three-base 2.0.137 → 2.0.145

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (273) hide show
  1. package/DirectionalLight.d.ts +2 -2
  2. package/DirectionalLight.js +1 -1
  3. package/DirectionalLight.ts +70 -0
  4. package/EventMap.d.ts +103 -0
  5. package/EventMap.js +17 -0
  6. package/EventMap.ts +139 -0
  7. package/EventMesh.ts +60 -0
  8. package/ExtrudeMesh.js +1 -25
  9. package/ExtrudeMesh.ts +553 -0
  10. package/FPScontrol.d.ts +448 -15
  11. package/FPScontrol.js +1448 -266
  12. package/FPScontrol.ts +1855 -0
  13. package/Fire/Fire.d.ts +4 -4
  14. package/Fire/Fire.js +8 -7
  15. package/Fire/Fire.ts +89 -0
  16. package/Fire/{FireGromtry.d.ts → FireGeometry.d.ts} +2 -2
  17. package/Fire/{FireGromtry.js → FireGeometry.js} +1 -1
  18. package/Fire/FireGeometry.ts +40 -0
  19. package/Fire/FireMaterial.d.ts +3 -3
  20. package/Fire/FireMaterial.js +1 -1
  21. package/Fire/FireMaterial.ts +89 -0
  22. package/Fire/index.d.ts +1 -0
  23. package/Fire/index.js +1 -0
  24. package/Fire/index.ts +2 -0
  25. package/GLTFDracoLoader.d.ts +71 -0
  26. package/GLTFDracoLoader.js +266 -0
  27. package/GLTFDracoLoader.ts +430 -0
  28. package/Grass/Grass.d.ts +2 -2
  29. package/Grass/Grass.ts +38 -0
  30. package/Grass/index.d.ts +1 -0
  31. package/Grass/index.js +1 -0
  32. package/Grass/index.ts +2 -0
  33. package/Ground1/Ground1.d.ts +2 -3
  34. package/Ground1/Ground1.js +64 -60
  35. package/Ground1/Ground1.ts +114 -0
  36. package/Ground1/index.ts +1 -0
  37. package/MeshBase.d.ts +1 -0
  38. package/MeshBase.js +37 -13
  39. package/MeshBase.ts +253 -0
  40. package/Mirror.d.ts +3 -3
  41. package/Mirror.js +7 -3
  42. package/Mirror.ts +203 -0
  43. package/MktMesh/MktMesh.d.ts +301 -0
  44. package/MktMesh/MktMesh.js +1064 -0
  45. package/MktMesh/MktMesh.ts +1096 -0
  46. package/MktMesh/assetUrl.d.ts +59 -0
  47. package/MktMesh/assetUrl.js +154 -0
  48. package/MktMesh/assetUrl.ts +155 -0
  49. package/MktMesh/mktMappingShader.d.ts +12 -0
  50. package/MktMesh/mktMappingShader.js +139 -0
  51. package/MktMesh/mktMappingShader.ts +139 -0
  52. package/MktMesh/mktShader.d.ts +263 -0
  53. package/MktMesh/mktShader.js +1248 -0
  54. package/MktMesh/mktShader.ts +1344 -0
  55. package/MktMesh/panoBitmapTexture.d.ts +25 -0
  56. package/MktMesh/panoBitmapTexture.js +52 -0
  57. package/MktMesh/panoBitmapTexture.ts +54 -0
  58. package/MktMesh/panoSlotBind.d.ts +29 -0
  59. package/MktMesh/panoSlotBind.js +106 -0
  60. package/MktMesh/panoSlotBind.ts +153 -0
  61. package/MktMesh/panoSlotRoster.d.ts +22 -0
  62. package/MktMesh/panoSlotRoster.js +169 -0
  63. package/MktMesh/panoSlotRoster.ts +168 -0
  64. package/MktMesh/panoTileStitcher.d.ts +119 -0
  65. package/MktMesh/panoTileStitcher.js +533 -0
  66. package/MktMesh/panoTileStitcher.ts +616 -0
  67. package/MktMesh/types.d.ts +75 -0
  68. package/MktMesh/types.js +1 -0
  69. package/MktMesh/types.ts +87 -0
  70. package/MktMesh/wallCapTessellate.d.ts +33 -0
  71. package/MktMesh/wallCapTessellate.js +97 -0
  72. package/MktMesh/wallCapTessellate.ts +68 -0
  73. package/PipeMesh/PathGeometry.js +9 -2
  74. package/PipeMesh/PathGeometry.ts +343 -0
  75. package/PipeMesh/PathPoint.ts +36 -0
  76. package/PipeMesh/PathPointList.js +1 -0
  77. package/PipeMesh/PathPointList.ts +227 -0
  78. package/PipeMesh/PathTubeGeometry.ts +146 -0
  79. package/PipeMesh/PipeMesh.d.ts +1 -1
  80. package/PipeMesh/PipeMesh.js +1 -1
  81. package/PipeMesh/PipeMesh.ts +76 -0
  82. package/PipeMesh/index.ts +1 -0
  83. package/PlaneModal1/PlaneModal1.d.ts +16 -13
  84. package/PlaneModal1/PlaneModal1.js +4 -0
  85. package/PlaneModal1/PlaneModal1.ts +138 -0
  86. package/PlaneModal1/index.ts +1 -0
  87. package/PlaneText.d.ts +2 -14
  88. package/PlaneText.js +7 -2
  89. package/PlaneText.ts +55 -0
  90. package/PlaneWithHtml.d.ts +4 -2
  91. package/PlaneWithHtml.js +2 -1
  92. package/PlaneWithHtml.ts +70 -0
  93. package/PointLight/PointLight.d.ts +3 -4
  94. package/PointLight/PointLight.js +1 -7
  95. package/PointLight/PointLight.ts +67 -0
  96. package/PointLight/index.ts +1 -0
  97. package/README.md +110 -79
  98. package/Sky/Sky.ts +22 -0
  99. package/Sky/index.ts +1 -0
  100. package/SpotLight.d.ts +2 -2
  101. package/SpotLight.js +1 -1
  102. package/SpotLight.ts +74 -0
  103. package/SpriteModal1/SpriteModal1.d.ts +16 -13
  104. package/SpriteModal1/SpriteModal1.js +8 -2
  105. package/SpriteModal1/SpriteModal1.ts +146 -0
  106. package/SpriteModal1/index.ts +1 -0
  107. package/SpriteText.d.ts +14 -13
  108. package/SpriteText.js +22 -9
  109. package/SpriteText.ts +205 -0
  110. package/SpriteText2.d.ts +9 -8
  111. package/SpriteText2.js +57 -32
  112. package/SpriteText2.ts +258 -0
  113. package/SpriteText3.d.ts +86 -0
  114. package/SpriteText3.js +519 -0
  115. package/SpriteText3.ts +599 -0
  116. package/SpriteWithHtml.d.ts +4 -2
  117. package/SpriteWithHtml.ts +50 -0
  118. package/Text3D/Text3D.js +17 -21
  119. package/Text3D/Text3D.ts +77 -0
  120. package/Text3D/fontController.d.ts +10 -9
  121. package/Text3D/fontController.js +17 -50
  122. package/Text3D/fontController.ts +209 -0
  123. package/Text3D/index.ts +1 -0
  124. package/ThreeBase.d.ts +168 -31
  125. package/ThreeBase.js +663 -117
  126. package/ThreeBase.ts +1314 -0
  127. package/ThreeMouse.d.ts +20 -7
  128. package/ThreeMouse.js +78 -32
  129. package/ThreeMouse.ts +472 -0
  130. package/Transition.d.ts +12 -7
  131. package/Transition.js +26 -27
  132. package/Transition.ts +242 -0
  133. package/Water/Water.js +21 -3
  134. package/Water/Water.ts +45 -0
  135. package/Water/index.d.ts +2 -0
  136. package/Water/index.js +2 -0
  137. package/Water/index.ts +2 -0
  138. package/WaterFlow/FloatingDuck.d.ts +88 -0
  139. package/WaterFlow/FloatingDuck.js +307 -0
  140. package/WaterFlow/FloatingDuck.ts +445 -0
  141. package/WaterFlow/GPUFluidSimulation.d.ts +56 -0
  142. package/WaterFlow/GPUFluidSimulation.js +785 -0
  143. package/WaterFlow/GPUFluidSimulation.ts +827 -0
  144. package/WaterFlow/ReservoirSystem.d.ts +106 -0
  145. package/WaterFlow/ReservoirSystem.js +621 -0
  146. package/WaterFlow/ReservoirSystem.ts +754 -0
  147. package/WaterFlow/SPHField.d.ts +35 -0
  148. package/WaterFlow/SPHField.js +204 -0
  149. package/WaterFlow/SPHField.ts +228 -0
  150. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -0
  151. package/WaterFlow/ScreenSpaceFluidPass.js +736 -0
  152. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -0
  153. package/WaterFlow/ShallowWaterSurface.d.ts +45 -0
  154. package/WaterFlow/ShallowWaterSurface.js +441 -0
  155. package/WaterFlow/ShallowWaterSurface.ts +510 -0
  156. package/WaterFlow/WaterFlow.d.ts +87 -0
  157. package/WaterFlow/WaterFlow.js +171 -0
  158. package/WaterFlow/WaterFlow.ts +219 -0
  159. package/WaterFlow/types.d.ts +161 -0
  160. package/WaterFlow/types.js +1 -0
  161. package/WaterFlow/types.ts +189 -0
  162. package/WaterFlow/waterFlowPass.d.ts +3 -0
  163. package/WaterFlow/waterFlowPass.js +20 -0
  164. package/WaterFlow/waterFlowPass.ts +40 -0
  165. package/collisionOBB.d.ts +42 -0
  166. package/collisionOBB.js +112 -0
  167. package/collisionOBB.ts +108 -0
  168. package/declare.d.ts +25 -167
  169. package/index.js +0 -1
  170. package/index.ts +1 -0
  171. package/instanced/InstancedBatch.d.ts +57 -0
  172. package/instanced/InstancedBatch.js +348 -0
  173. package/instanced/InstancedBatch.ts +406 -0
  174. package/instanced/InstancedChild.d.ts +174 -0
  175. package/instanced/InstancedChild.js +264 -0
  176. package/instanced/InstancedChild.ts +327 -0
  177. package/instanced/InstancedGroup.d.ts +43 -0
  178. package/instanced/InstancedGroup.js +126 -0
  179. package/instanced/InstancedGroup.ts +137 -0
  180. package/{InstancedMeshBase.d.ts → instanced/InstancedMeshBase.d.ts} +6 -7
  181. package/{InstancedMeshBase.js → instanced/InstancedMeshBase.js} +36 -47
  182. package/instanced/InstancedMeshBase.ts +292 -0
  183. package/instanced/InstancedTemplate.d.ts +46 -0
  184. package/instanced/InstancedTemplate.js +125 -0
  185. package/instanced/InstancedTemplate.ts +188 -0
  186. package/keyControls.d.ts +29 -0
  187. package/{keyContorls.js → keyControls.js} +10 -7
  188. package/keyControls.ts +107 -0
  189. package/lensflare/LensFlare.d.ts +39 -0
  190. package/lensflare/LensFlare.js +373 -0
  191. package/lensflare/LensFlare.ts +448 -0
  192. package/lensflare/lensflare0.png +0 -0
  193. package/lensflare/lensflare3.png +0 -0
  194. package/lensflare/lensflare_custom.png +0 -0
  195. package/lensflare/lensflare_hex_ghost.png +0 -0
  196. package/lensflare/lensflare_hex_main.png +0 -0
  197. package/package.json +104 -25
  198. package/pass/bloom_pass.d.ts +1 -1
  199. package/pass/bloom_pass.js +127 -40
  200. package/pass/bloom_pass.ts +243 -0
  201. package/pass/cover_pass.d.ts +1 -1
  202. package/pass/cover_pass.js +55 -32
  203. package/pass/cover_pass.ts +182 -0
  204. package/pass/debugDepthState.d.ts +20 -0
  205. package/pass/debugDepthState.js +9 -0
  206. package/pass/debugDepthState.ts +22 -0
  207. package/pass/depthTestBias.d.ts +12 -0
  208. package/pass/depthTestBias.js +12 -0
  209. package/pass/depthTestBias.ts +12 -0
  210. package/pass/effectUserData.d.ts +27 -0
  211. package/pass/effectUserData.js +1 -0
  212. package/pass/effectUserData.ts +46 -0
  213. package/pass/frosted_glass_pass.d.ts +1 -1
  214. package/pass/frosted_glass_pass.js +45 -64
  215. package/pass/frosted_glass_pass.ts +288 -0
  216. package/pass/fsQuad.d.ts +2 -2
  217. package/pass/fsQuad.ts +34 -0
  218. package/pass/glow_pass.d.ts +1 -1
  219. package/pass/glow_pass.js +288 -72
  220. package/pass/glow_pass.ts +654 -0
  221. package/pass/screen_bloom_pass.d.ts +11 -0
  222. package/pass/screen_bloom_pass.js +235 -0
  223. package/pass/screen_bloom_pass.ts +263 -0
  224. package/pass/ssao_pass.d.ts +78 -3
  225. package/pass/ssao_pass.js +642 -206
  226. package/pass/ssao_pass.ts +918 -0
  227. package/pass/stroke_pass.d.ts +1 -1
  228. package/pass/stroke_pass.js +187 -116
  229. package/pass/stroke_pass.ts +638 -0
  230. package/shaders/FXAAShaderMaterial.js +5 -48
  231. package/shaders/FXAAShaderMaterial.ts +201 -0
  232. package/shaders/baseDepthVisShader.d.ts +11 -0
  233. package/shaders/baseDepthVisShader.js +36 -0
  234. package/shaders/baseDepthVisShader.ts +36 -0
  235. package/shaders/baseTextureToRenderShader.js +46 -51
  236. package/shaders/baseTextureToRenderShader.ts +232 -0
  237. package/shaders/copyShader.js +2 -3
  238. package/shaders/copyShader.ts +32 -0
  239. package/shaders/debugDepthCompareShader.d.ts +14 -0
  240. package/shaders/debugDepthCompareShader.js +49 -0
  241. package/shaders/debugDepthCompareShader.ts +50 -0
  242. package/shaders/debugDepthJudgeShader.d.ts +18 -0
  243. package/shaders/debugDepthJudgeShader.js +52 -0
  244. package/shaders/debugDepthJudgeShader.ts +54 -0
  245. package/shaders/debugExcludedShader.d.ts +13 -0
  246. package/shaders/debugExcludedShader.js +46 -0
  247. package/shaders/debugExcludedShader.ts +48 -0
  248. package/spriteTextBg.d.ts +1 -0
  249. package/spriteTextBg.js +20 -0
  250. package/spriteTextBg.ts +20 -0
  251. package/threeLoader.d.ts +8 -7
  252. package/threeLoader.js +58 -67
  253. package/threeLoader.ts +525 -0
  254. package/threeUtils.d.ts +2 -1
  255. package/threeUtils.js +24 -25
  256. package/threeUtils.ts +373 -0
  257. package/types.d.ts +2 -0
  258. package/types.js +6 -0
  259. package/types.ts +8 -0
  260. package/ApngTexture.d.ts +0 -13
  261. package/ApngTexture.js +0 -61
  262. package/ApngTextureManage.d.ts +0 -18
  263. package/ApngTextureManage.js +0 -87
  264. package/KeyFrameAnimation.d.ts +0 -25
  265. package/KeyFrameAnimation.js +0 -78
  266. package/keyContorls.d.ts +0 -25
  267. package/lib/draco/draco_decoder.js +0 -34
  268. package/lib/draco/draco_decoder.wasm +0 -0
  269. package/lib/draco/draco_wasm_wrapper.js +0 -117
  270. package/pass/emissive_ao_pass.d.ts +0 -13
  271. package/pass/emissive_ao_pass.js +0 -370
  272. package/shaders.d.ts +0 -5
  273. package/shaders.js +0 -93
@@ -0,0 +1,307 @@
1
+ import * as THREE from 'three';
2
+ function addScaledSphere(group, geometry, material, position, scale, rotation = null) {
3
+ const mesh = new THREE.Mesh(geometry, material);
4
+ mesh.position.set(...position);
5
+ mesh.scale.set(...scale);
6
+ if (rotation)
7
+ mesh.rotation.set(...rotation);
8
+ mesh.castShadow = true;
9
+ mesh.receiveShadow = true;
10
+ group.add(mesh);
11
+ return mesh;
12
+ }
13
+ /** 漂浮的橡皮鸭:跟随水面高度/坡度做浮沉与倾斜,可被鼠标拖拽。 */
14
+ export class FloatingDuck {
15
+ bounds;
16
+ /** 静水面高度;setEnvironment 会随容器变化更新(故非 readonly)。 */
17
+ waterY;
18
+ start;
19
+ velocity;
20
+ surfaceSample;
21
+ yaw;
22
+ yawVelocity;
23
+ pitch;
24
+ roll;
25
+ radiusX;
26
+ radiusZ;
27
+ active;
28
+ dragging;
29
+ dragOffset;
30
+ dragVelocity;
31
+ lastDragPosition;
32
+ group;
33
+ model;
34
+ pickGeometry;
35
+ pickMaterial;
36
+ pickMesh;
37
+ yellowMaterial;
38
+ wingMaterial;
39
+ beakMaterial;
40
+ eyeMaterial;
41
+ highlightMaterial;
42
+ sphereGeometry;
43
+ body;
44
+ head;
45
+ beak;
46
+ tailGeometry;
47
+ tail;
48
+ constructor({ basinMinX, basinMaxX, basinHalfZ, waterY, startX = 1.2, startZ = 0.24, }) {
49
+ this.bounds = { basinMinX, basinMaxX, basinHalfZ, centerZ: 0 };
50
+ this.waterY = waterY;
51
+ this.start = new THREE.Vector3(startX, waterY - 0.016, startZ);
52
+ this.velocity = new THREE.Vector3();
53
+ this.surfaceSample = {};
54
+ this.yaw = Math.PI;
55
+ this.yawVelocity = 0;
56
+ this.pitch = 0;
57
+ this.roll = 0;
58
+ this.radiusX = 0.19;
59
+ this.radiusZ = 0.145;
60
+ this.active = true;
61
+ this.dragging = false;
62
+ this.dragOffset = new THREE.Vector2();
63
+ this.dragVelocity = new THREE.Vector2();
64
+ this.lastDragPosition = new THREE.Vector2();
65
+ this.group = new THREE.Group();
66
+ this.group.name = 'floating-rubber-duck';
67
+ this.model = new THREE.Group();
68
+ this.group.add(this.model);
69
+ this.pickGeometry = new THREE.SphereGeometry(0.29, 12, 8);
70
+ this.pickMaterial = new THREE.MeshBasicMaterial({
71
+ transparent: true,
72
+ opacity: 0,
73
+ depthWrite: false,
74
+ colorWrite: false,
75
+ });
76
+ this.pickMesh = new THREE.Mesh(this.pickGeometry, this.pickMaterial);
77
+ this.pickMesh.name = 'rubber-duck-pick-volume';
78
+ this.pickMesh.position.y = 0.13;
79
+ this.pickMesh.layers.set(2);
80
+ this.group.add(this.pickMesh);
81
+ this.yellowMaterial = new THREE.MeshPhysicalMaterial({
82
+ color: 0xf2b705,
83
+ roughness: 0.46,
84
+ metalness: 0,
85
+ clearcoat: 0.32,
86
+ clearcoatRoughness: 0.28,
87
+ });
88
+ this.wingMaterial = new THREE.MeshPhysicalMaterial({
89
+ color: 0xd99b03,
90
+ roughness: 0.48,
91
+ metalness: 0,
92
+ clearcoat: 0.24,
93
+ });
94
+ this.beakMaterial = new THREE.MeshPhysicalMaterial({
95
+ color: 0xe85e06,
96
+ roughness: 0.42,
97
+ metalness: 0,
98
+ clearcoat: 0.25,
99
+ });
100
+ this.eyeMaterial = new THREE.MeshStandardMaterial({ color: 0x101518, roughness: 0.2 });
101
+ this.highlightMaterial = new THREE.MeshBasicMaterial({ color: 0xffffff });
102
+ this.sphereGeometry = new THREE.SphereGeometry(1, 32, 20);
103
+ this.body = addScaledSphere(this.model, this.sphereGeometry, this.yellowMaterial, [0, 0.072, 0], [0.19, 0.12, 0.132]);
104
+ this.head = addScaledSphere(this.model, this.sphereGeometry, this.yellowMaterial, [0.115, 0.205, 0], [0.098, 0.102, 0.096]);
105
+ this.beak = addScaledSphere(this.model, this.sphereGeometry, this.beakMaterial, [0.203, 0.191, 0], [0.071, 0.026, 0.047]);
106
+ for (const side of [-1, 1]) {
107
+ addScaledSphere(this.model, this.sphereGeometry, this.wingMaterial, [-0.02, 0.092, side * 0.115], [0.105, 0.048, 0.052], [side * 0.18, 0, side * 0.08]);
108
+ addScaledSphere(this.model, this.sphereGeometry, this.eyeMaterial, [0.176, 0.237, side * 0.069], [0.014, 0.017, 0.011]);
109
+ addScaledSphere(this.model, this.sphereGeometry, this.highlightMaterial, [0.184, 0.244, side * 0.077], [0.0045, 0.005, 0.0035]);
110
+ }
111
+ this.tailGeometry = new THREE.ConeGeometry(0.052, 0.105, 20);
112
+ this.tail = new THREE.Mesh(this.tailGeometry, this.yellowMaterial);
113
+ this.tail.position.set(-0.177, 0.132, 0);
114
+ this.tail.rotation.z = -Math.PI * 0.5;
115
+ this.tail.castShadow = true;
116
+ this.model.add(this.tail);
117
+ this.reset();
118
+ }
119
+ setActive(active) {
120
+ this.active = active;
121
+ this.group.visible = active;
122
+ }
123
+ setEnvironment({ minX, maxX, halfZ, centerZ = 0, waterY }, reposition = false) {
124
+ this.bounds.basinMinX = minX;
125
+ this.bounds.basinMaxX = maxX;
126
+ this.bounds.basinHalfZ = halfZ;
127
+ this.bounds.centerZ = centerZ;
128
+ this.waterY = waterY;
129
+ if (reposition) {
130
+ const receiverWidth = maxX - minX;
131
+ this.place(minX + Math.min(0.75, receiverWidth * 0.35), centerZ + Math.min(0.2, halfZ * 0.3));
132
+ }
133
+ else {
134
+ this.clampToBounds();
135
+ }
136
+ }
137
+ place(x, z) {
138
+ this.group.position.set(x, this.waterY - 0.016, z);
139
+ this.velocity.set(0, 0, 0);
140
+ this.clampToBounds();
141
+ }
142
+ translateContainer(deltaX, deltaZ) {
143
+ this.group.position.x += deltaX;
144
+ this.group.position.z += deltaZ;
145
+ this.clampToBounds();
146
+ }
147
+ beginDrag(worldX, worldZ) {
148
+ this.dragging = true;
149
+ this.dragOffset.set(this.group.position.x - worldX, this.group.position.z - worldZ);
150
+ this.lastDragPosition.set(this.group.position.x, this.group.position.z);
151
+ this.dragVelocity.set(0, 0);
152
+ this.velocity.x = 0;
153
+ this.velocity.z = 0;
154
+ }
155
+ dragTo(worldX, worldZ, deltaSeconds) {
156
+ if (!this.dragging)
157
+ return;
158
+ const previousX = this.group.position.x;
159
+ const previousZ = this.group.position.z;
160
+ this.group.position.x = worldX + this.dragOffset.x;
161
+ this.group.position.z = worldZ + this.dragOffset.y;
162
+ this.clampToBounds();
163
+ const inverseDelta = 1 / Math.max(deltaSeconds, 1 / 120);
164
+ const measuredX = (this.group.position.x - previousX) * inverseDelta;
165
+ const measuredZ = (this.group.position.z - previousZ) * inverseDelta;
166
+ this.dragVelocity.x = THREE.MathUtils.lerp(this.dragVelocity.x, measuredX, 0.42);
167
+ this.dragVelocity.y = THREE.MathUtils.lerp(this.dragVelocity.y, measuredZ, 0.42);
168
+ this.velocity.x = this.dragVelocity.x;
169
+ this.velocity.z = this.dragVelocity.y;
170
+ this.lastDragPosition.set(this.group.position.x, this.group.position.z);
171
+ }
172
+ endDrag() {
173
+ if (!this.dragging)
174
+ return;
175
+ this.dragging = false;
176
+ const releaseSpeed = Math.hypot(this.dragVelocity.x, this.dragVelocity.y);
177
+ const releaseScale = releaseSpeed > 1.5 ? 1.5 / releaseSpeed : 1;
178
+ this.velocity.x = this.dragVelocity.x * releaseScale;
179
+ this.velocity.z = this.dragVelocity.y * releaseScale;
180
+ this.yawVelocity += THREE.MathUtils.clamp(this.velocity.z * 0.34, -0.7, 0.7);
181
+ }
182
+ clampToBounds() {
183
+ const minX = this.bounds.basinMinX + this.radiusX;
184
+ const maxX = this.bounds.basinMaxX - this.radiusX;
185
+ const minZ = this.bounds.centerZ - this.bounds.basinHalfZ + this.radiusZ;
186
+ const maxZ = this.bounds.centerZ + this.bounds.basinHalfZ - this.radiusZ;
187
+ this.group.position.x = THREE.MathUtils.clamp(this.group.position.x, minX, maxX);
188
+ this.group.position.z = THREE.MathUtils.clamp(this.group.position.z, minZ, maxZ);
189
+ }
190
+ reset() {
191
+ this.group.position.copy(this.start);
192
+ this.velocity.set(0, 0, 0);
193
+ this.yaw = Math.PI;
194
+ this.yawVelocity = 0;
195
+ this.pitch = 0;
196
+ this.roll = 0;
197
+ this.dragging = false;
198
+ this.dragVelocity.set(0, 0);
199
+ this.group.rotation.set(0, this.yaw, 0);
200
+ this.model.rotation.set(0, 0, 0);
201
+ }
202
+ update(delta, elapsed, { surface = null, impactX = 0, impactZ = 0, impactEnergy = 0, emitting = false, } = {}) {
203
+ if (!this.active)
204
+ return;
205
+ const dt = Math.min(delta, 1 / 30);
206
+ const position = this.group.position;
207
+ const sample = surface?.sampleSurface(position.x, position.z, this.surfaceSample) || this.surfaceSample;
208
+ if (!surface) {
209
+ sample.height = 0;
210
+ sample.velocityY = 0;
211
+ sample.slopeX = 0;
212
+ sample.slopeZ = 0;
213
+ sample.flowX = 0;
214
+ sample.flowZ = 0;
215
+ const dx = position.x - impactX;
216
+ const dz = position.z - impactZ;
217
+ const distanceSq = dx * dx + dz * dz;
218
+ const strength = emitting ? Math.min(impactEnergy * 0.065, 0.9) * Math.exp(-distanceSq / 0.48) : 0;
219
+ const inverseDistance = 1 / Math.max(Math.sqrt(distanceSq), 0.06);
220
+ sample.flowX = strength * (0.42 + dx * inverseDistance * 0.68);
221
+ sample.flowZ = strength * dz * inverseDistance * 0.92;
222
+ sample.impact = strength * Math.exp(-distanceSq / 0.095);
223
+ }
224
+ const equilibriumY = this.waterY + sample.height - 0.016;
225
+ const buoyancyAcceleration = (equilibriumY - position.y) * 34;
226
+ const verticalDamping = (sample.velocityY - this.velocity.y) * 5.8;
227
+ this.velocity.y += (buoyancyAcceleration + verticalDamping - sample.impact * 4.4) * dt;
228
+ if (!this.dragging) {
229
+ const flowResponse = 2.65;
230
+ this.velocity.x += ((sample.flowX - this.velocity.x) * flowResponse - sample.slopeX * 1.75) * dt;
231
+ this.velocity.z += ((sample.flowZ - this.velocity.z) * flowResponse - sample.slopeZ * 1.75) * dt;
232
+ const horizontalDrag = Math.exp(-0.72 * dt);
233
+ this.velocity.x *= horizontalDrag;
234
+ this.velocity.z *= horizontalDrag;
235
+ const horizontalSpeed = Math.hypot(this.velocity.x, this.velocity.z);
236
+ if (horizontalSpeed > 1.35) {
237
+ const scale = 1.35 / horizontalSpeed;
238
+ this.velocity.x *= scale;
239
+ this.velocity.z *= scale;
240
+ }
241
+ position.x += this.velocity.x * dt;
242
+ position.z += this.velocity.z * dt;
243
+ }
244
+ position.y += this.velocity.y * dt;
245
+ const minX = this.bounds.basinMinX + this.radiusX;
246
+ const maxX = this.bounds.basinMaxX - this.radiusX;
247
+ const minZ = this.bounds.centerZ - this.bounds.basinHalfZ + this.radiusZ;
248
+ const maxZ = this.bounds.centerZ + this.bounds.basinHalfZ - this.radiusZ;
249
+ let collisionTorque = 0;
250
+ if (position.x < minX) {
251
+ position.x = minX;
252
+ this.velocity.x = Math.abs(this.velocity.x) * 0.42;
253
+ collisionTorque += 1.8;
254
+ }
255
+ else if (position.x > maxX) {
256
+ position.x = maxX;
257
+ this.velocity.x = -Math.abs(this.velocity.x) * 0.42;
258
+ collisionTorque -= 1.8;
259
+ }
260
+ if (position.z < minZ) {
261
+ position.z = minZ;
262
+ this.velocity.z = Math.abs(this.velocity.z) * 0.42;
263
+ collisionTorque -= 1.35;
264
+ }
265
+ else if (position.z > maxZ) {
266
+ position.z = maxZ;
267
+ this.velocity.z = -Math.abs(this.velocity.z) * 0.42;
268
+ collisionTorque += 1.35;
269
+ }
270
+ const speedSq = this.velocity.x * this.velocity.x + this.velocity.z * this.velocity.z;
271
+ if (speedSq > 0.0012) {
272
+ const desiredYaw = Math.atan2(-this.velocity.z, this.velocity.x);
273
+ const yawDifference = Math.atan2(Math.sin(desiredYaw - this.yaw), Math.cos(desiredYaw - this.yaw));
274
+ this.yawVelocity += yawDifference * 2.7 * dt;
275
+ }
276
+ const impactSide = THREE.MathUtils.clamp((position.z - impactZ) * 2.2, -1, 1);
277
+ this.yawVelocity += (collisionTorque + sample.impact * impactSide * 2.2) * dt;
278
+ this.yawVelocity *= Math.exp(-2.25 * dt);
279
+ this.yaw += this.yawVelocity * dt;
280
+ const forwardX = Math.cos(this.yaw);
281
+ const forwardZ = -Math.sin(this.yaw);
282
+ const rightX = Math.sin(this.yaw);
283
+ const rightZ = Math.cos(this.yaw);
284
+ const forwardSlope = sample.slopeX * forwardX + sample.slopeZ * forwardZ;
285
+ const rightSlope = sample.slopeX * rightX + sample.slopeZ * rightZ;
286
+ const desiredPitch = THREE.MathUtils.clamp(Math.atan(forwardSlope) - sample.impact * 0.12, -0.25, 0.25);
287
+ const desiredRoll = THREE.MathUtils.clamp(-Math.atan(rightSlope) - this.yawVelocity * 0.055, -0.24, 0.24);
288
+ const tiltBlend = 1 - Math.exp(-5.2 * dt);
289
+ this.pitch = THREE.MathUtils.lerp(this.pitch, desiredPitch, tiltBlend);
290
+ this.roll = THREE.MathUtils.lerp(this.roll, desiredRoll, tiltBlend);
291
+ this.group.rotation.y = this.yaw;
292
+ this.model.rotation.x = this.roll;
293
+ this.model.rotation.z = this.pitch;
294
+ this.model.position.y = Math.sin(elapsed * 3.1 + position.x * 1.7) * 0.0025;
295
+ }
296
+ dispose() {
297
+ this.pickGeometry.dispose();
298
+ this.pickMaterial.dispose();
299
+ this.sphereGeometry.dispose();
300
+ this.tailGeometry.dispose();
301
+ this.yellowMaterial.dispose();
302
+ this.wingMaterial.dispose();
303
+ this.beakMaterial.dispose();
304
+ this.eyeMaterial.dispose();
305
+ this.highlightMaterial.dispose();
306
+ }
307
+ }