three-base 2.0.137 → 2.0.145

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (273) hide show
  1. package/DirectionalLight.d.ts +2 -2
  2. package/DirectionalLight.js +1 -1
  3. package/DirectionalLight.ts +70 -0
  4. package/EventMap.d.ts +103 -0
  5. package/EventMap.js +17 -0
  6. package/EventMap.ts +139 -0
  7. package/EventMesh.ts +60 -0
  8. package/ExtrudeMesh.js +1 -25
  9. package/ExtrudeMesh.ts +553 -0
  10. package/FPScontrol.d.ts +448 -15
  11. package/FPScontrol.js +1448 -266
  12. package/FPScontrol.ts +1855 -0
  13. package/Fire/Fire.d.ts +4 -4
  14. package/Fire/Fire.js +8 -7
  15. package/Fire/Fire.ts +89 -0
  16. package/Fire/{FireGromtry.d.ts → FireGeometry.d.ts} +2 -2
  17. package/Fire/{FireGromtry.js → FireGeometry.js} +1 -1
  18. package/Fire/FireGeometry.ts +40 -0
  19. package/Fire/FireMaterial.d.ts +3 -3
  20. package/Fire/FireMaterial.js +1 -1
  21. package/Fire/FireMaterial.ts +89 -0
  22. package/Fire/index.d.ts +1 -0
  23. package/Fire/index.js +1 -0
  24. package/Fire/index.ts +2 -0
  25. package/GLTFDracoLoader.d.ts +71 -0
  26. package/GLTFDracoLoader.js +266 -0
  27. package/GLTFDracoLoader.ts +430 -0
  28. package/Grass/Grass.d.ts +2 -2
  29. package/Grass/Grass.ts +38 -0
  30. package/Grass/index.d.ts +1 -0
  31. package/Grass/index.js +1 -0
  32. package/Grass/index.ts +2 -0
  33. package/Ground1/Ground1.d.ts +2 -3
  34. package/Ground1/Ground1.js +64 -60
  35. package/Ground1/Ground1.ts +114 -0
  36. package/Ground1/index.ts +1 -0
  37. package/MeshBase.d.ts +1 -0
  38. package/MeshBase.js +37 -13
  39. package/MeshBase.ts +253 -0
  40. package/Mirror.d.ts +3 -3
  41. package/Mirror.js +7 -3
  42. package/Mirror.ts +203 -0
  43. package/MktMesh/MktMesh.d.ts +301 -0
  44. package/MktMesh/MktMesh.js +1064 -0
  45. package/MktMesh/MktMesh.ts +1096 -0
  46. package/MktMesh/assetUrl.d.ts +59 -0
  47. package/MktMesh/assetUrl.js +154 -0
  48. package/MktMesh/assetUrl.ts +155 -0
  49. package/MktMesh/mktMappingShader.d.ts +12 -0
  50. package/MktMesh/mktMappingShader.js +139 -0
  51. package/MktMesh/mktMappingShader.ts +139 -0
  52. package/MktMesh/mktShader.d.ts +263 -0
  53. package/MktMesh/mktShader.js +1248 -0
  54. package/MktMesh/mktShader.ts +1344 -0
  55. package/MktMesh/panoBitmapTexture.d.ts +25 -0
  56. package/MktMesh/panoBitmapTexture.js +52 -0
  57. package/MktMesh/panoBitmapTexture.ts +54 -0
  58. package/MktMesh/panoSlotBind.d.ts +29 -0
  59. package/MktMesh/panoSlotBind.js +106 -0
  60. package/MktMesh/panoSlotBind.ts +153 -0
  61. package/MktMesh/panoSlotRoster.d.ts +22 -0
  62. package/MktMesh/panoSlotRoster.js +169 -0
  63. package/MktMesh/panoSlotRoster.ts +168 -0
  64. package/MktMesh/panoTileStitcher.d.ts +119 -0
  65. package/MktMesh/panoTileStitcher.js +533 -0
  66. package/MktMesh/panoTileStitcher.ts +616 -0
  67. package/MktMesh/types.d.ts +75 -0
  68. package/MktMesh/types.js +1 -0
  69. package/MktMesh/types.ts +87 -0
  70. package/MktMesh/wallCapTessellate.d.ts +33 -0
  71. package/MktMesh/wallCapTessellate.js +97 -0
  72. package/MktMesh/wallCapTessellate.ts +68 -0
  73. package/PipeMesh/PathGeometry.js +9 -2
  74. package/PipeMesh/PathGeometry.ts +343 -0
  75. package/PipeMesh/PathPoint.ts +36 -0
  76. package/PipeMesh/PathPointList.js +1 -0
  77. package/PipeMesh/PathPointList.ts +227 -0
  78. package/PipeMesh/PathTubeGeometry.ts +146 -0
  79. package/PipeMesh/PipeMesh.d.ts +1 -1
  80. package/PipeMesh/PipeMesh.js +1 -1
  81. package/PipeMesh/PipeMesh.ts +76 -0
  82. package/PipeMesh/index.ts +1 -0
  83. package/PlaneModal1/PlaneModal1.d.ts +16 -13
  84. package/PlaneModal1/PlaneModal1.js +4 -0
  85. package/PlaneModal1/PlaneModal1.ts +138 -0
  86. package/PlaneModal1/index.ts +1 -0
  87. package/PlaneText.d.ts +2 -14
  88. package/PlaneText.js +7 -2
  89. package/PlaneText.ts +55 -0
  90. package/PlaneWithHtml.d.ts +4 -2
  91. package/PlaneWithHtml.js +2 -1
  92. package/PlaneWithHtml.ts +70 -0
  93. package/PointLight/PointLight.d.ts +3 -4
  94. package/PointLight/PointLight.js +1 -7
  95. package/PointLight/PointLight.ts +67 -0
  96. package/PointLight/index.ts +1 -0
  97. package/README.md +110 -79
  98. package/Sky/Sky.ts +22 -0
  99. package/Sky/index.ts +1 -0
  100. package/SpotLight.d.ts +2 -2
  101. package/SpotLight.js +1 -1
  102. package/SpotLight.ts +74 -0
  103. package/SpriteModal1/SpriteModal1.d.ts +16 -13
  104. package/SpriteModal1/SpriteModal1.js +8 -2
  105. package/SpriteModal1/SpriteModal1.ts +146 -0
  106. package/SpriteModal1/index.ts +1 -0
  107. package/SpriteText.d.ts +14 -13
  108. package/SpriteText.js +22 -9
  109. package/SpriteText.ts +205 -0
  110. package/SpriteText2.d.ts +9 -8
  111. package/SpriteText2.js +57 -32
  112. package/SpriteText2.ts +258 -0
  113. package/SpriteText3.d.ts +86 -0
  114. package/SpriteText3.js +519 -0
  115. package/SpriteText3.ts +599 -0
  116. package/SpriteWithHtml.d.ts +4 -2
  117. package/SpriteWithHtml.ts +50 -0
  118. package/Text3D/Text3D.js +17 -21
  119. package/Text3D/Text3D.ts +77 -0
  120. package/Text3D/fontController.d.ts +10 -9
  121. package/Text3D/fontController.js +17 -50
  122. package/Text3D/fontController.ts +209 -0
  123. package/Text3D/index.ts +1 -0
  124. package/ThreeBase.d.ts +168 -31
  125. package/ThreeBase.js +663 -117
  126. package/ThreeBase.ts +1314 -0
  127. package/ThreeMouse.d.ts +20 -7
  128. package/ThreeMouse.js +78 -32
  129. package/ThreeMouse.ts +472 -0
  130. package/Transition.d.ts +12 -7
  131. package/Transition.js +26 -27
  132. package/Transition.ts +242 -0
  133. package/Water/Water.js +21 -3
  134. package/Water/Water.ts +45 -0
  135. package/Water/index.d.ts +2 -0
  136. package/Water/index.js +2 -0
  137. package/Water/index.ts +2 -0
  138. package/WaterFlow/FloatingDuck.d.ts +88 -0
  139. package/WaterFlow/FloatingDuck.js +307 -0
  140. package/WaterFlow/FloatingDuck.ts +445 -0
  141. package/WaterFlow/GPUFluidSimulation.d.ts +56 -0
  142. package/WaterFlow/GPUFluidSimulation.js +785 -0
  143. package/WaterFlow/GPUFluidSimulation.ts +827 -0
  144. package/WaterFlow/ReservoirSystem.d.ts +106 -0
  145. package/WaterFlow/ReservoirSystem.js +621 -0
  146. package/WaterFlow/ReservoirSystem.ts +754 -0
  147. package/WaterFlow/SPHField.d.ts +35 -0
  148. package/WaterFlow/SPHField.js +204 -0
  149. package/WaterFlow/SPHField.ts +228 -0
  150. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -0
  151. package/WaterFlow/ScreenSpaceFluidPass.js +736 -0
  152. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -0
  153. package/WaterFlow/ShallowWaterSurface.d.ts +45 -0
  154. package/WaterFlow/ShallowWaterSurface.js +441 -0
  155. package/WaterFlow/ShallowWaterSurface.ts +510 -0
  156. package/WaterFlow/WaterFlow.d.ts +87 -0
  157. package/WaterFlow/WaterFlow.js +171 -0
  158. package/WaterFlow/WaterFlow.ts +219 -0
  159. package/WaterFlow/types.d.ts +161 -0
  160. package/WaterFlow/types.js +1 -0
  161. package/WaterFlow/types.ts +189 -0
  162. package/WaterFlow/waterFlowPass.d.ts +3 -0
  163. package/WaterFlow/waterFlowPass.js +20 -0
  164. package/WaterFlow/waterFlowPass.ts +40 -0
  165. package/collisionOBB.d.ts +42 -0
  166. package/collisionOBB.js +112 -0
  167. package/collisionOBB.ts +108 -0
  168. package/declare.d.ts +25 -167
  169. package/index.js +0 -1
  170. package/index.ts +1 -0
  171. package/instanced/InstancedBatch.d.ts +57 -0
  172. package/instanced/InstancedBatch.js +348 -0
  173. package/instanced/InstancedBatch.ts +406 -0
  174. package/instanced/InstancedChild.d.ts +174 -0
  175. package/instanced/InstancedChild.js +264 -0
  176. package/instanced/InstancedChild.ts +327 -0
  177. package/instanced/InstancedGroup.d.ts +43 -0
  178. package/instanced/InstancedGroup.js +126 -0
  179. package/instanced/InstancedGroup.ts +137 -0
  180. package/{InstancedMeshBase.d.ts → instanced/InstancedMeshBase.d.ts} +6 -7
  181. package/{InstancedMeshBase.js → instanced/InstancedMeshBase.js} +36 -47
  182. package/instanced/InstancedMeshBase.ts +292 -0
  183. package/instanced/InstancedTemplate.d.ts +46 -0
  184. package/instanced/InstancedTemplate.js +125 -0
  185. package/instanced/InstancedTemplate.ts +188 -0
  186. package/keyControls.d.ts +29 -0
  187. package/{keyContorls.js → keyControls.js} +10 -7
  188. package/keyControls.ts +107 -0
  189. package/lensflare/LensFlare.d.ts +39 -0
  190. package/lensflare/LensFlare.js +373 -0
  191. package/lensflare/LensFlare.ts +448 -0
  192. package/lensflare/lensflare0.png +0 -0
  193. package/lensflare/lensflare3.png +0 -0
  194. package/lensflare/lensflare_custom.png +0 -0
  195. package/lensflare/lensflare_hex_ghost.png +0 -0
  196. package/lensflare/lensflare_hex_main.png +0 -0
  197. package/package.json +104 -25
  198. package/pass/bloom_pass.d.ts +1 -1
  199. package/pass/bloom_pass.js +127 -40
  200. package/pass/bloom_pass.ts +243 -0
  201. package/pass/cover_pass.d.ts +1 -1
  202. package/pass/cover_pass.js +55 -32
  203. package/pass/cover_pass.ts +182 -0
  204. package/pass/debugDepthState.d.ts +20 -0
  205. package/pass/debugDepthState.js +9 -0
  206. package/pass/debugDepthState.ts +22 -0
  207. package/pass/depthTestBias.d.ts +12 -0
  208. package/pass/depthTestBias.js +12 -0
  209. package/pass/depthTestBias.ts +12 -0
  210. package/pass/effectUserData.d.ts +27 -0
  211. package/pass/effectUserData.js +1 -0
  212. package/pass/effectUserData.ts +46 -0
  213. package/pass/frosted_glass_pass.d.ts +1 -1
  214. package/pass/frosted_glass_pass.js +45 -64
  215. package/pass/frosted_glass_pass.ts +288 -0
  216. package/pass/fsQuad.d.ts +2 -2
  217. package/pass/fsQuad.ts +34 -0
  218. package/pass/glow_pass.d.ts +1 -1
  219. package/pass/glow_pass.js +288 -72
  220. package/pass/glow_pass.ts +654 -0
  221. package/pass/screen_bloom_pass.d.ts +11 -0
  222. package/pass/screen_bloom_pass.js +235 -0
  223. package/pass/screen_bloom_pass.ts +263 -0
  224. package/pass/ssao_pass.d.ts +78 -3
  225. package/pass/ssao_pass.js +642 -206
  226. package/pass/ssao_pass.ts +918 -0
  227. package/pass/stroke_pass.d.ts +1 -1
  228. package/pass/stroke_pass.js +187 -116
  229. package/pass/stroke_pass.ts +638 -0
  230. package/shaders/FXAAShaderMaterial.js +5 -48
  231. package/shaders/FXAAShaderMaterial.ts +201 -0
  232. package/shaders/baseDepthVisShader.d.ts +11 -0
  233. package/shaders/baseDepthVisShader.js +36 -0
  234. package/shaders/baseDepthVisShader.ts +36 -0
  235. package/shaders/baseTextureToRenderShader.js +46 -51
  236. package/shaders/baseTextureToRenderShader.ts +232 -0
  237. package/shaders/copyShader.js +2 -3
  238. package/shaders/copyShader.ts +32 -0
  239. package/shaders/debugDepthCompareShader.d.ts +14 -0
  240. package/shaders/debugDepthCompareShader.js +49 -0
  241. package/shaders/debugDepthCompareShader.ts +50 -0
  242. package/shaders/debugDepthJudgeShader.d.ts +18 -0
  243. package/shaders/debugDepthJudgeShader.js +52 -0
  244. package/shaders/debugDepthJudgeShader.ts +54 -0
  245. package/shaders/debugExcludedShader.d.ts +13 -0
  246. package/shaders/debugExcludedShader.js +46 -0
  247. package/shaders/debugExcludedShader.ts +48 -0
  248. package/spriteTextBg.d.ts +1 -0
  249. package/spriteTextBg.js +20 -0
  250. package/spriteTextBg.ts +20 -0
  251. package/threeLoader.d.ts +8 -7
  252. package/threeLoader.js +58 -67
  253. package/threeLoader.ts +525 -0
  254. package/threeUtils.d.ts +2 -1
  255. package/threeUtils.js +24 -25
  256. package/threeUtils.ts +373 -0
  257. package/types.d.ts +2 -0
  258. package/types.js +6 -0
  259. package/types.ts +8 -0
  260. package/ApngTexture.d.ts +0 -13
  261. package/ApngTexture.js +0 -61
  262. package/ApngTextureManage.d.ts +0 -18
  263. package/ApngTextureManage.js +0 -87
  264. package/KeyFrameAnimation.d.ts +0 -25
  265. package/KeyFrameAnimation.js +0 -78
  266. package/keyContorls.d.ts +0 -25
  267. package/lib/draco/draco_decoder.js +0 -34
  268. package/lib/draco/draco_decoder.wasm +0 -0
  269. package/lib/draco/draco_wasm_wrapper.js +0 -117
  270. package/pass/emissive_ao_pass.d.ts +0 -13
  271. package/pass/emissive_ao_pass.js +0 -370
  272. package/shaders.d.ts +0 -5
  273. package/shaders.js +0 -93
@@ -0,0 +1,146 @@
1
+ import { StaticDrawUsage, Usage } from 'three/src/constants.js';
2
+ import { PathGeometry, type Options, type PathGeometryParam } from './PathGeometry.js';
3
+ import { PathPoint } from './PathPoint.js';
4
+ import type { PathPointList } from './PathPointList.js';
5
+ import { BufferAttribute } from 'three/src/core/BufferAttribute.js';
6
+ import { Vector3 } from 'three/src/math/Vector3.js';
7
+
8
+ interface TubeVertexData {
9
+ position: Array<number>;
10
+ normal: Array<number>;
11
+ uv: Array<number>;
12
+ uv2: Array<number>;
13
+ indices: Array<number>;
14
+ count: number;
15
+ }
16
+
17
+ /**
18
+ * PathTubeGeometry
19
+ */
20
+ class PathTubeGeometry extends PathGeometry {
21
+ /**
22
+ * @param {Object|Number} initData - If initData is number, geometry init by empty data and set it as the max vertex. If initData is Object, it contains pathPointList and options.
23
+ * @param {Boolean} [generateUv2=false]
24
+ */
25
+ constructor(initData: PathGeometryParam, generateUv2: boolean = false) {
26
+ super(initData, generateUv2);
27
+ }
28
+
29
+ _initByData(pathPointList: PathPointList, options: Options = {}, usage: Usage, generateUv2: boolean): void {
30
+ const vertexData = generateTubeVertexData(pathPointList, options, generateUv2);
31
+ if (vertexData && vertexData.count !== 0) {
32
+ this.setAttribute('position', new BufferAttribute(new Float32Array(vertexData.position), 3).setUsage(usage || StaticDrawUsage));
33
+ this.setAttribute('normal', new BufferAttribute(new Float32Array(vertexData.normal), 3).setUsage(usage || StaticDrawUsage));
34
+ this.setAttribute('uv', new BufferAttribute(new Float32Array(vertexData.uv), 2).setUsage(usage || StaticDrawUsage));
35
+ if (generateUv2) {
36
+ this.setAttribute('uv2', new BufferAttribute(new Float32Array(vertexData.uv2), 2).setUsage(usage || StaticDrawUsage));
37
+ }
38
+ this.setIndex(vertexData.indices);
39
+ }
40
+ else {
41
+ this._initByMaxVertex(2, generateUv2);
42
+ }
43
+ }
44
+
45
+ /**
46
+ * Update geometry by PathPointList instance
47
+ * @param {PathPointList} pathPointList
48
+ * @param {Object} options
49
+ * @param {Number} [options.radius=0.1]
50
+ * @param {Number} [options.progress=1]
51
+ * @param {Boolean} [options.radialSegments=8]
52
+ * @param {String} [options.startRad=0]
53
+ */
54
+ update(pathPointList: PathPointList, options: Options): void {
55
+ const generateUv2 = !!this.getAttribute('uv2');
56
+ const vertexData = generateTubeVertexData(pathPointList, options, generateUv2);
57
+ if (vertexData) {
58
+ this._updateAttributes(vertexData.position, vertexData.normal, vertexData.uv, generateUv2 ? vertexData.uv2 : null, vertexData.indices);
59
+ this.drawRange.count = vertexData.count;
60
+ }
61
+ else {
62
+ this.drawRange.count = 0;
63
+ }
64
+ }
65
+ }
66
+
67
+ export { PathTubeGeometry };
68
+
69
+ // Vertex Data Generate Functions
70
+ function generateTubeVertexData(pathPointList: PathPointList, options: Options, generateUv2: boolean = false): TubeVertexData | null {
71
+ const radius = options.radius || 0.1;
72
+ const progress = options.progress !== undefined ? options.progress : 1;
73
+ const radialSegments = Math.max(2, options.radialSegments || 8);
74
+ const startRad = options.startRad || 0;
75
+ const circum = radius * 2 * Math.PI;
76
+ const totalDistance = pathPointList.distance();
77
+ const progressDistance = progress * totalDistance;
78
+ if (progressDistance == 0) {
79
+ return null;
80
+ }
81
+ let count = 0;
82
+ // modify data
83
+ const position: Array<number> = [];
84
+ const normal: Array<number> = [];
85
+ const uv: Array<number> = [];
86
+ const uv2: Array<number> = [];
87
+ const indices: Array<number> = [];
88
+ let verticesCount = 0;
89
+ const normalDir = new Vector3();
90
+
91
+ function addVertices(pathPoint: PathPoint, radius: number, radialSegments: number): void {
92
+ const first = position.length === 0;
93
+ const uvDist = pathPoint.dist / circum;
94
+ const uvDist2 = pathPoint.dist / totalDistance;
95
+ for (let r = 0; r <= radialSegments; r++) {
96
+ let _r = r;
97
+ if (_r == radialSegments) {
98
+ _r = 0;
99
+ }
100
+ normalDir
101
+ .copy(pathPoint.up)
102
+ .applyAxisAngle(pathPoint.dir, startRad + (Math.PI * 2 * _r) / radialSegments)
103
+ .normalize();
104
+ position.push(pathPoint.pos.x + normalDir.x * radius * pathPoint.widthScale, pathPoint.pos.y + normalDir.y * radius * pathPoint.widthScale, pathPoint.pos.z + normalDir.z * radius * pathPoint.widthScale);
105
+ normal.push(normalDir.x, normalDir.y, normalDir.z);
106
+ uv.push(uvDist, r / radialSegments);
107
+ if (generateUv2) {
108
+ uv2.push(uvDist2, r / radialSegments);
109
+ }
110
+ verticesCount++;
111
+ }
112
+ if (!first) {
113
+ const begin1 = verticesCount - (radialSegments + 1) * 2;
114
+ const begin2 = verticesCount - (radialSegments + 1);
115
+ for (let i = 0; i < radialSegments; i++) {
116
+ indices.push(begin2 + i, begin1 + i, begin1 + i + 1, begin2 + i, begin1 + i + 1, begin2 + i + 1);
117
+ count += 6;
118
+ }
119
+ }
120
+ }
121
+ if (progressDistance > 0) {
122
+ for (let i = 0; i < pathPointList.count; i++) {
123
+ const pathPoint = pathPointList.array[i];
124
+ if (pathPoint.dist > progressDistance) {
125
+ const prevPoint = pathPointList.array[i - 1];
126
+ const lastPoint = new PathPoint();
127
+ // linear lerp for progress
128
+ const alpha = (progressDistance - prevPoint.dist) / (pathPoint.dist - prevPoint.dist);
129
+ lastPoint.lerpPathPoints(prevPoint, pathPoint, alpha);
130
+ addVertices(lastPoint, radius, radialSegments);
131
+ break;
132
+ }
133
+ else {
134
+ addVertices(pathPoint, radius, radialSegments);
135
+ }
136
+ }
137
+ }
138
+ return {
139
+ position,
140
+ normal,
141
+ uv,
142
+ uv2,
143
+ indices,
144
+ count,
145
+ };
146
+ }
@@ -1,4 +1,4 @@
1
- import { Material, Mesh, Vector3 } from "three";
1
+ import { Mesh, Vector3, Material } from "three";
2
2
  import { PathPointList } from "./PathPointList";
3
3
  import { PathTubeGeometry } from "./PathTubeGeometry";
4
4
  export type PipeMeshProps = {
@@ -4,7 +4,7 @@
4
4
  * @Last Modified by: xiaosihan
5
5
  * @Last Modified time: 2024-11-23 13:06:54
6
6
  */
7
- import { DoubleSide, DynamicDrawUsage, Mesh, MeshLambertMaterial, } from "three";
7
+ import { DoubleSide, DynamicDrawUsage, Mesh, MeshLambertMaterial } from "three";
8
8
  import { PathPointList } from "./PathPointList";
9
9
  import { PathTubeGeometry } from "./PathTubeGeometry";
10
10
  /**
@@ -0,0 +1,76 @@
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2022-02-16 23:13:14
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2024-11-23 13:06:54
6
+ */
7
+ import { DoubleSide, DynamicDrawUsage, Mesh, MeshLambertMaterial, Vector3, Material } from "three";
8
+ import { PathPointList } from "./PathPointList";
9
+ import { PathTubeGeometry } from "./PathTubeGeometry";
10
+
11
+ export type PipeMeshProps = {
12
+ vector3s: Array<Vector3>;
13
+ radius?: number;
14
+ segments?: number;
15
+ };
16
+
17
+ /**
18
+ * 创建基础的管道模型
19
+ */
20
+ export default class PipeMesh extends Mesh<PathTubeGeometry, Material> {
21
+ constructor(props: PipeMeshProps) {
22
+ super();
23
+ this.set(props);
24
+ }
25
+
26
+ type: string = "pipemesh";
27
+ vector3s: Array<Vector3> = []; // 管道上的点
28
+ radius: number = 1; //管道的半径
29
+ segments: number = 10; //管道的段数
30
+ pathPointList: PathPointList = new PathPointList();
31
+ material: Material = new MeshLambertMaterial({
32
+ side: DoubleSide,
33
+ color: "#fff",
34
+ });
35
+
36
+ // 设置数据
37
+ set(props: PipeMeshProps): void {
38
+ this.vector3s = props.vector3s;
39
+ this.radius = props.radius || 1;
40
+ this.segments = props.segments || 10;
41
+ this.pathPointList.set(this.vector3s, props.radius * 2, 10);
42
+ this.geometry = new PathTubeGeometry({
43
+ pathPointList: this.pathPointList,
44
+ options: {
45
+ arrow: true,
46
+ progress: 1,
47
+ radius: props.radius,
48
+ radialSegments: this.segments,
49
+ },
50
+ usage: DynamicDrawUsage,
51
+ transparent: true,
52
+ });
53
+ }
54
+
55
+ // 设置指定点的坐标
56
+ setVector(i: number, vector: Vector3): void {
57
+ this.vector3s[i].copy(vector);
58
+ this.pathPointList.set(this.vector3s, this.radius * 2, this.segments);
59
+ this.geometry.update(this.pathPointList, { radius: this.radius });
60
+ }
61
+
62
+ // 获取指定点的坐标
63
+ getVector(i: number): Vector3 {
64
+ return this.vector3s[i];
65
+ }
66
+
67
+ // 设置最后一个点的坐标
68
+ setLatestVector(vector: Vector3): void {
69
+ this.setVector(this.vector3s.length - 1, vector);
70
+ }
71
+
72
+ // 回去最后一个点的坐标
73
+ getLatestVector(): Vector3 {
74
+ return this.getVector(this.vector3s.length - 1);
75
+ }
76
+ }
@@ -0,0 +1 @@
1
+ export { default } from "./PipeMesh";
@@ -1,4 +1,4 @@
1
- import { Mesh, MeshBasicMaterial, PlaneGeometry } from "three";
1
+ import { Mesh, MeshBasicMaterial, PlaneGeometry, Texture } from "three";
2
2
  export type PlaneModal1Config = {
3
3
  size?: number;
4
4
  title?: string;
@@ -9,23 +9,26 @@ export type PlaneModal1Config = {
9
9
  size?: number;
10
10
  }>;
11
11
  };
12
+ type TextItem = {
13
+ text: string;
14
+ color: string;
15
+ size: number;
16
+ };
17
+ type ConfigType = {
18
+ size: number;
19
+ title: string;
20
+ titleColor: string;
21
+ texts: TextItem[];
22
+ };
12
23
  export default class PlaneModal1 extends Mesh {
13
24
  constructor(config?: PlaneModal1Config);
14
25
  geometry: PlaneGeometry;
15
26
  material: MeshBasicMaterial;
16
27
  static img: HTMLImageElement;
17
28
  canvas: HTMLCanvasElement;
18
- context: CanvasRenderingContext2D;
19
- texture: import("three").Texture;
20
- _config: {
21
- size: number;
22
- title: string;
23
- titleColor: string;
24
- texts: Array<{
25
- text: string;
26
- color: string;
27
- size: number;
28
- }>;
29
- };
29
+ context: CanvasRenderingContext2D | null;
30
+ texture: Texture;
31
+ _config: ConfigType;
30
32
  updata(config: PlaneModal1Config): Promise<void>;
31
33
  }
34
+ export {};
@@ -57,6 +57,8 @@ export default class PlaneModal1 extends Mesh {
57
57
  async updata(config) {
58
58
  Object.assign(this._config, config);
59
59
  //绘制背景
60
+ if (!this.context)
61
+ return;
60
62
  this.context.clearRect(0, 0, 660, 481);
61
63
  while (!PlaneModal1.img.complete) {
62
64
  await new Promise(resolve => setTimeout(resolve, 100));
@@ -77,6 +79,8 @@ export default class PlaneModal1 extends Mesh {
77
79
  let maxWidth = 530;
78
80
  // 绘制内容
79
81
  this._config.texts.map(({ text = "text", color = "#ffffff", size = 40 }) => {
82
+ if (!this.context)
83
+ return;
80
84
  this.context.fillStyle = color;
81
85
  this.context.font = `${size}px serif`; // 设置字体大小
82
86
  this.context.textAlign = "left";
@@ -0,0 +1,138 @@
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2023-03-09 18:51:11
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2023-03-09 19:15:35
6
+ */
7
+ import { DoubleSide, Mesh, MeshBasicMaterial, PlaneGeometry, Vector2, Texture } from "three";
8
+ import threeLoader from "../threeLoader";
9
+ import planeModalPNG from "./planeModal.png";
10
+
11
+ export type PlaneModal1Config = {
12
+ size?: number;
13
+ title?: string;
14
+ titleColor?: string;
15
+ texts?: Array<{
16
+ text?: string;
17
+ color?: string;
18
+ size?: number;
19
+ }>;
20
+ };
21
+
22
+ type TextItem = {
23
+ text: string;
24
+ color: string;
25
+ size: number;
26
+ };
27
+
28
+ type ConfigType = {
29
+ size: number;
30
+ title: string;
31
+ titleColor: string;
32
+ texts: TextItem[];
33
+ };
34
+
35
+ // 平面模型弹窗
36
+ export default class PlaneModal1 extends Mesh {
37
+ constructor(config: PlaneModal1Config = {}) {
38
+ super();
39
+ this.updata(config);
40
+ this.material.map = this.texture;
41
+ // this.scale.set(10, 10, 10);
42
+ }
43
+
44
+ geometry: PlaneGeometry = new PlaneGeometry(1 * 0.65, 0.728 * 0.65, 1, 1);
45
+ material: MeshBasicMaterial = new MeshBasicMaterial({
46
+ side: DoubleSide,
47
+ transparent: true,
48
+ alphaTest: 0.01
49
+ });
50
+
51
+ // 背景图
52
+ static img: HTMLImageElement = (() => {
53
+ const img = new Image();
54
+ img.src = planeModalPNG;
55
+ return img;
56
+ })();
57
+
58
+ canvas: HTMLCanvasElement = (() => {
59
+ const canvas = document.createElement("canvas");
60
+ canvas.width = 660;
61
+ canvas.height = 481;
62
+ return canvas;
63
+ })();
64
+
65
+ context: CanvasRenderingContext2D | null = this.canvas.getContext("2d");
66
+ texture: Texture = threeLoader.getTexture(this.canvas);
67
+
68
+ // 配置
69
+ _config: ConfigType = {
70
+ size: 10,
71
+ title: "PlaneModal1",
72
+ titleColor: "#ffffff",
73
+ texts: []
74
+ // [
75
+ // {
76
+ // text: "1",
77
+ // color: "#ffff00",
78
+ // size: 40
79
+ // },
80
+ // {
81
+ // text: "2",
82
+ // color: "#ff00ff",
83
+ // size: 40
84
+ // },
85
+ // ]
86
+ };
87
+
88
+ async updata(config: PlaneModal1Config): Promise<void> {
89
+ Object.assign(this._config, config);
90
+ //绘制背景
91
+ if (!this.context) return;
92
+ this.context.clearRect(0, 0, 660, 481);
93
+ while (!PlaneModal1.img.complete) {
94
+ await new Promise(resolve => setTimeout(resolve, 100));
95
+ }
96
+ // 设置大小
97
+ this.scale.set(this._config.size, this._config.size, this._config.size);
98
+ // this.context.fillStyle = "#00000088";
99
+ // this.context.fillRect(0, 0, 660, 481);
100
+ //绘制背景
101
+ this.context.drawImage(PlaneModal1.img, 0, 0);
102
+ // 绘制标题
103
+ this.context.fillStyle = this._config.titleColor;
104
+ this.context.font = '40px serif'; // 设置字体大小
105
+ this.context.textAlign = "left";
106
+ this.context.textBaseline = "top";
107
+ this.context.fillText(this._config.title, 60, 72);
108
+ let textPos = new Vector2(60, 150);
109
+ let maxWidth = 530;
110
+ // 绘制内容
111
+ this._config.texts.map(({ text = "text", color = "#ffffff", size = 40 }) => {
112
+ if (!this.context) return;
113
+ this.context.fillStyle = color;
114
+ this.context.font = `${size}px serif`; // 设置字体大小
115
+ this.context.textAlign = "left";
116
+ this.context.textBaseline = "top";
117
+ // 字符分隔为数组
118
+ var arrText = text.split('');
119
+ var line = '';
120
+ for (var n = 0; n < arrText.length; n++) {
121
+ var metrics = this.context.measureText(line + arrText[n]);
122
+ var testWidth = metrics.width;
123
+ if ((testWidth > maxWidth && n > 0) || arrText[n] === "\n") {
124
+ this.context.fillText(line, textPos.x, textPos.y);
125
+ line = "";
126
+ textPos.y += size;
127
+ }
128
+ else {
129
+ line += arrText[n];
130
+ }
131
+ }
132
+ this.context.fillText(line, textPos.x, textPos.y);
133
+ textPos.y += size;
134
+ });
135
+ this.texture.needsUpdate = true;
136
+ this.dispatchEvent({ type: "loaded" } as never);
137
+ }
138
+ }
@@ -0,0 +1 @@
1
+ export { default } from "./PlaneModal1";
package/PlaneText.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- import { Mesh, MeshBasicMaterial, PlaneGeometry, Vector3 } from "three";
1
+ import { Mesh, MeshBasicMaterial, PlaneGeometry } from "three";
2
2
  import SpriteText from "./SpriteText";
3
3
  type Props = {
4
4
  text?: string;
@@ -22,18 +22,6 @@ export default class PlaneText extends Mesh {
22
22
  spriteText: SpriteText;
23
23
  material: MeshBasicMaterial;
24
24
  set(parame: Props): void;
25
- get(prop: keyof SpriteText): string | number | boolean | Vector3 | import("three").Object3D<import("three").Object3DEventMap> | import("three").BufferGeometry<import("three").NormalBufferAttributes> | ((force?: boolean) => void) | ((callback: (object: import("three").Object3D) => any) => void) | import("three").Material | Record<string, any> | import("three").Euler | import("three").Matrix4 | import("three").Object3D<import("three").Object3DEventMap>[] | import("three").Quaternion | import("three").Matrix3 | import("three").Layers | import("three").AnimationClip[] | ((renderer: import("three").WebGLRenderer, scene: import("three").Scene, shadowCamera: import("three").Camera, geometry: import("three").BufferGeometry, depthMaterial: import("three").Material, group: import("three").Group) => void) | ((renderer: import("three").WebGLRenderer, scene: import("three").Scene, shadowCamera: import("three").Camera, geometry: import("three").BufferGeometry, depthMaterial: import("three").Material, group: import("three").Group) => void) | ((renderer: import("three").WebGLRenderer, scene: import("three").Scene, camera: import("three").Camera, geometry: import("three").BufferGeometry, material: import("three").Material, group: import("three").Group) => void) | ((renderer: import("three").WebGLRenderer, scene: import("three").Scene, camera: import("three").Camera, geometry: import("three").BufferGeometry, material: import("three").Material, group: import("three").Group) => void) | ((matrix: import("three").Matrix4) => void) | ((axis: Vector3, angle: number) => void) | ((euler: import("three").Euler) => void) | ((m: import("three").Matrix4) => void) | ((q: import("three").Quaternion) => void) | ((vector: Vector3) => Vector3) | ((vector: Vector3) => Vector3) | {
26
- (vector: Vector3): void;
27
- (x: number, y: number, z: number): void;
28
- } | ((id: number) => import("three").Object3D | undefined) | ((name: string) => import("three").Object3D | undefined) | ((name: string, value: any) => import("three").Object3D | undefined) | ((name: string, value: any, optionalTarget?: import("three").Object3D[]) => import("three").Object3D[]) | ((target: Vector3) => Vector3) | ((target: import("three").Quaternion) => import("three").Quaternion) | ((target: Vector3) => Vector3) | ((target: Vector3) => Vector3) | ((raycaster: import("three").Raycaster, intersects: import("three").Intersection[]) => void) | ((callback: (object: import("three").Object3D) => any) => void) | ((callback: (object: import("three").Object3D) => any) => void) | (() => void) | ((updateParents: boolean, updateChildren: boolean) => void) | ((meta?: import("three").JSONMeta) => import("three").Object3DJSON) | (<T extends keyof import("three").Object3DEventMap>(event: import("three").BaseEvent<T> & import("three").Object3DEventMap[T]) => void) | HTMLCanvasElement | import("three").Vector2 | import("three").SpriteMaterial | ((quaternion: import("three").Quaternion) => SpriteText) | ((axis: Vector3, angle: number) => SpriteText) | ((axis: Vector3, angle: number) => SpriteText) | ((angle: number) => SpriteText) | ((angle: number) => SpriteText) | ((angle: number) => SpriteText) | ((axis: Vector3, distance: number) => SpriteText) | ((distance: number) => SpriteText) | ((distance: number) => SpriteText) | ((distance: number) => SpriteText) | ((...object: import("three").Object3D[]) => SpriteText) | ((...object: import("three").Object3D[]) => SpriteText) | (() => SpriteText) | (() => SpriteText) | ((object: import("three").Object3D) => SpriteText) | ((recursive?: boolean) => SpriteText) | ((object: import("three").Object3D, recursive?: boolean) => SpriteText) | {
29
- <T extends keyof import("three").Object3DEventMap>(type: T, listener: import("three").EventListener<import("three").Object3DEventMap[T], T, SpriteText>): void;
30
- <T extends string>(type: T, listener: import("three").EventListener<{}, T, SpriteText>): void;
31
- } | {
32
- <T extends keyof import("three").Object3DEventMap>(type: T, listener: import("three").EventListener<import("three").Object3DEventMap[T], T, SpriteText>): boolean;
33
- <T extends string>(type: T, listener: import("three").EventListener<{}, T, SpriteText>): boolean;
34
- } | {
35
- <T extends keyof import("three").Object3DEventMap>(type: T, listener: import("three").EventListener<import("three").Object3DEventMap[T], T, SpriteText>): void;
36
- <T extends string>(type: T, listener: import("three").EventListener<{}, T, SpriteText>): void;
37
- } | (() => void);
25
+ get<K extends keyof SpriteText>(prop: K): SpriteText[K];
38
26
  }
39
27
  export {};
package/PlaneText.js CHANGED
@@ -17,8 +17,13 @@ export default class PlaneText extends Mesh {
17
17
  material = new MeshBasicMaterial({ transparent: true, side: DoubleSide, map: this.spriteText.material.map });
18
18
  set(parame) {
19
19
  for (let key in parame) {
20
- //@ts-ignore
21
- this.spriteText[key] = parame[key];
20
+ const value = parame[key];
21
+ if (value !== undefined) {
22
+ // Only set properties that exist on SpriteText and are writable
23
+ if (key in this.spriteText) {
24
+ this.spriteText[key] = value;
25
+ }
26
+ }
22
27
  }
23
28
  this.scale.copy(this.spriteText.scale);
24
29
  this.scale.max(new Vector3(1, 1, 1));
package/PlaneText.ts ADDED
@@ -0,0 +1,55 @@
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2022-05-23 13:53:06
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2023-05-03 02:54:52
6
+ */
7
+ import { DoubleSide, Mesh, MeshBasicMaterial, PlaneGeometry, Vector3 } from "three";
8
+ import SpriteText from "./SpriteText";
9
+
10
+ type Props = {
11
+ text?: string;
12
+ textHeight?: number;
13
+ color?: string;
14
+ backgroundColor?: string;
15
+ fontFace?: string;
16
+ fontSize?: number;
17
+ fontWeight?: string;
18
+ padding?: number | [number, number];
19
+ borderWidth?: number;
20
+ borderRadius?: number;
21
+ borderColor?: string;
22
+ strokeWidth?: number;
23
+ strokeColor?: string;
24
+ };
25
+
26
+ export default class PlaneText extends Mesh {
27
+ constructor(text: string = "planeText") {
28
+ super(PlaneText.geometry);
29
+ this.set({ text });
30
+ }
31
+
32
+ type: string = "PlaneText";
33
+ static geometry: PlaneGeometry = new PlaneGeometry(1, 1, 1, 1);
34
+ spriteText: SpriteText = new SpriteText("");
35
+ material: MeshBasicMaterial = new MeshBasicMaterial({ transparent: true, side: DoubleSide, map: this.spriteText.material.map });
36
+
37
+ set(parame: Props): void {
38
+ for (let key in parame) {
39
+ const value = parame[key];
40
+ if (value !== undefined) {
41
+ // Only set properties that exist on SpriteText and are writable
42
+ if (key in this.spriteText) {
43
+ ((this.spriteText as unknown) as { [key: string]: unknown })[key] = value;
44
+ }
45
+ }
46
+ }
47
+ this.scale.copy(this.spriteText.scale);
48
+ this.scale.max(new Vector3(1, 1, 1));
49
+ this.material.map = this.spriteText.material.map;
50
+ }
51
+
52
+ get<K extends keyof SpriteText>(prop: K): SpriteText[K] {
53
+ return this.spriteText[prop];
54
+ }
55
+ }
@@ -1,11 +1,13 @@
1
1
  import { Mesh, MeshBasicMaterial, PlaneGeometry, Vector2 } from "three";
2
+ type HexColorString = `#${string}`;
2
3
  export default class PlaneWithHtml extends Mesh {
3
- constructor(html?: string, backgroundColor?: `#${string}`);
4
+ constructor(html?: string, backgroundColor?: HexColorString);
4
5
  visible: boolean;
5
6
  size: Vector2;
6
7
  geometry: PlaneGeometry;
7
8
  material: MeshBasicMaterial;
8
9
  div: HTMLDivElement;
9
10
  setGeoSize(width: number, height: number): void;
10
- setHtml(html?: string, backgroundColor?: `#${string}`): Promise<void>;
11
+ setHtml(html?: string, backgroundColor?: HexColorString): Promise<void>;
11
12
  }
13
+ export {};
package/PlaneWithHtml.js CHANGED
@@ -6,7 +6,8 @@
6
6
  */
7
7
  import { snapdom } from "@zumer/snapdom";
8
8
  import { Texture, DoubleSide, Mesh, MeshBasicMaterial, PlaneGeometry, Vector2 } from "three";
9
- import { degToRad } from "three/src/math/MathUtils";
9
+ import { MathUtils } from "three";
10
+ const { degToRad } = MathUtils;
10
11
  import threeLoader from "./threeLoader";
11
12
  // html 文本面板
12
13
  export default class PlaneWithHtml extends Mesh {
@@ -0,0 +1,70 @@
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2023-04-15 11:26:32
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2023-04-15 12:38:09
6
+ */
7
+ import { snapdom } from "@zumer/snapdom";
8
+ import { Texture, DoubleSide, Mesh, MeshBasicMaterial, PlaneGeometry, Vector2 } from "three";
9
+ import { MathUtils } from "three";
10
+ const { degToRad } = MathUtils;
11
+ import threeLoader from "./threeLoader";
12
+
13
+ type HexColorString = `#${string}`;
14
+
15
+ // html 文本面板
16
+ export default class PlaneWithHtml extends Mesh {
17
+ constructor(html: string = "", backgroundColor: HexColorString = "#00000000") {
18
+ super();
19
+ this.setHtml(html, backgroundColor);
20
+ }
21
+
22
+ visible: boolean = false;
23
+ size: Vector2 = new Vector2(10, 10);
24
+ geometry: PlaneGeometry = (() => {
25
+ const geometry = new PlaneGeometry(10, 10, 1, 1);
26
+ geometry.rotateX(degToRad(-90));
27
+ return geometry;
28
+ })();
29
+ material: MeshBasicMaterial = new MeshBasicMaterial({
30
+ side: DoubleSide,
31
+ transparent: true,
32
+ alphaTest: 0.1
33
+ });
34
+ div: HTMLDivElement = (() => {
35
+ const div = document.createElement("div");
36
+ div.style.position = "fixed";
37
+ div.style.top = "100%";
38
+ div.style.left = "100%";
39
+ div.style.pointerEvents = "none";
40
+ div.style.userSelect = "none";
41
+ div.style.lineHeight = "1";
42
+ div.style.whiteSpace = "nowrap";
43
+ return div;
44
+ })();
45
+
46
+ // 设置网格尺寸
47
+ setGeoSize(width: number, height: number): void {
48
+ this.size.set(width, height);
49
+ this.geometry.dispose();
50
+ const geometry = new PlaneGeometry(width, height, 1, 1);
51
+ geometry.rotateX(degToRad(-90));
52
+ this.geometry = geometry;
53
+ }
54
+
55
+ async setHtml(html: string = "", backgroundColor: HexColorString = "#00000000"): Promise<void> {
56
+ this.div.innerHTML = html;
57
+ document.body.appendChild(this.div);
58
+ const img = await snapdom.toPng(this.div, { backgroundColor });
59
+ this.setGeoSize(img.naturalWidth, img.naturalHeight);
60
+ const texture = new Texture(img);
61
+ texture.needsUpdate = true;
62
+ this.material.map = texture;
63
+ this.material.map.anisotropy = threeLoader.anisotropy;
64
+ this.material.needsUpdate = true;
65
+ await new Promise(resolve => requestAnimationFrame(resolve));
66
+ this.visible = true;
67
+ this.div.remove();
68
+ this.dispatchEvent({ type: "loaded" } as never);
69
+ }
70
+ }
@@ -1,4 +1,4 @@
1
- import { Sprite, PointLight as THREEPointLight, Mesh, SphereGeometry, MeshBasicMaterial } from "three";
1
+ import { Sprite, PointLight as THREEPointLight, Object3DEventMap } from "three";
2
2
  import SpriteText from "../SpriteText";
3
3
  /**
4
4
  * 点光源
@@ -8,7 +8,6 @@ import SpriteText from "../SpriteText";
8
8
  */
9
9
  export default class PointLight extends THREEPointLight {
10
10
  constructor(color?: string, intensity?: number, distance?: number, decay?: number);
11
- pointLinghtHelper: Sprite<import("three").Object3DEventMap>;
12
- wireframeSphere: Mesh<SphereGeometry, MeshBasicMaterial, import("three").Object3DEventMap>;
13
- label: SpriteText;
11
+ pointLinghtHelper: Sprite<Object3DEventMap> | false;
12
+ label: SpriteText | false;
14
13
  }