three-base 2.0.137 → 2.0.145

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (273) hide show
  1. package/DirectionalLight.d.ts +2 -2
  2. package/DirectionalLight.js +1 -1
  3. package/DirectionalLight.ts +70 -0
  4. package/EventMap.d.ts +103 -0
  5. package/EventMap.js +17 -0
  6. package/EventMap.ts +139 -0
  7. package/EventMesh.ts +60 -0
  8. package/ExtrudeMesh.js +1 -25
  9. package/ExtrudeMesh.ts +553 -0
  10. package/FPScontrol.d.ts +448 -15
  11. package/FPScontrol.js +1448 -266
  12. package/FPScontrol.ts +1855 -0
  13. package/Fire/Fire.d.ts +4 -4
  14. package/Fire/Fire.js +8 -7
  15. package/Fire/Fire.ts +89 -0
  16. package/Fire/{FireGromtry.d.ts → FireGeometry.d.ts} +2 -2
  17. package/Fire/{FireGromtry.js → FireGeometry.js} +1 -1
  18. package/Fire/FireGeometry.ts +40 -0
  19. package/Fire/FireMaterial.d.ts +3 -3
  20. package/Fire/FireMaterial.js +1 -1
  21. package/Fire/FireMaterial.ts +89 -0
  22. package/Fire/index.d.ts +1 -0
  23. package/Fire/index.js +1 -0
  24. package/Fire/index.ts +2 -0
  25. package/GLTFDracoLoader.d.ts +71 -0
  26. package/GLTFDracoLoader.js +266 -0
  27. package/GLTFDracoLoader.ts +430 -0
  28. package/Grass/Grass.d.ts +2 -2
  29. package/Grass/Grass.ts +38 -0
  30. package/Grass/index.d.ts +1 -0
  31. package/Grass/index.js +1 -0
  32. package/Grass/index.ts +2 -0
  33. package/Ground1/Ground1.d.ts +2 -3
  34. package/Ground1/Ground1.js +64 -60
  35. package/Ground1/Ground1.ts +114 -0
  36. package/Ground1/index.ts +1 -0
  37. package/MeshBase.d.ts +1 -0
  38. package/MeshBase.js +37 -13
  39. package/MeshBase.ts +253 -0
  40. package/Mirror.d.ts +3 -3
  41. package/Mirror.js +7 -3
  42. package/Mirror.ts +203 -0
  43. package/MktMesh/MktMesh.d.ts +301 -0
  44. package/MktMesh/MktMesh.js +1064 -0
  45. package/MktMesh/MktMesh.ts +1096 -0
  46. package/MktMesh/assetUrl.d.ts +59 -0
  47. package/MktMesh/assetUrl.js +154 -0
  48. package/MktMesh/assetUrl.ts +155 -0
  49. package/MktMesh/mktMappingShader.d.ts +12 -0
  50. package/MktMesh/mktMappingShader.js +139 -0
  51. package/MktMesh/mktMappingShader.ts +139 -0
  52. package/MktMesh/mktShader.d.ts +263 -0
  53. package/MktMesh/mktShader.js +1248 -0
  54. package/MktMesh/mktShader.ts +1344 -0
  55. package/MktMesh/panoBitmapTexture.d.ts +25 -0
  56. package/MktMesh/panoBitmapTexture.js +52 -0
  57. package/MktMesh/panoBitmapTexture.ts +54 -0
  58. package/MktMesh/panoSlotBind.d.ts +29 -0
  59. package/MktMesh/panoSlotBind.js +106 -0
  60. package/MktMesh/panoSlotBind.ts +153 -0
  61. package/MktMesh/panoSlotRoster.d.ts +22 -0
  62. package/MktMesh/panoSlotRoster.js +169 -0
  63. package/MktMesh/panoSlotRoster.ts +168 -0
  64. package/MktMesh/panoTileStitcher.d.ts +119 -0
  65. package/MktMesh/panoTileStitcher.js +533 -0
  66. package/MktMesh/panoTileStitcher.ts +616 -0
  67. package/MktMesh/types.d.ts +75 -0
  68. package/MktMesh/types.js +1 -0
  69. package/MktMesh/types.ts +87 -0
  70. package/MktMesh/wallCapTessellate.d.ts +33 -0
  71. package/MktMesh/wallCapTessellate.js +97 -0
  72. package/MktMesh/wallCapTessellate.ts +68 -0
  73. package/PipeMesh/PathGeometry.js +9 -2
  74. package/PipeMesh/PathGeometry.ts +343 -0
  75. package/PipeMesh/PathPoint.ts +36 -0
  76. package/PipeMesh/PathPointList.js +1 -0
  77. package/PipeMesh/PathPointList.ts +227 -0
  78. package/PipeMesh/PathTubeGeometry.ts +146 -0
  79. package/PipeMesh/PipeMesh.d.ts +1 -1
  80. package/PipeMesh/PipeMesh.js +1 -1
  81. package/PipeMesh/PipeMesh.ts +76 -0
  82. package/PipeMesh/index.ts +1 -0
  83. package/PlaneModal1/PlaneModal1.d.ts +16 -13
  84. package/PlaneModal1/PlaneModal1.js +4 -0
  85. package/PlaneModal1/PlaneModal1.ts +138 -0
  86. package/PlaneModal1/index.ts +1 -0
  87. package/PlaneText.d.ts +2 -14
  88. package/PlaneText.js +7 -2
  89. package/PlaneText.ts +55 -0
  90. package/PlaneWithHtml.d.ts +4 -2
  91. package/PlaneWithHtml.js +2 -1
  92. package/PlaneWithHtml.ts +70 -0
  93. package/PointLight/PointLight.d.ts +3 -4
  94. package/PointLight/PointLight.js +1 -7
  95. package/PointLight/PointLight.ts +67 -0
  96. package/PointLight/index.ts +1 -0
  97. package/README.md +110 -79
  98. package/Sky/Sky.ts +22 -0
  99. package/Sky/index.ts +1 -0
  100. package/SpotLight.d.ts +2 -2
  101. package/SpotLight.js +1 -1
  102. package/SpotLight.ts +74 -0
  103. package/SpriteModal1/SpriteModal1.d.ts +16 -13
  104. package/SpriteModal1/SpriteModal1.js +8 -2
  105. package/SpriteModal1/SpriteModal1.ts +146 -0
  106. package/SpriteModal1/index.ts +1 -0
  107. package/SpriteText.d.ts +14 -13
  108. package/SpriteText.js +22 -9
  109. package/SpriteText.ts +205 -0
  110. package/SpriteText2.d.ts +9 -8
  111. package/SpriteText2.js +57 -32
  112. package/SpriteText2.ts +258 -0
  113. package/SpriteText3.d.ts +86 -0
  114. package/SpriteText3.js +519 -0
  115. package/SpriteText3.ts +599 -0
  116. package/SpriteWithHtml.d.ts +4 -2
  117. package/SpriteWithHtml.ts +50 -0
  118. package/Text3D/Text3D.js +17 -21
  119. package/Text3D/Text3D.ts +77 -0
  120. package/Text3D/fontController.d.ts +10 -9
  121. package/Text3D/fontController.js +17 -50
  122. package/Text3D/fontController.ts +209 -0
  123. package/Text3D/index.ts +1 -0
  124. package/ThreeBase.d.ts +168 -31
  125. package/ThreeBase.js +663 -117
  126. package/ThreeBase.ts +1314 -0
  127. package/ThreeMouse.d.ts +20 -7
  128. package/ThreeMouse.js +78 -32
  129. package/ThreeMouse.ts +472 -0
  130. package/Transition.d.ts +12 -7
  131. package/Transition.js +26 -27
  132. package/Transition.ts +242 -0
  133. package/Water/Water.js +21 -3
  134. package/Water/Water.ts +45 -0
  135. package/Water/index.d.ts +2 -0
  136. package/Water/index.js +2 -0
  137. package/Water/index.ts +2 -0
  138. package/WaterFlow/FloatingDuck.d.ts +88 -0
  139. package/WaterFlow/FloatingDuck.js +307 -0
  140. package/WaterFlow/FloatingDuck.ts +445 -0
  141. package/WaterFlow/GPUFluidSimulation.d.ts +56 -0
  142. package/WaterFlow/GPUFluidSimulation.js +785 -0
  143. package/WaterFlow/GPUFluidSimulation.ts +827 -0
  144. package/WaterFlow/ReservoirSystem.d.ts +106 -0
  145. package/WaterFlow/ReservoirSystem.js +621 -0
  146. package/WaterFlow/ReservoirSystem.ts +754 -0
  147. package/WaterFlow/SPHField.d.ts +35 -0
  148. package/WaterFlow/SPHField.js +204 -0
  149. package/WaterFlow/SPHField.ts +228 -0
  150. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -0
  151. package/WaterFlow/ScreenSpaceFluidPass.js +736 -0
  152. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -0
  153. package/WaterFlow/ShallowWaterSurface.d.ts +45 -0
  154. package/WaterFlow/ShallowWaterSurface.js +441 -0
  155. package/WaterFlow/ShallowWaterSurface.ts +510 -0
  156. package/WaterFlow/WaterFlow.d.ts +87 -0
  157. package/WaterFlow/WaterFlow.js +171 -0
  158. package/WaterFlow/WaterFlow.ts +219 -0
  159. package/WaterFlow/types.d.ts +161 -0
  160. package/WaterFlow/types.js +1 -0
  161. package/WaterFlow/types.ts +189 -0
  162. package/WaterFlow/waterFlowPass.d.ts +3 -0
  163. package/WaterFlow/waterFlowPass.js +20 -0
  164. package/WaterFlow/waterFlowPass.ts +40 -0
  165. package/collisionOBB.d.ts +42 -0
  166. package/collisionOBB.js +112 -0
  167. package/collisionOBB.ts +108 -0
  168. package/declare.d.ts +25 -167
  169. package/index.js +0 -1
  170. package/index.ts +1 -0
  171. package/instanced/InstancedBatch.d.ts +57 -0
  172. package/instanced/InstancedBatch.js +348 -0
  173. package/instanced/InstancedBatch.ts +406 -0
  174. package/instanced/InstancedChild.d.ts +174 -0
  175. package/instanced/InstancedChild.js +264 -0
  176. package/instanced/InstancedChild.ts +327 -0
  177. package/instanced/InstancedGroup.d.ts +43 -0
  178. package/instanced/InstancedGroup.js +126 -0
  179. package/instanced/InstancedGroup.ts +137 -0
  180. package/{InstancedMeshBase.d.ts → instanced/InstancedMeshBase.d.ts} +6 -7
  181. package/{InstancedMeshBase.js → instanced/InstancedMeshBase.js} +36 -47
  182. package/instanced/InstancedMeshBase.ts +292 -0
  183. package/instanced/InstancedTemplate.d.ts +46 -0
  184. package/instanced/InstancedTemplate.js +125 -0
  185. package/instanced/InstancedTemplate.ts +188 -0
  186. package/keyControls.d.ts +29 -0
  187. package/{keyContorls.js → keyControls.js} +10 -7
  188. package/keyControls.ts +107 -0
  189. package/lensflare/LensFlare.d.ts +39 -0
  190. package/lensflare/LensFlare.js +373 -0
  191. package/lensflare/LensFlare.ts +448 -0
  192. package/lensflare/lensflare0.png +0 -0
  193. package/lensflare/lensflare3.png +0 -0
  194. package/lensflare/lensflare_custom.png +0 -0
  195. package/lensflare/lensflare_hex_ghost.png +0 -0
  196. package/lensflare/lensflare_hex_main.png +0 -0
  197. package/package.json +104 -25
  198. package/pass/bloom_pass.d.ts +1 -1
  199. package/pass/bloom_pass.js +127 -40
  200. package/pass/bloom_pass.ts +243 -0
  201. package/pass/cover_pass.d.ts +1 -1
  202. package/pass/cover_pass.js +55 -32
  203. package/pass/cover_pass.ts +182 -0
  204. package/pass/debugDepthState.d.ts +20 -0
  205. package/pass/debugDepthState.js +9 -0
  206. package/pass/debugDepthState.ts +22 -0
  207. package/pass/depthTestBias.d.ts +12 -0
  208. package/pass/depthTestBias.js +12 -0
  209. package/pass/depthTestBias.ts +12 -0
  210. package/pass/effectUserData.d.ts +27 -0
  211. package/pass/effectUserData.js +1 -0
  212. package/pass/effectUserData.ts +46 -0
  213. package/pass/frosted_glass_pass.d.ts +1 -1
  214. package/pass/frosted_glass_pass.js +45 -64
  215. package/pass/frosted_glass_pass.ts +288 -0
  216. package/pass/fsQuad.d.ts +2 -2
  217. package/pass/fsQuad.ts +34 -0
  218. package/pass/glow_pass.d.ts +1 -1
  219. package/pass/glow_pass.js +288 -72
  220. package/pass/glow_pass.ts +654 -0
  221. package/pass/screen_bloom_pass.d.ts +11 -0
  222. package/pass/screen_bloom_pass.js +235 -0
  223. package/pass/screen_bloom_pass.ts +263 -0
  224. package/pass/ssao_pass.d.ts +78 -3
  225. package/pass/ssao_pass.js +642 -206
  226. package/pass/ssao_pass.ts +918 -0
  227. package/pass/stroke_pass.d.ts +1 -1
  228. package/pass/stroke_pass.js +187 -116
  229. package/pass/stroke_pass.ts +638 -0
  230. package/shaders/FXAAShaderMaterial.js +5 -48
  231. package/shaders/FXAAShaderMaterial.ts +201 -0
  232. package/shaders/baseDepthVisShader.d.ts +11 -0
  233. package/shaders/baseDepthVisShader.js +36 -0
  234. package/shaders/baseDepthVisShader.ts +36 -0
  235. package/shaders/baseTextureToRenderShader.js +46 -51
  236. package/shaders/baseTextureToRenderShader.ts +232 -0
  237. package/shaders/copyShader.js +2 -3
  238. package/shaders/copyShader.ts +32 -0
  239. package/shaders/debugDepthCompareShader.d.ts +14 -0
  240. package/shaders/debugDepthCompareShader.js +49 -0
  241. package/shaders/debugDepthCompareShader.ts +50 -0
  242. package/shaders/debugDepthJudgeShader.d.ts +18 -0
  243. package/shaders/debugDepthJudgeShader.js +52 -0
  244. package/shaders/debugDepthJudgeShader.ts +54 -0
  245. package/shaders/debugExcludedShader.d.ts +13 -0
  246. package/shaders/debugExcludedShader.js +46 -0
  247. package/shaders/debugExcludedShader.ts +48 -0
  248. package/spriteTextBg.d.ts +1 -0
  249. package/spriteTextBg.js +20 -0
  250. package/spriteTextBg.ts +20 -0
  251. package/threeLoader.d.ts +8 -7
  252. package/threeLoader.js +58 -67
  253. package/threeLoader.ts +525 -0
  254. package/threeUtils.d.ts +2 -1
  255. package/threeUtils.js +24 -25
  256. package/threeUtils.ts +373 -0
  257. package/types.d.ts +2 -0
  258. package/types.js +6 -0
  259. package/types.ts +8 -0
  260. package/ApngTexture.d.ts +0 -13
  261. package/ApngTexture.js +0 -61
  262. package/ApngTextureManage.d.ts +0 -18
  263. package/ApngTextureManage.js +0 -87
  264. package/KeyFrameAnimation.d.ts +0 -25
  265. package/KeyFrameAnimation.js +0 -78
  266. package/keyContorls.d.ts +0 -25
  267. package/lib/draco/draco_decoder.js +0 -34
  268. package/lib/draco/draco_decoder.wasm +0 -0
  269. package/lib/draco/draco_wasm_wrapper.js +0 -117
  270. package/pass/emissive_ao_pass.d.ts +0 -13
  271. package/pass/emissive_ao_pass.js +0 -370
  272. package/shaders.d.ts +0 -5
  273. package/shaders.js +0 -93
package/Transition.ts ADDED
@@ -0,0 +1,242 @@
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2021-04-10 02:44:01
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+ * @Last Modified by: xiaosihan
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+ * @Last Modified time: 2022-06-22 19:44:23
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+ */
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+ import threeUtils from "./threeUtils";
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+
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+ export type TransitionParame = {
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+ [key: string]: number;
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+ };
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+
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+ function bezier(arr: number[], t: number): number {
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+ const ut = 1 - t;
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+ const a1 = arr[1] * ut + arr[2] * t;
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+ const result = ((arr[0] * ut + arr[1] * t) * ut + a1 * t) * ut + (a1 * ut + (arr[2] * ut + arr[3] * t) * t) * t;
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+ return result;
18
+ }
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+
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+ // 过渡动画插件
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+ export default class Transition<T extends TransitionParame, K extends Extract<keyof T, string> = Extract<keyof T, string>> {
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+ /**
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+ *Creates an instance of transition.
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+ * @param {{ [key: string]: number }} // 初始值
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+ * @param {[0.8, 0, 0.2, 1]} // 贝塞尔曲线
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+ * @param {number} [duration=1000] // 过渡时间
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+ * @memberof transition
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+ */
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+ constructor(param: T, bezier: [number, number, number, number] = [0.8, 0, 0.2, 1], duration: number = 500) {
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+ this.setDuration(duration);
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+ this.setBezier(bezier);
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+ this.reset(param);
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+ }
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+
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+ // 所有的 key 的枚举
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+ _keys: K[] = [];
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+
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+ // 贝塞尔曲线
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+ _bezier: [number, number, number, number] = [0.8, 0, 0.2, 1];
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+
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+ // x轴贝塞尔
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+ _Xbezier: [number, number, number, number] = [0, 0.8, 0.2, 1];
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+
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+ // y轴贝塞尔
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+ _Ybezier: [number, number, number, number] = [0, 0, 1, 1];
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+
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+ setBezier(bezier: [number, number, number, number] = [0.8, 0, 0.2, 1]): this {
48
+ this._bezier = [...bezier];
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+ this._Xbezier = [0, bezier[0], bezier[2], 1];
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+ this._Ybezier = [0, bezier[1], bezier[3], 1];
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+ return this;
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+ }
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+
54
+ // 当前时间戳
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+ timeTemp: number = performance.now();
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+
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+ // 过渡时间
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+ _duration: number = 0;
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+
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+ //延时
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+ _delay: number = 0;
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+
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+ // 设置过渡时间
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+ setDuration(duration: number = 500): this {
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+ this._duration = duration;
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+ return this;
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+ }
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+
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+ // 设置延时
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+ setDelay(delay: number = 0): this {
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+ this._delay = delay;
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+ return this;
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+ }
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+
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+ // 存储 每个参数的 起始位置 起始时间 终止位置 终止时间
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+ _: {
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+ [key in `${K}_start` | `${K}_end` | `${K}_startTime`]: number;
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+ } = {} as { [key in `${K}_start` | `${K}_end` | `${K}_startTime`]: number; };
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+
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+ // 数据改变的事件回调
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+ private onChangeCall: (josn: T) => void = (josn) => { };
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+
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+ //结束的事件回调
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+ private onDoneCall: (josn: T) => void = (josn) => { };
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+
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+ // 执行过度动画
87
+ run({ timeTemp }: { timeTemp: number }): this {
88
+ this.timeTemp = timeTemp;
89
+ this.onChangeCall(this.getJson());
90
+ if (this.isDone()) {
91
+ this.onDoneCall(this.getJson());
92
+ threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
93
+ }
94
+ return this;
95
+ }
96
+
97
+ runbindThis: ((event: { timeTemp: number; accumulate: number }) => void) = this.run.bind(this);
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+
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+ // 设置动画对象的回调事件
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+ onChange(onChangeCall: (josn: T) => void): this {
101
+ this.onChangeCall = onChangeCall;
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+ this.onChangeCall(this.getJson());
103
+ return this;
104
+ }
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+
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+ //设置动画对象的
107
+ onDone(onDoneCall: (josn: T) => void): this {
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+ this.onDoneCall = onDoneCall;
109
+ return this;
110
+ }
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+
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+ // 计算当前 key 的值
113
+ get(key: K): T[K] {
114
+ const keyStr = String(key) as K;
115
+ if (this._keys.includes(keyStr) && this.timeTemp < (this._[`${keyStr}_startTime` as `${K}_startTime`] + this._duration)) {
116
+ let start = this._[`${keyStr}_start` as `${K}_start`];
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+ let end = this._[`${keyStr}_end` as `${K}_end`];
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+ let timeProgress = Math.min(1, Math.max(0, (this.timeTemp - this._[`${keyStr}_startTime` as `${K}_startTime`]) / this._duration));
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+ // 斜率
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+ let t = 0;
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+ // 微分法 求斜率t
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+ while (bezier(this._Xbezier, t + 0.1) < timeProgress) {
123
+ t += 0.1;
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+ }
125
+ while (bezier(this._Xbezier, t + 0.01) < timeProgress) {
126
+ t += 0.01;
127
+ }
128
+ while (bezier(this._Xbezier, t + 0.001) < timeProgress) {
129
+ t += 0.001;
130
+ }
131
+ while (bezier(this._Xbezier, t + 0.0001) < timeProgress) {
132
+ t += 0.0001;
133
+ }
134
+ t = Math.min(1, Math.max(0, t)); // 斜率最大为1
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+ // 通过斜率求y值
136
+ return (bezier(this._Ybezier, t) * (end - start)) + start as T[K];
137
+ }
138
+ else if (this._keys.includes(keyStr) && this.timeTemp >= (this._[`${keyStr}_startTime` as `${K}_startTime`] + this._duration)) {
139
+ return this._[`${keyStr}_end` as `${K}_end`] as T[K];
140
+ }
141
+ // `没有 ${ key } 的值`;
142
+ return 0 as T[K];
143
+ }
144
+
145
+ async set(param: Partial<T>): Promise<this> {
146
+ let timetemp = performance.now() + this._delay;
147
+ for (let key in param) {
148
+ const keyStr = key as K;
149
+ // 有就赋值
150
+ if (this._keys.includes(keyStr) && Math.abs(param[key]! - this._[`${keyStr}_end` as `${K}_end`]) > 0.0001) {
151
+ this._[`${keyStr}_start` as `${K}_start`] = this.get(keyStr) as number;
152
+ this._[`${keyStr}_end` as `${K}_end`] = param[key]!;
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+ // 起始时间
154
+ this._[`${keyStr}_startTime` as `${K}_startTime`] = timetemp;
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+ // 执行状态未完成
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+ this._isDone = false;
157
+ // 没有就添加一个
158
+ }
159
+ else if (!this._keys.includes(keyStr)) {
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+ this._[`${keyStr}_start` as `${K}_start`] = param[key]!;
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+ this._[`${keyStr}_end` as `${K}_end`] = param[key]!;
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+ // 起始时间
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+ this._[`${keyStr}_startTime` as `${K}_startTime`] = timetemp - this._duration;
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+ // 执行状态未完成
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+ this._isDone = false;
166
+ }
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+ if (!this._keys.includes(keyStr)) {
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+ this._keys.push(keyStr);
169
+ }
170
+ // // 执行状态未完成
171
+ // this._isDone = false;
172
+ }
173
+ if (!this._isDone) {
174
+ threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
175
+ threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
176
+ await new Promise(resolve => setTimeout(resolve, 50));
177
+ await new Promise(resolve => setTimeout(resolve, this._duration));
178
+ }
179
+ return this;
180
+ }
181
+
182
+ // 重置起始和终止位置
183
+ reset(param: Partial<T>): this {
184
+ for (let key in param) {
185
+ const keyStr = key as K;
186
+ if (!this._keys.includes(keyStr)) {
187
+ this._keys.push(keyStr);
188
+ }
189
+ this._[`${keyStr}_start` as `${K}_start`] = param[key]!;
190
+ this._[`${keyStr}_end` as `${K}_end`] = param[key]!;
191
+ this._[`${keyStr}_startTime` as `${K}_startTime`] = -this._duration;
192
+ }
193
+ if (this.onChangeCall) {
194
+ this.onChangeCall(this.getJson());
195
+ this.onDoneCall(this.getJson());
196
+ }
197
+ this._isDone = true;
198
+ return this;
199
+ }
200
+
201
+ // 获取过渡对象上面的key
202
+ getKeys(): K[] {
203
+ return [...this._keys];
204
+ }
205
+
206
+ // 判断是否有这个参数
207
+ hasKey(key: K): boolean {
208
+ return this._keys.includes(key);
209
+ }
210
+
211
+ // 获取全部参数
212
+ getJson(): T {
213
+ let keys = this.getKeys();
214
+ let json = {} as T;
215
+ keys.map(key => {
216
+ json[key] = this.get(key);
217
+ });
218
+ return json;
219
+ }
220
+
221
+ _isDone: boolean = false;
222
+
223
+ // 是否执行完成了
224
+ isDone(): boolean {
225
+ if (this._isDone) {
226
+ return true;
227
+ }
228
+ let isisDone = false;
229
+ for (let i in this._keys) {
230
+ isisDone = this._[`${this._keys[i]}_startTime` as `${K}_startTime`] + this._duration < this.timeTemp;
231
+ // 只要有一个没有完成 都算没有完成 过渡
232
+ if (!isisDone) {
233
+ return false;
234
+ }
235
+ }
236
+ if (!this._isDone) {
237
+ this._isDone = true;
238
+ return false;
239
+ }
240
+ return true;
241
+ }
242
+ }
package/Water/Water.js CHANGED
@@ -1,23 +1,41 @@
1
- import { PlaneGeometry, RepeatWrapping, TextureLoader, Vector3 } from 'three';
1
+ import { LinearFilter, LinearMipmapLinearFilter, PlaneGeometry, RepeatWrapping, TextureLoader, Vector3 } from 'three';
2
2
  import { Water as THREEWater } from 'three/examples/jsm/objects/Water';
3
3
  import waternormalsJPG from "./waternormals.jpg";
4
4
  // 大海
5
5
  export default class Water extends THREEWater {
6
6
  constructor() {
7
7
  super(new PlaneGeometry(5000, 5000, 2, 2), {
8
+ // 反射 RT 保持 512:1024 会让水面每帧多一次 1024² 的整场景镜像重渲,
9
+ // 叠加 SSAA 后开销过大导致卡顿。水面摩尔纹已由下方法线贴图各向异性+mipmap 解决。
8
10
  textureWidth: 512,
9
11
  textureHeight: 512,
10
12
  sunDirection: new Vector3(),
11
13
  sunColor: 0xffffff,
12
14
  waterColor: 0x0077be,
13
15
  distortionScale: 3.7,
14
- waterNormals: new TextureLoader().load(waternormalsJPG, texture => {
16
+ waterNormals: (() => {
17
+ const texture = new TextureLoader().load(waternormalsJPG);
15
18
  texture.wrapS = texture.wrapT = RepeatWrapping;
16
- }),
19
+ // 各向异性 + mipmap:消除水面法线贴图在远处平铺产生的摩尔纹
20
+ // (SSAA 已对水面着色做超采样,这里再补法线贴图自身的过滤,双保险)
21
+ texture.anisotropy = 16;
22
+ texture.generateMipmaps = true;
23
+ texture.minFilter = LinearMipmapLinearFilter;
24
+ return texture;
25
+ })(),
17
26
  });
18
27
  this.rotation.x = -Math.PI / 2;
19
28
  this.material.uniforms.size.value = 0.2;
20
29
  this.material.needsUpdate = true;
30
+ // 反射 RT 默认无 mipmap(minFilter=LinearFilter),在大水面上被缩小时产生摩尔纹,
31
+ // 且这种"渲染目标类摩尔纹"纹理层各向异性管不到。这里给反射贴图(material.uniforms.mirrorSampler
32
+ // 即 three Water.js 内部反射 RT 的 texture)开启 generateMipmaps + 三线性 + 各向异性,
33
+ // three 会在每帧反射渲染后自动重算 mipmap(512² 成本极低),不开 SSAA 也能压住水面摩尔纹。
34
+ const reflectionTexture = this.material.uniforms['mirrorSampler'].value;
35
+ reflectionTexture.generateMipmaps = true;
36
+ reflectionTexture.minFilter = LinearMipmapLinearFilter;
37
+ reflectionTexture.magFilter = LinearFilter;
38
+ reflectionTexture.anisotropy = 16;
21
39
  }
22
40
  updateMatrix() {
23
41
  super.updateMatrix();
package/Water/Water.ts ADDED
@@ -0,0 +1,45 @@
1
+ import { LinearFilter, LinearMipmapLinearFilter, PlaneGeometry, RepeatWrapping, Texture, TextureLoader, Vector3 } from 'three';
2
+ import { Water as THREEWater } from 'three/examples/jsm/objects/Water';
3
+ import waternormalsJPG from "./waternormals.jpg";
4
+ // 大海
5
+ export default class Water extends THREEWater {
6
+ constructor() {
7
+ super(new PlaneGeometry(5000, 5000, 2, 2), {
8
+ // 反射 RT 保持 512:1024 会让水面每帧多一次 1024² 的整场景镜像重渲,
9
+ // 叠加 SSAA 后开销过大导致卡顿。水面摩尔纹已由下方法线贴图各向异性+mipmap 解决。
10
+ textureWidth: 512,
11
+ textureHeight: 512,
12
+ sunDirection: new Vector3(),
13
+ sunColor: 0xffffff,
14
+ waterColor: 0x0077be,
15
+ distortionScale: 3.7,
16
+ waterNormals: (() => {
17
+ const texture = new TextureLoader().load(waternormalsJPG);
18
+ texture.wrapS = texture.wrapT = RepeatWrapping;
19
+ // 各向异性 + mipmap:消除水面法线贴图在远处平铺产生的摩尔纹
20
+ // (SSAA 已对水面着色做超采样,这里再补法线贴图自身的过滤,双保险)
21
+ texture.anisotropy = 16;
22
+ texture.generateMipmaps = true;
23
+ texture.minFilter = LinearMipmapLinearFilter;
24
+ return texture;
25
+ })(),
26
+ });
27
+ this.rotation.x = -Math.PI / 2;
28
+ this.material.uniforms.size.value = 0.2;
29
+ this.material.needsUpdate = true;
30
+
31
+ // 反射 RT 默认无 mipmap(minFilter=LinearFilter),在大水面上被缩小时产生摩尔纹,
32
+ // 且这种"渲染目标类摩尔纹"纹理层各向异性管不到。这里给反射贴图(material.uniforms.mirrorSampler
33
+ // 即 three Water.js 内部反射 RT 的 texture)开启 generateMipmaps + 三线性 + 各向异性,
34
+ // three 会在每帧反射渲染后自动重算 mipmap(512² 成本极低),不开 SSAA 也能压住水面摩尔纹。
35
+ const reflectionTexture = this.material.uniforms['mirrorSampler'].value as Texture;
36
+ reflectionTexture.generateMipmaps = true;
37
+ reflectionTexture.minFilter = LinearMipmapLinearFilter;
38
+ reflectionTexture.magFilter = LinearFilter;
39
+ reflectionTexture.anisotropy = 16;
40
+ }
41
+ updateMatrix(): void {
42
+ super.updateMatrix();
43
+ this.material.uniforms['time'].value -= 1.0 / 20.0;
44
+ }
45
+ }
@@ -0,0 +1,2 @@
1
+ export { default } from "./Water";
2
+ export * from "./Water";
package/Water/index.js ADDED
@@ -0,0 +1,2 @@
1
+ export { default } from "./Water";
2
+ export * from "./Water";
package/Water/index.ts ADDED
@@ -0,0 +1,2 @@
1
+ export { default } from "./Water";
2
+ export * from "./Water";
@@ -0,0 +1,88 @@
1
+ /** 水面采样结果(由 ShallowWaterSurface.sampleSurface 回填,供浮力/倾斜计算读高度与坡度)。 */
2
+ interface DuckSurfaceSample {
3
+ height?: number;
4
+ velocityY?: number;
5
+ slopeX?: number;
6
+ slopeZ?: number;
7
+ flowX?: number;
8
+ flowZ?: number;
9
+ impact?: number;
10
+ }
11
+ /** 构造选项。 */
12
+ export interface FloatingDuckOptions {
13
+ basinMinX: number;
14
+ basinMaxX: number;
15
+ basinHalfZ: number;
16
+ waterY: number;
17
+ startX?: number;
18
+ startZ?: number;
19
+ }
20
+ /** setEnvironment / clampToBounds 用的环境口径。 */
21
+ export interface DuckEnvironment {
22
+ minX: number;
23
+ maxX: number;
24
+ halfZ: number;
25
+ centerZ?: number;
26
+ waterY: number;
27
+ }
28
+ /** update 的可调项。 */
29
+ export interface DuckUpdateOptions {
30
+ surface?: DuckSurfaceSampler | null;
31
+ impactX?: number;
32
+ impactZ?: number;
33
+ impactEnergy?: number;
34
+ emitting?: boolean;
35
+ }
36
+ /** 只取 update 真正用到的水面能力(避免与 ShallowWaterSurface 形成类型环)。 */
37
+ interface DuckSurfaceSampler {
38
+ sampleSurface(worldX: number, worldZ: number, target?: DuckSurfaceSample): DuckSurfaceSample;
39
+ }
40
+ /** 漂浮的橡皮鸭:跟随水面高度/坡度做浮沉与倾斜,可被鼠标拖拽。 */
41
+ export declare class FloatingDuck {
42
+ private readonly bounds;
43
+ /** 静水面高度;setEnvironment 会随容器变化更新(故非 readonly)。 */
44
+ private waterY;
45
+ private readonly start;
46
+ private readonly velocity;
47
+ private readonly surfaceSample;
48
+ private yaw;
49
+ private yawVelocity;
50
+ private pitch;
51
+ private roll;
52
+ private readonly radiusX;
53
+ private readonly radiusZ;
54
+ private active;
55
+ private dragging;
56
+ private readonly dragOffset;
57
+ private readonly dragVelocity;
58
+ private readonly lastDragPosition;
59
+ private readonly group;
60
+ private readonly model;
61
+ private readonly pickGeometry;
62
+ private readonly pickMaterial;
63
+ private readonly pickMesh;
64
+ private readonly yellowMaterial;
65
+ private readonly wingMaterial;
66
+ private readonly beakMaterial;
67
+ private readonly eyeMaterial;
68
+ private readonly highlightMaterial;
69
+ private readonly sphereGeometry;
70
+ private readonly body;
71
+ private readonly head;
72
+ private readonly beak;
73
+ private readonly tailGeometry;
74
+ private readonly tail;
75
+ constructor({ basinMinX, basinMaxX, basinHalfZ, waterY, startX, startZ, }: FloatingDuckOptions);
76
+ setActive(active: boolean): void;
77
+ setEnvironment({ minX, maxX, halfZ, centerZ, waterY }: DuckEnvironment, reposition?: boolean): void;
78
+ place(x: number, z: number): void;
79
+ translateContainer(deltaX: number, deltaZ: number): void;
80
+ beginDrag(worldX: number, worldZ: number): void;
81
+ dragTo(worldX: number, worldZ: number, deltaSeconds: number): void;
82
+ endDrag(): void;
83
+ clampToBounds(): void;
84
+ reset(): void;
85
+ update(delta: number, elapsed: number, { surface, impactX, impactZ, impactEnergy, emitting, }?: DuckUpdateOptions): void;
86
+ dispose(): void;
87
+ }
88
+ export {};