
|
+
}
|
|
696
|
+
|
|
697
|
+
if (!GEditor)
|
|
698
|
+
return true;
|
|
699
|
+
UWorld *World = GEditor->GetEditorWorldContext().World();
|
|
700
|
+
if (!World) {
|
|
701
|
+
SendAutomationError(RequestingSocket, RequestId, TEXT("No World Context"),
|
|
702
|
+
TEXT("NO_WORLD"));
|
|
703
|
+
return true;
|
|
704
|
+
}
|
|
705
|
+
|
|
706
|
+
AActor *TargetActor = FindAudioActorByName(ActorName, World);
|
|
707
|
+
if (!TargetActor) {
|
|
708
|
+
SendAutomationError(RequestingSocket, RequestId, TEXT("Actor not found"),
|
|
709
|
+
TEXT("ACTOR_NOT_FOUND"));
|
|
710
|
+
return true;
|
|
711
|
+
}
|
|
712
|
+
|
|
713
|
+
USceneComponent *AttachComp = TargetActor->GetRootComponent();
|
|
714
|
+
if (!AttachPoint.IsEmpty()) {
|
|
715
|
+
// Try to find socket or component
|
|
716
|
+
USceneComponent *FoundComp = nullptr;
|
|
717
|
+
TArray<USceneComponent *> Components;
|
|
718
|
+
TargetActor->GetComponents(Components);
|
|
719
|
+
for (USceneComponent *Comp : Components) {
|
|
720
|
+
if (Comp->GetName() == AttachPoint ||
|
|
721
|
+
Comp->DoesSocketExist(FName(*AttachPoint))) {
|
|
722
|
+
FoundComp = Comp;
|
|
723
|
+
break;
|
|
724
|
+
}
|
|
725
|
+
}
|
|
726
|
+
if (FoundComp)
|
|
727
|
+
AttachComp = FoundComp;
|
|
728
|
+
}
|
|
729
|
+
|
|
730
|
+
UAudioComponent *AudioComp = UGameplayStatics::SpawnSoundAttached(
|
|
731
|
+
Sound, AttachComp, FName(*AttachPoint), FVector::ZeroVector,
|
|
732
|
+
EAttachLocation::KeepRelativeOffset, true);
|
|
733
|
+
|
|
734
|
+
TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
|
|
735
|
+
if (AudioComp) {
|
|
736
|
+
Resp->SetStringField(TEXT("componentName"), AudioComp->GetName());
|
|
737
|
+
SendAutomationResponse(RequestingSocket, RequestId, true,
|
|
738
|
+
TEXT("Sound attached"), Resp);
|
|
739
|
+
} else {
|
|
740
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
741
|
+
TEXT("Failed to attach sound"),
|
|
742
|
+
TEXT("ATTACH_FAILED"));
|
|
743
|
+
}
|
|
744
|
+
return true;
|
|
745
|
+
} else if (Lower == TEXT("fade_sound_out") ||
|
|
746
|
+
Lower == TEXT("fade_sound_in") ||
|
|
747
|
+
Lower == TEXT("audio_fade_sound_out") ||
|
|
748
|
+
Lower == TEXT("audio_fade_sound_in")) {
|
|
749
|
+
FString ActorName;
|
|
750
|
+
Payload->TryGetStringField(TEXT("actorName"), ActorName);
|
|
751
|
+
double FadeTime = 1.0;
|
|
752
|
+
Payload->TryGetNumberField(TEXT("fadeTime"), FadeTime);
|
|
753
|
+
double TargetVol =
|
|
754
|
+
(Lower == TEXT("fade_sound_in") || Lower == TEXT("audio_fade_sound_in"))
|
|
755
|
+
? 1.0
|
|
756
|
+
: 0.0;
|
|
757
|
+
if (Lower == TEXT("fade_sound_in") || Lower == TEXT("audio_fade_sound_in"))
|
|
758
|
+
Payload->TryGetNumberField(TEXT("targetVolume"), TargetVol);
|
|
759
|
+
|
|
760
|
+
if (!GEditor)
|
|
761
|
+
return true;
|
|
762
|
+
UWorld *World = GEditor->GetEditorWorldContext().World();
|
|
763
|
+
if (!World) {
|
|
764
|
+
SendAutomationError(RequestingSocket, RequestId, TEXT("No World Context"),
|
|
765
|
+
TEXT("NO_WORLD"));
|
|
766
|
+
return true;
|
|
767
|
+
}
|
|
768
|
+
|
|
769
|
+
AActor *TargetActor = FindAudioActorByName(ActorName, World);
|
|
770
|
+
if (TargetActor) {
|
|
771
|
+
UAudioComponent *AudioComp =
|
|
772
|
+
TargetActor->FindComponentByClass<UAudioComponent>();
|
|
773
|
+
if (AudioComp) {
|
|
774
|
+
if (Lower == TEXT("fade_sound_in") ||
|
|
775
|
+
Lower == TEXT("audio_fade_sound_in"))
|
|
776
|
+
AudioComp->FadeIn((float)FadeTime, (float)TargetVol);
|
|
777
|
+
else
|
|
778
|
+
AudioComp->FadeOut((float)FadeTime, (float)TargetVol);
|
|
779
|
+
|
|
780
|
+
TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
|
|
781
|
+
Resp->SetBoolField(TEXT("success"), true);
|
|
782
|
+
Resp->SetStringField(TEXT("actorName"), ActorName);
|
|
783
|
+
Resp->SetStringField(TEXT("action"), Lower);
|
|
784
|
+
SendAutomationResponse(RequestingSocket, RequestId, true,
|
|
785
|
+
TEXT("Sound fading"), Resp);
|
|
786
|
+
return true;
|
|
787
|
+
}
|
|
788
|
+
}
|
|
789
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
790
|
+
TEXT("Audio component not found on actor"),
|
|
791
|
+
TEXT("COMPONENT_NOT_FOUND"));
|
|
792
|
+
return true;
|
|
793
|
+
} else if (Lower == TEXT("create_ambient_sound") ||
|
|
794
|
+
Lower == TEXT("audio_create_ambient_sound")) {
|
|
795
|
+
FString SoundPath;
|
|
796
|
+
if (!Payload->TryGetStringField(TEXT("soundPath"), SoundPath) ||
|
|
797
|
+
SoundPath.IsEmpty()) {
|
|
798
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
799
|
+
TEXT("soundPath required"), TEXT("INVALID_ARGUMENT"));
|
|
800
|
+
return true;
|
|
801
|
+
}
|
|
802
|
+
|
|
803
|
+
USoundBase *Sound = ResolveSoundAsset(SoundPath);
|
|
804
|
+
if (!Sound) {
|
|
805
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
806
|
+
TEXT("Sound asset not found"),
|
|
807
|
+
TEXT("ASSET_NOT_FOUND"));
|
|
808
|
+
return true;
|
|
809
|
+
}
|
|
810
|
+
|
|
811
|
+
FVector Location = FVector::ZeroVector;
|
|
812
|
+
const TArray<TSharedPtr<FJsonValue>> *LocArr;
|
|
813
|
+
if (Payload->TryGetArrayField(TEXT("location"), LocArr) && LocArr &&
|
|
814
|
+
LocArr->Num() >= 3) {
|
|
815
|
+
Location = FVector((*LocArr)[0]->AsNumber(), (*LocArr)[1]->AsNumber(),
|
|
816
|
+
(*LocArr)[2]->AsNumber());
|
|
817
|
+
}
|
|
818
|
+
|
|
819
|
+
double Volume = 1.0;
|
|
820
|
+
Payload->TryGetNumberField(TEXT("volume"), Volume);
|
|
821
|
+
double Pitch = 1.0;
|
|
822
|
+
Payload->TryGetNumberField(TEXT("pitch"), Pitch);
|
|
823
|
+
double StartTime = 0.0;
|
|
824
|
+
Payload->TryGetNumberField(TEXT("startTime"), StartTime);
|
|
825
|
+
|
|
826
|
+
USoundAttenuation *Attenuation = nullptr;
|
|
827
|
+
FString AttenPath;
|
|
828
|
+
if (Payload->TryGetStringField(TEXT("attenuationPath"), AttenPath) &&
|
|
829
|
+
!AttenPath.IsEmpty()) {
|
|
830
|
+
Attenuation = LoadObject<USoundAttenuation>(nullptr, *AttenPath);
|
|
831
|
+
}
|
|
832
|
+
|
|
833
|
+
USoundConcurrency *Concurrency = nullptr;
|
|
834
|
+
FString ConcPath;
|
|
835
|
+
if (Payload->TryGetStringField(TEXT("concurrencyPath"), ConcPath) &&
|
|
836
|
+
!ConcPath.IsEmpty()) {
|
|
837
|
+
Concurrency = LoadObject<USoundConcurrency>(nullptr, *ConcPath);
|
|
838
|
+
}
|
|
839
|
+
|
|
840
|
+
if (!GEditor)
|
|
841
|
+
return true;
|
|
842
|
+
UWorld *World = GEditor->GetEditorWorldContext().World();
|
|
843
|
+
if (!World) {
|
|
844
|
+
SendAutomationError(RequestingSocket, RequestId, TEXT("No World Context"),
|
|
845
|
+
TEXT("NO_WORLD"));
|
|
846
|
+
return true;
|
|
847
|
+
}
|
|
848
|
+
|
|
849
|
+
UAudioComponent *AudioComp = UGameplayStatics::SpawnSoundAtLocation(
|
|
850
|
+
World, Sound, Location, FRotator::ZeroRotator, (float)Volume,
|
|
851
|
+
(float)Pitch, (float)StartTime, Attenuation, Concurrency, true);
|
|
852
|
+
|
|
853
|
+
if (AudioComp) {
|
|
854
|
+
AudioComp->Play();
|
|
855
|
+
|
|
856
|
+
TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
|
|
857
|
+
Resp->SetStringField(TEXT("componentName"), AudioComp->GetName());
|
|
858
|
+
SendAutomationResponse(RequestingSocket, RequestId, true,
|
|
859
|
+
TEXT("Ambient sound created"), Resp);
|
|
860
|
+
} else {
|
|
861
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
862
|
+
TEXT("Failed to create ambient sound"),
|
|
863
|
+
TEXT("SPAWN_FAILED"));
|
|
864
|
+
}
|
|
865
|
+
return true;
|
|
866
|
+
} else if (Lower == TEXT("spawn_sound_at_location") ||
|
|
867
|
+
Lower == TEXT("audio_spawn_sound_at_location")) {
|
|
868
|
+
// Similar to create_ambient_sound but explicit action name
|
|
869
|
+
FString SoundPath;
|
|
870
|
+
if (!Payload->TryGetStringField(TEXT("soundPath"), SoundPath) ||
|
|
871
|
+
SoundPath.IsEmpty()) {
|
|
872
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
873
|
+
TEXT("soundPath required"), TEXT("INVALID_ARGUMENT"));
|
|
874
|
+
return true;
|
|
875
|
+
}
|
|
876
|
+
|
|
877
|
+
USoundBase *Sound = ResolveSoundAsset(SoundPath);
|
|
878
|
+
if (!Sound) {
|
|
879
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
880
|
+
TEXT("Sound asset not found"),
|
|
881
|
+
TEXT("ASSET_NOT_FOUND"));
|
|
882
|
+
return true;
|
|
883
|
+
}
|
|
884
|
+
|
|
885
|
+
FVector Location = FVector::ZeroVector;
|
|
886
|
+
const TArray<TSharedPtr<FJsonValue>> *LocArr;
|
|
887
|
+
if (Payload->TryGetArrayField(TEXT("location"), LocArr) && LocArr &&
|
|
888
|
+
LocArr->Num() >= 3) {
|
|
889
|
+
Location = FVector((*LocArr)[0]->AsNumber(), (*LocArr)[1]->AsNumber(),
|
|
890
|
+
(*LocArr)[2]->AsNumber());
|
|
891
|
+
}
|
|
892
|
+
|
|
893
|
+
FRotator Rotation = FRotator::ZeroRotator;
|
|
894
|
+
const TArray<TSharedPtr<FJsonValue>> *RotArr;
|
|
895
|
+
if (Payload->TryGetArrayField(TEXT("rotation"), RotArr) && RotArr &&
|
|
896
|
+
RotArr->Num() >= 3) {
|
|
897
|
+
Rotation = FRotator((*RotArr)[0]->AsNumber(), (*RotArr)[1]->AsNumber(),
|
|
898
|
+
(*RotArr)[2]->AsNumber());
|
|
899
|
+
}
|
|
900
|
+
|
|
901
|
+
double Volume = 1.0;
|
|
902
|
+
Payload->TryGetNumberField(TEXT("volume"), Volume);
|
|
903
|
+
double Pitch = 1.0;
|
|
904
|
+
Payload->TryGetNumberField(TEXT("pitch"), Pitch);
|
|
905
|
+
double StartTime = 0.0;
|
|
906
|
+
Payload->TryGetNumberField(TEXT("startTime"), StartTime);
|
|
907
|
+
|
|
908
|
+
if (!GEditor)
|
|
909
|
+
return true;
|
|
910
|
+
UWorld *World = GEditor->GetEditorWorldContext().World();
|
|
911
|
+
if (!World) {
|
|
912
|
+
SendAutomationError(RequestingSocket, RequestId, TEXT("No World Context"),
|
|
913
|
+
TEXT("NO_WORLD"));
|
|
914
|
+
return true;
|
|
915
|
+
}
|
|
916
|
+
|
|
917
|
+
UAudioComponent *AudioComp = UGameplayStatics::SpawnSoundAtLocation(
|
|
918
|
+
World, Sound, Location, Rotation, (float)Volume, (float)Pitch,
|
|
919
|
+
(float)StartTime, nullptr, nullptr, true);
|
|
920
|
+
|
|
921
|
+
if (AudioComp) {
|
|
922
|
+
TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
|
|
923
|
+
Resp->SetStringField(TEXT("componentName"), AudioComp->GetName());
|
|
924
|
+
Resp->SetStringField(TEXT("componentPath"), AudioComp->GetPathName());
|
|
925
|
+
SendAutomationResponse(RequestingSocket, RequestId, true,
|
|
926
|
+
TEXT("Sound spawned"), Resp);
|
|
927
|
+
} else {
|
|
928
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
929
|
+
TEXT("Failed to spawn sound"), TEXT("SPAWN_FAILED"));
|
|
930
|
+
}
|
|
931
|
+
return true;
|
|
932
|
+
} else if (Lower == TEXT("clear_sound_mix_class_override") ||
|
|
933
|
+
Lower == TEXT("audio_clear_sound_mix_class_override")) {
|
|
934
|
+
FString MixName, ClassName;
|
|
935
|
+
Payload->TryGetStringField(TEXT("mixName"), MixName);
|
|
936
|
+
Payload->TryGetStringField(TEXT("soundClassName"), ClassName);
|
|
937
|
+
|
|
938
|
+
USoundMix *Mix = ResolveSoundMix(MixName);
|
|
939
|
+
USoundClass *Class = ResolveSoundClass(ClassName);
|
|
940
|
+
|
|
941
|
+
if (!Mix || !Class) {
|
|
942
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
943
|
+
TEXT("Mix or Class not found"),
|
|
944
|
+
TEXT("ASSET_NOT_FOUND"));
|
|
945
|
+
return true;
|
|
946
|
+
}
|
|
947
|
+
|
|
948
|
+
double FadeTime = 1.0;
|
|
949
|
+
Payload->TryGetNumberField(TEXT("fadeOutTime"), FadeTime);
|
|
950
|
+
|
|
951
|
+
if (GEditor && GEditor->GetEditorWorldContext().World()) {
|
|
952
|
+
UGameplayStatics::ClearSoundMixClassOverride(
|
|
953
|
+
GEditor->GetEditorWorldContext().World(), Mix, Class,
|
|
954
|
+
(float)FadeTime);
|
|
955
|
+
SendAutomationResponse(RequestingSocket, RequestId, true,
|
|
956
|
+
TEXT("Sound mix override cleared"), nullptr);
|
|
957
|
+
} else {
|
|
958
|
+
SendAutomationError(RequestingSocket, RequestId, TEXT("No World Context"),
|
|
959
|
+
TEXT("NO_WORLD"));
|
|
960
|
+
}
|
|
961
|
+
return true;
|
|
962
|
+
} else if (Lower == TEXT("set_base_sound_mix")) {
|
|
963
|
+
FString MixName;
|
|
964
|
+
Payload->TryGetStringField(TEXT("mixName"), MixName);
|
|
965
|
+
USoundMix *Mix = ResolveSoundMix(MixName);
|
|
966
|
+
if (!Mix) {
|
|
967
|
+
SendAutomationError(RequestingSocket, RequestId, TEXT("Mix not found"),
|
|
968
|
+
TEXT("ASSET_NOT_FOUND"));
|
|
969
|
+
return true;
|
|
970
|
+
}
|
|
971
|
+
if (GEditor && GEditor->GetEditorWorldContext().World()) {
|
|
972
|
+
UGameplayStatics::SetBaseSoundMix(
|
|
973
|
+
GEditor->GetEditorWorldContext().World(), Mix);
|
|
974
|
+
SendAutomationResponse(RequestingSocket, RequestId, true,
|
|
975
|
+
TEXT("Base sound mix set"), nullptr);
|
|
976
|
+
} else {
|
|
977
|
+
SendAutomationError(RequestingSocket, RequestId, TEXT("No World Context"),
|
|
978
|
+
TEXT("NO_WORLD"));
|
|
979
|
+
}
|
|
980
|
+
return true;
|
|
981
|
+
} else if (Lower == TEXT("prime_sound")) {
|
|
982
|
+
FString SoundPath;
|
|
983
|
+
Payload->TryGetStringField(TEXT("soundPath"), SoundPath);
|
|
984
|
+
USoundBase *Sound = ResolveSoundAsset(SoundPath);
|
|
985
|
+
if (!Sound) {
|
|
986
|
+
SendAutomationError(RequestingSocket, RequestId, TEXT("Sound not found"),
|
|
987
|
+
TEXT("ASSET_NOT_FOUND"));
|
|
988
|
+
return true;
|
|
989
|
+
}
|
|
990
|
+
UGameplayStatics::PrimeSound(Sound);
|
|
991
|
+
SendAutomationResponse(RequestingSocket, RequestId, true,
|
|
992
|
+
TEXT("Sound primed"), nullptr);
|
|
993
|
+
return true;
|
|
994
|
+
}
|
|
995
|
+
|
|
996
|
+
if (Lower.StartsWith(TEXT("create_audio_component"))) {
|
|
997
|
+
FString SoundPath;
|
|
998
|
+
if (!Payload->TryGetStringField(TEXT("soundPath"), SoundPath))
|
|
999
|
+
Payload->TryGetStringField(TEXT("path"), SoundPath);
|
|
1000
|
+
if (SoundPath.IsEmpty()) {
|
|
1001
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
1002
|
+
TEXT("soundPath required"), TEXT("INVALID_ARGUMENT"));
|
|
1003
|
+
return true;
|
|
1004
|
+
}
|
|
1005
|
+
|
|
1006
|
+
USoundBase *Sound = ResolveSoundAsset(SoundPath);
|
|
1007
|
+
if (!Sound) {
|
|
1008
|
+
SendAutomationError(
|
|
1009
|
+
RequestingSocket, RequestId,
|
|
1010
|
+
FString::Printf(TEXT("Sound asset not found: %s"), *SoundPath),
|
|
1011
|
+
TEXT("ASSET_NOT_FOUND"));
|
|
1012
|
+
return true;
|
|
1013
|
+
}
|
|
1014
|
+
|
|
1015
|
+
FVector Location =
|
|
1016
|
+
ExtractVectorField(Payload, TEXT("location"), FVector::ZeroVector);
|
|
1017
|
+
FRotator Rotation =
|
|
1018
|
+
ExtractRotatorField(Payload, TEXT("rotation"), FRotator::ZeroRotator);
|
|
1019
|
+
FString AttachTo;
|
|
1020
|
+
Payload->TryGetStringField(TEXT("attachTo"), AttachTo);
|
|
1021
|
+
if (AttachTo.IsEmpty())
|
|
1022
|
+
Payload->TryGetStringField(TEXT("actorName"), AttachTo);
|
|
1023
|
+
|
|
1024
|
+
UAudioComponent *AudioComp = nullptr;
|
|
1025
|
+
UWorld *World =
|
|
1026
|
+
GEditor ? GEditor->GetEditorWorldContext().World() : nullptr;
|
|
1027
|
+
|
|
1028
|
+
if (!World) {
|
|
1029
|
+
SendAutomationError(RequestingSocket, RequestId, TEXT("No editor world"),
|
|
1030
|
+
TEXT("NO_WORLD"));
|
|
1031
|
+
return true;
|
|
1032
|
+
}
|
|
1033
|
+
|
|
1034
|
+
if (!AttachTo.IsEmpty()) {
|
|
1035
|
+
AActor *ParentActor = FindAudioActorByName(AttachTo, World);
|
|
1036
|
+
if (ParentActor) {
|
|
1037
|
+
AudioComp = UGameplayStatics::SpawnSoundAttached(
|
|
1038
|
+
Sound, ParentActor->GetRootComponent(), NAME_None, Location,
|
|
1039
|
+
Rotation, EAttachLocation::KeepRelativeOffset, false);
|
|
1040
|
+
} else {
|
|
1041
|
+
UE_LOG(LogMcpAutomationBridgeSubsystem, Warning,
|
|
1042
|
+
TEXT("create_audio_component: attachTo actor '%s' not found, "
|
|
1043
|
+
"spawning at location."),
|
|
1044
|
+
*AttachTo);
|
|
1045
|
+
}
|
|
1046
|
+
}
|
|
1047
|
+
|
|
1048
|
+
if (!AudioComp) {
|
|
1049
|
+
AudioComp = UGameplayStatics::SpawnSoundAtLocation(World, Sound, Location,
|
|
1050
|
+
Rotation);
|
|
1051
|
+
}
|
|
1052
|
+
|
|
1053
|
+
if (AudioComp) {
|
|
1054
|
+
FString VolumeStr;
|
|
1055
|
+
if (Payload->TryGetStringField(TEXT("volume"), VolumeStr))
|
|
1056
|
+
AudioComp->SetVolumeMultiplier(FCString::Atof(*VolumeStr));
|
|
1057
|
+
FString PitchStr;
|
|
1058
|
+
if (Payload->TryGetStringField(TEXT("pitch"), PitchStr))
|
|
1059
|
+
AudioComp->SetPitchMultiplier(FCString::Atof(*PitchStr));
|
|
1060
|
+
|
|
1061
|
+
TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
|
|
1062
|
+
Resp->SetBoolField(TEXT("success"), true);
|
|
1063
|
+
Resp->SetStringField(TEXT("componentPath"), AudioComp->GetPathName());
|
|
1064
|
+
Resp->SetStringField(TEXT("componentName"), AudioComp->GetName());
|
|
1065
|
+
SendAutomationResponse(RequestingSocket, RequestId, true,
|
|
1066
|
+
TEXT("Audio component created"), Resp, FString());
|
|
1067
|
+
return true;
|
|
1068
|
+
}
|
|
1069
|
+
SendAutomationError(RequestingSocket, RequestId,
|
|
1070
|
+
TEXT("Failed to create audio component"),
|
|
1071
|
+
TEXT("CREATE_FAILED"));
|
|
1072
|
+
return true;
|
|
1073
|
+
}
|
|
1074
|
+
|
|
1075
|
+
// Fallback for other audio actions not fully implemented yet
|
|
1076
|
+
SendAutomationResponse(
|
|
1077
|
+
RequestingSocket, RequestId, false,
|
|
1078
|
+
FString::Printf(TEXT("Audio action '%s' not fully implemented"), *Action),
|
|
1079
|
+
nullptr, TEXT("NOT_IMPLEMENTED"));
|
|
1080
|
+
return true;
|
|
1081
|
+
#else
|
|
1082
|
+
SendAutomationResponse(RequestingSocket, RequestId, false,
|
|
1083
|
+
TEXT("Audio actions require editor build"), nullptr,
|
|
1084
|
+
TEXT("NOT_IMPLEMENTED"));
|
|
1085
|
+
return true;
|
|
1086
|
+
#endif
|
|
1087
|
+
}
|