three-base 2.0.137 → 2.0.145

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (273) hide show
  1. package/DirectionalLight.d.ts +2 -2
  2. package/DirectionalLight.js +1 -1
  3. package/DirectionalLight.ts +70 -0
  4. package/EventMap.d.ts +103 -0
  5. package/EventMap.js +17 -0
  6. package/EventMap.ts +139 -0
  7. package/EventMesh.ts +60 -0
  8. package/ExtrudeMesh.js +1 -25
  9. package/ExtrudeMesh.ts +553 -0
  10. package/FPScontrol.d.ts +448 -15
  11. package/FPScontrol.js +1448 -266
  12. package/FPScontrol.ts +1855 -0
  13. package/Fire/Fire.d.ts +4 -4
  14. package/Fire/Fire.js +8 -7
  15. package/Fire/Fire.ts +89 -0
  16. package/Fire/{FireGromtry.d.ts → FireGeometry.d.ts} +2 -2
  17. package/Fire/{FireGromtry.js → FireGeometry.js} +1 -1
  18. package/Fire/FireGeometry.ts +40 -0
  19. package/Fire/FireMaterial.d.ts +3 -3
  20. package/Fire/FireMaterial.js +1 -1
  21. package/Fire/FireMaterial.ts +89 -0
  22. package/Fire/index.d.ts +1 -0
  23. package/Fire/index.js +1 -0
  24. package/Fire/index.ts +2 -0
  25. package/GLTFDracoLoader.d.ts +71 -0
  26. package/GLTFDracoLoader.js +266 -0
  27. package/GLTFDracoLoader.ts +430 -0
  28. package/Grass/Grass.d.ts +2 -2
  29. package/Grass/Grass.ts +38 -0
  30. package/Grass/index.d.ts +1 -0
  31. package/Grass/index.js +1 -0
  32. package/Grass/index.ts +2 -0
  33. package/Ground1/Ground1.d.ts +2 -3
  34. package/Ground1/Ground1.js +64 -60
  35. package/Ground1/Ground1.ts +114 -0
  36. package/Ground1/index.ts +1 -0
  37. package/MeshBase.d.ts +1 -0
  38. package/MeshBase.js +37 -13
  39. package/MeshBase.ts +253 -0
  40. package/Mirror.d.ts +3 -3
  41. package/Mirror.js +7 -3
  42. package/Mirror.ts +203 -0
  43. package/MktMesh/MktMesh.d.ts +301 -0
  44. package/MktMesh/MktMesh.js +1064 -0
  45. package/MktMesh/MktMesh.ts +1096 -0
  46. package/MktMesh/assetUrl.d.ts +59 -0
  47. package/MktMesh/assetUrl.js +154 -0
  48. package/MktMesh/assetUrl.ts +155 -0
  49. package/MktMesh/mktMappingShader.d.ts +12 -0
  50. package/MktMesh/mktMappingShader.js +139 -0
  51. package/MktMesh/mktMappingShader.ts +139 -0
  52. package/MktMesh/mktShader.d.ts +263 -0
  53. package/MktMesh/mktShader.js +1248 -0
  54. package/MktMesh/mktShader.ts +1344 -0
  55. package/MktMesh/panoBitmapTexture.d.ts +25 -0
  56. package/MktMesh/panoBitmapTexture.js +52 -0
  57. package/MktMesh/panoBitmapTexture.ts +54 -0
  58. package/MktMesh/panoSlotBind.d.ts +29 -0
  59. package/MktMesh/panoSlotBind.js +106 -0
  60. package/MktMesh/panoSlotBind.ts +153 -0
  61. package/MktMesh/panoSlotRoster.d.ts +22 -0
  62. package/MktMesh/panoSlotRoster.js +169 -0
  63. package/MktMesh/panoSlotRoster.ts +168 -0
  64. package/MktMesh/panoTileStitcher.d.ts +119 -0
  65. package/MktMesh/panoTileStitcher.js +533 -0
  66. package/MktMesh/panoTileStitcher.ts +616 -0
  67. package/MktMesh/types.d.ts +75 -0
  68. package/MktMesh/types.js +1 -0
  69. package/MktMesh/types.ts +87 -0
  70. package/MktMesh/wallCapTessellate.d.ts +33 -0
  71. package/MktMesh/wallCapTessellate.js +97 -0
  72. package/MktMesh/wallCapTessellate.ts +68 -0
  73. package/PipeMesh/PathGeometry.js +9 -2
  74. package/PipeMesh/PathGeometry.ts +343 -0
  75. package/PipeMesh/PathPoint.ts +36 -0
  76. package/PipeMesh/PathPointList.js +1 -0
  77. package/PipeMesh/PathPointList.ts +227 -0
  78. package/PipeMesh/PathTubeGeometry.ts +146 -0
  79. package/PipeMesh/PipeMesh.d.ts +1 -1
  80. package/PipeMesh/PipeMesh.js +1 -1
  81. package/PipeMesh/PipeMesh.ts +76 -0
  82. package/PipeMesh/index.ts +1 -0
  83. package/PlaneModal1/PlaneModal1.d.ts +16 -13
  84. package/PlaneModal1/PlaneModal1.js +4 -0
  85. package/PlaneModal1/PlaneModal1.ts +138 -0
  86. package/PlaneModal1/index.ts +1 -0
  87. package/PlaneText.d.ts +2 -14
  88. package/PlaneText.js +7 -2
  89. package/PlaneText.ts +55 -0
  90. package/PlaneWithHtml.d.ts +4 -2
  91. package/PlaneWithHtml.js +2 -1
  92. package/PlaneWithHtml.ts +70 -0
  93. package/PointLight/PointLight.d.ts +3 -4
  94. package/PointLight/PointLight.js +1 -7
  95. package/PointLight/PointLight.ts +67 -0
  96. package/PointLight/index.ts +1 -0
  97. package/README.md +110 -79
  98. package/Sky/Sky.ts +22 -0
  99. package/Sky/index.ts +1 -0
  100. package/SpotLight.d.ts +2 -2
  101. package/SpotLight.js +1 -1
  102. package/SpotLight.ts +74 -0
  103. package/SpriteModal1/SpriteModal1.d.ts +16 -13
  104. package/SpriteModal1/SpriteModal1.js +8 -2
  105. package/SpriteModal1/SpriteModal1.ts +146 -0
  106. package/SpriteModal1/index.ts +1 -0
  107. package/SpriteText.d.ts +14 -13
  108. package/SpriteText.js +22 -9
  109. package/SpriteText.ts +205 -0
  110. package/SpriteText2.d.ts +9 -8
  111. package/SpriteText2.js +57 -32
  112. package/SpriteText2.ts +258 -0
  113. package/SpriteText3.d.ts +86 -0
  114. package/SpriteText3.js +519 -0
  115. package/SpriteText3.ts +599 -0
  116. package/SpriteWithHtml.d.ts +4 -2
  117. package/SpriteWithHtml.ts +50 -0
  118. package/Text3D/Text3D.js +17 -21
  119. package/Text3D/Text3D.ts +77 -0
  120. package/Text3D/fontController.d.ts +10 -9
  121. package/Text3D/fontController.js +17 -50
  122. package/Text3D/fontController.ts +209 -0
  123. package/Text3D/index.ts +1 -0
  124. package/ThreeBase.d.ts +168 -31
  125. package/ThreeBase.js +663 -117
  126. package/ThreeBase.ts +1314 -0
  127. package/ThreeMouse.d.ts +20 -7
  128. package/ThreeMouse.js +78 -32
  129. package/ThreeMouse.ts +472 -0
  130. package/Transition.d.ts +12 -7
  131. package/Transition.js +26 -27
  132. package/Transition.ts +242 -0
  133. package/Water/Water.js +21 -3
  134. package/Water/Water.ts +45 -0
  135. package/Water/index.d.ts +2 -0
  136. package/Water/index.js +2 -0
  137. package/Water/index.ts +2 -0
  138. package/WaterFlow/FloatingDuck.d.ts +88 -0
  139. package/WaterFlow/FloatingDuck.js +307 -0
  140. package/WaterFlow/FloatingDuck.ts +445 -0
  141. package/WaterFlow/GPUFluidSimulation.d.ts +56 -0
  142. package/WaterFlow/GPUFluidSimulation.js +785 -0
  143. package/WaterFlow/GPUFluidSimulation.ts +827 -0
  144. package/WaterFlow/ReservoirSystem.d.ts +106 -0
  145. package/WaterFlow/ReservoirSystem.js +621 -0
  146. package/WaterFlow/ReservoirSystem.ts +754 -0
  147. package/WaterFlow/SPHField.d.ts +35 -0
  148. package/WaterFlow/SPHField.js +204 -0
  149. package/WaterFlow/SPHField.ts +228 -0
  150. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -0
  151. package/WaterFlow/ScreenSpaceFluidPass.js +736 -0
  152. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -0
  153. package/WaterFlow/ShallowWaterSurface.d.ts +45 -0
  154. package/WaterFlow/ShallowWaterSurface.js +441 -0
  155. package/WaterFlow/ShallowWaterSurface.ts +510 -0
  156. package/WaterFlow/WaterFlow.d.ts +87 -0
  157. package/WaterFlow/WaterFlow.js +171 -0
  158. package/WaterFlow/WaterFlow.ts +219 -0
  159. package/WaterFlow/types.d.ts +161 -0
  160. package/WaterFlow/types.js +1 -0
  161. package/WaterFlow/types.ts +189 -0
  162. package/WaterFlow/waterFlowPass.d.ts +3 -0
  163. package/WaterFlow/waterFlowPass.js +20 -0
  164. package/WaterFlow/waterFlowPass.ts +40 -0
  165. package/collisionOBB.d.ts +42 -0
  166. package/collisionOBB.js +112 -0
  167. package/collisionOBB.ts +108 -0
  168. package/declare.d.ts +25 -167
  169. package/index.js +0 -1
  170. package/index.ts +1 -0
  171. package/instanced/InstancedBatch.d.ts +57 -0
  172. package/instanced/InstancedBatch.js +348 -0
  173. package/instanced/InstancedBatch.ts +406 -0
  174. package/instanced/InstancedChild.d.ts +174 -0
  175. package/instanced/InstancedChild.js +264 -0
  176. package/instanced/InstancedChild.ts +327 -0
  177. package/instanced/InstancedGroup.d.ts +43 -0
  178. package/instanced/InstancedGroup.js +126 -0
  179. package/instanced/InstancedGroup.ts +137 -0
  180. package/{InstancedMeshBase.d.ts → instanced/InstancedMeshBase.d.ts} +6 -7
  181. package/{InstancedMeshBase.js → instanced/InstancedMeshBase.js} +36 -47
  182. package/instanced/InstancedMeshBase.ts +292 -0
  183. package/instanced/InstancedTemplate.d.ts +46 -0
  184. package/instanced/InstancedTemplate.js +125 -0
  185. package/instanced/InstancedTemplate.ts +188 -0
  186. package/keyControls.d.ts +29 -0
  187. package/{keyContorls.js → keyControls.js} +10 -7
  188. package/keyControls.ts +107 -0
  189. package/lensflare/LensFlare.d.ts +39 -0
  190. package/lensflare/LensFlare.js +373 -0
  191. package/lensflare/LensFlare.ts +448 -0
  192. package/lensflare/lensflare0.png +0 -0
  193. package/lensflare/lensflare3.png +0 -0
  194. package/lensflare/lensflare_custom.png +0 -0
  195. package/lensflare/lensflare_hex_ghost.png +0 -0
  196. package/lensflare/lensflare_hex_main.png +0 -0
  197. package/package.json +104 -25
  198. package/pass/bloom_pass.d.ts +1 -1
  199. package/pass/bloom_pass.js +127 -40
  200. package/pass/bloom_pass.ts +243 -0
  201. package/pass/cover_pass.d.ts +1 -1
  202. package/pass/cover_pass.js +55 -32
  203. package/pass/cover_pass.ts +182 -0
  204. package/pass/debugDepthState.d.ts +20 -0
  205. package/pass/debugDepthState.js +9 -0
  206. package/pass/debugDepthState.ts +22 -0
  207. package/pass/depthTestBias.d.ts +12 -0
  208. package/pass/depthTestBias.js +12 -0
  209. package/pass/depthTestBias.ts +12 -0
  210. package/pass/effectUserData.d.ts +27 -0
  211. package/pass/effectUserData.js +1 -0
  212. package/pass/effectUserData.ts +46 -0
  213. package/pass/frosted_glass_pass.d.ts +1 -1
  214. package/pass/frosted_glass_pass.js +45 -64
  215. package/pass/frosted_glass_pass.ts +288 -0
  216. package/pass/fsQuad.d.ts +2 -2
  217. package/pass/fsQuad.ts +34 -0
  218. package/pass/glow_pass.d.ts +1 -1
  219. package/pass/glow_pass.js +288 -72
  220. package/pass/glow_pass.ts +654 -0
  221. package/pass/screen_bloom_pass.d.ts +11 -0
  222. package/pass/screen_bloom_pass.js +235 -0
  223. package/pass/screen_bloom_pass.ts +263 -0
  224. package/pass/ssao_pass.d.ts +78 -3
  225. package/pass/ssao_pass.js +642 -206
  226. package/pass/ssao_pass.ts +918 -0
  227. package/pass/stroke_pass.d.ts +1 -1
  228. package/pass/stroke_pass.js +187 -116
  229. package/pass/stroke_pass.ts +638 -0
  230. package/shaders/FXAAShaderMaterial.js +5 -48
  231. package/shaders/FXAAShaderMaterial.ts +201 -0
  232. package/shaders/baseDepthVisShader.d.ts +11 -0
  233. package/shaders/baseDepthVisShader.js +36 -0
  234. package/shaders/baseDepthVisShader.ts +36 -0
  235. package/shaders/baseTextureToRenderShader.js +46 -51
  236. package/shaders/baseTextureToRenderShader.ts +232 -0
  237. package/shaders/copyShader.js +2 -3
  238. package/shaders/copyShader.ts +32 -0
  239. package/shaders/debugDepthCompareShader.d.ts +14 -0
  240. package/shaders/debugDepthCompareShader.js +49 -0
  241. package/shaders/debugDepthCompareShader.ts +50 -0
  242. package/shaders/debugDepthJudgeShader.d.ts +18 -0
  243. package/shaders/debugDepthJudgeShader.js +52 -0
  244. package/shaders/debugDepthJudgeShader.ts +54 -0
  245. package/shaders/debugExcludedShader.d.ts +13 -0
  246. package/shaders/debugExcludedShader.js +46 -0
  247. package/shaders/debugExcludedShader.ts +48 -0
  248. package/spriteTextBg.d.ts +1 -0
  249. package/spriteTextBg.js +20 -0
  250. package/spriteTextBg.ts +20 -0
  251. package/threeLoader.d.ts +8 -7
  252. package/threeLoader.js +58 -67
  253. package/threeLoader.ts +525 -0
  254. package/threeUtils.d.ts +2 -1
  255. package/threeUtils.js +24 -25
  256. package/threeUtils.ts +373 -0
  257. package/types.d.ts +2 -0
  258. package/types.js +6 -0
  259. package/types.ts +8 -0
  260. package/ApngTexture.d.ts +0 -13
  261. package/ApngTexture.js +0 -61
  262. package/ApngTextureManage.d.ts +0 -18
  263. package/ApngTextureManage.js +0 -87
  264. package/KeyFrameAnimation.d.ts +0 -25
  265. package/KeyFrameAnimation.js +0 -78
  266. package/keyContorls.d.ts +0 -25
  267. package/lib/draco/draco_decoder.js +0 -34
  268. package/lib/draco/draco_decoder.wasm +0 -0
  269. package/lib/draco/draco_wasm_wrapper.js +0 -117
  270. package/pass/emissive_ao_pass.d.ts +0 -13
  271. package/pass/emissive_ao_pass.js +0 -370
  272. package/shaders.d.ts +0 -5
  273. package/shaders.js +0 -93
package/SpriteText.d.ts CHANGED
@@ -1,16 +1,17 @@
1
1
  import { Sprite } from "three";
2
+ import type { ColorString } from "./types";
2
3
  export default class SpriteText extends Sprite {
3
- constructor(text?: string, textHeight?: number, color?: `#${string}` | `rgba(${string})`);
4
+ constructor(text?: string, textHeight?: number, color?: ColorString);
4
5
  _text: string;
5
6
  _textHeight: number;
6
- _color: `#${string}` | `rgba(${string})`;
7
- _backgroundColor: boolean | `#${string}` | `rgba(${string})`;
7
+ _color: ColorString;
8
+ _backgroundColor: boolean | ColorString;
8
9
  _padding: number;
9
10
  _borderWidth: number;
10
11
  _borderRadius: number;
11
- _borderColor: `#${string}` | `rgba(${string})`;
12
+ _borderColor: ColorString;
12
13
  _strokeWidth: number;
13
- _strokeColor: `#${string}` | `rgba(${string})`;
14
+ _strokeColor: ColorString;
14
15
  _fontFace: string;
15
16
  _fontSize: number;
16
17
  _fontWeight: string;
@@ -19,18 +20,18 @@ export default class SpriteText extends Sprite {
19
20
  set text(text: string);
20
21
  get textHeight(): number;
21
22
  set textHeight(textHeight: number);
22
- get color(): `#${string}` | `rgba(${string})`;
23
- set color(color: `#${string}` | `rgba(${string})`);
24
- get backgroundColor(): boolean | `#${string}` | `rgba(${string})`;
25
- set backgroundColor(color: boolean | `#${string}` | `rgba(${string})`);
23
+ get color(): ColorString;
24
+ set color(color: ColorString);
25
+ get backgroundColor(): boolean | ColorString;
26
+ set backgroundColor(color: boolean | ColorString);
26
27
  get padding(): number;
27
28
  set padding(padding: number);
28
29
  get borderWidth(): number;
29
30
  set borderWidth(borderWidth: number);
30
31
  get borderRadius(): number;
31
32
  set borderRadius(borderRadius: number);
32
- get borderColor(): `#${string}` | `rgba(${string})`;
33
- set borderColor(borderColor: `#${string}` | `rgba(${string})`);
33
+ get borderColor(): ColorString;
34
+ set borderColor(borderColor: ColorString);
34
35
  get fontFace(): string;
35
36
  set fontFace(fontFace: string);
36
37
  get fontSize(): number;
@@ -39,7 +40,7 @@ export default class SpriteText extends Sprite {
39
40
  set fontWeight(fontWeight: string);
40
41
  get strokeWidth(): number;
41
42
  set strokeWidth(strokeWidth: number);
42
- get strokeColor(): `#${string}` | `rgba(${string})`;
43
- set strokeColor(strokeColor: `#${string}` | `rgba(${string})`);
43
+ get strokeColor(): ColorString;
44
+ set strokeColor(strokeColor: ColorString);
44
45
  _genCanvas(): void;
45
46
  }
package/SpriteText.js CHANGED
@@ -16,7 +16,7 @@ export default class SpriteText extends Sprite {
16
16
  }
17
17
  _text = "";
18
18
  _textHeight = 10;
19
- _color = "#fffff";
19
+ _color = "#ffffff";
20
20
  _backgroundColor = false; // no background color
21
21
  _padding = 0;
22
22
  _borderWidth = 0;
@@ -57,6 +57,8 @@ export default class SpriteText extends Sprite {
57
57
  _genCanvas() {
58
58
  const canvas = this._canvas;
59
59
  const ctx = canvas.getContext('2d');
60
+ if (!ctx)
61
+ return;
60
62
  const border = Array.isArray(this.borderWidth) ? this.borderWidth : [this.borderWidth, this.borderWidth]; // x,y border
61
63
  const relBorder = border.map(b => b * this.fontSize * 0.1); // border in canvas units
62
64
  const borderRadius = Array.isArray(this.borderRadius) ? this.borderRadius : [this.borderRadius, this.borderRadius, this.borderRadius, this.borderRadius]; // tl tr br bl corners
@@ -104,7 +106,7 @@ export default class SpriteText extends Sprite {
104
106
  !!relBorderRadius[1] && [canvas.width - relBorderRadius[1], canvas.width - hb, hb, relBorderRadius[1]],
105
107
  !!relBorderRadius[2] && [canvas.width - relBorderRadius[2], canvas.width - hb, canvas.height - hb, canvas.height - relBorderRadius[2]],
106
108
  !!relBorderRadius[3] && [relBorderRadius[3], hb, canvas.height - hb, canvas.height - relBorderRadius[3]]
107
- ].filter(d => d).forEach(([x0, x1, y0, y1]) => {
109
+ ].filter((d) => !!d).forEach(([x0, x1, y0, y1]) => {
108
110
  ctx.moveTo(x0, y0);
109
111
  ctx.quadraticCurveTo(x1, y0, x1, y1);
110
112
  });
@@ -112,8 +114,7 @@ export default class SpriteText extends Sprite {
112
114
  }
113
115
  }
114
116
  // paint background
115
- if (this.backgroundColor) {
116
- //@ts-ignore
117
+ if (this.backgroundColor && typeof this.backgroundColor === 'string') {
117
118
  ctx.fillStyle = this.backgroundColor;
118
119
  if (!this.borderRadius) {
119
120
  ctx.fillRect(relBorder[0], relBorder[1], canvas.width - relBorder[0] * 2, canvas.height - relBorder[1] * 2);
@@ -139,17 +140,29 @@ export default class SpriteText extends Sprite {
139
140
  // paint text
140
141
  ctx.font = font; // Set font again after canvas is resized, as context properties are reset
141
142
  ctx.fillStyle = this.color;
142
- ctx.textBaseline = 'bottom';
143
+ // 精确垂直居中:用 measureText 的 actualBoundingBox 实测字形上下沿,
144
+ // 不再依赖 textBaseline='middle'(middle 是 em 盒中线,与真实字形视觉中线常偏差,
145
+ // 导致整行文字偏上/偏下、看着不居中)。改为 alphabetic 基线 + 实测字形高度,
146
+ // 把每行字形放进其 fontSize 高的槽中心。
147
+ ctx.textAlign = 'center';
148
+ ctx.textBaseline = 'alphabetic';
143
149
  const drawTextStroke = this.strokeWidth > 0;
144
150
  if (drawTextStroke) {
145
151
  ctx.lineWidth = this.strokeWidth * this.fontSize / 10;
146
152
  ctx.strokeStyle = this.strokeColor;
147
153
  }
154
+ const slotH = this.fontSize; // 每行槽高
148
155
  lines.forEach((line, index) => {
149
- const lineX = (innerWidth - ctx.measureText(line).width) / 2;
150
- const lineY = (index + 1) * this.fontSize;
151
- drawTextStroke && ctx.strokeText(line, lineX, lineY);
152
- ctx.fillText(line, lineX, lineY);
156
+ const metrics = ctx.measureText(line);
157
+ const ascent = metrics.actualBoundingBoxAscent; // 字形顶部到基线
158
+ const descent = metrics.actualBoundingBoxDescent; // 基线到字形底部
159
+ const glyphH = (ascent || 0) + (descent || 0);
160
+ const slotTop = index * slotH; // 本行槽顶(内容框坐标系,已平移)
161
+ // 让字形在槽中垂直居中:先平移到槽中线,再上移 ascent 回到基线
162
+ const baselineY = slotTop + (slotH - glyphH) / 2 + (ascent || slotH / 2);
163
+ const lineX = innerWidth / 2;
164
+ drawTextStroke && ctx.strokeText(line, lineX, baselineY);
165
+ ctx.fillText(line, lineX, baselineY);
153
166
  });
154
167
  // Inject canvas into sprite
155
168
  if (this.material.map)
package/SpriteText.ts ADDED
@@ -0,0 +1,205 @@
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2023-05-03 02:42:07
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2023-05-03 02:53:00
6
+ */
7
+ import { Sprite, SpriteMaterial, Texture, LinearFilter } from "three";
8
+ import type { ColorString } from "./types";
9
+
10
+ export default class SpriteText extends Sprite {
11
+ constructor(text: string = '', textHeight: number = 10, color: ColorString = 'rgba(255, 255, 255, 1)') {
12
+ super(new SpriteMaterial());
13
+ this.material.alphaTest = 0.1;
14
+ this._text = `${text}`;
15
+ this._textHeight = textHeight;
16
+ this._color = color;
17
+ this._genCanvas();
18
+ }
19
+
20
+ _text: string = "";
21
+ _textHeight: number = 10;
22
+ _color: ColorString = "#ffffff";
23
+ _backgroundColor: boolean | ColorString = false; // no background color
24
+ _padding: number = 0;
25
+ _borderWidth: number = 0;
26
+ _borderRadius: number = 0;
27
+ _borderColor: ColorString = "#fffff";
28
+ _strokeWidth: number = 0;
29
+ _strokeColor: ColorString = "#fffff";
30
+ _fontFace: string = 'Arial';
31
+ _fontSize: number = 90; // defines text resolution
32
+ _fontWeight: string = 'normal';
33
+ _canvas: HTMLCanvasElement = document.createElement('canvas');
34
+
35
+ get text(): string { return this._text; }
36
+ set text(text: string) { this._text = text; this._genCanvas(); }
37
+
38
+ get textHeight(): number { return this._textHeight; }
39
+ set textHeight(textHeight: number) { this._textHeight = textHeight; this._genCanvas(); }
40
+
41
+ get color(): ColorString { return this._color; }
42
+ set color(color: ColorString) { this._color = color; this._genCanvas(); }
43
+
44
+ get backgroundColor(): boolean | ColorString { return this._backgroundColor; }
45
+ set backgroundColor(color: boolean | ColorString) { this._backgroundColor = color; this._genCanvas(); }
46
+
47
+ get padding(): number { return this._padding; }
48
+ set padding(padding: number) { this._padding = padding; this._genCanvas(); }
49
+
50
+ get borderWidth(): number { return this._borderWidth; }
51
+ set borderWidth(borderWidth: number) { this._borderWidth = borderWidth; this._genCanvas(); }
52
+
53
+ get borderRadius(): number { return this._borderRadius; }
54
+ set borderRadius(borderRadius: number) { this._borderRadius = borderRadius; this._genCanvas(); }
55
+
56
+ get borderColor(): ColorString { return this._borderColor; }
57
+ set borderColor(borderColor: ColorString) { this._borderColor = borderColor; this._genCanvas(); }
58
+
59
+ get fontFace(): string { return this._fontFace; }
60
+ set fontFace(fontFace: string) { this._fontFace = fontFace; this._genCanvas(); }
61
+
62
+ get fontSize(): number { return this._fontSize; }
63
+ set fontSize(fontSize: number) { this._fontSize = fontSize; this._genCanvas(); }
64
+
65
+ get fontWeight(): string { return this._fontWeight; }
66
+ set fontWeight(fontWeight: string) { this._fontWeight = fontWeight; this._genCanvas(); }
67
+
68
+ get strokeWidth(): number { return this._strokeWidth; }
69
+ set strokeWidth(strokeWidth: number) { this._strokeWidth = strokeWidth; this._genCanvas(); }
70
+
71
+ get strokeColor(): ColorString { return this._strokeColor; }
72
+ set strokeColor(strokeColor: ColorString) { this._strokeColor = strokeColor; this._genCanvas(); }
73
+
74
+ _genCanvas(): void {
75
+ const canvas = this._canvas;
76
+ const ctx = canvas.getContext('2d');
77
+ if (!ctx) return;
78
+
79
+ const border = Array.isArray(this.borderWidth) ? this.borderWidth : [this.borderWidth, this.borderWidth]; // x,y border
80
+ const relBorder = border.map(b => b * this.fontSize * 0.1); // border in canvas units
81
+ const borderRadius = Array.isArray(this.borderRadius) ? this.borderRadius : [this.borderRadius, this.borderRadius, this.borderRadius, this.borderRadius]; // tl tr br bl corners
82
+ const relBorderRadius = borderRadius.map(b => b * this.fontSize * 0.1); // border radius in canvas units
83
+ const padding = Array.isArray(this.padding) ? this.padding : [this.padding, this.padding]; // x,y padding
84
+ const relPadding = padding.map(p => p * this.fontSize * 0.1);
85
+ ; // padding in canvas units
86
+ const lines = this.text.split('\n');
87
+ const font = `${this.fontWeight} ${this.fontSize}px ${this.fontFace}`;
88
+
89
+ ctx.font = font; // measure canvas with appropriate font
90
+ const innerWidth = Math.max(...lines.map(line => ctx.measureText(line).width));
91
+ const innerHeight = this.fontSize * lines.length;
92
+ canvas.width = innerWidth + relBorder[0] * 2 + relPadding[0] * 2;
93
+ canvas.height = innerHeight + relBorder[1] * 2 + relPadding[1] * 2;
94
+
95
+ // paint border
96
+ if (this.borderWidth) {
97
+ ctx.strokeStyle = this.borderColor;
98
+
99
+ if (relBorder[0]) { // left + right borders
100
+ const hb = relBorder[0] / 2;
101
+ ctx.lineWidth = relBorder[0];
102
+ ctx.beginPath();
103
+ ctx.moveTo(hb, relBorderRadius[0]);
104
+ ctx.lineTo(hb, canvas.height - relBorderRadius[3]);
105
+ ctx.moveTo(canvas.width - hb, relBorderRadius[1]);
106
+ ctx.lineTo(canvas.width - hb, canvas.height - relBorderRadius[2]);
107
+ ctx.stroke();
108
+ }
109
+
110
+ if (relBorder[1]) { // top + bottom borders
111
+ const hb = relBorder[1] / 2;
112
+ ctx.lineWidth = relBorder[1];
113
+ ctx.beginPath();
114
+ ctx.moveTo(Math.max(relBorder[0], relBorderRadius[0]), hb);
115
+ ctx.lineTo(canvas.width - Math.max(relBorder[0], relBorderRadius[1]), hb);
116
+ ctx.moveTo(Math.max(relBorder[0], relBorderRadius[3]), canvas.height - hb);
117
+ ctx.lineTo(canvas.width - Math.max(relBorder[0], relBorderRadius[2]), canvas.height - hb);
118
+ ctx.stroke();
119
+ }
120
+
121
+ if (this.borderRadius) { // strike rounded corners
122
+ const cornerWidth = Math.max(...relBorder);
123
+ const hb = cornerWidth / 2;
124
+ ctx.lineWidth = cornerWidth;
125
+ ctx.beginPath();
126
+ [
127
+ !!relBorderRadius[0] && [relBorderRadius[0], hb, hb, relBorderRadius[0]],
128
+ !!relBorderRadius[1] && [canvas.width - relBorderRadius[1], canvas.width - hb, hb, relBorderRadius[1]],
129
+ !!relBorderRadius[2] && [canvas.width - relBorderRadius[2], canvas.width - hb, canvas.height - hb, canvas.height - relBorderRadius[2]],
130
+ !!relBorderRadius[3] && [relBorderRadius[3], hb, canvas.height - hb, canvas.height - relBorderRadius[3]]
131
+ ].filter((d): d is number[] => !!d).forEach(([x0, x1, y0, y1]) => {
132
+ ctx.moveTo(x0, y0);
133
+ ctx.quadraticCurveTo(x1, y0, x1, y1);
134
+ });
135
+ ctx.stroke();
136
+ }
137
+ }
138
+
139
+ // paint background
140
+ if (this.backgroundColor && typeof this.backgroundColor === 'string') {
141
+ ctx.fillStyle = this.backgroundColor;
142
+ if (!this.borderRadius) {
143
+ ctx.fillRect(relBorder[0], relBorder[1], canvas.width - relBorder[0] * 2, canvas.height - relBorder[1] * 2);
144
+ }
145
+ else { // fill with rounded corners
146
+ ctx.beginPath();
147
+ ctx.moveTo(relBorder[0], relBorderRadius[0]);
148
+ [
149
+ [relBorder[0], relBorderRadius[0], canvas.width - relBorderRadius[1], relBorder[1], relBorder[1], relBorder[1]], // t
150
+ [canvas.width - relBorder[0], canvas.width - relBorder[0], canvas.width - relBorder[0], relBorder[1], relBorderRadius[1], canvas.height - relBorderRadius[2]], // r
151
+ [canvas.width - relBorder[0], canvas.width - relBorderRadius[2], relBorderRadius[3], canvas.height - relBorder[1], canvas.height - relBorder[1], canvas.height - relBorder[1]], // b
152
+ [relBorder[0], relBorder[0], relBorder[0], canvas.height - relBorder[1], canvas.height - relBorderRadius[3], relBorderRadius[0]], // t
153
+ ].forEach(([x0, x1, x2, y0, y1, y2]) => {
154
+ ctx.quadraticCurveTo(x0, y0, x1, y1);
155
+ ctx.lineTo(x2, y2);
156
+ });
157
+ ctx.closePath();
158
+ ctx.fill();
159
+ }
160
+ }
161
+
162
+ ctx.translate(...relBorder as [number, number]);
163
+ ctx.translate(...relPadding as [number, number]);
164
+
165
+ // paint text
166
+ ctx.font = font; // Set font again after canvas is resized, as context properties are reset
167
+ ctx.fillStyle = this.color;
168
+ // 精确垂直居中:用 measureText 的 actualBoundingBox 实测字形上下沿,
169
+ // 不再依赖 textBaseline='middle'(middle 是 em 盒中线,与真实字形视觉中线常偏差,
170
+ // 导致整行文字偏上/偏下、看着不居中)。改为 alphabetic 基线 + 实测字形高度,
171
+ // 把每行字形放进其 fontSize 高的槽中心。
172
+ ctx.textAlign = 'center';
173
+ ctx.textBaseline = 'alphabetic';
174
+
175
+ const drawTextStroke = this.strokeWidth > 0;
176
+ if (drawTextStroke) {
177
+ ctx.lineWidth = this.strokeWidth * this.fontSize / 10;
178
+ ctx.strokeStyle = this.strokeColor;
179
+ }
180
+
181
+ const slotH = this.fontSize; // 每行槽高
182
+ lines.forEach((line, index) => {
183
+ const metrics = ctx.measureText(line);
184
+ const ascent = metrics.actualBoundingBoxAscent; // 字形顶部到基线
185
+ const descent = metrics.actualBoundingBoxDescent; // 基线到字形底部
186
+ const glyphH = (ascent || 0) + (descent || 0);
187
+ const slotTop = index * slotH; // 本行槽顶(内容框坐标系,已平移)
188
+ // 让字形在槽中垂直居中:先平移到槽中线,再上移 ascent 回到基线
189
+ const baselineY = slotTop + (slotH - glyphH) / 2 + (ascent || slotH / 2);
190
+ const lineX = innerWidth / 2;
191
+ drawTextStroke && ctx.strokeText(line, lineX, baselineY);
192
+ ctx.fillText(line, lineX, baselineY);
193
+ });
194
+
195
+ // Inject canvas into sprite
196
+ if (this.material.map)
197
+ this.material.map.dispose(); // gc previous texture
198
+ const texture = this.material.map = new Texture(canvas);
199
+ texture.minFilter = LinearFilter;
200
+ texture.needsUpdate = true;
201
+
202
+ const yScale = this.textHeight * lines.length + border[1] * 2 + padding[1] * 2;
203
+ this.scale.set(yScale * canvas.width / canvas.height, yScale, 0);
204
+ }
205
+ }
package/SpriteText2.d.ts CHANGED
@@ -1,10 +1,11 @@
1
- import { Intersection, Raycaster, Sprite } from 'three';
1
+ import { Sprite, Raycaster, Intersection } from 'three';
2
+ import type { ColorString } from "./types";
2
3
  export default class SpriteText2 extends Sprite {
3
- constructor(text?: string, textHeight?: number, color?: `rgb(${string})` | `rgba(${string})` | `#${string}`);
4
+ constructor(text?: string, textHeight?: number, color?: ColorString);
4
5
  _text: string;
5
6
  _textHeight: number;
6
- _color: `rgb(${string})` | `rgba(${string})` | `#${string}`;
7
- _backgroundColor: `rgb(${string})` | `rgba(${string})` | `#${string}` | false;
7
+ _color: ColorString;
8
+ _backgroundColor: ColorString | false;
8
9
  _padding: number;
9
10
  _borderWidth: number;
10
11
  _borderRadius: number;
@@ -19,10 +20,10 @@ export default class SpriteText2 extends Sprite {
19
20
  set text(text: string);
20
21
  get textHeight(): number;
21
22
  set textHeight(textHeight: number);
22
- get color(): `#${string}` | `rgba(${string})` | `rgb(${string})`;
23
- set color(color: `#${string}` | `rgba(${string})` | `rgb(${string})`);
24
- get backgroundColor(): false | `#${string}` | `rgba(${string})` | `rgb(${string})`;
25
- set backgroundColor(color: false | `#${string}` | `rgba(${string})` | `rgb(${string})`);
23
+ get color(): ColorString;
24
+ set color(color: ColorString);
25
+ get backgroundColor(): ColorString | false;
26
+ set backgroundColor(color: ColorString | false);
26
27
  get padding(): number;
27
28
  set padding(padding: number);
28
29
  get borderWidth(): number;
package/SpriteText2.js CHANGED
@@ -68,6 +68,8 @@ export default class SpriteText2 extends Sprite {
68
68
  _genCanvas() {
69
69
  const canvas = this._canvas;
70
70
  const ctx = canvas.getContext('2d');
71
+ if (!ctx)
72
+ return;
71
73
  const border = Array.isArray(this.borderWidth) ? this.borderWidth : [this.borderWidth, this.borderWidth]; // x,y border
72
74
  const relBorder = border.map(b => b * this.fontSize * 0.1); // border in canvas units
73
75
  const borderRadius = Array.isArray(this.borderRadius) ? this.borderRadius : [this.borderRadius, this.borderRadius, this.borderRadius, this.borderRadius]; // tl tr br bl corners
@@ -79,8 +81,18 @@ export default class SpriteText2 extends Sprite {
79
81
  ctx.font = font; // measure canvas with appropriate font
80
82
  const innerWidth = Math.max(...lines.map(line => ctx.measureText(line).width));
81
83
  const innerHeight = this.fontSize * lines.length;
82
- canvas.width = innerWidth + relBorder[0] * 2 + relPadding[0] * 2;
83
- canvas.height = (innerHeight + relBorder[1] * 2 + relPadding[1] * 2) * 2 + 40;
84
+ // 内容框尺寸(含 border + padding)
85
+ const contentW = innerWidth + relBorder[0] * 2 + relPadding[0] * 2;
86
+ const contentH = innerHeight + relBorder[1] * 2 + relPadding[1] * 2;
87
+ // 箭头区:底部预留 arrowZone 给向下箭头(raycast 用 uv.y 判定点击区)。
88
+ // 顶部同样预留等量空间,使内容框在画布中【垂直居中】,不再因底部箭头区而整体偏上、视觉不居中。
89
+ const arrowZone = 40;
90
+ const boxTop = arrowZone; // 内容框顶边(顶留白 = arrowZone)
91
+ const boxBottom = boxTop + contentH; // 内容框底边(箭头从此处向下延伸)
92
+ canvas.width = contentW;
93
+ canvas.height = boxBottom + arrowZone; // 顶 arrowZone + 内容 + 底 arrowZone
94
+ // 统一平移到内容框坐标系:之后所有绘制都以 (0, boxTop) 为内容框左上角。
95
+ ctx.translate(0, boxTop);
84
96
  // paint border
85
97
  if (this.borderWidth) {
86
98
  ctx.strokeStyle = this.borderColor;
@@ -89,9 +101,9 @@ export default class SpriteText2 extends Sprite {
89
101
  ctx.lineWidth = relBorder[0];
90
102
  ctx.beginPath();
91
103
  ctx.moveTo(hb, relBorderRadius[0]);
92
- ctx.lineTo(hb, ((canvas.height - 40) / 2) - relBorderRadius[3]);
93
- ctx.moveTo(canvas.width - hb, relBorderRadius[1]);
94
- ctx.lineTo(canvas.width - hb, ((canvas.height - 40) / 2) - relBorderRadius[2]);
104
+ ctx.lineTo(hb, contentH - relBorderRadius[3]);
105
+ ctx.moveTo(contentW - hb, relBorderRadius[1]);
106
+ ctx.lineTo(contentW - hb, contentH - relBorderRadius[2]);
95
107
  ctx.stroke();
96
108
  }
97
109
  if (relBorder[1]) { // top + bottom borders
@@ -99,12 +111,12 @@ export default class SpriteText2 extends Sprite {
99
111
  ctx.lineWidth = relBorder[1];
100
112
  ctx.beginPath();
101
113
  ctx.moveTo(Math.max(relBorder[0], relBorderRadius[0]), hb);
102
- ctx.lineTo(canvas.width - Math.max(relBorder[0], relBorderRadius[1]), hb);
103
- ctx.moveTo(Math.max(relBorder[0], relBorderRadius[3]), ((canvas.height - 40) / 2) - hb);
104
- ctx.lineTo((canvas.width / 2 - 20), ((canvas.height - 40) / 2) - hb);
105
- ctx.lineTo((canvas.width / 2), ((canvas.height - 40) / 2) + 20 - hb);
106
- ctx.lineTo((canvas.width / 2 + 20), ((canvas.height - 40) / 2) - hb);
107
- ctx.lineTo(canvas.width - Math.max(relBorder[0], relBorderRadius[2]), ((canvas.height - 40) / 2) - hb);
114
+ ctx.lineTo(contentW - Math.max(relBorder[0], relBorderRadius[1]), hb);
115
+ ctx.moveTo(Math.max(relBorder[0], relBorderRadius[3]), contentH - hb);
116
+ ctx.lineTo((contentW / 2 - 20), contentH - hb);
117
+ ctx.lineTo((contentW / 2), contentH + 20 - hb);
118
+ ctx.lineTo((contentW / 2 + 20), contentH - hb);
119
+ ctx.lineTo(contentW - Math.max(relBorder[0], relBorderRadius[2]), contentH - hb);
108
120
  ctx.stroke();
109
121
  }
110
122
  if (this.borderRadius) { // strike rounded corners
@@ -114,10 +126,10 @@ export default class SpriteText2 extends Sprite {
114
126
  ctx.beginPath();
115
127
  [
116
128
  !!relBorderRadius[0] && [relBorderRadius[0], hb, hb, relBorderRadius[0]],
117
- !!relBorderRadius[1] && [canvas.width - relBorderRadius[1], canvas.width - hb, hb, relBorderRadius[1]],
118
- !!relBorderRadius[2] && [canvas.width - relBorderRadius[2], canvas.width - hb, ((canvas.height - 40) / 2) - hb, ((canvas.height - 40) / 2) - relBorderRadius[2]],
119
- !!relBorderRadius[3] && [relBorderRadius[3], hb, ((canvas.height - 40) / 2) - hb, ((canvas.height - 40) / 2) - relBorderRadius[3]]
120
- ].filter(d => d).forEach(([x0, x1, y0, y1]) => {
129
+ !!relBorderRadius[1] && [contentW - relBorderRadius[1], contentW - hb, hb, relBorderRadius[1]],
130
+ !!relBorderRadius[2] && [contentW - relBorderRadius[2], contentW - hb, contentH - hb, contentH - relBorderRadius[2]],
131
+ !!relBorderRadius[3] && [relBorderRadius[3], hb, contentH - hb, contentH - relBorderRadius[3]]
132
+ ].filter((d) => !!d).forEach(([x0, x1, y0, y1]) => {
121
133
  ctx.moveTo(x0, y0);
122
134
  ctx.quadraticCurveTo(x1, y0, x1, y1);
123
135
  });
@@ -128,41 +140,54 @@ export default class SpriteText2 extends Sprite {
128
140
  if (this.backgroundColor) {
129
141
  ctx.fillStyle = this.backgroundColor;
130
142
  if (!this.borderRadius) {
131
- ctx.fillRect(relBorder[0], relBorder[1], canvas.width - relBorder[0] * 2, ((canvas.height - 40) / 2) - relBorder[1] * 2);
143
+ ctx.fillRect(relBorder[0], relBorder[1], contentW - relBorder[0] * 2, contentH - relBorder[1] * 2);
132
144
  }
133
145
  else { // fill with rounded corners
134
146
  ctx.beginPath();
135
147
  ctx.moveTo(relBorder[0], relBorderRadius[0]);
136
148
  ctx.quadraticCurveTo(relBorder[0], relBorder[1], relBorderRadius[0], relBorder[1]);
137
- ctx.lineTo(canvas.width - relBorderRadius[1], relBorder[1]);
138
- ctx.quadraticCurveTo(canvas.width - relBorder[0], relBorder[1], canvas.width - relBorder[0], relBorderRadius[1]);
139
- ctx.lineTo(canvas.width - relBorder[0], ((canvas.height - 40) / 2) - relBorderRadius[2]);
140
- ctx.quadraticCurveTo(canvas.width - relBorder[0], ((canvas.height - 40) / 2) - relBorder[1], canvas.width - relBorderRadius[2], ((canvas.height - 40) / 2) - relBorder[1]);
141
- ctx.lineTo((canvas.width / 2 + 20), ((canvas.height - 40) / 2) - relBorder[1]);
142
- ctx.lineTo((canvas.width / 2), ((canvas.height - 40) / 2) + 20 - relBorder[1]);
143
- ctx.lineTo((canvas.width / 2 - 20), ((canvas.height - 40) / 2) - relBorder[1]);
144
- ctx.lineTo(relBorderRadius[3], ((canvas.height - 40) / 2) - relBorder[1]);
145
- ctx.quadraticCurveTo(relBorder[0], ((canvas.height - 40) / 2) - relBorder[1], relBorder[0], ((canvas.height - 40) / 2) - relBorderRadius[3]);
149
+ ctx.lineTo(contentW - relBorderRadius[1], relBorder[1]);
150
+ ctx.quadraticCurveTo(contentW - relBorder[0], relBorder[1], contentW - relBorder[0], relBorderRadius[1]);
151
+ ctx.lineTo(contentW - relBorder[0], contentH - relBorderRadius[2]);
152
+ ctx.quadraticCurveTo(contentW - relBorder[0], contentH - relBorder[1], contentW - relBorderRadius[2], contentH - relBorder[1]);
153
+ ctx.lineTo((contentW / 2 + 20), contentH - relBorder[1]);
154
+ ctx.lineTo((contentW / 2), contentH + 20 - relBorder[1]);
155
+ ctx.lineTo((contentW / 2 - 20), contentH - relBorder[1]);
156
+ ctx.lineTo(relBorderRadius[3], contentH - relBorder[1]);
157
+ ctx.quadraticCurveTo(relBorder[0], contentH - relBorder[1], relBorder[0], contentH - relBorderRadius[3]);
146
158
  ctx.closePath();
147
159
  ctx.fill();
148
160
  }
149
161
  }
162
+ // 文字区:在内容框内(已平移到 boxTop)再叠加 border + padding 偏移,使文字在框内居中。
150
163
  ctx.translate(relBorder[0], relBorder[1]);
151
- ctx.translate(relPadding[0], relPadding[0]);
164
+ ctx.translate(relPadding[0], relPadding[1]);
152
165
  // paint text
153
166
  ctx.font = font; // Set font again after canvas is resized, as context properties are reset
154
167
  ctx.fillStyle = this.color;
155
- ctx.textBaseline = 'bottom';
168
+ // 精确垂直居中:用 measureText 的 actualBoundingBox 实测字形上下沿,
169
+ // 不再依赖 textBaseline='middle'(middle 是 em 盒中线,与真实字形视觉中线常偏差,
170
+ // 导致整行文字偏上/偏下、看着不居中)。改为 alphabetic 基线 + 实测字形高度,
171
+ // 把每行字形放进其 fontSize 高的槽中心。
172
+ ctx.textAlign = 'center';
173
+ ctx.textBaseline = 'alphabetic';
156
174
  const drawTextStroke = this.strokeWidth > 0;
157
175
  if (drawTextStroke) {
158
176
  ctx.lineWidth = this.strokeWidth * this.fontSize / 10;
159
177
  ctx.strokeStyle = this.strokeColor;
160
178
  }
179
+ const slotH = this.fontSize; // 每行槽高
161
180
  lines.forEach((line, index) => {
162
- const lineX = (innerWidth - ctx.measureText(line).width) / 2;
163
- const lineY = (index + 1) * this.fontSize;
164
- drawTextStroke && ctx.strokeText(line, lineX, lineY);
165
- ctx.fillText(line, lineX, lineY);
181
+ const metrics = ctx.measureText(line);
182
+ const ascent = metrics.actualBoundingBoxAscent; // 字形顶部到基线
183
+ const descent = metrics.actualBoundingBoxDescent; // 基线到字形底部
184
+ const glyphH = (ascent || 0) + (descent || 0);
185
+ const slotTop = index * slotH; // 本行槽顶(内容框坐标系,已平移)
186
+ // 让字形在槽中垂直居中:先平移到槽中线,再上移 ascent 回到基线
187
+ const baselineY = slotTop + (slotH - glyphH) / 2 + (ascent || slotH / 2);
188
+ const lineX = innerWidth / 2;
189
+ drawTextStroke && ctx.strokeText(line, lineX, baselineY);
190
+ ctx.fillText(line, lineX, baselineY);
166
191
  });
167
192
  // Inject canvas into sprite
168
193
  if (this.material.map)
@@ -178,7 +203,7 @@ export default class SpriteText2 extends Sprite {
178
203
  let intersect = [];
179
204
  super.raycast(raycaster, intersect);
180
205
  let inte = intersect[0];
181
- if (inte && (inte.uv.y > 0.55)) {
206
+ if (inte && (inte.uv && inte.uv.y > 0.55)) {
182
207
  intersects.push(inte);
183
208
  }
184
209
  }