three-base 2.0.137 → 2.0.145
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/DirectionalLight.d.ts +2 -2
- package/DirectionalLight.js +1 -1
- package/DirectionalLight.ts +70 -0
- package/EventMap.d.ts +103 -0
- package/EventMap.js +17 -0
- package/EventMap.ts +139 -0
- package/EventMesh.ts +60 -0
- package/ExtrudeMesh.js +1 -25
- package/ExtrudeMesh.ts +553 -0
- package/FPScontrol.d.ts +448 -15
- package/FPScontrol.js +1448 -266
- package/FPScontrol.ts +1855 -0
- package/Fire/Fire.d.ts +4 -4
- package/Fire/Fire.js +8 -7
- package/Fire/Fire.ts +89 -0
- package/Fire/{FireGromtry.d.ts → FireGeometry.d.ts} +2 -2
- package/Fire/{FireGromtry.js → FireGeometry.js} +1 -1
- package/Fire/FireGeometry.ts +40 -0
- package/Fire/FireMaterial.d.ts +3 -3
- package/Fire/FireMaterial.js +1 -1
- package/Fire/FireMaterial.ts +89 -0
- package/Fire/index.d.ts +1 -0
- package/Fire/index.js +1 -0
- package/Fire/index.ts +2 -0
- package/GLTFDracoLoader.d.ts +71 -0
- package/GLTFDracoLoader.js +266 -0
- package/GLTFDracoLoader.ts +430 -0
- package/Grass/Grass.d.ts +2 -2
- package/Grass/Grass.ts +38 -0
- package/Grass/index.d.ts +1 -0
- package/Grass/index.js +1 -0
- package/Grass/index.ts +2 -0
- package/Ground1/Ground1.d.ts +2 -3
- package/Ground1/Ground1.js +64 -60
- package/Ground1/Ground1.ts +114 -0
- package/Ground1/index.ts +1 -0
- package/MeshBase.d.ts +1 -0
- package/MeshBase.js +37 -13
- package/MeshBase.ts +253 -0
- package/Mirror.d.ts +3 -3
- package/Mirror.js +7 -3
- package/Mirror.ts +203 -0
- package/MktMesh/MktMesh.d.ts +301 -0
- package/MktMesh/MktMesh.js +1064 -0
- package/MktMesh/MktMesh.ts +1096 -0
- package/MktMesh/assetUrl.d.ts +59 -0
- package/MktMesh/assetUrl.js +154 -0
- package/MktMesh/assetUrl.ts +155 -0
- package/MktMesh/mktMappingShader.d.ts +12 -0
- package/MktMesh/mktMappingShader.js +139 -0
- package/MktMesh/mktMappingShader.ts +139 -0
- package/MktMesh/mktShader.d.ts +263 -0
- package/MktMesh/mktShader.js +1248 -0
- package/MktMesh/mktShader.ts +1344 -0
- package/MktMesh/panoBitmapTexture.d.ts +25 -0
- package/MktMesh/panoBitmapTexture.js +52 -0
- package/MktMesh/panoBitmapTexture.ts +54 -0
- package/MktMesh/panoSlotBind.d.ts +29 -0
- package/MktMesh/panoSlotBind.js +106 -0
- package/MktMesh/panoSlotBind.ts +153 -0
- package/MktMesh/panoSlotRoster.d.ts +22 -0
- package/MktMesh/panoSlotRoster.js +169 -0
- package/MktMesh/panoSlotRoster.ts +168 -0
- package/MktMesh/panoTileStitcher.d.ts +119 -0
- package/MktMesh/panoTileStitcher.js +533 -0
- package/MktMesh/panoTileStitcher.ts +616 -0
- package/MktMesh/types.d.ts +75 -0
- package/MktMesh/types.js +1 -0
- package/MktMesh/types.ts +87 -0
- package/MktMesh/wallCapTessellate.d.ts +33 -0
- package/MktMesh/wallCapTessellate.js +97 -0
- package/MktMesh/wallCapTessellate.ts +68 -0
- package/PipeMesh/PathGeometry.js +9 -2
- package/PipeMesh/PathGeometry.ts +343 -0
- package/PipeMesh/PathPoint.ts +36 -0
- package/PipeMesh/PathPointList.js +1 -0
- package/PipeMesh/PathPointList.ts +227 -0
- package/PipeMesh/PathTubeGeometry.ts +146 -0
- package/PipeMesh/PipeMesh.d.ts +1 -1
- package/PipeMesh/PipeMesh.js +1 -1
- package/PipeMesh/PipeMesh.ts +76 -0
- package/PipeMesh/index.ts +1 -0
- package/PlaneModal1/PlaneModal1.d.ts +16 -13
- package/PlaneModal1/PlaneModal1.js +4 -0
- package/PlaneModal1/PlaneModal1.ts +138 -0
- package/PlaneModal1/index.ts +1 -0
- package/PlaneText.d.ts +2 -14
- package/PlaneText.js +7 -2
- package/PlaneText.ts +55 -0
- package/PlaneWithHtml.d.ts +4 -2
- package/PlaneWithHtml.js +2 -1
- package/PlaneWithHtml.ts +70 -0
- package/PointLight/PointLight.d.ts +3 -4
- package/PointLight/PointLight.js +1 -7
- package/PointLight/PointLight.ts +67 -0
- package/PointLight/index.ts +1 -0
- package/README.md +110 -79
- package/Sky/Sky.ts +22 -0
- package/Sky/index.ts +1 -0
- package/SpotLight.d.ts +2 -2
- package/SpotLight.js +1 -1
- package/SpotLight.ts +74 -0
- package/SpriteModal1/SpriteModal1.d.ts +16 -13
- package/SpriteModal1/SpriteModal1.js +8 -2
- package/SpriteModal1/SpriteModal1.ts +146 -0
- package/SpriteModal1/index.ts +1 -0
- package/SpriteText.d.ts +14 -13
- package/SpriteText.js +22 -9
- package/SpriteText.ts +205 -0
- package/SpriteText2.d.ts +9 -8
- package/SpriteText2.js +57 -32
- package/SpriteText2.ts +258 -0
- package/SpriteText3.d.ts +86 -0
- package/SpriteText3.js +519 -0
- package/SpriteText3.ts +599 -0
- package/SpriteWithHtml.d.ts +4 -2
- package/SpriteWithHtml.ts +50 -0
- package/Text3D/Text3D.js +17 -21
- package/Text3D/Text3D.ts +77 -0
- package/Text3D/fontController.d.ts +10 -9
- package/Text3D/fontController.js +17 -50
- package/Text3D/fontController.ts +209 -0
- package/Text3D/index.ts +1 -0
- package/ThreeBase.d.ts +168 -31
- package/ThreeBase.js +663 -117
- package/ThreeBase.ts +1314 -0
- package/ThreeMouse.d.ts +20 -7
- package/ThreeMouse.js +78 -32
- package/ThreeMouse.ts +472 -0
- package/Transition.d.ts +12 -7
- package/Transition.js +26 -27
- package/Transition.ts +242 -0
- package/Water/Water.js +21 -3
- package/Water/Water.ts +45 -0
- package/Water/index.d.ts +2 -0
- package/Water/index.js +2 -0
- package/Water/index.ts +2 -0
- package/WaterFlow/FloatingDuck.d.ts +88 -0
- package/WaterFlow/FloatingDuck.js +307 -0
- package/WaterFlow/FloatingDuck.ts +445 -0
- package/WaterFlow/GPUFluidSimulation.d.ts +56 -0
- package/WaterFlow/GPUFluidSimulation.js +785 -0
- package/WaterFlow/GPUFluidSimulation.ts +827 -0
- package/WaterFlow/ReservoirSystem.d.ts +106 -0
- package/WaterFlow/ReservoirSystem.js +621 -0
- package/WaterFlow/ReservoirSystem.ts +754 -0
- package/WaterFlow/SPHField.d.ts +35 -0
- package/WaterFlow/SPHField.js +204 -0
- package/WaterFlow/SPHField.ts +228 -0
- package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -0
- package/WaterFlow/ScreenSpaceFluidPass.js +736 -0
- package/WaterFlow/ScreenSpaceFluidPass.ts +789 -0
- package/WaterFlow/ShallowWaterSurface.d.ts +45 -0
- package/WaterFlow/ShallowWaterSurface.js +441 -0
- package/WaterFlow/ShallowWaterSurface.ts +510 -0
- package/WaterFlow/WaterFlow.d.ts +87 -0
- package/WaterFlow/WaterFlow.js +171 -0
- package/WaterFlow/WaterFlow.ts +219 -0
- package/WaterFlow/types.d.ts +161 -0
- package/WaterFlow/types.js +1 -0
- package/WaterFlow/types.ts +189 -0
- package/WaterFlow/waterFlowPass.d.ts +3 -0
- package/WaterFlow/waterFlowPass.js +20 -0
- package/WaterFlow/waterFlowPass.ts +40 -0
- package/collisionOBB.d.ts +42 -0
- package/collisionOBB.js +112 -0
- package/collisionOBB.ts +108 -0
- package/declare.d.ts +25 -167
- package/index.js +0 -1
- package/index.ts +1 -0
- package/instanced/InstancedBatch.d.ts +57 -0
- package/instanced/InstancedBatch.js +348 -0
- package/instanced/InstancedBatch.ts +406 -0
- package/instanced/InstancedChild.d.ts +174 -0
- package/instanced/InstancedChild.js +264 -0
- package/instanced/InstancedChild.ts +327 -0
- package/instanced/InstancedGroup.d.ts +43 -0
- package/instanced/InstancedGroup.js +126 -0
- package/instanced/InstancedGroup.ts +137 -0
- package/{InstancedMeshBase.d.ts → instanced/InstancedMeshBase.d.ts} +6 -7
- package/{InstancedMeshBase.js → instanced/InstancedMeshBase.js} +36 -47
- package/instanced/InstancedMeshBase.ts +292 -0
- package/instanced/InstancedTemplate.d.ts +46 -0
- package/instanced/InstancedTemplate.js +125 -0
- package/instanced/InstancedTemplate.ts +188 -0
- package/keyControls.d.ts +29 -0
- package/{keyContorls.js → keyControls.js} +10 -7
- package/keyControls.ts +107 -0
- package/lensflare/LensFlare.d.ts +39 -0
- package/lensflare/LensFlare.js +373 -0
- package/lensflare/LensFlare.ts +448 -0
- package/lensflare/lensflare0.png +0 -0
- package/lensflare/lensflare3.png +0 -0
- package/lensflare/lensflare_custom.png +0 -0
- package/lensflare/lensflare_hex_ghost.png +0 -0
- package/lensflare/lensflare_hex_main.png +0 -0
- package/package.json +104 -25
- package/pass/bloom_pass.d.ts +1 -1
- package/pass/bloom_pass.js +127 -40
- package/pass/bloom_pass.ts +243 -0
- package/pass/cover_pass.d.ts +1 -1
- package/pass/cover_pass.js +55 -32
- package/pass/cover_pass.ts +182 -0
- package/pass/debugDepthState.d.ts +20 -0
- package/pass/debugDepthState.js +9 -0
- package/pass/debugDepthState.ts +22 -0
- package/pass/depthTestBias.d.ts +12 -0
- package/pass/depthTestBias.js +12 -0
- package/pass/depthTestBias.ts +12 -0
- package/pass/effectUserData.d.ts +27 -0
- package/pass/effectUserData.js +1 -0
- package/pass/effectUserData.ts +46 -0
- package/pass/frosted_glass_pass.d.ts +1 -1
- package/pass/frosted_glass_pass.js +45 -64
- package/pass/frosted_glass_pass.ts +288 -0
- package/pass/fsQuad.d.ts +2 -2
- package/pass/fsQuad.ts +34 -0
- package/pass/glow_pass.d.ts +1 -1
- package/pass/glow_pass.js +288 -72
- package/pass/glow_pass.ts +654 -0
- package/pass/screen_bloom_pass.d.ts +11 -0
- package/pass/screen_bloom_pass.js +235 -0
- package/pass/screen_bloom_pass.ts +263 -0
- package/pass/ssao_pass.d.ts +78 -3
- package/pass/ssao_pass.js +642 -206
- package/pass/ssao_pass.ts +918 -0
- package/pass/stroke_pass.d.ts +1 -1
- package/pass/stroke_pass.js +187 -116
- package/pass/stroke_pass.ts +638 -0
- package/shaders/FXAAShaderMaterial.js +5 -48
- package/shaders/FXAAShaderMaterial.ts +201 -0
- package/shaders/baseDepthVisShader.d.ts +11 -0
- package/shaders/baseDepthVisShader.js +36 -0
- package/shaders/baseDepthVisShader.ts +36 -0
- package/shaders/baseTextureToRenderShader.js +46 -51
- package/shaders/baseTextureToRenderShader.ts +232 -0
- package/shaders/copyShader.js +2 -3
- package/shaders/copyShader.ts +32 -0
- package/shaders/debugDepthCompareShader.d.ts +14 -0
- package/shaders/debugDepthCompareShader.js +49 -0
- package/shaders/debugDepthCompareShader.ts +50 -0
- package/shaders/debugDepthJudgeShader.d.ts +18 -0
- package/shaders/debugDepthJudgeShader.js +52 -0
- package/shaders/debugDepthJudgeShader.ts +54 -0
- package/shaders/debugExcludedShader.d.ts +13 -0
- package/shaders/debugExcludedShader.js +46 -0
- package/shaders/debugExcludedShader.ts +48 -0
- package/spriteTextBg.d.ts +1 -0
- package/spriteTextBg.js +20 -0
- package/spriteTextBg.ts +20 -0
- package/threeLoader.d.ts +8 -7
- package/threeLoader.js +58 -67
- package/threeLoader.ts +525 -0
- package/threeUtils.d.ts +2 -1
- package/threeUtils.js +24 -25
- package/threeUtils.ts +373 -0
- package/types.d.ts +2 -0
- package/types.js +6 -0
- package/types.ts +8 -0
- package/ApngTexture.d.ts +0 -13
- package/ApngTexture.js +0 -61
- package/ApngTextureManage.d.ts +0 -18
- package/ApngTextureManage.js +0 -87
- package/KeyFrameAnimation.d.ts +0 -25
- package/KeyFrameAnimation.js +0 -78
- package/keyContorls.d.ts +0 -25
- package/lib/draco/draco_decoder.js +0 -34
- package/lib/draco/draco_decoder.wasm +0 -0
- package/lib/draco/draco_wasm_wrapper.js +0 -117
- package/pass/emissive_ao_pass.d.ts +0 -13
- package/pass/emissive_ao_pass.js +0 -370
- package/shaders.d.ts +0 -5
- package/shaders.js +0 -93
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import * as THREE from 'three';
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function addScaledSphere(group, geometry, material, position, scale, rotation = null) {
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const mesh = new THREE.Mesh(geometry, material);
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mesh.position.set(...position);
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mesh.scale.set(...scale);
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if (rotation)
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mesh.rotation.set(...rotation);
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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group.add(mesh);
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return mesh;
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}
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/** 漂浮的橡皮鸭:跟随水面高度/坡度做浮沉与倾斜,可被鼠标拖拽。 */
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export class FloatingDuck {
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bounds;
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/** 静水面高度;setEnvironment 会随容器变化更新(故非 readonly)。 */
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waterY;
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start;
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velocity;
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surfaceSample;
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yaw;
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yawVelocity;
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pitch;
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roll;
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radiusX;
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radiusZ;
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active;
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dragging;
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dragOffset;
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dragVelocity;
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lastDragPosition;
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group;
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model;
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pickGeometry;
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pickMaterial;
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pickMesh;
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yellowMaterial;
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wingMaterial;
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beakMaterial;
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eyeMaterial;
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highlightMaterial;
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sphereGeometry;
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body;
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head;
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beak;
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tailGeometry;
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tail;
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constructor({ basinMinX, basinMaxX, basinHalfZ, waterY, startX = 1.2, startZ = 0.24, }) {
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this.bounds = { basinMinX, basinMaxX, basinHalfZ, centerZ: 0 };
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this.waterY = waterY;
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this.start = new THREE.Vector3(startX, waterY - 0.016, startZ);
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this.velocity = new THREE.Vector3();
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this.surfaceSample = {};
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this.yaw = Math.PI;
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this.yawVelocity = 0;
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this.pitch = 0;
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this.roll = 0;
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this.radiusX = 0.19;
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this.radiusZ = 0.145;
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this.active = true;
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this.dragging = false;
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this.dragOffset = new THREE.Vector2();
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this.dragVelocity = new THREE.Vector2();
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this.lastDragPosition = new THREE.Vector2();
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this.group = new THREE.Group();
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this.group.name = 'floating-rubber-duck';
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this.model = new THREE.Group();
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this.group.add(this.model);
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this.pickGeometry = new THREE.SphereGeometry(0.29, 12, 8);
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this.pickMaterial = new THREE.MeshBasicMaterial({
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transparent: true,
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opacity: 0,
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depthWrite: false,
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colorWrite: false,
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});
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this.pickMesh = new THREE.Mesh(this.pickGeometry, this.pickMaterial);
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this.pickMesh.name = 'rubber-duck-pick-volume';
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this.pickMesh.position.y = 0.13;
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this.pickMesh.layers.set(2);
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this.group.add(this.pickMesh);
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this.yellowMaterial = new THREE.MeshPhysicalMaterial({
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color: 0xf2b705,
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roughness: 0.46,
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metalness: 0,
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clearcoat: 0.32,
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clearcoatRoughness: 0.28,
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});
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this.wingMaterial = new THREE.MeshPhysicalMaterial({
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color: 0xd99b03,
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roughness: 0.48,
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metalness: 0,
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clearcoat: 0.24,
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});
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this.beakMaterial = new THREE.MeshPhysicalMaterial({
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color: 0xe85e06,
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roughness: 0.42,
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metalness: 0,
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clearcoat: 0.25,
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});
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this.eyeMaterial = new THREE.MeshStandardMaterial({ color: 0x101518, roughness: 0.2 });
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this.highlightMaterial = new THREE.MeshBasicMaterial({ color: 0xffffff });
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this.sphereGeometry = new THREE.SphereGeometry(1, 32, 20);
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this.body = addScaledSphere(this.model, this.sphereGeometry, this.yellowMaterial, [0, 0.072, 0], [0.19, 0.12, 0.132]);
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this.head = addScaledSphere(this.model, this.sphereGeometry, this.yellowMaterial, [0.115, 0.205, 0], [0.098, 0.102, 0.096]);
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this.beak = addScaledSphere(this.model, this.sphereGeometry, this.beakMaterial, [0.203, 0.191, 0], [0.071, 0.026, 0.047]);
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for (const side of [-1, 1]) {
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addScaledSphere(this.model, this.sphereGeometry, this.wingMaterial, [-0.02, 0.092, side * 0.115], [0.105, 0.048, 0.052], [side * 0.18, 0, side * 0.08]);
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addScaledSphere(this.model, this.sphereGeometry, this.eyeMaterial, [0.176, 0.237, side * 0.069], [0.014, 0.017, 0.011]);
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addScaledSphere(this.model, this.sphereGeometry, this.highlightMaterial, [0.184, 0.244, side * 0.077], [0.0045, 0.005, 0.0035]);
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}
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this.tailGeometry = new THREE.ConeGeometry(0.052, 0.105, 20);
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this.tail = new THREE.Mesh(this.tailGeometry, this.yellowMaterial);
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this.tail.position.set(-0.177, 0.132, 0);
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this.tail.rotation.z = -Math.PI * 0.5;
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this.tail.castShadow = true;
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this.model.add(this.tail);
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this.reset();
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}
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setActive(active) {
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this.active = active;
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this.group.visible = active;
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}
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setEnvironment({ minX, maxX, halfZ, centerZ = 0, waterY }, reposition = false) {
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this.bounds.basinMinX = minX;
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125
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+
this.bounds.basinMaxX = maxX;
|
|
126
|
+
this.bounds.basinHalfZ = halfZ;
|
|
127
|
+
this.bounds.centerZ = centerZ;
|
|
128
|
+
this.waterY = waterY;
|
|
129
|
+
if (reposition) {
|
|
130
|
+
const receiverWidth = maxX - minX;
|
|
131
|
+
this.place(minX + Math.min(0.75, receiverWidth * 0.35), centerZ + Math.min(0.2, halfZ * 0.3));
|
|
132
|
+
}
|
|
133
|
+
else {
|
|
134
|
+
this.clampToBounds();
|
|
135
|
+
}
|
|
136
|
+
}
|
|
137
|
+
place(x, z) {
|
|
138
|
+
this.group.position.set(x, this.waterY - 0.016, z);
|
|
139
|
+
this.velocity.set(0, 0, 0);
|
|
140
|
+
this.clampToBounds();
|
|
141
|
+
}
|
|
142
|
+
translateContainer(deltaX, deltaZ) {
|
|
143
|
+
this.group.position.x += deltaX;
|
|
144
|
+
this.group.position.z += deltaZ;
|
|
145
|
+
this.clampToBounds();
|
|
146
|
+
}
|
|
147
|
+
beginDrag(worldX, worldZ) {
|
|
148
|
+
this.dragging = true;
|
|
149
|
+
this.dragOffset.set(this.group.position.x - worldX, this.group.position.z - worldZ);
|
|
150
|
+
this.lastDragPosition.set(this.group.position.x, this.group.position.z);
|
|
151
|
+
this.dragVelocity.set(0, 0);
|
|
152
|
+
this.velocity.x = 0;
|
|
153
|
+
this.velocity.z = 0;
|
|
154
|
+
}
|
|
155
|
+
dragTo(worldX, worldZ, deltaSeconds) {
|
|
156
|
+
if (!this.dragging)
|
|
157
|
+
return;
|
|
158
|
+
const previousX = this.group.position.x;
|
|
159
|
+
const previousZ = this.group.position.z;
|
|
160
|
+
this.group.position.x = worldX + this.dragOffset.x;
|
|
161
|
+
this.group.position.z = worldZ + this.dragOffset.y;
|
|
162
|
+
this.clampToBounds();
|
|
163
|
+
const inverseDelta = 1 / Math.max(deltaSeconds, 1 / 120);
|
|
164
|
+
const measuredX = (this.group.position.x - previousX) * inverseDelta;
|
|
165
|
+
const measuredZ = (this.group.position.z - previousZ) * inverseDelta;
|
|
166
|
+
this.dragVelocity.x = THREE.MathUtils.lerp(this.dragVelocity.x, measuredX, 0.42);
|
|
167
|
+
this.dragVelocity.y = THREE.MathUtils.lerp(this.dragVelocity.y, measuredZ, 0.42);
|
|
168
|
+
this.velocity.x = this.dragVelocity.x;
|
|
169
|
+
this.velocity.z = this.dragVelocity.y;
|
|
170
|
+
this.lastDragPosition.set(this.group.position.x, this.group.position.z);
|
|
171
|
+
}
|
|
172
|
+
endDrag() {
|
|
173
|
+
if (!this.dragging)
|
|
174
|
+
return;
|
|
175
|
+
this.dragging = false;
|
|
176
|
+
const releaseSpeed = Math.hypot(this.dragVelocity.x, this.dragVelocity.y);
|
|
177
|
+
const releaseScale = releaseSpeed > 1.5 ? 1.5 / releaseSpeed : 1;
|
|
178
|
+
this.velocity.x = this.dragVelocity.x * releaseScale;
|
|
179
|
+
this.velocity.z = this.dragVelocity.y * releaseScale;
|
|
180
|
+
this.yawVelocity += THREE.MathUtils.clamp(this.velocity.z * 0.34, -0.7, 0.7);
|
|
181
|
+
}
|
|
182
|
+
clampToBounds() {
|
|
183
|
+
const minX = this.bounds.basinMinX + this.radiusX;
|
|
184
|
+
const maxX = this.bounds.basinMaxX - this.radiusX;
|
|
185
|
+
const minZ = this.bounds.centerZ - this.bounds.basinHalfZ + this.radiusZ;
|
|
186
|
+
const maxZ = this.bounds.centerZ + this.bounds.basinHalfZ - this.radiusZ;
|
|
187
|
+
this.group.position.x = THREE.MathUtils.clamp(this.group.position.x, minX, maxX);
|
|
188
|
+
this.group.position.z = THREE.MathUtils.clamp(this.group.position.z, minZ, maxZ);
|
|
189
|
+
}
|
|
190
|
+
reset() {
|
|
191
|
+
this.group.position.copy(this.start);
|
|
192
|
+
this.velocity.set(0, 0, 0);
|
|
193
|
+
this.yaw = Math.PI;
|
|
194
|
+
this.yawVelocity = 0;
|
|
195
|
+
this.pitch = 0;
|
|
196
|
+
this.roll = 0;
|
|
197
|
+
this.dragging = false;
|
|
198
|
+
this.dragVelocity.set(0, 0);
|
|
199
|
+
this.group.rotation.set(0, this.yaw, 0);
|
|
200
|
+
this.model.rotation.set(0, 0, 0);
|
|
201
|
+
}
|
|
202
|
+
update(delta, elapsed, { surface = null, impactX = 0, impactZ = 0, impactEnergy = 0, emitting = false, } = {}) {
|
|
203
|
+
if (!this.active)
|
|
204
|
+
return;
|
|
205
|
+
const dt = Math.min(delta, 1 / 30);
|
|
206
|
+
const position = this.group.position;
|
|
207
|
+
const sample = surface?.sampleSurface(position.x, position.z, this.surfaceSample) || this.surfaceSample;
|
|
208
|
+
if (!surface) {
|
|
209
|
+
sample.height = 0;
|
|
210
|
+
sample.velocityY = 0;
|
|
211
|
+
sample.slopeX = 0;
|
|
212
|
+
sample.slopeZ = 0;
|
|
213
|
+
sample.flowX = 0;
|
|
214
|
+
sample.flowZ = 0;
|
|
215
|
+
const dx = position.x - impactX;
|
|
216
|
+
const dz = position.z - impactZ;
|
|
217
|
+
const distanceSq = dx * dx + dz * dz;
|
|
218
|
+
const strength = emitting ? Math.min(impactEnergy * 0.065, 0.9) * Math.exp(-distanceSq / 0.48) : 0;
|
|
219
|
+
const inverseDistance = 1 / Math.max(Math.sqrt(distanceSq), 0.06);
|
|
220
|
+
sample.flowX = strength * (0.42 + dx * inverseDistance * 0.68);
|
|
221
|
+
sample.flowZ = strength * dz * inverseDistance * 0.92;
|
|
222
|
+
sample.impact = strength * Math.exp(-distanceSq / 0.095);
|
|
223
|
+
}
|
|
224
|
+
const equilibriumY = this.waterY + sample.height - 0.016;
|
|
225
|
+
const buoyancyAcceleration = (equilibriumY - position.y) * 34;
|
|
226
|
+
const verticalDamping = (sample.velocityY - this.velocity.y) * 5.8;
|
|
227
|
+
this.velocity.y += (buoyancyAcceleration + verticalDamping - sample.impact * 4.4) * dt;
|
|
228
|
+
if (!this.dragging) {
|
|
229
|
+
const flowResponse = 2.65;
|
|
230
|
+
this.velocity.x += ((sample.flowX - this.velocity.x) * flowResponse - sample.slopeX * 1.75) * dt;
|
|
231
|
+
this.velocity.z += ((sample.flowZ - this.velocity.z) * flowResponse - sample.slopeZ * 1.75) * dt;
|
|
232
|
+
const horizontalDrag = Math.exp(-0.72 * dt);
|
|
233
|
+
this.velocity.x *= horizontalDrag;
|
|
234
|
+
this.velocity.z *= horizontalDrag;
|
|
235
|
+
const horizontalSpeed = Math.hypot(this.velocity.x, this.velocity.z);
|
|
236
|
+
if (horizontalSpeed > 1.35) {
|
|
237
|
+
const scale = 1.35 / horizontalSpeed;
|
|
238
|
+
this.velocity.x *= scale;
|
|
239
|
+
this.velocity.z *= scale;
|
|
240
|
+
}
|
|
241
|
+
position.x += this.velocity.x * dt;
|
|
242
|
+
position.z += this.velocity.z * dt;
|
|
243
|
+
}
|
|
244
|
+
position.y += this.velocity.y * dt;
|
|
245
|
+
const minX = this.bounds.basinMinX + this.radiusX;
|
|
246
|
+
const maxX = this.bounds.basinMaxX - this.radiusX;
|
|
247
|
+
const minZ = this.bounds.centerZ - this.bounds.basinHalfZ + this.radiusZ;
|
|
248
|
+
const maxZ = this.bounds.centerZ + this.bounds.basinHalfZ - this.radiusZ;
|
|
249
|
+
let collisionTorque = 0;
|
|
250
|
+
if (position.x < minX) {
|
|
251
|
+
position.x = minX;
|
|
252
|
+
this.velocity.x = Math.abs(this.velocity.x) * 0.42;
|
|
253
|
+
collisionTorque += 1.8;
|
|
254
|
+
}
|
|
255
|
+
else if (position.x > maxX) {
|
|
256
|
+
position.x = maxX;
|
|
257
|
+
this.velocity.x = -Math.abs(this.velocity.x) * 0.42;
|
|
258
|
+
collisionTorque -= 1.8;
|
|
259
|
+
}
|
|
260
|
+
if (position.z < minZ) {
|
|
261
|
+
position.z = minZ;
|
|
262
|
+
this.velocity.z = Math.abs(this.velocity.z) * 0.42;
|
|
263
|
+
collisionTorque -= 1.35;
|
|
264
|
+
}
|
|
265
|
+
else if (position.z > maxZ) {
|
|
266
|
+
position.z = maxZ;
|
|
267
|
+
this.velocity.z = -Math.abs(this.velocity.z) * 0.42;
|
|
268
|
+
collisionTorque += 1.35;
|
|
269
|
+
}
|
|
270
|
+
const speedSq = this.velocity.x * this.velocity.x + this.velocity.z * this.velocity.z;
|
|
271
|
+
if (speedSq > 0.0012) {
|
|
272
|
+
const desiredYaw = Math.atan2(-this.velocity.z, this.velocity.x);
|
|
273
|
+
const yawDifference = Math.atan2(Math.sin(desiredYaw - this.yaw), Math.cos(desiredYaw - this.yaw));
|
|
274
|
+
this.yawVelocity += yawDifference * 2.7 * dt;
|
|
275
|
+
}
|
|
276
|
+
const impactSide = THREE.MathUtils.clamp((position.z - impactZ) * 2.2, -1, 1);
|
|
277
|
+
this.yawVelocity += (collisionTorque + sample.impact * impactSide * 2.2) * dt;
|
|
278
|
+
this.yawVelocity *= Math.exp(-2.25 * dt);
|
|
279
|
+
this.yaw += this.yawVelocity * dt;
|
|
280
|
+
const forwardX = Math.cos(this.yaw);
|
|
281
|
+
const forwardZ = -Math.sin(this.yaw);
|
|
282
|
+
const rightX = Math.sin(this.yaw);
|
|
283
|
+
const rightZ = Math.cos(this.yaw);
|
|
284
|
+
const forwardSlope = sample.slopeX * forwardX + sample.slopeZ * forwardZ;
|
|
285
|
+
const rightSlope = sample.slopeX * rightX + sample.slopeZ * rightZ;
|
|
286
|
+
const desiredPitch = THREE.MathUtils.clamp(Math.atan(forwardSlope) - sample.impact * 0.12, -0.25, 0.25);
|
|
287
|
+
const desiredRoll = THREE.MathUtils.clamp(-Math.atan(rightSlope) - this.yawVelocity * 0.055, -0.24, 0.24);
|
|
288
|
+
const tiltBlend = 1 - Math.exp(-5.2 * dt);
|
|
289
|
+
this.pitch = THREE.MathUtils.lerp(this.pitch, desiredPitch, tiltBlend);
|
|
290
|
+
this.roll = THREE.MathUtils.lerp(this.roll, desiredRoll, tiltBlend);
|
|
291
|
+
this.group.rotation.y = this.yaw;
|
|
292
|
+
this.model.rotation.x = this.roll;
|
|
293
|
+
this.model.rotation.z = this.pitch;
|
|
294
|
+
this.model.position.y = Math.sin(elapsed * 3.1 + position.x * 1.7) * 0.0025;
|
|
295
|
+
}
|
|
296
|
+
dispose() {
|
|
297
|
+
this.pickGeometry.dispose();
|
|
298
|
+
this.pickMaterial.dispose();
|
|
299
|
+
this.sphereGeometry.dispose();
|
|
300
|
+
this.tailGeometry.dispose();
|
|
301
|
+
this.yellowMaterial.dispose();
|
|
302
|
+
this.wingMaterial.dispose();
|
|
303
|
+
this.beakMaterial.dispose();
|
|
304
|
+
this.eyeMaterial.dispose();
|
|
305
|
+
this.highlightMaterial.dispose();
|
|
306
|
+
}
|
|
307
|
+
}
|