super-three 0.147.1 → 0.152.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (757) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +36410 -21120
  3. package/build/three.js +36999 -21708
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6386 -5509
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/capabilities/WebGPU.js +2 -4
  9. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  10. package/examples/jsm/controls/MapControls.js +28 -0
  11. package/examples/jsm/controls/OrbitControls.js +20 -45
  12. package/examples/jsm/controls/PointerLockControls.js +70 -65
  13. package/examples/jsm/controls/TrackballControls.js +18 -4
  14. package/examples/jsm/controls/TransformControls.js +0 -1
  15. package/examples/jsm/csm/CSM.js +11 -3
  16. package/examples/jsm/csm/CSMShader.js +7 -6
  17. package/examples/jsm/effects/AsciiEffect.js +3 -6
  18. package/examples/jsm/effects/OutlineEffect.js +1 -15
  19. package/examples/jsm/exporters/ColladaExporter.js +26 -14
  20. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  21. package/examples/jsm/exporters/EXRExporter.js +3 -9
  22. package/examples/jsm/exporters/GLTFExporter.js +524 -111
  23. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  24. package/examples/jsm/exporters/MMDExporter.js +1 -1
  25. package/examples/jsm/exporters/PLYExporter.js +8 -1
  26. package/examples/jsm/exporters/STLExporter.js +8 -4
  27. package/examples/jsm/exporters/USDZExporter.js +22 -3
  28. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  29. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  30. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  31. package/examples/jsm/helpers/ViewHelper.js +70 -56
  32. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  33. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  34. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  35. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  36. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  37. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  38. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  39. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  40. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  41. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  42. package/examples/jsm/libs/tween.module.js +803 -0
  43. package/examples/jsm/lights/IESSpotLight.js +25 -0
  44. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  45. package/examples/jsm/lines/LineSegments2.js +12 -10
  46. package/examples/jsm/loaders/3DMLoader.js +8 -5
  47. package/examples/jsm/loaders/3MFLoader.js +12 -11
  48. package/examples/jsm/loaders/AMFLoader.js +2 -3
  49. package/examples/jsm/loaders/BVHLoader.js +2 -2
  50. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  51. package/examples/jsm/loaders/DRACOLoader.js +67 -18
  52. package/examples/jsm/loaders/EXRLoader.js +23 -24
  53. package/examples/jsm/loaders/FBXLoader.js +32 -50
  54. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  55. package/examples/jsm/loaders/GLTFLoader.js +249 -215
  56. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  57. package/examples/jsm/loaders/IESLoader.js +337 -0
  58. package/examples/jsm/loaders/KMZLoader.js +4 -4
  59. package/examples/jsm/loaders/KTX2Loader.js +41 -24
  60. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  61. package/examples/jsm/loaders/LWOLoader.js +12 -29
  62. package/examples/jsm/loaders/LottieLoader.js +3 -1
  63. package/examples/jsm/loaders/MMDLoader.js +17 -13
  64. package/examples/jsm/loaders/MTLLoader.js +2 -2
  65. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  66. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  67. package/examples/jsm/loaders/OBJLoader.js +1 -1
  68. package/examples/jsm/loaders/PCDLoader.js +1 -2
  69. package/examples/jsm/loaders/PLYLoader.js +238 -105
  70. package/examples/jsm/loaders/RGBELoader.js +3 -3
  71. package/examples/jsm/loaders/STLLoader.js +1 -2
  72. package/examples/jsm/loaders/SVGLoader.js +36 -27
  73. package/examples/jsm/loaders/TTFLoader.js +1 -8
  74. package/examples/jsm/loaders/TiltLoader.js +13 -7
  75. package/examples/jsm/loaders/USDZLoader.js +5 -5
  76. package/examples/jsm/loaders/VOXLoader.js +8 -2
  77. package/examples/jsm/loaders/VRMLLoader.js +5 -13
  78. package/examples/jsm/loaders/VTKLoader.js +7 -6
  79. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  81. package/examples/jsm/math/MeshSurfaceSampler.js +0 -6
  82. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  83. package/examples/jsm/misc/GPUComputationRenderer.js +5 -5
  84. package/examples/jsm/misc/MD2Character.js +2 -2
  85. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  86. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  87. package/examples/jsm/misc/RollerCoaster.js +7 -1
  88. package/examples/jsm/misc/Volume.js +20 -5
  89. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  90. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  91. package/examples/jsm/nodes/Nodes.js +143 -335
  92. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  93. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  94. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  95. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  96. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  97. package/examples/jsm/nodes/accessors/InstanceNode.js +17 -21
  98. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  99. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  100. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  101. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +12 -8
  102. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  103. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  104. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  105. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  106. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  107. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  108. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  109. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  110. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  111. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  112. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  113. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  114. package/examples/jsm/nodes/{core → code}/CodeNode.js +27 -2
  115. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  116. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  117. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  118. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  119. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  120. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  121. package/examples/jsm/nodes/core/AttributeNode.js +16 -8
  122. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  123. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  124. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  125. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  126. package/examples/jsm/nodes/core/InputNode.js +26 -5
  127. package/examples/jsm/nodes/core/InstanceIndexNode.js +6 -1
  128. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  129. package/examples/jsm/nodes/core/Node.js +128 -34
  130. package/examples/jsm/nodes/core/NodeBuilder.js +209 -118
  131. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  132. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  133. package/examples/jsm/nodes/core/NodeUtils.js +105 -28
  134. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  135. package/examples/jsm/nodes/core/StackNode.js +92 -0
  136. package/examples/jsm/nodes/core/TempNode.js +11 -3
  137. package/examples/jsm/nodes/core/UniformNode.js +15 -0
  138. package/examples/jsm/nodes/core/VarNode.js +21 -29
  139. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  140. package/examples/jsm/nodes/core/constants.js +6 -0
  141. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  142. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  143. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  144. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  145. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  146. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  147. package/examples/jsm/nodes/display/ToneMappingNode.js +92 -11
  148. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  149. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  150. package/examples/jsm/nodes/display/ViewportTextureNode.js +61 -0
  151. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  152. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  153. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  154. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  155. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  156. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  157. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  158. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  159. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  160. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  161. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  162. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +33 -36
  163. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  164. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  165. package/examples/jsm/nodes/geometry/RangeNode.js +32 -19
  166. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  167. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  168. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  169. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +112 -6
  170. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  171. package/examples/jsm/nodes/lighting/EnvironmentNode.js +104 -34
  172. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  173. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  174. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  175. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  176. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  177. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  178. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  179. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  180. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  181. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  182. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  183. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  184. package/examples/jsm/nodes/materials/Materials.js +11 -55
  185. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  186. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  187. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  188. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  189. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  190. package/examples/jsm/nodes/materials/NodeMaterial.js +244 -61
  191. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  192. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  193. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  194. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  195. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  196. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  197. package/examples/jsm/nodes/math/CondNode.js +43 -17
  198. package/examples/jsm/nodes/math/MathNode.js +178 -73
  199. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  200. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  201. package/examples/jsm/nodes/shadernode/ShaderNode.js +158 -42
  202. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  203. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  204. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  205. package/examples/jsm/nodes/utils/EquirectUVNode.js +11 -4
  206. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  207. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  208. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  209. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  210. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  211. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  212. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  213. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  214. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  215. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  216. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  217. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  218. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  219. package/examples/jsm/objects/Reflector.js +4 -4
  220. package/examples/jsm/objects/Refractor.js +4 -4
  221. package/examples/jsm/objects/ShadowMesh.js +3 -3
  222. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  223. package/examples/jsm/physics/{OimoPhysics.js → RapierPhysics.js} +59 -51
  224. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -8
  225. package/examples/jsm/postprocessing/AfterimagePass.js +0 -2
  226. package/examples/jsm/postprocessing/BloomPass.js +0 -2
  227. package/examples/jsm/postprocessing/BokehPass.js +0 -6
  228. package/examples/jsm/postprocessing/DotScreenPass.js +0 -2
  229. package/examples/jsm/postprocessing/EffectComposer.js +3 -94
  230. package/examples/jsm/postprocessing/FilmPass.js +0 -2
  231. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  232. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  233. package/examples/jsm/postprocessing/OutlinePass.js +0 -1
  234. package/examples/jsm/postprocessing/Pass.js +2 -0
  235. package/examples/jsm/postprocessing/SAOPass.js +0 -24
  236. package/examples/jsm/postprocessing/SMAAPass.js +0 -6
  237. package/examples/jsm/postprocessing/SSAARenderPass.js +13 -5
  238. package/examples/jsm/postprocessing/SSAOPass.js +0 -12
  239. package/examples/jsm/postprocessing/SSRPass.js +0 -6
  240. package/examples/jsm/postprocessing/SavePass.js +0 -2
  241. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +0 -8
  243. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  244. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  245. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  246. package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +2 -2
  247. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +14 -4
  248. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +72 -55
  249. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +34 -19
  250. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +1 -1
  251. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +158 -26
  252. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +1 -1
  253. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +6 -0
  254. package/examples/jsm/renderers/webgpu/WebGPURenderLists.js +30 -14
  255. package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +40 -0
  256. package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +50 -0
  257. package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +49 -111
  258. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +40 -62
  259. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +14 -26
  260. package/examples/jsm/renderers/webgpu/WebGPURenderTarget.js +15 -0
  261. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +244 -100
  262. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +3 -1
  263. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +2 -4
  264. package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +2 -0
  265. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +366 -110
  266. package/examples/jsm/renderers/webgpu/WebGPUUniformsGroup.js +1 -1
  267. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +13 -6
  268. package/examples/jsm/renderers/webgpu/WebGPUWeakMap.js +83 -0
  269. package/examples/jsm/renderers/webgpu/constants.js +68 -6
  270. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +74 -57
  271. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +241 -22
  272. package/examples/jsm/shaders/MMDToonShader.js +15 -4
  273. package/examples/jsm/shaders/RGBShiftShader.js +2 -2
  274. package/examples/jsm/shaders/VelocityShader.js +1 -1
  275. package/examples/jsm/utils/BufferGeometryUtils.js +37 -35
  276. package/examples/jsm/utils/LDrawUtils.js +4 -4
  277. package/examples/jsm/utils/PackedPhongMaterial.js +5 -78
  278. package/examples/jsm/utils/SceneUtils.js +8 -4
  279. package/examples/jsm/utils/SkeletonUtils.js +27 -210
  280. package/examples/jsm/webxr/VRButton.js +1 -2
  281. package/examples/jsm/webxr/XRButton.js +198 -0
  282. package/package.json +33 -87
  283. package/src/Three.Legacy.js +19 -110
  284. package/src/Three.js +4 -3
  285. package/src/animation/AnimationUtils.js +13 -1
  286. package/src/animation/PropertyBinding.js +2 -2
  287. package/src/audio/Audio.js +7 -2
  288. package/src/constants.js +10 -2
  289. package/src/core/BufferAttribute.js +147 -8
  290. package/src/core/BufferGeometry.js +3 -9
  291. package/src/core/GLBufferAttribute.js +2 -0
  292. package/src/core/InterleavedBufferAttribute.js +1 -1
  293. package/src/core/Object3D.js +36 -7
  294. package/src/extras/DataUtils.js +7 -1
  295. package/src/extras/ImageUtils.js +2 -2
  296. package/src/extras/PMREMGenerator.js +5 -5
  297. package/src/extras/curves/LineCurve.js +6 -4
  298. package/src/extras/curves/LineCurve3.js +13 -0
  299. package/src/geometries/BoxGeometry.js +10 -0
  300. package/src/geometries/CircleGeometry.js +11 -1
  301. package/src/geometries/ConeGeometry.js +1 -1
  302. package/src/geometries/CylinderGeometry.js +11 -1
  303. package/src/geometries/EdgesGeometry.js +10 -0
  304. package/src/geometries/ExtrudeGeometry.js +11 -1
  305. package/src/geometries/LatheGeometry.js +10 -0
  306. package/src/geometries/PlaneGeometry.js +10 -0
  307. package/src/geometries/PolyhedronGeometry.js +10 -0
  308. package/src/geometries/RingGeometry.js +11 -1
  309. package/src/geometries/ShapeGeometry.js +10 -0
  310. package/src/geometries/SphereGeometry.js +12 -2
  311. package/src/geometries/TorusGeometry.js +11 -1
  312. package/src/geometries/TorusKnotGeometry.js +10 -0
  313. package/src/geometries/TubeGeometry.js +10 -0
  314. package/src/geometries/WireframeGeometry.js +10 -0
  315. package/src/helpers/Box3Helper.js +1 -2
  316. package/src/lights/DirectionalLight.js +1 -1
  317. package/src/lights/HemisphereLight.js +1 -1
  318. package/src/lights/SpotLight.js +1 -1
  319. package/src/loaders/AudioLoader.js +14 -8
  320. package/src/loaders/DataTextureLoader.js +5 -1
  321. package/src/loaders/MaterialLoader.js +4 -0
  322. package/src/loaders/ObjectLoader.js +9 -2
  323. package/src/materials/LineBasicMaterial.js +4 -0
  324. package/src/materials/Material.js +6 -3
  325. package/src/materials/MeshDistanceMaterial.js +0 -9
  326. package/src/materials/ShaderMaterial.js +6 -1
  327. package/src/math/Box2.js +3 -2
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  656. package/examples/js/shaders/MirrorShader.js +0 -56
  657. package/examples/js/shaders/NormalMapShader.js +0 -55
  658. package/examples/js/shaders/RGBShiftShader.js +0 -56
  659. package/examples/js/shaders/SAOShader.js +0 -209
  660. package/examples/js/shaders/SMAAShader.js +0 -454
  661. package/examples/js/shaders/SSAOShader.js +0 -295
  662. package/examples/js/shaders/SSRShader.js +0 -381
  663. package/examples/js/shaders/SepiaShader.js +0 -52
  664. package/examples/js/shaders/SobelOperatorShader.js +0 -88
  665. package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
  666. package/examples/js/shaders/TechnicolorShader.js +0 -43
  667. package/examples/js/shaders/ToneMapShader.js +0 -84
  668. package/examples/js/shaders/ToonShader.js +0 -335
  669. package/examples/js/shaders/TriangleBlurShader.js +0 -70
  670. package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
  671. package/examples/js/shaders/VelocityShader.js +0 -126
  672. package/examples/js/shaders/VerticalBlurShader.js +0 -59
  673. package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
  674. package/examples/js/shaders/VignetteShader.js +0 -53
  675. package/examples/js/shaders/VolumeShader.js +0 -296
  676. package/examples/js/shaders/WaterRefractionShader.js +0 -84
  677. package/examples/js/textures/FlakesTexture.js +0 -40
  678. package/examples/js/utils/BufferGeometryUtils.js +0 -1160
  679. package/examples/js/utils/CameraUtils.js +0 -71
  680. package/examples/js/utils/GPUStatsPanel.js +0 -125
  681. package/examples/js/utils/GeometryCompressionUtils.js +0 -549
  682. package/examples/js/utils/GeometryUtils.js +0 -168
  683. package/examples/js/utils/LDrawUtils.js +0 -179
  684. package/examples/js/utils/PackedPhongMaterial.js +0 -109
  685. package/examples/js/utils/SceneUtils.js +0 -214
  686. package/examples/js/utils/ShadowMapViewer.js +0 -183
  687. package/examples/js/utils/SkeletonUtils.js +0 -493
  688. package/examples/js/utils/UVsDebug.js +0 -143
  689. package/examples/js/utils/WorkerPool.js +0 -105
  690. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
  691. package/examples/jsm/libs/OimoPhysics/index.js +0 -43
  692. package/examples/jsm/libs/flow.module.js +0 -4552
  693. package/examples/jsm/libs/tween.module.min.js +0 -3
  694. package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
  695. package/examples/jsm/loaders/IFCLoader.js +0 -2431
  696. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
  697. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  698. package/examples/jsm/node-editor/NodeEditor.js +0 -857
  699. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  700. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
  701. package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
  702. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
  703. package/examples/jsm/node-editor/core/BaseNode.js +0 -96
  704. package/examples/jsm/node-editor/core/DataFile.js +0 -59
  705. package/examples/jsm/node-editor/core/FileEditor.js +0 -20
  706. package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
  707. package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
  708. package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
  709. package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
  710. package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
  711. package/examples/jsm/node-editor/examples/matcap.json +0 -1
  712. package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
  713. package/examples/jsm/node-editor/examples/rim.json +0 -1
  714. package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
  715. package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
  716. package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
  717. package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
  718. package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
  719. package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
  720. package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
  721. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
  722. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
  723. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
  724. package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
  725. package/examples/jsm/node-editor/math/DotEditor.js +0 -35
  726. package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
  727. package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
  728. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
  729. package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
  730. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  731. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  732. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
  733. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
  734. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  735. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  736. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
  737. package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
  738. package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
  739. package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
  740. package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
  741. package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
  742. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
  743. package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
  744. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
  745. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
  746. package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
  747. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
  748. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
  749. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
  750. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
  751. /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
  752. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
  753. /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
  754. /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
  755. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  756. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  757. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
@@ -1,70 +0,0 @@
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- ( function () {
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-
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- class RenderPass extends THREE.Pass {
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-
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- constructor( scene, camera, overrideMaterial, clearColor, clearAlpha ) {
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-
7
- super();
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- this.scene = scene;
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- this.camera = camera;
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- this.overrideMaterial = overrideMaterial;
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- this.clearColor = clearColor;
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- this.clearAlpha = clearAlpha !== undefined ? clearAlpha : 0;
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- this.clear = true;
14
- this.clearDepth = false;
15
- this.needsSwap = false;
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- this._oldClearColor = new THREE.Color();
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-
18
- }
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- render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
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-
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- const oldAutoClear = renderer.autoClear;
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- renderer.autoClear = false;
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- let oldClearAlpha, oldOverrideMaterial;
24
- if ( this.overrideMaterial !== undefined ) {
25
-
26
- oldOverrideMaterial = this.scene.overrideMaterial;
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- this.scene.overrideMaterial = this.overrideMaterial;
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-
29
- }
30
-
31
- if ( this.clearColor ) {
32
-
33
- renderer.getClearColor( this._oldClearColor );
34
- oldClearAlpha = renderer.getClearAlpha();
35
- renderer.setClearColor( this.clearColor, this.clearAlpha );
36
-
37
- }
38
-
39
- if ( this.clearDepth ) {
40
-
41
- renderer.clearDepth();
42
-
43
- }
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-
45
- renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
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-
47
- // TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
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- if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
49
- renderer.render( this.scene, this.camera );
50
- if ( this.clearColor ) {
51
-
52
- renderer.setClearColor( this._oldClearColor, oldClearAlpha );
53
-
54
- }
55
-
56
- if ( this.overrideMaterial !== undefined ) {
57
-
58
- this.scene.overrideMaterial = oldOverrideMaterial;
59
-
60
- }
61
-
62
- renderer.autoClear = oldAutoClear;
63
-
64
- }
65
-
66
- }
67
-
68
- THREE.RenderPass = RenderPass;
69
-
70
- } )();
@@ -1,215 +0,0 @@
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- ( function () {
2
-
3
- class RenderPixelatedPass extends THREE.Pass {
4
-
5
- constructor( pixelSize, scene, camera, options = {} ) {
6
-
7
- super();
8
- this.pixelSize = pixelSize;
9
- this.resolution = new THREE.Vector2();
10
- this.renderResolution = new THREE.Vector2();
11
- this.pixelatedMaterial = this.createPixelatedMaterial();
12
- this.normalMaterial = new THREE.MeshNormalMaterial();
13
- this.fsQuad = new THREE.FullScreenQuad( this.pixelatedMaterial );
14
- this.scene = scene;
15
- this.camera = camera;
16
- this.normalEdgeStrength = options.normalEdgeStrength || 0.3;
17
- this.depthEdgeStrength = options.depthEdgeStrength || 0.4;
18
- this.beautyRenderTarget = new THREE.WebGLRenderTarget();
19
- this.beautyRenderTarget.texture.minFilter = THREE.NearestFilter;
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- this.beautyRenderTarget.texture.magFilter = THREE.NearestFilter;
21
- this.beautyRenderTarget.depthTexture = new THREE.DepthTexture();
22
- this.normalRenderTarget = new THREE.WebGLRenderTarget();
23
- this.normalRenderTarget.texture.minFilter = THREE.NearestFilter;
24
- this.normalRenderTarget.texture.magFilter = THREE.NearestFilter;
25
-
26
- }
27
- dispose() {
28
-
29
- this.beautyRenderTarget.dispose();
30
- this.normalRenderTarget.dispose();
31
- this.pixelatedMaterial.dispose();
32
- this.normalMaterial.dispose();
33
- this.fsQuad.dispose();
34
-
35
- }
36
- setSize( width, height ) {
37
-
38
- this.resolution.set( width, height );
39
- this.renderResolution.set( width / this.pixelSize | 0, height / this.pixelSize | 0 );
40
- const {
41
- x,
42
- y
43
- } = this.renderResolution;
44
- this.beautyRenderTarget.setSize( x, y );
45
- this.normalRenderTarget.setSize( x, y );
46
- this.fsQuad.material.uniforms.resolution.value.set( x, y, 1 / x, 1 / y );
47
-
48
- }
49
- setPixelSize( pixelSize ) {
50
-
51
- this.pixelSize = pixelSize;
52
- this.setSize( this.resolution.x, this.resolution.y );
53
-
54
- }
55
- render( renderer, writeBuffer ) {
56
-
57
- const uniforms = this.fsQuad.material.uniforms;
58
- uniforms.normalEdgeStrength.value = this.normalEdgeStrength;
59
- uniforms.depthEdgeStrength.value = this.depthEdgeStrength;
60
- renderer.setRenderTarget( this.beautyRenderTarget );
61
- renderer.render( this.scene, this.camera );
62
- const overrideMaterial_old = this.scene.overrideMaterial;
63
- renderer.setRenderTarget( this.normalRenderTarget );
64
- this.scene.overrideMaterial = this.normalMaterial;
65
- renderer.render( this.scene, this.camera );
66
- this.scene.overrideMaterial = overrideMaterial_old;
67
- uniforms.tDiffuse.value = this.beautyRenderTarget.texture;
68
- uniforms.tDepth.value = this.beautyRenderTarget.depthTexture;
69
- uniforms.tNormal.value = this.normalRenderTarget.texture;
70
- if ( this.renderToScreen ) {
71
-
72
- renderer.setRenderTarget( null );
73
-
74
- } else {
75
-
76
- renderer.setRenderTarget( writeBuffer );
77
- if ( this.clear ) renderer.clear();
78
-
79
- }
80
-
81
- this.fsQuad.render( renderer );
82
-
83
- }
84
- createPixelatedMaterial() {
85
-
86
- return new THREE.ShaderMaterial( {
87
- uniforms: {
88
- tDiffuse: {
89
- value: null
90
- },
91
- tDepth: {
92
- value: null
93
- },
94
- tNormal: {
95
- value: null
96
- },
97
- resolution: {
98
- value: new THREE.Vector4( this.renderResolution.x, this.renderResolution.y, 1 / this.renderResolution.x, 1 / this.renderResolution.y )
99
- },
100
- normalEdgeStrength: {
101
- value: 0
102
- },
103
- depthEdgeStrength: {
104
- value: 0
105
- }
106
- },
107
- vertexShader: /* glsl */`
108
- varying vec2 vUv;
109
-
110
- void main() {
111
-
112
- vUv = uv;
113
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
114
-
115
- }
116
- `,
117
- fragmentShader: /* glsl */`
118
- uniform sampler2D tDiffuse;
119
- uniform sampler2D tDepth;
120
- uniform sampler2D tNormal;
121
- uniform vec4 resolution;
122
- uniform float normalEdgeStrength;
123
- uniform float depthEdgeStrength;
124
- varying vec2 vUv;
125
-
126
- float getDepth(int x, int y) {
127
-
128
- return texture2D( tDepth, vUv + vec2(x, y) * resolution.zw ).r;
129
-
130
- }
131
-
132
- vec3 getNormal(int x, int y) {
133
-
134
- return texture2D( tNormal, vUv + vec2(x, y) * resolution.zw ).rgb * 2.0 - 1.0;
135
-
136
- }
137
-
138
- float depthEdgeIndicator(float depth, vec3 normal) {
139
-
140
- float diff = 0.0;
141
- diff += clamp(getDepth(1, 0) - depth, 0.0, 1.0);
142
- diff += clamp(getDepth(-1, 0) - depth, 0.0, 1.0);
143
- diff += clamp(getDepth(0, 1) - depth, 0.0, 1.0);
144
- diff += clamp(getDepth(0, -1) - depth, 0.0, 1.0);
145
- return floor(smoothstep(0.01, 0.02, diff) * 2.) / 2.;
146
-
147
- }
148
-
149
- float neighborNormalEdgeIndicator(int x, int y, float depth, vec3 normal) {
150
-
151
- float depthDiff = getDepth(x, y) - depth;
152
- vec3 neighborNormal = getNormal(x, y);
153
-
154
- // Edge pixels should yield to faces who's normals are closer to the bias normal.
155
- vec3 normalEdgeBias = vec3(1., 1., 1.); // This should probably be a parameter.
156
- float normalDiff = dot(normal - neighborNormal, normalEdgeBias);
157
- float normalIndicator = clamp(smoothstep(-.01, .01, normalDiff), 0.0, 1.0);
158
-
159
- // Only the shallower pixel should detect the normal edge.
160
- float depthIndicator = clamp(sign(depthDiff * .25 + .0025), 0.0, 1.0);
161
-
162
- return (1.0 - dot(normal, neighborNormal)) * depthIndicator * normalIndicator;
163
-
164
- }
165
-
166
- float normalEdgeIndicator(float depth, vec3 normal) {
167
-
168
- float indicator = 0.0;
169
-
170
- indicator += neighborNormalEdgeIndicator(0, -1, depth, normal);
171
- indicator += neighborNormalEdgeIndicator(0, 1, depth, normal);
172
- indicator += neighborNormalEdgeIndicator(-1, 0, depth, normal);
173
- indicator += neighborNormalEdgeIndicator(1, 0, depth, normal);
174
-
175
- return step(0.1, indicator);
176
-
177
- }
178
-
179
- void main() {
180
-
181
- vec4 texel = texture2D( tDiffuse, vUv );
182
-
183
- float depth = 0.0;
184
- vec3 normal = vec3(0.0);
185
-
186
- if (depthEdgeStrength > 0.0 || normalEdgeStrength > 0.0) {
187
-
188
- depth = getDepth(0, 0);
189
- normal = getNormal(0, 0);
190
-
191
- }
192
-
193
- float dei = 0.0;
194
- if (depthEdgeStrength > 0.0)
195
- dei = depthEdgeIndicator(depth, normal);
196
-
197
- float nei = 0.0;
198
- if (normalEdgeStrength > 0.0)
199
- nei = normalEdgeIndicator(depth, normal);
200
-
201
- float Strength = dei > 0.0 ? (1.0 - depthEdgeStrength * dei) : (1.0 + normalEdgeStrength * nei);
202
-
203
- gl_FragColor = texel * Strength;
204
-
205
- }
206
- `
207
- } );
208
-
209
- }
210
-
211
- }
212
-
213
- THREE.RenderPixelatedPass = RenderPixelatedPass;
214
-
215
- } )();
@@ -1,374 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * SAO implementation inspired from bhouston previous SAO work
5
- */
6
-
7
- class SAOPass extends THREE.Pass {
8
-
9
- constructor( scene, camera, useDepthTexture = false, useNormals = false, resolution = new THREE.Vector2( 256, 256 ) ) {
10
-
11
- super();
12
- this.scene = scene;
13
- this.camera = camera;
14
- this.clear = true;
15
- this.needsSwap = false;
16
- this.supportsDepthTextureExtension = useDepthTexture;
17
- this.supportsNormalTexture = useNormals;
18
- this.originalClearColor = new THREE.Color();
19
- this._oldClearColor = new THREE.Color();
20
- this.oldClearAlpha = 1;
21
- this.params = {
22
- output: 0,
23
- saoBias: 0.5,
24
- saoIntensity: 0.18,
25
- saoScale: 1,
26
- saoKernelRadius: 100,
27
- saoMinResolution: 0,
28
- saoBlur: true,
29
- saoBlurRadius: 8,
30
- saoBlurStdDev: 4,
31
- saoBlurDepthCutoff: 0.01
32
- };
33
- this.resolution = new THREE.Vector2( resolution.x, resolution.y );
34
- this.saoRenderTarget = new THREE.WebGLRenderTarget( this.resolution.x, this.resolution.y );
35
- this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
36
- this.beautyRenderTarget = this.saoRenderTarget.clone();
37
- this.normalRenderTarget = new THREE.WebGLRenderTarget( this.resolution.x, this.resolution.y, {
38
- minFilter: THREE.NearestFilter,
39
- magFilter: THREE.NearestFilter
40
- } );
41
- this.depthRenderTarget = this.normalRenderTarget.clone();
42
- let depthTexture;
43
- if ( this.supportsDepthTextureExtension ) {
44
-
45
- depthTexture = new THREE.DepthTexture();
46
- depthTexture.type = THREE.UnsignedShortType;
47
- this.beautyRenderTarget.depthTexture = depthTexture;
48
- this.beautyRenderTarget.depthBuffer = true;
49
-
50
- }
51
-
52
- this.depthMaterial = new THREE.MeshDepthMaterial();
53
- this.depthMaterial.depthPacking = THREE.RGBADepthPacking;
54
- this.depthMaterial.blending = THREE.NoBlending;
55
- this.normalMaterial = new THREE.MeshNormalMaterial();
56
- this.normalMaterial.blending = THREE.NoBlending;
57
- if ( THREE.SAOShader === undefined ) {
58
-
59
- console.error( 'THREE.SAOPass relies on THREE.SAOShader' );
60
-
61
- }
62
-
63
- this.saoMaterial = new THREE.ShaderMaterial( {
64
- defines: Object.assign( {}, THREE.SAOShader.defines ),
65
- fragmentShader: THREE.SAOShader.fragmentShader,
66
- vertexShader: THREE.SAOShader.vertexShader,
67
- uniforms: THREE.UniformsUtils.clone( THREE.SAOShader.uniforms )
68
- } );
69
- this.saoMaterial.extensions.derivatives = true;
70
- this.saoMaterial.defines[ 'DEPTH_PACKING' ] = this.supportsDepthTextureExtension ? 0 : 1;
71
- this.saoMaterial.defines[ 'NORMAL_TEXTURE' ] = this.supportsNormalTexture ? 1 : 0;
72
- this.saoMaterial.defines[ 'PERSPECTIVE_CAMERA' ] = this.camera.isPerspectiveCamera ? 1 : 0;
73
- this.saoMaterial.uniforms[ 'tDepth' ].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
74
- this.saoMaterial.uniforms[ 'tNormal' ].value = this.normalRenderTarget.texture;
75
- this.saoMaterial.uniforms[ 'size' ].value.set( this.resolution.x, this.resolution.y );
76
- this.saoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
77
- this.saoMaterial.uniforms[ 'cameraProjectionMatrix' ].value = this.camera.projectionMatrix;
78
- this.saoMaterial.blending = THREE.NoBlending;
79
- if ( THREE.DepthLimitedBlurShader === undefined ) {
80
-
81
- console.error( 'THREE.SAOPass relies on THREE.DepthLimitedBlurShader' );
82
-
83
- }
84
-
85
- this.vBlurMaterial = new THREE.ShaderMaterial( {
86
- uniforms: THREE.UniformsUtils.clone( THREE.DepthLimitedBlurShader.uniforms ),
87
- defines: Object.assign( {}, THREE.DepthLimitedBlurShader.defines ),
88
- vertexShader: THREE.DepthLimitedBlurShader.vertexShader,
89
- fragmentShader: THREE.DepthLimitedBlurShader.fragmentShader
90
- } );
91
- this.vBlurMaterial.defines[ 'DEPTH_PACKING' ] = this.supportsDepthTextureExtension ? 0 : 1;
92
- this.vBlurMaterial.defines[ 'PERSPECTIVE_CAMERA' ] = this.camera.isPerspectiveCamera ? 1 : 0;
93
- this.vBlurMaterial.uniforms[ 'tDiffuse' ].value = this.saoRenderTarget.texture;
94
- this.vBlurMaterial.uniforms[ 'tDepth' ].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
95
- this.vBlurMaterial.uniforms[ 'size' ].value.set( this.resolution.x, this.resolution.y );
96
- this.vBlurMaterial.blending = THREE.NoBlending;
97
- this.hBlurMaterial = new THREE.ShaderMaterial( {
98
- uniforms: THREE.UniformsUtils.clone( THREE.DepthLimitedBlurShader.uniforms ),
99
- defines: Object.assign( {}, THREE.DepthLimitedBlurShader.defines ),
100
- vertexShader: THREE.DepthLimitedBlurShader.vertexShader,
101
- fragmentShader: THREE.DepthLimitedBlurShader.fragmentShader
102
- } );
103
- this.hBlurMaterial.defines[ 'DEPTH_PACKING' ] = this.supportsDepthTextureExtension ? 0 : 1;
104
- this.hBlurMaterial.defines[ 'PERSPECTIVE_CAMERA' ] = this.camera.isPerspectiveCamera ? 1 : 0;
105
- this.hBlurMaterial.uniforms[ 'tDiffuse' ].value = this.blurIntermediateRenderTarget.texture;
106
- this.hBlurMaterial.uniforms[ 'tDepth' ].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
107
- this.hBlurMaterial.uniforms[ 'size' ].value.set( this.resolution.x, this.resolution.y );
108
- this.hBlurMaterial.blending = THREE.NoBlending;
109
- if ( THREE.CopyShader === undefined ) {
110
-
111
- console.error( 'THREE.SAOPass relies on THREE.CopyShader' );
112
-
113
- }
114
-
115
- this.materialCopy = new THREE.ShaderMaterial( {
116
- uniforms: THREE.UniformsUtils.clone( THREE.CopyShader.uniforms ),
117
- vertexShader: THREE.CopyShader.vertexShader,
118
- fragmentShader: THREE.CopyShader.fragmentShader,
119
- blending: THREE.NoBlending
120
- } );
121
- this.materialCopy.transparent = true;
122
- this.materialCopy.depthTest = false;
123
- this.materialCopy.depthWrite = false;
124
- this.materialCopy.blending = THREE.CustomBlending;
125
- this.materialCopy.blendSrc = THREE.DstColorFactor;
126
- this.materialCopy.blendDst = THREE.ZeroFactor;
127
- this.materialCopy.blendEquation = THREE.AddEquation;
128
- this.materialCopy.blendSrcAlpha = THREE.DstAlphaFactor;
129
- this.materialCopy.blendDstAlpha = THREE.ZeroFactor;
130
- this.materialCopy.blendEquationAlpha = THREE.AddEquation;
131
- if ( THREE.UnpackDepthRGBAShader === undefined ) {
132
-
133
- console.error( 'THREE.SAOPass relies on THREE.UnpackDepthRGBAShader' );
134
-
135
- }
136
-
137
- this.depthCopy = new THREE.ShaderMaterial( {
138
- uniforms: THREE.UniformsUtils.clone( THREE.UnpackDepthRGBAShader.uniforms ),
139
- vertexShader: THREE.UnpackDepthRGBAShader.vertexShader,
140
- fragmentShader: THREE.UnpackDepthRGBAShader.fragmentShader,
141
- blending: THREE.NoBlending
142
- } );
143
- this.fsQuad = new THREE.FullScreenQuad( null );
144
-
145
- }
146
- render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive*/ ) {
147
-
148
- // Rendering readBuffer first when rendering to screen
149
- if ( this.renderToScreen ) {
150
-
151
- this.materialCopy.blending = THREE.NoBlending;
152
- this.materialCopy.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
153
- this.materialCopy.needsUpdate = true;
154
- this.renderPass( renderer, this.materialCopy, null );
155
-
156
- }
157
-
158
- if ( this.params.output === 1 ) {
159
-
160
- return;
161
-
162
- }
163
-
164
- renderer.getClearColor( this._oldClearColor );
165
- this.oldClearAlpha = renderer.getClearAlpha();
166
- const oldAutoClear = renderer.autoClear;
167
- renderer.autoClear = false;
168
- renderer.setRenderTarget( this.depthRenderTarget );
169
- renderer.clear();
170
- this.saoMaterial.uniforms[ 'bias' ].value = this.params.saoBias;
171
- this.saoMaterial.uniforms[ 'intensity' ].value = this.params.saoIntensity;
172
- this.saoMaterial.uniforms[ 'scale' ].value = this.params.saoScale;
173
- this.saoMaterial.uniforms[ 'kernelRadius' ].value = this.params.saoKernelRadius;
174
- this.saoMaterial.uniforms[ 'minResolution' ].value = this.params.saoMinResolution;
175
- this.saoMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
176
- this.saoMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
177
- // this.saoMaterial.uniforms['randomSeed'].value = Math.random();
178
-
179
- const depthCutoff = this.params.saoBlurDepthCutoff * ( this.camera.far - this.camera.near );
180
- this.vBlurMaterial.uniforms[ 'depthCutoff' ].value = depthCutoff;
181
- this.hBlurMaterial.uniforms[ 'depthCutoff' ].value = depthCutoff;
182
- this.vBlurMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
183
- this.vBlurMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
184
- this.hBlurMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
185
- this.hBlurMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
186
- this.params.saoBlurRadius = Math.floor( this.params.saoBlurRadius );
187
- if ( this.prevStdDev !== this.params.saoBlurStdDev || this.prevNumSamples !== this.params.saoBlurRadius ) {
188
-
189
- THREE.BlurShaderUtils.configure( this.vBlurMaterial, this.params.saoBlurRadius, this.params.saoBlurStdDev, new THREE.Vector2( 0, 1 ) );
190
- THREE.BlurShaderUtils.configure( this.hBlurMaterial, this.params.saoBlurRadius, this.params.saoBlurStdDev, new THREE.Vector2( 1, 0 ) );
191
- this.prevStdDev = this.params.saoBlurStdDev;
192
- this.prevNumSamples = this.params.saoBlurRadius;
193
-
194
- }
195
-
196
- // Rendering scene to depth texture
197
- renderer.setClearColor( 0x000000 );
198
- renderer.setRenderTarget( this.beautyRenderTarget );
199
- renderer.clear();
200
- renderer.render( this.scene, this.camera );
201
-
202
- // Re-render scene if depth texture extension is not supported
203
- if ( ! this.supportsDepthTextureExtension ) {
204
-
205
- // Clear rule : far clipping plane in both RGBA and Basic encoding
206
- this.renderOverride( renderer, this.depthMaterial, this.depthRenderTarget, 0x000000, 1.0 );
207
-
208
- }
209
-
210
- if ( this.supportsNormalTexture ) {
211
-
212
- // Clear rule : default normal is facing the camera
213
- this.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 );
214
-
215
- }
216
-
217
- // Rendering SAO texture
218
- this.renderPass( renderer, this.saoMaterial, this.saoRenderTarget, 0xffffff, 1.0 );
219
-
220
- // Blurring SAO texture
221
- if ( this.params.saoBlur ) {
222
-
223
- this.renderPass( renderer, this.vBlurMaterial, this.blurIntermediateRenderTarget, 0xffffff, 1.0 );
224
- this.renderPass( renderer, this.hBlurMaterial, this.saoRenderTarget, 0xffffff, 1.0 );
225
-
226
- }
227
-
228
- let outputMaterial = this.materialCopy;
229
- // Setting up SAO rendering
230
- if ( this.params.output === 3 ) {
231
-
232
- if ( this.supportsDepthTextureExtension ) {
233
-
234
- this.materialCopy.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.depthTexture;
235
- this.materialCopy.needsUpdate = true;
236
-
237
- } else {
238
-
239
- this.depthCopy.uniforms[ 'tDiffuse' ].value = this.depthRenderTarget.texture;
240
- this.depthCopy.needsUpdate = true;
241
- outputMaterial = this.depthCopy;
242
-
243
- }
244
-
245
- } else if ( this.params.output === 4 ) {
246
-
247
- this.materialCopy.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;
248
- this.materialCopy.needsUpdate = true;
249
-
250
- } else {
251
-
252
- this.materialCopy.uniforms[ 'tDiffuse' ].value = this.saoRenderTarget.texture;
253
- this.materialCopy.needsUpdate = true;
254
-
255
- }
256
-
257
- // Blending depends on output, only want a THREE.CustomBlending when showing SAO
258
- if ( this.params.output === 0 ) {
259
-
260
- outputMaterial.blending = THREE.CustomBlending;
261
-
262
- } else {
263
-
264
- outputMaterial.blending = THREE.NoBlending;
265
-
266
- }
267
-
268
- // Rendering SAOPass result on top of previous pass
269
- this.renderPass( renderer, outputMaterial, this.renderToScreen ? null : readBuffer );
270
- renderer.setClearColor( this._oldClearColor, this.oldClearAlpha );
271
- renderer.autoClear = oldAutoClear;
272
-
273
- }
274
- renderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {
275
-
276
- // save original state
277
- renderer.getClearColor( this.originalClearColor );
278
- const originalClearAlpha = renderer.getClearAlpha();
279
- const originalAutoClear = renderer.autoClear;
280
- renderer.setRenderTarget( renderTarget );
281
-
282
- // setup pass state
283
- renderer.autoClear = false;
284
- if ( clearColor !== undefined && clearColor !== null ) {
285
-
286
- renderer.setClearColor( clearColor );
287
- renderer.setClearAlpha( clearAlpha || 0.0 );
288
- renderer.clear();
289
-
290
- }
291
-
292
- this.fsQuad.material = passMaterial;
293
- this.fsQuad.render( renderer );
294
-
295
- // restore original state
296
- renderer.autoClear = originalAutoClear;
297
- renderer.setClearColor( this.originalClearColor );
298
- renderer.setClearAlpha( originalClearAlpha );
299
-
300
- }
301
- renderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
302
-
303
- renderer.getClearColor( this.originalClearColor );
304
- const originalClearAlpha = renderer.getClearAlpha();
305
- const originalAutoClear = renderer.autoClear;
306
- renderer.setRenderTarget( renderTarget );
307
- renderer.autoClear = false;
308
- clearColor = overrideMaterial.clearColor || clearColor;
309
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
310
- if ( clearColor !== undefined && clearColor !== null ) {
311
-
312
- renderer.setClearColor( clearColor );
313
- renderer.setClearAlpha( clearAlpha || 0.0 );
314
- renderer.clear();
315
-
316
- }
317
-
318
- this.scene.overrideMaterial = overrideMaterial;
319
- renderer.render( this.scene, this.camera );
320
- this.scene.overrideMaterial = null;
321
-
322
- // restore original state
323
- renderer.autoClear = originalAutoClear;
324
- renderer.setClearColor( this.originalClearColor );
325
- renderer.setClearAlpha( originalClearAlpha );
326
-
327
- }
328
- setSize( width, height ) {
329
-
330
- this.beautyRenderTarget.setSize( width, height );
331
- this.saoRenderTarget.setSize( width, height );
332
- this.blurIntermediateRenderTarget.setSize( width, height );
333
- this.normalRenderTarget.setSize( width, height );
334
- this.depthRenderTarget.setSize( width, height );
335
- this.saoMaterial.uniforms[ 'size' ].value.set( width, height );
336
- this.saoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
337
- this.saoMaterial.uniforms[ 'cameraProjectionMatrix' ].value = this.camera.projectionMatrix;
338
- this.saoMaterial.needsUpdate = true;
339
- this.vBlurMaterial.uniforms[ 'size' ].value.set( width, height );
340
- this.vBlurMaterial.needsUpdate = true;
341
- this.hBlurMaterial.uniforms[ 'size' ].value.set( width, height );
342
- this.hBlurMaterial.needsUpdate = true;
343
-
344
- }
345
- dispose() {
346
-
347
- this.saoRenderTarget.dispose();
348
- this.blurIntermediateRenderTarget.dispose();
349
- this.beautyRenderTarget.dispose();
350
- this.normalRenderTarget.dispose();
351
- this.depthRenderTarget.dispose();
352
- this.depthMaterial.dispose();
353
- this.normalMaterial.dispose();
354
- this.saoMaterial.dispose();
355
- this.vBlurMaterial.dispose();
356
- this.hBlurMaterial.dispose();
357
- this.materialCopy.dispose();
358
- this.depthCopy.dispose();
359
- this.fsQuad.dispose();
360
-
361
- }
362
-
363
- }
364
- SAOPass.OUTPUT = {
365
- 'Beauty': 1,
366
- 'Default': 0,
367
- 'SAO': 2,
368
- 'Depth': 3,
369
- 'Normal': 4
370
- };
371
-
372
- THREE.SAOPass = SAOPass;
373
-
374
- } )();