super-three 0.147.1 → 0.152.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (757) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +36410 -21120
  3. package/build/three.js +36999 -21708
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6386 -5509
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/capabilities/WebGPU.js +2 -4
  9. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  10. package/examples/jsm/controls/MapControls.js +28 -0
  11. package/examples/jsm/controls/OrbitControls.js +20 -45
  12. package/examples/jsm/controls/PointerLockControls.js +70 -65
  13. package/examples/jsm/controls/TrackballControls.js +18 -4
  14. package/examples/jsm/controls/TransformControls.js +0 -1
  15. package/examples/jsm/csm/CSM.js +11 -3
  16. package/examples/jsm/csm/CSMShader.js +7 -6
  17. package/examples/jsm/effects/AsciiEffect.js +3 -6
  18. package/examples/jsm/effects/OutlineEffect.js +1 -15
  19. package/examples/jsm/exporters/ColladaExporter.js +26 -14
  20. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  21. package/examples/jsm/exporters/EXRExporter.js +3 -9
  22. package/examples/jsm/exporters/GLTFExporter.js +524 -111
  23. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  24. package/examples/jsm/exporters/MMDExporter.js +1 -1
  25. package/examples/jsm/exporters/PLYExporter.js +8 -1
  26. package/examples/jsm/exporters/STLExporter.js +8 -4
  27. package/examples/jsm/exporters/USDZExporter.js +22 -3
  28. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  29. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  30. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  31. package/examples/jsm/helpers/ViewHelper.js +70 -56
  32. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  33. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  34. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  35. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  36. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  37. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  38. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  39. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  40. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  41. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  42. package/examples/jsm/libs/tween.module.js +803 -0
  43. package/examples/jsm/lights/IESSpotLight.js +25 -0
  44. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  45. package/examples/jsm/lines/LineSegments2.js +12 -10
  46. package/examples/jsm/loaders/3DMLoader.js +8 -5
  47. package/examples/jsm/loaders/3MFLoader.js +12 -11
  48. package/examples/jsm/loaders/AMFLoader.js +2 -3
  49. package/examples/jsm/loaders/BVHLoader.js +2 -2
  50. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  51. package/examples/jsm/loaders/DRACOLoader.js +67 -18
  52. package/examples/jsm/loaders/EXRLoader.js +23 -24
  53. package/examples/jsm/loaders/FBXLoader.js +32 -50
  54. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  55. package/examples/jsm/loaders/GLTFLoader.js +249 -215
  56. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  57. package/examples/jsm/loaders/IESLoader.js +337 -0
  58. package/examples/jsm/loaders/KMZLoader.js +4 -4
  59. package/examples/jsm/loaders/KTX2Loader.js +41 -24
  60. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  61. package/examples/jsm/loaders/LWOLoader.js +12 -29
  62. package/examples/jsm/loaders/LottieLoader.js +3 -1
  63. package/examples/jsm/loaders/MMDLoader.js +17 -13
  64. package/examples/jsm/loaders/MTLLoader.js +2 -2
  65. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  66. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  67. package/examples/jsm/loaders/OBJLoader.js +1 -1
  68. package/examples/jsm/loaders/PCDLoader.js +1 -2
  69. package/examples/jsm/loaders/PLYLoader.js +238 -105
  70. package/examples/jsm/loaders/RGBELoader.js +3 -3
  71. package/examples/jsm/loaders/STLLoader.js +1 -2
  72. package/examples/jsm/loaders/SVGLoader.js +36 -27
  73. package/examples/jsm/loaders/TTFLoader.js +1 -8
  74. package/examples/jsm/loaders/TiltLoader.js +13 -7
  75. package/examples/jsm/loaders/USDZLoader.js +5 -5
  76. package/examples/jsm/loaders/VOXLoader.js +8 -2
  77. package/examples/jsm/loaders/VRMLLoader.js +5 -13
  78. package/examples/jsm/loaders/VTKLoader.js +7 -6
  79. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  81. package/examples/jsm/math/MeshSurfaceSampler.js +0 -6
  82. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  83. package/examples/jsm/misc/GPUComputationRenderer.js +5 -5
  84. package/examples/jsm/misc/MD2Character.js +2 -2
  85. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  86. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  87. package/examples/jsm/misc/RollerCoaster.js +7 -1
  88. package/examples/jsm/misc/Volume.js +20 -5
  89. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  90. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  91. package/examples/jsm/nodes/Nodes.js +143 -335
  92. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  93. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  94. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  95. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  96. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  97. package/examples/jsm/nodes/accessors/InstanceNode.js +17 -21
  98. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  99. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  100. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  101. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +12 -8
  102. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  103. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  104. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  105. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  106. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  107. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  108. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  109. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  110. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  111. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  112. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  113. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  114. package/examples/jsm/nodes/{core → code}/CodeNode.js +27 -2
  115. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  116. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  117. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  118. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  119. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  120. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  121. package/examples/jsm/nodes/core/AttributeNode.js +16 -8
  122. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  123. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  124. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  125. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  126. package/examples/jsm/nodes/core/InputNode.js +26 -5
  127. package/examples/jsm/nodes/core/InstanceIndexNode.js +6 -1
  128. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  129. package/examples/jsm/nodes/core/Node.js +128 -34
  130. package/examples/jsm/nodes/core/NodeBuilder.js +209 -118
  131. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  132. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  133. package/examples/jsm/nodes/core/NodeUtils.js +105 -28
  134. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  135. package/examples/jsm/nodes/core/StackNode.js +92 -0
  136. package/examples/jsm/nodes/core/TempNode.js +11 -3
  137. package/examples/jsm/nodes/core/UniformNode.js +15 -0
  138. package/examples/jsm/nodes/core/VarNode.js +21 -29
  139. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  140. package/examples/jsm/nodes/core/constants.js +6 -0
  141. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  142. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  143. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  144. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  145. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  146. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  147. package/examples/jsm/nodes/display/ToneMappingNode.js +92 -11
  148. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  149. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  150. package/examples/jsm/nodes/display/ViewportTextureNode.js +61 -0
  151. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  152. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  153. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  154. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  155. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  156. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  157. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  158. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  159. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  160. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  161. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  162. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +33 -36
  163. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  164. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  165. package/examples/jsm/nodes/geometry/RangeNode.js +32 -19
  166. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  167. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  168. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  169. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +112 -6
  170. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  171. package/examples/jsm/nodes/lighting/EnvironmentNode.js +104 -34
  172. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  173. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  174. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  175. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  176. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  177. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  178. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  179. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  180. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  181. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  182. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  183. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  184. package/examples/jsm/nodes/materials/Materials.js +11 -55
  185. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  186. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  187. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  188. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  189. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  190. package/examples/jsm/nodes/materials/NodeMaterial.js +244 -61
  191. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  192. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  193. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  194. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  195. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  196. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  197. package/examples/jsm/nodes/math/CondNode.js +43 -17
  198. package/examples/jsm/nodes/math/MathNode.js +178 -73
  199. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  200. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  201. package/examples/jsm/nodes/shadernode/ShaderNode.js +158 -42
  202. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  203. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  204. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  205. package/examples/jsm/nodes/utils/EquirectUVNode.js +11 -4
  206. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  207. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  208. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  209. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  210. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  211. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  212. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  213. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  214. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  215. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  216. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  217. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  218. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  219. package/examples/jsm/objects/Reflector.js +4 -4
  220. package/examples/jsm/objects/Refractor.js +4 -4
  221. package/examples/jsm/objects/ShadowMesh.js +3 -3
  222. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  223. package/examples/jsm/physics/{OimoPhysics.js → RapierPhysics.js} +59 -51
  224. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -8
  225. package/examples/jsm/postprocessing/AfterimagePass.js +0 -2
  226. package/examples/jsm/postprocessing/BloomPass.js +0 -2
  227. package/examples/jsm/postprocessing/BokehPass.js +0 -6
  228. package/examples/jsm/postprocessing/DotScreenPass.js +0 -2
  229. package/examples/jsm/postprocessing/EffectComposer.js +3 -94
  230. package/examples/jsm/postprocessing/FilmPass.js +0 -2
  231. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  232. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  233. package/examples/jsm/postprocessing/OutlinePass.js +0 -1
  234. package/examples/jsm/postprocessing/Pass.js +2 -0
  235. package/examples/jsm/postprocessing/SAOPass.js +0 -24
  236. package/examples/jsm/postprocessing/SMAAPass.js +0 -6
  237. package/examples/jsm/postprocessing/SSAARenderPass.js +13 -5
  238. package/examples/jsm/postprocessing/SSAOPass.js +0 -12
  239. package/examples/jsm/postprocessing/SSRPass.js +0 -6
  240. package/examples/jsm/postprocessing/SavePass.js +0 -2
  241. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +0 -8
  243. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  244. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  245. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  246. package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +2 -2
  247. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +14 -4
  248. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +72 -55
  249. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +34 -19
  250. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +1 -1
  251. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +158 -26
  252. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +1 -1
  253. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +6 -0
  254. package/examples/jsm/renderers/webgpu/WebGPURenderLists.js +30 -14
  255. package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +40 -0
  256. package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +50 -0
  257. package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +49 -111
  258. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +40 -62
  259. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +14 -26
  260. package/examples/jsm/renderers/webgpu/WebGPURenderTarget.js +15 -0
  261. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +244 -100
  262. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +3 -1
  263. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +2 -4
  264. package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +2 -0
  265. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +366 -110
  266. package/examples/jsm/renderers/webgpu/WebGPUUniformsGroup.js +1 -1
  267. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +13 -6
  268. package/examples/jsm/renderers/webgpu/WebGPUWeakMap.js +83 -0
  269. package/examples/jsm/renderers/webgpu/constants.js +68 -6
  270. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +74 -57
  271. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +241 -22
  272. package/examples/jsm/shaders/MMDToonShader.js +15 -4
  273. package/examples/jsm/shaders/RGBShiftShader.js +2 -2
  274. package/examples/jsm/shaders/VelocityShader.js +1 -1
  275. package/examples/jsm/utils/BufferGeometryUtils.js +37 -35
  276. package/examples/jsm/utils/LDrawUtils.js +4 -4
  277. package/examples/jsm/utils/PackedPhongMaterial.js +5 -78
  278. package/examples/jsm/utils/SceneUtils.js +8 -4
  279. package/examples/jsm/utils/SkeletonUtils.js +27 -210
  280. package/examples/jsm/webxr/VRButton.js +1 -2
  281. package/examples/jsm/webxr/XRButton.js +198 -0
  282. package/package.json +33 -87
  283. package/src/Three.Legacy.js +19 -110
  284. package/src/Three.js +4 -3
  285. package/src/animation/AnimationUtils.js +13 -1
  286. package/src/animation/PropertyBinding.js +2 -2
  287. package/src/audio/Audio.js +7 -2
  288. package/src/constants.js +10 -2
  289. package/src/core/BufferAttribute.js +147 -8
  290. package/src/core/BufferGeometry.js +3 -9
  291. package/src/core/GLBufferAttribute.js +2 -0
  292. package/src/core/InterleavedBufferAttribute.js +1 -1
  293. package/src/core/Object3D.js +36 -7
  294. package/src/extras/DataUtils.js +7 -1
  295. package/src/extras/ImageUtils.js +2 -2
  296. package/src/extras/PMREMGenerator.js +5 -5
  297. package/src/extras/curves/LineCurve.js +6 -4
  298. package/src/extras/curves/LineCurve3.js +13 -0
  299. package/src/geometries/BoxGeometry.js +10 -0
  300. package/src/geometries/CircleGeometry.js +11 -1
  301. package/src/geometries/ConeGeometry.js +1 -1
  302. package/src/geometries/CylinderGeometry.js +11 -1
  303. package/src/geometries/EdgesGeometry.js +10 -0
  304. package/src/geometries/ExtrudeGeometry.js +11 -1
  305. package/src/geometries/LatheGeometry.js +10 -0
  306. package/src/geometries/PlaneGeometry.js +10 -0
  307. package/src/geometries/PolyhedronGeometry.js +10 -0
  308. package/src/geometries/RingGeometry.js +11 -1
  309. package/src/geometries/ShapeGeometry.js +10 -0
  310. package/src/geometries/SphereGeometry.js +12 -2
  311. package/src/geometries/TorusGeometry.js +11 -1
  312. package/src/geometries/TorusKnotGeometry.js +10 -0
  313. package/src/geometries/TubeGeometry.js +10 -0
  314. package/src/geometries/WireframeGeometry.js +10 -0
  315. package/src/helpers/Box3Helper.js +1 -2
  316. package/src/lights/DirectionalLight.js +1 -1
  317. package/src/lights/HemisphereLight.js +1 -1
  318. package/src/lights/SpotLight.js +1 -1
  319. package/src/loaders/AudioLoader.js +14 -8
  320. package/src/loaders/DataTextureLoader.js +5 -1
  321. package/src/loaders/MaterialLoader.js +4 -0
  322. package/src/loaders/ObjectLoader.js +9 -2
  323. package/src/materials/LineBasicMaterial.js +4 -0
  324. package/src/materials/Material.js +6 -3
  325. package/src/materials/MeshDistanceMaterial.js +0 -9
  326. package/src/materials/ShaderMaterial.js +6 -1
  327. package/src/math/Box2.js +3 -2
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  656. package/examples/js/shaders/MirrorShader.js +0 -56
  657. package/examples/js/shaders/NormalMapShader.js +0 -55
  658. package/examples/js/shaders/RGBShiftShader.js +0 -56
  659. package/examples/js/shaders/SAOShader.js +0 -209
  660. package/examples/js/shaders/SMAAShader.js +0 -454
  661. package/examples/js/shaders/SSAOShader.js +0 -295
  662. package/examples/js/shaders/SSRShader.js +0 -381
  663. package/examples/js/shaders/SepiaShader.js +0 -52
  664. package/examples/js/shaders/SobelOperatorShader.js +0 -88
  665. package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
  666. package/examples/js/shaders/TechnicolorShader.js +0 -43
  667. package/examples/js/shaders/ToneMapShader.js +0 -84
  668. package/examples/js/shaders/ToonShader.js +0 -335
  669. package/examples/js/shaders/TriangleBlurShader.js +0 -70
  670. package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
  671. package/examples/js/shaders/VelocityShader.js +0 -126
  672. package/examples/js/shaders/VerticalBlurShader.js +0 -59
  673. package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
  674. package/examples/js/shaders/VignetteShader.js +0 -53
  675. package/examples/js/shaders/VolumeShader.js +0 -296
  676. package/examples/js/shaders/WaterRefractionShader.js +0 -84
  677. package/examples/js/textures/FlakesTexture.js +0 -40
  678. package/examples/js/utils/BufferGeometryUtils.js +0 -1160
  679. package/examples/js/utils/CameraUtils.js +0 -71
  680. package/examples/js/utils/GPUStatsPanel.js +0 -125
  681. package/examples/js/utils/GeometryCompressionUtils.js +0 -549
  682. package/examples/js/utils/GeometryUtils.js +0 -168
  683. package/examples/js/utils/LDrawUtils.js +0 -179
  684. package/examples/js/utils/PackedPhongMaterial.js +0 -109
  685. package/examples/js/utils/SceneUtils.js +0 -214
  686. package/examples/js/utils/ShadowMapViewer.js +0 -183
  687. package/examples/js/utils/SkeletonUtils.js +0 -493
  688. package/examples/js/utils/UVsDebug.js +0 -143
  689. package/examples/js/utils/WorkerPool.js +0 -105
  690. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
  691. package/examples/jsm/libs/OimoPhysics/index.js +0 -43
  692. package/examples/jsm/libs/flow.module.js +0 -4552
  693. package/examples/jsm/libs/tween.module.min.js +0 -3
  694. package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
  695. package/examples/jsm/loaders/IFCLoader.js +0 -2431
  696. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
  697. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  698. package/examples/jsm/node-editor/NodeEditor.js +0 -857
  699. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  700. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
  701. package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
  702. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
  703. package/examples/jsm/node-editor/core/BaseNode.js +0 -96
  704. package/examples/jsm/node-editor/core/DataFile.js +0 -59
  705. package/examples/jsm/node-editor/core/FileEditor.js +0 -20
  706. package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
  707. package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
  708. package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
  709. package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
  710. package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
  711. package/examples/jsm/node-editor/examples/matcap.json +0 -1
  712. package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
  713. package/examples/jsm/node-editor/examples/rim.json +0 -1
  714. package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
  715. package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
  716. package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
  717. package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
  718. package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
  719. package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
  720. package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
  721. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
  722. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
  723. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
  724. package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
  725. package/examples/jsm/node-editor/math/DotEditor.js +0 -35
  726. package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
  727. package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
  728. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
  729. package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
  730. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  731. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  732. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
  733. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
  734. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  735. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  736. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
  737. package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
  738. package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
  739. package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
  740. package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
  741. package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
  742. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
  743. package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
  744. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
  745. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
  746. package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
  747. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
  748. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
  749. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
  750. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
  751. /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
  752. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
  753. /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
  754. /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
  755. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  756. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  757. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
@@ -1,8 +1,17 @@
1
1
  import LightingNode from './LightingNode.js';
2
2
  import { NodeUpdateType } from '../core/constants.js';
3
- import { uniform } from '../shadernode/ShaderNodeElements.js';
3
+ import { uniform } from '../core/UniformNode.js';
4
+ import { addNodeClass } from '../core/Node.js';
5
+ import { vec3 } from '../shadernode/ShaderNode.js';
6
+ import { reference } from '../accessors/ReferenceNode.js';
7
+ import { texture } from '../accessors/TextureNode.js';
8
+ import { positionWorld } from '../accessors/PositionNode.js';
9
+ import { cond } from '../math/CondNode.js';
10
+ import MeshBasicNodeMaterial from '../materials/MeshBasicNodeMaterial.js';
4
11
 
5
- import { Color } from 'three';
12
+ import { Color, DepthTexture, NearestFilter } from 'three';
13
+
14
+ let depthMaterial = null;
6
15
 
7
16
  class AnalyticLightNode extends LightingNode {
8
17
 
@@ -10,11 +19,15 @@ class AnalyticLightNode extends LightingNode {
10
19
 
11
20
  super();
12
21
 
13
- this.updateType = NodeUpdateType.OBJECT;
22
+ this.updateType = NodeUpdateType.FRAME;
14
23
 
15
24
  this.light = light;
16
25
 
17
- this.colorNode = uniform( new Color() );
26
+ this.rtt = null;
27
+ this.shadowNode = null;
28
+
29
+ this.color = new Color();
30
+ this.colorNode = uniform( this.color );
18
31
 
19
32
  }
20
33
 
@@ -24,14 +37,107 @@ class AnalyticLightNode extends LightingNode {
24
37
 
25
38
  }
26
39
 
27
- update( /*frame*/ ) {
40
+ constructShadow( builder ) {
41
+
42
+ let shadowNode = this.shadowNode;
43
+
44
+ if ( shadowNode === null ) {
45
+
46
+ if ( depthMaterial === null ) depthMaterial = new MeshBasicNodeMaterial();
47
+
48
+ const shadow = this.light.shadow;
49
+ const rtt = builder.getRenderTarget( shadow.mapSize.width, shadow.mapSize.height );
50
+
51
+ const depthTexture = new DepthTexture();
52
+ depthTexture.minFilter = NearestFilter;
53
+ depthTexture.magFilter = NearestFilter;
54
+
55
+ rtt.depthTexture = depthTexture;
56
+
57
+ shadow.camera.updateProjectionMatrix();
58
+
59
+ //
60
+
61
+ const bias = reference( 'bias', 'float', shadow );
62
+
63
+ //const diffuseFactor = normalView.dot( objectViewPosition( this.light ).sub( positionView ).normalize().negate() );
64
+ //bias = mix( bias, 0, diffuseFactor );
65
+
66
+ let shadowCoord = uniform( shadow.matrix ).mul( positionWorld );
67
+ shadowCoord = shadowCoord.xyz.div( shadowCoord.w );
68
+
69
+ shadowCoord = vec3(
70
+ shadowCoord.x,
71
+ shadowCoord.y.oneMinus(),
72
+ shadowCoord.z
73
+ );
74
+
75
+ // @TODO: Optimize using WebGPU compare-sampler
76
+
77
+ let depth = texture( depthTexture, shadowCoord.xy );
78
+ depth = depth.mul( .5 ).add( .5 ).add( bias );
79
+
80
+ shadowNode = cond( shadowCoord.z.lessThan( depth ).or( shadowCoord.y.lessThan( .000001 ) /*@TODO: find the cause and remove it soon */ ), 1, 0 );
81
+ //shadowNode = step( shadowCoord.z, depth );
82
+
83
+ //
84
+
85
+ this.rtt = rtt;
86
+ this.colorNode = this.colorNode.mul( shadowNode );
87
+
88
+ this.shadowNode = shadowNode;
89
+
90
+ //
91
+
92
+ this.updateBeforeType = NodeUpdateType.RENDER;
93
+
94
+ }
95
+
96
+ }
97
+
98
+ construct( builder ) {
99
+
100
+ if ( this.light.castShadow ) this.constructShadow( builder );
101
+
102
+ }
103
+
104
+ updateShadow( frame ) {
105
+
106
+ const { rtt, light } = this;
107
+ const { renderer, scene } = frame;
108
+
109
+ scene.overrideMaterial = depthMaterial;
110
+
111
+ rtt.setSize( light.shadow.mapSize.width, light.shadow.mapSize.height );
112
+
113
+ light.shadow.updateMatrices( light );
114
+
115
+ renderer.setRenderTarget( rtt );
116
+ renderer.render( scene, light.shadow.camera );
117
+ renderer.setRenderTarget( null );
118
+
119
+ scene.overrideMaterial = null;
120
+
121
+ }
122
+
123
+ updateBefore( frame ) {
28
124
 
29
125
  const { light } = this;
30
126
 
31
- this.colorNode.value.copy( light.color ).multiplyScalar( light.intensity );
127
+ if ( light.castShadow ) this.updateShadow( frame );
128
+
129
+ }
130
+
131
+ update( frame ) {
132
+
133
+ const { light } = this;
134
+
135
+ this.color.copy( light.color ).multiplyScalar( light.intensity );
32
136
 
33
137
  }
34
138
 
35
139
  }
36
140
 
37
141
  export default AnalyticLightNode;
142
+
143
+ addNodeClass( AnalyticLightNode );
@@ -0,0 +1,43 @@
1
+ import AnalyticLightNode from './AnalyticLightNode.js';
2
+ import { lightTargetDirection } from './LightNode.js';
3
+ import { addLightNode } from './LightsNode.js';
4
+ import { addNodeClass } from '../core/Node.js';
5
+
6
+ import { DirectionalLight } from 'three';
7
+
8
+ class DirectionalLightNode extends AnalyticLightNode {
9
+
10
+ constructor( light = null ) {
11
+
12
+ super( light );
13
+
14
+ }
15
+
16
+ construct( builder ) {
17
+
18
+ super.construct( builder );
19
+
20
+ const lightColor = this.colorNode;
21
+ const lightDirection = lightTargetDirection( this.light );
22
+ const lightingModelFunctionNode = builder.context.lightingModelNode;
23
+ const reflectedLight = builder.context.reflectedLight;
24
+
25
+ if ( lightingModelFunctionNode && lightingModelFunctionNode.direct ) {
26
+
27
+ lightingModelFunctionNode.direct.call( {
28
+ lightDirection,
29
+ lightColor,
30
+ reflectedLight
31
+ }, builder );
32
+
33
+ }
34
+
35
+ }
36
+
37
+ }
38
+
39
+ export default DirectionalLightNode;
40
+
41
+ addLightNode( DirectionalLight, DirectionalLightNode );
42
+
43
+ addNodeClass( DirectionalLightNode );
@@ -1,19 +1,14 @@
1
1
  import LightingNode from './LightingNode.js';
2
- import ContextNode from '../core/ContextNode.js';
3
- import MaxMipLevelNode from '../utils/MaxMipLevelNode.js';
4
- import { ShaderNode, float, add, mul, div, log2, clamp, roughness, reflect, mix, positionViewDirection, negate, normalize, transformedNormalView, transformedNormalWorld, transformDirection, cameraViewMatrix } from '../shadernode/ShaderNodeElements.js';
5
-
6
- // taken from here: http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html
7
- const getSpecularMIPLevel = new ShaderNode( ( { texture, levelNode } ) => {
8
-
9
- const maxMIPLevelScalar = new MaxMipLevelNode( texture );
10
-
11
- const sigma = div( mul( Math.PI, mul( levelNode, levelNode ) ), add( 1.0, levelNode ) );
12
- const desiredMIPLevel = add( maxMIPLevelScalar, log2( sigma ) );
13
-
14
- return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );
15
-
16
- } );
2
+ import { cache } from '../core/CacheNode.js';
3
+ import { context } from '../core/ContextNode.js';
4
+ import { roughness } from '../core/PropertyNode.js';
5
+ import { equirectUV } from '../utils/EquirectUVNode.js';
6
+ import { specularMIPLevel } from '../utils/SpecularMIPLevelNode.js';
7
+ import { cameraViewMatrix } from '../accessors/CameraNode.js';
8
+ import { transformedNormalView, transformedNormalWorld } from '../accessors/NormalNode.js';
9
+ import { positionViewDirection } from '../accessors/PositionNode.js';
10
+ import { addNodeClass } from '../core/Node.js';
11
+ import { float, vec2 } from '../shadernode/ShaderNode.js';
17
12
 
18
13
  class EnvironmentNode extends LightingNode {
19
14
 
@@ -30,33 +25,106 @@ class EnvironmentNode extends LightingNode {
30
25
  const envNode = this.envNode;
31
26
  const properties = builder.getNodeProperties( this );
32
27
 
33
- let reflectVec = reflect( negate( positionViewDirection ), transformedNormalView );
34
- reflectVec = normalize( mix( reflectVec, transformedNormalView, mul( roughness, roughness ) ) );
35
- reflectVec = transformDirection( reflectVec, cameraViewMatrix );
28
+ let reflectVec;
29
+ let radianceTextureUVNode;
30
+ let irradianceTextureUVNode;
31
+
32
+ const radianceContext = context( envNode, {
33
+ getUVNode: ( textureNode ) => {
34
+
35
+ let node = null;
36
+
37
+ if ( reflectVec === undefined ) {
38
+
39
+ reflectVec = positionViewDirection.negate().reflect( transformedNormalView );
40
+ reflectVec = roughness.mul( roughness ).mix( reflectVec, transformedNormalView ).normalize();
41
+ reflectVec = reflectVec.transformDirection( cameraViewMatrix );
42
+
43
+ }
44
+
45
+ if ( textureNode.isCubeTextureNode ) {
46
+
47
+ node = reflectVec;
48
+
49
+ } else if ( textureNode.isTextureNode ) {
50
+
51
+ if ( radianceTextureUVNode === undefined ) {
52
+
53
+ // @TODO: Needed PMREM
54
+
55
+ radianceTextureUVNode = equirectUV( reflectVec );
56
+
57
+ }
58
+
59
+ node = radianceTextureUVNode;
60
+
61
+ }
62
+
63
+ return node;
64
+
65
+ },
66
+ getSamplerLevelNode: () => {
67
+
68
+ return roughness;
36
69
 
37
- const radianceContext = new ContextNode( envNode, {
38
- tempRead: false,
39
- uvNode: reflectVec,
40
- levelNode: roughness,
41
- levelShaderNode: getSpecularMIPLevel
70
+ },
71
+ getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => {
72
+
73
+ return specularMIPLevel( textureNode, levelNode );
74
+
75
+ }
42
76
  } );
43
77
 
44
- const irradianceContext = new ContextNode( envNode, {
45
- tempRead: false,
46
- uvNode: transformedNormalWorld,
47
- levelNode: float( 1 ),
48
- levelShaderNode: getSpecularMIPLevel
78
+ const irradianceContext = context( envNode, {
79
+ getUVNode: ( textureNode ) => {
80
+
81
+ let node = null;
82
+
83
+ if ( textureNode.isCubeTextureNode ) {
84
+
85
+ node = transformedNormalWorld;
86
+
87
+ } else if ( textureNode.isTextureNode ) {
88
+
89
+ if ( irradianceTextureUVNode === undefined ) {
90
+
91
+ // @TODO: Needed PMREM
92
+
93
+ irradianceTextureUVNode = equirectUV( transformedNormalWorld );
94
+ irradianceTextureUVNode = vec2( irradianceTextureUVNode.x, irradianceTextureUVNode.y.oneMinus() );
95
+
96
+ }
97
+
98
+ node = irradianceTextureUVNode;
99
+
100
+ }
101
+
102
+ return node;
103
+
104
+ },
105
+ getSamplerLevelNode: () => {
106
+
107
+ return float( 1 );
108
+
109
+ },
110
+ getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => {
111
+
112
+ return specularMIPLevel( textureNode, levelNode );
113
+
114
+ }
49
115
  } );
50
116
 
51
- // it's used to cache the construct only if necessary: See `CubeTextureNode.getConstructReference()`
52
- radianceContext.context.environmentContext = radianceContext;
53
- irradianceContext.context.environmentContext = irradianceContext;
117
+ //
118
+
119
+ const isolateRadianceFlowContext = cache( radianceContext );
54
120
 
55
- builder.context.radiance.add( radianceContext );
121
+ //
56
122
 
57
- builder.context.iblIrradiance.add( mul( Math.PI, irradianceContext ) );
123
+ builder.context.radiance.addAssign( isolateRadianceFlowContext );
58
124
 
59
- properties.radianceContext = radianceContext;
125
+ builder.context.iblIrradiance.addAssign( irradianceContext.mul( Math.PI ) );
126
+
127
+ properties.radianceContext = isolateRadianceFlowContext;
60
128
  properties.irradianceContext = irradianceContext;
61
129
 
62
130
  }
@@ -64,3 +132,5 @@ class EnvironmentNode extends LightingNode {
64
132
  }
65
133
 
66
134
  export default EnvironmentNode;
135
+
136
+ addNodeClass( EnvironmentNode );
@@ -1,7 +1,10 @@
1
1
  import AnalyticLightNode from './AnalyticLightNode.js';
2
- import LightsNode from './LightsNode.js';
3
- import Object3DNode from '../accessors/Object3DNode.js';
4
- import { uniform, add, mul, dot, mix, normalize, normalView } from '../shadernode/ShaderNodeElements.js';
2
+ import { addLightNode } from './LightsNode.js';
3
+ import { uniform } from '../core/UniformNode.js';
4
+ import { mix } from '../math/MathNode.js';
5
+ import { normalView } from '../accessors/NormalNode.js';
6
+ import { objectPosition } from '../accessors/Object3DNode.js';
7
+ import { addNodeClass } from '../core/Node.js';
5
8
 
6
9
  import { Color, HemisphereLight } from 'three';
7
10
 
@@ -11,8 +14,8 @@ class HemisphereLightNode extends AnalyticLightNode {
11
14
 
12
15
  super( light );
13
16
 
14
- this.lightPositionNode = new Object3DNode( Object3DNode.POSITION );
15
- this.lightDirectionNode = normalize( this.lightPositionNode );
17
+ this.lightPositionNode = objectPosition;
18
+ this.lightDirectionNode = objectPosition.normalize();
16
19
 
17
20
  this.groundColorNode = uniform( new Color() );
18
21
 
@@ -34,17 +37,19 @@ class HemisphereLightNode extends AnalyticLightNode {
34
37
 
35
38
  const { colorNode, groundColorNode, lightDirectionNode } = this;
36
39
 
37
- const dotNL = dot( normalView, lightDirectionNode );
38
- const hemiDiffuseWeight = add( mul( 0.5, dotNL ), 0.5 );
40
+ const dotNL = normalView.dot( lightDirectionNode );
41
+ const hemiDiffuseWeight = dotNL.mul( 0.5 ).add( 0.5 );
39
42
 
40
43
  const irradiance = mix( groundColorNode, colorNode, hemiDiffuseWeight );
41
44
 
42
- builder.context.irradiance.add( irradiance );
45
+ builder.context.irradiance.addAssign( irradiance );
43
46
 
44
47
  }
45
48
 
46
49
  }
47
50
 
48
- LightsNode.setReference( HemisphereLight, HemisphereLightNode );
49
-
50
51
  export default HemisphereLightNode;
52
+
53
+ addLightNode( HemisphereLight, HemisphereLightNode );
54
+
55
+ addNodeClass( HemisphereLightNode );
@@ -0,0 +1,39 @@
1
+ import SpotLightNode from './SpotLightNode.js';
2
+ import { addLightNode } from './LightsNode.js';
3
+ import { texture } from '../accessors/TextureNode.js';
4
+ import { vec2 } from '../shadernode/ShaderNode.js';
5
+ import { addNodeClass } from '../core/Node.js';
6
+
7
+ import IESSpotLight from '../../lights/IESSpotLight.js';
8
+
9
+ class IESSpotLightNode extends SpotLightNode {
10
+
11
+ getSpotAttenuation( angleCosine ) {
12
+
13
+ const iesMap = this.light.iesMap;
14
+
15
+ let spotAttenuation = null;
16
+
17
+ if ( iesMap && iesMap.isTexture === true ) {
18
+
19
+ const angle = angleCosine.acos().mul( 1.0 / Math.PI );
20
+
21
+ spotAttenuation = texture( iesMap, vec2( angle, 0 ), 0 ).r;
22
+
23
+ } else {
24
+
25
+ spotAttenuation = super.getSpotAttenuation( angleCosine );
26
+
27
+ }
28
+
29
+ return spotAttenuation;
30
+
31
+ }
32
+
33
+ }
34
+
35
+ export default IESSpotLightNode;
36
+
37
+ addLightNode( IESSpotLight, IESSpotLightNode );
38
+
39
+ addNodeClass( IESSpotLightNode );
@@ -0,0 +1,57 @@
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+ import { nodeProxy } from '../shadernode/ShaderNode.js';
3
+ import { objectPosition } from '../accessors/Object3DNode.js';
4
+ import { cameraViewMatrix } from '../accessors/CameraNode.js';
5
+
6
+ class LightNode extends Node {
7
+
8
+ constructor( scope = LightNode.TARGET_DIRECTION, light = null ) {
9
+
10
+ super();
11
+
12
+ this.scope = scope;
13
+ this.light = light;
14
+
15
+ }
16
+
17
+ construct() {
18
+
19
+ const { scope, light } = this;
20
+
21
+ let output = null;
22
+
23
+ if ( scope === LightNode.TARGET_DIRECTION ) {
24
+
25
+ output = cameraViewMatrix.transformDirection( objectPosition( light ).sub( objectPosition( light.target ) ) );
26
+
27
+ }
28
+
29
+ return output;
30
+
31
+ }
32
+
33
+ serialize( data ) {
34
+
35
+ super.serialize( data );
36
+
37
+ data.scope = this.scope;
38
+
39
+ }
40
+
41
+ deserialize( data ) {
42
+
43
+ super.deserialize( data );
44
+
45
+ this.scope = data.scope;
46
+
47
+ }
48
+
49
+ }
50
+
51
+ LightNode.TARGET_DIRECTION = 'targetDirection';
52
+
53
+ export default LightNode;
54
+
55
+ export const lightTargetDirection = nodeProxy( LightNode, LightNode.TARGET_DIRECTION );
56
+
57
+ addNodeClass( LightNode );
@@ -0,0 +1,17 @@
1
+ import { ShaderNode } from '../shadernode/ShaderNode.js';
2
+
3
+ export const getDistanceAttenuation = new ShaderNode( ( inputs ) => {
4
+
5
+ const { lightDistance, cutoffDistance, decayExponent } = inputs;
6
+
7
+ // based upon Frostbite 3 Moving to Physically-based Rendering
8
+ // page 32, equation 26: E[window1]
9
+ // https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
10
+ const distanceFalloff = lightDistance.pow( decayExponent ).max( 0.01 ).reciprocal();
11
+
12
+ return cutoffDistance.greaterThan( 0 ).cond(
13
+ distanceFalloff.mul( lightDistance.div( cutoffDistance ).pow4().oneMinus().clamp().pow2() ),
14
+ distanceFalloff
15
+ );
16
+
17
+ } ); // validated
@@ -1,13 +1,19 @@
1
1
  import ContextNode from '../core/ContextNode.js';
2
- import { float, vec3, add, temp } from '../shadernode/ShaderNodeBaseElements.js';
2
+ import { temp } from '../core/VarNode.js';
3
+ import { add } from '../math/OperatorNode.js';
4
+ import { mix } from '../math/MathNode.js';
5
+ import { addNodeClass } from '../core/Node.js';
6
+ import { addNodeElement, nodeProxy, float, vec3 } from '../shadernode/ShaderNode.js';
3
7
 
4
8
  class LightingContextNode extends ContextNode {
5
9
 
6
- constructor( node, lightingModelNode = null ) {
10
+ constructor( node, lightingModelNode = null, backdropNode = null, backdropAlphaNode = null ) {
7
11
 
8
12
  super( node );
9
13
 
10
14
  this.lightingModelNode = lightingModelNode;
15
+ this.backdropNode = backdropNode;
16
+ this.backdropAlphaNode = backdropAlphaNode;
11
17
 
12
18
  }
13
19
 
@@ -19,7 +25,7 @@ class LightingContextNode extends ContextNode {
19
25
 
20
26
  construct( builder ) {
21
27
 
22
- const { lightingModelNode } = this;
28
+ const { lightingModelNode, backdropNode, backdropAlphaNode } = this;
23
29
 
24
30
  const context = this.context = {}; // reset context
25
31
  const properties = builder.getNodeProperties( this );
@@ -27,8 +33,18 @@ class LightingContextNode extends ContextNode {
27
33
  const directDiffuse = temp( vec3() ),
28
34
  directSpecular = temp( vec3() ),
29
35
  indirectDiffuse = temp( vec3() ),
30
- indirectSpecular = temp( vec3() ),
31
- total = add( directDiffuse, directSpecular, indirectDiffuse, indirectSpecular );
36
+ indirectSpecular = temp( vec3() );
37
+
38
+ let totalDiffuse = add( directDiffuse, indirectDiffuse );
39
+
40
+ if ( backdropNode !== null ) {
41
+
42
+ totalDiffuse = vec3( backdropAlphaNode !== null ? mix( totalDiffuse, backdropNode, backdropAlphaNode ) : backdropNode );
43
+
44
+ }
45
+
46
+ const totalSpecular = add( directSpecular, indirectSpecular );
47
+ const total = add( totalDiffuse, totalSpecular );
32
48
 
33
49
  const reflectedLight = {
34
50
  directDiffuse,
@@ -51,9 +67,9 @@ class LightingContextNode extends ContextNode {
51
67
  context.reflectedLight = reflectedLight;
52
68
  context.lightingModelNode = lightingModelNode || context.lightingModelNode;
53
69
 
54
- if ( lightingModelNode?.indirectDiffuse ) lightingModelNode.indirectDiffuse.call( context );
55
- if ( lightingModelNode?.indirectSpecular ) lightingModelNode.indirectSpecular.call( context );
56
- if ( lightingModelNode?.ambientOcclusion ) lightingModelNode.ambientOcclusion.call( context );
70
+ if ( lightingModelNode && lightingModelNode.indirectDiffuse ) lightingModelNode.indirectDiffuse.call( context );
71
+ if ( lightingModelNode && lightingModelNode.indirectSpecular ) lightingModelNode.indirectSpecular.call( context );
72
+ if ( lightingModelNode && lightingModelNode.ambientOcclusion ) lightingModelNode.ambientOcclusion.call( context );
57
73
 
58
74
  return super.construct( builder );
59
75
 
@@ -73,3 +89,9 @@ class LightingContextNode extends ContextNode {
73
89
  }
74
90
 
75
91
  export default LightingContextNode;
92
+
93
+ export const lightingContext = nodeProxy( LightingContextNode );
94
+
95
+ addNodeElement( 'lightingContext', lightingContext );
96
+
97
+ addNodeClass( LightingContextNode );
@@ -1,4 +1,4 @@
1
- import Node from '../core/Node.js';
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
2
 
3
3
  class LightingNode extends Node {
4
4
 
@@ -17,3 +17,5 @@ class LightingNode extends Node {
17
17
  }
18
18
 
19
19
  export default LightingNode;
20
+
21
+ addNodeClass( LightingNode );
@@ -1,7 +1,8 @@
1
1
  import Node from '../core/Node.js';
2
- import LightingNode from './LightingNode.js';
2
+ import AnalyticLightNode from './AnalyticLightNode.js';
3
+ import { nodeObject, nodeProxy } from '../shadernode/ShaderNode.js';
3
4
 
4
- const references = new WeakMap();
5
+ const LightNodes = new WeakMap();
5
6
 
6
7
  const sortLights = ( lights ) => {
7
8
 
@@ -79,7 +80,7 @@ class LightsNode extends Node {
79
80
 
80
81
  }
81
82
 
82
- fromLights( lights ) {
83
+ fromLights( lights = [] ) {
83
84
 
84
85
  const lightNodes = [];
85
86
 
@@ -92,9 +93,9 @@ class LightsNode extends Node {
92
93
  if ( lightNode === null ) {
93
94
 
94
95
  const lightClass = light.constructor;
95
- const lightNodeClass = references.has( lightClass ) ? references.get( lightClass ) : LightingNode;
96
+ const lightNodeClass = LightNodes.has( lightClass ) ? LightNodes.get( lightClass ) : AnalyticLightNode;
96
97
 
97
- lightNode = new lightNodeClass( light );
98
+ lightNode = nodeObject( new lightNodeClass( light ) );
98
99
 
99
100
  }
100
101
 
@@ -109,12 +110,19 @@ class LightsNode extends Node {
109
110
 
110
111
  }
111
112
 
112
- static setReference( lightClass, lightNodeClass ) {
113
+ }
113
114
 
114
- references.set( lightClass, lightNodeClass );
115
+ export default LightsNode;
115
116
 
116
- }
117
+ export const lights = ( lights ) => nodeObject( new LightsNode().fromLights( lights ) );
118
+ export const lightsWithoutWrap = nodeProxy( LightsNode );
117
119
 
118
- }
120
+ export function addLightNode( lightClass, lightNodeClass ) {
119
121
 
120
- export default LightsNode;
122
+ if ( LightNodes.has( lightClass ) ) throw new Error( `Redefinition of light node ${ lightNodeClass.name }` );
123
+ if ( typeof lightClass !== 'function' || ! lightClass.name ) throw new Error( `Light ${ lightClass.name } is not a class` );
124
+ if ( typeof lightNodeClass !== 'function' || ! lightNodeClass.name ) throw new Error( `Light node ${ lightNodeClass.name } is not a class` );
125
+
126
+ LightNodes.set( lightClass, lightNodeClass );
127
+
128
+ }