three-base 2.0.137 → 2.0.142

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (307) hide show
  1. package/DirectionalLight.d.ts +6 -6
  2. package/DirectionalLight.js +68 -68
  3. package/DirectionalLight.ts +70 -0
  4. package/EventMap.d.ts +103 -0
  5. package/EventMap.js +17 -0
  6. package/EventMap.ts +139 -0
  7. package/EventMesh.d.ts +18 -18
  8. package/EventMesh.js +59 -59
  9. package/EventMesh.ts +60 -0
  10. package/ExtrudeMesh.d.ts +112 -112
  11. package/ExtrudeMesh.js +342 -366
  12. package/ExtrudeMesh.ts +553 -0
  13. package/FPScontrol.d.ts +511 -78
  14. package/FPScontrol.js +1799 -617
  15. package/FPScontrol.ts +1855 -0
  16. package/Fire/Fire.d.ts +28 -28
  17. package/Fire/Fire.js +80 -79
  18. package/Fire/Fire.ts +89 -0
  19. package/Fire/{FireGromtry.d.ts → FireGeometry.d.ts} +9 -9
  20. package/Fire/{FireGromtry.js → FireGeometry.js} +40 -40
  21. package/Fire/FireGeometry.ts +40 -0
  22. package/Fire/FireMaterial.d.ts +28 -28
  23. package/Fire/FireMaterial.js +32 -32
  24. package/Fire/FireMaterial.ts +89 -0
  25. package/Fire/index.d.ts +2 -1
  26. package/Fire/index.js +2 -1
  27. package/Fire/index.ts +2 -0
  28. package/GLTFDracoLoader.d.ts +71 -0
  29. package/GLTFDracoLoader.js +266 -0
  30. package/GLTFDracoLoader.ts +430 -0
  31. package/Grass/Grass.d.ts +8 -8
  32. package/Grass/Grass.js +38 -38
  33. package/Grass/Grass.ts +38 -0
  34. package/Grass/index.d.ts +2 -1
  35. package/Grass/index.js +2 -1
  36. package/Grass/index.ts +2 -0
  37. package/Ground1/Ground1.d.ts +10 -11
  38. package/Ground1/Ground1.js +95 -91
  39. package/Ground1/Ground1.ts +114 -0
  40. package/Ground1/index.d.ts +1 -1
  41. package/Ground1/index.js +1 -1
  42. package/Ground1/index.ts +1 -0
  43. package/MeshBase.d.ts +36 -35
  44. package/MeshBase.js +247 -223
  45. package/MeshBase.ts +253 -0
  46. package/Mirror.d.ts +25 -25
  47. package/Mirror.js +143 -139
  48. package/Mirror.ts +203 -0
  49. package/MktMesh/MktMesh.d.ts +291 -0
  50. package/MktMesh/MktMesh.js +1045 -0
  51. package/MktMesh/MktMesh.ts +1075 -0
  52. package/MktMesh/assetUrl.d.ts +35 -0
  53. package/MktMesh/assetUrl.js +69 -0
  54. package/MktMesh/assetUrl.ts +69 -0
  55. package/MktMesh/mktMappingShader.d.ts +12 -0
  56. package/MktMesh/mktMappingShader.js +139 -0
  57. package/MktMesh/mktMappingShader.ts +139 -0
  58. package/MktMesh/mktShader.d.ts +263 -0
  59. package/MktMesh/mktShader.js +1248 -0
  60. package/MktMesh/mktShader.ts +1344 -0
  61. package/MktMesh/panoBitmapTexture.d.ts +25 -0
  62. package/MktMesh/panoBitmapTexture.js +52 -0
  63. package/MktMesh/panoBitmapTexture.ts +54 -0
  64. package/MktMesh/panoSlotBind.d.ts +29 -0
  65. package/MktMesh/panoSlotBind.js +106 -0
  66. package/MktMesh/panoSlotBind.ts +153 -0
  67. package/MktMesh/panoSlotRoster.d.ts +22 -0
  68. package/MktMesh/panoSlotRoster.js +169 -0
  69. package/MktMesh/panoSlotRoster.ts +168 -0
  70. package/MktMesh/panoTileStitcher.d.ts +119 -0
  71. package/MktMesh/panoTileStitcher.js +533 -0
  72. package/MktMesh/panoTileStitcher.ts +616 -0
  73. package/MktMesh/types.d.ts +75 -0
  74. package/MktMesh/types.js +1 -0
  75. package/MktMesh/types.ts +87 -0
  76. package/MktMesh/wallCapTessellate.d.ts +33 -0
  77. package/MktMesh/wallCapTessellate.js +97 -0
  78. package/MktMesh/wallCapTessellate.ts +68 -0
  79. package/PipeMesh/PathGeometry.d.ts +44 -44
  80. package/PipeMesh/PathGeometry.js +307 -300
  81. package/PipeMesh/PathGeometry.ts +343 -0
  82. package/PipeMesh/PathPoint.d.ts +17 -17
  83. package/PipeMesh/PathPoint.js +31 -31
  84. package/PipeMesh/PathPoint.ts +36 -0
  85. package/PipeMesh/PathPointList.d.ts +31 -31
  86. package/PipeMesh/PathPointList.js +209 -208
  87. package/PipeMesh/PathPointList.ts +227 -0
  88. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  89. package/PipeMesh/PathTubeGeometry.js +130 -130
  90. package/PipeMesh/PathTubeGeometry.ts +146 -0
  91. package/PipeMesh/PipeMesh.d.ts +25 -25
  92. package/PipeMesh/PipeMesh.js +63 -63
  93. package/PipeMesh/PipeMesh.ts +76 -0
  94. package/PipeMesh/index.d.ts +1 -1
  95. package/PipeMesh/index.js +1 -1
  96. package/PipeMesh/index.ts +1 -0
  97. package/PlaneModal1/PlaneModal1.d.ts +34 -31
  98. package/PlaneModal1/PlaneModal1.js +109 -105
  99. package/PlaneModal1/PlaneModal1.ts +138 -0
  100. package/PlaneModal1/index.d.ts +1 -1
  101. package/PlaneModal1/index.js +1 -1
  102. package/PlaneModal1/index.ts +1 -0
  103. package/PlaneText.d.ts +27 -39
  104. package/PlaneText.js +35 -30
  105. package/PlaneText.ts +55 -0
  106. package/PlaneWithHtml.d.ts +13 -11
  107. package/PlaneWithHtml.js +64 -63
  108. package/PlaneWithHtml.ts +70 -0
  109. package/PointLight/PointLight.d.ts +13 -14
  110. package/PointLight/PointLight.js +64 -70
  111. package/PointLight/PointLight.ts +67 -0
  112. package/PointLight/index.d.ts +1 -1
  113. package/PointLight/index.js +1 -1
  114. package/PointLight/index.ts +1 -0
  115. package/README.md +110 -79
  116. package/Sky/Sky.d.ts +9 -9
  117. package/Sky/Sky.js +22 -22
  118. package/Sky/Sky.ts +22 -0
  119. package/Sky/index.d.ts +1 -1
  120. package/Sky/index.js +1 -1
  121. package/Sky/index.ts +1 -0
  122. package/SpotLight.d.ts +6 -6
  123. package/SpotLight.js +72 -72
  124. package/SpotLight.ts +74 -0
  125. package/SpriteModal1/SpriteModal1.d.ts +33 -30
  126. package/SpriteModal1/SpriteModal1.js +116 -110
  127. package/SpriteModal1/SpriteModal1.ts +146 -0
  128. package/SpriteModal1/index.d.ts +1 -1
  129. package/SpriteModal1/index.js +1 -1
  130. package/SpriteModal1/index.ts +1 -0
  131. package/SpriteText.d.ts +46 -45
  132. package/SpriteText.js +176 -163
  133. package/SpriteText.ts +205 -0
  134. package/SpriteText2.d.ts +48 -47
  135. package/SpriteText2.js +223 -198
  136. package/SpriteText2.ts +258 -0
  137. package/SpriteText3.d.ts +86 -0
  138. package/SpriteText3.js +519 -0
  139. package/SpriteText3.ts +599 -0
  140. package/SpriteWithHtml.d.ts +9 -7
  141. package/SpriteWithHtml.js +44 -44
  142. package/SpriteWithHtml.ts +50 -0
  143. package/Text3D/Text3D.d.ts +20 -20
  144. package/Text3D/Text3D.js +58 -62
  145. package/Text3D/Text3D.ts +77 -0
  146. package/Text3D/fontController.d.ts +60 -59
  147. package/Text3D/fontController.js +166 -199
  148. package/Text3D/fontController.ts +209 -0
  149. package/Text3D/index.d.ts +1 -1
  150. package/Text3D/index.js +1 -1
  151. package/Text3D/index.ts +1 -0
  152. package/ThreeBase.d.ts +248 -111
  153. package/ThreeBase.js +1202 -656
  154. package/ThreeBase.ts +1314 -0
  155. package/ThreeMouse.d.ts +54 -40
  156. package/ThreeMouse.js +453 -407
  157. package/ThreeMouse.ts +472 -0
  158. package/Transition.d.ts +45 -40
  159. package/Transition.js +209 -210
  160. package/Transition.ts +242 -0
  161. package/Water/Water.d.ts +5 -5
  162. package/Water/Water.js +44 -26
  163. package/Water/Water.ts +45 -0
  164. package/Water/index.d.ts +2 -0
  165. package/Water/index.js +2 -0
  166. package/Water/index.ts +2 -0
  167. package/WaterFlow/FloatingDuck.d.ts +88 -0
  168. package/WaterFlow/FloatingDuck.js +307 -0
  169. package/WaterFlow/FloatingDuck.ts +445 -0
  170. package/WaterFlow/GPUFluidSimulation.d.ts +56 -0
  171. package/WaterFlow/GPUFluidSimulation.js +785 -0
  172. package/WaterFlow/GPUFluidSimulation.ts +827 -0
  173. package/WaterFlow/ReservoirSystem.d.ts +106 -0
  174. package/WaterFlow/ReservoirSystem.js +621 -0
  175. package/WaterFlow/ReservoirSystem.ts +754 -0
  176. package/WaterFlow/SPHField.d.ts +35 -0
  177. package/WaterFlow/SPHField.js +204 -0
  178. package/WaterFlow/SPHField.ts +228 -0
  179. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -0
  180. package/WaterFlow/ScreenSpaceFluidPass.js +736 -0
  181. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -0
  182. package/WaterFlow/ShallowWaterSurface.d.ts +45 -0
  183. package/WaterFlow/ShallowWaterSurface.js +441 -0
  184. package/WaterFlow/ShallowWaterSurface.ts +510 -0
  185. package/WaterFlow/WaterFlow.d.ts +87 -0
  186. package/WaterFlow/WaterFlow.js +171 -0
  187. package/WaterFlow/WaterFlow.ts +219 -0
  188. package/WaterFlow/types.d.ts +161 -0
  189. package/WaterFlow/types.js +1 -0
  190. package/WaterFlow/types.ts +189 -0
  191. package/WaterFlow/waterFlowPass.d.ts +3 -0
  192. package/WaterFlow/waterFlowPass.js +20 -0
  193. package/WaterFlow/waterFlowPass.ts +40 -0
  194. package/collisionOBB.d.ts +42 -0
  195. package/collisionOBB.js +112 -0
  196. package/collisionOBB.ts +108 -0
  197. package/declare.d.ts +23 -165
  198. package/index.d.ts +1 -1
  199. package/index.js +1 -2
  200. package/index.ts +1 -0
  201. package/instanced/InstancedBatch.d.ts +57 -0
  202. package/instanced/InstancedBatch.js +348 -0
  203. package/instanced/InstancedBatch.ts +406 -0
  204. package/instanced/InstancedChild.d.ts +174 -0
  205. package/instanced/InstancedChild.js +264 -0
  206. package/instanced/InstancedChild.ts +327 -0
  207. package/instanced/InstancedGroup.d.ts +43 -0
  208. package/instanced/InstancedGroup.js +126 -0
  209. package/instanced/InstancedGroup.ts +137 -0
  210. package/{InstancedMeshBase.d.ts → instanced/InstancedMeshBase.d.ts} +38 -39
  211. package/{InstancedMeshBase.js → instanced/InstancedMeshBase.js} +282 -293
  212. package/instanced/InstancedMeshBase.ts +292 -0
  213. package/instanced/InstancedTemplate.d.ts +46 -0
  214. package/instanced/InstancedTemplate.js +125 -0
  215. package/instanced/InstancedTemplate.ts +188 -0
  216. package/keyControls.d.ts +30 -0
  217. package/{keyContorls.js → keyControls.js} +101 -98
  218. package/keyControls.ts +107 -0
  219. package/lensflare/LensFlare.d.ts +39 -0
  220. package/lensflare/LensFlare.js +373 -0
  221. package/lensflare/LensFlare.ts +448 -0
  222. package/lensflare/lensflare0.png +0 -0
  223. package/lensflare/lensflare3.png +0 -0
  224. package/lensflare/lensflare_custom.png +0 -0
  225. package/lensflare/lensflare_hex_ghost.png +0 -0
  226. package/lensflare/lensflare_hex_main.png +0 -0
  227. package/package.json +99 -25
  228. package/pass/bloom_pass.d.ts +2 -2
  229. package/pass/bloom_pass.js +188 -101
  230. package/pass/bloom_pass.ts +243 -0
  231. package/pass/cover_pass.d.ts +2 -2
  232. package/pass/cover_pass.js +122 -99
  233. package/pass/cover_pass.ts +182 -0
  234. package/pass/debugDepthState.d.ts +20 -0
  235. package/pass/debugDepthState.js +9 -0
  236. package/pass/debugDepthState.ts +22 -0
  237. package/pass/depthTestBias.d.ts +12 -0
  238. package/pass/depthTestBias.js +12 -0
  239. package/pass/depthTestBias.ts +12 -0
  240. package/pass/effectUserData.d.ts +27 -0
  241. package/pass/effectUserData.js +1 -0
  242. package/pass/effectUserData.ts +46 -0
  243. package/pass/frosted_glass_pass.d.ts +2 -2
  244. package/pass/frosted_glass_pass.js +167 -186
  245. package/pass/frosted_glass_pass.ts +288 -0
  246. package/pass/fsQuad.d.ts +9 -9
  247. package/pass/fsQuad.js +28 -28
  248. package/pass/fsQuad.ts +34 -0
  249. package/pass/glow_pass.d.ts +2 -2
  250. package/pass/glow_pass.js +449 -233
  251. package/pass/glow_pass.ts +654 -0
  252. package/pass/screen_bloom_pass.d.ts +11 -0
  253. package/pass/screen_bloom_pass.js +235 -0
  254. package/pass/screen_bloom_pass.ts +263 -0
  255. package/pass/ssao_pass.d.ts +88 -13
  256. package/pass/ssao_pass.js +802 -366
  257. package/pass/ssao_pass.ts +918 -0
  258. package/pass/stroke_pass.d.ts +2 -2
  259. package/pass/stroke_pass.js +329 -258
  260. package/pass/stroke_pass.ts +638 -0
  261. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  262. package/shaders/FXAAShaderMaterial.js +23 -66
  263. package/shaders/FXAAShaderMaterial.ts +201 -0
  264. package/shaders/baseDepthVisShader.d.ts +11 -0
  265. package/shaders/baseDepthVisShader.js +36 -0
  266. package/shaders/baseDepthVisShader.ts +36 -0
  267. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  268. package/shaders/baseTextureToRenderShader.js +55 -60
  269. package/shaders/baseTextureToRenderShader.ts +232 -0
  270. package/shaders/copyShader.d.ts +3 -3
  271. package/shaders/copyShader.js +13 -14
  272. package/shaders/copyShader.ts +32 -0
  273. package/shaders/debugDepthCompareShader.d.ts +14 -0
  274. package/shaders/debugDepthCompareShader.js +49 -0
  275. package/shaders/debugDepthCompareShader.ts +50 -0
  276. package/shaders/debugDepthJudgeShader.d.ts +18 -0
  277. package/shaders/debugDepthJudgeShader.js +52 -0
  278. package/shaders/debugDepthJudgeShader.ts +54 -0
  279. package/shaders/debugExcludedShader.d.ts +13 -0
  280. package/shaders/debugExcludedShader.js +46 -0
  281. package/shaders/debugExcludedShader.ts +48 -0
  282. package/spriteTextBg.d.ts +1 -0
  283. package/spriteTextBg.js +20 -0
  284. package/spriteTextBg.ts +20 -0
  285. package/threeLoader.d.ts +35 -34
  286. package/threeLoader.js +518 -527
  287. package/threeLoader.ts +525 -0
  288. package/threeUtils.d.ts +53 -52
  289. package/threeUtils.js +329 -330
  290. package/threeUtils.ts +373 -0
  291. package/types.d.ts +2 -0
  292. package/types.js +6 -0
  293. package/types.ts +8 -0
  294. package/ApngTexture.d.ts +0 -13
  295. package/ApngTexture.js +0 -61
  296. package/ApngTextureManage.d.ts +0 -18
  297. package/ApngTextureManage.js +0 -87
  298. package/KeyFrameAnimation.d.ts +0 -25
  299. package/KeyFrameAnimation.js +0 -78
  300. package/keyContorls.d.ts +0 -25
  301. package/lib/draco/draco_decoder.js +0 -34
  302. package/lib/draco/draco_decoder.wasm +0 -0
  303. package/lib/draco/draco_wasm_wrapper.js +0 -117
  304. package/pass/emissive_ao_pass.d.ts +0 -13
  305. package/pass/emissive_ao_pass.js +0 -370
  306. package/shaders.d.ts +0 -5
  307. package/shaders.js +0 -93
@@ -1,300 +1,307 @@
1
- import { DynamicDrawUsage, StaticDrawUsage } from 'three/src/constants.js';
2
- import { PathPoint } from './PathPoint.js';
3
- import { BufferGeometry } from 'three/src/core/BufferGeometry.js';
4
- import { BufferAttribute } from 'three/src/core/BufferAttribute.js';
5
- import { Vector3 } from 'three/src/math/Vector3.js';
6
- /**
7
- * PathGeometry
8
- */
9
- class PathGeometry extends BufferGeometry {
10
- /**
11
- * @param {Object|Number} initData - If initData is number, geometry init by empty data and set it as the max vertex. If initData is Object, it contains pathPointList and options.
12
- * @param {Boolean} [generateUv2=false]
13
- */
14
- constructor(initData, generateUv2 = false) {
15
- super();
16
- this._initByData(initData.pathPointList, initData.options, initData.usage, generateUv2);
17
- }
18
- _initByMaxVertex(maxVertex, generateUv2) {
19
- this.setAttribute('position', new BufferAttribute(new Float32Array(maxVertex * 3), 3).setUsage(DynamicDrawUsage));
20
- this.setAttribute('normal', new BufferAttribute(new Float32Array(maxVertex * 3), 3).setUsage(DynamicDrawUsage));
21
- this.setAttribute('uv', new BufferAttribute(new Float32Array(maxVertex * 2), 2).setUsage(DynamicDrawUsage));
22
- if (generateUv2) {
23
- this.setAttribute('uv2', new BufferAttribute(new Float32Array(maxVertex * 2), 2).setUsage(DynamicDrawUsage));
24
- }
25
- this.drawRange.start = 0;
26
- this.drawRange.count = 0;
27
- this.setIndex(new Array(maxVertex * 3));
28
- }
29
- _initByData(pathPointList, options, usage, generateUv2) {
30
- const vertexData = generatePathVertexData(pathPointList, options, generateUv2);
31
- if (vertexData && vertexData.count !== 0) {
32
- this.setAttribute('position', new BufferAttribute(new Float32Array(vertexData.position), 3).setUsage(usage || StaticDrawUsage));
33
- this.setAttribute('normal', new BufferAttribute(new Float32Array(vertexData.normal), 3).setUsage(usage || StaticDrawUsage));
34
- this.setAttribute('uv', new BufferAttribute(new Float32Array(vertexData.uv), 2).setUsage(usage || StaticDrawUsage));
35
- if (generateUv2) {
36
- this.setAttribute('uv2', new BufferAttribute(new Float32Array(vertexData.uv2), 2).setUsage(usage || StaticDrawUsage));
37
- }
38
- this.setIndex(vertexData.indices);
39
- }
40
- else {
41
- this._initByMaxVertex(2, generateUv2);
42
- }
43
- }
44
- /**
45
- * Update geometry by PathPointList instance
46
- * @param {PathPointList} pathPointList
47
- * @param {Object} options
48
- * @param {Number} [options.width=0.1]
49
- * @param {Number} [options.progress=1]
50
- * @param {Boolean} [options.arrow=true]
51
- * @param {String} [options.side='both'] - "left"/"right"/"both"
52
- */
53
- update(pathPointList, options) {
54
- const generateUv2 = !!this.getAttribute('uv2');
55
- const vertexData = generatePathVertexData(pathPointList, options, generateUv2);
56
- if (vertexData) {
57
- this._updateAttributes(vertexData.position, vertexData.normal, vertexData.uv, generateUv2 ? vertexData.uv2 : null, vertexData.indices);
58
- this.drawRange.count = vertexData.count;
59
- }
60
- else {
61
- this.drawRange.count = 0;
62
- }
63
- }
64
- _resizeAttribute(name, len) {
65
- let attribute = this.getAttribute(name);
66
- while (attribute.array.length < len) {
67
- const oldLength = attribute.array.length;
68
- const newAttribute = new BufferAttribute(new Float32Array(oldLength * 2), attribute.itemSize, attribute.normalized);
69
- newAttribute.name = attribute.name;
70
- newAttribute.usage = attribute.usage;
71
- this.setAttribute(name, newAttribute);
72
- attribute = newAttribute;
73
- }
74
- }
75
- _resizeIndex(len) {
76
- let index = this.getIndex();
77
- while (index.array.length < len) {
78
- const oldLength = index.array.length;
79
- const newIndex = new BufferAttribute(oldLength * 2 > 65535 ? new Uint32Array(oldLength * 2) : new Uint16Array(oldLength * 2), 1);
80
- newIndex.name = index.name;
81
- newIndex.usage = index.usage;
82
- this.setIndex(newIndex);
83
- index = newIndex;
84
- }
85
- }
86
- _updateAttributes(position, normal, uv, uv2, indices) {
87
- this._resizeAttribute('position', position.length);
88
- const positionAttribute = this.getAttribute('position');
89
- positionAttribute.array.set(position, 0);
90
- positionAttribute.updateRange.count = position.length;
91
- positionAttribute.needsUpdate = true;
92
- this._resizeAttribute('normal', normal.length);
93
- const normalAttribute = this.getAttribute('normal');
94
- normalAttribute.array.set(normal, 0);
95
- normalAttribute.updateRange.count = normal.length;
96
- normalAttribute.needsUpdate = true;
97
- this._resizeAttribute('uv', uv.length);
98
- const uvAttribute = this.getAttribute('uv');
99
- uvAttribute.array.set(uv, 0);
100
- uvAttribute.updateRange.count = uv.length;
101
- uvAttribute.needsUpdate = true;
102
- if (uv2) {
103
- this._resizeAttribute('uv2', uv2.length);
104
- const uv2Attribute = this.getAttribute('uv2');
105
- uv2Attribute.array.set(uv2, 0);
106
- uv2Attribute.updateRange.count = uv2.length;
107
- uv2Attribute.needsUpdate = true;
108
- }
109
- this._resizeIndex(indices.length);
110
- const indexAttribute = this.getIndex();
111
- indexAttribute.set(indices, 0);
112
- indexAttribute.updateRange.count = indices.length;
113
- indexAttribute.needsUpdate = true;
114
- }
115
- }
116
- export { PathGeometry };
117
- // Vertex Data Generate Functions
118
- function generatePathVertexData(pathPointList, options, generateUv2 = false) {
119
- const width = options.width || 0.1;
120
- const progress = options.progress !== undefined ? options.progress : 1;
121
- const arrow = options.arrow !== undefined ? options.arrow : true;
122
- const side = options.side !== undefined ? options.side : 'both';
123
- const halfWidth = width / 2;
124
- const sideWidth = side !== 'both' ? width / 2 : width;
125
- const totalDistance = pathPointList.distance();
126
- const progressDistance = progress * totalDistance;
127
- if (totalDistance == 0) {
128
- return null;
129
- }
130
- const sharpUvOffset = halfWidth / sideWidth;
131
- const sharpUvOffset2 = halfWidth / totalDistance;
132
- let count = 0;
133
- // modify data
134
- const position = [];
135
- const normal = [];
136
- const uv = [];
137
- const uv2 = [];
138
- const indices = [];
139
- let verticesCount = 0;
140
- const right = new Vector3();
141
- const left = new Vector3();
142
- // for sharp corners
143
- const leftOffset = new Vector3();
144
- const rightOffset = new Vector3();
145
- const tempPoint1 = new Vector3();
146
- const tempPoint2 = new Vector3();
147
- function addVertices(pathPoint) {
148
- const first = position.length === 0;
149
- const sharpCorner = pathPoint.sharp && !first;
150
- const uvDist = pathPoint.dist / sideWidth;
151
- const uvDist2 = pathPoint.dist / totalDistance;
152
- const dir = pathPoint.dir;
153
- const up = pathPoint.up;
154
- const _right = pathPoint.right;
155
- if (side !== 'left') {
156
- right.copy(_right).multiplyScalar(halfWidth * pathPoint.widthScale);
157
- }
158
- else {
159
- right.set(0, 0, 0);
160
- }
161
- if (side !== 'right') {
162
- left.copy(_right).multiplyScalar(-halfWidth * pathPoint.widthScale);
163
- }
164
- else {
165
- left.set(0, 0, 0);
166
- }
167
- right.add(pathPoint.pos);
168
- left.add(pathPoint.pos);
169
- if (sharpCorner) {
170
- leftOffset.fromArray(position, position.length - 6).sub(left);
171
- rightOffset.fromArray(position, position.length - 3).sub(right);
172
- const leftDist = leftOffset.length();
173
- const rightDist = rightOffset.length();
174
- const sideOffset = leftDist - rightDist;
175
- let longerOffset, longEdge;
176
- if (sideOffset > 0) {
177
- longerOffset = leftOffset;
178
- longEdge = left;
179
- }
180
- else {
181
- longerOffset = rightOffset;
182
- longEdge = right;
183
- }
184
- tempPoint1.copy(longerOffset).setLength(Math.abs(sideOffset)).add(longEdge);
185
- let _cos = tempPoint2.copy(longEdge).sub(tempPoint1).normalize().dot(dir);
186
- let _len = tempPoint2.copy(longEdge).sub(tempPoint1).length();
187
- let _dist = _cos * _len * 2;
188
- tempPoint2.copy(dir).setLength(_dist).add(tempPoint1);
189
- if (sideOffset > 0) {
190
- position.push(tempPoint1.x, tempPoint1.y, tempPoint1.z, // 6
191
- right.x, right.y, right.z, // 5
192
- left.x, left.y, left.z, // 4
193
- right.x, right.y, right.z, // 3
194
- tempPoint2.x, tempPoint2.y, tempPoint2.z, // 2
195
- right.x, right.y, right.z // 1
196
- );
197
- verticesCount += 6;
198
- indices.push(verticesCount - 6, verticesCount - 8, verticesCount - 7, verticesCount - 6, verticesCount - 7, verticesCount - 5, verticesCount - 4, verticesCount - 6, verticesCount - 5, verticesCount - 2, verticesCount - 4, verticesCount - 1);
199
- count += 12;
200
- }
201
- else {
202
- position.push(left.x, left.y, left.z, // 6
203
- tempPoint1.x, tempPoint1.y, tempPoint1.z, // 5
204
- left.x, left.y, left.z, // 4
205
- right.x, right.y, right.z, // 3
206
- left.x, left.y, left.z, // 2
207
- tempPoint2.x, tempPoint2.y, tempPoint2.z // 1
208
- );
209
- verticesCount += 6;
210
- indices.push(verticesCount - 6, verticesCount - 8, verticesCount - 7, verticesCount - 6, verticesCount - 7, verticesCount - 5, verticesCount - 6, verticesCount - 5, verticesCount - 3, verticesCount - 2, verticesCount - 3, verticesCount - 1);
211
- count += 12;
212
- }
213
- normal.push(up.x, up.y, up.z, up.x, up.y, up.z, up.x, up.y, up.z, up.x, up.y, up.z, up.x, up.y, up.z, up.x, up.y, up.z);
214
- uv.push(uvDist - sharpUvOffset, 0, uvDist - sharpUvOffset, 1, uvDist, 0, uvDist, 1, uvDist + sharpUvOffset, 0, uvDist + sharpUvOffset, 1);
215
- if (generateUv2) {
216
- uv2.push(uvDist2 - sharpUvOffset2, 0, uvDist2 - sharpUvOffset2, 1, uvDist2, 0, uvDist2, 1, uvDist2 + sharpUvOffset2, 0, uvDist2 + sharpUvOffset2, 1);
217
- }
218
- }
219
- else {
220
- position.push(left.x, left.y, left.z, right.x, right.y, right.z);
221
- normal.push(up.x, up.y, up.z, up.x, up.y, up.z);
222
- uv.push(uvDist, 0, uvDist, 1);
223
- if (generateUv2) {
224
- uv2.push(uvDist2, 0, uvDist2, 1);
225
- }
226
- verticesCount += 2;
227
- if (!first) {
228
- indices.push(verticesCount - 2, verticesCount - 4, verticesCount - 3, verticesCount - 2, verticesCount - 3, verticesCount - 1);
229
- count += 6;
230
- }
231
- }
232
- }
233
- const sharp = new Vector3();
234
- function addStart(pathPoint) {
235
- const dir = pathPoint.dir;
236
- const up = pathPoint.up;
237
- const _right = pathPoint.right;
238
- const uvDist = pathPoint.dist / sideWidth;
239
- const uvDist2 = pathPoint.dist / totalDistance;
240
- if (side !== 'left') {
241
- right.copy(_right).multiplyScalar(halfWidth * 2);
242
- }
243
- else {
244
- right.set(0, 0, 0);
245
- }
246
- if (side !== 'right') {
247
- left.copy(_right).multiplyScalar(-halfWidth * 2);
248
- }
249
- else {
250
- left.set(0, 0, 0);
251
- }
252
- sharp.copy(dir).setLength(halfWidth * 3);
253
- right.add(pathPoint.pos);
254
- left.add(pathPoint.pos);
255
- sharp.add(pathPoint.pos);
256
- position.push(left.x, left.y, left.z, right.x, right.y, right.z, sharp.x, sharp.y, sharp.z);
257
- normal.push(up.x, up.y, up.z, up.x, up.y, up.z, up.x, up.y, up.z);
258
- uv.push(uvDist, side !== 'both' ? (side !== 'right' ? -2 : 0) : -0.5, uvDist, side !== 'both' ? (side !== 'left' ? 2 : 0) : 1.5, uvDist + 1.5, side !== 'both' ? 0 : 0.5);
259
- if (generateUv2) {
260
- uv2.push(uvDist2, side !== 'both' ? (side !== 'right' ? -2 : 0) : -0.5, uvDist2, side !== 'both' ? (side !== 'left' ? 2 : 0) : 1.5, uvDist2 + (1.5 * width) / totalDistance, side !== 'both' ? 0 : 0.5);
261
- }
262
- verticesCount += 3;
263
- indices.push(verticesCount - 1, verticesCount - 3, verticesCount - 2);
264
- count += 3;
265
- }
266
- let lastPoint;
267
- if (progressDistance > 0) {
268
- for (let i = 0; i < pathPointList.count; i++) {
269
- const pathPoint = pathPointList.array[i];
270
- if (pathPoint.dist > progressDistance) {
271
- const prevPoint = pathPointList.array[i - 1];
272
- lastPoint = new PathPoint();
273
- // linear lerp for progress
274
- const alpha = (progressDistance - prevPoint.dist) / (pathPoint.dist - prevPoint.dist);
275
- lastPoint.lerpPathPoints(prevPoint, pathPoint, alpha);
276
- addVertices(lastPoint);
277
- break;
278
- }
279
- else {
280
- addVertices(pathPoint);
281
- }
282
- }
283
- }
284
- else {
285
- lastPoint = pathPointList.array[0];
286
- }
287
- // build arrow geometry
288
- if (arrow) {
289
- lastPoint = lastPoint || pathPointList.array[pathPointList.count - 1];
290
- addStart(lastPoint);
291
- }
292
- return {
293
- position,
294
- normal,
295
- uv,
296
- uv2,
297
- indices,
298
- count,
299
- };
300
- }
1
+ import { DynamicDrawUsage, StaticDrawUsage } from 'three/src/constants.js';
2
+ import { PathPoint } from './PathPoint.js';
3
+ import { BufferGeometry } from 'three/src/core/BufferGeometry.js';
4
+ import { BufferAttribute } from 'three/src/core/BufferAttribute.js';
5
+ import { Vector3 } from 'three/src/math/Vector3.js';
6
+ /**
7
+ * PathGeometry
8
+ */
9
+ class PathGeometry extends BufferGeometry {
10
+ /**
11
+ * @param {Object|Number} initData - If initData is number, geometry init by empty data and set it as the max vertex. If initData is Object, it contains pathPointList and options.
12
+ * @param {Boolean} [generateUv2=false]
13
+ */
14
+ constructor(initData, generateUv2 = false) {
15
+ super();
16
+ this._initByData(initData.pathPointList, initData.options, initData.usage, generateUv2);
17
+ }
18
+ _initByMaxVertex(maxVertex, generateUv2) {
19
+ this.setAttribute('position', new BufferAttribute(new Float32Array(maxVertex * 3), 3).setUsage(DynamicDrawUsage));
20
+ this.setAttribute('normal', new BufferAttribute(new Float32Array(maxVertex * 3), 3).setUsage(DynamicDrawUsage));
21
+ this.setAttribute('uv', new BufferAttribute(new Float32Array(maxVertex * 2), 2).setUsage(DynamicDrawUsage));
22
+ if (generateUv2) {
23
+ this.setAttribute('uv2', new BufferAttribute(new Float32Array(maxVertex * 2), 2).setUsage(DynamicDrawUsage));
24
+ }
25
+ this.drawRange.start = 0;
26
+ this.drawRange.count = 0;
27
+ this.setIndex(new Array(maxVertex * 3));
28
+ }
29
+ _initByData(pathPointList, options, usage, generateUv2) {
30
+ const vertexData = generatePathVertexData(pathPointList, options, generateUv2);
31
+ if (vertexData && vertexData.count !== 0) {
32
+ this.setAttribute('position', new BufferAttribute(new Float32Array(vertexData.position), 3).setUsage(usage || StaticDrawUsage));
33
+ this.setAttribute('normal', new BufferAttribute(new Float32Array(vertexData.normal), 3).setUsage(usage || StaticDrawUsage));
34
+ this.setAttribute('uv', new BufferAttribute(new Float32Array(vertexData.uv), 2).setUsage(usage || StaticDrawUsage));
35
+ if (generateUv2) {
36
+ this.setAttribute('uv2', new BufferAttribute(new Float32Array(vertexData.uv2), 2).setUsage(usage || StaticDrawUsage));
37
+ }
38
+ this.setIndex(vertexData.indices);
39
+ }
40
+ else {
41
+ this._initByMaxVertex(2, generateUv2);
42
+ }
43
+ }
44
+ /**
45
+ * Update geometry by PathPointList instance
46
+ * @param {PathPointList} pathPointList
47
+ * @param {Object} options
48
+ * @param {Number} [options.width=0.1]
49
+ * @param {Number} [options.progress=1]
50
+ * @param {Boolean} [options.arrow=true]
51
+ * @param {String} [options.side='both'] - "left"/"right"/"both"
52
+ */
53
+ update(pathPointList, options) {
54
+ const generateUv2 = !!this.getAttribute('uv2');
55
+ const vertexData = generatePathVertexData(pathPointList, options, generateUv2);
56
+ if (vertexData) {
57
+ this._updateAttributes(vertexData.position, vertexData.normal, vertexData.uv, generateUv2 ? vertexData.uv2 : null, vertexData.indices);
58
+ this.drawRange.count = vertexData.count;
59
+ }
60
+ else {
61
+ this.drawRange.count = 0;
62
+ }
63
+ }
64
+ _resizeAttribute(name, len) {
65
+ let attribute = this.getAttribute(name);
66
+ while (attribute.array.length < len) {
67
+ const oldLength = attribute.array.length;
68
+ const newAttribute = new BufferAttribute(new Float32Array(oldLength * 2), attribute.itemSize, attribute.normalized);
69
+ newAttribute.name = attribute.name;
70
+ if (attribute instanceof BufferAttribute) {
71
+ newAttribute.usage = attribute.usage;
72
+ }
73
+ this.setAttribute(name, newAttribute);
74
+ attribute = newAttribute;
75
+ }
76
+ }
77
+ _resizeIndex(len) {
78
+ let index = this.getIndex();
79
+ if (!index)
80
+ return;
81
+ while (index.array.length < len) {
82
+ const oldLength = index.array.length;
83
+ const newIndex = new BufferAttribute(oldLength * 2 > 65535 ? new Uint32Array(oldLength * 2) : new Uint16Array(oldLength * 2), 1);
84
+ newIndex.name = index.name;
85
+ if (index instanceof BufferAttribute) {
86
+ newIndex.usage = index.usage;
87
+ }
88
+ this.setIndex(newIndex);
89
+ index = newIndex;
90
+ }
91
+ }
92
+ _updateAttributes(position, normal, uv, uv2, indices) {
93
+ this._resizeAttribute('position', position.length);
94
+ const positionAttribute = this.getAttribute('position');
95
+ positionAttribute.array.set(position, 0);
96
+ positionAttribute.updateRange.count = position.length;
97
+ positionAttribute.needsUpdate = true;
98
+ this._resizeAttribute('normal', normal.length);
99
+ const normalAttribute = this.getAttribute('normal');
100
+ normalAttribute.array.set(normal, 0);
101
+ normalAttribute.updateRange.count = normal.length;
102
+ normalAttribute.needsUpdate = true;
103
+ this._resizeAttribute('uv', uv.length);
104
+ const uvAttribute = this.getAttribute('uv');
105
+ uvAttribute.array.set(uv, 0);
106
+ uvAttribute.updateRange.count = uv.length;
107
+ uvAttribute.needsUpdate = true;
108
+ if (uv2) {
109
+ this._resizeAttribute('uv2', uv2.length);
110
+ const uv2Attribute = this.getAttribute('uv2');
111
+ uv2Attribute.array.set(uv2, 0);
112
+ uv2Attribute.updateRange.count = uv2.length;
113
+ uv2Attribute.needsUpdate = true;
114
+ }
115
+ this._resizeIndex(indices.length);
116
+ const indexAttribute = this.getIndex();
117
+ indexAttribute.set(indices, 0);
118
+ indexAttribute.updateRange.count = indices.length;
119
+ indexAttribute.needsUpdate = true;
120
+ indexAttribute.needsUpdate = true;
121
+ }
122
+ }
123
+ export { PathGeometry };
124
+ // Vertex Data Generate Functions
125
+ function generatePathVertexData(pathPointList, options, generateUv2 = false) {
126
+ const width = options.width || 0.1;
127
+ const progress = options.progress !== undefined ? options.progress : 1;
128
+ const arrow = options.arrow !== undefined ? options.arrow : true;
129
+ const side = options.side !== undefined ? options.side : 'both';
130
+ const halfWidth = width / 2;
131
+ const sideWidth = side !== 'both' ? width / 2 : width;
132
+ const totalDistance = pathPointList.distance();
133
+ const progressDistance = progress * totalDistance;
134
+ if (totalDistance == 0) {
135
+ return null;
136
+ }
137
+ const sharpUvOffset = halfWidth / sideWidth;
138
+ const sharpUvOffset2 = halfWidth / totalDistance;
139
+ let count = 0;
140
+ // modify data
141
+ const position = [];
142
+ const normal = [];
143
+ const uv = [];
144
+ const uv2 = [];
145
+ const indices = [];
146
+ let verticesCount = 0;
147
+ const right = new Vector3();
148
+ const left = new Vector3();
149
+ // for sharp corners
150
+ const leftOffset = new Vector3();
151
+ const rightOffset = new Vector3();
152
+ const tempPoint1 = new Vector3();
153
+ const tempPoint2 = new Vector3();
154
+ function addVertices(pathPoint) {
155
+ const first = position.length === 0;
156
+ const sharpCorner = pathPoint.sharp && !first;
157
+ const uvDist = pathPoint.dist / sideWidth;
158
+ const uvDist2 = pathPoint.dist / totalDistance;
159
+ const dir = pathPoint.dir;
160
+ const up = pathPoint.up;
161
+ const _right = pathPoint.right;
162
+ if (side !== 'left') {
163
+ right.copy(_right).multiplyScalar(halfWidth * pathPoint.widthScale);
164
+ }
165
+ else {
166
+ right.set(0, 0, 0);
167
+ }
168
+ if (side !== 'right') {
169
+ left.copy(_right).multiplyScalar(-halfWidth * pathPoint.widthScale);
170
+ }
171
+ else {
172
+ left.set(0, 0, 0);
173
+ }
174
+ right.add(pathPoint.pos);
175
+ left.add(pathPoint.pos);
176
+ if (sharpCorner) {
177
+ leftOffset.fromArray(position, position.length - 6).sub(left);
178
+ rightOffset.fromArray(position, position.length - 3).sub(right);
179
+ const leftDist = leftOffset.length();
180
+ const rightDist = rightOffset.length();
181
+ const sideOffset = leftDist - rightDist;
182
+ let longerOffset, longEdge;
183
+ if (sideOffset > 0) {
184
+ longerOffset = leftOffset;
185
+ longEdge = left;
186
+ }
187
+ else {
188
+ longerOffset = rightOffset;
189
+ longEdge = right;
190
+ }
191
+ tempPoint1.copy(longerOffset).setLength(Math.abs(sideOffset)).add(longEdge);
192
+ let _cos = tempPoint2.copy(longEdge).sub(tempPoint1).normalize().dot(dir);
193
+ let _len = tempPoint2.copy(longEdge).sub(tempPoint1).length();
194
+ let _dist = _cos * _len * 2;
195
+ tempPoint2.copy(dir).setLength(_dist).add(tempPoint1);
196
+ if (sideOffset > 0) {
197
+ position.push(tempPoint1.x, tempPoint1.y, tempPoint1.z, // 6
198
+ right.x, right.y, right.z, // 5
199
+ left.x, left.y, left.z, // 4
200
+ right.x, right.y, right.z, // 3
201
+ tempPoint2.x, tempPoint2.y, tempPoint2.z, // 2
202
+ right.x, right.y, right.z // 1
203
+ );
204
+ verticesCount += 6;
205
+ indices.push(verticesCount - 6, verticesCount - 8, verticesCount - 7, verticesCount - 6, verticesCount - 7, verticesCount - 5, verticesCount - 4, verticesCount - 6, verticesCount - 5, verticesCount - 2, verticesCount - 4, verticesCount - 1);
206
+ count += 12;
207
+ }
208
+ else {
209
+ position.push(left.x, left.y, left.z, // 6
210
+ tempPoint1.x, tempPoint1.y, tempPoint1.z, // 5
211
+ left.x, left.y, left.z, // 4
212
+ right.x, right.y, right.z, // 3
213
+ left.x, left.y, left.z, // 2
214
+ tempPoint2.x, tempPoint2.y, tempPoint2.z // 1
215
+ );
216
+ verticesCount += 6;
217
+ indices.push(verticesCount - 6, verticesCount - 8, verticesCount - 7, verticesCount - 6, verticesCount - 7, verticesCount - 5, verticesCount - 6, verticesCount - 5, verticesCount - 3, verticesCount - 2, verticesCount - 3, verticesCount - 1);
218
+ count += 12;
219
+ }
220
+ normal.push(up.x, up.y, up.z, up.x, up.y, up.z, up.x, up.y, up.z, up.x, up.y, up.z, up.x, up.y, up.z, up.x, up.y, up.z);
221
+ uv.push(uvDist - sharpUvOffset, 0, uvDist - sharpUvOffset, 1, uvDist, 0, uvDist, 1, uvDist + sharpUvOffset, 0, uvDist + sharpUvOffset, 1);
222
+ if (generateUv2) {
223
+ uv2.push(uvDist2 - sharpUvOffset2, 0, uvDist2 - sharpUvOffset2, 1, uvDist2, 0, uvDist2, 1, uvDist2 + sharpUvOffset2, 0, uvDist2 + sharpUvOffset2, 1);
224
+ }
225
+ }
226
+ else {
227
+ position.push(left.x, left.y, left.z, right.x, right.y, right.z);
228
+ normal.push(up.x, up.y, up.z, up.x, up.y, up.z);
229
+ uv.push(uvDist, 0, uvDist, 1);
230
+ if (generateUv2) {
231
+ uv2.push(uvDist2, 0, uvDist2, 1);
232
+ }
233
+ verticesCount += 2;
234
+ if (!first) {
235
+ indices.push(verticesCount - 2, verticesCount - 4, verticesCount - 3, verticesCount - 2, verticesCount - 3, verticesCount - 1);
236
+ count += 6;
237
+ }
238
+ }
239
+ }
240
+ const sharp = new Vector3();
241
+ function addStart(pathPoint) {
242
+ const dir = pathPoint.dir;
243
+ const up = pathPoint.up;
244
+ const _right = pathPoint.right;
245
+ const uvDist = pathPoint.dist / sideWidth;
246
+ const uvDist2 = pathPoint.dist / totalDistance;
247
+ if (side !== 'left') {
248
+ right.copy(_right).multiplyScalar(halfWidth * 2);
249
+ }
250
+ else {
251
+ right.set(0, 0, 0);
252
+ }
253
+ if (side !== 'right') {
254
+ left.copy(_right).multiplyScalar(-halfWidth * 2);
255
+ }
256
+ else {
257
+ left.set(0, 0, 0);
258
+ }
259
+ sharp.copy(dir).setLength(halfWidth * 3);
260
+ right.add(pathPoint.pos);
261
+ left.add(pathPoint.pos);
262
+ sharp.add(pathPoint.pos);
263
+ position.push(left.x, left.y, left.z, right.x, right.y, right.z, sharp.x, sharp.y, sharp.z);
264
+ normal.push(up.x, up.y, up.z, up.x, up.y, up.z, up.x, up.y, up.z);
265
+ uv.push(uvDist, side !== 'both' ? (side !== 'right' ? -2 : 0) : -0.5, uvDist, side !== 'both' ? (side !== 'left' ? 2 : 0) : 1.5, uvDist + 1.5, side !== 'both' ? 0 : 0.5);
266
+ if (generateUv2) {
267
+ uv2.push(uvDist2, side !== 'both' ? (side !== 'right' ? -2 : 0) : -0.5, uvDist2, side !== 'both' ? (side !== 'left' ? 2 : 0) : 1.5, uvDist2 + (1.5 * width) / totalDistance, side !== 'both' ? 0 : 0.5);
268
+ }
269
+ verticesCount += 3;
270
+ indices.push(verticesCount - 1, verticesCount - 3, verticesCount - 2);
271
+ count += 3;
272
+ }
273
+ let lastPoint;
274
+ if (progressDistance > 0) {
275
+ for (let i = 0; i < pathPointList.count; i++) {
276
+ const pathPoint = pathPointList.array[i];
277
+ if (pathPoint.dist > progressDistance) {
278
+ const prevPoint = pathPointList.array[i - 1];
279
+ lastPoint = new PathPoint();
280
+ // linear lerp for progress
281
+ const alpha = (progressDistance - prevPoint.dist) / (pathPoint.dist - prevPoint.dist);
282
+ lastPoint.lerpPathPoints(prevPoint, pathPoint, alpha);
283
+ addVertices(lastPoint);
284
+ break;
285
+ }
286
+ else {
287
+ addVertices(pathPoint);
288
+ }
289
+ }
290
+ }
291
+ else {
292
+ lastPoint = pathPointList.array[0];
293
+ }
294
+ // build arrow geometry
295
+ if (arrow) {
296
+ lastPoint = lastPoint || pathPointList.array[pathPointList.count - 1];
297
+ addStart(lastPoint);
298
+ }
299
+ return {
300
+ position,
301
+ normal,
302
+ uv,
303
+ uv2,
304
+ indices,
305
+ count,
306
+ };
307
+ }