super-three 0.141.0 → 0.144.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (353) hide show
  1. package/README.md +8 -8
  2. package/build/three.cjs +1558 -1034
  3. package/build/three.js +1558 -1034
  4. package/build/three.min.js +1 -1
  5. package/build/three.module.js +2012 -1243
  6. package/examples/js/animation/MMDPhysics.js +1 -16
  7. package/examples/js/controls/ArcballControls.js +16 -3
  8. package/examples/js/controls/FirstPersonControls.js +0 -7
  9. package/examples/js/controls/FlyControls.js +0 -8
  10. package/examples/js/controls/OrbitControls.js +0 -4
  11. package/examples/js/controls/PointerLockControls.js +0 -8
  12. package/examples/js/controls/TrackballControls.js +0 -2
  13. package/examples/js/controls/TransformControls.js +20 -16
  14. package/examples/js/effects/AnaglyphEffect.js +2 -2
  15. package/examples/js/effects/OutlineEffect.js +4 -24
  16. package/examples/js/effects/ParallaxBarrierEffect.js +2 -2
  17. package/examples/js/effects/PeppersGhostEffect.js +2 -2
  18. package/examples/js/effects/StereoEffect.js +2 -2
  19. package/examples/js/environments/RoomEnvironment.js +22 -0
  20. package/examples/js/exporters/ColladaExporter.js +4 -13
  21. package/examples/js/exporters/DRACOExporter.js +0 -12
  22. package/examples/js/exporters/GLTFExporter.js +28 -29
  23. package/examples/js/exporters/OBJExporter.js +2 -23
  24. package/examples/js/exporters/PLYExporter.js +12 -24
  25. package/examples/js/exporters/STLExporter.js +0 -7
  26. package/examples/js/exporters/USDZExporter.js +6 -0
  27. package/examples/js/geometries/ConvexGeometry.js +1 -1
  28. package/examples/js/geometries/ParametricGeometry.js +1 -8
  29. package/examples/js/interactive/SelectionHelper.js +2 -0
  30. package/examples/js/libs/ktx-parse.umd.js +1 -0
  31. package/examples/js/libs/meshopt_decoder.js +98 -32
  32. package/examples/js/loaders/ColladaLoader.js +1 -0
  33. package/examples/js/loaders/DRACOLoader.js +2 -25
  34. package/examples/js/loaders/EXRLoader.js +2 -13
  35. package/examples/js/loaders/FBXLoader.js +10 -3
  36. package/examples/js/loaders/FontLoader.js +3 -16
  37. package/examples/js/loaders/GLTFLoader.js +52 -36
  38. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -11
  39. package/examples/js/loaders/LDrawLoader.js +139 -74
  40. package/examples/js/loaders/OBJLoader.js +7 -13
  41. package/examples/js/loaders/PCDLoader.js +59 -14
  42. package/examples/js/loaders/PLYLoader.js +3 -3
  43. package/examples/js/loaders/SVGLoader.js +4 -3
  44. package/examples/js/loaders/TIFFLoader.js +31 -0
  45. package/examples/js/loaders/VRMLLoader.js +33 -24
  46. package/examples/js/loaders/VTKLoader.js +1 -1
  47. package/examples/js/loaders/lwo/LWO2Parser.js +8 -7
  48. package/examples/js/loaders/lwo/LWO3Parser.js +8 -7
  49. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  50. package/examples/js/math/ColorConverter.js +0 -50
  51. package/examples/js/misc/GPUComputationRenderer.js +23 -0
  52. package/examples/js/misc/Volume.js +198 -190
  53. package/examples/js/misc/VolumeSlice.js +90 -88
  54. package/examples/js/modifiers/SimplifyModifier.js +1 -1
  55. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  56. package/examples/js/objects/Reflector.js +9 -2
  57. package/examples/js/objects/ReflectorForSSRPass.js +3 -4
  58. package/examples/js/objects/Refractor.js +10 -4
  59. package/examples/js/objects/ShadowMesh.js +5 -1
  60. package/examples/js/postprocessing/OutlinePass.js +5 -3
  61. package/examples/js/renderers/CSS2DRenderer.js +2 -2
  62. package/examples/js/renderers/CSS3DRenderer.js +2 -2
  63. package/examples/js/renderers/Projector.js +2 -23
  64. package/examples/js/shaders/LuminosityShader.js +1 -1
  65. package/examples/js/shaders/MMDToonShader.js +6 -2
  66. package/examples/js/shaders/ToneMapShader.js +1 -1
  67. package/examples/js/utils/BufferGeometryUtils.js +1 -1
  68. package/examples/js/utils/GeometryUtils.js +2 -18
  69. package/examples/js/utils/PackedPhongMaterial.js +1 -1
  70. package/examples/js/utils/SceneUtils.js +0 -16
  71. package/examples/jsm/animation/MMDPhysics.js +3 -22
  72. package/examples/jsm/controls/ArcballControls.js +17 -2
  73. package/examples/jsm/controls/FirstPersonControls.js +0 -7
  74. package/examples/jsm/controls/FlyControls.js +0 -7
  75. package/examples/jsm/controls/OrbitControls.js +0 -5
  76. package/examples/jsm/controls/PointerLockControls.js +0 -7
  77. package/examples/jsm/controls/TrackballControls.js +0 -3
  78. package/examples/jsm/controls/TransformControls.js +18 -16
  79. package/examples/jsm/effects/AnaglyphEffect.js +2 -2
  80. package/examples/jsm/effects/OutlineEffect.js +4 -25
  81. package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -2
  82. package/examples/jsm/effects/PeppersGhostEffect.js +2 -2
  83. package/examples/jsm/effects/StereoEffect.js +2 -2
  84. package/examples/jsm/environments/RoomEnvironment.js +23 -0
  85. package/examples/jsm/exporters/ColladaExporter.js +4 -13
  86. package/examples/jsm/exporters/DRACOExporter.js +0 -13
  87. package/examples/jsm/exporters/GLTFExporter.js +29 -31
  88. package/examples/jsm/exporters/KTX2Exporter.js +29 -29
  89. package/examples/jsm/exporters/OBJExporter.js +0 -18
  90. package/examples/jsm/exporters/PLYExporter.js +14 -22
  91. package/examples/jsm/exporters/STLExporter.js +1 -9
  92. package/examples/jsm/exporters/USDZExporter.js +14 -3
  93. package/examples/jsm/geometries/ConvexGeometry.js +1 -1
  94. package/examples/jsm/geometries/ParametricGeometry.js +0 -6
  95. package/examples/jsm/interactive/HTMLMesh.js +9 -9
  96. package/examples/jsm/interactive/SelectionHelper.js +5 -3
  97. package/examples/jsm/libs/meshopt_decoder.module.js +97 -32
  98. package/examples/jsm/libs/utif.module.js +1579 -0
  99. package/examples/jsm/libs/zstddec.module.js +1 -0
  100. package/examples/jsm/loaders/ColladaLoader.js +1 -0
  101. package/examples/jsm/loaders/DRACOLoader.js +2 -28
  102. package/examples/jsm/loaders/EXRLoader.js +3 -13
  103. package/examples/jsm/loaders/FBXLoader.js +10 -3
  104. package/examples/jsm/loaders/FontLoader.js +3 -16
  105. package/examples/jsm/loaders/GLTFLoader.js +52 -36
  106. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -13
  107. package/examples/jsm/loaders/KTX2Loader.js +192 -30
  108. package/examples/jsm/loaders/LDrawLoader.js +135 -74
  109. package/examples/jsm/loaders/OBJLoader.js +6 -14
  110. package/examples/jsm/loaders/PCDLoader.js +59 -13
  111. package/examples/jsm/loaders/PLYLoader.js +3 -3
  112. package/examples/jsm/loaders/RGBELoader.js +1 -1
  113. package/examples/jsm/loaders/SVGLoader.js +4 -3
  114. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  115. package/examples/jsm/loaders/USDZLoader.js +393 -0
  116. package/examples/jsm/loaders/VRMLLoader.js +23 -25
  117. package/examples/jsm/loaders/VTKLoader.js +1 -1
  118. package/examples/jsm/loaders/lwo/LWO2Parser.js +6 -8
  119. package/examples/jsm/loaders/lwo/LWO3Parser.js +6 -8
  120. package/examples/jsm/materials/MeshGouraudMaterial.js +423 -0
  121. package/examples/jsm/math/ColorConverter.js +1 -49
  122. package/examples/jsm/misc/GPUComputationRenderer.js +43 -0
  123. package/examples/jsm/misc/Volume.js +169 -171
  124. package/examples/jsm/misc/VolumeSlice.js +78 -80
  125. package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
  126. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +1 -1
  127. package/examples/jsm/node-editor/accessors/NormalEditor.js +1 -1
  128. package/examples/jsm/node-editor/accessors/PositionEditor.js +1 -1
  129. package/examples/jsm/node-editor/accessors/UVEditor.js +1 -1
  130. package/examples/jsm/node-editor/display/BlendEditor.js +1 -1
  131. package/examples/jsm/node-editor/display/NormalMapEditor.js +1 -1
  132. package/examples/jsm/node-editor/inputs/ColorEditor.js +1 -1
  133. package/examples/jsm/node-editor/inputs/FloatEditor.js +1 -1
  134. package/examples/jsm/node-editor/inputs/SliderEditor.js +1 -1
  135. package/examples/jsm/node-editor/inputs/TextureEditor.js +1 -1
  136. package/examples/jsm/node-editor/inputs/Vector2Editor.js +1 -1
  137. package/examples/jsm/node-editor/inputs/Vector3Editor.js +1 -1
  138. package/examples/jsm/node-editor/inputs/Vector4Editor.js +1 -1
  139. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +1 -1
  140. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +1 -1
  141. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +1 -1
  142. package/examples/jsm/node-editor/math/AngleEditor.js +1 -1
  143. package/examples/jsm/node-editor/math/DotEditor.js +1 -1
  144. package/examples/jsm/node-editor/math/InvertEditor.js +1 -1
  145. package/examples/jsm/node-editor/math/LimiterEditor.js +1 -1
  146. package/examples/jsm/node-editor/math/NormalizeEditor.js +1 -1
  147. package/examples/jsm/node-editor/math/OperatorEditor.js +1 -1
  148. package/examples/jsm/node-editor/math/PowerEditor.js +1 -1
  149. package/examples/jsm/node-editor/math/TrigonometryEditor.js +1 -1
  150. package/examples/jsm/node-editor/procedural/CheckerEditor.js +1 -1
  151. package/examples/jsm/node-editor/utils/JoinEditor.js +1 -1
  152. package/examples/jsm/node-editor/utils/OscillatorEditor.js +1 -1
  153. package/examples/jsm/node-editor/utils/PreviewEditor.js +3 -3
  154. package/examples/jsm/node-editor/utils/SplitEditor.js +1 -1
  155. package/examples/jsm/node-editor/utils/TimerEditor.js +1 -1
  156. package/examples/jsm/nodes/Nodes.js +43 -13
  157. package/examples/jsm/nodes/accessors/CubeTextureNode.js +9 -5
  158. package/examples/jsm/nodes/accessors/NormalNode.js +4 -4
  159. package/examples/jsm/nodes/accessors/PositionNode.js +5 -5
  160. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +31 -0
  161. package/examples/jsm/nodes/core/AttributeNode.js +3 -3
  162. package/examples/jsm/nodes/core/CodeNode.js +3 -3
  163. package/examples/jsm/nodes/core/FunctionCallNode.js +20 -5
  164. package/examples/jsm/nodes/core/FunctionNode.js +2 -2
  165. package/examples/jsm/nodes/core/Node.js +14 -12
  166. package/examples/jsm/nodes/core/NodeBuilder.js +12 -12
  167. package/examples/jsm/nodes/core/NodeUtils.js +23 -1
  168. package/examples/jsm/nodes/core/{NodeVary.js → NodeVarying.js} +3 -3
  169. package/examples/jsm/nodes/core/{VaryNode.js → VaryingNode.js} +7 -7
  170. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +94 -0
  171. package/examples/jsm/nodes/geometry/RangeNode.js +109 -0
  172. package/examples/jsm/nodes/gpgpu/ComputeNode.js +2 -0
  173. package/examples/jsm/nodes/lighting/EnvironmentNode.js +8 -7
  174. package/examples/jsm/nodes/lighting/LightingContextNode.js +4 -4
  175. package/examples/jsm/nodes/loaders/NodeLoader.js +2 -2
  176. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +31 -0
  177. package/examples/jsm/nodes/materials/Materials.js +13 -25
  178. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +70 -0
  179. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +4 -7
  180. package/examples/jsm/nodes/materials/NodeMaterial.js +2 -2
  181. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +28 -17
  182. package/examples/jsm/nodes/materialx/Disclaimer.md +199 -0
  183. package/examples/jsm/nodes/materialx/functions/lib/mx_hsv.js +56 -0
  184. package/examples/jsm/nodes/materialx/functions/lib/mx_noise.js +607 -0
  185. package/examples/jsm/nodes/math/MathNode.js +2 -12
  186. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +21 -6
  187. package/examples/jsm/nodes/procedural/CheckerNode.js +2 -2
  188. package/examples/jsm/nodes/shadernode/ShaderNode.js +5 -5
  189. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +8 -5
  190. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +20 -6
  191. package/examples/jsm/nodes/utils/ConvertNode.js +8 -3
  192. package/examples/jsm/nodes/utils/JoinNode.js +7 -7
  193. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +2 -1
  194. package/examples/jsm/nodes/utils/RotateUVNode.js +32 -0
  195. package/examples/jsm/nodes/utils/SplitNode.js +21 -5
  196. package/examples/jsm/nodes/utils/TimerNode.js +2 -2
  197. package/examples/jsm/objects/GroundProjectedEnv.js +186 -0
  198. package/examples/jsm/objects/Reflector.js +12 -5
  199. package/examples/jsm/objects/ReflectorForSSRPass.js +3 -5
  200. package/examples/jsm/objects/Refractor.js +12 -6
  201. package/examples/jsm/objects/ShadowMesh.js +8 -2
  202. package/examples/jsm/postprocessing/OutlinePass.js +5 -3
  203. package/examples/jsm/renderers/CSS2DRenderer.js +2 -2
  204. package/examples/jsm/renderers/CSS3DRenderer.js +2 -2
  205. package/examples/jsm/renderers/Projector.js +2 -24
  206. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +9 -5
  207. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +329 -218
  208. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +7 -3
  209. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +39 -3
  210. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +6 -0
  211. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +6 -0
  212. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +1 -1
  213. package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +17 -19
  214. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +16 -14
  215. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +2 -2
  216. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +66 -81
  217. package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +5 -3
  218. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +2 -2
  219. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +81 -0
  220. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +25 -30
  221. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +1 -1
  222. package/examples/jsm/shaders/LuminosityShader.js +1 -1
  223. package/examples/jsm/shaders/MMDToonShader.js +2 -2
  224. package/examples/jsm/shaders/ToneMapShader.js +1 -1
  225. package/examples/jsm/utils/BufferGeometryUtils.js +2 -1
  226. package/examples/jsm/utils/GeometryUtils.js +17 -25
  227. package/examples/jsm/utils/PackedPhongMaterial.js +0 -1
  228. package/examples/jsm/utils/SceneUtils.js +1 -21
  229. package/examples/jsm/webxr/OculusHandPointerModel.js +6 -1
  230. package/examples/jsm/webxr/VRButton.js +1 -7
  231. package/package.json +18 -14
  232. package/src/Three.Legacy.js +262 -36
  233. package/src/Three.js +3 -2
  234. package/src/animation/AnimationAction.js +6 -5
  235. package/src/animation/AnimationClip.js +1 -1
  236. package/src/animation/AnimationMixer.js +1 -1
  237. package/src/animation/AnimationUtils.js +204 -199
  238. package/src/animation/KeyframeTrack.js +1 -1
  239. package/src/animation/PropertyBinding.js +24 -5
  240. package/src/cameras/CubeCamera.js +0 -7
  241. package/src/constants.js +2 -4
  242. package/src/core/BufferAttribute.js +81 -111
  243. package/src/core/BufferGeometry.js +3 -41
  244. package/src/core/InstancedBufferAttribute.js +0 -10
  245. package/src/core/InterleavedBuffer.js +1 -1
  246. package/src/core/InterleavedBufferAttribute.js +56 -7
  247. package/src/core/Object3D.js +22 -5
  248. package/src/core/Uniform.js +0 -7
  249. package/src/core/UniformsGroup.js +92 -0
  250. package/src/extras/DataUtils.js +104 -88
  251. package/src/extras/core/Path.js +1 -0
  252. package/src/extras/core/ShapePath.js +1 -4
  253. package/src/extras/curves/CatmullRomCurve3.js +4 -2
  254. package/src/geometries/BoxGeometry.js +1 -1
  255. package/src/geometries/CapsuleGeometry.js +1 -1
  256. package/src/geometries/CircleGeometry.js +1 -1
  257. package/src/geometries/ConeGeometry.js +1 -1
  258. package/src/geometries/CylinderGeometry.js +2 -1
  259. package/src/geometries/DodecahedronGeometry.js +1 -1
  260. package/src/geometries/EdgesGeometry.js +5 -4
  261. package/src/geometries/ExtrudeGeometry.js +2 -11
  262. package/src/geometries/IcosahedronGeometry.js +1 -1
  263. package/src/geometries/LatheGeometry.js +2 -2
  264. package/src/geometries/OctahedronGeometry.js +1 -1
  265. package/src/geometries/PlaneGeometry.js +2 -1
  266. package/src/geometries/PolyhedronGeometry.js +1 -1
  267. package/src/geometries/RingGeometry.js +1 -1
  268. package/src/geometries/ShapeGeometry.js +2 -1
  269. package/src/geometries/SphereGeometry.js +2 -1
  270. package/src/geometries/TetrahedronGeometry.js +1 -1
  271. package/src/geometries/TorusGeometry.js +2 -1
  272. package/src/geometries/TorusKnotGeometry.js +2 -1
  273. package/src/geometries/TubeGeometry.js +2 -1
  274. package/src/geometries/WireframeGeometry.js +1 -0
  275. package/src/helpers/CameraHelper.js +97 -38
  276. package/src/helpers/DirectionalLightHelper.js +1 -0
  277. package/src/helpers/HemisphereLightHelper.js +1 -0
  278. package/src/helpers/PlaneHelper.js +6 -9
  279. package/src/helpers/PolarGridHelper.js +18 -14
  280. package/src/helpers/SpotLightHelper.js +1 -0
  281. package/src/lights/SpotLight.js +2 -0
  282. package/src/loaders/FileLoader.js +12 -1
  283. package/src/loaders/LoadingManager.js +1 -1
  284. package/src/loaders/MaterialLoader.js +49 -7
  285. package/src/loaders/ObjectLoader.js +4 -41
  286. package/src/materials/Material.js +1 -33
  287. package/src/materials/Materials.js +0 -27
  288. package/src/materials/MeshLambertMaterial.js +28 -1
  289. package/src/materials/ShaderMaterial.js +3 -7
  290. package/src/math/Color.js +3 -13
  291. package/src/math/MathUtils.js +1 -7
  292. package/src/math/Matrix3.js +1 -7
  293. package/src/math/Matrix4.js +3 -27
  294. package/src/math/Quaternion.js +1 -21
  295. package/src/math/Vector2.js +4 -24
  296. package/src/math/Vector3.js +7 -46
  297. package/src/math/Vector4.js +4 -24
  298. package/src/renderers/WebGLRenderer.js +84 -8
  299. package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +12 -12
  300. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +3 -5
  301. package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -5
  302. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +24 -24
  303. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +1 -1
  304. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +1 -1
  305. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +2 -1
  306. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +113 -99
  307. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +34 -12
  308. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  309. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
  310. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +3 -1
  311. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +13 -1
  312. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +2 -4
  313. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +1 -1
  314. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +18 -7
  315. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +8 -3
  316. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +9 -6
  317. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
  318. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +14 -10
  319. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +1 -1
  320. package/src/renderers/shaders/ShaderChunk.js +4 -2
  321. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +0 -1
  322. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +22 -50
  323. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +0 -1
  324. package/src/renderers/shaders/ShaderLib.js +31 -31
  325. package/src/renderers/shaders/UniformsLib.js +12 -11
  326. package/src/renderers/shaders/UniformsUtils.js +14 -0
  327. package/src/renderers/webgl/WebGLBackground.js +2 -2
  328. package/src/renderers/webgl/WebGLLights.js +37 -13
  329. package/src/renderers/webgl/WebGLMorphtargets.js +0 -20
  330. package/src/renderers/webgl/WebGLProgram.js +6 -11
  331. package/src/renderers/webgl/WebGLPrograms.js +30 -26
  332. package/src/renderers/webgl/WebGLRenderLists.js +5 -4
  333. package/src/renderers/webgl/WebGLRenderStates.js +5 -4
  334. package/src/renderers/webgl/WebGLShaderCache.js +9 -6
  335. package/src/renderers/webgl/WebGLShadowMap.js +10 -15
  336. package/src/renderers/webgl/WebGLState.js +47 -0
  337. package/src/renderers/webgl/WebGLUniforms.js +4 -4
  338. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  339. package/src/renderers/webgl/WebGLUtils.js +2 -0
  340. package/src/renderers/webvr/WebVRManager.js +42 -9
  341. package/src/renderers/webvr/WebVRUtils.js +1 -1
  342. package/src/renderers/webxr/WebXRController.js +45 -37
  343. package/src/renderers/webxr/WebXRManager.js +58 -33
  344. package/src/scenes/Scene.js +16 -3
  345. package/src/textures/Source.js +1 -1
  346. package/src/utils.js +1 -1
  347. package/examples/js/controls/experimental/CameraControls.js +0 -1048
  348. package/examples/js/loaders/KTX2Loader.js +0 -558
  349. package/examples/jsm/controls/experimental/CameraControls.js +0 -1248
  350. package/examples/jsm/nodes/accessors/ReflectNode.js +0 -70
  351. package/examples/jsm/package.json +0 -3
  352. package/examples/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.js +0 -45
  353. package/src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl.js +0 -122
@@ -1,1248 +0,0 @@
1
- import {
2
- EventDispatcher,
3
- MOUSE,
4
- Quaternion,
5
- Spherical,
6
- TOUCH,
7
- Vector2,
8
- Vector3
9
- } from 'three';
10
-
11
- var CameraControls = function ( object, domElement ) {
12
-
13
- if ( domElement === undefined ) console.warn( 'THREE.CameraControls: The second parameter "domElement" is now mandatory.' );
14
- if ( domElement === document ) console.error( 'THREE.CameraControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
15
-
16
- this.object = object;
17
- this.domElement = domElement;
18
-
19
- // Set to false to disable this control
20
- this.enabled = true;
21
-
22
- // "target" sets the location of focus, where the object orbits around
23
- this.target = new Vector3();
24
-
25
- // Set to true to enable trackball behavior
26
- this.trackball = false;
27
-
28
- // How far you can dolly in and out ( PerspectiveCamera only )
29
- this.minDistance = 0;
30
- this.maxDistance = Infinity;
31
-
32
- // How far you can zoom in and out ( OrthographicCamera only )
33
- this.minZoom = 0;
34
- this.maxZoom = Infinity;
35
-
36
- // How far you can orbit vertically, upper and lower limits.
37
- // Range is 0 to Math.PI radians.
38
- this.minPolarAngle = 0; // radians
39
- this.maxPolarAngle = Math.PI; // radians
40
-
41
- // How far you can orbit horizontally, upper and lower limits.
42
- // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
43
- this.minAzimuthAngle = - Infinity; // radians
44
- this.maxAzimuthAngle = Infinity; // radians
45
-
46
- // Set to true to enable damping (inertia)
47
- // If damping is enabled, you must call controls.update() in your animation loop
48
- this.enableDamping = false;
49
- this.dampingFactor = 0.05;
50
-
51
- // This option enables dollying in and out; property named as "zoom" for backwards compatibility
52
- // Set to false to disable zooming
53
- this.enableZoom = true;
54
- this.zoomSpeed = 1.0;
55
-
56
- // Set to false to disable rotating
57
- this.enableRotate = true;
58
- this.rotateSpeed = 1.0;
59
-
60
- // Set to false to disable panning
61
- this.enablePan = true;
62
- this.panSpeed = 1.0;
63
- this.screenSpacePanning = false; // if true, pan in screen-space
64
- this.keyPanSpeed = 7.0; // pixels moved per arrow key push
65
-
66
- // Set to true to automatically rotate around the target
67
- // If auto-rotate is enabled, you must call controls.update() in your animation loop
68
- // auto-rotate is not supported for trackball behavior
69
- this.autoRotate = false;
70
- this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
71
-
72
- // Set to false to disable use of the keys
73
- this.enableKeys = true;
74
-
75
- // The four arrow keys
76
- this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
77
-
78
- // Mouse buttons
79
- this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
80
-
81
- // Touch fingers
82
- this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
83
-
84
- // for reset
85
- this.target0 = this.target.clone();
86
- this.position0 = this.object.position.clone();
87
- this.quaternion0 = this.object.quaternion.clone();
88
- this.zoom0 = this.object.zoom;
89
-
90
- //
91
- // public methods
92
- //
93
-
94
- this.getPolarAngle = function () {
95
-
96
- return spherical.phi;
97
-
98
- };
99
-
100
- this.getAzimuthalAngle = function () {
101
-
102
- return spherical.theta;
103
-
104
- };
105
-
106
- this.saveState = function () {
107
-
108
- scope.target0.copy( scope.target );
109
- scope.position0.copy( scope.object.position );
110
- scope.quaternion0.copy( scope.object.quaternion );
111
- scope.zoom0 = scope.object.zoom;
112
-
113
- };
114
-
115
- this.reset = function () {
116
-
117
- scope.target.copy( scope.target0 );
118
- scope.object.position.copy( scope.position0 );
119
- scope.object.quaternion.copy( scope.quaternion0 );
120
- scope.object.zoom = scope.zoom0;
121
-
122
- scope.object.updateProjectionMatrix();
123
- scope.dispatchEvent( changeEvent );
124
-
125
- scope.update();
126
-
127
- state = STATE.NONE;
128
-
129
- };
130
-
131
- // this method is exposed, but perhaps it would be better if we can make it private...
132
- this.update = function () {
133
-
134
- var offset = new Vector3();
135
-
136
- // so camera.up is the orbit axis
137
- var quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
138
- var quatInverse = quat.clone().invert();
139
-
140
- var lastPosition = new Vector3();
141
- var lastQuaternion = new Quaternion();
142
-
143
- var q = new Quaternion();
144
- var vec = new Vector3();
145
-
146
- return function update() {
147
-
148
- var position = scope.object.position;
149
-
150
- offset.copy( position ).sub( scope.target );
151
-
152
- if ( scope.trackball ) {
153
-
154
- // rotate around screen-space y-axis
155
-
156
- if ( sphericalDelta.theta ) {
157
-
158
- vec.set( 0, 1, 0 ).applyQuaternion( scope.object.quaternion );
159
-
160
- const factor = ( scope.enableDamping ) ? scope.dampingFactor : 1;
161
-
162
- q.setFromAxisAngle( vec, sphericalDelta.theta * factor );
163
-
164
- scope.object.quaternion.premultiply( q );
165
- offset.applyQuaternion( q );
166
-
167
- }
168
-
169
- // rotate around screen-space x-axis
170
-
171
- if ( sphericalDelta.phi ) {
172
-
173
- vec.set( 1, 0, 0 ).applyQuaternion( scope.object.quaternion );
174
-
175
- const factor = ( scope.enableDamping ) ? scope.dampingFactor : 1;
176
-
177
- q.setFromAxisAngle( vec, sphericalDelta.phi * factor );
178
-
179
- scope.object.quaternion.premultiply( q );
180
- offset.applyQuaternion( q );
181
-
182
- }
183
-
184
- offset.multiplyScalar( scale );
185
- offset.clampLength( scope.minDistance, scope.maxDistance );
186
-
187
- } else {
188
-
189
- // rotate offset to "y-axis-is-up" space
190
- offset.applyQuaternion( quat );
191
-
192
- if ( scope.autoRotate && state === STATE.NONE ) {
193
-
194
- rotateLeft( getAutoRotationAngle() );
195
-
196
- }
197
-
198
- spherical.setFromVector3( offset );
199
-
200
- if ( scope.enableDamping ) {
201
-
202
- spherical.theta += sphericalDelta.theta * scope.dampingFactor;
203
- spherical.phi += sphericalDelta.phi * scope.dampingFactor;
204
-
205
- } else {
206
-
207
- spherical.theta += sphericalDelta.theta;
208
- spherical.phi += sphericalDelta.phi;
209
-
210
- }
211
-
212
- // restrict theta to be between desired limits
213
- spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
214
-
215
- // restrict phi to be between desired limits
216
- spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
217
-
218
- spherical.makeSafe();
219
-
220
- spherical.radius *= scale;
221
-
222
- // restrict radius to be between desired limits
223
- spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
224
-
225
- offset.setFromSpherical( spherical );
226
-
227
- // rotate offset back to "camera-up-vector-is-up" space
228
- offset.applyQuaternion( quatInverse );
229
-
230
- }
231
-
232
- // move target to panned location
233
-
234
- if ( scope.enableDamping === true ) {
235
-
236
- scope.target.addScaledVector( panOffset, scope.dampingFactor );
237
-
238
- } else {
239
-
240
- scope.target.add( panOffset );
241
-
242
- }
243
-
244
- position.copy( scope.target ).add( offset );
245
-
246
- if ( scope.trackball === false ) {
247
-
248
- scope.object.lookAt( scope.target );
249
-
250
- }
251
-
252
- if ( scope.enableDamping === true ) {
253
-
254
- sphericalDelta.theta *= ( 1 - scope.dampingFactor );
255
- sphericalDelta.phi *= ( 1 - scope.dampingFactor );
256
-
257
- panOffset.multiplyScalar( 1 - scope.dampingFactor );
258
-
259
- } else {
260
-
261
- sphericalDelta.set( 0, 0, 0 );
262
-
263
- panOffset.set( 0, 0, 0 );
264
-
265
- }
266
-
267
- scale = 1;
268
-
269
- // update condition is:
270
- // min(camera displacement, camera rotation in radians)^2 > EPS
271
- // using small-angle approximation cos(x/2) = 1 - x^2 / 8
272
-
273
- if ( zoomChanged ||
274
- lastPosition.distanceToSquared( scope.object.position ) > EPS ||
275
- 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
276
-
277
- scope.dispatchEvent( changeEvent );
278
-
279
- lastPosition.copy( scope.object.position );
280
- lastQuaternion.copy( scope.object.quaternion );
281
- zoomChanged = false;
282
-
283
- return true;
284
-
285
- }
286
-
287
- return false;
288
-
289
- };
290
-
291
- }();
292
-
293
- this.dispose = function () {
294
-
295
- scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
296
- scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
297
- scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
298
-
299
- scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
300
- scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
301
- scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
302
-
303
- document.removeEventListener( 'mousemove', onMouseMove, false );
304
- document.removeEventListener( 'mouseup', onMouseUp, false );
305
-
306
- scope.domElement.removeEventListener( 'keydown', onKeyDown, false );
307
-
308
- //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
309
-
310
- };
311
-
312
- //
313
- // internals
314
- //
315
-
316
- var scope = this;
317
-
318
- var changeEvent = { type: 'change' };
319
- var startEvent = { type: 'start' };
320
- var endEvent = { type: 'end' };
321
-
322
- var STATE = {
323
- NONE: - 1,
324
- ROTATE: 0,
325
- DOLLY: 1,
326
- PAN: 2,
327
- TOUCH_ROTATE: 3,
328
- TOUCH_PAN: 4,
329
- TOUCH_DOLLY_PAN: 5,
330
- TOUCH_DOLLY_ROTATE: 6
331
- };
332
-
333
- var state = STATE.NONE;
334
-
335
- var EPS = 0.000001;
336
-
337
- // current position in spherical coordinates
338
- var spherical = new Spherical();
339
- var sphericalDelta = new Spherical();
340
-
341
- var scale = 1;
342
- var panOffset = new Vector3();
343
- var zoomChanged = false;
344
-
345
- var rotateStart = new Vector2();
346
- var rotateEnd = new Vector2();
347
- var rotateDelta = new Vector2();
348
-
349
- var panStart = new Vector2();
350
- var panEnd = new Vector2();
351
- var panDelta = new Vector2();
352
-
353
- var dollyStart = new Vector2();
354
- var dollyEnd = new Vector2();
355
- var dollyDelta = new Vector2();
356
-
357
- function getAutoRotationAngle() {
358
-
359
- return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
360
-
361
- }
362
-
363
- function getZoomScale() {
364
-
365
- return Math.pow( 0.95, scope.zoomSpeed );
366
-
367
- }
368
-
369
- function rotateLeft( angle ) {
370
-
371
- sphericalDelta.theta -= angle;
372
-
373
- }
374
-
375
- function rotateUp( angle ) {
376
-
377
- sphericalDelta.phi -= angle;
378
-
379
- }
380
-
381
- var panLeft = function () {
382
-
383
- var v = new Vector3();
384
-
385
- return function panLeft( distance, objectMatrix ) {
386
-
387
- v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
388
- v.multiplyScalar( - distance );
389
-
390
- panOffset.add( v );
391
-
392
- };
393
-
394
- }();
395
-
396
- var panUp = function () {
397
-
398
- var v = new Vector3();
399
-
400
- return function panUp( distance, objectMatrix ) {
401
-
402
- if ( scope.screenSpacePanning === true ) {
403
-
404
- v.setFromMatrixColumn( objectMatrix, 1 );
405
-
406
- } else {
407
-
408
- v.setFromMatrixColumn( objectMatrix, 0 );
409
- v.crossVectors( scope.object.up, v );
410
-
411
- }
412
-
413
- v.multiplyScalar( distance );
414
-
415
- panOffset.add( v );
416
-
417
- };
418
-
419
- }();
420
-
421
- // deltaX and deltaY are in pixels; right and down are positive
422
- var pan = function () {
423
-
424
- var offset = new Vector3();
425
-
426
- return function pan( deltaX, deltaY ) {
427
-
428
- var element = scope.domElement;
429
-
430
- if ( scope.object.isPerspectiveCamera ) {
431
-
432
- // perspective
433
- var position = scope.object.position;
434
- offset.copy( position ).sub( scope.target );
435
- var targetDistance = offset.length();
436
-
437
- // half of the fov is center to top of screen
438
- targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
439
-
440
- // we use only clientHeight here so aspect ratio does not distort speed
441
- panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
442
- panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
443
-
444
- } else if ( scope.object.isOrthographicCamera ) {
445
-
446
- // orthographic
447
- panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
448
- panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
449
-
450
- } else {
451
-
452
- // camera neither orthographic nor perspective
453
- console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - pan disabled.' );
454
- scope.enablePan = false;
455
-
456
- }
457
-
458
- };
459
-
460
- }();
461
-
462
- function dollyIn( dollyScale ) {
463
-
464
- if ( scope.object.isPerspectiveCamera ) {
465
-
466
- scale /= dollyScale;
467
-
468
- } else if ( scope.object.isOrthographicCamera ) {
469
-
470
- scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
471
- scope.object.updateProjectionMatrix();
472
- zoomChanged = true;
473
-
474
- } else {
475
-
476
- console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - dolly/zoom disabled.' );
477
- scope.enableZoom = false;
478
-
479
- }
480
-
481
- }
482
-
483
- function dollyOut( dollyScale ) {
484
-
485
- if ( scope.object.isPerspectiveCamera ) {
486
-
487
- scale *= dollyScale;
488
-
489
- } else if ( scope.object.isOrthographicCamera ) {
490
-
491
- scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
492
- scope.object.updateProjectionMatrix();
493
- zoomChanged = true;
494
-
495
- } else {
496
-
497
- console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - dolly/zoom disabled.' );
498
- scope.enableZoom = false;
499
-
500
- }
501
-
502
- }
503
-
504
- //
505
- // event callbacks - update the object state
506
- //
507
-
508
- function handleMouseDownRotate( event ) {
509
-
510
- rotateStart.set( event.clientX, event.clientY );
511
-
512
- }
513
-
514
- function handleMouseDownDolly( event ) {
515
-
516
- dollyStart.set( event.clientX, event.clientY );
517
-
518
- }
519
-
520
- function handleMouseDownPan( event ) {
521
-
522
- panStart.set( event.clientX, event.clientY );
523
-
524
- }
525
-
526
- function handleMouseMoveRotate( event ) {
527
-
528
- rotateEnd.set( event.clientX, event.clientY );
529
-
530
- rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
531
-
532
- var element = scope.domElement;
533
-
534
- rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
535
-
536
- rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
537
-
538
- rotateStart.copy( rotateEnd );
539
-
540
- scope.update();
541
-
542
- }
543
-
544
- function handleMouseMoveDolly( event ) {
545
-
546
- dollyEnd.set( event.clientX, event.clientY );
547
-
548
- dollyDelta.subVectors( dollyEnd, dollyStart );
549
-
550
- if ( dollyDelta.y > 0 ) {
551
-
552
- dollyIn( getZoomScale() );
553
-
554
- } else if ( dollyDelta.y < 0 ) {
555
-
556
- dollyOut( getZoomScale() );
557
-
558
- }
559
-
560
- dollyStart.copy( dollyEnd );
561
-
562
- scope.update();
563
-
564
- }
565
-
566
- function handleMouseMovePan( event ) {
567
-
568
- panEnd.set( event.clientX, event.clientY );
569
-
570
- panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
571
-
572
- pan( panDelta.x, panDelta.y );
573
-
574
- panStart.copy( panEnd );
575
-
576
- scope.update();
577
-
578
- }
579
-
580
- function handleMouseUp( /*event*/ ) {
581
-
582
- // no-op
583
-
584
- }
585
-
586
- function handleMouseWheel( event ) {
587
-
588
- if ( event.deltaY < 0 ) {
589
-
590
- dollyOut( getZoomScale() );
591
-
592
- } else if ( event.deltaY > 0 ) {
593
-
594
- dollyIn( getZoomScale() );
595
-
596
- }
597
-
598
- scope.update();
599
-
600
- }
601
-
602
- function handleKeyDown( event ) {
603
-
604
- var needsUpdate = false;
605
-
606
- switch ( event.keyCode ) {
607
-
608
- case scope.keys.UP:
609
- pan( 0, scope.keyPanSpeed );
610
- needsUpdate = true;
611
- break;
612
-
613
- case scope.keys.BOTTOM:
614
- pan( 0, - scope.keyPanSpeed );
615
- needsUpdate = true;
616
- break;
617
-
618
- case scope.keys.LEFT:
619
- pan( scope.keyPanSpeed, 0 );
620
- needsUpdate = true;
621
- break;
622
-
623
- case scope.keys.RIGHT:
624
- pan( - scope.keyPanSpeed, 0 );
625
- needsUpdate = true;
626
- break;
627
-
628
- }
629
-
630
- if ( needsUpdate ) {
631
-
632
- // prevent the browser from scrolling on cursor keys
633
- event.preventDefault();
634
-
635
- scope.update();
636
-
637
- }
638
-
639
-
640
- }
641
-
642
- function handleTouchStartRotate( event ) {
643
-
644
- if ( event.touches.length == 1 ) {
645
-
646
- rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
647
-
648
- } else {
649
-
650
- var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
651
- var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
652
-
653
- rotateStart.set( x, y );
654
-
655
- }
656
-
657
- }
658
-
659
- function handleTouchStartPan( event ) {
660
-
661
- if ( event.touches.length == 1 ) {
662
-
663
- panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
664
-
665
- } else {
666
-
667
- var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
668
- var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
669
-
670
- panStart.set( x, y );
671
-
672
- }
673
-
674
- }
675
-
676
- function handleTouchStartDolly( event ) {
677
-
678
- var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
679
- var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
680
-
681
- var distance = Math.sqrt( dx * dx + dy * dy );
682
-
683
- dollyStart.set( 0, distance );
684
-
685
- }
686
-
687
- function handleTouchStartDollyPan( event ) {
688
-
689
- if ( scope.enableZoom ) handleTouchStartDolly( event );
690
-
691
- if ( scope.enablePan ) handleTouchStartPan( event );
692
-
693
- }
694
-
695
- function handleTouchStartDollyRotate( event ) {
696
-
697
- if ( scope.enableZoom ) handleTouchStartDolly( event );
698
-
699
- if ( scope.enableRotate ) handleTouchStartRotate( event );
700
-
701
- }
702
-
703
- function handleTouchMoveRotate( event ) {
704
-
705
- if ( event.touches.length == 1 ) {
706
-
707
- rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
708
-
709
- } else {
710
-
711
- var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
712
- var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
713
-
714
- rotateEnd.set( x, y );
715
-
716
- }
717
-
718
- rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
719
-
720
- var element = scope.domElement;
721
-
722
- rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
723
-
724
- rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
725
-
726
- rotateStart.copy( rotateEnd );
727
-
728
- }
729
-
730
- function handleTouchMovePan( event ) {
731
-
732
- if ( event.touches.length == 1 ) {
733
-
734
- panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
735
-
736
- } else {
737
-
738
- var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
739
- var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
740
-
741
- panEnd.set( x, y );
742
-
743
- }
744
-
745
- panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
746
-
747
- pan( panDelta.x, panDelta.y );
748
-
749
- panStart.copy( panEnd );
750
-
751
- }
752
-
753
- function handleTouchMoveDolly( event ) {
754
-
755
- var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
756
- var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
757
-
758
- var distance = Math.sqrt( dx * dx + dy * dy );
759
-
760
- dollyEnd.set( 0, distance );
761
-
762
- dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
763
-
764
- dollyIn( dollyDelta.y );
765
-
766
- dollyStart.copy( dollyEnd );
767
-
768
- }
769
-
770
- function handleTouchMoveDollyPan( event ) {
771
-
772
- if ( scope.enableZoom ) handleTouchMoveDolly( event );
773
-
774
- if ( scope.enablePan ) handleTouchMovePan( event );
775
-
776
- }
777
-
778
- function handleTouchMoveDollyRotate( event ) {
779
-
780
- if ( scope.enableZoom ) handleTouchMoveDolly( event );
781
-
782
- if ( scope.enableRotate ) handleTouchMoveRotate( event );
783
-
784
- }
785
-
786
- function handleTouchEnd( /*event*/ ) {
787
-
788
- // no-op
789
-
790
- }
791
-
792
- //
793
- // event handlers - FSM: listen for events and reset state
794
- //
795
-
796
- function onMouseDown( event ) {
797
-
798
- if ( scope.enabled === false ) return;
799
-
800
- // Prevent the browser from scrolling.
801
-
802
- event.preventDefault();
803
-
804
- // Manually set the focus since calling preventDefault above
805
- // prevents the browser from setting it automatically.
806
-
807
- scope.domElement.focus ? scope.domElement.focus() : window.focus();
808
-
809
- var mouseAction;
810
-
811
- switch ( event.button ) {
812
-
813
- case 0:
814
-
815
- mouseAction = scope.mouseButtons.LEFT;
816
- break;
817
-
818
- case 1:
819
-
820
- mouseAction = scope.mouseButtons.MIDDLE;
821
- break;
822
-
823
- case 2:
824
-
825
- mouseAction = scope.mouseButtons.RIGHT;
826
- break;
827
-
828
- default:
829
-
830
- mouseAction = - 1;
831
-
832
- }
833
-
834
- switch ( mouseAction ) {
835
-
836
- case MOUSE.DOLLY:
837
-
838
- if ( scope.enableZoom === false ) return;
839
-
840
- handleMouseDownDolly( event );
841
-
842
- state = STATE.DOLLY;
843
-
844
- break;
845
-
846
- case MOUSE.ROTATE:
847
-
848
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
849
-
850
- if ( scope.enablePan === false ) return;
851
-
852
- handleMouseDownPan( event );
853
-
854
- state = STATE.PAN;
855
-
856
- } else {
857
-
858
- if ( scope.enableRotate === false ) return;
859
-
860
- handleMouseDownRotate( event );
861
-
862
- state = STATE.ROTATE;
863
-
864
- }
865
-
866
- break;
867
-
868
- case MOUSE.PAN:
869
-
870
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
871
-
872
- if ( scope.enableRotate === false ) return;
873
-
874
- handleMouseDownRotate( event );
875
-
876
- state = STATE.ROTATE;
877
-
878
- } else {
879
-
880
- if ( scope.enablePan === false ) return;
881
-
882
- handleMouseDownPan( event );
883
-
884
- state = STATE.PAN;
885
-
886
- }
887
-
888
- break;
889
-
890
- default:
891
-
892
- state = STATE.NONE;
893
-
894
- }
895
-
896
- if ( state !== STATE.NONE ) {
897
-
898
- document.addEventListener( 'mousemove', onMouseMove, false );
899
- document.addEventListener( 'mouseup', onMouseUp, false );
900
-
901
- scope.dispatchEvent( startEvent );
902
-
903
- }
904
-
905
- }
906
-
907
- function onMouseMove( event ) {
908
-
909
- if ( scope.enabled === false ) return;
910
-
911
- event.preventDefault();
912
-
913
- switch ( state ) {
914
-
915
- case STATE.ROTATE:
916
-
917
- if ( scope.enableRotate === false ) return;
918
-
919
- handleMouseMoveRotate( event );
920
-
921
- break;
922
-
923
- case STATE.DOLLY:
924
-
925
- if ( scope.enableZoom === false ) return;
926
-
927
- handleMouseMoveDolly( event );
928
-
929
- break;
930
-
931
- case STATE.PAN:
932
-
933
- if ( scope.enablePan === false ) return;
934
-
935
- handleMouseMovePan( event );
936
-
937
- break;
938
-
939
- }
940
-
941
- }
942
-
943
- function onMouseUp( event ) {
944
-
945
- if ( scope.enabled === false ) return;
946
-
947
- handleMouseUp( event );
948
-
949
- document.removeEventListener( 'mousemove', onMouseMove, false );
950
- document.removeEventListener( 'mouseup', onMouseUp, false );
951
-
952
- scope.dispatchEvent( endEvent );
953
-
954
- state = STATE.NONE;
955
-
956
- }
957
-
958
- function onMouseWheel( event ) {
959
-
960
- if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
961
-
962
- event.preventDefault();
963
- event.stopPropagation();
964
-
965
- scope.dispatchEvent( startEvent );
966
-
967
- handleMouseWheel( event );
968
-
969
- scope.dispatchEvent( endEvent );
970
-
971
- }
972
-
973
- function onKeyDown( event ) {
974
-
975
- if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
976
-
977
- handleKeyDown( event );
978
-
979
- }
980
-
981
- function onTouchStart( event ) {
982
-
983
- if ( scope.enabled === false ) return;
984
-
985
- event.preventDefault();
986
-
987
- switch ( event.touches.length ) {
988
-
989
- case 1:
990
-
991
- switch ( scope.touches.ONE ) {
992
-
993
- case TOUCH.ROTATE:
994
-
995
- if ( scope.enableRotate === false ) return;
996
-
997
- handleTouchStartRotate( event );
998
-
999
- state = STATE.TOUCH_ROTATE;
1000
-
1001
- break;
1002
-
1003
- case TOUCH.PAN:
1004
-
1005
- if ( scope.enablePan === false ) return;
1006
-
1007
- handleTouchStartPan( event );
1008
-
1009
- state = STATE.TOUCH_PAN;
1010
-
1011
- break;
1012
-
1013
- default:
1014
-
1015
- state = STATE.NONE;
1016
-
1017
- }
1018
-
1019
- break;
1020
-
1021
- case 2:
1022
-
1023
- switch ( scope.touches.TWO ) {
1024
-
1025
- case TOUCH.DOLLY_PAN:
1026
-
1027
- if ( scope.enableZoom === false && scope.enablePan === false ) return;
1028
-
1029
- handleTouchStartDollyPan( event );
1030
-
1031
- state = STATE.TOUCH_DOLLY_PAN;
1032
-
1033
- break;
1034
-
1035
- case TOUCH.DOLLY_ROTATE:
1036
-
1037
- if ( scope.enableZoom === false && scope.enableRotate === false ) return;
1038
-
1039
- handleTouchStartDollyRotate( event );
1040
-
1041
- state = STATE.TOUCH_DOLLY_ROTATE;
1042
-
1043
- break;
1044
-
1045
- default:
1046
-
1047
- state = STATE.NONE;
1048
-
1049
- }
1050
-
1051
- break;
1052
-
1053
- default:
1054
-
1055
- state = STATE.NONE;
1056
-
1057
- }
1058
-
1059
- if ( state !== STATE.NONE ) {
1060
-
1061
- scope.dispatchEvent( startEvent );
1062
-
1063
- }
1064
-
1065
- }
1066
-
1067
- function onTouchMove( event ) {
1068
-
1069
- if ( scope.enabled === false ) return;
1070
-
1071
- event.preventDefault();
1072
- event.stopPropagation();
1073
-
1074
- switch ( state ) {
1075
-
1076
- case STATE.TOUCH_ROTATE:
1077
-
1078
- if ( scope.enableRotate === false ) return;
1079
-
1080
- handleTouchMoveRotate( event );
1081
-
1082
- scope.update();
1083
-
1084
- break;
1085
-
1086
- case STATE.TOUCH_PAN:
1087
-
1088
- if ( scope.enablePan === false ) return;
1089
-
1090
- handleTouchMovePan( event );
1091
-
1092
- scope.update();
1093
-
1094
- break;
1095
-
1096
- case STATE.TOUCH_DOLLY_PAN:
1097
-
1098
- if ( scope.enableZoom === false && scope.enablePan === false ) return;
1099
-
1100
- handleTouchMoveDollyPan( event );
1101
-
1102
- scope.update();
1103
-
1104
- break;
1105
-
1106
- case STATE.TOUCH_DOLLY_ROTATE:
1107
-
1108
- if ( scope.enableZoom === false && scope.enableRotate === false ) return;
1109
-
1110
- handleTouchMoveDollyRotate( event );
1111
-
1112
- scope.update();
1113
-
1114
- break;
1115
-
1116
- default:
1117
-
1118
- state = STATE.NONE;
1119
-
1120
- }
1121
-
1122
- }
1123
-
1124
- function onTouchEnd( event ) {
1125
-
1126
- if ( scope.enabled === false ) return;
1127
-
1128
- handleTouchEnd( event );
1129
-
1130
- scope.dispatchEvent( endEvent );
1131
-
1132
- state = STATE.NONE;
1133
-
1134
- }
1135
-
1136
- function onContextMenu( event ) {
1137
-
1138
- if ( scope.enabled === false ) return;
1139
-
1140
- event.preventDefault();
1141
-
1142
- }
1143
-
1144
- //
1145
-
1146
- scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
1147
-
1148
- scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
1149
- scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
1150
-
1151
- scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
1152
- scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
1153
- scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
1154
-
1155
- scope.domElement.addEventListener( 'keydown', onKeyDown, false );
1156
-
1157
- // make sure element can receive keys.
1158
-
1159
- if ( scope.domElement.tabIndex === - 1 ) {
1160
-
1161
- scope.domElement.tabIndex = 0;
1162
-
1163
- }
1164
-
1165
- // force an update at start
1166
-
1167
- this.object.lookAt( scope.target );
1168
- this.update();
1169
- this.saveState();
1170
-
1171
- };
1172
-
1173
- CameraControls.prototype = Object.create( EventDispatcher.prototype );
1174
- CameraControls.prototype.constructor = CameraControls;
1175
-
1176
-
1177
- // OrbitControls maintains the "up" direction, camera.up (+Y by default).
1178
- //
1179
- // Orbit - left mouse / touch: one-finger move
1180
- // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
1181
- // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
1182
-
1183
- var OrbitControls = function ( object, domElement ) {
1184
-
1185
- CameraControls.call( this, object, domElement );
1186
-
1187
- this.mouseButtons.LEFT = MOUSE.ROTATE;
1188
- this.mouseButtons.RIGHT = MOUSE.PAN;
1189
-
1190
- this.touches.ONE = TOUCH.ROTATE;
1191
- this.touches.TWO = TOUCH.DOLLY_PAN;
1192
-
1193
- };
1194
-
1195
- OrbitControls.prototype = Object.create( EventDispatcher.prototype );
1196
- OrbitControls.prototype.constructor = OrbitControls;
1197
-
1198
-
1199
- // MapControls maintains the "up" direction, camera.up (+Y by default)
1200
- //
1201
- // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
1202
- // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
1203
- // Pan - left mouse, or left right + ctrl/meta/shiftKey, or arrow keys / touch: one-finger move
1204
-
1205
-
1206
- var MapControls = function ( object, domElement ) {
1207
-
1208
- CameraControls.call( this, object, domElement );
1209
-
1210
- this.mouseButtons.LEFT = MOUSE.PAN;
1211
- this.mouseButtons.RIGHT = MOUSE.ROTATE;
1212
-
1213
- this.touches.ONE = TOUCH.PAN;
1214
- this.touches.TWO = TOUCH.DOLLY_ROTATE;
1215
-
1216
- };
1217
-
1218
- MapControls.prototype = Object.create( EventDispatcher.prototype );
1219
- MapControls.prototype.constructor = MapControls;
1220
-
1221
-
1222
- // TrackballControls allows the camera to rotate over the polls and does not maintain camera.up
1223
- //
1224
- // Orbit - left mouse / touch: one-finger move
1225
- // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
1226
- // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
1227
-
1228
- var TrackballControls = function ( object, domElement ) {
1229
-
1230
- CameraControls.call( this, object, domElement );
1231
-
1232
- this.trackball = true;
1233
- this.screenSpacePanning = true;
1234
- this.autoRotate = false;
1235
-
1236
- this.mouseButtons.LEFT = MOUSE.ROTATE;
1237
- this.mouseButtons.RIGHT = MOUSE.PAN;
1238
-
1239
- this.touches.ONE = TOUCH.ROTATE;
1240
- this.touches.TWO = TOUCH.DOLLY_PAN;
1241
-
1242
- };
1243
-
1244
- TrackballControls.prototype = Object.create( EventDispatcher.prototype );
1245
- TrackballControls.prototype.constructor = TrackballControls;
1246
-
1247
-
1248
- export { CameraControls, OrbitControls, MapControls, TrackballControls };