super-three 0.147.1 → 0.152.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (757) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +36410 -21120
  3. package/build/three.js +36999 -21708
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6386 -5509
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/capabilities/WebGPU.js +2 -4
  9. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  10. package/examples/jsm/controls/MapControls.js +28 -0
  11. package/examples/jsm/controls/OrbitControls.js +20 -45
  12. package/examples/jsm/controls/PointerLockControls.js +70 -65
  13. package/examples/jsm/controls/TrackballControls.js +18 -4
  14. package/examples/jsm/controls/TransformControls.js +0 -1
  15. package/examples/jsm/csm/CSM.js +11 -3
  16. package/examples/jsm/csm/CSMShader.js +7 -6
  17. package/examples/jsm/effects/AsciiEffect.js +3 -6
  18. package/examples/jsm/effects/OutlineEffect.js +1 -15
  19. package/examples/jsm/exporters/ColladaExporter.js +26 -14
  20. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  21. package/examples/jsm/exporters/EXRExporter.js +3 -9
  22. package/examples/jsm/exporters/GLTFExporter.js +524 -111
  23. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  24. package/examples/jsm/exporters/MMDExporter.js +1 -1
  25. package/examples/jsm/exporters/PLYExporter.js +8 -1
  26. package/examples/jsm/exporters/STLExporter.js +8 -4
  27. package/examples/jsm/exporters/USDZExporter.js +22 -3
  28. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  29. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  30. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  31. package/examples/jsm/helpers/ViewHelper.js +70 -56
  32. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  33. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  34. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  35. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  36. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  37. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  38. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  39. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  40. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  41. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  42. package/examples/jsm/libs/tween.module.js +803 -0
  43. package/examples/jsm/lights/IESSpotLight.js +25 -0
  44. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  45. package/examples/jsm/lines/LineSegments2.js +12 -10
  46. package/examples/jsm/loaders/3DMLoader.js +8 -5
  47. package/examples/jsm/loaders/3MFLoader.js +12 -11
  48. package/examples/jsm/loaders/AMFLoader.js +2 -3
  49. package/examples/jsm/loaders/BVHLoader.js +2 -2
  50. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  51. package/examples/jsm/loaders/DRACOLoader.js +67 -18
  52. package/examples/jsm/loaders/EXRLoader.js +23 -24
  53. package/examples/jsm/loaders/FBXLoader.js +32 -50
  54. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  55. package/examples/jsm/loaders/GLTFLoader.js +249 -215
  56. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  57. package/examples/jsm/loaders/IESLoader.js +337 -0
  58. package/examples/jsm/loaders/KMZLoader.js +4 -4
  59. package/examples/jsm/loaders/KTX2Loader.js +41 -24
  60. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  61. package/examples/jsm/loaders/LWOLoader.js +12 -29
  62. package/examples/jsm/loaders/LottieLoader.js +3 -1
  63. package/examples/jsm/loaders/MMDLoader.js +17 -13
  64. package/examples/jsm/loaders/MTLLoader.js +2 -2
  65. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  66. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  67. package/examples/jsm/loaders/OBJLoader.js +1 -1
  68. package/examples/jsm/loaders/PCDLoader.js +1 -2
  69. package/examples/jsm/loaders/PLYLoader.js +238 -105
  70. package/examples/jsm/loaders/RGBELoader.js +3 -3
  71. package/examples/jsm/loaders/STLLoader.js +1 -2
  72. package/examples/jsm/loaders/SVGLoader.js +36 -27
  73. package/examples/jsm/loaders/TTFLoader.js +1 -8
  74. package/examples/jsm/loaders/TiltLoader.js +13 -7
  75. package/examples/jsm/loaders/USDZLoader.js +5 -5
  76. package/examples/jsm/loaders/VOXLoader.js +8 -2
  77. package/examples/jsm/loaders/VRMLLoader.js +5 -13
  78. package/examples/jsm/loaders/VTKLoader.js +7 -6
  79. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  81. package/examples/jsm/math/MeshSurfaceSampler.js +0 -6
  82. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  83. package/examples/jsm/misc/GPUComputationRenderer.js +5 -5
  84. package/examples/jsm/misc/MD2Character.js +2 -2
  85. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  86. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  87. package/examples/jsm/misc/RollerCoaster.js +7 -1
  88. package/examples/jsm/misc/Volume.js +20 -5
  89. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  90. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  91. package/examples/jsm/nodes/Nodes.js +143 -335
  92. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  93. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  94. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  95. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  96. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  97. package/examples/jsm/nodes/accessors/InstanceNode.js +17 -21
  98. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  99. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  100. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  101. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +12 -8
  102. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  103. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  104. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  105. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  106. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  107. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  108. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  109. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  110. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  111. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  112. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  113. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  114. package/examples/jsm/nodes/{core → code}/CodeNode.js +27 -2
  115. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  116. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  117. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  118. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  119. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  120. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  121. package/examples/jsm/nodes/core/AttributeNode.js +16 -8
  122. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  123. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  124. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  125. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  126. package/examples/jsm/nodes/core/InputNode.js +26 -5
  127. package/examples/jsm/nodes/core/InstanceIndexNode.js +6 -1
  128. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  129. package/examples/jsm/nodes/core/Node.js +128 -34
  130. package/examples/jsm/nodes/core/NodeBuilder.js +209 -118
  131. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  132. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  133. package/examples/jsm/nodes/core/NodeUtils.js +105 -28
  134. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  135. package/examples/jsm/nodes/core/StackNode.js +92 -0
  136. package/examples/jsm/nodes/core/TempNode.js +11 -3
  137. package/examples/jsm/nodes/core/UniformNode.js +15 -0
  138. package/examples/jsm/nodes/core/VarNode.js +21 -29
  139. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  140. package/examples/jsm/nodes/core/constants.js +6 -0
  141. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  142. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  143. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  144. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  145. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  146. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  147. package/examples/jsm/nodes/display/ToneMappingNode.js +92 -11
  148. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  149. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  150. package/examples/jsm/nodes/display/ViewportTextureNode.js +61 -0
  151. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  152. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  153. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  154. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  155. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  156. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  157. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  158. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  159. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  160. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  161. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  162. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +33 -36
  163. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  164. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  165. package/examples/jsm/nodes/geometry/RangeNode.js +32 -19
  166. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  167. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  168. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  169. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +112 -6
  170. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  171. package/examples/jsm/nodes/lighting/EnvironmentNode.js +104 -34
  172. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  173. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  174. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  175. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  176. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  177. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  178. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  179. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  180. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  181. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  182. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  183. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  184. package/examples/jsm/nodes/materials/Materials.js +11 -55
  185. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  186. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  187. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  188. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  189. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  190. package/examples/jsm/nodes/materials/NodeMaterial.js +244 -61
  191. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  192. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  193. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  194. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  195. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  196. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  197. package/examples/jsm/nodes/math/CondNode.js +43 -17
  198. package/examples/jsm/nodes/math/MathNode.js +178 -73
  199. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  200. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  201. package/examples/jsm/nodes/shadernode/ShaderNode.js +158 -42
  202. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  203. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  204. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  205. package/examples/jsm/nodes/utils/EquirectUVNode.js +11 -4
  206. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  207. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  208. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  209. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  210. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  211. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  212. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  213. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  214. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  215. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  216. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  217. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  218. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  219. package/examples/jsm/objects/Reflector.js +4 -4
  220. package/examples/jsm/objects/Refractor.js +4 -4
  221. package/examples/jsm/objects/ShadowMesh.js +3 -3
  222. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  223. package/examples/jsm/physics/{OimoPhysics.js → RapierPhysics.js} +59 -51
  224. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -8
  225. package/examples/jsm/postprocessing/AfterimagePass.js +0 -2
  226. package/examples/jsm/postprocessing/BloomPass.js +0 -2
  227. package/examples/jsm/postprocessing/BokehPass.js +0 -6
  228. package/examples/jsm/postprocessing/DotScreenPass.js +0 -2
  229. package/examples/jsm/postprocessing/EffectComposer.js +3 -94
  230. package/examples/jsm/postprocessing/FilmPass.js +0 -2
  231. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  232. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  233. package/examples/jsm/postprocessing/OutlinePass.js +0 -1
  234. package/examples/jsm/postprocessing/Pass.js +2 -0
  235. package/examples/jsm/postprocessing/SAOPass.js +0 -24
  236. package/examples/jsm/postprocessing/SMAAPass.js +0 -6
  237. package/examples/jsm/postprocessing/SSAARenderPass.js +13 -5
  238. package/examples/jsm/postprocessing/SSAOPass.js +0 -12
  239. package/examples/jsm/postprocessing/SSRPass.js +0 -6
  240. package/examples/jsm/postprocessing/SavePass.js +0 -2
  241. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +0 -8
  243. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  244. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  245. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  246. package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +2 -2
  247. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +14 -4
  248. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +72 -55
  249. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +34 -19
  250. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +1 -1
  251. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +158 -26
  252. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +1 -1
  253. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +6 -0
  254. package/examples/jsm/renderers/webgpu/WebGPURenderLists.js +30 -14
  255. package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +40 -0
  256. package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +50 -0
  257. package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +49 -111
  258. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +40 -62
  259. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +14 -26
  260. package/examples/jsm/renderers/webgpu/WebGPURenderTarget.js +15 -0
  261. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +244 -100
  262. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +3 -1
  263. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +2 -4
  264. package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +2 -0
  265. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +366 -110
  266. package/examples/jsm/renderers/webgpu/WebGPUUniformsGroup.js +1 -1
  267. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +13 -6
  268. package/examples/jsm/renderers/webgpu/WebGPUWeakMap.js +83 -0
  269. package/examples/jsm/renderers/webgpu/constants.js +68 -6
  270. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +74 -57
  271. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +241 -22
  272. package/examples/jsm/shaders/MMDToonShader.js +15 -4
  273. package/examples/jsm/shaders/RGBShiftShader.js +2 -2
  274. package/examples/jsm/shaders/VelocityShader.js +1 -1
  275. package/examples/jsm/utils/BufferGeometryUtils.js +37 -35
  276. package/examples/jsm/utils/LDrawUtils.js +4 -4
  277. package/examples/jsm/utils/PackedPhongMaterial.js +5 -78
  278. package/examples/jsm/utils/SceneUtils.js +8 -4
  279. package/examples/jsm/utils/SkeletonUtils.js +27 -210
  280. package/examples/jsm/webxr/VRButton.js +1 -2
  281. package/examples/jsm/webxr/XRButton.js +198 -0
  282. package/package.json +33 -87
  283. package/src/Three.Legacy.js +19 -110
  284. package/src/Three.js +4 -3
  285. package/src/animation/AnimationUtils.js +13 -1
  286. package/src/animation/PropertyBinding.js +2 -2
  287. package/src/audio/Audio.js +7 -2
  288. package/src/constants.js +10 -2
  289. package/src/core/BufferAttribute.js +147 -8
  290. package/src/core/BufferGeometry.js +3 -9
  291. package/src/core/GLBufferAttribute.js +2 -0
  292. package/src/core/InterleavedBufferAttribute.js +1 -1
  293. package/src/core/Object3D.js +36 -7
  294. package/src/extras/DataUtils.js +7 -1
  295. package/src/extras/ImageUtils.js +2 -2
  296. package/src/extras/PMREMGenerator.js +5 -5
  297. package/src/extras/curves/LineCurve.js +6 -4
  298. package/src/extras/curves/LineCurve3.js +13 -0
  299. package/src/geometries/BoxGeometry.js +10 -0
  300. package/src/geometries/CircleGeometry.js +11 -1
  301. package/src/geometries/ConeGeometry.js +1 -1
  302. package/src/geometries/CylinderGeometry.js +11 -1
  303. package/src/geometries/EdgesGeometry.js +10 -0
  304. package/src/geometries/ExtrudeGeometry.js +11 -1
  305. package/src/geometries/LatheGeometry.js +10 -0
  306. package/src/geometries/PlaneGeometry.js +10 -0
  307. package/src/geometries/PolyhedronGeometry.js +10 -0
  308. package/src/geometries/RingGeometry.js +11 -1
  309. package/src/geometries/ShapeGeometry.js +10 -0
  310. package/src/geometries/SphereGeometry.js +12 -2
  311. package/src/geometries/TorusGeometry.js +11 -1
  312. package/src/geometries/TorusKnotGeometry.js +10 -0
  313. package/src/geometries/TubeGeometry.js +10 -0
  314. package/src/geometries/WireframeGeometry.js +10 -0
  315. package/src/helpers/Box3Helper.js +1 -2
  316. package/src/lights/DirectionalLight.js +1 -1
  317. package/src/lights/HemisphereLight.js +1 -1
  318. package/src/lights/SpotLight.js +1 -1
  319. package/src/loaders/AudioLoader.js +14 -8
  320. package/src/loaders/DataTextureLoader.js +5 -1
  321. package/src/loaders/MaterialLoader.js +4 -0
  322. package/src/loaders/ObjectLoader.js +9 -2
  323. package/src/materials/LineBasicMaterial.js +4 -0
  324. package/src/materials/Material.js +6 -3
  325. package/src/materials/MeshDistanceMaterial.js +0 -9
  326. package/src/materials/ShaderMaterial.js +6 -1
  327. package/src/math/Box2.js +3 -2
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  656. package/examples/js/shaders/MirrorShader.js +0 -56
  657. package/examples/js/shaders/NormalMapShader.js +0 -55
  658. package/examples/js/shaders/RGBShiftShader.js +0 -56
  659. package/examples/js/shaders/SAOShader.js +0 -209
  660. package/examples/js/shaders/SMAAShader.js +0 -454
  661. package/examples/js/shaders/SSAOShader.js +0 -295
  662. package/examples/js/shaders/SSRShader.js +0 -381
  663. package/examples/js/shaders/SepiaShader.js +0 -52
  664. package/examples/js/shaders/SobelOperatorShader.js +0 -88
  665. package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
  666. package/examples/js/shaders/TechnicolorShader.js +0 -43
  667. package/examples/js/shaders/ToneMapShader.js +0 -84
  668. package/examples/js/shaders/ToonShader.js +0 -335
  669. package/examples/js/shaders/TriangleBlurShader.js +0 -70
  670. package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
  671. package/examples/js/shaders/VelocityShader.js +0 -126
  672. package/examples/js/shaders/VerticalBlurShader.js +0 -59
  673. package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
  674. package/examples/js/shaders/VignetteShader.js +0 -53
  675. package/examples/js/shaders/VolumeShader.js +0 -296
  676. package/examples/js/shaders/WaterRefractionShader.js +0 -84
  677. package/examples/js/textures/FlakesTexture.js +0 -40
  678. package/examples/js/utils/BufferGeometryUtils.js +0 -1160
  679. package/examples/js/utils/CameraUtils.js +0 -71
  680. package/examples/js/utils/GPUStatsPanel.js +0 -125
  681. package/examples/js/utils/GeometryCompressionUtils.js +0 -549
  682. package/examples/js/utils/GeometryUtils.js +0 -168
  683. package/examples/js/utils/LDrawUtils.js +0 -179
  684. package/examples/js/utils/PackedPhongMaterial.js +0 -109
  685. package/examples/js/utils/SceneUtils.js +0 -214
  686. package/examples/js/utils/ShadowMapViewer.js +0 -183
  687. package/examples/js/utils/SkeletonUtils.js +0 -493
  688. package/examples/js/utils/UVsDebug.js +0 -143
  689. package/examples/js/utils/WorkerPool.js +0 -105
  690. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
  691. package/examples/jsm/libs/OimoPhysics/index.js +0 -43
  692. package/examples/jsm/libs/flow.module.js +0 -4552
  693. package/examples/jsm/libs/tween.module.min.js +0 -3
  694. package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
  695. package/examples/jsm/loaders/IFCLoader.js +0 -2431
  696. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
  697. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  698. package/examples/jsm/node-editor/NodeEditor.js +0 -857
  699. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  700. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
  701. package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
  702. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
  703. package/examples/jsm/node-editor/core/BaseNode.js +0 -96
  704. package/examples/jsm/node-editor/core/DataFile.js +0 -59
  705. package/examples/jsm/node-editor/core/FileEditor.js +0 -20
  706. package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
  707. package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
  708. package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
  709. package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
  710. package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
  711. package/examples/jsm/node-editor/examples/matcap.json +0 -1
  712. package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
  713. package/examples/jsm/node-editor/examples/rim.json +0 -1
  714. package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
  715. package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
  716. package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
  717. package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
  718. package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
  719. package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
  720. package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
  721. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
  722. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
  723. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
  724. package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
  725. package/examples/jsm/node-editor/math/DotEditor.js +0 -35
  726. package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
  727. package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
  728. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
  729. package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
  730. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  731. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  732. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
  733. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
  734. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  735. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  736. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
  737. package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
  738. package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
  739. package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
  740. package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
  741. package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
  742. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
  743. package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
  744. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
  745. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
  746. package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
  747. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
  748. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
  749. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
  750. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
  751. /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
  752. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
  753. /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
  754. /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
  755. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  756. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  757. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
@@ -1,9 +1,10 @@
1
1
  import TempNode from '../core/TempNode.js';
2
- import { vec2, add, sub, mul, cos, sin } from '../shadernode/ShaderNodeBaseElements.js';
2
+ import { addNodeClass } from '../core/Node.js';
3
+ import { addNodeElement, nodeProxy, vec2 } from '../shadernode/ShaderNode.js';
3
4
 
4
5
  class RotateUVNode extends TempNode {
5
6
 
6
- constructor( uvNode, rotationNode, centerNode = vec2( .5 ) ) {
7
+ constructor( uvNode, rotationNode, centerNode = vec2( 0.5 ) ) {
7
8
 
8
9
  super( 'vec2' );
9
10
 
@@ -17,16 +18,26 @@ class RotateUVNode extends TempNode {
17
18
 
18
19
  const { uvNode, rotationNode, centerNode } = this;
19
20
 
20
- const cosAngle = cos( rotationNode );
21
- const sinAngle = sin( rotationNode );
21
+ const cosAngle = rotationNode.cos();
22
+ const sinAngle = rotationNode.sin();
22
23
 
23
- return vec2(
24
- add( add( mul( cosAngle, sub( uvNode.x, centerNode.x ) ), mul( sinAngle, sub( uvNode.y, centerNode.y ) ) ), centerNode.x ),
25
- add( sub( mul( cosAngle, sub( uvNode.y, centerNode.y ) ), mul( sinAngle, sub( uvNode.x, centerNode.x ) ) ), centerNode.y )
24
+ const vector = uvNode.sub( centerNode );
25
+
26
+ const rotatedVector = vec2( // @TODO: Maybe we can create mat2 and write something like rotationMatrix.mul( vector )?
27
+ vec2( cosAngle, sinAngle ).dot( vector ),
28
+ vec2( sinAngle.negate(), cosAngle ).dot( vector )
26
29
  );
27
30
 
31
+ return rotatedVector.add( centerNode );
32
+
28
33
  }
29
34
 
30
35
  }
31
36
 
32
37
  export default RotateUVNode;
38
+
39
+ export const rotateUV = nodeProxy( RotateUVNode );
40
+
41
+ addNodeElement( 'rotateUV', rotateUV );
42
+
43
+ addNodeClass( RotateUVNode );
@@ -0,0 +1,37 @@
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+ import { maxMipLevel } from './MaxMipLevelNode.js';
3
+ import { nodeProxy } from '../shadernode/ShaderNode.js';
4
+
5
+ class SpecularMIPLevelNode extends Node {
6
+
7
+ constructor( textureNode, roughnessNode = null ) {
8
+
9
+ super( 'float' );
10
+
11
+ this.textureNode = textureNode;
12
+ this.roughnessNode = roughnessNode;
13
+
14
+ }
15
+
16
+ construct() {
17
+
18
+ const { textureNode, roughnessNode } = this;
19
+
20
+ // taken from here: http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html
21
+
22
+ const maxMIPLevelScalar = maxMipLevel( textureNode );
23
+
24
+ const sigma = roughnessNode.mul( roughnessNode ).mul( Math.PI ).div( roughnessNode.add( 1.0 ) );
25
+ const desiredMIPLevel = maxMIPLevelScalar.add( sigma.log2() );
26
+
27
+ return desiredMIPLevel.clamp( 0.0, maxMIPLevelScalar );
28
+
29
+ }
30
+
31
+ }
32
+
33
+ export default SpecularMIPLevelNode;
34
+
35
+ export const specularMIPLevel = nodeProxy( SpecularMIPLevelNode );
36
+
37
+ addNodeClass( SpecularMIPLevelNode );
@@ -1,7 +1,7 @@
1
- import Node from '../core/Node.js';
2
- import { vector } from '../core/NodeBuilder.js';
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+ import { vectorComponents } from '../core/constants.js';
3
3
 
4
- const vectorComponents = 'xyzw';
4
+ const stringVectorComponents = vectorComponents.join( '' );
5
5
 
6
6
  class SplitNode extends Node {
7
7
 
@@ -20,7 +20,7 @@ class SplitNode extends Node {
20
20
 
21
21
  for ( const c of this.components ) {
22
22
 
23
- vectorLength = Math.max( vector.indexOf( c ) + 1, vectorLength );
23
+ vectorLength = Math.max( vectorComponents.indexOf( c ) + 1, vectorLength );
24
24
 
25
25
  }
26
26
 
@@ -57,7 +57,7 @@ class SplitNode extends Node {
57
57
 
58
58
  const nodeSnippet = node.build( builder, type );
59
59
 
60
- if ( this.components.length === nodeTypeLength && this.components === vectorComponents.slice( 0, this.components.length ) ) {
60
+ if ( this.components.length === nodeTypeLength && this.components === stringVectorComponents.slice( 0, this.components.length ) ) {
61
61
 
62
62
  // unecessary swizzle
63
63
 
@@ -100,3 +100,5 @@ class SplitNode extends Node {
100
100
  }
101
101
 
102
102
  export default SplitNode;
103
+
104
+ addNodeClass( SplitNode );
@@ -1,14 +1,10 @@
1
- import Node from '../core/Node.js';
2
- import ConstNode from '../core/ConstNode.js';
3
- import UVNode from '../accessors/UVNode.js';
4
- import MathNode from '../math/MathNode.js';
5
- import OperatorNode from '../math/OperatorNode.js';
6
- import SplitNode from '../utils/SplitNode.js';
7
- import JoinNode from '../utils/JoinNode.js';
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+ import { uv } from '../accessors/UVNode.js';
3
+ import { nodeProxy, float, vec2 } from '../shadernode/ShaderNode.js';
8
4
 
9
5
  class SpriteSheetUVNode extends Node {
10
6
 
11
- constructor( countNode, uvNode = new UVNode(), frameNode = new ConstNode( 0 ) ) {
7
+ constructor( countNode, uvNode = uv(), frameNode = float( 0 ) ) {
12
8
 
13
9
  super( 'vec2' );
14
10
 
@@ -22,35 +18,24 @@ class SpriteSheetUVNode extends Node {
22
18
 
23
19
  const { frameNode, uvNode, countNode } = this;
24
20
 
25
- const one = new ConstNode( 1 );
21
+ const { width, height } = countNode;
26
22
 
27
- const width = new SplitNode( countNode, 'x' );
28
- const height = new SplitNode( countNode, 'y' );
23
+ const frameNum = frameNode.mod( width.mul( height ) ).floor();
29
24
 
30
- const total = new OperatorNode( '*', width, height );
25
+ const column = frameNum.mod( width );
26
+ const row = height.sub( frameNum.add( 1 ).div( width ).ceil() );
31
27
 
32
- const roundFrame = new MathNode( MathNode.FLOOR, new MathNode( MathNode.MOD, frameNode, total ) );
28
+ const scale = countNode.reciprocal();
29
+ const uvFrameOffset = vec2( column, row );
33
30
 
34
- const frameNum = new OperatorNode( '+', roundFrame, one );
35
-
36
- const cell = new MathNode( MathNode.MOD, roundFrame, width );
37
- const row = new MathNode( MathNode.CEIL, new OperatorNode( '/', frameNum, width ) );
38
- const rowInv = new OperatorNode( '-', height, row );
39
-
40
- const scale = new OperatorNode( '/', one, countNode );
41
-
42
- const uvFrameOffset = new JoinNode( [
43
- new OperatorNode( '*', cell, new SplitNode( scale, 'x' ) ),
44
- new OperatorNode( '*', rowInv, new SplitNode( scale, 'y' ) )
45
- ] );
46
-
47
- const uvScale = new OperatorNode( '*', uvNode, scale );
48
- const uvFrame = new OperatorNode( '+', uvScale, uvFrameOffset );
49
-
50
- return uvFrame;
31
+ return uvNode.add( uvFrameOffset ).mul( scale );
51
32
 
52
33
  }
53
34
 
54
35
  }
55
36
 
56
37
  export default SpriteSheetUVNode;
38
+
39
+ export const spritesheetUV = nodeProxy( SpriteSheetUVNode );
40
+
41
+ addNodeClass( SpriteSheetUVNode );
@@ -1,13 +1,10 @@
1
1
  import UniformNode from '../core/UniformNode.js';
2
2
  import { NodeUpdateType } from '../core/constants.js';
3
+ import { nodeObject, nodeImmutable } from '../shadernode/ShaderNode.js';
4
+ import { addNodeClass } from '../core/Node.js';
3
5
 
4
6
  class TimerNode extends UniformNode {
5
7
 
6
- static LOCAL = 'local';
7
- static GLOBAL = 'global';
8
- static DELTA = 'delta';
9
- static FRAME = 'frame';
10
-
11
8
  constructor( scope = TimerNode.LOCAL, scale = 1, value = 0 ) {
12
9
 
13
10
  super( value );
@@ -18,7 +15,7 @@ class TimerNode extends UniformNode {
18
15
  this.updateType = NodeUpdateType.FRAME;
19
16
 
20
17
  }
21
- /*
18
+ /*
22
19
  @TODO:
23
20
  getNodeType( builder ) {
24
21
 
@@ -81,4 +78,17 @@ class TimerNode extends UniformNode {
81
78
 
82
79
  }
83
80
 
81
+ TimerNode.LOCAL = 'local';
82
+ TimerNode.GLOBAL = 'global';
83
+ TimerNode.DELTA = 'delta';
84
+ TimerNode.FRAME = 'frame';
85
+
84
86
  export default TimerNode;
87
+
88
+ // @TODO: add support to use node in timeScale
89
+ export const timerLocal = ( timeScale, value = 0 ) => nodeObject( new TimerNode( TimerNode.LOCAL, timeScale, value ) );
90
+ export const timerGlobal = ( timeScale, value = 0 ) => nodeObject( new TimerNode( TimerNode.GLOBAL, timeScale, value ) );
91
+ export const timerDelta = ( timeScale, value = 0 ) => nodeObject( new TimerNode( TimerNode.DELTA, timeScale, value ) );
92
+ export const frameId = nodeImmutable( TimerNode, TimerNode.FRAME );
93
+
94
+ addNodeClass( TimerNode );
@@ -1,5 +1,9 @@
1
- import Node from '../core/Node.js';
2
- import { float, vec3, add, mul, div, dot, normalize, abs, texture, positionWorld, normalWorld } from '../shadernode/ShaderNodeBaseElements.js';
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+ import { add } from '../math/OperatorNode.js';
3
+ import { normalWorld } from '../accessors/NormalNode.js';
4
+ import { positionWorld } from '../accessors/PositionNode.js';
5
+ import { texture } from '../accessors/TextureNode.js';
6
+ import { addNodeElement, nodeProxy, float, vec3 } from '../shadernode/ShaderNode.js';
3
7
 
4
8
  class TriplanarTexturesNode extends Node {
5
9
 
@@ -25,22 +29,22 @@ class TriplanarTexturesNode extends Node {
25
29
  // Ref: https://github.com/keijiro/StandardTriplanar
26
30
 
27
31
  // Blending factor of triplanar mapping
28
- let bf = normalize( abs( normalNode ) );
29
- bf = div( bf, dot( bf, vec3( 1.0 ) ) );
32
+ let bf = normalNode.abs().normalize();
33
+ bf = bf.div( bf.dot( vec3( 1.0 ) ) );
30
34
 
31
35
  // Triplanar mapping
32
- const tx = mul( positionNode.yz, scaleNode );
33
- const ty = mul( positionNode.zx, scaleNode );
34
- const tz = mul( positionNode.xy, scaleNode );
36
+ const tx = positionNode.yz.mul( scaleNode );
37
+ const ty = positionNode.zx.mul( scaleNode );
38
+ const tz = positionNode.xy.mul( scaleNode );
35
39
 
36
40
  // Base color
37
41
  const textureX = textureXNode.value;
38
42
  const textureY = textureYNode !== null ? textureYNode.value : textureX;
39
43
  const textureZ = textureZNode !== null ? textureZNode.value : textureX;
40
44
 
41
- const cx = mul( texture( textureX, tx ), bf.x );
42
- const cy = mul( texture( textureY, ty ), bf.y );
43
- const cz = mul( texture( textureZ, tz ), bf.z );
45
+ const cx = texture( textureX, tx ).mul( bf.x );
46
+ const cy = texture( textureY, ty ).mul( bf.y );
47
+ const cz = texture( textureZ, tz ).mul( bf.z );
44
48
 
45
49
  return add( cx, cy, cz );
46
50
 
@@ -49,3 +53,10 @@ class TriplanarTexturesNode extends Node {
49
53
  }
50
54
 
51
55
  export default TriplanarTexturesNode;
56
+
57
+ export const triplanarTextures = nodeProxy( TriplanarTexturesNode );
58
+ export const triplanarTexture = ( texture, ...params ) => triplanarTextures( texture, texture, texture, ...params );
59
+
60
+ addNodeElement( 'triplanarTexture', triplanarTexture );
61
+
62
+ addNodeClass( TriplanarTexturesNode );
@@ -0,0 +1,172 @@
1
+ import { Mesh, IcosahedronGeometry, ShaderMaterial, DoubleSide } from 'three';
2
+
3
+ /**
4
+ * Ground projected env map adapted from @react-three/drei.
5
+ * https://github.com/pmndrs/drei/blob/master/src/core/Environment.tsx
6
+ */
7
+ class GroundProjectedSkybox extends Mesh {
8
+
9
+ constructor( texture, options = {} ) {
10
+
11
+ const isCubeMap = texture.isCubeTexture;
12
+
13
+ const defines = [
14
+ isCubeMap ? '#define ENVMAP_TYPE_CUBE' : ''
15
+ ];
16
+
17
+ const vertexShader = /* glsl */ `
18
+ varying vec3 vWorldPosition;
19
+
20
+ void main() {
21
+
22
+ vec4 worldPosition = ( modelMatrix * vec4( position, 1.0 ) );
23
+ vWorldPosition = worldPosition.xyz;
24
+
25
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
26
+
27
+ }
28
+ `;
29
+ const fragmentShader = defines.join( '\n' ) + /* glsl */ `
30
+
31
+ varying vec3 vWorldPosition;
32
+
33
+ uniform float radius;
34
+ uniform float height;
35
+ uniform float angle;
36
+
37
+ #ifdef ENVMAP_TYPE_CUBE
38
+
39
+ uniform samplerCube map;
40
+
41
+ #else
42
+
43
+ uniform sampler2D map;
44
+
45
+ #endif
46
+
47
+ // From: https://www.shadertoy.com/view/4tsBD7
48
+ float diskIntersectWithBackFaceCulling( vec3 ro, vec3 rd, vec3 c, vec3 n, float r )
49
+ {
50
+
51
+ float d = dot ( rd, n );
52
+
53
+ if( d > 0.0 ) { return 1e6; }
54
+
55
+ vec3 o = ro - c;
56
+ float t = - dot( n, o ) / d;
57
+ vec3 q = o + rd * t;
58
+
59
+ return ( dot( q, q ) < r * r ) ? t : 1e6;
60
+
61
+ }
62
+
63
+ // From: https://www.iquilezles.org/www/articles/intersectors/intersectors.htm
64
+ float sphereIntersect( vec3 ro, vec3 rd, vec3 ce, float ra ) {
65
+
66
+ vec3 oc = ro - ce;
67
+ float b = dot( oc, rd );
68
+ float c = dot( oc, oc ) - ra * ra;
69
+ float h = b * b - c;
70
+
71
+ if( h < 0.0 ) { return -1.0; }
72
+
73
+ h = sqrt( h );
74
+
75
+ return - b + h;
76
+
77
+ }
78
+
79
+ vec3 project() {
80
+
81
+ vec3 p = normalize( vWorldPosition );
82
+ vec3 camPos = cameraPosition;
83
+ camPos.y -= height;
84
+
85
+ float intersection = sphereIntersect( camPos, p, vec3( 0.0 ), radius );
86
+ if( intersection > 0.0 ) {
87
+
88
+ vec3 h = vec3( 0.0, - height, 0.0 );
89
+ float intersection2 = diskIntersectWithBackFaceCulling( camPos, p, h, vec3( 0.0, 1.0, 0.0 ), radius );
90
+ p = ( camPos + min( intersection, intersection2 ) * p ) / radius;
91
+
92
+ } else {
93
+
94
+ p = vec3( 0.0, 1.0, 0.0 );
95
+
96
+ }
97
+
98
+ return p;
99
+
100
+ }
101
+
102
+ #include <common>
103
+
104
+ void main() {
105
+
106
+ vec3 projectedWorldPosition = project();
107
+
108
+ #ifdef ENVMAP_TYPE_CUBE
109
+
110
+ vec3 outcolor = textureCube( map, projectedWorldPosition ).rgb;
111
+
112
+ #else
113
+
114
+ vec3 direction = normalize( projectedWorldPosition );
115
+ vec2 uv = equirectUv( direction );
116
+ vec3 outcolor = texture2D( map, uv ).rgb;
117
+
118
+ #endif
119
+
120
+ gl_FragColor = vec4( outcolor, 1.0 );
121
+
122
+ #include <tonemapping_fragment>
123
+ #include <encodings_fragment>
124
+
125
+ }
126
+ `;
127
+
128
+ const uniforms = {
129
+ map: { value: texture },
130
+ height: { value: options.height || 15 },
131
+ radius: { value: options.radius || 100 },
132
+ };
133
+
134
+ const geometry = new IcosahedronGeometry( 1, 16 );
135
+ const material = new ShaderMaterial( {
136
+ uniforms,
137
+ fragmentShader,
138
+ vertexShader,
139
+ side: DoubleSide,
140
+ } );
141
+
142
+ super( geometry, material );
143
+
144
+ }
145
+
146
+ set radius( radius ) {
147
+
148
+ this.material.uniforms.radius.value = radius;
149
+
150
+ }
151
+
152
+ get radius() {
153
+
154
+ return this.material.uniforms.radius.value;
155
+
156
+ }
157
+
158
+ set height( height ) {
159
+
160
+ this.material.uniforms.height.value = height;
161
+
162
+ }
163
+
164
+ get height() {
165
+
166
+ return this.material.uniforms.height.value;
167
+
168
+ }
169
+
170
+ }
171
+
172
+ export { GroundProjectedSkybox };
@@ -11,7 +11,7 @@ import {
11
11
  WebGLRenderTarget,
12
12
  HalfFloatType,
13
13
  NoToneMapping,
14
- LinearEncoding
14
+ LinearSRGBColorSpace
15
15
  } from 'three';
16
16
 
17
17
  class Reflector extends Mesh {
@@ -146,12 +146,12 @@ class Reflector extends Mesh {
146
146
 
147
147
  const currentXrEnabled = renderer.xr.enabled;
148
148
  const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
149
- const currentOutputEncoding = renderer.outputEncoding;
149
+ const currentOutputColorSpace = renderer.outputColorSpace;
150
150
  const currentToneMapping = renderer.toneMapping;
151
151
 
152
152
  renderer.xr.enabled = false; // Avoid camera modification
153
153
  renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
154
- renderer.outputEncoding = LinearEncoding;
154
+ renderer.outputColorSpace = LinearSRGBColorSpace;
155
155
  renderer.toneMapping = NoToneMapping;
156
156
 
157
157
  renderer.setRenderTarget( renderTarget );
@@ -163,7 +163,7 @@ class Reflector extends Mesh {
163
163
 
164
164
  renderer.xr.enabled = currentXrEnabled;
165
165
  renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
166
- renderer.outputEncoding = currentOutputEncoding;
166
+ renderer.outputColorSpace = currentOutputColorSpace;
167
167
  renderer.toneMapping = currentToneMapping;
168
168
 
169
169
  renderer.setRenderTarget( currentRenderTarget );
@@ -10,7 +10,7 @@ import {
10
10
  Vector3,
11
11
  Vector4,
12
12
  WebGLRenderTarget,
13
- LinearEncoding,
13
+ LinearSRGBColorSpace,
14
14
  NoToneMapping,
15
15
  HalfFloatType
16
16
  } from 'three';
@@ -194,12 +194,12 @@ class Refractor extends Mesh {
194
194
  const currentRenderTarget = renderer.getRenderTarget();
195
195
  const currentXrEnabled = renderer.xr.enabled;
196
196
  const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
197
- const currentOutputEncoding = renderer.outputEncoding;
197
+ const currentOutputColorSpace = renderer.outputColorSpace;
198
198
  const currentToneMapping = renderer.toneMapping;
199
199
 
200
200
  renderer.xr.enabled = false; // avoid camera modification
201
201
  renderer.shadowMap.autoUpdate = false; // avoid re-computing shadows
202
- renderer.outputEncoding = LinearEncoding;
202
+ renderer.outputColorSpace = LinearSRGBColorSpace;
203
203
  renderer.toneMapping = NoToneMapping;
204
204
 
205
205
  renderer.setRenderTarget( renderTarget );
@@ -208,7 +208,7 @@ class Refractor extends Mesh {
208
208
 
209
209
  renderer.xr.enabled = currentXrEnabled;
210
210
  renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
211
- renderer.outputEncoding = currentOutputEncoding;
211
+ renderer.outputColorSpace = currentOutputColorSpace;
212
212
  renderer.toneMapping = currentToneMapping;
213
213
  renderer.setRenderTarget( currentRenderTarget );
214
214
 
@@ -23,9 +23,9 @@ class ShadowMesh extends Mesh {
23
23
  opacity: 0.6,
24
24
  depthWrite: false,
25
25
  stencilWrite: true,
26
- stencilFunc: EqualStencilFunc,
27
- stencilRef: 0,
28
- stencilZPass: IncrementStencilOp
26
+ stencilFunc: EqualStencilFunc,
27
+ stencilRef: 0,
28
+ stencilZPass: IncrementStencilOp
29
29
 
30
30
  } );
31
31
 
@@ -188,57 +188,56 @@ async function AmmoPhysics() {
188
188
 
189
189
  const delta = ( time - lastTime ) / 1000;
190
190
 
191
- // console.time( 'world.step' );
192
191
  world.stepSimulation( delta, 10 );
193
- // console.timeEnd( 'world.step' );
194
192
 
195
- }
193
+ //
196
194
 
197
- lastTime = time;
195
+ for ( let i = 0, l = meshes.length; i < l; i ++ ) {
198
196
 
199
- //
197
+ const mesh = meshes[ i ];
200
198
 
201
- for ( let i = 0, l = meshes.length; i < l; i ++ ) {
199
+ if ( mesh.isInstancedMesh ) {
202
200
 
203
- const mesh = meshes[ i ];
201
+ const array = mesh.instanceMatrix.array;
202
+ const bodies = meshMap.get( mesh );
204
203
 
205
- if ( mesh.isInstancedMesh ) {
204
+ for ( let j = 0; j < bodies.length; j ++ ) {
206
205
 
207
- const array = mesh.instanceMatrix.array;
208
- const bodies = meshMap.get( mesh );
206
+ const body = bodies[ j ];
209
207
 
210
- for ( let j = 0; j < bodies.length; j ++ ) {
208
+ const motionState = body.getMotionState();
209
+ motionState.getWorldTransform( worldTransform );
211
210
 
212
- const body = bodies[ j ];
211
+ const position = worldTransform.getOrigin();
212
+ const quaternion = worldTransform.getRotation();
213
213
 
214
- const motionState = body.getMotionState();
215
- motionState.getWorldTransform( worldTransform );
214
+ compose( position, quaternion, array, j * 16 );
216
215
 
217
- const position = worldTransform.getOrigin();
218
- const quaternion = worldTransform.getRotation();
216
+ }
219
217
 
220
- compose( position, quaternion, array, j * 16 );
218
+ mesh.instanceMatrix.needsUpdate = true;
219
+ mesh.computeBoundingSphere();
221
220
 
222
- }
221
+ } else if ( mesh.isMesh ) {
223
222
 
224
- mesh.instanceMatrix.needsUpdate = true;
223
+ const body = meshMap.get( mesh );
225
224
 
226
- } else if ( mesh.isMesh ) {
227
-
228
- const body = meshMap.get( mesh );
225
+ const motionState = body.getMotionState();
226
+ motionState.getWorldTransform( worldTransform );
229
227
 
230
- const motionState = body.getMotionState();
231
- motionState.getWorldTransform( worldTransform );
228
+ const position = worldTransform.getOrigin();
229
+ const quaternion = worldTransform.getRotation();
230
+ mesh.position.set( position.x(), position.y(), position.z() );
231
+ mesh.quaternion.set( quaternion.x(), quaternion.y(), quaternion.z(), quaternion.w() );
232
232
 
233
- const position = worldTransform.getOrigin();
234
- const quaternion = worldTransform.getRotation();
235
- mesh.position.set( position.x(), position.y(), position.z() );
236
- mesh.quaternion.set( quaternion.x(), quaternion.y(), quaternion.z(), quaternion.w() );
233
+ }
237
234
 
238
235
  }
239
236
 
240
237
  }
241
238
 
239
+ lastTime = time;
240
+
242
241
  }
243
242
 
244
243
  // animate