super-three 0.137.0 → 0.141.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (703) hide show
  1. package/README.md +23 -25
  2. package/build/three.cjs +3721 -4964
  3. package/build/three.js +3723 -4966
  4. package/build/three.min.js +1 -1
  5. package/build/three.module.js +5705 -7216
  6. package/examples/js/animation/CCDIKSolver.js +3 -2
  7. package/examples/js/animation/MMDPhysics.js +2 -2
  8. package/examples/js/controls/ArcballControls.js +3 -1
  9. package/examples/js/controls/PointerLockControls.js +3 -2
  10. package/examples/js/controls/TrackballControls.js +1 -4
  11. package/examples/js/controls/TransformControls.js +5 -6
  12. package/examples/js/controls/experimental/CameraControls.js +2 -2
  13. package/examples/js/csm/CSMFrustum.js +1 -1
  14. package/examples/js/csm/CSMShader.js +51 -35
  15. package/examples/js/curves/CurveExtras.js +14 -18
  16. package/examples/js/effects/AnaglyphEffect.js +7 -4
  17. package/examples/js/effects/AsciiEffect.js +10 -29
  18. package/examples/js/exporters/ColladaExporter.js +29 -7
  19. package/examples/js/exporters/EXRExporter.js +458 -0
  20. package/examples/js/exporters/GLTFExporter.js +213 -128
  21. package/examples/js/exporters/OBJExporter.js +12 -18
  22. package/examples/js/exporters/PLYExporter.js +15 -20
  23. package/examples/js/exporters/USDZExporter.js +13 -0
  24. package/examples/js/geometries/DecalGeometry.js +0 -7
  25. package/examples/js/geometries/LightningStrike.js +2 -2
  26. package/examples/js/geometries/ParametricGeometries.js +3 -3
  27. package/examples/js/helpers/OctreeHelper.js +74 -0
  28. package/examples/js/helpers/VertexNormalsHelper.js +4 -23
  29. package/examples/js/helpers/VertexTangentsHelper.js +3 -13
  30. package/examples/js/helpers/ViewHelper.js +266 -0
  31. package/examples/js/interactive/HTMLMesh.js +235 -40
  32. package/examples/js/interactive/SelectionHelper.js +1 -1
  33. package/examples/js/libs/opentype.min.js +1 -118
  34. package/examples/js/lines/Line2.js +1 -2
  35. package/examples/js/lines/LineGeometry.js +10 -21
  36. package/examples/js/lines/LineMaterial.js +2 -3
  37. package/examples/js/lines/LineSegments2.js +214 -140
  38. package/examples/js/lines/LineSegmentsGeometry.js +3 -14
  39. package/examples/js/lines/Wireframe.js +2 -3
  40. package/examples/js/lines/WireframeGeometry2.js +1 -2
  41. package/examples/js/loaders/3MFLoader.js +21 -17
  42. package/examples/js/loaders/AMFLoader.js +1 -1
  43. package/examples/js/loaders/ColladaLoader.js +33 -12
  44. package/examples/js/loaders/DDSLoader.js +23 -30
  45. package/examples/js/loaders/EXRLoader.js +269 -266
  46. package/examples/js/loaders/FBXLoader.js +11 -0
  47. package/examples/js/loaders/FontLoader.js +1 -2
  48. package/examples/js/loaders/GCodeLoader.js +0 -1
  49. package/examples/js/loaders/GLTFLoader.js +249 -60
  50. package/examples/js/loaders/KMZLoader.js +1 -1
  51. package/examples/js/loaders/KTX2Loader.js +1 -9
  52. package/examples/js/loaders/LDrawLoader.js +3 -11
  53. package/examples/js/loaders/LUT3dlLoader.js +1 -1
  54. package/examples/js/loaders/LUTCubeLoader.js +1 -1
  55. package/examples/js/loaders/LWOLoader.js +4 -2
  56. package/examples/js/loaders/LogLuvLoader.js +1 -2
  57. package/examples/js/loaders/MMDLoader.js +18 -4
  58. package/examples/js/loaders/NRRDLoader.js +1 -1
  59. package/examples/js/loaders/OBJLoader.js +9 -5
  60. package/examples/js/loaders/PCDLoader.js +22 -13
  61. package/examples/js/loaders/PDBLoader.js +11 -11
  62. package/examples/js/loaders/PLYLoader.js +5 -1
  63. package/examples/js/loaders/RGBELoader.js +3 -11
  64. package/examples/js/loaders/RGBMLoader.js +12 -15
  65. package/examples/js/loaders/SVGLoader.js +16 -9
  66. package/examples/js/loaders/VOXLoader.js +3 -4
  67. package/examples/js/loaders/VTKLoader.js +260 -295
  68. package/examples/js/loaders/lwo/LWO2Parser.js +4 -4
  69. package/examples/js/loaders/lwo/LWO3Parser.js +4 -4
  70. package/examples/js/math/ConvexHull.js +6 -15
  71. package/examples/js/math/Lut.js +27 -26
  72. package/examples/js/misc/MorphAnimMesh.js +2 -2
  73. package/examples/js/misc/ProgressiveLightMap.js +1 -1
  74. package/examples/js/misc/Volume.js +37 -46
  75. package/examples/js/misc/VolumeSlice.js +21 -21
  76. package/examples/js/modifiers/EdgeSplitModifier.js +0 -7
  77. package/examples/js/modifiers/SimplifyModifier.js +1 -8
  78. package/examples/js/modifiers/TessellateModifier.js +0 -7
  79. package/examples/js/objects/Lensflare.js +2 -2
  80. package/examples/js/objects/LightningStorm.js +4 -5
  81. package/examples/js/objects/MarchingCubes.js +6 -11
  82. package/examples/js/objects/Reflector.js +10 -4
  83. package/examples/js/objects/ReflectorForSSRPass.js +1 -1
  84. package/examples/js/objects/Refractor.js +10 -4
  85. package/examples/js/objects/ShadowMesh.js +1 -2
  86. package/examples/js/objects/Sky.js +1 -1
  87. package/examples/js/objects/Water.js +1 -2
  88. package/examples/js/objects/Water2.js +1 -1
  89. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +6 -10
  90. package/examples/js/postprocessing/AfterimagePass.js +2 -6
  91. package/examples/js/postprocessing/BloomPass.js +50 -19
  92. package/examples/js/postprocessing/DotScreenPass.js +1 -1
  93. package/examples/js/postprocessing/EffectComposer.js +1 -6
  94. package/examples/js/postprocessing/LUTPass.js +2 -2
  95. package/examples/js/postprocessing/OutlinePass.js +7 -12
  96. package/examples/js/postprocessing/SAOPass.js +2 -7
  97. package/examples/js/postprocessing/SSAARenderPass.js +1 -6
  98. package/examples/js/postprocessing/SSRPass.js +3 -8
  99. package/examples/js/postprocessing/TAARenderPass.js +4 -4
  100. package/examples/js/postprocessing/UnrealBloomPass.js +3 -12
  101. package/examples/js/renderers/CSS2DRenderer.js +20 -25
  102. package/examples/js/renderers/CSS3DRenderer.js +6 -7
  103. package/examples/js/renderers/Projector.js +97 -124
  104. package/examples/js/renderers/SVGRenderer.js +3 -4
  105. package/examples/js/shaders/BlendShader.js +2 -1
  106. package/examples/js/shaders/CopyShader.js +4 -3
  107. package/examples/js/shaders/FXAAShader.js +239 -1069
  108. package/examples/js/shaders/FreiChenShader.js +1 -1
  109. package/examples/js/shaders/HorizontalBlurShader.js +1 -1
  110. package/examples/js/shaders/HorizontalTiltShiftShader.js +1 -1
  111. package/examples/js/shaders/SSRShader.js +3 -3
  112. package/examples/js/shaders/ToneMapShader.js +1 -1
  113. package/examples/js/utils/BufferGeometryUtils.js +282 -22
  114. package/examples/js/utils/GPUStatsPanel.js +1 -1
  115. package/examples/js/utils/LDrawUtils.js +6 -6
  116. package/examples/js/utils/SceneUtils.js +59 -0
  117. package/examples/js/utils/SkeletonUtils.js +1 -1
  118. package/examples/js/utils/UVsDebug.js +23 -33
  119. package/examples/jsm/animation/CCDIKSolver.js +3 -9
  120. package/examples/jsm/animation/MMDPhysics.js +1 -1
  121. package/examples/jsm/capabilities/WebGPU.js +6 -0
  122. package/examples/jsm/controls/ArcballControls.js +3 -1
  123. package/examples/jsm/controls/PointerLockControls.js +4 -2
  124. package/examples/jsm/controls/TrackballControls.js +1 -4
  125. package/examples/jsm/controls/TransformControls.js +6 -6
  126. package/examples/jsm/controls/experimental/CameraControls.js +2 -2
  127. package/examples/jsm/csm/CSMFrustum.js +1 -1
  128. package/examples/jsm/csm/CSMShader.js +51 -35
  129. package/examples/jsm/curves/CurveExtras.js +15 -17
  130. package/examples/jsm/effects/AnaglyphEffect.js +4 -4
  131. package/examples/jsm/effects/AsciiEffect.js +9 -22
  132. package/examples/jsm/exporters/ColladaExporter.js +31 -6
  133. package/examples/jsm/exporters/EXRExporter.js +507 -0
  134. package/examples/jsm/exporters/GLTFExporter.js +231 -125
  135. package/examples/jsm/exporters/KTX2Exporter.js +281 -0
  136. package/examples/jsm/exporters/OBJExporter.js +11 -18
  137. package/examples/jsm/exporters/PLYExporter.js +23 -21
  138. package/examples/jsm/exporters/USDZExporter.js +12 -0
  139. package/examples/jsm/geometries/DecalGeometry.js +0 -7
  140. package/examples/jsm/geometries/LightningStrike.js +2 -2
  141. package/examples/jsm/geometries/ParametricGeometries.js +3 -3
  142. package/examples/jsm/helpers/OctreeHelper.js +58 -0
  143. package/examples/jsm/helpers/VertexNormalsHelper.js +4 -25
  144. package/examples/jsm/helpers/VertexTangentsHelper.js +3 -15
  145. package/examples/jsm/helpers/ViewHelper.js +295 -0
  146. package/examples/jsm/interactive/HTMLMesh.js +252 -34
  147. package/examples/jsm/interactive/SelectionHelper.js +1 -1
  148. package/examples/jsm/libs/flow.module.js +30 -27
  149. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  150. package/examples/jsm/libs/mikktspace.module.js +128 -0
  151. package/examples/jsm/libs/opentype.module.js +14568 -0
  152. package/examples/jsm/lines/Line2.js +2 -2
  153. package/examples/jsm/lines/LineGeometry.js +11 -19
  154. package/examples/jsm/lines/LineMaterial.js +3 -3
  155. package/examples/jsm/lines/LineSegments2.js +210 -145
  156. package/examples/jsm/lines/LineSegmentsGeometry.js +3 -12
  157. package/examples/jsm/lines/Wireframe.js +3 -3
  158. package/examples/jsm/lines/WireframeGeometry2.js +2 -2
  159. package/examples/jsm/loaders/3DMLoader.js +3 -2
  160. package/examples/jsm/loaders/3MFLoader.js +21 -17
  161. package/examples/jsm/loaders/AMFLoader.js +1 -1
  162. package/examples/jsm/loaders/ColladaLoader.js +40 -12
  163. package/examples/jsm/loaders/DDSLoader.js +21 -28
  164. package/examples/jsm/loaders/EXRLoader.js +268 -265
  165. package/examples/jsm/loaders/FBXLoader.js +11 -0
  166. package/examples/jsm/loaders/FontLoader.js +2 -2
  167. package/examples/jsm/loaders/GCodeLoader.js +0 -1
  168. package/examples/jsm/loaders/GLTFLoader.js +263 -66
  169. package/examples/jsm/loaders/KMZLoader.js +1 -1
  170. package/examples/jsm/loaders/KTX2Loader.js +1 -10
  171. package/examples/jsm/loaders/LDrawLoader.js +4 -11
  172. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  173. package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
  174. package/examples/jsm/loaders/LWOLoader.js +5 -3
  175. package/examples/jsm/loaders/LogLuvLoader.js +2 -2
  176. package/examples/jsm/loaders/MMDLoader.js +21 -3
  177. package/examples/jsm/loaders/NRRDLoader.js +1 -2
  178. package/examples/jsm/loaders/OBJLoader.js +11 -7
  179. package/examples/jsm/loaders/PCDLoader.js +23 -15
  180. package/examples/jsm/loaders/PDBLoader.js +11 -11
  181. package/examples/jsm/loaders/PLYLoader.js +10 -2
  182. package/examples/jsm/loaders/RGBELoader.js +4 -12
  183. package/examples/jsm/loaders/RGBMLoader.js +14 -11
  184. package/examples/jsm/loaders/SVGLoader.js +17 -9
  185. package/examples/jsm/loaders/TTFLoader.js +1 -1
  186. package/examples/jsm/loaders/VOXLoader.js +5 -5
  187. package/examples/jsm/loaders/VTKLoader.js +256 -284
  188. package/examples/jsm/loaders/ifc/web-ifc-api.js +9 -8
  189. package/examples/jsm/loaders/lwo/LWO2Parser.js +4 -4
  190. package/examples/jsm/loaders/lwo/LWO3Parser.js +4 -4
  191. package/examples/jsm/math/ConvexHull.js +6 -15
  192. package/examples/jsm/math/Lut.js +35 -25
  193. package/examples/jsm/misc/MorphAnimMesh.js +2 -2
  194. package/examples/jsm/misc/ProgressiveLightMap.js +1 -1
  195. package/examples/jsm/misc/Volume.js +37 -44
  196. package/examples/jsm/misc/VolumeSlice.js +21 -21
  197. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -7
  198. package/examples/jsm/modifiers/SimplifyModifier.js +1 -8
  199. package/examples/jsm/modifiers/TessellateModifier.js +0 -7
  200. package/examples/jsm/node-editor/NodeEditor.js +78 -9
  201. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +14 -0
  202. package/examples/jsm/node-editor/accessors/NormalEditor.js +1 -1
  203. package/examples/jsm/node-editor/accessors/PositionEditor.js +1 -1
  204. package/examples/jsm/node-editor/accessors/UVEditor.js +1 -1
  205. package/examples/jsm/node-editor/core/BaseNode.js +17 -11
  206. package/examples/jsm/node-editor/core/DataFile.js +59 -0
  207. package/examples/jsm/node-editor/core/FileEditor.js +20 -0
  208. package/examples/jsm/node-editor/core/FileURLEditor.js +29 -0
  209. package/examples/jsm/node-editor/display/BlendEditor.js +3 -3
  210. package/examples/jsm/node-editor/display/NormalMapEditor.js +49 -0
  211. package/examples/jsm/node-editor/examples/matcap.json +1 -0
  212. package/examples/jsm/node-editor/inputs/ColorEditor.js +7 -6
  213. package/examples/jsm/node-editor/inputs/FloatEditor.js +2 -2
  214. package/examples/jsm/node-editor/inputs/SliderEditor.js +2 -2
  215. package/examples/jsm/node-editor/inputs/TextureEditor.js +155 -0
  216. package/examples/jsm/node-editor/inputs/Vector2Editor.js +3 -2
  217. package/examples/jsm/node-editor/inputs/Vector3Editor.js +3 -2
  218. package/examples/jsm/node-editor/inputs/Vector4Editor.js +4 -3
  219. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +3 -3
  220. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +16 -11
  221. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +15 -5
  222. package/examples/jsm/node-editor/math/AngleEditor.js +3 -2
  223. package/examples/jsm/node-editor/math/DotEditor.js +2 -2
  224. package/examples/jsm/node-editor/math/InvertEditor.js +4 -4
  225. package/examples/jsm/node-editor/math/LimiterEditor.js +22 -9
  226. package/examples/jsm/node-editor/math/NormalizeEditor.js +3 -2
  227. package/examples/jsm/node-editor/math/OperatorEditor.js +20 -8
  228. package/examples/jsm/node-editor/math/PowerEditor.js +17 -8
  229. package/examples/jsm/node-editor/math/TrigonometryEditor.js +3 -2
  230. package/examples/jsm/node-editor/procedural/CheckerEditor.js +4 -4
  231. package/examples/jsm/node-editor/utils/JoinEditor.js +2 -2
  232. package/examples/jsm/node-editor/utils/OscillatorEditor.js +2 -2
  233. package/examples/jsm/node-editor/utils/PreviewEditor.js +166 -0
  234. package/examples/jsm/node-editor/utils/SplitEditor.js +2 -2
  235. package/examples/jsm/node-editor/utils/TimerEditor.js +1 -1
  236. package/examples/jsm/nodes/Nodes.js +283 -94
  237. package/examples/jsm/nodes/accessors/BufferNode.js +24 -0
  238. package/examples/jsm/nodes/accessors/CameraNode.js +27 -196
  239. package/examples/jsm/nodes/accessors/CubeTextureNode.js +103 -0
  240. package/examples/jsm/nodes/accessors/InstanceNode.js +58 -0
  241. package/examples/jsm/{renderers/nodes → nodes}/accessors/MaterialNode.js +49 -11
  242. package/examples/jsm/{renderers/nodes → nodes}/accessors/MaterialReferenceNode.js +0 -0
  243. package/examples/jsm/{renderers/nodes → nodes}/accessors/ModelNode.js +8 -0
  244. package/examples/jsm/{renderers/nodes → nodes}/accessors/ModelViewProjectionNode.js +0 -0
  245. package/examples/jsm/nodes/accessors/NormalNode.js +39 -99
  246. package/examples/jsm/{renderers/nodes → nodes}/accessors/Object3DNode.js +34 -17
  247. package/examples/jsm/{renderers/nodes → nodes}/accessors/PointUVNode.js +2 -2
  248. package/examples/jsm/nodes/accessors/PositionNode.js +41 -110
  249. package/examples/jsm/nodes/accessors/ReferenceNode.js +65 -0
  250. package/examples/jsm/nodes/accessors/ReflectNode.js +34 -121
  251. package/examples/jsm/nodes/accessors/SkinningNode.js +102 -0
  252. package/examples/jsm/nodes/accessors/StorageBufferNode.js +21 -0
  253. package/examples/jsm/nodes/accessors/TextureNode.js +100 -0
  254. package/examples/jsm/nodes/accessors/UVNode.js +17 -43
  255. package/examples/jsm/nodes/accessors/UserDataNode.js +23 -0
  256. package/examples/jsm/nodes/core/ArrayUniformNode.js +23 -0
  257. package/examples/jsm/nodes/core/AttributeNode.js +33 -30
  258. package/examples/jsm/{renderers/nodes → nodes}/core/BypassNode.js +2 -2
  259. package/examples/jsm/{renderers/nodes → nodes}/core/CodeNode.js +2 -30
  260. package/examples/jsm/nodes/core/ConstNode.js +10 -106
  261. package/examples/jsm/{renderers/nodes → nodes}/core/ContextNode.js +17 -3
  262. package/examples/jsm/nodes/core/ExpressionNode.js +24 -7
  263. package/examples/jsm/nodes/core/FunctionCallNode.js +26 -67
  264. package/examples/jsm/nodes/core/FunctionNode.js +43 -216
  265. package/examples/jsm/nodes/core/InputNode.js +28 -60
  266. package/examples/jsm/nodes/core/InstanceIndexNode.js +21 -0
  267. package/examples/jsm/nodes/core/Node.js +228 -94
  268. package/examples/jsm/{renderers/nodes → nodes}/core/NodeAttribute.js +2 -2
  269. package/examples/jsm/nodes/core/NodeBuilder.js +388 -560
  270. package/examples/jsm/{renderers/nodes → nodes}/core/NodeCode.js +0 -0
  271. package/examples/jsm/nodes/core/NodeFrame.js +30 -23
  272. package/examples/jsm/{renderers/nodes → nodes}/core/NodeFunction.js +0 -0
  273. package/examples/jsm/{renderers/nodes → nodes}/core/NodeFunctionInput.js +0 -0
  274. package/examples/jsm/{renderers/nodes → nodes}/core/NodeKeywords.js +0 -0
  275. package/examples/jsm/{renderers/nodes → nodes}/core/NodeParser.js +0 -0
  276. package/examples/jsm/nodes/core/NodeUniform.js +8 -6
  277. package/examples/jsm/nodes/core/NodeUtils.js +69 -37
  278. package/examples/jsm/{renderers/nodes → nodes}/core/NodeVar.js +2 -2
  279. package/examples/jsm/{renderers/nodes → nodes}/core/NodeVary.js +2 -2
  280. package/examples/jsm/{renderers/nodes → nodes}/core/PropertyNode.js +0 -0
  281. package/examples/jsm/nodes/core/TempNode.js +20 -112
  282. package/examples/jsm/nodes/core/UniformNode.js +46 -0
  283. package/examples/jsm/nodes/core/VarNode.js +58 -27
  284. package/examples/jsm/{renderers/nodes → nodes}/core/VaryNode.js +0 -0
  285. package/examples/jsm/{renderers/nodes → nodes}/core/constants.js +0 -0
  286. package/examples/jsm/{renderers/nodes → nodes}/display/ColorSpaceNode.js +10 -11
  287. package/examples/jsm/nodes/display/FrontFacingNode.js +21 -0
  288. package/examples/jsm/nodes/display/NormalMapNode.js +86 -0
  289. package/examples/jsm/nodes/display/ToneMappingNode.js +51 -0
  290. package/examples/jsm/nodes/fog/FogNode.js +31 -0
  291. package/examples/jsm/nodes/fog/FogRangeNode.js +27 -0
  292. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +33 -0
  293. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  294. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +27 -0
  295. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  296. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +18 -0
  297. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +18 -0
  298. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +94 -0
  299. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +22 -0
  300. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +12 -0
  301. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  302. package/examples/jsm/nodes/gpgpu/ComputeNode.js +63 -0
  303. package/examples/jsm/nodes/lighting/AONode.js +25 -0
  304. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +37 -0
  305. package/examples/jsm/nodes/lighting/EnvironmentNode.js +65 -0
  306. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +50 -0
  307. package/examples/jsm/nodes/lighting/LightingContextNode.js +75 -0
  308. package/examples/jsm/nodes/lighting/LightingNode.js +19 -0
  309. package/examples/jsm/nodes/lighting/LightsNode.js +120 -0
  310. package/examples/jsm/nodes/lighting/PunctualLightNode.js +68 -0
  311. package/examples/jsm/nodes/loaders/NodeLoader.js +107 -0
  312. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +42 -0
  313. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  314. package/examples/jsm/{renderers/nodes → nodes}/materials/LineBasicNodeMaterial.js +11 -4
  315. package/examples/jsm/nodes/materials/Materials.js +65 -0
  316. package/examples/jsm/{renderers/nodes → nodes}/materials/MeshBasicNodeMaterial.js +13 -4
  317. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +162 -22
  318. package/examples/jsm/nodes/materials/NodeMaterial.js +128 -113
  319. package/examples/jsm/{renderers/nodes → nodes}/materials/PointsNodeMaterial.js +13 -4
  320. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +84 -16
  321. package/examples/jsm/nodes/math/CondNode.js +26 -95
  322. package/examples/jsm/nodes/math/MathNode.js +164 -187
  323. package/examples/jsm/nodes/math/OperatorNode.js +161 -41
  324. package/examples/jsm/{renderers/nodes → nodes}/parsers/GLSLNodeFunction.js +2 -2
  325. package/examples/jsm/{renderers/nodes → nodes}/parsers/GLSLNodeParser.js +0 -0
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  329. package/examples/jsm/nodes/shadernode/ShaderNode.js +262 -0
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  334. package/examples/jsm/nodes/utils/JoinNode.js +17 -89
  335. package/examples/jsm/nodes/utils/MatcapUVNode.js +25 -0
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  338. package/examples/jsm/{renderers/nodes → nodes}/utils/SplitNode.js +16 -0
  339. package/examples/jsm/{renderers/nodes → nodes}/utils/SpriteSheetUVNode.js +3 -3
  340. package/examples/jsm/nodes/utils/TimerNode.js +30 -65
  341. package/examples/jsm/objects/Lensflare.js +2 -2
  342. package/examples/jsm/objects/LightningStorm.js +4 -4
  343. package/examples/jsm/objects/MarchingCubes.js +5 -9
  344. package/examples/jsm/objects/Reflector.js +8 -4
  345. package/examples/jsm/objects/ReflectorForSSRPass.js +2 -2
  346. package/examples/jsm/objects/Refractor.js +8 -4
  347. package/examples/jsm/objects/ShadowMesh.js +2 -2
  348. package/examples/jsm/objects/Sky.js +2 -2
  349. package/examples/jsm/objects/Water.js +2 -2
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  362. package/examples/jsm/postprocessing/SSAARenderPass.js +1 -4
  363. package/examples/jsm/postprocessing/SSRPass.js +3 -9
  364. package/examples/jsm/postprocessing/TAARenderPass.js +4 -4
  365. package/examples/jsm/postprocessing/UnrealBloomPass.js +3 -8
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  539. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +3 -19
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  548. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +1 -1
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  658. package/examples/jsm/renderers/nodes/ShaderNode.js +0 -373
  659. package/examples/jsm/renderers/nodes/accessors/CameraNode.js +0 -68
  660. package/examples/jsm/renderers/nodes/accessors/NormalNode.js +0 -63
  661. package/examples/jsm/renderers/nodes/accessors/PositionNode.js +0 -67
  662. package/examples/jsm/renderers/nodes/accessors/ReferenceNode.js +0 -91
  663. package/examples/jsm/renderers/nodes/accessors/SkinningNode.js +0 -107
  664. package/examples/jsm/renderers/nodes/accessors/UVNode.js +0 -25
  665. package/examples/jsm/renderers/nodes/core/ArrayInputNode.js +0 -23
  666. package/examples/jsm/renderers/nodes/core/AttributeNode.js +0 -54
  667. package/examples/jsm/renderers/nodes/core/ExpressionNode.js +0 -32
  668. package/examples/jsm/renderers/nodes/core/FunctionCallNode.js +0 -67
  669. package/examples/jsm/renderers/nodes/core/FunctionNode.js +0 -87
  670. package/examples/jsm/renderers/nodes/core/InputNode.js +0 -66
  671. package/examples/jsm/renderers/nodes/core/Node.js +0 -104
  672. package/examples/jsm/renderers/nodes/core/NodeBuilder.js +0 -634
  673. package/examples/jsm/renderers/nodes/core/NodeFrame.js +0 -59
  674. package/examples/jsm/renderers/nodes/core/NodeUniform.js +0 -28
  675. package/examples/jsm/renderers/nodes/core/TempNode.js +0 -43
  676. package/examples/jsm/renderers/nodes/core/VarNode.js +0 -51
  677. package/examples/jsm/renderers/nodes/display/NormalMapNode.js +0 -87
  678. package/examples/jsm/renderers/nodes/functions/BSDFs.js +0 -122
  679. package/examples/jsm/renderers/nodes/functions/PhysicalMaterialFunctions.js +0 -27
  680. package/examples/jsm/renderers/nodes/inputs/BufferNode.js +0 -25
  681. package/examples/jsm/renderers/nodes/inputs/ColorNode.js +0 -18
  682. package/examples/jsm/renderers/nodes/inputs/FloatNode.js +0 -17
  683. package/examples/jsm/renderers/nodes/inputs/IntNode.js +0 -17
  684. package/examples/jsm/renderers/nodes/inputs/Matrix3Node.js +0 -18
  685. package/examples/jsm/renderers/nodes/inputs/Matrix4Node.js +0 -18
  686. package/examples/jsm/renderers/nodes/inputs/TextureNode.js +0 -74
  687. package/examples/jsm/renderers/nodes/inputs/Vector2Node.js +0 -18
  688. package/examples/jsm/renderers/nodes/inputs/Vector3Node.js +0 -18
  689. package/examples/jsm/renderers/nodes/inputs/Vector4Node.js +0 -18
  690. package/examples/jsm/renderers/nodes/lights/LightContextNode.js +0 -59
  691. package/examples/jsm/renderers/nodes/lights/LightNode.js +0 -79
  692. package/examples/jsm/renderers/nodes/lights/LightsNode.js +0 -44
  693. package/examples/jsm/renderers/nodes/materials/Materials.js +0 -11
  694. package/examples/jsm/renderers/nodes/materials/MeshStandardNodeMaterial.js +0 -63
  695. package/examples/jsm/renderers/nodes/math/CondNode.js +0 -60
  696. package/examples/jsm/renderers/nodes/math/MathNode.js +0 -242
  697. package/examples/jsm/renderers/nodes/math/OperatorNode.js +0 -174
  698. package/examples/jsm/renderers/nodes/procedural/CheckerNode.js +0 -36
  699. package/examples/jsm/renderers/nodes/utils/JoinNode.js +0 -42
  700. package/examples/jsm/renderers/nodes/utils/TimerNode.js +0 -47
  701. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +0 -20
  702. package/examples/jsm/shaders/SSRrShader.js +0 -307
  703. package/src/renderers/WebGLMultisampleRenderTarget.js +0 -33
@@ -10,6 +10,7 @@
10
10
 
11
11
  const geometry = new THREE.BufferGeometry();
12
12
  super( geometry, material );
13
+ this.isMarchingCubes = true;
13
14
  const scope = this; // temp buffers used in polygonize
14
15
 
15
16
  const vlist = new Float32Array( 12 * 3 );
@@ -674,7 +675,7 @@
674
675
 
675
676
  };
676
677
 
677
- this.onBeforeRender = function () {
678
+ this.update = function () {
678
679
 
679
680
  this.count = 0; // Triangulate. Yeah, this is slow.
680
681
 
@@ -701,15 +702,10 @@
701
702
 
702
703
  }
703
704
 
704
- } // reset unneeded data
705
+ } // set the draw range to only the processed triangles
705
706
 
706
707
 
707
- for ( let i = this.count * 3; i < this.positionArray.length; i ++ ) {
708
-
709
- this.positionArray[ i ] = 0.0;
710
-
711
- } // update geometry data
712
-
708
+ this.geometry.setDrawRange( 0, this.count ); // update geometry data
713
709
 
714
710
  geometry.getAttribute( 'position' ).needsUpdate = true;
715
711
  geometry.getAttribute( 'normal' ).needsUpdate = true;
@@ -724,15 +720,14 @@
724
720
 
725
721
  }
726
722
 
727
- }
728
-
729
- MarchingCubes.prototype.isMarchingCubes = true; /////////////////////////////////////
723
+ } /////////////////////////////////////
730
724
  // Marching cubes lookup tables
731
725
  /////////////////////////////////////
732
726
  // These tables are straight from Paul Bourke's page:
733
727
  // http://paulbourke.net/geometry/polygonise/
734
728
  // who in turn got them from Cory Gene Bloyd.
735
729
 
730
+
736
731
  const edgeTable = new Int32Array( [ 0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c, 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00, 0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c, 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90, 0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c, 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30, 0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac, 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0, 0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c, 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60, 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc, 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0, 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c, 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950, 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc, 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0, 0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc, 0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0, 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c, 0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650, 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc, 0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0, 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c, 0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460, 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac, 0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0, 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c, 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230, 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c, 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190, 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c, 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 ] );
737
732
  const triTable = new Int32Array( [ - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 8, 3, 9, 8, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 8, 3, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 2, 10, 0, 2, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 2, 8, 3, 2, 10, 8, 10, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 11, 2, 8, 11, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 9, 0, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 11, 2, 1, 9, 11, 9, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 10, 1, 11, 10, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 10, 1, 0, 8, 10, 8, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 9, 0, 3, 11, 9, 11, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 3, 0, 7, 3, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 1, 9, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 1, 9, 4, 7, 1, 7, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 2, 10, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 4, 7, 3, 0, 4, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 2, 10, 9, 0, 2, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1, 8, 4, 7, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 11, 4, 7, 11, 2, 4, 2, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 0, 1, 8, 4, 7, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, - 1, - 1, - 1, - 1, 3, 10, 1, 3, 11, 10, 7, 8, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, - 1, - 1, - 1, - 1, 4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1, 4, 7, 11, 4, 11, 9, 9, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 5, 4, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 5, 4, 1, 5, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 8, 5, 4, 8, 3, 5, 3, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 2, 10, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 0, 8, 1, 2, 10, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 5, 2, 10, 5, 4, 2, 4, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, - 1, - 1, - 1, - 1, 9, 5, 4, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 11, 2, 0, 8, 11, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 5, 4, 0, 1, 5, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, - 1, - 1, - 1, - 1, 10, 3, 11, 10, 1, 3, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, - 1, - 1, - 1, - 1, 5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1, 5, 4, 8, 5, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 7, 8, 5, 7, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 3, 0, 9, 5, 3, 5, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 7, 8, 0, 1, 7, 1, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 7, 8, 9, 5, 7, 10, 1, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, - 1, - 1, - 1, - 1, 8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, - 1, - 1, - 1, - 1, 2, 10, 5, 2, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 7, 9, 5, 7, 8, 9, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1, 2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, - 1, - 1, - 1, - 1, 11, 2, 1, 11, 1, 7, 7, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, - 1, - 1, - 1, - 1, 5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, - 1, 11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, - 1, 11, 10, 5, 7, 11, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 8, 3, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 0, 1, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 8, 3, 1, 9, 8, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 6, 5, 2, 6, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 6, 5, 1, 2, 6, 3, 0, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 6, 5, 9, 0, 6, 0, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, - 1, - 1, - 1, - 1, 2, 3, 11, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 11, 0, 8, 11, 2, 0, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 1, 9, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, - 1, - 1, - 1, - 1, 6, 3, 11, 6, 5, 3, 5, 1, 3, - 1, - 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1, 7, 6, 10, 7, 10, 8, 8, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 6, 8, 4, 11, 8, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 6, 11, 3, 0, 6, 0, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 8, 6, 11, 8, 4, 6, 9, 0, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, - 1, - 1, - 1, - 1, 6, 8, 4, 6, 11, 8, 2, 10, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, - 1, - 1, - 1, - 1, 4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, - 1, - 1, - 1, - 1, 10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, - 1, 8, 2, 3, 8, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, - 1, - 1, - 1, - 1, 1, 9, 4, 1, 4, 2, 2, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, - 1, - 1, - 1, - 1, 10, 1, 0, 10, 0, 6, 6, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, - 1, 10, 9, 4, 6, 10, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 9, 5, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 8, 3, 4, 9, 5, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 5, 0, 1, 5, 4, 0, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, - 1, - 1, - 1, - 1, 9, 5, 4, 10, 1, 2, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, - 1, - 1, - 1, - 1, 7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, - 1, - 1, - 1, - 1, 3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, - 1, 7, 2, 3, 7, 6, 2, 5, 4, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, - 1, - 1, - 1, - 1, 3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, - 1, - 1, - 1, - 1, 6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, - 1, 9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, - 1, - 1, - 1, - 1, 1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, - 1, 4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, - 1, 7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, - 1, - 1, - 1, - 1, 6, 9, 5, 6, 11, 9, 11, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, - 1, - 1, - 1, - 1, 0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, - 1, - 1, - 1, - 1, 6, 11, 3, 6, 3, 5, 5, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, - 1, - 1, - 1, - 1, 0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, - 1, 11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, - 1, 6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, - 1, - 1, - 1, - 1, 5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, - 1, - 1, - 1, - 1, 9, 5, 6, 9, 6, 0, 0, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, - 1, 1, 5, 6, 2, 1, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, - 1, 10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, - 1, - 1, - 1, - 1, 0, 3, 8, 5, 6, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 10, 5, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 11, 5, 10, 7, 5, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 11, 5, 10, 11, 7, 5, 8, 3, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 5, 11, 7, 5, 10, 11, 1, 9, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, - 1, - 1, - 1, - 1, 11, 1, 2, 11, 7, 1, 7, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, - 1, - 1, - 1, - 1, 9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, - 1, - 1, - 1, - 1, 7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, - 1, 2, 5, 10, 2, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, - 1, - 1, - 1, - 1, 9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, - 1, - 1, - 1, - 1, 9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, - 1, 1, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 8, 7, 0, 7, 1, 1, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 0, 3, 9, 3, 5, 5, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 8, 7, 5, 9, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 5, 8, 4, 5, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, - 1, - 1, - 1, - 1, 0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, - 1, - 1, - 1, - 1, 10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, - 1, 2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, - 1, - 1, - 1, - 1, 0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, - 1, 0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, - 1, 9, 4, 5, 2, 11, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, - 1, - 1, - 1, - 1, 5, 10, 2, 5, 2, 4, 4, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, - 1, 5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, - 1, - 1, - 1, - 1, 8, 4, 5, 8, 5, 3, 3, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 4, 5, 1, 0, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, - 1, - 1, - 1, - 1, 9, 4, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 11, 7, 4, 9, 11, 9, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, - 1, - 1, - 1, - 1, 1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, - 1, - 1, - 1, - 1, 3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, - 1, 4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, - 1, - 1, - 1, - 1, 9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, - 1, 11, 7, 4, 11, 4, 2, 2, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, - 1, - 1, - 1, - 1, 2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, - 1, - 1, - 1, - 1, 9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, - 1, 3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, - 1, 1, 10, 2, 8, 7, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 9, 1, 4, 1, 7, 7, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, - 1, - 1, - 1, - 1, 4, 0, 3, 7, 4, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 8, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 0, 9, 3, 9, 11, 11, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 1, 10, 0, 10, 8, 8, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 1, 10, 11, 3, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 2, 11, 1, 11, 9, 9, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, - 1, - 1, - 1, - 1, 0, 2, 11, 8, 0, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 2, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 2, 3, 8, 2, 8, 10, 10, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 10, 2, 0, 9, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, - 1, - 1, - 1, - 1, 1, 10, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 3, 8, 9, 1, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 9, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 3, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1 ] );
738
733
 
@@ -5,13 +5,16 @@
5
5
  constructor( geometry, options = {} ) {
6
6
 
7
7
  super( geometry );
8
+ this.isReflector = true;
8
9
  this.type = 'Reflector';
10
+ this.camera = new THREE.PerspectiveCamera();
9
11
  const scope = this;
10
12
  const color = options.color !== undefined ? new THREE.Color( options.color ) : new THREE.Color( 0x7F7F7F );
11
13
  const textureWidth = options.textureWidth || 512;
12
14
  const textureHeight = options.textureHeight || 512;
13
15
  const clipBias = options.clipBias || 0;
14
- const shader = options.shader || Reflector.ReflectorShader; //
16
+ const shader = options.shader || Reflector.ReflectorShader;
17
+ const multisample = options.multisample !== undefined ? options.multisample : 4; //
15
18
 
16
19
  const reflectorPlane = new THREE.Plane();
17
20
  const normal = new THREE.Vector3();
@@ -24,8 +27,10 @@
24
27
  const target = new THREE.Vector3();
25
28
  const q = new THREE.Vector4();
26
29
  const textureMatrix = new THREE.Matrix4();
27
- const virtualCamera = new THREE.PerspectiveCamera();
28
- const renderTarget = new THREE.WebGLRenderTarget( textureWidth, textureHeight );
30
+ const virtualCamera = this.camera;
31
+ const renderTarget = new THREE.WebGLRenderTarget( textureWidth, textureHeight, {
32
+ samples: multisample
33
+ } );
29
34
  const material = new THREE.ShaderMaterial( {
30
35
  uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
31
36
  fragmentShader: shader.fragmentShader,
@@ -134,7 +139,6 @@
134
139
 
135
140
  }
136
141
 
137
- Reflector.prototype.isReflector = true;
138
142
  Reflector.ReflectorShader = {
139
143
  uniforms: {
140
144
  'color': {
@@ -193,6 +197,8 @@
193
197
  vec4 base = texture2DProj( tDiffuse, vUv );
194
198
  gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
195
199
 
200
+ #include <encodings_fragment>
201
+
196
202
  }`
197
203
  };
198
204
 
@@ -5,6 +5,7 @@
5
5
  constructor( geometry, options = {} ) {
6
6
 
7
7
  super( geometry );
8
+ this.isReflectorForSSRPass = true;
8
9
  this.type = 'ReflectorForSSRPass';
9
10
  const scope = this;
10
11
  const color = options.color !== undefined ? new THREE.Color( options.color ) : new THREE.Color( 0x7F7F7F );
@@ -193,7 +194,6 @@
193
194
 
194
195
  }
195
196
 
196
- ReflectorForSSRPass.prototype.isReflectorForSSRPass = true;
197
197
  ReflectorForSSRPass.ReflectorShader = {
198
198
  defines: {
199
199
  DISTANCE_ATTENUATION: true,
@@ -5,22 +5,27 @@
5
5
  constructor( geometry, options = {} ) {
6
6
 
7
7
  super( geometry );
8
+ this.isRefractor = true;
8
9
  this.type = 'Refractor';
10
+ this.camera = new THREE.PerspectiveCamera();
9
11
  const scope = this;
10
12
  const color = options.color !== undefined ? new THREE.Color( options.color ) : new THREE.Color( 0x7F7F7F );
11
13
  const textureWidth = options.textureWidth || 512;
12
14
  const textureHeight = options.textureHeight || 512;
13
15
  const clipBias = options.clipBias || 0;
14
- const shader = options.shader || Refractor.RefractorShader; //
16
+ const shader = options.shader || Refractor.RefractorShader;
17
+ const multisample = options.multisample !== undefined ? options.multisample : 4; //
15
18
 
16
- const virtualCamera = new THREE.PerspectiveCamera();
19
+ const virtualCamera = this.camera;
17
20
  virtualCamera.matrixAutoUpdate = false;
18
21
  virtualCamera.userData.refractor = true; //
19
22
 
20
23
  const refractorPlane = new THREE.Plane();
21
24
  const textureMatrix = new THREE.Matrix4(); // render target
22
25
 
23
- const renderTarget = new THREE.WebGLRenderTarget( textureWidth, textureHeight ); // material
26
+ const renderTarget = new THREE.WebGLRenderTarget( textureWidth, textureHeight, {
27
+ samples: multisample
28
+ } ); // material
24
29
 
25
30
  this.material = new THREE.ShaderMaterial( {
26
31
  uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
@@ -188,7 +193,6 @@
188
193
 
189
194
  }
190
195
 
191
- Refractor.prototype.isRefractor = true;
192
196
  Refractor.RefractorShader = {
193
197
  uniforms: {
194
198
  'color': {
@@ -241,6 +245,8 @@
241
245
  vec4 base = texture2DProj( tDiffuse, vUv );
242
246
  gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
243
247
 
248
+ #include <encodings_fragment>
249
+
244
250
  }`
245
251
  };
246
252
 
@@ -17,6 +17,7 @@
17
17
  depthWrite: false
18
18
  } );
19
19
  super( mesh.geometry, shadowMaterial );
20
+ this.isShadowMesh = true;
20
21
  this.meshMatrix = mesh.matrixWorld;
21
22
  this.frustumCulled = false;
22
23
  this.matrixAutoUpdate = false;
@@ -50,8 +51,6 @@
50
51
 
51
52
  }
52
53
 
53
- ShadowMesh.prototype.isShadowMesh = true;
54
-
55
54
  THREE.ShadowMesh = ShadowMesh;
56
55
 
57
56
  } )();
@@ -28,12 +28,12 @@
28
28
  depthWrite: false
29
29
  } );
30
30
  super( new THREE.BoxGeometry( 1, 1, 1 ), material );
31
+ this.isSky = true;
31
32
 
32
33
  }
33
34
 
34
35
  }
35
36
 
36
- Sky.prototype.isSky = true;
37
37
  Sky.SkyShader = {
38
38
  uniforms: {
39
39
  'turbidity': {
@@ -12,6 +12,7 @@
12
12
  constructor( geometry, options = {} ) {
13
13
 
14
14
  super( geometry );
15
+ this.isWater = true;
15
16
  const scope = this;
16
17
  const textureWidth = options.textureWidth !== undefined ? options.textureWidth : 512;
17
18
  const textureHeight = options.textureHeight !== undefined ? options.textureHeight : 512;
@@ -281,8 +282,6 @@
281
282
 
282
283
  }
283
284
 
284
- Water.prototype.isWater = true;
285
-
286
285
  THREE.Water = Water;
287
286
 
288
287
  } )();
@@ -12,6 +12,7 @@
12
12
  constructor( geometry, options = {} ) {
13
13
 
14
14
  super( geometry );
15
+ this.isWater = true;
15
16
  this.type = 'Water';
16
17
  const scope = this;
17
18
  const color = options.color !== undefined ? new THREE.Color( options.color ) : new THREE.Color( 0xFFFFFF );
@@ -157,7 +158,6 @@
157
158
 
158
159
  }
159
160
 
160
- Water.prototype.isWater = true;
161
161
  Water.WaterShader = {
162
162
  uniforms: {
163
163
  'color': {
@@ -185,21 +185,17 @@
185
185
 
186
186
  }
187
187
 
188
- const pars = {
189
- minFilter: THREE.LinearFilter,
190
- magFilter: THREE.LinearFilter,
191
- format: THREE.RGBAFormat
192
- }; // was RGB format. changed to RGBA format. see discussion in #8415 / #8450
193
-
194
- this.luminanceRT = new THREE.WebGLRenderTarget( this.resolution, this.resolution, pars );
188
+ this.luminanceRT = new THREE.WebGLRenderTarget( this.resolution, this.resolution );
195
189
  this.luminanceRT.texture.name = 'AdaptiveToneMappingPass.l';
196
190
  this.luminanceRT.texture.generateMipmaps = false;
197
- this.previousLuminanceRT = new THREE.WebGLRenderTarget( this.resolution, this.resolution, pars );
191
+ this.previousLuminanceRT = new THREE.WebGLRenderTarget( this.resolution, this.resolution );
198
192
  this.previousLuminanceRT.texture.name = 'AdaptiveToneMappingPass.pl';
199
193
  this.previousLuminanceRT.texture.generateMipmaps = false; // We only need mipmapping for the current luminosity because we want a down-sampled version to sample in our adaptive shader
200
194
 
201
- pars.minFilter = THREE.LinearMipmapLinearFilter;
202
- pars.generateMipmaps = true;
195
+ const pars = {
196
+ minFilter: THREE.LinearMipmapLinearFilter,
197
+ generateMipmaps: true
198
+ };
203
199
  this.currentLuminanceRT = new THREE.WebGLRenderTarget( this.resolution, this.resolution, pars );
204
200
  this.currentLuminanceRT.texture.name = 'AdaptiveToneMappingPass.cl';
205
201
 
@@ -10,14 +10,10 @@
10
10
  this.uniforms = THREE.UniformsUtils.clone( this.shader.uniforms );
11
11
  this.uniforms[ 'damp' ].value = damp;
12
12
  this.textureComp = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, {
13
- minFilter: THREE.LinearFilter,
14
- magFilter: THREE.NearestFilter,
15
- format: THREE.RGBAFormat
13
+ magFilter: THREE.NearestFilter
16
14
  } );
17
15
  this.textureOld = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, {
18
- minFilter: THREE.LinearFilter,
19
- magFilter: THREE.NearestFilter,
20
- format: THREE.RGBAFormat
16
+ magFilter: THREE.NearestFilter
21
17
  } );
22
18
  this.shaderMaterial = new THREE.ShaderMaterial( {
23
19
  uniforms: this.uniforms,
@@ -6,24 +6,17 @@
6
6
 
7
7
  super(); // render targets
8
8
 
9
- const pars = {
10
- minFilter: THREE.LinearFilter,
11
- magFilter: THREE.LinearFilter,
12
- format: THREE.RGBAFormat
13
- };
14
- this.renderTargetX = new THREE.WebGLRenderTarget( resolution, resolution, pars );
9
+ this.renderTargetX = new THREE.WebGLRenderTarget( resolution, resolution );
15
10
  this.renderTargetX.texture.name = 'BloomPass.x';
16
- this.renderTargetY = new THREE.WebGLRenderTarget( resolution, resolution, pars );
17
- this.renderTargetY.texture.name = 'BloomPass.y'; // copy material
18
-
19
- if ( THREE.CopyShader === undefined ) console.error( 'THREE.BloomPass relies on THREE.CopyShader' );
20
- const copyShader = THREE.CopyShader;
21
- this.copyUniforms = THREE.UniformsUtils.clone( copyShader.uniforms );
22
- this.copyUniforms[ 'opacity' ].value = strength;
23
- this.materialCopy = new THREE.ShaderMaterial( {
24
- uniforms: this.copyUniforms,
25
- vertexShader: copyShader.vertexShader,
26
- fragmentShader: copyShader.fragmentShader,
11
+ this.renderTargetY = new THREE.WebGLRenderTarget( resolution, resolution );
12
+ this.renderTargetY.texture.name = 'BloomPass.y'; // combine material
13
+
14
+ this.combineUniforms = THREE.UniformsUtils.clone( CombineShader.uniforms );
15
+ this.combineUniforms[ 'strength' ].value = strength;
16
+ this.materialCombine = new THREE.ShaderMaterial( {
17
+ uniforms: this.combineUniforms,
18
+ vertexShader: CombineShader.vertexShader,
19
+ fragmentShader: CombineShader.fragmentShader,
27
20
  blending: THREE.AdditiveBlending,
28
21
  transparent: true
29
22
  } ); // convolution material
@@ -64,8 +57,8 @@
64
57
  renderer.clear();
65
58
  this.fsQuad.render( renderer ); // Render original scene with superimposed blur to texture
66
59
 
67
- this.fsQuad.material = this.materialCopy;
68
- this.copyUniforms[ 'tDiffuse' ].value = this.renderTargetY.texture;
60
+ this.fsQuad.material = this.materialCombine;
61
+ this.combineUniforms[ 'tDiffuse' ].value = this.renderTargetY.texture;
69
62
  if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
70
63
  renderer.setRenderTarget( readBuffer );
71
64
  if ( this.clear ) renderer.clear();
@@ -75,6 +68,44 @@
75
68
 
76
69
  }
77
70
 
71
+ const CombineShader = {
72
+ uniforms: {
73
+ 'tDiffuse': {
74
+ value: null
75
+ },
76
+ 'strength': {
77
+ value: 1.0
78
+ }
79
+ },
80
+ vertexShader:
81
+ /* glsl */
82
+ `
83
+
84
+ varying vec2 vUv;
85
+
86
+ void main() {
87
+
88
+ vUv = uv;
89
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
90
+
91
+ }`,
92
+ fragmentShader:
93
+ /* glsl */
94
+ `
95
+
96
+ uniform float strength;
97
+
98
+ uniform sampler2D tDiffuse;
99
+
100
+ varying vec2 vUv;
101
+
102
+ void main() {
103
+
104
+ vec4 texel = texture2D( tDiffuse, vUv );
105
+ gl_FragColor = strength * texel;
106
+
107
+ }`
108
+ };
78
109
  BloomPass.blurX = new THREE.Vector2( 0.001953125, 0.0 );
79
110
  BloomPass.blurY = new THREE.Vector2( 0.0, 0.001953125 );
80
111
 
@@ -6,7 +6,7 @@
6
6
 
7
7
  super();
8
8
  if ( THREE.DotScreenShader === undefined ) console.error( 'THREE.DotScreenPass relies on THREE.DotScreenShader' );
9
- var shader = THREE.DotScreenShader;
9
+ const shader = THREE.DotScreenShader;
10
10
  this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
11
11
  if ( center !== undefined ) this.uniforms[ 'center' ].value.copy( center );
12
12
  if ( angle !== undefined ) this.uniforms[ 'angle' ].value = angle;
@@ -8,16 +8,11 @@
8
8
 
9
9
  if ( renderTarget === undefined ) {
10
10
 
11
- const parameters = {
12
- minFilter: THREE.LinearFilter,
13
- magFilter: THREE.LinearFilter,
14
- format: THREE.RGBAFormat
15
- };
16
11
  const size = renderer.getSize( new THREE.Vector2() );
17
12
  this._pixelRatio = renderer.getPixelRatio();
18
13
  this._width = size.width;
19
14
  this._height = size.height;
20
- renderTarget = new THREE.WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, parameters );
15
+ renderTarget = new THREE.WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio );
21
16
  renderTarget.texture.name = 'EffectComposer.rt1';
22
17
 
23
18
  } else {
@@ -124,7 +124,7 @@
124
124
 
125
125
  if ( v ) {
126
126
 
127
- const is3dTextureDefine = v.isDataTexture3D ? 1 : 0;
127
+ const is3dTextureDefine = v.isData3DTexture ? 1 : 0;
128
128
 
129
129
  if ( is3dTextureDefine !== material.defines.USE_3DTEXTURE ) {
130
130
 
@@ -135,7 +135,7 @@
135
135
 
136
136
  material.uniforms.lutSize.value = v.image.width;
137
137
 
138
- if ( v.isDataTexture3D ) {
138
+ if ( v.isData3DTexture ) {
139
139
 
140
140
  material.uniforms.lut3d.value = v;
141
141
 
@@ -18,14 +18,9 @@
18
18
  this.pulsePeriod = 0;
19
19
  this._visibilityCache = new Map();
20
20
  this.resolution = resolution !== undefined ? new THREE.Vector2( resolution.x, resolution.y ) : new THREE.Vector2( 256, 256 );
21
- const pars = {
22
- minFilter: THREE.LinearFilter,
23
- magFilter: THREE.LinearFilter,
24
- format: THREE.RGBAFormat
25
- };
26
21
  const resx = Math.round( this.resolution.x / this.downSampleRatio );
27
22
  const resy = Math.round( this.resolution.y / this.downSampleRatio );
28
- this.renderTargetMaskBuffer = new THREE.WebGLRenderTarget( this.resolution.x, this.resolution.y, pars );
23
+ this.renderTargetMaskBuffer = new THREE.WebGLRenderTarget( this.resolution.x, this.resolution.y );
29
24
  this.renderTargetMaskBuffer.texture.name = 'OutlinePass.mask';
30
25
  this.renderTargetMaskBuffer.texture.generateMipmaps = false;
31
26
  this.depthMaterial = new THREE.MeshDepthMaterial();
@@ -35,23 +30,23 @@
35
30
  this.prepareMaskMaterial = this.getPrepareMaskMaterial();
36
31
  this.prepareMaskMaterial.side = THREE.DoubleSide;
37
32
  this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ( this.prepareMaskMaterial.fragmentShader, this.renderCamera );
38
- this.renderTargetDepthBuffer = new THREE.WebGLRenderTarget( this.resolution.x, this.resolution.y, pars );
33
+ this.renderTargetDepthBuffer = new THREE.WebGLRenderTarget( this.resolution.x, this.resolution.y );
39
34
  this.renderTargetDepthBuffer.texture.name = 'OutlinePass.depth';
40
35
  this.renderTargetDepthBuffer.texture.generateMipmaps = false;
41
- this.renderTargetMaskDownSampleBuffer = new THREE.WebGLRenderTarget( resx, resy, pars );
36
+ this.renderTargetMaskDownSampleBuffer = new THREE.WebGLRenderTarget( resx, resy );
42
37
  this.renderTargetMaskDownSampleBuffer.texture.name = 'OutlinePass.depthDownSample';
43
38
  this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
44
- this.renderTargetBlurBuffer1 = new THREE.WebGLRenderTarget( resx, resy, pars );
39
+ this.renderTargetBlurBuffer1 = new THREE.WebGLRenderTarget( resx, resy );
45
40
  this.renderTargetBlurBuffer1.texture.name = 'OutlinePass.blur1';
46
41
  this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
47
- this.renderTargetBlurBuffer2 = new THREE.WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ), pars );
42
+ this.renderTargetBlurBuffer2 = new THREE.WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ) );
48
43
  this.renderTargetBlurBuffer2.texture.name = 'OutlinePass.blur2';
49
44
  this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
50
45
  this.edgeDetectionMaterial = this.getEdgeDetectionMaterial();
51
- this.renderTargetEdgeBuffer1 = new THREE.WebGLRenderTarget( resx, resy, pars );
46
+ this.renderTargetEdgeBuffer1 = new THREE.WebGLRenderTarget( resx, resy );
52
47
  this.renderTargetEdgeBuffer1.texture.name = 'OutlinePass.edge1';
53
48
  this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
54
- this.renderTargetEdgeBuffer2 = new THREE.WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ), pars );
49
+ this.renderTargetEdgeBuffer2 = new THREE.WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ) );
55
50
  this.renderTargetEdgeBuffer2.texture.name = 'OutlinePass.edge2';
56
51
  this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
57
52
  const MAX_EDGE_THICKNESS = 4;
@@ -31,17 +31,12 @@
31
31
  saoBlurDepthCutoff: 0.01
32
32
  };
33
33
  this.resolution = new THREE.Vector2( resolution.x, resolution.y );
34
- this.saoRenderTarget = new THREE.WebGLRenderTarget( this.resolution.x, this.resolution.y, {
35
- minFilter: THREE.LinearFilter,
36
- magFilter: THREE.LinearFilter,
37
- format: THREE.RGBAFormat
38
- } );
34
+ this.saoRenderTarget = new THREE.WebGLRenderTarget( this.resolution.x, this.resolution.y );
39
35
  this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
40
36
  this.beautyRenderTarget = this.saoRenderTarget.clone();
41
37
  this.normalRenderTarget = new THREE.WebGLRenderTarget( this.resolution.x, this.resolution.y, {
42
38
  minFilter: THREE.NearestFilter,
43
- magFilter: THREE.NearestFilter,
44
- format: THREE.RGBAFormat
39
+ magFilter: THREE.NearestFilter
45
40
  } );
46
41
  this.depthRenderTarget = this.normalRenderTarget.clone();
47
42
  let depthTexture;
@@ -31,7 +31,6 @@
31
31
  uniforms: this.copyUniforms,
32
32
  vertexShader: copyShader.vertexShader,
33
33
  fragmentShader: copyShader.fragmentShader,
34
- premultipliedAlpha: true,
35
34
  transparent: true,
36
35
  blending: THREE.AdditiveBlending,
37
36
  depthTest: false,
@@ -62,11 +61,7 @@
62
61
 
63
62
  if ( ! this.sampleRenderTarget ) {
64
63
 
65
- this.sampleRenderTarget = new THREE.WebGLRenderTarget( readBuffer.width, readBuffer.height, {
66
- minFilter: THREE.LinearFilter,
67
- magFilter: THREE.LinearFilter,
68
- format: THREE.RGBAFormat
69
- } );
64
+ this.sampleRenderTarget = new THREE.WebGLRenderTarget( readBuffer.width, readBuffer.height );
70
65
  this.sampleRenderTarget.texture.name = 'SSAARenderPass.sample';
71
66
 
72
67
  }
@@ -146,34 +146,29 @@
146
146
  this.beautyRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
147
147
  minFilter: THREE.NearestFilter,
148
148
  magFilter: THREE.NearestFilter,
149
- format: THREE.RGBAFormat,
150
149
  depthTexture: depthTexture,
151
150
  depthBuffer: true
152
151
  } ); //for bouncing
153
152
 
154
153
  this.prevRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
155
154
  minFilter: THREE.NearestFilter,
156
- magFilter: THREE.NearestFilter,
157
- format: THREE.RGBAFormat
155
+ magFilter: THREE.NearestFilter
158
156
  } ); // normal render target
159
157
 
160
158
  this.normalRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
161
159
  minFilter: THREE.NearestFilter,
162
160
  magFilter: THREE.NearestFilter,
163
- format: THREE.RGBAFormat,
164
161
  type: THREE.HalfFloatType
165
162
  } ); // metalness render target
166
163
 
167
164
  this.metalnessRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
168
165
  minFilter: THREE.NearestFilter,
169
- magFilter: THREE.NearestFilter,
170
- format: THREE.RGBAFormat
166
+ magFilter: THREE.NearestFilter
171
167
  } ); // ssr render target
172
168
 
173
169
  this.ssrRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
174
170
  minFilter: THREE.NearestFilter,
175
- magFilter: THREE.NearestFilter,
176
- format: THREE.RGBAFormat
171
+ magFilter: THREE.NearestFilter
177
172
  } );
178
173
  this.blurRenderTarget = this.ssrRenderTarget.clone();
179
174
  this.blurRenderTarget2 = this.ssrRenderTarget.clone(); // this.blurRenderTarget3 = this.ssrRenderTarget.clone();
@@ -24,7 +24,7 @@
24
24
 
25
25
  render( renderer, writeBuffer, readBuffer, deltaTime ) {
26
26
 
27
- if ( ! this.accumulate ) {
27
+ if ( this.accumulate === false ) {
28
28
 
29
29
  super.render( renderer, writeBuffer, readBuffer, deltaTime );
30
30
  this.accumulateIndex = - 1;
@@ -34,21 +34,21 @@
34
34
 
35
35
  const jitterOffsets = _JitterVectors[ 5 ];
36
36
 
37
- if ( ! this.sampleRenderTarget ) {
37
+ if ( this.sampleRenderTarget === undefined ) {
38
38
 
39
39
  this.sampleRenderTarget = new THREE.WebGLRenderTarget( readBuffer.width, readBuffer.height, this.params );
40
40
  this.sampleRenderTarget.texture.name = 'TAARenderPass.sample';
41
41
 
42
42
  }
43
43
 
44
- if ( ! this.holdRenderTarget ) {
44
+ if ( this.holdRenderTarget === undefined ) {
45
45
 
46
46
  this.holdRenderTarget = new THREE.WebGLRenderTarget( readBuffer.width, readBuffer.height, this.params );
47
47
  this.holdRenderTarget.texture.name = 'TAARenderPass.hold';
48
48
 
49
49
  }
50
50
 
51
- if ( this.accumulate && this.accumulateIndex === - 1 ) {
51
+ if ( this.accumulateIndex === - 1 ) {
52
52
 
53
53
  super.render( renderer, this.holdRenderTarget, readBuffer, deltaTime );
54
54
  this.accumulateIndex = 0;