super-three 0.147.1 → 0.152.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/build/three.cjs +36410 -21120
- package/build/three.js +36999 -21708
- package/build/three.min.js +3 -2
- package/build/three.module.js +6386 -5509
- package/build/three.module.min.js +6 -0
- package/examples/jsm/animation/AnimationClipCreator.js +5 -3
- package/examples/jsm/capabilities/WebGPU.js +2 -4
- package/examples/jsm/controls/ArcballControls.js +1828 -1821
- package/examples/jsm/controls/MapControls.js +28 -0
- package/examples/jsm/controls/OrbitControls.js +20 -45
- package/examples/jsm/controls/PointerLockControls.js +70 -65
- package/examples/jsm/controls/TrackballControls.js +18 -4
- package/examples/jsm/controls/TransformControls.js +0 -1
- package/examples/jsm/csm/CSM.js +11 -3
- package/examples/jsm/csm/CSMShader.js +7 -6
- package/examples/jsm/effects/AsciiEffect.js +3 -6
- package/examples/jsm/effects/OutlineEffect.js +1 -15
- package/examples/jsm/exporters/ColladaExporter.js +26 -14
- package/examples/jsm/exporters/DRACOExporter.js +53 -11
- package/examples/jsm/exporters/EXRExporter.js +3 -9
- package/examples/jsm/exporters/GLTFExporter.js +524 -111
- package/examples/jsm/exporters/KTX2Exporter.js +34 -23
- package/examples/jsm/exporters/MMDExporter.js +1 -1
- package/examples/jsm/exporters/PLYExporter.js +8 -1
- package/examples/jsm/exporters/STLExporter.js +8 -4
- package/examples/jsm/exporters/USDZExporter.js +22 -3
- package/examples/jsm/geometries/ConvexGeometry.js +0 -6
- package/examples/jsm/geometries/ParametricGeometry.js +10 -0
- package/examples/jsm/helpers/OctreeHelper.js +1 -0
- package/examples/jsm/helpers/ViewHelper.js +70 -56
- package/examples/jsm/interactive/HTMLMesh.js +16 -3
- package/examples/jsm/interactive/InteractiveGroup.js +1 -1
- package/examples/{js → jsm}/libs/basis/README.md +4 -4
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/lil-gui.module.min.js +2 -2
- package/examples/jsm/libs/tween.module.js +803 -0
- package/examples/jsm/lights/IESSpotLight.js +25 -0
- package/examples/jsm/lights/LightProbeGenerator.js +11 -9
- package/examples/jsm/lines/LineSegments2.js +12 -10
- package/examples/jsm/loaders/3DMLoader.js +8 -5
- package/examples/jsm/loaders/3MFLoader.js +12 -11
- package/examples/jsm/loaders/AMFLoader.js +2 -3
- package/examples/jsm/loaders/BVHLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +15 -16
- package/examples/jsm/loaders/DRACOLoader.js +67 -18
- package/examples/jsm/loaders/EXRLoader.js +23 -24
- package/examples/jsm/loaders/FBXLoader.js +32 -50
- package/examples/jsm/loaders/GCodeLoader.js +1 -2
- package/examples/jsm/loaders/GLTFLoader.js +249 -215
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
- package/examples/jsm/loaders/IESLoader.js +337 -0
- package/examples/jsm/loaders/KMZLoader.js +4 -4
- package/examples/jsm/loaders/KTX2Loader.js +41 -24
- package/examples/jsm/loaders/LDrawLoader.js +20 -18
- package/examples/jsm/loaders/LWOLoader.js +12 -29
- package/examples/jsm/loaders/LottieLoader.js +3 -1
- package/examples/jsm/loaders/MMDLoader.js +17 -13
- package/examples/jsm/loaders/MTLLoader.js +2 -2
- package/examples/jsm/loaders/MaterialXLoader.js +9 -3
- package/examples/jsm/loaders/NRRDLoader.js +33 -5
- package/examples/jsm/loaders/OBJLoader.js +1 -1
- package/examples/jsm/loaders/PCDLoader.js +1 -2
- package/examples/jsm/loaders/PLYLoader.js +238 -105
- package/examples/jsm/loaders/RGBELoader.js +3 -3
- package/examples/jsm/loaders/STLLoader.js +1 -2
- package/examples/jsm/loaders/SVGLoader.js +36 -27
- package/examples/jsm/loaders/TTFLoader.js +1 -8
- package/examples/jsm/loaders/TiltLoader.js +13 -7
- package/examples/jsm/loaders/USDZLoader.js +5 -5
- package/examples/jsm/loaders/VOXLoader.js +8 -2
- package/examples/jsm/loaders/VRMLLoader.js +5 -13
- package/examples/jsm/loaders/VTKLoader.js +7 -6
- package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
- package/examples/jsm/math/MeshSurfaceSampler.js +0 -6
- package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
- package/examples/jsm/misc/GPUComputationRenderer.js +5 -5
- package/examples/jsm/misc/MD2Character.js +2 -2
- package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
- package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
- package/examples/jsm/misc/RollerCoaster.js +7 -1
- package/examples/jsm/misc/Volume.js +20 -5
- package/examples/jsm/modifiers/CurveModifier.js +1 -0
- package/examples/jsm/modifiers/TessellateModifier.js +19 -19
- package/examples/jsm/nodes/Nodes.js +143 -335
- package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
- package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
- package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
- package/examples/jsm/nodes/accessors/InstanceNode.js +17 -21
- package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
- package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +12 -8
- package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
- package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
- package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
- package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
- package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
- package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
- package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
- package/examples/jsm/nodes/accessors/UVNode.js +6 -0
- package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
- package/examples/jsm/nodes/{core → code}/CodeNode.js +27 -2
- package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
- package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
- package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
- package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
- package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
- package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
- package/examples/jsm/nodes/core/AttributeNode.js +16 -8
- package/examples/jsm/nodes/core/BypassNode.js +9 -2
- package/examples/jsm/nodes/core/CacheNode.js +46 -0
- package/examples/jsm/nodes/core/ConstNode.js +3 -0
- package/examples/jsm/nodes/core/ContextNode.js +8 -1
- package/examples/jsm/nodes/core/InputNode.js +26 -5
- package/examples/jsm/nodes/core/InstanceIndexNode.js +6 -1
- package/examples/jsm/nodes/core/LightingModel.js +16 -0
- package/examples/jsm/nodes/core/Node.js +128 -34
- package/examples/jsm/nodes/core/NodeBuilder.js +209 -118
- package/examples/jsm/nodes/core/NodeCache.js +26 -0
- package/examples/jsm/nodes/core/NodeFrame.js +56 -5
- package/examples/jsm/nodes/core/NodeUtils.js +105 -28
- package/examples/jsm/nodes/core/PropertyNode.js +19 -2
- package/examples/jsm/nodes/core/StackNode.js +92 -0
- package/examples/jsm/nodes/core/TempNode.js +11 -3
- package/examples/jsm/nodes/core/UniformNode.js +15 -0
- package/examples/jsm/nodes/core/VarNode.js +21 -29
- package/examples/jsm/nodes/core/VaryingNode.js +15 -2
- package/examples/jsm/nodes/core/constants.js +6 -0
- package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
- package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
- package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
- package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
- package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
- package/examples/jsm/nodes/display/ToneMappingNode.js +92 -11
- package/examples/jsm/nodes/display/ViewportNode.js +27 -18
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
- package/examples/jsm/nodes/display/ViewportTextureNode.js +61 -0
- package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
- package/examples/jsm/nodes/fog/FogNode.js +12 -6
- package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
- package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
- package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +33 -36
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
- package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
- package/examples/jsm/nodes/geometry/RangeNode.js +32 -19
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
- package/examples/jsm/nodes/lighting/AONode.js +5 -3
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +112 -6
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +104 -34
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
- package/examples/jsm/nodes/lighting/LightNode.js +57 -0
- package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
- package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
- package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
- package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
- package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
- package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
- package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
- package/examples/jsm/nodes/materials/Materials.js +11 -55
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
- package/examples/jsm/nodes/materials/NodeMaterial.js +244 -61
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
- package/examples/jsm/nodes/math/CondNode.js +43 -17
- package/examples/jsm/nodes/math/MathNode.js +178 -73
- package/examples/jsm/nodes/math/OperatorNode.js +52 -2
- package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
- package/examples/jsm/nodes/shadernode/ShaderNode.js +158 -42
- package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
- package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
- package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +11 -4
- package/examples/jsm/nodes/utils/JoinNode.js +4 -1
- package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
- package/examples/jsm/nodes/utils/OscNode.js +21 -14
- package/examples/jsm/nodes/utils/PackingNode.js +55 -0
- package/examples/jsm/nodes/utils/RemapNode.js +13 -5
- package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
- package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
- package/examples/jsm/nodes/utils/SplitNode.js +7 -5
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
- package/examples/jsm/nodes/utils/TimerNode.js +16 -6
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
- package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
- package/examples/jsm/objects/Reflector.js +4 -4
- package/examples/jsm/objects/Refractor.js +4 -4
- package/examples/jsm/objects/ShadowMesh.js +3 -3
- package/examples/jsm/physics/AmmoPhysics.js +27 -28
- package/examples/jsm/physics/{OimoPhysics.js → RapierPhysics.js} +59 -51
- package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -8
- package/examples/jsm/postprocessing/AfterimagePass.js +0 -2
- package/examples/jsm/postprocessing/BloomPass.js +0 -2
- package/examples/jsm/postprocessing/BokehPass.js +0 -6
- package/examples/jsm/postprocessing/DotScreenPass.js +0 -2
- package/examples/jsm/postprocessing/EffectComposer.js +3 -94
- package/examples/jsm/postprocessing/FilmPass.js +0 -2
- package/examples/jsm/postprocessing/GlitchPass.js +0 -2
- package/examples/jsm/postprocessing/HalftonePass.js +0 -6
- package/examples/jsm/postprocessing/OutlinePass.js +0 -1
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/SAOPass.js +0 -24
- package/examples/jsm/postprocessing/SMAAPass.js +0 -6
- package/examples/jsm/postprocessing/SSAARenderPass.js +13 -5
- package/examples/jsm/postprocessing/SSAOPass.js +0 -12
- package/examples/jsm/postprocessing/SSRPass.js +0 -6
- package/examples/jsm/postprocessing/SavePass.js +0 -2
- package/examples/jsm/postprocessing/TexturePass.js +0 -2
- package/examples/jsm/postprocessing/UnrealBloomPass.js +0 -8
- package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
- package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
- package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +2 -2
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +14 -4
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +72 -55
- package/examples/jsm/renderers/webgpu/WebGPUBindings.js +34 -19
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +1 -1
- package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +158 -26
- package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +1 -1
- package/examples/jsm/renderers/webgpu/WebGPUProperties.js +6 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderLists.js +30 -14
- package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +40 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +50 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +49 -111
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +40 -62
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +14 -26
- package/examples/jsm/renderers/webgpu/WebGPURenderTarget.js +15 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +244 -100
- package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +3 -1
- package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +2 -4
- package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +2 -0
- package/examples/jsm/renderers/webgpu/WebGPUTextures.js +366 -110
- package/examples/jsm/renderers/webgpu/WebGPUUniformsGroup.js +1 -1
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +13 -6
- package/examples/jsm/renderers/webgpu/WebGPUWeakMap.js +83 -0
- package/examples/jsm/renderers/webgpu/constants.js +68 -6
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +74 -57
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +241 -22
- package/examples/jsm/shaders/MMDToonShader.js +15 -4
- package/examples/jsm/shaders/RGBShiftShader.js +2 -2
- package/examples/jsm/shaders/VelocityShader.js +1 -1
- package/examples/jsm/utils/BufferGeometryUtils.js +37 -35
- package/examples/jsm/utils/LDrawUtils.js +4 -4
- package/examples/jsm/utils/PackedPhongMaterial.js +5 -78
- package/examples/jsm/utils/SceneUtils.js +8 -4
- package/examples/jsm/utils/SkeletonUtils.js +27 -210
- package/examples/jsm/webxr/VRButton.js +1 -2
- package/examples/jsm/webxr/XRButton.js +198 -0
- package/package.json +33 -87
- package/src/Three.Legacy.js +19 -110
- package/src/Three.js +4 -3
- package/src/animation/AnimationUtils.js +13 -1
- package/src/animation/PropertyBinding.js +2 -2
- package/src/audio/Audio.js +7 -2
- package/src/constants.js +10 -2
- package/src/core/BufferAttribute.js +147 -8
- package/src/core/BufferGeometry.js +3 -9
- package/src/core/GLBufferAttribute.js +2 -0
- package/src/core/InterleavedBufferAttribute.js +1 -1
- package/src/core/Object3D.js +36 -7
- package/src/extras/DataUtils.js +7 -1
- package/src/extras/ImageUtils.js +2 -2
- package/src/extras/PMREMGenerator.js +5 -5
- package/src/extras/curves/LineCurve.js +6 -4
- package/src/extras/curves/LineCurve3.js +13 -0
- package/src/geometries/BoxGeometry.js +10 -0
- package/src/geometries/CircleGeometry.js +11 -1
- package/src/geometries/ConeGeometry.js +1 -1
- package/src/geometries/CylinderGeometry.js +11 -1
- package/src/geometries/EdgesGeometry.js +10 -0
- package/src/geometries/ExtrudeGeometry.js +11 -1
- package/src/geometries/LatheGeometry.js +10 -0
- package/src/geometries/PlaneGeometry.js +10 -0
- package/src/geometries/PolyhedronGeometry.js +10 -0
- package/src/geometries/RingGeometry.js +11 -1
- package/src/geometries/ShapeGeometry.js +10 -0
- package/src/geometries/SphereGeometry.js +12 -2
- package/src/geometries/TorusGeometry.js +11 -1
- package/src/geometries/TorusKnotGeometry.js +10 -0
- package/src/geometries/TubeGeometry.js +10 -0
- package/src/geometries/WireframeGeometry.js +10 -0
- package/src/helpers/Box3Helper.js +1 -2
- package/src/lights/DirectionalLight.js +1 -1
- package/src/lights/HemisphereLight.js +1 -1
- package/src/lights/SpotLight.js +1 -1
- package/src/loaders/AudioLoader.js +14 -8
- package/src/loaders/DataTextureLoader.js +5 -1
- package/src/loaders/MaterialLoader.js +4 -0
- package/src/loaders/ObjectLoader.js +9 -2
- package/src/materials/LineBasicMaterial.js +4 -0
- package/src/materials/Material.js +6 -3
- package/src/materials/MeshDistanceMaterial.js +0 -9
- package/src/materials/ShaderMaterial.js +6 -1
- package/src/math/Box2.js +3 -2
- package/src/math/Box3.js +49 -64
- package/src/math/Color.js +72 -55
- package/src/math/ColorManagement.js +75 -16
- package/src/math/Euler.js +2 -11
- package/src/math/Frustum.js +13 -3
- package/src/math/MathUtils.js +27 -1
- package/src/math/Plane.js +2 -2
- package/src/math/Quaternion.js +6 -0
- package/src/math/Ray.js +7 -7
- package/src/math/Triangle.js +37 -7
- package/src/math/Vector2.js +16 -0
- package/src/math/Vector3.js +10 -0
- package/src/math/interpolants/CubicInterpolant.js +1 -2
- package/src/objects/InstancedMesh.js +79 -1
- package/src/objects/Mesh.js +101 -73
- package/src/objects/SkinnedMesh.js +95 -8
- package/src/objects/Sprite.js +1 -1
- package/src/renderers/WebGLCubeRenderTarget.js +12 -3
- package/src/renderers/WebGLMultipleRenderTargets.js +4 -2
- package/src/renderers/WebGLRenderTarget.js +14 -2
- package/src/renderers/WebGLRenderer.js +1340 -1258
- package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +0 -271
- package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +2 -10
- package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +32 -0
- package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +1 -1
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- package/examples/jsm/node-editor/examples/matcap.json +0 -1
- package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
- package/examples/jsm/node-editor/examples/rim.json +0 -1
- package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
- package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
- package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
- package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
- package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
- package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
- package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
- package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
- package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
- package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
- package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
- package/examples/jsm/node-editor/math/DotEditor.js +0 -35
- package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
- package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
- package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
- package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
- package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
- package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
- package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
- package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
- package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
- package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
- package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
- package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
- package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
- package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
- package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
- package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
- package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
- package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
- package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
- package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
- package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
- package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
- package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
- package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
- package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
- /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
- /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
- /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
- /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
- /package/examples/{js → jsm}/libs/draco/README.md +0 -0
- /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
- /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
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import TempNode from '../core/TempNode.js';
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import { addNodeElement, nodeProxy, vec2 } from '../shadernode/ShaderNode.js';
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class RotateUVNode extends TempNode {
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constructor( uvNode, rotationNode, centerNode = vec2( .5 ) ) {
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constructor( uvNode, rotationNode, centerNode = vec2( 0.5 ) ) {
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super( 'vec2' );
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@@ -17,16 +18,26 @@ class RotateUVNode extends TempNode {
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const { uvNode, rotationNode, centerNode } = this;
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const cosAngle = cos(
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const sinAngle = sin(
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const cosAngle = rotationNode.cos();
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const sinAngle = rotationNode.sin();
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const vector = uvNode.sub( centerNode );
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const rotatedVector = vec2( // @TODO: Maybe we can create mat2 and write something like rotationMatrix.mul( vector )?
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vec2( cosAngle, sinAngle ).dot( vector ),
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vec2( sinAngle.negate(), cosAngle ).dot( vector )
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);
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return rotatedVector.add( centerNode );
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}
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}
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export default RotateUVNode;
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export const rotateUV = nodeProxy( RotateUVNode );
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addNodeElement( 'rotateUV', rotateUV );
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addNodeClass( RotateUVNode );
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import Node, { addNodeClass } from '../core/Node.js';
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import { maxMipLevel } from './MaxMipLevelNode.js';
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import { nodeProxy } from '../shadernode/ShaderNode.js';
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class SpecularMIPLevelNode extends Node {
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constructor( textureNode, roughnessNode = null ) {
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super( 'float' );
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this.textureNode = textureNode;
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this.roughnessNode = roughnessNode;
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}
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construct() {
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const { textureNode, roughnessNode } = this;
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// taken from here: http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html
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const maxMIPLevelScalar = maxMipLevel( textureNode );
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const sigma = roughnessNode.mul( roughnessNode ).mul( Math.PI ).div( roughnessNode.add( 1.0 ) );
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const desiredMIPLevel = maxMIPLevelScalar.add( sigma.log2() );
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return desiredMIPLevel.clamp( 0.0, maxMIPLevelScalar );
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}
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}
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export default SpecularMIPLevelNode;
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export const specularMIPLevel = nodeProxy( SpecularMIPLevelNode );
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addNodeClass( SpecularMIPLevelNode );
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import Node from '../core/Node.js';
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import Node, { addNodeClass } from '../core/Node.js';
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import { vectorComponents } from '../core/constants.js';
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const
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const stringVectorComponents = vectorComponents.join( '' );
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class SplitNode extends Node {
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for ( const c of this.components ) {
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vectorLength = Math.max( vectorComponents.indexOf( c ) + 1, vectorLength );
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if ( this.components.length === nodeTypeLength && this.components ===
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if ( this.components.length === nodeTypeLength && this.components === stringVectorComponents.slice( 0, this.components.length ) ) {
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}
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export default SplitNode;
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addNodeClass( SplitNode );
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import
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import
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import MathNode from '../math/MathNode.js';
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import OperatorNode from '../math/OperatorNode.js';
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import SplitNode from '../utils/SplitNode.js';
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import JoinNode from '../utils/JoinNode.js';
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import Node, { addNodeClass } from '../core/Node.js';
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import { uv } from '../accessors/UVNode.js';
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import { nodeProxy, float, vec2 } from '../shadernode/ShaderNode.js';
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constructor( countNode, uvNode = uv(), frameNode = float( 0 ) ) {
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const { width, height } = countNode;
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const frameNum = frameNode.mod( width.mul( height ) ).floor();
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const column = frameNum.mod( width );
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const scale = countNode.reciprocal();
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const cell = new MathNode( MathNode.MOD, roundFrame, width );
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const row = new MathNode( MathNode.CEIL, new OperatorNode( '/', frameNum, width ) );
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const scale = new OperatorNode( '/', one, countNode );
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const uvFrameOffset = new JoinNode( [
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new OperatorNode( '*', cell, new SplitNode( scale, 'x' ) ),
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new OperatorNode( '*', rowInv, new SplitNode( scale, 'y' ) )
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] );
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const uvScale = new OperatorNode( '*', uvNode, scale );
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const uvFrame = new OperatorNode( '+', uvScale, uvFrameOffset );
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return uvFrame;
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return uvNode.add( uvFrameOffset ).mul( scale );
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}
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export default SpriteSheetUVNode;
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export const spritesheetUV = nodeProxy( SpriteSheetUVNode );
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addNodeClass( SpriteSheetUVNode );
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import UniformNode from '../core/UniformNode.js';
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import { NodeUpdateType } from '../core/constants.js';
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import { nodeObject, nodeImmutable } from '../shadernode/ShaderNode.js';
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import { addNodeClass } from '../core/Node.js';
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class TimerNode extends UniformNode {
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static LOCAL = 'local';
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static GLOBAL = 'global';
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static DELTA = 'delta';
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static FRAME = 'frame';
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constructor( scope = TimerNode.LOCAL, scale = 1, value = 0 ) {
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/*
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/*
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@TODO:
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}
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TimerNode.LOCAL = 'local';
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TimerNode.GLOBAL = 'global';
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TimerNode.DELTA = 'delta';
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TimerNode.FRAME = 'frame';
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export default TimerNode;
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// @TODO: add support to use node in timeScale
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export const timerLocal = ( timeScale, value = 0 ) => nodeObject( new TimerNode( TimerNode.LOCAL, timeScale, value ) );
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export const timerGlobal = ( timeScale, value = 0 ) => nodeObject( new TimerNode( TimerNode.GLOBAL, timeScale, value ) );
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export const timerDelta = ( timeScale, value = 0 ) => nodeObject( new TimerNode( TimerNode.DELTA, timeScale, value ) );
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export const frameId = nodeImmutable( TimerNode, TimerNode.FRAME );
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addNodeClass( TimerNode );
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import Node from '../core/Node.js';
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import Node, { addNodeClass } from '../core/Node.js';
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import { add } from '../math/OperatorNode.js';
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import { normalWorld } from '../accessors/NormalNode.js';
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import { positionWorld } from '../accessors/PositionNode.js';
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import { addNodeElement, nodeProxy, float, vec3 } from '../shadernode/ShaderNode.js';
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class TriplanarTexturesNode extends Node {
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// Ref: https://github.com/keijiro/StandardTriplanar
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// Blending factor of triplanar mapping
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bf = div( bf
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let bf = normalNode.abs().normalize();
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bf = bf.div( bf.dot( vec3( 1.0 ) ) );
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// Triplanar mapping
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const tx =
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const ty =
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const tz =
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const tx = positionNode.yz.mul( scaleNode );
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const ty = positionNode.zx.mul( scaleNode );
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const tz = positionNode.xy.mul( scaleNode );
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// Base color
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const textureX = textureXNode.value;
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const textureY = textureYNode !== null ? textureYNode.value : textureX;
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const textureZ = textureZNode !== null ? textureZNode.value : textureX;
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const cx =
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const cy =
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const cz =
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const cx = texture( textureX, tx ).mul( bf.x );
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46
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const cy = texture( textureY, ty ).mul( bf.y );
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const cz = texture( textureZ, tz ).mul( bf.z );
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49
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return add( cx, cy, cz );
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@@ -49,3 +53,10 @@ class TriplanarTexturesNode extends Node {
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}
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export default TriplanarTexturesNode;
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export const triplanarTextures = nodeProxy( TriplanarTexturesNode );
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|
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export const triplanarTexture = ( texture, ...params ) => triplanarTextures( texture, texture, texture, ...params );
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60
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addNodeElement( 'triplanarTexture', triplanarTexture );
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addNodeClass( TriplanarTexturesNode );
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@@ -0,0 +1,172 @@
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import { Mesh, IcosahedronGeometry, ShaderMaterial, DoubleSide } from 'three';
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/**
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4
|
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* Ground projected env map adapted from @react-three/drei.
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* https://github.com/pmndrs/drei/blob/master/src/core/Environment.tsx
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*/
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class GroundProjectedSkybox extends Mesh {
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constructor( texture, options = {} ) {
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const isCubeMap = texture.isCubeTexture;
|
|
12
|
+
|
|
13
|
+
const defines = [
|
|
14
|
+
isCubeMap ? '#define ENVMAP_TYPE_CUBE' : ''
|
|
15
|
+
];
|
|
16
|
+
|
|
17
|
+
const vertexShader = /* glsl */ `
|
|
18
|
+
varying vec3 vWorldPosition;
|
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19
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+
|
|
20
|
+
void main() {
|
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21
|
+
|
|
22
|
+
vec4 worldPosition = ( modelMatrix * vec4( position, 1.0 ) );
|
|
23
|
+
vWorldPosition = worldPosition.xyz;
|
|
24
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+
|
|
25
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
26
|
+
|
|
27
|
+
}
|
|
28
|
+
`;
|
|
29
|
+
const fragmentShader = defines.join( '\n' ) + /* glsl */ `
|
|
30
|
+
|
|
31
|
+
varying vec3 vWorldPosition;
|
|
32
|
+
|
|
33
|
+
uniform float radius;
|
|
34
|
+
uniform float height;
|
|
35
|
+
uniform float angle;
|
|
36
|
+
|
|
37
|
+
#ifdef ENVMAP_TYPE_CUBE
|
|
38
|
+
|
|
39
|
+
uniform samplerCube map;
|
|
40
|
+
|
|
41
|
+
#else
|
|
42
|
+
|
|
43
|
+
uniform sampler2D map;
|
|
44
|
+
|
|
45
|
+
#endif
|
|
46
|
+
|
|
47
|
+
// From: https://www.shadertoy.com/view/4tsBD7
|
|
48
|
+
float diskIntersectWithBackFaceCulling( vec3 ro, vec3 rd, vec3 c, vec3 n, float r )
|
|
49
|
+
{
|
|
50
|
+
|
|
51
|
+
float d = dot ( rd, n );
|
|
52
|
+
|
|
53
|
+
if( d > 0.0 ) { return 1e6; }
|
|
54
|
+
|
|
55
|
+
vec3 o = ro - c;
|
|
56
|
+
float t = - dot( n, o ) / d;
|
|
57
|
+
vec3 q = o + rd * t;
|
|
58
|
+
|
|
59
|
+
return ( dot( q, q ) < r * r ) ? t : 1e6;
|
|
60
|
+
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
// From: https://www.iquilezles.org/www/articles/intersectors/intersectors.htm
|
|
64
|
+
float sphereIntersect( vec3 ro, vec3 rd, vec3 ce, float ra ) {
|
|
65
|
+
|
|
66
|
+
vec3 oc = ro - ce;
|
|
67
|
+
float b = dot( oc, rd );
|
|
68
|
+
float c = dot( oc, oc ) - ra * ra;
|
|
69
|
+
float h = b * b - c;
|
|
70
|
+
|
|
71
|
+
if( h < 0.0 ) { return -1.0; }
|
|
72
|
+
|
|
73
|
+
h = sqrt( h );
|
|
74
|
+
|
|
75
|
+
return - b + h;
|
|
76
|
+
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
vec3 project() {
|
|
80
|
+
|
|
81
|
+
vec3 p = normalize( vWorldPosition );
|
|
82
|
+
vec3 camPos = cameraPosition;
|
|
83
|
+
camPos.y -= height;
|
|
84
|
+
|
|
85
|
+
float intersection = sphereIntersect( camPos, p, vec3( 0.0 ), radius );
|
|
86
|
+
if( intersection > 0.0 ) {
|
|
87
|
+
|
|
88
|
+
vec3 h = vec3( 0.0, - height, 0.0 );
|
|
89
|
+
float intersection2 = diskIntersectWithBackFaceCulling( camPos, p, h, vec3( 0.0, 1.0, 0.0 ), radius );
|
|
90
|
+
p = ( camPos + min( intersection, intersection2 ) * p ) / radius;
|
|
91
|
+
|
|
92
|
+
} else {
|
|
93
|
+
|
|
94
|
+
p = vec3( 0.0, 1.0, 0.0 );
|
|
95
|
+
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
return p;
|
|
99
|
+
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
#include <common>
|
|
103
|
+
|
|
104
|
+
void main() {
|
|
105
|
+
|
|
106
|
+
vec3 projectedWorldPosition = project();
|
|
107
|
+
|
|
108
|
+
#ifdef ENVMAP_TYPE_CUBE
|
|
109
|
+
|
|
110
|
+
vec3 outcolor = textureCube( map, projectedWorldPosition ).rgb;
|
|
111
|
+
|
|
112
|
+
#else
|
|
113
|
+
|
|
114
|
+
vec3 direction = normalize( projectedWorldPosition );
|
|
115
|
+
vec2 uv = equirectUv( direction );
|
|
116
|
+
vec3 outcolor = texture2D( map, uv ).rgb;
|
|
117
|
+
|
|
118
|
+
#endif
|
|
119
|
+
|
|
120
|
+
gl_FragColor = vec4( outcolor, 1.0 );
|
|
121
|
+
|
|
122
|
+
#include <tonemapping_fragment>
|
|
123
|
+
#include <encodings_fragment>
|
|
124
|
+
|
|
125
|
+
}
|
|
126
|
+
`;
|
|
127
|
+
|
|
128
|
+
const uniforms = {
|
|
129
|
+
map: { value: texture },
|
|
130
|
+
height: { value: options.height || 15 },
|
|
131
|
+
radius: { value: options.radius || 100 },
|
|
132
|
+
};
|
|
133
|
+
|
|
134
|
+
const geometry = new IcosahedronGeometry( 1, 16 );
|
|
135
|
+
const material = new ShaderMaterial( {
|
|
136
|
+
uniforms,
|
|
137
|
+
fragmentShader,
|
|
138
|
+
vertexShader,
|
|
139
|
+
side: DoubleSide,
|
|
140
|
+
} );
|
|
141
|
+
|
|
142
|
+
super( geometry, material );
|
|
143
|
+
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
set radius( radius ) {
|
|
147
|
+
|
|
148
|
+
this.material.uniforms.radius.value = radius;
|
|
149
|
+
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
get radius() {
|
|
153
|
+
|
|
154
|
+
return this.material.uniforms.radius.value;
|
|
155
|
+
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
set height( height ) {
|
|
159
|
+
|
|
160
|
+
this.material.uniforms.height.value = height;
|
|
161
|
+
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
get height() {
|
|
165
|
+
|
|
166
|
+
return this.material.uniforms.height.value;
|
|
167
|
+
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
export { GroundProjectedSkybox };
|
|
@@ -11,7 +11,7 @@ import {
|
|
|
11
11
|
WebGLRenderTarget,
|
|
12
12
|
HalfFloatType,
|
|
13
13
|
NoToneMapping,
|
|
14
|
-
|
|
14
|
+
LinearSRGBColorSpace
|
|
15
15
|
} from 'three';
|
|
16
16
|
|
|
17
17
|
class Reflector extends Mesh {
|
|
@@ -146,12 +146,12 @@ class Reflector extends Mesh {
|
|
|
146
146
|
|
|
147
147
|
const currentXrEnabled = renderer.xr.enabled;
|
|
148
148
|
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
|
149
|
-
const
|
|
149
|
+
const currentOutputColorSpace = renderer.outputColorSpace;
|
|
150
150
|
const currentToneMapping = renderer.toneMapping;
|
|
151
151
|
|
|
152
152
|
renderer.xr.enabled = false; // Avoid camera modification
|
|
153
153
|
renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
|
|
154
|
-
renderer.
|
|
154
|
+
renderer.outputColorSpace = LinearSRGBColorSpace;
|
|
155
155
|
renderer.toneMapping = NoToneMapping;
|
|
156
156
|
|
|
157
157
|
renderer.setRenderTarget( renderTarget );
|
|
@@ -163,7 +163,7 @@ class Reflector extends Mesh {
|
|
|
163
163
|
|
|
164
164
|
renderer.xr.enabled = currentXrEnabled;
|
|
165
165
|
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
|
166
|
-
renderer.
|
|
166
|
+
renderer.outputColorSpace = currentOutputColorSpace;
|
|
167
167
|
renderer.toneMapping = currentToneMapping;
|
|
168
168
|
|
|
169
169
|
renderer.setRenderTarget( currentRenderTarget );
|
|
@@ -10,7 +10,7 @@ import {
|
|
|
10
10
|
Vector3,
|
|
11
11
|
Vector4,
|
|
12
12
|
WebGLRenderTarget,
|
|
13
|
-
|
|
13
|
+
LinearSRGBColorSpace,
|
|
14
14
|
NoToneMapping,
|
|
15
15
|
HalfFloatType
|
|
16
16
|
} from 'three';
|
|
@@ -194,12 +194,12 @@ class Refractor extends Mesh {
|
|
|
194
194
|
const currentRenderTarget = renderer.getRenderTarget();
|
|
195
195
|
const currentXrEnabled = renderer.xr.enabled;
|
|
196
196
|
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
|
197
|
-
const
|
|
197
|
+
const currentOutputColorSpace = renderer.outputColorSpace;
|
|
198
198
|
const currentToneMapping = renderer.toneMapping;
|
|
199
199
|
|
|
200
200
|
renderer.xr.enabled = false; // avoid camera modification
|
|
201
201
|
renderer.shadowMap.autoUpdate = false; // avoid re-computing shadows
|
|
202
|
-
renderer.
|
|
202
|
+
renderer.outputColorSpace = LinearSRGBColorSpace;
|
|
203
203
|
renderer.toneMapping = NoToneMapping;
|
|
204
204
|
|
|
205
205
|
renderer.setRenderTarget( renderTarget );
|
|
@@ -208,7 +208,7 @@ class Refractor extends Mesh {
|
|
|
208
208
|
|
|
209
209
|
renderer.xr.enabled = currentXrEnabled;
|
|
210
210
|
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
|
211
|
-
renderer.
|
|
211
|
+
renderer.outputColorSpace = currentOutputColorSpace;
|
|
212
212
|
renderer.toneMapping = currentToneMapping;
|
|
213
213
|
renderer.setRenderTarget( currentRenderTarget );
|
|
214
214
|
|
|
@@ -23,9 +23,9 @@ class ShadowMesh extends Mesh {
|
|
|
23
23
|
opacity: 0.6,
|
|
24
24
|
depthWrite: false,
|
|
25
25
|
stencilWrite: true,
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
26
|
+
stencilFunc: EqualStencilFunc,
|
|
27
|
+
stencilRef: 0,
|
|
28
|
+
stencilZPass: IncrementStencilOp
|
|
29
29
|
|
|
30
30
|
} );
|
|
31
31
|
|
|
@@ -188,57 +188,56 @@ async function AmmoPhysics() {
|
|
|
188
188
|
|
|
189
189
|
const delta = ( time - lastTime ) / 1000;
|
|
190
190
|
|
|
191
|
-
// console.time( 'world.step' );
|
|
192
191
|
world.stepSimulation( delta, 10 );
|
|
193
|
-
// console.timeEnd( 'world.step' );
|
|
194
192
|
|
|
195
|
-
|
|
193
|
+
//
|
|
196
194
|
|
|
197
|
-
|
|
195
|
+
for ( let i = 0, l = meshes.length; i < l; i ++ ) {
|
|
198
196
|
|
|
199
|
-
|
|
197
|
+
const mesh = meshes[ i ];
|
|
200
198
|
|
|
201
|
-
|
|
199
|
+
if ( mesh.isInstancedMesh ) {
|
|
202
200
|
|
|
203
|
-
|
|
201
|
+
const array = mesh.instanceMatrix.array;
|
|
202
|
+
const bodies = meshMap.get( mesh );
|
|
204
203
|
|
|
205
|
-
|
|
204
|
+
for ( let j = 0; j < bodies.length; j ++ ) {
|
|
206
205
|
|
|
207
|
-
|
|
208
|
-
const bodies = meshMap.get( mesh );
|
|
206
|
+
const body = bodies[ j ];
|
|
209
207
|
|
|
210
|
-
|
|
208
|
+
const motionState = body.getMotionState();
|
|
209
|
+
motionState.getWorldTransform( worldTransform );
|
|
211
210
|
|
|
212
|
-
|
|
211
|
+
const position = worldTransform.getOrigin();
|
|
212
|
+
const quaternion = worldTransform.getRotation();
|
|
213
213
|
|
|
214
|
-
|
|
215
|
-
motionState.getWorldTransform( worldTransform );
|
|
214
|
+
compose( position, quaternion, array, j * 16 );
|
|
216
215
|
|
|
217
|
-
|
|
218
|
-
const quaternion = worldTransform.getRotation();
|
|
216
|
+
}
|
|
219
217
|
|
|
220
|
-
|
|
218
|
+
mesh.instanceMatrix.needsUpdate = true;
|
|
219
|
+
mesh.computeBoundingSphere();
|
|
221
220
|
|
|
222
|
-
}
|
|
221
|
+
} else if ( mesh.isMesh ) {
|
|
223
222
|
|
|
224
|
-
|
|
223
|
+
const body = meshMap.get( mesh );
|
|
225
224
|
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
const body = meshMap.get( mesh );
|
|
225
|
+
const motionState = body.getMotionState();
|
|
226
|
+
motionState.getWorldTransform( worldTransform );
|
|
229
227
|
|
|
230
|
-
|
|
231
|
-
|
|
228
|
+
const position = worldTransform.getOrigin();
|
|
229
|
+
const quaternion = worldTransform.getRotation();
|
|
230
|
+
mesh.position.set( position.x(), position.y(), position.z() );
|
|
231
|
+
mesh.quaternion.set( quaternion.x(), quaternion.y(), quaternion.z(), quaternion.w() );
|
|
232
232
|
|
|
233
|
-
|
|
234
|
-
const quaternion = worldTransform.getRotation();
|
|
235
|
-
mesh.position.set( position.x(), position.y(), position.z() );
|
|
236
|
-
mesh.quaternion.set( quaternion.x(), quaternion.y(), quaternion.z(), quaternion.w() );
|
|
233
|
+
}
|
|
237
234
|
|
|
238
235
|
}
|
|
239
236
|
|
|
240
237
|
}
|
|
241
238
|
|
|
239
|
+
lastTime = time;
|
|
240
|
+
|
|
242
241
|
}
|
|
243
242
|
|
|
244
243
|
// animate
|