super-three 0.147.1 → 0.152.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (757) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +36410 -21120
  3. package/build/three.js +36999 -21708
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6386 -5509
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/capabilities/WebGPU.js +2 -4
  9. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  10. package/examples/jsm/controls/MapControls.js +28 -0
  11. package/examples/jsm/controls/OrbitControls.js +20 -45
  12. package/examples/jsm/controls/PointerLockControls.js +70 -65
  13. package/examples/jsm/controls/TrackballControls.js +18 -4
  14. package/examples/jsm/controls/TransformControls.js +0 -1
  15. package/examples/jsm/csm/CSM.js +11 -3
  16. package/examples/jsm/csm/CSMShader.js +7 -6
  17. package/examples/jsm/effects/AsciiEffect.js +3 -6
  18. package/examples/jsm/effects/OutlineEffect.js +1 -15
  19. package/examples/jsm/exporters/ColladaExporter.js +26 -14
  20. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  21. package/examples/jsm/exporters/EXRExporter.js +3 -9
  22. package/examples/jsm/exporters/GLTFExporter.js +524 -111
  23. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  24. package/examples/jsm/exporters/MMDExporter.js +1 -1
  25. package/examples/jsm/exporters/PLYExporter.js +8 -1
  26. package/examples/jsm/exporters/STLExporter.js +8 -4
  27. package/examples/jsm/exporters/USDZExporter.js +22 -3
  28. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  29. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  30. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  31. package/examples/jsm/helpers/ViewHelper.js +70 -56
  32. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  33. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  34. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  35. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  36. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  37. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  38. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  39. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  40. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  41. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  42. package/examples/jsm/libs/tween.module.js +803 -0
  43. package/examples/jsm/lights/IESSpotLight.js +25 -0
  44. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  45. package/examples/jsm/lines/LineSegments2.js +12 -10
  46. package/examples/jsm/loaders/3DMLoader.js +8 -5
  47. package/examples/jsm/loaders/3MFLoader.js +12 -11
  48. package/examples/jsm/loaders/AMFLoader.js +2 -3
  49. package/examples/jsm/loaders/BVHLoader.js +2 -2
  50. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  51. package/examples/jsm/loaders/DRACOLoader.js +67 -18
  52. package/examples/jsm/loaders/EXRLoader.js +23 -24
  53. package/examples/jsm/loaders/FBXLoader.js +32 -50
  54. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  55. package/examples/jsm/loaders/GLTFLoader.js +249 -215
  56. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  57. package/examples/jsm/loaders/IESLoader.js +337 -0
  58. package/examples/jsm/loaders/KMZLoader.js +4 -4
  59. package/examples/jsm/loaders/KTX2Loader.js +41 -24
  60. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  61. package/examples/jsm/loaders/LWOLoader.js +12 -29
  62. package/examples/jsm/loaders/LottieLoader.js +3 -1
  63. package/examples/jsm/loaders/MMDLoader.js +17 -13
  64. package/examples/jsm/loaders/MTLLoader.js +2 -2
  65. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  66. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  67. package/examples/jsm/loaders/OBJLoader.js +1 -1
  68. package/examples/jsm/loaders/PCDLoader.js +1 -2
  69. package/examples/jsm/loaders/PLYLoader.js +238 -105
  70. package/examples/jsm/loaders/RGBELoader.js +3 -3
  71. package/examples/jsm/loaders/STLLoader.js +1 -2
  72. package/examples/jsm/loaders/SVGLoader.js +36 -27
  73. package/examples/jsm/loaders/TTFLoader.js +1 -8
  74. package/examples/jsm/loaders/TiltLoader.js +13 -7
  75. package/examples/jsm/loaders/USDZLoader.js +5 -5
  76. package/examples/jsm/loaders/VOXLoader.js +8 -2
  77. package/examples/jsm/loaders/VRMLLoader.js +5 -13
  78. package/examples/jsm/loaders/VTKLoader.js +7 -6
  79. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  81. package/examples/jsm/math/MeshSurfaceSampler.js +0 -6
  82. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  83. package/examples/jsm/misc/GPUComputationRenderer.js +5 -5
  84. package/examples/jsm/misc/MD2Character.js +2 -2
  85. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  86. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  87. package/examples/jsm/misc/RollerCoaster.js +7 -1
  88. package/examples/jsm/misc/Volume.js +20 -5
  89. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  90. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  91. package/examples/jsm/nodes/Nodes.js +143 -335
  92. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  93. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  94. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  95. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  96. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  97. package/examples/jsm/nodes/accessors/InstanceNode.js +17 -21
  98. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  99. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  100. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  101. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +12 -8
  102. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  103. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  104. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  105. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  106. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  107. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  108. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  109. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  110. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  111. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  112. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  113. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  114. package/examples/jsm/nodes/{core → code}/CodeNode.js +27 -2
  115. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  116. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  117. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  118. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  119. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  120. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  121. package/examples/jsm/nodes/core/AttributeNode.js +16 -8
  122. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  123. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  124. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  125. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  126. package/examples/jsm/nodes/core/InputNode.js +26 -5
  127. package/examples/jsm/nodes/core/InstanceIndexNode.js +6 -1
  128. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  129. package/examples/jsm/nodes/core/Node.js +128 -34
  130. package/examples/jsm/nodes/core/NodeBuilder.js +209 -118
  131. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  132. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  133. package/examples/jsm/nodes/core/NodeUtils.js +105 -28
  134. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  135. package/examples/jsm/nodes/core/StackNode.js +92 -0
  136. package/examples/jsm/nodes/core/TempNode.js +11 -3
  137. package/examples/jsm/nodes/core/UniformNode.js +15 -0
  138. package/examples/jsm/nodes/core/VarNode.js +21 -29
  139. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  140. package/examples/jsm/nodes/core/constants.js +6 -0
  141. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  142. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  143. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  144. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  145. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  146. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  147. package/examples/jsm/nodes/display/ToneMappingNode.js +92 -11
  148. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  149. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  150. package/examples/jsm/nodes/display/ViewportTextureNode.js +61 -0
  151. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  152. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  153. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  154. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  155. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  156. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  157. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  158. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  159. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  160. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  161. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  162. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +33 -36
  163. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  164. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  165. package/examples/jsm/nodes/geometry/RangeNode.js +32 -19
  166. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  167. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  168. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  169. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +112 -6
  170. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  171. package/examples/jsm/nodes/lighting/EnvironmentNode.js +104 -34
  172. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  173. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  174. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  175. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  176. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  177. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  178. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  179. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  180. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  181. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  182. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  183. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  184. package/examples/jsm/nodes/materials/Materials.js +11 -55
  185. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  186. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  187. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  188. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  189. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  190. package/examples/jsm/nodes/materials/NodeMaterial.js +244 -61
  191. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  192. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  193. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  194. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  195. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  196. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  197. package/examples/jsm/nodes/math/CondNode.js +43 -17
  198. package/examples/jsm/nodes/math/MathNode.js +178 -73
  199. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  200. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  201. package/examples/jsm/nodes/shadernode/ShaderNode.js +158 -42
  202. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  203. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  204. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  205. package/examples/jsm/nodes/utils/EquirectUVNode.js +11 -4
  206. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  207. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  208. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  209. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  210. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  211. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  212. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  213. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  214. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  215. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  216. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  217. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  218. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  219. package/examples/jsm/objects/Reflector.js +4 -4
  220. package/examples/jsm/objects/Refractor.js +4 -4
  221. package/examples/jsm/objects/ShadowMesh.js +3 -3
  222. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  223. package/examples/jsm/physics/{OimoPhysics.js → RapierPhysics.js} +59 -51
  224. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -8
  225. package/examples/jsm/postprocessing/AfterimagePass.js +0 -2
  226. package/examples/jsm/postprocessing/BloomPass.js +0 -2
  227. package/examples/jsm/postprocessing/BokehPass.js +0 -6
  228. package/examples/jsm/postprocessing/DotScreenPass.js +0 -2
  229. package/examples/jsm/postprocessing/EffectComposer.js +3 -94
  230. package/examples/jsm/postprocessing/FilmPass.js +0 -2
  231. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  232. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  233. package/examples/jsm/postprocessing/OutlinePass.js +0 -1
  234. package/examples/jsm/postprocessing/Pass.js +2 -0
  235. package/examples/jsm/postprocessing/SAOPass.js +0 -24
  236. package/examples/jsm/postprocessing/SMAAPass.js +0 -6
  237. package/examples/jsm/postprocessing/SSAARenderPass.js +13 -5
  238. package/examples/jsm/postprocessing/SSAOPass.js +0 -12
  239. package/examples/jsm/postprocessing/SSRPass.js +0 -6
  240. package/examples/jsm/postprocessing/SavePass.js +0 -2
  241. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +0 -8
  243. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  244. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  245. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  246. package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +2 -2
  247. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +14 -4
  248. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +72 -55
  249. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +34 -19
  250. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +1 -1
  251. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +158 -26
  252. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +1 -1
  253. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +6 -0
  254. package/examples/jsm/renderers/webgpu/WebGPURenderLists.js +30 -14
  255. package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +40 -0
  256. package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +50 -0
  257. package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +49 -111
  258. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +40 -62
  259. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +14 -26
  260. package/examples/jsm/renderers/webgpu/WebGPURenderTarget.js +15 -0
  261. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +244 -100
  262. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +3 -1
  263. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +2 -4
  264. package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +2 -0
  265. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +366 -110
  266. package/examples/jsm/renderers/webgpu/WebGPUUniformsGroup.js +1 -1
  267. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +13 -6
  268. package/examples/jsm/renderers/webgpu/WebGPUWeakMap.js +83 -0
  269. package/examples/jsm/renderers/webgpu/constants.js +68 -6
  270. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +74 -57
  271. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +241 -22
  272. package/examples/jsm/shaders/MMDToonShader.js +15 -4
  273. package/examples/jsm/shaders/RGBShiftShader.js +2 -2
  274. package/examples/jsm/shaders/VelocityShader.js +1 -1
  275. package/examples/jsm/utils/BufferGeometryUtils.js +37 -35
  276. package/examples/jsm/utils/LDrawUtils.js +4 -4
  277. package/examples/jsm/utils/PackedPhongMaterial.js +5 -78
  278. package/examples/jsm/utils/SceneUtils.js +8 -4
  279. package/examples/jsm/utils/SkeletonUtils.js +27 -210
  280. package/examples/jsm/webxr/VRButton.js +1 -2
  281. package/examples/jsm/webxr/XRButton.js +198 -0
  282. package/package.json +33 -87
  283. package/src/Three.Legacy.js +19 -110
  284. package/src/Three.js +4 -3
  285. package/src/animation/AnimationUtils.js +13 -1
  286. package/src/animation/PropertyBinding.js +2 -2
  287. package/src/audio/Audio.js +7 -2
  288. package/src/constants.js +10 -2
  289. package/src/core/BufferAttribute.js +147 -8
  290. package/src/core/BufferGeometry.js +3 -9
  291. package/src/core/GLBufferAttribute.js +2 -0
  292. package/src/core/InterleavedBufferAttribute.js +1 -1
  293. package/src/core/Object3D.js +36 -7
  294. package/src/extras/DataUtils.js +7 -1
  295. package/src/extras/ImageUtils.js +2 -2
  296. package/src/extras/PMREMGenerator.js +5 -5
  297. package/src/extras/curves/LineCurve.js +6 -4
  298. package/src/extras/curves/LineCurve3.js +13 -0
  299. package/src/geometries/BoxGeometry.js +10 -0
  300. package/src/geometries/CircleGeometry.js +11 -1
  301. package/src/geometries/ConeGeometry.js +1 -1
  302. package/src/geometries/CylinderGeometry.js +11 -1
  303. package/src/geometries/EdgesGeometry.js +10 -0
  304. package/src/geometries/ExtrudeGeometry.js +11 -1
  305. package/src/geometries/LatheGeometry.js +10 -0
  306. package/src/geometries/PlaneGeometry.js +10 -0
  307. package/src/geometries/PolyhedronGeometry.js +10 -0
  308. package/src/geometries/RingGeometry.js +11 -1
  309. package/src/geometries/ShapeGeometry.js +10 -0
  310. package/src/geometries/SphereGeometry.js +12 -2
  311. package/src/geometries/TorusGeometry.js +11 -1
  312. package/src/geometries/TorusKnotGeometry.js +10 -0
  313. package/src/geometries/TubeGeometry.js +10 -0
  314. package/src/geometries/WireframeGeometry.js +10 -0
  315. package/src/helpers/Box3Helper.js +1 -2
  316. package/src/lights/DirectionalLight.js +1 -1
  317. package/src/lights/HemisphereLight.js +1 -1
  318. package/src/lights/SpotLight.js +1 -1
  319. package/src/loaders/AudioLoader.js +14 -8
  320. package/src/loaders/DataTextureLoader.js +5 -1
  321. package/src/loaders/MaterialLoader.js +4 -0
  322. package/src/loaders/ObjectLoader.js +9 -2
  323. package/src/materials/LineBasicMaterial.js +4 -0
  324. package/src/materials/Material.js +6 -3
  325. package/src/materials/MeshDistanceMaterial.js +0 -9
  326. package/src/materials/ShaderMaterial.js +6 -1
  327. package/src/math/Box2.js +3 -2
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  656. package/examples/js/shaders/MirrorShader.js +0 -56
  657. package/examples/js/shaders/NormalMapShader.js +0 -55
  658. package/examples/js/shaders/RGBShiftShader.js +0 -56
  659. package/examples/js/shaders/SAOShader.js +0 -209
  660. package/examples/js/shaders/SMAAShader.js +0 -454
  661. package/examples/js/shaders/SSAOShader.js +0 -295
  662. package/examples/js/shaders/SSRShader.js +0 -381
  663. package/examples/js/shaders/SepiaShader.js +0 -52
  664. package/examples/js/shaders/SobelOperatorShader.js +0 -88
  665. package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
  666. package/examples/js/shaders/TechnicolorShader.js +0 -43
  667. package/examples/js/shaders/ToneMapShader.js +0 -84
  668. package/examples/js/shaders/ToonShader.js +0 -335
  669. package/examples/js/shaders/TriangleBlurShader.js +0 -70
  670. package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
  671. package/examples/js/shaders/VelocityShader.js +0 -126
  672. package/examples/js/shaders/VerticalBlurShader.js +0 -59
  673. package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
  674. package/examples/js/shaders/VignetteShader.js +0 -53
  675. package/examples/js/shaders/VolumeShader.js +0 -296
  676. package/examples/js/shaders/WaterRefractionShader.js +0 -84
  677. package/examples/js/textures/FlakesTexture.js +0 -40
  678. package/examples/js/utils/BufferGeometryUtils.js +0 -1160
  679. package/examples/js/utils/CameraUtils.js +0 -71
  680. package/examples/js/utils/GPUStatsPanel.js +0 -125
  681. package/examples/js/utils/GeometryCompressionUtils.js +0 -549
  682. package/examples/js/utils/GeometryUtils.js +0 -168
  683. package/examples/js/utils/LDrawUtils.js +0 -179
  684. package/examples/js/utils/PackedPhongMaterial.js +0 -109
  685. package/examples/js/utils/SceneUtils.js +0 -214
  686. package/examples/js/utils/ShadowMapViewer.js +0 -183
  687. package/examples/js/utils/SkeletonUtils.js +0 -493
  688. package/examples/js/utils/UVsDebug.js +0 -143
  689. package/examples/js/utils/WorkerPool.js +0 -105
  690. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
  691. package/examples/jsm/libs/OimoPhysics/index.js +0 -43
  692. package/examples/jsm/libs/flow.module.js +0 -4552
  693. package/examples/jsm/libs/tween.module.min.js +0 -3
  694. package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
  695. package/examples/jsm/loaders/IFCLoader.js +0 -2431
  696. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
  697. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  698. package/examples/jsm/node-editor/NodeEditor.js +0 -857
  699. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  700. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
  701. package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
  702. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
  703. package/examples/jsm/node-editor/core/BaseNode.js +0 -96
  704. package/examples/jsm/node-editor/core/DataFile.js +0 -59
  705. package/examples/jsm/node-editor/core/FileEditor.js +0 -20
  706. package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
  707. package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
  708. package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
  709. package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
  710. package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
  711. package/examples/jsm/node-editor/examples/matcap.json +0 -1
  712. package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
  713. package/examples/jsm/node-editor/examples/rim.json +0 -1
  714. package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
  715. package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
  716. package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
  717. package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
  718. package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
  719. package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
  720. package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
  721. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
  722. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
  723. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
  724. package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
  725. package/examples/jsm/node-editor/math/DotEditor.js +0 -35
  726. package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
  727. package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
  728. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
  729. package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
  730. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  731. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  732. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
  733. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
  734. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  735. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  736. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
  737. package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
  738. package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
  739. package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
  740. package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
  741. package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
  742. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
  743. package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
  744. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
  745. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
  746. package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
  747. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
  748. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
  749. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
  750. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
  751. /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
  752. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
  753. /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
  754. /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
  755. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  756. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  757. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
@@ -1,12 +1,22 @@
1
1
  import { Material, ShaderMaterial } from 'three';
2
- import { getNodesKeys, getCacheKey } from '../core/NodeUtils.js';
3
- import ExpressionNode from '../core/ExpressionNode.js';
4
- import {
5
- float, vec3, vec4,
6
- assign, label, mul, bypass, attribute,
7
- positionLocal, skinning, instance, modelViewProjection, lightingContext, colorSpace,
8
- materialAlphaTest, materialColor, materialOpacity
9
- } from '../shadernode/ShaderNodeElements.js';
2
+ import { getNodeChildren, getCacheKey } from '../core/NodeUtils.js';
3
+ import { attribute } from '../core/AttributeNode.js';
4
+ import { diffuseColor } from '../core/PropertyNode.js';
5
+ import { materialNormal } from '../accessors/ExtendedMaterialNode.js';
6
+ import { materialAlphaTest, materialColor, materialOpacity, materialEmissive } from '../accessors/MaterialNode.js';
7
+ import { modelViewProjection } from '../accessors/ModelViewProjectionNode.js';
8
+ import { transformedNormalView } from '../accessors/NormalNode.js';
9
+ import { instance } from '../accessors/InstanceNode.js';
10
+ import { positionLocal } from '../accessors/PositionNode.js';
11
+ import { skinning } from '../accessors/SkinningNode.js';
12
+ import { texture } from '../accessors/TextureNode.js';
13
+ import { lightsWithoutWrap } from '../lighting/LightsNode.js';
14
+ import { mix } from '../math/MathNode.js';
15
+ import { float, vec3, vec4 } from '../shadernode/ShaderNode.js';
16
+ import AONode from '../lighting/AONode.js';
17
+ import EnvironmentNode from '../lighting/EnvironmentNode.js';
18
+
19
+ const NodeMaterials = new Map();
10
20
 
11
21
  class NodeMaterial extends ShaderMaterial {
12
22
 
@@ -19,84 +29,111 @@ class NodeMaterial extends ShaderMaterial {
19
29
  this.type = this.constructor.name;
20
30
 
21
31
  this.lights = true;
32
+ this.normals = true;
33
+
34
+ this.lightsNode = null;
35
+ this.envNode = null;
36
+
37
+ this.colorNode = null;
38
+ this.normalNode = null;
39
+ this.opacityNode = null;
40
+ this.backdropNode = null;
41
+ this.backdropAlphaNode = null;
42
+ this.alphaTestNode = null;
43
+
44
+ this.positionNode = null;
22
45
 
23
46
  }
24
47
 
25
- build( builder ) {
48
+ customProgramCacheKey() {
26
49
 
27
- this.generatePosition( builder );
50
+ return getCacheKey( this );
28
51
 
29
- const { lightsNode } = this;
30
- const { diffuseColorNode } = this.generateDiffuseColor( builder );
52
+ }
31
53
 
32
- const outgoingLightNode = this.generateLight( builder, { diffuseColorNode, lightsNode } );
54
+ build( builder ) {
33
55
 
34
- this.generateOutput( builder, { diffuseColorNode, outgoingLightNode } );
56
+ this.construct( builder );
35
57
 
36
58
  }
37
59
 
38
- customProgramCacheKey() {
60
+ construct( builder ) {
39
61
 
40
- return getCacheKey( this );
62
+ // < VERTEX STAGE >
63
+
64
+ builder.addStack();
65
+
66
+ builder.stack.outputNode = this.constructPosition( builder );
67
+
68
+ builder.addFlow( 'vertex', builder.removeStack() );
69
+
70
+ // < FRAGMENT STAGE >
71
+
72
+ builder.addStack();
73
+
74
+ if ( this.normals === true ) this.constructNormal( builder );
75
+
76
+ this.constructDiffuseColor( builder );
77
+ this.constructVariants( builder );
78
+
79
+ const outgoingLightNode = this.constructLighting( builder );
80
+
81
+ builder.stack.outputNode = this.constructOutput( builder, outgoingLightNode, diffuseColor.a );
82
+
83
+ builder.addFlow( 'fragment', builder.removeStack() );
41
84
 
42
85
  }
43
86
 
44
- generatePosition( builder ) {
87
+ constructPosition( builder ) {
45
88
 
46
89
  const object = builder.object;
47
90
 
48
- // < VERTEX STAGE >
49
-
50
91
  let vertex = positionLocal;
51
92
 
52
93
  if ( this.positionNode !== null ) {
53
94
 
54
- vertex = bypass( vertex, assign( positionLocal, this.positionNode ) );
95
+ vertex = vertex.bypass( positionLocal.assign( this.positionNode ) );
55
96
 
56
97
  }
57
98
 
58
- if ( object.instanceMatrix?.isInstancedBufferAttribute === true && builder.isAvailable( 'instance' ) === true ) {
99
+ if ( ( object.instanceMatrix && object.instanceMatrix.isInstancedBufferAttribute === true ) && builder.isAvailable( 'instance' ) === true ) {
59
100
 
60
- vertex = bypass( vertex, instance( object ) );
101
+ vertex = vertex.bypass( instance( object ) );
61
102
 
62
103
  }
63
104
 
64
105
  if ( object.isSkinnedMesh === true ) {
65
106
 
66
- vertex = bypass( vertex, skinning( object ) );
107
+ vertex = vertex.bypass( skinning( object ) );
67
108
 
68
109
  }
69
110
 
70
111
  builder.context.vertex = vertex;
71
112
 
72
- builder.addFlow( 'vertex', modelViewProjection() );
113
+ return modelViewProjection();
73
114
 
74
115
  }
75
116
 
76
- generateDiffuseColor( builder ) {
77
-
78
- // < FRAGMENT STAGE >
117
+ constructDiffuseColor( { stack, geometry } ) {
79
118
 
80
- let colorNode = vec4( this.colorNode || materialColor );
81
- let opacityNode = this.opacityNode ? float( this.opacityNode ) : materialOpacity;
119
+ let colorNode = this.colorNode ? vec4( this.colorNode ) : materialColor;
82
120
 
83
121
  // VERTEX COLORS
84
122
 
85
- if ( this.vertexColors === true && builder.geometry.hasAttribute( 'color' ) ) {
123
+ if ( this.vertexColors === true && geometry.hasAttribute( 'color' ) ) {
124
+
125
+ colorNode = vec4( colorNode.xyz.mul( attribute( 'color' ) ), colorNode.a );
86
126
 
87
- colorNode = vec4( mul( colorNode.xyz, attribute( 'color' ) ), colorNode.a );
88
-
89
127
  }
90
128
 
91
129
  // COLOR
92
130
 
93
- colorNode = builder.addFlow( 'fragment', label( colorNode, 'Color' ) );
94
- const diffuseColorNode = builder.addFlow( 'fragment', label( colorNode, 'DiffuseColor' ) );
131
+ stack.assign( diffuseColor, colorNode );
95
132
 
96
133
  // OPACITY
97
134
 
98
- opacityNode = builder.addFlow( 'fragment', label( opacityNode, 'OPACITY' ) );
99
- builder.addFlow( 'fragment', assign( diffuseColorNode.a, mul( diffuseColorNode.a, opacityNode ) ) );
135
+ const opacityNode = this.opacityNode ? float( this.opacityNode ) : materialOpacity;
136
+ stack.assign( diffuseColor.a, diffuseColor.a.mul( opacityNode ) );
100
137
 
101
138
  // ALPHA TEST
102
139
 
@@ -104,70 +141,167 @@ class NodeMaterial extends ShaderMaterial {
104
141
 
105
142
  const alphaTestNode = this.alphaTestNode ? float( this.alphaTestNode ) : materialAlphaTest;
106
143
 
107
- builder.addFlow( 'fragment', label( alphaTestNode, 'AlphaTest' ) );
144
+ stack.add( diffuseColor.a.lessThanEqual( alphaTestNode ).discard() );
145
+
146
+ }
147
+
148
+ }
149
+
150
+ constructVariants( /*builder*/ ) {
151
+
152
+ // Interface function.
153
+
154
+ }
155
+
156
+ constructNormal( { stack } ) {
157
+
158
+ // NORMAL VIEW
159
+
160
+ const normalNode = this.normalNode ? vec3( this.normalNode ) : materialNormal;
161
+
162
+ stack.assign( transformedNormalView, normalNode );
163
+
164
+ return normalNode;
165
+
166
+ }
167
+
168
+ constructLights( builder ) {
169
+
170
+ const envNode = this.envNode || builder.environmentNode;
171
+
172
+ const materialLightsNode = [];
108
173
 
109
- // @TODO: remove ExpressionNode here and then possibly remove it completely
110
- builder.addFlow( 'fragment', new ExpressionNode( 'if ( DiffuseColor.a <= AlphaTest ) { discard; }' ) );
174
+ if ( envNode ) {
175
+
176
+ materialLightsNode.push( new EnvironmentNode( envNode ) );
177
+
178
+ }
179
+
180
+ if ( builder.material.aoMap ) {
181
+
182
+ materialLightsNode.push( new AONode( texture( builder.material.aoMap ) ) );
111
183
 
112
184
  }
113
185
 
114
- return { colorNode, diffuseColorNode };
186
+ let lightsNode = this.lightsNode || builder.lightsNode;
187
+
188
+ if ( materialLightsNode.length > 0 ) {
189
+
190
+ lightsNode = lightsWithoutWrap( [ ...lightsNode.lightNodes, ...materialLightsNode ] );
191
+
192
+ }
193
+
194
+ return lightsNode;
115
195
 
116
196
  }
117
197
 
118
- generateLight( builder, { diffuseColorNode, lightingModelNode, lightsNode = builder.lightsNode } ) {
198
+ constructLightingModel( /*builder*/ ) {
119
199
 
120
- // < ANALYTIC LIGHTS >
200
+ // Interface function.
201
+
202
+ }
203
+
204
+ constructLighting( builder ) {
205
+
206
+ const { material } = builder;
207
+ const { backdropNode, backdropAlphaNode, emissiveNode } = this;
121
208
 
122
209
  // OUTGOING LIGHT
123
210
 
124
- let outgoingLightNode = diffuseColorNode.xyz;
125
- if ( lightsNode && lightsNode.hasLight !== false ) outgoingLightNode = builder.addFlow( 'fragment', label( lightingContext( lightsNode, lightingModelNode ), 'Light' ) );
211
+ const lights = this.lights === true || this.lightsNode !== null;
212
+
213
+ const lightsNode = lights ? this.constructLights( builder ) : null;
214
+ const lightingModelNode = lightsNode ? this.constructLightingModel( builder ) : null;
215
+
216
+ let outgoingLightNode = diffuseColor.rgb;
217
+
218
+ if ( lightsNode && lightsNode.hasLight !== false ) {
219
+
220
+ outgoingLightNode = lightsNode.lightingContext( lightingModelNode, backdropNode, backdropAlphaNode );
221
+
222
+ } else if ( backdropNode !== null ) {
223
+
224
+ outgoingLightNode = vec3( backdropAlphaNode !== null ? mix( outgoingLightNode, backdropNode, backdropAlphaNode ) : backdropNode );
225
+
226
+ }
227
+
228
+ // EMISSIVE
229
+
230
+ if ( ( emissiveNode && emissiveNode.isNode === true ) || ( material.emissive && material.emissive.isColor === true ) ) {
231
+
232
+ outgoingLightNode = outgoingLightNode.add( emissiveNode ? vec3( emissiveNode ) : materialEmissive );
233
+
234
+ }
126
235
 
127
236
  return outgoingLightNode;
128
237
 
129
238
  }
130
239
 
131
- generateOutput( builder, { diffuseColorNode, outgoingLightNode } ) {
240
+ constructOutput( builder, outgoingLight, opacity ) {
241
+
242
+ const renderer = builder.renderer;
243
+
244
+ // TONE MAPPING
245
+
246
+ const toneMappingNode = builder.toneMappingNode;
132
247
 
133
- // OUTPUT
248
+ if ( toneMappingNode ) {
134
249
 
135
- let outputNode = vec4( outgoingLightNode, diffuseColorNode.a );
250
+ outgoingLight = toneMappingNode.context( { color: outgoingLight } );
251
+
252
+ }
253
+
254
+ // @TODO: Optimize outputNode to vec3.
255
+
256
+ let outputNode = vec4( outgoingLight, opacity );
136
257
 
137
258
  // ENCODING
138
259
 
139
- outputNode = colorSpace( outputNode, builder.renderer.outputEncoding );
260
+ outputNode = outputNode.colorSpace( renderer.outputColorSpace );
140
261
 
141
262
  // FOG
142
263
 
143
- if ( builder.fogNode ) outputNode = vec4( vec3( builder.fogNode.mix( outputNode ) ), outputNode.w );
264
+ const fogNode = builder.fogNode;
144
265
 
145
- // RESULT
146
-
147
- builder.addFlow( 'fragment', label( outputNode, 'Output' ) );
266
+ if ( fogNode ) outputNode = vec4( fogNode.mixAssign( outputNode.rgb ), outputNode.a );
148
267
 
149
268
  return outputNode;
150
269
 
151
270
  }
152
271
 
153
- setDefaultValues( values ) {
272
+ setDefaultValues( material ) {
154
273
 
155
274
  // This approach is to reuse the native refreshUniforms*
156
275
  // and turn available the use of features like transmission and environment in core
157
276
 
158
- for ( const property in values ) {
277
+ for ( const property in material ) {
159
278
 
160
- const value = values[ property ];
279
+ const value = material[ property ];
161
280
 
162
281
  if ( this[ property ] === undefined ) {
163
282
 
164
- this[ property ] = value?.clone?.() || value;
283
+ this[ property ] = value;
284
+
285
+ if ( value && value.clone ) this[ property ] = value.clone();
165
286
 
166
287
  }
167
288
 
168
289
  }
169
290
 
170
- Object.assign( this.defines, values.defines );
291
+ Object.assign( this.defines, material.defines );
292
+
293
+ const descriptors = Object.getOwnPropertyDescriptors( material.constructor.prototype );
294
+
295
+ for ( const key in descriptors ) {
296
+
297
+ if ( Object.getOwnPropertyDescriptor( this.constructor.prototype, key ) === undefined &&
298
+ descriptors[ key ].get !== undefined ) {
299
+
300
+ Object.defineProperty( this.constructor.prototype, key, descriptors[ key ] );
301
+
302
+ }
303
+
304
+ }
171
305
 
172
306
  }
173
307
 
@@ -186,13 +320,13 @@ class NodeMaterial extends ShaderMaterial {
186
320
  }
187
321
 
188
322
  const data = Material.prototype.toJSON.call( this, meta );
189
- const nodeKeys = getNodesKeys( this );
323
+ const nodeChildren = getNodeChildren( this );
190
324
 
191
325
  data.inputNodes = {};
192
326
 
193
- for ( const name of nodeKeys ) {
327
+ for ( const { property, childNode } of nodeChildren ) {
194
328
 
195
- data.inputNodes[ name ] = this[ name ].toJSON( meta ).uuid;
329
+ data.inputNodes[ property ] = childNode.toJSON( meta ).uuid;
196
330
 
197
331
  }
198
332
 
@@ -230,8 +364,57 @@ class NodeMaterial extends ShaderMaterial {
230
364
 
231
365
  }
232
366
 
233
- static fromMaterial( /*material*/ ) { }
367
+ static fromMaterial( material ) {
368
+
369
+ if ( material.isNodeMaterial === true ) { // is already a node material
370
+
371
+ return material;
372
+
373
+ }
374
+
375
+ const type = material.type.replace( 'Material', 'NodeMaterial' );
376
+
377
+ const nodeMaterial = createNodeMaterialFromType( type );
378
+
379
+ if ( nodeMaterial === undefined ) {
380
+
381
+ throw new Error( `NodeMaterial: Material "${ material.type }" is not compatible.` );
382
+
383
+ }
384
+
385
+ for ( const key in material ) {
386
+
387
+ nodeMaterial[ key ] = material[ key ];
388
+
389
+ }
390
+
391
+ return nodeMaterial;
392
+
393
+ }
234
394
 
235
395
  }
236
396
 
237
397
  export default NodeMaterial;
398
+
399
+ export function addNodeMaterial( nodeMaterial ) {
400
+
401
+ if ( typeof nodeMaterial !== 'function' || ! nodeMaterial.name ) throw new Error( `Node material ${ nodeMaterial.name } is not a class` );
402
+ if ( NodeMaterials.has( nodeMaterial.name ) ) throw new Error( `Redefinition of node material ${ nodeMaterial.name }` );
403
+
404
+ NodeMaterials.set( nodeMaterial.name, nodeMaterial );
405
+
406
+ }
407
+
408
+ export function createNodeMaterialFromType( type ) {
409
+
410
+ const Material = NodeMaterials.get( type );
411
+
412
+ if ( Material !== undefined ) {
413
+
414
+ return new Material();
415
+
416
+ }
417
+
418
+ }
419
+
420
+ addNodeMaterial( NodeMaterial );
@@ -1,4 +1,5 @@
1
- import NodeMaterial from './NodeMaterial.js';
1
+ import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
2
+
2
3
  import { PointsMaterial } from 'three';
3
4
 
4
5
  const defaultValues = new PointsMaterial();
@@ -11,6 +12,9 @@ class PointsNodeMaterial extends NodeMaterial {
11
12
 
12
13
  this.isPointsNodeMaterial = true;
13
14
 
15
+ this.lights = false;
16
+ this.normals = false;
17
+
14
18
  this.transparent = true;
15
19
 
16
20
  this.colorNode = null;
@@ -50,3 +54,5 @@ class PointsNodeMaterial extends NodeMaterial {
50
54
  }
51
55
 
52
56
  export default PointsNodeMaterial;
57
+
58
+ addNodeMaterial( PointsNodeMaterial );
@@ -1,11 +1,12 @@
1
- import NodeMaterial from './NodeMaterial.js';
1
+ import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
2
+ import { uniform } from '../core/UniformNode.js';
3
+ import { cameraProjectionMatrix } from '../accessors/CameraNode.js';
4
+ import { materialRotation } from '../accessors/MaterialNode.js';
5
+ import { modelViewMatrix, modelWorldMatrix } from '../accessors/ModelNode.js';
6
+ import { positionLocal } from '../accessors/PositionNode.js';
7
+ import { vec2, vec3, vec4 } from '../shadernode/ShaderNode.js';
8
+
2
9
  import { SpriteMaterial } from 'three';
3
- import {
4
- vec2, vec3, vec4,
5
- uniform, add, mul, sub,
6
- positionLocal, length, cos, sin,
7
- modelViewMatrix, cameraProjectionMatrix, modelWorldMatrix, materialRotation
8
- } from '../shadernode/ShaderNodeElements.js';
9
10
 
10
11
  const defaultValues = new SpriteMaterial();
11
12
 
@@ -17,7 +18,8 @@ class SpriteNodeMaterial extends NodeMaterial {
17
18
 
18
19
  this.isSpriteNodeMaterial = true;
19
20
 
20
- this.lights = true;
21
+ this.lights = false;
22
+ this.normals = false;
21
23
 
22
24
  this.colorNode = null;
23
25
  this.opacityNode = null;
@@ -36,7 +38,7 @@ class SpriteNodeMaterial extends NodeMaterial {
36
38
 
37
39
  }
38
40
 
39
- generatePosition( builder ) {
41
+ constructPosition( { object, context } ) {
40
42
 
41
43
  // < VERTEX STAGE >
42
44
 
@@ -44,43 +46,43 @@ class SpriteNodeMaterial extends NodeMaterial {
44
46
 
45
47
  const vertex = positionLocal;
46
48
 
47
- let mvPosition = mul( modelViewMatrix, positionNode ? vec4( positionNode.xyz, 1 ) : vec4( 0, 0, 0, 1 ) );
49
+ let mvPosition = modelViewMatrix.mul( vec3( positionNode || 0 ) );
48
50
 
49
- let scale = vec2(
50
- length( vec3( modelWorldMatrix[ 0 ].x, modelWorldMatrix[ 0 ].y, modelWorldMatrix[ 0 ].z ) ),
51
- length( vec3( modelWorldMatrix[ 1 ].x, modelWorldMatrix[ 1 ].y, modelWorldMatrix[ 1 ].z ) )
52
- );
51
+ let scale = vec2( modelWorldMatrix[ 0 ].xyz.length(), modelWorldMatrix[ 1 ].xyz.length() );
53
52
 
54
53
  if ( scaleNode !== null ) {
55
54
 
56
- scale = mul( scale, scaleNode );
55
+ scale = scale.mul( scaleNode );
57
56
 
58
57
  }
59
58
 
60
59
  let alignedPosition = vertex.xy;
61
60
 
62
- if ( builder.object.center?.isVector2 === true ) {
61
+ if ( object.center && object.center.isVector2 === true ) {
63
62
 
64
- alignedPosition = sub( alignedPosition, sub( uniform( builder.object.center ), vec2( 0.5 ) ) );
63
+ alignedPosition = alignedPosition.sub( uniform( object.center ).sub( 0.5 ) );
65
64
 
66
65
  }
67
66
 
68
- alignedPosition = mul( alignedPosition, scale );
67
+ alignedPosition = alignedPosition.mul( scale );
69
68
 
70
69
  const rotation = rotationNode || materialRotation;
71
70
 
72
- const rotatedPosition = vec2(
73
- sub( mul( cos( rotation ), alignedPosition.x ), mul( sin( rotation ), alignedPosition.y ) ),
74
- add( mul( sin( rotation ), alignedPosition.x ), mul( cos( rotation ), alignedPosition.y ) )
71
+ const cosAngle = rotation.cos();
72
+ const sinAngle = rotation.sin();
73
+
74
+ const rotatedPosition = vec2( // @TODO: Maybe we can create mat2 and write something like rotationMatrix.mul( alignedPosition )?
75
+ vec2( cosAngle, sinAngle.negate() ).dot( alignedPosition ),
76
+ vec2( sinAngle, cosAngle ).dot( alignedPosition )
75
77
  );
76
78
 
77
- mvPosition = vec4( add( mvPosition.xy, rotatedPosition.xy ), mvPosition.z, mvPosition.w );
79
+ mvPosition = vec4( mvPosition.xy.add( rotatedPosition ), mvPosition.zw );
78
80
 
79
- const modelViewProjection = mul( cameraProjectionMatrix, mvPosition );
81
+ const modelViewProjection = cameraProjectionMatrix.mul( mvPosition );
80
82
 
81
- builder.context.vertex = vertex;
83
+ context.vertex = vertex;
82
84
 
83
- builder.addFlow( 'vertex', modelViewProjection );
85
+ return modelViewProjection;
84
86
 
85
87
  }
86
88
 
@@ -104,3 +106,5 @@ class SpriteNodeMaterial extends NodeMaterial {
104
106
  }
105
107
 
106
108
  export default SpriteNodeMaterial;
109
+
110
+ addNodeMaterial( SpriteNodeMaterial );
@@ -6,54 +6,63 @@ import {
6
6
  } from './lib/mx_noise.js';
7
7
  import { mx_hsvtorgb, mx_rgbtohsv } from './lib/mx_hsv.js';
8
8
  import { mx_srgb_texture_to_lin_rec709 } from './lib/mx_transform_color.js';
9
- import { nodeObject, float, vec2, vec4, add, sub, mul, mix, clamp, uv, length, smoothstep, dFdx, dFdy, sign, pow, abs, convert } from '../shadernode/ShaderNodeElements.js';
9
+ import { mix, smoothstep } from '../math/MathNode.js';
10
+ import { uv } from '../accessors/UVNode.js';
11
+ import { float, vec2, vec4 } from '../shadernode/ShaderNode.js';
10
12
 
11
13
  export const mx_aastep = ( threshold, value ) => {
12
14
 
13
15
  threshold = float( threshold );
14
16
  value = float( value );
15
17
 
16
- const afwidth = mul( length( vec2( dFdx( value ), dFdy( value ) ) ), 0.70710678118654757 );
18
+ const afwidth = vec2( value.dFdx(), value.dFdy() ).length().mul( 0.70710678118654757 );
17
19
 
18
- return smoothstep( sub( threshold, afwidth ), add( threshold, afwidth ), value );
20
+ return smoothstep( threshold.sub( afwidth ), threshold.add( afwidth ), value );
19
21
 
20
22
  };
21
23
 
22
- const _ramp = ( a, b, uv, p ) => mix( a, b, clamp( nodeObject( uv )[ p ] ) );
24
+ const _ramp = ( a, b, uv, p ) => mix( a, b, uv[ p ].clamp() );
23
25
  export const mx_ramplr = ( valuel, valuer, texcoord = uv() ) => _ramp( valuel, valuer, texcoord, 'x' );
24
26
  export const mx_ramptb = ( valuet, valueb, texcoord = uv() ) => _ramp( valuet, valueb, texcoord, 'y' );
25
27
 
26
- const _split = ( a, b, center, uv, p ) => mix( a, b, mx_aastep( center, nodeObject( uv )[ p ] ) );
28
+ const _split = ( a, b, center, uv, p ) => mix( a, b, mx_aastep( center, uv[ p ] ) );
27
29
  export const mx_splitlr = ( valuel, valuer, center, texcoord = uv() ) => _split( valuel, valuer, center, texcoord, 'x' );
28
30
  export const mx_splittb = ( valuet, valueb, center, texcoord = uv() ) => _split( valuet, valueb, center, texcoord, 'y' );
29
31
 
30
- export const mx_transform_uv = ( uv_scale = 1, uv_offset = 0, uv_geo = uv() ) => add( mul( uv_geo, uv_scale ), uv_offset );
32
+ export const mx_transform_uv = ( uv_scale = 1, uv_offset = 0, uv_geo = uv() ) => uv_geo.mul( uv_scale ).add( uv_offset );
31
33
 
32
- export const mx_safepower = ( in1, in2 = 1 ) => mul( sign( in1 ), pow( abs( in1 ), in2 ) );
33
- export const mx_contrast = ( input, amount = 1, pivot = .5 ) => add( mul( sub( input, pivot ), amount ), pivot );
34
+ export const mx_safepower = ( in1, in2 = 1 ) => {
34
35
 
35
- export const mx_noise_float = ( texcoord = uv(), amplitude = 1, pivot = 0 ) => add( mul( amplitude, mx_perlin_noise_float( convert( texcoord, 'vec2|vec3' ) ) ), pivot );
36
- export const mx_noise_vec2 = ( texcoord = uv(), amplitude = 1, pivot = 0 ) => add( mul( amplitude, mx_perlin_noise_vec2( convert( texcoord, 'vec2|vec3' ) ) ), pivot );
37
- export const mx_noise_vec3 = ( texcoord = uv(), amplitude = 1, pivot = 0 ) => add( mul( amplitude, mx_perlin_noise_vec3( convert( texcoord, 'vec2|vec3' ) ) ), pivot );
36
+ in1 = float( in1 );
37
+
38
+ return in1.abs().pow( in2 ).mul( in1.sign() );
39
+
40
+ };
41
+
42
+ export const mx_contrast = ( input, amount = 1, pivot = .5 ) => float( input ).sub( pivot ).mul( amount ).add( pivot );
43
+
44
+ export const mx_noise_float = ( texcoord = uv(), amplitude = 1, pivot = 0 ) => mx_perlin_noise_float( texcoord.convert( 'vec2|vec3' ) ).mul( amplitude ).add( pivot );
45
+ export const mx_noise_vec2 = ( texcoord = uv(), amplitude = 1, pivot = 0 ) => mx_perlin_noise_vec2( texcoord.convert( 'vec2|vec3' ) ).mul( amplitude ).add( pivot );
46
+ export const mx_noise_vec3 = ( texcoord = uv(), amplitude = 1, pivot = 0 ) => mx_perlin_noise_vec3( texcoord.convert( 'vec2|vec3' ) ).mul( amplitude ).add( pivot );
38
47
  export const mx_noise_vec4 = ( texcoord = uv(), amplitude = 1, pivot = 0 ) => {
39
48
 
40
- texcoord = convert( texcoord, 'vec2|vec3' ); // overloading type
49
+ texcoord = texcoord.convert( 'vec2|vec3' ); // overloading type
41
50
 
42
- const noise_vec4 = vec4( mx_perlin_noise_vec3( texcoord ), mx_perlin_noise_float( add( texcoord, vec2( 19, 73 ) ) ) );
51
+ const noise_vec4 = vec4( mx_perlin_noise_vec3( texcoord ), mx_perlin_noise_float( texcoord.add( vec2( 19, 73 ) ) ) );
43
52
 
44
- return add( mul( amplitude, noise_vec4 ), pivot );
53
+ return noise_vec4.mul( amplitude ).add( pivot );
45
54
 
46
55
  };
47
56
 
48
- export const mx_worley_noise_float = ( texcoord = uv(), jitter = 1 ) => worley_noise_float( convert( texcoord, 'vec2|vec3' ), jitter, 1 );
49
- export const mx_worley_noise_vec2 = ( texcoord = uv(), jitter = 1 ) => worley_noise_vec2( convert( texcoord, 'vec2|vec3' ), jitter, 1 );
50
- export const mx_worley_noise_vec3 = ( texcoord = uv(), jitter = 1 ) => worley_noise_vec3( convert( texcoord, 'vec2|vec3' ), jitter, 1 );
57
+ export const mx_worley_noise_float = ( texcoord = uv(), jitter = 1 ) => worley_noise_float( texcoord.convert( 'vec2|vec3' ), jitter, 1 );
58
+ export const mx_worley_noise_vec2 = ( texcoord = uv(), jitter = 1 ) => worley_noise_vec2( texcoord.convert( 'vec2|vec3' ), jitter, 1 );
59
+ export const mx_worley_noise_vec3 = ( texcoord = uv(), jitter = 1 ) => worley_noise_vec3( texcoord.convert( 'vec2|vec3' ), jitter, 1 );
51
60
 
52
- export const mx_cell_noise_float = ( texcoord = uv() ) => cell_noise_float( convert( texcoord, 'vec2|vec3' ) );
61
+ export const mx_cell_noise_float = ( texcoord = uv() ) => cell_noise_float( texcoord.convert( 'vec2|vec3' ) );
53
62
 
54
- export const mx_fractal_noise_float = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => mul( fractal_noise_float( position, octaves, lacunarity, diminish ), amplitude );
55
- export const mx_fractal_noise_vec2 = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => mul( fractal_noise_vec2( position, octaves, lacunarity, diminish ), amplitude );
56
- export const mx_fractal_noise_vec3 = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => mul( fractal_noise_vec3( position, octaves, lacunarity, diminish ), amplitude );
57
- export const mx_fractal_noise_vec4 = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => mul( fractal_noise_vec4( position, octaves, lacunarity, diminish ), amplitude );
63
+ export const mx_fractal_noise_float = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => fractal_noise_float( position, octaves, lacunarity, diminish ).mul( amplitude );
64
+ export const mx_fractal_noise_vec2 = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => fractal_noise_vec2( position, octaves, lacunarity, diminish ).mul( amplitude );
65
+ export const mx_fractal_noise_vec3 = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => fractal_noise_vec3( position, octaves, lacunarity, diminish ).mul( amplitude );
66
+ export const mx_fractal_noise_vec4 = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => fractal_noise_vec4( position, octaves, lacunarity, diminish ).mul( amplitude );
58
67
 
59
68
  export { mx_hsvtorgb, mx_rgbtohsv, mx_srgb_texture_to_lin_rec709 };
@@ -1,4 +1,4 @@
1
- import { fn } from '../../Nodes.js';
1
+ import { fn } from '../../code/FunctionNode.js';
2
2
 
3
3
  // Original shader code from:
4
4
  // https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/libraries/stdlib/genglsl/lib/mx_hsv.glsl
@@ -1,4 +1,5 @@
1
- import { code, fn } from '../../Nodes.js';
1
+ import { code } from '../../code/CodeNode.js';
2
+ import { fn } from '../../code/FunctionNode.js';
2
3
 
3
4
  // Original shader code from:
4
5
  // https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/libraries/stdlib/genglsl/lib/mx_noise.glsl
@@ -1,4 +1,5 @@
1
- import { code, fn } from '../../Nodes.js';
1
+ import { code } from '../../code/CodeNode.js';
2
+ import { fn } from '../../code/FunctionNode.js';
2
3
 
3
4
  // Original shader code from:
4
5
  // https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/libraries/stdlib/genglsl/lib/mx_transform_color.glsl