super-three 0.141.0 → 0.144.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +8 -8
- package/build/three.cjs +1558 -1034
- package/build/three.js +1558 -1034
- package/build/three.min.js +1 -1
- package/build/three.module.js +2012 -1243
- package/examples/js/animation/MMDPhysics.js +1 -16
- package/examples/js/controls/ArcballControls.js +16 -3
- package/examples/js/controls/FirstPersonControls.js +0 -7
- package/examples/js/controls/FlyControls.js +0 -8
- package/examples/js/controls/OrbitControls.js +0 -4
- package/examples/js/controls/PointerLockControls.js +0 -8
- package/examples/js/controls/TrackballControls.js +0 -2
- package/examples/js/controls/TransformControls.js +20 -16
- package/examples/js/effects/AnaglyphEffect.js +2 -2
- package/examples/js/effects/OutlineEffect.js +4 -24
- package/examples/js/effects/ParallaxBarrierEffect.js +2 -2
- package/examples/js/effects/PeppersGhostEffect.js +2 -2
- package/examples/js/effects/StereoEffect.js +2 -2
- package/examples/js/environments/RoomEnvironment.js +22 -0
- package/examples/js/exporters/ColladaExporter.js +4 -13
- package/examples/js/exporters/DRACOExporter.js +0 -12
- package/examples/js/exporters/GLTFExporter.js +28 -29
- package/examples/js/exporters/OBJExporter.js +2 -23
- package/examples/js/exporters/PLYExporter.js +12 -24
- package/examples/js/exporters/STLExporter.js +0 -7
- package/examples/js/exporters/USDZExporter.js +6 -0
- package/examples/js/geometries/ConvexGeometry.js +1 -1
- package/examples/js/geometries/ParametricGeometry.js +1 -8
- package/examples/js/interactive/SelectionHelper.js +2 -0
- package/examples/js/libs/ktx-parse.umd.js +1 -0
- package/examples/js/libs/meshopt_decoder.js +98 -32
- package/examples/js/loaders/ColladaLoader.js +1 -0
- package/examples/js/loaders/DRACOLoader.js +2 -25
- package/examples/js/loaders/EXRLoader.js +2 -13
- package/examples/js/loaders/FBXLoader.js +10 -3
- package/examples/js/loaders/FontLoader.js +3 -16
- package/examples/js/loaders/GLTFLoader.js +52 -36
- package/examples/js/loaders/HDRCubeTextureLoader.js +0 -11
- package/examples/js/loaders/LDrawLoader.js +139 -74
- package/examples/js/loaders/OBJLoader.js +7 -13
- package/examples/js/loaders/PCDLoader.js +59 -14
- package/examples/js/loaders/PLYLoader.js +3 -3
- package/examples/js/loaders/SVGLoader.js +4 -3
- package/examples/js/loaders/TIFFLoader.js +31 -0
- package/examples/js/loaders/VRMLLoader.js +33 -24
- package/examples/js/loaders/VTKLoader.js +1 -1
- package/examples/js/loaders/lwo/LWO2Parser.js +8 -7
- package/examples/js/loaders/lwo/LWO3Parser.js +8 -7
- package/examples/js/materials/MeshGouraudMaterial.js +385 -0
- package/examples/js/math/ColorConverter.js +0 -50
- package/examples/js/misc/GPUComputationRenderer.js +23 -0
- package/examples/js/misc/Volume.js +198 -190
- package/examples/js/misc/VolumeSlice.js +90 -88
- package/examples/js/modifiers/SimplifyModifier.js +1 -1
- package/examples/js/objects/GroundProjectedEnv.js +193 -0
- package/examples/js/objects/Reflector.js +9 -2
- package/examples/js/objects/ReflectorForSSRPass.js +3 -4
- package/examples/js/objects/Refractor.js +10 -4
- package/examples/js/objects/ShadowMesh.js +5 -1
- package/examples/js/postprocessing/OutlinePass.js +5 -3
- package/examples/js/renderers/CSS2DRenderer.js +2 -2
- package/examples/js/renderers/CSS3DRenderer.js +2 -2
- package/examples/js/renderers/Projector.js +2 -23
- package/examples/js/shaders/LuminosityShader.js +1 -1
- package/examples/js/shaders/MMDToonShader.js +6 -2
- package/examples/js/shaders/ToneMapShader.js +1 -1
- package/examples/js/utils/BufferGeometryUtils.js +1 -1
- package/examples/js/utils/GeometryUtils.js +2 -18
- package/examples/js/utils/PackedPhongMaterial.js +1 -1
- package/examples/js/utils/SceneUtils.js +0 -16
- package/examples/jsm/animation/MMDPhysics.js +3 -22
- package/examples/jsm/controls/ArcballControls.js +17 -2
- package/examples/jsm/controls/FirstPersonControls.js +0 -7
- package/examples/jsm/controls/FlyControls.js +0 -7
- package/examples/jsm/controls/OrbitControls.js +0 -5
- package/examples/jsm/controls/PointerLockControls.js +0 -7
- package/examples/jsm/controls/TrackballControls.js +0 -3
- package/examples/jsm/controls/TransformControls.js +18 -16
- package/examples/jsm/effects/AnaglyphEffect.js +2 -2
- package/examples/jsm/effects/OutlineEffect.js +4 -25
- package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -2
- package/examples/jsm/effects/PeppersGhostEffect.js +2 -2
- package/examples/jsm/effects/StereoEffect.js +2 -2
- package/examples/jsm/environments/RoomEnvironment.js +23 -0
- package/examples/jsm/exporters/ColladaExporter.js +4 -13
- package/examples/jsm/exporters/DRACOExporter.js +0 -13
- package/examples/jsm/exporters/GLTFExporter.js +29 -31
- package/examples/jsm/exporters/KTX2Exporter.js +29 -29
- package/examples/jsm/exporters/OBJExporter.js +0 -18
- package/examples/jsm/exporters/PLYExporter.js +14 -22
- package/examples/jsm/exporters/STLExporter.js +1 -9
- package/examples/jsm/exporters/USDZExporter.js +14 -3
- package/examples/jsm/geometries/ConvexGeometry.js +1 -1
- package/examples/jsm/geometries/ParametricGeometry.js +0 -6
- package/examples/jsm/interactive/HTMLMesh.js +9 -9
- package/examples/jsm/interactive/SelectionHelper.js +5 -3
- package/examples/jsm/libs/meshopt_decoder.module.js +97 -32
- package/examples/jsm/libs/utif.module.js +1579 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/loaders/ColladaLoader.js +1 -0
- package/examples/jsm/loaders/DRACOLoader.js +2 -28
- package/examples/jsm/loaders/EXRLoader.js +3 -13
- package/examples/jsm/loaders/FBXLoader.js +10 -3
- package/examples/jsm/loaders/FontLoader.js +3 -16
- package/examples/jsm/loaders/GLTFLoader.js +52 -36
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -13
- package/examples/jsm/loaders/KTX2Loader.js +192 -30
- package/examples/jsm/loaders/LDrawLoader.js +135 -74
- package/examples/jsm/loaders/OBJLoader.js +6 -14
- package/examples/jsm/loaders/PCDLoader.js +59 -13
- package/examples/jsm/loaders/PLYLoader.js +3 -3
- package/examples/jsm/loaders/RGBELoader.js +1 -1
- package/examples/jsm/loaders/SVGLoader.js +4 -3
- package/examples/jsm/loaders/TIFFLoader.js +36 -0
- package/examples/jsm/loaders/USDZLoader.js +393 -0
- package/examples/jsm/loaders/VRMLLoader.js +23 -25
- package/examples/jsm/loaders/VTKLoader.js +1 -1
- package/examples/jsm/loaders/lwo/LWO2Parser.js +6 -8
- package/examples/jsm/loaders/lwo/LWO3Parser.js +6 -8
- package/examples/jsm/materials/MeshGouraudMaterial.js +423 -0
- package/examples/jsm/math/ColorConverter.js +1 -49
- package/examples/jsm/misc/GPUComputationRenderer.js +43 -0
- package/examples/jsm/misc/Volume.js +169 -171
- package/examples/jsm/misc/VolumeSlice.js +78 -80
- package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
- package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +1 -1
- package/examples/jsm/node-editor/accessors/NormalEditor.js +1 -1
- package/examples/jsm/node-editor/accessors/PositionEditor.js +1 -1
- package/examples/jsm/node-editor/accessors/UVEditor.js +1 -1
- package/examples/jsm/node-editor/display/BlendEditor.js +1 -1
- package/examples/jsm/node-editor/display/NormalMapEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/ColorEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/FloatEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/SliderEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/TextureEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/Vector2Editor.js +1 -1
- package/examples/jsm/node-editor/inputs/Vector3Editor.js +1 -1
- package/examples/jsm/node-editor/inputs/Vector4Editor.js +1 -1
- package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +1 -1
- package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +1 -1
- package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +1 -1
- package/examples/jsm/node-editor/math/AngleEditor.js +1 -1
- package/examples/jsm/node-editor/math/DotEditor.js +1 -1
- package/examples/jsm/node-editor/math/InvertEditor.js +1 -1
- package/examples/jsm/node-editor/math/LimiterEditor.js +1 -1
- package/examples/jsm/node-editor/math/NormalizeEditor.js +1 -1
- package/examples/jsm/node-editor/math/OperatorEditor.js +1 -1
- package/examples/jsm/node-editor/math/PowerEditor.js +1 -1
- package/examples/jsm/node-editor/math/TrigonometryEditor.js +1 -1
- package/examples/jsm/node-editor/procedural/CheckerEditor.js +1 -1
- package/examples/jsm/node-editor/utils/JoinEditor.js +1 -1
- package/examples/jsm/node-editor/utils/OscillatorEditor.js +1 -1
- package/examples/jsm/node-editor/utils/PreviewEditor.js +3 -3
- package/examples/jsm/node-editor/utils/SplitEditor.js +1 -1
- package/examples/jsm/node-editor/utils/TimerEditor.js +1 -1
- package/examples/jsm/nodes/Nodes.js +43 -13
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +9 -5
- package/examples/jsm/nodes/accessors/NormalNode.js +4 -4
- package/examples/jsm/nodes/accessors/PositionNode.js +5 -5
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +31 -0
- package/examples/jsm/nodes/core/AttributeNode.js +3 -3
- package/examples/jsm/nodes/core/CodeNode.js +3 -3
- package/examples/jsm/nodes/core/FunctionCallNode.js +20 -5
- package/examples/jsm/nodes/core/FunctionNode.js +2 -2
- package/examples/jsm/nodes/core/Node.js +14 -12
- package/examples/jsm/nodes/core/NodeBuilder.js +12 -12
- package/examples/jsm/nodes/core/NodeUtils.js +23 -1
- package/examples/jsm/nodes/core/{NodeVary.js → NodeVarying.js} +3 -3
- package/examples/jsm/nodes/core/{VaryNode.js → VaryingNode.js} +7 -7
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +94 -0
- package/examples/jsm/nodes/geometry/RangeNode.js +109 -0
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +2 -0
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +8 -7
- package/examples/jsm/nodes/lighting/LightingContextNode.js +4 -4
- package/examples/jsm/nodes/loaders/NodeLoader.js +2 -2
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +31 -0
- package/examples/jsm/nodes/materials/Materials.js +13 -25
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +70 -0
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +4 -7
- package/examples/jsm/nodes/materials/NodeMaterial.js +2 -2
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +28 -17
- package/examples/jsm/nodes/materialx/Disclaimer.md +199 -0
- package/examples/jsm/nodes/materialx/functions/lib/mx_hsv.js +56 -0
- package/examples/jsm/nodes/materialx/functions/lib/mx_noise.js +607 -0
- package/examples/jsm/nodes/math/MathNode.js +2 -12
- package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +21 -6
- package/examples/jsm/nodes/procedural/CheckerNode.js +2 -2
- package/examples/jsm/nodes/shadernode/ShaderNode.js +5 -5
- package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +8 -5
- package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +20 -6
- package/examples/jsm/nodes/utils/ConvertNode.js +8 -3
- package/examples/jsm/nodes/utils/JoinNode.js +7 -7
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +2 -1
- package/examples/jsm/nodes/utils/RotateUVNode.js +32 -0
- package/examples/jsm/nodes/utils/SplitNode.js +21 -5
- package/examples/jsm/nodes/utils/TimerNode.js +2 -2
- package/examples/jsm/objects/GroundProjectedEnv.js +186 -0
- package/examples/jsm/objects/Reflector.js +12 -5
- package/examples/jsm/objects/ReflectorForSSRPass.js +3 -5
- package/examples/jsm/objects/Refractor.js +12 -6
- package/examples/jsm/objects/ShadowMesh.js +8 -2
- package/examples/jsm/postprocessing/OutlinePass.js +5 -3
- package/examples/jsm/renderers/CSS2DRenderer.js +2 -2
- package/examples/jsm/renderers/CSS3DRenderer.js +2 -2
- package/examples/jsm/renderers/Projector.js +2 -24
- package/examples/jsm/renderers/webgl/nodes/SlotNode.js +9 -5
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +329 -218
- package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +7 -3
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +39 -3
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +6 -0
- package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +6 -0
- package/examples/jsm/renderers/webgpu/WebGPUObjects.js +1 -1
- package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +17 -19
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +16 -14
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +2 -2
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +66 -81
- package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +5 -3
- package/examples/jsm/renderers/webgpu/WebGPUTextures.js +2 -2
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +81 -0
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +25 -30
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +1 -1
- package/examples/jsm/shaders/LuminosityShader.js +1 -1
- package/examples/jsm/shaders/MMDToonShader.js +2 -2
- package/examples/jsm/shaders/ToneMapShader.js +1 -1
- package/examples/jsm/utils/BufferGeometryUtils.js +2 -1
- package/examples/jsm/utils/GeometryUtils.js +17 -25
- package/examples/jsm/utils/PackedPhongMaterial.js +0 -1
- package/examples/jsm/utils/SceneUtils.js +1 -21
- package/examples/jsm/webxr/OculusHandPointerModel.js +6 -1
- package/examples/jsm/webxr/VRButton.js +1 -7
- package/package.json +18 -14
- package/src/Three.Legacy.js +262 -36
- package/src/Three.js +3 -2
- package/src/animation/AnimationAction.js +6 -5
- package/src/animation/AnimationClip.js +1 -1
- package/src/animation/AnimationMixer.js +1 -1
- package/src/animation/AnimationUtils.js +204 -199
- package/src/animation/KeyframeTrack.js +1 -1
- package/src/animation/PropertyBinding.js +24 -5
- package/src/cameras/CubeCamera.js +0 -7
- package/src/constants.js +2 -4
- package/src/core/BufferAttribute.js +81 -111
- package/src/core/BufferGeometry.js +3 -41
- package/src/core/InstancedBufferAttribute.js +0 -10
- package/src/core/InterleavedBuffer.js +1 -1
- package/src/core/InterleavedBufferAttribute.js +56 -7
- package/src/core/Object3D.js +22 -5
- package/src/core/Uniform.js +0 -7
- package/src/core/UniformsGroup.js +92 -0
- package/src/extras/DataUtils.js +104 -88
- package/src/extras/core/Path.js +1 -0
- package/src/extras/core/ShapePath.js +1 -4
- package/src/extras/curves/CatmullRomCurve3.js +4 -2
- package/src/geometries/BoxGeometry.js +1 -1
- package/src/geometries/CapsuleGeometry.js +1 -1
- package/src/geometries/CircleGeometry.js +1 -1
- package/src/geometries/ConeGeometry.js +1 -1
- package/src/geometries/CylinderGeometry.js +2 -1
- package/src/geometries/DodecahedronGeometry.js +1 -1
- package/src/geometries/EdgesGeometry.js +5 -4
- package/src/geometries/ExtrudeGeometry.js +2 -11
- package/src/geometries/IcosahedronGeometry.js +1 -1
- package/src/geometries/LatheGeometry.js +2 -2
- package/src/geometries/OctahedronGeometry.js +1 -1
- package/src/geometries/PlaneGeometry.js +2 -1
- package/src/geometries/PolyhedronGeometry.js +1 -1
- package/src/geometries/RingGeometry.js +1 -1
- package/src/geometries/ShapeGeometry.js +2 -1
- package/src/geometries/SphereGeometry.js +2 -1
- package/src/geometries/TetrahedronGeometry.js +1 -1
- package/src/geometries/TorusGeometry.js +2 -1
- package/src/geometries/TorusKnotGeometry.js +2 -1
- package/src/geometries/TubeGeometry.js +2 -1
- package/src/geometries/WireframeGeometry.js +1 -0
- package/src/helpers/CameraHelper.js +97 -38
- package/src/helpers/DirectionalLightHelper.js +1 -0
- package/src/helpers/HemisphereLightHelper.js +1 -0
- package/src/helpers/PlaneHelper.js +6 -9
- package/src/helpers/PolarGridHelper.js +18 -14
- package/src/helpers/SpotLightHelper.js +1 -0
- package/src/lights/SpotLight.js +2 -0
- package/src/loaders/FileLoader.js +12 -1
- package/src/loaders/LoadingManager.js +1 -1
- package/src/loaders/MaterialLoader.js +49 -7
- package/src/loaders/ObjectLoader.js +4 -41
- package/src/materials/Material.js +1 -33
- package/src/materials/Materials.js +0 -27
- package/src/materials/MeshLambertMaterial.js +28 -1
- package/src/materials/ShaderMaterial.js +3 -7
- package/src/math/Color.js +3 -13
- package/src/math/MathUtils.js +1 -7
- package/src/math/Matrix3.js +1 -7
- package/src/math/Matrix4.js +3 -27
- package/src/math/Quaternion.js +1 -21
- package/src/math/Vector2.js +4 -24
- package/src/math/Vector3.js +7 -46
- package/src/math/Vector4.js +4 -24
- package/src/renderers/WebGLRenderer.js +84 -8
- package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +12 -12
- package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +3 -5
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -5
- package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +24 -24
- package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +2 -1
- package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +113 -99
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +34 -12
- package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
- package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +30 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +3 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +13 -1
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +2 -4
- package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +18 -7
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +8 -3
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +9 -6
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +14 -10
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +0 -1
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +22 -50
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +0 -1
- package/src/renderers/shaders/ShaderLib.js +31 -31
- package/src/renderers/shaders/UniformsLib.js +12 -11
- package/src/renderers/shaders/UniformsUtils.js +14 -0
- package/src/renderers/webgl/WebGLBackground.js +2 -2
- package/src/renderers/webgl/WebGLLights.js +37 -13
- package/src/renderers/webgl/WebGLMorphtargets.js +0 -20
- package/src/renderers/webgl/WebGLProgram.js +6 -11
- package/src/renderers/webgl/WebGLPrograms.js +30 -26
- package/src/renderers/webgl/WebGLRenderLists.js +5 -4
- package/src/renderers/webgl/WebGLRenderStates.js +5 -4
- package/src/renderers/webgl/WebGLShaderCache.js +9 -6
- package/src/renderers/webgl/WebGLShadowMap.js +10 -15
- package/src/renderers/webgl/WebGLState.js +47 -0
- package/src/renderers/webgl/WebGLUniforms.js +4 -4
- package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
- package/src/renderers/webgl/WebGLUtils.js +2 -0
- package/src/renderers/webvr/WebVRManager.js +42 -9
- package/src/renderers/webvr/WebVRUtils.js +1 -1
- package/src/renderers/webxr/WebXRController.js +45 -37
- package/src/renderers/webxr/WebXRManager.js +58 -33
- package/src/scenes/Scene.js +16 -3
- package/src/textures/Source.js +1 -1
- package/src/utils.js +1 -1
- package/examples/js/controls/experimental/CameraControls.js +0 -1048
- package/examples/js/loaders/KTX2Loader.js +0 -558
- package/examples/jsm/controls/experimental/CameraControls.js +0 -1248
- package/examples/jsm/nodes/accessors/ReflectNode.js +0 -70
- package/examples/jsm/package.json +0 -3
- package/examples/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.js +0 -45
- package/src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl.js +0 -122
|
@@ -28,7 +28,7 @@ float getShadowMask() {
|
|
|
28
28
|
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
|
|
29
29
|
|
|
30
30
|
spotLight = spotLightShadows[ i ];
|
|
31
|
-
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius,
|
|
31
|
+
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
|
|
32
32
|
|
|
33
33
|
}
|
|
34
34
|
#pragma unroll_loop_end
|
|
@@ -1,19 +1,21 @@
|
|
|
1
1
|
export default /* glsl */`
|
|
2
2
|
#ifdef USE_TRANSMISSION
|
|
3
3
|
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
4
|
+
material.transmission = transmission;
|
|
5
|
+
material.transmissionAlpha = 1.0;
|
|
6
|
+
material.thickness = thickness;
|
|
7
|
+
material.attenuationDistance = attenuationDistance;
|
|
8
|
+
material.attenuationColor = attenuationColor;
|
|
7
9
|
|
|
8
10
|
#ifdef USE_TRANSMISSIONMAP
|
|
9
11
|
|
|
10
|
-
|
|
12
|
+
material.transmission *= texture2D( transmissionMap, vUv ).r;
|
|
11
13
|
|
|
12
14
|
#endif
|
|
13
15
|
|
|
14
16
|
#ifdef USE_THICKNESSMAP
|
|
15
17
|
|
|
16
|
-
|
|
18
|
+
material.thickness *= texture2D( thicknessMap, vUv ).g;
|
|
17
19
|
|
|
18
20
|
#endif
|
|
19
21
|
|
|
@@ -22,11 +24,13 @@ export default /* glsl */`
|
|
|
22
24
|
vec3 n = inverseTransformDirection( normal, viewMatrix );
|
|
23
25
|
|
|
24
26
|
vec4 transmission = getIBLVolumeRefraction(
|
|
25
|
-
n, v,
|
|
26
|
-
pos, modelMatrix, viewMatrix, projectionMatrix, ior,
|
|
27
|
-
attenuationColor, attenuationDistance );
|
|
27
|
+
n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,
|
|
28
|
+
pos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,
|
|
29
|
+
material.attenuationColor, material.attenuationDistance );
|
|
30
|
+
|
|
31
|
+
material.transmissionAlpha = mix( material.transmissionAlpha, transmission.a, material.transmission );
|
|
32
|
+
|
|
33
|
+
totalDiffuse = mix( totalDiffuse, transmission.rgb, material.transmission );
|
|
28
34
|
|
|
29
|
-
totalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );
|
|
30
|
-
transmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );
|
|
31
35
|
#endif
|
|
32
36
|
`;
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
export default /* glsl */`
|
|
2
|
-
#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )
|
|
2
|
+
#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
|
|
3
3
|
|
|
4
4
|
vec4 worldPosition = vec4( transformed, 1.0 );
|
|
5
5
|
|
|
@@ -38,7 +38,8 @@ import fog_pars_fragment from './ShaderChunk/fog_pars_fragment.glsl.js';
|
|
|
38
38
|
import gradientmap_pars_fragment from './ShaderChunk/gradientmap_pars_fragment.glsl.js';
|
|
39
39
|
import lightmap_fragment from './ShaderChunk/lightmap_fragment.glsl.js';
|
|
40
40
|
import lightmap_pars_fragment from './ShaderChunk/lightmap_pars_fragment.glsl.js';
|
|
41
|
-
import
|
|
41
|
+
import lights_lambert_fragment from './ShaderChunk/lights_lambert_fragment.glsl.js';
|
|
42
|
+
import lights_lambert_pars_fragment from './ShaderChunk/lights_lambert_pars_fragment.glsl.js';
|
|
42
43
|
import lights_pars_begin from './ShaderChunk/lights_pars_begin.glsl.js';
|
|
43
44
|
import envmap_physical_pars_fragment from './ShaderChunk/envmap_physical_pars_fragment.glsl.js';
|
|
44
45
|
import lights_toon_fragment from './ShaderChunk/lights_toon_fragment.glsl.js';
|
|
@@ -163,7 +164,8 @@ export const ShaderChunk = {
|
|
|
163
164
|
gradientmap_pars_fragment: gradientmap_pars_fragment,
|
|
164
165
|
lightmap_fragment: lightmap_fragment,
|
|
165
166
|
lightmap_pars_fragment: lightmap_pars_fragment,
|
|
166
|
-
|
|
167
|
+
lights_lambert_fragment: lights_lambert_fragment,
|
|
168
|
+
lights_lambert_pars_fragment: lights_lambert_pars_fragment,
|
|
167
169
|
lights_pars_begin: lights_pars_begin,
|
|
168
170
|
lights_toon_fragment: lights_toon_fragment,
|
|
169
171
|
lights_toon_pars_fragment: lights_toon_pars_fragment,
|
|
@@ -63,7 +63,6 @@ uniform float opacity;
|
|
|
63
63
|
#include <lightmap_pars_fragment>
|
|
64
64
|
#include <envmap_common_pars_fragment>
|
|
65
65
|
#include <envmap_pars_fragment>
|
|
66
|
-
#include <cube_uv_reflection_fragment>
|
|
67
66
|
#include <fog_pars_fragment>
|
|
68
67
|
#include <specularmap_pars_fragment>
|
|
69
68
|
#include <logdepthbuf_pars_fragment>
|
|
@@ -1,22 +1,16 @@
|
|
|
1
1
|
export const vertex = /* glsl */`
|
|
2
2
|
#define LAMBERT
|
|
3
3
|
|
|
4
|
-
varying vec3
|
|
5
|
-
varying vec3 vIndirectFront;
|
|
6
|
-
|
|
7
|
-
#ifdef DOUBLE_SIDED
|
|
8
|
-
varying vec3 vLightBack;
|
|
9
|
-
varying vec3 vIndirectBack;
|
|
10
|
-
#endif
|
|
4
|
+
varying vec3 vViewPosition;
|
|
11
5
|
|
|
12
6
|
#include <common>
|
|
13
7
|
#include <uv_pars_vertex>
|
|
14
8
|
#include <uv2_pars_vertex>
|
|
9
|
+
#include <displacementmap_pars_vertex>
|
|
15
10
|
#include <envmap_pars_vertex>
|
|
16
|
-
#include <bsdfs>
|
|
17
|
-
#include <lights_pars_begin>
|
|
18
11
|
#include <color_pars_vertex>
|
|
19
12
|
#include <fog_pars_vertex>
|
|
13
|
+
#include <normal_pars_vertex>
|
|
20
14
|
#include <morphtarget_pars_vertex>
|
|
21
15
|
#include <skinning_pars_vertex>
|
|
22
16
|
#include <shadowmap_pars_vertex>
|
|
@@ -35,36 +29,33 @@ void main() {
|
|
|
35
29
|
#include <skinbase_vertex>
|
|
36
30
|
#include <skinnormal_vertex>
|
|
37
31
|
#include <defaultnormal_vertex>
|
|
32
|
+
#include <normal_vertex>
|
|
38
33
|
|
|
39
34
|
#include <begin_vertex>
|
|
40
35
|
#include <morphtarget_vertex>
|
|
41
36
|
#include <skinning_vertex>
|
|
37
|
+
#include <displacementmap_vertex>
|
|
42
38
|
#include <project_vertex>
|
|
43
39
|
#include <logdepthbuf_vertex>
|
|
44
40
|
#include <clipping_planes_vertex>
|
|
45
41
|
|
|
42
|
+
vViewPosition = - mvPosition.xyz;
|
|
43
|
+
|
|
46
44
|
#include <worldpos_vertex>
|
|
47
45
|
#include <envmap_vertex>
|
|
48
|
-
#include <lights_lambert_vertex>
|
|
49
46
|
#include <shadowmap_vertex>
|
|
50
47
|
#include <fog_vertex>
|
|
48
|
+
|
|
51
49
|
}
|
|
52
50
|
`;
|
|
53
51
|
|
|
54
52
|
export const fragment = /* glsl */`
|
|
53
|
+
#define LAMBERT
|
|
54
|
+
|
|
55
55
|
uniform vec3 diffuse;
|
|
56
56
|
uniform vec3 emissive;
|
|
57
57
|
uniform float opacity;
|
|
58
58
|
|
|
59
|
-
varying vec3 vLightFront;
|
|
60
|
-
varying vec3 vIndirectFront;
|
|
61
|
-
|
|
62
|
-
#ifdef DOUBLE_SIDED
|
|
63
|
-
varying vec3 vLightBack;
|
|
64
|
-
varying vec3 vIndirectBack;
|
|
65
|
-
#endif
|
|
66
|
-
|
|
67
|
-
|
|
68
59
|
#include <common>
|
|
69
60
|
#include <packing>
|
|
70
61
|
#include <dithering_pars_fragment>
|
|
@@ -79,12 +70,14 @@ varying vec3 vIndirectFront;
|
|
|
79
70
|
#include <emissivemap_pars_fragment>
|
|
80
71
|
#include <envmap_common_pars_fragment>
|
|
81
72
|
#include <envmap_pars_fragment>
|
|
82
|
-
#include <
|
|
73
|
+
#include <fog_pars_fragment>
|
|
83
74
|
#include <bsdfs>
|
|
84
75
|
#include <lights_pars_begin>
|
|
85
|
-
#include <
|
|
76
|
+
#include <normal_pars_fragment>
|
|
77
|
+
#include <lights_lambert_pars_fragment>
|
|
86
78
|
#include <shadowmap_pars_fragment>
|
|
87
|
-
#include <
|
|
79
|
+
#include <bumpmap_pars_fragment>
|
|
80
|
+
#include <normalmap_pars_fragment>
|
|
88
81
|
#include <specularmap_pars_fragment>
|
|
89
82
|
#include <logdepthbuf_pars_fragment>
|
|
90
83
|
#include <clipping_planes_pars_fragment>
|
|
@@ -103,49 +96,28 @@ void main() {
|
|
|
103
96
|
#include <alphamap_fragment>
|
|
104
97
|
#include <alphatest_fragment>
|
|
105
98
|
#include <specularmap_fragment>
|
|
99
|
+
#include <normal_fragment_begin>
|
|
100
|
+
#include <normal_fragment_maps>
|
|
106
101
|
#include <emissivemap_fragment>
|
|
107
102
|
|
|
108
103
|
// accumulation
|
|
109
|
-
|
|
110
|
-
#
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
#else
|
|
115
|
-
|
|
116
|
-
reflectedLight.indirectDiffuse += vIndirectFront;
|
|
117
|
-
|
|
118
|
-
#endif
|
|
119
|
-
|
|
120
|
-
#include <lightmap_fragment>
|
|
121
|
-
|
|
122
|
-
reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
|
|
123
|
-
|
|
124
|
-
#ifdef DOUBLE_SIDED
|
|
125
|
-
|
|
126
|
-
reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
|
|
127
|
-
|
|
128
|
-
#else
|
|
129
|
-
|
|
130
|
-
reflectedLight.directDiffuse = vLightFront;
|
|
131
|
-
|
|
132
|
-
#endif
|
|
133
|
-
|
|
134
|
-
reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
|
|
104
|
+
#include <lights_lambert_fragment>
|
|
105
|
+
#include <lights_fragment_begin>
|
|
106
|
+
#include <lights_fragment_maps>
|
|
107
|
+
#include <lights_fragment_end>
|
|
135
108
|
|
|
136
109
|
// modulation
|
|
137
|
-
|
|
138
110
|
#include <aomap_fragment>
|
|
139
111
|
|
|
140
112
|
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|
141
113
|
|
|
142
114
|
#include <envmap_fragment>
|
|
143
|
-
|
|
144
115
|
#include <output_fragment>
|
|
145
116
|
#include <tonemapping_fragment>
|
|
146
117
|
#include <encodings_fragment>
|
|
147
118
|
#include <fog_fragment>
|
|
148
119
|
#include <premultiplied_alpha_fragment>
|
|
149
120
|
#include <dithering_fragment>
|
|
121
|
+
|
|
150
122
|
}
|
|
151
123
|
`;
|
|
@@ -72,7 +72,6 @@ uniform float opacity;
|
|
|
72
72
|
#include <emissivemap_pars_fragment>
|
|
73
73
|
#include <envmap_common_pars_fragment>
|
|
74
74
|
#include <envmap_pars_fragment>
|
|
75
|
-
#include <cube_uv_reflection_fragment>
|
|
76
75
|
#include <fog_pars_fragment>
|
|
77
76
|
#include <bsdfs>
|
|
78
77
|
#include <lights_pars_begin>
|
|
@@ -10,7 +10,7 @@ const ShaderLib = {
|
|
|
10
10
|
|
|
11
11
|
basic: {
|
|
12
12
|
|
|
13
|
-
uniforms: mergeUniforms( [
|
|
13
|
+
uniforms: /*@__PURE__*/ mergeUniforms( [
|
|
14
14
|
UniformsLib.common,
|
|
15
15
|
UniformsLib.specularmap,
|
|
16
16
|
UniformsLib.envmap,
|
|
@@ -26,17 +26,20 @@ const ShaderLib = {
|
|
|
26
26
|
|
|
27
27
|
lambert: {
|
|
28
28
|
|
|
29
|
-
uniforms: mergeUniforms( [
|
|
29
|
+
uniforms: /*@__PURE__*/ mergeUniforms( [
|
|
30
30
|
UniformsLib.common,
|
|
31
31
|
UniformsLib.specularmap,
|
|
32
32
|
UniformsLib.envmap,
|
|
33
33
|
UniformsLib.aomap,
|
|
34
34
|
UniformsLib.lightmap,
|
|
35
35
|
UniformsLib.emissivemap,
|
|
36
|
+
UniformsLib.bumpmap,
|
|
37
|
+
UniformsLib.normalmap,
|
|
38
|
+
UniformsLib.displacementmap,
|
|
36
39
|
UniformsLib.fog,
|
|
37
40
|
UniformsLib.lights,
|
|
38
41
|
{
|
|
39
|
-
emissive: { value: new Color( 0x000000 ) }
|
|
42
|
+
emissive: { value: /*@__PURE__*/ new Color( 0x000000 ) }
|
|
40
43
|
}
|
|
41
44
|
] ),
|
|
42
45
|
|
|
@@ -47,7 +50,7 @@ const ShaderLib = {
|
|
|
47
50
|
|
|
48
51
|
phong: {
|
|
49
52
|
|
|
50
|
-
uniforms: mergeUniforms( [
|
|
53
|
+
uniforms: /*@__PURE__*/ mergeUniforms( [
|
|
51
54
|
UniformsLib.common,
|
|
52
55
|
UniformsLib.specularmap,
|
|
53
56
|
UniformsLib.envmap,
|
|
@@ -60,8 +63,8 @@ const ShaderLib = {
|
|
|
60
63
|
UniformsLib.fog,
|
|
61
64
|
UniformsLib.lights,
|
|
62
65
|
{
|
|
63
|
-
emissive: { value: new Color( 0x000000 ) },
|
|
64
|
-
specular: { value: new Color( 0x111111 ) },
|
|
66
|
+
emissive: { value: /*@__PURE__*/ new Color( 0x000000 ) },
|
|
67
|
+
specular: { value: /*@__PURE__*/ new Color( 0x111111 ) },
|
|
65
68
|
shininess: { value: 30 }
|
|
66
69
|
}
|
|
67
70
|
] ),
|
|
@@ -73,7 +76,7 @@ const ShaderLib = {
|
|
|
73
76
|
|
|
74
77
|
standard: {
|
|
75
78
|
|
|
76
|
-
uniforms: mergeUniforms( [
|
|
79
|
+
uniforms: /*@__PURE__*/ mergeUniforms( [
|
|
77
80
|
UniformsLib.common,
|
|
78
81
|
UniformsLib.envmap,
|
|
79
82
|
UniformsLib.aomap,
|
|
@@ -87,7 +90,7 @@ const ShaderLib = {
|
|
|
87
90
|
UniformsLib.fog,
|
|
88
91
|
UniformsLib.lights,
|
|
89
92
|
{
|
|
90
|
-
emissive: { value: new Color( 0x000000 ) },
|
|
93
|
+
emissive: { value: /*@__PURE__*/ new Color( 0x000000 ) },
|
|
91
94
|
roughness: { value: 1.0 },
|
|
92
95
|
metalness: { value: 0.0 },
|
|
93
96
|
envMapIntensity: { value: 1 } // temporary
|
|
@@ -101,7 +104,7 @@ const ShaderLib = {
|
|
|
101
104
|
|
|
102
105
|
toon: {
|
|
103
106
|
|
|
104
|
-
uniforms: mergeUniforms( [
|
|
107
|
+
uniforms: /*@__PURE__*/ mergeUniforms( [
|
|
105
108
|
UniformsLib.common,
|
|
106
109
|
UniformsLib.aomap,
|
|
107
110
|
UniformsLib.lightmap,
|
|
@@ -113,7 +116,7 @@ const ShaderLib = {
|
|
|
113
116
|
UniformsLib.fog,
|
|
114
117
|
UniformsLib.lights,
|
|
115
118
|
{
|
|
116
|
-
emissive: { value: new Color( 0x000000 ) }
|
|
119
|
+
emissive: { value: /*@__PURE__*/ new Color( 0x000000 ) }
|
|
117
120
|
}
|
|
118
121
|
] ),
|
|
119
122
|
|
|
@@ -124,7 +127,7 @@ const ShaderLib = {
|
|
|
124
127
|
|
|
125
128
|
matcap: {
|
|
126
129
|
|
|
127
|
-
uniforms: mergeUniforms( [
|
|
130
|
+
uniforms: /*@__PURE__*/ mergeUniforms( [
|
|
128
131
|
UniformsLib.common,
|
|
129
132
|
UniformsLib.bumpmap,
|
|
130
133
|
UniformsLib.normalmap,
|
|
@@ -142,7 +145,7 @@ const ShaderLib = {
|
|
|
142
145
|
|
|
143
146
|
points: {
|
|
144
147
|
|
|
145
|
-
uniforms: mergeUniforms( [
|
|
148
|
+
uniforms: /*@__PURE__*/ mergeUniforms( [
|
|
146
149
|
UniformsLib.points,
|
|
147
150
|
UniformsLib.fog
|
|
148
151
|
] ),
|
|
@@ -154,7 +157,7 @@ const ShaderLib = {
|
|
|
154
157
|
|
|
155
158
|
dashed: {
|
|
156
159
|
|
|
157
|
-
uniforms: mergeUniforms( [
|
|
160
|
+
uniforms: /*@__PURE__*/ mergeUniforms( [
|
|
158
161
|
UniformsLib.common,
|
|
159
162
|
UniformsLib.fog,
|
|
160
163
|
{
|
|
@@ -171,7 +174,7 @@ const ShaderLib = {
|
|
|
171
174
|
|
|
172
175
|
depth: {
|
|
173
176
|
|
|
174
|
-
uniforms: mergeUniforms( [
|
|
177
|
+
uniforms: /*@__PURE__*/ mergeUniforms( [
|
|
175
178
|
UniformsLib.common,
|
|
176
179
|
UniformsLib.displacementmap
|
|
177
180
|
] ),
|
|
@@ -183,7 +186,7 @@ const ShaderLib = {
|
|
|
183
186
|
|
|
184
187
|
normal: {
|
|
185
188
|
|
|
186
|
-
uniforms: mergeUniforms( [
|
|
189
|
+
uniforms: /*@__PURE__*/ mergeUniforms( [
|
|
187
190
|
UniformsLib.common,
|
|
188
191
|
UniformsLib.bumpmap,
|
|
189
192
|
UniformsLib.normalmap,
|
|
@@ -200,7 +203,7 @@ const ShaderLib = {
|
|
|
200
203
|
|
|
201
204
|
sprite: {
|
|
202
205
|
|
|
203
|
-
uniforms: mergeUniforms( [
|
|
206
|
+
uniforms: /*@__PURE__*/ mergeUniforms( [
|
|
204
207
|
UniformsLib.sprite,
|
|
205
208
|
UniformsLib.fog
|
|
206
209
|
] ),
|
|
@@ -213,7 +216,7 @@ const ShaderLib = {
|
|
|
213
216
|
background: {
|
|
214
217
|
|
|
215
218
|
uniforms: {
|
|
216
|
-
uvTransform: { value: new Matrix3() },
|
|
219
|
+
uvTransform: { value: /*@__PURE__*/ new Matrix3() },
|
|
217
220
|
t2D: { value: null },
|
|
218
221
|
},
|
|
219
222
|
|
|
@@ -221,13 +224,10 @@ const ShaderLib = {
|
|
|
221
224
|
fragmentShader: ShaderChunk.background_frag
|
|
222
225
|
|
|
223
226
|
},
|
|
224
|
-
/* -------------------------------------------------------------------------
|
|
225
|
-
// Cube map shader
|
|
226
|
-
------------------------------------------------------------------------- */
|
|
227
227
|
|
|
228
228
|
cube: {
|
|
229
229
|
|
|
230
|
-
uniforms: mergeUniforms( [
|
|
230
|
+
uniforms: /*@__PURE__*/ mergeUniforms( [
|
|
231
231
|
UniformsLib.envmap,
|
|
232
232
|
{
|
|
233
233
|
opacity: { value: 1.0 }
|
|
@@ -252,11 +252,11 @@ const ShaderLib = {
|
|
|
252
252
|
|
|
253
253
|
distanceRGBA: {
|
|
254
254
|
|
|
255
|
-
uniforms: mergeUniforms( [
|
|
255
|
+
uniforms: /*@__PURE__*/ mergeUniforms( [
|
|
256
256
|
UniformsLib.common,
|
|
257
257
|
UniformsLib.displacementmap,
|
|
258
258
|
{
|
|
259
|
-
referencePosition: { value: new Vector3() },
|
|
259
|
+
referencePosition: { value: /*@__PURE__*/ new Vector3() },
|
|
260
260
|
nearDistance: { value: 1 },
|
|
261
261
|
farDistance: { value: 1000 }
|
|
262
262
|
}
|
|
@@ -269,11 +269,11 @@ const ShaderLib = {
|
|
|
269
269
|
|
|
270
270
|
shadow: {
|
|
271
271
|
|
|
272
|
-
uniforms: mergeUniforms( [
|
|
272
|
+
uniforms: /*@__PURE__*/ mergeUniforms( [
|
|
273
273
|
UniformsLib.lights,
|
|
274
274
|
UniformsLib.fog,
|
|
275
275
|
{
|
|
276
|
-
color: { value: new Color( 0x00000 ) },
|
|
276
|
+
color: { value: /*@__PURE__*/ new Color( 0x00000 ) },
|
|
277
277
|
opacity: { value: 1.0 }
|
|
278
278
|
},
|
|
279
279
|
] ),
|
|
@@ -287,14 +287,14 @@ const ShaderLib = {
|
|
|
287
287
|
|
|
288
288
|
ShaderLib.physical = {
|
|
289
289
|
|
|
290
|
-
uniforms: mergeUniforms( [
|
|
290
|
+
uniforms: /*@__PURE__*/ mergeUniforms( [
|
|
291
291
|
ShaderLib.standard.uniforms,
|
|
292
292
|
{
|
|
293
293
|
clearcoat: { value: 0 },
|
|
294
294
|
clearcoatMap: { value: null },
|
|
295
295
|
clearcoatRoughness: { value: 0 },
|
|
296
296
|
clearcoatRoughnessMap: { value: null },
|
|
297
|
-
clearcoatNormalScale: { value: new Vector2( 1, 1 ) },
|
|
297
|
+
clearcoatNormalScale: { value: /*@__PURE__*/ new Vector2( 1, 1 ) },
|
|
298
298
|
clearcoatNormalMap: { value: null },
|
|
299
299
|
iridescence: { value: 0 },
|
|
300
300
|
iridescenceMap: { value: null },
|
|
@@ -303,21 +303,21 @@ ShaderLib.physical = {
|
|
|
303
303
|
iridescenceThicknessMaximum: { value: 400 },
|
|
304
304
|
iridescenceThicknessMap: { value: null },
|
|
305
305
|
sheen: { value: 0 },
|
|
306
|
-
sheenColor: { value: new Color( 0x000000 ) },
|
|
306
|
+
sheenColor: { value: /*@__PURE__*/ new Color( 0x000000 ) },
|
|
307
307
|
sheenColorMap: { value: null },
|
|
308
308
|
sheenRoughness: { value: 1 },
|
|
309
309
|
sheenRoughnessMap: { value: null },
|
|
310
310
|
transmission: { value: 0 },
|
|
311
311
|
transmissionMap: { value: null },
|
|
312
|
-
transmissionSamplerSize: { value: new Vector2() },
|
|
312
|
+
transmissionSamplerSize: { value: /*@__PURE__*/ new Vector2() },
|
|
313
313
|
transmissionSamplerMap: { value: null },
|
|
314
314
|
thickness: { value: 0 },
|
|
315
315
|
thicknessMap: { value: null },
|
|
316
316
|
attenuationDistance: { value: 0 },
|
|
317
|
-
attenuationColor: { value: new Color( 0x000000 ) },
|
|
317
|
+
attenuationColor: { value: /*@__PURE__*/ new Color( 0x000000 ) },
|
|
318
318
|
specularIntensity: { value: 1 },
|
|
319
319
|
specularIntensityMap: { value: null },
|
|
320
|
-
specularColor: { value: new Color( 1, 1, 1 ) },
|
|
320
|
+
specularColor: { value: /*@__PURE__*/ new Color( 1, 1, 1 ) },
|
|
321
321
|
specularColorMap: { value: null },
|
|
322
322
|
}
|
|
323
323
|
] ),
|
|
@@ -10,12 +10,12 @@ const UniformsLib = {
|
|
|
10
10
|
|
|
11
11
|
common: {
|
|
12
12
|
|
|
13
|
-
diffuse: { value: new Color( 0xffffff ) },
|
|
13
|
+
diffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) },
|
|
14
14
|
opacity: { value: 1.0 },
|
|
15
15
|
|
|
16
16
|
map: { value: null },
|
|
17
|
-
uvTransform: { value: new Matrix3() },
|
|
18
|
-
uv2Transform: { value: new Matrix3() },
|
|
17
|
+
uvTransform: { value: /*@__PURE__*/ new Matrix3() },
|
|
18
|
+
uv2Transform: { value: /*@__PURE__*/ new Matrix3() },
|
|
19
19
|
|
|
20
20
|
alphaMap: { value: null },
|
|
21
21
|
alphaTest: { value: 0 }
|
|
@@ -68,7 +68,7 @@ const UniformsLib = {
|
|
|
68
68
|
normalmap: {
|
|
69
69
|
|
|
70
70
|
normalMap: { value: null },
|
|
71
|
-
normalScale: { value: new Vector2( 1, 1 ) }
|
|
71
|
+
normalScale: { value: /*@__PURE__*/ new Vector2( 1, 1 ) }
|
|
72
72
|
|
|
73
73
|
},
|
|
74
74
|
|
|
@@ -103,7 +103,7 @@ const UniformsLib = {
|
|
|
103
103
|
fogDensity: { value: 0.00025 },
|
|
104
104
|
fogNear: { value: 1 },
|
|
105
105
|
fogFar: { value: 2000 },
|
|
106
|
-
fogColor: { value: new Color( 0xffffff ) }
|
|
106
|
+
fogColor: { value: /*@__PURE__*/ new Color( 0xffffff ) }
|
|
107
107
|
|
|
108
108
|
},
|
|
109
109
|
|
|
@@ -145,8 +145,9 @@ const UniformsLib = {
|
|
|
145
145
|
shadowMapSize: {}
|
|
146
146
|
} },
|
|
147
147
|
|
|
148
|
+
spotLightMap: { value: [] },
|
|
148
149
|
spotShadowMap: { value: [] },
|
|
149
|
-
|
|
150
|
+
spotLightMatrix: { value: [] },
|
|
150
151
|
|
|
151
152
|
pointLights: { value: [], properties: {
|
|
152
153
|
color: {},
|
|
@@ -188,27 +189,27 @@ const UniformsLib = {
|
|
|
188
189
|
|
|
189
190
|
points: {
|
|
190
191
|
|
|
191
|
-
diffuse: { value: new Color( 0xffffff ) },
|
|
192
|
+
diffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) },
|
|
192
193
|
opacity: { value: 1.0 },
|
|
193
194
|
size: { value: 1.0 },
|
|
194
195
|
scale: { value: 1.0 },
|
|
195
196
|
map: { value: null },
|
|
196
197
|
alphaMap: { value: null },
|
|
197
198
|
alphaTest: { value: 0 },
|
|
198
|
-
uvTransform: { value: new Matrix3() }
|
|
199
|
+
uvTransform: { value: /*@__PURE__*/ new Matrix3() }
|
|
199
200
|
|
|
200
201
|
},
|
|
201
202
|
|
|
202
203
|
sprite: {
|
|
203
204
|
|
|
204
|
-
diffuse: { value: new Color( 0xffffff ) },
|
|
205
|
+
diffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) },
|
|
205
206
|
opacity: { value: 1.0 },
|
|
206
|
-
center: { value: new Vector2( 0.5, 0.5 ) },
|
|
207
|
+
center: { value: /*@__PURE__*/ new Vector2( 0.5, 0.5 ) },
|
|
207
208
|
rotation: { value: 0.0 },
|
|
208
209
|
map: { value: null },
|
|
209
210
|
alphaMap: { value: null },
|
|
210
211
|
alphaTest: { value: 0 },
|
|
211
|
-
uvTransform: { value: new Matrix3() }
|
|
212
|
+
uvTransform: { value: /*@__PURE__*/ new Matrix3() }
|
|
212
213
|
|
|
213
214
|
}
|
|
214
215
|
|
|
@@ -59,6 +59,20 @@ export function mergeUniforms( uniforms ) {
|
|
|
59
59
|
|
|
60
60
|
}
|
|
61
61
|
|
|
62
|
+
export function cloneUniformsGroups( src ) {
|
|
63
|
+
|
|
64
|
+
const dst = [];
|
|
65
|
+
|
|
66
|
+
for ( let u = 0; u < src.length; u ++ ) {
|
|
67
|
+
|
|
68
|
+
dst.push( src[ u ].clone() );
|
|
69
|
+
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
return dst;
|
|
73
|
+
|
|
74
|
+
}
|
|
75
|
+
|
|
62
76
|
// Legacy
|
|
63
77
|
|
|
64
78
|
const UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms };
|
|
@@ -86,7 +86,7 @@ function WebGLBackground( renderer, cubemaps, state, objects, alpha, premultipli
|
|
|
86
86
|
|
|
87
87
|
};
|
|
88
88
|
|
|
89
|
-
//
|
|
89
|
+
// add "envMap" material property so the renderer can evaluate it like for built-in materials
|
|
90
90
|
Object.defineProperty( boxMesh.material, 'envMap', {
|
|
91
91
|
|
|
92
92
|
get: function () {
|
|
@@ -141,7 +141,7 @@ function WebGLBackground( renderer, cubemaps, state, objects, alpha, premultipli
|
|
|
141
141
|
|
|
142
142
|
planeMesh.geometry.deleteAttribute( 'normal' );
|
|
143
143
|
|
|
144
|
-
//
|
|
144
|
+
// add "map" material property so the renderer can evaluate it like for built-in materials
|
|
145
145
|
Object.defineProperty( planeMesh.material, 'map', {
|
|
146
146
|
|
|
147
147
|
get: function () {
|