super-three 0.147.1 → 0.152.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (757) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +36410 -21120
  3. package/build/three.js +36999 -21708
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6386 -5509
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/capabilities/WebGPU.js +2 -4
  9. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  10. package/examples/jsm/controls/MapControls.js +28 -0
  11. package/examples/jsm/controls/OrbitControls.js +20 -45
  12. package/examples/jsm/controls/PointerLockControls.js +70 -65
  13. package/examples/jsm/controls/TrackballControls.js +18 -4
  14. package/examples/jsm/controls/TransformControls.js +0 -1
  15. package/examples/jsm/csm/CSM.js +11 -3
  16. package/examples/jsm/csm/CSMShader.js +7 -6
  17. package/examples/jsm/effects/AsciiEffect.js +3 -6
  18. package/examples/jsm/effects/OutlineEffect.js +1 -15
  19. package/examples/jsm/exporters/ColladaExporter.js +26 -14
  20. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  21. package/examples/jsm/exporters/EXRExporter.js +3 -9
  22. package/examples/jsm/exporters/GLTFExporter.js +524 -111
  23. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  24. package/examples/jsm/exporters/MMDExporter.js +1 -1
  25. package/examples/jsm/exporters/PLYExporter.js +8 -1
  26. package/examples/jsm/exporters/STLExporter.js +8 -4
  27. package/examples/jsm/exporters/USDZExporter.js +22 -3
  28. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  29. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  30. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  31. package/examples/jsm/helpers/ViewHelper.js +70 -56
  32. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  33. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  34. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  35. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  36. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  37. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  38. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  39. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  40. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  41. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  42. package/examples/jsm/libs/tween.module.js +803 -0
  43. package/examples/jsm/lights/IESSpotLight.js +25 -0
  44. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  45. package/examples/jsm/lines/LineSegments2.js +12 -10
  46. package/examples/jsm/loaders/3DMLoader.js +8 -5
  47. package/examples/jsm/loaders/3MFLoader.js +12 -11
  48. package/examples/jsm/loaders/AMFLoader.js +2 -3
  49. package/examples/jsm/loaders/BVHLoader.js +2 -2
  50. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  51. package/examples/jsm/loaders/DRACOLoader.js +67 -18
  52. package/examples/jsm/loaders/EXRLoader.js +23 -24
  53. package/examples/jsm/loaders/FBXLoader.js +32 -50
  54. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  55. package/examples/jsm/loaders/GLTFLoader.js +249 -215
  56. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  57. package/examples/jsm/loaders/IESLoader.js +337 -0
  58. package/examples/jsm/loaders/KMZLoader.js +4 -4
  59. package/examples/jsm/loaders/KTX2Loader.js +41 -24
  60. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  61. package/examples/jsm/loaders/LWOLoader.js +12 -29
  62. package/examples/jsm/loaders/LottieLoader.js +3 -1
  63. package/examples/jsm/loaders/MMDLoader.js +17 -13
  64. package/examples/jsm/loaders/MTLLoader.js +2 -2
  65. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  66. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  67. package/examples/jsm/loaders/OBJLoader.js +1 -1
  68. package/examples/jsm/loaders/PCDLoader.js +1 -2
  69. package/examples/jsm/loaders/PLYLoader.js +238 -105
  70. package/examples/jsm/loaders/RGBELoader.js +3 -3
  71. package/examples/jsm/loaders/STLLoader.js +1 -2
  72. package/examples/jsm/loaders/SVGLoader.js +36 -27
  73. package/examples/jsm/loaders/TTFLoader.js +1 -8
  74. package/examples/jsm/loaders/TiltLoader.js +13 -7
  75. package/examples/jsm/loaders/USDZLoader.js +5 -5
  76. package/examples/jsm/loaders/VOXLoader.js +8 -2
  77. package/examples/jsm/loaders/VRMLLoader.js +5 -13
  78. package/examples/jsm/loaders/VTKLoader.js +7 -6
  79. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  81. package/examples/jsm/math/MeshSurfaceSampler.js +0 -6
  82. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  83. package/examples/jsm/misc/GPUComputationRenderer.js +5 -5
  84. package/examples/jsm/misc/MD2Character.js +2 -2
  85. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  86. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  87. package/examples/jsm/misc/RollerCoaster.js +7 -1
  88. package/examples/jsm/misc/Volume.js +20 -5
  89. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  90. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  91. package/examples/jsm/nodes/Nodes.js +143 -335
  92. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  93. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  94. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  95. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  96. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  97. package/examples/jsm/nodes/accessors/InstanceNode.js +17 -21
  98. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  99. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  100. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  101. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +12 -8
  102. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  103. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  104. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  105. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  106. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  107. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  108. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  109. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  110. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  111. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  112. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  113. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  114. package/examples/jsm/nodes/{core → code}/CodeNode.js +27 -2
  115. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  116. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  117. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  118. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  119. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  120. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  121. package/examples/jsm/nodes/core/AttributeNode.js +16 -8
  122. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  123. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  124. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  125. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  126. package/examples/jsm/nodes/core/InputNode.js +26 -5
  127. package/examples/jsm/nodes/core/InstanceIndexNode.js +6 -1
  128. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  129. package/examples/jsm/nodes/core/Node.js +128 -34
  130. package/examples/jsm/nodes/core/NodeBuilder.js +209 -118
  131. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  132. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  133. package/examples/jsm/nodes/core/NodeUtils.js +105 -28
  134. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  135. package/examples/jsm/nodes/core/StackNode.js +92 -0
  136. package/examples/jsm/nodes/core/TempNode.js +11 -3
  137. package/examples/jsm/nodes/core/UniformNode.js +15 -0
  138. package/examples/jsm/nodes/core/VarNode.js +21 -29
  139. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  140. package/examples/jsm/nodes/core/constants.js +6 -0
  141. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  142. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  143. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  144. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  145. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  146. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  147. package/examples/jsm/nodes/display/ToneMappingNode.js +92 -11
  148. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  149. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  150. package/examples/jsm/nodes/display/ViewportTextureNode.js +61 -0
  151. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  152. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  153. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  154. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  155. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  156. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  157. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  158. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  159. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  160. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  161. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  162. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +33 -36
  163. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  164. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  165. package/examples/jsm/nodes/geometry/RangeNode.js +32 -19
  166. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  167. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  168. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  169. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +112 -6
  170. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  171. package/examples/jsm/nodes/lighting/EnvironmentNode.js +104 -34
  172. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  173. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  174. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  175. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  176. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  177. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  178. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  179. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  180. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  181. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  182. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  183. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  184. package/examples/jsm/nodes/materials/Materials.js +11 -55
  185. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  186. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  187. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  188. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  189. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  190. package/examples/jsm/nodes/materials/NodeMaterial.js +244 -61
  191. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  192. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  193. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  194. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  195. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  196. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  197. package/examples/jsm/nodes/math/CondNode.js +43 -17
  198. package/examples/jsm/nodes/math/MathNode.js +178 -73
  199. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  200. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  201. package/examples/jsm/nodes/shadernode/ShaderNode.js +158 -42
  202. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  203. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  204. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  205. package/examples/jsm/nodes/utils/EquirectUVNode.js +11 -4
  206. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  207. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  208. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  209. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  210. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  211. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  212. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  213. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  214. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  215. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  216. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  217. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  218. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  219. package/examples/jsm/objects/Reflector.js +4 -4
  220. package/examples/jsm/objects/Refractor.js +4 -4
  221. package/examples/jsm/objects/ShadowMesh.js +3 -3
  222. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  223. package/examples/jsm/physics/{OimoPhysics.js → RapierPhysics.js} +59 -51
  224. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -8
  225. package/examples/jsm/postprocessing/AfterimagePass.js +0 -2
  226. package/examples/jsm/postprocessing/BloomPass.js +0 -2
  227. package/examples/jsm/postprocessing/BokehPass.js +0 -6
  228. package/examples/jsm/postprocessing/DotScreenPass.js +0 -2
  229. package/examples/jsm/postprocessing/EffectComposer.js +3 -94
  230. package/examples/jsm/postprocessing/FilmPass.js +0 -2
  231. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  232. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  233. package/examples/jsm/postprocessing/OutlinePass.js +0 -1
  234. package/examples/jsm/postprocessing/Pass.js +2 -0
  235. package/examples/jsm/postprocessing/SAOPass.js +0 -24
  236. package/examples/jsm/postprocessing/SMAAPass.js +0 -6
  237. package/examples/jsm/postprocessing/SSAARenderPass.js +13 -5
  238. package/examples/jsm/postprocessing/SSAOPass.js +0 -12
  239. package/examples/jsm/postprocessing/SSRPass.js +0 -6
  240. package/examples/jsm/postprocessing/SavePass.js +0 -2
  241. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +0 -8
  243. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  244. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  245. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  246. package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +2 -2
  247. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +14 -4
  248. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +72 -55
  249. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +34 -19
  250. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +1 -1
  251. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +158 -26
  252. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +1 -1
  253. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +6 -0
  254. package/examples/jsm/renderers/webgpu/WebGPURenderLists.js +30 -14
  255. package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +40 -0
  256. package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +50 -0
  257. package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +49 -111
  258. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +40 -62
  259. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +14 -26
  260. package/examples/jsm/renderers/webgpu/WebGPURenderTarget.js +15 -0
  261. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +244 -100
  262. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +3 -1
  263. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +2 -4
  264. package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +2 -0
  265. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +366 -110
  266. package/examples/jsm/renderers/webgpu/WebGPUUniformsGroup.js +1 -1
  267. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +13 -6
  268. package/examples/jsm/renderers/webgpu/WebGPUWeakMap.js +83 -0
  269. package/examples/jsm/renderers/webgpu/constants.js +68 -6
  270. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +74 -57
  271. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +241 -22
  272. package/examples/jsm/shaders/MMDToonShader.js +15 -4
  273. package/examples/jsm/shaders/RGBShiftShader.js +2 -2
  274. package/examples/jsm/shaders/VelocityShader.js +1 -1
  275. package/examples/jsm/utils/BufferGeometryUtils.js +37 -35
  276. package/examples/jsm/utils/LDrawUtils.js +4 -4
  277. package/examples/jsm/utils/PackedPhongMaterial.js +5 -78
  278. package/examples/jsm/utils/SceneUtils.js +8 -4
  279. package/examples/jsm/utils/SkeletonUtils.js +27 -210
  280. package/examples/jsm/webxr/VRButton.js +1 -2
  281. package/examples/jsm/webxr/XRButton.js +198 -0
  282. package/package.json +33 -87
  283. package/src/Three.Legacy.js +19 -110
  284. package/src/Three.js +4 -3
  285. package/src/animation/AnimationUtils.js +13 -1
  286. package/src/animation/PropertyBinding.js +2 -2
  287. package/src/audio/Audio.js +7 -2
  288. package/src/constants.js +10 -2
  289. package/src/core/BufferAttribute.js +147 -8
  290. package/src/core/BufferGeometry.js +3 -9
  291. package/src/core/GLBufferAttribute.js +2 -0
  292. package/src/core/InterleavedBufferAttribute.js +1 -1
  293. package/src/core/Object3D.js +36 -7
  294. package/src/extras/DataUtils.js +7 -1
  295. package/src/extras/ImageUtils.js +2 -2
  296. package/src/extras/PMREMGenerator.js +5 -5
  297. package/src/extras/curves/LineCurve.js +6 -4
  298. package/src/extras/curves/LineCurve3.js +13 -0
  299. package/src/geometries/BoxGeometry.js +10 -0
  300. package/src/geometries/CircleGeometry.js +11 -1
  301. package/src/geometries/ConeGeometry.js +1 -1
  302. package/src/geometries/CylinderGeometry.js +11 -1
  303. package/src/geometries/EdgesGeometry.js +10 -0
  304. package/src/geometries/ExtrudeGeometry.js +11 -1
  305. package/src/geometries/LatheGeometry.js +10 -0
  306. package/src/geometries/PlaneGeometry.js +10 -0
  307. package/src/geometries/PolyhedronGeometry.js +10 -0
  308. package/src/geometries/RingGeometry.js +11 -1
  309. package/src/geometries/ShapeGeometry.js +10 -0
  310. package/src/geometries/SphereGeometry.js +12 -2
  311. package/src/geometries/TorusGeometry.js +11 -1
  312. package/src/geometries/TorusKnotGeometry.js +10 -0
  313. package/src/geometries/TubeGeometry.js +10 -0
  314. package/src/geometries/WireframeGeometry.js +10 -0
  315. package/src/helpers/Box3Helper.js +1 -2
  316. package/src/lights/DirectionalLight.js +1 -1
  317. package/src/lights/HemisphereLight.js +1 -1
  318. package/src/lights/SpotLight.js +1 -1
  319. package/src/loaders/AudioLoader.js +14 -8
  320. package/src/loaders/DataTextureLoader.js +5 -1
  321. package/src/loaders/MaterialLoader.js +4 -0
  322. package/src/loaders/ObjectLoader.js +9 -2
  323. package/src/materials/LineBasicMaterial.js +4 -0
  324. package/src/materials/Material.js +6 -3
  325. package/src/materials/MeshDistanceMaterial.js +0 -9
  326. package/src/materials/ShaderMaterial.js +6 -1
  327. package/src/math/Box2.js +3 -2
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  656. package/examples/js/shaders/MirrorShader.js +0 -56
  657. package/examples/js/shaders/NormalMapShader.js +0 -55
  658. package/examples/js/shaders/RGBShiftShader.js +0 -56
  659. package/examples/js/shaders/SAOShader.js +0 -209
  660. package/examples/js/shaders/SMAAShader.js +0 -454
  661. package/examples/js/shaders/SSAOShader.js +0 -295
  662. package/examples/js/shaders/SSRShader.js +0 -381
  663. package/examples/js/shaders/SepiaShader.js +0 -52
  664. package/examples/js/shaders/SobelOperatorShader.js +0 -88
  665. package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
  666. package/examples/js/shaders/TechnicolorShader.js +0 -43
  667. package/examples/js/shaders/ToneMapShader.js +0 -84
  668. package/examples/js/shaders/ToonShader.js +0 -335
  669. package/examples/js/shaders/TriangleBlurShader.js +0 -70
  670. package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
  671. package/examples/js/shaders/VelocityShader.js +0 -126
  672. package/examples/js/shaders/VerticalBlurShader.js +0 -59
  673. package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
  674. package/examples/js/shaders/VignetteShader.js +0 -53
  675. package/examples/js/shaders/VolumeShader.js +0 -296
  676. package/examples/js/shaders/WaterRefractionShader.js +0 -84
  677. package/examples/js/textures/FlakesTexture.js +0 -40
  678. package/examples/js/utils/BufferGeometryUtils.js +0 -1160
  679. package/examples/js/utils/CameraUtils.js +0 -71
  680. package/examples/js/utils/GPUStatsPanel.js +0 -125
  681. package/examples/js/utils/GeometryCompressionUtils.js +0 -549
  682. package/examples/js/utils/GeometryUtils.js +0 -168
  683. package/examples/js/utils/LDrawUtils.js +0 -179
  684. package/examples/js/utils/PackedPhongMaterial.js +0 -109
  685. package/examples/js/utils/SceneUtils.js +0 -214
  686. package/examples/js/utils/ShadowMapViewer.js +0 -183
  687. package/examples/js/utils/SkeletonUtils.js +0 -493
  688. package/examples/js/utils/UVsDebug.js +0 -143
  689. package/examples/js/utils/WorkerPool.js +0 -105
  690. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
  691. package/examples/jsm/libs/OimoPhysics/index.js +0 -43
  692. package/examples/jsm/libs/flow.module.js +0 -4552
  693. package/examples/jsm/libs/tween.module.min.js +0 -3
  694. package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
  695. package/examples/jsm/loaders/IFCLoader.js +0 -2431
  696. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
  697. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  698. package/examples/jsm/node-editor/NodeEditor.js +0 -857
  699. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  700. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
  701. package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
  702. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
  703. package/examples/jsm/node-editor/core/BaseNode.js +0 -96
  704. package/examples/jsm/node-editor/core/DataFile.js +0 -59
  705. package/examples/jsm/node-editor/core/FileEditor.js +0 -20
  706. package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
  707. package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
  708. package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
  709. package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
  710. package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
  711. package/examples/jsm/node-editor/examples/matcap.json +0 -1
  712. package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
  713. package/examples/jsm/node-editor/examples/rim.json +0 -1
  714. package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
  715. package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
  716. package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
  717. package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
  718. package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
  719. package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
  720. package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
  721. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
  722. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
  723. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
  724. package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
  725. package/examples/jsm/node-editor/math/DotEditor.js +0 -35
  726. package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
  727. package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
  728. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
  729. package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
  730. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  731. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  732. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
  733. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
  734. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  735. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  736. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
  737. package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
  738. package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
  739. package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
  740. package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
  741. package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
  742. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
  743. package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
  744. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
  745. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
  746. package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
  747. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
  748. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
  749. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
  750. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
  751. /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
  752. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
  753. /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
  754. /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
  755. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  756. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  757. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
@@ -1,15 +1,11 @@
1
- import { Vector3 } from 'three';
2
- import Node from '../core/Node.js';
3
- import UniformNode from '../core/UniformNode.js';
1
+ import Node, { addNodeClass } from '../core/Node.js';
4
2
  import { NodeUpdateType } from '../core/constants.js';
3
+ import { uniform } from '../core/UniformNode.js';
4
+ import { nodeProxy } from '../shadernode/ShaderNode.js';
5
5
 
6
- class Object3DNode extends Node {
6
+ import { Vector3 } from 'three';
7
7
 
8
- static VIEW_MATRIX = 'viewMatrix';
9
- static NORMAL_MATRIX = 'normalMatrix';
10
- static WORLD_MATRIX = 'worldMatrix';
11
- static POSITION = 'position';
12
- static VIEW_POSITION = 'viewPosition';
8
+ class Object3DNode extends Node {
13
9
 
14
10
  constructor( scope = Object3DNode.VIEW_MATRIX, object3d = null ) {
15
11
 
@@ -20,7 +16,7 @@ class Object3DNode extends Node {
20
16
 
21
17
  this.updateType = NodeUpdateType.OBJECT;
22
18
 
23
- this._uniformNode = new UniformNode( null );
19
+ this._uniformNode = uniform( null );
24
20
 
25
21
  }
26
22
 
@@ -36,7 +32,7 @@ class Object3DNode extends Node {
36
32
 
37
33
  return 'mat3';
38
34
 
39
- } else if ( scope === Object3DNode.POSITION || scope === Object3DNode.VIEW_POSITION ) {
35
+ } else if ( scope === Object3DNode.POSITION || scope === Object3DNode.VIEW_POSITION || scope === Object3DNode.DIRECTION ) {
40
36
 
41
37
  return 'vec3';
42
38
 
@@ -64,8 +60,16 @@ class Object3DNode extends Node {
64
60
 
65
61
  } else if ( scope === Object3DNode.POSITION ) {
66
62
 
63
+ uniformNode.value = uniformNode.value || new Vector3();
64
+
67
65
  uniformNode.value.setFromMatrixPosition( object.matrixWorld );
68
66
 
67
+ } else if ( scope === Object3DNode.DIRECTION ) {
68
+
69
+ uniformNode.value = uniformNode.value || new Vector3();
70
+
71
+ object.getWorldDirection( uniformNode.value );
72
+
69
73
  } else if ( scope === Object3DNode.VIEW_POSITION ) {
70
74
 
71
75
  const camera = frame.camera;
@@ -91,7 +95,7 @@ class Object3DNode extends Node {
91
95
 
92
96
  this._uniformNode.nodeType = 'mat3';
93
97
 
94
- } else if ( scope === Object3DNode.POSITION || scope === Object3DNode.VIEW_POSITION ) {
98
+ } else if ( scope === Object3DNode.POSITION || scope === Object3DNode.VIEW_POSITION || scope === Object3DNode.DIRECTION ) {
95
99
 
96
100
  this._uniformNode.nodeType = 'vec3';
97
101
 
@@ -119,4 +123,20 @@ class Object3DNode extends Node {
119
123
 
120
124
  }
121
125
 
126
+ Object3DNode.VIEW_MATRIX = 'viewMatrix';
127
+ Object3DNode.NORMAL_MATRIX = 'normalMatrix';
128
+ Object3DNode.WORLD_MATRIX = 'worldMatrix';
129
+ Object3DNode.POSITION = 'position';
130
+ Object3DNode.VIEW_POSITION = 'viewPosition';
131
+ Object3DNode.DIRECTION = 'direction';
132
+
122
133
  export default Object3DNode;
134
+
135
+ export const objectDirection = nodeProxy( Object3DNode, Object3DNode.DIRECTION );
136
+ export const objectViewMatrix = nodeProxy( Object3DNode, Object3DNode.VIEW_MATRIX );
137
+ export const objectNormalMatrix = nodeProxy( Object3DNode, Object3DNode.NORMAL_MATRIX );
138
+ export const objectWorldMatrix = nodeProxy( Object3DNode, Object3DNode.WORLD_MATRIX );
139
+ export const objectPosition = nodeProxy( Object3DNode, Object3DNode.POSITION );
140
+ export const objectViewPosition = nodeProxy( Object3DNode, Object3DNode.VIEW_POSITION );
141
+
142
+ addNodeClass( Object3DNode );
@@ -1,4 +1,5 @@
1
- import Node from '../core/Node.js';
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+ import { nodeImmutable } from '../shadernode/ShaderNode.js';
2
3
 
3
4
  class PointUVNode extends Node {
4
5
 
@@ -19,3 +20,7 @@ class PointUVNode extends Node {
19
20
  }
20
21
 
21
22
  export default PointUVNode;
23
+
24
+ export const pointUV = nodeImmutable( PointUVNode );
25
+
26
+ addNodeClass( PointUVNode );
@@ -1,19 +1,12 @@
1
- import Node from '../core/Node.js';
2
- import AttributeNode from '../core/AttributeNode.js';
3
- import VaryingNode from '../core/VaryingNode.js';
4
- import ModelNode from '../accessors/ModelNode.js';
5
- import MathNode from '../math/MathNode.js';
6
- import OperatorNode from '../math/OperatorNode.js';
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+ import { attribute } from '../core/AttributeNode.js';
3
+ import { varying } from '../core/VaryingNode.js';
4
+ import { normalize } from '../math/MathNode.js';
5
+ import { modelWorldMatrix, modelViewMatrix } from './ModelNode.js';
6
+ import { nodeImmutable } from '../shadernode/ShaderNode.js';
7
7
 
8
8
  class PositionNode extends Node {
9
9
 
10
- static GEOMETRY = 'geometry';
11
- static LOCAL = 'local';
12
- static WORLD = 'world';
13
- static WORLD_DIRECTION = 'worldDirection';
14
- static VIEW = 'view';
15
- static VIEW_DIRECTION = 'viewDirection';
16
-
17
10
  constructor( scope = PositionNode.LOCAL ) {
18
11
 
19
12
  super( 'vec3' );
@@ -22,6 +15,12 @@ class PositionNode extends Node {
22
15
 
23
16
  }
24
17
 
18
+ isGlobal() {
19
+
20
+ return true;
21
+
22
+ }
23
+
25
24
  getHash( /*builder*/ ) {
26
25
 
27
26
  return `position-${this.scope}`;
@@ -36,31 +35,31 @@ class PositionNode extends Node {
36
35
 
37
36
  if ( scope === PositionNode.GEOMETRY ) {
38
37
 
39
- outputNode = new AttributeNode( 'position', 'vec3' );
38
+ outputNode = attribute( 'position', 'vec3' );
40
39
 
41
40
  } else if ( scope === PositionNode.LOCAL ) {
42
41
 
43
- outputNode = new VaryingNode( new PositionNode( PositionNode.GEOMETRY ) );
42
+ outputNode = varying( positionGeometry );
44
43
 
45
44
  } else if ( scope === PositionNode.WORLD ) {
46
45
 
47
- const vertexPositionNode = new MathNode( MathNode.TRANSFORM_DIRECTION, new ModelNode( ModelNode.WORLD_MATRIX ), new PositionNode( PositionNode.LOCAL ) );
48
- outputNode = new VaryingNode( vertexPositionNode );
46
+ const vertexPositionNode = modelWorldMatrix.mul( positionLocal );
47
+ outputNode = varying( vertexPositionNode );
49
48
 
50
49
  } else if ( scope === PositionNode.VIEW ) {
51
50
 
52
- const vertexPositionNode = new OperatorNode( '*', new ModelNode( ModelNode.VIEW_MATRIX ), new PositionNode( PositionNode.LOCAL ) );
53
- outputNode = new VaryingNode( vertexPositionNode );
51
+ const vertexPositionNode = modelViewMatrix.mul( positionLocal );
52
+ outputNode = varying( vertexPositionNode );
54
53
 
55
54
  } else if ( scope === PositionNode.VIEW_DIRECTION ) {
56
55
 
57
- const vertexPositionNode = new MathNode( MathNode.NEGATE, new PositionNode( PositionNode.VIEW ) );
58
- outputNode = new MathNode( MathNode.NORMALIZE, new VaryingNode( vertexPositionNode ) );
56
+ const vertexPositionNode = positionView.negate();
57
+ outputNode = normalize( varying( vertexPositionNode ) );
59
58
 
60
59
  } else if ( scope === PositionNode.WORLD_DIRECTION ) {
61
60
 
62
- const vertexPositionNode = new MathNode( MathNode.NEGATE, new PositionNode( PositionNode.WORLD ) );
63
- outputNode = new MathNode( MathNode.NORMALIZE, new VaryingNode( vertexPositionNode ) );
61
+ const vertexPositionNode = positionLocal.transformDirection( modelWorldMatrix );
62
+ outputNode = normalize( varying( vertexPositionNode ) );
64
63
 
65
64
  }
66
65
 
@@ -86,4 +85,20 @@ class PositionNode extends Node {
86
85
 
87
86
  }
88
87
 
88
+ PositionNode.GEOMETRY = 'geometry';
89
+ PositionNode.LOCAL = 'local';
90
+ PositionNode.WORLD = 'world';
91
+ PositionNode.WORLD_DIRECTION = 'worldDirection';
92
+ PositionNode.VIEW = 'view';
93
+ PositionNode.VIEW_DIRECTION = 'viewDirection';
94
+
89
95
  export default PositionNode;
96
+
97
+ export const positionGeometry = nodeImmutable( PositionNode, PositionNode.GEOMETRY );
98
+ export const positionLocal = nodeImmutable( PositionNode, PositionNode.LOCAL );
99
+ export const positionWorld = nodeImmutable( PositionNode, PositionNode.WORLD );
100
+ export const positionWorldDirection = nodeImmutable( PositionNode, PositionNode.WORLD_DIRECTION );
101
+ export const positionView = nodeImmutable( PositionNode, PositionNode.VIEW );
102
+ export const positionViewDirection = nodeImmutable( PositionNode, PositionNode.VIEW_DIRECTION );
103
+
104
+ addNodeClass( PositionNode );
@@ -1,6 +1,8 @@
1
- import Node from '../core/Node.js';
2
- import UniformNode from '../core/UniformNode.js';
1
+ import Node, { addNodeClass } from '../core/Node.js';
3
2
  import { NodeUpdateType } from '../core/constants.js';
3
+ import { uniform } from '../core/UniformNode.js';
4
+ import { texture } from './TextureNode.js';
5
+ import { nodeObject, getConstNodeType } from '../shadernode/ShaderNode.js';
4
6
 
5
7
  class ReferenceNode extends Node {
6
8
 
@@ -24,42 +26,47 @@ class ReferenceNode extends Node {
24
26
 
25
27
  setNodeType( uniformType ) {
26
28
 
27
- this.node = new UniformNode( null, uniformType );
28
- this.nodeType = uniformType;
29
+ let node = null;
29
30
 
30
- if ( uniformType === 'color' ) {
31
+ if ( uniformType === 'texture' ) {
31
32
 
32
- this.nodeType = 'vec3';
33
+ node = texture( null );
33
34
 
34
- } else if ( uniformType === 'texture' ) {
35
+ } else {
35
36
 
36
- this.nodeType = 'vec4';
37
+ node = uniform( uniformType );
37
38
 
38
39
  }
39
40
 
41
+ this.node = node;
42
+
40
43
  }
41
44
 
42
- getNodeType() {
45
+ getNodeType( builder ) {
43
46
 
44
- return this.uniformType;
47
+ return this.node.getNodeType( builder );
45
48
 
46
49
  }
47
50
 
48
51
  update( frame ) {
49
52
 
50
53
  const object = this.object !== null ? this.object : frame.object;
51
- const value = object[ this.property ];
54
+ const property = this.property;
52
55
 
53
- this.node.value = value;
56
+ this.node.value = object[ property ];
54
57
 
55
58
  }
56
59
 
57
- generate( builder ) {
60
+ construct( /*builder*/ ) {
58
61
 
59
- return this.node.build( builder, this.getNodeType( builder ) );
62
+ return this.node;
60
63
 
61
64
  }
62
65
 
63
66
  }
64
67
 
65
68
  export default ReferenceNode;
69
+
70
+ export const reference = ( name, nodeOrType, object ) => nodeObject( new ReferenceNode( name, getConstNodeType( nodeOrType ), object ) );
71
+
72
+ addNodeClass( ReferenceNode );
@@ -1,8 +1,8 @@
1
- import Node from '../core/Node.js';
2
- import {
3
- transformedNormalView, positionViewDirection,
4
- transformDirection, negate, reflect, cameraViewMatrix
5
- } from '../shadernode/ShaderNodeBaseElements.js';
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+ import { cameraViewMatrix } from './CameraNode.js';
3
+ import { transformedNormalView } from './NormalNode.js';
4
+ import { positionViewDirection } from './PositionNode.js';
5
+ import { nodeImmutable } from '../shadernode/ShaderNode.js';
6
6
 
7
7
  class ReflectVectorNode extends Node {
8
8
 
@@ -20,12 +20,16 @@ class ReflectVectorNode extends Node {
20
20
 
21
21
  construct() {
22
22
 
23
- const reflectView = reflect( negate( positionViewDirection ), transformedNormalView );
23
+ const reflectView = positionViewDirection.negate().reflect( transformedNormalView );
24
24
 
25
- return transformDirection( reflectView, cameraViewMatrix );
25
+ return reflectView.transformDirection( cameraViewMatrix );
26
26
 
27
27
  }
28
28
 
29
29
  }
30
30
 
31
31
  export default ReflectVectorNode;
32
+
33
+ export const reflectVector = nodeImmutable( ReflectVectorNode );
34
+
35
+ addNodeClass( ReflectVectorNode );
@@ -1,65 +1,57 @@
1
- import Node from '../core/Node.js';
2
- import {
3
- ShaderNode,
4
- attribute,
5
- buffer,
6
- mat4,
7
- uniform,
8
- positionLocal,
9
- normalLocal,
10
- tangentLocal,
11
- assign,
12
- element,
13
- add,
14
- mul,
15
- transformDirection
16
- } from '../shadernode/ShaderNodeBaseElements.js';
17
-
1
+ import Node, { addNodeClass } from '../core/Node.js';
18
2
  import { NodeUpdateType } from '../core/constants.js';
3
+ import { ShaderNode, nodeProxy } from '../shadernode/ShaderNode.js';
4
+ import { attribute } from '../core/AttributeNode.js';
5
+ import { uniform } from '../core/UniformNode.js';
6
+ import { add } from '../math/OperatorNode.js';
7
+ import { buffer } from './BufferNode.js';
8
+ import { normalLocal } from './NormalNode.js';
9
+ import { positionLocal } from './PositionNode.js';
10
+ import { tangentLocal } from './TangentNode.js';
19
11
 
20
- const Skinning = new ShaderNode( ( inputs, builder ) => {
12
+ const Skinning = new ShaderNode( ( inputs, {}, builder ) => {
21
13
 
22
14
  const { index, weight, bindMatrix, bindMatrixInverse, boneMatrices } = inputs;
23
15
 
24
- const boneMatX = element( boneMatrices, index.x );
25
- const boneMatY = element( boneMatrices, index.y );
26
- const boneMatZ = element( boneMatrices, index.z );
27
- const boneMatW = element( boneMatrices, index.w );
16
+ const boneMatX = boneMatrices.element( index.x );
17
+ const boneMatY = boneMatrices.element( index.y );
18
+ const boneMatZ = boneMatrices.element( index.z );
19
+ const boneMatW = boneMatrices.element( index.w );
28
20
 
29
21
  // POSITION
30
22
 
31
- const skinVertex = mul( bindMatrix, positionLocal );
23
+ const skinVertex = bindMatrix.mul( positionLocal );
32
24
 
33
25
  const skinned = add(
34
- mul( mul( boneMatX, skinVertex ), weight.x ),
35
- mul( mul( boneMatY, skinVertex ), weight.y ),
36
- mul( mul( boneMatZ, skinVertex ), weight.z ),
37
- mul( mul( boneMatW, skinVertex ), weight.w )
26
+ boneMatX.mul( skinVertex ).mul( weight.x ),
27
+ boneMatY.mul( skinVertex ).mul( weight.y ),
28
+ boneMatZ.mul( skinVertex ).mul( weight.z ),
29
+ boneMatW.mul( skinVertex ).mul( weight.w )
38
30
  );
39
31
 
40
- const skinPosition = mul( bindMatrixInverse, skinned ).xyz;
32
+ const skinPosition = bindMatrixInverse.mul( skinned ).xyz;
41
33
 
42
34
  // NORMAL
43
35
 
44
36
  let skinMatrix = add(
45
- mul( weight.x, boneMatX ),
46
- mul( weight.y, boneMatY ),
47
- mul( weight.z, boneMatZ ),
48
- mul( weight.w, boneMatW )
37
+ weight.x.mul( boneMatX ),
38
+ weight.y.mul( boneMatY ),
39
+ weight.z.mul( boneMatZ ),
40
+ weight.w.mul( boneMatW )
49
41
  );
50
42
 
51
- skinMatrix = mul( mul( bindMatrixInverse, skinMatrix ), bindMatrix );
43
+ skinMatrix = bindMatrixInverse.mul( skinMatrix ).mul( bindMatrix );
52
44
 
53
- const skinNormal = transformDirection( skinMatrix, normalLocal ).xyz;
45
+ const skinNormal = skinMatrix.transformDirection( normalLocal ).xyz;
54
46
 
55
47
  // ASSIGNS
56
48
 
57
- assign( positionLocal, skinPosition ).build( builder );
58
- assign( normalLocal, skinNormal ).build( builder );
49
+ positionLocal.assign( skinPosition ).build( builder ); // @TODO: For some reason this doesn't work as stack.assign( positionLocal, skinPosition )?
50
+ normalLocal.assign( skinNormal ).build( builder );
59
51
 
60
52
  if ( builder.hasGeometryAttribute( 'tangent' ) ) {
61
53
 
62
- assign( tangentLocal, skinNormal ).build( builder );
54
+ tangentLocal.assign( skinNormal ).build( builder );
63
55
 
64
56
  }
65
57
 
@@ -80,21 +72,28 @@ class SkinningNode extends Node {
80
72
  this.skinIndexNode = attribute( 'skinIndex', 'uvec4' );
81
73
  this.skinWeightNode = attribute( 'skinWeight', 'vec4' );
82
74
 
83
- this.bindMatrixNode = uniform( mat4( skinnedMesh.bindMatrix ) );
84
- this.bindMatrixInverseNode = uniform( mat4( skinnedMesh.bindMatrixInverse ) );
75
+ this.bindMatrixNode = uniform( skinnedMesh.bindMatrix, 'mat4' );
76
+ this.bindMatrixInverseNode = uniform( skinnedMesh.bindMatrixInverse, 'mat4' );
85
77
  this.boneMatricesNode = buffer( skinnedMesh.skeleton.boneMatrices, 'mat4', skinnedMesh.skeleton.bones.length );
86
78
 
87
79
  }
88
80
 
89
81
  generate( builder ) {
90
82
 
83
+ /*return new ShaderNode( ( {}, stack, builder ) => Skinning.call( {
84
+ index: this.skinIndexNode,
85
+ weight: this.skinWeightNode,
86
+ bindMatrix: this.bindMatrixNode,
87
+ bindMatrixInverse: this.bindMatrixInverseNode,
88
+ boneMatrices: this.boneMatricesNode
89
+ }, stack, builder ) ).build( builder );*/
91
90
  Skinning.call( {
92
91
  index: this.skinIndexNode,
93
92
  weight: this.skinWeightNode,
94
93
  bindMatrix: this.bindMatrixNode,
95
94
  bindMatrixInverse: this.bindMatrixInverseNode,
96
95
  boneMatrices: this.boneMatricesNode
97
- }, builder );
96
+ }, {}, builder );
98
97
 
99
98
  }
100
99
 
@@ -107,3 +106,7 @@ class SkinningNode extends Node {
107
106
  }
108
107
 
109
108
  export default SkinningNode;
109
+
110
+ export const skinning = nodeProxy( SkinningNode );
111
+
112
+ addNodeClass( SkinningNode );
@@ -1,4 +1,6 @@
1
1
  import BufferNode from './BufferNode.js';
2
+ import { addNodeClass } from '../core/Node.js';
3
+ import { nodeObject, getConstNodeType } from '../shadernode/ShaderNode.js';
2
4
 
3
5
  class StorageBufferNode extends BufferNode {
4
6
 
@@ -19,3 +21,7 @@ class StorageBufferNode extends BufferNode {
19
21
  }
20
22
 
21
23
  export default StorageBufferNode;
24
+
25
+ export const storage = ( value, nodeOrType, count ) => nodeObject( new StorageBufferNode( value, getConstNodeType( nodeOrType ), count ) );
26
+
27
+ addNodeClass( StorageBufferNode );
@@ -1,19 +1,14 @@
1
- import Node from '../core/Node.js';
2
- import AttributeNode from '../core/AttributeNode.js';
3
- import VaryingNode from '../core/VaryingNode.js';
4
- import ModelNode from '../accessors/ModelNode.js';
5
- import CameraNode from '../accessors/CameraNode.js';
6
- import OperatorNode from '../math/OperatorNode.js';
7
- import MathNode from '../math/MathNode.js';
8
- import SplitNode from '../utils/SplitNode.js';
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+ import { attribute } from '../core/AttributeNode.js';
3
+ import { label } from '../core/VarNode.js';
4
+ import { varying } from '../core/VaryingNode.js';
5
+ import { normalize } from '../math/MathNode.js';
6
+ import { cameraViewMatrix } from './CameraNode.js';
7
+ import { modelViewMatrix } from './ModelNode.js';
8
+ import { nodeImmutable } from '../shadernode/ShaderNode.js';
9
9
 
10
10
  class TangentNode extends Node {
11
11
 
12
- static GEOMETRY = 'geometry';
13
- static LOCAL = 'local';
14
- static VIEW = 'view';
15
- static WORLD = 'world';
16
-
17
12
  constructor( scope = TangentNode.LOCAL ) {
18
13
 
19
14
  super();
@@ -51,22 +46,21 @@ class TangentNode extends Node {
51
46
 
52
47
  if ( scope === TangentNode.GEOMETRY ) {
53
48
 
54
- outputNode = new AttributeNode( 'tangent', 'vec4' );
49
+ outputNode = attribute( 'tangent', 'vec4' );
55
50
 
56
51
  } else if ( scope === TangentNode.LOCAL ) {
57
52
 
58
- outputNode = new VaryingNode( new SplitNode( new TangentNode( TangentNode.GEOMETRY ), 'xyz' ) );
53
+ outputNode = varying( tangentGeometry.xyz );
59
54
 
60
55
  } else if ( scope === TangentNode.VIEW ) {
61
56
 
62
- const vertexNode = new SplitNode( new OperatorNode( '*', new ModelNode( ModelNode.VIEW_MATRIX ), new TangentNode( TangentNode.LOCAL ) ), 'xyz' );
63
-
64
- outputNode = new MathNode( MathNode.NORMALIZE, new VaryingNode( vertexNode ) );
57
+ const vertexNode = modelViewMatrix.mul( tangentLocal ).xyz;
58
+ outputNode = normalize( varying( vertexNode ) );
65
59
 
66
60
  } else if ( scope === TangentNode.WORLD ) {
67
61
 
68
- const vertexNode = new MathNode( MathNode.TRANSFORM_DIRECTION, new TangentNode( TangentNode.VIEW ), new CameraNode( CameraNode.VIEW_MATRIX ) );
69
- outputNode = new MathNode( MathNode.NORMALIZE, new VaryingNode( vertexNode ) );
62
+ const vertexNode = tangentView.transformDirection( cameraViewMatrix );
63
+ outputNode = normalize( varying( vertexNode ) );
70
64
 
71
65
  }
72
66
 
@@ -92,4 +86,18 @@ class TangentNode extends Node {
92
86
 
93
87
  }
94
88
 
89
+ TangentNode.GEOMETRY = 'geometry';
90
+ TangentNode.LOCAL = 'local';
91
+ TangentNode.VIEW = 'view';
92
+ TangentNode.WORLD = 'world';
93
+
95
94
  export default TangentNode;
95
+
96
+ export const tangentGeometry = nodeImmutable( TangentNode, TangentNode.GEOMETRY );
97
+ export const tangentLocal = nodeImmutable( TangentNode, TangentNode.LOCAL );
98
+ export const tangentView = nodeImmutable( TangentNode, TangentNode.VIEW );
99
+ export const tangentWorld = nodeImmutable( TangentNode, TangentNode.WORLD );
100
+ export const transformedTangentView = label( tangentView, 'TransformedTangentView' );
101
+ export const transformedTangentWorld = normalize( transformedTangentView.transformDirection( cameraViewMatrix ) );
102
+
103
+ addNodeClass( TangentNode );
@@ -1,11 +1,15 @@
1
1
  import UniformNode from '../core/UniformNode.js';
2
- import UVNode from './UVNode.js';
2
+ import { uv } from './UVNode.js';
3
+ import { addNodeClass } from '../core/Node.js';
4
+ import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
5
+
6
+ let defaultUV;
3
7
 
4
8
  class TextureNode extends UniformNode {
5
9
 
6
- constructor( value, uvNode = new UVNode(), levelNode = null ) {
10
+ constructor( value, uvNode = null, levelNode = null ) {
7
11
 
8
- super( value, 'vec4' );
12
+ super( value );
9
13
 
10
14
  this.isTextureNode = true;
11
15
 
@@ -20,14 +24,63 @@ class TextureNode extends UniformNode {
20
24
 
21
25
  }
22
26
 
27
+ getNodeType( /*builder*/ ) {
28
+
29
+ if ( this.value.isDepthTexture === true ) return 'float';
30
+
31
+ return 'vec4';
32
+
33
+ }
34
+
23
35
  getInputType( /*builder*/ ) {
24
36
 
25
37
  return 'texture';
26
38
 
27
39
  }
28
40
 
41
+ getDefaultUV() {
42
+
43
+ return defaultUV || ( defaultUV = uv() );
44
+
45
+ }
46
+
47
+ construct( builder ) {
48
+
49
+ const properties = builder.getNodeProperties( this );
50
+
51
+ //
52
+
53
+ let uvNode = this.uvNode;
54
+
55
+ if ( uvNode === null && builder.context.getUVNode ) {
56
+
57
+ uvNode = builder.context.getUVNode( this );
58
+
59
+ }
60
+
61
+ uvNode || ( uvNode = this.getDefaultUV() );
62
+
63
+ //
64
+
65
+ let levelNode = this.levelNode;
66
+
67
+ if ( levelNode === null && builder.context.getSamplerLevelNode ) {
68
+
69
+ levelNode = builder.context.getSamplerLevelNode( this );
70
+
71
+ }
72
+
73
+ //
74
+
75
+ properties.uvNode = uvNode;
76
+ properties.levelNode = levelNode ? builder.context.getMIPLevelAlgorithmNode( this, levelNode ) : null;
77
+
78
+ }
79
+
29
80
  generate( builder, output ) {
30
81
 
82
+ const { uvNode, levelNode } = builder.getNodeProperties( this );
83
+
31
84
  const texture = this.value;
32
85
 
33
86
  if ( ! texture || texture.isTexture !== true ) {
@@ -36,7 +89,7 @@ class TextureNode extends UniformNode {
36
89
 
37
90
  }
38
91
 
39
- const textureProperty = super.generate( builder, 'texture' );
92
+ const textureProperty = super.generate( builder, 'property' );
40
93
 
41
94
  if ( output === 'sampler' ) {
42
95
 
@@ -48,32 +101,40 @@ class TextureNode extends UniformNode {
48
101
 
49
102
  } else {
50
103
 
104
+ const nodeType = this.getNodeType( builder );
51
105
  const nodeData = builder.getDataFromNode( this );
52
106
 
53
- let snippet = nodeData.snippet;
107
+ let propertyName = nodeData.propertyName;
108
+
109
+ if ( propertyName === undefined ) {
110
+
111
+ const uvSnippet = uvNode.build( builder, 'vec2' );
112
+ const nodeVar = builder.getVarFromNode( this, nodeType );
54
113
 
55
- if ( snippet === undefined ) {
114
+ propertyName = builder.getPropertyName( nodeVar );
56
115
 
57
- const uvSnippet = this.uvNode.build( builder, 'vec2' );
58
- const levelNode = this.levelNode;
116
+ let snippet = null;
59
117
 
60
- if ( levelNode !== null ) {
118
+ if ( levelNode && levelNode.isNode === true ) {
61
119
 
62
120
  const levelSnippet = levelNode.build( builder, 'float' );
63
121
 
64
- snippet = builder.getTextureLevel( textureProperty, uvSnippet, levelSnippet );
122
+ snippet = builder.getTextureLevel( texture, textureProperty, uvSnippet, levelSnippet );
65
123
 
66
124
  } else {
67
125
 
68
- snippet = builder.getTexture( textureProperty, uvSnippet );
126
+ snippet = builder.getTexture( texture, textureProperty, uvSnippet );
69
127
 
70
128
  }
71
129
 
130
+ builder.addLineFlowCode( `${propertyName} = ${snippet}` );
131
+
72
132
  nodeData.snippet = snippet;
133
+ nodeData.propertyName = propertyName;
73
134
 
74
135
  }
75
136
 
76
- return builder.format( snippet, 'vec4', output );
137
+ return builder.format( propertyName, nodeType, output );
77
138
 
78
139
  }
79
140
 
@@ -98,3 +159,10 @@ class TextureNode extends UniformNode {
98
159
  }
99
160
 
100
161
  export default TextureNode;
162
+
163
+ export const texture = nodeProxy( TextureNode );
164
+ export const sampler = ( aTexture ) => ( aTexture.isNode === true ? aTexture : texture( aTexture ) ).convert( 'sampler' );
165
+
166
+ addNodeElement( 'texture', texture );
167
+
168
+ addNodeClass( TextureNode );