three-base 2.0.137 → 2.0.145
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/DirectionalLight.d.ts +2 -2
- package/DirectionalLight.js +1 -1
- package/DirectionalLight.ts +70 -0
- package/EventMap.d.ts +103 -0
- package/EventMap.js +17 -0
- package/EventMap.ts +139 -0
- package/EventMesh.ts +60 -0
- package/ExtrudeMesh.js +1 -25
- package/ExtrudeMesh.ts +553 -0
- package/FPScontrol.d.ts +448 -15
- package/FPScontrol.js +1448 -266
- package/FPScontrol.ts +1855 -0
- package/Fire/Fire.d.ts +4 -4
- package/Fire/Fire.js +8 -7
- package/Fire/Fire.ts +89 -0
- package/Fire/{FireGromtry.d.ts → FireGeometry.d.ts} +2 -2
- package/Fire/{FireGromtry.js → FireGeometry.js} +1 -1
- package/Fire/FireGeometry.ts +40 -0
- package/Fire/FireMaterial.d.ts +3 -3
- package/Fire/FireMaterial.js +1 -1
- package/Fire/FireMaterial.ts +89 -0
- package/Fire/index.d.ts +1 -0
- package/Fire/index.js +1 -0
- package/Fire/index.ts +2 -0
- package/GLTFDracoLoader.d.ts +71 -0
- package/GLTFDracoLoader.js +266 -0
- package/GLTFDracoLoader.ts +430 -0
- package/Grass/Grass.d.ts +2 -2
- package/Grass/Grass.ts +38 -0
- package/Grass/index.d.ts +1 -0
- package/Grass/index.js +1 -0
- package/Grass/index.ts +2 -0
- package/Ground1/Ground1.d.ts +2 -3
- package/Ground1/Ground1.js +64 -60
- package/Ground1/Ground1.ts +114 -0
- package/Ground1/index.ts +1 -0
- package/MeshBase.d.ts +1 -0
- package/MeshBase.js +37 -13
- package/MeshBase.ts +253 -0
- package/Mirror.d.ts +3 -3
- package/Mirror.js +7 -3
- package/Mirror.ts +203 -0
- package/MktMesh/MktMesh.d.ts +301 -0
- package/MktMesh/MktMesh.js +1064 -0
- package/MktMesh/MktMesh.ts +1096 -0
- package/MktMesh/assetUrl.d.ts +59 -0
- package/MktMesh/assetUrl.js +154 -0
- package/MktMesh/assetUrl.ts +155 -0
- package/MktMesh/mktMappingShader.d.ts +12 -0
- package/MktMesh/mktMappingShader.js +139 -0
- package/MktMesh/mktMappingShader.ts +139 -0
- package/MktMesh/mktShader.d.ts +263 -0
- package/MktMesh/mktShader.js +1248 -0
- package/MktMesh/mktShader.ts +1344 -0
- package/MktMesh/panoBitmapTexture.d.ts +25 -0
- package/MktMesh/panoBitmapTexture.js +52 -0
- package/MktMesh/panoBitmapTexture.ts +54 -0
- package/MktMesh/panoSlotBind.d.ts +29 -0
- package/MktMesh/panoSlotBind.js +106 -0
- package/MktMesh/panoSlotBind.ts +153 -0
- package/MktMesh/panoSlotRoster.d.ts +22 -0
- package/MktMesh/panoSlotRoster.js +169 -0
- package/MktMesh/panoSlotRoster.ts +168 -0
- package/MktMesh/panoTileStitcher.d.ts +119 -0
- package/MktMesh/panoTileStitcher.js +533 -0
- package/MktMesh/panoTileStitcher.ts +616 -0
- package/MktMesh/types.d.ts +75 -0
- package/MktMesh/types.js +1 -0
- package/MktMesh/types.ts +87 -0
- package/MktMesh/wallCapTessellate.d.ts +33 -0
- package/MktMesh/wallCapTessellate.js +97 -0
- package/MktMesh/wallCapTessellate.ts +68 -0
- package/PipeMesh/PathGeometry.js +9 -2
- package/PipeMesh/PathGeometry.ts +343 -0
- package/PipeMesh/PathPoint.ts +36 -0
- package/PipeMesh/PathPointList.js +1 -0
- package/PipeMesh/PathPointList.ts +227 -0
- package/PipeMesh/PathTubeGeometry.ts +146 -0
- package/PipeMesh/PipeMesh.d.ts +1 -1
- package/PipeMesh/PipeMesh.js +1 -1
- package/PipeMesh/PipeMesh.ts +76 -0
- package/PipeMesh/index.ts +1 -0
- package/PlaneModal1/PlaneModal1.d.ts +16 -13
- package/PlaneModal1/PlaneModal1.js +4 -0
- package/PlaneModal1/PlaneModal1.ts +138 -0
- package/PlaneModal1/index.ts +1 -0
- package/PlaneText.d.ts +2 -14
- package/PlaneText.js +7 -2
- package/PlaneText.ts +55 -0
- package/PlaneWithHtml.d.ts +4 -2
- package/PlaneWithHtml.js +2 -1
- package/PlaneWithHtml.ts +70 -0
- package/PointLight/PointLight.d.ts +3 -4
- package/PointLight/PointLight.js +1 -7
- package/PointLight/PointLight.ts +67 -0
- package/PointLight/index.ts +1 -0
- package/README.md +110 -79
- package/Sky/Sky.ts +22 -0
- package/Sky/index.ts +1 -0
- package/SpotLight.d.ts +2 -2
- package/SpotLight.js +1 -1
- package/SpotLight.ts +74 -0
- package/SpriteModal1/SpriteModal1.d.ts +16 -13
- package/SpriteModal1/SpriteModal1.js +8 -2
- package/SpriteModal1/SpriteModal1.ts +146 -0
- package/SpriteModal1/index.ts +1 -0
- package/SpriteText.d.ts +14 -13
- package/SpriteText.js +22 -9
- package/SpriteText.ts +205 -0
- package/SpriteText2.d.ts +9 -8
- package/SpriteText2.js +57 -32
- package/SpriteText2.ts +258 -0
- package/SpriteText3.d.ts +86 -0
- package/SpriteText3.js +519 -0
- package/SpriteText3.ts +599 -0
- package/SpriteWithHtml.d.ts +4 -2
- package/SpriteWithHtml.ts +50 -0
- package/Text3D/Text3D.js +17 -21
- package/Text3D/Text3D.ts +77 -0
- package/Text3D/fontController.d.ts +10 -9
- package/Text3D/fontController.js +17 -50
- package/Text3D/fontController.ts +209 -0
- package/Text3D/index.ts +1 -0
- package/ThreeBase.d.ts +168 -31
- package/ThreeBase.js +663 -117
- package/ThreeBase.ts +1314 -0
- package/ThreeMouse.d.ts +20 -7
- package/ThreeMouse.js +78 -32
- package/ThreeMouse.ts +472 -0
- package/Transition.d.ts +12 -7
- package/Transition.js +26 -27
- package/Transition.ts +242 -0
- package/Water/Water.js +21 -3
- package/Water/Water.ts +45 -0
- package/Water/index.d.ts +2 -0
- package/Water/index.js +2 -0
- package/Water/index.ts +2 -0
- package/WaterFlow/FloatingDuck.d.ts +88 -0
- package/WaterFlow/FloatingDuck.js +307 -0
- package/WaterFlow/FloatingDuck.ts +445 -0
- package/WaterFlow/GPUFluidSimulation.d.ts +56 -0
- package/WaterFlow/GPUFluidSimulation.js +785 -0
- package/WaterFlow/GPUFluidSimulation.ts +827 -0
- package/WaterFlow/ReservoirSystem.d.ts +106 -0
- package/WaterFlow/ReservoirSystem.js +621 -0
- package/WaterFlow/ReservoirSystem.ts +754 -0
- package/WaterFlow/SPHField.d.ts +35 -0
- package/WaterFlow/SPHField.js +204 -0
- package/WaterFlow/SPHField.ts +228 -0
- package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -0
- package/WaterFlow/ScreenSpaceFluidPass.js +736 -0
- package/WaterFlow/ScreenSpaceFluidPass.ts +789 -0
- package/WaterFlow/ShallowWaterSurface.d.ts +45 -0
- package/WaterFlow/ShallowWaterSurface.js +441 -0
- package/WaterFlow/ShallowWaterSurface.ts +510 -0
- package/WaterFlow/WaterFlow.d.ts +87 -0
- package/WaterFlow/WaterFlow.js +171 -0
- package/WaterFlow/WaterFlow.ts +219 -0
- package/WaterFlow/types.d.ts +161 -0
- package/WaterFlow/types.js +1 -0
- package/WaterFlow/types.ts +189 -0
- package/WaterFlow/waterFlowPass.d.ts +3 -0
- package/WaterFlow/waterFlowPass.js +20 -0
- package/WaterFlow/waterFlowPass.ts +40 -0
- package/collisionOBB.d.ts +42 -0
- package/collisionOBB.js +112 -0
- package/collisionOBB.ts +108 -0
- package/declare.d.ts +25 -167
- package/index.js +0 -1
- package/index.ts +1 -0
- package/instanced/InstancedBatch.d.ts +57 -0
- package/instanced/InstancedBatch.js +348 -0
- package/instanced/InstancedBatch.ts +406 -0
- package/instanced/InstancedChild.d.ts +174 -0
- package/instanced/InstancedChild.js +264 -0
- package/instanced/InstancedChild.ts +327 -0
- package/instanced/InstancedGroup.d.ts +43 -0
- package/instanced/InstancedGroup.js +126 -0
- package/instanced/InstancedGroup.ts +137 -0
- package/{InstancedMeshBase.d.ts → instanced/InstancedMeshBase.d.ts} +6 -7
- package/{InstancedMeshBase.js → instanced/InstancedMeshBase.js} +36 -47
- package/instanced/InstancedMeshBase.ts +292 -0
- package/instanced/InstancedTemplate.d.ts +46 -0
- package/instanced/InstancedTemplate.js +125 -0
- package/instanced/InstancedTemplate.ts +188 -0
- package/keyControls.d.ts +29 -0
- package/{keyContorls.js → keyControls.js} +10 -7
- package/keyControls.ts +107 -0
- package/lensflare/LensFlare.d.ts +39 -0
- package/lensflare/LensFlare.js +373 -0
- package/lensflare/LensFlare.ts +448 -0
- package/lensflare/lensflare0.png +0 -0
- package/lensflare/lensflare3.png +0 -0
- package/lensflare/lensflare_custom.png +0 -0
- package/lensflare/lensflare_hex_ghost.png +0 -0
- package/lensflare/lensflare_hex_main.png +0 -0
- package/package.json +104 -25
- package/pass/bloom_pass.d.ts +1 -1
- package/pass/bloom_pass.js +127 -40
- package/pass/bloom_pass.ts +243 -0
- package/pass/cover_pass.d.ts +1 -1
- package/pass/cover_pass.js +55 -32
- package/pass/cover_pass.ts +182 -0
- package/pass/debugDepthState.d.ts +20 -0
- package/pass/debugDepthState.js +9 -0
- package/pass/debugDepthState.ts +22 -0
- package/pass/depthTestBias.d.ts +12 -0
- package/pass/depthTestBias.js +12 -0
- package/pass/depthTestBias.ts +12 -0
- package/pass/effectUserData.d.ts +27 -0
- package/pass/effectUserData.js +1 -0
- package/pass/effectUserData.ts +46 -0
- package/pass/frosted_glass_pass.d.ts +1 -1
- package/pass/frosted_glass_pass.js +45 -64
- package/pass/frosted_glass_pass.ts +288 -0
- package/pass/fsQuad.d.ts +2 -2
- package/pass/fsQuad.ts +34 -0
- package/pass/glow_pass.d.ts +1 -1
- package/pass/glow_pass.js +288 -72
- package/pass/glow_pass.ts +654 -0
- package/pass/screen_bloom_pass.d.ts +11 -0
- package/pass/screen_bloom_pass.js +235 -0
- package/pass/screen_bloom_pass.ts +263 -0
- package/pass/ssao_pass.d.ts +78 -3
- package/pass/ssao_pass.js +642 -206
- package/pass/ssao_pass.ts +918 -0
- package/pass/stroke_pass.d.ts +1 -1
- package/pass/stroke_pass.js +187 -116
- package/pass/stroke_pass.ts +638 -0
- package/shaders/FXAAShaderMaterial.js +5 -48
- package/shaders/FXAAShaderMaterial.ts +201 -0
- package/shaders/baseDepthVisShader.d.ts +11 -0
- package/shaders/baseDepthVisShader.js +36 -0
- package/shaders/baseDepthVisShader.ts +36 -0
- package/shaders/baseTextureToRenderShader.js +46 -51
- package/shaders/baseTextureToRenderShader.ts +232 -0
- package/shaders/copyShader.js +2 -3
- package/shaders/copyShader.ts +32 -0
- package/shaders/debugDepthCompareShader.d.ts +14 -0
- package/shaders/debugDepthCompareShader.js +49 -0
- package/shaders/debugDepthCompareShader.ts +50 -0
- package/shaders/debugDepthJudgeShader.d.ts +18 -0
- package/shaders/debugDepthJudgeShader.js +52 -0
- package/shaders/debugDepthJudgeShader.ts +54 -0
- package/shaders/debugExcludedShader.d.ts +13 -0
- package/shaders/debugExcludedShader.js +46 -0
- package/shaders/debugExcludedShader.ts +48 -0
- package/spriteTextBg.d.ts +1 -0
- package/spriteTextBg.js +20 -0
- package/spriteTextBg.ts +20 -0
- package/threeLoader.d.ts +8 -7
- package/threeLoader.js +58 -67
- package/threeLoader.ts +525 -0
- package/threeUtils.d.ts +2 -1
- package/threeUtils.js +24 -25
- package/threeUtils.ts +373 -0
- package/types.d.ts +2 -0
- package/types.js +6 -0
- package/types.ts +8 -0
- package/ApngTexture.d.ts +0 -13
- package/ApngTexture.js +0 -61
- package/ApngTextureManage.d.ts +0 -18
- package/ApngTextureManage.js +0 -87
- package/KeyFrameAnimation.d.ts +0 -25
- package/KeyFrameAnimation.js +0 -78
- package/keyContorls.d.ts +0 -25
- package/lib/draco/draco_decoder.js +0 -34
- package/lib/draco/draco_decoder.wasm +0 -0
- package/lib/draco/draco_wasm_wrapper.js +0 -117
- package/pass/emissive_ao_pass.d.ts +0 -13
- package/pass/emissive_ao_pass.js +0 -370
- package/shaders.d.ts +0 -5
- package/shaders.js +0 -93
package/DirectionalLight.d.ts
CHANGED
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import { DirectionalLight as THREEDirectionalLight } from "three";
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import { DirectionalLight as THREEDirectionalLight, Group, Object3DEventMap } from "three";
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/** 平行光(dev 模式显示方向箭头 + 阴影范围线框) */
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export default class DirectionalLight extends THREEDirectionalLight {
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constructor(color?: string, intensity?: number);
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_devGroup: Group<Object3DEventMap> | false;
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}
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package/DirectionalLight.js
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2024-06-08 14:00:00
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*/
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import { DirectionalLight as THREEDirectionalLight, Group, BufferGeometry, BufferAttribute, LineBasicMaterial, LineSegments, ConeGeometry, MeshBasicMaterial, Mesh
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import { DirectionalLight as THREEDirectionalLight, Group, BufferGeometry, BufferAttribute, LineBasicMaterial, LineSegments, ConeGeometry, MeshBasicMaterial, Mesh } from "three";
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import threeUtils from "./threeUtils";
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import SpriteText from "./SpriteText";
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/** 平行光(dev 模式显示方向箭头 + 阴影范围线框) */
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/*
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* @Author: xiaosihan
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* @Date: 2024-06-08 14:00:00
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2024-06-08 14:00:00
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*/
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import { DirectionalLight as THREEDirectionalLight, Group, BufferGeometry, BufferAttribute, LineBasicMaterial, LineSegments, ConeGeometry, MeshBasicMaterial, Mesh, Object3DEventMap } from "three";
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import threeUtils from "./threeUtils";
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import SpriteText from "./SpriteText";
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/** 平行光(dev 模式显示方向箭头 + 阴影范围线框) */
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export default class DirectionalLight extends THREEDirectionalLight {
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constructor(color: string = "#fff", intensity: number = 1) {
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super(color, intensity);
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}
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/* ============ dev 模式可视化 ============ */
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_devGroup: Group<Object3DEventMap> | false = threeUtils.isDev && (() => {
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const group = new Group();
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// ——— 方向箭头 ———
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const arrVerts = new Float32Array([
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0, 0, 0.3, 0, 0, -2,
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0, 0, -2, -0.2, 0, -1.6,
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0, 0, -2, 0.2, 0, -1.6,
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]);
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const arrGeo = new BufferGeometry();
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arrGeo.setAttribute("position", new BufferAttribute(arrVerts, 3));
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const arrLine = new LineSegments(arrGeo, new LineBasicMaterial({
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color: this.color, depthTest: false,
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}));
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group.add(arrLine);
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// ——— 阴影范围线框 ———
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const half = 2;
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const rectVerts = new Float32Array([
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-half, -half, -2.2, half, -half, -2.2,
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half, -half, -2.2, half, half, -2.2,
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half, half, -2.2, -half, half, -2.2,
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-half, half, -2.2, -half, -half, -2.2,
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]);
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const rectGeo = new BufferGeometry();
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rectGeo.setAttribute("position", new BufferAttribute(rectVerts, 3));
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const rectLine = new LineSegments(rectGeo, new LineBasicMaterial({
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color: this.color, depthTest: false,
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}));
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group.add(rectLine);
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// ——— 小锥体箭头头部 ———
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const cone = new Mesh(new ConeGeometry(0.15, 0.35, 6), new MeshBasicMaterial({ color: this.color, depthTest: false }));
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cone.position.set(0, 0, -2);
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cone.rotation.x = Math.PI / 2;
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group.add(cone);
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// ——— 标签 ———
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const label = new SpriteText("平行光\n\n");
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label.renderOrder = Infinity;
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label.padding = 4;
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label.strokeColor = "#333";
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label.strokeWidth = 2;
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label.position.set(0, -0.5, 0);
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label.visible = false;
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label.material.color = this.color;
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label.material.sizeAttenuation = false;
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label.scale.multiplyScalar(0.003);
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group.add(label);
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// ——— 交互 ———
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group.userData = { cursor: "pointer" };
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group.addEventListener("mouseenter", () => { label.visible = true; });
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group.addEventListener("mouseleave", () => { label.visible = false; });
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this.add(group);
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return group;
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})();
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}
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package/EventMap.d.ts
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import type { Object3DEventMap, Vector3 } from "three";
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export interface LoadedEvent {
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type: "loaded";
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}
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export interface LoadingEvent {
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type: "loadding";
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}
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export interface OnLoadEvent {
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type: "onLoad";
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}
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export interface BeforeRenderEvent {
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type: "beforeRender";
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}
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export interface AfterRenderEvent {
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type: "afterRender";
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}
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export interface RAFEvent {
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type: "requestAnimationFrame";
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timeTemp: number;
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accumulate: number;
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}
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export interface KeyAddEvent {
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type: "add";
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[key: string]: unknown;
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}
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export interface KeyDeleteEvent {
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type: "delete";
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[key: string]: unknown;
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}
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export interface KeyEnterEvent {
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type: "enter";
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[key: string]: unknown;
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}
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export interface KeyChangeEvent {
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|
+
type: "change";
|
|
36
|
+
direction: Vector3;
|
|
37
|
+
}
|
|
38
|
+
export interface FPSJumpStartEvent {
|
|
39
|
+
type: "jump_start";
|
|
40
|
+
}
|
|
41
|
+
export interface FPSJumpEndEvent {
|
|
42
|
+
type: "jump_end";
|
|
43
|
+
}
|
|
44
|
+
export interface FPSMoveStartEvent {
|
|
45
|
+
type: "move_start";
|
|
46
|
+
}
|
|
47
|
+
export interface FPSMoveEndEvent {
|
|
48
|
+
type: "move_end";
|
|
49
|
+
}
|
|
50
|
+
export interface MeshBaseEventMap extends Object3DEventMap {
|
|
51
|
+
"loaded": LoadedEvent;
|
|
52
|
+
}
|
|
53
|
+
export interface ThreeLoaderEventMap extends Object3DEventMap {
|
|
54
|
+
"loadding": LoadingEvent;
|
|
55
|
+
"onLoad": OnLoadEvent;
|
|
56
|
+
}
|
|
57
|
+
export interface ThreeBaseEventTypeMap extends Object3DEventMap {
|
|
58
|
+
"loadding": LoadingEvent;
|
|
59
|
+
"onLoad": OnLoadEvent;
|
|
60
|
+
"beforeRender": BeforeRenderEvent;
|
|
61
|
+
"afterRender": AfterRenderEvent;
|
|
62
|
+
}
|
|
63
|
+
export interface ThreeUtilsEventTypeMap extends Object3DEventMap {
|
|
64
|
+
"requestAnimationFrame": RAFEvent;
|
|
65
|
+
}
|
|
66
|
+
export interface KeyControlsEventTypeMap extends Object3DEventMap {
|
|
67
|
+
"add": KeyAddEvent;
|
|
68
|
+
"delete": KeyDeleteEvent;
|
|
69
|
+
"enter": KeyEnterEvent;
|
|
70
|
+
"change": KeyChangeEvent;
|
|
71
|
+
}
|
|
72
|
+
export interface FPScontrolEventTypeMap extends Object3DEventMap {
|
|
73
|
+
"jump_start": FPSJumpStartEvent;
|
|
74
|
+
"jump_end": FPSJumpEndEvent;
|
|
75
|
+
"move_start": FPSMoveStartEvent;
|
|
76
|
+
"move_end": FPSMoveEndEvent;
|
|
77
|
+
}
|
|
78
|
+
export interface SpriteWithHtmlEventMap extends Object3DEventMap {
|
|
79
|
+
"loaded": LoadedEvent;
|
|
80
|
+
}
|
|
81
|
+
export interface PlaneWithHtmlEventMap extends Object3DEventMap {
|
|
82
|
+
"loaded": LoadedEvent;
|
|
83
|
+
}
|
|
84
|
+
export interface InstancedMeshBaseEventMap extends Object3DEventMap {
|
|
85
|
+
"loaded": LoadedEvent;
|
|
86
|
+
}
|
|
87
|
+
/**
|
|
88
|
+
* Dispatch a custom-typed event on any Three.js object.
|
|
89
|
+
*
|
|
90
|
+
* Why a helper instead of overriding `dispatchEvent` on every class?
|
|
91
|
+
* Three.js `Object3D.dispatchEvent` is declared as:
|
|
92
|
+
* <T extends keyof Object3DEventMap>(event: BaseEvent<T> & …) => void
|
|
93
|
+
* Overriding it to accept `{ type: "foo" }` breaks the method signature
|
|
94
|
+
* and causes cascading errors. This helper sidesteps the issue cleanly
|
|
95
|
+
* by doing a single type assertion internally.
|
|
96
|
+
*/
|
|
97
|
+
export declare function dispatchCustomEvent<TEvt extends {
|
|
98
|
+
type: string;
|
|
99
|
+
}>(target: {
|
|
100
|
+
dispatchEvent(event: {
|
|
101
|
+
type: string;
|
|
102
|
+
}): void;
|
|
103
|
+
}, event: TEvt): void;
|
package/EventMap.js
ADDED
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
// ───────────────────────────────────────
|
|
2
|
+
// Helper: type-safe custom-event dispatch
|
|
3
|
+
// ───────────────────────────────────────
|
|
4
|
+
/**
|
|
5
|
+
* Dispatch a custom-typed event on any Three.js object.
|
|
6
|
+
*
|
|
7
|
+
* Why a helper instead of overriding `dispatchEvent` on every class?
|
|
8
|
+
* Three.js `Object3D.dispatchEvent` is declared as:
|
|
9
|
+
* <T extends keyof Object3DEventMap>(event: BaseEvent<T> & …) => void
|
|
10
|
+
* Overriding it to accept `{ type: "foo" }` breaks the method signature
|
|
11
|
+
* and causes cascading errors. This helper sidesteps the issue cleanly
|
|
12
|
+
* by doing a single type assertion internally.
|
|
13
|
+
*/
|
|
14
|
+
export function dispatchCustomEvent(target, event) {
|
|
15
|
+
// Single type assertion - unavoidable because Three.js types are strict
|
|
16
|
+
target.dispatchEvent(event);
|
|
17
|
+
}
|
package/EventMap.ts
ADDED
|
@@ -0,0 +1,139 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* Global custom event maps for three-base.
|
|
3
|
+
*
|
|
4
|
+
* Provides typed interfaces for every custom event used throughout the
|
|
5
|
+
* codebase so that callers get full IntelliSense and type safety when
|
|
6
|
+
* listening for events. Because Three.js ≥0.148 types EventDispatcher
|
|
7
|
+
* very strictly, we *cannot* override `dispatchEvent` on classes that
|
|
8
|
+
* extend Object3D / Mesh / Sprite — the signatures are incompatible.
|
|
9
|
+
*
|
|
10
|
+
* Instead of fighting Three.js types we use a **thin helper function**
|
|
11
|
+
* (`dispatchCustomEvent`) inside the consuming code. This keeps all
|
|
12
|
+
* custom-event dispatches type-safe at the call-site while still
|
|
13
|
+
* receiving proper autocomplete when **subscribing** to events via
|
|
14
|
+
* `addEventListener` (which works because the generic EventDispatcher
|
|
15
|
+
* signature accepts the event-map types below).
|
|
16
|
+
*
|
|
17
|
+
* Summary of the pattern used:
|
|
18
|
+
* - Listening / subscribing: use the typed `EventDispatcher<TEventMap>`
|
|
19
|
+
* generic so IDE autocomplete works.
|
|
20
|
+
* - Dispatching: call `dispatchCustomEvent(this, { type })`
|
|
21
|
+
* which handles the one necessary cast internally.
|
|
22
|
+
*/
|
|
23
|
+
import type { Object3DEventMap, Vector3 } from "three";
|
|
24
|
+
|
|
25
|
+
// ────────────────────────────────────────
|
|
26
|
+
// Event payload interfaces
|
|
27
|
+
// ────────────────────────────────────────
|
|
28
|
+
|
|
29
|
+
export interface LoadedEvent { type: "loaded"; }
|
|
30
|
+
export interface LoadingEvent { type: "loadding"; }
|
|
31
|
+
export interface OnLoadEvent { type: "onLoad"; }
|
|
32
|
+
export interface BeforeRenderEvent { type: "beforeRender"; }
|
|
33
|
+
export interface AfterRenderEvent { type: "afterRender"; }
|
|
34
|
+
|
|
35
|
+
export interface RAFEvent {
|
|
36
|
+
type: "requestAnimationFrame";
|
|
37
|
+
timeTemp: number;
|
|
38
|
+
accumulate: number;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
export interface KeyAddEvent {
|
|
42
|
+
type: "add";
|
|
43
|
+
[key: string]: unknown;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
export interface KeyDeleteEvent {
|
|
47
|
+
type: "delete";
|
|
48
|
+
[key: string]: unknown;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
export interface KeyEnterEvent {
|
|
52
|
+
type: "enter";
|
|
53
|
+
[key: string]: unknown;
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
export interface KeyChangeEvent {
|
|
57
|
+
type: "change";
|
|
58
|
+
direction: Vector3;
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
export interface FPSJumpStartEvent { type: "jump_start"; }
|
|
62
|
+
export interface FPSJumpEndEvent { type: "jump_end"; }
|
|
63
|
+
export interface FPSMoveStartEvent { type: "move_start"; }
|
|
64
|
+
export interface FPSMoveEndEvent { type: "move_end"; }
|
|
65
|
+
|
|
66
|
+
// ────────────────────────────────────────
|
|
67
|
+
// Event maps — merge custom events with
|
|
68
|
+
// Three.js built-in Object3DEventMap so
|
|
69
|
+
// both custom and native events get
|
|
70
|
+
// autocomplete when subscribing.
|
|
71
|
+
// ────────────────────────────────────────
|
|
72
|
+
|
|
73
|
+
export interface MeshBaseEventMap extends Object3DEventMap {
|
|
74
|
+
"loaded": LoadedEvent;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
export interface ThreeLoaderEventMap extends Object3DEventMap {
|
|
78
|
+
"loadding": LoadingEvent;
|
|
79
|
+
"onLoad": OnLoadEvent;
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
export interface ThreeBaseEventTypeMap extends Object3DEventMap {
|
|
83
|
+
"loadding": LoadingEvent;
|
|
84
|
+
"onLoad": OnLoadEvent;
|
|
85
|
+
"beforeRender": BeforeRenderEvent;
|
|
86
|
+
"afterRender": AfterRenderEvent;
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
export interface ThreeUtilsEventTypeMap extends Object3DEventMap {
|
|
90
|
+
"requestAnimationFrame": RAFEvent;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
export interface KeyControlsEventTypeMap extends Object3DEventMap {
|
|
94
|
+
"add": KeyAddEvent;
|
|
95
|
+
"delete": KeyDeleteEvent;
|
|
96
|
+
"enter": KeyEnterEvent;
|
|
97
|
+
"change": KeyChangeEvent;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
export interface FPScontrolEventTypeMap extends Object3DEventMap {
|
|
101
|
+
"jump_start": FPSJumpStartEvent;
|
|
102
|
+
"jump_end": FPSJumpEndEvent;
|
|
103
|
+
"move_start": FPSMoveStartEvent;
|
|
104
|
+
"move_end": FPSMoveEndEvent;
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
export interface SpriteWithHtmlEventMap extends Object3DEventMap {
|
|
108
|
+
"loaded": LoadedEvent;
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
export interface PlaneWithHtmlEventMap extends Object3DEventMap {
|
|
112
|
+
"loaded": LoadedEvent;
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
export interface InstancedMeshBaseEventMap extends Object3DEventMap {
|
|
116
|
+
"loaded": LoadedEvent;
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
// ───────────────────────────────────────
|
|
120
|
+
// Helper: type-safe custom-event dispatch
|
|
121
|
+
// ───────────────────────────────────────
|
|
122
|
+
|
|
123
|
+
/**
|
|
124
|
+
* Dispatch a custom-typed event on any Three.js object.
|
|
125
|
+
*
|
|
126
|
+
* Why a helper instead of overriding `dispatchEvent` on every class?
|
|
127
|
+
* Three.js `Object3D.dispatchEvent` is declared as:
|
|
128
|
+
* <T extends keyof Object3DEventMap>(event: BaseEvent<T> & …) => void
|
|
129
|
+
* Overriding it to accept `{ type: "foo" }` breaks the method signature
|
|
130
|
+
* and causes cascading errors. This helper sidesteps the issue cleanly
|
|
131
|
+
* by doing a single type assertion internally.
|
|
132
|
+
*/
|
|
133
|
+
export function dispatchCustomEvent<TEvt extends { type: string }>(
|
|
134
|
+
target: { dispatchEvent(event: { type: string }): void },
|
|
135
|
+
event: TEvt,
|
|
136
|
+
): void {
|
|
137
|
+
// Single type assertion - unavoidable because Three.js types are strict
|
|
138
|
+
target.dispatchEvent(event as unknown as { type: string });
|
|
139
|
+
}
|
package/EventMesh.ts
ADDED
|
@@ -0,0 +1,60 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* @Author: xiaosihan
|
|
3
|
+
* @Date: 2022-03-20 12:55:37
|
|
4
|
+
* @Last Modified by: xiaosihan
|
|
5
|
+
* @Last Modified time: 2023-02-07 11:19:56
|
|
6
|
+
*/
|
|
7
|
+
import { BoxGeometry, BufferGeometry, CylinderGeometry, DoubleSide, Material, Mesh, MeshBasicMaterial, MeshNormalMaterial } from "three";
|
|
8
|
+
import threeUtils from "./threeUtils";
|
|
9
|
+
|
|
10
|
+
// 碰撞的形状
|
|
11
|
+
export enum CollisionShaere {
|
|
12
|
+
cube = "cube",// 正方体
|
|
13
|
+
cylinder = "cylinder" // 圆柱体
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
/**
|
|
17
|
+
* 碰撞检测用的模型
|
|
18
|
+
*/
|
|
19
|
+
export default class EventMesh extends Mesh<BufferGeometry, Material> {
|
|
20
|
+
constructor(type: CollisionShaere = CollisionShaere.cube) {
|
|
21
|
+
super();
|
|
22
|
+
this.material = EventMesh.material;
|
|
23
|
+
this.setType(type);
|
|
24
|
+
// 生产环境 不用渲染
|
|
25
|
+
if (threeUtils.isProd) {
|
|
26
|
+
this.material = new MeshBasicMaterial({
|
|
27
|
+
side: DoubleSide,
|
|
28
|
+
transparent: true,
|
|
29
|
+
opacity: 0.25,
|
|
30
|
+
alphaTest: 1
|
|
31
|
+
});
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
static type: typeof CollisionShaere = CollisionShaere;
|
|
35
|
+
static material: MeshNormalMaterial = new MeshNormalMaterial({
|
|
36
|
+
side: DoubleSide,
|
|
37
|
+
transparent: true,
|
|
38
|
+
opacity: 0.3,
|
|
39
|
+
});
|
|
40
|
+
renderOrder: number = 99;
|
|
41
|
+
// 正方体 网格模型
|
|
42
|
+
static cubeGeo: BoxGeometry = new BoxGeometry(1, 1, 1, 1, 1, 1);
|
|
43
|
+
// 圆柱体 网格模型
|
|
44
|
+
static cylinderGeo: CylinderGeometry = new CylinderGeometry(1, 1, 1, 50, 1, false, 0, Math.PI * 2);
|
|
45
|
+
// 是否是碰撞检测专用的模型
|
|
46
|
+
isEventMesh: boolean = true;
|
|
47
|
+
setType(type: CollisionShaere): void {
|
|
48
|
+
switch (type) {
|
|
49
|
+
case EventMesh.type.cube:
|
|
50
|
+
this.geometry = EventMesh.cubeGeo;
|
|
51
|
+
break;
|
|
52
|
+
case EventMesh.type.cylinder:
|
|
53
|
+
this.geometry = EventMesh.cylinderGeo;
|
|
54
|
+
break;
|
|
55
|
+
default:
|
|
56
|
+
break;
|
|
57
|
+
}
|
|
58
|
+
this.geometry.computeVertexNormals();
|
|
59
|
+
}
|
|
60
|
+
}
|
package/ExtrudeMesh.js
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
* @Author: xiaosihan
|
|
3
3
|
* @Date: 2022-06-08 14:20:52
|
|
4
4
|
* @Last Modified by: xiaosihan
|
|
5
|
-
* @Last Modified time: 2025-
|
|
5
|
+
* @Last Modified time: 2025-06-25
|
|
6
6
|
*/
|
|
7
7
|
import { clamp, cloneDeep, filter, first, get, isNumber, last } from "lodash";
|
|
8
8
|
import { BufferAttribute, BufferGeometry, Matrix4, Mesh, Vector2, Vector3 } from "three";
|
|
@@ -238,18 +238,6 @@ export default class ExtrudeMesh extends Mesh {
|
|
|
238
238
|
}
|
|
239
239
|
} // else
|
|
240
240
|
});
|
|
241
|
-
// 清理圆角路径, 如果2个点相距0.001以内就删除一个点
|
|
242
|
-
// for (let i = 0; i < this.pointerWidthRadius.length; i++) {
|
|
243
|
-
// while (
|
|
244
|
-
// this.pointerWidthRadius[i] &&
|
|
245
|
-
// this.pointerWidthRadius[i + 1] &&
|
|
246
|
-
// this.computerPathLength(
|
|
247
|
-
// this.pointerWidthRadius.slice(i, i + 2).map(p => p.vector3)
|
|
248
|
-
// ) < 0.001
|
|
249
|
-
// ) {
|
|
250
|
-
// this.pointerWidthRadius.splice(i, 1);
|
|
251
|
-
// }
|
|
252
|
-
// }
|
|
253
241
|
}
|
|
254
242
|
// 计算三维路径的总长度
|
|
255
243
|
computerPathLength(points) {
|
|
@@ -270,8 +258,6 @@ export default class ExtrudeMesh extends Mesh {
|
|
|
270
258
|
endMatrix4, // 终点位置的矩阵
|
|
271
259
|
uvx, // uv.x 的起始位置
|
|
272
260
|
shapePath) {
|
|
273
|
-
// // 反转路径, 这样uv 坐标看起来习惯一些
|
|
274
|
-
// shapePath = cloneDeep(shapePath).reverse();
|
|
275
261
|
// 计算二维路径的总长度 作为uv坐标的边长
|
|
276
262
|
let shapePathLength = this.computerPathLength(shapePath.map(p => [...p, 0]));
|
|
277
263
|
// 挤出长度
|
|
@@ -283,11 +269,6 @@ export default class ExtrudeMesh extends Mesh {
|
|
|
283
269
|
shapePath.map((P, index) => {
|
|
284
270
|
if (index < shapePath.length - 1) {
|
|
285
271
|
// 计算出矩形面的4个顶点
|
|
286
|
-
//[pa....Pd]
|
|
287
|
-
//[. .]
|
|
288
|
-
//[. .]
|
|
289
|
-
//[. .]
|
|
290
|
-
//[Pb....Pc]
|
|
291
272
|
let Pa = ExtrudeMesh.tempVector3
|
|
292
273
|
.set(0, P[1], -P[0])
|
|
293
274
|
.applyMatrix4(ExtrudeMesh.temp1Matrix4.set(...startMatrix4))
|
|
@@ -311,11 +292,6 @@ export default class ExtrudeMesh extends Mesh {
|
|
|
311
292
|
// 组成矩形的2个三角面
|
|
312
293
|
geometryPoint.push(...Pa, ...Pb, ...Pc, ...Pa, ...Pc, ...Pd);
|
|
313
294
|
// 计算出矩形面的4个顶点的uv坐标
|
|
314
|
-
//[Pauv..Pcuv]
|
|
315
|
-
//[. .]
|
|
316
|
-
//[. .]
|
|
317
|
-
//[. .]
|
|
318
|
-
//[Pbuv..Pduv]
|
|
319
295
|
// 当前位置的 uv.y 位置
|
|
320
296
|
let currentUvy = this.computerPathLength([first(shapePath), ...shapePath.slice(0, index + 1)].map(sP => [...sP, 0])) / shapePathLength;
|
|
321
297
|
// 下一个坐标的 uv.y 位置
|